@luma.gl/webgl 9.0.0-alpha.5 → 9.0.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +23 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +101 -73
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +6 -6
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +74 -111
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +52 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +309 -346
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +53 -22
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +17 -23
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +54 -58
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +31 -22
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/decode-webgl-types.js +89 -0
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  42. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  43. package/dist/adapter/helpers/get-shader-layout.js +87 -143
  44. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
  48. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  49. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  50. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  51. package/dist/adapter/helpers/set-uniform.js +51 -82
  52. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  53. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  54. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  55. package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
  56. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  57. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  58. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  59. package/dist/adapter/objects/constants-to-keys.js +2 -29
  60. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  62. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  63. package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
  64. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  65. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  66. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-resource.js +26 -83
  68. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  69. package/dist/adapter/resources/webgl-buffer.d.ts +19 -11
  70. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-buffer.js +60 -88
  72. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  74. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-command-buffer.js +175 -48
  76. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  78. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  80. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  81. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  82. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  83. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.js +63 -173
  85. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  86. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  87. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-render-pass.js +99 -11
  89. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -21
  91. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pipeline.js +108 -270
  93. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  94. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  95. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-sampler.js +11 -21
  97. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  98. package/dist/adapter/resources/webgl-shader.d.ts +5 -5
  99. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-shader.js +18 -43
  101. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  102. package/dist/adapter/resources/webgl-texture.d.ts +62 -42
  103. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-texture.js +137 -256
  105. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  106. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  107. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  108. package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
  109. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +167 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +10 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +76 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +219 -129
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +26 -52
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/clear.d.ts +22 -0
  127. package/dist/classic/clear.d.ts.map +1 -0
  128. package/dist/classic/clear.js +88 -0
  129. package/dist/classic/clear.js.map +1 -0
  130. package/dist/classic/copy-and-blit.d.ts +62 -0
  131. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  132. package/dist/classic/copy-and-blit.js +191 -0
  133. package/dist/classic/copy-and-blit.js.map +1 -0
  134. package/dist/classic/format-utils.d.ts +3 -0
  135. package/dist/classic/format-utils.d.ts.map +1 -0
  136. package/dist/classic/format-utils.js +37 -0
  137. package/dist/classic/format-utils.js.map +1 -0
  138. package/dist/classic/typed-array-utils.d.ts +17 -17
  139. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  140. package/dist/classic/typed-array-utils.js +18 -39
  141. package/dist/classic/typed-array-utils.js.map +1 -1
  142. package/dist/context/context/create-browser-context.d.ts +40 -0
  143. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  144. package/dist/context/context/create-browser-context.js +53 -0
  145. package/dist/context/context/create-browser-context.js.map +1 -0
  146. package/dist/context/context/create-headless-context.d.ts +9 -0
  147. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  148. package/dist/context/context/create-headless-context.js +42 -0
  149. package/dist/context/context/create-headless-context.js.map +1 -0
  150. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  151. package/dist/context/context/webgl-checks.js +1 -4
  152. package/dist/context/context/webgl-checks.js.map +1 -1
  153. package/dist/context/debug/spector.d.ts +1 -2
  154. package/dist/context/debug/spector.d.ts.map +1 -1
  155. package/dist/context/debug/spector.js +8 -20
