@luma.gl/webgl 9.0.0-alpha.5 → 9.0.0-alpha.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/adapter/converters/device-parameters.d.ts +23 -4
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +101 -73
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +6 -6
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +74 -111
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/shader-formats.d.ts +9 -0
- package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
- package/dist/adapter/converters/shader-formats.js +52 -0
- package/dist/adapter/converters/shader-formats.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +32 -44
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +309 -346
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts +9 -3
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +53 -22
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +17 -23
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +54 -58
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
- package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +31 -22
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
- package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
- package/dist/adapter/helpers/decode-webgl-types.js +89 -0
- package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +87 -143
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts +3 -2
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +51 -82
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
- package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
- package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +2 -29
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +6 -9
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +26 -83
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +19 -11
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +60 -88
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +175 -48
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +10 -20
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +63 -173
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +99 -11
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -21
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +108 -270
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +11 -21
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +3 -4
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +21 -34
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +62 -42
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +137 -256
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
- package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
- package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
- package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
- package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-vertex-array.js +167 -0
- package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
- package/dist/adapter/webgl-canvas-context.d.ts +6 -7
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +10 -23
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +76 -41
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +219 -129
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +3 -3
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +26 -52
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/clear.d.ts +22 -0
- package/dist/classic/clear.d.ts.map +1 -0
- package/dist/classic/clear.js +88 -0
- package/dist/classic/clear.js.map +1 -0
- package/dist/classic/copy-and-blit.d.ts +62 -0
- package/dist/classic/copy-and-blit.d.ts.map +1 -0
- package/dist/classic/copy-and-blit.js +191 -0
- package/dist/classic/copy-and-blit.js.map +1 -0
- package/dist/classic/format-utils.d.ts +3 -0
- package/dist/classic/format-utils.d.ts.map +1 -0
- package/dist/classic/format-utils.js +37 -0
- package/dist/classic/format-utils.js.map +1 -0
- package/dist/classic/typed-array-utils.d.ts +17 -17
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +18 -39
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.d.ts +40 -0
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/context/context/create-browser-context.js +53 -0
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +42 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.d.ts.map +1 -1
- package/dist/context/context/webgl-checks.js +1 -4
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -2
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +8 -20
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +15 -39
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +9 -19
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +267 -286
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +12 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +22 -30
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +8 -8
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +18 -41
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +26 -62
