@luma.gl/webgl 9.0.0-alpha.8 → 9.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +89 -74
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +4 -10
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +29 -180
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +52 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +306 -343
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +53 -22
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +9 -25
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +54 -58
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +49 -22
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/decode-webgl-types.js +89 -0
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  42. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  43. package/dist/adapter/helpers/get-shader-layout.js +58 -138
  44. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
  48. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  49. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  50. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  51. package/dist/adapter/helpers/set-uniform.js +51 -82
  52. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  53. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  54. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  55. package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
  56. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  57. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  58. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  59. package/dist/adapter/objects/constants-to-keys.js +2 -29
  60. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  62. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  63. package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
  64. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  65. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  66. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-resource.js +26 -83
  68. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  69. package/dist/adapter/resources/webgl-buffer.d.ts +19 -14
  70. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-buffer.js +67 -101
  72. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  74. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-command-buffer.js +175 -48
  76. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  78. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  80. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  81. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  82. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -25
  83. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.js +63 -175
  85. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  86. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  87. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-render-pass.js +98 -12
  89. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pipeline.d.ts +34 -20
  91. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pipeline.js +110 -293
  93. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  94. package/dist/adapter/resources/webgl-sampler.d.ts +5 -4
  95. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-sampler.js +11 -21
  97. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  98. package/dist/adapter/resources/webgl-shader.d.ts +5 -5
  99. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-shader.js +18 -44
  101. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  102. package/dist/adapter/resources/webgl-texture.d.ts +51 -31
  103. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-texture.js +123 -244
  105. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  106. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  107. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  108. package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
  109. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +167 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +12 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +92 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +205 -158
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +26 -52
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/clear.d.ts +22 -0
  127. package/dist/classic/clear.d.ts.map +1 -0
  128. package/dist/classic/clear.js +88 -0
  129. package/dist/classic/clear.js.map +1 -0
  130. package/dist/classic/copy-and-blit.d.ts +62 -0
  131. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  132. package/dist/classic/copy-and-blit.js +192 -0
  133. package/dist/classic/copy-and-blit.js.map +1 -0
  134. package/dist/classic/format-utils.d.ts +3 -0
  135. package/dist/classic/format-utils.d.ts.map +1 -0
  136. package/dist/classic/format-utils.js +37 -0
  137. package/dist/classic/format-utils.js.map +1 -0
  138. package/dist/classic/typed-array-utils.d.ts +17 -17
  139. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  140. package/dist/classic/typed-array-utils.js +18 -39
  141. package/dist/classic/typed-array-utils.js.map +1 -1
  142. package/dist/context/context/create-browser-context.d.ts +17 -18
  143. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  144. package/dist/context/context/create-browser-context.js +11 -19
  145. package/dist/context/context/create-browser-context.js.map +1 -1
  146. package/dist/context/context/create-headless-context.d.ts +1 -1
  147. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  148. package/dist/context/context/create-headless-context.js +6 -7
  149. package/dist/context/context/create-headless-context.js.map +1 -1
  150. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  151. package/dist/context/context/webgl-checks.js +1 -4
  152. package/dist/context/context/webgl-checks.js.map +1 -1
  153. package/dist/context/debug/spector.d.ts +1 -2
  154. package/dist/context/debug/spector.d.ts.map +1 -1
  155. package/dist/context/debug/spector.js +7 -19
  156. package/dist/context/debug/spector.js.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  158. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  159. package/dist/context/debug/webgl-developer-tools.js +18 -41
  160. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.d.ts +5 -5
  162. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  163. package/dist/context/parameters/unified-parameter-api.js +9 -17
  164. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  166. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  167. package/dist/context/parameters/webgl-parameter-tables.js +267 -286
