@luma.gl/webgl 9.0.0-alpha.8 → 9.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +89 -74
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +4 -10
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +29 -180
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +52 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +306 -343
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +53 -22
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +9 -25
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +54 -58
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +49 -22
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/decode-webgl-types.js +89 -0
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  42. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  43. package/dist/adapter/helpers/get-shader-layout.js +58 -138
  44. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
  48. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  49. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  50. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  51. package/dist/adapter/helpers/set-uniform.js +51 -82
  52. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  53. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  54. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  55. package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
  56. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  57. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  58. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  59. package/dist/adapter/objects/constants-to-keys.js +2 -29
  60. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  62. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  63. package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
  64. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  65. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  66. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-resource.js +26 -83
  68. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  69. package/dist/adapter/resources/webgl-buffer.d.ts +19 -14
  70. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-buffer.js +67 -101
  72. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  74. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-command-buffer.js +175 -48
  76. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  78. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  80. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  81. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  82. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -25
  83. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.js +63 -175
  85. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  86. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  87. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-render-pass.js +98 -12
  89. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pipeline.d.ts +34 -20
  91. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pipeline.js +110 -293
  93. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  94. package/dist/adapter/resources/webgl-sampler.d.ts +5 -4
  95. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-sampler.js +11 -21
  97. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  98. package/dist/adapter/resources/webgl-shader.d.ts +5 -5
  99. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-shader.js +18 -44
  101. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  102. package/dist/adapter/resources/webgl-texture.d.ts +51 -31
  103. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-texture.js +123 -244
  105. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  106. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  107. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  108. package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
  109. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +167 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +12 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +92 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +205 -158
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +26 -52
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/clear.d.ts +22 -0
  127. package/dist/classic/clear.d.ts.map +1 -0
  128. package/dist/classic/clear.js +88 -0
  129. package/dist/classic/clear.js.map +1 -0
  130. package/dist/classic/copy-and-blit.d.ts +62 -0
  131. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  132. package/dist/classic/copy-and-blit.js +192 -0
  133. package/dist/classic/copy-and-blit.js.map +1 -0
  134. package/dist/classic/format-utils.d.ts +3 -0
  135. package/dist/classic/format-utils.d.ts.map +1 -0
  136. package/dist/classic/format-utils.js +37 -0
  137. package/dist/classic/format-utils.js.map +1 -0
  138. package/dist/classic/typed-array-utils.d.ts +17 -17
  139. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  140. package/dist/classic/typed-array-utils.js +18 -39
  141. package/dist/classic/typed-array-utils.js.map +1 -1
  142. package/dist/context/context/create-browser-context.d.ts +17 -18
  143. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  144. package/dist/context/context/create-browser-context.js +11 -19
  145. package/dist/context/context/create-browser-context.js.map +1 -1
  146. package/dist/context/context/create-headless-context.d.ts +1 -1
  147. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  148. package/dist/context/context/create-headless-context.js +6 -7
  149. package/dist/context/context/create-headless-context.js.map +1 -1
  150. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  151. package/dist/context/context/webgl-checks.js +1 -4
