@luma.gl/webgl 9.0.0-alpha.5 → 9.0.0-alpha.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (531) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +23 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +101 -73
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +6 -6
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +74 -111
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +52 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +309 -346
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +53 -22
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +17 -23
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +54 -58
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +31 -22
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/decode-webgl-types.js +89 -0
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  42. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  43. package/dist/adapter/helpers/get-shader-info.js +25 -0
  44. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  45. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  46. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  47. package/dist/adapter/helpers/get-shader-layout.js +87 -143
  48. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  49. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  50. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  51. package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
  52. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  53. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  54. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  55. package/dist/adapter/helpers/set-uniform.js +51 -82
  56. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  57. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  58. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  59. package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
  60. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  61. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  62. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  63. package/dist/adapter/objects/constants-to-keys.js +2 -29
  64. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  65. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  66. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
  68. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  69. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  70. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  71. package/dist/adapter/objects/webgl-resource.js +26 -83
  72. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  73. package/dist/adapter/resources/webgl-buffer.d.ts +19 -11
  74. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-buffer.js +60 -88
  76. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  78. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-buffer.js +175 -48
  80. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  82. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  84. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  85. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  87. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-framebuffer.js +63 -173
  89. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  91. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pass.js +99 -11
  93. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -21
  95. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-render-pipeline.js +108 -270
  97. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  98. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  99. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-sampler.js +11 -21
  101. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  102. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  103. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-shader.js +21 -34
  105. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  106. package/dist/adapter/resources/webgl-texture.d.ts +62 -42
  107. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  108. package/dist/adapter/resources/webgl-texture.js +137 -256
  109. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  110. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  111. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
  113. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
  114. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  115. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  116. package/dist/adapter/resources/webgl-vertex-array.js +167 -0
  117. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  118. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  119. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  120. package/dist/adapter/webgl-canvas-context.js +10 -23
  121. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  122. package/dist/adapter/webgl-device.d.ts +76 -41
  123. package/dist/adapter/webgl-device.d.ts.map +1 -1
  124. package/dist/adapter/webgl-device.js +219 -129
  125. package/dist/adapter/webgl-device.js.map +1 -1
  126. package/dist/classic/accessor.d.ts +3 -3
  127. package/dist/classic/accessor.d.ts.map +1 -1
  128. package/dist/classic/accessor.js +26 -52
  129. package/dist/classic/accessor.js.map +1 -1
  130. package/dist/classic/clear.d.ts +22 -0
  131. package/dist/classic/clear.d.ts.map +1 -0
  132. package/dist/classic/clear.js +88 -0
  133. package/dist/classic/clear.js.map +1 -0
  134. package/dist/classic/copy-and-blit.d.ts +62 -0