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts +2 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +8 -10
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +8555 -0
- package/dist/index.cjs +6602 -0
- package/dist/index.d.ts +26 -24
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +27 -26
- package/dist/index.js.map +1 -1
- package/dist/types.d.ts +3 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +49 -0
- package/package.json +21 -9
- package/src/adapter/converters/device-parameters.ts +144 -41
- package/src/adapter/converters/sampler-parameters.ts +103 -41
- package/src/adapter/converters/shader-formats.ts +44 -0
- package/src/adapter/converters/texture-formats.ts +268 -195
- package/src/adapter/converters/vertex-formats.ts +71 -10
- package/src/adapter/device-helpers/device-features.ts +14 -3
- package/src/adapter/device-helpers/device-limits.ts +5 -3
- package/src/adapter/device-helpers/get-device-info.ts +53 -18
- package/src/adapter/device-helpers/is-old-ie.ts +3 -0
- package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
- package/src/adapter/helpers/get-shader-info.ts +41 -0
- package/src/adapter/helpers/get-shader-layout.ts +121 -146
- package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
- package/src/adapter/helpers/set-uniform.ts +39 -35
- package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
- package/src/adapter/objects/constants-to-keys.ts +6 -25
- package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
- package/src/adapter/objects/webgl-resource.ts +16 -23
- package/src/adapter/resources/webgl-buffer.ts +67 -62
- package/src/adapter/resources/webgl-command-buffer.ts +327 -25
- package/src/adapter/resources/webgl-command-encoder.ts +20 -12
- package/src/adapter/resources/webgl-external-texture.ts +5 -2
- package/src/adapter/resources/webgl-framebuffer.ts +90 -134
- package/src/adapter/resources/webgl-render-pass.ts +166 -4
- package/src/adapter/resources/webgl-render-pipeline.ts +256 -192
- package/src/adapter/resources/webgl-sampler.ts +16 -10
- package/src/adapter/resources/webgl-shader.ts +14 -11
- package/src/adapter/resources/webgl-texture.ts +138 -99
- package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
- package/src/adapter/resources/webgl-vertex-array.ts +283 -0
- package/src/adapter/webgl-canvas-context.ts +16 -14
- package/src/adapter/webgl-device.ts +328 -79
- package/src/classic/accessor.ts +8 -18
- package/src/classic/clear.ts +113 -0
- package/src/classic/copy-and-blit.ts +311 -0
- package/src/classic/format-utils.ts +46 -0
- package/src/classic/typed-array-utils.ts +21 -27
- package/src/context/context/create-browser-context.ts +140 -0
- package/src/context/context/create-headless-context.ts +51 -0
- package/src/context/context/webgl-checks.ts +3 -1
- package/src/context/debug/spector.ts +9 -6
- package/src/context/debug/webgl-developer-tools.ts +23 -15
- package/src/context/parameters/unified-parameter-api.ts +23 -14
- package/src/context/parameters/webgl-parameter-tables.ts +120 -98
- package/src/context/polyfill/context-data.ts +30 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
- package/src/context/polyfill/polyfill-context.ts +10 -9
- package/src/context/polyfill/polyfill-table.ts +21 -16
- package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
- package/src/context/state-tracker/deep-array-equal.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +14 -11
- package/src/context/state-tracker/with-parameters.ts +13 -4
- package/src/index.ts +70 -35
- package/src/types.ts +5 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
- package/dist/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
- package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
- package/dist/adapter/helpers/attribute-utils.js +0 -81
- package/dist/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/adapter/helpers/uniforms.d.ts +0 -26
- package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
- package/dist/adapter/helpers/uniforms.js +0 -99
- package/dist/adapter/helpers/uniforms.js.map +0 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/classic/buffer.d.ts +0 -95
- package/dist/classic/buffer.d.ts.map +0 -1
- package/dist/classic/buffer.js +0 -384
- package/dist/classic/buffer.js.map +0 -1
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/create-context.d.ts +0 -41
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js +0 -49
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -98
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -170
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1031
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -45
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -144
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -292
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -149
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -986
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -97
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -399
