@luma.gl/webgpu 9.0.0-alpha.2 → 9.0.0-alpha.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +32 -0
- package/dist/adapter/helpers/accessor-to-format.js.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.d.ts +1 -1
- package/dist/adapter/helpers/convert-texture-format.js +0 -1
- package/dist/adapter/helpers/convert-texture-format.js.map +1 -1
- package/dist/adapter/helpers/generate-mipmaps.d.ts +1 -1
- package/dist/adapter/helpers/generate-mipmaps.js +1 -8
- package/dist/adapter/helpers/generate-mipmaps.js.map +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
- package/dist/adapter/helpers/get-bind-group.js +0 -9
- package/dist/adapter/helpers/get-bind-group.js.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.js +3 -17
- package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.js +50 -47
- package/dist/adapter/helpers/webgpu-parameters.js.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.d.ts +3 -4
- package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.js +12 -26
- package/dist/adapter/resources/webgpu-buffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.d.ts +3 -4
- package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.js +7 -24
- package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.d.ts +5 -5
- package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.js +11 -23
- package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +3 -3
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js +3 -7
- package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.d.ts +4 -4
- package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.js +2 -9
- package/dist/adapter/resources/webgpu-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.d.ts +5 -5
- package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.js +12 -30
- package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-query.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.d.ts +5 -5
- package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.js +17 -30
- package/dist/adapter/resources/webgpu-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts +7 -4
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.js +25 -43
- package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.d.ts +3 -3
- package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.js +8 -7
- package/dist/adapter/resources/webgpu-sampler.js.map +1 -1
- package/dist/adapter/resources/webgpu-shader.d.ts +4 -4
- package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-shader.js +2 -16
- package/dist/adapter/resources/webgpu-shader.js.map +1 -1
- package/dist/adapter/resources/webgpu-texture.d.ts +4 -4
- package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-texture.js +4 -20
- package/dist/adapter/resources/webgpu-texture.js.map +1 -1
- package/dist/adapter/webgpu-canvas-context.d.ts +5 -7
- package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgpu-canvas-context.js +10 -31
- package/dist/adapter/webgpu-canvas-context.js.map +1 -1
- package/dist/adapter/webgpu-device.d.ts +19 -19
- package/dist/adapter/webgpu-device.d.ts.map +1 -1
- package/dist/adapter/webgpu-device.js +42 -71
- package/dist/adapter/webgpu-device.js.map +1 -1
- package/dist/adapter/webgpu-types.js.map +1 -1
- package/dist/dist.dev.js +3060 -0
- package/dist/glsl/glsllang.js +0 -1
- package/dist/glsl/glsllang.js.map +1 -1
- package/dist/index.cjs +1442 -0
- package/dist/index.d.ts +5 -7
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -7
- package/dist/index.js.map +1 -1
- package/dist.min.js +17 -0
- package/package.json +18 -9
- package/src/.DS_Store +0 -0
- package/src/adapter/.DS_Store +0 -0
- package/src/adapter/helpers/generate-mipmaps.ts +1 -1
- package/src/adapter/helpers/get-bind-group.ts +4 -4
- package/src/adapter/helpers/get-vertex-buffer-layout.ts +3 -3
- package/src/adapter/helpers/webgpu-parameters.ts +55 -46
- package/src/adapter/resources/webgpu-buffer.ts +6 -10
- package/src/adapter/resources/webgpu-command-encoder.ts +22 -20
- package/src/adapter/resources/webgpu-compute-pass.ts +12 -12
- package/src/adapter/resources/webgpu-compute-pipeline.ts +5 -4
- package/src/adapter/resources/webgpu-external-texture.ts +4 -4
- package/src/adapter/resources/webgpu-framebuffer.ts +18 -18
- package/src/adapter/resources/webgpu-query.ts +2 -2
- package/src/adapter/resources/webgpu-render-pass.ts +15 -12
- package/src/adapter/resources/webgpu-render-pipeline.ts +32 -15
- package/src/adapter/resources/webgpu-sampler.ts +11 -4
- package/src/adapter/resources/webgpu-shader.ts +7 -5
- package/src/adapter/resources/webgpu-texture.ts +7 -6
- package/src/adapter/webgpu-canvas-context.ts +16 -12
- package/src/adapter/webgpu-device.ts +63 -50
- package/src/index.ts +6 -9
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/init.ts +0 -4
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/// <reference types="
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/// <reference types="dist" />
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import type { DeviceProps, DeviceInfo, DeviceLimits, DeviceFeature, CanvasContextProps, BufferProps, SamplerProps, ShaderProps, TextureProps, TextureFormat, ExternalTextureProps, FramebufferProps, RenderPipelineProps, ComputePipelineProps, RenderPassProps, ComputePassProps } from '@luma.gl/api';
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import { Device } from '@luma.gl/api';
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import WebGPUBuffer from './resources/webgpu-buffer';
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import WebGPUTexture from './resources/webgpu-texture';
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import WebGPUExternalTexture from './resources/webgpu-external-texture';
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import WebGPUSampler from './resources/webgpu-sampler';
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import WebGPUShader from './resources/webgpu-shader';
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import WebGPURenderPipeline from './resources/webgpu-render-pipeline';
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import WebGPUFramebuffer from './resources/webgpu-framebuffer';
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import WebGPUComputePipeline from './resources/webgpu-compute-pipeline';
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import WebGPURenderPass from './resources/webgpu-render-pass';