  135. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  136. package/dist/classic/copy-and-blit.js +191 -0
  137. package/dist/classic/copy-and-blit.js.map +1 -0
  138. package/dist/classic/format-utils.d.ts +3 -0
  139. package/dist/classic/format-utils.d.ts.map +1 -0
  140. package/dist/classic/format-utils.js +37 -0
  141. package/dist/classic/format-utils.js.map +1 -0
  142. package/dist/classic/typed-array-utils.d.ts +17 -17
  143. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  144. package/dist/classic/typed-array-utils.js +18 -39
  145. package/dist/classic/typed-array-utils.js.map +1 -1
  146. package/dist/context/context/create-browser-context.d.ts +40 -0
  147. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  148. package/dist/context/context/create-browser-context.js +53 -0
  149. package/dist/context/context/create-browser-context.js.map +1 -0
  150. package/dist/context/context/create-headless-context.d.ts +9 -0
  151. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  152. package/dist/context/context/create-headless-context.js +42 -0
  153. package/dist/context/context/create-headless-context.js.map +1 -0
  154. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  155. package/dist/context/context/webgl-checks.js +1 -4
  156. package/dist/context/context/webgl-checks.js.map +1 -1
  157. package/dist/context/debug/spector.d.ts +1 -2
  158. package/dist/context/debug/spector.d.ts.map +1 -1
  159. package/dist/context/debug/spector.js +8 -20
  160. package/dist/context/debug/spector.js.map +1 -1
  161. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  162. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  163. package/dist/context/debug/webgl-developer-tools.js +15 -39
  164. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  165. package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
  166. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  167. package/dist/context/parameters/unified-parameter-api.js +9 -19
  168. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  169. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  170. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  171. package/dist/context/parameters/webgl-parameter-tables.js +267 -286
  172. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/context/polyfill/context-data.d.ts +13 -0
  174. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  175. package/dist/context/polyfill/context-data.js +12 -0
  176. package/dist/context/polyfill/context-data.js.map +1 -0
  177. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  178. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  179. package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
  180. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-context.js +22 -30
  183. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  185. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  186. package/dist/context/polyfill/polyfill-table.js +18 -41
  187. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  188. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  189. package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
  190. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  191. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  192. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  193. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  194. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  195. package/dist/context/state-tracker/track-context-state.js +26 -62
  196. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  197. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  198. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  199. package/dist/context/state-tracker/with-parameters.js +8 -10
  200. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  201. package/dist/dist.dev.js +8555 -0
  202. package/dist/index.cjs +6602 -0
  203. package/dist/index.d.ts +26 -24
  204. package/dist/index.d.ts.map +1 -1
  205. package/dist/index.js +27 -26
  206. package/dist/index.js.map +1 -1
  207. package/dist/types.d.ts +3 -1
  208. package/dist/types.d.ts.map +1 -1
  209. package/dist/types.js.map +1 -1
  210. package/dist.min.js +49 -0
  211. package/package.json +21 -9
  212. package/src/adapter/converters/device-parameters.ts +144 -41
  213. package/src/adapter/converters/sampler-parameters.ts +103 -41
  214. package/src/adapter/converters/shader-formats.ts +44 -0
  215. package/src/adapter/converters/texture-formats.ts +268 -195
  216. package/src/adapter/converters/vertex-formats.ts +71 -10
  217. package/src/adapter/device-helpers/device-features.ts +14 -3
  218. package/src/adapter/device-helpers/device-limits.ts +5 -3
  219. package/src/adapter/device-helpers/get-device-info.ts +53 -18
  220. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  221. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
  222. package/src/adapter/helpers/get-shader-info.ts +41 -0
  223. package/src/adapter/helpers/get-shader-layout.ts +121 -146
  224. package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
  225. package/src/adapter/helpers/set-uniform.ts +39 -35
  226. package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
  227. package/src/adapter/objects/constants-to-keys.ts +6 -25
  228. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  229. package/src/adapter/objects/webgl-resource.ts +16 -23
  230. package/src/adapter/resources/webgl-buffer.ts +67 -62
  231. package/src/adapter/resources/webgl-command-buffer.ts +327 -25
