@luma.gl/webgpu 9.0.0-alpha.29 → 9.0.0-alpha.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +2 -1
- package/dist/adapter/helpers/accessor-to-format.js.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.d.ts +1 -1
- package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.js.map +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
- package/dist/adapter/helpers/get-bind-group.js +1 -1
- package/dist/adapter/helpers/get-bind-group.js.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.js +10 -4
- package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.js.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.d.ts +1 -1
- package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.js +1 -1
- package/dist/adapter/resources/webgpu-buffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.d.ts +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.js +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.d.ts +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.js +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.d.ts +1 -1
- package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.js +1 -1
- package/dist/adapter/resources/webgpu-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.d.ts +2 -2
- package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.js +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-query.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.d.ts +2 -2
- package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.js +1 -1
- package/dist/adapter/resources/webgpu-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts +2 -2
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.js +3 -3
- package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.d.ts +1 -1
- package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.js +1 -1
- package/dist/adapter/resources/webgpu-sampler.js.map +1 -1
- package/dist/adapter/resources/webgpu-shader.d.ts +2 -2
- package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-shader.js +1 -1
- package/dist/adapter/resources/webgpu-shader.js.map +1 -1
- package/dist/adapter/resources/webgpu-texture.d.ts +1 -1
- package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-texture.js +1 -1
- package/dist/adapter/resources/webgpu-texture.js.map +1 -1
- package/dist/adapter/webgpu-canvas-context.d.ts +3 -3
- package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgpu-canvas-context.js +1 -1
- package/dist/adapter/webgpu-canvas-context.js.map +1 -1
- package/dist/adapter/webgpu-device.d.ts +2 -2
- package/dist/adapter/webgpu-device.d.ts.map +1 -1
- package/dist/adapter/webgpu-device.js +1 -1
- package/dist/adapter/webgpu-device.js.map +1 -1
- package/dist/dist.dev.js +41 -26
- package/dist/index.cjs +77 -71
- package/dist.min.js +4 -4
- package/package.json +3 -3
- package/src/adapter/helpers/accessor-to-format.ts +1 -1
- package/src/adapter/helpers/convert-texture-format.ts +1 -1
- package/src/adapter/helpers/get-bind-group.ts +2 -2
- package/src/adapter/helpers/get-vertex-buffer-layout.ts +13 -5
- package/src/adapter/helpers/webgpu-parameters.ts +1 -1
- package/src/adapter/resources/webgpu-buffer.ts +1 -1
- package/src/adapter/resources/webgpu-command-encoder.ts +1 -1
- package/src/adapter/resources/webgpu-compute-pass.ts +1 -1
- package/src/adapter/resources/webgpu-compute-pipeline.ts +1 -1
- package/src/adapter/resources/webgpu-external-texture.ts +1 -1
- package/src/adapter/resources/webgpu-framebuffer.ts +2 -2
- package/src/adapter/resources/webgpu-query.ts +1 -1
- package/src/adapter/resources/webgpu-render-pass.ts +2 -2
- package/src/adapter/resources/webgpu-render-pipeline.ts +4 -4
- package/src/adapter/resources/webgpu-sampler.ts +1 -1
- package/src/adapter/resources/webgpu-shader.ts +2 -2
- package/src/adapter/resources/webgpu-texture.ts +1 -1
- package/src/adapter/webgpu-canvas-context.ts +2 -2
- package/src/adapter/webgpu-device.ts +2 -2
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{"version":3,"file":"webgpu-framebuffer.js","names":["Framebuffer","WebGPUFramebuffer","constructor","device","props","_defineProperty","autoCreateAttachmentTextures"],"sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"sourcesContent":["import type {FramebufferProps} from '@luma.gl/
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{"version":3,"file":"webgpu-framebuffer.js","names":["Framebuffer","WebGPUFramebuffer","constructor","device","props","_defineProperty","autoCreateAttachmentTextures"],"sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"sourcesContent":["import type {FramebufferProps} from '@luma.gl/core';\nimport {Framebuffer} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\n\n/**\n * Create new textures with correct size for all attachments.\n * @note resize() destroys existing textures (if size has changed).\n */\nexport class WebGPUFramebuffer extends Framebuffer {\n readonly device: WebGPUDevice;\n\n constructor(device: WebGPUDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n\n // Auto create textures for attachments if needed\n this.autoCreateAttachmentTextures();\n }\n}\n"],"mappings":";AACA,SAAQA,WAAW,QAAO,eAAe;AAOzC,OAAO,MAAMC,iBAAiB,SAASD,WAAW,CAAC;EAGjDE,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IACzD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,IAAI,CAACG,4BAA4B,CAAC,CAAC;EACrC;AACF"}
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{"version":3,"file":"webgpu-query.js","names":[],"sources":["../../../src/adapter/resources/webgpu-query.ts"],"sourcesContent":["/*\nimport {Resource, Query, QueryProps} from '@luma.gl/
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{"version":3,"file":"webgpu-query.js","names":[],"sources":["../../../src/adapter/resources/webgpu-query.ts"],"sourcesContent":["/*\nimport {Resource, Query, QueryProps} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUQueryProps = QueryProps & {\n handle?: any;\n};\n\nconst DEFAULT_QUERY_PROPS: Required<WebGPUQueryProps> = {\n id: undefined,\n handle: undefined,\n userData: undefined,\n type: 'timestamp',\n count: 1,\n pipelineStatistics: []\n};\n\n/**\n * Immutable\n *\nclass WebGPUQuery extends Resource<WebGPUQueryProps> implements Query {\n readonly device: WebGPUDevice;\n readonly handle: GPUQuerySet;\n\n constructor(device: WebGPUDevice, props: WebGPUQueryProps) {\n super(device, props, DEFAULT_QUERY_PROPS);\n this.handle = this.props.handle as GPUQuerySet || this.createHandle();\n this.handle.label = this.props.id;\n }\n\n protected createHandle() {\n return this.device.handle.createQuerySet({\n type: this.props.type,\n count: this.props.count,\n pipelineStatistics: this.props.pipelineStatistics\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n}\n*/"],"mappings":""}
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/// <reference types="dist" />
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import type { RenderPassProps, RenderPassParameters, Binding, Framebuffer } from '@luma.gl/
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import { Buffer, RenderPass, RenderPipeline } from '@luma.gl/
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import type { RenderPassProps, RenderPassParameters, Binding, Framebuffer } from '@luma.gl/core';
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import { Buffer, RenderPass, RenderPipeline } from '@luma.gl/core';
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import { WebGPUDevice } from '../webgpu-device';
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import { WebGPURenderPipeline } from './webgpu-render-pipeline';
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export declare class WebGPURenderPass extends RenderPass {
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{"version":3,"file":"webgpu-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,eAAe,EAAE,oBAAoB,EAAE,OAAO,EAAE,WAAW,EAAC,MAAM,
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{"version":3,"file":"webgpu-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,eAAe,EAAE,oBAAoB,EAAE,OAAO,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAC/F,OAAO,EAAC,MAAM,EAAE,UAAU,EAAE,cAAc,EAAO,MAAM,eAAe,CAAC;AACvE,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAI9C,OAAO,EAAC,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE9D,qBAAa,gBAAiB,SAAQ,UAAU;IAC9C,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,oBAAoB,CAAC;IAEtC,sBAAsB;IACtB,QAAQ,EAAE,oBAAoB,GAAG,IAAI,CAAQ;gBAEjC,MAAM,EAAE,YAAY,EAAE,KAAK,GAAE,eAAoB;IASpD,OAAO,IAAI,IAAI;IAExB,GAAG,IAAI,IAAI;IAIX,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAK3C,2EAA2E;IAC3E,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAQpD,cAAc,CACZ,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,cAAc,EAC3B,MAAM,GAAE,MAAU,EAClB,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI;IAIP,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAE,MAAU,GAAG,IAAI;IAIvE,IAAI,CAAC,OAAO,EAAE;QACZ,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,IAAI;IAmBR,YAAY,IAAI,IAAI;IAKpB,aAAa,CAAC,UAAU,EAAE,oBAAoB,GAAG,IAAI;IAwBrD,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAGxC,aAAa,IAAI,IAAI;IAGrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAc5C;;;OAGG;IACH,SAAS,CAAC,uBAAuB,CAAC,WAAW,EAAE,WAAW,GAAG,uBAAuB;CAuBrF"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { RenderPass, cast } from '@luma.gl/
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import { RenderPass, cast } from '@luma.gl/core';
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export class WebGPURenderPass extends RenderPass {
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constructor(device) {
