@luma.gl/webgl 9.0.17 → 9.1.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +30 -12
  3. package/dist/adapter/converters/texture-formats.d.ts +22 -16
  4. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  5. package/dist/adapter/converters/texture-formats.js +39 -47
  6. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -1
  7. package/dist/adapter/device-helpers/webgl-device-features.js +1 -2
  8. package/dist/adapter/device-helpers/webgl-device-limits.js +1 -1
  9. package/dist/adapter/helpers/webgl-texture-utils.d.ts +300 -0
  10. package/dist/adapter/helpers/webgl-texture-utils.d.ts.map +1 -0
  11. package/dist/adapter/helpers/webgl-texture-utils.js +370 -0
  12. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -1
  13. package/dist/adapter/helpers/webgl-topology-utils.js +0 -4
  14. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  15. package/dist/adapter/resources/webgl-buffer.js +2 -2
  16. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  17. package/dist/adapter/resources/webgl-command-buffer.js +6 -9
  18. package/dist/adapter/resources/webgl-framebuffer.d.ts +32 -5
  19. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  20. package/dist/adapter/resources/webgl-framebuffer.js +42 -60
  21. package/dist/adapter/resources/webgl-render-pass.d.ts +3 -2
  22. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  23. package/dist/adapter/resources/webgl-render-pass.js +18 -7
  24. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  25. package/dist/adapter/resources/webgl-render-pipeline.js +46 -21
  26. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  27. package/dist/adapter/resources/webgl-shader.js +3 -3
  28. package/dist/adapter/resources/webgl-texture-view.d.ts +1 -1
  29. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -1
  30. package/dist/adapter/resources/webgl-texture-view.js +1 -1
  31. package/dist/adapter/resources/webgl-texture.d.ts +76 -172
  32. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  33. package/dist/adapter/resources/webgl-texture.js +397 -511
  34. package/dist/adapter/resources/webgl-vertex-array.d.ts +3 -2
  35. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  36. package/dist/adapter/resources/webgl-vertex-array.js +2 -2
  37. package/dist/adapter/webgl-adapter.d.ts +21 -0
  38. package/dist/adapter/webgl-adapter.d.ts.map +1 -0
  39. package/dist/adapter/webgl-adapter.js +91 -0
  40. package/dist/adapter/webgl-canvas-context.d.ts +3 -1
  41. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  42. package/dist/adapter/webgl-canvas-context.js +2 -0
  43. package/dist/adapter/webgl-device.d.ts +19 -30
  44. package/dist/adapter/webgl-device.d.ts.map +1 -1
  45. package/dist/adapter/webgl-device.js +35 -114
  46. package/dist/classic/accessor.d.ts +22 -1
  47. package/dist/classic/accessor.d.ts.map +1 -1
  48. package/dist/classic/accessor.js +1 -9
  49. package/dist/classic/clear.d.ts.map +1 -1
  50. package/dist/classic/clear.js +2 -5
  51. package/dist/classic/copy-and-blit.d.ts +3 -1
  52. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  53. package/dist/classic/copy-and-blit.js +21 -18
  54. package/dist/classic/format-utils.d.ts.map +1 -1
  55. package/dist/classic/format-utils.js +0 -3
  56. package/dist/classic/typed-array-utils.d.ts +1 -1
  57. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  58. package/dist/context/debug/spector-types.d.ts +1108 -0
  59. package/dist/context/debug/spector-types.d.ts.map +1 -0
  60. package/dist/context/debug/spector-types.js +697 -0
  61. package/dist/context/debug/spector.d.ts +12 -8
  62. package/dist/context/debug/spector.d.ts.map +1 -1
  63. package/dist/context/debug/spector.js +25 -18
  64. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  65. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  66. package/dist/context/debug/webgl-developer-tools.js +2 -5
  67. package/dist/context/parameters/webgl-parameter-tables.js +1 -1
  68. package/dist/context/polyfills/polyfill-webgl1-extensions.d.ts +9 -0
  69. package/dist/context/polyfills/polyfill-webgl1-extensions.d.ts.map +1 -0
  70. package/dist/context/polyfills/polyfill-webgl1-extensions.js +181 -0
  71. package/dist/context/state-tracker/webgl-state-tracker.d.ts +43 -0
  72. package/dist/context/state-tracker/webgl-state-tracker.d.ts.map +1 -0
  73. package/dist/context/state-tracker/{track-context-state.js → webgl-state-tracker.js} +46 -77
  74. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  75. package/dist/context/state-tracker/with-parameters.js +5 -4
  76. package/dist/dist.dev.js +1112 -1380
  77. package/dist/dist.min.js +2 -2
  78. package/dist/index.cjs +1122 -1284
  79. package/dist/index.cjs.map +4 -4
  80. package/dist/index.d.ts +3 -5
  81. package/dist/index.d.ts.map +1 -1
  82. package/dist/index.js +3 -5
  83. package/dist/utils/fill-array.d.ts +8 -0
  84. package/dist/utils/fill-array.d.ts.map +1 -0
  85. package/dist/utils/fill-array.js +26 -0
  86. package/dist/utils/load-script.d.ts +8 -0
  87. package/dist/utils/load-script.d.ts.map +1 -0
  88. package/dist/utils/load-script.js +26 -0
  89. package/dist/utils/split-uniforms-and-bindings.d.ts +9 -0
  90. package/dist/utils/split-uniforms-and-bindings.d.ts.map +1 -0
  91. package/dist/utils/split-uniforms-and-bindings.js +20 -0
  92. package/dist/utils/uid.d.ts +7 -0
  93. package/dist/utils/uid.d.ts.map +1 -0
  94. package/dist/utils/uid.js +14 -0
  95. package/package.json +6 -5
  96. package/src/adapter/converters/device-parameters.ts +31 -13
