@luma.gl/webgl 9.0.0-alpha.39 → 9.0.0-alpha.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js.map +1 -1
  4. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  6. package/dist/adapter/converters/shader-formats.d.ts.map +1 -1
  7. package/dist/adapter/converters/shader-formats.js.map +1 -1
  8. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  9. package/dist/adapter/converters/texture-formats.js.map +1 -1
  10. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  11. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  12. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  13. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  14. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  15. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  16. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  17. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  18. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  19. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  20. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -1
  21. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -1
  22. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  23. package/dist/adapter/helpers/get-shader-info.js.map +1 -1
  24. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  25. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  26. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  27. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  28. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  29. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  30. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -1
  31. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -1
  32. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  33. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  34. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  35. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  36. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  37. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  38. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  39. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  40. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  41. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  42. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  43. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  44. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  45. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  46. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  47. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  48. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  49. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  50. package/dist/adapter/resources/webgl-render-pipeline.js +12 -3
  51. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  52. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  54. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  56. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  58. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  59. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -1
  60. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  61. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  62. package/dist/adapter/webgl-device.d.ts.map +1 -1
  63. package/dist/adapter/webgl-device.js.map +1 -1
  64. package/dist/classic/accessor.d.ts.map +1 -1
  65. package/dist/classic/accessor.js.map +1 -1
  66. package/dist/classic/buffer-with-accessor.d.ts.map +1 -1
  67. package/dist/classic/buffer-with-accessor.js.map +1 -1
  68. package/dist/classic/clear.d.ts.map +1 -1
  69. package/dist/classic/clear.js.map +1 -1
  70. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  71. package/dist/classic/copy-and-blit.js.map +1 -1
  72. package/dist/classic/format-utils.d.ts.map +1 -1
  73. package/dist/classic/format-utils.js.map +1 -1
  74. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  75. package/dist/classic/typed-array-utils.js.map +1 -1
  76. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  77. package/dist/context/context/create-browser-context.js.map +1 -1
  78. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  79. package/dist/context/context/create-headless-context.js.map +1 -1
  80. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  81. package/dist/context/context/webgl-checks.js.map +1 -1
  82. package/dist/context/debug/spector.d.ts.map +1 -1
  83. package/dist/context/debug/spector.js.map +1 -1
  84. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  85. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  86. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  87. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  88. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  89. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  90. package/dist/context/polyfill/context-data.d.ts.map +1 -1
  91. package/dist/context/polyfill/context-data.js.map +1 -1
  92. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  93. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  94. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  95. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  96. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  97. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  98. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  99. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  100. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  101. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  102. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  103. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  104. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  105. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  106. package/dist/dist.dev.js +11 -3
  107. package/dist/index.cjs +11 -3
  108. package/dist/index.d.ts.map +1 -1
  109. package/dist/index.js.map +1 -1
  110. package/dist/types.d.ts.map +1 -1
  111. package/dist/types.js.map +1 -1
  112. package/dist.min.js +18 -18
  113. package/package.json +5 -5
  114. package/src/adapter/converters/device-parameters.ts +3 -0
  115. package/src/adapter/converters/sampler-parameters.ts +3 -0
  116. package/src/adapter/converters/shader-formats.ts +3 -0
  117. package/src/adapter/converters/texture-formats.ts +3 -0
  118. package/src/adapter/converters/vertex-formats.ts +3 -0
  119. package/src/adapter/device-helpers/device-features.ts +3 -0
  120. package/src/adapter/device-helpers/device-limits.ts +2 -0
  121. package/src/adapter/device-helpers/get-device-info.ts +3 -0
  122. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  123. package/src/adapter/helpers/decode-webgl-types.ts +3 -0
  124. package/src/adapter/helpers/get-shader-info.ts +1 -0
  125. package/src/adapter/helpers/get-shader-layout.ts +1 -0
  126. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -0
  127. package/src/adapter/helpers/set-uniform.ts +3 -0
  128. package/src/adapter/helpers/webgl-topology-utils.ts +3 -0
  129. package/src/adapter/objects/constants-to-keys.ts +3 -0
  130. package/src/adapter/objects/webgl-renderbuffer.ts +3 -0
  131. package/src/adapter/objects/webgl-resource.ts +2 -0
  132. package/src/adapter/resources/webgl-buffer.ts +3 -0
  133. package/src/adapter/resources/webgl-command-buffer.ts +1 -0
  134. package/src/adapter/resources/webgl-command-encoder.ts +3 -0
  135. package/src/adapter/resources/webgl-external-texture.ts +3 -0
  136. package/src/adapter/resources/webgl-framebuffer.ts +1 -0