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let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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{"version":3,"file":"webgpu-render-pass.js","names":["RenderPass","cast","WebGPURenderPass","constructor","device","props","arguments","length","undefined","_defineProperty","framebuffer","canvasContext","getCurrentFramebuffer","renderPassDescriptor","getRenderPassDescriptor","handle","commandEncoder","beginRenderPass","label","id","destroy","end","setPipeline","pipeline","setBindings","bindings","_this$pipeline","_this$pipeline2","bindGroup","_getBindGroup","setBindGroup","setIndexBuffer","buffer","indexFormat","offset","size","setVertexBuffer","slot","draw","options","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","drawIndirect","setParameters","parameters","blendConstant","stencilReference","scissorRect","viewport","setBlendConstant","setStencilReference","setScissorRect","setViewport","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","colorAttachments","map","colorAttachment","loadOp","colorClearValue","clearColor","storeOp","discard","view","createView","depthStencilAttachment"],"sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"sourcesContent":["import type {RenderPassProps, RenderPassParameters, Binding, Framebuffer} from '@luma.gl/api';\nimport {Buffer, RenderPass, RenderPipeline, cast} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPURenderPipeline} from './webgpu-render-pipeline';\n\nexport class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer() ;\n const renderPassDescriptor = this.getRenderPassDescriptor(framebuffer);\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline?.setBindings(bindings);\n const bindGroup = this.pipeline?._getBindGroup();\n if (bindGroup) {\n this.handle.setBindGroup(0, bindGroup);\n }\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n // INTERNAL\n\n /** \n * Partial render pass descriptor. Used by WebGPURenderPass.\n * @returns attachments fields of a renderpass descriptor. \n */\n protected getRenderPassDescriptor(framebuffer: Framebuffer): GPURenderPassDescriptor {\n const renderPassDescriptor: GPURenderPassDescriptor = {\n colorAttachments: []\n };\n\n renderPassDescriptor.colorAttachments = framebuffer.colorAttachments.map(colorAttachment => ({\n // clear values\n loadOp: 'clear',\n colorClearValue: this.props.clearColor || [0, 0, 0, 0],\n storeOp: this.props.discard? 'discard': 'store',\n // ...colorAttachment,\n view: (colorAttachment as WebGPUTexture).handle.createView()\n }));\n\n if (framebuffer.depthStencilAttachment) {\n renderPassDescriptor.depthStencilAttachment = {\n ...this.props,\n view: (framebuffer.depthStencilAttachment as WebGPUTexture).handle.createView()\n };\n }\n\n return renderPassDescriptor;\n }\n}\n"],"mappings":";AACA,SAAgBA,UAAU,EAAkBC,IAAI,QAAO,cAAc;AAOrE,OAAO,MAAMC,gBAAgB,SAASF,UAAU,CAAC;EAO/CG,WAAWA,CAACC,MAAoB,EAA+B;IAAA,IAA7BC,KAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC3D,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA,mBAHiB,IAAI;IAI1C,IAAI,CAACL,MAAM,GAAGA,MAAM;IACpB,MAAMM,WAAW,GAAGL,KAAK,CAACK,WAAW,IAAIN,MAAM,CAACO,aAAa,CAACC,qBAAqB,CAAC,CAAC;IACrF,MAAMC,oBAAoB,GAAG,IAAI,CAACC,uBAAuB,CAACJ,WAAW,CAAC;IACtE,IAAI,CAACK,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAIX,MAAM,CAACY,cAAc,CAACC,eAAe,CAACJ,oBAAoB,CAAC;IAC9F,IAAI,CAACE,MAAM,CAACG,KAAK,GAAG,IAAI,CAACb,KAAK,CAACc,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACC,QAAwB,EAAQ;IAC1C,IAAI,CAACA,QAAQ,GAAGtB,IAAI,CAAuBsB,QAAQ,CAAC;IACpD,IAAI,CAACR,MAAM,CAACO,WAAW,CAAC,IAAI,CAACC,QAAQ,CAACR,MAAM,CAAC;EAC/C;EAGAS,WAAWA,CAACC,QAAiC,EAAQ;IAAA,IAAAC,cAAA,EAAAC,eAAA;IACnD,CAAAD,cAAA,OAAI,CAACH,QAAQ,cAAAG,cAAA,uBAAbA,cAAA,CAAeF,WAAW,CAACC,QAAQ,CAAC;IACpC,MAAMG,SAAS,IAAAD,eAAA,GAAG,IAAI,CAACJ,QAAQ,cAAAI,eAAA,uBAAbA,eAAA,CAAeE,aAAa,CAAC,CAAC;IAChD,IAAID,SAAS,EAAE;MACb,IAAI,CAACb,MAAM,CAACe,YAAY,CAAC,CAAC,EAAEF,SAAS,CAAC;IACxC;EACF;EAEAG,cAAcA,CACZC,MAAc,EACdC,WAA2B,EAGrB;IAAA,IAFNC,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAClB6B,IAAa,GAAA7B,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAEb,IAAI,CAACO,MAAM,CAACgB,cAAc,CAAC9B,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEkB,WAAW,EAAEC,MAAM,EAAEC,IAAI,CAAC;EAC1F;EAEAC,eAAeA,CAACC,IAAY,EAAEL,MAAc,EAA4B;IAAA,IAA1BE,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAC9D,IAAI,CAACS,MAAM,CAACqB,eAAe,CAACC,IAAI,EAAEpC,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEmB,MAAM,CAAC;EAC9E;EAEAI,IAAIA,CAACC,OAQJ,EAAQ;IACP,IAAIA,OAAO,CAACC,UAAU,EAAE;MACtB,IAAI,CAACzB,MAAM,CAAC0B,WAAW,CACrBF,OAAO,CAACC,UAAU,EAClBD,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACK,UAAU,EAClBL,OAAO,CAACM,aACV,CAAC;IACH,CAAC,MAAM;MACL,IAAI,CAAC9B,MAAM,CAACuB,IAAI,CACdC,OAAO,CAACO,WAAW,IAAI,CAAC,EACxBP,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACM,aACV,CAAC;IACH;EACF;EAEAE,YAAYA,CAAA,EAAS,CAGrB;EAEAC,aAAaA,CAACC,UAAgC,EAAQ;IACpD,MAAM;MAACC,aAAa;MAAEC,gBAAgB;MAAEC,WAAW;MAAEC;IAAQ,CAAC,GAAGJ,UAAU;IAC3E,IAAIC,aAAa,EAAE;MACjB,IAAI,CAACnC,MAAM,CAACuC,gBAAgB,CAACJ,aAAa,CAAC;IAC7C;IACA,IAAIC,gBAAgB,EAAE;MACpB,IAAI,CAACpC,MAAM,CAACwC,mBAAmB,CAACJ,gBAAgB,CAAC;IACnD;IACA,IAAIC,WAAW,EAAE;MACf,IAAI,CAACrC,MAAM,CAACyC,cAAc,CAACJ,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,CAAC;IAC5F;IAEA,IAAIC,QAAQ,EAAE;MACZ,IAAI,CAACtC,MAAM,CAAC0C,WAAW,CACrBJ,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CACZ,CAAC;IACH;EACF;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5C,MAAM,CAAC2C,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7C,MAAM,CAAC6C,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/C,MAAM,CAAC8C,iBAAiB,CAACC,WAAW,CAAC;EAC5C;EAgBUhD,uBAAuBA,CAACJ,WAAwB,EAA2B;IACnF,MAAMG,oBAA6C,GAAG;MACpDkD,gBAAgB,EAAE;IACpB,CAAC;IAEDlD,oBAAoB,CAACkD,gBAAgB,GAAGrD,WAAW,CAACqD,gBAAgB,CAACC,GAAG,CAACC,eAAe,KAAK;MAE3FC,MAAM,EAAE,OAAO;MACfC,eAAe,EAAE,IAAI,CAAC9D,KAAK,CAAC+D,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACtDC,OAAO,EAAE,IAAI,CAAChE,KAAK,CAACiE,OAAO,GAAE,SAAS,GAAE,OAAO;MAE/CC,IAAI,EAAGN,eAAe,CAAmBlD,MAAM,CAACyD,UAAU,CAAC;IAC7D,CAAC,CAAC,CAAC;IAEH,IAAI9D,WAAW,CAAC+D,sBAAsB,EAAE;MACtC5D,oBAAoB,CAAC4D,sBAAsB,GAAG;QAC5C,GAAG,IAAI,CAACpE,KAAK;QACbkE,IAAI,EAAG7D,WAAW,CAAC+D,sBAAsB,CAAmB1D,MAAM,CAACyD,UAAU,CAAC;MAChF,CAAC;IACH;IAEA,OAAO3D,oBAAoB;EAC7B;AACF"}
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{"version":3,"file":"webgpu-render-pass.js","names":["RenderPass","cast","WebGPURenderPass","constructor","device","props","arguments","length","undefined","_defineProperty","framebuffer","canvasContext","getCurrentFramebuffer","renderPassDescriptor","getRenderPassDescriptor","handle","commandEncoder","beginRenderPass","label","id","destroy","end","setPipeline","pipeline","setBindings","bindings","_this$pipeline","_this$pipeline2","bindGroup","_getBindGroup","setBindGroup","setIndexBuffer","buffer","indexFormat","offset","size","setVertexBuffer","slot","draw","options","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","drawIndirect","setParameters","parameters","blendConstant","stencilReference","scissorRect","viewport","setBlendConstant","setStencilReference","setScissorRect","setViewport","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","colorAttachments","map","colorAttachment","loadOp","colorClearValue","clearColor","storeOp","discard","view","createView","depthStencilAttachment"],"sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"sourcesContent":["import type {RenderPassProps, RenderPassParameters, Binding, Framebuffer} from '@luma.gl/core';\nimport {Buffer, RenderPass, RenderPipeline, cast} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPURenderPipeline} from './webgpu-render-pipeline';\n\nexport class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer() ;\n const renderPassDescriptor = this.getRenderPassDescriptor(framebuffer);\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline?.setBindings(bindings);\n const bindGroup = this.pipeline?._getBindGroup();\n if (bindGroup) {\n this.handle.setBindGroup(0, bindGroup);\n }\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n // INTERNAL\n\n /** \n * Partial render pass descriptor. Used by WebGPURenderPass.\n * @returns attachments fields of a renderpass descriptor. \n */\n protected getRenderPassDescriptor(framebuffer: Framebuffer): GPURenderPassDescriptor {\n const renderPassDescriptor: GPURenderPassDescriptor = {\n colorAttachments: []\n };\n\n renderPassDescriptor.colorAttachments = framebuffer.colorAttachments.map(colorAttachment => ({\n // clear values\n loadOp: 'clear',\n colorClearValue: this.props.clearColor || [0, 0, 0, 0],\n storeOp: this.props.discard? 'discard': 'store',\n // ...colorAttachment,\n view: (colorAttachment as WebGPUTexture).handle.createView()\n }));\n\n if (framebuffer.depthStencilAttachment) {\n renderPassDescriptor.depthStencilAttachment = {\n ...this.props,\n view: (framebuffer.depthStencilAttachment as WebGPUTexture).handle.createView()\n };\n }\n\n return renderPassDescriptor;\n }\n}\n"],"mappings":";AACA,SAAgBA,UAAU,EAAkBC,IAAI,QAAO,eAAe;AAOtE,OAAO,MAAMC,gBAAgB,SAASF,UAAU,CAAC;EAO/CG,WAAWA,CAACC,MAAoB,EAA+B;IAAA,IAA7BC,KAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC3D,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA,mBAHiB,IAAI;IAI1C,IAAI,CAACL,MAAM,GAAGA,MAAM;IACpB,MAAMM,WAAW,GAAGL,KAAK,CAACK,WAAW,IAAIN,MAAM,CAACO,aAAa,CAACC,qBAAqB,CAAC,CAAC;IACrF,MAAMC,oBAAoB,GAAG,IAAI,CAACC,uBAAuB,CAACJ,WAAW,CAAC;IACtE,IAAI,CAACK,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAIX,MAAM,CAACY,cAAc,CAACC,eAAe,CAACJ,oBAAoB,CAAC;IAC9F,IAAI,CAACE,MAAM,CAACG,KAAK,GAAG,IAAI,CAACb,KAAK,CAACc,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACC,QAAwB,EAAQ;IAC1C,IAAI,CAACA,QAAQ,GAAGtB,IAAI,CAAuBsB,QAAQ,CAAC;IACpD,IAAI,CAACR,MAAM,CAACO,WAAW,CAAC,IAAI,CAACC,QAAQ,CAACR,MAAM,CAAC;EAC/C;EAGAS,WAAWA,CAACC,QAAiC,EAAQ;IAAA,IAAAC,cAAA,EAAAC,eAAA;IACnD,CAAAD,cAAA,OAAI,CAACH,QAAQ,cAAAG,cAAA,uBAAbA,cAAA,CAAeF,WAAW,CAACC,QAAQ,CAAC;IACpC,MAAMG,SAAS,IAAAD,eAAA,GAAG,IAAI,CAACJ,QAAQ,cAAAI,eAAA,uBAAbA,eAAA,CAAeE,aAAa,CAAC,CAAC;IAChD,IAAID,SAAS,EAAE;MACb,IAAI,CAACb,MAAM,CAACe,YAAY,CAAC,CAAC,EAAEF,SAAS,CAAC;IACxC;EACF;EAEAG,cAAcA,CACZC,MAAc,EACdC,WAA2B,EAGrB;IAAA,IAFNC,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAClB6B,IAAa,GAAA7B,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAEb,IAAI,CAACO,MAAM,CAACgB,cAAc,CAAC9B,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEkB,WAAW,EAAEC,MAAM,EAAEC,IAAI,CAAC;EAC1F;EAEAC,eAAeA,CAACC,IAAY,EAAEL,MAAc,EAA4B;IAAA,IAA1BE,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAC9D,IAAI,CAACS,MAAM,CAACqB,eAAe,CAACC,IAAI,EAAEpC,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEmB,MAAM,CAAC;EAC9E;EAEAI,IAAIA,CAACC,OAQJ,EAAQ;IACP,IAAIA,OAAO,CAACC,UAAU,EAAE;MACtB,IAAI,CAACzB,MAAM,CAAC0B,WAAW,CACrBF,OAAO,CAACC,UAAU,EAClBD,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACK,UAAU,EAClBL,OAAO,CAACM,aACV,CAAC;IACH,CAAC,MAAM;MACL,IAAI,CAAC9B,MAAM,CAACuB,IAAI,CACdC,OAAO,CAACO,WAAW,IAAI,CAAC,EACxBP,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACM,aACV,CAAC;IACH;EACF;EAEAE,YAAYA,CAAA,EAAS,CAGrB;EAEAC,aAAaA,CAACC,UAAgC,EAAQ;IACpD,MAAM;MAACC,aAAa;MAAEC,gBAAgB;MAAEC,WAAW;MAAEC;IAAQ,CAAC,GAAGJ,UAAU;IAC3E,IAAIC,aAAa,EAAE;MACjB,IAAI,CAACnC,MAAM,CAACuC,gBAAgB,CAACJ,aAAa,CAAC;IAC7C;IACA,IAAIC,gBAAgB,EAAE;MACpB,IAAI,CAACpC,MAAM,CAACwC,mBAAmB,CAACJ,gBAAgB,CAAC;IACnD;IACA,IAAIC,WAAW,EAAE;MACf,IAAI,CAACrC,MAAM,CAACyC,cAAc,CAACJ,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,CAAC;IAC5F;IAEA,IAAIC,QAAQ,EAAE;MACZ,IAAI,CAACtC,MAAM,CAAC0C,WAAW,CACrBJ,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CACZ,CAAC;IACH;EACF;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5C,MAAM,CAAC2C,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7C,MAAM,CAAC6C,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/C,MAAM,CAAC8C,iBAAiB,CAACC,WAAW,CAAC;EAC5C;EAgBUhD,uBAAuBA,CAACJ,WAAwB,EAA2B;IACnF,MAAMG,oBAA6C,GAAG;MACpDkD,gBAAgB,EAAE;IACpB,CAAC;IAEDlD,oBAAoB,CAACkD,gBAAgB,GAAGrD,WAAW,CAACqD,gBAAgB,CAACC,GAAG,CAACC,eAAe,KAAK;MAE3FC,MAAM,EAAE,OAAO;MACfC,eAAe,EAAE,IAAI,CAAC9D,KAAK,CAAC+D,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACtDC,OAAO,EAAE,IAAI,CAAChE,KAAK,CAACiE,OAAO,GAAE,SAAS,GAAE,OAAO;MAE/CC,IAAI,EAAGN,eAAe,CAAmBlD,MAAM,CAACyD,UAAU,CAAC;IAC7D,CAAC,CAAC,CAAC;IAEH,IAAI9D,WAAW,CAAC+D,sBAAsB,EAAE;MACtC5D,oBAAoB,CAAC4D,sBAAsB,GAAG;QAC5C,GAAG,IAAI,CAACpE,KAAK;QACbkE,IAAI,EAAG7D,WAAW,CAAC+D,sBAAsB,CAAmB1D,MAAM,CAACyD,UAAU,CAAC;MAChF,CAAC;IACH;IAEA,OAAO3D,oBAAoB;EAC7B;AACF"}
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1
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/// <reference types="dist" />
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2
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-
import type { Binding, RenderPass, TypedArray } from '@luma.gl/
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3
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-
import { Buffer, RenderPipeline, RenderPipelineProps } from '@luma.gl/
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import type { Binding, RenderPass, TypedArray } from '@luma.gl/core';
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3
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import { Buffer, RenderPipeline, RenderPipelineProps } from '@luma.gl/core';
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4
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import type { WebGPUDevice } from '../webgpu-device';
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5
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import type { WebGPUShader } from './webgpu-shader';
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6
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import type { WebGPURenderPass } from './webgpu-render-pass';
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@@ -1 +1 @@
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{"version":3,"file":"webgpu-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"names":[],"mappings":";AAEA,OAAO,KAAK,EAAC,OAAO,EAAE,UAAU,EAAE,UAAU,EAAC,MAAM,
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+
{"version":3,"file":"webgpu-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"names":[],"mappings":";AAEA,OAAO,KAAK,EAAC,OAAO,EAAE,UAAU,EAAE,UAAU,EAAC,MAAM,eAAe,CAAC;AACnE,OAAO,EAAC,MAAM,EAAE,cAAc,EAAE,mBAAmB,EAA2B,MAAM,eAAe,CAAC;AASpG,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAClD,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAI3D,2DAA2D;AAC3D,qBAAa,oBAAqB,SAAQ,cAAc;IACtD,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,iBAAiB,CAAC;IAE1B,EAAE,EAAE,YAAY,CAAC;IACjB,EAAE,EAAE,YAAY,GAAG,IAAI,CAAQ;IAE/B,OAAO,CAAC,YAAY,CAAyB;IAC7C,OAAO,CAAC,QAAQ,CAAW;IAC3B,OAAO,CAAC,YAAY,CAA6B;IAIjD,4CAA4C;IAC5C,OAAO,CAAC,gBAAgB,CAAqB;IAC7C,OAAO,CAAC,UAAU,CAA6B;gBAEnC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,mBAAmB;IAc5D,SAAS,CAAC,YAAY,IAAI,iBAAiB;IASlC,OAAO,IAAI,IAAI;IAIxB,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAIzC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAmBvD,sDAAsD;IACtD,qBAAqB,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,IAAI;IAInE,uBAAuB;IACvB,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAapD,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI;IAMhD,WAAW;IAIX,iDAAiD;IACjD,aAAa;IAKb,8DAA8D;IAC9D,SAAS,CAAC,4BAA4B;IA+CtC,IAAI,CAAC,OAAO,EAAE;QACZ,UAAU,CAAC,EAAE,UAAU,CAAC;QACxB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,IAAI;IAmCR,oBAAoB,CAAC,gBAAgB,EAAE,gBAAgB;CAwCxD"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { RenderPipeline, cast, log, isObjectEmpty } from '@luma.gl/
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import { RenderPipeline, cast, log, isObjectEmpty } from '@luma.gl/core';
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import { applyParametersToRenderPipelineDescriptor } from "../helpers/webgpu-parameters.js";
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import { getWebGPUTextureFormat } from "../helpers/convert-texture-format.js";
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import { getBindGroup } from "../helpers/get-bind-group.js";
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@@ -85,8 +85,8 @@ export class WebGPURenderPipeline extends RenderPipeline {
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};
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}
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switch (this.props.topology) {
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case 'triangle-fan':
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case 'line-loop':
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case 'triangle-fan-webgl':
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case 'line-loop-webgl':
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throw new Error("WebGPU does not support primitive topology ".concat(this.props.topology));
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default:
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{"version":3,"file":"webgpu-render-pipeline.js","names":["RenderPipeline","cast","log","isObjectEmpty","applyParametersToRenderPipelineDescriptor","getWebGPUTextureFormat","getBindGroup","getVertexBufferLayout","getBufferSlots","WebGPURenderPipeline","constructor","device","props","_defineProperty","handle","createHandle","label","id","vs","fs","_bufferSlots","layout","bufferMap","_buffers","Array","Object","keys","length","fill","_bindGroupLayout","getBindGroupLayout","descriptor","_getRenderPipelineDescriptor","renderPipeline","createRenderPipeline","groupCollapsed","concat","JSON","stringify","groupEnd","destroy","setIndexBuffer","indexBuffer","_indexBuffer","setAttributes","attributes","name","buffer","entries","bufferIndex","Error","setConstantAttributes","console","error","setBindings","bindings","assign","_bindGroup","setUniforms","uniforms","_getBuffers","_getBindGroup","vertex","module","entryPoint","vsEntryPoint","buffers","fragment","_this$device","fsEntryPoint","targets","format","canvasContext","topology","primitive","parameters","draw","options","webgpuRenderPass","renderPass","getDefaultRenderPass","setPipeline","bindGroup","setBindGroup","_setAttributeBuffers","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","indexType","i","attribute","find","location","setVertexBuffer"],"sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"sourcesContent":["// luma.gl MIT license\n\nimport type {Binding, RenderPass, TypedArray} from '@luma.gl/api';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type {WebGPUDevice} from '../webgpu-device';\nimport type {WebGPUBuffer} from './webgpu-buffer';\nimport type {WebGPUShader} from './webgpu-shader';\nimport type {WebGPURenderPass} from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n vs: WebGPUShader;\n fs: WebGPUShader | null = null;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer | null = null;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this.vs = cast<WebGPUShader>(props.vs);\n this.fs = cast<WebGPUShader>(props.fs);\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n override destroy(): void {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Constant attributes are not available in WebGPU */\n setConstantAttributes(attributes: Record<string, TypedArray>): void {\n console.error('not implemented');\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n // TODO exclamation mark hack!\n format: getWebGPUTextureFormat(this.device?.canvasContext?.format)\n }\n ]\n };\n }\n\n // WebGPU has more restrictive topology support than WebGL\n switch (this.props.topology) {\n case 'triangle-fan':\n case 'line-loop':\n throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);\n default:\n }\n\n // Create a partially populated descriptor\n const descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n },\n layout: 'auto'\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass: WebGPURenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n const bindGroup = this._getBindGroup();\n if (bindGroup) {\n webgpuRenderPass.handle.setBindGroup(0, bindGroup);\n }\n\n // Set attributes\n 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1
