@luma.gl/webgl 9.0.0-alpha.9 → 9.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +89 -74
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +4 -10
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +29 -180
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +52 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +306 -343
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +53 -22
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +9 -25
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +54 -58
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +49 -22
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/decode-webgl-types.js +89 -0
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  42. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  43. package/dist/adapter/helpers/get-shader-layout.js +58 -138
  44. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
  48. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  49. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  50. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  51. package/dist/adapter/helpers/set-uniform.js +51 -82
  52. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  53. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  54. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  55. package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
  56. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  57. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  58. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  59. package/dist/adapter/objects/constants-to-keys.js +2 -29
  60. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  62. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  63. package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
  64. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  65. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  66. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-resource.js +26 -83
  68. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  69. package/dist/adapter/resources/webgl-buffer.d.ts +19 -14
  70. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-buffer.js +67 -101
  72. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  74. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-command-buffer.js +175 -48
  76. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  78. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  80. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  81. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  82. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -25
  83. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.js +63 -175
  85. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  86. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  87. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-render-pass.js +98 -12
  89. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pipeline.d.ts +34 -20
  91. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pipeline.js +110 -293
  93. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  94. package/dist/adapter/resources/webgl-sampler.d.ts +5 -4
  95. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-sampler.js +11 -21
  97. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  98. package/dist/adapter/resources/webgl-shader.d.ts +5 -5
  99. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-shader.js +18 -44
  101. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  102. package/dist/adapter/resources/webgl-texture.d.ts +51 -31
  103. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-texture.js +123 -244
  105. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  106. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  107. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  108. package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
  109. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +167 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +12 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +92 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +205 -158
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +26 -52
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/clear.d.ts +22 -0
  127. package/dist/classic/clear.d.ts.map +1 -0
  128. package/dist/classic/clear.js +88 -0
  129. package/dist/classic/clear.js.map +1 -0
  130. package/dist/classic/copy-and-blit.d.ts +62 -0
  131. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  132. package/dist/classic/copy-and-blit.js +192 -0
  133. package/dist/classic/copy-and-blit.js.map +1 -0
  134. package/dist/classic/format-utils.d.ts +3 -0
  135. package/dist/classic/format-utils.d.ts.map +1 -0
  136. package/dist/classic/format-utils.js +37 -0
  137. package/dist/classic/format-utils.js.map +1 -0
  138. package/dist/classic/typed-array-utils.d.ts +17 -17
  139. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  140. package/dist/classic/typed-array-utils.js +18 -39
  141. package/dist/classic/typed-array-utils.js.map +1 -1
  142. package/dist/context/context/create-browser-context.d.ts +17 -18
  143. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  144. package/dist/context/context/create-browser-context.js +11 -19
  145. package/dist/context/context/create-browser-context.js.map +1 -1
  146. package/dist/context/context/create-headless-context.d.ts +1 -1
  147. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  148. package/dist/context/context/create-headless-context.js +6 -7
  149. package/dist/context/context/create-headless-context.js.map +1 -1
  150. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  151. package/dist/context/context/webgl-checks.js +1 -4
  152. package/dist/context/context/webgl-checks.js.map +1 -1
  153. package/dist/context/debug/spector.d.ts +1 -2
  154. package/dist/context/debug/spector.d.ts.map +1 -1
  155. package/dist/context/debug/spector.js +7 -19
  156. package/dist/context/debug/spector.js.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  158. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  159. package/dist/context/debug/webgl-developer-tools.js +18 -41
  160. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.d.ts +5 -5
  162. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  163. package/dist/context/parameters/unified-parameter-api.js +9 -17
  164. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  166. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  167. package/dist/context/parameters/webgl-parameter-tables.js +267 -286
  168. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  169. package/dist/context/polyfill/context-data.d.ts +13 -0
  170. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  171. package/dist/context/polyfill/context-data.js +12 -0
  172. package/dist/context/polyfill/context-data.js.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  174. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  175. package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
  176. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  178. package/dist/context/polyfill/polyfill-context.js +27 -31
  179. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  180. package/dist/context/polyfill/polyfill-table.d.ts +7 -7
  181. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-table.js +17 -40
  183. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  187. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  188. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  189. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  190. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  191. package/dist/context/state-tracker/track-context-state.js +25 -61
  192. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  193. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  194. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  195. package/dist/context/state-tracker/with-parameters.js +8 -10
  196. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  197. package/dist/dist.dev.js +9344 -0