  156. package/dist/context/debug/spector.js.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  158. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  159. package/dist/context/debug/webgl-developer-tools.js +15 -39
  160. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
  162. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  163. package/dist/context/parameters/unified-parameter-api.js +9 -19
  164. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  166. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  167. package/dist/context/parameters/webgl-parameter-tables.js +267 -286
  168. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  169. package/dist/context/polyfill/context-data.d.ts +13 -0
  170. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  171. package/dist/context/polyfill/context-data.js +12 -0
  172. package/dist/context/polyfill/context-data.js.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  174. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  175. package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
  176. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  178. package/dist/context/polyfill/polyfill-context.js +22 -30
  179. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  180. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  181. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-table.js +18 -41
  183. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  187. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  188. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  189. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  190. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  191. package/dist/context/state-tracker/track-context-state.js +26 -62
  192. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  193. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  194. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  195. package/dist/context/state-tracker/with-parameters.js +8 -10
  196. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  197. package/dist/dist.dev.js +8624 -0
  198. package/dist/index.cjs +6570 -0
  199. package/dist/index.d.ts +26 -24
  200. package/dist/index.d.ts.map +1 -1
  201. package/dist/index.js +27 -26
  202. package/dist/index.js.map +1 -1
  203. package/dist/types.d.ts +3 -1
  204. package/dist/types.d.ts.map +1 -1
  205. package/dist/types.js.map +1 -1
  206. package/dist.min.js +52 -0
  207. package/package.json +21 -9
  208. package/src/adapter/converters/device-parameters.ts +144 -41
  209. package/src/adapter/converters/sampler-parameters.ts +103 -41
  210. package/src/adapter/converters/shader-formats.ts +44 -0
  211. package/src/adapter/converters/texture-formats.ts +268 -195
  212. package/src/adapter/converters/vertex-formats.ts +71 -10
  213. package/src/adapter/device-helpers/device-features.ts +14 -3
  214. package/src/adapter/device-helpers/device-limits.ts +5 -3
  215. package/src/adapter/device-helpers/get-device-info.ts +53 -18
  216. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  217. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
  218. package/src/adapter/helpers/get-shader-layout.ts +121 -146
  219. package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
  220. package/src/adapter/helpers/set-uniform.ts +39 -35
  221. package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
  222. package/src/adapter/objects/constants-to-keys.ts +6 -25
  223. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  224. package/src/adapter/objects/webgl-resource.ts +16 -23
  225. package/src/adapter/resources/.webgl-render-pipeline.ts.swp +0 -0
  226. package/src/adapter/resources/webgl-buffer.ts +67 -62
  227. package/src/adapter/resources/webgl-command-buffer.ts +327 -25
  228. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  229. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  230. package/src/adapter/resources/webgl-framebuffer.ts +90 -134
  231. package/src/adapter/resources/webgl-render-pass.ts +166 -4
  232. package/src/adapter/resources/webgl-render-pipeline.ts +256 -192
  233. package/src/adapter/resources/webgl-sampler.ts +16 -10
  234. package/src/adapter/resources/webgl-shader.ts +33 -27
  235. package/src/adapter/resources/webgl-texture.ts +138 -99
  236. package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
  237. package/src/adapter/resources/webgl-vertex-array.ts +283 -0
  238. package/src/adapter/webgl-canvas-context.ts +16 -14
  239. package/src/adapter/webgl-device.ts +328 -79
  240. package/src/classic/accessor.ts +8 -18
  241. package/src/classic/clear.ts +113 -0
  242. package/src/classic/copy-and-blit.ts +311 -0
  243. package/src/classic/format-utils.ts +46 -0
  244. package/src/classic/typed-array-utils.ts +21 -27
  245. package/src/context/context/create-browser-context.ts +140 -0
  246. package/src/context/context/create-headless-context.ts +51 -0
  247. package/src/context/context/webgl-checks.ts +3 -1
  248. package/src/context/debug/spector.ts +9 -6
  249. package/src/context/debug/webgl-developer-tools.ts +23 -15
  250. package/src/context/parameters/unified-parameter-api.ts +23 -14
  251. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  252. package/src/context/polyfill/context-data.ts +30 -0
  253. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  254. package/src/context/polyfill/polyfill-context.ts +10 -9
  255. package/src/context/polyfill/polyfill-table.ts +21 -16
  256. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  257. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  258. package/src/context/state-tracker/track-context-state.ts +14 -11
  259. package/src/context/state-tracker/with-parameters.ts +13 -4
  260. package/src/index.ts +70 -35
  261. package/src/types.ts +5 -0
  262. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  263. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  264. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  265. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  266. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  267. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  268. package/dist/adapter/helpers/attribute-utils.js +0 -81
