@luma.gl/webgl 9.0.0-beta.1 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +295 -156
  3. package/dist/adapter/converters/sampler-parameters.d.ts +0 -4
  4. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.js +73 -67
  6. package/dist/adapter/converters/shader-formats.d.ts.map +1 -1
  7. package/dist/adapter/converters/shader-formats.js +53 -46
  8. package/dist/adapter/converters/texture-formats.d.ts +17 -21
  9. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  10. package/dist/adapter/converters/texture-formats.js +481 -879
  11. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +53 -61
  13. package/dist/adapter/device-helpers/webgl-device-features.d.ts +20 -0
  14. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  15. package/dist/adapter/device-helpers/webgl-device-features.js +98 -0
  16. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  17. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  18. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  19. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  20. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  21. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  22. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -1
  23. package/dist/adapter/helpers/decode-webgl-types.js +88 -76
  24. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  25. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  26. package/dist/adapter/helpers/get-shader-layout.js +261 -225
  27. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  28. package/dist/adapter/helpers/parse-shader-compiler-log.js +47 -37
  29. package/dist/adapter/helpers/set-uniform.d.ts +1 -1
  30. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  31. package/dist/adapter/helpers/set-uniform.js +68 -82
  32. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -1
  33. package/dist/adapter/helpers/webgl-topology-utils.js +78 -93
  34. package/dist/adapter/objects/constants-to-keys.d.ts +1 -1
  35. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  36. package/dist/adapter/objects/constants-to-keys.js +19 -12
  37. package/dist/adapter/objects/webgl-renderbuffer.d.ts +2 -2
  38. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  39. package/dist/adapter/objects/webgl-renderbuffer.js +86 -77
  40. package/dist/adapter/objects/webgl-resource.d.ts +3 -25
  41. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  42. package/dist/adapter/objects/webgl-resource.js +102 -147
  43. package/dist/adapter/resources/webgl-buffer.d.ts +3 -4
  44. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  45. package/dist/adapter/resources/webgl-buffer.js +159 -117
  46. package/dist/adapter/resources/webgl-command-buffer.d.ts +1 -1
  47. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  48. package/dist/adapter/resources/webgl-command-buffer.js +266 -168
  49. package/dist/adapter/resources/webgl-command-encoder.d.ts +8 -3
  50. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  51. package/dist/adapter/resources/webgl-command-encoder.js +33 -39
  52. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  53. package/dist/adapter/resources/webgl-framebuffer.d.ts +8 -12
  54. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-framebuffer.js +174 -139
  56. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  57. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  58. package/dist/adapter/resources/webgl-query-set.js +136 -0
  59. package/dist/adapter/resources/webgl-render-pass.d.ts +3 -1
  60. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  61. package/dist/adapter/resources/webgl-render-pass.js +124 -90
  62. package/dist/adapter/resources/webgl-render-pipeline.d.ts +15 -6
  63. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  64. package/dist/adapter/resources/webgl-render-pipeline.js +362 -221
  65. package/dist/adapter/resources/webgl-sampler.d.ts +1 -3
  66. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  67. package/dist/adapter/resources/webgl-sampler.js +43 -33
  68. package/dist/adapter/resources/webgl-shader.d.ts +12 -2
  69. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  70. package/dist/adapter/resources/webgl-shader.js +114 -47
  71. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  72. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  73. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  74. package/dist/adapter/resources/webgl-texture.d.ts +8 -10
  75. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  76. package/dist/adapter/resources/webgl-texture.js +616 -694
  77. package/dist/adapter/resources/webgl-transform-feedback.d.ts +2 -2
  78. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-transform-feedback.js +141 -143
  80. package/dist/adapter/resources/webgl-vertex-array.d.ts +3 -3
  81. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-vertex-array.js +229 -157
  83. package/dist/adapter/webgl-canvas-context.d.ts +2 -2
  84. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  85. package/dist/adapter/webgl-canvas-context.js +58 -36
  86. package/dist/adapter/webgl-device.d.ts +50 -44
  87. package/dist/adapter/webgl-device.d.ts.map +1 -1
  88. package/dist/adapter/webgl-device.js +427 -352
  89. package/dist/classic/accessor.d.ts.map +1 -1
  90. package/dist/classic/accessor.js +132 -101
  91. package/dist/classic/clear.d.ts +2 -2
  92. package/dist/classic/clear.d.ts.map +1 -1
  93. package/dist/classic/clear.js +73 -72
  94. package/dist/classic/copy-and-blit.d.ts +1 -1
  95. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  96. package/dist/classic/copy-and-blit.js +174 -175
  97. package/dist/classic/format-utils.d.ts +2 -2
  98. package/dist/classic/format-utils.d.ts.map +1 -1
  99. package/dist/classic/format-utils.js +39 -32
  100. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  101. package/dist/classic/typed-array-utils.js +96 -81
  102. package/dist/context/debug/spector.d.ts.map +1 -1
  103. package/dist/context/debug/spector.js +55 -50
  104. package/dist/context/debug/webgl-developer-tools.d.ts +1 -2
  105. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  106. package/dist/context/debug/webgl-developer-tools.js +104 -77
  107. package/dist/context/{context → helpers}/create-browser-context.d.ts +1 -6
  108. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  109. package/dist/context/helpers/create-browser-context.js +67 -0
  110. package/dist/context/{polyfill/context-data.d.ts → helpers/webgl-context-data.d.ts} +2 -2
  111. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  112. package/dist/context/helpers/webgl-context-data.js +21 -0
  113. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  114. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  115. package/dist/context/helpers/webgl-extensions.js +10 -0
  116. package/dist/context/parameters/unified-parameter-api.d.ts +3 -4
  117. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  118. package/dist/context/parameters/unified-parameter-api.js +92 -47
  119. package/dist/context/parameters/webgl-parameter-tables.d.ts +109 -99
  120. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  121. package/dist/context/parameters/webgl-parameter-tables.js +463 -404
  122. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  123. package/dist/context/state-tracker/deep-array-equal.js +19 -14
  124. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  125. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  126. package/dist/context/state-tracker/track-context-state.js +188 -123
  127. package/dist/context/state-tracker/with-parameters.d.ts +2 -3
  128. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  129. package/dist/context/state-tracker/with-parameters.js +42 -28
  130. package/dist/dist.dev.js +4465 -7235
  131. package/dist/dist.min.js +10 -0
  132. package/dist/index.cjs +2146 -3116
  133. package/dist/index.cjs.map +7 -0
  134. package/dist/index.d.ts +25 -31
  135. package/dist/index.d.ts.map +1 -1
  136. package/dist/index.js +19 -10
  137. package/dist/types.d.ts.map +1 -1
  138. package/dist/types.js +3 -1
  139. package/dist.min.js +9 -42
  140. package/package.json +10 -15
  141. package/src/adapter/converters/device-parameters.ts +114 -28
  142. package/src/adapter/converters/sampler-parameters.ts +12 -20
  143. package/src/adapter/converters/shader-formats.ts +47 -22
  144. package/src/adapter/converters/texture-formats.ts +183 -227
  145. package/src/adapter/converters/vertex-formats.ts +3 -3
  146. package/src/adapter/device-helpers/webgl-device-features.ts +121 -0
  147. package/src/adapter/device-helpers/{get-device-info.ts → webgl-device-info.ts} +30 -22
  148. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  149. package/src/adapter/helpers/decode-webgl-types.ts +13 -7
  150. package/src/adapter/helpers/get-shader-layout.ts +21 -31
  151. package/src/adapter/helpers/parse-shader-compiler-log.ts +10 -6
  152. package/src/adapter/helpers/set-uniform.ts +3 -4
  153. package/src/adapter/helpers/webgl-topology-utils.ts +10 -3
  154. package/src/adapter/objects/constants-to-keys.ts +3 -2
  155. package/src/adapter/objects/webgl-renderbuffer.ts +38 -16
  156. package/src/adapter/objects/webgl-resource.ts +8 -141
  157. package/src/adapter/resources/webgl-buffer.ts +10 -14
  158. package/src/adapter/resources/webgl-command-buffer.ts +24 -34
  159. package/src/adapter/resources/webgl-command-encoder.ts +14 -11
  160. package/src/adapter/resources/webgl-external-texture.ts +7 -7
  161. package/src/adapter/resources/webgl-framebuffer.ts +65 -58
  162. package/src/adapter/resources/webgl-query-set.ts +171 -0
  163. package/src/adapter/resources/webgl-render-pass.ts +27 -18
  164. package/src/adapter/resources/webgl-render-pipeline.ts +148 -73
  165. package/src/adapter/resources/webgl-sampler.ts +7 -10
  166. package/src/adapter/resources/webgl-shader.ts +65 -11
  167. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  168. package/src/adapter/resources/webgl-texture.ts +43 -106
  169. package/src/adapter/resources/webgl-transform-feedback.ts +16 -22
  170. package/src/adapter/resources/webgl-vertex-array.ts +20 -21
  171. package/src/adapter/webgl-canvas-context.ts +7 -11
  172. package/src/adapter/webgl-device.ts +142 -162
  173. package/src/classic/accessor.ts +5 -4
  174. package/src/classic/clear.ts +25 -20
  175. package/src/classic/copy-and-blit.ts +12 -6
  176. package/src/classic/format-utils.ts +2 -1
  177. package/src/classic/typed-array-utils.ts +3 -7
  178. package/src/context/debug/spector.ts +9 -6
  179. package/src/context/debug/webgl-developer-tools.ts +31 -20
  180. package/src/context/{context → helpers}/create-browser-context.ts +9 -33
  181. package/src/context/{polyfill/context-data.ts → helpers/webgl-context-data.ts} +3 -2
  182. package/src/context/helpers/webgl-extensions.ts +17 -0
  183. package/src/context/parameters/unified-parameter-api.ts +6 -17
  184. package/src/context/parameters/webgl-parameter-tables.ts +118 -90
  185. package/src/context/state-tracker/deep-array-equal.ts +2 -1
  186. package/src/context/state-tracker/track-context-state.ts +29 -23
  187. package/src/context/state-tracker/with-parameters.ts +8 -8
  188. package/src/index.ts +16 -56
  189. package/src/types.ts +2 -1
  190. package/dist/adapter/converters/device-parameters.js.map +0 -1
  191. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  192. package/dist/adapter/converters/shader-formats.js.map +0 -1
  193. package/dist/adapter/converters/texture-formats.js.map +0 -1
  194. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  195. package/dist/adapter/device-helpers/device-features.d.ts +0 -9
  196. package/dist/adapter/device-helpers/device-features.d.ts.map +0 -1
  197. package/dist/adapter/device-helpers/device-features.js +0 -96
  198. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  199. package/dist/adapter/device-helpers/device-limits.d.ts +0 -52
  200. package/dist/adapter/device-helpers/device-limits.d.ts.map +0 -1
  201. package/dist/adapter/device-helpers/device-limits.js +0 -87
  202. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  203. package/dist/adapter/device-helpers/get-device-info.d.ts +0 -4
  204. package/dist/adapter/device-helpers/get-device-info.d.ts.map +0 -1
  205. package/dist/adapter/device-helpers/get-device-info.js +0 -71
  206. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  207. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  208. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  209. package/dist/adapter/device-helpers/is-old-ie.js +0 -9
  210. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  211. package/dist/adapter/helpers/decode-webgl-types.js.map +0 -1
  212. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  213. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  214. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  215. package/dist/adapter/helpers/webgl-topology-utils.js.map +0 -1
  216. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  217. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  218. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  219. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  220. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  221. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  222. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  223. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  224. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  225. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  226. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  227. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  228. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  229. package/dist/adapter/resources/webgl-transform-feedback.js.map +0 -1
  230. package/dist/adapter/resources/webgl-vertex-array.js.map +0 -1
  231. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  232. package/dist/adapter/webgl-device.js.map +0 -1
  233. package/dist/classic/accessor.js.map +0 -1
  234. package/dist/classic/clear.js.map +0 -1
  235. package/dist/classic/copy-and-blit.js.map +0 -1
  236. package/dist/classic/format-utils.js.map +0 -1
  237. package/dist/classic/typed-array-utils.js.map +0 -1
  238. package/dist/context/context/create-browser-context.d.ts.map +0 -1
  239. package/dist/context/context/create-browser-context.js +0 -53
  240. package/dist/context/context/create-browser-context.js.map +0 -1
  241. package/dist/context/context/create-headless-context.d.ts +0 -9
  242. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  243. package/dist/context/context/create-headless-context.js +0 -42
  244. package/dist/context/context/create-headless-context.js.map +0 -1
  245. package/dist/context/context/webgl-checks.d.ts +0 -13
  246. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  247. package/dist/context/context/webgl-checks.js +0 -31
  248. package/dist/context/context/webgl-checks.js.map +0 -1
  249. package/dist/context/debug/spector.js.map +0 -1
  250. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  251. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  252. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  253. package/dist/context/polyfill/context-data.d.ts.map +0 -1
  254. package/dist/context/polyfill/context-data.js +0 -12
  255. package/dist/context/polyfill/context-data.js.map +0 -1
  256. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  257. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  258. package/dist/context/polyfill/get-parameter-polyfill.js +0 -85
  259. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  260. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  261. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  262. package/dist/context/polyfill/polyfill-context.js +0 -87