  232. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  233. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  234. package/src/adapter/resources/webgl-framebuffer.ts +90 -134
  235. package/src/adapter/resources/webgl-render-pass.ts +166 -4
  236. package/src/adapter/resources/webgl-render-pipeline.ts +256 -192
  237. package/src/adapter/resources/webgl-sampler.ts +16 -10
  238. package/src/adapter/resources/webgl-shader.ts +14 -11
  239. package/src/adapter/resources/webgl-texture.ts +138 -99
  240. package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
  241. package/src/adapter/resources/webgl-vertex-array.ts +283 -0
  242. package/src/adapter/webgl-canvas-context.ts +16 -14
  243. package/src/adapter/webgl-device.ts +328 -79
  244. package/src/classic/accessor.ts +8 -18
  245. package/src/classic/clear.ts +113 -0
  246. package/src/classic/copy-and-blit.ts +311 -0
  247. package/src/classic/format-utils.ts +46 -0
  248. package/src/classic/typed-array-utils.ts +21 -27
  249. package/src/context/context/create-browser-context.ts +140 -0
  250. package/src/context/context/create-headless-context.ts +51 -0
  251. package/src/context/context/webgl-checks.ts +3 -1
  252. package/src/context/debug/spector.ts +9 -6
  253. package/src/context/debug/webgl-developer-tools.ts +23 -15
  254. package/src/context/parameters/unified-parameter-api.ts +23 -14
  255. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  256. package/src/context/polyfill/context-data.ts +30 -0
  257. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  258. package/src/context/polyfill/polyfill-context.ts +10 -9
  259. package/src/context/polyfill/polyfill-table.ts +21 -16
  260. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  261. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  262. package/src/context/state-tracker/track-context-state.ts +14 -11
  263. package/src/context/state-tracker/with-parameters.ts +13 -4
  264. package/src/index.ts +70 -35
  265. package/src/types.ts +5 -0
  266. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  267. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  268. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  269. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  270. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  271. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  272. package/dist/adapter/helpers/attribute-utils.js +0 -81
  273. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  274. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  275. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  276. package/dist/adapter/helpers/uniforms.js +0 -99
  277. package/dist/adapter/helpers/uniforms.js.map +0 -1
  278. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  279. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  280. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  281. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  282. package/dist/bundle.d.ts +0 -2
  283. package/dist/bundle.d.ts.map +0 -1
  284. package/dist/bundle.js +0 -5
  285. package/dist/bundle.js.map +0 -1
  286. package/dist/classic/buffer.d.ts +0 -95
  287. package/dist/classic/buffer.d.ts.map +0 -1
  288. package/dist/classic/buffer.js +0 -384
  289. package/dist/classic/buffer.js.map +0 -1
  290. package/dist/context/context/context-state.d.ts +0 -18
  291. package/dist/context/context/context-state.d.ts.map +0 -1
  292. package/dist/context/context/context-state.js +0 -26
  293. package/dist/context/context/context-state.js.map +0 -1
  294. package/dist/context/context/create-context.d.ts +0 -41
  295. package/dist/context/context/create-context.d.ts.map +0 -1
  296. package/dist/context/context/create-context.js +0 -49
  297. package/dist/context/context/create-context.js.map +0 -1
  298. package/dist/context/context/device-pixels.d.ts +0 -25
  299. package/dist/context/context/device-pixels.d.ts.map +0 -1
  300. package/dist/context/context/device-pixels.js +0 -98
  301. package/dist/context/context/device-pixels.js.map +0 -1
  302. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  303. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  304. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  305. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  306. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  307. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  308. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  309. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  310. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  311. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  312. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  313. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  314. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
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  531. package/src/types/webgl.ts +0 -284
@@ -1,134 +1,131 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { Device, CanvasContext, log, assert } from '@luma.gl/api';
1
+ import { Device, CanvasContext, log, uid, assert } from '@luma.gl/core';
3
2
  import { isBrowser } from '@probe.gl/env';
4
- import { polyfillContext } from '../context/polyfill/polyfill-context';
5
- import { trackContextState } from '../context/state-tracker/track-context-state';
6
- import { createBrowserContext } from '../context/context/create-context';
7
- import { getDeviceInfo } from './device-helpers/get-device-info';
8
- import { getDeviceFeatures } from './device-helpers/device-features';
9