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{"version":3,"file":"webgpu-render-pipeline.js","names":["RenderPipeline","cast","log","isObjectEmpty","applyParametersToRenderPipelineDescriptor","getWebGPUTextureFormat","getBindGroup","getVertexBufferLayout","getBufferSlots","WebGPURenderPipeline","constructor","device","props","_defineProperty","handle","createHandle","label","id","vs","fs","_bufferSlots","layout","bufferMap","_buffers","Array","Object","keys","length","fill","_bindGroupLayout","getBindGroupLayout","descriptor","_getRenderPipelineDescriptor","renderPipeline","createRenderPipeline","groupCollapsed","concat","JSON","stringify","groupEnd","destroy","setIndexBuffer","indexBuffer","_indexBuffer","setAttributes","attributes","name","buffer","entries","bufferIndex","Error","setConstantAttributes","console","error","setBindings","bindings","assign","_bindGroup","setUniforms","uniforms","_getBuffers","_getBindGroup","vertex","module","entryPoint","vsEntryPoint","buffers","fragment","_this$device","fsEntryPoint","targets","format","canvasContext","topology","primitive","parameters","draw","options","webgpuRenderPass","renderPass","getDefaultRenderPass","setPipeline","bindGroup","setBindGroup","_setAttributeBuffers","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","indexType","i","attribute","find","location","setVertexBuffer"],"sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"sourcesContent":["// luma.gl MIT license\n\nimport type {Binding, RenderPass, TypedArray} from '@luma.gl/core';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/core';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type {WebGPUDevice} from '../webgpu-device';\nimport type {WebGPUBuffer} from './webgpu-buffer';\nimport type {WebGPUShader} from './webgpu-shader';\nimport type {WebGPURenderPass} from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n vs: WebGPUShader;\n fs: WebGPUShader | null = null;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer | null = null;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this.vs = cast<WebGPUShader>(props.vs);\n this.fs = cast<WebGPUShader>(props.fs);\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n override destroy(): void {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Constant attributes are not available in WebGPU */\n setConstantAttributes(attributes: Record<string, TypedArray>): void {\n console.error('not implemented');\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n // TODO exclamation mark hack!\n format: getWebGPUTextureFormat(this.device?.canvasContext?.format)\n }\n ]\n };\n }\n\n // WebGPU has more restrictive topology support than WebGL\n switch (this.props.topology) {\n case 'triangle-fan-webgl':\n case 'line-loop-webgl':\n throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);\n default:\n }\n\n // Create a partially populated descriptor\n const descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n },\n layout: 'auto'\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass: WebGPURenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n const bindGroup = this._getBindGroup();\n if (bindGroup) {\n webgpuRenderPass.handle.setBindGroup(0, bindGroup);\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {\n if (this._indexBuffer) {\n webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);\n }\n\n const buffers = this._getBuffers();\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = cast<WebGPUBuffer>(buffers[i]);\n if (!buffer) {\n const attribute = this.props.layout.attributes.find(\n (attribute) => attribute.location === i\n );\n throw new Error(\n `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`\n );\n }\n webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);\n }\n\n // TODO - HANDLE buffer maps\n /*\n for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {\n const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);\n if (!buffer) {\n log.warn(`Missing buffer for buffer map ${bufferName}`)();\n continue;\n }\n\n if ('location' in attributeMapping) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(layout.location, buffer.handle);\n } else {\n for (const [bufferName, mapping] of Object.entries(attributeMapping)) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(field.location, buffer.handle);\n }\n }\n }\n */\n 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/// <reference types="dist" />
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-
import { Sampler, SamplerProps } from '@luma.gl/
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import { Sampler, SamplerProps } from '@luma.gl/core';
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3
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import type { WebGPUDevice } from '../webgpu-device';
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export type WebGPUSamplerProps = SamplerProps & {
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handle?: GPUSampler;
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@@ -1 +1 @@
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-
{"version":3,"file":"webgpu-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-sampler.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,
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{"version":3,"file":"webgpu-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-sampler.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AACpD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,MAAM,MAAM,kBAAkB,GAAG,YAAY,GAAG;IAC9C,MAAM,CAAC,EAAE,UAAU,CAAC;CACrB,CAAA;AAED;;GAEG;AACH,qBAAa,aAAc,SAAQ,OAAO;IACxC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;gBAEhB,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,kBAAkB;IAclD,OAAO,IAAI,IAAI;CAGzB"}
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{"version":3,"file":"webgpu-sampler.js","names":["Sampler","WebGPUSampler","constructor","device","props","_defineProperty","samplerProps","type","compare","handle","createSampler","label","id","destroy"],"sources":["../../../src/adapter/resources/webgpu-sampler.ts"],"sourcesContent":["import {Sampler, SamplerProps} from '@luma.gl/
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{"version":3,"file":"webgpu-sampler.js","names":["Sampler","WebGPUSampler","constructor","device","props","_defineProperty","samplerProps","type","compare","handle","createSampler","label","id","destroy"],"sources":["../../../src/adapter/resources/webgpu-sampler.ts"],"sourcesContent":["import {Sampler, SamplerProps} from '@luma.gl/core';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUSamplerProps = SamplerProps & {\n handle?: GPUSampler;\n}\n\n/**\n *\n */\nexport class WebGPUSampler extends Sampler {\n readonly device: WebGPUDevice;\n readonly handle: GPUSampler;\n\n constructor(device: WebGPUDevice, props: WebGPUSamplerProps) {\n super(device, props);\n this.device = device;\n\n // Prepare sampler props\n const samplerProps: Partial<WebGPUSamplerProps> = {...this.props};\n if (samplerProps.type !== 'comparison-sampler') {\n delete samplerProps.compare;\n }\n\n this.handle = this.handle || this.device.handle.createSampler(samplerProps);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {\n // this.handle.destroy();\n }\n}\n"],"mappings":";AAAA,SAAQA,OAAO,QAAqB,eAAe;AAUnD,OAAO,MAAMC,aAAa,SAASD,OAAO,CAAC;EAIzCE,WAAWA,CAACC,MAAoB,EAAEC,KAAyB,EAAE;IAC3D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,MAAMG,YAAyC,GAAG;MAAC,GAAG,IAAI,CAACF;IAAK,CAAC;IACjE,IAAIE,YAAY,CAACC,IAAI,KAAK,oBAAoB,EAAE;MAC9C,OAAOD,YAAY,CAACE,OAAO;IAC7B;IAEA,IAAI,CAACC,MAAM,GAAG,IAAI,CAACA,MAAM,IAAI,IAAI,CAACN,MAAM,CAACM,MAAM,CAACC,aAAa,CAACJ,YAAY,CAAC;IAC3E,IAAI,CAACG,MAAM,CAACE,KAAK,GAAG,IAAI,CAACP,KAAK,CAACQ,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAEzB;AACF"}
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/// <reference types="dist" />
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-
import type { ShaderProps, CompilerMessage } from '@luma.gl/
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3
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import { Shader } from '@luma.gl/
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import type { ShaderProps, CompilerMessage } from '@luma.gl/core';
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import { Shader } from '@luma.gl/core';
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4
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import type { WebGPUDevice } from '../webgpu-device';
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5
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export type WebGPUShaderProps = ShaderProps & {
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handle?: GPUShaderModule;
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-
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{"version":3,"file":"webgpu-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-shader.ts"],"names":[],"mappings":";AAEA,OAAO,KAAK,EAAC,WAAW,EAAE,eAAe,EAAC,MAAM,eAAe,CAAC;AAChE,OAAO,EAAC,MAAM,EAAM,MAAM,eAAe,CAAC;AAC1C,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,MAAM,MAAM,iBAAiB,GAAG,WAAW,GAAG;IAC5C,MAAM,CAAC,EAAE,eAAe,CAAC;CAC1B,CAAC;AAEF;;GAEG;AACH,qBAAa,YAAa,SAAQ,MAAM;IACtC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;gBAErB,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,iBAAiB;IAYpD,sBAAsB,CAAC,UAAU,EAAE,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAWxE,OAAO,IAAI,IAAI;IAIxB,SAAS,CAAC,YAAY,IAAI,eAAe;IAwBzC,+CAA+C;IACzC,eAAe,IAAI,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC;CAI7D"}
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{"version":3,"file":"webgpu-shader.js","names":["Shader","log","WebGPUShader","constructor","device","props","_defineProperty","handle","pushErrorScope","createHandle","label","id","_checkCompilationError","popErrorScope","errorScope","error","shaderLog","compilationInfo","concat","message","Error","destroy","source","stage","language","includes","createShaderModule","code","transform","glsl","glslang","compileGLSL","getCompilationInfo","messages"],"sources":["../../../src/adapter/resources/webgpu-shader.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {ShaderProps, CompilerMessage} from '@luma.gl/