  263. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  264. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  265. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  266. package/dist/context/polyfill/polyfill-table.js +0 -137
  267. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  268. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  269. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  270. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -265
  271. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  272. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  273. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  274. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  275. package/dist/index.js.map +0 -1
  276. package/dist/types.js.map +0 -1
  277. package/src/adapter/device-helpers/device-features.ts +0 -161
  278. package/src/adapter/device-helpers/device-limits.ts +0 -155
  279. package/src/adapter/device-helpers/is-old-ie.ts +0 -14
  280. package/src/context/context/create-headless-context.ts +0 -51
  281. package/src/context/context/webgl-checks.ts +0 -51
  282. package/src/context/polyfill/get-parameter-polyfill.ts +0 -122
  283. package/src/context/polyfill/polyfill-context.ts +0 -104
  284. package/src/context/polyfill/polyfill-table.ts +0 -167
  285. package/src/context/polyfill/polyfill-vertex-array-object.ts +0 -365
package/src/index.ts CHANGED
@@ -1,4 +1,5 @@
1
- // luma.gl, MIT license
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
2
3
  // Copyright (c) vis.gl contributors
3
4
 
4
5
  // luma.gl Base WebGL wrapper library
@@ -8,9 +9,7 @@
8
9
  // Higher level abstractions can be built on these classes
9
10
 
10
11
  // Types
11
- export type {WebGLLimits} from './adapter/device-helpers/device-limits';
12
-
13
- export {registerHeadlessGL} from './context/context/create-headless-context';
12
+ export type {WebGLDeviceLimits} from './adapter/device-helpers/webgl-device-limits';
14
13
 
15
14
  // WebGL adapter classes
16
15
  export {WebGLDevice} from './adapter/webgl-device';
@@ -32,79 +31,40 @@ export {WEBGLRenderPass} from './adapter/resources/webgl-render-pass';
32
31
  // export {WEBGLComputePass} from './adapter/resources/webgl-compute-pass';
33
32
  export {WEBGLVertexArray} from './adapter/resources/webgl-vertex-array';
34
33
 
35
- // Internal WebGL classes
36
- export type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';
37
- export {WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';
38
-
39
- // WebGL adapter classes
34
+ // WebGL adapter classes
40
35
  export {WEBGLTransformFeedback} from './adapter/resources/webgl-transform-feedback';
41
36
 
42
37
  // WebGL adapter classes
43
38
  export {Accessor} from './classic/accessor';
44
39
  export type {AccessorObject} from './types';
45
40
 
46
- export {
47
- isWebGL,
48
- isWebGL2,
49
- getWebGL2Context,
50
- assertWebGLContext,
51
- assertWebGL2Context
52
- } from './context/context/webgl-checks';
53
-
54
41
  // Unified parameter API
55
42
 
56
43
  export {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';
57
44
 
58
- export type {GLParameters} from '@luma.gl/constants';
59
- export {
60
- getGLParameters,
61
- setGLParameters,
62
- resetGLParameters
63
- } from './context/parameters/unified-parameter-api';
64
-
65
- export {withGLParameters} from './context/state-tracker/with-parameters';
66
-
67
45
  // HELPERS - EXPERIMENTAL
68
46
  export {getShaderLayout} from './adapter/helpers/get-shader-layout';
69
- export {
70
- convertGLToTextureFormat,
71
- _checkFloat32ColorAttachment
72
- } from './adapter/converters/texture-formats';
47
+ export {convertGLToTextureFormat} from './adapter/converters/texture-formats';
48
+
49
+ // Internal WebGL classes
50
+ export type {RenderbufferProps as _RenderbufferProps} from './adapter/objects/webgl-renderbuffer';
51
+ export {WEBGLRenderbuffer as _WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';
73
52
 
74
53
  // TEST EXPORTS
75
54
  export {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';
76
55
 
77
- // DEPRECATED EXPORTS
78
- export {clear} from './classic/clear';
79
- export {readPixelsToBuffer, readPixelsToArray, copyToTexture} from './classic/copy-and-blit';
56
+ // DEPRECATED TEST EXPORTS
80
57
  // State tracking
81
58
  export {
82
59
  trackContextState,
83
60
  pushContextState,
84
61
  popContextState
85
62
  } from './context/state-tracker/track-context-state';
86
- // Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)
87
- export {polyfillContext} from './context/polyfill/polyfill-context';
88
63
 
89
- // HELPERS - EXPERIMENTAL
90
- // export {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';
91
- // export {convertGLToTextureFormat, _checkFloat32ColorAttachment} from './adapter/converters/texture-formats';
92
- // export {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';
64
+ export {
65
+ resetGLParameters,
66
+ setGLParameters,
67
+ getGLParameters
68
+ } from './context/parameters/unified-parameter-api';
93
69
 
94
- // // WebGL Types - Experimental exports
95
- // export type {
96
- // GLDrawMode,
97
- // GLPrimitive,
98
- // GLDataType,
99
- // GLPixelType,
100
- // GLUniformType,
101
- // GLSamplerType,
102
- // GLCompositeType,
103
- // GLFunction,
104
- // GLBlendEquation,
105
- // GLBlendFunction,
106
- // GLStencilOp,
107
- // GLSamplerParameters,
108
- // GLValueParameters,
109
- // GLFunctionParameters
110
- // } from '@luma.gl/constants';
70
+ export {withGLParameters} from './context/state-tracker/with-parameters';
package/src/types.ts CHANGED
@@ -1,4 +1,5 @@
1
- // luma.gl, MIT license
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
2
3
  // Copyright (c) vis.gl contributors
3
4
 
4
5
  export type AccessorObject = {
@@ -1 +0,0 @@
1
- {"version":3,"file":"device-parameters.js","names":["log","isObjectEmpty","pushContextState","popContextState","setGLParameters","WebGLDevice","withDeviceAndGLParameters","device","parameters","glParameters","func","gl","setDeviceParameters","withGLParameters","withDeviceParameters","webglDevice","attach","cullMode","disable","enable","cullFace","frontFace","map","ccw","cw","depthBias","undefined","polygonOffset","depthBiasSlopeScale","depthWriteEnabled","depthMask","mapBoolean","depthCompare","depthFunc","convertCompareFunction","stencilWriteMask","mask","stencilMaskSeparate","stencilReadMask","warn","stencilCompare","glValue","stencilFuncSeparate","stencilPassOperation","stencilFailOperation","stencilDepthFailOperation","dppass","convertStencilOperation","sfail","dpfail","stencilOpSeparate","blendColorOperation","blendAlphaOperation","colorEquation","convertBlendOperationToEquation","alphaEquation","blendEquationSeparate","colorSrcFactor","convertBlendFactorToFunction","blendColorSrcFactor","colorDstFactor","blendColorDstFactor","alphaSrcFactor","blendAlphaSrcFactor","alphaDstFactor","blendAlphaDstFactor","blendFuncSeparate","parameter","value","never","less","equal","greater","always","convertToCompareFunction","keep","zero","replace","invert","message","valueMap","Error"],"sources":["../../../src/adapter/converters/device-parameters.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {\n Device,\n Parameters,\n CompareFunction,\n StencilOperation,\n log,\n isObjectEmpty,\n BlendOperation,\n BlendFactor\n} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport type {GLBlendEquation, GLBlendFunction, GLParameters} from '@luma.gl/constants';\nimport {pushContextState, popContextState} from '../../context/state-tracker/track-context-state';\nimport {setGLParameters} from '../../context/parameters/unified-parameter-api';\nimport {WebGLDevice} from '../webgl-device';\n\n/* eslint-disable no-unused-expressions */ // For expression ? gl.enable() : gl.disable()\n\n/**\n * Execute a function with a set of temporary WebGL parameter overrides\n * - Saves current \"global\" WebGL context settings\n * - Sets the supplies WebGL context parameters,\n * - Executes supplied function\n * - Restores parameters\n * - Returns the return value of the supplied function\n */\nexport function withDeviceAndGLParameters<T = unknown>(\n device: Device, \n parameters: Parameters,\n glParameters: GLParameters,\n func: (device?: Device) => T\n): T {\n if (isObjectEmpty(parameters)) {\n // Avoid setting state if no parameters provided. Just call and return\n return func(device);\n }\n\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n // @ts-expect-error\n pushContextState(device.gl);\n try {\n setDeviceParameters(device, parameters);\n setGLParameters(device, glParameters);\n return func(device);\n } finally {\n // @ts-expect-error\n popContextState(device.gl);\n }\n}\n\n/**\n * Execute a function with a set of temporary WebGL parameter overrides\n * - Saves current \"global\" WebGL context settings\n * - Sets the supplies WebGL context parameters,\n * - Executes supplied function\n * - Restores parameters\n * - Returns the return value of the supplied function\n * @deprecated use withDeviceParameters instead\n */\nexport function withGLParameters<T = unknown>(\n device: Device,\n parameters: GLParameters,\n func: (device?: Device) => T\n): T {\n if (isObjectEmpty(parameters)) {\n // Avoid setting state if no parameters provided. Just call and return\n return func(device);\n }\n\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n // @ts-expect-error\n pushContextState(device.gl);\n try {\n setGLParameters(device, parameters);\n return func(device);\n } finally {\n // @ts-expect-error\n popContextState(device.gl);\n }\n}\n\n/**\n * Execute a function with a set of temporary WebGL parameter overrides\n * - Saves current \"global\" WebGL context settings\n * - Sets the supplies WebGL context parameters,\n * - Executes supplied function\n * - Restores parameters\n * - Returns the return value of the supplied function\n */\nexport function withDeviceParameters<T = unknown>(\n device: Device,\n parameters: Parameters,\n func: (device?: Device) => T\n): T {\n if (isObjectEmpty(parameters)) {\n // Avoid setting state if no parameters provided. Just call and return\n return func(device);\n }\n\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n // @ts-expect-error\n pushContextState(device.gl);\n try {\n setDeviceParameters(device, parameters);\n return func(device);\n } finally {\n // @ts-expect-error\n popContextState(device.gl);\n }\n}\n\n/** Set WebGPU Style Parameters */\nexport function setDeviceParameters(device: Device, parameters: Parameters) {\n const webglDevice = WebGLDevice.attach(device);\n const {gl} = webglDevice;\n\n // RASTERIZATION SETTINGS\n if (parameters.cullMode) {\n switch (parameters.cullMode) {\n case 'none':\n gl.disable(GL.CULL_FACE);\n break;\n case 'front':\n gl.enable(GL.CULL_FACE);\n gl.cullFace(GL.FRONT);\n break;\n case 'back':\n gl.enable(GL.CULL_FACE);\n gl.cullFace(GL.BACK);\n break;\n }\n }\n\n if (parameters.frontFace) {\n gl.frontFace(\n map('frontFace', parameters.frontFace, {\n ccw: GL.CCW,\n cw: GL.CW\n })\n );\n }\n\n if (parameters.depthBias !== undefined) {\n gl.polygonOffset(parameters.depthBias, parameters.depthBiasSlopeScale || 0);\n }\n\n // depthBiasSlopeScale: {\n // // Handled by depthBias\n // },\n\n // DEPTH STENCIL\n\n if (parameters.depthWriteEnabled !== undefined) {\n gl.depthMask(mapBoolean('depthWriteEnabled', parameters.depthWriteEnabled));\n }\n\n if (parameters.depthCompare) {\n parameters.depthCompare !== 'always' ? gl.enable(GL.DEPTH_TEST) : gl.disable(GL.DEPTH_TEST);\n gl.depthFunc(convertCompareFunction('depthCompare', parameters.depthCompare));\n }\n\n if (parameters.stencilWriteMask) {\n const mask = parameters.stencilWriteMask;\n gl.stencilMaskSeparate(GL.FRONT, mask);\n gl.stencilMaskSeparate(GL.BACK, mask);\n }\n\n if (parameters.stencilReadMask) {\n // stencilReadMask is handle inside stencil***Compare.\n log.warn('stencilReadMask not supported under WebGL');\n }\n\n if (parameters.stencilCompare) {\n const mask = parameters.stencilReadMask || 0xffffffff;\n const glValue = convertCompareFunction('depthCompare', parameters.stencilCompare);\n // TODO - ensure back doesn't overwrite\n parameters.stencilCompare !== 'always'\n ? gl.enable(GL.STENCIL_TEST)\n : gl.disable(GL.STENCIL_TEST);\n gl.stencilFuncSeparate(GL.FRONT, glValue, 0, mask);\n gl.stencilFuncSeparate(GL.BACK, glValue, 0, mask);\n }\n\n if (\n parameters.stencilPassOperation &&\n parameters.stencilFailOperation &&\n parameters.stencilDepthFailOperation\n ) {\n const dppass = convertStencilOperation('stencilPassOperation', parameters.stencilPassOperation);\n const sfail = convertStencilOperation('stencilFailOperation', parameters.stencilFailOperation);\n const dpfail = convertStencilOperation(\n 'stencilDepthFailOperation',\n parameters.stencilDepthFailOperation\n );\n gl.stencilOpSeparate(GL.FRONT, sfail, dpfail, dppass);\n gl.stencilOpSeparate(GL.BACK, sfail, dpfail, dppass);\n }\n\n // stencilDepthFailOperation() {\n // // handled by stencilPassOperation\n // },\n\n // stencilFailOperation() {\n // // handled by stencilPassOperation\n // },\n\n // COLOR STATE\n\n if (parameters.blendColorOperation || parameters.blendAlphaOperation) {\n gl.enable(GL.BLEND);\n\n const colorEquation = convertBlendOperationToEquation('blendColorOperation', parameters.blendColorOperation || 'add');\n const alphaEquation = convertBlendOperationToEquation('blendAlphaOperation', parameters.blendAlphaOperation || 'add');\n gl.blendEquationSeparate(colorEquation, alphaEquation);\n\n const colorSrcFactor = convertBlendFactorToFunction('blendColorSrcFactor', parameters.blendColorSrcFactor || 'one');\n const colorDstFactor = convertBlendFactorToFunction('blendColorDstFactor', parameters.blendColorDstFactor || 'zero');\n const alphaSrcFactor = convertBlendFactorToFunction('blendAlphaSrcFactor', parameters.blendAlphaSrcFactor || 'one');\n const alphaDstFactor = convertBlendFactorToFunction('blendAlphaDstFactor', parameters.blendAlphaDstFactor || 'zero');\n gl.blendFuncSeparate(colorSrcFactor, colorDstFactor, alphaSrcFactor, alphaDstFactor);\n }\n}\n\n/*\n rasterizationState: {\n cullMode: \"back\",\n },\n\n depthStencilState: {\n depthWriteEnabled: true,\n depthCompare: \"less\",\n format: \"depth24plus-stencil8\",\n },\n\n colorStates: [\n {\n format: \"bgra8unorm\",\n // colorBlend.srcFactor = wgpu::BlendFactor::SrcAlpha;\n // colorBlend.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha;\n // alphaBlend.srcFactor = wgpu::BlendFactor::SrcAlpha;\n // alphaBlend.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha;\n },\n ],\n });\n*/\n\nexport function convertCompareFunction(parameter: string, value: CompareFunction): GL {\n return map(parameter, value, {\n never: GL.NEVER,\n less: GL.LESS,\n equal: GL.EQUAL,\n 'less-equal': GL.LEQUAL,\n greater: GL.GREATER,\n 'not-equal': GL.NOTEQUAL,\n 'greater-equal': GL.GEQUAL,\n always: GL.ALWAYS\n });\n}\n\nexport function convertToCompareFunction(parameter: string, value: GL): CompareFunction {\n return map(parameter, value, {\n [GL.NEVER]: 'never',\n [GL.LESS]: 'less',\n [GL.EQUAL]: 'equal',\n [GL.LEQUAL]: 'less-equal',\n [GL.GREATER]: 'greater',\n [GL.NOTEQUAL]: 'not-equal',\n [GL.GEQUAL]: 'greater-equal',\n [GL.ALWAYS]: 'always'\n });\n}\n\nfunction convertStencilOperation(parameter: string, value: StencilOperation): GL {\n return map(parameter, value, {\n keep: GL.KEEP,\n zero: GL.ZERO,\n replace: GL.REPLACE,\n invert: GL.INVERT,\n 'increment-clamp': GL.INCR,\n 'decrement-clamp': GL.DECR,\n 'increment-wrap': GL.INCR_WRAP,\n 'decrement-wrap': GL.DECR_WRAP\n });\n}\n\nfunction convertBlendOperationToEquation(parameter: string, value: BlendOperation): GLBlendEquation {\n return map(parameter, value, {\n 'add': GL.FUNC_ADD,\n 'subtract': GL.FUNC_SUBTRACT,\n 'reverse-subtract': GL.FUNC_REVERSE_SUBTRACT,\n // When using a WebGL 2 context, the following values are available additionally:\n 'min': GL.MIN,\n 'max': GL.MAX\n } as Record<BlendOperation, GLBlendEquation>);\n}\n\nfunction convertBlendFactorToFunction(parameter: string, value: BlendFactor): GLBlendFunction {\n return map(parameter, value, {\n 'one': GL.ONE,\n 'zero': GL.ZERO,\n 'src-color': GL.SRC_COLOR,\n 'one-minus-src-color': GL.ONE_MINUS_SRC_COLOR,\n 'dst-color': GL.DST_COLOR,\n 'one-minus-dst-color': GL.ONE_MINUS_DST_COLOR,\n 'src-alpha': GL.SRC_ALPHA,\n 'one-minus-src-alpha': GL.ONE_MINUS_SRC_ALPHA,\n 'dst-alpha': GL.DST_ALPHA,\n 'one-minus-dst-alpha': GL.ONE_MINUS_DST_ALPHA,\n } as Record<BlendFactor, GLBlendFunction>);\n}\n\nfunction message(parameter: string, value: any): string {\n return `Illegal parameter ${value} for ${parameter}`;\n}\n\nfunction map(parameter: string, value: any, valueMap: Record<string, any>): any {\n if (!