  269. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  270. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  271. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  272. package/dist/adapter/helpers/uniforms.js +0 -99
  273. package/dist/adapter/helpers/uniforms.js.map +0 -1
  274. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  275. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  276. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  277. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  278. package/dist/bundle.d.ts +0 -2
  279. package/dist/bundle.d.ts.map +0 -1
  280. package/dist/bundle.js +0 -5
  281. package/dist/bundle.js.map +0 -1
  282. package/dist/classic/buffer.d.ts +0 -95
  283. package/dist/classic/buffer.d.ts.map +0 -1
  284. package/dist/classic/buffer.js +0 -384
  285. package/dist/classic/buffer.js.map +0 -1
  286. package/dist/context/context/context-state.d.ts +0 -18
  287. package/dist/context/context/context-state.d.ts.map +0 -1
  288. package/dist/context/context/context-state.js +0 -26
  289. package/dist/context/context/context-state.js.map +0 -1
  290. package/dist/context/context/create-context.d.ts +0 -41
  291. package/dist/context/context/create-context.d.ts.map +0 -1
  292. package/dist/context/context/create-context.js +0 -49
  293. package/dist/context/context/create-context.js.map +0 -1
  294. package/dist/context/context/device-pixels.d.ts +0 -25
  295. package/dist/context/context/device-pixels.d.ts.map +0 -1
  296. package/dist/context/context/device-pixels.js +0 -98
  297. package/dist/context/context/device-pixels.js.map +0 -1
  298. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  299. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  300. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  301. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  302. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  303. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  304. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  305. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  306. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  307. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  308. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  309. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  310. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  311. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  312. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  313. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  314. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
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@@ -0,0 +1,202 @@
1
+ import type {PrimitiveTopology, ShaderLayout, TransformFeedbackProps} from '@luma.gl/core';
2
+ import {log, TransformFeedback, Buffer, BufferRange} from '@luma.gl/core';
3
+ import {GL} from '@luma.gl/constants';
4
+ import {WebGLDevice} from '../webgl-device';
5
+ import {WEBGLBuffer} from '../..';
6
+ import {getGLPrimitive} from '../helpers/webgl-topology-utils';
7
+
8
+ export class WEBGLTransformFeedback extends TransformFeedback {
9
+ readonly device: WebGLDevice;
10
+ readonly gl2: WebGL2RenderingContext;
11
+ readonly handle: WebGLTransformFeedback;
12
+
13
+ /**
14
+ * NOTE: The Model already has this information while drawing, but
15
+ * TransformFeedback currently needs it internally, to look up
16
+ * varying information outside of a draw() call.
17
+ */
18
+ readonly layout: ShaderLayout;
19
+ buffers: Record<string, BufferRange> = {};
20
+ unusedBuffers: Record<string, Buffer> = {};
21
+ /**
22
+ * Allows us to avoid a Chrome bug where a buffer that is already bound to a
23
+ * different target cannot be bound to 'TRANSFORM_FEEDBACK_BUFFER' target.
24
+ * This a major workaround, see: https://github.com/KhronosGroup/WebGL/issues/2346
25
+ */
26
+ bindOnUse = true;
27
+ private _bound: boolean = false;
28
+
29
+ constructor(device: WebGLDevice, props: TransformFeedbackProps) {
30
+ super(device, props);
31
+
32
+ device.assertWebGL2();
33
+ this.device = device;
34
+ this.gl2 = device.gl2;
35
+ this.handle = this.props.handle || this.gl2.createTransformFeedback();
36
+ this.layout = this.props.layout;
37
+
38
+ if (props.buffers) {
39
+ this.setBuffers(props.buffers);
40
+ }
41
+
42
+ Object.seal(this);
43
+ }
44
+
45
+ override destroy(): void {
46
+ this.gl2.deleteTransformFeedback(this.handle);
47
+ super.destroy();
48
+ }
49
+
50
+ begin(topology: PrimitiveTopology = 'point-list'): void {
51
+ this.gl2.bindTransformFeedback(GL.TRANSFORM_FEEDBACK, this.handle);
52
+ if (this.bindOnUse) {
53
+ this._bindBuffers();
54
+ }
55
+ this.gl2.beginTransformFeedback(getGLPrimitive(topology));
56
+ }
57
+
58
+ end(): void {
59
+ this.gl2.endTransformFeedback();
60
+ if (!this.bindOnUse) {
61
+ this._unbindBuffers();
62
+ }
63
+ this.gl2.bindTransformFeedback(GL.TRANSFORM_FEEDBACK, null);
64
+ }
65
+
66
+ // SUBCLASS
67
+
68
+ setBuffers(buffers: Record<string, Buffer | BufferRange>): void {
69
+ this.buffers = {};
70
+ this.unusedBuffers = {};
71
+
72
+ this.bind(() => {
73
+ for (const bufferName in buffers) {
74
+ this.setBuffer(bufferName, buffers[bufferName]);
75
+ }
76
+ });
77
+ }
78
+
79
+ setBuffer(locationOrName: string | number, bufferOrRange: Buffer | BufferRange): void {
80
+ const location = this._getVaryingIndex(locationOrName);
81
+ const {buffer, byteLength, byteOffset} = this._getBufferRange(bufferOrRange);
82
+
83
+ if (location < 0) {
84
+ this.unusedBuffers[locationOrName] = buffer;
85
+ log.warn(`${this.id} unusedBuffers varying buffer ${locationOrName}`)();
86
+ return;
87
+ }
88
+
89
+ this.buffers[location] = {buffer, byteLength, byteOffset};
90
+
91
+ // Need to avoid chrome bug where buffer that is already bound to a different target
92
+ // cannot be bound to 'TRANSFORM_FEEDBACK_BUFFER' target.