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -181
- package/dist/es5/classic/accessor.js.map +0 -1
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- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -126
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/context-state.js +0 -31
- package/dist/es5/context/context/context-state.js.map +0 -1
- package/dist/es5/context/context/create-context.js +0 -69
- package/dist/es5/context/context/create-context.js.map +0 -1
- package/dist/es5/context/context/device-pixels.js +0 -115
- package/dist/es5/context/context/device-pixels.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -54
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -133
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -198
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -97
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -392
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -135
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -166
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -211
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -44
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -276
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -10
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -6
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -155
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -208
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -954
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -35
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -102
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -44
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -306
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -115
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -99
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -216
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -164
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -265
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -19
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -50
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -75
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -833
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -54
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -280
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -144
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -384
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -112
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/context-state.js +0 -26
- package/dist/esm/context/context/context-state.js.map +0 -1
- package/dist/esm/context/context/create-context.js +0 -49
- package/dist/esm/context/context/create-context.js.map +0 -1
- package/dist/esm/context/context/device-pixels.js +0 -98
- package/dist/esm/context/context/device-pixels.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -34
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -76
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -121
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -65
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -445
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -92
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -160
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -183
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -36
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/dist/types/webgl.d.ts +0 -145
- package/dist/types/webgl.d.ts.map +0 -1
- package/dist/types/webgl.js +0 -2
- package/dist/types/webgl.js.map +0 -1
- package/src/adapter/converters/renderbuffer-formats.ts +0 -92
- package/src/adapter/helpers/attribute-utils.ts +0 -61
- package/src/adapter/objects/webgl-vertex-array-object.ts +0 -111
- package/src/bundle.ts +0 -4
- package/src/classic/buffer.ts +0 -474
- package/src/context/context/context-state.ts +0 -41
- package/src/context/context/create-context.ts +0 -110
- package/src/context/context/device-pixels.ts +0 -152
- package/src/init.ts +0 -4
- package/src/types/webgl.ts +0 -284
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{"version":3,"file":"get-shader-layout.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-shader-layout.ts"],"names":[],"mappings":"
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{"version":3,"file":"get-shader-layout.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-shader-layout.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,YAAY,EAKb,MAAM,eAAe,CAAC;AAOvB;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,GAAG,YAAY,CA2D9F"}
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const uniforms = ((_programBindings$unif = programBindings.uniforms) === null || _programBindings$unif === void 0 ? void 0 : _programBindings$unif.filter(uniform => uniform.location !== null)) || [];
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if (varyings !== null && varyings !== void 0 && varyings.length) {
|
|
52
|
+
shaderLayout.varyings = varyings;
|
|
72
53