  97. package/src/adapter/converters/texture-formats.ts +51 -56
  98. package/src/adapter/device-helpers/webgl-device-features.ts +1 -2
  99. package/src/adapter/device-helpers/webgl-device-limits.ts +1 -1
  100. package/src/adapter/helpers/webgl-texture-utils.ts +484 -0
  101. package/src/adapter/helpers/webgl-topology-utils.ts +0 -4
  102. package/src/adapter/resources/webgl-buffer.ts +2 -2
  103. package/src/adapter/resources/webgl-command-buffer.ts +8 -10
  104. package/src/adapter/resources/webgl-framebuffer.ts +22 -56
  105. package/src/adapter/resources/webgl-render-pass.ts +21 -9
  106. package/src/adapter/resources/webgl-render-pipeline.ts +50 -24
  107. package/src/adapter/resources/webgl-shader.ts +4 -4
  108. package/src/adapter/resources/webgl-texture-view.ts +1 -3
  109. package/src/adapter/resources/webgl-texture.ts +445 -784
  110. package/src/adapter/resources/webgl-vertex-array.ts +8 -7
  111. package/src/adapter/webgl-adapter.ts +113 -0
  112. package/src/adapter/webgl-canvas-context.ts +4 -1
  113. package/src/adapter/webgl-device.ts +40 -151
  114. package/src/classic/accessor.ts +31 -11
  115. package/src/classic/clear.ts +3 -6
  116. package/src/classic/copy-and-blit.ts +32 -27
  117. package/src/classic/format-utils.ts +0 -3
  118. package/src/classic/typed-array-utils.ts +1 -1
  119. package/src/context/debug/spector-types.ts +1154 -0
  120. package/src/context/debug/spector.ts +40 -30
  121. package/src/context/debug/webgl-developer-tools.ts +3 -7
  122. package/src/context/parameters/webgl-parameter-tables.ts +3 -3
  123. package/src/context/polyfills/polyfill-webgl1-extensions.ts +202 -0
  124. package/src/context/state-tracker/{track-context-state.ts → webgl-state-tracker.ts} +57 -97
  125. package/src/context/state-tracker/with-parameters.ts +5 -4
  126. package/src/index.ts +5 -13
  127. package/src/utils/fill-array.ts +35 -0
  128. package/src/utils/load-script.ts +30 -0
  129. package/src/utils/split-uniforms-and-bindings.ts +31 -0
  130. package/src/utils/uid.ts +16 -0
  131. package/dist/adapter/objects/constants-to-keys.d.ts +0 -3
  132. package/dist/adapter/objects/constants-to-keys.d.ts.map +0 -1
  133. package/dist/adapter/objects/constants-to-keys.js +0 -22
  134. package/dist/adapter/objects/webgl-renderbuffer.d.ts +0 -43
  135. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +0 -1
  136. package/dist/adapter/objects/webgl-renderbuffer.js +0 -95
  137. package/dist/adapter/objects/webgl-resource.d.ts +0 -32
  138. package/dist/adapter/objects/webgl-resource.d.ts.map +0 -1
  139. package/dist/adapter/objects/webgl-resource.js +0 -114
  140. package/dist/context/state-tracker/track-context-state.d.ts +0 -22
  141. package/dist/context/state-tracker/track-context-state.d.ts.map +0 -1
  142. package/src/adapter/objects/constants-to-keys.ts +0 -27
  143. package/src/adapter/objects/webgl-renderbuffer.ts +0 -132
  144. package/src/adapter/objects/webgl-resource.ts +0 -183
@@ -1,82 +1,208 @@
1
1
  // luma.gl
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
- import { Texture, log, assert, loadImage, isObjectEmpty } from '@luma.gl/core';
4
+ // import {decodeTextureFormat} from '@luma.gl/core';
5
+ // import {Buffer, Texture, log} from '@luma.gl/core';
6
+ import { Texture, log } from '@luma.gl/core';
5
7
  import { GL } from '@luma.gl/constants';
8
+ // import {GLPixelDataType} from '@luma.gl/constants';
6
9
  import { withGLParameters } from "../../context/state-tracker/with-parameters.js";
7
- import { convertTextureFormatToGL, getWebGLTextureParameters, getTextureFormatBytesPerPixel } from "../converters/texture-formats.js";
10
+ // getTextureFormatBytesPerPixel
11
+ import { getTextureFormatWebGL } from "../converters/texture-formats.js";
8
12
  import { convertSamplerParametersToWebGL } from "../converters/sampler-parameters.js";
9
- import { WEBGLBuffer } from "./webgl-buffer.js";
13
+ // import {WEBGLBuffer} from './webgl-buffer';
10
14
  import { WEBGLSampler } from "./webgl-sampler.js";
11
15
  import { WEBGLTextureView } from "./webgl-texture-view.js";
12
- export const DEFAULT_WEBGL_TEXTURE_PROPS = {
13
- // deprecated
14
- parameters: {},
15
- pixelStore: {},
16
- pixels: null,
17
- border: 0,
18
- dataFormat: undefined,
19
- textureUnit: undefined,
20
- target: undefined
21
- };
22
- // Polyfill
16
+ // import type {WebGLSetTextureOptions, WebGLCopyTextureOptions} from '../helpers/webgl-texture-utils';
17
+ import { initializeTextureStorage,
18
+ // clearMipLevel,
19
+ copyCPUImageToMipLevel, copyCPUDataToMipLevel,
20
+ // copyGPUBufferToMipLevel,
21
+ getWebGLTextureTarget } from "../helpers/webgl-texture-utils.js";
22
+ // PORTABLE HELPERS (Move to methods on Texture?)
23
+ /**
24
+ * Normalize TextureData to an array of TextureLevelData / ExternalImages
25
+ * @param data
26
+ * @param options
27
+ * @returns array of TextureLevelData / ExternalImages
28
+ */
29
+ function normalizeTextureData(data, options) {
30
+ let lodArray;
31
+ if (ArrayBuffer.isView(data)) {
32
+ lodArray = [
33
+ {
34
+ // ts-expect-error does data really need to be Uint8ClampedArray?
35
+ data,
36
+ width: options.width,
37
+ height: options.height
38
+ // depth: options.depth
39
+ }
40
+ ];
41
+ }
42
+ else if (!Array.isArray(data)) {
43
+ lodArray = [data];
44
+ }
45
+ else {
46
+ lodArray = data;
47
+ }
48
+ return lodArray;
49
+ }
50
+ /**
51
+ * WebGL... the texture API from hell... hopefully made simpler
52
+ */
23
53
  export class WEBGLTexture extends Texture {
24
- // TODO - remove?