  198. package/dist/index.cjs +6556 -0
  199. package/dist/index.d.ts +23 -24
  200. package/dist/index.d.ts.map +1 -1
  201. package/dist/index.js +27 -27
  202. package/dist/index.js.map +1 -1
  203. package/dist/types.d.ts +3 -1
  204. package/dist/types.d.ts.map +1 -1
  205. package/dist/types.js.map +1 -1
  206. package/dist.min.js +52 -0
  207. package/package.json +21 -9
  208. package/src/adapter/converters/device-parameters.ts +120 -43
  209. package/src/adapter/converters/sampler-parameters.ts +54 -126
  210. package/src/adapter/converters/shader-formats.ts +44 -0
  211. package/src/adapter/converters/texture-formats.ts +265 -192
  212. package/src/adapter/converters/vertex-formats.ts +71 -10
  213. package/src/adapter/device-helpers/device-features.ts +5 -2
  214. package/src/adapter/device-helpers/device-limits.ts +4 -2
  215. package/src/adapter/device-helpers/get-device-info.ts +72 -18
  216. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  217. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +31 -24
  218. package/src/adapter/helpers/get-shader-layout.ts +87 -131
  219. package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
  220. package/src/adapter/helpers/set-uniform.ts +39 -35
  221. package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
  222. package/src/adapter/objects/constants-to-keys.ts +6 -25
  223. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  224. package/src/adapter/objects/webgl-resource.ts +16 -23
  225. package/src/adapter/resources/webgl-buffer.ts +101 -106
  226. package/src/adapter/resources/webgl-command-buffer.ts +327 -25
  227. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  228. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  229. package/src/adapter/resources/webgl-framebuffer.ts +86 -133
  230. package/src/adapter/resources/webgl-render-pass.ts +165 -4
  231. package/src/adapter/resources/webgl-render-pipeline.ts +209 -205
  232. package/src/adapter/resources/webgl-sampler.ts +12 -8
  233. package/src/adapter/resources/webgl-shader.ts +32 -27
  234. package/src/adapter/resources/webgl-texture.ts +117 -91
  235. package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
  236. package/src/adapter/resources/webgl-vertex-array.ts +283 -0
  237. package/src/adapter/webgl-canvas-context.ts +18 -13
  238. package/src/adapter/webgl-device.ts +327 -92
  239. package/src/classic/accessor.ts +8 -5
  240. package/src/classic/clear.ts +113 -0
  241. package/src/classic/copy-and-blit.ts +312 -0
  242. package/src/classic/format-utils.ts +46 -0
  243. package/src/classic/typed-array-utils.ts +19 -27
  244. package/src/context/context/create-browser-context.ts +53 -31
  245. package/src/context/context/create-headless-context.ts +5 -2
  246. package/src/context/context/webgl-checks.ts +3 -1
  247. package/src/context/debug/spector.ts +8 -5
  248. package/src/context/debug/webgl-developer-tools.ts +26 -17
  249. package/src/context/parameters/unified-parameter-api.ts +15 -9
  250. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  251. package/src/context/polyfill/context-data.ts +30 -0
  252. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  253. package/src/context/polyfill/polyfill-context.ts +15 -8
  254. package/src/context/polyfill/polyfill-table.ts +20 -15
  255. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  256. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  257. package/src/context/state-tracker/track-context-state.ts +13 -10
  258. package/src/context/state-tracker/with-parameters.ts +13 -4
  259. package/src/index.ts +65 -39
  260. package/src/types.ts +5 -0
  261. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  262. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  263. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  264. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  265. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  266. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  267. package/dist/adapter/helpers/attribute-utils.js +0 -81
  268. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  269. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  270. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  271. package/dist/adapter/helpers/uniforms.js +0 -99
  272. package/dist/adapter/helpers/uniforms.js.map +0 -1
  273. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  274. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  275. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  276. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  277. package/dist/bundle.d.ts +0 -2
  278. package/dist/bundle.d.ts.map +0 -1
  279. package/dist/bundle.js +0 -5
  280. package/dist/bundle.js.map +0 -1
  281. package/dist/classic/buffer.d.ts +0 -95
  282. package/dist/classic/buffer.d.ts.map +0 -1
  283. package/dist/classic/buffer.js +0 -392
  284. package/dist/classic/buffer.js.map +0 -1
  285. package/dist/context/context/context-state.d.ts +0 -18
  286. package/dist/context/context/context-state.d.ts.map +0 -1
  287. package/dist/context/context/context-state.js +0 -26
  288. package/dist/context/context/context-state.js.map +0 -1
  289. package/dist/context/context/device-pixels.d.ts +0 -25
  290. package/dist/context/context/device-pixels.d.ts.map +0 -1
  291. package/dist/context/context/device-pixels.js +0 -103
  292. package/dist/context/context/device-pixels.js.map +0 -1
  293. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  294. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  295. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  296. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  297. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  298. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  299. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  300. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  301. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  302. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  303. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  304. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  305. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  306. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  307. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  308. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  309. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  310. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  311. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  312. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
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@@ -1,9 +1,9 @@
1
- import type { DeviceLimits } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
1
+ import type { DeviceLimits } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
3
  /** Populate a WebGPU style device limits */
4
4
  export declare function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits;
5
5
  /** WebGL context limits */
6
- export declare type WebGLLimits = {
6
+ export type WebGLLimits = {
7
7
  [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];
8
8
  [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];
9
9
  [GL.MAX_TEXTURE_SIZE]: number;
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1
