@luma.gl/webgl 9.0.0-alpha.3 → 9.0.0-alpha.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +2 -1
- package/dist/adapter/converters/device-parameters.d.ts +14 -4
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +28 -46
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +20 -56
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/shader-formats.d.ts +9 -0
- package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
- package/dist/adapter/converters/shader-formats.js +53 -0
- package/dist/adapter/converters/shader-formats.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +32 -44
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +165 -201
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts +9 -3
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +48 -16
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +13 -20
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +2 -5
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
- package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +9 -11
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
- package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
- package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
- package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +58 -113
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts +2 -2
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +3 -33
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
- package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
- package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +1 -28
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +35 -41
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +6 -9
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +19 -75
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +39 -11
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +122 -32
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +43 -71
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +169 -41
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +9 -18
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +41 -149
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +88 -9
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +52 -14
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +119 -182
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +7 -15
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +3 -4
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +9 -22
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +64 -44
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +98 -213
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts +6 -7
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +8 -20
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +64 -41
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +133 -113
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +3 -3
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +14 -38
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -28
- package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
- package/dist/classic/{buffer.js → buffer-with-accessor.js} +54 -122
- package/dist/classic/buffer-with-accessor.js.map +1 -0
- package/dist/classic/clear.d.ts +22 -0
- package/dist/classic/clear.d.ts.map +1 -0
- package/dist/classic/clear.js +88 -0
- package/dist/classic/clear.js.map +1 -0
- package/dist/classic/copy-and-blit.d.ts +62 -0
- package/dist/classic/copy-and-blit.d.ts.map +1 -0
- package/dist/classic/copy-and-blit.js +202 -0
- package/dist/classic/copy-and-blit.js.map +1 -0
- package/dist/classic/format-utils.d.ts +3 -0
- package/dist/classic/format-utils.d.ts.map +1 -0
- package/dist/classic/format-utils.js +38 -0
- package/dist/classic/format-utils.js.map +1 -0
- package/dist/classic/typed-array-utils.d.ts +15 -17
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +1 -21
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.d.ts +40 -0
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/{esm/context/context/create-context.js → context/context/create-browser-context.js} +23 -19
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +42 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.js +1 -4
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -2
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +8 -20
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +11 -34
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +8 -7
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +8 -18
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +18 -36
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +12 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +21 -29
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +8 -8
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +10 -32
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +16 -51
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts +2 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +7 -9
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +10245 -0
- package/dist/index.cjs +6550 -0
- package/dist/index.d.ts +25 -22
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +27 -26
- package/dist/index.js.map +1 -1
- package/dist/types.d.ts +3 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +37 -0
- package/package.json +21 -9
- package/src/adapter/converters/device-parameters.ts +88 -35
- package/src/adapter/converters/sampler-parameters.ts +19 -9
- package/src/adapter/converters/shader-formats.ts +41 -0
- package/src/adapter/converters/texture-formats.ts +264 -194
- package/src/adapter/converters/vertex-formats.ts +68 -10
- package/src/adapter/device-helpers/device-features.ts +10 -3
- package/src/adapter/device-helpers/device-limits.ts +3 -3
- package/src/adapter/device-helpers/get-device-info.ts +14 -10
- package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +36 -21
- package/src/adapter/helpers/get-shader-info.ts +40 -0
- package/src/adapter/helpers/get-shader-layout.ts +120 -146
- package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
- package/src/adapter/helpers/set-uniform.ts +7 -6
- package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +4 -5
- package/src/adapter/objects/constants-to-keys.ts +3 -25
- package/src/adapter/objects/webgl-renderbuffer.ts +40 -37
- package/src/adapter/objects/webgl-resource.ts +14 -23
- package/src/adapter/objects/webgl-vertex-array-object.ts +202 -37
- package/src/adapter/resources/webgl-buffer.ts +56 -58
- package/src/adapter/resources/webgl-command-buffer.ts +332 -25
- package/src/adapter/resources/webgl-command-encoder.ts +17 -12
- package/src/adapter/resources/webgl-external-texture.ts +2 -2
- package/src/adapter/resources/webgl-framebuffer.ts +88 -133
- package/src/adapter/resources/webgl-render-pass.ts +155 -4
- package/src/adapter/resources/webgl-render-pipeline.ts +232 -131
- package/src/adapter/resources/webgl-sampler.ts +13 -8
- package/src/adapter/resources/webgl-shader.ts +11 -10
- package/src/adapter/resources/webgl-texture.ts +113 -85