25
- static FACES = [
26
- 34069,
27
- 34070,
28
- 34071,
29
- 34072,
30
- 34073,
31
- 34074
32
- ];
33
54
  MAX_ATTRIBUTES;
34
55
  device;
35
56
  gl;
36
57
  handle;
37
- // (TODO - currently unused in WebGL, but WebGL 2 does support sampler objects) */
38
- sampler = undefined;
39
- view = undefined;
40
- // data;
41
- glFormat = undefined;
42
- type = undefined;
43
- dataFormat = undefined;
44
- mipmaps = undefined;
58
+ sampler = undefined; // TODO - currently unused in WebGL. Create dummy sampler?
59
+ view = undefined; // TODO - currently unused in WebGL. Create dummy view?
60
+ mipmaps = false;
45
61
  /**
46
62
  * @note `target` cannot be modified by bind:
47
63
  * textures are special because when you first bind them to a target,
48
- * they get special information. When you first bind a texture as a
49
- * GL_TEXTURE_2D, you are saying that this texture is a 2D texture.
64
+ * When you first bind a texture as a GL_TEXTURE_2D, you are saying that this texture is a 2D texture.
50
65
  * And it will always be a 2D texture; this state cannot be changed ever.
51
66
  * A texture that was first bound as a GL_TEXTURE_2D, must always be bound as a GL_TEXTURE_2D;
52
67
  * attempting to bind it as GL_TEXTURE_3D will give rise to a run-time error
53
- * */
54
- target;
55
- textureUnit = undefined;
56
- /**
57
- * Program.draw() checks the loaded flag of all textures to avoid
58
- * Textures that are still loading from promises
59
- * Set to true as soon as texture has been initialized with valid data
60
68
  */
61
- loaded = false;
62
- _video;
69
+ glTarget;
70
+ // Texture type
71
+ /** The WebGL format - essentially channel structure */
72
+ glFormat;
73
+ /** The WebGL data format - the type of each channel */
74
+ glType;
75
+ /** The WebGL constant corresponding to the WebGPU style constant in format */
76
+ glInternalFormat;
77
+ /** Whether the internal format is compressed */
78
+ compressed;
79
+ // data;
80
+ // inherited props
81
+ // dimension: ...
82
+ // format: GLTextureTarget;
83
+ // width: number = undefined;
84
+ // height: number = undefined;
85
+ // depth: number = undefined;
86
+ // state
87
+ /** Texture binding slot */
88
+ textureUnit = 0;
89
+ /** For automatically updating video */
90
+ _video = null;
63
91
  constructor(device, props) {
64
- super(device, { ...DEFAULT_WEBGL_TEXTURE_PROPS, format: 'rgba8unorm', ...props });
92
+ // Note: Clear out `props.data` so that we don't hold a reference to any big memory chunks
93
+ super(device, { ...Texture.defaultProps, ...props, data: undefined });
65
94
  this.device = device;
66
95
  this.gl = this.device.gl;
67
- this.handle = this.props.handle || this.gl.createTexture();
68
- this.device.setSpectorMetadata(this.handle, { ...this.props, data: typeof this.props.data }); // {name: this.props.id};
69
- this.glFormat = 6408;
70
- this.target = getWebGLTextureTarget(this.props);
71
- // Program.draw() checks the loaded flag of all textures
72
- this.loaded = false;
73
- // Signature: new Texture2D(gl, {data: url})
74
- if (typeof this.props?.data === 'string') {
75
- Object.assign(this.props, { data: loadImage(this.props.data) });
96
+ // Note: In WebGL the texture target defines the type of texture on first bind.
97
+ this.glTarget = getWebGLTextureTarget(this.props.dimension);
98
+ // The target format of this texture
99
+ const format = getTextureFormatWebGL(this.props.format);
100
+ this.glInternalFormat = format.internalFormat;
101
+ this.glFormat = format.format;
102
+ this.glType = format.type;
103
+ this.compressed = format.compressed;
104
+ if (typeof HTMLVideoElement !== 'undefined' &&
105
+ props.data instanceof HTMLVideoElement &&
106
+ // @ts-expect-error
107
+ props.data.readyState < HTMLVideoElement.HAVE_METADATA) {
108
+ const video = props.data;
109
+ this._video = null; // Declare member before the object is sealed
110
+ video.addEventListener('loadeddata', () => this.initialize(props));
76
111
  }
77
- this.initialize(this.props);
112
+ // We removed data, we need to add it again.
113
+ // @ts-expect-error
114
+ this.initialize({ ...this.props, data: props.data });
78
115
  Object.seal(this);
79
116
  }
117
+ /**
118
+ * Initialize texture with supplied props
119
+ */
120
+ // eslint-disable-next-line max-statements
121
+ initialize(props = {}) {
122
+ this.handle = this.props.handle || this.gl.createTexture();
123
+ this.device.setSpectorMetadata(this.handle, { ...this.props, data: typeof this.props.data });
124
+ const data = props.data;
125
+ // const {parameters = {} as Record<GL, any>} = props;
126
+ let { width, height } = props;
127
+ if (!width || !height) {
128
+ const textureSize = Texture.getTextureDataSize(data);
129
+ width = textureSize?.width || 1;
130
+ height = textureSize?.height || 1;
131
+ }
132
+ // Store opts for accessors
133
+ this.width = width;
134
+ this.height = height;
135
+ this.depth = props.depth;
136
+ // Set texture sampler parameters
137
+ this.setSampler(props.sampler);
138
+ // @ts-ignore
139
+ this.view = new WEBGLTextureView(this.device, { ...this.props, texture: this });
140
+ this.bind();
141
+ if (!this.props.data) {
142
+ initializeTextureStorage(this.gl, this.mipLevels, this);
143
+ }
144
+ if (props.data) {
145
+ // prettier-ignore
146
+ switch (props.dimension) {
147
+ case '1d':
148
+ this.setTexture1DData(props.data);
149
+ break;
150
+ case '2d':
151
+ this.setTexture2DData(props.data);
152
+ break;
153
+ case '3d':
154
+ this.setTexture3DData(props.data);
155
+ break;
156
+ case 'cube':
157
+ this.setTextureCubeData(props.data);
158
+ break;
159
+ case '2d-array':
160
+ this.setTextureArrayData(props.data);
161
+ break;
162
+ case 'cube-array':
163
+ this.setTextureCubeArrayData(props.data);
164
+ break;
165
+ // @ts-expect-error
166
+ default: throw new Error(props.dimension);
167
+ }
168
+ }
169
+ this.mipmaps = Boolean(props.mipmaps);
170
+ if (this.mipmaps) {
171
+ this.generateMipmap();
172
+ }
173
+ // if (isVideo) {
174
+ // this._video = {
175
+ // video: data,
176
+ // // TODO - should we be using the sampler parameters here?