93
+ if (!this.bindOnUse) {
94
+ this._bindBuffer(location, buffer, byteOffset, byteLength);
95
+ }
96
+ }
97
+
98
+ getBuffer(locationOrName: string | number): Buffer | BufferRange | null {
99
+ if (isIndex(locationOrName)) {
100
+ return this.buffers[locationOrName] || null;
101
+ }
102
+ const location = this._getVaryingIndex(locationOrName);
103
+ return location >= 0 ? this.buffers[location] : null;
104
+ }
105
+
106
+ bind(funcOrHandle = this.handle) {
107
+ if (typeof funcOrHandle !== 'function') {
108
+ this.gl2.bindTransformFeedback(GL.TRANSFORM_FEEDBACK, funcOrHandle);
109
+ return this;
110
+ }
111
+
112
+ let value: unknown;
113
+
114
+ if (!this._bound) {
115
+ this.gl2.bindTransformFeedback(GL.TRANSFORM_FEEDBACK, this.handle);
116
+ this._bound = true;
117
+ value = funcOrHandle();
118
+ this._bound = false;
119
+ this.gl2.bindTransformFeedback(GL.TRANSFORM_FEEDBACK, null);
120
+ } else {
121
+ value = funcOrHandle();
122
+ }
123
+
124
+ return value;
125
+ }
126
+
127
+ unbind() {
128
+ this.bind(null);
129
+ }
130
+
131
+ // PRIVATE METHODS
132
+
133
+ /** Extract offsets for bindBufferRange */
134
+ protected _getBufferRange(
135
+ bufferOrRange: Buffer | {buffer: Buffer; byteOffset?: number; byteLength?: number}
136
+ ): Required<BufferRange> {
137
+ if (bufferOrRange instanceof WEBGLBuffer) {
138
+ return {buffer: bufferOrRange, byteOffset: 0, byteLength: bufferOrRange.byteLength};
139
+ }
140
+
141
+ // To use bindBufferRange either offset or size must be specified.
142
+ // @ts-expect-error Must be a BufferRange.
143
+ const {buffer, byteOffset = 0, byteLength = bufferOrRange.buffer.byteLength} = bufferOrRange;
144
+ return {buffer, byteOffset, byteLength};
145
+ }
146
+
147
+ protected _getVaryingIndex(locationOrName: string | number): number {
148
+ if (isIndex(locationOrName)) {
149
+ return Number(locationOrName);
150
+ }
151
+
152
+ for (const varying of this.layout.varyings) {
153
+ if (locationOrName === varying.name) {
154
+ return varying.location;
155
+ }
156
+ }
157
+
158
+ return -1;
159
+ }
160
+
161
+ /**
162
+ * Need to avoid chrome bug where buffer that is already bound to a different target
163
+ * cannot be bound to 'TRANSFORM_FEEDBACK_BUFFER' target.
