@luma.gl/webgl 9.0.0-alpha.35 → 9.0.0-alpha.36

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Files changed (73) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +9 -0
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +15 -2
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/resources/webgl-command-buffer.js +0 -1
  6. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  7. package/dist/adapter/resources/webgl-render-pass.d.ts +2 -2
  8. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  9. package/dist/adapter/resources/webgl-render-pass.js +5 -3
  10. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  11. package/dist/adapter/resources/webgl-render-pipeline.d.ts +23 -28
  12. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  13. package/dist/adapter/resources/webgl-render-pipeline.js +41 -110
  14. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  15. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  16. package/dist/adapter/resources/webgl-shader.js +3 -1
  17. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  18. package/dist/adapter/resources/webgl-texture.js +5 -5
  19. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  20. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  21. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  22. package/dist/adapter/resources/webgl-vertex-array.js +166 -0
  23. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  24. package/dist/adapter/webgl-device.d.ts +11 -1
  25. package/dist/adapter/webgl-device.d.ts.map +1 -1
  26. package/dist/adapter/webgl-device.js +66 -1
  27. package/dist/adapter/webgl-device.js.map +1 -1
  28. package/dist/classic/clear.js +3 -3
  29. package/dist/classic/clear.js.map +1 -1
  30. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  31. package/dist/classic/copy-and-blit.js +7 -9
  32. package/dist/classic/copy-and-blit.js.map +1 -1
  33. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  34. package/dist/context/context/create-browser-context.js.map +1 -1
  35. package/dist/context/parameters/unified-parameter-api.d.ts +3 -3
  36. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  37. package/dist/context/parameters/unified-parameter-api.js +4 -4
  38. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  39. package/dist/context/state-tracker/track-context-state.js +3 -3
  40. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  41. package/dist/context/state-tracker/with-parameters.d.ts +1 -1
  42. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  43. package/dist/context/state-tracker/with-parameters.js +3 -3
  44. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  45. package/dist/dist.dev.js +1273 -1179
  46. package/dist/index.cjs +1026 -972
  47. package/dist/index.d.ts +5 -5
  48. package/dist/index.d.ts.map +1 -1
  49. package/dist/index.js +5 -5
  50. package/dist/index.js.map +1 -1
  51. package/dist.min.js +22 -22
  52. package/package.json +5 -5
  53. package/src/adapter/converters/device-parameters.ts +34 -2
  54. package/src/adapter/resources/webgl-command-buffer.ts +2 -2
  55. package/src/adapter/resources/webgl-render-pass.ts +8 -6
  56. package/src/adapter/resources/webgl-render-pipeline.ts +141 -174
  57. package/src/adapter/resources/webgl-sampler.ts +1 -1
  58. package/src/adapter/resources/webgl-shader.ts +1 -1
  59. package/src/adapter/resources/webgl-texture.ts +5 -5
  60. package/src/adapter/resources/webgl-vertex-array.ts +278 -0
  61. package/src/adapter/webgl-device.ts +137 -11
  62. package/src/classic/clear.ts +3 -3