- import { getDeviceLimits, getWebGLLimits } from './device-helpers/device-limits';
10
- import WebGLCanvasContext from './webgl-canvas-context';
11
- import { loadSpectorJS, initializeSpectorJS } from '../context/debug/spector';
12
- import { loadWebGLDeveloperTools, makeDebugContext } from '../context/debug/webgl-developer-tools';
13
- import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from './converters/texture-formats';
14
- import ClassicBuffer from '../classic/buffer';
15
- import WEBGLShader from './resources/webgl-shader';
16
- import WEBGLSampler from './resources/webgl-sampler';
17
- import WEBGLTexture from './resources/webgl-texture';
18
- import WEBGLFramebuffer from './resources/webgl-framebuffer';
19
- import WEBGLRenderPass from './resources/webgl-render-pass';
20
- import WEBGLRenderPipeline from './resources/webgl-render-pipeline';
3
+ import { polyfillContext } from "../context/polyfill/polyfill-context.js";
4
+ import { popContextState, pushContextState, trackContextState } from "../context/state-tracker/track-context-state.js";
5
+ import { createBrowserContext } from "../context/context/create-browser-context.js";
6
+ import { createHeadlessContext, isHeadlessGLRegistered } from "../context/context/create-headless-context.js";
7
+ import { getDeviceInfo } from "./device-helpers/get-device-info.js";
8
+ import { getDeviceFeatures } from "./device-helpers/device-features.js";
9
+ import { getDeviceLimits, getWebGLLimits } from "./device-helpers/device-limits.js";
10
+ import { WebGLCanvasContext } from "./webgl-canvas-context.js";
11
+ import { loadSpectorJS, initializeSpectorJS } from "../context/debug/spector.js";
12
+ import { loadWebGLDeveloperTools, makeDebugContext } from "../context/debug/webgl-developer-tools.js";
13
+ import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from "./converters/texture-formats.js";
14
+ import { WEBGLBuffer } from "./resources/webgl-buffer.js";
15
+ import { WEBGLShader } from "./resources/webgl-shader.js";
16
+ import { WEBGLSampler } from "./resources/webgl-sampler.js";
17
+ import { WEBGLTexture } from "./resources/webgl-texture.js";
18
+ import { WEBGLFramebuffer } from "./resources/webgl-framebuffer.js";
19
+ import { WEBGLRenderPass } from "./resources/webgl-render-pass.js";
20
+ import { WEBGLRenderPipeline } from "./resources/webgl-render-pipeline.js";
21
+ import { WEBGLCommandEncoder } from "./resources/webgl-command-encoder.js";
22
+ import { WEBGLVertexArray } from "./resources/webgl-vertex-array.js";
23
+ import { WEBGLTransformFeedback } from "./resources/webgl-transform-feedback.js";
21
24
  const LOG_LEVEL = 1;
22
- let counter = 0;
23
- export default class WebGLDevice extends Device {
25
+ export class WebGLDevice extends Device {
24
26
  static isSupported() {
25
- return typeof WebGLRenderingContext !== 'undefined';
27
+ return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();
26
28
  }
27
-
28
29
  get features() {
29
30
  this._features = this._features || getDeviceFeatures(this.gl);
30
31
  return this._features;
31
32
  }
32
-
33
33
  get limits() {
34
34
  this._limits = this._limits || getDeviceLimits(this.gl);
35
35
  return this._limits;
36
36
  }
37
-
38
- get webglLimits() {
39
- this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
40
- return this._webglLimits;
41
- }
42
-
43
37
  static attach(gl) {
44
38
  if (gl instanceof WebGLDevice) {
45
39
  return gl;
46
40
  }
47
-
48
41
  if ((gl === null || gl === void 0 ? void 0 : gl.device) instanceof Device) {
49
42
  return gl.device;
50
43
  }
51
-
52
44
  if (!isWebGL(gl)) {
53
45
  throw new Error('Invalid WebGLRenderingContext');
54
46
  }
55
-
56
47
  return new WebGLDevice({
57
48
  gl: gl
58
49
  });
59
50
  }
60
-
61
- static async create(props) {
51
+ static async create() {
52
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
62
53
  log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');
63
-
64
54
  if (typeof props.canvas === 'string') {
65
55
  await CanvasContext.pageLoaded;
66
56
  }
67
-
68
- if (props.debug) {
57
+ if (log.get('debug') || props.debug) {
69
58
  await loadWebGLDeveloperTools();
70
59
  }
71
-
72
- if (props.spector) {
60
+ const {
61
+ spector
62
+ } = props;
63
+ if (log.get('spector') || spector) {
73
64
  await loadSpectorJS();
74
65
  }
75
-
76
- log.probe(LOG_LEVEL, 'DOM is loaded')();
66
+ log.probe(LOG_LEVEL + 1, 'DOM is loaded')();
67
+ if (props.gl && props.gl.device) {
68
+ return WebGLDevice.attach(props.gl);
69
+ }
77
70
  return new WebGLDevice(props);
78
71
  }
79
-
80
72
  constructor(props) {
81
73
  var _props$gl;
82
-
83
- super(props);
84
-
85
- _defineProperty(this, "info", void 0);
86
-
87
- _defineProperty(this, "canvasContext", void 0);
88
-
89
- _defineProperty(this, "lost", void 0);
90
-
91
- _defineProperty(this, "handle", void 0);
92
-
93
- _defineProperty(this, "gl", void 0);
94
-
95
- _defineProperty(this, "gl2", void 0);
96
-
97
- _defineProperty(this, "debug", false);
98
-
99
- _defineProperty(this, "isWebGL1", void 0);
100
-
101
- _defineProperty(this, "isWebGL2", void 0);
102
-
103
- _defineProperty(this, "_features", void 0);
104
-
105
- _defineProperty(this, "_limits", void 0);
106
-
107
- _defineProperty(this, "_webglLimits", void 0);
108
-
109
- _defineProperty(this, "_canvasSizeInfo", {
74
+ super({
75
+ ...props,
76
+ id: props.id || uid('webgl-device')
77
+ });
78
+ this.info = void 0;
79
+ this.canvasContext = void 0;
80
+ this.handle = void 0;
81
+ this.lost = void 0;
82
+ this._resolveContextLost = void 0;
83
+ this._features = void 0;