- package/src/adapter/webgl-canvas-context.ts +14 -14
- package/src/adapter/webgl-device.ts +192 -77
- package/src/classic/accessor.ts +4 -17
- package/src/classic/{buffer.ts → buffer-with-accessor.ts} +67 -75
- package/src/classic/clear.ts +110 -0
- package/src/classic/copy-and-blit.ts +308 -0
- package/src/classic/format-utils.ts +43 -0
- package/src/classic/typed-array-utils.ts +18 -27
- package/src/context/context/{create-context.ts → create-browser-context.ts} +48 -31
- package/src/context/context/create-headless-context.ts +48 -0
- package/src/context/context/webgl-checks.ts +1 -1
- package/src/context/debug/spector.ts +7 -6
- package/src/context/debug/webgl-developer-tools.ts +21 -15
- package/src/context/parameters/unified-parameter-api.ts +20 -14
- package/src/context/parameters/webgl-parameter-tables.ts +117 -98
- package/src/context/polyfill/context-data.ts +27 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +8 -7
- package/src/context/polyfill/polyfill-context.ts +7 -9
- package/src/context/polyfill/polyfill-table.ts +18 -16
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +14 -13
- package/src/context/state-tracker/with-parameters.ts +8 -2
- package/src/index.ts +42 -33
- package/src/types.ts +2 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
- package/dist/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
- package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
- package/dist/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/adapter/helpers/uniforms.d.ts +0 -26
- package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
- package/dist/adapter/helpers/uniforms.js.map +0 -1
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/classic/buffer.d.ts.map +0 -1
- package/dist/classic/buffer.js.map +0 -1
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/create-context.d.ts +0 -41
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js +0 -49
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -98
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -170
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1031
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -45
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -144
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -292
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
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type {\n RenderPipelineProps,\n RenderPipelineParameters,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[];\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function>;\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n // @ts-expect-error\n this.handle.__SPECTOR_Metadata = {id: this.props.id};\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n this.handle = null;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue;\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor: attribute.stepMode === 'instance' ? 1 : 0\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n indexCount,\n instanceCount,\n firstVertex = 0,\n firstIndex,\n firstInstance,\n baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = options.instanceCount > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const parameters = {...this.props.parameters, framebuffer: renderPass.props.framebuffer};\n\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, parameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2.drawElementsInstanced(\n drawMode,\n vertexCount,\n indexType,\n firstVertex,\n instanceCount\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount, indexType, firstVertex);\n } else if (isInstanced) {\n this.device.gl2.drawArraysInstanced(drawMode, firstVertex, vertexCount, instanceCount);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [name, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [name, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.TRIANGLES | GL.TRIANGLE_STRIP {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLE_STRIP;\n default: throw new Error(topology);\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getGLPrimitive(topology: PrimitiveTopology): GL.POINTS | GL.LINES | GL.TRIANGLES {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINES;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLES;\n default: throw new Error(topology);\n }\n}\n\nfunction getAttributesByLocation(\n attributes: Record<string, Buffer>,\n layout: ShaderLayout\n): Record<number, Buffer> {\n const byLocation: Record<number, Buffer> = {};\n for (const [name, buffer] of Object.entries(attributes)) {\n const attribute = getAttributeLayout(layout, name);\n byLocation[attribute.location] = buffer;\n }\n return byLocation;\n}\n\nfunction getAttributeLayout(layout: ShaderLayout, name: string): AttributeLayout | undefined {\n return layout.attributes.find((binding) => binding.name === name);\n}\n\nfunction getBindingLayout(layout: ShaderLayout, name: string): BindingLayout {\n const binding = layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n throw new Error(`Unknown binding ${name}`);\n }\n return binding;\n}\n"],"file":"webgl-render-pipeline.js"}
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1
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{"version":3,"file":"webgl-render-pipeline.js","names":["RenderPipeline","cast","log","mergeShaderLayout","getAttributeInfosFromLayouts","GL","getGLFromVertexType","getShaderLayout","withDeviceParameters","withGLParameters","setUniform","WEBGLBuffer","WEBGLTexture","WEBGLVertexArrayObject","LOG_PROGRAM_PERF_PRIORITY","WEBGLRenderPipeline","constructor","device","props","_defineProperty","handle","gl","createProgram","setSpectorMetadata","id","vs","fs","varyings","bufferMode","SEPARATE_ATTRIBS","length","_this$device$gl","assertWebGL2","gl2","transformFeedbackVaryings","_compileAndLink","introspectedLayout","shaderLayout","bufferLayout","vertexArrayObject","destroy","deleteProgram","destroyed","setIndexBuffer","indexBuffer","webglBuffer","setElementBuffer","_indexBuffer","setAttributes","buffers","attributeInfos","bufferName","buffer","Object","entries","set","attributeInfo","values","glType","bufferDataType","setAttribute","name","toBuffer","size","bufferComponents","type","stride","byteStride","offset","byteOffset","normalized","integer","divisor","stepMode","setBuffer","location","warn","concat","setConstantAttributes","attributes","assign","constantAttributes","setBindings","bindings","value","binding","find","Error","setUniforms","uniforms","draw","options","_this$_indexBuffer","renderPass","vertexCount","instanceCount","firstVertex","drawMode","getGLDrawMode","topology","isIndexed","Boolean","indexType","glIndexType","isInstanced","Number","_areTexturesRenderable","useProgram","bind","primitiveMode","getGLPrimitive","transformFeedback","begin","_applyBindings","_applyUniforms","_applyConstantAttributes","webglRenderPass","parameters","glParameters","_this$device$gl2","drawElementsInstanced","drawElements","_this$device$gl3","drawArraysInstanced","drawArrays","end","attachShader","time","linkProgram","timeEnd","debug","level","linked","getProgramParameter","LINK_STATUS","getProgramInfoLog","validateProgram","validated","VALIDATE_STATUS","texturesRenderable","texture","_textureUniforms","update","loaded","undefined","setConstant","textureUnit","uniformBufferIndex","getUniformBlockIndex","INVALID_INDEX","uniformBlockBinding","bindBufferBase","UNIFORM_BUFFER","bindBufferRange","byteLength","activeTexture","TEXTURE0","bindTexture","target","uniformLayout","_this$uniforms$name","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN"],"sources":["../../../src/adapter/resources/webgl-render-pipeline.ts"],"sourcesContent":["import