(value in valueMap)) {\n throw new Error(message(parameter, value));\n }\n return valueMap[value];\n}\n\nfunction mapBoolean(parameter: string, value: boolean): boolean {\n return value;\n}\n"],"mappings":"AAGA,SAKEA,GAAG,EACHC,aAAa,QAGR,eAAe;AAAC,SAGfC,gBAAgB,EAAEC,eAAe;AAAA,SACjCC,eAAe;AAAA,SACfC,WAAW;AAYnB,OAAO,SAASC,yBAAyBA,CACvCC,MAAc,EACdC,UAAsB,EACtBC,YAA0B,EAC1BC,IAA4B,EACzB;EACH,IAAIT,aAAa,CAACO,UAAU,CAAC,EAAE;IAE7B,OAAOE,IAAI,CAACH,MAAM,CAAC;EACrB;EAIAL,gBAAgB,CAACK,MAAM,CAACI,EAAE,CAAC;EAC3B,IAAI;IACFC,mBAAmB,CAACL,MAAM,EAAEC,UAAU,CAAC;IACvCJ,eAAe,CAACG,MAAM,EAAEE,YAAY,CAAC;IACrC,OAAOC,IAAI,CAACH,MAAM,CAAC;EACrB,CAAC,SAAS;IAERJ,eAAe,CAACI,MAAM,CAACI,EAAE,CAAC;EAC5B;AACF;AAWA,OAAO,SAASE,gBAAgBA,CAC9BN,MAAc,EACdC,UAAwB,EACxBE,IAA4B,EACzB;EACH,IAAIT,aAAa,CAACO,UAAU,CAAC,EAAE;IAE7B,OAAOE,IAAI,CAACH,MAAM,CAAC;EACrB;EAIAL,gBAAgB,CAACK,MAAM,CAACI,EAAE,CAAC;EAC3B,IAAI;IACFP,eAAe,CAACG,MAAM,EAAEC,UAAU,CAAC;IACnC,OAAOE,IAAI,CAACH,MAAM,CAAC;EACrB,CAAC,SAAS;IAERJ,eAAe,CAACI,MAAM,CAACI,EAAE,CAAC;EAC5B;AACF;AAUA,OAAO,SAASG,oBAAoBA,CAClCP,MAAc,EACdC,UAAsB,EACtBE,IAA4B,EACzB;EACH,IAAIT,aAAa,CAACO,UAAU,CAAC,EAAE;IAE7B,OAAOE,IAAI,CAACH,MAAM,CAAC;EACrB;EAIAL,gBAAgB,CAACK,MAAM,CAACI,EAAE,CAAC;EAC3B,IAAI;IACFC,mBAAmB,CAACL,MAAM,EAAEC,UAAU,CAAC;IACvC,OAAOE,IAAI,CAACH,MAAM,CAAC;EACrB,CAAC,SAAS;IAERJ,eAAe,CAACI,MAAM,CAACI,EAAE,CAAC;EAC5B;AACF;AAGA,OAAO,SAASC,mBAAmBA,CAACL,MAAc,EAAEC,UAAsB,EAAE;EAC1E,MAAMO,WAAW,GAAGV,WAAW,CAACW,MAAM,CAACT,MAAM,CAAC;EAC9C,MAAM;IAACI;EAAE,CAAC,GAAGI,WAAW;EAGxB,IAAIP,UAAU,CAACS,QAAQ,EAAE;IACvB,QAAQT,UAAU,CAACS,QAAQ;MACzB,KAAK,MAAM;QACTN,EAAE,CAACO,OAAO,KAAa,CAAC;QACxB;MACF,KAAK,OAAO;QACVP,EAAE,CAACQ,MAAM,KAAa,CAAC;QACvBR,EAAE,CAACS,QAAQ,KAAS,CAAC;QACrB;MACF,KAAK,MAAM;QACTT,EAAE,CAACQ,MAAM,KAAa,CAAC;QACvBR,EAAE,CAACS,QAAQ,KAAQ,CAAC;QACpB;IACJ;EACF;EAEA,IAAIZ,UAAU,CAACa,SAAS,EAAE;IACxBV,EAAE,CAACU,SAAS,CACVC,GAAG,CAAC,WAAW,EAAEd,UAAU,CAACa,SAAS,EAAE;MACrCE,GAAG,MAAQ;MACXC,EAAE;IACJ,CAAC,CACH,CAAC;EACH;EAEA,IAAIhB,UAAU,CAACiB,SAAS,KAAKC,SAAS,EAAE;IACtCf,EAAE,CAACgB,aAAa,CAACnB,UAAU,CAACiB,SAAS,EAAEjB,UAAU,CAACoB,mBAAmB,IAAI,CAAC,CAAC;EAC7E;EAQA,IAAIpB,UAAU,CAACqB,iBAAiB,KAAKH,SAAS,EAAE;IAC9Cf,EAAE,CAACmB,SAAS,CAACC,UAAU,CAAC,mBAAmB,EAAEvB,UAAU,CAACqB,iBAAiB,CAAC,CAAC;EAC7E;EAEA,IAAIrB,UAAU,CAACwB,YAAY,EAAE;IAC3BxB,UAAU,CAACwB,YAAY,KAAK,QAAQ,GAAGrB,EAAE,CAACQ,MAAM,KAAc,CAAC,GAAGR,EAAE,CAACO,OAAO,KAAc,CAAC;IAC3FP,EAAE,CAACsB,SAAS,CAACC,sBAAsB,CAAC,cAAc,EAAE1B,UAAU,CAACwB,YAAY,CAAC,CAAC;EAC/E;EAEA,IAAIxB,UAAU,CAAC2B,gBAAgB,EAAE;IAC/B,MAAMC,IAAI,GAAG5B,UAAU,CAAC2B,gBAAgB;IACxCxB,EAAE,CAAC0B,mBAAmB,OAAWD,IAAI,CAAC;IACtCzB,EAAE,CAAC0B,mBAAmB,OAAUD,IAAI,CAAC;EACvC;EAEA,IAAI5B,UAAU,CAAC8B,eAAe,EAAE;IAE9BtC,GAAG,CAACuC,IAAI,CAAC,2CAA2C,CAAC;EACvD;EAEA,IAAI/B,UAAU,CAACgC,cAAc,EAAE;IAC7B,MAAMJ,IAAI,GAAG5B,UAAU,CAAC8B,eAAe,IAAI,UAAU;IACrD,MAAMG,OAAO,GAAGP,sBAAsB,CAAC,cAAc,EAAE1B,UAAU,CAACgC,cAAc,CAAC;IAEjFhC,UAAU,CAACgC,cAAc,KAAK,QAAQ,GAClC7B,EAAE,CAACQ,MAAM,KAAgB,CAAC,GAC1BR,EAAE,CAACO,OAAO,KAAgB,CAAC;IAC/BP,EAAE,CAAC+B,mBAAmB,OAAWD,OAAO,EAAE,CAAC,EAAEL,IAAI,CAAC;IAClDzB,EAAE,CAAC+B,mBAAmB,OAAUD,OAAO,EAAE,CAAC,EAAEL,IAAI,CAAC;EACnD;EAEA,IACE5B,UAAU,CAACmC,oBAAoB,IAC/BnC,UAAU,CAACoC,oBAAoB,IAC/BpC,UAAU,CAACqC,yBAAyB,EACpC;IACA,MAAMC,MAAM,GAAGC,uBAAuB,CAAC,sBAAsB,EAAEvC,UAAU,CAACmC,oBAAoB,CAAC;IAC/F,MAAMK,KAAK,GAAGD,uBAAuB,CAAC,sBAAsB,EAAEvC,UAAU,CAACoC,oBAAoB,CAAC;IAC9F,MAAMK,MAAM,GAAGF,uBAAuB,CACpC,2BAA2B,EAC3BvC,UAAU,CAACqC,yBACb,CAAC;IACDlC,EAAE,CAACuC,iBAAiB,OAAWF,KAAK,EAAEC,MAAM,EAAEH,MAAM,CAAC;IACrDnC,EAAE,CAACuC,iBAAiB,OAAUF,KAAK,EAAEC,MAAM,EAAEH,MAAM,CAAC;EACtD;EAYA,IAAItC,UAAU,CAAC2C,mBAAmB,IAAI3C,UAAU,CAAC4C,mBAAmB,EAAE;IACpEzC,EAAE,CAACQ,MAAM,KAAS,CAAC;IAEnB,MAAMkC,aAAa,GAAGC,+BAA+B,CAAC,qBAAqB,EAAE9C,UAAU,CAAC2C,mBAAmB,IAAI,KAAK,CAAC;IACrH,MAAMI,aAAa,GAAGD,+BAA+B,CAAC,qBAAqB,EAAE9C,UAAU,CAAC4C,mBAAmB,IAAI,KAAK,CAAC;IACrHzC,EAAE,CAAC6C,qBAAqB,CAACH,aAAa,EAAEE,aAAa,CAAC;IAEtD,MAAME,cAAc,GAAGC,4BAA4B,CAAC,qBAAqB,EAAElD,UAAU,CAACmD,mBAAmB,IAAI,KAAK,CAAC;IACnH,MAAMC,cAAc,GAAGF,4BAA4B,CAAC,qBAAqB,EAAElD,UAAU,CAACqD,mBAAmB,IAAI,MAAM,CAAC;IACpH,MAAMC,cAAc,GAAGJ,4BAA4B,CAAC,qBAAqB,EAAElD,UAAU,CAACuD,mBAAmB,IAAI,KAAK,CAAC;IACnH,MAAMC,cAAc,GAAGN,4BAA4B,CAAC,qBAAqB,EAAElD,UAAU,CAACyD,mBAAmB,IAAI,MAAM,CAAC;IACpHtD,EAAE,CAACuD,iBAAiB,CAACT,cAAc,EAAEG,cAAc,EAAEE,cAAc,EAAEE,cAAc,CAAC;EACtF;AACF;AAyBA,OAAO,SAAS9B,sBAAsBA,CAACiC,SAAiB,EAAEC,KAAsB,EAAM;EACpF,OAAO9C,GAAG,CAAC6C,SAAS,EAAEC,KAAK,EAAE;IAC3BC,KAAK,KAAU;IACfC,IAAI,KAAS;IACbC,KAAK,KAAU;IACf,YAAY,KAAW;IACvBC,OAAO,KAAY;IACnB,WAAW,KAAa;IACxB,eAAe,KAAW;IAC1BC,MAAM;EACR,CAAC,CAAC;AACJ;AAEA,OAAO,SAASC,wBAAwBA,CAACP,SAAiB,EAAEC,KAAS,EAAmB;EACtF,OAAO9C,GAAG,CAAC6C,SAAS,EAAEC,KAAK,EAAE;IAC3B,OAAY,OAAO;IACnB,OAAW,MAAM;IACjB,OAAY,OAAO;IACnB,OAAa,YAAY;IACzB,OAAc,SAAS;IACvB,OAAe,WAAW;IAC1B,OAAa,eAAe;IAC5B,OAAa;EACf,CAAC,CAAC;AACJ;AAEA,SAASrB,uBAAuBA,CAACoB,SAAiB,EAAEC,KAAuB,EAAM;EAC/E,OAAO9C,GAAG,CAAC6C,SAAS,EAAEC,KAAK,EAAE;IAC3BO,IAAI,MAAS;IACbC,IAAI,GAAS;IACbC,OAAO,MAAY;IACnBC,MAAM,MAAW;IACjB,iBAAiB,MAAS;IAC1B,iBAAiB,MAAS;IAC1B,gBAAgB,OAAc;IAC9B,gBAAgB;EAClB,CAAC,CAAC;AACJ;AAEA,SAASxB,+BAA+BA,CAACa,SAAiB,EAAEC,KAAqB,EAAmB;EAClG,OAAO9C,GAAG,CAAC6C,SAAS,EAAEC,KAAK,EAAE;IAC3B,KAAK,OAAa;IAClB,UAAU,OAAkB;IAC5B,kBAAkB,OAA0B;IAE5C,KAAK,OAAQ;IACb,KAAK;EACP,CAA4C,CAAC;AAC/C;AAEA,SAASV,4BAA4BA,CAACS,SAAiB,EAAEC,KAAkB,EAAmB;EAC5F,OAAO9C,GAAG,CAAC6C,SAAS,EAAEC,KAAK,EAAE;IAC3B,KAAK,GAAQ;IACb,MAAM,GAAS;IACf,WAAW,KAAc;IACzB,qBAAqB,KAAwB;IAC7C,WAAW,KAAc;IACzB,qBAAqB,KAAwB;IAC7C,WAAW,KAAc;IACzB,qBAAqB,KAAwB;IAC7C,WAAW,KAAc;IACzB,qBAAqB;EACvB,CAAyC,CAAC;AAC5C;AAEA,SAASW,OAAOA,CAACZ,SAAiB,EAAEC,KAAU,EAAU;EACtD,OAAQ,qBAAoBA,KAAM,QAAOD,SAAU,EAAC;AACtD;AAEA,SAAS7C,GAAGA,CAAC6C,SAAiB,EAAEC,KAAU,EAAEY,QAA6B,EAAO;EAC9E,IAAI,EAAEZ,KAAK,IAAIY,QAAQ,CAAC,EAAE;IACxB,MAAM,IAAIC,KAAK,CAACF,OAAO,CAACZ,SAAS,EAAEC,KAAK,CAAC,CAAC;EAC5C;EACA,OAAOY,QAAQ,CAACZ,KAAK,CAAC;AACxB;AAEA,SAASrC,UAAUA,CAACoC,SAAiB,EAAEC,KAAc,EAAW;EAC9D,OAAOA,KAAK;AACd"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"sampler-parameters.js","names":["convertCompareFunction","convertSamplerParametersToWebGL","props","params","addressModeU","convertAddressMode","addressModeV","addressModeW","magFilter","convertMaxFilterMode","minFilter","mipmapFilter","convertMinFilterMode","lodMinClamp","undefined","lodMaxClamp","type","compare","maxAnisotropy","updateSamplerParametersForNPOT","parameters","newParameters","addressMode","maxFilter"],"sources":["../../../src/adapter/converters/sampler-parameters.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// SAMPLER FILTERS\nimport {SamplerProps} from '@luma.gl/core';\nimport {GL, GLSamplerParameters} from '@luma.gl/constants';\nimport {convertCompareFunction} from './device-parameters';\n\n/**\n * Convert WebGPU-style sampler props to WebGL\n * @param props\n * @returns\n */\nexport function convertSamplerParametersToWebGL(props: SamplerProps): GLSamplerParameters {\n const params: GLSamplerParameters = {};\n if (props.addressModeU) {\n params[GL.TEXTURE_WRAP_S] = convertAddressMode(props.addressModeU);\n }\n if (props.addressModeV) {\n params[GL.TEXTURE_WRAP_T] = convertAddressMode(props.addressModeV);\n }\n if (props.addressModeW) {\n params[GL.TEXTURE_WRAP_R] = convertAddressMode(props.addressModeW);\n }\n if (props.magFilter) {\n params[GL.TEXTURE_MAG_FILTER] = convertMaxFilterMode(props.magFilter);\n }\n if (props.minFilter || props.mipmapFilter) {\n // TODO - arbitrary choice of linear?\n params[GL.TEXTURE_MIN_FILTER] = convertMinFilterMode(\n props.minFilter || 'linear',\n props.mipmapFilter\n );\n }\n if (props.lodMinClamp !== undefined) {\n params[GL.TEXTURE_MIN_LOD] = props.lodMinClamp;\n }\n if (props.lodMaxClamp !== undefined) {\n params[GL.TEXTURE_MAX_LOD] = props.lodMaxClamp;\n }\n if (props.type === 'comparison-sampler') {\n // Setting prop.compare turns this into a comparison sampler\n params[GL.TEXTURE_COMPARE_MODE] = GL.COMPARE_REF_TO_TEXTURE;\n }\n if (props.compare) {\n params[GL.TEXTURE_COMPARE_FUNC] = convertCompareFunction('compare', props.compare);\n }\n // Note depends on WebGL extension\n if (props.maxAnisotropy) {\n params[GL.TEXTURE_MAX_ANISOTROPY_EXT] = props.maxAnisotropy;\n }\n return params;\n}\n\n/**\n * Override sampler settings that are not supported by Non-Power-of-Two textures in WebGL1.\n */\nexport function updateSamplerParametersForNPOT(\n parameters: GLSamplerParameters\n): GLSamplerParameters {\n const newParameters = {...parameters};\n if (parameters[GL.TEXTURE_MIN_FILTER] !== GL.NEAREST) {\n // log.warn(`texture: ${this} is Non-Power-Of-Two, forcing TEXTURE_MIN_FILTER to LINEAR`)();\n newParameters[GL.TEXTURE_MIN_FILTER] = GL.LINEAR;\n }\n // log.warn(`texture: ${this} is Non-Power-Of-Two, forcing TEXTURE_WRAP_S to CLAMP_TO_EDGE`)();\n newParameters[GL.TEXTURE_WRAP_S] = GL.CLAMP_TO_EDGE;\n newParameters[GL.TEXTURE_WRAP_T] = GL.CLAMP_TO_EDGE;\n return newParameters;\n}\n\n// HELPERS\n\n/** Convert address more */\nfunction convertAddressMode(addressMode: 'clamp-to-edge' | 'repeat' | 'mirror-repeat'): GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT {\n switch (addressMode) {\n case 'clamp-to-edge':\n return GL.CLAMP_TO_EDGE;\n case 'repeat':\n return GL.REPEAT;\n case 'mirror-repeat':\n return GL.MIRRORED_REPEAT;\n }\n}\n\nfunction convertMaxFilterMode(maxFilter: 'nearest' | 'linear'): GL.NEAREST | GL.LINEAR {\n switch (maxFilter) {\n case 'nearest':\n return GL.NEAREST;\n case 'linear':\n return GL.LINEAR;\n }\n}\n\n/**\n * WebGPU has separate min filter and mipmap filter,\n * WebGL is combined and effectively offers 6 options\n */\nfunction convertMinFilterMode(\n minFilter: 'nearest' | 'linear',\n mipmapFilter?: 'nearest' | 'linear'\n): GL.NEAREST | GL.LINEAR | GL.NEAREST_MIPMAP_NEAREST | GL.LINEAR_MIPMAP_NEAREST | GL.NEAREST_MIPMAP_LINEAR | GL.LINEAR_MIPMAP_LINEAR {\n if (!mipmapFilter) {\n return convertMaxFilterMode(minFilter);\n }\n switch (minFilter) {\n case 'nearest':\n return mipmapFilter === 'nearest' ? GL.NEAREST_MIPMAP_NEAREST : GL.NEAREST_MIPMAP_LINEAR;\n case 'linear':\n return mipmapFilter === 'nearest' ? GL.LINEAR_MIPMAP_NEAREST : GL.LINEAR_MIPMAP_LINEAR;\n }\n}\n"],"mappings":"SAMQA,sBAAsB;AAO9B,OAAO,SAASC,+BAA+BA,CAACC,KAAmB,EAAuB;EACxF,MAAMC,MAA2B,GAAG,CAAC,CAAC;EACtC,IAAID,KAAK,CAACE,YAAY,EAAE;IACtBD,MAAM,OAAmB,GAAGE,kBAAkB,CAACH,KAAK,CAACE,YAAY,CAAC;EACpE;EACA,IAAIF,KAAK,CAACI,YAAY,EAAE;IACtBH,MAAM,OAAmB,GAAGE,kBAAkB,CAACH,KAAK,CAACI,YAAY,CAAC;EACpE;EACA,IAAIJ,KAAK,CAACK,YAAY,EAAE;IACtBJ,MAAM,OAAmB,GAAGE,kBAAkB,CAACH,KAAK,CAACK,YAAY,CAAC;EACpE;EACA,IAAIL,KAAK,CAACM,SAAS,EAAE;IACnBL,MAAM,OAAuB,GAAGM,oBAAoB,CAACP,KAAK,CAACM,SAAS,CAAC;EACvE;EACA,IAAIN,KAAK,CAACQ,SAAS,IAAIR,KAAK,CAACS,YAAY,EAAE;IAEzCR,MAAM,OAAuB,GAAGS,oBAAoB,CAClDV,KAAK,CAACQ,SAAS,IAAI,QAAQ,EAC3BR,KAAK,CAACS,YACR,CAAC;EACH;EACA,IAAIT,KAAK,CAACW,WAAW,KAAKC,SAAS,EAAE;IACnCX,MAAM,OAAoB,GAAGD,KAAK,CAACW,WAAW;EAChD;EACA,IAAIX,KAAK,CAACa,WAAW,KAAKD,SAAS,EAAE;IACnCX,MAAM,OAAoB,GAAGD,KAAK,CAACa,WAAW;EAChD;EACA,IAAIb,KAAK,CAACc,IAAI,KAAK,oBAAoB,EAAE;IAEvCb,MAAM,OAAyB,QAA4B;EAC7D;EACA,IAAID,KAAK,CAACe,OAAO,EAAE;IACjBd,MAAM,OAAyB,GAAGH,sBAAsB,CAAC,SAAS,EAAEE,KAAK,CAACe,OAAO,CAAC;EACpF;EAEA,IAAIf,KAAK,CAACgB,aAAa,EAAE;IACvBf,MAAM,OAA+B,GAAGD,KAAK,CAACgB,aAAa;EAC7D;EACA,OAAOf,MAAM;AACf;AAKA,OAAO,SAASgB,8BAA8BA,CAC5CC,UAA+B,EACV;EACrB,MAAMC,aAAa,GAAG;IAAC,GAAGD;EAAU,CAAC;EACrC,IAAIA,UAAU,OAAuB,SAAe,EAAE;IAEpDC,aAAa,OAAuB,OAAY;EAClD;EAEAA,aAAa,OAAmB,QAAmB;EACnDA,aAAa,OAAmB,QAAmB;EACnD,OAAOA,aAAa;AACtB;AAKA,SAAShB,kBAAkBA,CAACiB,WAAyD,EAAqD;EACxI,QAAQA,WAAW;IACjB,KAAK,eAAe;MAClB;IACF,KAAK,QAAQ;MACX;IACF,KAAK,eAAe;MAClB;EACJ;AACF;AAEA,SAASb,oBAAoBA,CAACc,SAA+B,EAA0B;EACrF,QAAQA,SAAS;IACf,KAAK,SAAS;MACZ;IACF,KAAK,QAAQ;MACX;EACJ;AACF;AAMA,SAASX,oBAAoBA,CAC3BF,SAA+B,EAC/BC,YAAmC,EACiG;EACpI,IAAI,CAACA,YAAY,EAAE;IACjB,OAAOF,oBAAoB,CAACC,SAAS,CAAC;EACxC;EACA,QAAQA,SAAS;IACf,KAAK,SAAS;MACZ,OAAOC,YAAY,KAAK,SAAS,cAAuD;IAC1F,KAAK,QAAQ;MACX,OAAOA,YAAY,KAAK,SAAS,cAAqD;EAC1F;AACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-formats.js","names":["getShaderAttributeTypeFromGL","type","components","dataType","getShaderDataTypeFromGL","Error","String","getGLFromShaderDataType"],"sources":["../../../src/adapter/converters/shader-formats.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {GL} from '@luma.gl/constants';\nimport {ShaderAttributeType, ShaderDataType} from '@luma.gl/core';\n\n/** Get shader attribute type from GL constants */\nexport function getShaderAttributeTypeFromGL(type: GL, components: 1 | 2 | 3 | 4): ShaderAttributeType {\n const dataType = getShaderDataTypeFromGL(type);\n switch (components) {\n case 1: return dataType;\n case 2: return `vec2<${dataType}>`;\n case 3: return `vec2<${dataType}>`;\n case 4: return `vec2<${dataType}>`;\n default: throw new Error(String(components));\n }\n}\n\n/** Get shader data type from GL constants */\nexport function getShaderDataTypeFromGL(type: GL): ShaderDataType {\n switch (type) {\n case GL.INT: return 'i32';\n case GL.UNSIGNED_INT: return 'u32';\n case GL.SHORT: return 'i32';\n case GL.UNSIGNED_SHORT: return 'u32';\n case GL.BYTE: return 'i32';\n case GL.UNSIGNED_BYTE: return 'u32';\n case GL.FLOAT: return 'f32';\n case GL.HALF_FLOAT: return 'f16';\n default: throw new Error(String(type));\n }\n}\n\n/** GetGL constant from shader data type */\nexport function getGLFromShaderDataType(type: ShaderDataType): GL.INT | GL.UNSIGNED_INT | GL.FLOAT | GL.HALF_FLOAT {\n switch (type) {\n // TODO\n case 'i32': return GL.INT;\n case 'u32': return GL.UNSIGNED_INT;\n case 'f32': return GL.FLOAT;\n case 'f16': return GL.HALF_FLOAT;\n default: throw new Error(String(type));\n }\n}\n"],"mappings":"AAOA,OAAO,SAASA,4BAA4BA,CAACC,IAAQ,EAAEC,UAAyB,EAAuB;EACrG,MAAMC,QAAQ,GAAGC,uBAAuB,CAACH,IAAI,CAAC;EAC9C,QAAQC,UAAU;IAChB,KAAK,CAAC;MAAE,OAAOC,QAAQ;IACvB,KAAK,CAAC;MAAE,OAAQ,QAAOA,QAAS,GAAE;IAClC,KAAK,CAAC;MAAE,OAAQ,QAAOA,QAAS,GAAE;IAClC,KAAK,CAAC;MAAE,OAAQ,QAAOA,QAAS,GAAE;IAClC;MAAS,MAAM,IAAIE,KAAK,CAACC,MAAM,CAACJ,UAAU,CAAC,CAAC;EAC9C;AACF;AAGA,OAAO,SAASE,uBAAuBA,CAACH,IAAQ,EAAkB;EAChE,QAAQA,IAAI;IACV;MAAa,OAAO,KAAK;IACzB;MAAsB,OAAO,KAAK;IAClC;MAAe,OAAO,KAAK;IAC3B;MAAwB,OAAO,KAAK;IACpC;MAAc,OAAO,KAAK;IAC1B;MAAuB,OAAO,KAAK;IACnC;MAAe,OAAO,KAAK;IAC3B;MAAoB,OAAO,KAAK;IAChC;MAAS,MAAM,IAAII,KAAK,CAACC,MAAM,CAACL,IAAI,CAAC,CAAC;EACxC;AACF;AAGA,OAAO,SAASM,uBAAuBA,CAACN,IAAoB,EAAuD;EACjH,QAAQA,IAAI;IAEV,KAAK,KAAK;MAAE;IACZ,KAAK,KAAK;MAAE;IACZ,KAAK,KAAK;MAAE;IACZ,KAAK,KAAK;MAAE;IACZ;MAAS,MAAM,IAAII,KAAK,CAACC,MAAM,CAACL,IAAI,CAAC,CAAC;EACxC;AACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"texture-formats.js","names":["decodeTextureFormat","isWebGL2","getGLFromVertexType","texture_compression_bc","texture_compression_astc","texture_compression_etc2","texture_compression_etc1_webgl","texture_compression_pvrtc_webgl","texture_compression_atc_webgl","X_S3TC","X_S3TC_SRGB","X_RGTC","X_BPTC","X_ETC2","X_ASTC","X_ETC1","X_PVRTC","X_ATC","EXT_SRGB","EXT_TEXTURE_NORM16","EXT_FLOAT_WEBGL1","EXT_FLOAT_RENDER_WEBGL2","checkExtension","gl","extension","getExtension","checkExtensions","extensions","every","TEXTURE_FEATURE_CHECKS","checkTextureFeature","feature","_TEXTURE_FEATURE_CHEC","call","checkTextureFeatures","features","getTextureFeatures","textureFeatures","Object","keys","filter","TEXTURE_FORMATS","gl1","b","c","bpp","dataFormat","types","renderbuffer","render","f","x","wgpu","gl1ext","p","gl2ext","attachment","depthTexture","DATA_FORMAT_CHANNELS","TYPE_SIZES","isTextureFormatSupported","formatOrGL","format","convertGLToTextureFormat","info","undefined","Boolean","isRenderbufferFormatSupported","_TEXTURE_FORMATS$form","entry","entries","find","_ref","Error","convertTextureFormatToGL","formatInfo","webglFormat","getTextureFormatSupport","supported","renderable","filterable","blendable","storable","isTextureFormatFilterable","decoded","signed","endsWith","isTextureFormatRenderable","getWebGLTextureParameters","getWebGLPixelDataFormat","integer","normalized","type","dataType","compressed","getDepthStencilAttachmentWebGL","_checkFloat32ColorAttachment","internalFormat","arguments","length","srcFormat","srcType","texture","framebuffer","createTexture","bindTexture","level","width","height","border","pixel","Uint8Array","texImage2D","createFramebuffer","bindFramebuffer","framebufferTexture2D","status","checkFramebufferStatus","deleteTexture","deleteFramebuffer","getTextureFormatBytesPerPixel","params","channels","channelSize"],"sources":["../../../src/adapter/converters/texture-formats.