@luma.gl/webgpu 9.0.0-alpha.16 → 9.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/adapter/helpers/accessor-to-format.js +1 -100
  2. package/dist/adapter/helpers/accessor-to-format.js.map +1 -0
  3. package/dist/adapter/helpers/convert-texture-format.d.ts +1 -1
  4. package/dist/adapter/helpers/convert-texture-format.js +5 -5
  5. package/dist/adapter/helpers/convert-texture-format.js.map +1 -0
  6. package/dist/adapter/helpers/generate-mipmaps.d.ts +1 -1
  7. package/dist/adapter/helpers/generate-mipmaps.js +85 -88
  8. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -0
  9. package/dist/adapter/helpers/get-bind-group.d.ts +1 -1
  10. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
  11. package/dist/adapter/helpers/get-bind-group.js +39 -54
  12. package/dist/adapter/helpers/get-bind-group.js.map +1 -0
  13. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +1 -1
  14. package/dist/adapter/helpers/get-vertex-buffer-layout.js +72 -97
  15. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -0
  16. package/dist/adapter/helpers/webgpu-parameters.d.ts +1 -1
  17. package/dist/adapter/helpers/webgpu-parameters.js +125 -182
  18. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -0
  19. package/dist/adapter/resources/webgpu-buffer.d.ts +2 -2
  20. package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
  21. package/dist/adapter/resources/webgpu-buffer.js +63 -57
  22. package/dist/adapter/resources/webgpu-buffer.js.map +1 -0
  23. package/dist/adapter/resources/webgpu-command-encoder.d.ts +2 -2
  24. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
  25. package/dist/adapter/resources/webgpu-command-encoder.js +46 -47
  26. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -0
  27. package/dist/adapter/resources/webgpu-compute-pass.d.ts +2 -2
  28. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
  29. package/dist/adapter/resources/webgpu-compute-pass.js +41 -51
  30. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -0
  31. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +2 -2
  32. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
  33. package/dist/adapter/resources/webgpu-compute-pipeline.js +20 -22
  34. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -0
  35. package/dist/adapter/resources/webgpu-external-texture.d.ts +2 -2
  36. package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
  37. package/dist/adapter/resources/webgpu-external-texture.js +20 -26
  38. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -0
  39. package/dist/adapter/resources/webgpu-framebuffer.d.ts +2 -2
  40. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
  41. package/dist/adapter/resources/webgpu-framebuffer.js +86 -89
  42. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -0
  43. package/dist/adapter/resources/webgpu-query.js +1 -42
  44. package/dist/adapter/resources/webgpu-query.js.map +1 -0
  45. package/dist/adapter/resources/webgpu-render-pass.d.ts +2 -2
  46. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
  47. package/dist/adapter/resources/webgpu-render-pass.js +70 -64
  48. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -0
  49. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +2 -2
  50. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
  51. package/dist/adapter/resources/webgpu-render-pipeline.js +118 -158
  52. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -0
  53. package/dist/adapter/resources/webgpu-sampler.d.ts +3 -3
  54. package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgpu-sampler.js +16 -16
  56. package/dist/adapter/resources/webgpu-sampler.js.map +1 -0
  57. package/dist/adapter/resources/webgpu-shader.d.ts +3 -3
  58. package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
  59. package/dist/adapter/resources/webgpu-shader.js +44 -47
  60. package/dist/adapter/resources/webgpu-shader.js.map +1 -0
  61. package/dist/adapter/resources/webgpu-texture.d.ts +3 -2
  62. package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgpu-texture.js +87 -100
  64. package/dist/adapter/resources/webgpu-texture.js.map +1 -0
  65. package/dist/adapter/webgpu-canvas-context.d.ts +2 -2
  66. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
  67. package/dist/adapter/webgpu-canvas-context.js +68 -77
  68. package/dist/adapter/webgpu-canvas-context.js.map +1 -0
  69. package/dist/adapter/webgpu-device.d.ts +2 -2
  70. package/dist/adapter/webgpu-device.d.ts.map +1 -1
  71. package/dist/adapter/webgpu-device.js +194 -215
  72. package/dist/adapter/webgpu-device.js.map +1 -0
  73. package/dist/adapter/webgpu-types.js +2 -0
  74. package/dist/adapter/webgpu-types.js.map +1 -0
  75. package/dist/dist.dev.js +3061 -0