177
+ // parameters: {},
178
+ // // @ts-expect-error HTMLVideoElement.HAVE_CURRENT_DATA is not declared
179
+ // lastTime: data.readyState >= HTMLVideoElement.HAVE_CURRENT_DATA ? data.currentTime : -1
180
+ // };
181
+ // }
182
+ }
183
+ /*
184
+ initializeCube(props?: TextureProps): void {
185
+ const {mipmaps = true} = props; // , parameters = {} as Record<GL, any>} = props;
186
+
187
+ // Store props for accessors
188
+ // this.props = props;
189
+
190
+ // @ts-expect-error
191
+ this.setCubeMapData(props).then(() => {
192
+ // TODO - should genMipmap() be called on the cubemap or on the faces?
193
+ // TODO - without generateMipmap() cube textures do not work at all!!! Why?
194
+ if (mipmaps) {
195
+ this.generateMipmap(props);
196
+ }
197
+
198
+ this.setSampler(props.sampler);
199
+
200
+ // v8 compatibility?
201
+ // const {parameters = {} as Record<GL, any>} = props;
202
+ // this._setSamplerParameters(parameters);
203
+ });
204
+ }
205
+ */
80
206
  destroy() {
81
207
  if (this.handle) {
82
208
  this.gl.deleteTexture(this.handle);
@@ -92,109 +218,6 @@ export class WEBGLTexture extends Texture {
92
218
  createView(props) {
93
219
  return new WEBGLTextureView(this.device, { ...props, texture: this });
94
220
  }
95
- // eslint-disable-next-line max-statements
96
- initialize(props = {}) {
97
- // Cube textures
98
- if (this.props.dimension === 'cube') {
99
- return this.initializeCube(props);
100
- }
101
- let data = props.data;
102
- if (data instanceof Promise) {
103
- data.then(resolvedImageData => this.initialize(Object.assign({}, props, {
104
- pixels: resolvedImageData,
105
- data: resolvedImageData
106
- })));
107
- return this;
108
- }
109
- const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;
110
- // @ts-expect-error
111
- if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {
112
- this._video = null; // Declare member before the object is sealed
113
- // @ts-expect-error
114
- data.addEventListener('loadeddata', () => this.initialize(props));
115
- return this;
116
- }
117
- const { parameters = {} } = props;
118
- const { pixels = null, pixelStore = {}, textureUnit = undefined, mipmaps = true } = props;
119
- // pixels variable is for API compatibility purpose
120
- if (!data) {
121
- // TODO - This looks backwards? Commenting out for now until we decide
122
- // which prop to use
123
- // log.deprecated('data', 'pixels')();
124
- data = pixels;
125
- }
126
- let { width, height, dataFormat, type, compressed = false } = props;
127
- const { depth = 0 } = props;
128
- const glFormat = convertTextureFormatToGL(props.format);
129
- // Deduce width and height
130
- ({ width, height, compressed, dataFormat, type } = this._deduceParameters({
131
- format: props.format,
132
- type,
133
- dataFormat,
134
- compressed,
135
- data,
136
- width,
137
- height
138
- }));
139
- // Store opts for accessors
140
- this.width = width;
141
- this.height = height;
142
- // this.depth = depth;
143
- this.glFormat = glFormat;
144
- this.type = type;
145
- this.dataFormat = dataFormat;
146
- this.textureUnit = textureUnit;
147
- if (Number.isFinite(this.textureUnit)) {
148
- this.gl.activeTexture(33984 + this.textureUnit);
149
- this.gl.bindTexture(this.target, this.handle);
150
- }
151
- this.mipmaps = mipmaps;
152
- this.setImageData({
153
- data,
154
- width,
155
- height,
156
- depth,
157
- format: glFormat,
158
- type,
159
- dataFormat,
160
- // @ts-expect-error
161
- parameters: pixelStore,
162
- compressed
163
- });
164
- // Set texture sampler parameters
165
- this.setSampler(props.sampler);
166
- this._setSamplerParameters(parameters);
167
- this.view = this.createView({ ...this.props, mipLevelCount: 1, arrayLayerCount: 1 });
168
- if (mipmaps && this.device.isTextureFormatFilterable(props.format)) {
169
- this.generateMipmap();
170
- }
171
- if (isVideo) {
172
- this._video = {
173
- video: data,
174
- parameters,
175
- // @ts-expect-error
176
- lastTime: data.readyState >= HTMLVideoElement.HAVE_CURRENT_DATA ? data.currentTime : -1
177
- };
178
- }
179
- return this;
180
- }
181
- initializeCube(props) {
182
- const { mipmaps = true, parameters = {} } = props;
183
- // Store props for accessors
184
- // this.props = props;
185
- // @ts-expect-error
186
- this.setCubeMapImageData(props).then(() => {
187
- this.loaded = true;
188
- // TODO - should genMipmap() be called on the cubemap or on the faces?
189
- // TODO - without generateMipmap() cube textures do not work at all!!! Why?