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{"version":3,"file":"webgpu-shader.js","names":["Shader","log","WebGPUShader","constructor","device","props","_defineProperty","handle","pushErrorScope","createHandle","label","id","_checkCompilationError","popErrorScope","errorScope","error","shaderLog","compilationInfo","concat","message","Error","destroy","source","stage","language","includes","createShaderModule","code","transform","glsl","glslang","compileGLSL","getCompilationInfo","messages"],"sources":["../../../src/adapter/resources/webgpu-shader.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {ShaderProps, CompilerMessage} from '@luma.gl/core';\nimport {Shader, log} from '@luma.gl/core';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUShaderProps = ShaderProps & {\n handle?: GPUShaderModule;\n};\n\n/**\n * Immutable shader\n */\nexport class WebGPUShader extends Shader {\n readonly device: WebGPUDevice;\n readonly handle: GPUShaderModule;\n\n constructor(device: WebGPUDevice, props: WebGPUShaderProps) {\n super(device, props);\n this.device = device;\n\n this.device.handle.pushErrorScope('validation');\n\n this.handle = this.props.handle || this.createHandle();\n this.handle.label = this.props.id;\n\n this._checkCompilationError(this.device.handle.popErrorScope());\n }\n\n async _checkCompilationError(errorScope: Promise<GPUError | null>): Promise<void> {\n const error = await errorScope as GPUValidationError;\n if (error) {\n const shaderLog = await this.compilationInfo();\n log.error(`Shader compilation error: ${error.message}`, shaderLog)();\n // Note: Even though this error is asynchronous and thrown after the constructor completes,\n // it will result in a useful stack trace leading back to the constructor\n throw new Error(`Shader compilation error: ${error.message}`);\n }\n }\n\n override destroy(): void {\n // this.handle.destroy();\n }\n\n protected createHandle(): GPUShaderModule {\n const {source, stage} = this.props;\n\n let language = this.props.language;\n // Compile from src\n if (!language) {\n // wgsl uses C++ \"auto\" style arrow notation\n language = source.includes('->') ? 'wgsl' : 'glsl';\n }\n\n switch(language) {\n case 'wgsl':\n return this.device.handle.createShaderModule({code: source});\n case 'glsl':\n return this.device.handle.createShaderModule({\n code: source,\n // @ts-expect-error\n transform: (glsl) => this.device.glslang.compileGLSL(glsl, stage)\n });\n default:\n throw new Error(language);\n }\n }\n\n /** Returns compilation info for this shader */\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const compilationInfo = await this.handle.getCompilationInfo();\n return compilationInfo.messages;\n }\n}\n"],"mappings":";AAGA,SAAQA,MAAM,EAAEC,GAAG,QAAO,eAAe;AAUzC,OAAO,MAAMC,YAAY,SAASF,MAAM,CAAC;EAIvCG,WAAWA,CAACC,MAAoB,EAAEC,KAAwB,EAAE;IAC1D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACA,MAAM,CAACG,MAAM,CAACC,cAAc,CAAC,YAAY,CAAC;IAE/C,IAAI,CAACD,MAAM,GAAG,IAAI,CAACF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACE,YAAY,CAAC,CAAC;IACtD,IAAI,CAACF,MAAM,CAACG,KAAK,GAAG,IAAI,CAACL,KAAK,CAACM,EAAE;IAEjC,IAAI,CAACC,sBAAsB,CAAC,IAAI,CAACR,MAAM,CAACG,MAAM,CAACM,aAAa,CAAC,CAAC,CAAC;EACjE;EAEA,MAAMD,sBAAsBA,CAACE,UAAoC,EAAiB;IAChF,MAAMC,KAAK,GAAG,MAAMD,UAAgC;IACpD,IAAIC,KAAK,EAAE;MACT,MAAMC,SAAS,GAAG,MAAM,IAAI,CAACC,eAAe,CAAC,CAAC;MAC9ChB,GAAG,CAACc,KAAK,8BAAAG,MAAA,CAA8BH,KAAK,CAACI,OAAO,GAAIH,SAAS,CAAC,CAAC,CAAC;MAGpE,MAAM,IAAII,KAAK,8BAAAF,MAAA,CAA8BH,KAAK,CAACI,OAAO,CAAE,CAAC;IAC/D;EACF;EAESE,OAAOA,CAAA,EAAS,CAEzB;EAEUZ,YAAYA,CAAA,EAAoB;IACxC,MAAM;MAACa,MAAM;MAAEC;IAAK,CAAC,GAAG,IAAI,CAAClB,KAAK;IAElC,IAAImB,QAAQ,GAAG,IAAI,CAACnB,KAAK,CAACmB,QAAQ;IAElC,IAAI,CAACA,QAAQ,EAAE;MAEbA,QAAQ,GAAGF,MAAM,CAACG,QAAQ,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,MAAM;IACpD;IAEA,QAAOD,QAAQ;MACb,KAAK,MAAM;QACT,OAAO,IAAI,CAACpB,MAAM,CAACG,MAAM,CAACmB,kBAAkB,CAAC;UAACC,IAAI,EAAEL;QAAM,CAAC,CAAC;MAC9D,KAAK,MAAM;QACT,OAAO,IAAI,CAAClB,MAAM,CAACG,MAAM,CAACmB,kBAAkB,CAAC;UAC3CC,IAAI,EAAEL,MAAM;UAEZM,SAAS,EAAGC,IAAI,IAAK,IAAI,CAACzB,MAAM,CAAC0B,OAAO,CAACC,WAAW,CAACF,IAAI,EAAEN,KAAK;QAClE,CAAC,CAAC;MACJ;QACE,MAAM,IAAIH,KAAK,CAACI,QAAQ,CAAC;IAC7B;EACF;EAGA,MAAMP,eAAeA,CAAA,EAAwC;IAC3D,MAAMA,eAAe,GAAG,MAAM,IAAI,CAACV,MAAM,CAACyB,kBAAkB,CAAC,CAAC;IAC9D,OAAOf,eAAe,CAACgB,QAAQ;EACjC;AACF"}
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/// <reference types="dist" />
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-
import { Texture, TextureProps, Sampler, SamplerProps } from '@luma.gl/
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import { Texture, TextureProps, Sampler, SamplerProps } from '@luma.gl/core';
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3
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import type { WebGPUDevice } from '../webgpu-device';
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4
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import { WebGPUSampler } from './webgpu-sampler';
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export declare class WebGPUTexture extends Texture {
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{"version":3,"file":"webgpu-texture.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-texture.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,EAAC,MAAM,
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{"version":3,"file":"webgpu-texture.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-texture.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAE3E,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AACnD,OAAO,EAAC,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAW/C,qBAAa,aAAc,SAAQ,OAAO;IACxC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;IAC5B,QAAQ,CAAC,IAAI,EAAE,cAAc,CAAC;IAC9B,OAAO,EAAE,aAAa,CAAC;IAEd,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;gBASX,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,YAAY;IAkCrD,SAAS,CAAC,YAAY,IAAI,UAAU;IAyB3B,OAAO,IAAI,IAAI;IAIxB;;;OAGG;IACH,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,YAAY,GAAG,IAAI;IAKjD,OAAO,CAAC,OAAO,EAAE;QACf,IAAI,EAAE,GAAG,CAAC;KACX;;;;IAID,gBAAgB;IAChB,QAAQ,CAAC,OAAO,EAAE;QAChB,MAAM,EAAE,WAAW,GAAG,iBAAiB,GAAG,eAAe,CAAC;QAC1D,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,MAAM,CAAC,EAAE,KAAK,GAAG,cAAc,GAAG,YAAY,CAAC;QAC/C,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,kBAAkB,CAAC,EAAE,OAAO,CAAC;KAC9B,GAAG;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC;CA6HpC"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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-
import { Texture } from '@luma.gl/
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+
import { Texture } from '@luma.gl/core';
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3
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import { getWebGPUTextureFormat } from "../helpers/convert-texture-format.js";
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4
4
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import { WebGPUSampler } from "./webgpu-sampler.js";
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const BASE_DIMENSIONS = {
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{"version":3,"file":"webgpu-texture.js","names":["Texture","getWebGPUTextureFormat","WebGPUSampler","BASE_DIMENSIONS","WebGPUTexture","constructor","device","props","_defineProperty","format","Error","handle","createHandle","data","setData","width","height","sampler","view","createView","_this$props$data","_this$props$data2","createTexture","size","depthOrArrayLayers","depth","dimension","usage","mipLevelCount","mipLevels","sampleCount","samples","destroy","setSampler","options","setImage","source","sourceX","sourceY","mipLevel","x","y","z","aspect","colorSpace","premultipliedAlpha","queue","copyExternalImageToTexture","origin","texture"],"sources":["../../../src/adapter/resources/webgpu-texture.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {Texture, TextureProps, Sampler, SamplerProps} from '@luma.gl/api';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport type {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUSampler} from './webgpu-sampler';\n\nconst BASE_DIMENSIONS: Record<string, '1d' | '2d' | '3d'> = {\n '1d': '1d',\n '2d': '2d',\n '2d-array': '2d',\n 'cube': '2d',\n 'cube-array': '2d',\n '3d': '3d'\n};\n\nexport class WebGPUTexture extends Texture {\n readonly device: WebGPUDevice;\n readonly handle: GPUTexture;\n readonly view: GPUTextureView;\n sampler: WebGPUSampler;\n\n override height: number;\n override width: number;\n\n // static async createFromImageURL(src, usage = 0) {\n // const img = document.createElement('img');\n // img.src = src;\n // await img.decode();\n // return WebGPUTexture(img, usage);\n // }\n\n constructor(device: WebGPUDevice, props: TextureProps) {\n super(device, props);\n\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n this.device = device;\n this.handle = this.props.handle || this.createHandle();\n\n if (this.props.data) {\n this.setData({data: this.props.data} );\n }\n\n this.width = this.handle.width;\n this.height = this.handle.height;\n\n // Create a default sampler. This mimics the WebGL1 API where sampler props are stored on the texture\n // this.setSampler(props.sampler);\n this.sampler = props.sampler instanceof WebGPUSampler ? props.sampler : new WebGPUSampler(this.device, props.sampler);\n\n // TODO - To support texture arrays we need to create custom views...\n // But we are not ready to expose TextureViews to the public API.