  137. package/src/adapter/resources/webgl-render-pass.ts +3 -0
  138. package/src/adapter/resources/webgl-render-pipeline.ts +15 -3
  139. package/src/adapter/resources/webgl-sampler.ts +1 -0
  140. package/src/adapter/resources/webgl-shader.ts +2 -0
  141. package/src/adapter/resources/webgl-texture.ts +2 -0
  142. package/src/adapter/resources/webgl-vertex-array.ts +1 -0
  143. package/src/adapter/webgl-canvas-context.ts +2 -0
  144. package/src/adapter/webgl-device.ts +2 -0
  145. package/src/classic/accessor.ts +3 -0
  146. package/src/classic/buffer-with-accessor.ts +1 -0
  147. package/src/classic/clear.ts +3 -0
  148. package/src/classic/copy-and-blit.ts +2 -0
  149. package/src/classic/format-utils.ts +3 -0
  150. package/src/classic/typed-array-utils.ts +1 -0
  151. package/src/context/context/create-browser-context.ts +1 -0
  152. package/src/context/context/create-headless-context.ts +3 -0
  153. package/src/context/context/webgl-checks.ts +2 -0
  154. package/src/context/debug/spector.ts +2 -0
  155. package/src/context/debug/webgl-developer-tools.ts +2 -0
  156. package/src/context/parameters/unified-parameter-api.ts +3 -0
  157. package/src/context/parameters/webgl-parameter-tables.ts +3 -0
  158. package/src/context/polyfill/context-data.ts +3 -0
  159. package/src/context/polyfill/get-parameter-polyfill.ts +3 -0
  160. package/src/context/polyfill/polyfill-context.ts +3 -0
  161. package/src/context/polyfill/polyfill-table.ts +3 -0
  162. package/src/context/polyfill/polyfill-vertex-array-object.ts +3 -0
  163. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  164. package/src/context/state-tracker/track-context-state.ts +3 -0
  165. package/src/context/state-tracker/with-parameters.ts +3 -0
  166. package/src/index.ts +3 -0
  167. package/src/types.ts +3 -0
@@ -1 +1 @@
1
- {"version":3,"file":"deep-array-equal.js","names":["deepArrayEqual","x","y","isArrayX","Array","isArray","ArrayBuffer","isView","isArrayY","length","i"],"sources":["../../../src/context/state-tracker/deep-array-equal.ts"],"sourcesContent":["\n/** deeply compare two arrays */\nexport function deepArrayEqual(x: any, y: any): boolean {\n if (x === y) {\n return true;\n }\n const isArrayX = Array.isArray(x) || ArrayBuffer.isView(x);\n const isArrayY = Array.isArray(y) || ArrayBuffer.isView(y);\n // @ts-expect-error TODO fix\n if (isArrayX && isArrayY && x.length === y.length) {\n // @ts-expect-error TODO fix\n for (let i = 0; i < x.length; ++i) {\n if (x[i] !== y[i]) {\n return false;\n }\n }\n return true;\n }\n return false;\n}\n"],"mappings":"AAEA,OAAO,SAASA,cAAcA,CAACC,CAAM,EAAEC,CAAM,EAAW;EACtD,IAAID,CAAC,KAAKC,CAAC,EAAE;IACX,OAAO,IAAI;EACb;EACA,MAAMC,QAAQ,GAAGC,KAAK,CAACC,OAAO,CAACJ,CAAC,CAAC,IAAIK,WAAW,CAACC,MAAM,CAACN,CAAC,CAAC;EAC1D,MAAMO,QAAQ,GAAGJ,KAAK,CAACC,OAAO,CAACH,CAAC,CAAC,IAAII,WAAW,CAACC,MAAM,CAACL,CAAC,CAAC;EAE1D,IAAIC,QAAQ,IAAIK,QAAQ,IAAIP,CAAC,CAACQ,MAAM,KAAKP,CAAC,CAACO,MAAM,EAAE;IAEjD,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGT,CAAC,CAACQ,MAAM,EAAE,EAAEC,CAAC,EAAE;MACjC,IAAIT,CAAC,CAACS,CAAC,CAAC,KAAKR,CAAC,CAACQ,CAAC,CAAC,EAAE;QACjB,OAAO,KAAK;MACd;IACF;IACA,OAAO,IAAI;EACb;EACA,OAAO,KAAK;AACd"}
1
+ {"version":3,"file":"deep-array-equal.js","names":["deepArrayEqual","x","y","isArrayX","Array","isArray","ArrayBuffer","isView","isArrayY","length","i"],"sources":["../../../src/context/state-tracker/deep-array-equal.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n/** deeply compare two arrays */\nexport function deepArrayEqual(x: any, y: any): boolean {\n if (x === y) {\n return true;\n }\n const isArrayX = Array.isArray(x) || ArrayBuffer.isView(x);\n const isArrayY = Array.isArray(y) || ArrayBuffer.isView(y);\n // @ts-expect-error TODO fix\n if (isArrayX && isArrayY && x.length === y.length) {\n // @ts-expect-error TODO fix\n for (let i = 0; i < x.length; ++i) {\n if (x[i] !== y[i]) {\n return false;\n }\n }\n return true;\n }\n return false;\n}\n"],"mappings":"AAIA,OAAO,SAASA,cAAcA,CAACC,CAAM,EAAEC,CAAM,EAAW;EACtD,IAAID,CAAC,KAAKC,CAAC,EAAE;IACX,OAAO,IAAI;EACb;EACA,MAAMC,QAAQ,GAAGC,KAAK,CAACC,OAAO,CAACJ,CAAC,CAAC,IAAIK,WAAW,CAACC,MAAM,CAACN,CAAC,CAAC;EAC1D,MAAMO,QAAQ,GAAGJ,KAAK,CAACC,OAAO,CAACH,CAAC,CAAC,IAAII,WAAW,CAACC,MAAM,CAACL,CAAC,CAAC;EAE1D,IAAIC,QAAQ,IAAIK,QAAQ,IAAIP,CAAC,CAACQ,MAAM,KAAKP,CAAC,CAACO,MAAM,EAAE;IAEjD,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGT,CAAC,CAACQ,MAAM,EAAE,EAAEC,CAAC,EAAE;MACjC,IAAIT,CAAC,CAACS,CAAC,CAAC,KAAKR,CAAC,CAACQ,CAAC,CAAC,EAAE;QACjB,OAAO,KAAK;MACd;IACF;IACA,OAAO,IAAI;EACb;EACA,OAAO,KAAK;AACd"}
@@ -1 +1 @@
1
- {"version":3,"file":"track-context-state.d.ts","sourceRoot":"","sources":["../../../src/context/state-tracker/track-context-state.ts"],"names":[],"mappings":"AA0FA;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,EAAE,EAAE,qBAAqB,EACzB,OAAO,CAAC,EAAE;IACR,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,GAAG,CAAC,EAAE,GAAG,CAAC;CACX,GACA,qBAAqB,CAgCvB;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,qBAAqB,GAAG,IAAI,CAOhE;AAGD;;GAEG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,IAAI,CAI/D"}
1
+ {"version":3,"file":"track-context-state.d.ts","sourceRoot":"","sources":["../../../src/context/state-tracker/track-context-state.ts"],"names":[],"mappings":"AA6FA;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,EAAE,EAAE,qBAAqB,EACzB,OAAO,CAAC,EAAE;IACR,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,GAAG,CAAC,EAAE,GAAG,CAAC;CACX,GACA,qBAAqB,CAgCvB;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,qBAAqB,GAAG,IAAI,CAOhE;AAGD;;GAEG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,IAAI,CAI/D"}
@@ -1 +1 @@
1
- {"version":3,"file":"track-context-state.js","names":["assert","GL_PARAMETER_DEFAULTS","GL_HOOKED_SETTERS","NON_CACHE_PARAMETERS","setGLParameters","getGLParameters","deepArrayEqual","GLState","constructor","gl","copyState","log","arguments","length","undefined","program","stateStack","enable","cache","Object","assign","_updateCache","bind","seal","push","values","pop","oldValues","valueChanged","oldValue","key","value","cached","getContextState","state","trackContextState","options","installProgramSpy","setter","installSetterSpy","installGetterOverride","glState","pushContextState","popContextState","functionName","originalGetterFunc","get","pname","has","defineProperty","configurable","originalSetterFunc","set","_len","params","Array","_key","originalUseProgram","useProgram","useProgramLuma","handle"],"sources":["../../../src/context/state-tracker/track-context-state.ts"],"sourcesContent":["// Support for listening to context state changes and intercepting state queries\n// NOTE: this system does not handle buffer bindings\nimport {assert} from '@luma.gl/core';\nimport {GL_PARAMETER_DEFAULTS, GL_HOOKED_SETTERS, NON_CACHE_PARAMETERS} from '../parameters/webgl-parameter-tables';\nimport {setGLParameters, getGLParameters} from '../parameters/unified-parameter-api';\nimport {deepArrayEqual} from './deep-array-equal';\n\n// HELPER CLASS - GLState\n\n/* eslint-disable no-shadow */\nclass GLState {\n gl: WebGLRenderingContext;\n program: unknown = null;\n stateStack: object[] = [];\n enable = true;\n cache: Record<string, any>;\n log;\n\n constructor(\n gl: WebGLRenderingContext,\n {\n copyState = false, // Copy cache from params (slow) or initialize from WebGL defaults (fast)\n log = () => {} // Logging function, called when gl parameter change calls are actually issued\n } = {}\n ) {\n this.gl = gl;\n this.cache = copyState ? getGLParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);\n this.log = log;\n\n this._updateCache = this._updateCache.bind(this);\n Object.seal(this);\n }\n\n push(values = {}) {\n this.stateStack.push({});\n }\n\n pop() {\n assert(this.stateStack.length > 0);\n // Use the saved values in the state stack to restore parameters\n const oldValues = this.stateStack[this.stateStack.length - 1];\n setGLParameters(this.gl, oldValues);\n // Don't pop until we have reset parameters (to make sure other \"stack frames\" are not affected)\n this.stateStack.pop();\n }\n\n /**\n // interceptor for context set functions - update our cache and our stack\n // values (Object) - the key values for this setter\n * @param values\n * @returns\n */\n _updateCache(values: {[key: number | string]: any}) {\n let valueChanged = false;\n let oldValue; // = undefined\n\n const oldValues: {[key: number | string]: any} | null = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;\n\n for (const key in values) {\n assert(key !