190
- if (mipmaps) {
191
- this.generateMipmap(props);
192
- }
193
- this.setSampler(props.sampler);
194
- this._setSamplerParameters(parameters);
195
- });
196
- return this;
197
- }
198
221
  setSampler(sampler = {}) {
199
222
  let samplerProps;
200
223
  if (sampler instanceof WEBGLSampler) {
@@ -207,329 +230,122 @@ export class WEBGLTexture extends Texture {
207
230
  }
208
231
  const parameters = convertSamplerParametersToWebGL(samplerProps);
209
232
  this._setSamplerParameters(parameters);
210
- return this;
211
233
  }
212
- /**
213
- * If size has changed, reinitializes with current format
214
- * @note note clears image and mipmaps
215
- */
216
- resize(options) {
217
- const { height, width, mipmaps = false } = options;
218
- if (width !== this.width || height !== this.height) {
219
- return this.initialize({
220
- width,
221
- height,
222
- format: this.format,
223
- type: this.type,
224
- dataFormat: this.dataFormat,
225
- mipmaps
226
- });
227
- }
228
- return this;
229
- }
230
- /** Update external texture (video frame) */
234
+ /** Update external texture (video frame or canvas) */
231
235
  update() {
232
- if (this._video) {
233
- const { video, parameters, lastTime } = this._video;
234
- // @ts-expect-error
235
- if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {
236
- return;
237
- }
238
- this.setSubImageData({
239
- data: video,
240
- parameters
241
- });
242
- if (this.mipmaps) {
243
- this.generateMipmap();
244
- }
245
- this._video.lastTime = video.currentTime;
246
- }
236
+ log.warn('Texture.update() not implemented');
237
+ // if (this._video) {
238
+ // const {video, parameters, lastTime} = this._video;
239
+ // // @ts-expect-error
240
+ // if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {
241
+ // return;
242
+ // }
243
+ // this.setSubImageData({
244
+ // data: video,
245
+ // parameters
246
+ // });
247
+ // if (this.mipmaps) {
248
+ // this.generateMipmap();
249
+ // }
250
+ // this._video.lastTime = video.currentTime;
251
+ // }
247
252
  }
248
253
  // Call to regenerate mipmaps after modifying texture(s)
249
254
  generateMipmap(params = {}) {
255
+ if (!this.props.data) {
256
+ return;
257
+ }
250
258
  this.mipmaps = true;
251
- this.gl.bindTexture(this.target, this.handle);
259
+ this.gl.bindTexture(this.glTarget, this.handle);
252
260
  withGLParameters(this.gl, params, () => {
253
- this.gl.generateMipmap(this.target);
261
+ this.gl.generateMipmap(this.glTarget);
254
262
  });
255
- this.gl.bindTexture(this.target, null);
256
- return this;
263
+ this.gl.bindTexture(this.glTarget, null);
257
264
  }
258
- /*
259
- * Allocates storage
260
- * @param {*} pixels -
261
- * null - create empty texture of specified format
262
- * Typed array - init from image data in typed array
263
- * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer
264
- * HTMLImageElement|Image - Inits with content of image. Auto width/height
265
- * HTMLCanvasElement - Inits with contents of canvas. Auto width/height
266
- * HTMLVideoElement - Creates video texture. Auto width/height
267
- *
268
- * @param width -
269
- * @param height -
270
- * @param mipMapLevel -
271
- * @param {GLenum} format - format of image data.
272
- * @param {GLenum} type
273
- * - format of array (autodetect from type) or
274
- * - (WEBGL2) format of buffer
275
- * @param {Number} offset - (WEBGL2) offset from start of buffer
276
- * @parameters - temporary settings to be applied, can be used to supply pixel store settings.
277
- */
278
- // eslint-disable-next-line max-statements, complexity
279
- setImageData(options) {
280
- if (this.props.dimension === '3d' || this.props.dimension === '2d-array') {
281
- return this.setImageData3D(options);
282
- }
283
- this.trackDeallocatedMemory('Texture');
284
- const { target = this.target, pixels = null, level = 0, glFormat = this.glFormat, offset = 0, parameters = {} } = options;
285
- let { data = null, type = this.type, width = this.width, height = this.height, dataFormat = this.dataFormat, compressed = false } = options;
286
- // pixels variable is for API compatibility purpose
287
- if (!data) {
288
- data = pixels;
289
- }
290
- ({ type, dataFormat, compressed, width, height } = this._deduceParameters({
291
- format: this.props.format,
292
- type,
293
- dataFormat,
294
- compressed,
295
- data,
296
- width,
297
- height
298
- }));
299
- const { gl } = this;
300
- gl.bindTexture(this.target, this.handle);
301
- let dataType = null;
302
- ({ data, dataType } = this._getDataType({ data, compressed }));
303
- withGLParameters(this.gl, parameters, () => {
304
- switch (dataType) {
305
- case 'null':
306
- gl.texImage2D(target, level, glFormat, width, height, 0 /* border*/, dataFormat, type, data);
307
- break;
308
- case 'typed-array':
309
- gl.texImage2D(target, level, glFormat, width, height, 0, // border (must be 0)
310
- dataFormat, type, data, offset);
311
- break;
312
- case 'buffer':
313
- // WebGL2 enables creating textures directly from a WebGL buffer
314
- this.device.gl.bindBuffer(35052, data.handle || data);
315
- this.device.gl.texImage2D(target, level, glFormat, width, height, 0 /* border*/, dataFormat, type, offset);
316
- this.device.gl.bindBuffer(35052, null);
317
- break;
318
- case 'browser-object':
319
- gl.texImage2D(target, level, glFormat, width, height, 0 /* border*/, dataFormat, type, data);
320
- break;
321
- case 'compressed':
322
- for (const [levelIndex, levelData] of data.entries()) {
323
- gl.compressedTexImage2D(target, levelIndex, levelData.format, levelData.width, levelData.height, 0 /* border, must be 0 */, levelData.data);
324
- }
325
- break;
326
- default:
327
- assert(false, 'Unknown image data type');
328
- }
329
- });
330
- if (data && data.byteLength) {
331
- this.trackAllocatedMemory(data.byteLength, 'Texture');
265
+ // Image Data Setters
266
+ copyExternalImage(options) {
267
+ const size = Texture.getExternalImageSize(options.image);
268
+ const opts = { ...Texture.defaultCopyExternalImageOptions, ...size, ...options };
269
+ const { depth, mipLevel: lodLevel, image } = opts;
270
+ this.bind();
271
+ this._setMipLevel(depth, lodLevel, image);
272
+ this.unbind();
273
+ return { width: opts.width, height: opts.height };
274
+ }
275
+ setTexture1DData(data) {
276
+ throw new Error('setTexture1DData not supported in WebGL.');
277
+ }
278
+ /** Set a simple texture */
279
+ setTexture2DData(lodData, depth = 0) {
280
+ this.bind();
281
+ const lodArray = normalizeTextureData(lodData, this);
282
+ // If the user provides multiple LODs, then automatic mipmap
283
+ // generation generateMipmap() should be disabled to avoid overwriting them.