  152. package/dist/context/context/webgl-checks.js.map +1 -1
  153. package/dist/context/debug/spector.d.ts +1 -2
  154. package/dist/context/debug/spector.d.ts.map +1 -1
  155. package/dist/context/debug/spector.js +7 -19
  156. package/dist/context/debug/spector.js.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  158. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  159. package/dist/context/debug/webgl-developer-tools.js +18 -41
  160. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.d.ts +5 -5
  162. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  163. package/dist/context/parameters/unified-parameter-api.js +9 -17
  164. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  166. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  167. package/dist/context/parameters/webgl-parameter-tables.js +267 -286
  168. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  169. package/dist/context/polyfill/context-data.d.ts +13 -0
  170. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  171. package/dist/context/polyfill/context-data.js +12 -0
  172. package/dist/context/polyfill/context-data.js.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  174. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  175. package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
  176. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  178. package/dist/context/polyfill/polyfill-context.js +27 -31
  179. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  180. package/dist/context/polyfill/polyfill-table.d.ts +7 -7
  181. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-table.js +17 -40
  183. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  187. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  188. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  189. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  190. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  191. package/dist/context/state-tracker/track-context-state.js +25 -61
  192. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  193. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  194. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  195. package/dist/context/state-tracker/with-parameters.js +8 -10
  196. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  197. package/dist/dist.dev.js +9344 -0
  198. package/dist/index.cjs +6556 -0
  199. package/dist/index.d.ts +23 -24
  200. package/dist/index.d.ts.map +1 -1
  201. package/dist/index.js +27 -27
  202. package/dist/index.js.map +1 -1
  203. package/dist/types.d.ts +3 -1
  204. package/dist/types.d.ts.map +1 -1
  205. package/dist/types.js.map +1 -1
  206. package/dist.min.js +52 -0
  207. package/package.json +21 -9
  208. package/src/adapter/converters/device-parameters.ts +120 -43
  209. package/src/adapter/converters/sampler-parameters.ts +54 -126
  210. package/src/adapter/converters/shader-formats.ts +44 -0
  211. package/src/adapter/converters/texture-formats.ts +265 -192
  212. package/src/adapter/converters/vertex-formats.ts +71 -10
  213. package/src/adapter/device-helpers/device-features.ts +5 -2
  214. package/src/adapter/device-helpers/device-limits.ts +4 -2
  215. package/src/adapter/device-helpers/get-device-info.ts +72 -18
  216. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  217. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +31 -24
  218. package/src/adapter/helpers/get-shader-layout.ts +87 -131
  219. package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
  220. package/src/adapter/helpers/set-uniform.ts +39 -35
  221. package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
  222. package/src/adapter/objects/constants-to-keys.ts +6 -25
  223. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  224. package/src/adapter/objects/webgl-resource.ts +16 -23
  225. package/src/adapter/resources/webgl-buffer.ts +101 -106
  226. package/src/adapter/resources/webgl-command-buffer.ts +327 -25
  227. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  228. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  229. package/src/adapter/resources/webgl-framebuffer.ts +86 -133
  230. package/src/adapter/resources/webgl-render-pass.ts +165 -4
  231. package/src/adapter/resources/webgl-render-pipeline.ts +209 -205
  232. package/src/adapter/resources/webgl-sampler.ts +12 -8
  233. package/src/adapter/resources/webgl-shader.ts +32 -27
  234. package/src/adapter/resources/webgl-texture.ts +117 -91
  235. package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
  236. package/src/adapter/resources/webgl-vertex-array.ts +283 -0
  237. package/src/adapter/webgl-canvas-context.ts +18 -13
  238. package/src/adapter/webgl-device.ts +327 -92
  239. package/src/classic/accessor.ts +8 -5
  240. package/src/classic/clear.ts +113 -0
  241. package/src/classic/copy-and-blit.ts +312 -0
  242. package/src/classic/format-utils.ts +46 -0
  243. package/src/classic/typed-array-utils.ts +19 -27
  244. package/src/context/context/create-browser-context.ts +53 -31
  245. package/src/context/context/create-headless-context.ts +5 -2
  246. package/src/context/context/webgl-checks.ts +3 -1
  247. package/src/context/debug/spector.ts +8 -5
  248. package/src/context/debug/webgl-developer-tools.ts +26 -17
  249. package/src/context/parameters/unified-parameter-api.ts +15 -9
  250. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  251. package/src/context/polyfill/context-data.ts +30 -0
  252. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  253. package/src/context/polyfill/polyfill-context.ts +15 -8
  254. package/src/context/polyfill/polyfill-table.ts +20 -15