type {\n RenderPipelineProps,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n TypedArray,\n BufferLayout\n} from '@luma.gl/core';\nimport {RenderPipeline, cast, log} from '@luma.gl/core';\nimport {\n mergeShaderLayout,\n getAttributeInfosFromLayouts\n} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\nimport {getGLFromVertexType} from '../converters/vertex-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters, withGLParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLBuffer} from './webgl-buffer';\nimport {WEBGLShader} from './webgl-shader';\nimport {WEBGLTexture} from './webgl-texture';\nimport {WEBGLVertexArrayObject} from '../objects/webgl-vertex-array-object';\nimport {WEBGLRenderPass} from './webgl-render-pass';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport class WEBGLRenderPipeline extends RenderPipeline {\n /** The WebGL device that created this render pipeline */\n device: WebGLDevice;\n /** Handle to underlying WebGL program */\n handle: WebGLProgram;\n /** vertex shader */\n vs: WEBGLShader;\n /** fragment shader */\n fs: WEBGLShader;\n /** The layout extracted from shader by WebGL introspection APIs */\n introspectedLayout: ShaderLayout;\n /** The merged layout */\n shaderLayout: ShaderLayout;\n /** Buffer map describing buffer interleaving etc */\n bufferLayout: BufferLayout[];\n\n /** Uniforms set on this model */\n uniforms: Record<string, any> = {};\n /** Bindings set on this model */\n bindings: Record<string, any> = {};\n /** Any constant attributes */\n constantAttributes: Record<string, TypedArray> = {};\n /** Index buffer is stored separately */\n _indexBuffer?: WEBGLBuffer;\n /** WebGL varyings */\n varyings: string[] | null = null;\n\n /** Stores attribute bindings */\n vertexArrayObject: WEBGLVertexArrayObject;\n\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function> = {}; // TODO are these used?\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n this.device.setSpectorMetadata(this.handle, {id: this.props.id});\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2?.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.introspectedLayout = getShaderLayout(this.device.gl, this.handle);\n // Merge provided layout with introspected layout\n this.shaderLayout = mergeShaderLayout(this.introspectedLayout, props.shaderLayout);\n // Merge layout with any buffer map overrides\n this.bufferLayout = props.bufferLayout || [];\n // this.shaderLayout = mergeBufferMap(this.shaderLayout, this.bufferLayout);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = webglBuffer;\n }\n\n\n /** @todo needed for portable model */\n setAttributes(buffers: Record<string, Buffer>): void {\n const attributeInfos = getAttributeInfosFromLayouts(this.shaderLayout, this.bufferLayout);\n\n for (const [bufferName, buffer] of Object.entries(buffers)) {\n let set = false;\n for (const attributeInfo of Object.values(attributeInfos)) {\n if (attributeInfo.bufferName !== bufferName) {\n continue; // eslint-disable-line no-continue\n }\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n\n const glType = getGLFromVertexType(attributeInfo.bufferDataType);\n // TODO remove when we have more confidence\n log.log(1, {\n setAttribute: attributeInfo.name,\n toBuffer: bufferName,\n size: attributeInfo.bufferComponents,\n type: glType,\n stride: attributeInfo.byteStride,\n offset: attributeInfo.byteOffset,\n normalized: attributeInfo.normalized,\n // it is the shader attribute declaration, not the vertex memory format,\n // that determines if the data in the buffer will be treated as integers.\n // /\n // Also note that WebGL supports assigning non-normalized integer data to floating point attributes,\n // but as far as we can tell, WebGPU does not.\n integer: attributeInfo.integer,\n divisor: attributeInfo.stepMode === 'instance' ? 1 : 0\n })();\n this.vertexArrayObject.setBuffer(attributeInfo.location, webglBuffer, {\n size: attributeInfo.bufferComponents,\n type: glType,\n stride: attributeInfo.byteStride,\n offset: attributeInfo.byteOffset,\n normalized: attributeInfo.normalized,\n // it is the shader attribute declaration, not the vertex memory format,\n // that determines if the data in the buffer will be treated as integers.\n // /\n // Also note that WebGL supports assigning non-normalized integer data to floating point attributes,\n // but as far as we can tell, WebGPU does not.\n integer: attributeInfo.integer,\n divisor: attributeInfo.stepMode === 'instance' ? 1 : 0\n });\n set = true;\n }\n if (!set) {\n log.warn(`setAttributes(): Ignoring (buffer \"${buffer.id}\" for unknown attribute \"${name}\" in pipeline 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@@ -1,6 +1,6 @@
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1
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-
import { Sampler, SamplerProps } from '@luma.gl/
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import
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-
import type WebGLDevice from '../webgl-device';
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+
import { Sampler, SamplerProps } from '@luma.gl/core';
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import { GLSamplerParameters } from '@luma.gl/constants';
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import type { WebGLDevice } from '../webgl-device';
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/**
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* Sampler object -
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* Under WebGL2 we create an actual WebGL sampler
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@@ -8,12 +8,13 @@ import type WebGLDevice from '../webgl-device';
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* so that they can be set directly on the texture
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* https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html
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*/
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-
export
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export declare class WEBGLSampler extends Sampler {
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readonly device: WebGLDevice;
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readonly handle: WebGLSampler;
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readonly parameters:
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+
readonly parameters: GLSamplerParameters;
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constructor(device: WebGLDevice, props: SamplerProps);
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destroy(): void;
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+
toString(): string;
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/** Set sampler parameters on the sampler */
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private _setSamplerParameters;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"webgl-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-sampler.ts"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"webgl-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-sampler.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AACpD,OAAO,EAAK,mBAAmB,EAAC,MAAM,oBAAoB,CAAC;AAE3D,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAEjD;;;;;;GAMG;AACH,qBAAa,YAAa,SAAQ,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,UAAU,EAAE,mBAAmB,CAAC;gBAE7B,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,YAAY;IAU3C,OAAO,IAAI,IAAI;IAQf,QAAQ,IAAI,MAAM;IAI3B,4CAA4C;IAC5C,OAAO,CAAC,qBAAqB;CAgB9B"}
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@@ -1,50 +1,42 @@
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1
1
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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2
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-
import { Sampler } from '@luma.gl/
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3
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-
import GL from '@luma.gl/constants';
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4
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-
import { convertSamplerParametersToWebGL } from
|
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5
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-
export
|
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2
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+
import { Sampler } from '@luma.gl/core';
|
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3
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+
import { GL } from '@luma.gl/constants';
|
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4
|
+
import { convertSamplerParametersToWebGL } from "../converters/sampler-parameters.js";
|
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5
|
+
export class WEBGLSampler extends Sampler {
|
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6
6
|
constructor(device, props) {
|
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7
7
|
super(device, props);
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8
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-
|
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9
8
|
_defineProperty(this, "device", void 0);
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11
9
|
_defineProperty(this, "handle", void 0);
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12
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-
|
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13
10
|
_defineProperty(this, "parameters", void 0);
|
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14
|
-
|
|
15
11
|
this.device = device;
|
|
16
12
|
this.parameters = convertSamplerParametersToWebGL(props);
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|
-
|
|
18
13
|
if (this.device.isWebGL2) {
|
|
19
14
|
this.handle = this.handle || this.device.gl2.createSampler();
|
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20
|
-
|
|
21
15
|
this._setSamplerParameters(this.parameters);
|
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22
16
|
}
|
|
23
17
|
}
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24
|
-
|
|
25
18
|
destroy() {
|
|
26
19
|
if (this.handle) {
|
|
27
20
|
this.device.gl2.deleteSampler(this.handle);
|
|
28
21
|
this.handle = undefined;
|
|
29
22
|
}
|
|
30
23
|
}
|
|
31
|
-
|
|
24
|
+
toString() {
|
|
25
|
+
return "Sampler(".concat(this.id, ",").concat(JSON.stringify(this.props), ")");
|
|
26
|
+
}
|
|
32
27
|
_setSamplerParameters(parameters) {
|
|
33
28
|
for (const [pname, value] of Object.entries(parameters)) {
|
|
34
29
|
const param = Number(pname);
|
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35
|
-
|
|
36
30
|
switch (param) {
|
|
37
31
|
case GL.TEXTURE_MIN_LOD:
|
|
38
32
|
case GL.TEXTURE_MAX_LOD:
|
|
39
33
|
this.device.gl2.samplerParameterf(this.handle, param, value);
|
|
40
34
|
break;
|
|
41
|
-
|
|
42
35
|
default:
|
|
43
36
|
this.device.gl2.samplerParameteri(this.handle, param, value);
|
|
44
37
|
break;
|
|
45
38
|
}
|
|
46
39
|
}
|
|
47
40
|
}
|
|
48
|
-
|
|
49
41
|
}
|
|
50
42
|
//# sourceMappingURL=webgl-sampler.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
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1
|
+
{"version":3,"file":"webgl-sampler.js","names":["Sampler","GL","convertSamplerParametersToWebGL","WEBGLSampler","constructor","device","props","_defineProperty","parameters","isWebGL2","handle","gl2","createSampler","_setSamplerParameters","destroy","deleteSampler","undefined","toString","concat","id","JSON","stringify","pname","value","Object","entries","param","Number","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","samplerParameterf","samplerParameteri"],"sources":["../../../src/adapter/resources/webgl-sampler.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {Sampler, SamplerProps} from '@luma.gl/core';\nimport {GL, GLSamplerParameters} from '@luma.gl/constants';\nimport {convertSamplerParametersToWebGL} from '../converters/sampler-parameters';\nimport type {WebGLDevice} from '../webgl-device';\n\n/**\n * Sampler object -\n * Under WebGL2 we create an actual WebGL sampler\n * Under WebGL1, we just store the sampler parameters\n * so that they can be set directly on the texture\n * https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html\n */\nexport class WEBGLSampler extends Sampler {\n readonly device: WebGLDevice;\n readonly handle: WebGLSampler;\n readonly parameters: GLSamplerParameters;\n\n constructor(device: WebGLDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n this.parameters = convertSamplerParametersToWebGL(props);\n if (this.device.isWebGL2) {\n this.handle = this.handle || this.device.gl2.createSampler();\n this._setSamplerParameters(this.parameters);\n }\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl2.deleteSampler(this.handle);\n // @ts-expect-error\n this.handle = undefined;\n }\n }\n\n override toString(): string {\n return `Sampler(${this.id},${JSON.stringify(this.props)})`;\n }\n\n /** Set sampler parameters on the sampler */\n private _setSamplerParameters(parameters: GLSamplerParameters): void {\n for (const [pname, value] of Object.entries(parameters)) {\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n const param = Number(pname);\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.device.gl2.samplerParameterf(this.handle, param, value);\n break;\n default:\n