|
}
|
|
73
|
-
|
|
74
54
|
return shaderLayout;
|
|
75
55
|
}
|
|
76
|
-
|
|
77
|
-
const config = {
|
|
78
|
-
attributes: readAttributeBindings(gl, program),
|
|
79
|
-
uniforms: readUniformBindings(gl, program),
|
|
80
|
-
uniformBlocks: readUniformBlocks(gl, program),
|
|
81
|
-
varyings: readVaryings(gl, program)
|
|
82
|
-
};
|
|
83
|
-
Object.seal(config);
|
|
84
|
-
return config;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
function readAttributeBindings(gl, program) {
|
|
56
|
+
function readAttributeDeclarations(gl, program) {
|
|
88
57
|
const attributes = [];
|
|
89
|
-
const count = gl.getProgramParameter(program,
|
|
90
|
-
|
|
58
|
+
const count = gl.getProgramParameter(program, 35721);
|
|
91
59
|
for (let index = 0; index < count; index++) {
|
|
60
|
+
const activeInfo = gl.getActiveAttrib(program, index);
|
|
61
|
+
if (!activeInfo) {
|
|
62
|
+
throw new Error('activeInfo');
|
|
63
|
+
}
|
|
92
64
|
const {
|
|
93
65
|
name,
|
|
94
|
-
type: compositeType
|
|
95
|
-
|
|
96
|
-
} = gl.getActiveAttrib(program, index);
|
|
66
|
+
type: compositeType
|
|
67
|
+
} = activeInfo;
|
|
97
68
|
const location = gl.getAttribLocation(program, name);
|
|
98
|
-
|
|
99
69
|
if (location >= 0) {
|
|
100
70
|
const {
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
type: glType,
|
|
106
|
-
size: size * components
|
|
107
|
-
};
|
|
108
|
-
|
|
109
|
-
if (/instance/i.test(name)) {
|
|
110
|
-
accessor.divisor = 1;
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
const attributeInfo = {
|
|
114
|
-
location,
|
|
71
|
+
attributeType
|
|
72
|
+
} = decodeGLAttributeType(compositeType);
|
|
73
|
+
const stepMode = /instance/i.test(name) ? 'instance' : 'vertex';
|
|
74
|
+
attributes.push({
|
|
115
75
|
name,
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
76
|
+
location,
|
|
77
|
+
stepMode,
|
|
78
|
+
type: attributeType
|
|
79
|
+
});
|
|
119
80
|
}
|
|
120
81
|
}
|
|
121
|
-
|
|
122
82
|
attributes.sort((a, b) => a.location - b.location);
|
|
123
83
|
return attributes;
|
|
124
84
|
}
|
|
125
|
-
|
|
126
85
|
function readVaryings(gl, program) {
|
|
127
86
|
if (!isWebGL2(gl)) {
|
|
128
87
|
return [];
|
|
129
88
|
}
|
|
130
|
-
|
|
131
89
|
const gl2 = gl;
|
|
132
90
|
const varyings = [];
|
|
133
|
-
const count = gl.getProgramParameter(program,
|
|
134
|
-
|
|
91
|
+
const count = gl.getProgramParameter(program, 35971);
|
|
135
92
|
for (let location = 0; location < count; location++) {
|
|
93
|
+
const activeInfo = gl2.getTransformFeedbackVarying(program, location);
|
|
94
|
+
if (!activeInfo) {
|
|
95
|
+
throw new Error('activeInfo');
|
|
96
|
+
}
|
|
136
97
|
const {
|
|
137
98
|
name,
|
|
138
99
|
type: compositeType,
|
|
139
100
|
size
|
|
140
|
-
} =
|
|
101
|
+
} = activeInfo;
|
|
141
102
|
const {
|
|
142
103
|
glType,
|
|
143
104
|
components
|
|
144
|
-
} =
|
|
105
|
+
} = decodeGLUniformType(compositeType);
|
|
145
106
|
const accessor = new Accessor({
|
|
146
107
|
type: glType,
|
|
147
108
|
size: size * components
|
|
@@ -153,21 +114,22 @@ function readVaryings(gl, program) {
|
|
|
153
114
|
};
|
|
154
115
|
varyings.push(varying);
|
|
155
116
|
}
|
|
156
|
-
|
|
157
117
|
varyings.sort((a, b) => a.location - b.location);
|
|
158
118
|
return varyings;
|
|
159
119
|
}
|
|
160
|
-
|
|
161
120
|
function readUniformBindings(gl, program) {
|
|
162
121
|
const uniforms = [];
|
|
163
|
-
const uniformCount = gl.getProgramParameter(program,
|
|
164
|
-
|
|
122
|
+
const uniformCount = gl.getProgramParameter(program, 35718);
|
|
165
123
|
for (let i = 0; i < uniformCount; i++) {
|
|
124
|
+
const activeInfo = gl.getActiveUniform(program, i);
|
|
125
|
+
if (!activeInfo) {
|
|
126
|
+
throw new Error('activeInfo');
|
|
127
|
+
}
|
|
166
128
|
const {
|
|
167
129
|
name: rawName,
|
|
168
130
|
size,
|
|
169
131
|
type
|
|
170
|
-
} =
|
|
132
|
+
} = activeInfo;
|
|
171
133
|
const {
|
|
172
134
|
name,
|
|
173
135
|
isArray
|
|
@@ -181,12 +143,12 @@ function readUniformBindings(gl, program) {
|
|
|
181
143
|
isArray
|
|
182
144
|
};
|
|
183
145
|
uniforms.push(uniformInfo);
|
|
184
|
-
|
|
185
146
|
if (uniformInfo.size > 1) {
|
|
186
147
|
for (let j = 0; j < uniformInfo.size; j++) {
|
|
187
|
-
const elementName =
|
|
148
|
+
const elementName = `${name}[${j}]`;
|
|
188
149
|
webglLocation = gl.getUniformLocation(program, elementName);
|
|
189
|
-
const arrayElementUniformInfo = {
|
|
150
|
+
const arrayElementUniformInfo = {
|
|
151
|
+
...uniformInfo,
|
|
190
152
|
name: elementName,
|
|
191
153
|
location: webglLocation
|
|
192
154
|
};
|
|
@@ -194,93 +156,78 @@ function readUniformBindings(gl, program) {
|
|
|
194
156
|
}
|
|
195
157
|
}
|
|
196
158
|
}
|
|
197
|
-
|
|
198
159
|
return uniforms;
|
|
199
160
|
}
|
|
200
|
-
|
|
201
161
|
function readUniformBlocks(gl, program) {
|
|
202
162
|
if (!isWebGL2(gl)) {
|
|
203
163
|
return [];
|
|
204
164
|
}
|
|
205
|
-
|
|
206
165
|
const gl2 = gl;
|
|
207
|
-
|
|
208
166
|