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import WebGPUComputePass from './resources/webgpu-compute-pass';
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import WebGPUCanvasContext from './webgpu-canvas-context';
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import { WebGPUBuffer } from './resources/webgpu-buffer';
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import { WebGPUTexture } from './resources/webgpu-texture';
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import { WebGPUExternalTexture } from './resources/webgpu-external-texture';
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import { WebGPUSampler } from './resources/webgpu-sampler';
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import { WebGPUShader } from './resources/webgpu-shader';
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import { WebGPURenderPipeline } from './resources/webgpu-render-pipeline';
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import { WebGPUFramebuffer } from './resources/webgpu-framebuffer';
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import { WebGPUComputePipeline } from './resources/webgpu-compute-pipeline';
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import { WebGPURenderPass } from './resources/webgpu-render-pass';
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import { WebGPUComputePass } from './resources/webgpu-compute-pass';
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import { WebGPUCanvasContext } from './webgpu-canvas-context';
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/** WebGPU Device implementation */
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export
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export declare class WebGPUDevice extends Device {
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readonly handle: GPUDevice;
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readonly adapter: GPUAdapter;
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readonly lost: Promise<{
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reason: 'destroyed';
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message: string;
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}>;
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canvasContext: WebGPUCanvasContext |
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commandEncoder: GPUCommandEncoder;
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renderPass: WebGPURenderPass;
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canvasContext: WebGPUCanvasContext | null;
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commandEncoder: GPUCommandEncoder | null;
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renderPass: WebGPURenderPass | null;
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private _info;
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private _isLost;
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static type: string;
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* Allows a render pass to begin against a canvas context
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* @todo need to support a "Framebuffer" equivalent (aka preconfigured RenderPassDescriptors?).
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*/
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beginRenderPass(props
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beginComputePass(props
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createCanvasContext(props
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beginRenderPass(props: RenderPassProps): WebGPURenderPass;
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beginComputePass(props: ComputePassProps): WebGPUComputePass;
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createCanvasContext(props: CanvasContextProps): WebGPUCanvasContext;
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/**
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* Gets default renderpass encoder.
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* Creates a new encoder against default canvasContext if not already created
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{"version":3,"file":"webgpu-device.d.ts","sourceRoot":"","sources":["../../src/adapter/webgpu-device.ts"],"names":[],"mappings":";
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{"version":3,"file":"webgpu-device.d.ts","sourceRoot":"","sources":["../../src/adapter/webgpu-device.ts"],"names":[],"mappings":";AAGA,OAAO,KAAK,EACV,WAAW,EACX,UAAU,EACV,YAAY,EACZ,aAAa,EACb,kBAAkB,EAClB,WAAW,EACX,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,aAAa,EACb,oBAAoB,EACpB,gBAAgB,EAChB,mBAAmB,EACnB,oBAAoB,EACpB,eAAe,EACf,gBAAgB,EACjB,MAAM,cAAc,CAAC;AACtB,OAAO,EAAC,MAAM,EAA0B,MAAM,cAAc,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAC,aAAa,EAAC,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAC,qBAAqB,EAAC,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAC,aAAa,EAAC,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAC,YAAY,EAAC,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAC,oBAAoB,EAAC,MAAM,oCAAoC,CAAC;AACxE,OAAO,EAAC,iBAAiB,EAAC,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAC,qBAAqB,EAAC,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAC,gBAAgB,EAAC,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAC,iBAAiB,EAAC,MAAM,iCAAiC,CAAC;AAElE,OAAO,EAAC,mBAAmB,EAAC,MAAM,yBAAyB,CAAC;AAG5D,mCAAmC;AACnC,qBAAa,YAAa,SAAQ,MAAM;IACtC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,WAAW,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAC/D,aAAa,EAAE,mBAAmB,GAAG,IAAI,CAAQ;IAEjD,cAAc,EAAE,iBAAiB,GAAG,IAAI,CAAQ;IAChD,UAAU,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IAE3C,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAkB;IAEjC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAY;IAE/B,mCAAmC;IACnC,MAAM,CAAC,WAAW,IAAI,OAAO;WAIhB,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;gBAoClD,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,KAAK,EAAE,WAAW;IAwCtE,OAAO,IAAI,IAAI;IAIf,IAAI,IAAI,IAAI,UAAU,CAErB;IAED,QAAQ,EAAE,GAAG,CAAC,aAAa,CAAC,CAAC;IAE7B,IAAI,MAAM,IAAI,YAAY,CAEzB;IAED,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIxD,oCAAoC;IACpC,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIzD,oCAAoC;IACpC,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIzD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,YAAY;IAI/C,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,aAAa;IAIlD,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,GAAG,qBAAqB;IAIzE,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,YAAY;IAI9C,aAAa,CAAC,KAAK,EAAE,YAAY,GAAG,aAAa;IAIjD,oBAAoB,CAAC,KAAK,EAAE,mBAAmB,GAAG,oBAAoB;IAItE,iBAAiB,CAAC,KAAK,EAAE,gBAAgB,GAAG,iBAAiB;IAI7D,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,GAAG,qBAAqB;IAMzE;;;OAGG;IACH,eAAe,CAAC,KAAK,EAAE,eAAe,GAAG,gBAAgB;IAKzD,gBAAgB,CAAC,KAAK,EAAE,gBAAgB,GAAG,iBAAiB;IAK5D,mBAAmB,CAAC,KAAK,EAAE,kBAAkB,GAAG,mBAAmB;IAInE;;;;OAIG;IACH,oBAAoB,IAAI,gBAAgB;IASxC,MAAM,IAAI,IAAI;IAUd,YAAY;CAsDb"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { Device, CanvasContext, log } from '@luma.gl/api';