  255. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  256. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  257. package/src/context/state-tracker/track-context-state.ts +13 -10
  258. package/src/context/state-tracker/with-parameters.ts +13 -4
  259. package/src/index.ts +65 -39
  260. package/src/types.ts +5 -0
  261. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  262. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  263. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  264. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  265. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  266. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  267. package/dist/adapter/helpers/attribute-utils.js +0 -81
  268. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  269. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  270. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  271. package/dist/adapter/helpers/uniforms.js +0 -99
  272. package/dist/adapter/helpers/uniforms.js.map +0 -1
  273. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  274. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  275. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  276. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  277. package/dist/bundle.d.ts +0 -2
  278. package/dist/bundle.d.ts.map +0 -1
  279. package/dist/bundle.js +0 -5
  280. package/dist/bundle.js.map +0 -1
  281. package/dist/classic/buffer.d.ts +0 -95
  282. package/dist/classic/buffer.d.ts.map +0 -1
  283. package/dist/classic/buffer.js +0 -392
  284. package/dist/classic/buffer.js.map +0 -1
  285. package/dist/context/context/context-state.d.ts +0 -18
  286. package/dist/context/context/context-state.d.ts.map +0 -1
  287. package/dist/context/context/context-state.js +0 -26
  288. package/dist/context/context/context-state.js.map +0 -1
  289. package/dist/context/context/device-pixels.d.ts +0 -25
  290. package/dist/context/context/device-pixels.d.ts.map +0 -1
  291. package/dist/context/context/device-pixels.js +0 -103
  292. package/dist/context/context/device-pixels.js.map +0 -1
  293. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  294. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  295. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  296. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  297. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  298. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  299. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  300. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  301. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  302. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  303. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  304. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  305. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  306. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  307. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  308. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  309. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  310. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  311. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  312. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
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@@ -1,112 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- const ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';
3
- export function getGLTypeFromTypedArray(arrayOrType) {
4
- const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;
5
-
6
- switch (type) {
7
- case Float32Array:
8
- return GL.FLOAT;
9
-
10
- case Uint16Array:
11
- return GL.UNSIGNED_SHORT;
12
-
13
- case Uint32Array:
14
- return GL.UNSIGNED_INT;
15
-
16
- case Uint8Array:
17
- return GL.UNSIGNED_BYTE;
18
-
19
- case Uint8ClampedArray:
20
- return GL.UNSIGNED_BYTE;
21
-
22
- case Int8Array:
23
- return GL.BYTE;
24
-
25
- case Int16Array:
26
- return GL.SHORT;
27
-
28
- case Int32Array:
29
- return GL.INT;
30
-
31
- default:
32
- throw new Error(ERR_TYPE_DEDUCTION);
33
- }
34
- }
35
- export function getTypedArrayFromGLType(glType, options) {
36
- const {
37
- clamped = true
38
- } = options || {};
39
-
40
- switch (glType) {
41
- case GL.FLOAT:
42
- return Float32Array;
43
-
44
- case GL.UNSIGNED_SHORT:
45
- case GL.UNSIGNED_SHORT_5_6_5:
46
- case GL.UNSIGNED_SHORT_4_4_4_4:
47
- case GL.UNSIGNED_SHORT_5_5_5_1:
48
- return Uint16Array;
49
-
50
- case GL.UNSIGNED_INT:
51
- return Uint32Array;
52
-
53
- case GL.UNSIGNED_BYTE:
54
- return clamped ? Uint8ClampedArray : Uint8Array;
55
-
56
- case GL.BYTE:
57
- return Int8Array;
58
-
59
- case GL.SHORT:
60
- return Int16Array;
61
-
62
- case GL.INT:
63
- return Int32Array;
64
-
65
- default:
66
- throw new Error('Failed to deduce typed array type from GL constant');
67
- }
68
- }
69
- export function flipRows(options) {
70
- const {
71
- data,
72
- width,
73
- height,
74
- bytesPerPixel = 4,
75
- temp
76
- } = options;
77
- const bytesPerRow = width * bytesPerPixel;
78
- const tempBuffer = temp || new Uint8Array(bytesPerRow);
79
-
80
- for (let y = 0; y < height / 2; ++y) {
81
- const topOffset = y * bytesPerRow;
82
- const bottomOffset = (height - y - 1) * bytesPerRow;
83
- tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));
84
- data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
85
- data.set(tempBuffer, bottomOffset);
86
- }
87
- }
88
- export function scalePixels(options) {
89
- const {
90
- data,
91
- width,
92
- height
93
- } = options;
94
- const newWidth = Math.round(width / 2);
95
- const newHeight = Math.round(height / 2);
96
- const newData = new Uint8Array(newWidth * newHeight * 4);
97
-
98
- for (let y = 0; y < newHeight; y++) {
99
- for (let x = 0; x < newWidth; x++) {
100
