@luma.gl/webgl 9.0.0-alpha.39 → 9.0.0-alpha.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js.map +1 -1
  4. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  6. package/dist/adapter/converters/shader-formats.d.ts.map +1 -1
  7. package/dist/adapter/converters/shader-formats.js.map +1 -1
  8. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  9. package/dist/adapter/converters/texture-formats.js.map +1 -1
  10. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  11. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  12. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  13. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  14. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  15. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  16. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  17. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  18. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  19. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  20. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -1
  21. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -1
  22. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  23. package/dist/adapter/helpers/get-shader-info.js.map +1 -1
  24. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  25. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  26. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  27. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  28. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  29. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  30. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -1
  31. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -1
  32. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  33. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  34. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  35. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  36. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  37. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  38. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  39. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  40. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  41. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  42. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  43. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  44. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  45. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  46. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  47. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  48. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  49. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  50. package/dist/adapter/resources/webgl-render-pipeline.js +12 -3
  51. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  52. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  54. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  56. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  58. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  59. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -1
  60. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  61. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  62. package/dist/adapter/webgl-device.d.ts.map +1 -1
  63. package/dist/adapter/webgl-device.js.map +1 -1
  64. package/dist/classic/accessor.d.ts.map +1 -1
  65. package/dist/classic/accessor.js.map +1 -1
  66. package/dist/classic/buffer-with-accessor.d.ts.map +1 -1
  67. package/dist/classic/buffer-with-accessor.js.map +1 -1
  68. package/dist/classic/clear.d.ts.map +1 -1
  69. package/dist/classic/clear.js.map +1 -1
  70. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  71. package/dist/classic/copy-and-blit.js.map +1 -1
  72. package/dist/classic/format-utils.d.ts.map +1 -1
  73. package/dist/classic/format-utils.js.map +1 -1
  74. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  75. package/dist/classic/typed-array-utils.js.map +1 -1
  76. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  77. package/dist/context/context/create-browser-context.js.map +1 -1
  78. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  79. package/dist/context/context/create-headless-context.js.map +1 -1
  80. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  81. package/dist/context/context/webgl-checks.js.map +1 -1
  82. package/dist/context/debug/spector.d.ts.map +1 -1
  83. package/dist/context/debug/spector.js.map +1 -1
  84. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  85. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  86. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  87. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  88. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  89. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  90. package/dist/context/polyfill/context-data.d.ts.map +1 -1
  91. package/dist/context/polyfill/context-data.js.map +1 -1
  92. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  93. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  94. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  95. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  96. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  97. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  98. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  99. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  100. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  101. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  102. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  103. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  104. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  105. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  106. package/dist/dist.dev.js +11 -3