this.device.gl2.samplerParameteri(this.handle, param, value);\n break;\n }\n }\n }\n}\n"],"mappings":";AAEA,SAAQA,OAAO,QAAqB,eAAe;AACnD,SAAQC,EAAE,QAA4B,oBAAoB;AAAC,SACnDC,+BAA+B;AAUvC,OAAO,MAAMC,YAAY,SAASH,OAAO,CAAC;EAKxCI,WAAWA,CAACC,MAAmB,EAAEC,KAAmB,EAAE;IACpD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,UAAU,GAAGN,+BAA+B,CAACI,KAAK,CAAC;IACxD,IAAI,IAAI,CAACD,MAAM,CAACI,QAAQ,EAAE;MACxB,IAAI,CAACC,MAAM,GAAG,IAAI,CAACA,MAAM,IAAI,IAAI,CAACL,MAAM,CAACM,GAAG,CAACC,aAAa,CAAC,CAAC;MAC5D,IAAI,CAACC,qBAAqB,CAAC,IAAI,CAACL,UAAU,CAAC;IAC7C;EACF;EAESM,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACJ,MAAM,EAAE;MACf,IAAI,CAACL,MAAM,CAACM,GAAG,CAACI,aAAa,CAAC,IAAI,CAACL,MAAM,CAAC;MAE1C,IAAI,CAACA,MAAM,GAAGM,SAAS;IACzB;EACF;EAESC,QAAQA,CAAA,EAAW;IAC1B,kBAAAC,MAAA,CAAkB,IAAI,CAACC,EAAE,OAAAD,MAAA,CAAIE,IAAI,CAACC,SAAS,CAAC,IAAI,CAACf,KAAK,CAAC;EACzD;EAGQO,qBAAqBA,CAACL,UAA+B,EAAQ;IACnE,KAAK,MAAM,CAACc,KAAK,EAAEC,KAAK,CAAC,IAAIC,MAAM,CAACC,OAAO,CAACjB,UAAU,CAAC,EAAE;MAGvD,MAAMkB,KAAK,GAAGC,MAAM,CAACL,KAAK,CAAC;MAC3B,QAAQI,KAAK;QACX,KAAKzB,EAAE,CAAC2B,eAAe;QACvB,KAAK3B,EAAE,CAAC4B,eAAe;UACrB,IAAI,CAACxB,MAAM,CAACM,GAAG,CAACmB,iBAAiB,CAAC,IAAI,CAACpB,MAAM,EAAEgB,KAAK,EAAEH,KAAK,CAAC;UAC5D;QACF;UACE,IAAI,CAAClB,MAAM,CAACM,GAAG,CAACoB,iBAAiB,CAAC,IAAI,CAACrB,MAAM,EAAEgB,KAAK,EAAEH,KAAK,CAAC;UAC5D;MACJ;IACF;EACF;AACF"}
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@@ -1,10 +1,9 @@
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1
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-
import { Shader, ShaderProps } from '@luma.gl/
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-
import {
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3
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-
import WebGLDevice from '../webgl-device';
|
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1
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+
import { Shader, ShaderProps, CompilerMessage } from '@luma.gl/core';
|
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+
import { WebGLDevice } from '../webgl-device';
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3
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/**
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* An immutable compiled shader program that execute portions of the GPU Pipeline
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5
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*/
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export
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+
export declare class WEBGLShader extends Shader {
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readonly device: WebGLDevice;
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8
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readonly handle: WebGLShader;
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constructor(device: WebGLDevice, props: ShaderProps);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,MAAM,EAAE,WAAW,
|
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1
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+
{"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,MAAM,EAAE,WAAW,EAAE,eAAe,EAAoB,MAAM,eAAe,CAAC;AAIhG,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAE5C;;GAEG;AACH,qBAAa,WAAY,SAAQ,MAAM;IACrC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW;IAgB1C,OAAO,IAAI,IAAI;IASlB,eAAe,IAAI,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC;IAO5D,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAuB/B"}
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@@ -1,53 +1,42 @@
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1
1
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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-
import { log, uid, Shader } from '@luma.gl/
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import GL from '@luma.gl/constants';
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import { getShaderInfo
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import { parseShaderCompilerLog } from
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export
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import { log, uid, Shader, formatCompilerLog } from '@luma.gl/core';
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import { GL } from '@luma.gl/constants';
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import { getShaderInfo } from "../helpers/get-shader-info.js";
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import { parseShaderCompilerLog } from "../helpers/parse-shader-compiler-log.js";
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export class WEBGLShader extends Shader {
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constructor(device, props) {
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super(device, {
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id: getShaderIdFromProps(props),
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...props
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});
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_defineProperty(this, "device", void 0);
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_defineProperty(this, "handle", void 0);
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switch (this.props.stage) {
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case 'vertex':
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this.handle = this.props.handle || this.device.gl.createShader(GL.VERTEX_SHADER);
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18
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break;
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-
|
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19
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case 'fragment':
|
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20
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this.handle = this.props.handle || this.device.gl.createShader(GL.FRAGMENT_SHADER);
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break;
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-
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default:
|
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23
|
throw new Error(this.props.stage);
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}
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-
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this._compile(this.source);
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}
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27
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destroy() {
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28
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if (this.handle) {
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29
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this.removeStats();
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this.device.gl.deleteShader(this.handle);
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this.