const getBlockParameter = (blockIndex, pname) => gl2.getActiveUniformBlockParameter(program, blockIndex, pname);
|
|
209
|
-
|
|
210
167
|
const uniformBlocks = [];
|
|
211
|
-
const blockCount = gl2.getProgramParameter(program,
|
|
212
|
-
|
|
168
|
+
const blockCount = gl2.getProgramParameter(program, 35382);
|
|
213
169
|
for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
|
|
214
170
|
const blockInfo = {
|
|
215
|
-
name: gl2.getActiveUniformBlockName(program, blockIndex),
|
|
216
|
-
location: getBlockParameter(blockIndex,
|
|
217
|
-
byteLength: getBlockParameter(blockIndex,
|
|
218
|
-
vertex: getBlockParameter(blockIndex,
|
|
219
|
-
fragment: getBlockParameter(blockIndex,
|
|
220
|
-
uniformCount: getBlockParameter(blockIndex,
|
|
171
|
+
name: gl2.getActiveUniformBlockName(program, blockIndex) || '',
|
|
172
|
+
location: getBlockParameter(blockIndex, 35391),
|
|
173
|
+
byteLength: getBlockParameter(blockIndex, 35392),
|
|
174
|
+
vertex: getBlockParameter(blockIndex, 35396),
|
|
175
|
+
fragment: getBlockParameter(blockIndex, 35398),
|
|
176
|
+
uniformCount: getBlockParameter(blockIndex, 35394),
|
|
221
177
|
uniforms: []
|
|
222
178
|
};
|
|
223
|
-
const uniformIndices = getBlockParameter(blockIndex,
|
|
224
|
-
const uniformType = gl2.getActiveUniforms(program, uniformIndices,
|
|
225
|
-
const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices,
|
|
226
|
-
const
|
|
227
|
-
const
|
|
228
|
-
const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE);
|
|
229
|
-
const uniformMatrixStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_MATRIX_STRIDE);
|
|
230
|
-
const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);
|
|
231
|
-
|
|
179
|
+
const uniformIndices = getBlockParameter(blockIndex, 35395) || [];
|
|
180
|
+
const uniformType = gl2.getActiveUniforms(program, uniformIndices, 35383);
|
|
181
|
+
const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, 35384);
|
|
182
|
+
const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, 35387);
|
|
183
|
+
const uniformStride = gl2.getActiveUniforms(program, uniformIndices, 35388);
|
|
232
184
|
for (let i = 0; i < blockInfo.uniformCount; ++i) {
|
|
185
|
+
const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);
|
|
186
|
+
if (!activeInfo) {
|
|
187
|
+
throw new Error('activeInfo');
|
|
188
|
+
}
|
|
233
189
|
blockInfo.uniforms.push({
|
|
234
|
-
name:
|
|
235
|
-
format:
|
|
190
|
+
name: activeInfo.name,
|
|
191
|
+
format: decodeGLUniformType(uniformType[i]).format,
|
|
236
192
|
type: uniformType[i],
|
|
237
193
|
arrayLength: uniformArrayLength[i],
|
|
238
194
|
byteOffset: uniformOffset[i],
|
|
239
|
-
byteStride: uniformStride[i]
|
|
240
|
-
matrixStride: uniformStride[i],
|
|
241
|
-
rowMajor: uniformRowMajor[i]
|
|
195
|
+
byteStride: uniformStride[i]
|
|
242
196
|
});
|
|
243
197
|
}
|
|
244
|
-
|
|
245
198
|
uniformBlocks.push(blockInfo);
|
|
246
199
|
}
|
|
247
|
-
|
|
248
200
|
uniformBlocks.sort((a, b) => a.location - b.location);
|
|
249
201
|
return uniformBlocks;
|
|
250
202
|
}
|
|
251
|
-
|
|
252
203
|
const SAMPLER_UNIFORMS_GL_TO_GPU = {
|
|
253
|
-
[
|
|
254
|
-
[
|
|
255
|
-
[
|
|
256
|
-
[
|
|
257
|
-
[
|
|
258
|
-
[
|
|
259
|
-
[
|
|
260
|
-
[
|
|
261
|
-
[
|
|
262
|
-
[
|
|
263
|
-
[
|
|
264
|
-
[
|
|
265
|
-
[
|
|
266
|
-
[
|
|
267
|
-
[
|
|
204
|
+
[35678]: ['2d', 'float'],
|
|
205
|
+
[35680]: ['cube', 'float'],
|
|
206
|
+
[35679]: ['3d', 'float'],
|
|
207
|
+
[35682]: ['3d', 'depth'],
|
|
208
|
+
[36289]: ['2d-array', 'float'],
|
|
209
|
+
[36292]: ['2d-array', 'depth'],
|
|
210
|
+
[36293]: ['cube', 'float'],
|
|
211
|
+
[36298]: ['2d', 'sint'],
|
|
212
|
+
[36299]: ['3d', 'sint'],
|
|
213
|
+
[36300]: ['cube', 'sint'],
|
|
214
|
+
[36303]: ['2d-array', 'uint'],
|
|
215
|
+
[36306]: ['2d', 'uint'],
|
|
216
|
+
[36307]: ['3d', 'uint'],
|
|
217
|
+
[36308]: ['cube', 'uint'],
|
|
218
|
+
[36311]: ['2d-array', 'uint']
|
|
268
219
|
};
|
|
269
|
-
|
|
270
220
|
function getSamplerInfo(type) {
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
const [viewDimension, sampleType] = sampler;
|
|
275
|
-
return {
|
|
276
|
-
viewDimension,
|
|
277
|
-
sampleType
|
|
278
|
-
};
|
|
221
|
+
const sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
|
|
222
|
+
if (!sampler) {
|
|
223
|
+
throw new Error('sampler');
|
|
279
224
|
}
|
|
280
|
-
|
|
281
|
-
return
|
|
225
|
+
const [viewDimension, sampleType] = sampler;
|
|
226
|
+
return {
|
|
227
|
+
viewDimension,
|
|
228
|
+
sampleType
|
|
229
|
+
};
|
|
282
230
|
}
|
|
283
|
-
|
|
284
231
|
function parseUniformName(name) {
|
|
285
232
|
if (name[name.length - 1] !== ']') {
|
|
286
233
|
return {
|
|
@@ -289,14 +236,11 @@ function parseUniformName(name) {
|
|
|
289
236
|
isArray: false
|
|
290
237
|
};
|
|
291
238
|
}
|
|
292
|
-
|
|
293
239
|
const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
|
|
294
|
-
const matches =
|
|
295
|
-
|
|
240
|
+
const matches = UNIFORM_NAME_REGEXP.exec(name);
|
|
296
241
|
if (!matches || matches.length < 2) {