  168. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  169. package/dist/context/polyfill/context-data.d.ts +13 -0
  170. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  171. package/dist/context/polyfill/context-data.js +12 -0
  172. package/dist/context/polyfill/context-data.js.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  174. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  175. package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
  176. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  178. package/dist/context/polyfill/polyfill-context.js +27 -31
  179. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  180. package/dist/context/polyfill/polyfill-table.d.ts +7 -7
  181. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-table.js +17 -40
  183. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  187. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  188. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  189. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  190. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  191. package/dist/context/state-tracker/track-context-state.js +25 -61
  192. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  193. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  194. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  195. package/dist/context/state-tracker/with-parameters.js +8 -10
  196. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  197. package/dist/dist.dev.js +9344 -0
  198. package/dist/index.cjs +6556 -0
  199. package/dist/index.d.ts +23 -24
  200. package/dist/index.d.ts.map +1 -1
  201. package/dist/index.js +27 -27
  202. package/dist/index.js.map +1 -1
  203. package/dist/types.d.ts +3 -1
  204. package/dist/types.d.ts.map +1 -1
  205. package/dist/types.js.map +1 -1
  206. package/dist.min.js +52 -0
  207. package/package.json +21 -9
  208. package/src/adapter/converters/device-parameters.ts +120 -43
  209. package/src/adapter/converters/sampler-parameters.ts +54 -126
  210. package/src/adapter/converters/shader-formats.ts +44 -0
  211. package/src/adapter/converters/texture-formats.ts +265 -192
  212. package/src/adapter/converters/vertex-formats.ts +71 -10
  213. package/src/adapter/device-helpers/device-features.ts +5 -2
  214. package/src/adapter/device-helpers/device-limits.ts +4 -2
  215. package/src/adapter/device-helpers/get-device-info.ts +72 -18
  216. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  217. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +31 -24
  218. package/src/adapter/helpers/get-shader-layout.ts +87 -131
  219. package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
  220. package/src/adapter/helpers/set-uniform.ts +39 -35
  221. package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
  222. package/src/adapter/objects/constants-to-keys.ts +6 -25
  223. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  224. package/src/adapter/objects/webgl-resource.ts +16 -23
  225. package/src/adapter/resources/webgl-buffer.ts +101 -106
  226. package/src/adapter/resources/webgl-command-buffer.ts +327 -25
  227. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  228. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  229. package/src/adapter/resources/webgl-framebuffer.ts +86 -133
  230. package/src/adapter/resources/webgl-render-pass.ts +165 -4
  231. package/src/adapter/resources/webgl-render-pipeline.ts +209 -205
  232. package/src/adapter/resources/webgl-sampler.ts +12 -8
  233. package/src/adapter/resources/webgl-shader.ts +32 -27
  234. package/src/adapter/resources/webgl-texture.ts +117 -91
  235. package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
  236. package/src/adapter/resources/webgl-vertex-array.ts +283 -0
  237. package/src/adapter/webgl-canvas-context.ts +18 -13
  238. package/src/adapter/webgl-device.ts +327 -92
  239. package/src/classic/accessor.ts +8 -5
  240. package/src/classic/clear.ts +113 -0
  241. package/src/classic/copy-and-blit.ts +312 -0
  242. package/src/classic/format-utils.ts +46 -0
  243. package/src/classic/typed-array-utils.ts +19 -27
  244. package/src/context/context/create-browser-context.ts +53 -31
  245. package/src/context/context/create-headless-context.ts +5 -2
  246. package/src/context/context/webgl-checks.ts +3 -1
  247. package/src/context/debug/spector.ts +8 -5
  248. package/src/context/debug/webgl-developer-tools.ts +26 -17
  249. package/src/context/parameters/unified-parameter-api.ts +15 -9
  250. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  251. package/src/context/polyfill/context-data.ts +30 -0
  252. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  253. package/src/context/polyfill/polyfill-context.ts +15 -8
  254. package/src/context/polyfill/polyfill-table.ts +20 -15
  255. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  256. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  257. package/src/context/state-tracker/track-context-state.ts +13 -10
  258. package/src/context/state-tracker/with-parameters.ts +13 -4
  259. package/src/index.ts +65 -39
  260. package/src/types.ts +5 -0
  261. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  262. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  263. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  264. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  265. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  266. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  267. package/dist/adapter/helpers/attribute-utils.js +0 -81
  268. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  269. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  270. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  271. package/dist/adapter/helpers/uniforms.js +0 -99
  272. package/dist/adapter/helpers/uniforms.js.map +0 -1
  273. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  274. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  275. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  276. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  277. package/dist/bundle.d.ts +0 -2
  278. package/dist/bundle.d.ts.map +0 -1
  279. package/dist/bundle.js +0 -5
  280. package/dist/bundle.js.map +0 -1
  281. package/dist/classic/buffer.d.ts +0 -95
  282. package/dist/classic/buffer.d.ts.map +0 -1
  283. package/dist/classic/buffer.js +0 -392
  284. package/dist/classic/buffer.js.map +0 -1
  285. package/dist/context/context/context-state.d.ts +0 -18
  286. package/dist/context/context/context-state.d.ts.map +0 -1
  287. package/dist/context/context/context-state.js +0 -26