+ {"version":3,"file":"device-limits.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/device-limits.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,eAAe,CAAC;AAChD,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,4CAA4C;AAC5C,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,YAAY,CA8BvE;AAED,2BAA2B;AAC3B,MAAM,MAAM,WAAW,GAAG;IACxB,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChD,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChD,CAAC,EAAE,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,EAAE,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACvC,CAAC,EAAE,CAAC,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,EAAE,CAAC,gCAAgC,CAAC,EAAE,MAAM,CAAC;IAC9C,CAAC,EAAE,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC;IAC5C,CAAC,EAAE,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,EAAE,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAChC,CAAC,EAAE,CAAC,0BAA0B,CAAC,EAAE,MAAM,CAAC;IACxC,CAAC,EAAE,CAAC,4BAA4B,CAAC,EAAE,MAAM,CAAC;IAC1C,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAGzC,CAAC,EAAE,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC;IAG5C,CAAC,EAAE,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC,EAAE,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC;IAC3C,CAAC,EAAE,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,EAAE,CAAC,wCAAwC,CAAC,EAAE,MAAM,CAAC;IACtD,CAAC,EAAE,CAAC,2BAA2B,CAAC,EAAE,MAAM,CAAC;IACzC,CAAC,EAAE,CAAC,sCAAsC,CAAC,EAAE,MAAM,CAAC;IACpD,CAAC,EAAE,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC/B,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAClC,CAAC,EAAE,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,EAAE,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC;IAC3C,CAAC,EAAE,CAAC,2BAA2B,CAAC,EAAE,MAAM,CAAC;IACzC,CAAC,EAAE,CAAC,+BAA+B,CAAC,EAAE,MAAM,CAAC;IAC7C,CAAC,EAAE,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IACzB,CAAC,EAAE,CAAC,uBAAuB,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAClC,CAAC,EAAE,CAAC,6CAA6C,CAAC,EAAE,MAAM,CAAC;IAC3D,CAAC,EAAE,CAAC,uCAAuC,CAAC,EAAE,MAAM,CAAC;IACrD,CAAC,EAAE,CAAC,0CAA0C,CAAC,EAAE,MAAM,CAAC;IACxD,CAAC,EAAE,CAAC,sBAAsB,CAAC,EAAE,MAAM,CAAC;IACpC,CAAC,EAAE,CAAC,2BAA2B,CAAC,EAAE,MAAM,CAAC;IACzC,CAAC,EAAE,CAAC,sBAAsB,CAAC,EAAE,MAAM,CAAC;IACpC,CAAC,EAAE,CAAC,4BAA4B,CAAC,EAAE,MAAM,CAAC;IAC1C,CAAC,EAAE,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC;IACvC,CAAC,EAAE,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC;IAC3C,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC,EAAE,CAAC,wBAAwB,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC,EAAE,CAAC,+BAA+B,CAAC,EAAE,MAAM,CAAC;CAC9C,CAAC;AAGF,wBAAgB,cAAc,CAAC,EAAE,EAAE,qBAAqB,GAAG,WAAW,CA8DrE"}
@@ -1,28 +1,27 @@
1
- import GL from '@luma.gl/constants';
2
- import { getWebGL2Context } from '../../context/context/webgl-checks';
1
+ import { getWebGL2Context } from "../../context/context/webgl-checks.js";
3
2
  export function getDeviceLimits(gl) {
4
3
  const gl2 = getWebGL2Context(gl);
5
4
  return {
6
5
  maxTextureDimension1D: 0,
7
- maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),
8
- maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,
9
- maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,
6
+ maxTextureDimension2D: gl.getParameter(3379),
7
+ maxTextureDimension3D: gl2 ? gl2.getParameter(32883) : 0,
8
+ maxTextureArrayLayers: gl2 ? gl2.getParameter(35071) : 0,
10
9
  maxBindGroups: 1,
11
10
  maxDynamicUniformBuffersPerPipelineLayout: 0,
12
11
  maxDynamicStorageBuffersPerPipelineLayout: 0,
13
- maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
14
- maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),
12
+ maxSampledTexturesPerShaderStage: gl.getParameter(35660),
13
+ maxSamplersPerShaderStage: gl.getParameter(35661),
15
14
  maxStorageBuffersPerShaderStage: 0,
16
15
  maxStorageTexturesPerShaderStage: 0,
17
- maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,
18
- maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,
16
+ maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(35375) : 0,
17
+ maxUniformBufferBindingSize: gl2 ? gl2.getParameter(35376) : 0,
19
18
  maxStorageBufferBindingSize: 0,
20
- minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,
19
+ minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(35380) : 0,
21
20
  minStorageBufferOffsetAlignment: 0,
22
21
  maxVertexBuffers: 0,
23
- maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),
22
+ maxVertexAttributes: gl.getParameter(34921),
24
23
  maxVertexBufferArrayStride: 2048,
25
- maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,
24
+ maxInterStageShaderComponents: gl2 ? gl2.getParameter(35659) : 0,
26
25
  maxComputeWorkgroupStorageSize: 0,
27
26
  maxComputeInvocationsPerWorkgroup: 0,
28
27
  maxComputeWorkgroupSizeX: 0,
@@ -33,59 +32,56 @@ export function getDeviceLimits(gl) {
33
32
  }
34
33
  export function getWebGLLimits(gl) {
35
34
  const gl2 = getWebGL2Context(gl);
36
-
37
35
  function get(pname) {
38
36
  return gl.getParameter(pname);
39
37
  }
40
-
41
38
  function get2(pname, defaultValue) {
42
39
  return gl2 ? gl2.getParameter(pname) : defaultValue || 0;
43
40
  }
44
-
45
41
  return {
46
- [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),
47
- [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),
48
- [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),
49
- [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE),
50
- [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS),
51
- [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),
52
- [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
53
- [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE),
54
- [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS),
55
- [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS),
56
- [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS),
57
- [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS),
58
- [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),
59
- [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: get(GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT),
60
- [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE),
61
- [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS),
62
- [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL),
63
- [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS),
64
- [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS),
65
- [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS),
66
- [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS),
67
- [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS),
68
- [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX),
69
- [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES),
70
- [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES),
71
- [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS),
72
- [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS),
73
- [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS),
74
- [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES),
75
- [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT),
76
- [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS),
77
- [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS),
78
- [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS),
79
- [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS),
80
- [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE),
81
- [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS),
82
- [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS),
83
- [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS),
84
- [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS),
85
- [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_VERTEX_UNIFORM_COMPONENTS),
86
- [GL.MIN_PROGRAM_TEXEL_OFFSET]: get2(GL.MIN_PROGRAM_TEXEL_OFFSET),
87
- [GL.MAX_PROGRAM_TEXEL_OFFSET]: get2(GL.MAX_PROGRAM_TEXEL_OFFSET),
88
- [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: get2(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT)
42
+ [33902]: get(33902),
43
+ [33901]: get(33901),
44
+ [3379]: get(3379),
45
+ [34076]: get(34076),
46
+ [34930]: get(34930),
47
+ [35661]: get(35661),
48
+ [35660]: get(35660),
49
+ [34024]: get(34024),
50
+ [36348]: get(36348),
51
+ [34921]: get(34921),
52
+ [36347]: get(36347),
53
+ [36349]: get(36349),
54
+ [3386]: get(3386),
55
+ [34047]: get(34047),
56
+ [32883]: get2(32883),
57
+ [35071]: get2(35071),
58
+ [37447]: get2(37447),
59
+ [36063]: get2(36063),
60
+ [35379]: get2(35379),
61
+ [35374]: get2(35374),
62
+ [35377]: get2(35377),
63
+ [34852]: get2(34852),
64
+ [36203]: get2(36203),
65
+ [33001]: get2(33001),
66
+ [33000]: get2(33000),
67
+ [37157]: get2(37157),
68
+ [35373]: get2(35373),
69
+ [35657]: get2(35657),
70
+ [36183]: get2(36183),
71
+ [37137]: get2(37137),
72
+ [34045]: get2(34045),
73
+ [35978]: get2(35978),