|
|
297
|
-
throw new Error(
|
|
242
|
+
throw new Error(`Failed to parse GLSL uniform name ${name}`);
|
|
298
243
|
}
|
|
299
|
-
|
|
300
244
|
return {
|
|
301
245
|
name: matches[1],
|
|
302
246
|
length: matches[2] ? 1 : 0,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{\n ShaderLayout,\n BindingLayout,\n UniformBinding,\n UniformBlockBinding,\n ProgramBindings,\n AttributeBinding,\n VaryingBinding,\n AttributeLayout,\n AccessorObject\n} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport Accessor from '../../classic/accessor'; // TODO - should NOT depend on classic API\nimport {decodeUniformType, decodeAttributeType} from './uniforms';\nimport {getVertexFormat} from '../converters/vertex-formats';\nimport {isSamplerUniform} from './uniforms';\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout {\n const programBindings = getProgramBindings(gl, program);\n\n const shaderLayout: ShaderLayout = {\n attributes: [],\n bindings: []\n 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'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const {name, type: compositeType, size} = gl.getActiveAttrib(program, index);\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const {name, type: compositeType, size} = gl2.getTransformFeedbackVarying(program, location);\n const {glType, components} = decodeUniformType(compositeType);\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const {name: rawName, size, type} = gl.getActiveUniform(program, i);\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo = {\n name: gl2.getActiveUniformBlockName(program, blockIndex),\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n const uniformBlockIndex = gl2.getActiveUniforms(\n program,\n uniformIndices,\n GL.UNIFORM_BLOCK_INDEX\n ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n const uniformMatrixStride = gl2.getActiveUniforms(\n program,\n uniformIndices,\n GL.UNIFORM_MATRIX_STRIDE\n ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n blockInfo.uniforms.push({\n name: gl2.getActiveUniform(program, uniformIndices[i]).name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n matrixStride: uniformStride[i],\n rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\nfunction getSamplerInfo(type: GL):\n | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n }\n | undefined {\n let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (sampler) {\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n }\n return null;\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n */\n"],"file":"get-shader-layout.js"}
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{"version":3,"file":"get-shader-layout.js","names":["isWebGL2","Accessor","decodeGLUniformType","decodeGLAttributeType","isSamplerUniform","getShaderLayout","gl","program","shaderLayout","attributes","bindings","readAttributeDeclarations","uniformBlocks","readUniformBlocks","uniformBlock","uniforms","map","uniform","name","format","byteOffset","byteStride","arrayLength","push","type","location","visibility","vertex","fragment","minBindingSize","byteLength","readUniformBindings","textureUnit","viewDimension","sampleType","getSamplerInfo","length","varyings","readVaryings","count","getProgramParameter","index","activeInfo","getActiveAttrib","Error","compositeType","getAttribLocation","attributeType","stepMode","test","sort","a","b","gl2","getTransformFeedbackVarying","size","glType","components","accessor","varying","uniformCount","i","getActiveUniform","rawName","isArray","parseUniformName","webglLocation","getUniformLocation","uniformInfo","j","elementName","arrayElementUniformInfo","getBlockParameter","blockIndex","pname","getActiveUniformBlockParameter","blockCount","blockInfo","getActiveUniformBlockName","uniformIndices","uniformType","getActiveUniforms","uniformArrayLength","uniformOffset","uniformStride","SAMPLER_UNIFORMS_GL_TO_GPU","sampler","UNIFORM_NAME_REGEXP","matches","exec","Boolean"],"sources":["../../../src/adapter/helpers/get-shader-layout.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {\n ShaderLayout,\n UniformBinding,\n UniformBlockBinding,\n AttributeDeclaration,\n VaryingBinding\n} from '@luma.gl/core';\n\nimport {GL} from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport {Accessor} from '../../classic/accessor'; // TODO - should NOT depend on classic API\nimport {decodeGLUniformType, decodeGLAttributeType, isSamplerUniform} from './decode-webgl-types';\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout {\n const shaderLayout: ShaderLayout = {\n attributes: [],\n bindings: []\n };\n\n shaderLayout.attributes = readAttributeDeclarations(gl, program);\n\n // Uniform blocks\n const uniformBlocks: UniformBlockBinding[] = readUniformBlocks(gl, program);\n for (const uniformBlock of uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map(uniform => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n const uniforms: UniformBinding[] = readUniformBindings(gl, program);\n let