84
+ this._limits = void 0;
85
+ this.renderPass = null;
86
+ this.gl = void 0;
87
+ this.gl2 = null;
88
+ this.debug = false;
89
+ this.isWebGL1 = void 0;
90
+ this.isWebGL2 = void 0;
91
+ this._canvasSizeInfo = {
110
92
  clientWidth: 0,
111
93
  clientHeight: 0,
112
94
  devicePixelRatio: 1
113
- });
114
-
115
- _defineProperty(this, "_extensions", {});
116
-
117
- _defineProperty(this, "_polyfilled", false);
118
-
119
- _defineProperty(this, "spector", void 0);
120
-
121
- _defineProperty(this, "renderPass", void 0);
122
-
95
+ };
96
+ this._extensions = {};
97
+ this._polyfilled = false;
98
+ this.spector = void 0;
99
+ this._webglLimits = void 0;
100
+ this._constants = void 0;
123
101
  const device = (_props$gl = props.gl) === null || _props$gl === void 0 ? void 0 : _props$gl.device;
124
-
125
102
  if (device) {
126
- log.warn("WebGL context already attached to device ".concat(device.id));
127
- return device;
103
+ throw new Error(`WebGL context already attached to device ${device.id}`);
128
104
  }
129
-
130
105
  this.canvasContext = new WebGLCanvasContext(this, props);
131
- this.handle = props.gl || createBrowserContext(this.canvasContext.canvas, props);
106
+ this.lost = new Promise(resolve => {
107
+ this._resolveContextLost = resolve;
108
+ });
109
+ const onContextLost = event => {
110
+ var _this$_resolveContext;
111
+ return (_this$_resolveContext = this._resolveContextLost) === null || _this$_resolveContext === void 0 ? void 0 : _this$_resolveContext.call(this, {
112
+ reason: 'destroyed',
113
+ message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'
114
+ });
115
+ };
116
+ let gl = props.gl || null;
117
+ gl = gl || (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {
118
+ ...props,
119
+ onContextLost
120
+ }) : null);
121
+ gl = gl || (!isBrowser() ? createHeadlessContext({
122
+ ...props,
123
+ onContextLost
124
+ }) : null);
125
+ if (!gl) {
126
+ throw new Error('WebGL context creation failed');
127
+ }
128
+ this.handle = gl;
132
129
  this.gl = this.handle;
133
130
  this.gl2 = this.gl;
134
131
  this.isWebGL2 = isWebGL2(this.gl);
@@ -137,13 +134,23 @@ export default class WebGLDevice extends Device {
137
134
  this.gl.device = this;
138
135
  this.gl._version = this.isWebGL2 ? 2 : 1;
139
136
  polyfillContext(this.gl);
137
+ const {
138
+ enable = true,
139
+ copyState = false
140
+ } = props;
140
141
  trackContextState(this.gl, {
141
- copyState: false,
142
- log: (...args) => log.log(1, ...args)()
142
+ enable,
143
+ copyState,
144
+ log: function () {
145
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
146
+ args[_key] = arguments[_key];
147
+ }
148
+ return log.log(1, ...args)();
149
+ }
143
150
  });
144
-
145
151
  if (isBrowser() && props.debug) {
146
- this.gl = makeDebugContext(this.gl, { ...props,
152
+ this.gl = makeDebugContext(this.gl, {
153
+ ...props,
147
154
  webgl2: this.isWebGL2,
148
155
  throwOnError: true
149
156
  });
@@ -152,129 +159,212 @@ export default class WebGLDevice extends Device {
152
159
  log.level = Math.max(log.level, 1);
153
160
  log.warn('WebGL debug mode activated. Performance reduced.')();
154
161
  }
155
-
156
162
  if (isBrowser() && props.spector) {
157
163
  const canvas = this.handle.canvas || props.canvas;
158
- this.spector = initializeSpectorJS({ ...this.props,
164
+ this.spector = initializeSpectorJS({
165
+ ...this.props,
159
166
  canvas
160
167
  });
161
168
  }
162
-
163
- const message = "Created ".concat(this.info.type).concat(this.debug ? ' debug' : '', " context: ").concat(this.info.vendor, ", ").concat(this.info.renderer, " for canvas: ").concat(this.canvasContext.id);
169
+ const message = `\
170
+ Created ${this.info.type}${this.debug ? ' debug' : ''} context: \
171
+ ${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;
164
172
  log.probe(LOG_LEVEL, message)();
165
173
  log.groupEnd(LOG_LEVEL)();
166
174
  }
167
-
168
175
  destroy() {
169
- let ext = this.gl.getExtension('STACKGL_destroy_context');
170
-
176
+ const ext = this.gl.getExtension('STACKGL_destroy_context');
171
177
  if (ext) {
172
178
  ext.destroy();
173
179
  }
174
180
  }
175
-
176
181
  get isLost() {
177
182
  return this.gl.isContextLost();
178
183
  }
179
-
180
184
  getSize() {
181
185
  return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];
182
186
  }
183
-
184
187
  isTextureFormatSupported(format) {
185
188
  return isTextureFormatSupported(this.gl, format);
186
189
  }
187
-
188
190
  isTextureFormatFilterable(format) {
189
191
  return isTextureFormatFilterable(this.gl, format);
190
192
  }
191
-
192
193
  isTextureFormatRenderable(format) {
193
194
  return isTextureFormatRenderable(this.gl, format);
194
195
  }
195
-
196
196
  assertWebGL2() {
197
- assert(this.isWebGL2, 'Requires WebGL2');
197
+ if (!this.gl2) {
198
+ throw new Error('Requires WebGL2');
199
+ }
198
200
  return this.gl2;
199
201
  }
200
-
201
202
  createCanvasContext(props) {
202
203
  throw new Error('WebGL only supports a single canvas');
203
204
  }
204
-
205
- _createBuffer(props) {
206
- return new ClassicBuffer(this, props);
205
+ createBuffer(props) {
206
+ const newProps = this._getBufferProps(props);
207
+ return new WEBGLBuffer(this, newProps);
207
208
  }
208
-
209
209
  _createTexture(props) {
210
210
  return new WEBGLTexture(this, props);
211
211
  }
212
-
213
212
  createExternalTexture(props) {
214
213
  throw new Error('createExternalTexture() not implemented');
215
214
  }
216
-
217
215
  createSampler(props) {
218
216
  return new WEBGLSampler(this, props);