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import WebGPUBuffer from
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import WebGPUTexture from
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import WebGPUExternalTexture from
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import WebGPUSampler from
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import WebGPUShader from
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import WebGPURenderPipeline from
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import WebGPUComputePipeline from
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import WebGPURenderPass from
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import WebGPUComputePass from
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import WebGPUCanvasContext from
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export
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import { Device, CanvasContext, log, uid } from '@luma.gl/api';
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import { WebGPUBuffer } from "./resources/webgpu-buffer.js";
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import { WebGPUTexture } from "./resources/webgpu-texture.js";
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import { WebGPUExternalTexture } from "./resources/webgpu-external-texture.js";
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import { WebGPUSampler } from "./resources/webgpu-sampler.js";
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import { WebGPUShader } from "./resources/webgpu-shader.js";
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import { WebGPURenderPipeline } from "./resources/webgpu-render-pipeline.js";
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import { WebGPUComputePipeline } from "./resources/webgpu-compute-pipeline.js";
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import { WebGPURenderPass } from "./resources/webgpu-render-pass.js";
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import { WebGPUComputePass } from "./resources/webgpu-compute-pass.js";
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import { WebGPUCanvasContext } from "./webgpu-canvas-context.js";
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export class WebGPUDevice extends Device {
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static isSupported() {
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return Boolean(typeof navigator !== 'undefined' && navigator.gpu);
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}
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static async create(props) {
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if (!navigator.gpu) {
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throw new Error('WebGPU not available. Open in Chrome Canary and turn on chrome://flags/#enable-unsafe-webgpu');
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}
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log.groupCollapsed(1, 'WebGPUDevice created')();
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const adapter = await navigator.gpu.requestAdapter({
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});
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}
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log.probe(1, 'Adapter available')();
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}
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const device = new WebGPUDevice(gpuDevice, adapter, props);
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log.probe(1, 'Device created', device.info)();
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log.table(1, device.info)();
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log.groupEnd(1)();
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return device;
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}
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constructor(device, adapter, props) {
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super({
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id: props.id || uid('webgpu-device')
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});
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_defineProperty(this, "handle", void 0);
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_defineProperty(this, "renderPass", void 0);
|
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|
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+
_defineProperty(this, "canvasContext", null);
|
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_defineProperty(this, "commandEncoder", null);
|
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_defineProperty(this, "renderPass", null);
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|
_defineProperty(this, "_info", void 0);
|
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|
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_defineProperty(this, "_isLost", false);
|
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|
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|
_defineProperty(this, "features", void 0);
|
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|
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|
|
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|
this.handle = device;
|
|
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|
this.adapter = adapter;
|
|
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|
this._info = {
|
|
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type: 'webgpu',
|
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|
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vendor: this.adapter.