164
+ */
165
+ protected _bindBuffers(): void {
166
+ for (const bufferIndex in this.buffers) {
167
+ const {buffer, byteLength, byteOffset} = this._getBufferRange(this.buffers[bufferIndex]);
168
+ this._bindBuffer(Number(bufferIndex), buffer, byteOffset, byteLength);
169
+ }
170
+ }
171
+
172
+ protected _unbindBuffers(): void {
173
+ for (const bufferIndex in this.buffers) {
174
+ this.gl2.bindBufferBase(GL.TRANSFORM_FEEDBACK_BUFFER, Number(bufferIndex), null);
175
+ }
176
+ }
177
+
178
+ protected _bindBuffer(
179
+ index: number,
180
+ buffer: Buffer,
181
+ byteOffset = 0,
182
+ byteLength?: number
183
+ ): void {
184
+ const handle = buffer && (buffer as WEBGLBuffer).handle;
185
+ if (!handle || byteLength === undefined) {
186
+ this.gl2.bindBufferBase(GL.TRANSFORM_FEEDBACK_BUFFER, index, handle);
187
+ } else {
188
+ this.gl2.bindBufferRange(GL.TRANSFORM_FEEDBACK_BUFFER, index, handle, byteOffset, byteLength);
189
+ }
190
+ }
191
+ }
192
+
193
+ /**
194
+ * Returns true if the given value is an integer, or a string that
195
+ * trivially converts to an integer (only numeric characters).
196
+ */
197
+ function isIndex(value: string | number): boolean {
198
+ if (typeof value === 'number') {
199
+ return Number.isInteger(value);
200
+ }
201
+ return /^\d+$/.test(value);
202
+ }
@@ -0,0 +1,283 @@
1
+ // luma.gl, MIT license
2
+ // Copyright (c) vis.gl contributors
3
+
4
+ import type {Device, Buffer, VertexArrayProps, TypedArray, NumberArray} from '@luma.gl/core';
5
+ import {VertexArray, getScratchArray, fillArray} from '@luma.gl/core';
6
+ import {GL} from '@luma.gl/constants';
7
+ import {getBrowser} from '@probe.gl/env';
8
+
9
+ import {WebGLDevice} from '../webgl-device';
10
+ import {WEBGLBuffer} from '../resources/webgl-buffer';
11
+
12
+ import {getGLFromVertexType} from '../converters/vertex-formats';
13
+ // import {AccessorObject} from '../..';
14
+ // import {getGLFromVertexType} from '../converters/vertex-formats';
15
+
16
+ /** VertexArrayObject wrapper */
17
+ export class WEBGLVertexArray extends VertexArray {
18
+ override get [Symbol.toStringTag](): string {
19
+ return 'VertexArray';
20
+ }
21
+
22
+ readonly device: WebGLDevice;
23
+ readonly handle: WebGLVertexArrayObject;
24
+
25
+ /** Attribute 0 buffer constant */
26
+ private buffer: WEBGLBuffer | null = null;
27
+ private bufferValue = null;
28
+
29
+ /** * Attribute 0 can not be disable on most desktop OpenGL based browsers */
30
+ static isConstantAttributeZeroSupported(device: Device): boolean {
31
+ return device.info.type === 'webgl2' || getBrowser() === 'Chrome';
32
+ }
33
+
34
+ // Create a VertexArray
35
+ constructor(device: WebGLDevice, props?: VertexArrayProps) {
36
+ super(device, props);
37
+ this.device = device;
38
+ this.handle = this.device.gl2.createVertexArray();
39
+ }
40
+
41
+ override destroy(): void {
42
+ super.destroy();
43
+ if (this.buffer) {
44
+ this.buffer?.destroy();
45
+ }
46
+ if (this.handle) {
47
+ this.device.gl2.deleteVertexArray(this.handle);
48
+ // @ts-expect-error read-only/undefined
49
+ this.handle = undefined!;
50
+ }
51
+
52
+ // Auto-delete elements?
53
+ // return [this.elements];
54
+ }
55
+
56
+ /**
57
+ // Set (bind/unbind) an elements buffer, for indexed rendering.