219
217
  }
220
-
221
218
  createShader(props) {
222
219
  return new WEBGLShader(this, props);
223
220
  }
224
-
225
221
  createFramebuffer(props) {
226
222
  return new WEBGLFramebuffer(this, props);
227
223
  }
228
-
229
224
  createRenderPipeline(props) {
230
225
  return new WEBGLRenderPipeline(this, props);
231
226
  }
232
-
227
+ createVertexArray(props) {
228
+ return new WEBGLVertexArray(this, props);
229
+ }
233
230
  beginRenderPass(props) {
234
231
  return new WEBGLRenderPass(this, props);
235
232
  }
236
-
237
233
  createComputePipeline(props) {
238
234
  throw new Error('ComputePipeline not supported in WebGL');
239
235
  }
240
-
241
236
  beginComputePass(props) {
242
- throw new Error('compute shaders not supported in WebGL');
237
+ throw new Error('ComputePass not supported in WebGL');
238
+ }
239
+ createTransformFeedback(props) {
240
+ return new WEBGLTransformFeedback(this, props);
243
241
  }
244
-
245
242
  getDefaultRenderPass() {
246
243
  this.renderPass = this.renderPass || this.beginRenderPass({
247
244
  framebuffer: this.canvasContext.getCurrentFramebuffer()
248
245
  });
249
246
  return this.renderPass;
250
247
  }
251
-
248
+ createCommandEncoder(props) {
249
+ return new WEBGLCommandEncoder(this, props);
250
+ }
252
251
  submit() {
253
- this.renderPass.endPass();
252
+ var _this$renderPass;
253
+ (_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.end();
254
254
  this.renderPass = null;
255
255
  }
256
-
256
+ get webglLimits() {
257
+ this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
258
+ return this._webglLimits;
259
+ }
260
+ loseDevice() {
261
+ var _this$_resolveContext2;
262
+ let deviceLossTriggered = false;
263
+ const ext = this.gl.getExtension('WEBGL_lose_context');
264
+ if (ext) {
265
+ deviceLossTriggered = true;
266
+ ext.loseContext();
267
+ }
268
+ (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
269
+ reason: 'destroyed',
270
+ message: 'Application triggered context loss'
271
+ });
272
+ return deviceLossTriggered;
273
+ }
274
+ pushState() {
275
+ pushContextState(this.gl);
276
+ }
277
+ popState() {
278
+ popContextState(this.gl);
279
+ }
280
+ setSpectorMetadata(handle, props) {
281
+ handle.__SPECTOR_Metadata = props;
282
+ }
283
+ getGLKey(value, gl) {
284
+ gl = gl || this.gl2 || this.gl;
285
+ const number = Number(value);
286
+ for (const key in gl) {
287
+ if (gl[key] === number) {
288
+ return `GL.${key}`;
289
+ }
290
+ }
291
+ return String(value);
292
+ }
293
+ setConstantAttribute(location, constant) {
294
+ this._constants = this._constants || new Array(this.limits.maxVertexAttributes).fill(null);
295
+ const currentConstant = this._constants[location];
296
+ if (currentConstant && compareConstantArrayValues(currentConstant, constant)) {
297
+ log.info(1, `setConstantAttribute(${location}) could have been skipped, value unchanged`)();
298
+ }
299
+ this._constants[location] = constant;
300
+ switch (constant.constructor) {
301
+ case Float32Array:
302
+ setConstantFloatArray(this, location, constant);
303
+ break;
304
+ case Int32Array:
305
+ setConstantIntArray(this, location, constant);
306
+ break;
307
+ case Uint32Array:
308
+ setConstantUintArray(this, location, constant);
309
+ break;
310
+ default:
311
+ assert(false);
312
+ }
313
+ }
257
314
  }
258
-
259
- _defineProperty(WebGLDevice, "type", 'webgl');
260
-
315
+ WebGLDevice.type = 'webgl';
261
316
  function isWebGL(gl) {
262
317
  if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
263
318
  return true;
264
319
  }
265
-
266
320
  if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
267
321
  return true;
268
322
  }
269
-
270
323
  return Boolean(gl && Number.isFinite(gl._version));
271
324
  }
272
-
273
325
  function isWebGL2(gl) {
274
326
  if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
275
327
  return true;
276
328
  }
277
-
278
329
  return Boolean(gl && gl._version === 2);
279
330
  }
331
+ function setConstantFloatArray(device, location, array) {
332
+ switch (array.length) {
333
+ case 1:
334
+ device.gl.vertexAttrib1fv(location, array);
335
+ break;
336
+ case 2:
337
+ device.gl.vertexAttrib2fv(location, array);
338
+ break;
339
+ case 3:
340
+ device.gl.vertexAttrib3fv(location, array);
341
+ break;
342
+ case 4:
343
+ device.gl.vertexAttrib4fv(location, array);
344
+ break;
345
+ default:
346
+ assert(false);
347
+ }
348
+ }
349
+ function setConstantIntArray(device, location, array) {
350
+ var _device$gl;
351
+ device.assertWebGL2();
352
+ (_device$gl = device.gl2) === null || _device$gl === void 0 ? void 0 : _device$gl.vertexAttribI4iv(location, array);
353
+ }
354
+ function setConstantUintArray(device, location, array) {
355
+ var _device$gl2;
356
+ device.assertWebGL2();
357
+ (_device$gl2 = device.gl2) === null || _device$gl2 === void 0 ? void 0 : _device$gl2.vertexAttribI4uiv(location, array);
358
+ }
359
+ function compareConstantArrayValues(v1, v2) {
360
+ if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {
361
+ return false;
362
+ }
363
+ for (let i = 0; i < v1.length; ++i) {
364
+ if (v1[i] !== v2[i]) {
365
+ return false;
366
+ }
367
+ }
368
+ return true;
369
+ }
280
370
  //# sourceMappingURL=webgl-device.js.map
@@ -1 +1 @@
1