|
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vendor: this.adapter.__brand,
|
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renderer: '',
|
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version: '',
|
|
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gpu: 'unknown',
|
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@@ -79,121 +70,103 @@ export default class WebGPUDevice extends Device {
|
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|
vendorMasked: '',
|
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|
rendererMasked: ''
|
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|
};
|
|
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|
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this.lost =
|
|
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|
-
|
|
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|
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this.lost = new Promise(async resolve => {
|
|
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const lostInfo = await this.handle.lost;
|
|
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|
this._isLost = true;
|
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resolve({
|
|
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|
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reason: 'destroyed',
|
|
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|
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message: lostInfo.message
|
|
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|
+
});
|
|
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80
|
});
|
|
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|
-
|
|
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81
|
if (props.canvas) {
|
|
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82
|
this.canvasContext = new WebGPUCanvasContext(this, this.adapter, {
|
|
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83
|
canvas: props.canvas
|
|
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84
|
});
|
|
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85
|
}
|
|
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|
-
|
|
93
86
|
this.features = this._getFeatures();
|
|
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87
|
}
|
|
95
|
-
|
|
96
88
|
destroy() {
|
|
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89
|
this.handle.destroy();
|
|
98
90
|
}
|
|
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|
-
|
|
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91
|
get info() {
|
|
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92
|
return this._info;
|
|
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93
|
}
|
|
103
|
-
|
|
104
94
|
get limits() {
|
|
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95
|
return this.handle.limits;
|
|
106
96
|
}
|
|
107
|
-
|
|
108
97
|
isTextureFormatSupported(format) {
|
|
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98
|
return !format.includes('webgl');
|
|
110
99
|
}
|
|
111
|
-
|
|
112
100
|
isTextureFormatFilterable(format) {
|
|
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101
|
return this.isTextureFormatSupported(format);
|
|
114
102
|
}
|
|
115
|
-
|
|
116
103
|
isTextureFormatRenderable(format) {
|
|
117
104
|
return this.isTextureFormatSupported(format);
|
|
118
105
|
}
|
|
119
|
-
|
|
120
106
|
get isLost() {
|
|
121
107
|
return this._isLost;
|
|
122
108
|
}
|
|
123
|
-
|
|
124
109
|
_createBuffer(props) {
|
|
125
110
|
return new WebGPUBuffer(this, props);
|
|
126
111
|
}
|
|
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|
-
|
|
128
112
|
_createTexture(props) {
|
|
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113
|
return new WebGPUTexture(this, props);
|
|
130
114
|
}
|
|
131
|
-
|
|
132
115
|
createExternalTexture(props) {
|
|
133
116
|
return new WebGPUExternalTexture(this, props);
|
|
134
117
|
}
|
|
135
|
-
|
|
136
118
|
createShader(props) {
|
|
137
119
|
return new WebGPUShader(this, props);
|
|
138
120
|
}
|
|
139
|
-
|
|
140
121
|
createSampler(props) {
|
|
141
122
|
return new WebGPUSampler(this, props);
|
|
142
123
|
}
|
|
143
|
-
|
|
144
124
|
createRenderPipeline(props) {
|
|
145
125
|
return new WebGPURenderPipeline(this, props);
|
|
146
126
|
}
|
|
147
|
-
|
|
148
127
|
createFramebuffer(props) {
|
|
149
128
|
throw new Error('Not implemented');
|
|
150
129
|
}
|
|
151
|
-
|
|
152
130
|
createComputePipeline(props) {
|
|
153
131
|
return new WebGPUComputePipeline(this, props);
|
|
154
132
|
}
|
|
155
|
-
|
|
156
133
|
beginRenderPass(props) {
|
|
157
134
|
this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();
|
|
158
135
|
return new WebGPURenderPass(this, props);
|
|
159
136
|
}
|
|
160
|
-
|
|
161
137
|
beginComputePass(props) {
|
|
162
138
|
this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();
|
|
163
139
|
return new WebGPUComputePass(this, props);
|
|
164
140
|
}
|
|
165
|
-
|
|
166
141
|
createCanvasContext(props) {
|
|
167
142
|
return new WebGPUCanvasContext(this, this.adapter, props);
|
|
168
143
|
}
|
|
169
|
-
|
|
170
144
|
getDefaultRenderPass() {
|
|
145
|
+
var _this$canvasContext;
|
|
171
146
|
this.renderPass = this.renderPass || this.beginRenderPass({
|
|
172
|
-
framebuffer: this.canvasContext.getCurrentFramebuffer()
|
|
147
|
+
framebuffer: (_this$canvasContext = this.canvasContext) === null || _this$canvasContext === void 0 ? void 0 : _this$canvasContext.getCurrentFramebuffer()
|
|
173
148
|
});
|
|
174
149
|
return this.renderPass;
|
|
175
150
|
}
|
|
176
|
-
|
|
177
151
|
submit() {
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
this.