74
+ [35979]: get2(35979),
75
+ [35968]: get2(35968),
76
+ [35376]: get2(35376),
77
+ [35375]: get2(35375),
78
+ [35659]: get2(35659),
79
+ [37154]: get2(37154),
80
+ [35371]: get2(35371),
81
+ [35658]: get2(35658),
82
+ [35076]: get2(35076),
83
+ [35077]: get2(35077),
84
+ [35380]: get2(35380)
89
85
  };
90
86
  }
91
87
  //# sourceMappingURL=device-limits.js.map
@@ -1 +1 @@
1
- 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luma.gl, MIT license\nimport type {DeviceLimits} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGL2Context} from '../../context/context/webgl-checks';\n\n/** Populate a WebGPU style device limits */\nexport function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {\n const gl2: WebGL2RenderingContext | null = getWebGL2Context(gl);\n return {\n maxTextureDimension1D: 0, // WebGL does not support 1D textures\n maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),\n maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,\n maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,\n maxBindGroups: 1, // TBD\n maxDynamicUniformBuffersPerPipelineLayout: 0, // TBD\n maxDynamicStorageBuffersPerPipelineLayout: 0, // TBD\n maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // TBD\n maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n maxStorageBuffersPerShaderStage: 0, // TBD\n maxStorageTexturesPerShaderStage: 0, // TBD\n maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,\n maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,\n maxStorageBufferBindingSize: 0,\n minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,\n minStorageBufferOffsetAlignment: 0, // TBD\n maxVertexBuffers: 0,\n maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),\n maxVertexBufferArrayStride: 2048, // TBD, this is just the default value from WebGPU\n maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,\n maxComputeWorkgroupStorageSize: 0, // WebGL does not support compute shaders\n maxComputeInvocationsPerWorkgroup: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeX: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeY: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeZ: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupsPerDimension: 0, // WebGL does not support compute shaders\n }\n}\n\n/** WebGL context limits */\nexport type WebGLLimits = {\n [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];\n [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];\n [GL.MAX_TEXTURE_SIZE]: number;\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;\n [GL.MAX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_RENDERBUFFER_SIZE]: number;\n [GL.MAX_VARYING_VECTORS]: number;\n [GL.MAX_VERTEX_ATTRIBS]: number;\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;\n [GL.MAX_VIEWPORT_DIMS]: [number, number];\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: number;\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;\n [GL.MAX_COLOR_ATTACHMENTS]: number;\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MAX_DRAW_BUFFERS]: number;\n [GL.MAX_ELEMENT_INDEX]: number;\n [GL.MAX_ELEMENTS_INDICES]: number;\n [GL.MAX_ELEMENTS_VERTICES]: number;\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_SAMPLES]: number;\n [GL.MAX_SERVER_WAIT_TIMEOUT]: number;\n [GL.MAX_TEXTURE_LOD_BIAS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;\n [GL.MAX_UNIFORM_BLOCK_SIZE]: number;\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;\n [GL.MAX_VARYING_COMPONENTS]: number;\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;\n};\n\n\nexport function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits {\n const gl2 = getWebGL2Context(gl);\n function get<T = number>(pname: number): T {\n return gl.getParameter(pname) as T;\n }\n function get2(pname: number, defaultValue?: number): number;\n function get2<T>(pname: number, defaultValue: T): T;\n function get2<T>(pname: number, defaultValue: T): T {\n return gl2 ? gl2.getParameter(pname) as T : (defaultValue || 0) as T;\n }\n // function getMaxAnistropy() {\n // const extension = gl.getExtension('EXT_texture_filter_anisotropic');\n // }\n return {\n [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),\n [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),\n [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE), // GLint\n [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE), // GLint\n [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS), // GLint\n [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS), // GLint\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS), // GLint\n [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: get(GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT), // getMaxAnistropy(),\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE), // GLint\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS), // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL), // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS), // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS), // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS), // GLint\n [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX), // GLint64\n [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES), // GLint\n [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES), // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS), // GLint\n [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES), // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT), // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS), // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS), // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE), // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS), // GLint\n [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS), // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS), // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS), // GLint\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_VERTEX_UNIFORM_COMPONENTS), // GLint\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: get2(GL.MIN_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: get2(GL.MAX_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: get2(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) // GLint\n };\n}\n"],"file":"device-limits.js"}
1
+ {"version":3,"file":"device-limits.js","names":["getWebGL2Context","getDeviceLimits","gl","gl2","maxTextureDimension1D","maxTextureDimension2D","getParameter","maxTextureDimension3D","maxTextureArrayLayers","maxBindGroups","maxDynamicUniformBuffersPerPipelineLayout","maxDynamicStorageBuffersPerPipelineLayout","maxSampledTexturesPerShaderStage","maxSamplersPerShaderStage","maxStorageBuffersPerShaderStage","maxStorageTexturesPerShaderStage","maxUniformBuffersPerShaderStage","maxUniformBufferBindingSize","maxStorageBufferBindingSize","minUniformBufferOffsetAlignment","minStorageBufferOffsetAlignment","maxVertexBuffers","maxVertexAttributes","maxVertexBufferArrayStride","maxInterStageShaderComponents","maxComputeWorkgroupStorageSize","maxComputeInvocationsPerWorkgroup","maxComputeWorkgroupSizeX","maxComputeWorkgroupSizeY","maxComputeWorkgroupSizeZ","maxComputeWorkgroupsPerDimension","getWebGLLimits","get","pname","get2","defaultValue"],"sources":["../../../src/adapter/device-helpers/device-limits.