  76. package/dist/glsl/glsllang.js +6 -9
  77. package/dist/glsl/glsllang.js.map +1 -0
  78. package/dist/index.cjs +1442 -0
  79. package/dist/index.d.ts +1 -3
  80. package/dist/index.d.ts.map +1 -1
  81. package/dist/index.js +6 -10
  82. package/dist/index.js.map +1 -0
  83. package/dist.min.js +17 -0
  84. package/package.json +17 -8
  85. package/src/adapter/helpers/generate-mipmaps.ts +1 -1
  86. package/src/adapter/helpers/get-bind-group.ts +1 -1
  87. package/src/adapter/helpers/get-vertex-buffer-layout.ts +2 -2
  88. package/src/adapter/helpers/webgpu-parameters.ts +9 -9
  89. package/src/adapter/resources/webgpu-buffer.ts +1 -1
  90. package/src/adapter/resources/webgpu-command-encoder.ts +4 -4
  91. package/src/adapter/resources/webgpu-compute-pass.ts +1 -1
  92. package/src/adapter/resources/webgpu-compute-pipeline.ts +1 -1
  93. package/src/adapter/resources/webgpu-external-texture.ts +1 -1
  94. package/src/adapter/resources/webgpu-framebuffer.ts +6 -6
  95. package/src/adapter/resources/webgpu-query.ts +1 -1
  96. package/src/adapter/resources/webgpu-render-pass.ts +1 -1
  97. package/src/adapter/resources/webgpu-render-pipeline.ts +3 -3
  98. package/src/adapter/resources/webgpu-sampler.ts +1 -1
  99. package/src/adapter/resources/webgpu-shader.ts +3 -1
  100. package/src/adapter/resources/webgpu-texture.ts +1 -1
  101. package/src/adapter/webgpu-canvas-context.ts +1 -1
  102. package/src/adapter/webgpu-device.ts +3 -2
  103. package/src/index.ts +2 -5
  104. package/dist/bundle.d.ts +0 -2
  105. package/dist/bundle.d.ts.map +0 -1
  106. package/dist/bundle.js +0 -4
  107. package/dist/dist.js +0 -8051
  108. package/dist/dist.min.js +0 -1
  109. package/dist/es5/adapter/helpers/accessor-to-format.js +0 -2
  110. package/dist/es5/adapter/helpers/accessor-to-format.js.map +0 -1
  111. package/dist/es5/adapter/helpers/convert-texture-format.js +0 -13
  112. package/dist/es5/adapter/helpers/convert-texture-format.js.map +0 -1
  113. package/dist/es5/adapter/helpers/generate-mipmaps.js +0 -103
  114. package/dist/es5/adapter/helpers/generate-mipmaps.js.map +0 -1
  115. package/dist/es5/adapter/helpers/get-bind-group.js +0 -66
  116. package/dist/es5/adapter/helpers/get-bind-group.js.map +0 -1
  117. package/dist/es5/adapter/helpers/get-vertex-buffer-layout.js +0 -149
  118. package/dist/es5/adapter/helpers/get-vertex-buffer-layout.js.map +0 -1
  119. package/dist/es5/adapter/helpers/webgpu-parameters.js +0 -150
  120. package/dist/es5/adapter/helpers/webgpu-parameters.js.map +0 -1
  121. package/dist/es5/adapter/resources/webgpu-buffer.js +0 -131
  122. package/dist/es5/adapter/resources/webgpu-buffer.js.map +0 -1
  123. package/dist/es5/adapter/resources/webgpu-command-encoder.js +0 -90
  124. package/dist/es5/adapter/resources/webgpu-command-encoder.js.map +0 -1
  125. package/dist/es5/adapter/resources/webgpu-compute-pass.js +0 -85
  126. package/dist/es5/adapter/resources/webgpu-compute-pass.js.map +0 -1
  127. package/dist/es5/adapter/resources/webgpu-compute-pipeline.js +0 -48
  128. package/dist/es5/adapter/resources/webgpu-compute-pipeline.js.map +0 -1
  129. package/dist/es5/adapter/resources/webgpu-external-texture.js +0 -50
  130. package/dist/es5/adapter/resources/webgpu-external-texture.js.map +0 -1
  131. package/dist/es5/adapter/resources/webgpu-framebuffer.js +0 -126
  132. package/dist/es5/adapter/resources/webgpu-framebuffer.js.map +0 -1
  133. package/dist/es5/adapter/resources/webgpu-query.js +0 -2
  134. package/dist/es5/adapter/resources/webgpu-query.js.map +0 -1
  135. package/dist/es5/adapter/resources/webgpu-render-pass.js +0 -124
  136. package/dist/es5/adapter/resources/webgpu-render-pass.js.map +0 -1
  137. package/dist/es5/adapter/resources/webgpu-render-pipeline.js +0 -185
  138. package/dist/es5/adapter/resources/webgpu-render-pipeline.js.map +0 -1
  139. package/dist/es5/adapter/resources/webgpu-sampler.js +0 -45
  140. package/dist/es5/adapter/resources/webgpu-sampler.js.map +0 -1
  141. package/dist/es5/adapter/resources/webgpu-shader.js +0 -125
  142. package/dist/es5/adapter/resources/webgpu-shader.js.map +0 -1
  143. package/dist/es5/adapter/resources/webgpu-texture.js +0 -138
  144. package/dist/es5/adapter/resources/webgpu-texture.js.map +0 -1
  145. package/dist/es5/adapter/webgpu-canvas-context.js +0 -111
  146. package/dist/es5/adapter/webgpu-canvas-context.js.map +0 -1
  147. package/dist/es5/adapter/webgpu-device.js +0 -317
  148. package/dist/es5/adapter/webgpu-device.js.map +0 -1
  149. package/dist/es5/adapter/webgpu-types.js +0 -2
  150. package/dist/es5/adapter/webgpu-types.js.map +0 -1
  151. package/dist/es5/bundle.js +0 -6