textureUnit = 0;\n for (const uniform of uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n\n // Varyings\n const varyings: VaryingBinding[] = readVaryings(gl, program);\n // Note - samplers are always in unform bindings, even if uniform blocks are used\n if (varyings?.length) {\n shaderLayout.varyings = varyings;\n }\n\n return shaderLayout;\n}\n\n// HELPERS\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeDeclarations(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeDeclaration[] {\n const attributes: AttributeDeclaration[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const activeInfo = gl.getActiveAttrib(program, index);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType /* , size*/} = activeInfo;\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like `gl_InstanceID` location will be < 0\n if (location >= 0) {\n const {attributeType} = decodeGLAttributeType(compositeType);\n\n // Whether an attribute is instanced is essentially fixed by the structure of the shader code, \n // so it is arguably a static property of the shader.\n // There is no hint in the shader declarations\n // Heuristic: Any attribute name containing the word \"instance\" will be assumed to be instanced\n const stepMode = /instance/i.test(name) ? 'instance' : 'vertex';\n\n attributes.push({\n name,\n location,\n stepMode,\n type: attributeType,\n // size - for arrays, size is the number of elements in the array\n });\n }\n }\n\n // Sort by declaration order\n attributes.sort((a: AttributeDeclaration, b: AttributeDeclaration) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const activeInfo = gl2.getTransformFeedbackVarying(program, location);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const {glType, components} = decodeGLUniformType(compositeType);\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const activeInfo = gl.getActiveUniform(program, i);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name: rawName, size, type} = activeInfo;\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n * @note In WebGL, \"active\" just means that unused (inactive) blocks may have been optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo: UniformBlockBinding = {\n name: gl2.getActiveUniformBlockName(program, blockIndex) || '',\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices =\n (getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[]) || [];\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n // const uniformBlockIndex = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_BLOCK_INDEX\n // ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n // const uniformMatrixStride = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_MATRIX_STRIDE\n // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n // const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n\n blockInfo.uniforms.push({\n name: activeInfo.name,\n format: decodeGLUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i]\n // matrixStride: uniformStride[i],\n // rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\n/**\n * TOOD - compare with a above, confirm copy, then delete\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n*/\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\ntype SamplerInfo = {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n};\n\nfunction getSamplerInfo(type: GL): SamplerInfo {\n const sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (!sampler) {\n throw new Error('sampler');\n }\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = UNIFORM_NAME_REGEXP.exec(name);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n 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|
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@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { CompilerMessage } from '@luma.gl/
|
|
1
|
+
import type { CompilerMessage } from '@luma.gl/core';
|
|
2
2
|
/**
|
|
3
3
|
* Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.
|
|
4
4
|
* This follows documented WebGL conventions for compilation logs.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"parse-shader-compiler-log.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"parse-shader-compiler-log.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,eAAe,CAAC;AAEnD;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAI,SAAS,eAAe,EAAE,CA8ClF"}
|
|
@@ -1,37 +1,42 @@
|
|
|
1
|
-
const MESSAGE_TYPES = ['warning', 'error', 'info'];
|
|
2
1
|
export function parseShaderCompilerLog(errLog) {
|
|
3
2
|
const lines = errLog.split(/\r?\n/);
|
|
4
3
|
const messages = [];
|
|
5
|
-
|
|
6
4
|
for (const line of lines) {
|
|
7
5
|
if (line.length <= 1) {
|
|
8
6
|
continue;
|
|
9
7
|
}
|
|
10
|
-
|
|
11
8
|
const segments = line.split(':');
|
|
9
|
+
if (segments.length === 2) {
|
|
10
|
+
const [messageType, message] = segments;
|
|
11
|
+
messages.push({
|
|
12
|
+
message: message.trim(),
|
|
13
|
+
type: getMessageType(messageType),
|
|
14
|
+
lineNum: 0,
|
|
15
|
+
linePos: 0