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {DeviceLimits} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {getWebGL2Context} from '../../context/context/webgl-checks';\n\n/** Populate a WebGPU style device limits */\nexport function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {\n const gl2: WebGL2RenderingContext | null = getWebGL2Context(gl);\n return {\n maxTextureDimension1D: 0, // WebGL does not support 1D textures\n maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),\n maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,\n maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,\n maxBindGroups: 1, // TBD\n maxDynamicUniformBuffersPerPipelineLayout: 0, // TBD\n maxDynamicStorageBuffersPerPipelineLayout: 0, // TBD\n maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // TBD\n maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n maxStorageBuffersPerShaderStage: 0, // TBD\n maxStorageTexturesPerShaderStage: 0, // TBD\n maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,\n maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,\n maxStorageBufferBindingSize: 0,\n minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,\n minStorageBufferOffsetAlignment: 0, // TBD\n maxVertexBuffers: 0,\n maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),\n maxVertexBufferArrayStride: 2048, // TBD, this is just the default value from WebGPU\n maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,\n maxComputeWorkgroupStorageSize: 0, // WebGL does not support compute shaders\n maxComputeInvocationsPerWorkgroup: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeX: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeY: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeZ: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupsPerDimension: 0, // WebGL does not support compute shaders\n }\n}\n\n/** WebGL context limits */\nexport type WebGLLimits = {\n [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];\n [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];\n [GL.MAX_TEXTURE_SIZE]: number;\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;\n [GL.MAX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_RENDERBUFFER_SIZE]: number;\n [GL.MAX_VARYING_VECTORS]: number;\n [GL.MAX_VERTEX_ATTRIBS]: number;\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;\n [GL.MAX_VIEWPORT_DIMS]: [number, number];\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: number;\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;\n [GL.MAX_COLOR_ATTACHMENTS]: number;\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MAX_DRAW_BUFFERS]: number;\n [GL.MAX_ELEMENT_INDEX]: number;\n [GL.MAX_ELEMENTS_INDICES]: number;\n [GL.MAX_ELEMENTS_VERTICES]: number;\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_SAMPLES]: number;\n [GL.MAX_SERVER_WAIT_TIMEOUT]: number;\n [GL.MAX_TEXTURE_LOD_BIAS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;\n [GL.MAX_UNIFORM_BLOCK_SIZE]: number;\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;\n [GL.MAX_VARYING_COMPONENTS]: number;\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;\n};\n\n\nexport function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits {\n const gl2 = getWebGL2Context(gl);\n function get<T = number>(pname: number): T {\n return gl.getParameter(pname) as T;\n }\n function get2(pname: number, defaultValue?: number): number;\n function get2<T>(pname: number, defaultValue: T): T;\n function get2<T>(pname: number, defaultValue: T): T {\n return gl2 ? gl2.getParameter(pname) as T : (defaultValue || 0) as T;\n }\n // function getMaxAnistropy() {\n // const extension = gl.getExtension('EXT_texture_filter_anisotropic');\n // }\n return {\n [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),\n [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),\n [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE), // GLint\n [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE), // GLint\n [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS), // GLint\n [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS), // GLint\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS), // GLint\n [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: get(GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT), // getMaxAnistropy(),\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE), // GLint\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS), // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL), // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS), // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS), // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS), // GLint\n [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX), // GLint64\n [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES), // GLint\n [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES), // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS), // GLint\n [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES), // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT), // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS), // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS), // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE), // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS), // GLint\n [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS), // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS), // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS), // GLint\n 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@@ -1,4 +1,4 @@
1
- import { DeviceInfo } from '@luma.gl/api';
1
+ import { DeviceInfo } from '@luma.gl/core';
2
2
  /** @returns strings identifying the GPU vendor and driver. */
3
3
  export declare function getDeviceInfo(gl: WebGLRenderingContext): DeviceInfo;
4
4
  //# sourceMappingURL=get-device-info.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"get-device-info.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/get-device-info.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAC,MAAM,cAAc,CAAC;AAIxC,8DAA8D;AAC9D,wBAAgB,aAAa,CAAC,EAAE,EAAE,qBAAqB,GAAG,UAAU,CAsBnE"}
1
+ {"version":3,"file":"get-device-info.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/get-device-info.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,UAAU,EAAC,MAAM,eAAe,CAAC;AAIzC,8DAA8D;AAC9D,wBAAgB,aAAa,CAAC,EAAE,EAAE,qBAAqB,GAAG,UAAU,CAuCnE"}
@@ -1,44 +1,71 @@
1
- import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../../context/context/webgl-checks';
1
+ import { isWebGL2 } from "../../context/context/webgl-checks.js";
3
2
  export function getDeviceInfo(gl) {
4
- const vendorMasked = gl.getParameter(GL.VENDOR);
5
- const rendererMasked = gl.getParameter(GL.RENDERER);
3
+ const vendorMasked = gl.getParameter(7936);
4
+ const rendererMasked = gl.getParameter(7937);
6
5
  const ext = gl.getExtension('WEBGL_debug_renderer_info');
7
- const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : GL.VENDOR);
8
- const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : GL.RENDERER);
6
+ const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : 7936);
7
+ const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : 7937);
9
8
  const vendor = vendorUnmasked || vendorMasked;
10
9
  const renderer = rendererUnmasked || rendererMasked;
10
+ const version = gl.getParameter(7938);
11
11
  const gpu = identifyGPUVendor(vendor, renderer);
12
+ const gpuBackend = identifyGPUBackend(vendor, renderer);
13
+ const gpuType = identifyGPUType(vendor, renderer);
14
+ const shadingLanguage = 'glsl';
15
+ const shadingLanguageVersion = isWebGL2(gl) ? 300 : 100;
12
16
  return {
13
17
  type: isWebGL2(gl) ? 'webgl2' : 'webgl',
14
18
  gpu,
15
- vendor: vendorUnmasked || vendorMasked,
16
- renderer: rendererUnmasked || rendererMasked,
17
- version: gl.getParameter(GL.VERSION),
18
- shadingLanguages: ['glsl'],
19
- shadingLanguageVersions: {
20
- 'glsl': gl.getParameter(GL.SHADING_LANGUAGE_VERSION)
21
- }
19
+ gpuType,
20
+ gpuBackend,
21
+ vendor,
22
+ renderer,
23
+ version,
24
+ shadingLanguage,
25
+ shadingLanguageVersion
22
26
  };
23
27
  }
24
-
25
28
  function identifyGPUVendor(vendor, renderer) {
26
- if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {
29
+ if (/NVIDIA/i.exec(vendor) || /NVIDIA/i.exec(renderer)) {
27
30
  return 'nvidia';
28
31
  }
29
-
30
- if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {
32
+ if (/INTEL/i.exec(vendor) || /INTEL/i.exec(renderer)) {
31
33
  return 'intel';
32
34
  }
33
-
34
- if (vendor.match(/Apple/i) || renderer.match(/Apple/i)) {
35
+ if (/Apple/i.exec(vendor) || /Apple/i.exec(renderer)) {
35
36
  return 'apple';
36
37
  }
37
-
38
- if (vendor.match(/AMD/i) || renderer.match(/AMD/i) || vendor.match(/ATI/i) || renderer.match(/ATI/i)) {
38
+ if (/AMD/i.exec(vendor) || /AMD/i.exec(renderer) || /ATI/i.exec(vendor) || /ATI/i.exec(renderer)) {