- for (let c = 0; c < 4; c++) {
101
- newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];
102
- }
103
- }
104
- }
105
-
106
- return {
107
- data: newData,
108
- width: newWidth,
109
- height: newHeight
110
- };
111
- }
112
- //# sourceMappingURL=typed-array-utils.js.map
@@ -1 +0,0 @@
1
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arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param {*} glType\n * @param {*} param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: any,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? Uint8ClampedArray : Uint8Array;\n case GL.BYTE:\n return Int8Array;\n case GL.SHORT:\n return Int16Array;\n case GL.INT:\n return Int32Array;\n default:\n throw new Error('Failed to deduce typed array type from GL constant');\n }\n}\n\n/**\n * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)\n * https: *stackoverflow.com/questions/41969562/\n * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels\n * @param {*} param0\n */\n export function flipRows(options: {\n data: any;\n width: any;\n height: any;\n bytesPerPixel?: number;\n temp?: any;\n}): void {\n const {data, width, height, bytesPerPixel = 4, temp} = options;\n const bytesPerRow = width * bytesPerPixel;\n\n // make a temp buffer to hold one row\n const tempBuffer = temp || new Uint8Array(bytesPerRow);\n for (let y = 0; y < height / 2; ++y) {\n const topOffset = y * bytesPerRow;\n const bottomOffset = (height - y - 1) * bytesPerRow;\n // make copy of a row on the top half\n tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));\n // copy a row from the bottom half to the top\n data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);\n // copy the copy of the top half row to the bottom half\n data.set(tempBuffer, bottomOffset);\n }\n}\n\n\nexport function scalePixels(options: {\n data: any;\n width: any;\n height: any;\n}): {\n data: Uint8Array;\n width: number;\n height: number;\n} {\n const {data, width, height} = options;\n const newWidth = Math.round(width / 2);\n const newHeight = Math.round(height / 2);\n const newData = new Uint8Array(newWidth * newHeight * 4);\n for (let y = 0; y < newHeight; y++) {\n for (let x = 0; x < newWidth; x++) {\n for (let c = 0; c < 4; c++) {\n newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];\n }\n }\n }\n return {data: newData, width: newWidth, height: newHeight};\n}\n"],"file":"typed-array-utils.js"}
@@ -1,26 +0,0 @@
1
- export function getContextState(gl) {
2
- const {
3
- device,
4
- luma
5
- } = gl;
6
-
7
- if (device) {
8
- return device;
9
- }
10
-
11
- if (!luma) {
12
- const contextState = {
13
- _canvasSizeInfo: {
14
- clientWidth: 0,
15
- clientHeight: 0,
16
- devicePixelRatio: 1
17
- },
18
- _polyfilled: false,
19
- _extensions: {}
20
- };
21
- gl.luma = contextState;
22
- }
23
-
24
- throw new Error('context state without device');
25
- }
26
- //# sourceMappingURL=context-state.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -1,61 +0,0 @@
1
- const DEFAULT_CONTEXT_PROPS = {
2
- webgl2: true,
3
- webgl1: true,
4
- powerPreference: 'high-performance',
5
- onContextLost: () => console.error('WebGL context lost'),
6
- onContextRestored: () => console.info('WebGL context restored')
7
- };
8
- export function createBrowserContext(canvas, props) {
9
- props = { ...DEFAULT_CONTEXT_PROPS,
10
- ...props
11
- };
12
- let errorMessage = null;
13
-
14
- const onCreateError = error => errorMessage = error.statusMessage || errorMessage;
15
-
16
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
- let gl = null;
18
-
19
- if (props.type === 'webgl2') {
20
- props = { ...props,
21
- webgl1: false
22
- };
23
- }
24
-
25
- if (props.type === 'webgl1') {
26
- props = { ...props,
27
- webgl2: false
28
- };
29
- }
30
-
31
- if (props.webgl2) {
32
- gl = gl || canvas.getContext('webgl2', props);
33
- }
34
-
35
- if (props.webgl1) {
36
- gl = gl || canvas.getContext('webgl', props);
37
- }
38
-
39
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
40
-
41
- if (!gl) {
42
- throw new Error("Failed to create ".concat(props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL', " context: ").concat(errorMessage || 'Unknown error'));
43
- }
44
-
45
- if (props.onContextLost) {
46
- const {
47
- onContextLost
48
- } = props;
49
- canvas.addEventListener('webglcontextlost', event => onContextLost(event), false);
50
- }
51
-
52
- if (props.onContextRestored) {
53
- const {
54
- onContextRestored
55
- } = props;
56
- canvas.addEventListener('webglcontextrestored', event => onContextRestored(event), false);
57
- }
58
-
59
- return gl;
60
- }
61
- //# sourceMappingURL=create-browser-context.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/context/context/create-browser-context.ts"],"names":["DEFAULT_CONTEXT_PROPS","webgl2","webgl1","powerPreference","onContextLost","console","error","onContextRestored","info","createBrowserContext","canvas","props","errorMessage","onCreateError","statusMessage","addEventListener","gl","type","getContext","removeEventListener","Error","event"],"mappings":"AAmCA,MAAMA,qBAAmC,GAAG;AAC1CC,EAAAA,MAAM,EAAE,IADkC;AAE1CC,EAAAA,MAAM,EAAE,IAFkC;AAG1CC,EAAAA,eAAe,EAAE,kBAHyB;AAI1CC,EAAAA,aAAa,EAAE,MAAMC,OAAO,CAACC,KAAR,CAAc,oBAAd,CAJqB;AAK1CC,EAAAA,iBAAiB,EAAE,MAAMF,OAAO,CAACG,IAAR,CAAa,wBAAb;AALiB,CAA5C;AAaC,OAAO,SAASC,oBAAT,CAA8BC,MAA9B,EAA2EC,KAA3E,EAAuH;AAC5HA,EAAAA,KAAK,GAAG,EAAC,GAAGX,qBAAJ;AAA2B,OAAGW;AAA9B,GAAR;AAGD,MAAIC,YAAY,GAAG,IAAnB;;AACA,QAAMC,aAAa,GAAIP,KAAD,IAAYM,YAAY,GAAGN,KAAK,CAACQ,aAAN,IAAuBF,YAAxE;;AACAF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,2BAAxB,EAAqDF,aAArD,EAAoE,KAApE;AAGA,MAAIG,EAAgC,GAAG,IAAvC;;AAEA,MAAIL,KAAK,CAACM,IAAN,KAAe,QAAnB,EAA6B;AAC3BN,IAAAA,KAAK,GAAG,EAAC,GAAGA,KAAJ;AAAWT,MAAAA,MAAM,EAAE;AAAnB,KAAR;AACD;;AACD,MAAIS,