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+
this.destroyed = true;
|
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32
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}
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33
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}
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-
|
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34
|
async compilationInfo() {
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35
|
const log = this.device.gl.getShaderInfoLog(this.handle);
|
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45
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-
return parseShaderCompilerLog(log);
|
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return log ? parseShaderCompilerLog(log) : [];
|
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37
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}
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-
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38
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_compile(source) {
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const addGLSLVersion = source => source.startsWith('#version ') ? source : "#version 100\n".concat(source);
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-
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source = addGLSLVersion(source);
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const {
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gl
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@@ -55,10 +44,10 @@ export default class WEBGLShader extends Shader {
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gl.shaderSource(this.handle, source);
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gl.compileShader(this.handle);
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const compileStatus = gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);
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-
|
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47
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if (!compileStatus) {
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48
|
const shaderLog = gl.getShaderInfoLog(this.handle);
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const
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+
const parsedLog = shaderLog ? parseShaderCompilerLog(shaderLog) : [];
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const messages = parsedLog.filter(message => message.type === 'error');
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51
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const formattedLog = formatCompilerLog(messages, source);
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const shaderName = getShaderInfo(source).name;
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const shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
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@@ -66,9 +55,7 @@ export default class WEBGLShader extends Shader {
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55
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throw new Error("GLSL compilation errors in ".concat(shaderName));
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}
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}
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-
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}
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function getShaderIdFromProps(props) {
|
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60
|
return getShaderInfo(props.source).name || props.id || uid("unnamed ".concat(props.stage, "-shader"));
|
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"
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1
|
+
{"version":3,"file":"webgl-shader.js","names":["log","uid","Shader","formatCompilerLog","GL","getShaderInfo","parseShaderCompilerLog","WEBGLShader","constructor","device","props","id","getShaderIdFromProps","_defineProperty","stage","handle","gl","createShader","VERTEX_SHADER","FRAGMENT_SHADER","Error","_compile","source","destroy","removeStats","deleteShader","destroyed","compilationInfo","getShaderInfoLog","addGLSLVersion","startsWith","concat","shaderSource","compileShader","compileStatus","getShaderParameter","COMPILE_STATUS","shaderLog","parsedLog","messages","filter","message","type","formattedLog","shaderName","name","shaderDescription","error"],"sources":["../../../src/adapter/resources/webgl-shader.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {log, uid, Shader, ShaderProps, CompilerMessage, formatCompilerLog} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {getShaderInfo} from '../helpers/get-shader-info';\nimport {parseShaderCompilerLog} from '../helpers/parse-shader-compiler-log';\nimport {WebGLDevice} from '../webgl-device';\n\n/**\n * An immutable compiled shader program that execute portions of the GPU Pipeline\n */\nexport class WEBGLShader extends Shader {\n readonly device: WebGLDevice;\n readonly handle: WebGLShader;\n\n constructor(device: WebGLDevice, props: ShaderProps) {\n super(device, {id: getShaderIdFromProps(props), ...props});\n this.device = device;\n switch (this.props.stage) {\n case 'vertex':\n this.handle = this.props.handle || this.device.gl.createShader(GL.VERTEX_SHADER);\n break;\n case 'fragment':\n this.handle = this.props.handle || this.device.gl.createShader(GL.FRAGMENT_SHADER);\n break;\n default:\n throw new Error(this.props.stage);\n }\n this._compile(this.source);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.device.gl.deleteShader(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const log = this.device.gl.getShaderInfoLog(this.handle);\n return log ? parseShaderCompilerLog(log) : [];\n }\n\n // PRIVATE METHODS\n\n _compile(source: string): void {\n const addGLSLVersion = (source: string) => source.startsWith('#version ') ? source : `#version 100\\n${source}`;\n source = addGLSLVersion(source);\n\n const {gl} = this.device;\n gl.shaderSource(this.handle, source);\n gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = gl.getShaderInfoLog(this.handle);\n const parsedLog = shaderLog ? parseShaderCompilerLog(shaderLog) : [];\n const messages = parsedLog.filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderDescription}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n\n// HELPERS\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage}-shader`);\n}\n"],"mappings":";AACA,SAAQA,GAAG,EAAEC,GAAG,EAAEC,MAAM,EAAgCC,iBAAiB,QAAO,eAAe;AAC/F,SAAQC,EAAE,QAAO,oBAAoB;AAAC,SAC9BC,aAAa;AAAA,SACbC,sBAAsB;AAM9B,OAAO,MAAMC,WAAW,SAASL,MAAM,CAAC;EAItCM,WAAWA,CAACC,MAAmB,EAAEC,KAAkB,EAAE;IACnD,KAAK,CAACD,MAAM,EAAE;MAACE,EAAE,EAAEC,oBAAoB,CAACF,KAAK,CAAC;MAAE,GAAGA;IAAK,CAAC,CAAC;IAACG,eAAA;IAAAA,eAAA;IAC3D,IAAI,CAACJ,MAAM,GAAGA,MAAM;IACpB,QAAQ,IAAI,CAACC,KAAK,CAACI,KAAK;MACtB,KAAK,QAAQ;QACX,IAAI,CAACC,MAAM,GAAG,IAAI,CAACL,KAAK,CAACK,MAAM,IAAI,IAAI,CAACN,MAAM,CAACO,EAAE,CAACC,YAAY,CAACb,EAAE,CAACc,aAAa,CAAC;QAChF;MACF,KAAK,UAAU;QACb,IAAI,CAACH,MAAM,GAAG,IAAI,CAACL,KAAK,CAACK,MAAM,IAAI,IAAI,CAACN,MAAM,CAACO,EAAE,CAACC,YAAY,CAACb,EAAE,CAACe,eAAe,CAAC;QAClF;MACF;QACE,MAAM,IAAIC,KAAK,CAAC,IAAI,CAACV,KAAK,CAACI,KAAK,CAAC;IACrC;IACA,IAAI,CAACO,QAAQ,CAAC,IAAI,CAACC,MAAM,CAAC;EAC5B;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACR,MAAM,EAAE;MACf,IAAI,CAACS,WAAW,CAAC,CAAC;MAClB,IAAI,CAACf,MAAM,CAACO,EAAE,CAACS,YAAY,CAAC,IAAI,CAACV,MAAM,CAAC;MAExC,IAAI,CAACW,SAAS,GAAG,IAAI;IACvB;EACF;EAEA,MAAMC,eAAeA,CAAA,EAAwC;IAC3D,MAAM3B,GAAG,GAAG,IAAI,CAACS,MAAM,CAACO,EAAE,CAACY,gBAAgB,CAAC,IAAI,CAACb,MAAM,CAAC;IACxD,OAAOf,GAAG,GAAGM,sBAAsB,CAACN,GAAG,CAAC,GAAG,EAAE;EAC/C;EAIAqB,QAAQA,CAACC,MAAc,EAAQ;IAC7B,MAAMO,cAAc,GAAIP,MAAc,IAAKA,MAAM,CAACQ,UAAU,CAAC,WAAW,CAAC,GAAGR,MAAM,oBAAAS,MAAA,CAAoBT,MAAM,CAAE;IAC9GA,MAAM,GAAGO,cAAc,CAACP,MAAM,CAAC;IAE/B,MAAM;MAACN;IAAE,CAAC,GAAG,IAAI,CAACP,MAAM;IACxBO,EAAE,CAACgB,YAAY,CAAC,IAAI,CAACjB,MAAM,EAAEO,MAAM,CAAC;IACpCN,EAAE,CAACiB,aAAa,CAAC,IAAI,CAAClB,MAAM,CAAC;IAK7B,MAAMmB,aAAa,GAAGlB,EAAE,CAACmB,kBAAkB,CAAC,IAAI,CAACpB,MAAM,EAAEX,EAAE,CAACgC,cAAc,CAAC;IAC3E,IAAI,CAACF,aAAa,EAAE;MAClB,MAAMG,SAAS,GAAGrB,EAAE,CAACY,gBAAgB,CAAC,IAAI,CAACb,MAAM,CAAC;MAClD,MAAMuB,SAAS,GAAGD,SAAS,GAAG/B,sBAAsB,CAAC+B,SAAS,CAAC,GAAG,EAAE;MACpE,MAAME,QAAQ,GAAGD,SAAS,CAACE,MAAM,CAACC,OAAO,IAAIA,OAAO,CAACC,IAAI,KAAK,OAAO,CAAC;MACtE,MAAMC,YAAY,GAAGxC,iBAAiB,CAACoC,QAAQ,EAAEjB,MAAM,CAAC;MACxD,MAAMsB,UAAkB,GAAGvC,aAAa,CAACiB,MAAM,CAAC,CAACuB,IAAI;MACrD,MAAMC,iBAAiB,MAAAf,MAAA,CAAM,IAAI,CAACjB,KAAK,cAAAiB,MAAA,CAAWa,UAAU,CAAE;MAC9D5C,GAAG,CAAC+C,KAAK,+BAAAhB,MAAA,CAA+Be,iBAAiB,QAAAf,MAAA,CAAKY,YAAY,CAAE,CAAC,CAAC,CAAC;MAC/E,MAAM,IAAIvB,KAAK,+BAAAW,MAAA,CAA+Ba,UAAU,CAAE,CAAC;IAC7D;EACF;AACF;AAKA,SAAShC,oBAAoBA,CAACF,KAAkB,EAAU;EACxD,OAAOL,aAAa,CAACK,KAAK,CAACY,MAAM,CAAC,CAACuB,IAAI,IACrCnC,KAAK,CAACC,EAAE,IACRV,GAAG,YAAA8B,MAAA,CAAYrB,KAAK,CAACI,KAAK,YAAS,CAAC;AACxC"}
|
|
@@ -1,18 +1,42 @@
|
|
|
1
|
-
import { Device, TextureProps, Sampler, SamplerProps } from '@luma.gl/
|
|
2
|
-
import { Texture } from '@luma.gl/
|
|
3
|
-
import GL from '@luma.gl/constants';
|
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4
|
-
import
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5
|
-
import
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6
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-
|
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7
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-
|
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8
|
-
|
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1
|
+
import { Device, TextureProps, Sampler, SamplerProps, TypedArray } from '@luma.gl/core';
|
|
2
|
+
import { Texture } from '@luma.gl/core';
|
|
3
|
+
import { GL, GLSamplerParameters } from '@luma.gl/constants';
|
|
4
|
+
import { WebGLDevice } from '../webgl-device';
|
|
5
|
+
import { WEBGLSampler } from './webgl-sampler';
|
|
6
|
+
export type WEBGLTextureProps = TextureProps & {
|
|
7
|
+
/** @deprecated use props.sampler */
|
|
8
|
+
parameters?: Record<number, number>;
|
|
9
|
+
/** @deprecated use props.data */
|
|
10
|
+
pixels?: any;
|
|
11
|
+
/** @deprecated use props.format */
|
|
12
|
+
dataFormat?: number | null;
|
|
13
|
+
/** @deprecated rarely supported */
|
|
14
|
+
border?: number;
|
|
15
|
+
/** @deprecated WebGL only. */
|
|
16
|
+
pixelStore?: object;
|
|
17
|
+
/** @deprecated WebGL only. */
|
|
18
|
+
textureUnit?: number;
|
|
19
|
+
/** @deprecated WebGL only. Use dimension. */
|
|
20
|
+
target?: number;
|
|
21
|
+
};
|
|
22
|
+
export declare const DEFAULT_WEBGL_TEXTURE_PROPS: {
|
|
23
|
+
parameters: {};
|
|
24
|
+
pixelStore: {};
|
|
25
|
+
pixels: any;
|
|
26
|
+
border: number;
|
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dataFormat: any;
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textureUnit: any;
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target: any;
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};
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+
export type TextureSourceData = TypedArray | ImageData | HTMLImageElement | HTMLCanvasElement | ImageBitmap | HTMLVideoElement;
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+
type SetImageDataOptions = {
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target?: number;
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10
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level?: number;
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dataFormat?: any;
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width
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-
height
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+
width?: number;
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height?: number;
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14
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depth?: number;
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-
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+
glFormat?: GL;
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type?: any;
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offset?: number;
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data: any;
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@@ -43,14 +67,14 @@ declare type SetImageDataOptions = {
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67
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* @param {Number} offset - (WEBGL2) offset from start of buffer
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68
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* @parameters - temporary settings to be applied, can be used to supply pixel store settings.