  152. package/dist/es5/bundle.js.map +0 -1
  153. package/dist/es5/glsl/glsllang.js +0 -47
  154. package/dist/es5/glsl/glsllang.js.map +0 -1
  155. package/dist/es5/index.js +0 -44
  156. package/dist/es5/index.js.map +0 -1
  157. package/dist/es5/init.js +0 -7
  158. package/dist/es5/init.js.map +0 -1
  159. package/dist/esm/adapter/helpers/accessor-to-format.js +0 -2
  160. package/dist/esm/adapter/helpers/accessor-to-format.js.map +0 -1
  161. package/dist/esm/adapter/helpers/convert-texture-format.js +0 -7
  162. package/dist/esm/adapter/helpers/convert-texture-format.js.map +0 -1
  163. package/dist/esm/adapter/helpers/generate-mipmaps.js +0 -88
  164. package/dist/esm/adapter/helpers/generate-mipmaps.js.map +0 -1
  165. package/dist/esm/adapter/helpers/get-bind-group.js +0 -51
  166. package/dist/esm/adapter/helpers/get-bind-group.js.map +0 -1
  167. package/dist/esm/adapter/helpers/get-vertex-buffer-layout.js +0 -83
  168. package/dist/esm/adapter/helpers/get-vertex-buffer-layout.js.map +0 -1
  169. package/dist/esm/adapter/helpers/webgpu-parameters.js +0 -137
  170. package/dist/esm/adapter/helpers/webgpu-parameters.js.map +0 -1
  171. package/dist/esm/adapter/resources/webgpu-buffer.js +0 -70
  172. package/dist/esm/adapter/resources/webgpu-buffer.js.map +0 -1
  173. package/dist/esm/adapter/resources/webgpu-command-encoder.js +0 -49
  174. package/dist/esm/adapter/resources/webgpu-command-encoder.js.map +0 -1
  175. package/dist/esm/adapter/resources/webgpu-compute-pass.js +0 -44
  176. package/dist/esm/adapter/resources/webgpu-compute-pass.js.map +0 -1
  177. package/dist/esm/adapter/resources/webgpu-compute-pipeline.js +0 -23
  178. package/dist/esm/adapter/resources/webgpu-compute-pipeline.js.map +0 -1
  179. package/dist/esm/adapter/resources/webgpu-external-texture.js +0 -23
  180. package/dist/esm/adapter/resources/webgpu-external-texture.js.map +0 -1
  181. package/dist/esm/adapter/resources/webgpu-framebuffer.js +0 -93
  182. package/dist/esm/adapter/resources/webgpu-framebuffer.js.map +0 -1
  183. package/dist/esm/adapter/resources/webgpu-query.js +0 -2
  184. package/dist/esm/adapter/resources/webgpu-query.js.map +0 -1
  185. package/dist/esm/adapter/resources/webgpu-render-pass.js +0 -79
  186. package/dist/esm/adapter/resources/webgpu-render-pass.js.map +0 -1
  187. package/dist/esm/adapter/resources/webgpu-render-pipeline.js +0 -130
  188. package/dist/esm/adapter/resources/webgpu-render-pipeline.js.map +0 -1
  189. package/dist/esm/adapter/resources/webgpu-sampler.js +0 -20
  190. package/dist/esm/adapter/resources/webgpu-sampler.js.map +0 -1
  191. package/dist/esm/adapter/resources/webgpu-shader.js +0 -50
  192. package/dist/esm/adapter/resources/webgpu-shader.js.map +0 -1
  193. package/dist/esm/adapter/resources/webgpu-texture.js +0 -95
  194. package/dist/esm/adapter/resources/webgpu-texture.js.map +0 -1
  195. package/dist/esm/adapter/webgpu-canvas-context.js +0 -74
  196. package/dist/esm/adapter/webgpu-canvas-context.js.map +0 -1
  197. package/dist/esm/adapter/webgpu-device.js +0 -196
  198. package/dist/esm/adapter/webgpu-device.js.map +0 -1
  199. package/dist/esm/adapter/webgpu-types.js +0 -2
  200. package/dist/esm/adapter/webgpu-types.js.map +0 -1
  201. package/dist/esm/bundle.js +0 -4
  202. package/dist/esm/bundle.js.map +0 -1
  203. package/dist/esm/glsl/glsllang.js +0 -9
  204. package/dist/esm/glsl/glsllang.js.map +0 -1
  205. package/dist/esm/index.js +0 -8
  206. package/dist/esm/index.js.map +0 -1
  207. package/dist/esm/init.js +0 -4
  208. package/dist/esm/init.js.map +0 -1
  209. package/dist/init.d.ts +0 -2
  210. package/dist/init.d.ts.map +0 -1
  211. package/dist/init.js +0 -3
  212. package/src/bundle.ts +0 -4
  213. package/src/init.ts +0 -4
@@ -1,109 +1,84 @@
1
1
  import { decodeVertexFormat } from '@luma.gl/api';
2
- /**
3
- * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.
4
- * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array
5
- * @param layout
6
- * @param bufferMap The buffer map is optional
7
- * @returns WebGPU layout intended for a GPURenderPassDescriptor.
8
- */
9
2
  export function getVertexBufferLayout(layout, bufferMap) {
10
- const vertexBufferLayouts = [];
11
- const usedAttributes = new Set();
12
- // First handle any buffers mentioned in `bufferMapping`
13
- for (const mapping of bufferMap) {
14
- // Build vertex attributes for one buffer
15
- const vertexAttributes = [];
16
- // TODO verify that all stepModes for one buffer are the same
17
- let stepMode = 'vertex';
18
- let byteStride = 0;
19
- let byteOffset = mapping.byteOffset || 0;
20
- // interleaved mapping {..., attributes: [{...}, ...]}
21
- if ('attributes' in mapping) {
22