  288. package/dist/context/context/context-state.js.map +0 -1
  289. package/dist/context/context/device-pixels.d.ts +0 -25
  290. package/dist/context/context/device-pixels.d.ts.map +0 -1
  291. package/dist/context/context/device-pixels.js +0 -103
  292. package/dist/context/context/device-pixels.js.map +0 -1
  293. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  294. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  295. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  296. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  297. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  298. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  299. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  300. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  301. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  302. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  303. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  304. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  305. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  306. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  307. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  308. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  309. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  310. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  311. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  312. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
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luma.gl, MIT license\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, assert} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {trackContextState} from '../context/state-tracker/track-context-state';\nimport {ContextState} from '../context/context/context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport WebGLCanvasContext from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst LOG_LEVEL = 1;\n\nlet counter = 0;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device implements ContextState {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n get webglLimits(): WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n private _webglLimits?: WebGLLimits;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n /** State used by luma.gl classes */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n */\n loseDevice() {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
1
+ {"version":3,"file":"webgl-device.js","names":["Device","CanvasContext","log","uid","assert","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","WEBGLBuffer","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLVertexArray","WEBGLTransformFeedback","readPixelsToArray","readPixelsToBuffer","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","arguments","length","undefined","groupCollapsed","canvas","pageLoaded","get","debug","spector","probe","message","info","type","vendor","renderer","canvasContext","id","table","groupEnd","constructor","_props$gl","_props$gl2","handle","lost","_resolveContextLost","renderPass","gl2","isWebGL1","isWebGL2","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_extensions","_polyfilled","_webglLimits","_constants","Promise","resolve","onContextLost","event","_this$_resolveContext","call","reason","resize","_version","enable","copyState","_len","args","Array","_key","webgl2","throwOnError","level","Math","max","warn","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","createBuffer","newProps","_getBufferProps","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","createVertexArray","beginRenderPass","createComputePipeline","beginComputePass","createTransformFeedback","getDefaultRenderPass","framebuffer","getCurrentFramebuffer","createCommandEncoder","submit","_this$renderPass","end","readPixelsToArrayWebGL","source","options","readPixelsToBufferWebGL2","webglLimits","loseDevice","_this$_resolveContext2","deviceLossTriggered","loseContext","pushState","popState","setSpectorMetadata","__SPECTOR_Metadata","getGLKey","value","number","Number","key","String","setConstantAttribute","location","constant","maxVertexAttributes","fill","currentConstant","compareConstantArrayValues","Float32Array","setConstantFloatArray","Int32Array","setConstantIntArray","Uint32Array","setConstantUintArray","WebGL2RenderingContext","Boolean","isFinite","array","vertexAttrib1fv","vertexAttrib2fv","vertexAttrib3fv","vertexAttrib4fv","_device$gl","vertexAttribI4iv","_device$gl2","vertexAttribI4uiv","v1","v2","i"],"sources":["../../src/adapter/webgl-device.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat,\n VertexArray,\n VertexArrayProps,\n Framebuffer,\n Buffer,\n Texture,\n TypedArray\n} from '@luma.gl/core';\nimport {Device, CanvasContext, log, uid, assert} from '@luma.gl/core';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {\n popContextState,\n pushContextState,\n trackContextState\n} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport {WebGLCanvasContext} from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n // CommandEncoder,\n CommandEncoderProps,\n TransformFeedbackProps\n} from '@luma.gl/core';\n\nimport {WEBGLBuffer} from './resources/webgl-buffer';\nimport {WEBGLShader} from './resources/webgl-shader';\nimport {WEBGLSampler} from './resources/webgl-sampler';\nimport {WEBGLTexture} from './resources/webgl-texture';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\nimport {WEBGLRenderPass} from './resources/webgl-render-pass';\nimport {WEBGLRenderPipeline} from './resources/webgl-render-pipeline';\nimport {WEBGLCommandEncoder} from './resources/webgl-command-encoder';\nimport {WEBGLVertexArray} from './resources/webgl-vertex-array';\nimport {WEBGLTransformFeedback} from './resources/webgl-transform-feedback';\n\nimport {readPixelsToArray, readPixelsToBuffer} from '../classic/copy-and-blit';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created')();\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (log.get('debug') || props.debug) {\n await loadWebGLDeveloperTools();\n }\n\n // @ts-expect-error spector not on props\n const {spector} = props;\n if (log.get('spector') || spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n const device = new WebGLDevice(props);\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${device.info.type}${device.debug ? ' debug' : ''} context: \\\n${device.info.vendor}, ${device.info.renderer} for canvas: ${device.