KAAK,CAACM,IAAN,KAAe,QAAnB,EAA6B;AAC3BN,IAAAA,KAAK,GAAG,EAAC,GAAGA,KAAJ;AAAWV,MAAAA,MAAM,EAAE;AAAnB,KAAR;AACD;;AAGD,MAAIU,KAAK,CAACV,MAAV,EAAkB;AAChBe,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACQ,UAAP,CAAkB,QAAlB,EAA4BP,KAA5B,CAAX;AACD;;AACD,MAAIA,KAAK,CAACT,MAAV,EAAkB;AAChBc,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACQ,UAAP,CAAkB,OAAlB,EAA2BP,KAA3B,CAAX;AACD;;AAGDD,EAAAA,MAAM,CAACS,mBAAP,CAA2B,2BAA3B,EAAwDN,aAAxD,EAAuE,KAAvE;;AAEA,MAAI,CAACG,EAAL,EAAS;AACP,UAAM,IAAII,KAAJ,4BACgBT,KAAK,CAACV,MAAN,IAAgB,CAACU,KAAK,CAACT,MAAvB,GAAgC,QAAhC,GAA2C,OAD3D,uBAEFU,YAAY,IAAI,eAFd,EAAN;AAKD;;AAED,MAAID,KAAK,CAACP,aAAV,EAAyB;AAEvB,UAAM;AAACA,MAAAA;AAAD,QAAkBO,KAAxB;AACAD,IAAAA,MAAM,CAACK,gBAAP,CAAwB,kBAAxB,EAA4CM,KAAD,IAAkBjB,aAAa,CAACiB,KAAD,CAA1E,EAAmF,KAAnF;AACD;;AACD,MAAIV,KAAK,CAACJ,iBAAV,EAA6B;AAE3B,UAAM;AAACA,MAAAA;AAAD,QAAsBI,KAA5B;AACAD,IAAAA,MAAM,CAACK,gBAAP,CAAwB,sBAAxB,EAAiDM,KAAD,IAAkBd,iBAAiB,CAACc,KAAD,CAAnF,EAA4F,KAA5F;AACD;;AAED,SAAOL,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\n\n/**\n * ContextProps\n* @param webgl2 Set to false to not create a WebGL2 context (force webgl1)\n* @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)\n* @param onContextLost\n* @param onContextRestored\n*\n* BROWSER CONTEXT PARAMETERS\n* @param debug Instrument context (at the expense of performance).\n* @param alpha Default render target has an alpha buffer.\n* @param depth Default render target has a depth buffer of at least 16 bits.\n* @param stencil Default render target has a stencil buffer of at least 8 bits.\n* @param antialias Boolean that indicates whether or not to perform anti-aliasing.\n* @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n* @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n* @param failIfMajorPerformanceCaveat Do not create if the system performance is low.\n*/\ntype ContextProps = {\n type?: 'webgl' | 'webgl1' | 'webgl2' | string;\n webgl1?: boolean;\n webgl2?: boolean;\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n alpha?: boolean; // indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl: WebGLRenderingContext | null = null;\n\n if (props.type === 'webgl2') {\n props = {...props, webgl1: false};\n }\n if (props.type === 'webgl1') {\n props = {...props, webgl2: false};\n }\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props) as WebGL2RenderingContext | null;\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props) as WebGLRenderingContext | null;\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${\n errorMessage || 'Unknown error'\n }`\n );\n }\n\n if (props.onContextLost) {\n // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.\n const {onContextLost} = props;\n canvas.addEventListener('webglcontextlost',(event: Event) => onContextLost(event), false);\n }\n if (props.onContextRestored) {\n // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.\n const {onContextRestored} = props;\n canvas.addEventListener('webglcontextrestored', (event: Event) => onContextRestored(event), false);\n }\n\n return gl;\n}\n\n/* TODO - can we call this asynchronously to catch the error events?\nexport async function createBrowserContextAsync(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): Promise<WebGLRenderingContext> {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n const gl = createBrowserContext(canvas, props);\n\n // Give the listener a chance to fire\n await new Promise(resolve => setTimeout(resolve, 0));\n\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n return gl;\n}\n*/\n"],"file":"create-browser-context.js"}
@@ -1,43 +0,0 @@
1
- const ERR_HEADLESSGL_FAILED = 'Failed to create WebGL context in Node.js, headless gl returned null';
2
- const ERR_HEADLESSGL_LOAD = " luma.gl: loaded under Node.js without headless gl installed, meaning that WebGL contexts can not be created. This may not be an error. For example, this is a typical configuration for isorender applications running on the server.";
3
- const CONTEXT_DEFAULTS = {
4
- width: 1,
5
- height: 1,
6
- debug: true,
7
- throwOnError: false
8
- };
9
- let headlessGL = null;
10
- export function registerHeadlessGL(headlessgl) {
11
- headlessGL = headlessgl;
12
- }
13
- export function isHeadlessGLRegistered() {
14
- return headlessGL !== null;
15
- }
16
- export function createHeadlessContext(options) {
17
- options = { ...CONTEXT_DEFAULTS,
18
- ...options
19
- };
20
- const {
21
- width,
22
- height,
23
- webgl1,
24
- webgl2
25
- } = options;
26
-
27
- if (webgl2 && !webgl1) {
28
- throw new Error('headless-gl does not support WebGL2');
29
- }
30
-
31
- if (!headlessGL) {
32
- throw new Error(ERR_HEADLESSGL_LOAD);
33
- }
34
-
35
- const gl = headlessGL(width, height, options);
36
-
37
- if (!gl) {
38
- throw new Error(ERR_HEADLESSGL_FAILED);
39
- }
40
-
41
- return gl;
42
- }
43
- //# sourceMappingURL=create-headless-context.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/context/context/create-headless-context.ts"],"names":["ERR_HEADLESSGL_FAILED","ERR_HEADLESSGL_LOAD","CONTEXT_DEFAULTS","width","height","debug","throwOnError","headlessGL","registerHeadlessGL","headlessgl","isHeadlessGLRegistered","createHeadlessContext","options","webgl1","webgl2","Error","gl"],"mappings":"AAAA,MAAMA,qBAAqB,GACzB,sEADF;AAGA,MAAMC,mBAAmB,gPAAzB;AAKA,MAAMC,gBAAgB,GAAG;AACvBC,EAAAA,KAAK,EAAE,CADgB;AAEvBC,EAAAA,MAAM,EAAE,CAFe;AAGvBC,EAAAA,KAAK,EAAE,IAHgB;AAIvBC,EAAAA,YAAY,EAAE;AAJS,CAAzB;AAUA,IAAIC,UAA6B,GAAG,IAApC;AAGA,OAAO,SAASC,kBAAT,CAA4BC,UAA5B,EAAoD;AACzDF,EAAAA,UAAU,GAAGE,UAAb;AACD;AAGD,OAAO,SAASC,sBAAT,GAA2C;AAChD,SAAOH,UAAU,KAAK,IAAtB;AACD;AAGD,OAAO,SAASI,qBAAT,CAA+BC,OAA/B,EAAqF;AAC1FA,EAAAA,OAAO,GAAG,EAAC,GAAGV,gBAAJ;AAAsB,OAAGU;AAAzB,GAAV;AAEA,QAAM;AAACT,IAAAA,KAAD;AAAQC,IAAAA,MAAR;AAAgBS,IAAAA,MAAhB;AAAwBC,IAAAA;AAAxB,MAAkCF,OAAxC;;AAEA,MAAIE,MAAM,IAAI,CAACD,MAAf,EAAuB;AACrB,UAAM,IAAIE,KAAJ,CAAU,qCAAV,CAAN;AACD;;AACD,MAAI,CAACR,UAAL,EAAiB;AACf,UAAM,IAAIQ,KAAJ,CAAUd,mBAAV,CAAN;AACD;;AACD,QAAMe,EAAE,GAAGT,UAAU,CAACJ,KAAD,EAAQC,MAAR,EAAgBQ,OAAhB,CAArB;;AACA,MAAI,CAACI,EAAL,EAAS;AACP,UAAM,IAAID,KAAJ,CAAUf,qBAAV,CAAN;AACD;;AACD,SAAOgB,EAAP;AACD","sourcesContent":["const ERR_HEADLESSGL_FAILED =\n 'Failed to create WebGL context in Node.js, headless gl returned null';\n\nconst ERR_HEADLESSGL_LOAD = `\\\n luma.gl: loaded under Node.js without headless gl installed, meaning that WebGL \\\n contexts can not be created. This may not be an error. For example, this is a \\\n typical configuration for isorender applications running on the server.