- // const arrayStride = mapping.byteStride; TODO
23
- for (const interleaved of mapping.attributes) {
24
- const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);
25
- stepMode = attributeLayout.stepMode || 'vertex';
26
- vertexAttributes.push({
27
- format: attributeLayout.format,
28
- offset: byteOffset + byteStride,
29
- shaderLocation: attributeLayout.location
30
- });
31
- byteStride += decodeVertexFormat(attributeLayout.format).byteLength;
32
- }
33
- // non-interleaved mapping (just set offset and stride)
34
- }
35
- else {
36
- const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);
37
- byteStride = decodeVertexFormat(attributeLayout.format).byteLength,
38
- stepMode = attributeLayout.stepMode || 'vertex';
39
- vertexAttributes.push({
40
- format: attributeLayout.format,
41
- offset: byteOffset,
42
- shaderLocation: attributeLayout.location
43
- });
44
- }
45
- // Store all the attribute bindings for one buffer
46
- vertexBufferLayouts.push({
47
- arrayStride: mapping.byteStride || byteStride,
48
- stepMode: stepMode || 'vertex',
49
- attributes: vertexAttributes
3
+ const vertexBufferLayouts = [];
4
+ const usedAttributes = new Set();
5
+ for (const mapping of bufferMap) {
6
+ const vertexAttributes = [];
7
+ let stepMode = 'vertex';
8
+ let byteStride = 0;
9
+ const byteOffset = mapping.byteOffset || 0;
10
+ if ('attributes' in mapping) {
11
+ for (const interleaved of mapping.attributes) {
12
+ const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);
13
+ stepMode = attributeLayout.stepMode || 'vertex';
14
+ vertexAttributes.push({
15
+ format: attributeLayout.format,
16
+ offset: byteOffset + byteStride,
17
+ shaderLocation: attributeLayout.location
50
18
  });
19
+ byteStride += decodeVertexFormat(attributeLayout.format).byteLength;
20
+ }
21
+ } else {
22
+ const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);
23
+ byteStride = decodeVertexFormat(attributeLayout.format).byteLength;
24
+ stepMode = attributeLayout.stepMode || 'vertex';
25
+ vertexAttributes.push({
26
+ format: attributeLayout.format,
27
+ offset: byteOffset,
28
+ shaderLocation: attributeLayout.location
29
+ });
51
30
  }
52
- // Add any non-mapped attributes
53
- for (const attribute of layout.attributes) {
54
- if (!usedAttributes.has(attribute.name)) {
55
- vertexBufferLayouts.push({
56
- arrayStride: decodeVertexFormat(attribute.format).byteLength,
57
- stepMode: attribute.stepMode || 'vertex',
58
- attributes: [{
59
- format: attribute.format,
60
- offset: 0,
61
- shaderLocation: attribute.location
62
- }]
63
- });
64
- }
31
+ vertexBufferLayouts.push({
32
+ arrayStride: mapping.byteStride || byteStride,
33
+ stepMode: stepMode || 'vertex',
34
+ attributes: vertexAttributes
35
+ });
36
+ }
37
+ for (const attribute of layout.attributes) {
38
+ if (!usedAttributes.has(attribute.name)) {
39
+ vertexBufferLayouts.push({
40
+ arrayStride: decodeVertexFormat(attribute.format).byteLength,
41
+ stepMode: attribute.stepMode || 'vertex',
42
+ attributes: [{
43
+ format: attribute.format,
44
+ offset: 0,
45
+ shaderLocation: attribute.location
46
+ }]
47
+ });
65
48
  }
66
- return vertexBufferLayouts;
49
+ }
50
+ return vertexBufferLayouts;
67
51
  }
68
52
  export function getBufferSlots(layout, bufferMap) {
69
- const usedAttributes = new Set();
70
- let bufferSlot = 0;
71
- const bufferSlots = {};
72
- // First handle any buffers mentioned in `bufferMapping`
73
- for (const mapping of bufferMap) {
74
- // interleaved mapping {..., attributes: [{...}, ...]}
75
- if ('attributes' in mapping) {
76
- for (const interleaved of mapping.attributes) {
77
- usedAttributes.add(interleaved.name);
78
- }
79
- // non-interleaved mapping (just set offset and stride)
80
- }
81
- else {
82
- usedAttributes.add(mapping.name);
83
- }
84
- bufferSlots[mapping.name] = bufferSlot++;
53
+ const usedAttributes = new Set();
54
+ let bufferSlot = 0;
55
+ const bufferSlots = {};
56
+ for (const mapping of bufferMap) {
57
+ if ('attributes' in mapping) {
58
+ for (const interleaved of mapping.attributes) {
59
+ usedAttributes.add(interleaved.name);
60
+ }
61
+ } else {
62
+ usedAttributes.add(mapping.name);
85
63
  }
86
- // Add any non-mapped attributes
87
- for (const attribute of layout.attributes) {
88
- if (!usedAttributes.has(attribute.name)) {
89
- bufferSlots[attribute.name] = bufferSlot++;
90
- }
64
+ bufferSlots[mapping.name] = bufferSlot++;
65
+ }
66
+ for (const attribute of layout.attributes) {
67
+ if (!usedAttributes.has(attribute.name)) {
68
+ bufferSlots[attribute.name] = bufferSlot++;
91
69
  }
92
- return bufferSlots;
70
+ }
71
+ return bufferSlots;
93
72
  }
94
- /**
95
- * Looks up an attribute in the ShaderLayout.