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {TextureFormat, DeviceFeature} from '@luma.gl/core';\nimport {decodeTextureFormat} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport { getGLFromVertexType } from './vertex-formats';\n\n/* eslint-disable camelcase */\n\n// TEXTURE FEATURES\n\n// Define local device feature strings to optimize minification\nconst texture_compression_bc: DeviceFeature = 'texture-compression-bc';\nconst texture_compression_astc: DeviceFeature = 'texture-compression-astc';\nconst texture_compression_etc2: DeviceFeature = 'texture-compression-etc2';\nconst texture_compression_etc1_webgl: DeviceFeature = 'texture-compression-etc1-webgl';\nconst texture_compression_pvrtc_webgl: DeviceFeature = 'texture-compression-pvrtc-webgl';\nconst texture_compression_atc_webgl: DeviceFeature = 'texture-compression-atc-webgl';\n\n// Define local webgl extension strings to optimize minification\nconst X_S3TC = 'WEBGL_compressed_texture_s3tc'; // BC1, BC2, BC3\nconst X_S3TC_SRGB = 'WEBGL_compressed_texture_s3tc_srgb'; // BC1, BC2, BC3\nconst X_RGTC = 'EXT_texture_compression_rgtc'; // BC4, BC5\nconst X_BPTC = 'EXT_texture_compression_bptc'; // BC6, BC7\nconst X_ETC2 = 'WEBGL_compressed_texture_etc'; // Renamed from 'WEBGL_compressed_texture_es3'\nconst X_ASTC = 'WEBGL_compressed_texture_astc';\nconst X_ETC1 = 'WEBGL_compressed_texture_etc1';\nconst X_PVRTC = 'WEBGL_compressed_texture_pvrtc';\nconst X_ATC = 'WEBGL_compressed_texture_atc';\n\n// Define local webgl extension strings to optimize minification\nconst EXT_SRGB = 'EXT_sRGB'; // https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB\nconst EXT_TEXTURE_NORM16 = 'EXT_texture_norm16';\nconst EXT_FLOAT_WEBGL1 = 'WEBGL_color_buffer_float';\nconst EXT_FLOAT_RENDER_WEBGL2 = 'EXT_color_buffer_float';\n// const EXT_HALF_FLOAT_WEBGL1 = 'EXT_color_buffer_half_float';\n// const DEPTH = 'WEBGL_depth_texture';\n\nconst checkExtension = (gl: WebGLRenderingContext, extension: string): boolean =>\n gl.getExtension(extension);\nconst checkExtensions = (gl: WebGLRenderingContext, extensions: string[]): boolean =>\n extensions.every(extension => gl.getExtension(extension));\n\n// prettier-ignore\nconst TEXTURE_FEATURE_CHECKS: Partial<Record<DeviceFeature, (gl: WebGLRenderingContext) => boolean> > = {\n 'texture-blend-float-webgl1': (gl) => isWebGL2(gl) ? true : checkExtension(gl, 'EXT_float_blend'),\n 'texture-formats-srgb-webgl1': (gl) => (isWebGL2(gl) ? true : checkExtension(gl, EXT_SRGB)),\n 'texture-formats-depth-webgl1': (gl) => isWebGL2(gl) ? true : checkExtension(gl, 'WEBGL_depth_texture'),\n 'texture-formats-float32-webgl1': (gl) => isWebGL2(gl) ? true : checkExtension(gl, 'OES_texture_float'),\n 'texture-formats-float16-webgl1': (gl) => isWebGL2(gl) ? true : checkExtension(gl, 'OES_texture_half_float'),\n 'texture-formats-norm16-webgl': (gl) => isWebGL2(gl) ? checkExtension(gl, EXT_TEXTURE_NORM16) : false,\n 'texture-filter-linear-float32-webgl': (gl) => checkExtension(gl, 'OES_texture_float_linear'),\n 'texture-filter-linear-float16-webgl': (gl) => checkExtension(gl, 'OES_texture_half_float_linear'),\n 'texture-filter-anisotropic-webgl': (gl) => checkExtension(gl, 'EXT_texture_filter_anisotropic'),\n 'texture-renderable-float32-webgl': (gl) => checkExtension(gl, 'EXT_color_buffer_float'), // [false, 'EXT_color_buffer_float'],\n 'texture-renderable-float16-webgl': (gl) => checkExtension(gl, 'EXT_color_buffer_half_float'),\n\n 'texture-compression-bc': (gl) => checkExtensions(gl, [X_S3TC, X_S3TC_SRGB, X_RGTC, X_BPTC]),\n 'texture-compression-bc5-webgl': (gl) => checkExtensions(gl, [X_RGTC]),\n // 'texture-compression-bc7-webgl': gl => checkExtensions(gl, [X_BPTC]),\n // 'texture-compression-bc3-srgb-webgl': gl => checkExtensions(gl, [X_S3TC_SRGB]),\n // 'texture-compression-bc3-webgl': gl => checkExtensions(gl, [X_S3TC]),\n 'texture-compression-etc2': (gl) => checkExtensions(gl, [X_ETC2]),\n 'texture-compression-astc': (gl) => checkExtensions(gl, [X_ASTC]),\n 'texture-compression-etc1-webgl': (gl) => checkExtensions(gl, [X_ETC1]),\n 'texture-compression-pvrtc-webgl': (gl) => checkExtensions(gl, [X_PVRTC]),\n 'texture-compression-atc-webgl': (gl) => checkExtensions(gl, [X_ATC])\n};\n\nexport function checkTextureFeature(gl: WebGLRenderingContext, feature: DeviceFeature): boolean {\n return TEXTURE_FEATURE_CHECKS[feature]?.(gl) || false;\n}\n\nconst checkTextureFeatures = (gl: WebGLRenderingContext, features: DeviceFeature[]): boolean =>\n features.every(feature => checkTextureFeature(gl, feature));\n\n/** Return a list of texture feature strings (for Device.features). Mainly compressed texture support */\nexport function getTextureFeatures(gl: WebGLRenderingContext): DeviceFeature[] {\n const textureFeatures = Object.keys(TEXTURE_FEATURE_CHECKS) as DeviceFeature[];\n return textureFeatures.filter(feature => checkTextureFeature(gl, feature));\n}\n\n// TEXTURE FORMATS\n\n/** Map a format to webgl and constants */\ntype Format = {\n gl?: GL;\n /** If a different unsized format is needed in WebGL1 */\n gl1?: GL;\n gl1ext?: string;\n /** format requires WebGL2, when using a WebGL 1 context, color renderbuffer formats are limited */\n gl2ext?: string;\n\n /** (bytes per pixel), for memory usage calculations. */\n b?: number;\n /** channels */\n c?: number;\n bpp?: number;\n /** packed */\n p?: number;\n /** compressed */\n x?: string;\n /** for compressed texture formats */\n f?: DeviceFeature;\n /** renderable if feature is present */\n render?: DeviceFeature;\n /** filterable if feature is present */\n filter?: DeviceFeature;\n\n /** If not supported on WebGPU */\n wgpu?: false;\n\n types?: number[];\n\n dataFormat?: GL;\n /** Depth and stencil format attachment points. If set, needs to be a Renderbuffer unless depthTexture is set */\n attachment?: GL.DEPTH_ATTACHMENT | GL.STENCIL_ATTACHMENT | GL.DEPTH_STENCIL_ATTACHMENT;\n /** if depthTexture is set this is a depth/stencil format that can be set to a texture */\n depthTexture?: boolean;\n\n renderbuffer?: boolean\n};\n\n// TABLES\n\n/** \n * Texture format data -\n * Exported but can change without notice\n */\n// prettier-ignore\nexport const TEXTURE_FORMATS: Record<TextureFormat, Format> = {\n // Unsized formats that leave the precision up to the driver.\n // TODO - Fix bpp constants\n // 'r8unorm-unsized': {gl: GL.LUMINANCE, b: 4, c: 2, bpp: 4},\n 'rgb8unorm-unsized': {gl: GL.RGB, gl1: GL.RGB, b: 4, c: 2, bpp: 4,\n dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_6_5]},\n 'rgba8unorm-unsized': {gl: GL.RGBA, gl1: GL.RGBA, b: 4, c: 2, bpp: 4,\n dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_4_4_4_4, GL.UNSIGNED_SHORT_5_5_5_1]},\n // 'rgb8unorm-srgb-unsized': {gl: GL.SRGB_EXT, b: 4, c: 2, bpp: 4, gl1Ext: SRGB},\n // 'rgba8unorm-srgb-unsized': {gl: GL.SRGB_ALPHA_EXT, b: 4, c: 2, bpp: 4, gl1Ext: SRGB},\n\n // 8-bit formats\n 'r8unorm': {gl: GL.R8, b: 1, c: 1, renderbuffer: true},\n 'r8snorm': {gl: GL.R8_SNORM, b: 1, c: 1},\n 'r8uint': {gl: GL.R8UI, b: 1, c: 1, renderbuffer: true},\n 'r8sint': {gl: GL.R8I, b: 1, c: 1, renderbuffer: true},\n\n // 16-bit formats\n 'rg8unorm': {gl: GL.RG8, b: 2, c: 2, renderbuffer: true},\n 'rg8snorm': {gl: GL.RG8_SNORM, b: 2, c: 2},\n 'rg8uint': {gl: GL.RG8UI, b: 2, c: 2, renderbuffer: true},\n 'rg8sint': {gl: GL.RG8I, b: 2, c: 2, renderbuffer: true},\n\n 'r16uint': {gl: GL.R16UI, b: 2, c: 1, renderbuffer: true},\n 'r16sint': {gl: GL.R16I, b: 2, c: 1, renderbuffer: true},\n 'r16float': {gl: GL.R16F, b: 2, c: 1, render: 'texture-renderable-float16-webgl', filter: 'texture-filter-linear-float16-webgl', renderbuffer: true},\n 'r16unorm-webgl': {gl: GL.R16_EXT, b:2, c:1, f: 'texture-formats-norm16-webgl', renderbuffer: true, x: EXT_TEXTURE_NORM16},\n 'r16snorm-webgl': {gl: GL.R16_SNORM_EXT, b:2, c:1, f: 'texture-formats-norm16-webgl', x: EXT_TEXTURE_NORM16},\n\n // Packed 16-bit formats\n 'rgba4unorm-webgl': {gl: GL.RGBA4, b: 2, c: 4, wgpu: false, renderbuffer: true},\n 'rgb565unorm-webgl': {gl: GL.RGB565, b: 2, c: 4, wgpu: false, renderbuffer: true},\n 'rgb5a1unorm-webgl': {gl: GL.RGB5_A1, b: 2, c: 4, wgpu: false, renderbuffer: true},\n\n // 24-bit formats\n 'rgb8unorm-webgl': {gl: GL.RGB8, b: 3, c: 3, wgpu: false},\n 'rgb8snorm-webgl': {gl: GL.RGB8_SNORM, b: 3, c: 3, wgpu: false},\n\n // 32-bit formats \n 'rgba8unorm': {gl: GL.RGBA8, gl1: GL.RGBA, b: 4, c: 2, bpp: 4},\n 'rgba8unorm-srgb': {gl: GL.SRGB8_ALPHA8, gl1: GL.SRGB_ALPHA_EXT, b: 4, c: 4, gl1ext: EXT_SRGB, bpp: 4},\n 'rgba8snorm': {gl: GL.RGBA8_SNORM, b: 4, c: 4},\n 'rgba8uint': {gl: GL.RGBA8UI, b: 4, c: 4, bpp: 4},\n 'rgba8sint': {gl: GL.RGBA8I, b: 4, c: 4, bpp: 4},\n // reverse colors, webgpu only\n 'bgra8unorm': {b: 4, c: 4},\n 'bgra8unorm-srgb': {b: 4, c: 4},\n\n 'rg16uint': {gl: GL.RG16UI, b: 4, c: 1, bpp: 4},\n 'rg16sint': {gl: GL.RG16I, b: 4, c: 2, bpp: 4},\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n 'rg16float': {gl: GL.RG16F, bpp: 4, b: 4, c: 2, render: 'texture-renderable-float16-webgl', filter: 'texture-filter-linear-float16-webgl', renderbuffer: true},\n 'rg16unorm-webgl': {gl: GL.RG16_EXT, b:2, c:2, f: 'texture-formats-norm16-webgl', x: EXT_TEXTURE_NORM16},\n 'rg16snorm-webgl': {gl: GL.RG16_SNORM_EXT, b:2, c:2, f: 'texture-formats-norm16-webgl', x: EXT_TEXTURE_NORM16},\n\n 'r32uint': {gl: GL.R32UI, b: 4, c: 1, bpp: 4, renderbuffer: true},\n 'r32sint': {gl: GL.R32I, b: 4, c: 1, bpp: 4, renderbuffer: true},\n 'r32float': {gl: GL.R32F, bpp: 4, b: 4, c: 1, render: 'texture-renderable-float32-webgl', filter: 'texture-filter-linear-float32-webgl'},\n\n // Packed 32-bit formats\n 'rgb9e5ufloat': {gl: GL.RGB9_E5, b: 4, c: 3, p: 1, render: 'texture-renderable-float16-webgl', filter: 'texture-filter-linear-float16-webgl'},\n 'rg11b10ufloat': {gl: GL.R11F_G11F_B10F, b: 4, c: 3, p: 1,render: 'texture-renderable-float32-webgl', renderbuffer: true},\n 'rgb10a2unorm': {gl: GL.RGB10_A2, b: 4, c: 4, p: 1, renderbuffer: true},\n // webgl2 only\n 'rgb10a2unorm-webgl': {b: 4, c: 4, gl: GL.RGB10_A2UI, p: 1, wgpu: false, bpp: 4, renderbuffer: true},\n\n // 48-bit formats\n 'rgb16unorm-webgl': {gl: GL.RGB16_EXT, b:2, c:3, f: 'texture-formats-norm16-webgl', x: EXT_TEXTURE_NORM16},\n 'rgb16snorm-webgl': {gl: GL.RGB16_SNORM_EXT, b:2, c:3, f: 'texture-formats-norm16-webgl', x: EXT_TEXTURE_NORM16},\n\n // 64-bit formats\n 'rg32uint': {gl: GL.RG32UI, b: 8, c: 2, renderbuffer: true},\n 'rg32sint': {gl: GL.RG32I, b: 8, c: 2, renderbuffer: true},\n 'rg32float': {gl: GL.RG32F, b: 8, c: 2, render: 'texture-renderable-float32-webgl', filter: 'texture-filter-linear-float32-webgl', renderbuffer: true},\n 'rgba16uint': {gl: GL.RGBA16UI, b: 8, c: 4, renderbuffer: true},\n 'rgba16sint': {gl: GL.RGBA16I, b: 8, c: 4, renderbuffer: true},\n 'rgba16float': {gl: GL.RGBA16F, gl1: GL.RGBA, b: 8, c: 4, render: 'texture-renderable-float16-webgl', filter: 'texture-filter-linear-float16-webgl'},\n 'rgba16unorm-webgl': {gl: GL.RGBA16_EXT, b:2, c:4, f: 'texture-formats-norm16-webgl', renderbuffer: true, x: EXT_TEXTURE_NORM16},\n 'rgba16snorm-webgl': {gl: GL.RGBA16_SNORM_EXT, b:2, c:4, f: 'texture-formats-norm16-webgl', x: EXT_TEXTURE_NORM16},\n\n // 96-bit formats (deprecated!)\n 'rgb32float-webgl': {gl: GL.RGB32F, gl1: GL.RGB, render: 'texture-renderable-float32-webgl', filter: 'texture-filter-linear-float32-webgl',\n gl2ext: EXT_FLOAT_RENDER_WEBGL2, gl1ext: EXT_FLOAT_WEBGL1, // WebGL1 render buffers are supported with GL.RGB32F\n dataFormat: GL.RGB, types: [GL.FLOAT]},\n \n // 128-bit formats\n 'rgba32uint': {gl: GL.RGBA32UI, b: 16, c: 4, renderbuffer: true},\n 'rgba32sint': {gl: GL.RGBA32I, b: 16, c: 4, renderbuffer: true},\n 'rgba32float': {gl: GL.RGBA32F, b: 16, c: 4, render: 'texture-renderable-float32-webgl', filter: 'texture-filter-linear-float32-webgl', renderbuffer: true},\n\n // Depth and stencil formats\n 'stencil8': {gl: GL.STENCIL_INDEX8, gl1: GL.STENCIL_INDEX8, b: 1, c: 1, attachment: GL.STENCIL_ATTACHMENT, renderbuffer: true}, // 8 stencil bits\n\n 'depth16unorm': {gl: GL.DEPTH_COMPONENT16, gl1: GL.DEPTH_COMPONENT16, b: 2, c: 1, attachment: GL.DEPTH_ATTACHMENT, renderbuffer: true}, // 16 depth bits\n 'depth24plus': {gl: GL.DEPTH_COMPONENT24, b: 3, c: 1, attachment: GL.DEPTH_ATTACHMENT},\n 'depth32float': {gl: GL.DEPTH_COMPONENT32F, b: 4, c: 1, attachment: GL.DEPTH_ATTACHMENT, renderbuffer: true},\n\n // The depth component of the \"depth24plus\" and \"depth24plus-stencil8\" formats may be implemented as either a 24-bit depth value or a \"depth32float\" value.\n 'depth24plus-stencil8': {gl: GL.DEPTH_STENCIL, gl1: GL.DEPTH_STENCIL, b: 4, c: 2, p: 1, attachment: GL.DEPTH_STENCIL_ATTACHMENT, renderbuffer: true, depthTexture: true},\n // \"depth24unorm-stencil8\" feature\n 'depth24unorm-stencil8': {gl: GL.DEPTH24_STENCIL8, b: 4, c: 2, p: 1, attachment: GL.DEPTH_STENCIL_ATTACHMENT, renderbuffer: true},\n // \"depth32float-stencil8\" feature\n 'depth32float-stencil8': {gl: GL.DEPTH32F_STENCIL8, b: 5, c: 2, p: 1, attachment: GL.DEPTH_STENCIL_ATTACHMENT, renderbuffer: true},\n\n // BC compressed formats: check device.features.has(\"texture-compression-bc\");\n\n 'bc1-rgb-unorm-webgl': {gl: GL.COMPRESSED_RGB_S3TC_DXT1_EXT, x: X_S3TC, f: texture_compression_bc},\n 'bc1-rgb-unorm-srgb-webgl': {gl: GL.COMPRESSED_SRGB_S3TC_DXT1_EXT, x: X_S3TC_SRGB, f: texture_compression_bc},\n\n 'bc1-rgba-unorm': {gl: GL.COMPRESSED_RGBA_S3TC_DXT1_EXT, x: X_S3TC, f: texture_compression_bc},\n 'bc1-rgba-unorm-srgb': {gl: GL.COMPRESSED_SRGB_S3TC_DXT1_EXT, x: X_S3TC_SRGB, f: texture_compression_bc},\n 'bc2-rgba-unorm': {gl: GL.COMPRESSED_RGBA_S3TC_DXT3_EXT, x: X_S3TC, f: texture_compression_bc},\n 'bc2-rgba-unorm-srgb': {gl: GL.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, x: X_S3TC_SRGB, f: texture_compression_bc},\n 'bc3-rgba-unorm': {gl: GL.COMPRESSED_RGBA_S3TC_DXT5_EXT, x: X_S3TC, f: texture_compression_bc},\n 'bc3-rgba-unorm-srgb': {gl: GL.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, x: X_S3TC_SRGB, f: texture_compression_bc},\n 'bc4-r-unorm': {gl: GL.COMPRESSED_RED_RGTC1_EXT, x: X_RGTC, f: texture_compression_bc},\n 'bc4-r-snorm': {gl: GL.COMPRESSED_SIGNED_RED_RGTC1_EXT, x: X_RGTC, f: texture_compression_bc},\n 'bc5-rg-unorm': {gl: GL.COMPRESSED_RED_GREEN_RGTC2_EXT, x: X_RGTC, f: texture_compression_bc},\n 'bc5-rg-snorm': {gl: GL.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, x: X_RGTC, f: texture_compression_bc},\n 'bc6h-rgb-ufloat': {gl: GL.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, x: X_BPTC, f: texture_compression_bc},\n 'bc6h-rgb-float': {gl: GL.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, x: X_BPTC, f: texture_compression_bc},\n 'bc7-rgba-unorm': {gl: GL.COMPRESSED_RGBA_BPTC_UNORM_EXT, x: X_BPTC, f: texture_compression_bc},\n 'bc7-rgba-unorm-srgb': {gl: GL.