284
+ if (lodArray.length > 1 && this.props.mipmaps !== false) {
285
+ log.warn(`Texture ${this.id} mipmap and multiple LODs.`)();
332
286
  }
333
- else {
334
- const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format);
335
- this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');
287
+ for (let lodLevel = 0; lodLevel < lodArray.length; lodLevel++) {
288
+ const imageData = lodArray[lodLevel];
289
+ this._setMipLevel(depth, lodLevel, imageData);
336
290
  }
337
- this.loaded = true;
338
- return this;
291
+ this.unbind();
339
292
  }
340
293
  /**
341
- * Redefines an area of an existing texture
342
- * Note: does not allocate storage
343
- * Redefines an area of an existing texture
294
+ * Sets a 3D texture
295
+ * @param data
344
296
  */
345
- setSubImageData({ target = this.target, pixels = null, data = null, x = 0, y = 0, width = this.width, height = this.height, level = 0, glFormat = this.glFormat, type = this.type, dataFormat = this.dataFormat, compressed = false, offset = 0, parameters = {} }) {
346
- ({ type, dataFormat, compressed, width, height } = this._deduceParameters({
347
- format: this.props.format,
348
- type,
349
- dataFormat,
350
- compressed,
351
- data,
352
- width,
353
- height
354
- }));
355
- assert(this.depth === 1, 'texSubImage not supported for 3D textures');
356
- // pixels variable is for API compatibility purpose
357
- if (!data) {
358
- data = pixels;
297
+ setTexture3DData(data) {
298
+ if (this.props.dimension !== '3d') {
299
+ throw new Error(this.id);
359
300
  }
360
- // Support ndarrays
361
- if (data && data.data) {
362
- const ndarray = data;
363
- data = ndarray.data;
364
- width = ndarray.shape[0];
365
- height = ndarray.shape[1];
366
- }
367
- // Support buffers
368
- if (data instanceof WEBGLBuffer) {
369
- data = data.handle;
301
+ if (ArrayBuffer.isView(data)) {
302
+ this.bind();
303
+ copyCPUDataToMipLevel(this.device.gl, data, this);
304
+ this.unbind();
370
305
  }
371
- this.gl.bindTexture(this.target, this.handle);
372
- withGLParameters(this.gl, parameters, () => {
373
- // TODO - x,y parameters
374
- if (compressed) {
375
- this.gl.compressedTexSubImage2D(target, level, x, y, width, height, glFormat, data);
376
- }
377
- else if (data === null) {
378
- this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);
379
- }
380
- else if (ArrayBuffer.isView(data)) {
381
- this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data, offset);
382
- }
383
- else if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {
384
- // WebGL2 allows us to create texture directly from a WebGL buffer
385
- // This texImage2D signature uses currently bound GL.PIXEL_UNPACK_BUFFER
386
- this.device.gl.bindBuffer(35052, data);
387
- this.device.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, offset);
388
- this.device.gl.bindBuffer(35052, null);
389
- }
390
- else {
391
- // Assume data is a browser supported object (ImageData, Canvas, ...)
392
- this.device.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data);
393
- }
394
- });
395
- this.gl.bindTexture(this.target, null);
396
306
  }
397
307
  /**
398
- * Defines a two-dimensional texture image or cube-map texture image with
399
- * pixels from the current framebuffer (rather than from client memory).
400
- * (gl.copyTexImage2D wrapper)
401
- *
402
- * Note that binding a texture into a Framebuffer's color buffer and
403
- * rendering can be faster.
308
+ * Set a Texture Cube Data
309
+ * @todo - could support TextureCubeArray with depth
310
+ * @param data
311
+ * @param index
404
312
  */
405
- copyFramebuffer(opts = {}) {
406
- log.error('Texture.copyFramebuffer({...}) is no logner supported, use copyToTexture(source, target, opts})')();
407
- return null;
408
- }
409
- getActiveUnit() {
410
- return this.gl.getParameter(34016) - 33984;
411
- }
412
- bind(textureUnit = this.textureUnit) {
413
- const { gl } = this;
414
- if (textureUnit !== undefined) {
415
- this.textureUnit = textureUnit;
416
- gl.activeTexture(33984 + textureUnit);
313
+ setTextureCubeData(data, depth = 0) {
314
+ if (this.props.dimension !== 'cube') {
315
+ throw new Error(this.id);
417
316
  }
418
- gl.bindTexture(this.target, this.handle);
419
- return textureUnit;
420
- }
421
- unbind(textureUnit = this.textureUnit) {
422
- const { gl } = this;
423
- if (textureUnit !== undefined) {
424
- this.textureUnit = textureUnit;
425
- gl.activeTexture(33984 + textureUnit);
317
+ for (const face of Texture.CubeFaces) {
318
+ this.setTextureCubeFaceData(data[face], face);
426
319
  }
427
- gl.bindTexture(this.target, null);
428
- return textureUnit;
429
320
  }
430
- // PRIVATE METHODS
431
- _getDataType({ data, compressed = false }) {
432
- if (compressed) {
433
- return { data, dataType: 'compressed' };
434
- }
435
- if (data === null) {
436
- return { data, dataType: 'null' };
437
- }
438
- if (ArrayBuffer.isView(data)) {
439
- return { data, dataType: 'typed-array' };
440
- }
441
- if (data instanceof WEBGLBuffer) {
442
- return { data: data.handle, dataType: 'buffer' };
443
- }
444
- // Raw WebGL handle (not a luma wrapper)
445
- if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {
446
- return { data, dataType: 'buffer' };
321
+ /**
322
+ * Sets an entire texture array
323
+ * @param data
324
+ */
325
+ setTextureArrayData(data) {
326
+ if (this.props.dimension !== '2d-array') {
327
+ throw new Error(this.id);
447
328
  }
448
- // Assume data is a browser supported object (ImageData, Canvas, ...)