96
- * @throws if name is not in ShaderLayout
97
- * @throws if name has already been referenced
98
- */
99
73
  function findAttributeLayout(layout, name, attributeNames) {
100
- const attribute = layout.attributes.find(attribute => attribute.name === name);
101
- if (!attribute) {
102
- throw new Error(`Unknown attribute ${name}`);
103
- }
104
- if (attributeNames.has(name)) {
105
- throw new Error(`Duplicate attribute ${name}`);
106
- }
107
- attributeNames.add(name);
108
- return attribute;
74
+ const attribute = layout.attributes.find(attribute => attribute.name === name);
75
+ if (!attribute) {
76
+ throw new Error("Unknown attribute ".concat(name));
77
+ }
78
+ if (attributeNames.has(name)) {
79
+ throw new Error("Duplicate attribute ".concat(name));
80
+ }
81
+ attributeNames.add(name);
82
+ return attribute;
109
83
  }
84
+ //# sourceMappingURL=get-vertex-buffer-layout.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-vertex-buffer-layout.js","names":["decodeVertexFormat","getVertexBufferLayout","layout","bufferMap","vertexBufferLayouts","usedAttributes","Set","mapping","vertexAttributes","stepMode","byteStride","byteOffset","interleaved","attributes","attributeLayout","findAttributeLayout","name","push","format","offset","shaderLocation","location","byteLength","arrayStride","attribute","has","getBufferSlots","bufferSlot","bufferSlots","add","attributeNames","find","Error","concat"],"sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"sourcesContent":["import type {ShaderLayout, BufferMapping, AttributeLayout} from '@luma.gl/api';\nimport {decodeVertexFormat} from '@luma.gl/api';\n\n/**\n * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.\n * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array\n * @param layout\n * @param bufferMap The buffer map is optional\n * @returns WebGPU layout intended for a GPURenderPassDescriptor.\n */\nexport function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {\n const vertexBufferLayouts: GPUVertexBufferLayout[] = [];\n const usedAttributes = new Set<string>();\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // Build vertex attributes for one buffer\n const vertexAttributes: GPUVertexAttribute[] = [];\n\n // TODO verify that all stepModes for one buffer are the same\n let stepMode: 'vertex' | 'instance' = 'vertex';\n let byteStride = 0;\n const byteOffset = mapping.byteOffset || 0;\n\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n // const arrayStride = mapping.byteStride; TODO \n for (const interleaved of mapping.attributes) {\n const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset + byteStride,\n shaderLocation: attributeLayout.location\n });\n\n byteStride += decodeVertexFormat(attributeLayout.format).byteLength;\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);\n byteStride = decodeVertexFormat(attributeLayout.format).byteLength;\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset,\n shaderLocation: attributeLayout.location\n });\n }\n\n // Store all the attribute bindings for one buffer\n vertexBufferLayouts.push({\n arrayStride: mapping.byteStride || byteStride,\n stepMode: stepMode || 'vertex',\n attributes: vertexAttributes\n });\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n vertexBufferLayouts.push({\n arrayStride: decodeVertexFormat(attribute.format).byteLength,\n stepMode: attribute.stepMode || 'vertex',\n attributes: [{\n format: attribute.format,\n offset: 0,\n shaderLocation: attribute.location\n }]\n });\n }\n }\n\n return vertexBufferLayouts;\n}\n\nexport function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {\n const usedAttributes = new Set<string>();\n let bufferSlot = 0;\n const bufferSlots: Record<string, number> = {};\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n for (const interleaved of mapping.attributes) {\n usedAttributes.add(interleaved.name);\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n usedAttributes.add(mapping.name);\n }\n bufferSlots[mapping.name] = bufferSlot++;\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n bufferSlots[attribute.name] = bufferSlot++;\n }\n }\n\n return bufferSlots;\n}\n\n/**\n * Looks up an attribute in the ShaderLayout.\n * @throws if name is not in ShaderLayout\n * @throws if name has already been referenced\n */\nfunction findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {\n const attribute = layout.attributes.find(attribute => attribute.name === name);\n if (!attribute) {\n throw new Error(`Unknown attribute ${name}`);\n }\n if (attributeNames.has(name)) {\n throw new Error(`Duplicate attribute ${name}`);\n }\n attributeNames.add(name);\n return 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@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import { Parameters } from '@luma.gl/api';
3
3
  /**
4
4
  * Supports for luma.gl's flat parameter space
@@ -1,194 +1,137 @@
1
1
  function addDepthStencil(descriptor) {
2
- descriptor.depthStencil = descriptor.depthStencil || {
3
- // required, set something
4
- format: 'depth24plus',
5
- stencilFront: {},
6
- stencilBack: {},
7
- // TODO can this cause trouble? Should we set to WebGPU defaults? Are there defaults?
8
- depthWriteEnabled: undefined,
9
- depthCompare: undefined
10
- };
11
- return descriptor.depthStencil;
2
+ descriptor.depthStencil = descriptor.depthStencil || {
3
+ format: 'depth24plus',
4
+ stencilFront: {},
5
+ stencilBack: {},
6
+ depthWriteEnabled: undefined,
7
+ depthCompare: undefined
8
+ };
9
+ return descriptor.depthStencil;
12
10
  }
13
- /**
14
- * Supports for luma.gl's flat parameter space
15
- * Populates the corresponding sub-objects in a GPURenderPipelineDescriptor
16
- */
17
- // @ts-expect-error
18
11
  export const PARAMETER_TABLE = {
19