  63. package/src/classic/copy-and-blit.ts +19 -15
  64. package/src/context/context/create-browser-context.ts +12 -0
  65. package/src/context/parameters/unified-parameter-api.ts +4 -4
  66. package/src/context/state-tracker/track-context-state.ts +3 -3
  67. package/src/context/state-tracker/with-parameters.ts +3 -3
  68. package/src/index.ts +38 -16
  69. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -55
  70. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  71. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -173
  72. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  73. package/src/adapter/objects/webgl-vertex-array-object.ts +0 -276
@@ -1 +1 @@
1
- {"version":3,"file":"unified-parameter-api.js","names":["GL_PARAMETER_DEFAULTS","GL_PARAMETER_SETTERS","GL_COMPOSITE_PARAMETER_SETTERS","GL_PARAMETER_GETTERS","WebGLDevice","setParameters","device","parameters","webglDevice","attach","gl","isObjectEmpty","compositeSetters","key","glConstant","Number","setter","cache","state","compositeSetter","getParameters","arguments","length","undefined","getter","getParameter","parameterKeys","Array","isArray","Object","keys","resetParameters","object"],"sources":["../../../src/context/parameters/unified-parameter-api.ts"],"sourcesContent":["// Provides a unified API for getting and setting any WebGL parameter\n// Also knows default values of all parameters, enabling fast cache initialization\n// Provides base functionality for the state caching.\nimport {Device} from '@luma.gl/core';\nimport type {GLParameters} from '@luma.gl/constants';\nimport {\n GL_PARAMETER_DEFAULTS,\n GL_PARAMETER_SETTERS,\n GL_COMPOSITE_PARAMETER_SETTERS,\n GL_PARAMETER_GETTERS\n} from './webgl-parameter-tables';\n\nimport {WebGLDevice} from '../../adapter/webgl-device';\n\nexport type {GLParameters};\n\n/**\n * Sets any GL parameter regardless of function (gl.blendMode, ...)\n *\n * @note requires a `cache` object to be set on the context (gl.state.cache)\n * This object is used to fill in any missing values for composite setter functions\n */\nexport function setParameters(\n device: Device | WebGLRenderingContext,\n parameters: GLParameters\n): void {\n const webglDevice = WebGLDevice.attach(device);\n const gl = webglDevice.gl;\n\n if (isObjectEmpty(parameters)) {\n return;\n }\n\n const compositeSetters = {};\n\n // HANDLE PRIMITIVE SETTERS (and make note of any composite setters)\n\n for (const key in parameters) {\n const glConstant = Number(key);\n const setter = GL_PARAMETER_SETTERS[key];\n if (setter) {\n // Composite setters should only be called once, so save them\n if (typeof setter === 'string') {\n compositeSetters[setter] = true;\n } else {\n // if (gl[glConstant] !== undefined) {\n // TODO - added above check since this is being called on WebGL2 parameters in WebGL1...\n // TODO - deep equal on values? only call setter if value has changed?\n // NOTE - the setter will automatically update this.state\n setter(gl, parameters[key], glConstant);\n }\n }\n }\n\n // HANDLE COMPOSITE SETTERS\n\n // NOTE: any non-provided values needed by composite setters are filled in from state cache\n // The cache parameter is automatically retrieved from the context\n // This depends on `trackContextState`, which is technically a \"circular\" dependency.\n // But it is too inconvenient to always require a cache parameter here.\n // This is the ONLY external dependency in this module/\n // @ts-expect-error\n const cache = gl.state && gl.state.cache;\n if (cache) {\n for (const key in compositeSetters) {\n // TODO - avoid calling composite setters if values have not changed.