== undefined);\n const value = values[key];\n const cached = this.cache[key];\n // Check that value hasn't already been shadowed\n if (!deepArrayEqual(value, cached)) {\n valueChanged = true;\n oldValue = cached;\n\n // First, save current value being shadowed\n // If a state stack frame is active, save the current parameter values for pop\n // but first check that value hasn't already been shadowed and saved\n if (oldValues && !(key in oldValues)) {\n oldValues[key] = cached;\n }\n\n // Save current value being shadowed\n this.cache[key] = value;\n }\n }\n\n return {valueChanged, oldValue};\n }\n}\n\nfunction getContextState(gl: WebGLRenderingContext): GLState {\n // @ts-expect-error\n return gl.state as GLState;\n}\n\n// PUBLIC API\n\n/**\n * Initialize WebGL state caching on a context\n * can be called multiple times to enable/disable\n *\n * @note After calling this function, context state will be cached\n * gl.state.push() and gl.state.pop() will be available for saving,\n * temporarily modifying, and then restoring state.\n */\nexport function trackContextState(\n gl: WebGLRenderingContext,\n options?: {\n enable?: boolean;\n copyState?: boolean;\n log?: any;\n }\n): WebGLRenderingContext {\n const {enable = true, copyState} = options;\n assert(copyState !== undefined);\n // @ts-expect-error\n if (!gl.state) {\n // @ts-ignore\n // const {polyfillContext} = global_;\n // if (polyfillContext) {\n // polyfillContext(gl);\n // }\n\n // Create a state cache\n // @ts-expect-error\n gl.state = new GLState(gl, {copyState});\n\n installProgramSpy(gl);\n\n // intercept all setter functions in the table\n for (const key in GL_HOOKED_SETTERS) {\n const setter = GL_HOOKED_SETTERS[key];\n installSetterSpy(gl, key, setter);\n }\n\n // intercept all getter functions in the table\n installGetterOverride(gl, 'getParameter');\n installGetterOverride(gl, 'isEnabled');\n }\n\n const glState = getContextState(gl);\n glState.enable = enable;\n\n return gl;\n}\n\n/**\n * Saves current WebGL context state onto an internal per-context stack\n */\nexport function pushContextState(gl: WebGLRenderingContext): void {\n let glState = getContextState(gl);\n if (!glState) {\n trackContextState(gl, {copyState: false});\n glState = getContextState(gl);\n }\n glState.push();\n}\n\n\n/**\n * Restores previously saved WebGL context state\n */\nexport function popContextState(gl: WebGLRenderingContext): void {\n const glState = getContextState(gl);\n assert(glState);\n glState.pop();\n}\n\n// HELPER FUNCTIONS - INSTALL GET/SET INTERCEPTORS (SPYS) ON THE CONTEXT\n\n/**\n// Overrides a WebGLRenderingContext state \"getter\" function\n// to return values directly from cache\n * @param gl\n * @param functionName\n */\nfunction installGetterOverride(gl: WebGLRenderingContext, functionName: string) {\n // Get the original function from the WebGLRenderingContext\n const originalGetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function get(pname) {\n if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {\n // Invalid or blacklisted parameter, do not cache\n return originalGetterFunc(pname);\n }\n\n const glState = getContextState(gl);\n if (!(pname in glState.cache)) {\n // WebGL limits are not prepopulated in the cache, call the original getter when first queried.\n glState.cache[pname] = originalGetterFunc(pname);\n }\n\n // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n return glState.enable\n ? // Call the getter the params so that it can e.g. serve from a cache\n glState.cache[pname]\n : // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n originalGetterFunc(pname);\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-from-cache`,\n configurable: false\n });\n}\n\n/**\n// Overrides a WebGLRenderingContext state \"setter\" function\n// to call a setter spy before the actual setter. Allows us to keep a cache\n// updated with a copy of the WebGL context state.\n * @param gl\n * @param functionName\n * @param setter\n * @returns\n */\nfunction installSetterSpy(gl: WebGLRenderingContext, functionName: string, setter: Function) {\n // Get the original function from the WebGLRenderingContext\n if (!gl[functionName]) {\n // This could happen if we try to intercept WebGL2 method on a WebGL1 context\n return;\n }\n\n const originalSetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function set(...params) {\n // Update the value\n // Call the setter with the state cache and the params so that it can store the parameters\n const glState = getContextState(gl);\n // eslint-disable-next-line @typescript-eslint/unbound-method\n const {valueChanged, oldValue} = setter(glState._updateCache, ...params);\n\n // Call the original WebGLRenderingContext func to make sure the context actually gets updated\n if (valueChanged) {\n originalSetterFunc(...params);\n }\n\n // Note: if the original function fails to set the value, our state cache will be bad\n // No solution for this at the moment, but assuming that this is unlikely to be a real problem\n // We could call the setter after the originalSetterFunc. Concern is that this would\n // cause different behavior in debug mode, where originalSetterFunc can throw exceptions\n\n return oldValue;\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-to-cache`,\n configurable: false\n });\n}\n\nfunction installProgramSpy(gl: WebGLRenderingContext): void {\n const originalUseProgram = gl.useProgram.bind(gl);\n\n gl.useProgram = function useProgramLuma(handle) {\n const glState = getContextState(gl);\n if (glState.program !== handle) {\n originalUseProgram(handle);\n glState.program = handle;\n }\n };\n}\n"],"mappings":"AAEA,SAAQA,MAAM,QAAO,eAAe;AAAC,SAC7BC,qBAAqB,EAAEC,iBAAiB,EAAEC,oBAAoB;AAAA,SAC9DC,eAAe,EAAEC,eAAe;AAAA,SAChCC,cAAc;AAKtB,MAAMC,OAAO,CAAC;EAQZC,WAAWA,CACTC,EAAyB,EAKzB;IAAA,IAJA;MACEC,SAAS,GAAG,KAAK;MACjBC,GAAG,GAAGA,CAAA,KAAM,CAAC;IACf,CAAC,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAAA,KAZRH,EAAE;IAAA,KACFM,OAAO,GAAY,IAAI;IAAA,KACvBC,UAAU,GAAa,EAAE;IAAA,KACzBC,MAAM,GAAG,IAAI;IAAA,KACbC,KAAK;IAAA,KACLP,GAAG;IASD,IAAI,CAACF,EAAE,GAAGA,EAAE;IACZ,IAAI,CAACS,KAAK,GAAGR,SAAS,GAAGL,eAAe,CAACI,EAAE,CAAC,GAAGU,MAAM,CAACC,MAAM,CAAC,CAAC,CAAC,EAAEnB,qBAAqB,CAAC;IACvF,IAAI,CAACU,GAAG,GAAGA,GAAG;IAEd,IAAI,CAACU,YAAY,GAAG,IAAI,CAACA,YAAY,CAACC,IAAI,CAAC,IAAI,CAAC;IAChDH,MAAM,CAACI,IAAI,CAAC,IAAI,CAAC;EACnB;EAEAC,IAAIA,CAAA,EAAc;IAAA,IAAbC,MAAM,GAAAb,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACd,IAAI,CAACI,UAAU,CAACQ,IAAI,CAAC,CAAC,CAAC,CAAC;EAC1B;EAEAE,GAAGA,CAAA,EAAG;IACJ1B,MAAM,CAAC,IAAI,CAACgB,UAAU,CAACH,MAAM,GAAG,CAAC,CAAC;IAElC,MAAMc,SAAS,GAAG,IAAI,CAACX,UAAU,CAAC,IAAI,CAACA,UAAU,CAACH,MAAM,GAAG,CAAC,CAAC;IAC7DT,eAAe,CAAC,IAAI,CAACK,EAAE,EAAEkB,SAAS,CAAC;IAEnC,IAAI,CAACX,UAAU,CAACU,GAAG,CAAC,CAAC;EACvB;EAQAL,YAAYA,CAACI,MAAqC,EAAE;IAClD,IAAIG,YAAY,GAAG,KAAK;IACxB,IAAIC,QAAQ;IAEZ,MAAMF,SAA+C,GAAG,IAAI,CAACX,UAAU,CAACH,MAAM,GAAG,CAAC,GAAG,IAAI,CAACG,UAAU,CAAC,IAAI,CAACA,UAAU,CAACH,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI;IAEvI,KAAK,MAAMiB,GAAG,IAAIL,MAAM,EAAE;MACxBzB,MAAM,CAAC8B,GAAG,KAAKhB,SAAS,CAAC;MACzB,MAAMiB,KAAK,GAAGN,MAAM,CAACK,GAAG,CAAC;MACzB,MAAME,MAAM,GAAG,IAAI,CAACd,KAAK,CAACY,GAAG,CAAC;MAE9B,IAAI,CAACxB,cAAc,CAACyB,KAAK,EAAEC,MAAM,CAAC,EAAE;QAClCJ,YAAY,GAAG,IAAI;QACnBC,QAAQ,GAAGG,MAAM;QAKjB,IAAIL,SAAS,IAAI,EAAEG,GAAG,IAAIH,SAAS,CAAC,EAAE;UACpCA,SAAS,CAACG,GAAG,CAAC,GAAGE,MAAM;QACzB;QAGA,IAAI,CAACd,KAAK,CAACY,GAAG,CAAC,GAAGC,KAAK;MACzB;IACF;IAEA,OAAO;MAACH,YAAY;MAAEC;IAAQ,CAAC;EACjC;AACF;AAEA,SAASI,eAAeA,CAACxB,EAAyB,EAAW;EAE3D,OAAOA,EAAE,CAACyB,KAAK;AACjB;AAYA,OAAO,SAASC,iBAAiBA,CAC/B1B,EAAyB,EACzB2B,OAIC,EACsB;EACvB,MAAM;IAACnB,MAAM,GAAG,IAAI;IAAEP;EAAS,CAAC,GAAG0B,OAAO;EAC1CpC,MAAM,CAACU,SAAS,KAAKI,SAAS,CAAC;EAE/B,IAAI,CAACL,EAAE,CAACyB,KAAK,EAAE;IASbzB,EAAE,CAACyB,KAAK,GAAG,IAAI3B,OAAO,CAACE,EAAE,EAAE;MAACC;IAAS,CAAC,CAAC;IAEvC2B,iBAAiB,CAAC5B,EAAE,CAAC;IAGrB,KAAK,MAAMqB,GAAG,IAAI5B,iBAAiB,EAAE;MACnC,MAAMoC,MAAM,GAAGpC,iBAAiB,CAAC4B,GAAG,CAAC;MACrCS,gBAAgB,CAAC9B,EAAE,EAAEqB,GAAG,EAAEQ,MAAM,CAAC;IACnC;IAGAE,qBAAqB,CAAC/B,EAAE,EAAE,cAAc,CAAC;IACzC+B,qBAAqB,CAAC/B,EAAE,EAAE,WAAW,CAAC;EACxC;EAEA,MAAMgC,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EACnCgC,OAAO,CAACxB,MAAM,GAAGA,MAAM;EAEvB,OAAOR,EAAE;AACX;AAKA,OAAO,SAASiC,gBAAgBA,CAACjC,EAAyB,EAAQ;EAChE,IAAIgC,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EACjC,IAAI,CAACgC,OAAO,EAAE;IACZN,iBAAiB,CAAC1B,EAAE,EAAE;MAACC,SAAS,EAAE;IAAK,CAAC,CAAC;IACzC+B,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EAC/B;EACAgC,OAAO,CAACjB,IAAI,CAAC,CAAC;AAChB;AAMA,OAAO,SAASmB,eAAeA,CAAClC,EAAyB,EAAQ;EAC/D,MAAMgC,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EACnCT,MAAM,CAACyC,OAAO,CAAC;EACfA,OAAO,CAACf,GAAG,CAAC,CAAC;AACf;AAUA,SAASc,qBAAqBA,CAAC/B,EAAyB,EAAEmC,YAAoB,EAAE;EAE9E,MAAMC,kBAAkB,GAAGpC,EAAE,CAACmC,YAAY,CAAC,CAACtB,IAAI,CAACb,EAAE,CAAC;EAGpDA,EAAE,CAACmC,YAAY,CAAC,GAAG,SAASE,GAAGA,CAACC,KAAK,EAAE;IACrC,IAAIA,KAAK,KAAKjC,SAAS,IAAIX,oBAAoB,CAAC6C,GAAG,CAACD,KAAK,CAAC,EAAE;MAE1D,OAAOF,kBAAkB,CAACE,KAAK,CAAC;IAClC;IAEA,MAAMN,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;IACnC,IAAI,EAAEsC,KAAK,IAAIN,OAAO,CAACvB,KAAK,CAAC,EAAE;MAE7BuB,OAAO,CAACvB,KAAK,CAAC6B,KAAK,CAAC,GAAGF,kBAAkB,CAACE,KAAK,CAAC;IAClD;IAGA,OAAON,OAAO,CAACxB,MAAM,GAEnBwB,OAAO,CAACvB,KAAK,CAAC6B,KAAK,CAAC,GAEpBF,kBAAkB,CAACE,KAAK,CAAC;EAC7B,CAAC;EAGD5B,MAAM,CAAC8B,cAAc,CAACxC,EAAE,CAACmC,YAAY,CAAC,EAAE,MAAM,EAAE;IAC9Cb,KAAK,EAAG,GAAEa,YAAa,aAAY;IACnCM,YAAY,EAAE;EAChB,CAAC,CAAC;AACJ;AAWA,SAASX,gBAAgBA,CAAC9B,EAAyB,EAAEmC,YAAoB,EAAEN,MAAgB,EAAE;EAE3F,IAAI,CAAC7B,EAAE,CAACmC,YAAY,CAAC,EAAE;IAErB;EACF;EAEA,MAAMO,kBAAkB,GAAG1C,EAAE,CAACmC,YAAY,CAAC,CAACtB,IAAI,CAACb,EAAE,CAAC;EAGpDA,EAAE,CAACmC,YAAY,CAAC,GAAG,SAASQ,GAAGA,CAAA,EAAY;IAGzC,MAAMX,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;IAAC,SAAA4C,IAAA,GAAAzC,SAAA,CAAAC,MAAA,EAHHyC,MAAM,OAAAC,KAAA,CAAAF,IAAA,GAAAG,IAAA,MAAAA,IAAA,GAAAH,IAAA,EAAAG,IAAA;MAANF,MAAM,CAAAE,IAAA,IAAA5C,SAAA,CAAA4C,IAAA;IAAA;IAKvC,MAAM;MAAC5B,YAAY;MAAEC;IAAQ,CAAC,GAAGS,MAAM,CAACG,OAAO,CAACpB,YAAY,EAAE,GAAGiC,MAAM,CAAC;IAGxE,IAAI1B,YAAY,EAAE;MAChBuB,kBAAkB,CAAC,GAAGG,MAAM,CAAC;IAC/B;IAOA,OAAOzB,QAAQ;EACjB,CAAC;EAGDV,MAAM,CAAC8B,cAAc,CAACxC,EAAE,CAACmC,YAAY,CAAC,EAAE,MAAM,EAAE;IAC9Cb,KAAK,EAAG,GAAEa,YAAa,WAAU;IACjCM,YAAY,EAAE;EAChB,CAAC,CAAC;AACJ;AAEA,SAASb,iBAAiBA,CAAC5B,EAAyB,EAAQ;EAC1D,MAAMgD,kBAAkB,GAAGhD,EAAE,CAACiD,UAAU,CAACpC,IAAI,CAACb,EAAE,CAAC;EAEjDA,EAAE,CAACiD,UAAU,GAAG,SAASC,cAAcA,CAACC,MAAM,EAAE;IAC9C,MAAMnB,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;IACnC,IAAIgC,OAAO,CAAC1B,OAAO,KAAK6C,MAAM,EAAE;MAC9BH,kBAAkB,CAACG,MAAM,CAAC;MAC1BnB,OAAO,CAAC1B,OAAO,GAAG6C,MAAM;IAC1B;EACF,CAAC;AACH"}
1
+ {"version":3,"file":"track-context-state.js","names":["assert","GL_PARAMETER_DEFAULTS","GL_HOOKED_SETTERS","NON_CACHE_PARAMETERS","setGLParameters","getGLParameters","deepArrayEqual","GLState","constructor","gl","copyState","log","arguments","length","undefined","program","stateStack","enable","cache","Object","assign","_updateCache","bind","seal","push","values","pop","oldValues","valueChanged","oldValue","key","value","cached","getContextState","state","trackContextState","options","installProgramSpy","setter","installSetterSpy","installGetterOverride","glState","pushContextState","popContextState","functionName","originalGetterFunc","get","pname","has","defineProperty","configurable","originalSetterFunc","set","_len","params","Array","_key","originalUseProgram","useProgram","useProgramLuma","handle"],"sources":["../../../src/context/state-tracker/track-context-state.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// Support for listening to context state changes and intercepting state queries\n// NOTE: this system does not handle buffer bindings\nimport {assert} from '@luma.gl/core';\nimport {GL_PARAMETER_DEFAULTS, GL_HOOKED_SETTERS, NON_CACHE_PARAMETERS} from '../parameters/webgl-parameter-tables';\nimport {setGLParameters, getGLParameters} from '../parameters/unified-parameter-api';\nimport {deepArrayEqual} from './deep-array-equal';\n\n// HELPER CLASS - GLState\n\n/* eslint-disable no-shadow */\nclass GLState {\n gl: WebGLRenderingContext;\n program: unknown = null;\n stateStack: object[] = [];\n enable = true;\n cache: Record<string, any>;\n log;\n\n constructor(\n gl: WebGLRenderingContext,\n {\n copyState = false, // Copy cache from params (slow) or initialize from WebGL defaults (fast)\n log = () => {} // Logging function, called when gl parameter change calls are actually issued\n } = {}\n ) {\n this.gl = gl;\n this.cache = copyState ? getGLParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);\n this.log = log;\n\n this._updateCache = this._updateCache.bind(this);\n Object.seal(this);\n }\n\n push(values = {}) {\n this.stateStack.push({});\n }\n\n pop() {\n assert(this.stateStack.length > 0);\n // Use the saved values in the state stack to restore parameters\n const oldValues = this.stateStack[this.stateStack.length - 1];\n setGLParameters(this.gl, oldValues);\n // Don't pop until we have reset parameters (to make sure other \"stack frames\" are not affected)\n this.stateStack.pop();\n }\n\n /**\n // interceptor for context set functions - update our cache and our stack\n // values (Object) - the key values for this setter\n * @param values\n * @returns\n */\n _updateCache(values: {[key: number | string]: any}) {\n let valueChanged = false;\n let oldValue; // = undefined\n\n const oldValues: {[key: number | string]: any} | null = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;\n\n for (const key in values) {\n assert(key !== undefined);\n const value = values[key];\n const cached = this.cache[key];\n // Check that value hasn't already been shadowed\n if (!deepArrayEqual(value, cached)) {\n valueChanged = true;\n oldValue = cached;\n\n // First, save current value being shadowed\n // If a state stack frame is active, save the current parameter values for pop\n // but first check that value hasn't already been shadowed and saved\n if (oldValues && !(key in oldValues)) {\n oldValues[key] = cached;\n }\n\n // Save current value being shadowed\n this.cache[key] = value;\n }\n }\n\n return {valueChanged, oldValue};\n }\n}\n\nfunction getContextState(gl: WebGLRenderingContext): GLState {\n // @ts-expect-error\n return gl.state as GLState;\n}\n\n// PUBLIC API\n\n/**\n * Initialize WebGL state caching on a context\n * can be called multiple times to enable/disable\n *\n * @note After calling this function, context state will be cached\n * gl.state.push() and gl.state.pop() will be available for saving,\n * temporarily modifying, and then restoring state.