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, x: X_BPTC, f: texture_compression_bc},\n\n // WEBGL_compressed_texture_etc: device.features.has(\"texture-compression-etc2\")\n // Note: Supposedly guaranteed availability compressed formats in WebGL2, but through CPU decompression\n\n 'etc2-rgb8unorm': {gl: GL.COMPRESSED_RGB8_ETC2, f: texture_compression_etc2},\n 'etc2-rgb8unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ETC2, f: texture_compression_etc2},\n 'etc2-rgb8a1unorm': {gl: GL.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, f: texture_compression_etc2},\n 'etc2-rgb8a1unorm-srgb': {gl: GL.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, f: texture_compression_etc2},\n 'etc2-rgba8unorm': {gl: GL.COMPRESSED_RGBA8_ETC2_EAC, f: texture_compression_etc2},\n 'etc2-rgba8unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, f: texture_compression_etc2},\n\n 'eac-r11unorm': {gl: GL.COMPRESSED_R11_EAC, f: texture_compression_etc2},\n 'eac-r11snorm': {gl: GL.COMPRESSED_SIGNED_R11_EAC, f: texture_compression_etc2},\n 'eac-rg11unorm': {gl: GL.COMPRESSED_RG11_EAC, f: texture_compression_etc2},\n 'eac-rg11snorm': {gl: GL.COMPRESSED_SIGNED_RG11_EAC, f: texture_compression_etc2},\n\n // X_ASTC compressed formats: device.features.has(\"texture-compression-astc\")\n\n 'astc-4x4-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_4x4_KHR, f: texture_compression_astc},\n 'astc-4x4-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, f: texture_compression_astc},\n 'astc-5x4-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_5x4_KHR, f: texture_compression_astc},\n 'astc-5x4-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, f: texture_compression_astc},\n 'astc-5x5-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_5x5_KHR, f: texture_compression_astc},\n 'astc-5x5-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, f: texture_compression_astc},\n 'astc-6x5-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_6x5_KHR, f: texture_compression_astc},\n 'astc-6x5-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, f: texture_compression_astc},\n 'astc-6x6-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_6x6_KHR, f: texture_compression_astc},\n 'astc-6x6-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, f: texture_compression_astc},\n 'astc-8x5-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_8x5_KHR, f: texture_compression_astc},\n 'astc-8x5-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, f: texture_compression_astc},\n 'astc-8x6-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_8x6_KHR, f: texture_compression_astc},\n 'astc-8x6-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, f: texture_compression_astc},\n 'astc-8x8-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_8x8_KHR, f: texture_compression_astc},\n 'astc-8x8-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, f: texture_compression_astc},\n 'astc-10x5-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_10x10_KHR, f: texture_compression_astc},\n 'astc-10x5-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, f: texture_compression_astc},\n 'astc-10x6-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_10x6_KHR, f: texture_compression_astc},\n 'astc-10x6-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, f: texture_compression_astc},\n 'astc-10x8-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_10x8_KHR, f: texture_compression_astc},\n 'astc-10x8-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, f: texture_compression_astc},\n 'astc-10x10-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_10x10_KHR, f: texture_compression_astc},\n 'astc-10x10-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, f: texture_compression_astc},\n 'astc-12x10-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_12x10_KHR, f: texture_compression_astc},\n 'astc-12x10-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, f: texture_compression_astc},\n 'astc-12x12-unorm': {gl: GL.COMPRESSED_RGBA_ASTC_12x12_KHR, f: texture_compression_astc},\n 'astc-12x12-unorm-srgb': {gl: GL.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, f: texture_compression_astc},\n\n // WEBGL_compressed_texture_pvrtc\n\n 'pvrtc-rgb4unorm-webgl': {gl: GL.COMPRESSED_RGB_PVRTC_4BPPV1_IMG, f: texture_compression_pvrtc_webgl},\n 'pvrtc-rgba4unorm-webgl': {gl: GL.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, f: texture_compression_pvrtc_webgl},\n 'pvrtc-rbg2unorm-webgl': {gl: GL.COMPRESSED_RGB_PVRTC_2BPPV1_IMG, f: texture_compression_pvrtc_webgl},\n 'pvrtc-rgba2unorm-webgl': {gl: GL.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, f: texture_compression_pvrtc_webgl},\n\n // WEBGL_compressed_texture_etc1\n\n 'etc1-rbg-unorm-webgl': {gl: GL.COMPRESSED_RGB_ETC1_WEBGL, f: texture_compression_etc1_webgl},\n\n // WEBGL_compressed_texture_atc\n\n 'atc-rgb-unorm-webgl': {gl: GL.COMPRESSED_RGB_ATC_WEBGL, f: texture_compression_atc_webgl},\n 'atc-rgba-unorm-webgl': {gl: GL.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL, f: texture_compression_atc_webgl},\n 'atc-rgbai-unorm-webgl': {gl: GL.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL, f: texture_compression_atc_webgl}\n};\n\n/** Legal combinations for internalFormat, format and type *\n// [GL.DEPTH_COMPONENT]: {types: [GL.UNSIGNED_SHORT, GL.UNSIGNED_INT, GL.UNSIGNED_INT_24_8], gl1ext: DEPTH},\n// [GL.DEPTH_STENCIL]: {gl1ext: DEPTH},\n// Sized texture format\n// R\n[GL.R8]: {dataFormat: GL.RED, types: [GL.UNSIGNED_BYTE], gl2: true},\n[GL.R16F]: {dataFormat: GL.RED, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n[GL.R8UI]: {dataFormat: GL.RED_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n// // RG\n[GL.RG8]: {dataFormat: GL.RG, types: [GL.UNSIGNED_BYTE], gl2: true},\n[GL.RG16F]: {dataFormat: GL.RG, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n[GL.RG8UI]: {dataFormat: GL.RG_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n// // RGB\n[GL.RGB8]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE], gl2: true},\n[GL.SRGB8]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE], gl2: true, gl1ext: EXT_SRGB},\n[GL.RGB16F]: {dataFormat: GL.RGB, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1ext: EXT_HALF_FLOAT_WEBGL1},\n[GL.RGB8UI]: {dataFormat: GL.RGB_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true},\n// // RGBA\n\n[GL.RGB565]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_6_5], gl2: true},\n[GL.R11F_G11F_B10F]: {dataFormat: GL.RGB, types: [GL.UNSIGNED_INT_10F_11F_11F_REV, GL.HALF_FLOAT, GL.FLOAT], gl2: true},\n[GL.RGB9_E5]: {dataFormat: GL.RGB, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1ext: EXT_HALF_FLOAT_WEBGL1},\n[GL.RGBA8]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE], gl2: true},\n[GL.SRGB8_ALPHA8]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE], gl2: true, gl1ext: EXT_SRGB},\n[GL.RGB5_A1]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_5_5_5_1], gl2: true},\n[GL.RGBA4]: {dataFormat: GL.RGBA, types: [GL.UNSIGNED_BYTE, GL.UNSIGNED_SHORT_4_4_4_4], gl2: true},\n[GL.RGBA16F]: {dataFormat: GL.RGBA, types: [GL.HALF_FLOAT, GL.FLOAT], gl2: true, gl1ext: EXT_HALF_FLOAT_WEBGL1},\n[GL.RGBA8UI]: {dataFormat: GL.RGBA_INTEGER, types: [GL.UNSIGNED_BYTE], gl2: true}\n*/\n\n/* This table is now baked into the above table\ntype RenderbufferFormat = {\n bpp: number;\n gl2?: boolean;\n ext?: string;\n};\n\nexport const RENDERBUFFER_FORMATS: Record<string, RenderbufferFormat> = {\n [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.\n // TODO - Not clear which webgpu value to map this to.\n // [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},\n [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},\n\n [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.\n\n [GL.DEPTH_STENCIL]: {bpp: 4},\n [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},\n [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},\n\n // When using a WebGL 1 context, color renderbuffer formats are limited\n [GL.RGBA4]: {gl2: true, bpp: 2},\n [GL.RGB565]: {gl2: true, bpp: 2},\n [GL.RGB5_A1]: {gl2: true, bpp: 2},\n\n // When using a WebGL 2 context, the following values are available additionally:\n [GL.R8]: {gl2: true, bpp: 1},\n [GL.R8UI]: {gl2: true, bpp: 1},\n [GL.R8I]: {gl2: true, bpp: 1},\n [GL.R16UI]: {gl2: true, bpp: 2},\n [GL.R16I]: {gl2: true, bpp: 2},\n [GL.R32UI]: {gl2: true, bpp: 4},\n [GL.R32I]: {gl2: true, bpp: 4},\n [GL.RG8]: {gl2: true, bpp: 2},\n [GL.RG8UI]: {gl2: true, bpp: 2},\n [GL.RG8I]: {gl2: true, bpp: 2},\n [GL.RG16UI]: {gl2: true, bpp: 4},\n [GL.RG16I]: {gl2: true, bpp: 4},\n [GL.RG32UI]: {gl2: true, bpp: 8},\n [GL.RG32I]: {gl2: true, bpp: 8},\n [GL.RGB8]: {gl2: true, bpp: 3},\n [GL.RGBA8]: {gl2: true, bpp: 4},\n // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension\n [GL.RGB10_A2]: {gl2: true, bpp: 4},\n [GL.RGBA8UI]: {gl2: true, bpp: 4},\n [GL.RGBA8I]: {gl2: true, bpp: 4},\n [GL.RGB10_A2UI]: {gl2: true, bpp: 4},\n [GL.RGBA16UI]: {gl2: true, bpp: 8},\n [GL.RGBA16I]: {gl2: true, bpp: 8},\n [GL.RGBA32I]: {gl2: true, bpp: 16},\n [GL.RGBA32UI]: {gl2: true, bpp: 16},\n\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n [GL.R16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 2},\n [GL.RG16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RGBA16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},\n [GL.R32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RG32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},\n // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers\n [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 16},\n // [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},\n [GL.R11F_G11F_B10F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4}\n};\n*/\n\n/** @deprecated should be removed */\nconst DATA_FORMAT_CHANNELS = {\n [GL.RED]: 1,\n [GL.RED_INTEGER]: 1,\n [GL.RG]: 2,\n [GL.RG_INTEGER]: 2,\n [GL.RGB]: 3,\n [GL.RGB_INTEGER]: 3,\n [GL.RGBA]: 4,\n [GL.RGBA_INTEGER]: 4,\n [GL.DEPTH_COMPONENT]: 1,\n [GL.DEPTH_STENCIL]: 1,\n [GL.ALPHA]: 1,\n [GL.LUMINANCE]: 1,\n [GL.LUMINANCE_ALPHA]: 2\n};\n\n/** @deprecated should be removed */\nconst TYPE_SIZES = {\n [GL.FLOAT]: 4,\n [GL.UNSIGNED_INT]: 4,\n [GL.INT]: 4,\n [GL.UNSIGNED_SHORT]: 2,\n [GL.SHORT]: 2,\n [GL.HALF_FLOAT]: 2,\n [GL.BYTE]: 1,\n [GL.UNSIGNED_BYTE]: 1\n};\n\n// FUNCTIONS\n\n/** Checks if a texture format is supported */\nexport function isTextureFormatSupported(\n gl: WebGLRenderingContext,\n formatOrGL: TextureFormat | GL\n): boolean {\n const format = convertGLToTextureFormat(formatOrGL);\n const info = TEXTURE_FORMATS[format];\n if (!info) {\n return false;\n }\n // Check that we have a GL constant\n if (isWebGL2(gl) ? info.gl === undefined : info.gl1 === undefined) {\n return false;\n }\n // Check extensions\n const extension = info.x || (isWebGL2(gl) ? info.gl2ext || info.gl1ext : info.gl1ext);\n if (extension) {\n return Boolean(gl.getExtension(extension));\n }\n // if (info.gl1 === undefined && info.gl2 === undefined) {\n // // No info - always supported\n // }\n return true;\n}\n\nexport function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: TextureFormat): boolean {\n // Note: Order is important since the function call initializes extensions.\n return isTextureFormatSupported(gl, format) && TEXTURE_FORMATS[format]?.renderbuffer;\n}\n\n/**\n * Map WebGL texture formats (GL constants) to WebGPU-style TextureFormat strings\n */\nexport function convertGLToTextureFormat(format: GL | TextureFormat): TextureFormat {\n if (typeof format === 'string') {\n return format;\n }\n const entry = Object.entries(TEXTURE_FORMATS).find(\n ([, entry]) => entry.gl === format || entry.gl1 === format\n );\n if (!entry) {\n throw new Error(`Unknown texture format ${format}`);\n }\n return entry[0] as TextureFormat;\n}\n\n/**\n * Map WebGPU style texture format strings to GL constants\n */\nexport function convertTextureFormatToGL(format: TextureFormat, isWebGL2: boolean): GL | undefined {\n const formatInfo = TEXTURE_FORMATS[format];\n const webglFormat = isWebGL2 ? formatInfo?.gl : formatInfo?.gl1;\n if (webglFormat === undefined) {\n throw new Error(`Unsupported texture format ${format}`);\n }\n return webglFormat;\n}\n\n/** Checks if a texture format is supported */\nexport function getTextureFormatSupport(\n gl: WebGLRenderingContext,\n formatOrGL: TextureFormat | GL\n): {\n supported: boolean;\n filterable?: boolean;\n renderable?: boolean;\n blendable?: boolean;\n storable?: boolean;\n} {\n const format = convertGLToTextureFormat(formatOrGL);\n const info = TEXTURE_FORMATS[format];\n if (!info) {\n return {supported: false};\n }\n // let decoded;\n // try {\n // decoded = decodeTextureFormat(format);\n // } catch {}\n\n // Support Check that we have a GL constant\n let supported = isWebGL2(gl) ? info.gl === undefined : info.gl1 === undefined;\n supported = supported && checkTextureFeatures(gl, [info.f]);\n\n // Filtering\n // const filterable = info.filter\n // ? checkTextureFeatures(gl, [info.filter])\n // : decoded && !decoded.signed;\n // const renderable = info.filter\n // ? checkTextureFeatures(gl, [info.render])\n // : decoded && !decoded.signed;\n\n return {\n supported,\n renderable: supported && checkTextureFeatures(gl, [info.render]),\n filterable: supported && checkTextureFeatures(gl, [info.filter]),\n blendable: false, // tod,\n storable: false\n };\n}\n\n/** Checks whether linear filtering (interpolated sampling) is available for floating point textures */\nexport function isTextureFormatFilterable(\n gl: WebGLRenderingContext,\n formatOrGL: TextureFormat | GL\n): boolean {\n const format = convertGLToTextureFormat(formatOrGL);\n if (!isTextureFormatSupported(gl, format)) {\n return false;\n }\n try {\n const decoded = decodeTextureFormat(format);\n if (decoded.signed) {\n return false;\n }\n } catch {\n return false;\n }\n if (format.endsWith('32float')) {\n return Boolean(gl.getExtension('OES_texture_float_linear'));\n }\n if (format.endsWith('16float')) {\n return Boolean(gl.getExtension('OES_texture_half_float_linear'));\n }\n // if (typeof format === 'string') {\n // if (format === 'rgba32float') {\n // return gl.device.features.has('texture-renderable-rgba32float-webgl');\n // }\n // if (format.endsWith('32float')) {\n // return gl.device.features.has('texture-renderable-float32-webgl');\n // }\n // if (format.endsWith('16float')) {\n // return gl.device.features.has('texture-renderable-float16-webgl');\n // }\n // }\n return true;\n}\n\nexport function isTextureFormatRenderable(\n gl: WebGLRenderingContext,\n formatOrGL: TextureFormat | GL\n): boolean {\n const format = convertGLToTextureFormat(formatOrGL);\n if (!isTextureFormatSupported(gl, format)) {\n return false;\n }\n if (typeof format === 'number') {\n return false; // isTextureFormatFilterableWebGL(gl, format);\n }\n // TODO depends on device...\n return true;\n}\n\nexport function getWebGLTextureParameters(formatOrGL: TextureFormat | GL, isWebGL2: boolean) {\n const format = convertGLToTextureFormat(formatOrGL);\n const webglFormat = convertTextureFormatToGL(format, isWebGL2);\n const decoded = decodeTextureFormat(format);\n return {\n format: webglFormat,\n dataFormat: getWebGLPixelDataFormat(\n decoded.format,\n decoded.integer,\n decoded.normalized,\n webglFormat\n ),\n // depth formats don't have a type\n type: decoded.dataType ? getGLFromVertexType(decoded.dataType) : GL.UNSIGNED_BYTE,\n // @ts-expect-error\n compressed: decoded.compressed\n };\n}\n\nexport function getDepthStencilAttachmentWebGL(\n format: TextureFormat\n): GL.DEPTH_ATTACHMENT | GL.STENCIL_ATTACHMENT | GL.DEPTH_STENCIL_ATTACHMENT {\n const info = TEXTURE_FORMATS[format];\n if (!info?.attachment) {\n throw new Error(`${format} is not a depth stencil format`);\n }\n return info.attachment;\n}\n\n/**\n * function to test if Float 32 bit format texture can be bound as color attachment\n * @todo Generalize to check arbitrary formats?