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n log.table(LOG_LEVEL, device.info)();\n\n log.groupEnd(LOG_LEVEL)();\n\n return device;\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n const canvas = props.canvas || props.gl?.canvas;\n this.canvasContext = new WebGLCanvasContext(this, {...props, canvas});\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>(resolve => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser()\n ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost})\n : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n this.canvasContext.resize();\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WEBGLBuffer {\n const newProps = this._getBufferProps(props);\n return new WEBGLBuffer(this, newProps);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n override createVertexArray(props: VertexArrayProps): VertexArray {\n return new WEBGLVertexArray(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('ComputePass not supported in WebGL');\n }\n\n createTransformFeedback(props: TransformFeedbackProps): WEBGLTransformFeedback {\n return new WEBGLTransformFeedback(this, props);\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n override createCommandEncoder(props?: CommandEncoderProps): WEBGLCommandEncoder {\n return new WEBGLCommandEncoder(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.end();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // TEMPORARY HACKS - will be removed in v9.1\n // \n\n /** @deprecated - should use command encoder */\n override readPixelsToArrayWebGL(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n sourceAttachment?: number;\n target?: Uint8Array | Uint16Array | Float32Array;\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n ): Uint8Array | Uint16Array | Float32Array {\n return readPixelsToArray(source, options);\n }\n\n /** @deprecated - should use command encoder */\n override readPixelsToBufferWebGL2(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n ): Buffer {\n return readPixelsToBuffer(source, options);\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits(): WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Triggers device (or WebGL context) loss.\n * @note primarily intended for testing how application reacts to device loss\n */\n override loseDevice(): boolean {\n let deviceLossTriggered = false;\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n deviceLossTriggered = true;\n ext.loseContext();\n // ext.loseContext should trigger context loss callback but the platform may not do this, so do it explicitly\n }\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n return deviceLossTriggered;\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n\n /**\n * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension\n * luma.gl ids and props can be inspected\n */\n setSpectorMetadata(handle: unknown, props: Record<string, unknown>) {\n // @ts-expect-error\n // eslint-disable-next-line camelcase\n handle.__SPECTOR_Metadata = props;\n }\n\n /**\n * Returns the GL.<KEY> constant that corresponds to a numeric value of a GL constant\n * Be aware that there are some duplicates especially for constants that are 0,\n * so this isn't guaranteed to return the right key in all cases.\n */\n getGLKey(value: unknown, gl?: WebGLRenderingContext): string {\n // @ts-ignore expect-error depends on settings\n gl = gl || this.gl2 || this.gl;\n const number = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === number) {\n return `GL.${key}`;\n }\n }\n // No constant found. 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@@ -1,5 +1,5 @@
1
- import { Buffer, AccessorObject } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
1
+ import { Buffer, AccessorObject } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
3
  declare const DEFAULT_ACCESSOR_VALUES: {
4
4
  offset: number;
5
5
  stride: number;
@@ -9,7 +9,7 @@ declare const DEFAULT_ACCESSOR_VALUES: {
9
9
  normalized: boolean;
10
10
  integer: boolean;
11
11
  };
12
- export default class Accessor implements AccessorObject {
12
+ export declare class Accessor implements AccessorObject {
13
13
  offset?: number;
14
14
  stride?: number;
15
15
  type?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,cAAc,CAAC;AACxE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGpC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,MAAM,CAAC,OAAO,OAAO,QAAS,YAAW,cAAc;IACrD,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}
1
+ {"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAGA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AACzE,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,qBAAa,QAAS,YAAW,cAAc;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}
@@ -1,11 +1,9 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { assert, checkProps } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import { getTypedArrayFromGLType } from './typed-array-utils';
1
+ import { assert, checkProps } from '@luma.gl/core';
2
+ import { getTypedArrayFromGLType } from "./typed-array-utils.js";
5
3
  const DEFAULT_ACCESSOR_VALUES = {
6
4
  offset: 0,
7
5
  stride: 0,
8
- type: GL.FLOAT,
6
+ type: 5126,
9
7
  size: 1,
10
8
  divisor: 0,
11
9
  normalized: false,
@@ -17,100 +15,80 @@ const PROP_CHECKS = {
17
15
  isInstanced: 'divisor'
18
16
  }
19
17
  };
20
- export default class Accessor {
18
+ export class Accessor {
21
19
  static getBytesPerElement(accessor) {
22
- const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
20
+ const ArrayType = getTypedArrayFromGLType(accessor.type || 5126);
23
21
  return ArrayType.BYTES_PER_ELEMENT;
24
22
  }
25
-
26
23
  static getBytesPerVertex(accessor) {
27
24
  assert(accessor.size);
28
- const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
25
+ const ArrayType = getTypedArrayFromGLType(accessor.type || 5126);
29
26
  return ArrayType.BYTES_PER_ELEMENT * accessor.size;
30
27
  }
31
-
32
- static resolve(...accessors) {
28
+ static resolve() {
29
+ for (var _len = arguments.length, accessors = new Array(_len), _key = 0; _key < _len; _key++) {
30
+ accessors[_key] = arguments[_key];
31
+ }
33
32
  return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]);
34
33
  }
35
-
36
- constructor(...accessors) {
37
- _defineProperty(this, "offset", void 0);
38
-
39
- _defineProperty(this, "stride", void 0);
40
-
41
- _defineProperty(this, "type", void 0);
42
-
43
- _defineProperty(this, "size", void 0);
44
-
45
- _defineProperty(this, "divisor", void 0);
46
-
47
- _defineProperty(this, "normalized", void 0);
48
-
49
- _defineProperty(this, "integer", void 0);
50
-
51
- _defineProperty(this, "buffer", void 0);
52
-
53
- _defineProperty(this, "index", void 0);
54
-
34
+ constructor() {
35
+ this.offset = void 0;
36
+ this.stride = void 0;
37
+ this.type = void 0;
38