|
|
152
|
+
var _this$renderPass, _this$commandEncoder;
|
|
153
|
+
(_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.end();
|
|
154
|
+
const commandBuffer = (_this$commandEncoder = this.commandEncoder) === null || _this$commandEncoder === void 0 ? void 0 : _this$commandEncoder.finish();
|
|
155
|
+
if (commandBuffer) {
|
|
156
|
+
this.handle.queue.submit([commandBuffer]);
|
|
157
|
+
}
|
|
181
158
|
this.commandEncoder = null;
|
|
182
159
|
this.renderPass = null;
|
|
183
160
|
}
|
|
184
|
-
|
|
185
161
|
_getFeatures() {
|
|
186
162
|
const features = new Set(this.handle.features);
|
|
187
|
-
|
|
188
163
|
if (features.has('depth-clamping')) {
|
|
189
164
|
features.delete('depth-clamping');
|
|
190
165
|
features.add('depth-clip-control');
|
|
191
166
|
}
|
|
192
|
-
|
|
193
167
|
if (features.has('texture-compression-bc')) {
|
|
194
168
|
features.add('texture-compression-bc5-webgl');
|
|
195
169
|
}
|
|
196
|
-
|
|
197
170
|
features.add('webgpu');
|
|
198
171
|
features.add('timer-query-webgl');
|
|
199
172
|
features.add('vertex-array-object-webgl1');
|
|
@@ -218,8 +191,6 @@ export default class WebGPUDevice extends Device {
|
|
|
218
191
|
features.add('glsl-texture-lod');
|
|
219
192
|
return features;
|
|
220
193
|
}
|
|
221
|
-
|
|
222
194
|
}
|
|
223
|
-
|
|
224
195
|
_defineProperty(WebGPUDevice, "type", 'webgpu');
|
|
225
196
|
//# sourceMappingURL=webgpu-device.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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<reference types=\"@webgpu/types\" />\n\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n BufferProps,\n SamplerProps,\n ShaderProps,\n TextureProps,\n TextureFormat,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipelineProps,\n RenderPassProps,\n ComputePassProps\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, cast} from '@luma.gl/api';\nimport WebGPUBuffer from './resources/webgpu-buffer';\nimport WebGPUTexture from './resources/webgpu-texture';\nimport WebGPUExternalTexture from './resources/webgpu-external-texture';\nimport WebGPUSampler from './resources/webgpu-sampler';\nimport WebGPUShader from './resources/webgpu-shader';\nimport WebGPURenderPipeline from './resources/webgpu-render-pipeline';\nimport WebGPUFramebuffer from './resources/webgpu-framebuffer';\nimport WebGPUComputePipeline from './resources/webgpu-compute-pipeline';\nimport WebGPURenderPass from './resources/webgpu-render-pass';\nimport WebGPUComputePass from './resources/webgpu-compute-pass';\n\nimport WebGPUCanvasContext from './webgpu-canvas-context';\n// import {loadGlslangModule} from '../glsl/glslang';\n\n/** WebGPU Device implementation */\nexport default class WebGPUDevice extends Device {\n readonly handle: GPUDevice;\n readonly adapter: GPUAdapter;\n readonly lost: Promise<{reason: 'destroyed', message: string}>;\n canvasContext: WebGPUCanvasContext | undefined;\n\n commandEncoder: GPUCommandEncoder;\n renderPass: WebGPURenderPass;\n\n private _info: DeviceInfo;\n private _isLost: boolean = false;\n\n static type: string = 'webgpu';\n\n /** Check if WebGPU is available */\n static isSupported(): boolean {\n return Boolean(typeof navigator !== 'undefined' && navigator.gpu);\n }\n\n static async create(props: DeviceProps): Promise<WebGPUDevice> {\n if (!navigator.gpu) {\n throw new Error('WebGPU not available. Open in Chrome Canary and turn on chrome://flags/#enable-unsafe-webgpu');\n }\n log.groupCollapsed(1, 'WebGPUDevice created')();\n const adapter = await navigator.gpu.requestAdapter({\n powerPreference: \"high-performance\"\n // forceSoftware: false\n });\n log.probe(1, \"Adapter available\")();\n\n const gpuDevice = await adapter.requestDevice({\n requiredFeatures: adapter.features as ReadonlySet<GPUFeatureName>,\n // TODO ensure we obtain best limits\n // requiredLimits: adapter.limits\n });\n log.probe(1, \"GPUDevice available\")();\n\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n log.probe(1, \"DOM is loaded\")();\n }\n\n const device = new WebGPUDevice(gpuDevice, adapter, props);\n log.probe(1, \"Device created\", device.info)();\n log.table(1, device.info)();\n log.groupEnd(1)();\n return device;\n }\n\n constructor(device: GPUDevice, adapter: GPUAdapter, props: DeviceProps) {\n super(props);\n this.handle = device;\n this.adapter = adapter;\n\n this._info = {\n type: 'webgpu',\n vendor: this.adapter.name,\n renderer: '',\n version: '',\n gpu: 'unknown', // 'nvidia' | 'amd' | 'intel' | 'apple' | 'unknown',\n shadingLanguages: ['glsl', 'wgsl'],\n shadingLanguageVersions: {\n glsl: '450',\n wgsl: '100'\n },\n vendorMasked: '',\n rendererMasked: ''\n };\n\n this.lost = this.handle.lost;\n this.lost.then(_ => {\n