\n */\nexport function _checkFloat32ColorAttachment(\n gl: WebGLRenderingContext,\n internalFormat = gl.RGBA,\n srcFormat = GL.RGBA,\n srcType = GL.UNSIGNED_BYTE\n) {\n let texture: WebGLTexture | null = null;\n let framebuffer: WebGLFramebuffer | null = null;\n try {\n texture = gl.createTexture();\n gl.bindTexture(GL.TEXTURE_2D, texture);\n\n const level = 0;\n const width = 1;\n const height = 1;\n const border = 0;\n const pixel = new Uint8Array([0, 0, 255, 255]); // opaque blue\n gl.texImage2D(\n gl.TEXTURE_2D,\n level,\n internalFormat,\n width,\n height,\n border,\n srcFormat,\n srcType,\n pixel\n );\n\n framebuffer = gl.createFramebuffer();\n gl.bindFramebuffer(GL.FRAMEBUFFER, framebuffer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, texture, 0);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER) as GL === GL.FRAMEBUFFER_COMPLETE;\n\n gl.bindTexture(GL.TEXTURE_2D, null);\n return status;\n } finally {\n gl.deleteTexture(texture);\n gl.deleteFramebuffer(framebuffer);\n }\n}\n\n/** TODO - VERY roundabout legacy way of calculating bytes per pixel */\nexport function getTextureFormatBytesPerPixel(\n formatOrGL: TextureFormat | GL,\n isWebGL2: boolean\n): number {\n const format = convertGLToTextureFormat(formatOrGL);\n const params = getWebGLTextureParameters(format, isWebGL2);\n // NOTE(Tarek): Default to RGBA bytes\n const channels = DATA_FORMAT_CHANNELS[params.dataFormat] || 4;\n const channelSize = TYPE_SIZES[params.type] || 1;\n return channels * channelSize;\n}\n\n// DATA TYPE HELPERS\n\nfunction getWebGLPixelDataFormat(\n dataFormat: string,\n integer: boolean,\n normalized: boolean,\n format: GL\n): GL {\n // WebGL1 formats use same internalFormat\n if (format === GL.RGBA || format === GL.RGB) {\n return format;\n }\n // prettier-ignore\n switch (dataFormat) {\n case 'r': return integer && !normalized ? GL.RED_INTEGER : GL.RED;\n case 'rg': return integer && !normalized ? GL.RG_INTEGER : GL.RG;\n case 'rgb': return integer && !normalized ? GL.RGB_INTEGER : GL.RGB;\n case 'rgba': return integer && !normalized ? GL.RGBA_INTEGER : GL.RGBA;\n default: return GL.RGBA;\n }\n}\n"],"mappings":"AAIA,SAAQA,mBAAmB,QAAO,eAAe;AAAC,SAE1CC,QAAQ;AAAA,SACPC,mBAAmB;AAO5B,MAAMC,sBAAqC,GAAG,wBAAwB;AACtE,MAAMC,wBAAuC,GAAG,0BAA0B;AAC1E,MAAMC,wBAAuC,GAAG,0BAA0B;AAC1E,MAAMC,8BAA6C,GAAG,gCAAgC;AACtF,MAAMC,+BAA8C,GAAG,iCAAiC;AACxF,MAAMC,6BAA4C,GAAG,+BAA+B;AAGpF,MAAMC,MAAM,GAAG,+BAA+B;AAC9C,MAAMC,WAAW,GAAG,oCAAoC;AACxD,MAAMC,MAAM,GAAG,8BAA8B;AAC7C,MAAMC,MAAM,GAAG,8BAA8B;AAC7C,MAAMC,MAAM,GAAG,8BAA8B;AAC7C,MAAMC,MAAM,GAAG,+BAA+B;AAC9C,MAAMC,MAAM,GAAG,+BAA+B;AAC9C,MAAMC,OAAO,GAAG,gCAAgC;AAChD,MAAMC,KAAK,GAAG,8BAA8B;AAG5C,MAAMC,QAAQ,GAAG,UAAU;AAC3B,MAAMC,kBAAkB,GAAG,oBAAoB;AAC/C,MAAMC,gBAAgB,GAAG,0BAA0B;AACnD,MAAMC,uBAAuB,GAAG,wBAAwB;AAIxD,MAAMC,cAAc,GAAGA,CAACC,EAAyB,EAAEC,SAAiB,KAClED,EAAE,CAACE,YAAY,CAACD,SAAS,CAAC;AAC5B,MAAME,eAAe,GAAGA,CAACH,EAAyB,EAAEI,UAAoB,KACtEA,UAAU,CAACC,KAAK,CAACJ,SAAS,IAAID,EAAE,CAACE,YAAY,CAACD,SAAS,CAAC,CAAC;AAG3D,MAAMK,sBAA+F,GAAG;EACtG,4BAA4B,EAAGN,EAAE,IAAKtB,QAAQ,CAACsB,EAAE,CAAC,GAAG,IAAI,GAAGD,cAAc,CAACC,EAAE,EAAE,iBAAiB,CAAC;EACjG,6BAA6B,EAAGA,EAAE,IAAMtB,QAAQ,CAACsB,EAAE,CAAC,GAAG,IAAI,GAAGD,cAAc,CAACC,EAAE,EAAEL,QAAQ,CAAE;EAC3F,8BAA8B,EAAGK,EAAE,IAAKtB,QAAQ,CAACsB,EAAE,CAAC,GAAG,IAAI,GAAGD,cAAc,CAACC,EAAE,EAAE,qBAAqB,CAAC;EACvG,gCAAgC,EAAGA,EAAE,IAAKtB,QAAQ,CAACsB,EAAE,CAAC,GAAG,IAAI,GAAGD,cAAc,CAACC,EAAE,EAAE,mBAAmB,CAAC;EACvG,gCAAgC,EAAGA,EAAE,IAAKtB,QAAQ,CAACsB,EAAE,CAAC,GAAG,IAAI,GAAGD,cAAc,CAACC,EAAE,EAAE,wBAAwB,CAAC;EAC5G,8BAA8B,EAAGA,EAAE,IAAKtB,QAAQ,CAACsB,EAAE,CAAC,GAAGD,cAAc,CAACC,EAAE,EAAEJ,kBAAkB,CAAC,GAAG,KAAK;EACrG,qCAAqC,EAAGI,EAAE,IAAKD,cAAc,CAACC,EAAE,EAAE,0BAA0B,CAAC;EAC7F,qCAAqC,EAAGA,EAAE,IAAKD,cAAc,CAACC,EAAE,EAAE,+BAA+B,CAAC;EAClG,kCAAkC,EAAGA,EAAE,IAAKD,cAAc,CAACC,EAAE,EAAE,gCAAgC,CAAC;EAChG,kCAAkC,EAAGA,EAAE,IAAKD,cAAc,CAACC,EAAE,EAAE,wBAAwB,CAAC;EACxF,kCAAkC,EAAGA,EAAE,IAAKD,cAAc,CAACC,EAAE,EAAE,6BAA6B,CAAC;EAE7F,wBAAwB,EAAGA,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACd,MAAM,EAAEC,WAAW,EAAEC,MAAM,EAAEC,MAAM,CAAC,CAAC;EAC5F,+BAA+B,EAAGW,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACZ,MAAM,CAAC,CAAC;EAItE,0BAA0B,EAAGY,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACV,MAAM,CAAC,CAAC;EACjE,0BAA0B,EAAGU,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACT,MAAM,CAAC,CAAC;EACjE,gCAAgC,EAAGS,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACR,MAAM,CAAC,CAAC;EACvE,iCAAiC,EAAGQ,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACP,OAAO,CAAC,CAAC;EACzE,+BAA+B,EAAGO,EAAE,IAAKG,eAAe,CAACH,EAAE,EAAE,CAACN,KAAK,CAAC;AACtE,CAAC;AAED,OAAO,SAASa,mBAAmBA,CAACP,EAAyB,EAAEQ,OAAsB,EAAW;EAAA,IAAAC,qBAAA;EAC9F,OAAO,EAAAA,qBAAA,GAAAH,sBAAsB,CAACE,OAAO,CAAC,cAAAC,qBAAA,uBAA/BA,qBAAA,CAAAC,IAAA,CAAAJ,sBAAsB,EAAYN,EAAE,CAAC,KAAI,KAAK;AACvD;AAEA,MAAMW,oBAAoB,GAAGA,CAACX,EAAyB,EAAEY,QAAyB,KAChFA,QAAQ,CAACP,KAAK,CAACG,OAAO,IAAID,mBAAmB,CAACP,EAAE,EAAEQ,OAAO,CAAC,CAAC;AAG7D,OAAO,SAASK,kBAAkBA,CAACb,EAAyB,EAAmB;EAC7E,MAAMc,eAAe,GAAGC,MAAM,CAACC,IAAI,CAACV,sBAAsB,CAAoB;EAC9E,OAAOQ,eAAe,CAACG,MAAM,CAACT,OAAO,IAAID,mBAAmB,CAACP,EAAE,EAAEQ,OAAO,CAAC,CAAC;AAC5E;AAkDA,OAAO,MAAMU,eAA8C,GAAG;EAI5D,mBAAmB,EAAE;IAAClB,EAAE,MAAQ;IAAEmB,GAAG,MAAQ;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE,CAAC;IAC/DC,UAAU,MAAQ;IAAEC,KAAK,EAAE;EAA2C,CAAC;EACzE,oBAAoB,EAAE;IAACxB,EAAE,MAAS;IAAEmB,GAAG,MAAS;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE,CAAC;IAClEC,UAAU,MAAS;IAAEC,KAAK,EAAE;EAAwE,CAAC;EAKvG,SAAS,EAAE;IAACxB,EAAE,OAAO;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EACtD,SAAS,EAAE;IAACzB,EAAE,OAAa;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE;EAAC,CAAC;EACxC,QAAQ,EAAE;IAACrB,EAAE,OAAS;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EACvD,QAAQ,EAAE;IAACzB,EAAE,OAAQ;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAGtD,UAAU,EAAE;IAACzB,EAAE,OAAQ;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EACxD,UAAU,EAAE;IAACzB,EAAE,OAAc;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE;EAAC,CAAC;EAC1C,SAAS,EAAE;IAACrB,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EACzD,SAAS,EAAE;IAACzB,EAAE,OAAS;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAExD,SAAS,EAAE;IAACzB,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EACzD,SAAS,EAAE;IAACzB,EAAE,OAAS;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EACxD,UAAU,EAAE;IAACzB,EAAE,OAAS;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEK,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE,qCAAqC;IAAEQ,YAAY,EAAE;EAAI,CAAC;EACpJ,gBAAgB,EAAE;IAACzB,EAAE,OAAY;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEF,YAAY,EAAE,IAAI;IAAEG,CAAC,EAAEhC;EAAkB,CAAC;EAC1H,gBAAgB,EAAE;IAACI,EAAE,OAAkB;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEC,CAAC,EAAEhC;EAAkB,CAAC;EAG5G,kBAAkB,EAAE;IAACI,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEQ,IAAI,EAAE,KAAK;IAAEJ,YAAY,EAAE;EAAI,CAAC;EAC/E,mBAAmB,EAAE;IAACzB,EAAE,OAAW;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEQ,IAAI,EAAE,KAAK;IAAEJ,YAAY,EAAE;EAAI,CAAC;EACjF,mBAAmB,EAAE;IAACzB,EAAE,OAAY;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEQ,IAAI,EAAE,KAAK;IAAEJ,YAAY,EAAE;EAAI,CAAC;EAGlF,iBAAiB,EAAE;IAACzB,EAAE,OAAS;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEQ,IAAI,EAAE;EAAK,CAAC;EACzD,iBAAiB,EAAE;IAAC7B,EAAE,OAAe;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEQ,IAAI,EAAE;EAAK,CAAC;EAG/D,YAAY,EAAE;IAAC7B,EAAE,OAAU;IAAEmB,GAAG,MAAS;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE;EAAC,CAAC;EAC9D,iBAAiB,EAAE;IAACtB,EAAE,OAAiB;IAAEmB,GAAG,OAAmB;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAES,MAAM,EAAEnC,QAAQ;IAAE2B,GAAG,EAAE;EAAC,CAAC;EACtG,YAAY,EAAE;IAACtB,EAAE,OAAgB;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE;EAAC,CAAC;EAC9C,WAAW,EAAE;IAACrB,EAAE,OAAY;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE;EAAC,CAAC;EACjD,WAAW,EAAE;IAACtB,EAAE,OAAW;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE;EAAC,CAAC;EAEhD,YAAY,EAAE;IAACF,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE;EAAC,CAAC;EAC1B,iBAAiB,EAAE;IAACD,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE;EAAC,CAAC;EAE/B,UAAU,EAAE;IAACrB,EAAE,OAAW;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE;EAAC,CAAC;EAC/C,UAAU,EAAE;IAACtB,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE;EAAC,CAAC;EAE9C,WAAW,EAAE;IAACtB,EAAE,OAAU;IAAEsB,GAAG,EAAE,CAAC;IAAEF,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEK,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE,qCAAqC;IAAEQ,YAAY,EAAE;EAAI,CAAC;EAC9J,iBAAiB,EAAE;IAACzB,EAAE,OAAa;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEC,CAAC,EAAEhC;EAAkB,CAAC;EACxG,iBAAiB,EAAE;IAACI,EAAE,OAAmB;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEC,CAAC,EAAEhC;EAAkB,CAAC;EAE9G,SAAS,EAAE;IAACI,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE,CAAC;IAAEG,YAAY,EAAE;EAAI,CAAC;EACjE,SAAS,EAAE;IAACzB,EAAE,OAAS;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEC,GAAG,EAAE,CAAC;IAAEG,YAAY,EAAE;EAAI,CAAC;EAChE,UAAU,EAAE;IAACzB,EAAE,OAAS;IAAEsB,GAAG,EAAE,CAAC;IAAEF,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEK,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE;EAAqC,CAAC;EAGxI,cAAc,EAAE;IAACjB,EAAE,OAAY;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEU,CAAC,EAAE,CAAC;IAAEL,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE;EAAqC,CAAC;EAC7I,eAAe,EAAE;IAACjB,EAAE,OAAmB;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEU,CAAC,EAAE,CAAC;IAACL,MAAM,EAAE,kCAAkC;IAAED,YAAY,EAAE;EAAI,CAAC;EACzH,cAAc,EAAE;IAACzB,EAAE,OAAa;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEU,CAAC,EAAE,CAAC;IAAEN,YAAY,EAAE;EAAI,CAAC;EAEvE,oBAAoB,EAAE;IAACL,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAErB,EAAE,OAAe;IAAE+B,CAAC,EAAE,CAAC;IAAEF,IAAI,EAAE,KAAK;IAAEP,GAAG,EAAE,CAAC;IAAEG,YAAY,EAAE;EAAI,CAAC;EAGpG,kBAAkB,EAAE;IAACzB,EAAE,OAAc;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEC,CAAC,EAAEhC;EAAkB,CAAC;EAC1G,kBAAkB,EAAE;IAACI,EAAE,OAAoB;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEC,CAAC,EAAEhC;EAAkB,CAAC;EAGhH,UAAU,EAAE;IAACI,EAAE,OAAW;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAC3D,UAAU,EAAE;IAACzB,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAC1D,WAAW,EAAE;IAACzB,EAAE,OAAU;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEK,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE,qCAAqC;IAAEQ,YAAY,EAAE;EAAI,CAAC;EACtJ,YAAY,EAAE;IAACzB,EAAE,OAAa;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAC/D,YAAY,EAAE;IAACzB,EAAE,OAAY;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAC9D,aAAa,EAAE;IAACzB,EAAE,OAAY;IAAEmB,GAAG,MAAS;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEK,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE;EAAqC,CAAC;EACpJ,mBAAmB,EAAE;IAACjB,EAAE,OAAe;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEF,YAAY,EAAE,IAAI;IAAEG,CAAC,EAAEhC;EAAkB,CAAC;EAChI,mBAAmB,EAAE;IAACI,EAAE,OAAqB;IAAEoB,CAAC,EAAC,CAAC;IAAEC,CAAC,EAAC,CAAC;IAAEM,CAAC,EAAE,8BAA8B;IAAEC,CAAC,EAAEhC;EAAkB,CAAC;EAGlH,kBAAkB,EAAE;IAACI,EAAE,OAAW;IAAEmB,GAAG,MAAQ;IAAEO,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE,qCAAqC;IACxIe,MAAM,EAAElC,uBAAuB;IAAGgC,MAAM,EAAEjC,gBAAgB;IAC1D0B,UAAU,MAAQ;IAAEC,KAAK,EAAE;EAAU,CAAC;EAGxC,YAAY,EAAE;IAACxB,EAAE,OAAa;IAAEoB,CAAC,EAAE,EAAE;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAChE,YAAY,EAAE;IAACzB,EAAE,OAAY;IAAEoB,CAAC,EAAE,EAAE;IAAEC,CAAC,EAAE,CAAC;IAAEI,YAAY,EAAE;EAAI,CAAC;EAC/D,aAAa,EAAE;IAACzB,EAAE,OAAY;IAAEoB,CAAC,EAAE,EAAE;IAAEC,CAAC,EAAE,CAAC;IAAEK,MAAM,EAAE,kCAAkC;IAAET,MAAM,EAAE,qCAAqC;IAAEQ,YAAY,EAAE;EAAI,CAAC;EAG3J,UAAU,EAAE;IAACzB,EAAE,OAAmB;IAAEmB,GAAG,OAAmB;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEY,UAAU,OAAuB;IAAER,YAAY,EAAE;EAAI,CAAC;EAE9H,cAAc,EAAE;IAACzB,EAAE,OAAsB;IAAEmB,GAAG,OAAsB;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEY,UAAU,OAAqB;IAAER,YAAY,EAAE;EAAI,CAAC;EACtI,aAAa,EAAE;IAACzB,EAAE,OAAsB;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEY,UAAU;EAAqB,CAAC;EACtF,cAAc,EAAE;IAACjC,EAAE,OAAuB;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEY,UAAU,OAAqB;IAAER,YAAY,EAAE;EAAI,CAAC;EAG5G,sBAAsB,EAAE;IAACzB,EAAE,OAAkB;IAAEmB,GAAG,OAAkB;IAAEC,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEU,CAAC,EAAE,CAAC;IAAEE,UAAU,OAA6B;IAAER,YAAY,EAAE,IAAI;IAAES,YAAY,EAAE;EAAI,CAAC;EAExK,uBAAuB,EAAE;IAAClC,EAAE,OAAqB;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEU,CAAC,EAAE,CAAC;IAAEE,UAAU,OAA6B;IAAER,YAAY,EAAE;EAAI,CAAC;EAEjI,uBAAuB,EAAE;IAACzB,EAAE,OAAsB;IAAEoB,CAAC,EAAE,CAAC;IAAEC,CAAC,EAAE,CAAC;IAAEU,CAAC,EAAE,CAAC;IAAEE,UAAU,OAA6B;IAAER,YAAY,EAAE;EAAI,CAAC;EAIlI,qBAAqB,EAAE;IAACzB,EAAE,OAAiC;IAAE4B,CAAC,EAAE1C,MAAM;IAAEyC,CAAC,EAAE/C;EAAsB,CAAC;EAClG,0BAA0B,EAAE;IAACoB,EAAE,OAAkC;IAAE4B,CAAC,EAAEzC,WAAW;IAAEwC,CAAC,EAAE/C;EAAsB,CAAC;EAE7G,gBAAgB,EAAE;IAACoB,EAAE,OAAkC;IAAE4B,CAAC,EAAE1C,MAAM;IAAEyC,CAAC,EAAE/C;EAAsB,CAAC;EAC9F,qBAAqB,EAAE;IAACoB,EAAE,OAAkC;IAAE4B,CAAC,EAAEzC,WAAW;IAAEwC,CAAC,EAAE/C;EAAsB,CAAC;EACxG,gBAAgB,EAAE;IAACoB,EAAE,OAAkC;IAAE4B,CAAC,EAAE1C,MAAM;IAAEyC,CAAC,EAAE/C;EAAsB,CAAC;EAC9F,qBAAqB,EAAE;IAACoB,EAAE,OAAwC;IAAE4B,CAAC,EAAEzC,WAAW;IAAEwC,CAAC,EAAE/C;EAAsB,CAAC;EAC9G,gBAAgB,EAAE;IAACoB,EAAE,OAAkC;IAAE4B,CAAC,EAAE1C,MAAM;IAAEyC,CAAC,EAAE/C;EAAsB,CAAC;EAC9F,qBAAqB,EAAE;IAACoB,EAAE,OAAwC;IAAE4B,CAAC,EAAEzC,WAAW;IAAEwC,CAAC,EAAE/C;EAAsB,CAAC;EAC9G,aAAa,EAAE;IAACoB,EAAE,OAA6B;IAAE4B,CAAC,EAAExC,MAAM;IAAEuC,CAAC,EAAE/C;EAAsB,CAAC;EACtF,aAAa,EAAE;IAACoB,EAAE,OAAoC;IAAE4B,CAAC,EAAExC,MAAM;IAAEuC,CAAC,EAAE/C;EAAsB,CAAC;EAC7F,cAAc,EAAE;IAACoB,EAAE,OAAmC;IAAE4B,CAAC,EAAExC,MAAM;IAAEuC,CAAC,EAAE/C;EAAsB,CAAC;EAC7F,cAAc,EAAE;IAACoB,EAAE,OAA0C;IAAE4B,CAAC,EAAExC,MAAM;IAAEuC,CAAC,EAAE/C;EAAsB,CAAC;EACpG,iBAAiB,EAAE;IAACoB,EAAE,OAA2C;IAAE4B,CAAC,EAAEvC,MAAM;IAAEsC,CAAC,EAAE/C;EAAsB,CAAC;EACxG,gBAAgB,EAAE;IAACoB,EAAE,OAAyC;IAAE4B,CAAC,EAAEvC,MAAM;IAAEsC,CAAC,EAAE/C;EAAsB,CAAC;EACrG,gBAAgB,EAAE;IAACoB,EAAE,OAAmC;IAAE4B,CAAC,EAAEvC,MAAM;IAAEsC,CAAC,EAAE/C;EAAsB,CAAC;EAC/F,qBAAqB,EAAE;IAACoB,EAAE,OAAyC;IAAE4B,CAAC,EAAEvC,MAAM;IAAEsC,CAAC,EAAE/C;EAAsB,CAAC;EAK1G,gBAAgB,EAAE;IAACoB,EAAE,OAAyB;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAC5E,qBAAqB,EAAE;IAACkB,EAAE,OAA0B;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAClF,kBAAkB,EAAE;IAACkB,EAAE,OAA6C;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAClG,uBAAuB,EAAE;IAACkB,EAAE,OAA8C;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EACxG,iBAAiB,EAAE;IAACkB,EAAE,OAA8B;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAClF,sBAAsB,EAAE;IAACkB,EAAE,OAAqC;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAE9F,cAAc,EAAE;IAACkB,EAAE,OAAuB;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EACxE,cAAc,EAAE;IAACkB,EAAE,OAA8B;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAC/E,eAAe,EAAE;IAACkB,EAAE,OAAwB;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAC1E,eAAe,EAAE;IAACkB,EAAE,OAA+B;IAAE2B,CAAC,EAAE7C;EAAwB,CAAC;EAIjF,gBAAgB,EAAE;IAACkB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,gBAAgB,EAAE;IAACmB,EAAE,OAAiC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpF,qBAAqB,EAAE;IAACmB,EAAE,OAAyC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACjG,iBAAiB,EAAE;IAACmB,EAAE,OAAmC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACvF,sBAAsB,EAAE;IAACmB,EAAE,OAA2C;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACpG,iBAAiB,EAAE;IAACmB,EAAE,OAAkC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACtF,sBAAsB,EAAE;IAACmB,EAAE,OAA0C;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACnG,iBAAiB,EAAE;IAACmB,EAAE,OAAkC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACtF,sBAAsB,EAAE;IAACmB,EAAE,OAA0C;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACnG,kBAAkB,EAAE;IAACmB,EAAE,OAAmC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACxF,uBAAuB,EAAE;IAACmB,EAAE,OAA2C;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACrG,kBAAkB,EAAE;IAACmB,EAAE,OAAmC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACxF,uBAAuB,EAAE;IAACmB,EAAE,OAA2C;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACrG,kBAAkB,EAAE;IAACmB,EAAE,OAAmC;