39
39
  return 'amd';
40
40
  }
41
-
41
+ if (/SwiftShader/i.exec(vendor) || /SwiftShader/i.exec(renderer)) {
42
+ return 'software';
43
+ }
44
+ return 'unknown';
45
+ }
46
+ function identifyGPUBackend(vendor, renderer) {
47
+ if (/Metal/i.exec(vendor) || /Metal/i.exec(renderer)) {
48
+ return 'metal';
49
+ }
50
+ if (/ANGLE/i.exec(vendor) || /ANGLE/i.exec(renderer)) {
51
+ return 'opengl';
52
+ }
42
53
  return 'unknown';
43
54
  }
55
+ function identifyGPUType(vendor, renderer) {
56
+ if (/SwiftShader/i.exec(vendor) || /SwiftShader/i.exec(renderer)) {
57
+ return 'cpu';
58
+ }
59
+ const gpuVendor = identifyGPUVendor(vendor, renderer);
60
+ switch (gpuVendor) {
61
+ case 'intel':
62
+ return 'integrated';
63
+ case 'software':
64
+ return 'cpu';
65
+ case 'unknown':
66
+ return 'unknown';
67
+ default:
68
+ return 'discrete';
69
+ }
70
+ }
44
71
  //# sourceMappingURL=get-device-info.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"get-device-info.js","names":["isWebGL2","getDeviceInfo","gl","vendorMasked","getParameter","rendererMasked","ext","getExtension","vendorUnmasked","UNMASKED_VENDOR_WEBGL","rendererUnmasked","UNMASKED_RENDERER_WEBGL","vendor","renderer","version","gpu","identifyGPUVendor","gpuBackend","identifyGPUBackend","gpuType","identifyGPUType","shadingLanguage","shadingLanguageVersion","type","exec","gpuVendor"],"sources":["../../../src/adapter/device-helpers/get-device-info.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {DeviceInfo} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\n/** @returns strings identifying the GPU vendor and driver. */\nexport function getDeviceInfo(gl: WebGLRenderingContext): DeviceInfo {\n // \"Masked\" info is always available, but don't contain much useful information\n const vendorMasked = gl.getParameter(GL.VENDOR);\n const rendererMasked = gl.getParameter(GL.RENDERER);\n\n // If we are lucky, unmasked info is available\n // https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/\n const ext = gl.getExtension('WEBGL_debug_renderer_info');\n const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : GL.VENDOR);\n const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : GL.RENDERER);\n const vendor = vendorUnmasked || vendorMasked;\n const renderer = rendererUnmasked || rendererMasked;\n\n // Driver version\n const version = gl.getParameter(GL.VERSION) as string;\n\n // \"Sniff\" the GPU type and backend from the info. This works best if unmasked info is available.\n const gpu = identifyGPUVendor(vendor, renderer);\n const gpuBackend = identifyGPUBackend(vendor, renderer);\n const gpuType = identifyGPUType(vendor, renderer);\n\n // Determine GLSL version\n // For now, skip parsing of the long version string, just use context type below to deduce version\n // const version = gl.getParameter(GL.SHADING_LANGUAGE_VERSION) as string;\n // const shadingLanguageVersion = parseGLSLVersion(version);\n const shadingLanguage = 'glsl';\n const shadingLanguageVersion = isWebGL2(gl) ? 300 : 100\n\n return {\n type: isWebGL2(gl) ? 'webgl2' : 'webgl',\n gpu,\n gpuType,\n gpuBackend,\n vendor,\n renderer,\n version,\n shadingLanguage,\n shadingLanguageVersion\n };\n}\n\n/** \"Sniff\" the GPU type from the info. This works best if unmasked info is available. */\nfunction identifyGPUVendor(vendor: string, renderer: string): 'nvidia' | 'intel' | 'apple' | 'amd' | 'software' | 'unknown' {\n if ((/NVIDIA/i.exec(vendor)) || (/NVIDIA/i.exec(renderer))) {\n return 'nvidia';\n }\n if ((/INTEL/i.exec(vendor)) || (/INTEL/i.exec(renderer))) {\n return 'intel';\n }\n if ((/Apple/i.exec(vendor)) || (/Apple/i.exec(renderer))) {\n return 'apple';\n }\n if (\n (/AMD/i.exec(vendor)) ||\n (/AMD/i.exec(renderer)) ||\n (/ATI/i.exec(vendor)) ||\n (/ATI/i.exec(renderer))\n ) {\n return 'amd';\n }\n if ((/SwiftShader/i.exec(vendor)) || (/SwiftShader/i.exec(renderer))) {\n return 'software';\n }\n \n return 'unknown';\n}\n\n/** \"Sniff\" the GPU backend from the info. This works best if unmasked info is available. */\nfunction identifyGPUBackend(vendor: string, renderer: string): 'opengl' | 'metal' | 'unknown' {\n if ((/Metal/i.exec(vendor)) || (/Metal/i.exec(renderer))) {\n return 'metal';\n }\n if ((/ANGLE/i.exec(vendor)) || (/ANGLE/i.exec(renderer))) {\n return 'opengl';\n } \n return 'unknown';\n}\n\nfunction identifyGPUType(vendor: string, renderer: string): 'discrete' | 'integrated' | 'cpu' | 'unknown' {\n if ((/SwiftShader/i.exec(vendor)) || (/SwiftShader/i.exec(renderer))) {\n return 'cpu';\n }\n\n const gpuVendor = identifyGPUVendor(vendor, renderer);\n switch (gpuVendor) {\n case 'intel':\n return 'integrated';\n case 'software':\n return 'cpu';\n case 'unknown':\n return 'unknown';\n default:\n return 'discrete';\n }\n}\n"],"mappings":"SAKQA,QAAQ;AAGhB,OAAO,SAASC,aAAaA,CAACC,EAAyB,EAAc;EAEnE,MAAMC,YAAY,GAAGD,EAAE,CAACE,YAAY,KAAU,CAAC;EAC/C,MAAMC,cAAc,GAAGH,EAAE,CAACE,YAAY,KAAY,CAAC;EAInD,MAAME,GAAG,GAAGJ,EAAE,CAACK,YAAY,CAAC,2BAA2B,CAAC;EACxD,MAAMC,cAAc,GAAGN,EAAE,CAACE,YAAY,CAACE,GAAG,GAAGA,GAAG,CAACG,qBAAqB,OAAY,CAAC;EACnF,MAAMC,gBAAgB,GAAGR,EAAE,CAACE,YAAY,CAACE,GAAG,GAAGA,GAAG,CAACK,uBAAuB,OAAc,CAAC;EACzF,MAAMC,MAAM,GAAGJ,cAAc,IAAIL,YAAY;EAC7C,MAAMU,QAAQ,GAAGH,gBAAgB,IAAIL,cAAc;EAGnD,MAAMS,OAAO,GAAGZ,EAAE,CAACE,YAAY,KAAW,CAAW;EAGrD,MAAMW,GAAG,GAAGC,iBAAiB,CAACJ,MAAM,EAAEC,QAAQ,CAAC;EAC/C,MAAMI,UAAU,GAAGC,kBAAkB,CAACN,MAAM,EAAEC,QAAQ,CAAC;EACvD,MAAMM,OAAO,GAAGC,eAAe,CAACR,MAAM,EAAEC,QAAQ,CAAC;EAMjD,MAAMQ,eAAe,GAAG,MAAM;EAC9B,MAAMC,sBAAsB,GAAGtB,QAAQ,CAACE,EAAE,CAAC,GAAG,GAAG,GAAG,GAAG;EAEvD,OAAO;IACLqB,IAAI,EAAEvB,QAAQ,CAACE,EAAE,CAAC,GAAG,QAAQ,GAAG,OAAO;IACvCa,GAAG;IACHI,OAAO;IACPF,UAAU;IACVL,MAAM;IACNC,QAAQ;IACRC,OAAO;IACPO,eAAe;IACfC;EACF,CAAC;AACH;AAGA,SAASN,iBAAiBA,CAACJ,MAAc,EAAEC,QAAgB,EAAiE;EAC1H,IAAK,SAAS,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,SAAS,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IAC1D,OAAO,QAAQ;EACjB;EACA,IAAK,QAAQ,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,QAAQ,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IACxD,OAAO,OAAO;EAChB;EACA,IAAK,QAAQ,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,QAAQ,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IACxD,OAAO,OAAO;EAChB;EACA,IACG,MAAM,CAACW,IAAI,CAACZ,MAAM,CAAC,IACnB,MAAM,CAACY,IAAI,CAACX,QAAQ,CAAE,IACtB,MAAM,CAACW,IAAI,CAACZ,MAAM,CAAE,IACpB,MAAM,CAACY,IAAI,CAACX,QAAQ,CAAE,EACvB;IACA,OAAO,KAAK;EACd;EACA,IAAK,cAAc,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,cAAc,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IACpE,OAAO,UAAU;EACnB;EAEA,OAAO,SAAS;AAClB;AAGA,SAASK,kBAAkBA,CAACN,MAAc,EAAEC,QAAgB,EAAkC;EAC5F,IAAK,QAAQ,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,QAAQ,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IACxD,OAAO,OAAO;EAChB;EACA,IAAK,QAAQ,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,QAAQ,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IACxD,OAAO,QAAQ;EACjB;EACA,OAAO,SAAS;AAClB;AAEA,SAASO,eAAeA,CAACR,MAAc,EAAEC,QAAgB,EAAiD;EACxG,IAAK,cAAc,CAACW,IAAI,CAACZ,MAAM,CAAC,IAAM,cAAc,CAACY,IAAI,CAACX,QAAQ,CAAE,EAAE;IACpE,OAAO,KAAK;EACd;EAEA,MAAMY,SAAS,GAAGT,iBAAiB,CAACJ,MAAM,EAAEC,QAAQ,CAAC;EACrD,QAAQY,SAAS;IACf,KAAK,OAAO;MACV,OAAO,YAAY;IACrB,KAAK,UAAU;MACb,OAAO,KAAK;IACd,KAAK,SAAS;MACZ,OAAO,SAAS;IAClB;MACE,OAAO,UAAU;EACrB;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"is-old-ie.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/is-old-ie.ts"],"names":[],"mappings":"AACA,wBAAgB,OAAO,CAAC,IAAI,KAAK,WAShC"}
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+ {"version":3,"file":"is-old-ie.d.ts","sourceRoot":"","sources":["../../../src/adapter/device-helpers/is-old-ie.ts"],"names":[],"mappings":"AAIA,wBAAgB,OAAO,CAAC,IAAI,KAAK,WAShC"}
@@ -1,4 +1,5 @@
1
- export function isOldIE(opts = {}) {
1
+ export function isOldIE() {
2
+ let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
2
3
  const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};
3
4
  const userAgent = opts.userAgent || navigator.userAgent || '';
4
5