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'../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst 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Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. 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Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL, 'DOM is loaded')();\n return new WebGLDevice(props);\n }\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n log.warn(`WebGL context already attached to device ${device.id}`);\n return device;\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.handle = props.gl || createBrowserContext(this.canvasContext.canvas, props);\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle \n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n // Install context state tracking\n trackContextState(this.gl, {copyState: false, log: (...args: any[]) => log.log(1, ...args)()});\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n assert(this.isWebGL2, 'Requires WebGL2');\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
1
+ {"version":3,"file":"webgl-device.js","names":["Device","CanvasContext","log","uid","assert","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","WEBGLBuffer","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLVertexArray","WEBGLTransformFeedback","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","arguments","length","undefined","groupCollapsed","canvas","pageLoaded","get","debug","spector","probe","constructor","_props$gl","id","info","canvasContext","handle","lost","_resolveContextLost","renderPass","gl2","isWebGL1","isWebGL2","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_extensions","_polyfilled","_webglLimits","_constants","Promise","resolve","onContextLost","event","_this$_resolveContext","call","reason","message","_version","enable","copyState","_len","args","Array","_key","webgl2","throwOnError","level","Math","max","warn","type","vendor","renderer","groupEnd","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","createBuffer","newProps","_getBufferProps","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","createVertexArray","beginRenderPass","createComputePipeline","beginComputePass","createTransformFeedback","getDefaultRenderPass","framebuffer","getCurrentFramebuffer","createCommandEncoder","submit","_this$renderPass","end","webglLimits","loseDevice","_this$_resolveContext2","deviceLossTriggered","loseContext","pushState","popState","setSpectorMetadata","__SPECTOR_Metadata","getGLKey","value","number","Number","key","String","setConstantAttribute","location","constant","maxVertexAttributes","fill","currentConstant","compareConstantArrayValues","Float32Array","setConstantFloatArray","Int32Array","setConstantIntArray","Uint32Array","setConstantUintArray","WebGL2RenderingContext","Boolean","isFinite","array","vertexAttrib1fv","vertexAttrib2fv","vertexAttrib3fv","vertexAttrib4fv","_device$gl","vertexAttribI4iv","_device$gl2","vertexAttribI4uiv","v1","v2","i"],"sources":["../../src/adapter/webgl-device.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat,\n VertexArray,\n VertexArrayProps,\n TypedArray\n} from '@luma.gl/core';\nimport {Device, CanvasContext, log, uid, assert} from '@luma.gl/core';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {\n popContextState,\n pushContextState,\n trackContextState\n} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport {WebGLCanvasContext} from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n // CommandEncoder,\n CommandEncoderProps,\n TransformFeedbackProps\n} from '@luma.gl/core';\n\nimport {WEBGLBuffer} from './resources/webgl-buffer';\nimport {WEBGLShader} from './resources/webgl-shader';\nimport {WEBGLSampler} from './resources/webgl-sampler';\nimport {WEBGLTexture} from './resources/webgl-texture';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\nimport {WEBGLRenderPass} from './resources/webgl-render-pass';\nimport {WEBGLRenderPipeline} from './resources/webgl-render-pipeline';\nimport {WEBGLCommandEncoder} from './resources/webgl-command-encoder';\nimport {WEBGLVertexArray} from './resources/webgl-vertex-array';\nimport {WEBGLTransformFeedback} from './resources/webgl-transform-feedback';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (log.get('debug') || props.debug) {\n await loadWebGLDeveloperTools();\n }\n\n // @ts-expect-error spector not on props\n const {spector} = props;\n if (log.get('spector') || spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>(resolve => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser()\n ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost})\n : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WEBGLBuffer {\n const newProps = this._getBufferProps(props);\n return new WEBGLBuffer(this, newProps);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n override createVertexArray(props: VertexArrayProps): VertexArray {\n return new WEBGLVertexArray(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('ComputePass not supported in WebGL');\n }\n\n createTransformFeedback(props: TransformFeedbackProps): WEBGLTransformFeedback {\n return new WEBGLTransformFeedback(this, props);\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n override createCommandEncoder(props?: CommandEncoderProps): WEBGLCommandEncoder {\n return new WEBGLCommandEncoder(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.end();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits(): WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Triggers device (or WebGL context) loss.