+ this.size = void 0;
39
+ this.divisor = void 0;
40
+ this.normalized = void 0;
41
+ this.integer = void 0;
42
+ this.buffer = void 0;
43
+ this.index = void 0;
44
+ for (var _len2 = arguments.length, accessors = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
45
+ accessors[_key2] = arguments[_key2];
46
+ }
55
47
  accessors.forEach(accessor => this._assign(accessor));
56
48
  Object.freeze(this);
57
49
  }
58
-
59
50
  toString() {
60
51
  return JSON.stringify(this);
61
52
  }
62
-
63
53
  get BYTES_PER_ELEMENT() {
64
54
  return Accessor.getBytesPerElement(this);
65
55
  }
66
-
67
56
  get BYTES_PER_VERTEX() {
68
57
  return Accessor.getBytesPerVertex(this);
69
58
  }
70
-
71
- _assign(props = {}) {
59
+ _assign() {
60
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
72
61
  props = checkProps('Accessor', props, PROP_CHECKS);
73
-
74
62
  if (props.type !== undefined) {
75
63
  this.type = props.type;
76
-
77
- if (props.type === GL.INT || props.type === GL.UNSIGNED_INT) {
64
+ if (props.type === 5124 || props.type === 5125) {
78
65
  this.integer = true;
79
66
  }
80
67
  }
81
-
82
68
  if (props.size !== undefined) {
83
69
  this.size = props.size;
84
70
  }
85
-
86
71
  if (props.offset !== undefined) {
87
72
  this.offset = props.offset;
88
73
  }
89
-
90
74
  if (props.stride !== undefined) {
91
75
  this.stride = props.stride;
92
76
  }
93
-
94
77
  if (props.normalize !== undefined) {
95
78
  this.normalized = props.normalize;
96
79
  }
97
-
98
80
  if (props.normalized !== undefined) {
99
81
  this.normalized = props.normalized;
100
82
  }
101
-
102
83
  if (props.integer !== undefined) {
103
84
  this.integer = props.integer;
104
85
  }
105
-
106
86
  if (props.divisor !== undefined) {
107
87
  this.divisor = props.divisor;
108
88
  }
109
-
110
89
  if (props.buffer !== undefined) {
111
90
  this.buffer = props.buffer;
112
91
  }
113
-
114
92
  if (props.index !== undefined) {
115
93
  if (typeof props.index === 'boolean') {
116
94
  this.index = props.index ? 1 : 0;
@@ -118,15 +96,12 @@ export default class Accessor {
118
96
  this.index = props.index;
119
97
  }
120
98
  }
121
-
122
99
  if (props.instanced !== undefined) {
123
100
  this.divisor = props.instanced ? 1 : 0;
124
101
  }
125
-
126
102
  if (props.isInstanced !== undefined) {
127
103
  this.divisor = props.isInstanced ? 1 : 0;
128
104
  }
129
-
130
105
  if (this.offset === undefined) delete this.offset;
131
106
  if (this.stride === undefined) delete this.stride;
132
107
  if (this.type === undefined) delete this.type;
@@ -138,7 +113,6 @@ export default class Accessor {
138
113
  if (this.index === undefined) delete this.index;
139
114
  return this;
140
115
  }
141
-
142
116
  }
143
117
  export { DEFAULT_ACCESSOR_VALUES };
144
118
  //# sourceMappingURL=accessor.js.map
@@ -1 +1 @@
1
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getBytesPerVertex(accessor: AccessorObject): number {\n assert(accessor.size);\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT * accessor.size;\n }\n\n // Combines (merges) a list of accessors. On top of default values\n // Usually [programAccessor, bufferAccessor, appAccessor]\n // All props will be set in the returned object.\n // TODO check for conflicts between values in the supplied accessors\n static resolve(...accessors: AccessorObject[]): Accessor {\n return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values\n }\n\n constructor(...accessors: AccessorObject[]) {\n accessors.forEach((accessor) => this._assign(accessor)); // Merge in sequence\n Object.freeze(this);\n }\n\n toString(): string {\n return JSON.stringify(this);\n }\n\n // ACCESSORS\n\n // TODO - remove>\n get BYTES_PER_ELEMENT(): number {\n return Accessor.getBytesPerElement(this);\n }\n\n get BYTES_PER_VERTEX(): number {\n return Accessor.getBytesPerVertex(this);\n }\n\n // PRIVATE\n\n // eslint-disable-next-line complexity, max-statements\n _assign(props: AccessorObject = {}): this {\n props = checkProps('Accessor', props, PROP_CHECKS);\n\n if (props.type !== undefined) {\n this.type = props.type;\n\n // Auto-deduce integer type?\n if (props.type === GL.INT || props.type === GL.UNSIGNED_INT) {\n this.integer = true;\n }\n }\n if (props.size !== undefined) {\n this.size = props.size;\n }\n if (props.offset !== undefined) {\n this.offset = props.offset;\n }\n if (props.stride !== undefined) {\n this.stride = props.stride;\n }\n // @ts-expect-error\n if (props.normalize !== undefined) {\n // @ts-expect-error\n this.normalized = props.normalize;\n }\n if (props.normalized !== undefined) {\n this.normalized = props.normalized;\n }\n if (props.integer !== undefined) {\n this.integer = props.integer;\n }\n\n // INSTANCE DIVISOR\n if (props.divisor !== undefined) {\n this.divisor = props.divisor;\n }\n\n // Buffer is optional\n if (props.buffer !== undefined) {\n this.buffer = props.buffer;\n }\n\n // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)\n // TODO - should this be part of accessor?\n if (props.index !== undefined) {\n if (typeof props.index === 'boolean') {\n this.index = props.index ? 1 : 0;\n } else {\n this.index = props.index;\n }\n }\n\n // DEPRECATED\n // @ts-expect-error\n if (props.instanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.instanced ? 1 : 0;\n }\n // @ts-expect-error\n if (props.isInstanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.isInstanced ? 1 : 0;\n }\n\n if (this.offset === undefined) delete this.offset;\n if (this.stride === undefined) delete this.stride;\n if (this.type === undefined) delete this.type;\n if (this.size === undefined) delete this.size;\n if (this.divisor === undefined) delete this.divisor;\n if (this.normalized === undefined) delete this.normalized;\n if (this.integer === undefined) delete this.integer;\n \n if (this.buffer === undefined) delete this.buffer;\n if (this.index === undefined) delete this.index;\n \n return this;\n }\n}\n\n// TEST EXPORTS\nexport {DEFAULT_ACCESSOR_VALUES};\n"],"file":"accessor.js"}
1