\n const compositeSetter = GL_COMPOSITE_PARAMETER_SETTERS[key];\n // Note - if `trackContextState` has been called,\n // the setter will automatically update this.state.cache\n compositeSetter(gl, parameters, cache);\n }\n }\n\n // Add a log for the else case?\n}\n\n/**\n * Reads the entire WebGL state from a context\n\n // default to querying all parameters\n\n * @returns - a newly created map, with values keyed by GL parameters\n *\n * @note Copies the state from a context (gl.getParameter should not be overriden)\n * Reads the entire WebGL state from a context\n *\n * @note This can generates a huge amount of synchronous driver roundtrips and should be\n * considered a very slow operation, to be used only if/when a context already manipulated\n * by external code needs to be synchronized for the first time\n */\nexport function getParameters(\n device: Device | WebGLRenderingContext,\n parameters: keyof GLParameters | (keyof GLParameters)[] | GLParameters = GL_PARAMETER_DEFAULTS\n): GLParameters {\n const webglDevice = WebGLDevice.attach(device);\n const gl = webglDevice.gl;\n\n // support both arrays of parameters and objects (keys represent parameters)\n\n if (typeof parameters === 'number') {\n // single GL enum\n const key = parameters;\n const getter = GL_PARAMETER_GETTERS[key];\n return getter ? getter(gl, key) : gl.getParameter(key);\n }\n\n const parameterKeys = Array.isArray(parameters) ? parameters : Object.keys(parameters);\n\n const state = {};\n for (const key of parameterKeys) {\n const getter = GL_PARAMETER_GETTERS[key];\n state[key] = getter ? getter(gl, Number(key)) : gl.getParameter(Number(key));\n }\n return state;\n}\n\n/**\n * Reset all parameters to a (almost) pure context state\n * @note viewport and scissor will be set to the values in GL_PARAMETER_DEFAULTS,\n * NOT the canvas size dimensions, so they will have to be properly set after\n * calling this function.\n */\nexport function resetParameters(device: Device | WebGLRenderingContext): void {\n setParameters(device, GL_PARAMETER_DEFAULTS);\n}\n\n// Helpers\n\n// Returns true if given object is empty, false otherwise.\nfunction isObjectEmpty(object) {\n // @ts-ignore dummy key variable\n for (const key in object) {\n return false;\n }\n return true;\n}\n"],"mappings":"SAMEA,qBAAqB,EACrBC,oBAAoB,EACpBC,8BAA8B,EAC9BC,oBAAoB;AAAA,SAGdC,WAAW;AAUnB,OAAO,SAASC,aAAaA,CAC3BC,MAAsC,EACtCC,UAAwB,EAClB;EACN,MAAMC,WAAW,GAAGJ,WAAW,CAACK,MAAM,CAACH,MAAM,CAAC;EAC9C,MAAMI,EAAE,GAAGF,WAAW,CAACE,EAAE;EAEzB,IAAIC,aAAa,CAACJ,UAAU,CAAC,EAAE;IAC7B;EACF;EAEA,MAAMK,gBAAgB,GAAG,CAAC,CAAC;EAI3B,KAAK,MAAMC,GAAG,IAAIN,UAAU,EAAE;IAC5B,MAAMO,UAAU,GAAGC,MAAM,CAACF,GAAG,CAAC;IAC9B,MAAMG,MAAM,GAAGf,oBAAoB,CAACY,GAAG,CAAC;IACxC,IAAIG,MAAM,EAAE;MAEV,IAAI,OAAOA,MAAM,KAAK,QAAQ,EAAE;QAC9BJ,gBAAgB,CAACI,MAAM,CAAC,GAAG,IAAI;MACjC,CAAC,MAAM;QAKLA,MAAM,CAACN,EAAE,EAAEH,UAAU,CAACM,GAAG,CAAC,EAAEC,UAAU,CAAC;MACzC;IACF;EACF;EAUA,MAAMG,KAAK,GAAGP,EAAE,CAACQ,KAAK,IAAIR,EAAE,CAACQ,KAAK,CAACD,KAAK;EACxC,IAAIA,KAAK,EAAE;IACT,KAAK,MAAMJ,GAAG,IAAID,gBAAgB,EAAE;MAElC,MAAMO,eAAe,GAAGjB,8BAA8B,CAACW,GAAG,CAAC;MAG3DM,eAAe,CAACT,EAAE,EAAEH,UAAU,EAAEU,KAAK,CAAC;IACxC;EACF;AAGF;AAgBA,OAAO,SAASG,aAAaA,CAC3Bd,MAAsC,EAExB;EAAA,IADdC,UAAsE,GAAAc,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAGrB,qBAAqB;EAE9F,MAAMQ,WAAW,GAAGJ,WAAW,CAACK,MAAM,CAACH,MAAM,CAAC;EAC9C,MAAMI,EAAE,GAAGF,WAAW,CAACE,EAAE;EAIzB,IAAI,OAAOH,UAAU,KAAK,QAAQ,EAAE;IAElC,MAAMM,GAAG,GAAGN,UAAU;IACtB,MAAMiB,MAAM,GAAGrB,oBAAoB,CAACU,GAAG,CAAC;IACxC,OAAOW,MAAM,GAAGA,MAAM,CAACd,EAAE,EAAEG,GAAG,CAAC,GAAGH,EAAE,CAACe,YAAY,CAACZ,GAAG,CAAC;EACxD;EAEA,MAAMa,aAAa,GAAGC,KAAK,CAACC,OAAO,CAACrB,UAAU,CAAC,GAAGA,UAAU,GAAGsB,MAAM,CAACC,IAAI,CAACvB,UAAU,CAAC;EAEtF,MAAMW,KAAK,GAAG,CAAC,CAAC;EAChB,KAAK,MAAML,GAAG,IAAIa,aAAa,EAAE;IAC/B,MAAMF,MAAM,GAAGrB,oBAAoB,CAACU,GAAG,CAAC;IACxCK,KAAK,CAACL,GAAG,CAAC,GAAGW,MAAM,GAAGA,MAAM,CAACd,EAAE,EAAEK,MAAM,CAACF,GAAG,CAAC,CAAC,GAAGH,EAAE,CAACe,YAAY,CAACV,MAAM,CAACF,GAAG,CAAC,CAAC;EAC9E;EACA,OAAOK,KAAK;AACd;AAQA,OAAO,SAASa,eAAeA,CAACzB,MAAsC,EAAQ;EAC5ED,aAAa,CAACC,MAAM,EAAEN,qBAAqB,CAAC;AAC9C;AAKA,SAASW,aAAaA,CAACqB,MAAM,EAAE;EAE7B,KAAK,MAAMnB,GAAG,IAAImB,MAAM,EAAE;IACxB,OAAO,KAAK;EACd;EACA,OAAO,IAAI;AACb"}
1
+ {"version":3,"file":"unified-parameter-api.js","names":["GL_PARAMETER_DEFAULTS","GL_PARAMETER_SETTERS","GL_COMPOSITE_PARAMETER_SETTERS","GL_PARAMETER_GETTERS","WebGLDevice","setGLParameters","device","parameters","webglDevice","attach","gl","isObjectEmpty","compositeSetters","key","glConstant","Number","setter","cache","state","compositeSetter","getGLParameters","arguments","length","undefined","getter","getParameter","parameterKeys","Array","isArray","Object","keys","resetGLParameters","object"],"sources":["../../../src/context/parameters/unified-parameter-api.ts"],"sourcesContent":["// Provides a unified API for getting and setting any WebGL parameter\n// Also knows default values of all parameters, enabling fast cache initialization\n// Provides base functionality for the state caching.\nimport {Device} from '@luma.gl/core';\nimport type {GLParameters} from '@luma.gl/constants';\nimport {\n GL_PARAMETER_DEFAULTS,\n GL_PARAMETER_SETTERS,\n GL_COMPOSITE_PARAMETER_SETTERS,\n GL_PARAMETER_GETTERS\n} from './webgl-parameter-tables';\n\nimport {WebGLDevice} from '../../adapter/webgl-device';\n\nexport type {GLParameters};\n\n/**\n * Sets any GL parameter regardless of function (gl.blendMode, ...)\n *\n * @note requires a `cache` object to be set on the context (gl.state.cache)\n * This object is used to fill in any missing values for composite setter functions\n */\nexport function setGLParameters(\n device: Device | WebGLRenderingContext,\n parameters: GLParameters\n): void {\n const webglDevice = WebGLDevice.attach(device);\n const gl = webglDevice.gl;\n\n if (isObjectEmpty(parameters)) {\n return;\n }\n\n const compositeSetters = {};\n\n // HANDLE PRIMITIVE SETTERS (and make note of any composite setters)\n\n for (const key in parameters) {\n const glConstant = Number(key);\n const setter = GL_PARAMETER_SETTERS[key];\n if (setter) {\n // Composite setters should only be called once, so save them\n if (typeof setter === 'string') {\n compositeSetters[setter] = true;\n } else {\n // if (gl[glConstant] !== undefined) {\n // TODO - added above check since this is being called on WebGL2 parameters in WebGL1...\n // TODO - deep equal on values? only call setter if value has changed?\n // NOTE - the setter will automatically update this.state\n setter(gl, parameters[key], glConstant);\n }\n }\n }\n\n // HANDLE COMPOSITE SETTERS\n\n // NOTE: any non-provided values needed by composite setters are filled in from state cache\n // The cache parameter is automatically retrieved from the context\n // This depends on `trackContextState`, which is technically a \"circular\" dependency.\n // But it is too inconvenient to always require a cache parameter here.\n // This is the ONLY external dependency in this module/\n // @ts-expect-error\n const cache = gl.state && gl.state.cache;\n if (cache) {\n for (const key in compositeSetters) {\n // TODO - avoid calling composite setters if values have not changed.