\n */\nexport function trackContextState(\n gl: WebGLRenderingContext,\n options?: {\n enable?: boolean;\n copyState?: boolean;\n log?: any;\n }\n): WebGLRenderingContext {\n const {enable = true, copyState} = options;\n assert(copyState !== undefined);\n // @ts-expect-error\n if (!gl.state) {\n // @ts-ignore\n // const {polyfillContext} = global_;\n // if (polyfillContext) {\n // polyfillContext(gl);\n // }\n\n // Create a state cache\n // @ts-expect-error\n gl.state = new GLState(gl, {copyState});\n\n installProgramSpy(gl);\n\n // intercept all setter functions in the table\n for (const key in GL_HOOKED_SETTERS) {\n const setter = GL_HOOKED_SETTERS[key];\n installSetterSpy(gl, key, setter);\n }\n\n // intercept all getter functions in the table\n installGetterOverride(gl, 'getParameter');\n installGetterOverride(gl, 'isEnabled');\n }\n\n const glState = getContextState(gl);\n glState.enable = enable;\n\n return gl;\n}\n\n/**\n * Saves current WebGL context state onto an internal per-context stack\n */\nexport function pushContextState(gl: WebGLRenderingContext): void {\n let glState = getContextState(gl);\n if (!glState) {\n trackContextState(gl, {copyState: false});\n glState = getContextState(gl);\n }\n glState.push();\n}\n\n\n/**\n * Restores previously saved WebGL context state\n */\nexport function popContextState(gl: WebGLRenderingContext): void {\n const glState = getContextState(gl);\n assert(glState);\n glState.pop();\n}\n\n// HELPER FUNCTIONS - INSTALL GET/SET INTERCEPTORS (SPYS) ON THE CONTEXT\n\n/**\n// Overrides a WebGLRenderingContext state \"getter\" function\n// to return values directly from cache\n * @param gl\n * @param functionName\n */\nfunction installGetterOverride(gl: WebGLRenderingContext, functionName: string) {\n // Get the original function from the WebGLRenderingContext\n const originalGetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function get(pname) {\n if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {\n // Invalid or blacklisted parameter, do not cache\n return originalGetterFunc(pname);\n }\n\n const glState = getContextState(gl);\n if (!(pname in glState.cache)) {\n // WebGL limits are not prepopulated in the cache, call the original getter when first queried.\n glState.cache[pname] = originalGetterFunc(pname);\n }\n\n // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n return glState.enable\n ? // Call the getter the params so that it can e.g. serve from a cache\n glState.cache[pname]\n : // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n originalGetterFunc(pname);\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-from-cache`,\n configurable: false\n });\n}\n\n/**\n// Overrides a WebGLRenderingContext state \"setter\" function\n// to call a setter spy before the actual setter. Allows us to keep a cache\n// updated with a copy of the WebGL context state.\n * @param gl\n * @param functionName\n * @param setter\n * @returns\n */\nfunction installSetterSpy(gl: WebGLRenderingContext, functionName: string, setter: Function) {\n // Get the original function from the WebGLRenderingContext\n if (!gl[functionName]) {\n // This could happen if we try to intercept WebGL2 method on a WebGL1 context\n return;\n }\n\n const originalSetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function set(...params) {\n // Update the value\n // Call the setter with the state cache and the params so that it can store the parameters\n const glState = getContextState(gl);\n // eslint-disable-next-line @typescript-eslint/unbound-method\n const {valueChanged, oldValue} = setter(glState._updateCache, ...params);\n\n // Call the original WebGLRenderingContext func to make sure the context actually gets updated\n if (valueChanged) {\n originalSetterFunc(...params);\n }\n\n // Note: if the original function fails to set the value, our state cache will be bad\n // No solution for this at the moment, but assuming that this is unlikely to be a real problem\n // We could call the setter after the originalSetterFunc. Concern is that this would\n // cause different behavior in debug mode, where originalSetterFunc can throw exceptions\n\n return oldValue;\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-to-cache`,\n configurable: false\n });\n}\n\nfunction installProgramSpy(gl: WebGLRenderingContext): void {\n const originalUseProgram = gl.useProgram.bind(gl);\n\n gl.useProgram = function useProgramLuma(handle) {\n const glState = getContextState(gl);\n if (glState.program !== handle) {\n originalUseProgram(handle);\n glState.program = handle;\n }\n };\n}\n"],"mappings":"AAKA,SAAQA,MAAM,QAAO,eAAe;AAAC,SAC7BC,qBAAqB,EAAEC,iBAAiB,EAAEC,oBAAoB;AAAA,SAC9DC,eAAe,EAAEC,eAAe;AAAA,SAChCC,cAAc;AAKtB,MAAMC,OAAO,CAAC;EAQZC,WAAWA,CACTC,EAAyB,EAKzB;IAAA,IAJA;MACEC,SAAS,GAAG,KAAK;MACjBC,GAAG,GAAGA,CAAA,KAAM,CAAC;IACf,CAAC,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAAA,KAZRH,EAAE;IAAA,KACFM,OAAO,GAAY,IAAI;IAAA,KACvBC,UAAU,GAAa,EAAE;IAAA,KACzBC,MAAM,GAAG,IAAI;IAAA,KACbC,KAAK;IAAA,KACLP,GAAG;IASD,IAAI,CAACF,EAAE,GAAGA,EAAE;IACZ,IAAI,CAACS,KAAK,GAAGR,SAAS,GAAGL,eAAe,CAACI,EAAE,CAAC,GAAGU,MAAM,CAACC,MAAM,CAAC,CAAC,CAAC,EAAEnB,qBAAqB,CAAC;IACvF,IAAI,CAACU,GAAG,GAAGA,GAAG;IAEd,IAAI,CAACU,YAAY,GAAG,IAAI,CAACA,YAAY,CAACC,IAAI,CAAC,IAAI,CAAC;IAChDH,MAAM,CAACI,IAAI,CAAC,IAAI,CAAC;EACnB;EAEAC,IAAIA,CAAA,EAAc;IAAA,IAAbC,MAAM,GAAAb,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACd,IAAI,CAACI,UAAU,CAACQ,IAAI,CAAC,CAAC,CAAC,CAAC;EAC1B;EAEAE,GAAGA,CAAA,EAAG;IACJ1B,MAAM,CAAC,IAAI,CAACgB,UAAU,CAACH,MAAM,GAAG,CAAC,CAAC;IAElC,MAAMc,SAAS,GAAG,IAAI,CAACX,UAAU,CAAC,IAAI,CAACA,UAAU,CAACH,MAAM,GAAG,CAAC,CAAC;IAC7DT,eAAe,CAAC,IAAI,CAACK,EAAE,EAAEkB,SAAS,CAAC;IAEnC,IAAI,CAACX,UAAU,CAACU,GAAG,CAAC,CAAC;EACvB;EAQAL,YAAYA,CAACI,MAAqC,EAAE;IAClD,IAAIG,YAAY,GAAG,KAAK;IACxB,IAAIC,QAAQ;IAEZ,MAAMF,SAA+C,GAAG,IAAI,CAACX,UAAU,CAACH,MAAM,GAAG,CAAC,GAAG,IAAI,CAACG,UAAU,CAAC,IAAI,CAACA,UAAU,CAACH,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI;IAEvI,KAAK,MAAMiB,GAAG,IAAIL,MAAM,EAAE;MACxBzB,MAAM,CAAC8B,GAAG,KAAKhB,SAAS,CAAC;MACzB,MAAMiB,KAAK,GAAGN,MAAM,CAACK,GAAG,CAAC;MACzB,MAAME,MAAM,GAAG,IAAI,CAACd,KAAK,CAACY,GAAG,CAAC;MAE9B,IAAI,CAACxB,cAAc,CAACyB,KAAK,EAAEC,MAAM,CAAC,EAAE;QAClCJ,YAAY,GAAG,IAAI;QACnBC,QAAQ,GAAGG,MAAM;QAKjB,IAAIL,SAAS,IAAI,EAAEG,GAAG,IAAIH,SAAS,CAAC,EAAE;UACpCA,SAAS,CAACG,GAAG,CAAC,GAAGE,MAAM;QACzB;QAGA,IAAI,CAACd,KAAK,CAACY,GAAG,CAAC,GAAGC,KAAK;MACzB;IACF;IAEA,OAAO;MAACH,YAAY;MAAEC;IAAQ,CAAC;EACjC;AACF;AAEA,SAASI,eAAeA,CAACxB,EAAyB,EAAW;EAE3D,OAAOA,EAAE,CAACyB,KAAK;AACjB;AAYA,OAAO,SAASC,iBAAiBA,CAC/B1B,EAAyB,EACzB2B,OAIC,EACsB;EACvB,MAAM;IAACnB,MAAM,GAAG,IAAI;IAAEP;EAAS,CAAC,GAAG0B,OAAO;EAC1CpC,MAAM,CAACU,SAAS,KAAKI,SAAS,CAAC;EAE/B,IAAI,CAACL,EAAE,CAACyB,KAAK,EAAE;IASbzB,EAAE,CAACyB,KAAK,GAAG,IAAI3B,OAAO,CAACE,EAAE,EAAE;MAACC;IAAS,CAAC,CAAC;IAEvC2B,iBAAiB,CAAC5B,EAAE,CAAC;IAGrB,KAAK,MAAMqB,GAAG,IAAI5B,iBAAiB,EAAE;MACnC,MAAMoC,MAAM,GAAGpC,iBAAiB,CAAC4B,GAAG,CAAC;MACrCS,gBAAgB,CAAC9B,EAAE,EAAEqB,GAAG,EAAEQ,MAAM,CAAC;IACnC;IAGAE,qBAAqB,CAAC/B,EAAE,EAAE,cAAc,CAAC;IACzC+B,qBAAqB,CAAC/B,EAAE,EAAE,WAAW,CAAC;EACxC;EAEA,MAAMgC,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EACnCgC,OAAO,CAACxB,MAAM,GAAGA,MAAM;EAEvB,OAAOR,EAAE;AACX;AAKA,OAAO,SAASiC,gBAAgBA,CAACjC,EAAyB,EAAQ;EAChE,IAAIgC,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EACjC,IAAI,CAACgC,OAAO,EAAE;IACZN,iBAAiB,CAAC1B,EAAE,EAAE;MAACC,SAAS,EAAE;IAAK,CAAC,CAAC;IACzC+B,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