- // RASTERIZATION PARAMETERS
20
- cullMode: (parameter, value, descriptor) => {
21
- descriptor.primitive = descriptor.primitive || {};
22
- descriptor.primitive.cullMode = value;
23
- },
24
- frontFace: (parameter, value, descriptor) => {
25
- descriptor.primitive = descriptor.primitive || {};
26
- descriptor.primitive.frontFace = value;
27
- },
28
- // DEPTH
29
- depthWriteEnabled: (parameter, value, descriptor) => {
30
- const depthStencil = addDepthStencil(descriptor);
31
- depthStencil.depthWriteEnabled = value;
32
- },
33
- depthCompare: (parameter, value, descriptor) => {
34
- const depthStencil = addDepthStencil(descriptor);
35
- depthStencil.depthCompare = value;
36
- },
37
- depthFormat: (parameter, value, descriptor) => {
38
- const depthStencil = addDepthStencil(descriptor);
39
- depthStencil.format = value;
40
- },
41
- depthBias: (parameter, value, descriptor) => {
42
- const depthStencil = addDepthStencil(descriptor);
43
- depthStencil.depthBias = value;
44
- },
45
- depthBiasSlopeScale: (parameter, value, descriptor) => {
46
- const depthStencil = addDepthStencil(descriptor);
47
- depthStencil.depthBiasSlopeScale = value;
48
- },
49
- depthBiasClamp: (parameter, value, descriptor) => {
50
- const depthStencil = addDepthStencil(descriptor);
51
- depthStencil.depthBiasClamp = value;
52
- },
53
- // STENCIL
54
- stencilReadMask: (parameter, value, descriptor) => {
55
- const depthStencil = addDepthStencil(descriptor);
56
- depthStencil.stencilReadMask = value;
57
- },
58
- stencilWriteMask: (parameter, value, descriptor) => {
59
- const depthStencil = addDepthStencil(descriptor);
60
- depthStencil.stencilWriteMask = value;
61
- },
62
- stencilCompare: (parameter, value, descriptor) => {
63
- const depthStencil = addDepthStencil(descriptor);
64
- depthStencil.stencilFront.compare = value;
65
- depthStencil.stencilBack.compare = value;
66
- },
67
- stencilPassOperation: (parameter, value, descriptor) => {
68
- const depthStencil = addDepthStencil(descriptor);
69
- depthStencil.stencilFront.passOp = value;
70
- depthStencil.stencilBack.passOp = value;
71
- },
72
- stencilFailOperation: (parameter, value, descriptor) => {
73
- const depthStencil = addDepthStencil(descriptor);
74
- depthStencil.stencilFront.failOp = value;
75
- depthStencil.stencilBack.failOp = value;
76
- },
77
- stencilDepthFailOperation: (parameter, value, descriptor) => {
78
- const depthStencil = addDepthStencil(descriptor);
79
- depthStencil.stencilFront.depthFailOp = value;
80
- depthStencil.stencilBack.depthFailOp = value;
81
- },
82
- // MULTISAMPLE
83
- sampleCount: (parameter, value, descriptor) => {
84
- descriptor.multisample = descriptor.multisample || {};
85
- descriptor.multisample.count = value;
86
- },
87
- sampleMask: (parameter, value, descriptor) => {
88
- descriptor.multisample = descriptor.multisample || {};
89
- descriptor.multisample.mask = value;
90
- },
91
- sampleAlphaToCoverageEnabled: (parameter, value, descriptor) => {
92
- descriptor.multisample = descriptor.multisample || {};
93
- descriptor.multisample.alphaToCoverageEnabled = value;
94
- },
95
- // COLOR
96
- colorMask: (parameter, value, descriptor) => {
97
- const targets = addColorState(descriptor);
98
- targets[0].writeMask = value;
99
- },
100
- blendColorOperation: (parameter, value, descriptor) => {
101
- addColorState(descriptor);
102
- // const targets = addColorState(descriptor);
103
- // const target = targets[0];
104
- // const blend: GPUBlendState = target.blend || {color: {alpha: 0}};
105
- // blend.color = blend.color || {};
106
- // target.blend.color.operation = value;
107
- }
108
- /*
109
- blendColorSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {
110
- addColorState(descriptor);
111
- targets[0].blend = targets[0].blend || {};
112
- targets[0].blend.color = targets[0].blend.color || {};
113
- targets[0].blend.color.srcTarget = value;
114
- },
115
-
116
- blendColorDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {
117
- addColorState(descriptor);
118
- targets[0].blend = targets[0].blend || {};
119
- targets[0].blend.color = targets[0].blend.color || {};
120
- targets[0].blend.color.dstTarget = value;
121
- },
122
-
123
- blendAlphaOperation: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {
124
- addColorState(descriptor);
125
- targets[0].blend = targets[0].blend || {};
126
- targets[0].blend.alpha = targets[0].blend.alpha || {};
127
- targets[0].blend.alpha.operation = value;
128
- },
129
-
130
- blendAlphaSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {
131
- addColorState(descriptor);
132
- targets[0].blend = targets[0].blend || {};
133
- targets[0].blend.alpha = targets[0].blend.alpha || {};
134
- targets[0].blend.alpha.srcTarget = value;
135
- },
136
-
137
- blendAlphaDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {
138
- addColorState(descriptor);
139
- targets[0].blend = targets[0].blend || {};
140
- targets[0].blend.alpha = targets[0].blend.alpha || {};
141
- targets[0].blend.alpha.dstTarget = value;
142
- },
143
- */
12
+ cullMode: (parameter, value, descriptor) => {
13
+ descriptor.primitive = descriptor.primitive || {};
14
+ descriptor.primitive.cullMode = value;
15
+ },
16
+ frontFace: (parameter, value, descriptor) => {
17
+ descriptor.primitive = descriptor.primitive || {};
18
+ descriptor.primitive.frontFace = value;
19
+ },
20
+ depthWriteEnabled: (parameter, value, descriptor) => {
21
+ const depthStencil = addDepthStencil(descriptor);
22
+ depthStencil.depthWriteEnabled = value;
23
+ },
24
+ depthCompare: (parameter, value, descriptor) => {
25
+ const depthStencil = addDepthStencil(descriptor);
26
+ depthStencil.depthCompare = value;
27
+ },
28
+ depthFormat: (parameter, value, descriptor) => {
29