|
|
16
|
+
});
|
|
17
|
+
continue;
|
|
18
|
+
}
|
|
12
19
|
const [messageType, linePosition, lineNumber, ...rest] = segments;
|
|
13
20
|
let lineNum = parseInt(lineNumber, 10);
|
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14
|
-
|
|
15
21
|
if (isNaN(lineNum)) {
|
|
16
22
|
lineNum = 0;
|
|
17
23
|
}
|
|
18
|
-
|
|
19
24
|
let linePos = parseInt(linePosition, 10);
|
|
20
|
-
|
|
21
25
|
if (isNaN(linePos)) {
|
|
22
26
|
linePos = 0;
|
|
23
27
|
}
|
|
24
|
-
|
|
25
|
-
const lowerCaseType = messageType.toLowerCase();
|
|
26
|
-
const type = MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
|
|
27
28
|
messages.push({
|
|
28
29
|
message: rest.join(':').trim(),
|
|
29
|
-
type,
|
|
30
|
+
type: getMessageType(messageType),
|
|
30
31
|
lineNum,
|
|
31
32
|
linePos
|
|
32
33
|
});
|
|
33
34
|
}
|
|
34
|
-
|
|
35
35
|
return messages;
|
|
36
36
|
}
|
|
37
|
+
function getMessageType(messageType) {
|
|
38
|
+
const MESSAGE_TYPES = ['warning', 'error', 'info'];
|
|
39
|
+
const lowerCaseType = messageType.toLowerCase();
|
|
40
|
+
return MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
|
|
41
|
+
}
|
|
37
42
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//# sourceMappingURL=parse-shader-compiler-log.js.map
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{"version":3,"
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{"version":3,"file":"parse-shader-compiler-log.js","names":["parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","message","push","trim","type","getMessageType","lineNum","linePos","linePosition","lineNumber","rest","parseInt","isNaN","join","MESSAGE_TYPES","lowerCaseType","toLowerCase","includes"],"sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {CompilerMessage} from '@luma.gl/core';\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue; // eslint-disable-line no-continue\n }\n\n const segments: string[] = line.split(':');\n\n // Check for messages with no line information `ERROR: unsupported shader version`\n if (segments.length === 2) {\n const [messageType, message] = segments;\n messages.push({\n message: message.trim(),\n type: getMessageType(messageType),\n lineNum: 0,\n linePos: 0\n });\n continue; // eslint-disable-line no-continue \n }\n\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n messages.push({\n message: rest.join(':').trim(),\n type: getMessageType(messageType),\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n\n/** Ensure supported type */\nfunction getMessageType(messageType: string): 'warning' | 'error' | 'info' { \n const MESSAGE_TYPES = ['warning', 'error', 'info'];\n const lowerCaseType = messageType.toLowerCase();\n return (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n}\n"],"mappings":"AAUA,OAAO,SAASA,sBAAsBA,CAACC,MAAc,EAA+B;EAElF,MAAMC,KAAK,GAAGD,MAAM,CAACE,KAAK,CAAC,OAAO,CAAC;EAEnC,MAAMC,QAA2B,GAAG,EAAE;EAEtC,KAAK,MAAMC,IAAI,IAAIH,KAAK,EAAE;IACxB,IAAIG,IAAI,CAACC,MAAM,IAAI,CAAC,EAAE;MACpB;IACF;IAEA,MAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAK,CAAC,GAAG,CAAC;IAG1C,IAAII,QAAQ,CAACD,MAAM,KAAK,CAAC,EAAE;MACzB,MAAM,CAACE,WAAW,EAAEC,OAAO,CAAC,GAAGF,QAAQ;MACvCH,QAAQ,CAACM,IAAI,CAAC;QACZD,OAAO,EAAEA,OAAO,CAACE,IAAI,CAAC,CAAC;QACvBC,IAAI,EAAEC,cAAc,CAACL,WAAW,CAAC;QACjCM,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE;MACX,CAAC,CAAC;MACF;IACF;IAEA,MAAM,CAACP,WAAW,EAAEQ,YAAY,EAAEC,UAAU,EAAE,GAAGC,IAAI,CAAC,GAAGX,QAAQ;IAEjE,IAAIO,OAAO,GAAGK,QAAQ,CAACF,UAAU,EAAE,EAAE,CAAC;IACtC,IAAIG,KAAK,CAACN,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAEA,IAAIC,OAAO,GAAGI,QAAQ,CAACH,YAAY,EAAE,EAAE,CAAC;IACxC,IAAII,KAAK,CAACL,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAEAX,QAAQ,CAACM,IAAI,CAAC;MACZD,OAAO,EAAES,IAAI,CAACG,IAAI,CAAC,GAAG,CAAC,CAACV,IAAI,CAAC,CAAC;MAC9BC,IAAI,EAAEC,cAAc,CAACL,WAAW,CAAC;MACjCM,OAAO;MACPC;IACF,CAAC,CAAC;EACJ;EAEA,OAAOX,QAAQ;AACjB;AAGA,SAASS,cAAcA,CAACL,WAAmB,EAAgC;EACzE,MAAMc,aAAa,GAAG,CAAC,SAAS,EAAE,OAAO,EAAE,MAAM,CAAC;EAClD,MAAMC,aAAa,GAAGf,WAAW,CAACgB,WAAW,CAAC,CAAC;EAC/C,OAAQF,aAAa,CAACG,QAAQ,CAACF,aAAa,CAAC,GAAGA,aAAa,GAAG,MAAM;AACxE"}
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import
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import type { UniformValue } from '@luma.gl/core';
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import { GLCompositeType, GLSamplerType } from '@luma.gl/constants';
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/** Set a raw uniform (without type conversion and caching) */
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export declare function setUniform(gl: WebGLRenderingContext, location: WebGLUniformLocation, type:
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export declare function setUniform(gl: WebGLRenderingContext, location: WebGLUniformLocation, type: GLCompositeType | GLSamplerType, value: UniformValue): void;
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//# sourceMappingURL=set-uniform.d.ts.map
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