\n * @note primarily intended for testing how application reacts to device loss\n */\n override loseDevice(): boolean {\n let deviceLossTriggered = false;\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n deviceLossTriggered = true;\n ext.loseContext();\n // ext.loseContext should trigger context loss callback but the platform may not do this, so do it explicitly\n }\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n return deviceLossTriggered;\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n\n /**\n * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension\n * luma.gl ids and props can be inspected\n */\n setSpectorMetadata(handle: unknown, props: Record<string, unknown>) {\n // @ts-expect-error\n // eslint-disable-next-line camelcase\n handle.__SPECTOR_Metadata = props;\n }\n\n /**\n * Returns the GL.<KEY> constant that corresponds to a numeric value of a GL constant\n * Be aware that there are some duplicates especially for constants that are 0,\n * so this isn't guaranteed to return the right key in all cases.\n */\n getGLKey(value: unknown, gl?: WebGLRenderingContext): string {\n // @ts-ignore expect-error depends on settings\n gl = gl || this.gl2 || this.gl;\n const number = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === number) {\n return `GL.${key}`;\n }\n }\n // No constant found. Stringify the value and return it.\n return String(value);\n }\n\n /** Store constants */\n _constants: (TypedArray | null)[];\n\n /**\n * Set a constant value for a location. Disabled attributes at that location will read from this value\n * @note WebGL constants are stored globally on the WebGL context, not the VertexArray\n * so they need to be updated before every render\n * @todo - remember/cache values to avoid setting them unnecessarily?\n */\n setConstantAttribute(location: number, constant: TypedArray): void {\n this._constants = this._constants || new Array(this.limits.maxVertexAttributes).fill(null);\n const currentConstant = this._constants[location];\n if (currentConstant && compareConstantArrayValues(currentConstant, constant)) {\n log.info(1, `setConstantAttribute(${location}) could have been skipped, value unchanged`)();\n }\n this._constants[location] = constant;\n\n switch (constant.constructor) {\n case Float32Array:\n setConstantFloatArray(this, location, constant as Float32Array);\n break;\n case Int32Array:\n setConstantIntArray(this, location, constant as Int32Array);\n break;\n case Uint32Array:\n setConstantUintArray(this, location, constant as Uint32Array);\n break;\n default:\n assert(false);\n }\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n\n/** Set constant float array attribute */\nfunction setConstantFloatArray(device: WebGLDevice, location: number, array: Float32Array): void {\n switch (array.length) {\n case 1:\n device.gl.vertexAttrib1fv(location, array);\n break;\n case 2:\n device.gl.vertexAttrib2fv(location, array);\n break;\n case 3:\n device.gl.vertexAttrib3fv(location, array);\n break;\n case 4:\n device.gl.vertexAttrib4fv(location, array);\n break;\n default:\n assert(false);\n }\n}\n\n/** Set constant signed int array attribute */\nfunction setConstantIntArray(device: WebGLDevice, location: number, array: Int32Array): void {\n device.assertWebGL2();\n device.gl2?.vertexAttribI4iv(location, array);\n // TODO - not clear if we need to use the special forms, more testing needed\n // switch (array.length) {\n // case 1:\n // gl.vertexAttribI1iv(location, array);\n // break;\n // case 2:\n // gl.vertexAttribI2iv(location, array);\n // break;\n // case 3:\n // gl.vertexAttribI3iv(location, array);\n // break;\n // case 4:\n // break;\n // default:\n // assert(false);\n // }\n}\n\n/** Set constant unsigned int array attribute */\nfunction setConstantUintArray(device: WebGLDevice, location: number, array: Uint32Array) {\n device.assertWebGL2();\n device.gl2?.vertexAttribI4uiv(location, array);\n // TODO - not clear if we need to use the special forms, more testing needed\n // switch (array.length) {\n // case 1:\n // gl.vertexAttribI1uiv(location, array);\n // break;\n // case 2:\n // gl.vertexAttribI2uiv(location, array);\n // break;\n // case 3:\n // gl.vertexAttribI3uiv(location, array);\n // break;\n // case 4:\n // gl.vertexAttribI4uiv(location, array);\n // break;\n // default:\n // assert(false);\n // }\n}\n\n/** \n * Compares contents of two typed arrays \n * @todo max length?\n */\nfunction compareConstantArrayValues(v1: TypedArray, v2: TypedArray): boolean {\n if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {\n return false;\n }\n for (let i = 0; i < v1.length; ++i) {\n if (v1[i] !== v2[i]) {\n return false;\n }\n }\n return 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@@ -1,5 +1,5 @@
1
- import { Buffer, AccessorObject } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
1
+ import { Buffer, AccessorObject } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
3
  declare const DEFAULT_ACCESSOR_VALUES: {
4
4
  offset: number;
5
5
  stride: number;
@@ -9,7 +9,7 @@ declare const DEFAULT_ACCESSOR_VALUES: {
9
9
  normalized: boolean;
10
10
  integer: boolean;
11
11
  };
12
- export default class Accessor implements AccessorObject {
12
+ export declare class Accessor implements AccessorObject {
13
13
  offset?: number;
14
14
  stride?: number;
15
15
  type?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,cAAc,CAAC;AACxE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAgBpC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,MAAM,CAAC,OAAO,OAAO,QAAS,YAAW,cAAc;IACrD,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}
1
+ {"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAGA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AACzE,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,qBAAa,QAAS,YAAW,cAAc;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}