EAC/B;EACAgC,OAAO,CAACjB,IAAI,CAAC,CAAC;AAChB;AAMA,OAAO,SAASmB,eAAeA,CAAClC,EAAyB,EAAQ;EAC/D,MAAMgC,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;EACnCT,MAAM,CAACyC,OAAO,CAAC;EACfA,OAAO,CAACf,GAAG,CAAC,CAAC;AACf;AAUA,SAASc,qBAAqBA,CAAC/B,EAAyB,EAAEmC,YAAoB,EAAE;EAE9E,MAAMC,kBAAkB,GAAGpC,EAAE,CAACmC,YAAY,CAAC,CAACtB,IAAI,CAACb,EAAE,CAAC;EAGpDA,EAAE,CAACmC,YAAY,CAAC,GAAG,SAASE,GAAGA,CAACC,KAAK,EAAE;IACrC,IAAIA,KAAK,KAAKjC,SAAS,IAAIX,oBAAoB,CAAC6C,GAAG,CAACD,KAAK,CAAC,EAAE;MAE1D,OAAOF,kBAAkB,CAACE,KAAK,CAAC;IAClC;IAEA,MAAMN,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;IACnC,IAAI,EAAEsC,KAAK,IAAIN,OAAO,CAACvB,KAAK,CAAC,EAAE;MAE7BuB,OAAO,CAACvB,KAAK,CAAC6B,KAAK,CAAC,GAAGF,kBAAkB,CAACE,KAAK,CAAC;IAClD;IAGA,OAAON,OAAO,CAACxB,MAAM,GAEnBwB,OAAO,CAACvB,KAAK,CAAC6B,KAAK,CAAC,GAEpBF,kBAAkB,CAACE,KAAK,CAAC;EAC7B,CAAC;EAGD5B,MAAM,CAAC8B,cAAc,CAACxC,EAAE,CAACmC,YAAY,CAAC,EAAE,MAAM,EAAE;IAC9Cb,KAAK,EAAG,GAAEa,YAAa,aAAY;IACnCM,YAAY,EAAE;EAChB,CAAC,CAAC;AACJ;AAWA,SAASX,gBAAgBA,CAAC9B,EAAyB,EAAEmC,YAAoB,EAAEN,MAAgB,EAAE;EAE3F,IAAI,CAAC7B,EAAE,CAACmC,YAAY,CAAC,EAAE;IAErB;EACF;EAEA,MAAMO,kBAAkB,GAAG1C,EAAE,CAACmC,YAAY,CAAC,CAACtB,IAAI,CAACb,EAAE,CAAC;EAGpDA,EAAE,CAACmC,YAAY,CAAC,GAAG,SAASQ,GAAGA,CAAA,EAAY;IAGzC,MAAMX,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;IAAC,SAAA4C,IAAA,GAAAzC,SAAA,CAAAC,MAAA,EAHHyC,MAAM,OAAAC,KAAA,CAAAF,IAAA,GAAAG,IAAA,MAAAA,IAAA,GAAAH,IAAA,EAAAG,IAAA;MAANF,MAAM,CAAAE,IAAA,IAAA5C,SAAA,CAAA4C,IAAA;IAAA;IAKvC,MAAM;MAAC5B,YAAY;MAAEC;IAAQ,CAAC,GAAGS,MAAM,CAACG,OAAO,CAACpB,YAAY,EAAE,GAAGiC,MAAM,CAAC;IAGxE,IAAI1B,YAAY,EAAE;MAChBuB,kBAAkB,CAAC,GAAGG,MAAM,CAAC;IAC/B;IAOA,OAAOzB,QAAQ;EACjB,CAAC;EAGDV,MAAM,CAAC8B,cAAc,CAACxC,EAAE,CAACmC,YAAY,CAAC,EAAE,MAAM,EAAE;IAC9Cb,KAAK,EAAG,GAAEa,YAAa,WAAU;IACjCM,YAAY,EAAE;EAChB,CAAC,CAAC;AACJ;AAEA,SAASb,iBAAiBA,CAAC5B,EAAyB,EAAQ;EAC1D,MAAMgD,kBAAkB,GAAGhD,EAAE,CAACiD,UAAU,CAACpC,IAAI,CAACb,EAAE,CAAC;EAEjDA,EAAE,CAACiD,UAAU,GAAG,SAASC,cAAcA,CAACC,MAAM,EAAE;IAC9C,MAAMnB,OAAO,GAAGR,eAAe,CAACxB,EAAE,CAAC;IACnC,IAAIgC,OAAO,CAAC1B,OAAO,KAAK6C,MAAM,EAAE;MAC9BH,kBAAkB,CAACG,MAAM,CAAC;MAC1BnB,OAAO,CAAC1B,OAAO,GAAG6C,MAAM;IAC1B;EACF,CAAC;AACH"}
@@ -1 +1 @@
1
- {"version":3,"file":"with-parameters.d.ts","sourceRoot":"","sources":["../../../src/context/state-tracker/with-parameters.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,EAAC,YAAY,EAAkB,MAAM,qCAAqC,CAAC;AAGlF;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,UAAU,EAAE,YAAY,GAAG;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAC,EAAE,IAAI,EAAE,GAAG,GAAG,GAAG,CA+BvI"}
1
+ {"version":3,"file":"with-parameters.d.ts","sourceRoot":"","sources":["../../../src/context/state-tracker/with-parameters.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,EAAC,YAAY,EAAkB,MAAM,qCAAqC,CAAC;AAGlF;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,UAAU,EAAE,YAAY,GAAG;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAC,EAAE,IAAI,EAAE,GAAG,GAAG,GAAG,CA+BvI"}
@@ -1 +1 @@
1
- {"version":3,"file":"with-parameters.js","names":["WebGLDevice","setGLParameters","pushContextState","popContextState","withGLParameters","device","parameters","func","webglDevice","attach","gl","isObjectEmpty","nocatch","value","object","key"],"sources":["../../../src/context/state-tracker/with-parameters.ts"],"sourcesContent":["import type {Device} from '@luma.gl/core';\nimport {WebGLDevice} from '../../adapter/webgl-device';\nimport {GLParameters, setGLParameters} from '../parameters/unified-parameter-api';\nimport {pushContextState, popContextState} from './track-context-state';\n\n/**\n * Execute a function with a set of temporary WebGL parameter overrides\n * - Saves current \"global\" WebGL context settings\n * - Sets the supplies WebGL context parameters,\n * - Executes supplied function\n * - Restores parameters\n * - Returns the return value of the supplied function\n */\nexport function withGLParameters(device: Device | WebGLRenderingContext, parameters: GLParameters & {nocatch?: boolean}, func: any): any {\n const webglDevice = WebGLDevice.attach(device);\n const gl = webglDevice.gl;\n\n if (isObjectEmpty(parameters)) {\n // Avoid setting state if no parameters provided. Just call and return\n return func(device);\n }\n\n const {nocatch = true} = parameters;\n\n pushContextState(gl);\n setGLParameters(gl, parameters);\n\n // Setup is done, call the function\n let value;\n\n if (nocatch) {\n // Avoid try catch to minimize stack size impact for safe execution paths\n value = func(gl);\n popContextState(gl);\n } else {\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n try {\n value = func(gl);\n } finally {\n popContextState(gl);\n }\n }\n\n return value;\n}\n\n// Helpers\n\n// Returns true if given object is empty, false otherwise.\nfunction isObjectEmpty(object) {\n // @ts-ignore - dummy key variable\n for (const key in object) {\n return false;\n }\n return true;\n}\n"],"mappings":"SACQA,WAAW;AAAA,SACGC,eAAe;AAAA,SAC7BC,gBAAgB,EAAEC,eAAe;AAUzC,OAAO,SAASC,gBAAgBA,CAACC,MAAsC,EAAEC,UAA8C,EAAEC,IAAS,EAAO;EACvI,MAAMC,WAAW,GAAGR,WAAW,CAACS,MAAM,CAACJ,MAAM,CAAC;EAC9C,MAAMK,EAAE,GAAGF,WAAW,CAACE,EAAE;EAEzB,IAAIC,aAAa,CAACL,UAAU,CAAC,EAAE;IAE7B,OAAOC,IAAI,CAACF,MAAM,CAAC;EACrB;EAEA,MAAM;IAACO,OAAO,GAAG;EAAI,CAAC,GAAGN,UAAU;EAEnCJ,gBAAgB,CAACQ,EAAE,CAAC;EACpBT,eAAe,CAACS,EAAE,EAAEJ,UAAU,CAAC;EAG/B,IAAIO,KAAK;EAET,IAAID,OAAO,EAAE;IAEXC,KAAK,GAAGN,IAAI,CAACG,EAAE,CAAC;IAChBP,eAAe,CAACO,EAAE,CAAC;EACrB,CAAC,MAAM;IAEL,IAAI;MACFG,KAAK,GAAGN,IAAI,CAACG,EAAE,CAAC;IAClB,CAAC,SAAS;MACRP,eAAe,CAACO,EAAE,CAAC;IACrB;EACF;EAEA,OAAOG,KAAK;AACd;AAKA,SAASF,aAAaA,CAACG,MAAM,EAAE;EAE7B,KAAK,MAAMC,GAAG,IAAID,MAAM,EAAE;IACxB,OAAO,KAAK;EACd;EACA,OAAO,IAAI;AACb"}
1
+ {"version":3,"file":"with-parameters.js","names":["WebGLDevice","setGLParameters","pushContextState","popContextState","withGLParameters","device","parameters","func","webglDevice","attach","gl","isObjectEmpty","nocatch","value","object","key"],"sources":["../../../src/context/state-tracker/with-parameters.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {Device} from '@luma.gl/core';\nimport {WebGLDevice} from '../../adapter/webgl-device';\nimport {GLParameters, setGLParameters} from '../parameters/unified-parameter-api';\nimport {pushContextState, popContextState} from './track-context-state';\n\n/**\n * Execute a function with a set of temporary WebGL parameter overrides\n * - Saves current \"global\" WebGL context settings\n * - Sets the supplies WebGL context parameters,\n * - Executes supplied function\n * - Restores parameters\n * - Returns the return value of the supplied function\n */\nexport function withGLParameters(device: Device | WebGLRenderingContext, parameters: GLParameters & {nocatch?: boolean}, func: any): any {\n const webglDevice = WebGLDevice.attach(device);\n const gl = webglDevice.gl;\n\n if (isObjectEmpty(parameters)) {\n // Avoid setting state if no parameters provided. Just call and return\n return func(device);\n }\n\n const {nocatch = true} = parameters;\n\n pushContextState(gl);\n setGLParameters(gl, parameters);\n\n // Setup is done, call the function\n let value;\n\n if (nocatch) {\n // Avoid try catch to minimize stack size impact for safe execution paths\n value = func(gl);\n popContextState(gl);\n } else {\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n try {\n value = func(gl);\n } finally {\n popContextState(gl);\n }\n }\n\n return value;\n}\n\n// Helpers\n\n// Returns true if given object is empty, false otherwise.\nfunction isObjectEmpty(object) {\n // @ts-ignore - dummy key variable\n for (const key in object) {\n return false;\n }\n return true;\n}\n"],"mappings":"SAIQA,WAAW;AAAA,SACGC,eAAe;AAAA,SAC7BC,gBAAgB,EAAEC,eAAe;AAUzC,OAAO,SAASC,gBAAgBA,CAACC,MAAsC,EAAEC,UAA8C,EAAEC,IAAS,EAAO;EACvI,MAAMC,WAAW,GAAGR,WAAW,CAACS,MAAM,CAACJ,MAAM,CAAC;EAC9C,MAAMK,EAAE,GAAGF,WAAW,CAACE,EAAE;EAEzB,IAAIC,aAAa,CAACL,UAAU,CAAC,EAAE;IAE7B,OAAOC,IAAI,CAACF,MAAM,CAAC;EACrB;EAEA,MAAM;IAACO,OAAO,GAAG;EAAI,CAAC,GAAGN,UAAU;EAEnCJ,gBAAgB,CAACQ,EAAE,CAAC;EACpBT,eAAe,CAACS,EAAE,EAAEJ,UAAU,CAAC;EAG/B,IAAIO,KAAK;EAET,IAAID,OAAO,EAAE;IAEXC,KAAK,GAAGN,IAAI,CAACG,EAAE,CAAC;IAChBP,eAAe,CAACO,EAAE,CAAC;EACrB,CAAC,MAAM;IAEL,IAAI;MACFG,KAAK,GAAGN,IAAI,CAACG,EAAE,CAAC;IAClB,CAAC,SAAS;MACRP,eAAe,CAACO,EAAE,CAAC;IACrB;EACF;EAEA,OAAOG,KAAK;AACd;AAKA,SAASF,aAAaA,CAACG,MAAM,EAAE;EAE7B,KAAK,MAAMC,GAAG,IAAID,MAAM,EAAE;IACxB,OAAO,KAAK;EACd;EACA,OAAO,IAAI;AACb"}