449
- return { data, dataType: 'browser-object' };
329
+ throw new Error('setTextureArrayData not implemented.');
450
330
  }
451
- // HELPER METHODS
452
- _deduceParameters(opts) {
453
- const { format, data } = opts;
454
- let { width, height, dataFormat, type, compressed } = opts;
455
- // Deduce format and type from format
456
- const parameters = getWebGLTextureParameters(format);
457
- dataFormat = dataFormat || parameters.dataFormat;
458
- type = type || parameters.type;
459
- compressed = compressed || parameters.compressed;
460
- ({ width, height } = this._deduceImageSize(data, width, height));
461
- return { dataFormat, type, compressed, width, height, format, data };
331
+ /**
332
+ * Sets an entire texture cube array
333
+ * @param data
334
+ */
335
+ setTextureCubeArrayData(data) {
336
+ throw new Error('setTextureCubeArrayData not supported in WebGL2.');
462
337
  }
463
- // eslint-disable-next-line complexity
464
- _deduceImageSize(data, width, height) {
465
- let size;
466
- if (typeof ImageData !== 'undefined' && data instanceof ImageData) {
467
- size = { width: data.width, height: data.height };
468
- }
469
- else if (typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) {
470
- size = { width: data.naturalWidth, height: data.naturalHeight };
471
- }
472
- else if (typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) {
473
- size = { width: data.width, height: data.height };
474
- }
475
- else if (typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) {
476
- size = { width: data.width, height: data.height };
477
- }
478
- else if (typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) {
479
- size = { width: data.videoWidth, height: data.videoHeight };
480
- }
481
- else if (!data) {
482
- size = { width: width >= 0 ? width : 1, height: height >= 0 ? height : 1 };
483
- }
484
- else {
485
- size = { width, height };
486
- }
487
- assert(size, 'Could not deduced texture size');
488
- assert(width === undefined || size.width === width, 'Deduced texture width does not match supplied width');
489
- assert(height === undefined || size.height === height, 'Deduced texture height does not match supplied height');
490
- return size;
491
- }
492
- // CUBE MAP METHODS
493
- /* eslint-disable max-statements, max-len */
494
- async setCubeMapImageData(options) {
495
- const { gl } = this;
496
- const { width, height, pixels, data, format = 6408, type = 5121 } = options;
497
- const imageDataMap = pixels || data;
498
- // pixel data (imageDataMap) is an Object from Face to Image or Promise.
499
- // For example:
500
- // {
501
- // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,
502
- // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,
503
- // ... }
504
- // To provide multiple level-of-details (LODs) this can be Face to Array
505
- // of Image or Promise, like this
506
- // {
507
- // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],
508
- // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],
509
- // ... }
510
- const resolvedFaces = await Promise.all(WEBGLTexture.FACES.map(face => {
511
- const facePixels = imageDataMap[face];
512
- return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);
513
- }));
514
- this.bind();
515
- WEBGLTexture.FACES.forEach((face, index) => {
516
- if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {
517
- // If the user provides multiple LODs, then automatic mipmap
518
- // generation generateMipmap() should be disabled to avoid overwritting them.
519
- log.warn(`${this.id} has mipmap and multiple LODs.`)();
520
- }
521
- resolvedFaces[index].forEach((image, lodLevel) => {
522
- // TODO: adjust width & height for LOD!
523
- if (width && height) {
524
- gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*/, format, type, image);
525
- }
526
- else {
527
- gl.texImage2D(face, lodLevel, format, format, type, image);
528
- }
529
- });
530
- });
531
- this.unbind();
338
+ setTextureCubeFaceData(lodData, face, depth = 0) {
339
+ // assert(this.props.dimension === 'cube');
340
+ // If the user provides multiple LODs, then automatic mipmap
341
+ // generation generateMipmap() should be disabled to avoid overwriting them.
342
+ if (Array.isArray(lodData) && lodData.length > 1 && this.props.mipmaps !== false) {
343
+ log.warn(`${this.id} has mipmap and multiple LODs.`)();
344
+ }
345
+ const faceDepth = Texture.CubeFaces.indexOf(face);
346
+ this.setTexture2DData(lodData, faceDepth);
532
347
  }
348
+ // INTERNAL METHODS
533
349
  /** @todo update this method to accept LODs */
534
350
  setImageDataForFace(options) {
535
351
  const { face, width, height, pixels, data, format = 6408, type = 5121
@@ -551,85 +367,155 @@ export class WEBGLTexture extends Texture {
551
367
  else {
552
368
  gl.texImage2D(face, 0, format, format, type, imageData);
553
369
  }
554
- return this;
555
370
  }
556
- /** Image 3D copies from Typed Array or WebGLBuffer */
557
- setImageData3D(options) {
558
- const { level = 0, dataFormat, format, type, // = GL.UNSIGNED_BYTE,
559
- width, height, depth = 1, offset = 0, data, parameters = {} } = options;
560
- this.trackDeallocatedMemory('Texture');
561
- this.gl.bindTexture(this.target, this.handle);
562
- const webglTextureFormat = getWebGLTextureParameters(format);
563
- withGLParameters(this.gl, parameters, () => {
564
- if (ArrayBuffer.isView(data)) {
565
- this.gl.texImage3D(this.target, level, webglTextureFormat.format, width, height, depth, 0 /* border, must be 0 */, webglTextureFormat.dataFormat, webglTextureFormat.type, // dataType: getWebGL,
566
- data);
371
+ _getImageDataMap(faceData) {
372
+ for (let i = 0; i < Texture.CubeFaces.length; ++i) {
373
+ const faceName = Texture.CubeFaces[i];
374
+ if (faceData[faceName]) {
375
+ faceData[34069 + i] = faceData[faceName];
376
+ delete faceData[faceName];
567
377
  }
568
- if (data instanceof WEBGLBuffer) {
569
- this.gl.bindBuffer(35052, data.handle);
570
- this.gl.texImage3D(this.target, level, dataFormat, width, height, depth, 0 /* border, must be 0 */, format, type, offset);
571
- }
572
- });
573
- if (data && data.byteLength) {
574
- this.trackAllocatedMemory(data.byteLength, 'Texture');
575
- }
576
- else {
577
- const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format);
578
- this.trackAllocatedMemory(this.width * this.height * this.depth * bytesPerPixel, 'Texture');
579
378
  }
580
- this.loaded = true;
581
- return this;
379
+ return faceData;
582
380
  }
583
381
  // RESOURCE METHODS
584
382
  /**
585
383
  * Sets sampler parameters on texture
586
384
  */
587
385
  _setSamplerParameters(parameters) {
588
- // NPOT parameters may populate an empty object
589
- if (isObjectEmpty(parameters)) {
590
- return;
591
- }
592
- logParameters(parameters);
593
- this.gl.bindTexture(this.target, this.handle);
386
+ log.log(1, 'texture sampler parameters', parameters)();
387
+ this.gl.bindTexture(this.glTarget, this.handle);
594
388
  for (const [pname, pvalue] of Object.entries(parameters)) {
595
389
  const param = Number(pname);
596
390
  const value = pvalue;
597
- // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.