+ {"version":3,"file":"accessor.js","names":["assert","checkProps","getTypedArrayFromGLType","DEFAULT_ACCESSOR_VALUES","offset","stride","type","size","divisor","normalized","integer","PROP_CHECKS","deprecatedProps","instanced","isInstanced","Accessor","getBytesPerElement","accessor","ArrayType","BYTES_PER_ELEMENT","getBytesPerVertex","resolve","_len","arguments","length","accessors","Array","_key","constructor","buffer","index","_len2","_key2","forEach","_assign","Object","freeze","toString","JSON","stringify","BYTES_PER_VERTEX","props","undefined","normalize"],"sources":["../../src/classic/accessor.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {assert, checkProps, Buffer, AccessorObject} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {getTypedArrayFromGLType} from './typed-array-utils';\n\nconst DEFAULT_ACCESSOR_VALUES = {\n offset: 0,\n stride: 0,\n type: GL.FLOAT,\n size: 1,\n divisor: 0,\n normalized: false,\n integer: false\n};\n\nconst PROP_CHECKS = {\n deprecatedProps: {\n instanced: 'divisor',\n isInstanced: 'divisor'\n }\n};\n\nexport class Accessor implements AccessorObject {\n offset?: number;\n stride?: number;\n type?: number;\n size?: number;\n divisor?: number;\n normalized?: boolean;\n integer?: boolean;\n\n buffer?: Buffer;\n index?: number;\n\n static getBytesPerElement(accessor: Accessor | AccessorObject): number {\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n\n static getBytesPerVertex(accessor: AccessorObject): number {\n assert(accessor.size);\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT * accessor.size;\n }\n\n // Combines (merges) a list of accessors. On top of default values\n // Usually [programAccessor, bufferAccessor, appAccessor]\n // All props will be set in the returned object.\n // TODO check for conflicts between values in the supplied accessors\n static resolve(...accessors: AccessorObject[]): Accessor {\n return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values\n }\n\n constructor(...accessors: AccessorObject[]) {\n accessors.forEach((accessor) => this._assign(accessor)); // Merge in sequence\n Object.freeze(this);\n }\n\n toString(): string {\n return JSON.stringify(this);\n }\n\n // ACCESSORS\n\n // TODO - remove>\n get BYTES_PER_ELEMENT(): number {\n return Accessor.getBytesPerElement(this);\n }\n\n get BYTES_PER_VERTEX(): number {\n return Accessor.getBytesPerVertex(this);\n }\n\n // PRIVATE\n\n // eslint-disable-next-line complexity, max-statements\n _assign(props: AccessorObject = {}): this {\n props = checkProps('Accessor', props, PROP_CHECKS);\n\n if (props.type !== undefined) {\n this.type = props.type;\n\n // Auto-deduce integer type?\n if ((props.type as GL) === GL.INT || (props.type as GL) === GL.UNSIGNED_INT) {\n this.integer = true;\n }\n }\n if (props.size !== undefined) {\n this.size = props.size;\n }\n if (props.offset !== undefined) {\n this.offset = props.offset;\n }\n if (props.stride !== undefined) {\n this.stride = props.stride;\n }\n // @ts-expect-error\n if (props.normalize !== undefined) {\n // @ts-expect-error\n this.normalized = props.normalize;\n }\n if (props.normalized !== undefined) {\n this.normalized = props.normalized;\n }\n if (props.integer !== undefined) {\n this.integer = props.integer;\n }\n\n // INSTANCE DIVISOR\n if (props.divisor !== undefined) {\n this.divisor = props.divisor;\n }\n\n // Buffer is optional\n if (props.buffer !== undefined) {\n this.buffer = props.buffer;\n }\n\n // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)\n // TODO - should this be part of accessor?\n if (props.index !== undefined) {\n if (typeof props.index === 'boolean') {\n this.index = props.index ? 1 : 0;\n } else {\n this.index = props.index;\n }\n }\n\n // DEPRECATED\n // @ts-expect-error\n if (props.instanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.instanced ? 1 : 0;\n }\n // @ts-expect-error\n if (props.isInstanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.isInstanced ? 1 : 0;\n }\n\n if (this.offset === undefined) delete this.offset;\n if (this.stride === undefined) delete this.stride;\n if (this.type === undefined) delete this.type;\n if (this.size === undefined) delete this.size;\n if (this.divisor === undefined) delete this.divisor;\n if (this.normalized === undefined) delete this.normalized;\n if (this.integer === undefined) delete this.integer;\n \n if (this.buffer === undefined) delete this.buffer;\n if (this.index === undefined) delete this.index;\n \n return this;\n }\n}\n\n// TEST EXPORTS\nexport {DEFAULT_ACCESSOR_VALUES};\n"],"mappings":"AAGA,SAAQA,MAAM,EAAEC,UAAU,QAA+B,eAAe;AAAC,SAEjEC,uBAAuB;AAE/B,MAAMC,uBAAuB,GAAG;EAC9BC,MAAM,EAAE,CAAC;EACTC,MAAM,EAAE,CAAC;EACTC,IAAI,MAAU;EACdC,IAAI,EAAE,CAAC;EACPC,OAAO,EAAE,CAAC;EACVC,UAAU,EAAE,KAAK;EACjBC,OAAO,EAAE;AACX,CAAC;AAED,MAAMC,WAAW,GAAG;EAClBC,eAAe,EAAE;IACfC,SAAS,EAAE,SAAS;IACpBC,WAAW,EAAE;EACf;AACF,CAAC;AAED,OAAO,MAAMC,QAAQ,CAA2B;EAY9C,OAAOC,kBAAkBA,CAACC,QAAmC,EAAU;IAGrE,MAAMC,SAAS,GAAGhB,uBAAuB,CAACe,QAAQ,CAACX,IAAI,QAAY,CAAC;IACpE,OAAOY,SAAS,CAACC,iBAAiB;EACpC;EAEA,OAAOC,iBAAiBA,CAACH,QAAwB,EAAU;IACzDjB,MAAM,CAACiB,QAAQ,CAACV,IAAI,CAAC;IAGrB,MAAMW,SAAS,GAAGhB,uBAAuB,CAACe,QAAQ,CAACX,IAAI,QAAY,CAAC;IACpE,OAAOY,SAAS,CAACC,iBAAiB,GAAGF,QAAQ,CAACV,IAAI;EACpD;EAMA,OAAOc,OAAOA,CAAA,EAA2C;IAAA,SAAAC,IAAA,GAAAC,SAAA,CAAAC,MAAA,EAAvCC,SAAS,OAAAC,KAAA,CAAAJ,IAAA,GAAAK,IAAA,MAAAA,IAAA,GAAAL,IAAA,EAAAK,IAAA;MAATF,SAAS,CAAAE,IAAA,IAAAJ,SAAA,CAAAI,IAAA;IAAA;IACzB,OAAO,IAAIZ,QAAQ,CAAC,GAAG,CAACZ,uBAAuB,EAAE,GAAGsB,SAAS,CAAC,CAAC;EACjE;EAEAG,WAAWA,CAAA,EAAiC;IAAA,KAlC5CxB,MAAM;IAAA,KACNC,MAAM;IAAA,KACNC,IAAI;IAAA,KACJC,IAAI;IAAA,KACJC,OAAO;IAAA,KACPC,UAAU;IAAA,KACVC,OAAO;IAAA,KAEPmB,MAAM;IAAA,KACNC,KAAK;IAAA,SAAAC,KAAA,GAAAR,SAAA,CAAAC,MAAA,EAyBUC,SAAS,OAAAC,KAAA,CAAAK,KAAA,GAAAC,KAAA,MAAAA,KAAA,GAAAD,KAAA,EAAAC,KAAA;MAATP,SAAS,CAAAO,KAAA,IAAAT,SAAA,CAAAS,KAAA;IAAA;IACtBP,SAAS,CAACQ,OAAO,CAAEhB,QAAQ,IAAK,IAAI,CAACiB,OAAO,CAACjB,QAAQ,CAAC,CAAC;IACvDkB,MAAM,CAACC,MAAM,CAAC,IAAI,CAAC;EACrB;EAEAC,QAAQA,CAAA,EAAW;IACjB,OAAOC,IAAI,CAACC,SAAS,CAAC,IAAI,CAAC;EAC7B;EAKA,IAAIpB,iBAAiBA,CAAA,EAAW;IAC9B,OAAOJ,QAAQ,CAACC,kBAAkB,CAAC,IAAI,CAAC;EAC1C;EAEA,IAAIwB,gBAAgBA,CAAA,EAAW;IAC7B,OAAOzB,QAAQ,CAACK,iBAAiB,CAAC,IAAI,CAAC;EACzC;EAKAc,OAAOA,CAAA,EAAmC;IAAA,IAAlCO,KAAqB,GAAAlB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAmB,SAAA,GAAAnB,SAAA,MAAG,CAAC,CAAC;IAChCkB,KAAK,GAAGxC,UAAU,CAAC,UAAU,EAAEwC,KAAK,EAAE9B,WAAW,CAAC;IAElD,IAAI8B,KAAK,CAACnC,IAAI,KAAKoC,SAAS,EAAE;MAC5B,IAAI,CAACpC,IAAI,GAAGmC,KAAK,CAACnC,IAAI;MAGtB,IAAKmC,KAAK,CAACnC,IAAI,SAAkB,IAAKmC,KAAK,CAACnC,IAAI,SAA2B,EAAE;QAC3E,IAAI,CAACI,OAAO,GAAG,IAAI;MACrB;IACF;IACA,IAAI+B,KAAK,CAAClC,IAAI,KAAKmC,SAAS,EAAE;MAC5B,IAAI,CAACnC,IAAI,GAAGkC,KAAK,CAAClC,IAAI;IACxB;IACA,IAAIkC,KAAK,CAACrC,MAAM,KAAKsC,SAAS,EAAE;MAC9B,IAAI,CAACtC,MAAM,GAAGqC,KAAK,CAACrC,MAAM;IAC5B;IACA,IAAIqC,KAAK,CAACpC,MAAM,KAAKqC,SAAS,EAAE;MAC9B,IAAI,CAACrC,MAAM,GAAGoC,KAAK,CAACpC,MAAM;IAC5B;IAEA,IAAIoC,KAAK,CAACE,SAAS,KAAKD,SAAS,EAAE;MAEjC,IAAI,CAACjC,UAAU,GAAGgC,KAAK,CAACE,SAAS;IACnC;IACA,IAAIF,KAAK,CAAChC,UAAU,KAAKiC,SAAS,EAAE;MAClC,IAAI,CAACjC,UAAU,GAAGgC,KAAK,CAAChC,UAAU;IACpC;IACA,IAAIgC,KAAK,CAAC/B,OAAO,KAAKgC,SAAS,EAAE;MAC/B,IAAI,CAAChC,OAAO,GAAG+B,KAAK,CAAC/B,OAAO;IAC9B;IAGA,IAAI+B,KAAK,CAACjC,OAAO,KAAKkC,SAAS,EAAE;MAC/B,IAAI,CAAClC,OAAO,GAAGiC,KAAK,CAACjC,OAAO;IAC9B;IAGA,IAAIiC,KAAK,CAACZ,MAAM,KAAKa,SAAS,EAAE;MAC9B,IAAI,CAACb,MAAM,GAAGY,KAAK,CAACZ,MAAM;IAC5B;IAIA,IAAIY,KAAK,CAACX,KAAK,KAAKY,SAAS,EAAE;MAC7B,IAAI,OAAOD,KAAK,CAACX,KAAK,KAAK,SAAS,EAAE;QACpC,IAAI,CAACA,KAAK,GAAGW,KAAK,CAACX,KAAK,GAAG,CAAC,GAAG,CAAC;MAClC,CAAC,MAAM;QACL,IAAI,CAACA,KAAK,GAAGW,KAAK,CAACX,KAAK;MAC1B;IACF;IAIA,IAAIW,KAAK,CAAC5B,SAAS,KAAK6B,SAAS,EAAE;MAEjC,IAAI,CAAClC,OAAO,GAAGiC,KAAK,CAAC5B,SAAS,GAAG,CAAC,GAAG,CAAC;IACxC;IAEA,IAAI4B,KAAK,CAAC3B,WAAW,KAAK4B,SAAS,EAAE;MAEnC,IAAI,CAAClC,OAAO,GAAGiC,KAAK,CAAC3B,WAAW,GAAG,CAAC,GAAG,CAAC;IAC1C;IAEA,IAAI,IAAI,CAACV,MAAM,KAAKsC,SAAS,EAAE,OAAO,IAAI,CAACtC,MAAM;IACjD,IAAI,IAAI,CAACC,MAAM,KAAKqC,SAAS,EAAE,OAAO,IAAI,CAACrC,MAAM;IACjD,IAAI,IAAI,CAACC,IAAI,KAAKoC,SAAS,EAAE,OAAO,IAAI,CAACpC,IAAI;IAC7C,IAAI,IAAI,CAACC,IAAI,KAAKmC,SAAS,EAAE,OAAO,IAAI,CAACnC,IAAI;IAC7C,IAAI,IAAI,CAACC,OAAO,KAAKkC,SAAS,EAAE,OAAO,IAAI,CAAClC,OAAO;IACnD,IAAI,IAAI,CAACC,UAAU,KAAKiC,SAAS,EAAE,OAAO,IAAI,CAACjC,UAAU;IACzD,IAAI,IAAI,CAACC,OAAO,KAAKgC,SAAS,EAAE,OAAO,IAAI,CAAChC,OAAO;IAEnD,IAAI,IAAI,CAACmB,MAAM,KAAKa,SAAS,EAAE,OAAO,IAAI,CAACb,MAAM;IACjD,IAAI,IAAI,CAACC,KAAK,KAAKY,SAAS,EAAE,OAAO,IAAI,CAACZ,KAAK;IAE/C,OAAO,IAAI;EACb;AACF;AAGA,SAAQ3B,uBAAuB"}
@@ -0,0 +1,22 @@
1
+ import { Device, Framebuffer } from '@luma.gl/core';
2
+ /**
3
+ * Optionally clears depth, color and stencil buffers
4
+ * @deprecated Set clear color when creating a RenderPass.
5
+ */
6
+ export declare function clear(gl: Device | WebGLRenderingContext, options?: {
7
+ framebuffer?: Framebuffer;
8
+ color?: any;
9
+ depth?: any;
10
+ stencil?: any;
11
+ }): void;
12
+ /**
13
+ * WebGL2 - clear a specific drawing buffer
14
+ * @deprecated Set clear color when creating a RenderPass
15
+ */
16
+ export declare function clearBuffer(gl: Device | WebGLRenderingContext, options?: {
17
+ framebuffer?: Framebuffer;
18
+ buffer?: any;
19
+ drawBuffer?: any;
20
+ value?: any;
21
+ }): void;
22
+ //# sourceMappingURL=clear.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clear.d.ts","sourceRoot":"","sources":["../../src/classic/clear.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAS,MAAM,eAAe,CAAC;AAiB1D;;;GAGG;AACH,wBAAgB,KAAK,CACnB,EAAE,EAAE,MAAM,GAAG,qBAAqB,EAClC,OAAO,CAAC,EAAE;IAAC,WAAW,CAAC,EAAE,WAAW,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAC;IAAC,OAAO,CAAC,EAAE,GAAG,CAAA;CAAC,GAC7E,IAAI,CAsCN;AAED;;;GAGG;AACH,wBAAgB,WAAW,CACzB,EAAE,EAAE,MAAM,GAAG,qBAAqB,EAClC,OAAO,CAAC,EAAE;IAAC,WAAW,CAAC,EAAE,WAAW,CAAC;IAAC,MAAM,CAAC,EAAE,GAAG,CAAC;IAAC,UAAU,CAAC,EAAE,GAAG,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAA;CAAC,QAuCnF"}
@@ -0,0 +1,88 @@
1
+ import { assert } from '@luma.gl/core';
2
+ import { WebGLDevice } from "../adapter/webgl-device.js";
3
+ import { withGLParameters } from "../context/state-tracker/with-parameters.js";
4
+ const GL_DEPTH_BUFFER_BIT = 0x00000100;
5
+ const GL_STENCIL_BUFFER_BIT = 0x00000400;
6
+ const GL_COLOR_BUFFER_BIT = 0x00004000;
7
+ const GL_COLOR = 0x1800;
8
+ const GL_DEPTH = 0x1801;
9
+ const GL_STENCIL = 0x1802;
10
+ const GL_DEPTH_STENCIL = 0x84f9;
11
+ const ERR_ARGUMENTS = 'clear: bad arguments';
12
+ export function clear(gl, options) {
13
+ const device = WebGLDevice.attach(gl);
14
+ const {
15
+ framebuffer = null,
16
+ color = null,
17
+ depth = null,
18
+ stencil = null
19
+ } = options || {};
20
+ const parameters = {};
21
+ if (framebuffer) {
22
+ parameters.framebuffer = framebuffer;
23
+ }
24
+ let clearFlags = 0;
25
+ if (color) {
26
+ clearFlags |= GL_COLOR_BUFFER_BIT;
27
+ if (color !== true) {
28
+ parameters.clearColor = color;
29
+ }
30
+ }
31
+ if (depth) {
32
+ clearFlags |= GL_DEPTH_BUFFER_BIT;
33
+ if (depth !== true) {
34
+ parameters.clearDepth = depth;
35
+ }
36
+ }
37
+ if (stencil) {
38
+ clearFlags |= GL_STENCIL_BUFFER_BIT;
39
+ if (depth !== true) {
40
+ parameters.clearStencil = depth;
41
+ }
42
+ }
43
+ assert(clearFlags !== 0, ERR_ARGUMENTS);
44
+ withGLParameters(device.gl, parameters, () => {
45
+ device.gl.clear(clearFlags);
46
+ });
47
+ }
48
+ export function clearBuffer(gl, options) {
49
+ const device = WebGLDevice.attach(gl);
50
+ const {
51
+ framebuffer = null,
52
+ buffer = GL_COLOR,
53
+ drawBuffer = 0,
54
+ value = [0, 0, 0, 0]
55
+ } = options || {};
56
+ withGLParameters(device.gl2, {
57
+ framebuffer
58
+ }, () => {
59
+ switch (buffer) {
60
+ case GL_COLOR:
61
+ switch (value.constructor) {
62
+ case Int32Array:
63
+ device.gl2.clearBufferiv(buffer, drawBuffer, value);
64
+ break;
65
+ case Uint32Array:
66
+ device.gl2.clearBufferuiv(buffer, drawBuffer, value);
67
+ break;
68
+ case Float32Array:
69
+ default:
70
+ device.gl2.clearBufferfv(buffer, drawBuffer, value);
71
+ }
72
+ break;
73
+ case GL_DEPTH:
74
+ device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);
75
+ break;
76
+ case GL_STENCIL:
77
+ device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);
78
+ break;
79
+ case GL_DEPTH_STENCIL:
80
+ const [depth, stencil] = value;
81
+ device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);
82
+ break;
83
+ default:
84
+ assert(false, ERR_ARGUMENTS);
85
+ }
86
+ });
87
+ }
88
+ //# sourceMappingURL=clear.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clear.js","names":["assert","WebGLDevice","withGLParameters","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","GL_DEPTH","GL_STENCIL","GL_DEPTH_STENCIL","ERR_ARGUMENTS","clear","gl","options","device","attach","framebuffer","color","depth","stencil","parameters","clearFlags","clearColor","clearDepth","clearStencil","clearBuffer","buffer","drawBuffer","value","gl2","constructor","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv","clearBufferfi"],"sources":["../../src/classic/clear.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {Device, Framebuffer, assert} from '@luma.gl/core';\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {withGLParameters} from '../context/state-tracker/with-parameters';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\nconst GL_DEPTH = 0x1801;\nconst GL_STENCIL = 0x1802;\nconst GL_DEPTH_STENCIL = 0x84f9;\n\n// Should disappear if asserts are removed\nconst ERR_ARGUMENTS = 'clear: bad arguments';\n\n/** \n * Optionally clears depth, color and stencil buffers \n * @deprecated Set clear color when creating a RenderPass.\n */\nexport function clear(\n gl: Device | WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any}\n): void {\n const device = WebGLDevice.attach(gl);\n const {framebuffer = null, color = null, depth = null, stencil = null} = options || {};\n const parameters: any = {};\n\n if (framebuffer) {\n parameters.framebuffer = framebuffer;\n }\n\n let clearFlags = 0;\n\n if (color) {\n clearFlags |= GL_COLOR_BUFFER_BIT;\n if (color !