\n this.view = this.handle.createView({\n // format: this.props.format,\n // dimension: this.props.dimension,\n // aspect = \"all\";\n // baseMipLevel: 0;\n // mipLevelCount;\n // baseArrayLayer = 0;\n // arrayLayerCount;\n });\n }\n\n protected createHandle(): GPUTexture {\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n // Deduce size from data - TODO this is a hack\n // @ts-expect-error\n const width = this.props.width || this.props.data?.width || 1;\n // @ts-expect-error\n const height = this.props.height || this.props.data?.height || 1;\n\n return this.device.handle.createTexture({\n size: {\n width,\n height,\n depthOrArrayLayers: this.props.depth\n },\n dimension: BASE_DIMENSIONS[this.props.dimension],\n format: getWebGPUTextureFormat(this.props.format),\n usage: this.props.usage,\n mipLevelCount: this.props.mipLevels,\n sampleCount: this.props.samples\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n /**\n * Set default sampler\n * Accept a sampler instance or set of props;\n */\n setSampler(sampler: Sampler | SamplerProps): this {\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n\n setData(options: {\n data: any;\n }) {\n return this.setImage({source: options.data});\n }\n\n /** Set image */\n setImage(options: {\n source: ImageBitmap | HTMLCanvasElement | OffscreenCanvas;\n width?: number;\n height?: number;\n depth?: number;\n sourceX?: number;\n sourceY?: number;\n mipLevel?: number;\n x?: number;\n y?: number;\n z?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only';\n colorSpace?: 'srgb';\n premultipliedAlpha?: boolean;\n }): {width: number, height: number} {\n const {\n source,\n width = options.source.width,\n height = options.source.height,\n depth = 1,\n sourceX = 0,\n sourceY = 0,\n mipLevel = 0,\n x = 0,\n y = 0,\n z = 0,\n aspect = 'all',\n colorSpace = 'srgb',\n premultipliedAlpha = false\n } = options;\n\n // TODO - max out width\n\n this.device.handle.queue.copyExternalImageToTexture(\n // source: GPUImageCopyExternalImage\n {\n source,\n origin: [sourceX, sourceY]\n },\n // destination: GPUImageCopyTextureTagged\n {\n texture: this.handle,\n origin: [x, y, z],\n mipLevel,\n aspect,\n colorSpace,\n premultipliedAlpha\n },\n // copySize: GPUExtent3D\n [\n width,\n height,\n depth\n ]\n );\n return {width, height};\n }\n\n /*\n async readPixels() {\n const readbackBuffer = device.createBuffer({\n usage: Buffer.COPY_DST | Buffer.MAP_READ,\n size: 4 * textureWidth * textureHeight,\n });\n\n // Copy data from the texture to the buffer.\n const encoder = device.createCommandEncoder();\n encoder.copyTextureToBuffer(\n { texture },\n { buffer, rowPitch: textureWidth * 4 },\n [textureWidth, textureHeight],\n );\n device.submit([encoder.finish()]);\n\n // Get the data on the CPU.\n await buffer.mapAsync(GPUMapMode.READ);\n saveScreenshot(buffer.getMappedRange());\n buffer.unmap();\n }\n\n setImageData(imageData, usage): this {\n let data = null;\n\n const bytesPerRow = Math.ceil((img.width * 4) / 256) * 256;\n if (bytesPerRow == img.width * 4) {\n data = imageData.data;\n } else {\n data = new Uint8Array(bytesPerRow * img.height);\n let imagePixelIndex = 0;\n for (let y = 0; y < img.height; ++y) {\n for (let x = 0; x < img.width; ++x) {\n const i = x * 4 + y * bytesPerRow;\n data[i] = imageData.data[imagePixelIndex];\n data[i + 1] = imageData.data[imagePixelIndex + 1];\n data[i + 2] = imageData.data[imagePixelIndex + 2];\n data[i + 3] = imageData.data[imagePixelIndex + 3];\n imagePixelIndex += 4;\n }\n }\n }\n return this;\n }\n\n setData(data): this {\n const textureDataBuffer = this.device.handle.createBuffer({\n size: data.byteLength,\n usage: Buffer.COPY_DST | Buffer.COPY_SRC,\n mappedAtCreation: true\n });\n new Uint8Array(textureDataBuffer.getMappedRange()).set(data);\n textureDataBuffer.unmap();\n\n this.setBuffer(textureDataBuffer);\n\n textureDataBuffer.destroy();\n return this;\n }\n\n setBuffer(textureDataBuffer, {bytesPerRow}): this {\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToTexture(\n {\n buffer: textureDataBuffer,\n bytesPerRow\n },\n {\n texture: this.handle\n },\n {\n width,\n height,\n depth\n }\n );\n\n this.device.handle.defaultQueue.submit([commandEncoder.finish()]);\n return this;\n }\n */\n}\n"],"mappings":";AACA,SAAQA,OAAO,QAA4C,cAAc;AAAC,SAClEC,sBAAsB;AAAA,SAEtBC,aAAa;AAErB,MAAMC,eAAmD,GAAG;EAC1D,IAAI,EAAE,IAAI;EACV,IAAI,EAAE,IAAI;EACV,UAAU,EAAE,IAAI;EAChB,MAAM,EAAE,IAAI;EACZ,YAAY,EAAE,IAAI;EAClB,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,aAAa,SAASJ,OAAO,CAAC;EAgBzCK,WAAWA,CAACC,MAAoB,EAAEC,KAAmB,EAAE;IACrD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAErB,IAAI,OAAO,IAAI,CAACD,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAEA,IAAI,CAACJ,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACK,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,IAAI,IAAI,CAACC,YAAY,CAAC,CAAC;IAEtD,IAAI,IAAI,CAACL,KAAK,CAACM,IAAI,EAAE;MACnB,IAAI,CAACC,OAAO,CAAC;QAACD,IAAI,EAAE,IAAI,CAACN,KAAK,CAACM;MAAI,CAAG,CAAC;IACzC;IAEA,IAAI,CAACE,KAAK,GAAG,IAAI,CAACJ,MAAM,CAACI,KAAK;IAC9B,IAAI,CAACC,MAAM,GAAG,IAAI,CAACL,MAAM,CAACK,MAAM;IAIhC,IAAI,CAACC,OAAO,GAAGV,KAAK,CAACU,OAAO,YAAYf,aAAa,GAAGK,KAAK,CAACU,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEC,KAAK,CAACU,OAAO,CAAC;IAIrH,IAAI,CAACC,IAAI,GAAG,IAAI,CAACP,MAAM,CAACQ,UAAU,CAAC,CAQnC,CAAC,CAAC;EACJ;EAEUP,YAAYA,CAAA,EAAe;IAAA,IAAAQ,gBAAA,EAAAC,iBAAA;IACnC,IAAI,OAAO,IAAI,CAACd,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAIA,MAAMK,KAAK,GAAG,IAAI,CAACR,KAAK,CAACQ,KAAK,MAAAK,gBAAA,GAAI,IAAI,CAACb,KAAK,CAACM,IAAI,cAAAO,gBAAA,uBAAfA,gBAAA,CAAiBL,KAAK,KAAI,CAAC;IAE7D,MAAMC,MAAM,GAAG,IAAI,CAACT,KAAK,CAACS,MAAM,MAAAK,iBAAA,GAAI,IAAI,CAACd,KAAK,CAACM,IAAI,cAAAQ,iBAAA,uBAAfA,iBAAA,CAAiBL,MAAM,KAAI,CAAC;IAEhE,OAAO,IAAI,CAACV,MAAM,CAACK,MAAM,CAACW,aAAa,CAAC;MACtCC,IAAI,EAAE;QACJR,KAAK;QACLC,MAAM;QACNQ,kBAAkB,EAAE,IAAI,CAACjB,KAAK,CAACkB;MACjC,CAAC;MACDC,SAAS,EAAEvB,eAAe,CAAC,IAAI,CAACI,KAAK,CAACmB,SAAS,CAAC;MAChDjB,MAAM,EAAER,sBAAsB,CAAC,IAAI,CAACM,KAAK,CAACE,MAAM,CAAC;MACjDkB,KAAK,EAAE,IAAI,CAACpB,KAAK,CAACoB,KAAK;MACvBC,aAAa,EAAE,IAAI,CAACrB,KAAK,CAACsB,SAAS;MACnCC,WAAW,EAAE,IAAI,CAACvB,KAAK,CAACwB;IAC1B,CAAC,CAAC;EACJ;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACrB,MAAM,CAACqB,OAAO,CAAC,CAAC;EACvB;EAMAC,UAAUA,CAAChB,OAA+B,EAAQ;IAChD,IAAI,CAACA,OAAO,GAAGA,OAAO,YAAYf,aAAa,GAAGe,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEW,OAAO,CAAC;IACnG,OAAO,IAAI;EACb;EAEAH,OAAOA,CAACoB,OAEP,EAAE;IACD,OAAO,IAAI,CAACC,QAAQ,CAAC;MAACC,MAAM,EAAEF,OAAO,CAACrB;IAAI,CAAC,CAAC;EAC9C;EAGAsB,QAAQA,CAACD,OAcR,EAAmC;IAClC,MAAM;MACJE,MAAM;MACNrB,KAAK,GAAGmB,OAAO,CAACE,MAAM,CAACrB,KAAK;MAC5BC,MAAM,GAAGkB,OAAO,CAACE,MAAM,CAACpB,MAAM;MAC9BS,KAAK,GAAG,CAAC;MACTY,OAAO,GAAG,CAAC;MACXC,OAAO,GAAG,CAAC;MACXC,QAAQ,GAAG,CAAC;MACZC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,MAAM,GAAG,KAAK;MACdC,UAAU,GAAG,MAAM;MACnBC,kBAAkB,GAAG;IACvB,CAAC,GAAGX,OAAO;IAIX,IAAI,CAAC5B,MAAM,CAACK,MAAM,CAACmC,KAAK,CAACC,0BAA0B,CAEjD;MACEX,MAAM;MACNY,MAAM,EAAE,CAACX,OAAO,EAAEC,OAAO;IAC3B,CAAC,EAED;MACEW,OAAO,EAAE,IAAI,CAACtC,MAAM;MACpBqC,MAAM,EAAE,CAACR,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;MACjBH,QAAQ;MACRI,MAAM;MACNC,UAAU;MACVC;IACF,CAAC,EAED,CACE9B,KAAK,EACLC,MAAM,EACNS,KAAK,CAET,CAAC;IACD,OAAO;MAACV,KAAK;MAAEC;IAAM,CAAC;EACxB;AAmFF"}
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{"version":3,"file":"webgpu-texture.js","names":["Texture","getWebGPUTextureFormat","WebGPUSampler","BASE_DIMENSIONS","WebGPUTexture","constructor","device","props","_defineProperty","format","Error","handle","createHandle","data","setData","width","height","sampler","view","createView","_this$props$data","_this$props$data2","createTexture","size","depthOrArrayLayers","depth","dimension","usage","mipLevelCount","mipLevels","sampleCount","samples","destroy","setSampler","options","setImage","source","sourceX","sourceY","mipLevel","x","y","z","aspect","colorSpace","premultipliedAlpha","queue","copyExternalImageToTexture","origin","texture"],"sources":["../../../src/adapter/resources/webgpu-texture.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {Texture, TextureProps, Sampler, SamplerProps} from '@luma.gl/core';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport type {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUSampler} from './webgpu-sampler';\n\nconst BASE_DIMENSIONS: Record<string, '1d' | '2d' | '3d'> = {\n '1d': '1d',\n '2d': '2d',\n '2d-array': '2d',\n 'cube': '2d',\n 'cube-array': '2d',\n '3d': '3d'\n};\n\nexport class WebGPUTexture extends Texture {\n readonly device: WebGPUDevice;\n readonly handle: GPUTexture;\n readonly view: GPUTextureView;\n sampler: WebGPUSampler;\n\n override height: number;\n override width: number;\n\n // static async createFromImageURL(src, usage = 0) {\n // const img = document.createElement('img');\n // img.src = src;\n // await img.decode();\n // return WebGPUTexture(img, usage);\n // }\n\n constructor(device: WebGPUDevice, props: TextureProps) {\n super(device, props);\n\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n this.device = device;\n this.handle = this.props.handle || this.createHandle();\n\n if (this.props.data) {\n this.setData({data: this.props.data} );\n }\n\n this.width = this.handle.width;\n this.height = this.handle.height;\n\n // Create a default sampler. This mimics the WebGL1 API where sampler props are stored on the texture\n // this.setSampler(props.sampler);\n this.sampler = props.sampler instanceof WebGPUSampler ? props.sampler : new WebGPUSampler(this.device, props.sampler);\n\n // TODO - To support texture arrays we need to create custom views...\n // But we are not ready to expose TextureViews to the public API.