58
+ // Must be a Buffer bound to GL.ELEMENT_ARRAY_BUFFER or null. Constants not supported
59
+ *
60
+ * @param elementBuffer
61
+ */
62
+ setIndexBuffer(indexBuffer: Buffer | null): void {
63
+ const buffer = indexBuffer as WEBGLBuffer;
64
+ // Explicitly allow `null` to support clearing the index buffer
65
+ if (buffer && buffer.glTarget !== GL.ELEMENT_ARRAY_BUFFER) {
66
+ throw new Error('Use .setBuffer()');
67
+ }
68
+ // In WebGL The GL.ELEMENT_ARRAY_BUFFER_BINDING is stored on the VertexArrayObject
69
+ this.device.gl2.bindVertexArray(this.handle);
70
+ // TODO - this initial binding does not seem to take effect? see bindBeforeRender()
71
+ this.device.gl2.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, buffer ? buffer.handle : null);
72
+ // log.log(1, 'VertexArray.setIndexBuffer', indexBuffer)();
73
+ // log.log(1, `Binding vertex array ${this.id}`, buffer?.id)();
74
+
75
+ this.indexBuffer = buffer;
76
+ }
77
+
78
+ /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */
79
+ setBuffer(location: number, attributeBuffer: Buffer): void {
80
+ const buffer = attributeBuffer as WEBGLBuffer;
81
+ // Sanity check target
82
+ if (buffer.glTarget === GL.ELEMENT_ARRAY_BUFFER) {
83
+ throw new Error('Use .setIndexBuffer()');
84
+ }
85
+
86
+ const {size, type, stride, offset, normalized, integer, divisor} = this._getAccessor(location);
87
+
88
+ this.device.gl2.bindVertexArray(this.handle);
89
+ // A non-zero buffer object must be bound to the GL_ARRAY_BUFFER target
90
+ this.device.gl.bindBuffer(GL.ARRAY_BUFFER, buffer.handle);
91
+
92
+ // WebGL2 supports *integer* data formats, i.e. GPU will see integer values
93
+ if (integer) {
94
+ this.device.assertWebGL2();
95
+ this.device.gl2.vertexAttribIPointer(location, size, type, stride, offset);
96
+ } else {
97
+ // Attaches ARRAY_BUFFER with specified buffer format to location
98
+ this.device.gl.vertexAttribPointer(location, size, type, normalized, stride, offset);
99
+ }
100
+
101
+ // Mark as non-constant
102
+ this.device.gl.enableVertexAttribArray(location);
103
+ // Set the step mode 0=vertex, 1=instance
104
+ this.device.gl2.vertexAttribDivisor(location, divisor || 0);
105
+
106
+ this.attributes[location] = buffer;
107
+ }
108
+
109
+ /** Set a location in vertex attributes array to a constant value, disables the location */
110
+ override setConstant(location: number, value: TypedArray): void {
111
+ this._enable(location, false);
112
+ this.attributes[location] = value;
113
+ }
114
+
115
+ init = false;
116
+
117
+ override bindBeforeRender(): void {
118
+ this.device.gl2.bindVertexArray(this.handle);
119
+ // TODO - the initial bind does not seem to take effect.
120
+ if (!this.init) {
121
+ // log.log(1, `Binding vertex array ${this.id}`, this.indexBuffer?.id)();
122
+ const webglBuffer = this.indexBuffer as WEBGLBuffer;
123
+ this.device.gl2.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, webglBuffer?.handle || null);
124
+ this.init = true;
125
+ }
126
+ this._applyConstantAttributes();
127
+ }
128
+
129
+ override unbindAfterRender(): void {
130
+ // log.log(1, `Unbinding vertex array ${this.id}`)();
131
+ // TODO technically this is not necessary, but we might be interfacing
132
+ // with code that does not use vertex array objects
133
+ this.device.gl2.bindVertexArray(null);
134
+ // this.device.gl2.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, null);
135
+ }
136
+
137
+ // Internal methods
138
+
139
+ /**
140
+ * Constant attributes need to be reset before every draw call
141
+ * Any attribute that is disabled in the current vertex array object
142
+ * is read from the context's global constant value for that attribute location.