+ const depthStencil = addDepthStencil(descriptor);
30
+ depthStencil.format = value;
31
+ },
32
+ depthBias: (parameter, value, descriptor) => {
33
+ const depthStencil = addDepthStencil(descriptor);
34
+ depthStencil.depthBias = value;
35
+ },
36
+ depthBiasSlopeScale: (parameter, value, descriptor) => {
37
+ const depthStencil = addDepthStencil(descriptor);
38
+ depthStencil.depthBiasSlopeScale = value;
39
+ },
40
+ depthBiasClamp: (parameter, value, descriptor) => {
41
+ const depthStencil = addDepthStencil(descriptor);
42
+ depthStencil.depthBiasClamp = value;
43
+ },
44
+ stencilReadMask: (parameter, value, descriptor) => {
45
+ const depthStencil = addDepthStencil(descriptor);
46
+ depthStencil.stencilReadMask = value;
47
+ },
48
+ stencilWriteMask: (parameter, value, descriptor) => {
49
+ const depthStencil = addDepthStencil(descriptor);
50
+ depthStencil.stencilWriteMask = value;
51
+ },
52
+ stencilCompare: (parameter, value, descriptor) => {
53
+ const depthStencil = addDepthStencil(descriptor);
54
+ depthStencil.stencilFront.compare = value;
55
+ depthStencil.stencilBack.compare = value;
56
+ },
57
+ stencilPassOperation: (parameter, value, descriptor) => {
58
+ const depthStencil = addDepthStencil(descriptor);
59
+ depthStencil.stencilFront.passOp = value;
60
+ depthStencil.stencilBack.passOp = value;
61
+ },
62
+ stencilFailOperation: (parameter, value, descriptor) => {
63
+ const depthStencil = addDepthStencil(descriptor);
64
+ depthStencil.stencilFront.failOp = value;
65
+ depthStencil.stencilBack.failOp = value;
66
+ },
67
+ stencilDepthFailOperation: (parameter, value, descriptor) => {
68
+ const depthStencil = addDepthStencil(descriptor);
69
+ depthStencil.stencilFront.depthFailOp = value;
70
+ depthStencil.stencilBack.depthFailOp = value;
71
+ },
72
+ sampleCount: (parameter, value, descriptor) => {
73
+ descriptor.multisample = descriptor.multisample || {};
74
+ descriptor.multisample.count = value;
75
+ },
76
+ sampleMask: (parameter, value, descriptor) => {
77
+ descriptor.multisample = descriptor.multisample || {};
78
+ descriptor.multisample.mask = value;
79
+ },
80
+ sampleAlphaToCoverageEnabled: (parameter, value, descriptor) => {
81
+ descriptor.multisample = descriptor.multisample || {};
82
+ descriptor.multisample.alphaToCoverageEnabled = value;
83
+ },
84
+ colorMask: (parameter, value, descriptor) => {
85
+ const targets = addColorState(descriptor);
86
+ targets[0].writeMask = value;
87
+ },
88
+ blendColorOperation: (parameter, value, descriptor) => {
89
+ addColorState(descriptor);
90
+ }
144
91
  };
145
92
  const DEFAULT_PIPELINE_DESCRIPTOR = {
146
- // depthStencil: {
147
- // stencilFront: {},
148
- // stencilBack: {},
149
- // // depthWriteEnabled: true,
150
- // // depthCompare: 'less',
151
- // // format: 'depth24plus-stencil8',
152
- // },
153
- primitive: {
154
- cullMode: 'back',
155
- topology: 'triangle-list'
156
- },
157
- vertex: {
158
- module: undefined,
159
- entryPoint: 'main'
160
- },
161
- fragment: {
162
- module: undefined,
163
- entryPoint: 'main',
164
- targets: [
165
- // { format: props.color0Format || 'bgra8unorm' }
166
- ]
167
- },
168
- layout: 'auto'
93
+ primitive: {
94
+ cullMode: 'back',
95
+ topology: 'triangle-list'
96
+ },
97
+ vertex: {
98
+ module: undefined,
99
+ entryPoint: 'main'
100
+ },
101
+ fragment: {
102
+ module: undefined,
103
+ entryPoint: 'main',
104
+ targets: []
105
+ },
106
+ layout: 'auto'
169
107
  };
170
- export function applyParametersToRenderPipelineDescriptor(pipelineDescriptor, parameters = {}) {
171
- // Apply defaults
172
- Object.assign(pipelineDescriptor, { ...DEFAULT_PIPELINE_DESCRIPTOR, ...pipelineDescriptor });
173
- setParameters(pipelineDescriptor, parameters);
108
+ export function applyParametersToRenderPipelineDescriptor(pipelineDescriptor) {
109
+ let parameters = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
110
+ Object.assign(pipelineDescriptor, {
111
+ ...DEFAULT_PIPELINE_DESCRIPTOR,
112
+ ...pipelineDescriptor
113
+ });
114
+ setParameters(pipelineDescriptor, parameters);
174
115
  }
175
- // Apply any supplied parameters
176
116
  function setParameters(pipelineDescriptor, parameters) {
177
- for (const [key, value] of Object.entries(parameters)) {
178
- const setterFunction = PARAMETER_TABLE[key];
179
- if (!setterFunction) {
180
- throw new Error(`Illegal parameter ${key}`);
181
- }
182
- setterFunction(key, value, pipelineDescriptor);
117
+ for (const [key, value] of Object.entries(parameters)) {
118
+ const setterFunction = PARAMETER_TABLE[key];
119
+ if (!setterFunction) {
120
+ throw new Error("Illegal parameter ".concat(key));
183
121
  }
122
+ setterFunction(key, value, pipelineDescriptor);
123
+ }
184
124
  }
185
125
  function addColorState(descriptor) {
186
- descriptor.fragment.targets = descriptor.fragment?.targets || [];
187
- if (!Array.isArray(descriptor.fragment?.targets)) {
188
- throw new Error('colorstate');
189
- }
190
- if (descriptor.fragment?.targets?.length === 0) {
191
- descriptor.fragment.targets?.push({});
192
- }
193
- return descriptor.fragment?.targets;
126
+ var _descriptor$fragment, _descriptor$fragment2, _descriptor$fragment3, _descriptor$fragment4, _descriptor$fragment5;
127
+ descriptor.fragment.targets = ((_descriptor$fragment = descriptor.fragment) === null || _descriptor$fragment === void 0 ? void 0 : _descriptor$fragment.targets) || [];
128
+ if (!Array.isArray((_descriptor$fragment2 = descriptor.fragment) === null || _descriptor$fragment2 === void 0 ? void 0 : _descriptor$fragment2.targets)) {
129
+ throw new Error('colorstate');
130
+ }
131
+ if (((_descriptor$fragment3 = descriptor.fragment) === null || _descriptor$fragment3 === void 0 ? void 0 : (_descriptor$fragment4 = _descriptor$fragment3.targets) === null || _descriptor$fragment4 === void 0 ? void 0 : _descriptor$fragment4.length) === 0) {