\n const compositeSetter = GL_COMPOSITE_PARAMETER_SETTERS[key];\n // Note - if `trackContextState` has been called,\n // the setter will automatically update this.state.cache\n compositeSetter(gl, parameters, cache);\n }\n }\n\n // Add a log for the else case?\n}\n\n/**\n * Reads the entire WebGL state from a context\n\n // default to querying all parameters\n\n * @returns - a newly created map, with values keyed by GL parameters\n *\n * @note Copies the state from a context (gl.getParameter should not be overriden)\n * Reads the entire WebGL state from a context\n *\n * @note This can generates a huge amount of synchronous driver roundtrips and should be\n * considered a very slow operation, to be used only if/when a context already manipulated\n * by external code needs to be synchronized for the first time\n */\nexport function getGLParameters(\n device: Device | WebGLRenderingContext,\n parameters: keyof GLParameters | (keyof GLParameters)[] | GLParameters = GL_PARAMETER_DEFAULTS\n): GLParameters {\n const webglDevice = WebGLDevice.attach(device);\n const gl = webglDevice.gl;\n\n // support both arrays of parameters and objects (keys represent parameters)\n\n if (typeof parameters === 'number') {\n // single GL enum\n const key = parameters;\n const getter = GL_PARAMETER_GETTERS[key];\n return getter ? getter(gl, key) : gl.getParameter(key);\n }\n\n const parameterKeys = Array.isArray(parameters) ? parameters : Object.keys(parameters);\n\n const state = {};\n for (const key of parameterKeys) {\n const getter = GL_PARAMETER_GETTERS[key];\n state[key] = getter ? getter(gl, Number(key)) : gl.getParameter(Number(key));\n }\n return state;\n}\n\n/**\n * Reset all parameters to a (almost) pure context state\n * @note viewport and scissor will be set to the values in GL_PARAMETER_DEFAULTS,\n * NOT the canvas size dimensions, so they will have to be properly set after\n * calling this function.\n */\nexport function resetGLParameters(device: Device | WebGLRenderingContext): void {\n setGLParameters(device, GL_PARAMETER_DEFAULTS);\n}\n\n// Helpers\n\n// Returns true if given object is empty, false otherwise.\nfunction isObjectEmpty(object) {\n // @ts-ignore dummy key variable\n for (const key in object) {\n return false;\n }\n return true;\n}\n"],"mappings":"SAMEA,qBAAqB,EACrBC,oBAAoB,EACpBC,8BAA8B,EAC9BC,oBAAoB;AAAA,SAGdC,WAAW;AAUnB,OAAO,SAASC,eAAeA,CAC7BC,MAAsC,EACtCC,UAAwB,EAClB;EACN,MAAMC,WAAW,GAAGJ,WAAW,CAACK,MAAM,CAACH,MAAM,CAAC;EAC9C,MAAMI,EAAE,GAAGF,WAAW,CAACE,EAAE;EAEzB,IAAIC,aAAa,CAACJ,UAAU,CAAC,EAAE;IAC7B;EACF;EAEA,MAAMK,gBAAgB,GAAG,CAAC,CAAC;EAI3B,KAAK,MAAMC,GAAG,IAAIN,UAAU,EAAE;IAC5B,MAAMO,UAAU,GAAGC,MAAM,CAACF,GAAG,CAAC;IAC9B,MAAMG,MAAM,GAAGf,oBAAoB,CAACY,GAAG,CAAC;IACxC,IAAIG,MAAM,EAAE;MAEV,IAAI,OAAOA,MAAM,KAAK,QAAQ,EAAE;QAC9BJ,gBAAgB,CAACI,MAAM,CAAC,GAAG,IAAI;MACjC,CAAC,MAAM;QAKLA,MAAM,CAACN,EAAE,EAAEH,UAAU,CAACM,GAAG,CAAC,EAAEC,UAAU,CAAC;MACzC;IACF;EACF;EAUA,MAAMG,KAAK,GAAGP,EAAE,CAACQ,KAAK,IAAIR,EAAE,CAACQ,KAAK,CAACD,KAAK;EACxC,IAAIA,KAAK,EAAE;IACT,KAAK,MAAMJ,GAAG,IAAID,gBAAgB,EAAE;MAElC,MAAMO,eAAe,GAAGjB,8BAA8B,CAACW,GAAG,CAAC;MAG3DM,eAAe,CAACT,EAAE,EAAEH,UAAU,EAAEU,KAAK,CAAC;IACxC;EACF;AAGF;AAgBA,OAAO,SAASG,eAAeA,CAC7Bd,MAAsC,EAExB;EAAA,IADdC,UAAsE,GAAAc,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAGrB,qBAAqB;EAE9F,MAAMQ,WAAW,GAAGJ,WAAW,CAACK,MAAM,CAACH,MAAM,CAAC;EAC9C,MAAMI,EAAE,GAAGF,WAAW,CAACE,EAAE;EAIzB,IAAI,OAAOH,UAAU,KAAK,QAAQ,EAAE;IAElC,MAAMM,GAAG,GAAGN,UAAU;IACtB,MAAMiB,MAAM,GAAGrB,oBAAoB,CAACU,GAAG,CAAC;IACxC,OAAOW,MAAM,GAAGA,MAAM,CAACd,EAAE,EAAEG,GAAG,CAAC,GAAGH,EAAE,CAACe,YAAY,CAACZ,GAAG,CAAC;EACxD;EAEA,MAAMa,aAAa,GAAGC,KAAK,CAACC,OAAO,CAACrB,UAAU,CAAC,GAAGA,UAAU,GAAGsB,MAAM,CAACC,IAAI,CAACvB,UAAU,CAAC;EAEtF,MAAMW,KAAK,GAAG,CAAC,CAAC;EAChB,KAAK,MAAML,GAAG,IAAIa,aAAa,EAAE;IAC/B,MAAMF,MAAM,GAAGrB,oBAAoB,CAACU,GAAG,CAAC;IACxCK,KAAK,CAACL,GAAG,CAAC,GAAGW,MAAM,GAAGA,MAAM,CAACd,EAAE,EAAEK,MAAM,CAACF,GAAG,CAAC,CAAC,GAAGH,EAAE,CAACe,YAAY,CAACV,MAAM,CAACF,GAAG,CAAC,CAAC;EAC9E;EACA,OAAOK,KAAK;AACd;AAQA,OAAO,SAASa,iBAAiBA,CAACzB,MAAsC,EAAQ;EAC9ED,eAAe,CAACC,MAAM,EAAEN,qBAAqB,CAAC;AAChD;AAKA,SAASW,aAAaA,CAACqB,MAAM,EAAE;EAE7B,KAAK,MAAMnB,GAAG,IAAImB,MAAM,EAAE;IACxB,OAAO,KAAK;EACd;EACA,OAAO,IAAI;AACb"}
@@ -1,6 +1,6 @@
1
1
  import { assert } from '@luma.gl/core';
2
2
  import { GL_PARAMETER_DEFAULTS, GL_HOOKED_SETTERS, NON_CACHE_PARAMETERS } from "../parameters/webgl-parameter-tables.js";
3
- import { setParameters, getParameters } from "../parameters/unified-parameter-api.js";
3
+ import { setGLParameters, getGLParameters } from "../parameters/unified-parameter-api.js";
4
4
  import { deepArrayEqual } from "./deep-array-equal.js";
5
5
  class GLState {
6
6
  constructor(gl) {
@@ -15,7 +15,7 @@ class GLState {
15
15
  this.cache = void 0;
16
16
  this.log = void 0;
17
17
  this.gl = gl;
18
- this.cache = copyState ? getParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);
18
+ this.cache = copyState ? getGLParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);
19
19
  this.log = log;
20
20
  this._updateCache = this._updateCache.bind(this);
21
21
  Object.seal(this);
@@ -27,7 +27,7 @@ class GLState {
27
27
  pop() {
28
28
  assert(this.stateStack.length > 0);
29
29
  const oldValues = this.stateStack[this.stateStack.length - 1];
30
- setParameters(this.gl, oldValues);
30
+ setGLParameters(this.gl, oldValues);
31
31
  this.stateStack.pop();
32
32
  }
33
33
  _updateCache(values) {
@@ -1 +1 @@
1
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@@ -8,7 +8,7 @@ import { GLParameters } from '../parameters/unified-parameter-api';
8
8
  * - Restores parameters
9
9
  * - Returns the return value of the supplied function
10
10
  */
11
- export declare function withParameters(device: Device | WebGLRenderingContext, parameters: GLParameters & {
11
+ export declare function withGLParameters(device: Device | WebGLRenderingContext, parameters: GLParameters & {
12
12
  nocatch?: boolean;
13
13
  }, func: any): any;
14
14
  //# sourceMappingURL=with-parameters.d.ts.map
@@ -1 +1 @@
1
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@@ -1,7 +1,7 @@
1
1
  import { WebGLDevice } from "../../adapter/webgl-device.js";
2
- import { setParameters } from "../parameters/unified-parameter-api.js";
2
+ import { setGLParameters } from "../parameters/unified-parameter-api.js";
3
3
  import { pushContextState, popContextState } from "./track-context-state.js";
4
- export function withParameters(device, parameters, func) {
4
+ export function withGLParameters(device, parameters, func) {
5
5
  const webglDevice = WebGLDevice.attach(device);
6
6
  const gl = webglDevice.gl;
7
7
  if (isObjectEmpty(parameters)) {
@@ -11,7 +11,7 @@ export function withParameters(device, parameters, func) {
11
11
  nocatch = true
12
12
  } = parameters;
13
13
  pushContextState(gl);
14
- setParameters(gl, parameters);
14
+ setGLParameters(gl, parameters);
15
15
  let value;
16
16
  if (nocatch) {
17
17
  value = func(gl);
@@ -1 +1 @@
1
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