this._isLost = true;\n });\n\n // Note: WebGPU devices can be created without a canvas, for compute shader purposes\n if (props.canvas) {\n this.canvasContext = new WebGPUCanvasContext(this, this.adapter, {canvas: props.canvas});\n }\n\n this.features = this._getFeatures();\n }\n\n // TODO\n // Load the glslang module now so that it is available synchronously when compiling shaders\n // const {glsl = true} = props;\n // this.glslang = glsl && await loadGlslangModule();\n\n destroy() {\n this.handle.destroy();\n }\n\n get info(): DeviceInfo {\n return this._info;\n }\n\n features: Set<DeviceFeature>;\n\n get limits(): DeviceLimits {\n return this.handle.limits;\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return !format.includes('webgl');\n }\n\n /** @todo implement proper check? */\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format); \n }\n\n /** @todo implement proper check? */\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format); \n }\n\n get isLost(): boolean {\n return this._isLost;\n }\n\n _createBuffer(props: BufferProps): WebGPUBuffer {\n return new WebGPUBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WebGPUTexture {\n return new WebGPUTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): WebGPUExternalTexture {\n return new WebGPUExternalTexture(this, props);\n }\n\n createShader(props: ShaderProps): WebGPUShader {\n return new WebGPUShader(this, props);\n }\n\n createSampler(props: SamplerProps): WebGPUSampler {\n return new WebGPUSampler(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WebGPURenderPipeline {\n return new WebGPURenderPipeline(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WebGPUFramebuffer {\n throw new Error('Not implemented');\n }\n\n createComputePipeline(props: ComputePipelineProps): WebGPUComputePipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n // WebGPU specifics\n\n /** \n * Allows a render pass to begin against a canvas context\n * @todo need to support a \"Framebuffer\" equivalent (aka preconfigured RenderPassDescriptors?).\n */\n beginRenderPass(props?: RenderPassProps): WebGPURenderPass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPURenderPass(this, props);\n }\n\n beginComputePass(props?: ComputePassProps): WebGPUComputePass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPUComputePass(this, props);\n }\n\n createCanvasContext(props?: CanvasContextProps): WebGPUCanvasContext {\n return new WebGPUCanvasContext(this, this.adapter, props);\n }\n\n /** \n * Gets default renderpass encoder.\n * Creates a new encoder against default canvasContext if not already created \n * @note Called internally by Model.\n */\n getDefaultRenderPass(): WebGPURenderPass {\n this.renderPass = this.renderPass || this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n submit(): void {\n this.renderPass.endPass();\n const commandBuffer = this.commandEncoder.finish();\n this.handle.queue.submit([commandBuffer]);\n this.commandEncoder = null;\n this.renderPass = null;\n }\n\n _getFeatures() {\n // WebGPU Features\n const features = new Set<DeviceFeature>(this.handle.features as Set<DeviceFeature>);\n\n // Fixups for pre-standard names: https://github.com/webgpu-native/webgpu-headers/issues/133\n // @ts-expect-error Chrome Canary v99\n if (features.has('depth-clamping')) {\n // @ts-expect-error Chrome Canary v99\n features.delete('depth-clamping');\n features.add('depth-clip-control');\n }\n\n // Add subsets\n if (features.has('texture-compression-bc')) {\n features.add('texture-compression-bc5-webgl');\n }\n\n features.add('webgpu');\n\n features.add('timer-query-webgl');\n\n // WEBGL1 SUPPORT\n features.add('vertex-array-object-webgl1');\n features.add('instanced-rendering-webgl1');\n features.add('multiple-render-targets-webgl1');\n features.add('index-uint32-webgl1');\n features.add('blend-minmax-webgl1');\n features.add('texture-blend-float-webgl1');\n \n // TEXTURES, RENDERBUFFERS\n features.add('texture-formats-srgb-webgl1');\n \n // TEXTURES\n features.add('texture-formats-depth-webgl1');\n features.add('texture-formats-float32-webgl1');\n features.add('texture-formats-float16-webgl1');\n \n features.add('texture-filter-linear-float32-webgl');\n features.add('texture-filter-linear-float16-webgl');\n features.add('texture-filter-anisotropic-webgl');\n \n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n features.add('texture-renderable-rgba32float-webgl');\n features.add('texture-renderable-float32-webgl');\n features.add('texture-renderable-float16-webgl');\n \n // GLSL extensions\n features.add('glsl-frag-data');\n features.add('glsl-frag-depth');\n features.add('glsl-derivatives');\n features.add('glsl-texture-lod');\n\n return features;\n }\n}\n"],"file":"webgpu-device.js"}