package/dist/dist.dev.js CHANGED
@@ -8998,7 +8998,7 @@ ${formattedLog}`)();
8998
8998
  }
8999
8999
  break;
9000
9000
  case "texture":
9001
- if (!(value instanceof WEBGLTexture)) {
9001
+ if (!(value instanceof WEBGLTexture || value instanceof WEBGLFramebuffer)) {
9002
9002
  throw new Error("texture value");
9003
9003
  }
9004
9004
  break;
@@ -9177,10 +9177,18 @@ ${formattedLog}`)();
9177
9177
  uniformBufferIndex += 1;
9178
9178
  break;
9179
9179
  case "texture":
9180
- if (!(value instanceof WEBGLTexture)) {
9180
+ if (!(value instanceof WEBGLTexture || value instanceof WEBGLFramebuffer)) {
9181
9181
  throw new Error("texture");
9182
9182
  }
9183
- const texture = value;
9183
+ let texture;
9184
+ if (value instanceof WEBGLTexture) {
9185
+ texture = value;
9186
+ } else if (value instanceof WEBGLFramebuffer && value.colorAttachments[0] instanceof WEBGLTexture) {
9187
+ log.warn("Passing framebuffer in texture binding may be deprecated. Use fbo.colorAttachments[0] instead")();
9188
+ texture = value.colorAttachments[0];
9189
+ } else {
9190
+ throw new Error("No texture");
9191
+ }
9184
9192
  gl2.activeTexture(GL.TEXTURE0 + textureUnit);
9185
9193
  gl2.bindTexture(texture.target, texture.handle);
9186
9194
  textureUnit += 1;
package/dist/index.cjs CHANGED
@@ -5295,7 +5295,7 @@ var WEBGLRenderPipeline = class extends import_core22.RenderPipeline {
5295
5295
  }
5296
5296
  break;
5297
5297
  case "texture":
5298
- if (!(value instanceof WEBGLTexture)) {
5298
+ if (!(value instanceof WEBGLTexture || value instanceof WEBGLFramebuffer)) {
5299
5299
  throw new Error("texture value");
5300
5300
  }
5301
5301
  break;
@@ -5475,10 +5475,18 @@ var WEBGLRenderPipeline = class extends import_core22.RenderPipeline {
5475
5475
  uniformBufferIndex += 1;
5476
5476
  break;
5477
5477
  case "texture":
5478
- if (!(value instanceof WEBGLTexture)) {
5478
+ if (!(value instanceof WEBGLTexture || value instanceof WEBGLFramebuffer)) {
5479
5479
  throw new Error("texture");
5480
5480
  }
5481
- const texture = value;
5481
+ let texture;
5482
+ if (value instanceof WEBGLTexture) {
5483
+ texture = value;
5484
+ } else if (value instanceof WEBGLFramebuffer && value.colorAttachments[0] instanceof WEBGLTexture) {
5485
+ import_core22.log.warn("Passing framebuffer in texture binding may be deprecated. Use fbo.colorAttachments[0] instead")();
5486
+ texture = value.colorAttachments[0];
5487
+ } else {
5488
+ throw new Error("No texture");
5489
+ }
5482
5490
  gl2.activeTexture(import_constants24.GL.TEXTURE0 + textureUnit);
5483
5491
  gl2.bindTexture(texture.target, texture.handle);
5484
5492
  textureUnit += 1;
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAOA,YAAY,EAAC,WAAW,EAAC,MAAM,wCAAwC,CAAC;AAExE,OAAO,EAAC,kBAAkB,EAAC,MAAM,2CAA2C,CAAC;AAG7E,OAAO,EAAC,WAAW,EAAC,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAC,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAGlE,OAAO,EAAC,aAAa,EAAE,aAAa,IAAI,aAAa,EAAC,MAAM,kCAAkC,CAAC;AAC/F,OAAO,EAAC,WAAW,EAAC,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAE/D,OAAO,EAAC,WAAW,EAAC,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAC/D,OAAO,EAAC,gBAAgB,EAAC,MAAM,uCAAuC,CAAC;AAEvE,OAAO,EAAC,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAE9E,OAAO,EAAC,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAC9E,OAAO,EAAC,eAAe,EAAC,MAAM,uCAAuC,CAAC;AAEtE,OAAO,EAAC,gBAAgB,EAAC,MAAM,wCAAwC,CAAC;AAGxE,YAAY,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAGvE,OAAO,EAAC,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AAC5C,YAAY,EAAC,cAAc,EAAC,MAAM,SAAS,CAAC;AAC5C,YAAY,EAAC,uBAAuB,EAAC,MAAM,gCAAgC,CAAC;AAC5E,OAAO,EAAC,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAElE,OAAO,EACL,OAAO,EACP,QAAQ,EACR,gBAAgB,EAChB,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,gCAAgC,CAAC;AAIxC,OAAO,EAAC,mBAAmB,EAAE,oBAAoB,EAAC,MAAM,wCAAwC,CAAC;AAEjG,YAAY,EAAC,YAAY,EAAC,MAAM,oBAAoB,CAAC;AACrD,OAAO,EACL,eAAe,EACf,eAAe,EACf,iBAAiB,EAClB,MAAM,4CAA4C,CAAC;AAEpD,OAAO,EAAC,gBAAgB,EAAC,MAAM,yCAAyC,CAAC;AAGzE,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC;AACpE,OAAO,EACL,wBAAwB,EACxB,4BAA4B,EAC7B,MAAM,sCAAsC,CAAC;AAG9C,OAAO,EAAC,eAAe,IAAI,gBAAgB,EAAC,MAAM,sCAAsC,CAAC;AAGzF,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,kBAAkB,EAAE,iBAAiB,EAAE,aAAa,EAAC,MAAM,yBAAyB,CAAC;AAE7F,OAAO,EACL,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EAChB,MAAM,6CAA6C,CAAC;AAErD,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAUA,YAAY,EAAC,WAAW,EAAC,MAAM,wCAAwC,CAAC;AAExE,OAAO,EAAC,kBAAkB,EAAC,MAAM,2CAA2C,CAAC;AAG7E,OAAO,EAAC,WAAW,EAAC,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAC,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAGlE,OAAO,EAAC,aAAa,EAAE,aAAa,IAAI,aAAa,EAAC,MAAM,kCAAkC,CAAC;AAC/F,OAAO,EAAC,WAAW,EAAC,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAE/D,OAAO,EAAC,WAAW,EAAC,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAC/D,OAAO,EAAC,gBAAgB,EAAC,MAAM,uCAAuC,CAAC;AAEvE,OAAO,EAAC,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAE9E,OAAO,EAAC,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAC9E,OAAO,EAAC,eAAe,EAAC,MAAM,uCAAuC,CAAC;AAEtE,OAAO,EAAC,gBAAgB,EAAC,MAAM,wCAAwC,CAAC;AAGxE,YAAY,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAGvE,OAAO,EAAC,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AAC5C,YAAY,EAAC,cAAc,EAAC,MAAM,SAAS,CAAC;AAC5C,YAAY,EAAC,uBAAuB,EAAC,MAAM,gCAAgC,CAAC;AAC5E,OAAO,EAAC,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAElE,OAAO,EACL,OAAO,EACP,QAAQ,EACR,gBAAgB,EAChB,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,gCAAgC,CAAC;AAIxC,OAAO,EAAC,mBAAmB,EAAE,oBAAoB,EAAC,MAAM,wCAAwC,CAAC;AAEjG,YAAY,EAAC,YAAY,EAAC,MAAM,oBAAoB,CAAC;AACrD,OAAO,EACL,eAAe,EACf,eAAe,EACf,iBAAiB,EAClB,MAAM,4CAA4C,CAAC;AAEpD,OAAO,EAAC,gBAAgB,EAAC,MAAM,yCAAyC,CAAC;AAGzE,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC;AACpE,OAAO,EACL,wBAAwB,EACxB,4BAA4B,EAC7B,MAAM,sCAAsC,CAAC;AAG9C,OAAO,EAAC,eAAe,IAAI,gBAAgB,EAAC,MAAM,sCAAsC,CAAC;AAGzF,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,kBAAkB,EAAE,iBAAiB,EAAE,aAAa,EAAC,MAAM,yBAAyB,CAAC;AAE7F,OAAO,EACL,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EAChB,MAAM,6CAA6C,CAAC;AAErD,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC"}