391
+ // Apparently integer/float issues require two different texture parameter setting functions in JavaScript.
598
392
  // For now, pick the float version for parameters specified as GLfloat.
599
393
  switch (param) {
600
394
  case 33082:
601
395
  case 33083:
602
- this.gl.texParameterf(this.target, param, value);
396
+ this.gl.texParameterf(this.glTarget, param, value);
397
+ break;
398
+ case 10241:
399
+ this.gl.texParameteri(this.glTarget, param, value);
400
+ break;
401
+ case 10242:
402
+ case 10243:
403
+ this.gl.texParameteri(this.glTarget, param, value);
404
+ break;
405
+ case 34046:
406
+ // We have to query feature before using it
407
+ if (this.device.features.has('texture-filterable-anisotropic-webgl')) {
408
+ this.gl.texParameteri(this.glTarget, param, value);
409
+ }
603
410
  break;
604
411
  default:
605
- this.gl.texParameteri(this.target, param, value);
412
+ this.gl.texParameteri(this.glTarget, param, value);
606
413
  break;
607
414
  }
608
415
  }
609
- this.gl.bindTexture(this.target, null);
610
- return;
416
+ this.gl.bindTexture(this.glTarget, null);
611
417
  }
612
- }
613
- // HELPERS
614
- function getWebGLTextureTarget(props) {
615
- switch (props.dimension) {
616
- // supported in WebGL
617
- case '2d':
618
- return 3553;
619
- case 'cube':
620
- return 34067;
621
- // supported in WebGL2
622
- case '2d-array':
623
- return 35866;
624
- case '3d':
625
- return 32879;
626
- // not supported in any WebGL version
627
- case '1d':
628
- case 'cube-array':
629
- default:
630
- throw new Error(props.dimension);
418
+ // CLASSIC
419
+ /*
420
+ setCubeMapData(options: {
421
+ width: number;
422
+ height: number;
423
+ data: Record<GL, Texture2DData> | Record<TextureCubeFace, Texture2DData>;
424
+ format?: any;
425
+ type?: any;
426
+ /** @deprecated Use .data *
427
+ pixels: any;
428
+ }): void {
429
+ const {gl} = this;
430
+
431
+ const {width, height, pixels, data, format = GL.RGBA, type = GL.UNSIGNED_BYTE} = options;
432
+
433
+ // pixel data (imageDataMap) is an Object from Face to Image or Promise.
434
+ // For example:
435
+ // {
436
+ // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,
437
+ // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,
438
+ // ... }
439
+ // To provide multiple level-of-details (LODs) this can be Face to Array
440
+ // of Image or Promise, like this
441
+ // {
442
+ // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],
443
+ // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],
444
+ // ... }
445
+
446
+ const imageDataMap = this._getImageDataMap(pixels || data);
447
+
448
+ const resolvedFaces = WEBGLTexture.FACES.map(face => {
449
+ const facePixels = imageDataMap[face];
450
+ return Array.isArray(facePixels) ? facePixels : [facePixels];
451
+ });
452
+ this.bind();
453
+
454
+ WEBGLTexture.FACES.forEach((face, index) => {
455
+ if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {
456
+ // If the user provides multiple LODs, then automatic mipmap
457
+ // generation generateMipmap() should be disabled to avoid overwritting them.
458
+ log.warn(`${this.id} has mipmap and multiple LODs.`)();
459
+ }
460
+ resolvedFaces[index].forEach((image, lodLevel) => {
461
+ // TODO: adjust width & height for LOD!
462
+ if (width && height) {
463
+ gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*, format, type, image);
464
+ } else {
465
+ gl.texImage2D(face, lodLevel, format, format, type, image);
466
+ }
467
+ });
468
+ });
469
+
470
+ this.unbind();
471
+ }
472
+ */
473
+ // INTERNAL SETTERS
474
+ /**
475
+ * Copy a region of data from a CPU memory buffer into this texture.
476
+ * @todo - GLUnpackParameters parameters
477
+ */
478
+ _setMipLevel(depth, level, textureData, glTarget = this.glTarget) {
479
+ // if (!textureData) {
480
+ // clearMipLevel(this.device.gl, {...this, depth, level});
481
+ // return;
482
+ // }
483
+ if (Texture.isExternalImage(textureData)) {
484
+ copyCPUImageToMipLevel(this.device.gl, textureData, { ...this, depth, level, glTarget });
485
+ return;
486
+ }
487
+ // @ts-expect-error
488
+ if (Texture.isTextureLevelData(textureData)) {
489
+ copyCPUDataToMipLevel(this.device.gl, textureData.data, {
490
+ ...this,
491
+ depth,
492
+ level,
493
+ glTarget
494
+ });
495
+ return;
496
+ }
497
+ throw new Error('Texture: invalid image data');
498
+ }
499
+ // HELPERS
500
+ getActiveUnit() {
501
+ return this.gl.getParameter(34016) - 33984;
502
+ }
503
+ bind(textureUnit) {
504
+ const { gl } = this;
505
+ if (textureUnit !== undefined) {
506
+ this.textureUnit = textureUnit;
507
+ gl.activeTexture(33984 + textureUnit);
508
+ }
509
+ gl.bindTexture(this.glTarget, this.handle);
510
+ return textureUnit;
511
+ }
512
+ unbind(textureUnit) {
513
+ const { gl } = this;
514
+ if (textureUnit !== undefined) {
515
+ this.textureUnit = textureUnit;
516
+ gl.activeTexture(33984 + textureUnit);
517
+ }
518
+ gl.bindTexture(this.glTarget, null);
519
+ return textureUnit;
631
520
  }
632
- }
633
- function logParameters(parameters) {
634
- log.log(1, 'texture sampler parameters', parameters)();
635
521
  }