143
+ * @note Constant attributes are only supported in WebGL, not in WebGPU
144
+ */
145
+ protected _applyConstantAttributes(): void {
146
+ for (let location = 0; location < this.maxVertexAttributes; ++location) {
147
+ const constant = this.attributes[location];
148
+ // A typed array means this is a constant
149
+ if (ArrayBuffer.isView(constant)) {
150
+ this.device.setConstantAttribute(location, constant);
151
+ }
152
+ }
153
+ }
154
+
155
+ /**
156
+ * Set a location in vertex attributes array to a buffer, enables the location, sets divisor
157
+ * @note requires vertex array to be bound
158
+ */
159
+ // protected _setAttributeLayout(location: number): void {
160
+ // const {size, type, stride, offset, normalized, integer, divisor} = this._getAccessor(location);
161
+
162
+ // // WebGL2 supports *integer* data formats, i.e. GPU will see integer values
163
+ // if (integer) {
164
+ // this.device.assertWebGL2();
165
+ // this.device.gl2.vertexAttribIPointer(location, size, type, stride, offset);
166
+ // } else {
167
+ // // Attaches ARRAY_BUFFER with specified buffer format to location
168
+ // this.device.gl.vertexAttribPointer(location, size, type, normalized, stride, offset);
169
+ // }
170
+ // this.device.gl2.vertexAttribDivisor(location, divisor || 0);
171
+ // }
172
+
173
+ /** Get an accessor from the */
174
+ protected _getAccessor(location: number) {
175
+ const attributeInfo = this.attributeInfos[location];
176
+ if (!attributeInfo) {
177
+ throw new Error(`Unknown attribute location ${location}`);
178
+ }
179
+ const glType = getGLFromVertexType(attributeInfo.bufferDataType);
180
+ return {
181
+ size: attributeInfo.bufferComponents,
182
+ type: glType,
183
+ stride: attributeInfo.byteStride,
184
+ offset: attributeInfo.byteOffset,
185
+ normalized: attributeInfo.normalized,
186
+ // it is the shader attribute declaration, not the vertex memory format,
187
+ // that determines if the data in the buffer will be treated as integers.
188
+ //
189
+ // Also note that WebGL supports assigning non-normalized integer data to floating point attributes,
190
+ // but as far as we can tell, WebGPU does not.
191
+ integer: attributeInfo.integer,
192
+ divisor: attributeInfo.stepMode === 'instance' ? 1 : 0
193
+ };
194
+ }
195
+
196
+ /**
197
+ * Enabling an attribute location makes it reference the currently bound buffer
198
+ * Disabling an attribute location makes it reference the global constant value
199
+ * TODO - handle single values for size 1 attributes?
200
+ * TODO - convert classic arrays based on known type?
201
+ */
202
+ protected _enable(location: number, enable = true): void {
203
+ // Attribute 0 cannot be disabled in most desktop OpenGL based browsers...
204
+ const canDisableAttributeZero = WEBGLVertexArray.isConstantAttributeZeroSupported(this.device);
205
+ const canDisableAttribute = canDisableAttributeZero || location !== 0;
206
+
207
+ if (enable || canDisableAttribute) {
208
+ location = Number(location);
209
+ this.device.gl2.bindVertexArray(this.handle);
210
+ if (enable) {
211
+ this.device.gl.enableVertexAttribArray(location);
212
+ } else {
213
+ this.device.gl.disableVertexAttribArray(location);
214
+ }
215
+ this.device.gl2.bindVertexArray(null);
216
+ }
217
+ }
218
+
219
+ /**
220
+ * Provide a means to create a buffer that is equivalent to a constant.
221
+ * NOTE: Desktop OpenGL cannot disable attribute 0.
222
+ * https://stackoverflow.com/questions/20305231/webgl-warning-attribute-0-is-disabled-
223
+ * this-has-significant-performance-penalty
224
+ */
225
+ getConstantBuffer(elementCount: number, value: TypedArray): Buffer {
226
+ // Create buffer only when needed, and reuse it (avoids inflating buffer creation statistics)
227
+
228
+ const constantValue = normalizeConstantArrayValue(value);
229
+
230
+ const byteLength = constantValue.byteLength * elementCount;
231
+ const length = constantValue.length * elementCount;
232
+
233
+ if (this.buffer && byteLength !== this.buffer.byteLength) {
234
+ throw new Error(
235
+ `Buffer size is immutable, byte length ${byteLength} !== ${this.buffer.byteLength}.`
236
+ );
237
+ }
238
+ let updateNeeded = !this.buffer;
239
+
240
+ this.buffer = this.buffer || this.device.createBuffer({byteLength});
241
+
242
+ // Reallocate and update contents if needed
243
+ updateNeeded = updateNeeded || !compareConstantArrayValues(constantValue, this.bufferValue);
244
+
245
+ if (updateNeeded) {
246
+ // Create a typed array that is big enough, and fill it with the required data
247
+ const typedArray = getScratchArray(value.constructor, length);
248
+ fillArray({target: typedArray, source: constantValue, start: 0, count: length});
249
+ this.buffer.write(typedArray);
250
+ this.bufferValue = value;
251
+ }
252
+
253
+ return this.buffer;
254
+ }
255
+ }
256
+
257
+ // HELPER FUNCTIONS
258
+
259
+ /**
260
+ * TODO - convert Arrays based on known type? (read type from accessor, don't assume Float32Array)
261
+ * TODO - handle single values for size 1 attributes?