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+
{"version":3,"file":"webgpu-device.js","names":["Device","CanvasContext","log","uid","WebGPUBuffer","WebGPUTexture","WebGPUExternalTexture","WebGPUSampler","WebGPUShader","WebGPURenderPipeline","WebGPUComputePipeline","WebGPURenderPass","WebGPUComputePass","WebGPUCanvasContext","WebGPUDevice","isSupported","Boolean","navigator","gpu","create","props","Error","groupCollapsed","adapter","requestAdapter","powerPreference","probe","gpuDevice","requestDevice","requiredFeatures","features","canvas","pageLoaded","device","info","table","groupEnd","constructor","id","_defineProperty","handle","_info","type","vendor","__brand","renderer","version","shadingLanguages","shadingLanguageVersions","glsl","wgsl","vendorMasked","rendererMasked","lost","Promise","resolve","lostInfo","_isLost","reason","message","canvasContext","_getFeatures","destroy","limits","isTextureFormatSupported","format","includes","isTextureFormatFilterable","isTextureFormatRenderable","isLost","_createBuffer","_createTexture","createExternalTexture","createShader","createSampler","createRenderPipeline","createFramebuffer","createComputePipeline","beginRenderPass","commandEncoder","createCommandEncoder","beginComputePass","createCanvasContext","getDefaultRenderPass","_this$canvasContext","renderPass","framebuffer","getCurrentFramebuffer","submit","_this$renderPass","_this$commandEncoder","end","commandBuffer","finish","queue","Set","has","delete","add"],"sources":["../../src/adapter/webgpu-device.ts"],"sourcesContent":["// prettier-ignore\n// / <reference types=\"@webgpu/types\" />\n\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n BufferProps,\n SamplerProps,\n ShaderProps,\n TextureProps,\n TextureFormat,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipelineProps,\n RenderPassProps,\n ComputePassProps\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, uid} from '@luma.gl/api';\nimport {WebGPUBuffer} from './resources/webgpu-buffer';\nimport {WebGPUTexture} from './resources/webgpu-texture';\nimport {WebGPUExternalTexture} from './resources/webgpu-external-texture';\nimport {WebGPUSampler} from './resources/webgpu-sampler';\nimport {WebGPUShader} from './resources/webgpu-shader';\nimport {WebGPURenderPipeline} from './resources/webgpu-render-pipeline';\nimport {WebGPUFramebuffer} from './resources/webgpu-framebuffer';\nimport {WebGPUComputePipeline} from './resources/webgpu-compute-pipeline';\nimport {WebGPURenderPass} from './resources/webgpu-render-pass';\nimport {WebGPUComputePass} from './resources/webgpu-compute-pass';\n\nimport {WebGPUCanvasContext} from './webgpu-canvas-context';\n// import {loadGlslangModule} from '../glsl/glslang';\n\n/** WebGPU Device implementation */\nexport class WebGPUDevice extends Device {\n readonly handle: GPUDevice;\n readonly adapter: GPUAdapter;\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n canvasContext: WebGPUCanvasContext | null = null;\n\n commandEncoder: GPUCommandEncoder | null = null;\n renderPass: WebGPURenderPass | null = null;\n\n private _info: DeviceInfo;\n private _isLost: boolean = false;\n\n static type: string = 'webgpu';\n\n /** Check if WebGPU is available */\n static isSupported(): boolean {\n return Boolean(typeof navigator !== 'undefined' && navigator.gpu);\n }\n\n static async create(props: DeviceProps): Promise<WebGPUDevice> {\n if (!navigator.gpu) {\n throw new Error(\n 'WebGPU not available. Open in Chrome Canary and turn on chrome://flags/#enable-unsafe-webgpu'\n );\n }\n log.groupCollapsed(1, 'WebGPUDevice created')();\n const adapter = await navigator.gpu.requestAdapter({\n powerPreference: 'high-performance'\n // forceSoftware: false\n });\n if (!adapter) {\n throw new Error('Failed to request WebGPU adapter');\n }\n\n log.probe(1, 'Adapter available')();\n\n const gpuDevice = await adapter.requestDevice({\n requiredFeatures: adapter.features as ReadonlySet<GPUFeatureName>\n // TODO ensure we obtain best limits\n // requiredLimits: adapter.limits\n });\n log.probe(1, 'GPUDevice available')();\n\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n log.probe(1, 'DOM is loaded')();\n }\n\n const device = new WebGPUDevice(gpuDevice, adapter, props);\n log.probe(1, 'Device created', device.info)();\n log.table(1, device.info)();\n log.groupEnd(1)();\n return device;\n }\n\n constructor(device: GPUDevice, adapter: GPUAdapter, props: DeviceProps) {\n super({...props, id: props.id || uid('webgpu-device')});\n this.handle = device;\n this.adapter = adapter;\n\n this._info = {\n type: 'webgpu',\n vendor: this.adapter.