\n this.view = this.handle.createView({\n // format: this.props.format,\n // dimension: this.props.dimension,\n // aspect = \"all\";\n // baseMipLevel: 0;\n // mipLevelCount;\n // baseArrayLayer = 0;\n // arrayLayerCount;\n });\n }\n\n protected createHandle(): GPUTexture {\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n // Deduce size from data - TODO this is a hack\n // @ts-expect-error\n const width = this.props.width || this.props.data?.width || 1;\n // @ts-expect-error\n const height = this.props.height || this.props.data?.height || 1;\n\n return this.device.handle.createTexture({\n size: {\n width,\n height,\n depthOrArrayLayers: this.props.depth\n },\n dimension: BASE_DIMENSIONS[this.props.dimension],\n format: getWebGPUTextureFormat(this.props.format),\n usage: this.props.usage,\n mipLevelCount: this.props.mipLevels,\n sampleCount: this.props.samples\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n /**\n * Set default sampler\n * Accept a sampler instance or set of props;\n */\n setSampler(sampler: Sampler | SamplerProps): this {\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n\n setData(options: {\n data: any;\n }) {\n return this.setImage({source: options.data});\n }\n\n /** Set image */\n setImage(options: {\n source: ImageBitmap | HTMLCanvasElement | OffscreenCanvas;\n width?: number;\n height?: number;\n depth?: number;\n sourceX?: number;\n sourceY?: number;\n mipLevel?: number;\n x?: number;\n y?: number;\n z?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only';\n colorSpace?: 'srgb';\n premultipliedAlpha?: boolean;\n }): {width: number, height: number} {\n const {\n source,\n width = options.source.width,\n height = options.source.height,\n depth = 1,\n sourceX = 0,\n sourceY = 0,\n mipLevel = 0,\n x = 0,\n y = 0,\n z = 0,\n aspect = 'all',\n colorSpace = 'srgb',\n premultipliedAlpha = false\n } = options;\n\n // TODO - max out width\n\n this.device.handle.queue.copyExternalImageToTexture(\n // source: GPUImageCopyExternalImage\n {\n source,\n origin: [sourceX, sourceY]\n },\n // destination: GPUImageCopyTextureTagged\n {\n texture: this.handle,\n origin: [x, y, z],\n mipLevel,\n aspect,\n colorSpace,\n premultipliedAlpha\n },\n // copySize: GPUExtent3D\n [\n width,\n height,\n depth\n ]\n );\n return {width, height};\n }\n\n /*\n async readPixels() {\n const readbackBuffer = device.createBuffer({\n usage: Buffer.COPY_DST | Buffer.MAP_READ,\n size: 4 * textureWidth * textureHeight,\n });\n\n // Copy data from the texture to the buffer.\n const encoder = device.createCommandEncoder();\n encoder.copyTextureToBuffer(\n { texture },\n { buffer, rowPitch: textureWidth * 4 },\n [textureWidth, textureHeight],\n );\n device.submit([encoder.finish()]);\n\n // Get the data on the CPU.\n await buffer.mapAsync(GPUMapMode.READ);\n saveScreenshot(buffer.getMappedRange());\n buffer.unmap();\n }\n\n setImageData(imageData, usage): this {\n let data = null;\n\n const bytesPerRow = Math.ceil((img.width * 4) / 256) * 256;\n if (bytesPerRow == img.width * 4) {\n data = imageData.data;\n } else {\n data = new Uint8Array(bytesPerRow * img.height);\n let imagePixelIndex = 0;\n for (let y = 0; y < img.height; ++y) {\n for (let x = 0; x < img.width; ++x) {\n const i = x * 4 + y * bytesPerRow;\n data[i] = imageData.data[imagePixelIndex];\n data[i + 1] = imageData.data[imagePixelIndex + 1];\n data[i + 2] = imageData.data[imagePixelIndex + 2];\n data[i + 3] = imageData.data[imagePixelIndex + 3];\n imagePixelIndex += 4;\n }\n }\n }\n return this;\n }\n\n setData(data): this {\n const textureDataBuffer = this.device.handle.createBuffer({\n size: data.byteLength,\n usage: Buffer.COPY_DST | Buffer.COPY_SRC,\n mappedAtCreation: true\n });\n new Uint8Array(textureDataBuffer.getMappedRange()).set(data);\n textureDataBuffer.unmap();\n\n this.setBuffer(textureDataBuffer);\n\n textureDataBuffer.destroy();\n return this;\n }\n\n setBuffer(textureDataBuffer, {bytesPerRow}): this {\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToTexture(\n {\n buffer: textureDataBuffer,\n bytesPerRow\n },\n {\n texture: this.handle\n },\n {\n width,\n height,\n depth\n }\n );\n\n this.device.handle.defaultQueue.submit([commandEncoder.finish()]);\n return this;\n }\n */\n}\n"],"mappings":";AACA,SAAQA,OAAO,QAA4C,eAAe;AAAC,SACnEC,sBAAsB;AAAA,SAEtBC,aAAa;AAErB,MAAMC,eAAmD,GAAG;EAC1D,IAAI,EAAE,IAAI;EACV,IAAI,EAAE,IAAI;EACV,UAAU,EAAE,IAAI;EAChB,MAAM,EAAE,IAAI;EACZ,YAAY,EAAE,IAAI;EAClB,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,aAAa,SAASJ,OAAO,CAAC;EAgBzCK,WAAWA,CAACC,MAAoB,EAAEC,KAAmB,EAAE;IACrD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAErB,IAAI,OAAO,IAAI,CAACD,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAEA,IAAI,CAACJ,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACK,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,IAAI,IAAI,CAACC,YAAY,CAAC,CAAC;IAEtD,IAAI,IAAI,CAACL,KAAK,CAACM,IAAI,EAAE;MACnB,IAAI,CAACC,OAAO,CAAC;QAACD,IAAI,EAAE,IAAI,CAACN,KAAK,CAACM;MAAI,CAAG,CAAC;IACzC;IAEA,IAAI,CAACE,KAAK,GAAG,IAAI,CAACJ,MAAM,CAACI,KAAK;IAC9B,IAAI,CAACC,MAAM,GAAG,IAAI,CAACL,MAAM,CAACK,MAAM;IAIhC,IAAI,CAACC,OAAO,GAAGV,KAAK,CAACU,OAAO,YAAYf,aAAa,GAAGK,KAAK,CAACU,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEC,KAAK,CAACU,OAAO,CAAC;IAIrH,IAAI,CAACC,IAAI,GAAG,IAAI,CAACP,MAAM,CAACQ,UAAU,CAAC,CAQnC,CAAC,CAAC;EACJ;EAEUP,YAAYA,CAAA,EAAe;IAAA,IAAAQ,gBAAA,EAAAC,iBAAA;IACnC,IAAI,OAAO,IAAI,CAACd,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAIA,MAAMK,KAAK,GAAG,IAAI,CAACR,KAAK,CAACQ,KAAK,MAAAK,gBAAA,GAAI,IAAI,CAACb,KAAK,CAACM,IAAI,cAAAO,gBAAA,uBAAfA,gBAAA,CAAiBL,KAAK,KAAI,CAAC;IAE7D,MAAMC,MAAM,GAAG,IAAI,CAACT,KAAK,CAACS,MAAM,MAAAK,iBAAA,GAAI,IAAI,CAACd,KAAK,CAACM,IAAI,cAAAQ,iBAAA,uBAAfA,iBAAA,CAAiBL,MAAM,KAAI,CAAC;IAEhE,OAAO,IAAI,CAACV,MAAM,CAACK,MAAM,CAACW,aAAa,CAAC;MACtCC,IAAI,EAAE;QACJR,KAAK;QACLC,MAAM;QACNQ,kBAAkB,EAAE,IAAI,CAACjB,KAAK,CAACkB;MACjC,CAAC;MACDC,SAAS,EAAEvB,eAAe,CAAC,IAAI,CAACI,KAAK,CAACmB,SAAS,CAAC;MAChDjB,MAAM,EAAER,sBAAsB,CAAC,IAAI,CAACM,KAAK,CAACE,MAAM,CAAC;MACjDkB,KAAK,EAAE,IAAI,CAACpB,KAAK,CAACoB,KAAK;MACvBC,aAAa,EAAE,IAAI,CAACrB,KAAK,CAACsB,SAAS;MACnCC,WAAW,EAAE,IAAI,CAACvB,KAAK,CAACwB;IAC1B,CAAC,CAAC;EACJ;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACrB,MAAM,CAACqB,OAAO,CAAC,CAAC;EACvB;EAMAC,UAAUA,CAAChB,OAA+B,EAAQ;IAChD,IAAI,CAACA,OAAO,GAAGA,OAAO,YAAYf,aAAa,GAAGe,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEW,OAAO,CAAC;IACnG,OAAO,IAAI;EACb;EAEAH,OAAOA,CAACoB,OAEP,EAAE;IACD,OAAO,IAAI,CAACC,QAAQ,CAAC;MAACC,MAAM,EAAEF,OAAO,CAACrB;IAAI,CAAC,CAAC;EAC9C;EAGAsB,QAAQA,CAACD,OAcR,EAAmC;IAClC,MAAM;MACJE,MAAM;MACNrB,KAAK,GAAGmB,OAAO,CAACE,MAAM,CAACrB,KAAK;MAC5BC,MAAM,GAAGkB,OAAO,CAACE,MAAM,CAACpB,MAAM;MAC9BS,KAAK,GAAG,CAAC;MACTY,OAAO,GAAG,CAAC;MACXC,OAAO,GAAG,CAAC;MACXC,QAAQ,GAAG,CAAC;MACZC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,MAAM,GAAG,KAAK;MACdC,UAAU,GAAG,MAAM;MACnBC,kBAAkB,GAAG;IACvB,CAAC,GAAGX,OAAO;IAIX,IAAI,CAAC5B,MAAM,CAACK,MAAM,CAACmC,KAAK,CAACC,0BAA0B,CAEjD;MACEX,MAAM;MACNY,MAAM,EAAE,CAACX,OAAO,EAAEC,OAAO;IAC3B,CAAC,EAED;MACEW,OAAO,EAAE,IAAI,CAACtC,MAAM;MACpBqC,MAAM,EAAE,CAACR,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;MACjBH,QAAQ;MACRI,MAAM;MACNC,UAAU;MACVC;IACF,CAAC,EAED,CACE9B,KAAK,EACLC,MAAM,EACNS,KAAK,CAET,CAAC;IACD,OAAO;MAACV,KAAK;MAAEC;IAAM,CAAC;EACxB;AAmFF"}
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import type { Texture, TextureFormat, CanvasContextProps } from '@luma.gl/
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import { WebGPUDevice } from './webgpu-device';
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import { WebGPUFramebuffer } from './resources/webgpu-framebuffer';
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { CanvasContext, log } from '@luma.gl/
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import { CanvasContext, log } from '@luma.gl/core';
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import { getWebGPUTextureFormat } from "./helpers/convert-texture-format.js";
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{"version":3,"file":"webgpu-canvas-context.js","names":["CanvasContext","log","getWebGPUTextureFormat","WebGPUFramebuffer","WebGPUCanvasContext","constructor","device","adapter","props","_defineProperty","width","height","_setAutoCreatedCanvasId","concat","id","gpuCanvasContext","canvas","getContext","format","getPreferredFormat","destroy","unconfigure","getCurrentFramebuffer","update","currentColorAttachment","createTexture","handle","getCurrentTexture","_createDepthStencilAttachment","colorAttachments","depthStencilAttachment","getPixelSize","sizeChanged","configure","colorSpace","alphaMode","resize","options","depthStencilFormat","usage","GPUTextureUsage","RENDER_ATTACHMENT"],"sources":["../../src/adapter/webgpu-canvas-context.ts"],"sourcesContent":["import type {Texture, TextureFormat, CanvasContextProps} from '@luma.gl/
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{"version":3,"file":"webgpu-canvas-context.js","names":["CanvasContext","log","getWebGPUTextureFormat","WebGPUFramebuffer","WebGPUCanvasContext","constructor","device","adapter","props","_defineProperty","width","height","_setAutoCreatedCanvasId","concat","id","gpuCanvasContext","canvas","getContext","format","getPreferredFormat","destroy","unconfigure","getCurrentFramebuffer","update","currentColorAttachment","createTexture","handle","getCurrentTexture","_createDepthStencilAttachment","colorAttachments","depthStencilAttachment","getPixelSize","sizeChanged","configure","colorSpace","alphaMode","resize","options","depthStencilFormat","usage","GPUTextureUsage","RENDER_ATTACHMENT"],"sources":["../../src/adapter/webgpu-canvas-context.ts"],"sourcesContent":["import type {Texture, TextureFormat, CanvasContextProps} from '@luma.gl/core';\nimport {CanvasContext, log} from '@luma.gl/core';\nimport {getWebGPUTextureFormat} from './helpers/convert-texture-format';\nimport {WebGPUDevice} from './webgpu-device';\nimport {WebGPUFramebuffer} from './resources/webgpu-framebuffer';\n\n/** \n * Holds a WebGPU Canvas Context which handles resizing etc \n */\nexport class WebGPUCanvasContext extends CanvasContext {\n readonly device: WebGPUDevice;\n readonly gpuCanvasContext: GPUCanvasContext;\n readonly format: TextureFormat;\n depthStencilFormat: TextureFormat = 'depth24plus';\n sampleCount: number = 1;\n\n private depthStencilAttachment: Texture | null = null;\n\n constructor(device: WebGPUDevice, adapter: GPUAdapter, props: CanvasContextProps) {\n super(props);\n this.device = device;\n // TODO - hack to trigger resize?