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EACxF,uBAAuB,EAAE;IAACmB,EAAE,OAA2C;IAAE2B,CAAC,EAAE9C;EAAwB,CAAC;EAIrG,uBAAuB,EAAE;IAACmB,EAAE,OAAoC;IAAE2B,CAAC,EAAE3C;EAA+B,CAAC;EACrG,wBAAwB,EAAE;IAACgB,EAAE,OAAqC;IAAE2B,CAAC,EAAE3C;EAA+B,CAAC;EACvG,uBAAuB,EAAE;IAACgB,EAAE,OAAoC;IAAE2B,CAAC,EAAE3C;EAA+B,CAAC;EACrG,wBAAwB,EAAE;IAACgB,EAAE,OAAqC;IAAE2B,CAAC,EAAE3C;EAA+B,CAAC;EAIvG,sBAAsB,EAAE;IAACgB,EAAE,OAA8B;IAAE2B,CAAC,EAAE5C;EAA8B,CAAC;EAI7F,qBAAqB,EAAE;IAACiB,EAAE,OAA6B;IAAE2B,CAAC,EAAE1C;EAA6B,CAAC;EAC1F,sBAAsB,EAAE;IAACe,EAAE,OAA6C;IAAE2B,CAAC,EAAE1C;EAA6B,CAAC;EAC3G,uBAAuB,EAAE;IAACe,EAAE,OAAiD;IAAE2B,CAAC,EAAE1C;EAA6B;AACjH,CAAC;AAiGD,MAAMkD,oBAAoB,GAAG;EAC3B,QAAU,CAAC;EACX,SAAkB,CAAC;EACnB,SAAS,CAAC;EACV,SAAiB,CAAC;EAClB,QAAU,CAAC;EACX,SAAkB,CAAC;EACnB,QAAW,CAAC;EACZ,SAAmB,CAAC;EACpB,QAAsB,CAAC;EACvB,SAAoB,CAAC;EACrB,QAAY,CAAC;EACb,QAAgB,CAAC;EACjB,QAAsB;AACxB,CAAC;AAGD,MAAMC,UAAU,GAAG;EACjB,QAAY,CAAC;EACb,QAAmB,CAAC;EACpB,QAAU,CAAC;EACX,QAAqB,CAAC;EACtB,QAAY,CAAC;EACb,QAAiB,CAAC;EAClB,QAAW,CAAC;EACZ,QAAoB;AACtB,CAAC;AAKD,OAAO,SAASC,wBAAwBA,CACtCrC,EAAyB,EACzBsC,UAA8B,EACrB;EACT,MAAMC,MAAM,GAAGC,wBAAwB,CAACF,UAAU,CAAC;EACnD,MAAMG,IAAI,GAAGvB,eAAe,CAACqB,MAAM,CAAC;EACpC,IAAI,CAACE,IAAI,EAAE;IACT,OAAO,KAAK;EACd;EAEA,IAAI/D,QAAQ,CAACsB,EAAE,CAAC,GAAGyC,IAAI,CAACzC,EAAE,KAAK0C,SAAS,GAAGD,IAAI,CAACtB,GAAG,KAAKuB,SAAS,EAAE;IACjE,OAAO,KAAK;EACd;EAEA,MAAMzC,SAAS,GAAGwC,IAAI,CAACb,CAAC,KAAKlD,QAAQ,CAACsB,EAAE,CAAC,GAAGyC,IAAI,CAACT,MAAM,IAAIS,IAAI,CAACX,MAAM,GAAGW,IAAI,CAACX,MAAM,CAAC;EACrF,IAAI7B,SAAS,EAAE;IACb,OAAO0C,OAAO,CAAC3C,EAAE,CAACE,YAAY,CAACD,SAAS,CAAC,CAAC;EAC5C;EAIA,OAAO,IAAI;AACb;AAEA,OAAO,SAAS2C,6BAA6BA,CAAC5C,EAAyB,EAAEuC,MAAqB,EAAW;EAAA,IAAAM,qBAAA;EAEvG,OAAOR,wBAAwB,CAACrC,EAAE,EAAEuC,MAAM,CAAC,MAAAM,qBAAA,GAAI3B,eAAe,CAACqB,MAAM,CAAC,cAAAM,qBAAA,uBAAvBA,qBAAA,CAAyBpB,YAAY;AACtF;AAKA,OAAO,SAASe,wBAAwBA,CAACD,MAA0B,EAAiB;EAClF,IAAI,OAAOA,MAAM,KAAK,QAAQ,EAAE;IAC9B,OAAOA,MAAM;EACf;EACA,MAAMO,KAAK,GAAG/B,MAAM,CAACgC,OAAO,CAAC7B,eAAe,CAAC,CAAC8B,IAAI,CAChDC,IAAA;IAAA,IAAC,GAAGH,KAAK,CAAC,GAAAG,IAAA;IAAA,OAAKH,KAAK,CAAC9C,EAAE,KAAKuC,MAAM,IAAIO,KAAK,CAAC3B,GAAG,KAAKoB,MAAM;EAAA,CAC5D,CAAC;EACD,IAAI,CAACO,KAAK,EAAE;IACV,MAAM,IAAII,KAAK,CAAE,0BAAyBX,MAAO,EAAC,CAAC;EACrD;EACA,OAAOO,KAAK,CAAC,CAAC,CAAC;AACjB;AAKA,OAAO,SAASK,wBAAwBA,CAACZ,MAAqB,EAAE7D,QAAiB,EAAkB;EACjG,MAAM0E,UAAU,GAAGlC,eAAe,CAACqB,MAAM,CAAC;EAC1C,MAAMc,WAAW,GAAG3E,QAAQ,GAAG0E,UAAU,aAAVA,UAAU,uBAAVA,UAAU,CAAEpD,EAAE,GAAGoD,UAAU,aAAVA,UAAU,uBAAVA,UAAU,CAAEjC,GAAG;EAC/D,IAAIkC,WAAW,KAAKX,SAAS,EAAE;IAC7B,MAAM,IAAIQ,KAAK,CAAE,8BAA6BX,MAAO,EAAC,CAAC;EACzD;EACA,OAAOc,WAAW;AACpB;AAGA,OAAO,SAASC,uBAAuBA,CACrCtD,EAAyB,EACzBsC,UAA8B,EAO9B;EACA,MAAMC,MAAM,GAAGC,wBAAwB,CAACF,UAAU,CAAC;EACnD,MAAMG,IAAI,GAAGvB,eAAe,CAACqB,MAAM,CAAC;EACpC,IAAI,CAACE,IAAI,EAAE;IACT,OAAO;MAACc,SAAS,EAAE;IAAK,CAAC;EAC3B;EAOA,IAAIA,SAAS,GAAG7E,QAAQ,CAACsB,EAAE,CAAC,GAAGyC,IAAI,CAACzC,EAAE,KAAK0C,SAAS,GAAGD,IAAI,CAACtB,GAAG,KAAKuB,SAAS;EAC7Ea,SAAS,GAAGA,SAAS,IAAI5C,oBAAoB,CAACX,EAAE,EAAE,CAACyC,IAAI,CAACd,CAAC,CAAC,CAAC;EAU3D,OAAO;IACL4B,SAAS;IACTC,UAAU,EAAED,SAAS,IAAI5C,oBAAoB,CAACX,EAAE,EAAE,CAACyC,IAAI,CAACf,MAAM,CAAC,CAAC;IAChE+B,UAAU,EAAEF,SAAS,IAAI5C,oBAAoB,CAACX,EAAE,EAAE,CAACyC,IAAI,CAACxB,MAAM,CAAC,CAAC;IAChEyC,SAAS,EAAE,KAAK;IAChBC,QAAQ,EAAE;EACZ,CAAC;AACH;AAGA,OAAO,SAASC,yBAAyBA,CACvC5D,EAAyB,EACzBsC,UAA8B,EACrB;EACT,MAAMC,MAAM,GAAGC,wBAAwB,CAACF,UAAU,CAAC;EACnD,IAAI,CAACD,wBAAwB,CAACrC,EAAE,EAAEuC,MAAM,CAAC,EAAE;IACzC,OAAO,KAAK;EACd;EACA,IAAI;IACF,MAAMsB,OAAO,GAAGpF,mBAAmB,CAAC8D,MAAM,CAAC;IAC3C,IAAIsB,OAAO,CAACC,MAAM,EAAE;MAClB,OAAO,KAAK;IACd;EACF,CAAC,CAAC,MAAM;IACN,OAAO,KAAK;EACd;EACA,IAAIvB,MAAM,CAACwB,QAAQ,CAAC,SAAS,CAAC,EAAE;IAC9B,OAAOpB,OAAO,CAAC3C,EAAE,CAACE,YAAY,CAAC,0BAA0B,CAAC,CAAC;EAC7D;EACA,IAAIqC,MAAM,CAACwB,QAAQ,CAAC,SAAS,CAAC,EAAE;IAC9B,OAAOpB,OAAO,CAAC3C,EAAE,CAACE,YAAY,CAAC,+BAA+B,CAAC,CAAC;EAClE;EAYA,OAAO,IAAI;AACb;AAEA,OAAO,SAAS8D,yBAAyBA,CACvChE,EAAyB,EACzBsC,UAA8B,EACrB;EACT,MAAMC,MAAM,GAAGC,wBAAwB,CAACF,UAAU,CAAC;EACnD,IAAI,CAACD,wBAAwB,CAACrC,EAAE,EAAEuC,MAAM,CAAC,EAAE;IACzC,OAAO,KAAK;EACd;EACA,IAAI,OAAOA,MAAM,KAAK,QAAQ,EAAE;IAC9B,OAAO,KAAK;EACd;EAEA,OAAO,IAAI;AACb;AAEA,OAAO,SAAS0B,yBAAyBA,CAAC3B,UAA8B,EAAE5D,QAAiB,EAAE;EAC3F,MAAM6D,MAAM,GAAGC,wBAAwB,CAACF,UAAU,CAAC;EACnD,MAAMe,WAAW,GAAGF,wBAAwB,CAACZ,MAAM,EAAE7D,QAAQ,CAAC;EAC9D,MAAMmF,OAAO,GAAGpF,mBAAmB,CAAC8D,MAAM,CAAC;EAC3C,OAAO;IACLA,MAAM,EAAEc,WAAW;IACnB9B,UAAU,EAAE2C,uBAAuB,CACjCL,OAAO,CAACtB,MAAM,EACdsB,OAAO,CAACM,OAAO,EACfN,OAAO,CAACO,UAAU,EAClBf,WACF,CAAC;IAEDgB,IAAI,EAAER,OAAO,CAACS,QAAQ,GAAG3F,mBAAmB,CAACkF,OAAO,CAACS,QAAQ,CAAC,OAAmB;IAEjFC,UAAU,EAAEV,OAAO,CAACU;EACtB,CAAC;AACH;AAEA,OAAO,SAASC,8BAA8BA,CAC5CjC,MAAqB,EACsD;EAC3E,MAAME,IAAI,GAAGvB,eAAe,CAACqB,MAAM,CAAC;EACpC,IAAI,EAACE,IAAI,aAAJA,IAAI,eAAJA,IAAI,CAAER,UAAU,GAAE;IACrB,MAAM,IAAIiB,KAAK,CAAE,GAAEX,MAAO,gCAA+B,CAAC;EAC5D;EACA,OAAOE,IAAI,CAACR,UAAU;AACxB;AAMA,OAAO,SAASwC,4BAA4BA,CAC1CzE,EAAyB,EAIzB;EAAA,IAHA0E,cAAc,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAjC,SAAA,GAAAiC,SAAA;EAAA,IACdE,SAAS,GAAAF,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAjC,SAAA,GAAAiC,SAAA;EAAA,IACTG,OAAO,GAAAH,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAjC,SAAA,GAAAiC,SAAA;EAEP,IAAII,OAA4B,GAAG,IAAI;EACvC,IAAIC,WAAoC,GAAG,IAAI;EAC/C,IAAI;IACFD,OAAO,GAAG/E,EAAE,CAACiF,aAAa,CAAC,CAAC;IAC5BjF,EAAE,CAACkF,WAAW,OAAgBH,OAAO,CAAC;IAEtC,MAAMI,KAAK,GAAG,CAAC;IACf,MAAMC,KAAK,GAAG,CAAC;IACf,MAAMC,MAAM,GAAG,CAAC;IAChB,MAAMC,MAAM,GAAG,CAAC;IAChB,MAAMC,KAAK,GAAG,IAAIC,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IAC9CxF,EAAE,CAACyF,UAAU,OAEXN,KAAK,EACLT,cAAc,EACdU,KAAK,EACLC,MAAM,EACNC,MAAM,EACNT,SAAS,EACTC,OAAO,EACPS,KACF,CAAC;IAEDP,WAAW,GAAGhF,EAAE,CAAC0F,iBAAiB,CAAC,CAAC;IACpC1F,EAAE,CAAC2F,eAAe,QAAiBX,WAAW,CAAC;IAC/ChF,EAAE,CAAC4F,oBAAoB,qBAAsDb,OAAO,EAAE,CAAC,CAAC;IACxF,MAAMc,MAAM,GAAG7F,EAAE,CAAC8F,sBAAsB,MAAe,CAAC,UAAkC;IAE1F9F,EAAE,CAACkF,WAAW,OAAgB,IAAI,CAAC;IACnC,OAAOW,MAAM;EACf,CAAC,SAAS;IACR7F,EAAE,CAAC+F,aAAa,CAAChB,OAAO,CAAC;IACzB/E,EAAE,CAACgG,iBAAiB,CAAChB,WAAW,CAAC;EACnC;AACF;AAGA,OAAO,SAASiB,6BAA6BA,CAC3C3D,UAA8B,EAC9B5D,QAAiB,EACT;EACR,MAAM6D,MAAM,GAAGC,wBAAwB,CAACF,UAAU,CAAC;EACnD,MAAM4D,MAAM,GAAGjC,yBAAyB,CAAC1B,MAAM,EAAE7D,QAAQ,CAAC;EAE1D,MAAMyH,QAAQ,GAAGhE,oBAAoB,CAAC+D,MAAM,CAAC3E,UAAU,CAAC,IAAI,CAAC;EAC7D,MAAM6E,WAAW,GAAGhE,UAAU,CAAC8D,MAAM,CAAC7B,IAAI,CAAC,IAAI,CAAC;EAChD,OAAO8B,QAAQ,GAAGC,WAAW;AAC/B;AAIA,SAASlC,uBAAuBA,CAC9B3C,UAAkB,EAClB4C,OAAgB,EAChBC,UAAmB,EACnB7B,MAAU,EACN;EAEJ,IAAIA,MAAM,SAAY,IAAIA,MAAM,SAAW,EAAE;IAC3C,OAAOA,MAAM;EACf;EAEA,QAAQhB,UAAU;IAChB,KAAK,GAAG;MAAE,OAAO4C,OAAO,IAAI,CAACC,UAAU,eAA0B;IACjE,KAAK,IAAI;MAAE,OAAOD,OAAO,IAAI,CAACC,UAAU,gBAAwB;IAChE,KAAK,KAAK;MAAE,OAAOD,OAAO,IAAI,CAACC,UAAU,eAA0B;IACnE,KAAK,MAAM;MAAE,OAAOD,OAAO,IAAI,CAACC,UAAU,eAA4B;IACtE;MAAS;EACX;AACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertex-formats.js","names":["getVertexFormatFromGL","type","components","base","getVertexTypeFromGL","Error","String","normalized","arguments","length","undefined","getGLFromVertexType","dataType"],"sources":["../../../src/adapter/converters/vertex-formats.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {GL} from '@luma.gl/constants';\nimport {VertexFormat, VertexType} from '@luma.gl/core';\n\ntype GLDataType = \n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.UNSIGNED_SHORT\n | GL.SHORT\n | GL.UNSIGNED_INT\n | GL.INT\n | GL.HALF_FLOAT\n | GL.FLOAT;\n\n\n/** Get vertex format from GL constants */\nexport function getVertexFormatFromGL(type: GLDataType, components: 1 | 2 | 3 | 4): VertexFormat {\n const base = getVertexTypeFromGL(type);\n // prettier-ignore\n switch (components) {\n // @ts-expect-error TODO deal with lack of formats\n case 1: return base;\n case 2: return `${base}x2`;\n // @ts-expect-error TODO deal with lack of formats\n case 3: return `${base}x3`;\n case 4: return `${base}x4`;\n }\n // @ts-ignore unreachable\n throw new Error(String(components));\n}\n\n/** Get data type from GL constants */\nexport function getVertexTypeFromGL(type: GLDataType, normalized = false): VertexType {\n // prettier-ignore\n switch (type) {\n // WebGPU does not support normalized 32 bit integer attributes\n case GL.INT: return normalized ? 'sint32' : 'sint32';\n case GL.UNSIGNED_INT: return normalized ? 'uint32' : 'uint32';\n case GL.SHORT: return normalized ? 'sint16' : 'unorm16';\n case GL.UNSIGNED_SHORT: return normalized ? 'uint16' : 'unorm16';\n case GL.BYTE: return normalized ? 'sint8' : 'snorm16';\n case GL.UNSIGNED_BYTE: return normalized ? 'uint8' : 'unorm8';\n case GL.FLOAT: return 'float32';\n case GL.HALF_FLOAT: return 'float16';\n }\n // @ts-ignore unreachable\n throw new Error(String(type));\n}\n\nexport function getGLFromVertexType(\n dataType: VertexType\n):\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.UNSIGNED_SHORT\n | GL.SHORT\n | GL.UNSIGNED_INT\n | GL.INT\n | GL.HALF_FLOAT\n | GL.FLOAT {\n // prettier-ignore\n switch (dataType) {\n case 'uint8': return GL.UNSIGNED_BYTE;\n case 'sint8': return GL.BYTE;\n case 'unorm8': return GL.UNSIGNED_BYTE;\n case 'snorm8': return GL.BYTE;\n case 'uint16': return GL.UNSIGNED_SHORT;\n case 'sint16': return GL.SHORT;\n case 'unorm16': return GL.UNSIGNED_SHORT;\n case 'snorm16': return GL.SHORT;\n case 'uint32': return GL.UNSIGNED_INT;\n case 'sint32': return GL.INT;\n // WebGPU does not support normalized 32 bit integer attributes\n // case 'unorm32': return GL.UNSIGNED_INT;\n // case 'snorm32': return GL.INT;\n case 'float16': return GL.HALF_FLOAT;\n case 'float32': return GL.FLOAT;\n }\n // @ts-ignore unreachable\n throw new Error(String(dataType));\n}\n"],"mappings":"AAkBA,OAAO,SAASA,qBAAqBA,CAACC,IAAgB,EAAEC,UAAyB,EAAgB;EAC/F,MAAMC,IAAI,GAAGC,mBAAmB,CAACH,IAAI,CAAC;EAEtC,QAAQC,UAAU;IAEhB,KAAK,CAAC;MAAE,OAAOC,IAAI;IACnB,KAAK,CAAC;MAAE,OAAQ,GAAEA,IAAK,IAAG;IAE1B,KAAK,CAAC;MAAE,OAAQ,GAAEA,IAAK,IAAG;IAC1B,KAAK,CAAC;MAAE,OAAQ,GAAEA,IAAK,IAAG;EAC5B;EAEA,MAAM,IAAIE,KAAK,CAACC,MAAM,CAACJ,UAAU,CAAC,CAAC;AACrC;AAGA,OAAO,SAASE,mBAAmBA,CAACH,IAAgB,EAAkC;EAAA,IAAhCM,UAAU,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,KAAK;EAEtE,QAAQP,IAAI;IAEV;MAAa,OAAOM,UAAU,GAAG,QAAQ,GAAG,QAAQ;IACpD;MAAsB,OAAOA,UAAU,GAAG,QAAQ,GAAG,QAAQ;IAC7D;MAAe,OAAOA,UAAU,GAAG,QAAQ,GAAG,SAAS;IACvD;MAAwB,OAAOA,UAAU,GAAG,QAAQ,GAAG,SAAS;IAChE;MAAc,OAAOA,UAAU,GAAG,OAAO,GAAG,SAAS;IACrD;MAAuB,OAAOA,UAAU,GAAG,OAAO,GAAG,QAAQ;IAC7D;MAAe,OAAO,SAAS;IAC/B;MAAoB,OAAO,SAAS;EACtC;EAEA,MAAM,IAAIF,KAAK,CAACC,MAAM,CAACL,IAAI,CAAC,CAAC;AAC/B;AAEA,OAAO,SAASU,mBAAmBA,CACjCC,QAAoB,EAST;EAEX,QAAQA,QAAQ;IACd,KAAK,OAAO;MAAE;IACd,KAAK,OAAO;MAAE;IACd,KAAK,QAAQ;MAAE;IACf,KAAK,QAAQ;MAAE;IACf,KAAK,QAAQ;MAAE;IACf,KAAK,QAAQ;MAAE;IACf,KAAK,SAAS;MAAE;IAChB,KAAK,SAAS;MAAE;IAChB,KAAK,QAAQ;MAAE;IACf,KAAK,QAAQ;MAAE;IAIf,KAAK,SAAS;MAAE;IAChB,KAAK,SAAS;MAAE;EAClB;EAEA,MAAM,IAAIP,KAAK,CAACC,MAAM,CAACM,QAAQ,CAAC,CAAC;AACnC"}
@@ -1,9 +0,0 @@
1
- import { DeviceFeature } from '@luma.gl/core';
2
- /** Get WebGPU style feature strings */
3
- export declare function getDeviceFeatures(gl: WebGLRenderingContext): Set<DeviceFeature>;
4
- /** Extract all WebGL features */
5
- export declare function getWebGLFeatures(gl: WebGLRenderingContext): Set<DeviceFeature>;
6
- export declare function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName: any, opts?: {
7
- behavior?: any;
8
- }): any;
9
- //# sourceMappingURL=device-features.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"device-features.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/device-features.ts"],"names":[],"mappings":"AAOA,OAAO,EAAC,aAAa,EAAC,MAAM,eAAe,CAAC;AAK5C,uCAAuC;AACvC,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,qBAAqB,GAAG,GAAG,CAAC,aAAa,CAAC,CAiB/E;AAED,iCAAiC;AACjC,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,qBAAqB,GAAG,GAAG,CAAC,aAAa,CAAC,CAe9E;AAgDD,wBAAgB,uBAAuB,CAAC,EAAE,EAAE,qBAAqB,EAAE,aAAa,KAAA,EAAE,IAAI,GAAE;IAAC,QAAQ,CAAC,MAAA;CAAM,OAsBvG"}
@@ -1,96 +0,0 @@
1
- import { isWebGL2 } from "../../context/context/webgl-checks.js";
2
- import { isOldIE } from "./is-old-ie.js";
3
- import { getTextureFeatures, _checkFloat32ColorAttachment } from "../converters/texture-formats.js";
4
- export function getDeviceFeatures(gl) {
5
- const features = getWebGLFeatures(gl);
6
- for (const textureFeature of getTextureFeatures(gl)) {
7
- features.add(textureFeature);
8
- }
9
- return features;
10
- }
11
- export function getWebGLFeatures(gl) {
12
- gl.getExtension('EXT_color_buffer_float');
13
- gl.getExtension('WEBGL_color_buffer_float');
14
- gl.getExtension('EXT_float_blend');
15
- const features = new Set();
16
- for (const feature of Object.keys(WEBGL_FEATURES)) {
17
- if (isFeatureSupported(gl, feature)) {
18
- features.add(feature);
19
- }
20
- }
21
- return features;
22
- }
23
- function isFeatureSupported(gl, feature) {
24
- const featureInfo = WEBGL_FEATURES[feature];
25
- if (!featureInfo) {
26
- return false;
27
- }
28
- const [webgl1Feature, webgl2Feature] = featureInfo || [];
29
- const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;
30
- if (typeof featureDefinition === 'boolean') {
31
- return featureDefinition;
32
- }
33
- switch (feature) {
34
- case 'texture-renderable-rgba32float-webgl':
35
- return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) : _checkFloat32ColorAttachment(gl);
36
- case 'glsl-derivatives':
37
- return canCompileGLSLExtension(gl, featureDefinition);
38
- case 'glsl-frag-data':
39
- return canCompileGLSLExtension(gl, featureDefinition, {
40
- behavior: 'require'
41
- });
42
- case 'glsl-frag-depth':
43
- return canCompileGLSLExtension(gl, featureDefinition);
44
- default:
45
- return Boolean(gl.getExtension(featureDefinition));
46
- }
47
- }
48
- const compiledGLSLExtensions = {};
49
- export function canCompileGLSLExtension(gl, extensionName) {
50
- let opts = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
51
- if (!isOldIE(opts)) {
52
- return true;
53
- }
54
- if (extensionName in compiledGLSLExtensions) {
55
- return compiledGLSLExtensions[extensionName];
56
- }
57
- const behavior = opts.behavior || 'enable';
58
- const source = `#extension GL_${extensionName} : ${behavior}\nvoid main(void) {}`;
59
- const shader = gl.createShader(35633);
60
- if (!shader) {
61
- throw new Error('shader');
62
- }
63
- gl.shaderSource(shader, source);
64
- gl.compileShader(shader);
65
- const canCompile = gl.getShaderParameter(shader, 35713);
66
- gl.deleteShader(shader);
67
- compiledGLSLExtensions[extensionName] = canCompile;
68
- return canCompile;
69
- }
70
- const WEBGL_FEATURES = {
71
- 'webgl': [true, true],
72
- 'webgl2': [false, true],
73
- 'timer-query-webgl': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],
74
- 'transform-feedback-webgl2': [false, true],
75
- 'vertex-array-object-webgl1': ['OES_vertex_array_object', true],
76
- 'instanced-rendering-webgl1': ['ANGLE_instanced_arrays', true],
77
- 'multiple-render-targets-webgl1': ['WEBGL_draw_buffers', true],
78
- 'index-uint32-webgl1': ['OES_element_index_uint', true],
79
- 'blend-minmax-webgl1': ['EXT_blend_minmax', true],
80
- 'texture-blend-float-webgl1': ['EXT_float_blend', 'EXT_float_blend'],
81
- 'texture-formats-srgb-webgl1': ['EXT_sRGB', true],
82
- 'texture-formats-depth-webgl1': ['WEBGL_depth_texture', true],
83
- 'texture-formats-float32-webgl1': ['OES_texture_float', true],
84
- 'texture-formats-float16-webgl1': ['OES_texture_half_float', true],
85
- 'texture-filter-linear-float32-webgl': ['OES_texture_float_linear', 'OES_texture_float_linear'],
86
- 'texture-filter-linear-float16-webgl': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],
87
- 'texture-filter-anisotropic-webgl': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],
88
- 'texture-renderable-rgba32float-webgl': ['WEBGL_color_buffer_float', 'EXT_color_buffer_float'],
89
- 'texture-renderable-float32-webgl': [false, 'EXT_color_buffer_float'],
90
- 'texture-renderable-float16-webgl': ['EXT_color_buffer_half_float', 'EXT_color_buffer_half_float'],
91
- 'glsl-frag-data': ['WEBGL_draw_buffers', true],