  const isMSIE = userAgent.indexOf('MSIE ') !== -1;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/device-helpers/is-old-ie.ts"],"names":["isOldIE","opts","navigator","window","userAgent","isMSIE","indexOf","isTrident"],"mappings":"AACA,OAAO,SAASA,OAAT,CAAiBC,IAAI,GAAG,EAAxB,EAA4B;AACjC,QAAMC,SAAS,GAAG,OAAOC,MAAP,KAAkB,WAAlB,GAAgCA,MAAM,CAACD,SAAP,IAAoB,EAApD,GAAyD,EAA3E;AAEA,QAAME,SAAS,GAAGH,IAAI,CAACG,SAAL,IAAkBF,SAAS,CAACE,SAA5B,IAAyC,EAA3D;AAGA,QAAMC,MAAM,GAAGD,SAAS,CAACE,OAAV,CAAkB,OAAlB,MAA+B,CAAC,CAA/C;AACA,QAAMC,SAAS,GAAGH,SAAS,CAACE,OAAV,CAAkB,UAAlB,MAAkC,CAAC,CAArD;AACA,SAAOD,MAAM,IAAIE,SAAjB;AACD","sourcesContent":["// opts allows user agent to be overridden for testing\nexport function isOldIE(opts = {}) {\n const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};\n // @ts-expect-error\n const userAgent = opts.userAgent || navigator.userAgent || '';\n // We only care about older versions of IE (IE 11 and below). Newer versions of IE (Edge)\n // have much better web standards support.\n const isMSIE = userAgent.indexOf('MSIE ') !== -1;\n const isTrident = userAgent.indexOf('Trident/') !== -1;\n return isMSIE || isTrident;\n}\n"],"file":"is-old-ie.js"}
1
+ {"version":3,"file":"is-old-ie.js","names":["isOldIE","opts","arguments","length","undefined","navigator","window","userAgent","isMSIE","indexOf","isTrident"],"sources":["../../../src/adapter/device-helpers/is-old-ie.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// opts allows user agent to be overridden for testing\nexport function isOldIE(opts = {}) {\n const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};\n // @ts-expect-error\n const userAgent = opts.userAgent || navigator.userAgent || '';\n // We only care about older versions of IE (IE 11 and below). Newer versions of IE (Edge)\n // have much better web standards support.\n const isMSIE = userAgent.indexOf('MSIE ') !== -1;\n const isTrident = userAgent.indexOf('Trident/') !== -1;\n return isMSIE || isTrident;\n}\n"],"mappings":"AAIA,OAAO,SAASA,OAAOA,CAAA,EAAY;EAAA,IAAXC,IAAI,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;EAC/B,MAAMG,SAAS,GAAG,OAAOC,MAAM,KAAK,WAAW,GAAGA,MAAM,CAACD,SAAS,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAE7E,MAAME,SAAS,GAAGN,IAAI,CAACM,SAAS,IAAIF,SAAS,CAACE,SAAS,IAAI,EAAE;EAG7D,MAAMC,MAAM,GAAGD,SAAS,CAACE,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;EAChD,MAAMC,SAAS,GAAGH,SAAS,CAACE,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;EACtD,OAAOD,MAAM,IAAIE,SAAS;AAC5B"}
@@ -0,0 +1,26 @@
1
+ import { ShaderUniformType, ShaderAttributeType, VertexFormat } from '@luma.gl/core';
2
+ import { GL, GLUniformType, GLCompositeType, GLDataType } from '@luma.gl/constants';
3
+ /** Check is uniform is of sampler type */
4
+ export declare function isSamplerUniform(type: GLUniformType): boolean;
5
+ /** Decomposes a composite type (GL.VEC3) into a basic type (GL.FLOAT) and components (3) */
6
+ export declare function decodeGLUniformType(glUniformType: GL): {
7
+ format: ShaderUniformType;
8
+ components: number;
9
+ glType: GLDataType;
10
+ };
11
+ /** Decomposes a composite type (GL.VEC3) into a basic type (GL.FLOAT) and components (3) */
12
+ export declare function decodeGLAttributeType(glAttributeType: GL): {
13
+ attributeType: ShaderAttributeType;
14
+ vertexFormat: VertexFormat;
15
+ components: number;
16
+ };
17
+ /** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
18
+ export declare function decomposeCompositeGLDataType(compositeGLDataType: GLCompositeType): {
19
+ type: GLDataType;
20
+ components: number;
21
+ } | null;
22
+ export declare function getCompositeGLDataType(type: GL, components: any): {
23
+ glType: GLDataType;
24
+ name: string;
25
+ } | null;
26
+ //# sourceMappingURL=decode-webgl-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decode-webgl-types.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/decode-webgl-types.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,iBAAiB,EAAE,mBAAmB,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAAC,EAAE,EAAE,aAAa,EAAiB,eAAe,EAAE,UAAU,EAAC,MAAM,oBAAoB,CAAC;AAEjG,0CAA0C;AAC1C,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,aAAa,GAAG,OAAO,CAE7D;AA2DD,4FAA4F;AAC5F,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,EAAE,GAChB;IAAC,MAAM,EAAE,iBAAiB,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,UAAU,CAAA;CAAC,CAOrE;AAED,4FAA4F;AAC5F,wBAAgB,qBAAqB,CAAC,eAAe,EAAE,EAAE,GAAG;IAC1D,aAAa,EAAE,mBAAmB,CAAC;IACnC,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,MAAM,CAAC;CAEpB,CASA;AAED,0FAA0F;AAC1F,wBAAgB,4BAA4B,CAC1C,mBAAmB,EAAE,eAAe,GACnC;IAAC,IAAI,EAAE,UAAU,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,GAAG,IAAI,CAO/C;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,EAAE,EAAE,UAAU,KAAA,GAAG;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,GAAG,IAAI,CAkBtG"}
@@ -0,0 +1,89 @@
1
+ export function isSamplerUniform(type) {
2
+ return SAMPLER_TYPES.includes(type);
3
+ }
4
+ const SAMPLER_TYPES = [35678, 35680, 35679, 35682, 36289, 36292, 36293, 36298, 36299, 36300, 36303, 36306, 36307, 36308, 36311];
5
+ const COMPOSITE_GL_TYPES = {
6
+ [5126]: [5126, 1, 'float', 'f32', 'float32'],
7
+ [35664]: [5126, 2, 'vec2', 'vec2<f32>', 'float32x2'],
8
+ [35665]: [5126, 3, 'vec3', 'vec3<f32>', 'float32x3'],
9
+ [35666]: [5126, 4, 'vec4', 'vec4<f32>', 'float32x4'],
10
+ [5124]: [5124, 1, 'int', 'i32', 'sint32'],
11
+ [35667]: [5124, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
12
+ [35668]: [5124, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
13
+ [35669]: [5124, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
14
+ [5125]: [5125, 1, 'uint', 'u32', 'uint32'],
15
+ [36294]: [5125, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
16
+ [36295]: [5125, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
17
+ [36296]: [5125, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
18
+ [35670]: [5126, 1, 'bool', 'f32', 'float32'],
19
+ [35671]: [5126, 2, 'bvec2', 'vec2<f32>', 'float32x2'],
20
+ [35672]: [5126, 3, 'bvec3', 'vec3<f32>', 'float32x3'],
21
+ [35673]: [5126, 4, 'bvec4', 'vec4<f32>', 'float32x4'],
22
+ [35674]: [5126, 8, 'mat2', 'mat2x2<f32>'],
23
+ [35685]: [5126, 8, 'mat2x3', 'mat2x3<f32>'],
24
+ [35686]: [5126, 8, 'mat2x4', 'mat2x4<f32>'],
25
+ [35687]: [5126, 12, 'mat3x2', 'mat3x2<f32>'],
26
+ [35675]: [5126, 12, 'mat3', 'mat3x3<f32>'],
27
+ [35688]: [5126, 12, 'mat3x4', 'mat3x4<f32>'],
28
+ [35689]: [5126, 16, 'mat4x2', 'mat4x2<f32>'],
29
+ [35690]: [5126, 16, 'mat4x3', 'mat4x3<f32>'],
30
+ [35676]: [5126, 16, 'mat4', 'mat4x4<f32>']
31
+ };
32
+ export function decodeGLUniformType(glUniformType) {
33
+ const typeAndSize = COMPOSITE_GL_TYPES[glUniformType];
34
+ if (!typeAndSize) {
35
+ throw new Error('uniform');
36
+ }
37
+ const [glType, components,, format] = typeAndSize;
38
+ return {
39
+ format,
40
+ components,
41
+ glType
42
+ };
43
+ }
44
+ export function decodeGLAttributeType(glAttributeType) {
45
+ const typeAndSize = COMPOSITE_GL_TYPES[glAttributeType];
46
+ if (!typeAndSize) {
47
+ throw new Error('attribute');
48
+ }
49
+ const [, components,, shaderType, vertexFormat] = typeAndSize;
50
+ const attributeType = shaderType;
51
+ return {
52
+ attributeType,
53
+ vertexFormat,
54
+ components
55
+ };
56
+ }
57
+ export function decomposeCompositeGLDataType(compositeGLDataType) {
58
+ const typeAndSize = COMPOSITE_GL_TYPES[compositeGLDataType];
59
+ if (!typeAndSize) {
60
+ return null;
61
+ }
62
+ const [type, components] = typeAndSize;
63
+ return {
64
+ type,
65
+ components
66
+ };
67
+ }
68
+ export function getCompositeGLDataType(type, components) {
69
+ switch (type) {
70
+ case 5120:
71
+ case 5121:
72
+ case 5122:
73
+ case 5123:
74
+ type = 5126;
75
+ break;
76
+ default:
77
+ }
78
+ for (const glType in COMPOSITE_GL_TYPES) {
79
+ const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
80
+ if (compType === type && compComponents === components) {
81
+ return {
82
+ glType: Number(glType),
83
+ name
84
+ };
85
+ }
86
+ }
87
+ return null;
88
+ }
89