132
+ var _descriptor$fragment$;
133
+ (_descriptor$fragment$ = descriptor.fragment.targets) === null || _descriptor$fragment$ === void 0 ? void 0 : _descriptor$fragment$.push({});
134
+ }
135
+ return (_descriptor$fragment5 = descriptor.fragment) === null || _descriptor$fragment5 === void 0 ? void 0 : _descriptor$fragment5.targets;
194
136
  }
137
+ //# sourceMappingURL=webgpu-parameters.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webgpu-parameters.js","names":["addDepthStencil","descriptor","depthStencil","format","stencilFront","stencilBack","depthWriteEnabled","undefined","depthCompare","PARAMETER_TABLE","cullMode","parameter","value","primitive","frontFace","depthFormat","depthBias","depthBiasSlopeScale","depthBiasClamp","stencilReadMask","stencilWriteMask","stencilCompare","compare","stencilPassOperation","passOp","stencilFailOperation","failOp","stencilDepthFailOperation","depthFailOp","sampleCount","multisample","count","sampleMask","mask","sampleAlphaToCoverageEnabled","alphaToCoverageEnabled","colorMask","targets","addColorState","writeMask","blendColorOperation","DEFAULT_PIPELINE_DESCRIPTOR","topology","vertex","module","entryPoint","fragment","layout","applyParametersToRenderPipelineDescriptor","pipelineDescriptor","parameters","arguments","length","Object","assign","setParameters","key","entries","setterFunction","Error","concat","_descriptor$fragment","_descriptor$fragment2","_descriptor$fragment3","_descriptor$fragment4","_descriptor$fragment5","Array","isArray","_descriptor$fragment$","push"],"sources":["../../../src/adapter/helpers/webgpu-parameters.ts"],"sourcesContent":["import {Parameters} from '@luma.gl/api';\n\nfunction addDepthStencil(descriptor: GPURenderPipelineDescriptor): GPUDepthStencilState {\n descriptor.depthStencil = descriptor.depthStencil || {\n // required, set something\n format: 'depth24plus',\n stencilFront: {},\n stencilBack: {},\n // TODO can this cause trouble? Should we set to WebGPU defaults? Are there defaults?\n depthWriteEnabled: undefined!,\n depthCompare: undefined!\n };\n return descriptor.depthStencil;\n}\n\n/**\n * Supports for luma.gl's flat parameter space\n * Populates the corresponding sub-objects in a GPURenderPipelineDescriptor\n */\n// @ts-expect-error\nexport const PARAMETER_TABLE: Record<keyof Parameters, Function> = {\n // RASTERIZATION PARAMETERS\n\n cullMode: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.primitive = descriptor.primitive || {};\n descriptor.primitive.cullMode = value;\n },\n\n frontFace: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.primitive = descriptor.primitive || {};\n descriptor.primitive.frontFace = value;\n },\n\n // DEPTH\n\n depthWriteEnabled: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthWriteEnabled = value;\n },\n\n depthCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthCompare = value;\n },\n\n depthFormat: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.format = value;\n },\n\n depthBias: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBias = value;\n },\n\n depthBiasSlopeScale: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBiasSlopeScale = value;\n },\n\n depthBiasClamp: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBiasClamp = value;\n },\n\n // STENCIL\n\n stencilReadMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilReadMask = value;\n },\n\n stencilWriteMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilWriteMask = value;\n },\n\n stencilCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.compare = value;\n depthStencil.stencilBack.compare = value;\n },\n\n stencilPassOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.passOp = value;\n depthStencil.stencilBack.passOp = value;\n },\n\n stencilFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.failOp = value;\n depthStencil.stencilBack.failOp = value;\n },\n\n stencilDepthFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.depthFailOp = value;\n depthStencil.stencilBack.depthFailOp = value;\n },\n\n // MULTISAMPLE\n\n sampleCount: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.count = value;\n },\n\n sampleMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.mask = value;\n },\n\n sampleAlphaToCoverageEnabled: 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addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.dstTarget = value;\n },\n */\n};\n\nconst DEFAULT_PIPELINE_DESCRIPTOR: GPURenderPipelineDescriptor = {\n // depthStencil: {\n // stencilFront: {},\n // stencilBack: {},\n // // depthWriteEnabled: true,\n // // depthCompare: 'less',\n // // format: 'depth24plus-stencil8',\n // },\n\n primitive: {\n cullMode: 'back',\n topology: 'triangle-list'\n },\n\n vertex: {\n module: undefined!,\n entryPoint: 'main'\n },\n\n fragment: {\n module: undefined!,\n entryPoint: 'main',\n targets: [\n // { format: props.color0Format || 'bgra8unorm' }\n ]\n },\n\n layout: 'auto'\n};\n\nexport function applyParametersToRenderPipelineDescriptor(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters = {}\n): void {\n // Apply defaults\n Object.assign(pipelineDescriptor, {...DEFAULT_PIPELINE_DESCRIPTOR, ...pipelineDescriptor});\n 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@@ -1,6 +1,6 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import { Buffer, BufferProps } from '@luma.gl/api';
3
- import type WebGPUDevice from '../webgpu-device';
3
+ import type { WebGPUDevice } from '../webgpu-device';
4
4
  export default class WebGPUBuffer extends Buffer {
5
5
  readonly device: WebGPUDevice;
6
6
  readonly handle: GPUBuffer;
@@ -1 +1 @@
1
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