92
- 'glsl-frag-depth': ['EXT_frag_depth', true],
93
- 'glsl-derivatives': ['OES_standard_derivatives', true],
94
- 'glsl-texture-lod': ['EXT_shader_texture_lod', true]
95
- };
96
- //# sourceMappingURL=device-features.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"device-features.js","names":["isWebGL2","isOldIE","getTextureFeatures","_checkFloat32ColorAttachment","getDeviceFeatures","gl","features","getWebGLFeatures","textureFeature","add","getExtension","Set","feature","Object","keys","WEBGL_FEATURES","isFeatureSupported","featureInfo","webgl1Feature","webgl2Feature","featureDefinition","Boolean","canCompileGLSLExtension","behavior","compiledGLSLExtensions","extensionName","opts","arguments","length","undefined","source","shader","createShader","Error","shaderSource","compileShader","canCompile","getShaderParameter","deleteShader"],"sources":["../../../src/adapter/device-helpers/device-features.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// Feature detection for WebGL\n// Provides a function that enables simple checking of which WebGL features are\n// available in an WebGL1 or WebGL2 environment.\n\nimport {DeviceFeature} from '@luma.gl/core';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport {isOldIE} from './is-old-ie';\nimport {getTextureFeatures, _checkFloat32ColorAttachment} from '../converters/texture-formats';\n\n/** Get WebGPU style feature strings */\nexport function getDeviceFeatures(gl: WebGLRenderingContext): Set<DeviceFeature> {\n const features = getWebGLFeatures(gl);\n\n // texture features\n // features.add('texture-compression-bc'); \n for (const textureFeature of getTextureFeatures(gl)) {\n features.add(textureFeature);\n }\n\n // TODO\n // features.add('depth-clip-control'); // GPUPrimitiveState.clampDepth\n // features.add('depth24unorm-stencil8'); // GPUTextureFormat 'depth24unorm-stencil8'.\n // features.add('depth32float-stencil8'); // GPUTextureFormat 'depth32float-stencil8'.\n // features.add('timestamp-query'); // GPUQueryType \"timestamp-query\"\n // \"indirect-first-instance\"\n\n return features;\n}\n\n/** Extract all WebGL features */\nexport function getWebGLFeatures(gl: WebGLRenderingContext): Set<DeviceFeature> {\n // Enables EXT_float_blend first: https://developer.mozilla.org/en-US/docs/Web/API/EXT_float_blend\n gl.getExtension('EXT_color_buffer_float');\n gl.getExtension('WEBGL_color_buffer_float');\n gl.getExtension('EXT_float_blend');\n\n const features = new Set<DeviceFeature>();\n for (const feature of Object.keys(WEBGL_FEATURES)) {\n // @ts-expect-error\n if (isFeatureSupported(gl, feature)) {\n // @ts-expect-error\n features.add(feature);\n }\n }\n return features;\n}\n\nfunction isFeatureSupported(gl: WebGLRenderingContext, feature: DeviceFeature): boolean {\n const featureInfo = WEBGL_FEATURES[feature];\n if (!featureInfo) {\n return false;\n }\n\n const [webgl1Feature, webgl2Feature] = featureInfo || [];\n\n // Get extension name from table\n const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;\n\n // Check if the value is dependent on checking one or more extensions\n if (typeof featureDefinition === 'boolean') {\n return featureDefinition;\n }\n\n switch (feature) {\n case 'texture-renderable-rgba32float-webgl':\n return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) :\n _checkFloat32ColorAttachment(gl);\n case 'glsl-derivatives':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n case 'glsl-frag-data':\n return canCompileGLSLExtension(gl, featureDefinition, {behavior: 'require'}); // TODO options\n case 'glsl-frag-depth':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n default:\n return Boolean(gl.getExtension(featureDefinition));\n }\n}\n\nconst compiledGLSLExtensions: Record<string, boolean> = {};\n\n/*\n * Enables feature detection in IE11 due to a bug where gl.getExtension may return true\n * but fail to compile when the extension is enabled in the shader. Specifically,\n * the OES_standard_derivatives and WEBGL_draw_buffers extensions fails to compile in IE11 even though its included\n * in the list of supported extensions.\n * opts allows user agent to be overridden for testing\n * Inputs :\n * gl : WebGL context\n * cap : Key of WEBGL_FEATURES object identifying the extension\n * opts :\n * behavior : behavior of extension to be tested, by defualt `enable` is used\n * Returns : true, if shader is compiled successfully, false otherwise\n */\nexport function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName, opts: {behavior?} = {}) {\n if (!isOldIE(opts)) {\n return true;\n }\n\n if (extensionName in compiledGLSLExtensions) {\n return compiledGLSLExtensions[extensionName];\n }\n\n const behavior = opts.behavior || 'enable';\n const source = `#extension GL_${extensionName} : ${behavior}\\nvoid main(void) {}`;\n\n const shader = gl.createShader(gl.VERTEX_SHADER);\n if (!shader) {\n throw new Error('shader');\n }\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);\n gl.deleteShader(shader);\n compiledGLSLExtensions[extensionName] = canCompile;\n return canCompile;\n}\n\n/** Defines luma.gl \"feature\" names and semantics\n * Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension\n */\nconst WEBGL_FEATURES: Partial<Record<DeviceFeature, [boolean | string, boolean | string]>> = {\n 'webgl': [true, true],\n 'webgl2': [false, true],\n\n 'timer-query-webgl': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],\n 'transform-feedback-webgl2': [false, true],\n\n // WEBGL1 SUPPORT\n 'vertex-array-object-webgl1': ['OES_vertex_array_object', true],\n 'instanced-rendering-webgl1': ['ANGLE_instanced_arrays', true],\n 'multiple-render-targets-webgl1': ['WEBGL_draw_buffers', true],\n 'index-uint32-webgl1': ['OES_element_index_uint', true],\n 'blend-minmax-webgl1': ['EXT_blend_minmax', true],\n 'texture-blend-float-webgl1': ['EXT_float_blend', 'EXT_float_blend'],\n\n // TEXTURES, RENDERBUFFERS\n 'texture-formats-srgb-webgl1': ['EXT_sRGB', true],\n\n // TEXTURES\n 'texture-formats-depth-webgl1': ['WEBGL_depth_texture', true],\n 'texture-formats-float32-webgl1': ['OES_texture_float', true],\n 'texture-formats-float16-webgl1': ['OES_texture_half_float', true],\n\n 'texture-filter-linear-float32-webgl': ['OES_texture_float_linear', 'OES_texture_float_linear'],\n 'texture-filter-linear-float16-webgl': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],\n 'texture-filter-anisotropic-webgl': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],\n\n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n 'texture-renderable-rgba32float-webgl': ['WEBGL_color_buffer_float', 'EXT_color_buffer_float'], // Note override check\n 'texture-renderable-float32-webgl': [false, 'EXT_color_buffer_float'],\n 'texture-renderable-float16-webgl': ['EXT_color_buffer_half_float', 'EXT_color_buffer_half_float'],\n\n // GLSL extensions\n 'glsl-frag-data': ['WEBGL_draw_buffers', true],\n 'glsl-frag-depth': ['EXT_frag_depth', true],\n 'glsl-derivatives': ['OES_standard_derivatives', true],\n 'glsl-texture-lod': ['EXT_shader_texture_lod', true]\n};\n"],"mappings":"SAQQA,QAAQ;AAAA,SACRC,OAAO;AAAA,SACPC,kBAAkB,EAAEC,4BAA4B;AAGxD,OAAO,SAASC,iBAAiBA,CAACC,EAAyB,EAAsB;EAC/E,MAAMC,QAAQ,GAAGC,gBAAgB,CAACF,EAAE,CAAC;EAIrC,KAAK,MAAMG,cAAc,IAAIN,kBAAkB,CAACG,EAAE,CAAC,EAAE;IACnDC,QAAQ,CAACG,GAAG,CAACD,cAAc,CAAC;EAC9B;EASA,OAAOF,QAAQ;AACjB;AAGA,OAAO,SAASC,gBAAgBA,CAACF,EAAyB,EAAsB;EAE9EA,EAAE,CAACK,YAAY,CAAC,wBAAwB,CAAC;EACzCL,EAAE,CAACK,YAAY,CAAC,0BAA0B,CAAC;EAC3CL,EAAE,CAACK,YAAY,CAAC,iBAAiB,CAAC;EAElC,MAAMJ,QAAQ,GAAG,IAAIK,GAAG,CAAgB,CAAC;EACzC,KAAK,MAAMC,OAAO,IAAIC,MAAM,CAACC,IAAI,CAACC,cAAc,CAAC,EAAE;IAEjD,IAAIC,kBAAkB,CAACX,EAAE,EAAEO,OAAO,CAAC,EAAE;MAEnCN,QAAQ,CAACG,GAAG,CAACG,OAAO,CAAC;IACvB;EACF;EACA,OAAON,QAAQ;AACjB;AAEA,SAASU,kBAAkBA,CAACX,EAAyB,EAAEO,OAAsB,EAAW;EACtF,MAAMK,WAAW,GAAGF,cAAc,CAACH,OAAO,CAAC;EAC3C,IAAI,CAACK,WAAW,EAAE;IAChB,OAAO,KAAK;EACd;EAEA,MAAM,CAACC,aAAa,EAAEC,aAAa,CAAC,GAAGF,WAAW,IAAI,EAAE;EAGxD,MAAMG,iBAAiB,GAAGpB,QAAQ,CAACK,EAAE,CAAC,GAAGc,aAAa,GAAGD,aAAa;EAGtE,IAAI,OAAOE,iBAAiB,KAAK,SAAS,EAAE;IAC1C,OAAOA,iBAAiB;EAC1B;EAEA,QAAQR,OAAO;IACb,KAAK,sCAAsC;MACzC,OAAOZ,QAAQ,CAACK,EAAE,CAAC,GAAGgB,OAAO,CAAChB,EAAE,CAACK,YAAY,CAACU,iBAAiB,CAAC,CAAC,GAC/DjB,4BAA4B,CAACE,EAAE,CAAC;IACpC,KAAK,kBAAkB;MACrB,OAAOiB,uBAAuB,CAACjB,EAAE,EAAEe,iBAAiB,CAAC;IACvD,KAAK,gBAAgB;MACnB,OAAOE,uBAAuB,CAACjB,EAAE,EAAEe,iBAAiB,EAAE;QAACG,QAAQ,EAAE;MAAS,CAAC,CAAC;IAC9E,KAAK,iBAAiB;MACpB,OAAOD,uBAAuB,CAACjB,EAAE,EAAEe,iBAAiB,CAAC;IACvD;MACE,OAAOC,OAAO,CAAChB,EAAE,CAACK,YAAY,CAACU,iBAAiB,CAAC,CAAC;EACtD;AACF;AAEA,MAAMI,sBAA+C,GAAG,CAAC,CAAC;AAe1D,OAAO,SAASF,uBAAuBA,CAACjB,EAAyB,EAAEoB,aAAa,EAA0B;EAAA,IAAxBC,IAAiB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;EACtG,IAAI,CAAC1B,OAAO,CAACyB,IAAI,CAAC,EAAE;IAClB,OAAO,IAAI;EACb;EAEA,IAAID,aAAa,IAAID,sBAAsB,EAAE;IAC3C,OAAOA,sBAAsB,CAACC,aAAa,CAAC;EAC9C;EAEA,MAAMF,QAAQ,GAAGG,IAAI,CAACH,QAAQ,IAAI,QAAQ;EAC1C,MAAMO,MAAM,GAAI,iBAAgBL,aAAc,MAAKF,QAAS,sBAAqB;EAEjF,MAAMQ,MAAM,GAAG1B,EAAE,CAAC2B,YAAY,MAAiB,CAAC;EAChD,IAAI,CAACD,MAAM,EAAE;IACX,MAAM,IAAIE,KAAK,CAAC,QAAQ,CAAC;EAC3B;EACA5B,EAAE,CAAC6B,YAAY,CAACH,MAAM,EAAED,MAAM,CAAC;EAC/BzB,EAAE,CAAC8B,aAAa,CAACJ,MAAM,CAAC;EACxB,MAAMK,UAAU,GAAG/B,EAAE,CAACgC,kBAAkB,CAACN,MAAM,OAAmB,CAAC;EACnE1B,EAAE,CAACiC,YAAY,CAACP,MAAM,CAAC;EACvBP,sBAAsB,CAACC,aAAa,CAAC,GAAGW,UAAU;EAClD,OAAOA,UAAU;AACnB;AAKA,MAAMrB,cAAoF,GAAG;EAC3F,OAAO,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC;EACrB,QAAQ,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC;EAEvB,mBAAmB,EAAE,CAAC,0BAA0B,EAAE,iCAAiC,CAAC;EACpF,2BAA2B,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC;EAG1C,4BAA4B,EAAE,CAAC,yBAAyB,EAAE,IAAI,CAAC;EAC/D,4BAA4B,EAAE,CAAC,wBAAwB,EAAE,IAAI,CAAC;EAC9D,gCAAgC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC;EAC9D,qBAAqB,EAAE,CAAC,wBAAwB,EAAE,IAAI,CAAC;EACvD,qBAAqB,EAAE,CAAC,kBAAkB,EAAE,IAAI,CAAC;EACjD,4BAA4B,EAAE,CAAC,iBAAiB,EAAE,iBAAiB,CAAC;EAGpE,6BAA6B,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC;EAGjD,8BAA8B,EAAE,CAAC,qBAAqB,EAAE,IAAI,CAAC;EAC7D,gCAAgC,EAAE,CAAC,mBAAmB,EAAE,IAAI,CAAC;EAC7D,gCAAgC,EAAE,CAAC,wBAAwB,EAAE,IAAI,CAAC;EAElE,qCAAqC,EAAE,CAAC,0BAA0B,EAAE,0BAA0B,CAAC;EAC/F,qCAAqC,EAAE,CAAC,+BAA+B,EAAE,+BAA+B,CAAC;EACzG,kCAAkC,EAAE,CAAC,gCAAgC,EAAE,gCAAgC,CAAC;EAGxG,sCAAsC,EAAE,CAAC,0BAA0B,EAAE,wBAAwB,CAAC;EAC9F,kCAAkC,EAAE,CAAC,KAAK,EAAE,wBAAwB,CAAC;EACrE,kCAAkC,EAAE,CAAC,6BAA6B,EAAE,6BAA6B,CAAC;EAGlG,gBAAgB,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC;EAC9C,iBAAiB,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC;EAC3C,kBAAkB,EAAE,CAAC,0BAA0B,EAAE,IAAI,CAAC;EACtD,kBAAkB,EAAE,CAAC,wBAAwB,EAAE,IAAI;AACrD,CAAC"}
@@ -1,52 +0,0 @@
1
- import type { DeviceLimits } from '@luma.gl/core';
2
- import { GL } from '@luma.gl/constants';
3
- /** Populate a WebGPU style device limits */
4
- export declare function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits;
5
- /** WebGL context limits */
6
- export type WebGLLimits = {
7
- [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];
8
- [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];
9
- [GL.MAX_TEXTURE_SIZE]: number;
10
- [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;
11
- [GL.MAX_TEXTURE_IMAGE_UNITS]: number;
12
- [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;
13
- [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;
14
- [GL.MAX_RENDERBUFFER_SIZE]: number;
15
- [GL.MAX_VARYING_VECTORS]: number;
16
- [GL.MAX_VERTEX_ATTRIBS]: number;
17
- [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;
18
- [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;
19
- [GL.MAX_VIEWPORT_DIMS]: [number, number];
20
- [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;
21
- [GL.MAX_3D_TEXTURE_SIZE]: number;
22
- [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;
23
- [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;
24
- [GL.MAX_COLOR_ATTACHMENTS]: number;
25
- [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;
26
- [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;
27
- [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;
28
- [GL.MAX_DRAW_BUFFERS]: number;
29
- [GL.MAX_ELEMENT_INDEX]: number;
30
- [GL.MAX_ELEMENTS_INDICES]: number;
31
- [GL.MAX_ELEMENTS_VERTICES]: number;
32
- [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;
33
- [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;
34
- [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;
35
- [GL.MAX_SAMPLES]: number;
36
- [GL.MAX_SERVER_WAIT_TIMEOUT]: number;
37
- [GL.MAX_TEXTURE_LOD_BIAS]: number;
38
- [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;
39
- [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;
40
- [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;
41
- [GL.MAX_UNIFORM_BLOCK_SIZE]: number;
42
- [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;
43
- [GL.MAX_VARYING_COMPONENTS]: number;
44
- [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;
45
- [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;
46
- [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;
47
- [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;
48
- [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;
49
- [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;
50
- };
51
- export declare function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits;
52
- //# sourceMappingURL=device-limits.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"device-limits.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/device-limits.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,eAAe,CAAC;AAChD,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,4CAA4C;AAC5C,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,YAAY,CA8BvE;AAED,2BAA2B;AAC3B,MAAM,MAAM,WAAW,GAAG;IACxB,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChD,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChD,CAAC,EAAE,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,EAAE,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACvC,CAAC,EAAE,CAAC,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,EAAE,CAAC,gCAAgC,CAAC,EAAE,MAAM,CAAC;IAC9C,CAAC,EAAE,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC;IAC5C,CAAC,EAAE,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,EAAE,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAChC,CAAC,EAAE,CAAC,0BAA0B,CAAC,EAAE,MAAM,CAAC;IACxC,CAAC,EAAE,CAAC,4BAA4B,CAAC,EAAE,MAAM,CAAC;IAC1C,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAGzC,CAAC,EAAE,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC;IAG5C,CAAC,EAAE,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC,EAAE,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC;IAC3C,CAAC,EAAE,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,EAAE,CAAC,wCAAwC,CAAC,EAAE,MAAM,CAAC;IACtD,CAAC,EAAE,CAAC,2BAA2B,CAAC,EAAE,MAAM,CAAC;IACzC,CAAC,EAAE,CAAC,sCAAsC,CAAC,EAAE,MAAM,CAAC;IACpD,CAAC,EAAE,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC/B,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAClC,CAAC,EAAE,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,EAAE,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC;IAC3C,CAAC,EAAE,CAAC,2BAA2B,CAAC,EAAE,MAAM,CAAC;IACzC,CAAC,EAAE,CAAC,+BAA+B,CAAC,EAAE,MAAM,CAAC;IAC7C,CAAC,EAAE,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IACzB,CAAC,EAAE,CAAC,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAClC,CAAC,EAAE,CAAC,6CAA6C,CAAC,EAAE,MAAM,CAAC;IAC3D,CAAC,EAAE,CAAC,uCAAuC,CAAC,EAAE,MAAM,CAAC;IACrD,CAAC,EAAE,CAAC,0CAA0C,CAAC,EAAE,MAAM,CAAC;IACxD,CAAC,EAAE,CAAC,sBAAsB,CAAC,EAAE,MAAM,CAAC;IACpC,CAAC,EAAE,CAAC,2BAA2B,CAAC,EAAE,MAAM,CAAC;IACzC,CAAC,EAAE,CAAC,sBAAsB,CAAC,EAAE,MAAM,CAAC;IACpC,CAAC,EAAE,CAAC,4BAA4B,CAAC,EAAE,MAAM,CAAC;IAC1C,CAAC,EAAE,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACvC,CAAC,EAAE,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC;IAC3C,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC,EAAE,CAAC,+BAA+B,CAAC,EAAE,MAAM,CAAC;CAC9C,CAAC;AAGF,wBAAgB,cAAc,CAAC,EAAE,EAAE,qBAAqB,GAAG,WAAW,CA8DrE"}