  107. package/dist/index.cjs +11 -3
  108. package/dist/index.d.ts.map +1 -1
  109. package/dist/index.js.map +1 -1
  110. package/dist/types.d.ts.map +1 -1
  111. package/dist/types.js.map +1 -1
  112. package/dist.min.js +18 -18
  113. package/package.json +5 -5
  114. package/src/adapter/converters/device-parameters.ts +3 -0
  115. package/src/adapter/converters/sampler-parameters.ts +3 -0
  116. package/src/adapter/converters/shader-formats.ts +3 -0
  117. package/src/adapter/converters/texture-formats.ts +3 -0
  118. package/src/adapter/converters/vertex-formats.ts +3 -0
  119. package/src/adapter/device-helpers/device-features.ts +3 -0
  120. package/src/adapter/device-helpers/device-limits.ts +2 -0
  121. package/src/adapter/device-helpers/get-device-info.ts +3 -0
  122. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  123. package/src/adapter/helpers/decode-webgl-types.ts +3 -0
  124. package/src/adapter/helpers/get-shader-info.ts +1 -0
  125. package/src/adapter/helpers/get-shader-layout.ts +1 -0
  126. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -0
  127. package/src/adapter/helpers/set-uniform.ts +3 -0
  128. package/src/adapter/helpers/webgl-topology-utils.ts +3 -0
  129. package/src/adapter/objects/constants-to-keys.ts +3 -0
  130. package/src/adapter/objects/webgl-renderbuffer.ts +3 -0
  131. package/src/adapter/objects/webgl-resource.ts +2 -0
  132. package/src/adapter/resources/webgl-buffer.ts +3 -0
  133. package/src/adapter/resources/webgl-command-buffer.ts +1 -0
  134. package/src/adapter/resources/webgl-command-encoder.ts +3 -0
  135. package/src/adapter/resources/webgl-external-texture.ts +3 -0
  136. package/src/adapter/resources/webgl-framebuffer.ts +1 -0
  137. package/src/adapter/resources/webgl-render-pass.ts +3 -0
  138. package/src/adapter/resources/webgl-render-pipeline.ts +15 -3
  139. package/src/adapter/resources/webgl-sampler.ts +1 -0
  140. package/src/adapter/resources/webgl-shader.ts +2 -0
  141. package/src/adapter/resources/webgl-texture.ts +2 -0
  142. package/src/adapter/resources/webgl-vertex-array.ts +1 -0
  143. package/src/adapter/webgl-canvas-context.ts +2 -0
  144. package/src/adapter/webgl-device.ts +2 -0
  145. package/src/classic/accessor.ts +3 -0
  146. package/src/classic/buffer-with-accessor.ts +1 -0
  147. package/src/classic/clear.ts +3 -0
  148. package/src/classic/copy-and-blit.ts +2 -0
  149. package/src/classic/format-utils.ts +3 -0
  150. package/src/classic/typed-array-utils.ts +1 -0
  151. package/src/context/context/create-browser-context.ts +1 -0
  152. package/src/context/context/create-headless-context.ts +3 -0
  153. package/src/context/context/webgl-checks.ts +2 -0
  154. package/src/context/debug/spector.ts +2 -0
  155. package/src/context/debug/webgl-developer-tools.ts +2 -0
  156. package/src/context/parameters/unified-parameter-api.ts +3 -0
  157. package/src/context/parameters/webgl-parameter-tables.ts +3 -0
  158. package/src/context/polyfill/context-data.ts +3 -0
  159. package/src/context/polyfill/get-parameter-polyfill.ts +3 -0
  160. package/src/context/polyfill/polyfill-context.ts +3 -0
  161. package/src/context/polyfill/polyfill-table.ts +3 -0
  162. package/src/context/polyfill/polyfill-vertex-array-object.ts +3 -0
  163. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  164. package/src/context/state-tracker/track-context-state.ts +3 -0
  165. package/src/context/state-tracker/with-parameters.ts +3 -0
  166. package/src/index.ts +3 -0
  167. package/src/types.ts +3 -0
@@ -1 +1 @@
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- {"version":3,"file":"copy-and-blit.js","names":["assert","Texture","Framebuffer","GL","BufferWithAccessor","Buffer","withGLParameters","getGLTypeFromTypedArray","getTypedArrayFromGLType","glFormatToComponents","glTypeToBytes","readPixelsToArray","source","options","_framebuffer$colorAtt","sourceX","sourceY","sourceFormat","RGBA","sourceAttachment","COLOR_ATTACHMENT0","target","sourceWidth","sourceHeight","sourceType","framebuffer","deleteFramebuffer","getFramebuffer","gl","handle","width","height","attachment","colorAttachments","type","UNSIGNED_BYTE","getPixelArray","prevHandle","bindFramebuffer","FRAMEBUFFER","readPixels","destroy","readPixelsToBuffer","targetByteOffset","webglFramebuffer","gl2","device","assertWebGL2","components","byteCount","byteLength","accessor","size","bind","glTarget","PIXEL_PACK_BUFFER","unbind","copyToTexture","targetMipmaplevel","targetInternalFormat","targetX","targetY","targetZ","isSubCopy","texture","textureTarget","Number","isFinite","copyTexImage2D","TEXTURE_2D","TEXTURE_CUBE_MAP","copyTexSubImage2D","TEXTURE_2D_ARRAY","TEXTURE_3D","copyTexSubImage3D","toFramebuffer","props","id","createFramebuffer","pixelArray","format","ArrayType","clamped"],"sources":["../../src/classic/copy-and-blit.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {assert, Texture, Framebuffer, FramebufferProps} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\nimport {BufferWithAccessor as Buffer} from './buffer-with-accessor';\nimport {WEBGLTexture} from '../adapter/resources/webgl-texture';\nimport {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';\nimport {withGLParameters} from '../context/state-tracker/with-parameters';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from './format-utils';\n\n/**\n * Copies data from a type or a Texture object into ArrayBuffer object.