\n this.width = -1;\n this.height = -1;\n \n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n // @ts-ignore TODO - we don't handle OffscreenRenderingContext.\n this.gpuCanvasContext = this.canvas.getContext('webgpu') ;\n // @ts-expect-error TODO this has been replaced\n this.format = this.gpuCanvasContext.getPreferredFormat(adapter);\n }\n\n destroy(): void {\n this.gpuCanvasContext.unconfigure();\n }\n\n /** Update framebuffer with properly resized \"swap chain\" texture views */\n getCurrentFramebuffer(): WebGPUFramebuffer {\n // Ensure the canvas context size is updated\n this.update();\n\n // Wrap the current canvas context texture in a luma.gl texture \n const currentColorAttachment = this.device.createTexture({\n id: 'default-render-target',\n handle: this.gpuCanvasContext.getCurrentTexture(),\n format: this.format,\n width: this.width,\n height: this.height\n });\n\n // Resize the depth stencil attachment\n this._createDepthStencilAttachment();\n\n return new WebGPUFramebuffer(this.device, {\n colorAttachments: [currentColorAttachment],\n depthStencilAttachment: this.depthStencilAttachment\n });\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const [width, height] = this.getPixelSize();\n\n const sizeChanged = width !== this.width || height !== this.height;\n\n if (sizeChanged) {\n this.width = width;\n this.height = height;\n\n if (this.depthStencilAttachment) {\n this.depthStencilAttachment.destroy();\n this.depthStencilAttachment = null;\n }\n\n // Reconfigure the canvas size.\n // https://www.w3.org/TR/webgpu/#canvas-configuration\n this.gpuCanvasContext.configure({\n device: this.device.handle,\n format: getWebGPUTextureFormat(this.format),\n // size: [this.width, this.height],\n colorSpace: this.props.colorSpace,\n alphaMode: this.props.alphaMode\n });\n\n log.log(1, `Resized to ${this.width}x${this.height}px`)();\n }\n\n }\n\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n this.update();\n }\n\n /** We build render targets on demand (i.e. not when size changes but when about to render) */\n _createDepthStencilAttachment() {\n if (!this.depthStencilAttachment) {\n this.depthStencilAttachment = this.device.createTexture({\n id: 'depth-stencil-target',\n format: this.depthStencilFormat,\n width: this.width,\n height: this.height,\n usage: GPUTextureUsage.RENDER_ATTACHMENT\n });\n }\n return this.depthStencilAttachment;\n }\n}\n"],"mappings":";AACA,SAAQA,aAAa,EAAEC,GAAG,QAAO,eAAe;AAAC,SACzCC,sBAAsB;AAAA,SAEtBC,iBAAiB;AAKzB,OAAO,MAAMC,mBAAmB,SAASJ,aAAa,CAAC;EASrDK,WAAWA,CAACC,MAAoB,EAAEC,OAAmB,EAAEC,KAAyB,EAAE;IAChF,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,6BANqB,aAAa;IAAAA,eAAA,sBAC3B,CAAC;IAAAA,eAAA,iCAE0B,IAAI;IAInD,IAAI,CAACH,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACI,KAAK,GAAG,CAAC,CAAC;IACf,IAAI,CAACC,MAAM,GAAG,CAAC,CAAC;IAEhB,IAAI,CAACC,uBAAuB,IAAAC,MAAA,CAAI,IAAI,CAACP,MAAM,CAACQ,EAAE,YAAS,CAAC;IAExD,IAAI,CAACC,gBAAgB,GAAG,IAAI,CAACC,MAAM,CAACC,UAAU,CAAC,QAAQ,CAAC;IAExD,IAAI,CAACC,MAAM,GAAG,IAAI,CAACH,gBAAgB,CAACI,kBAAkB,CAACZ,OAAO,CAAC;EACjE;EAEAa,OAAOA,CAAA,EAAS;IACd,IAAI,CAACL,gBAAgB,CAACM,WAAW,CAAC,CAAC;EACrC;EAGAC,qBAAqBA,CAAA,EAAsB;IAEzC,IAAI,CAACC,MAAM,CAAC,CAAC;IAGb,MAAMC,sBAAsB,GAAG,IAAI,CAAClB,MAAM,CAACmB,aAAa,CAAC;MACvDX,EAAE,EAAE,uBAAuB;MAC3BY,MAAM,EAAE,IAAI,CAACX,gBAAgB,CAACY,iBAAiB,CAAC,CAAC;MACjDT,MAAM,EAAE,IAAI,CAACA,MAAM;MACnBR,KAAK,EAAE,IAAI,CAACA,KAAK;MACjBC,MAAM,EAAE,IAAI,CAACA;IACf,CAAC,CAAC;IAGF,IAAI,CAACiB,6BAA6B,CAAC,CAAC;IAEpC,OAAO,IAAIzB,iBAAiB,CAAC,IAAI,CAACG,MAAM,EAAE;MACxCuB,gBAAgB,EAAE,CAACL,sBAAsB,CAAC;MAC1CM,sBAAsB,EAAE,IAAI,CAACA;IAC/B,CAAC,CAAC;EACJ;EAGAP,MAAMA,CAAA,EAAG;IACP,MAAM,CAACb,KAAK,EAAEC,MAAM,CAAC,GAAG,IAAI,CAACoB,YAAY,CAAC,CAAC;IAE3C,MAAMC,WAAW,GAAGtB,KAAK,KAAK,IAAI,CAACA,KAAK,IAAIC,MAAM,KAAK,IAAI,CAACA,MAAM;IAElE,IAAIqB,WAAW,EAAE;MACf,IAAI,CAACtB,KAAK,GAAGA,KAAK;MAClB,IAAI,CAACC,MAAM,GAAGA,MAAM;MAEpB,IAAI,IAAI,CAACmB,sBAAsB,EAAE;QAC/B,IAAI,CAACA,sBAAsB,CAACV,OAAO,CAAC,CAAC;QACrC,IAAI,CAACU,sBAAsB,GAAG,IAAI;MACpC;MAIA,IAAI,CAACf,gBAAgB,CAACkB,SAAS,CAAC;QAC9B3B,MAAM,EAAE,IAAI,CAACA,MAAM,CAACoB,MAAM;QAC1BR,MAAM,EAAEhB,sBAAsB,CAAC,IAAI,CAACgB,MAAM,CAAC;QAE3CgB,UAAU,EAAE,IAAI,CAAC1B,KAAK,CAAC0B,UAAU;QACjCC,SAAS,EAAE,IAAI,CAAC3B,KAAK,CAAC2B;MACxB,CAAC,CAAC;MAEFlC,GAAG,CAACA,GAAG,CAAC,CAAC,gBAAAY,MAAA,CAAgB,IAAI,CAACH,KAAK,OAAAG,MAAA,CAAI,IAAI,CAACF,MAAM,OAAI,CAAC,CAAC,CAAC;IAC3D;EAEF;EAEAyB,MAAMA,CAACC,OAA+E,EAAQ;IAC5F,IAAI,CAACd,MAAM,CAAC,CAAC;EACf;EAGAK,6BAA6BA,CAAA,EAAG;IAC9B,IAAI,CAAC,IAAI,CAACE,sBAAsB,EAAE;MAChC,IAAI,CAACA,sBAAsB,GAAG,IAAI,CAACxB,MAAM,CAACmB,aAAa,CAAC;QACtDX,EAAE,EAAE,sBAAsB;QAC1BI,MAAM,EAAE,IAAI,CAACoB,kBAAkB;QAC/B5B,KAAK,EAAE,IAAI,CAACA,KAAK;QACjBC,MAAM,EAAE,IAAI,CAACA,MAAM;QACnB4B,KAAK,EAAEC,eAAe,CAACC;MACzB,CAAC,CAAC;IACJ;IACA,OAAO,IAAI,CAACX,sBAAsB;EACpC;AACF"}
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/// <reference types="dist" />
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import type { DeviceProps, DeviceInfo, DeviceLimits, DeviceFeature, CanvasContextProps, BufferProps, SamplerProps, ShaderProps, Texture, TextureProps, TextureFormat, ExternalTextureProps, FramebufferProps, RenderPipelineProps, ComputePipelineProps, RenderPassProps, ComputePassProps } from '@luma.gl/
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import { Device } from '@luma.gl/
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import type { DeviceProps, DeviceInfo, DeviceLimits, DeviceFeature, CanvasContextProps, BufferProps, SamplerProps, ShaderProps, Texture, TextureProps, TextureFormat, ExternalTextureProps, FramebufferProps, RenderPipelineProps, ComputePipelineProps, RenderPassProps, ComputePassProps } from '@luma.gl/core';
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import { Device } from '@luma.gl/core';
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import { WebGPUBuffer } from './resources/webgpu-buffer';
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import { WebGPUTexture } from './resources/webgpu-texture';
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import { WebGPUExternalTexture } from './resources/webgpu-external-texture';
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{"version":3,"file":"webgpu-device.d.ts","sourceRoot":"","sources":["../../src/adapter/webgpu-device.ts"],"names":[],"mappings":";AAGA,OAAO,KAAK,EACV,WAAW,EACX,UAAU,EACV,YAAY,EACZ,aAAa,EACb,kBAAkB,EAClB,WAAW,EACX,YAAY,EACZ,WAAW,EACX,OAAO,EACP,YAAY,EACZ,aAAa,EACb,oBAAoB,EACpB,gBAAgB,EAChB,mBAAmB,EACnB,oBAAoB,EACpB,eAAe,EACf,gBAAgB,EAEjB,MAAM,eAAe,CAAC;AACvB,OAAO,EAAC,MAAM,EAA0B,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAC,YAAY,EAAC,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAC,aAAa,EAAC,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAC,qBAAqB,EAAC,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAC,aAAa,EAAC,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAC,YAAY,EAAC,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAC,oBAAoB,EAAC,MAAM,oCAAoC,CAAC;AACxE,OAAO,EAAC,iBAAiB,EAAC,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAC,qBAAqB,EAAC,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAC,gBAAgB,EAAC,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAC,iBAAiB,EAAC,MAAM,iCAAiC,CAAC;AAGlE,OAAO,EAAC,mBAAmB,EAAC,MAAM,yBAAyB,CAAC;AAG5D,mCAAmC;AACnC,qBAAa,YAAa,SAAQ,MAAM;IACtC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,WAAW,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAC/D,aAAa,EAAE,mBAAmB,GAAG,IAAI,CAAQ;IAEjD,cAAc,EAAE,iBAAiB,GAAG,IAAI,CAAQ;IAChD,UAAU,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IAE3C,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAkB;IAEjC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAY;IAE/B,mCAAmC;IACnC,MAAM,CAAC,WAAW,IAAI,OAAO;WAIhB,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;gBAqClD,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,KAAK,EAAE,WAAW;IAwCtE,OAAO,IAAI,IAAI;IAIf,IAAI,IAAI,IAAI,UAAU,CAErB;IAED,QAAQ,EAAE,GAAG,CAAC,aAAa,CAAC,CAAC;IAE7B,IAAI,MAAM,IAAI,YAAY,CAEzB;IAED,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIxD,oCAAoC;IACpC,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIzD,oCAAoC;IACpC,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIzD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW,GAAG,eAAe,GAAG,YAAY;IAK9E,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,aAAa;IAIlD,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,GAAG,qBAAqB;IAIzE,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,YAAY;IAI9C,aAAa,CAAC,KAAK,EAAE,YAAY,GAAG,aAAa;IAIjD,oBAAoB,CAAC,KAAK,EAAE,mBAAmB,GAAG,oBAAoB;IAItE,iBAAiB,CAAC,KAAK,EAAE,gBAAgB,GAAG,iBAAiB;IAI7D,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,GAAG,qBAAqB;IAMzE;;;OAGG;IACH,eAAe,CAAC,KAAK,EAAE,eAAe,GAAG,gBAAgB;IAKzD,gBAAgB,CAAC,KAAK,EAAE,gBAAgB,GAAG,iBAAiB;IAS5D,mBAAmB,CAAC,KAAK,EAAE,kBAAkB,GAAG,mBAAmB;IAInE;;;;OAIG;IACH,oBAAoB,IAAI,gBAAgB;IASxC,MAAM,IAAI,IAAI;IAUd,YAAY;IAuDZ,0BAA0B,CAAC,OAAO,EAAE;QAClC,OAAO,EAAE,OAAO,CAAC;QACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,KAAK,GAAG,cAAc,GAAG,YAAY,CAAC;QAC/C,UAAU,CAAC,EAAE,YAAY,GAAG,MAAM,CAAC;QACnC,kBAAkB,CAAC,EAAE,OAAO,CAAC;QAE7B,MAAM,EAAG,WAAW,GAAG,gBAAgB,GAAG,iBAAiB,GAAG,eAAe,CAAC;QAC9E,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,OAAO,CAAC,EAAE,MAAM,CAAC;QAEjB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,MAAM,CAAC;KAChB,GAAG,IAAI;CA6CT"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { Device, CanvasContext, log, uid } from '@luma.gl/
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import { Device, CanvasContext, log, uid } from '@luma.gl/core';
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import { WebGPUBuffer } from "./resources/webgpu-buffer.js";
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import { WebGPUTexture } from "./resources/webgpu-texture.js";
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import { WebGPUExternalTexture } from "./resources/webgpu-external-texture.js";
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