__brand,\n renderer: '',\n version: '',\n gpu: 'unknown', // 'nvidia' | 'amd' | 'intel' | 'apple' | 'unknown',\n shadingLanguages: ['glsl', 'wgsl'],\n shadingLanguageVersions: {\n glsl: '450',\n wgsl: '100'\n },\n vendorMasked: '',\n rendererMasked: ''\n };\n\n // \"Context\" loss handling\n this.lost = new Promise<{reason: 'destroyed'; message: string}>(async (resolve) => {\n const lostInfo = await this.handle.lost;\n this._isLost = true;\n resolve({reason: 'destroyed', message: lostInfo.message});\n });\n\n // Note: WebGPU devices can be created without a canvas, for compute shader purposes\n if (props.canvas) {\n this.canvasContext = new WebGPUCanvasContext(this, this.adapter, {canvas: props.canvas});\n }\n\n this.features = this._getFeatures();\n }\n\n // TODO\n // Load the glslang module now so that it is available synchronously when compiling shaders\n // const {glsl = true} = props;\n // this.glslang = glsl && await loadGlslangModule();\n\n destroy(): void {\n this.handle.destroy();\n }\n\n get info(): DeviceInfo {\n return this._info;\n }\n\n features: Set<DeviceFeature>;\n\n get limits(): DeviceLimits {\n return this.handle.limits;\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return !format.includes('webgl');\n }\n\n /** @todo implement proper check? */\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format);\n }\n\n /** @todo implement proper check? */\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format);\n }\n\n get isLost(): boolean {\n return this._isLost;\n }\n\n _createBuffer(props: BufferProps): WebGPUBuffer {\n return new WebGPUBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WebGPUTexture {\n return new WebGPUTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): WebGPUExternalTexture {\n return new WebGPUExternalTexture(this, props);\n }\n\n createShader(props: ShaderProps): WebGPUShader {\n return new WebGPUShader(this, props);\n }\n\n createSampler(props: SamplerProps): WebGPUSampler {\n return new WebGPUSampler(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WebGPURenderPipeline {\n return new WebGPURenderPipeline(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WebGPUFramebuffer {\n throw new Error('Not implemented');\n }\n\n createComputePipeline(props: ComputePipelineProps): WebGPUComputePipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n // WebGPU specifics\n\n /**\n * Allows a render pass to begin against a canvas context\n * @todo need to support a \"Framebuffer\" equivalent (aka preconfigured RenderPassDescriptors?).\n */\n beginRenderPass(props: RenderPassProps): WebGPURenderPass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPURenderPass(this, props);\n }\n\n beginComputePass(props: ComputePassProps): WebGPUComputePass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPUComputePass(this, props);\n }\n\n createCanvasContext(props: CanvasContextProps): WebGPUCanvasContext {\n return new WebGPUCanvasContext(this, this.adapter, props);\n }\n\n /**\n * Gets default renderpass encoder.\n * Creates a new encoder against default canvasContext if not already created\n * @note Called internally by Model.\n */\n getDefaultRenderPass(): WebGPURenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext?.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n submit(): void {\n this.renderPass?.end();\n const commandBuffer = this.commandEncoder?.finish();\n if (commandBuffer) {\n this.handle.queue.submit([commandBuffer]);\n }\n this.commandEncoder = null;\n this.renderPass = null;\n }\n\n _getFeatures() {\n // WebGPU Features\n const features = new Set<DeviceFeature>(this.handle.features as Set<DeviceFeature>);\n\n // Fixups for pre-standard names: https://github.com/webgpu-native/webgpu-headers/issues/133\n // @ts-expect-error Chrome Canary v99\n if (features.has('depth-clamping')) {\n // @ts-expect-error Chrome Canary v99\n features.delete('depth-clamping');\n features.add('depth-clip-control');\n }\n\n // Add subsets\n if (features.has('texture-compression-bc')) {\n features.add('texture-compression-bc5-webgl');\n }\n\n features.add('webgpu');\n\n features.add('timer-query-webgl');\n\n // WEBGL1 SUPPORT\n features.add('vertex-array-object-webgl1');\n features.add('instanced-rendering-webgl1');\n features.add('multiple-render-targets-webgl1');\n features.add('index-uint32-webgl1');\n features.add('blend-minmax-webgl1');\n features.add('texture-blend-float-webgl1');\n\n // TEXTURES, RENDERBUFFERS\n 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{"version":3,"
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{"version":3,"file":"webgpu-types.js","names":[],"sources":["../../src/adapter/webgpu-types.ts"],"sourcesContent":[""],"mappings":""}
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