`;\n\nconst CONTEXT_DEFAULTS = {\n width: 1,\n height: 1,\n debug: true,\n throwOnError: false\n};\n\n/** Duck typing for the main headless gl export, a function to create contexts */\nexport type HeadlessGL = (width: number, height: number, options: Record<string, unknown>) => WebGLRenderingContext;\n\nlet headlessGL: HeadlessGL | null = null; \n\n/** By importing `gl` and registering it with this function, contexts can be created under Node.js */\nexport function registerHeadlessGL(headlessgl: HeadlessGL) {\n headlessGL = headlessgl;\n}\n\n/** @returns true if headless gl is registered */\nexport function isHeadlessGLRegistered(): boolean {\n return headlessGL !== null;\n}\n\n/** Create headless gl context (for running under Node.js) */\nexport function createHeadlessContext(options?: Record<string, any>): WebGLRenderingContext {\n options = {...CONTEXT_DEFAULTS, ...options};\n\n const {width, height, webgl1, webgl2} = options;\n\n if (webgl2 && !webgl1) {\n throw new Error('headless-gl does not support WebGL2');\n }\n if (!headlessGL) {\n throw new Error(ERR_HEADLESSGL_LOAD);\n }\n const gl = headlessGL(width, height, options);\n if (!gl) {\n throw new Error(ERR_HEADLESSGL_FAILED);\n }\n return gl;\n}\n"],"file":"create-headless-context.js"}
@@ -1,103 +0,0 @@
1
- import { log } from '@luma.gl/api';
2
- import { getContextState } from './context-state';
3
- export function cssToDeviceRatio(gl) {
4
- const state = getContextState(gl);
5
-
6
- if (gl.canvas && state) {
7
- const {
8
- clientWidth
9
- } = state._canvasSizeInfo;
10
- return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;
11
- }
12
-
13
- return 1;
14
- }
15
- export function cssToDevicePixels(gl, cssPixel, yInvert = true) {
16
- const ratio = cssToDeviceRatio(gl);
17
- const width = gl.drawingBufferWidth;
18
- const height = gl.drawingBufferHeight;
19
- return scalePixels(cssPixel, ratio, width, height, yInvert);
20
- }
21
- export function getDevicePixelRatio(useDevicePixels) {
22
- const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;
23
-
24
- if (Number.isFinite(useDevicePixels)) {
25
- return useDevicePixels <= 0 ? 1 : useDevicePixels;
26
- }
27
-
28
- return useDevicePixels ? windowRatio : 1;
29
- }
30
- export function setDevicePixelRatio(gl, devicePixelRatio, options = {}) {
31
- if (!(gl.canvas instanceof HTMLCanvasElement)) {
32
- return;
33
- }
34
-
35
- const canvas = gl.canvas;
36
- let clientWidth = 'width' in options ? options.width : canvas.clientWidth;
37
- let clientHeight = 'height' in options ? options.height : canvas.clientHeight;
38
-
39
- if (!clientWidth || !clientHeight) {
40
- log.log(1, 'Canvas clientWidth/clientHeight is 0')();
41
- devicePixelRatio = 1;
42
- clientWidth = canvas.width || 1;
43
- clientHeight = canvas.height || 1;
44
- }
45
-
46
- const contextState = getContextState(gl);
47
- const cachedSize = contextState._canvasSizeInfo;
48
-
49
- if (cachedSize.clientWidth !== clientWidth || cachedSize.clientHeight !== clientHeight || cachedSize.devicePixelRatio !== devicePixelRatio) {
50
- let clampedPixelRatio = devicePixelRatio;
51
- const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);
52
- const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);
53
- canvas.width = canvasWidth;
54
- canvas.height = canvasHeight;
55
-
56
- if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {
57
- log.warn("Device pixel ratio clamped")();
58
- clampedPixelRatio = Math.min(gl.drawingBufferWidth / clientWidth, gl.drawingBufferHeight / clientHeight);
59
- canvas.width = Math.floor(clientWidth * clampedPixelRatio);
60
- canvas.height = Math.floor(clientHeight * clampedPixelRatio);
61
- }
62
-
63
- Object.assign(contextState._canvasSizeInfo, {
64
- clientWidth,
65
- clientHeight,
66
- devicePixelRatio
67
- });
68
- }
69
- }
70
-
71
- function scalePixels(pixel, ratio, width, height, yInvert) {
72
- const x = scaleX(pixel[0], ratio, width);
73
- let y = scaleY(pixel[1], ratio, height, yInvert);
74
- let t = scaleX(pixel[0] + 1, ratio, width);
75
- const xHigh = t === width - 1 ? t : t - 1;
76
- t = scaleY(pixel[1] + 1, ratio, height, yInvert);
77
- let yHigh;
78
-
79
- if (yInvert) {
80
- t = t === 0 ? t : t + 1;
81
- yHigh = y;
82
- y = t;
83
- } else {
84
- yHigh = t === height - 1 ? t : t - 1;
85
- }
86
-
87
- return {
88
- x,
89
- y,
90
- width: Math.max(xHigh - x + 1, 1),
91
- height: Math.max(yHigh - y + 1, 1)
92
- };
93
- }
94
-
95
- function scaleX(x, ratio, width) {
96
- const r = Math.min(Math.round(x * ratio), width - 1);
97
- return r;
98
- }
99
-
100
- function scaleY(y, ratio, height, yInvert) {
101
- return yInvert ? Math.max(0, height - 1 - Math.round(y * ratio)) : Math.min(Math.round(y * ratio), height - 1);
102
- }
103
- //# sourceMappingURL=device-pixels.js.map
@@ -1 +0,0 @@
1
- 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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n if (!(gl.canvas instanceof HTMLCanvasElement)) {\n return;\n }\n\n const canvas: HTMLCanvasElement = gl.canvas;\n\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = canvas.width || 1;\n clientHeight = canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