+ //# sourceMappingURL=decode-webgl-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decode-webgl-types.js","names":["isSamplerUniform","type","SAMPLER_TYPES","includes","COMPOSITE_GL_TYPES","decodeGLUniformType","glUniformType","typeAndSize","Error","glType","components","format","decodeGLAttributeType","glAttributeType","shaderType","vertexFormat","attributeType","decomposeCompositeGLDataType","compositeGLDataType","getCompositeGLDataType","compType","compComponents","name","Number"],"sources":["../../../src/adapter/helpers/decode-webgl-types.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {ShaderUniformType, ShaderAttributeType, VertexFormat} from '@luma.gl/core';\nimport {GL, GLUniformType, GLSamplerType, GLCompositeType, GLDataType} from '@luma.gl/constants';\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table\nconst COMPOSITE_GL_TYPES: Record<\n GLCompositeType,\n [GLDataType, number, string, ShaderUniformType, VertexFormat?]\n> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>', 'float32x2'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>', 'float32x3'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>', 'float32x4'],\n\n // TODO - are sizes/components below correct?\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type (GL.VEC3) into a basic type (GL.FLOAT) and components (3) */\nexport function decodeGLUniformType(\n glUniformType: GL\n): {format: ShaderUniformType; components: number; glType: GLDataType} {\n const typeAndSize = COMPOSITE_GL_TYPES[glUniformType];\n if (!typeAndSize) {\n throw new Error('uniform');\n }\n const [glType, components, , format] = typeAndSize;\n return {format, components, glType};\n}\n\n/** Decomposes a composite type (GL.VEC3) into a basic type (GL.FLOAT) and components (3) */\nexport function decodeGLAttributeType(glAttributeType: GL): {\n attributeType: ShaderAttributeType;\n vertexFormat: VertexFormat;\n components: number;\n // glType: GLDataType;\n} {\n const typeAndSize = COMPOSITE_GL_TYPES[glAttributeType];\n if (!typeAndSize) {\n throw new Error('attribute')\n }\n const [, components, , shaderType, vertexFormat] = typeAndSize;\n // TODO sanity - if (shaderType.startsWith('mat' ...))\n const attributeType = shaderType as unknown as ShaderAttributeType\n return {attributeType, vertexFormat, components}; // , glType};\n}\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decomposeCompositeGLDataType(\n compositeGLDataType: GLCompositeType\n): {type: GLDataType; components: number} | null {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLDataType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLDataType(type: GL, components): {glType: GLDataType; name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"mappings":"AAOA,OAAO,SAASA,gBAAgBA,CAACC,IAAmB,EAAW;EAC7D,OAAOC,aAAa,CAACC,QAAQ,CAACF,IAAqB,CAAC;AACtD;AAEA,MAAMC,aAA8B,GAAG,yGAgBtC;AAGD,MAAME,kBAGL,GAAG;EACF,QAAY,OAAW,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC;EACpD,SAAiB,OAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,SAAiB,OAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,SAAiB,OAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAEhE,QAAU,OAAS,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC;EAC7C,SAAe,OAAS,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,SAAe,OAAS,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,SAAe,OAAS,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE5D,QAAmB,OAAkB,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC;EAChE,SAAwB,OAAkB,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,SAAwB,OAAkB,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,SAAwB,OAAkB,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE9E,SAAW,OAAW,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,CAAC;EAClD,SAAgB,OAAW,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,SAAgB,OAAW,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,SAAgB,OAAW,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC;EAGhE,SAAiB,OAAW,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC;EACrD,SAAmB,OAAW,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EACzD,SAAmB,OAAW,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EAEzD,SAAmB,OAAW,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,SAAiB,OAAW,EAAE,EAAE,MAAM,EAAE,aAAa,CAAC;EACtD,SAAmB,OAAW,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAE1D,SAAmB,OAAW,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,SAAmB,OAAW,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,SAAiB,OAAW,EAAE,EAAE,MAAM,EAAE,aAAa;AACvD,CAAC;AAGD,OAAO,SAASC,mBAAmBA,CACjCC,aAAiB,EACoD;EACrE,MAAMC,WAAW,GAAGH,kBAAkB,CAACE,aAAa,CAAC;EACrD,IAAI,CAACC,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,SAAS,CAAC;EAC5B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,GAAIC,MAAM,CAAC,GAAGJ,WAAW;EAClD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAGA,OAAO,SAASG,qBAAqBA,CAACC,eAAmB,EAKvD;EACA,MAAMN,WAAW,GAAGH,kBAAkB,CAACS,eAAe,CAAC;EACvD,IAAI,CAACN,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,WAAW,CAAC;EAC9B;EACA,MAAM,GAAGE,UAAU,GAAII,UAAU,EAAEC,YAAY,CAAC,GAAGR,WAAW;EAE9D,MAAMS,aAAa,GAAGF,UAA4C;EAClE,OAAO;IAACE,aAAa;IAAED,YAAY;IAAEL;EAAU,CAAC;AAClD;AAGA,OAAO,SAASO,4BAA4BA,CAC1CC,mBAAoC,EACW;EAC/C,MAAMX,WAAW,GAAGH,kBAAkB,CAACc,mBAAmB,CAAC;EAC3D,IAAI,CAACX,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,MAAM,CAACN,IAAI,EAAES,UAAU,CAAC,GAAGH,WAAW;EACtC,OAAO;IAACN,IAAI;IAAES;EAAU,CAAC;AAC3B;AAEA,OAAO,SAASS,sBAAsBA,CAAClB,IAAQ,EAAES,UAAU,EAA6C;EACtG,QAAQT,IAAI;IACV;IACA;IACA;IACA;MACEA,IAAI,OAAW;MACf;IACF;EACF;EAEA,KAAK,MAAMQ,MAAM,IAAIL,kBAAkB,EAAE;IACvC,MAAM,CAACgB,QAAQ,EAAEC,cAAc,EAAEC,IAAI,CAAC,GAAGlB,kBAAkB,CAACK,MAAM,CAAC;IACnE,IAAIW,QAAQ,KAAKnB,IAAI,IAAIoB,cAAc,KAAKX,UAAU,EAAE;MACtD,OAAO;QAACD,MAAM,EAAEc,MAAM,CAACd,MAAM,CAAC;QAAEa;MAAI,CAAC;IACvC;EACF;EACA,OAAO,IAAI;AACb"}
@@ -1,55 +1,8 @@
1
- import { ShaderLayout, ProgramBindings } from '@luma.gl/api';
1
+ import type { ShaderLayout } from '@luma.gl/core';
2
2
  /**
3
3
  * Extract metadata describing binding information for a program's shaders
4
4
  * Note: `linkProgram()` needs to have been called
5
5
  * (although linking does not need to have been successful).
6
6
  */
7
7
  export declare function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout;
8
- /**
9
- * Extract metadata describing binding information for a program's shaders
10
- * Note: `linkProgram()` needs to have been called
11
- * (although linking does not need to have been successful).
12
- */
13
- export declare function getProgramBindings(gl: WebGLRenderingContext, program: WebGLProgram): ProgramBindings;
14
- /**
15
- * TODO - verify this is a copy of above and delete
16
- * import type {TextureFormat} from '@luma.gl/api';
17
- * Extract info about all "active" uniform blocks
18
- * ("Active" just means that unused (inactive) blocks may have been optimized away during linking)
19
- *
20
- function getUniformBlockBindings(gl, program): Binding[] {
21
- if (!isWebGL2(gl)) {
22
- return;
23
- }
24
- const bindings: Binding[] = [];
25
- const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);
26
- for (let blockIndex = 0; blockIndex < count; blockIndex++) {
27
- const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
28
- const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
29
- const visibility = (vertex) + (fragment);
30
- const binding: BufferBinding = {
31
- location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),
32
- // name: gl.getActiveUniformBlockName(program, blockIndex),
33
- type: 'uniform',
34
- visibility,
35
- minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),
36
- // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
37
- // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),
38
- }
39
- bindings.push(binding);
40
- }
41
- return bindings;
42
- }
43
-
44
- function setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {
45
- for (const bindGroup of bindings) {
46
- for (const binding of bindGroup) {
47
-
48
- }
49
- }
50
-
51
- // Set up indirection table
52
- // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);
53
- }
54
- */
55
8
  //# sourceMappingURL=get-shader-layout.d.ts.map
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