\n * App can provide targetPixelArray or have it auto allocated by this method\n * newly allocated by this method unless provided by app.\n * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read\n * @note Slow requires roundtrip to GPU\n *\n * @param source\n * @param options\n * @returns pixel array,\n */\nexport function readPixelsToArray(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n sourceAttachment?: number;\n target?: Uint8Array | Uint16Array | Float32Array;\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Uint8Array | Uint16Array | Float32Array {\n const {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n sourceAttachment = GL.COLOR_ATTACHMENT0 // TODO - support gl.readBuffer\n } = options || {};\n let {\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer as WEBGLFramebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n // if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n // sourceAttachment = GL.FRONT;\n // }\n\n const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;\n // assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType =\n sourceType ||\n (framebuffer.colorAttachments[attachment] as WEBGLTexture)?.type ||\n GL.UNSIGNED_BYTE;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return target;\n}\n\n/**\n * Copies data from a Framebuffer or a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n * @deprecated Use CommandEncoder\n * @param source\n * @param options\n */\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Buffer {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA, targetByteOffset = 0} = options || {};\n // following parameters are auto deduced if not provided\n let {target, sourceWidth, sourceHeight, sourceType} = options || {};\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n 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{"version":3,"file":"copy-and-blit.js","names":["assert","Texture","Framebuffer","GL","BufferWithAccessor","Buffer","withGLParameters","getGLTypeFromTypedArray","getTypedArrayFromGLType","glFormatToComponents","glTypeToBytes","readPixelsToArray","source","options","_framebuffer$colorAtt","sourceX","sourceY","sourceFormat","RGBA","sourceAttachment","COLOR_ATTACHMENT0","target","sourceWidth","sourceHeight","sourceType","framebuffer","deleteFramebuffer","getFramebuffer","gl","handle","width","height","attachment","colorAttachments","type","UNSIGNED_BYTE","getPixelArray","prevHandle","bindFramebuffer","FRAMEBUFFER","readPixels","destroy","readPixelsToBuffer","targetByteOffset","webglFramebuffer","gl2","device","assertWebGL2","components","byteCount","byteLength","accessor","size","bind","glTarget","PIXEL_PACK_BUFFER","unbind","copyToTexture","targetMipmaplevel","targetInternalFormat","targetX","targetY","targetZ","isSubCopy","texture","textureTarget","Number","isFinite","copyTexImage2D","TEXTURE_2D","TEXTURE_CUBE_MAP","copyTexSubImage2D","TEXTURE_2D_ARRAY","TEXTURE_3D","copyTexSubImage3D","toFramebuffer","props","id","createFramebuffer","pixelArray","format","ArrayType","clamped"],"sources":["../../src/classic/copy-and-blit.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {assert, Texture, Framebuffer, FramebufferProps} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\nimport {BufferWithAccessor as Buffer} from './buffer-with-accessor';\nimport {WEBGLTexture} from '../adapter/resources/webgl-texture';\nimport {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';\nimport {withGLParameters} from '../context/state-tracker/with-parameters';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from './format-utils';\n\n/**\n * Copies data from a type or a Texture object into ArrayBuffer object.\n * App can provide targetPixelArray or have it auto allocated by this method\n * newly allocated by this method unless provided by app.\n * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read\n * @note Slow requires roundtrip to GPU\n *\n * @param source\n * @param options\n * @returns pixel array,\n */\nexport function readPixelsToArray(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n sourceAttachment?: number;\n target?: Uint8Array | Uint16Array | Float32Array;\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Uint8Array | Uint16Array | Float32Array {\n const {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n sourceAttachment = GL.COLOR_ATTACHMENT0 // TODO - support gl.readBuffer\n } = options || {};\n let {\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer as WEBGLFramebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n // if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n // sourceAttachment = GL.FRONT;\n // }\n\n const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;\n // assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType =\n sourceType ||\n (framebuffer.colorAttachments[attachment] as WEBGLTexture)?.type ||\n GL.UNSIGNED_BYTE;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return target;\n}\n\n/**\n * Copies data from a Framebuffer or a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n * @deprecated Use CommandEncoder\n * @param source\n * @param options\n */\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Buffer {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA, targetByteOffset = 0} = options || {};\n // following parameters are auto deduced if not provided\n let {target, sourceWidth, sourceHeight, sourceType} = options || {};\n const 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