@@ -1,34 +0,0 @@
1
- import { assert } from '@luma.gl/api';
2
- const ERR_CONTEXT = 'Invalid WebGLRenderingContext';
3
- export const ERR_WEBGL = ERR_CONTEXT;
4
- export const ERR_WEBGL2 = 'Requires WebGL2';
5
- export function isWebGL(gl) {
6
- if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
7
- return true;
8
- }
9
-
10
- if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
11
- return true;
12
- }
13
-
14
- return Boolean(gl && Number.isFinite(gl._version));
15
- }
16
- export function isWebGL2(gl) {
17
- if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
18
- return true;
19
- }
20
-
21
- return Boolean(gl && gl._version === 2);
22
- }
23
- export function getWebGL2Context(gl) {
24
- return isWebGL2(gl) ? gl : null;
25
- }
26
- export function assertWebGLContext(gl) {
27
- assert(isWebGL(gl), ERR_CONTEXT);
28
- return gl;
29
- }
30
- export function assertWebGL2Context(gl) {
31
- assert(isWebGL2(gl), ERR_WEBGL2);
32
- return gl;
33
- }
34
- //# sourceMappingURL=webgl-checks.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/context/context/webgl-checks.ts"],"names":["assert","ERR_CONTEXT","ERR_WEBGL","ERR_WEBGL2","isWebGL","gl","WebGLRenderingContext","WebGL2RenderingContext","Boolean","Number","isFinite","_version","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context"],"mappings":"AACA,SAAQA,MAAR,QAAqB,cAArB;AAEA,MAAMC,WAAW,GAAG,+BAApB;AACA,OAAO,MAAMC,SAAS,GAAGD,WAAlB;AACP,OAAO,MAAME,UAAU,GAAG,iBAAnB;AAIP,OAAO,SAASC,OAAT,CAAiBC,EAAjB,EAAmC;AACxC,MAAI,OAAOC,qBAAP,KAAiC,WAAjC,IAAgDD,EAAE,YAAYC,qBAAlE,EAAyF;AACvF,WAAO,IAAP;AACD;;AACD,MAAI,OAAOC,sBAAP,KAAkC,WAAlC,IAAiDF,EAAE,YAAYE,sBAAnE,EAA2F;AACzF,WAAO,IAAP;AACD;;AAED,SAAOC,OAAO,CAACH,EAAE,IAAII,MAAM,CAACC,QAAP,CAAgBL,EAAE,CAACM,QAAnB,CAAP,CAAd;AACD;AAID,OAAO,SAASC,QAAT,CAAkBP,EAAlB,EAAoC;AACzC,MAAI,OAAOE,sBAAP,KAAkC,WAAlC,IAAiDF,EAAE,YAAYE,sBAAnE,EAA2F;AACzF,WAAO,IAAP;AACD;;AAED,SAAOC,OAAO,CAACH,EAAE,IAAIA,EAAE,CAACM,QAAH,KAAgB,CAAvB,CAAd;AACD;AAID,OAAO,SAASE,gBAAT,CAA0BR,EAA1B,EAAoF;AAEzF,SAAOO,QAAQ,CAACP,EAAD,CAAR,GAAeA,EAAf,GAAoB,IAA3B;AACD;AAID,OAAO,SAASS,kBAAT,CAA4BT,EAA5B,EAA4D;AACjEL,EAAAA,MAAM,CAACI,OAAO,CAACC,EAAD,CAAR,EAAcJ,WAAd,CAAN;AACA,SAAOI,EAAP;AACD;AAGD,OAAO,SAASU,mBAAT,CAA6BV,EAA7B,EAA8D;AACnEL,EAAAA,MAAM,CAACY,QAAQ,CAACP,EAAD,CAAT,EAAeF,UAAf,CAAN;AACA,SAAOE,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport {assert} from '@luma.gl/api';\n\nconst ERR_CONTEXT = 'Invalid WebGLRenderingContext';\nexport const ERR_WEBGL = ERR_CONTEXT;\nexport const ERR_WEBGL2 = 'Requires WebGL2';\n\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nexport function isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nexport function isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n\n\n/** Returns a properly typed WebGL2RenderingContext from a WebGL1 context, or null */\nexport function getWebGL2Context(gl: WebGLRenderingContext): WebGL2RenderingContext | null {\n // @ts-expect-error\n return isWebGL2(gl) ? gl : null;\n}\n\n\n/** Throw if supplied parameter is not a WebGLRenderingContext, otherwise return properly typed value */\nexport function assertWebGLContext(gl: any): WebGLRenderingContext {\n assert(isWebGL(gl), ERR_CONTEXT);\n return gl;\n}\n\n/** Throw if supplied parameter is not a WebGL2RenderingContext, otherwise return properly typed value */\nexport function assertWebGL2Context(gl: any): WebGL2RenderingContext {\n assert(isWebGL2(gl), ERR_WEBGL2);\n return gl;\n}\n"],"file":"webgl-checks.js"}
@@ -1,76 +0,0 @@
1
- import { log, loadScript } from '@luma.gl/api';
2
- const DEFAULT_SPECTOR_PROPS = {
3
- spector: log.get('spector') || log.get('inspect')
4
- };
5
- const SPECTOR_CDN_URL = 'https://spectorcdn.babylonjs.com/spector.bundle.js';
6
- const LOG_LEVEL = 1;
7
- let spector = null;
8
- let initialized = false;
9
- export async function loadSpectorJS(props) {
10
- if (!globalThis.SPECTOR) {
11
- try {
12
- await loadScript(SPECTOR_CDN_URL);
13
- } catch (error) {
14
- log.warn(String(error));
15
- }
16
- }
17
- }
18
- export function initializeSpectorJS(props) {
19
- var _props, _props2;
20
-
21
- props = { ...DEFAULT_SPECTOR_PROPS,
22
- ...props
23
- };
24
-
25
- if (!((_props = props) !== null && _props !== void 0 && _props.spector)) {
26
- return null;
27
- }
28
-
29
- if (!spector && globalThis.SPECTOR) {
30
- log.probe(LOG_LEVEL, "SPECTOR found and initialized")();
31
- spector = new globalThis.SPECTOR.Spector();
32
-
33
- if (globalThis.luma) {
34
- globalThis.luma.spector = spector;
35
- }
36
- }
37
-
38
- if (!spector) {
39
- return null;
40
- }
41
-
42
- if (!initialized) {
43
- var _spector, _spector2;
44
-
45
- initialized = true;
46
- spector.spyCanvases();
47
- (_spector = spector) === null || _spector === void 0 ? void 0 : _spector.onCaptureStarted.add(capture => log.info("Spector capture started:", capture)());
48
- (_spector2 = spector) === null || _spector2 === void 0 ? void 0 : _spector2.onCapture.add(capture => {
49
- var _spector3, _spector4, _spector5;
50
-
51
- log.info("Spector capture complete:", capture)();
52
- (_spector3 = spector) === null || _spector3 === void 0 ? void 0 : _spector3.getResultUI();
53
- (_spector4 = spector) === null || _spector4 === void 0 ? void 0 : _spector4.resultView.display();
54
- (_spector5 = spector) === null || _spector5 === void 0 ? void 0 : _spector5.resultView.addCapture(capture);
55
- });
56
- }
57
-
58
- if ((_props2 = props) !== null && _props2 !== void 0 && _props2.canvas) {
59
- var _spector6, _props3;
60
-
61
- if (typeof props.spector === 'string' && props.spector !== props.canvas.id) {