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","names":["registerHeadlessGL","WebGLDevice","WebGLCanvasContext","WebGLResource","WEBGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLVertexArray","WEBGLRenderbuffer","Accessor","BufferWithAccessor","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","setDeviceParameters","withDeviceParameters","getGLParameters","setGLParameters","resetGLParameters","withGLParameters","getShaderLayout","convertGLToTextureFormat","_checkFloat32ColorAttachment","TEXTURE_FORMATS","_TEXTURE_FORMATS","clear","readPixelsToBuffer","readPixelsToArray","copyToTexture","trackContextState","pushContextState","popContextState","polyfillContext"],"sources":["../src/index.ts"],"sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {WebGLDevice} from './adapter/webgl-device';\nexport {WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {WebGLResource, WebGLResource as WEBGLResource} from './adapter/objects/webgl-resource';\nexport {WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {WEBGLShader} from './adapter/resources/webgl-shader';\nexport {WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n// export {WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\nexport {WEBGLVertexArray} from './adapter/resources/webgl-vertex-array';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\n\n// WebGL adapter classes (Legacy will likely be removed)\nexport {Accessor} from './classic/accessor';\nexport type {AccessorObject} from './types';\nexport type {BufferWithAccessorProps} from './classic/buffer-with-accessor';\nexport {BufferWithAccessor} from './classic/buffer-with-accessor';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from '@luma.gl/constants';\nexport {\n getGLParameters,\n setGLParameters,\n resetGLParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {withGLParameters} from './context/state-tracker/with-parameters';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout} from './adapter/helpers/get-shader-layout';\nexport {\n convertGLToTextureFormat,\n _checkFloat32ColorAttachment\n} from './adapter/converters/texture-formats';\n\n// TEST EXPORTS\nexport {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';\n\n// DEPRECATED EXPORTS\nexport {clear} from './classic/clear';\nexport {readPixelsToBuffer, readPixelsToArray, copyToTexture} from './classic/copy-and-blit';\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\n// export {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\n// export {convertGLToTextureFormat, _checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n// export {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';\n\n// // WebGL Types - Experimental exports\n// export type {\n// GLDrawMode,\n// GLPrimitive,\n// GLDataType,\n// GLPixelType,\n// GLUniformType,\n// GLSamplerType,\n// GLCompositeType,\n// GLFunction,\n// GLBlendEquation,\n// GLBlendFunction,\n// GLStencilOp,\n// GLSamplerParameters,\n// GLValueParameters,\n// GLFunctionParameters\n// } from '@luma.gl/constants';\n"],"mappings":"SASQA,kBAAkB;AAAA,SAGlBC,WAAW;AAAA,SACXC,kBAAkB;AAAA,SAGlBC,aAAa,EAAEA,aAAa,IAAIC,aAAa;AAAA,SAC7CC,WAAW;AAAA,SACXC,YAAY;AAAA,SAEZC,WAAW;AAAA,SACXC,YAAY;AAAA,SACZC,gBAAgB;AAAA,SAEhBC,mBAAmB;AAAA,SAEnBC,mBAAmB;AAAA,SACnBC,eAAe;AAAA,SAEfC,gBAAgB;AAAA,SAIhBC,iBAAiB;AAAA,SAGjBC,QAAQ;AAAA,SAGRC,kBAAkB;AAAA,SAGxBC,OAAO,EACPC,QAAQ,EACRC,gBAAgB,EAChBC,kBAAkB,EAClBC,mBAAmB;AAAA,SAKbC,mBAAmB,EAAEC,oBAAoB;AAAA,SAI/CC,eAAe,EACfC,eAAe,EACfC,iBAAiB;AAAA,SAGXC,gBAAgB;AAAA,SAGhBC,eAAe;AAAA,SAErBC,wBAAwB,EACxBC,4BAA4B;AAAA,SAItBC,eAAe,IAAIC,gBAAgB;AAAA,SAGnCC,KAAK;AAAA,SACLC,kBAAkB,EAAEC,iBAAiB,EAAEC,aAAa;AAAA,SAG1DC,iBAAiB,EACjBC,gBAAgB,EAChBC,eAAe;AAAA,SAGTC,eAAe"}
1
+ {"version":3,"file":"index.js","names":["registerHeadlessGL","WebGLDevice","WebGLCanvasContext","WebGLResource","WEBGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLVertexArray","WEBGLRenderbuffer","Accessor","BufferWithAccessor","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","setDeviceParameters","withDeviceParameters","getGLParameters","setGLParameters","resetGLParameters","withGLParameters","getShaderLayout","convertGLToTextureFormat","_checkFloat32ColorAttachment","TEXTURE_FORMATS","_TEXTURE_FORMATS","clear","readPixelsToBuffer","readPixelsToArray","copyToTexture","trackContextState","pushContextState","popContextState","polyfillContext"],"sources":["../src/index.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {WebGLDevice} from './adapter/webgl-device';\nexport {WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {WebGLResource, WebGLResource as WEBGLResource} from './adapter/objects/webgl-resource';\nexport {WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {WEBGLShader} from './adapter/resources/webgl-shader';\nexport {WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n// export {WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\nexport {WEBGLVertexArray} from './adapter/resources/webgl-vertex-array';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\n\n// WebGL adapter classes (Legacy will likely be removed)\nexport {Accessor} from './classic/accessor';\nexport type {AccessorObject} from './types';\nexport type {BufferWithAccessorProps} from './classic/buffer-with-accessor';\nexport {BufferWithAccessor} from './classic/buffer-with-accessor';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from '@luma.gl/constants';\nexport {\n getGLParameters,\n setGLParameters,\n resetGLParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {withGLParameters} from './context/state-tracker/with-parameters';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout} from './adapter/helpers/get-shader-layout';\nexport {\n convertGLToTextureFormat,\n _checkFloat32ColorAttachment\n} from './adapter/converters/texture-formats';\n\n// TEST EXPORTS\nexport {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';\n\n// DEPRECATED EXPORTS\nexport {clear} from './classic/clear';\nexport {readPixelsToBuffer, readPixelsToArray, copyToTexture} from './classic/copy-and-blit';\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\n// export {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\n// export {convertGLToTextureFormat, _checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n// export {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';\n\n// // WebGL Types - Experimental exports\n// export type {\n// GLDrawMode,\n// GLPrimitive,\n// GLDataType,\n// GLPixelType,\n// GLUniformType,\n// GLSamplerType,\n// GLCompositeType,\n// GLFunction,\n// GLBlendEquation,\n// GLBlendFunction,\n// GLStencilOp,\n// GLSamplerParameters,\n// GLValueParameters,\n// GLFunctionParameters\n// } from '@luma.gl/constants';\n"],"mappings":"SAYQA,kBAAkB;AAAA,SAGlBC,WAAW;AAAA,SACXC,kBAAkB;AAAA,SAGlBC,aAAa,EAAEA,aAAa,IAAIC,aAAa;AAAA,SAC7CC,WAAW;AAAA,SACXC,YAAY;AAAA,SAEZC,WAAW;AAAA,SACXC,YAAY;AAAA,SACZC,gBAAgB;AAAA,SAEhBC,mBAAmB;AAAA,SAEnBC,mBAAmB;AAAA,SACnBC,eAAe;AAAA,SAEfC,gBAAgB;AAAA,SAIhBC,iBAAiB;AAAA,SAGjBC,QAAQ;AAAA,SAGRC,kBAAkB;AAAA,SAGxBC,OAAO,EACPC,QAAQ,EACRC,gBAAgB,EAChBC,kBAAkB,EAClBC,mBAAmB;AAAA,SAKbC,mBAAmB,EAAEC,oBAAoB;AAAA,SAI/CC,eAAe,EACfC,eAAe,EACfC,iBAAiB;AAAA,SAGXC,gBAAgB;AAAA,SAGhBC,eAAe;AAAA,SAErBC,wBAAwB,EACxBC,4BAA4B;AAAA,SAItBC,eAAe,IAAIC,gBAAgB;AAAA,SAGnCC,KAAK;AAAA,SACLC,kBAAkB,EAAEC,iBAAiB,EAAEC,aAAa;AAAA,SAG1DC,iBAAiB,EACjBC,gBAAgB,EAChBC,eAAe;AAAA,SAGTC,eAAe"}
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,cAAc,GAAG;IAC3B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC"}
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAGA,MAAM,MAAM,cAAc,GAAG;IAC3B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC"}
package/dist/types.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","names":[],"sources":["../src/types.ts"],"sourcesContent":["export type AccessorObject = {\n size?: number;\n index?: number;\n type?: number;\n divisor?: number;\n offset?: number;\n stride?: number;\n normalized?: boolean;\n integer?: boolean;\n};\n"],"mappings":""}
1
+ {"version":3,"file":"types.js","names":[],"sources":["../src/types.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nexport type AccessorObject = {\n size?: number;\n index?: number;\n type?: number;\n divisor?: number;\n offset?: number;\n stride?: number;\n normalized?: boolean;\n integer?: boolean;\n};\n"],"mappings":""}