262
+ */
263
+ function normalizeConstantArrayValue(arrayValue: NumberArray) {
264
+ if (Array.isArray(arrayValue)) {
265
+ return new Float32Array(arrayValue);
266
+ }
267
+ return arrayValue;
268
+ }
269
+
270
+ /**
271
+ *
272
+ */
273
+ function compareConstantArrayValues(v1: NumberArray, v2: NumberArray): boolean {
274
+ if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {
275
+ return false;
276
+ }
277
+ for (let i = 0; i < v1.length; ++i) {
278
+ if (v1[i] !== v2[i]) {
279
+ return false;
280
+ }
281
+ }
282
+ return true;
283
+ }
@@ -1,29 +1,31 @@
1
1
  // luma.gl, MIT license
2
- import type {CanvasContextProps} from '@luma.gl/api';
3
- import {CanvasContext} from '@luma.gl/api';
4
- import {getDevicePixelRatio, setDevicePixelRatio} from '../context/context/device-pixels';
5
- import WebGLDevice from './webgl-device';
6
- import WEBGLFramebuffer from './resources/webgl-framebuffer';
2
+ // Copyright (c) vis.gl contributors
3
+
4
+ import type {CanvasContextProps} from '@luma.gl/core';
5
+ import {CanvasContext} from '@luma.gl/core';
6
+ import {WebGLDevice} from './webgl-device';
7
+ import {WEBGLFramebuffer} from './resources/webgl-framebuffer';
7
8
 
8
9
  /**
9
- * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc
10
- * @todo This class is WIP, intended to replace the old gltools-based context size tracking
10
+ * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc
11
11
  */
12
- export default class WebGLCanvasContext extends CanvasContext {
12
+ export class WebGLCanvasContext extends CanvasContext {
13
13
  readonly device: WebGLDevice;
14
14
  presentationSize: [number, number];
15
- private _framebuffer: WEBGLFramebuffer;
15
+ private _framebuffer: WEBGLFramebuffer | null = null;
16
16
 
17
17
  constructor(device: WebGLDevice, props: CanvasContextProps) {
18
18
  // Note: Base class creates / looks up the canvas (unless under Node.js)
19
19
  super(props);
20
20
  this.device = device;
21
21
  this.presentationSize = [-1, -1];
22
+ this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);
22
23
  this.update();
23
24
  }
24
25
 
25
26
  getCurrentFramebuffer(): WEBGLFramebuffer {
26
27
  this.update();
28
+ // Setting handle to null returns a reference to the default framebuffer
27
29
  this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});
28
30
  return this._framebuffer;
29
31
  }
@@ -49,23 +51,23 @@ export default class WebGLCanvasContext extends CanvasContext {
49
51
  * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio
50
52
  * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
51
53
  */
52
- resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {
54
+ resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {
53
55
  // Resize browser context .
54
56
  if (this.canvas) {
55
- const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);
56
- setDevicePixelRatio(this.device.gl, devicePixelRatio, options);
57
+ const devicePixelRatio = this.getDevicePixelRatio(options?.useDevicePixels);
58
+ this.setDevicePixelRatio(devicePixelRatio, options);
57
59
  return;
58
60
  }
59
61
 
60
62
  // Resize headless gl context
61
63
  const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');
62
- if (ext && options && `width` in options && `height` in options) {
64
+ if (ext && options && 'width' in options && 'height' in options) {
63
65
  ext.resize(options.width, options.height);
64
66
  }
65
67
  }
66
68
 
67
69
  commit() {
68
- // gl.commit was ultimately removed from standard??
70
+ // gl.commit was ultimately removed from the WebGL standard??
69
71
  // if (this.offScreen && this.gl.commit) {
70
72
  // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext
71
73
  // this.gl.commit();