62
- return spector;
63
- }
64
-
65
- (_spector6 = spector) === null || _spector6 === void 0 ? void 0 : _spector6.startCapture((_props3 = props) === null || _props3 === void 0 ? void 0 : _props3.canvas, 500);
66
- new Promise(resolve => setTimeout(resolve, 2000)).then(_ => {
67
- var _spector7;
68
-
69
- log.info("Spector capture stopped after 2 seconds")();
70
- (_spector7 = spector) === null || _spector7 === void 0 ? void 0 : _spector7.stopCapture();
71
- });
72
- }
73
-
74
- return spector;
75
- }
76
- //# sourceMappingURL=spector.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../../src/context/debug/spector.ts"],"names":["log","loadScript","DEFAULT_SPECTOR_PROPS","spector","get","SPECTOR_CDN_URL","LOG_LEVEL","initialized","loadSpectorJS","props","globalThis","SPECTOR","error","warn","String","initializeSpectorJS","probe","Spector","luma","spyCanvases","onCaptureStarted","add","capture","info","onCapture","getResultUI","resultView","display","addCapture","canvas","id","startCapture","Promise","resolve","setTimeout","then","_","stopCapture"],"mappings":"AACA,SAAQA,GAAR,EAAaC,UAAb,QAA8B,cAA9B;AAYA,MAAMC,qBAAmC,GAAG;AAC1CC,EAAAA,OAAO,EAAEH,GAAG,CAACI,GAAJ,CAAQ,SAAR,KAAsBJ,GAAG,CAACI,GAAJ,CAAQ,SAAR;AADW,CAA5C;AAKA,MAAMC,eAAe,GAAG,oDAAxB;AACA,MAAMC,SAAS,GAAG,CAAlB;AAEA,IAAIH,OAAY,GAAG,IAAnB;AACA,IAAII,WAAoB,GAAG,KAA3B;AAOA,OAAO,eAAeC,aAAf,CAA6BC,KAA7B,EAAmD;AACxD,MAAI,CAACC,UAAU,CAACC,OAAhB,EAAyB;AACvB,QAAI;AACF,YAAMV,UAAU,CAACI,eAAD,CAAhB;AACD,KAFD,CAEE,OAAMO,KAAN,EAAa;AACbZ,MAAAA,GAAG,CAACa,IAAJ,CAASC,MAAM,CAACF,KAAD,CAAf;AACD;AACF;AACF;AAED,OAAO,SAASG,mBAAT,CAA6BN,KAA7B,EAAmD;AAAA;;AACxDA,EAAAA,KAAK,GAAG,EAAC,GAAGP,qBAAJ;AAA2B,OAAGO;AAA9B,GAAR;;AACA,MAAI,YAACA,KAAD,mCAAC,OAAON,OAAR,CAAJ,EAAqB;AACnB,WAAO,IAAP;AACD;;AAED,MAAI,CAACA,OAAD,IAAYO,UAAU,CAACC,OAA3B,EAAoC;AAClCX,IAAAA,GAAG,CAACgB,KAAJ,CAAUV,SAAV,EAAqB,+BAArB;AACAH,IAAAA,OAAO,GAAG,IAAIO,UAAU,CAACC,OAAX,CAAmBM,OAAvB,EAAV;;AACA,QAAIP,UAAU,CAACQ,IAAf,EAAqB;AACnBR,MAAAA,UAAU,CAACQ,IAAX,CAAgBf,OAAhB,GAA0BA,OAA1B;AACD;AACF;;AAED,MAAI,CAACA,OAAL,EAAc;AACZ,WAAO,IAAP;AACD;;AAED,MAAI,CAACI,WAAL,EAAkB;AAAA;;AAChBA,IAAAA,WAAW,GAAG,IAAd;AAGAJ,IAAAA,OAAO,CAACgB,WAAR;AAEA,gBAAAhB,OAAO,UAAP,4CAASiB,gBAAT,CAA0BC,GAA1B,CAA+BC,OAAD,IAAsBtB,GAAG,CAACuB,IAAJ,6BAAqCD,OAArC,GAApD;AACA,iBAAAnB,OAAO,UAAP,8CAASqB,SAAT,CAAmBH,GAAnB,CAAwBC,OAAD,IAAsB;AAAA;;AAC3CtB,MAAAA,GAAG,CAACuB,IAAJ,8BAAsCD,OAAtC;AAGA,mBAAAnB,OAAO,UAAP,8CAASsB,WAAT;AACA,mBAAAtB,OAAO,UAAP,8CAASuB,UAAT,CAAoBC,OAApB;AACA,mBAAAxB,OAAO,UAAP,8CAASuB,UAAT,CAAoBE,UAApB,CAA+BN,OAA/B;AACD,KAPD;AAQD;;AAED,iBAAIb,KAAJ,oCAAI,QAAOoB,MAAX,EAAmB;AAAA;;AAEjB,QAAI,OAAOpB,KAAK,CAACN,OAAb,KAAyB,QAAzB,IAAqCM,KAAK,CAACN,OAAN,KAAkBM,KAAK,CAACoB,MAAN,CAAaC,EAAxE,EAA4E;AAC1E,aAAO3B,OAAP;AACD;;AAID,iBAAAA,OAAO,UAAP,8CAAS4B,YAAT,YAAsBtB,KAAtB,4CAAsB,QAAOoB,MAA7B,EAAqC,GAArC;AACA,QAAIG,OAAJ,CAAYC,OAAO,IAAIC,UAAU,CAACD,OAAD,EAAU,IAAV,CAAjC,EAAkDE,IAAlD,CAAuDC,CAAC,IAAI;AAAA;;AAC1DpC,MAAAA,GAAG,CAACuB,IAAJ;AACA,mBAAApB,OAAO,UAAP,8CAASkC,WAAT;AAED,KAJD;AAKD;;AAED,SAAOlC,OAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport {log, loadScript} from '@luma.gl/api';\n\n/** Spector debug initialization options */\ntype SpectorProps = {\n /** Canvas to monitor */\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n /** Whether debug is enabled. Auto-detected if ommitted */\n debug?: boolean;\n /** Whether spector is disabled */\n spector?: boolean | string | object;\n};\n\nconst DEFAULT_SPECTOR_PROPS: SpectorProps = {\n spector: log.get('spector') || log.get('inspect')\n};\n\n// https://github.com/BabylonJS/Spector.js#basic-usage\nconst SPECTOR_CDN_URL = 'https://spectorcdn.babylonjs.com/spector.bundle.js';\nconst LOG_LEVEL = 1;\n\nlet spector: any = null;\nlet initialized: boolean = false;\n\ndeclare global {\n var SPECTOR: any;\n}\n\n/** Loads spector from CDN if not already installed */\nexport async function loadSpectorJS(props?: SpectorProps) {\n if (!globalThis.SPECTOR) {\n try {\n await loadScript(SPECTOR_CDN_URL);\n } catch(error) {\n log.warn(String(error))\n }\n }\n}\n\nexport function initializeSpectorJS(props?: SpectorProps) {\n props = {...DEFAULT_SPECTOR_PROPS, ...props};\n if (!props?.spector) {\n return null;\n }\n\n if (!spector && globalThis.SPECTOR) {\n log.probe(LOG_LEVEL, \"SPECTOR found and initialized\")();\n spector = new globalThis.SPECTOR.Spector();\n if (globalThis.luma) {\n globalThis.luma.spector = spector;\n }\n }\n\n if (!spector) {\n return null;\n }\n\n if (!initialized) {\n initialized = true;\n\n // enables recording some extra information merged in the capture like texture memory sizes and formats\n spector.spyCanvases();\n // A callback when results are ready\n spector?.onCaptureStarted.add((capture: unknown) => log.info(`Spector capture started:`, capture)());\n spector?.onCapture.add((capture: unknown) => {\n log.info(`Spector capture complete:`, capture)();\n // Use undocumented Spector API to open the UI with our capture\n // See https://github.com/BabylonJS/Spector.js/blob/767ad1195a25b85a85c381f400eb50a979239eca/src/spector.ts#L124\n spector?.getResultUI()\n spector?.resultView.display();\n spector?.resultView.addCapture(capture)\n });\n }\n\n if (props?.canvas) {\n // @ts-expect-error If spector is specified as a canvas id, only monitor that canvas\n if (typeof props.spector === 'string' && props.spector !== props.canvas.id) {\n return spector;\n }\n\n // capture startup\n // spector?.captureCanvas(props?.canvas);\n spector?.startCapture(props?.canvas, 500); // 500 commands\n new Promise(resolve => setTimeout(resolve, 2000)).then(_ => {\n log.info(`Spector capture stopped after 2 seconds`)();\n spector?.stopCapture();\n // spector?.displayUI();\n });\n }\n\n return spector;\n}\n"],"file":"spector.js"}