== true) {\n parameters.clearColor = color;\n }\n }\n\n if (depth) {\n clearFlags |= GL_DEPTH_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearDepth = depth;\n }\n }\n\n if (stencil) {\n clearFlags |= GL_STENCIL_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearStencil = depth;\n }\n }\n\n assert(clearFlags !== 0, ERR_ARGUMENTS);\n\n // Temporarily set any clear \"colors\" and call clear\n withGLParameters(device.gl, parameters, () => {\n device.gl.clear(clearFlags);\n });\n}\n\n/** \n * WebGL2 - clear a specific drawing buffer \n * @deprecated Set clear color when creating a RenderPass\n */\nexport function clearBuffer(\n gl: Device | WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; buffer?: any; drawBuffer?: any; value?: any}\n) {\n const device = WebGLDevice.attach(gl);\n\n const {framebuffer = null, buffer = GL_COLOR, drawBuffer = 0, value = [0, 0, 0, 0]} = options || {};\n withGLParameters(device.gl2, {framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (buffer) {\n case GL_COLOR:\n switch (value.constructor) {\n case Int32Array:\n device.gl2.clearBufferiv(buffer, drawBuffer, value);\n break;\n case Uint32Array:\n device.gl2.clearBufferuiv(buffer, drawBuffer, value);\n break;\n case Float32Array:\n default:\n device.gl2.clearBufferfv(buffer, drawBuffer, value);\n }\n break;\n\n case GL_DEPTH:\n device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);\n break;\n\n case GL_STENCIL:\n device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);\n break;\n\n case GL_DEPTH_STENCIL:\n const [depth, stencil] = value;\n device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n break;\n\n default:\n assert(false, ERR_ARGUMENTS);\n }\n });\n}\n"],"mappings":"AAGA,SAA6BA,MAAM,QAAO,eAAe;AAAC,SAClDC,WAAW;AAAA,SACXC,gBAAgB;AAGxB,MAAMC,mBAAmB,GAAG,UAAU;AACtC,MAAMC,qBAAqB,GAAG,UAAU;AACxC,MAAMC,mBAAmB,GAAG,UAAU;AAEtC,MAAMC,QAAQ,GAAG,MAAM;AACvB,MAAMC,QAAQ,GAAG,MAAM;AACvB,MAAMC,UAAU,GAAG,MAAM;AACzB,MAAMC,gBAAgB,GAAG,MAAM;AAG/B,MAAMC,aAAa,GAAG,sBAAsB;AAM5C,OAAO,SAASC,KAAKA,CACnBC,EAAkC,EAClCC,OAA8E,EACxE;EACN,MAAMC,MAAM,GAAGb,WAAW,CAACc,MAAM,CAACH,EAAE,CAAC;EACrC,MAAM;IAACI,WAAW,GAAG,IAAI;IAAEC,KAAK,GAAG,IAAI;IAAEC,KAAK,GAAG,IAAI;IAAEC,OAAO,GAAG;EAAI,CAAC,GAAGN,OAAO,IAAI,CAAC,CAAC;EACtF,MAAMO,UAAe,GAAG,CAAC,CAAC;EAE1B,IAAIJ,WAAW,EAAE;IACfI,UAAU,CAACJ,WAAW,GAAGA,WAAW;EACtC;EAEA,IAAIK,UAAU,GAAG,CAAC;EAElB,IAAIJ,KAAK,EAAE;IACTI,UAAU,IAAIhB,mBAAmB;IACjC,IAAIY,KAAK,KAAK,IAAI,EAAE;MAClBG,UAAU,CAACE,UAAU,GAAGL,KAAK;IAC/B;EACF;EAEA,IAAIC,KAAK,EAAE;IACTG,UAAU,IAAIlB,mBAAmB;IACjC,IAAIe,KAAK,KAAK,IAAI,EAAE;MAClBE,UAAU,CAACG,UAAU,GAAGL,KAAK;IAC/B;EACF;EAEA,IAAIC,OAAO,EAAE;IACXE,UAAU,IAAIjB,qBAAqB;IACnC,IAAIc,KAAK,KAAK,IAAI,EAAE;MAClBE,UAAU,CAACI,YAAY,GAAGN,KAAK;IACjC;EACF;EAEAlB,MAAM,CAACqB,UAAU,KAAK,CAAC,EAAEX,aAAa,CAAC;EAGvCR,gBAAgB,CAACY,MAAM,CAACF,EAAE,EAAEQ,UAAU,EAAE,MAAM;IAC5CN,MAAM,CAACF,EAAE,CAACD,KAAK,CAACU,UAAU,CAAC;EAC7B,CAAC,CAAC;AACJ;AAMA,OAAO,SAASI,WAAWA,CACzBb,EAAkC,EAClCC,OAAkF,EAClF;EACA,MAAMC,MAAM,GAAGb,WAAW,CAACc,MAAM,CAACH,EAAE,CAAC;EAErC,MAAM;IAACI,WAAW,GAAG,IAAI;IAAEU,MAAM,GAAGpB,QAAQ;IAAEqB,UAAU,GAAG,CAAC;IAAEC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;EAAC,CAAC,GAAGf,OAAO,IAAI,CAAC,CAAC;EACnGX,gBAAgB,CAACY,MAAM,CAACe,GAAG,EAAE;IAACb;EAAW,CAAC,EAAE,MAAM;IAEhD,QAAQU,MAAM;MACZ,KAAKpB,QAAQ;QACX,QAAQsB,KAAK,CAACE,WAAW;UACvB,KAAKC,UAAU;YACbjB,MAAM,CAACe,GAAG,CAACG,aAAa,CAACN,MAAM,EAAEC,UAAU,EAAEC,KAAK,CAAC;YACnD;UACF,KAAKK,WAAW;YACdnB,MAAM,CAACe,GAAG,CAACK,cAAc,CAACR,MAAM,EAAEC,UAAU,EAAEC,KAAK,CAAC;YACpD;UACF,KAAKO,YAAY;UACjB;YACErB,MAAM,CAACe,GAAG,CAACO,aAAa,CAACV,MAAM,EAAEC,UAAU,EAAEC,KAAK,CAAC;QACvD;QACA;MAEF,KAAKrB,QAAQ;QACXO,MAAM,CAACe,GAAG,CAACO,aAAa,CAAC7B,QAAQ,EAAE,CAAC,EAAE,CAACqB,KAAK,CAAC,CAAC;QAC9C;MAEF,KAAKpB,UAAU;QACbM,MAAM,CAACe,GAAG,CAACG,aAAa,CAACxB,UAAU,EAAE,CAAC,EAAE,CAACoB,KAAK,CAAC,CAAC;QAChD;MAEF,KAAKnB,gBAAgB;QACnB,MAAM,CAACS,KAAK,EAAEC,OAAO,CAAC,GAAGS,KAAK;QAC9Bd,MAAM,CAACe,GAAG,CAACQ,aAAa,CAAC5B,gBAAgB,EAAE,CAAC,EAAES,KAAK,EAAEC,OAAO,CAAC;QAC7D;MAEF;QACEnB,MAAM,CAAC,KAAK,EAAEU,aAAa,CAAC;IAChC;EACF,CAAC,CAAC;AACJ"}
@@ -0,0 +1,62 @@
1
+ import { Buffer, Texture, Framebuffer, FramebufferProps } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
+ import { WEBGLBuffer } from '../adapter/resources/webgl-buffer';
4
+ /**
5
+ * Copies data from a type or a Texture object into ArrayBuffer object.
6
+ * App can provide targetPixelArray or have it auto allocated by this method
7
+ * newly allocated by this method unless provided by app.
8
+ * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
9
+ * @note Slow requires roundtrip to GPU
10
+ *
11
+ * @param source
12
+ * @param options
13
+ * @returns pixel array,
14
+ */
15
+ export declare function readPixelsToArray(source: Framebuffer | Texture, options?: {
16
+ sourceX?: number;
17
+ sourceY?: number;
18
+ sourceFormat?: number;
19
+ sourceAttachment?: number;
20
+ target?: Uint8Array | Uint16Array | Float32Array;
21
+ sourceWidth?: number;
22
+ sourceHeight?: number;
23
+ sourceType?: number;
24
+ }): Uint8Array | Uint16Array | Float32Array;
25
+ /**
26
+ * Copies data from a Framebuffer or a Texture object into a Buffer object.
27
+ * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
28
+ * @deprecated Use CommandEncoder
29
+ * @param source
30
+ * @param options
31
+ */
32
+ export declare function readPixelsToBuffer(source: Framebuffer | Texture, options?: {
33
+ sourceX?: number;
34
+ sourceY?: number;
35
+ sourceFormat?: number;
36
+ target?: Buffer;
37
+ targetByteOffset?: number;
38
+ sourceWidth?: number;
39
+ sourceHeight?: number;
40
+ sourceType?: number;
41
+ }): WEBGLBuffer;
42
+ /**
43
+ * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
44
+ * @deprecated Use CommandEncoder
45
+ */
46
+ export declare function copyToTexture(source: Framebuffer | Texture, target: Texture | GL, options?: {
47
+ sourceX?: number;
48
+ sourceY?: number;
49
+ targetX?: number;
50
+ targetY?: number;
51
+ targetZ?: number;
52
+ targetMipmaplevel?: number;
53
+ targetInternalFormat?: number;
54
+ width?: number;
55
+ height?: number;
56
+ }): Texture;
57
+ /**
58
+ * Wraps a given texture into a framebuffer object, that can be further used
59
+ * to read data from the texture object.
60
+ */
61
+ export declare function toFramebuffer(texture: Texture, props?: FramebufferProps): Framebuffer;
62
+ //# sourceMappingURL=copy-and-blit.d.ts.map
@@ -0,0 +1 @@
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