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45
69
|
*/
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46
|
-
|
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70
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+
type SetSubImageDataOptions = {
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47
71
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target?: number;
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48
72
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level?: number;
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dataFormat?: any;
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width?: number;
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height?: number;
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76
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depth?: number;
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|
53
|
-
|
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77
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+
glFormat?: any;
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type?: any;
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55
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offset?: number;
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data: any;
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@@ -61,30 +85,28 @@ declare type SetSubImageDataOptions = {
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/** @deprecated */
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pixels?: any;
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};
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64
|
-
|
|
88
|
+
type SetImageData3DOptions = {
|
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65
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level?: number;
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|
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|
dataFormat?: any;
|
|
67
|
-
width
|
|
68
|
-
height
|
|
91
|
+
width?: number;
|
|
92
|
+
height?: number;
|
|
69
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|
depth?: number;
|
|
70
|
-
format
|
|
94
|
+
format?: any;
|
|
71
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|
type?: any;
|
|
72
96
|
offset?: number;
|
|
73
97
|
data: any;
|
|
74
98
|
parameters?: Record<GL, any>;
|
|
75
99
|
};
|
|
76
|
-
export
|
|
100
|
+
export declare class WEBGLTexture extends Texture<WEBGLTextureProps> {
|
|
77
101
|
static FACES: number[];
|
|
78
102
|
readonly MAX_ATTRIBUTES: number;
|
|
79
103
|
readonly device: WebGLDevice;
|
|
80
104
|
readonly gl: WebGLRenderingContext;
|
|
81
105
|
readonly gl2: WebGL2RenderingContext | null;
|
|
82
106
|
readonly handle: WebGLTexture;
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
depth: number;
|
|
87
|
-
format: GL;
|
|
107
|
+
/** Sampler object (currently unused) */
|
|
108
|
+
sampler: WEBGLSampler;
|
|
109
|
+
glFormat: GL;
|
|
88
110
|
type: GL;
|
|
89
111
|
dataFormat: GL;
|
|
90
112
|
mipmaps: boolean;
|
|
@@ -99,8 +121,6 @@ export default class WEBGLTexture extends Texture {
|
|
|
99
121
|
* */
|
|
100
122
|
target: GL;
|
|
101
123
|
textureUnit: number;
|
|
102
|
-
/** Sampler object (currently unused) */
|
|
103
|
-
sampler: WEBGLSampler;
|
|
104
124
|
/**
|
|
105
125
|
* Program.draw() checks the loaded flag of all textures to avoid
|
|
106
126
|
* Textures that are still loading from promises
|
|
@@ -112,23 +132,23 @@ export default class WEBGLTexture extends Texture {
|
|
|
112
132
|
parameters: any;
|
|
113
133
|
lastTime: number;
|
|
114
134
|
};
|
|
115
|
-
constructor(device: Device, props:
|
|
135
|
+
constructor(device: Device, props: WEBGLTextureProps);
|
|
116
136
|
destroy(): void;
|
|
117
137
|
toString(): string;
|
|
118
|
-
initialize(props?:
|
|
119
|
-
initializeCube(props?:
|
|
138
|
+
initialize(props?: WEBGLTextureProps): this;
|
|
139
|
+
initializeCube(props?: WEBGLTextureProps): this;
|
|
120
140
|
setSampler(sampler?: Sampler | SamplerProps): this;
|
|
121
141
|
/**
|
|
122
142
|
* If size has changed, reinitializes with current format
|
|
123
143
|
* @note note clears image and mipmaps
|
|
124
144
|
*/
|
|
125
|
-
resize(
|
|
126
|
-
height:
|
|
127
|
-
width:
|
|
145
|
+
resize(options: {
|
|
146
|
+
height: number;
|
|
147
|
+
width: number;
|
|
128
148
|
mipmaps?: boolean;
|
|
129
149
|
}): this;
|
|
130
150
|
/** Update external texture (video frame) */
|
|
131
|
-
update():
|
|
151
|
+
update(): void;
|
|
132
152
|
generateMipmap(params?: {}): this;
|
|
133
153
|
setImageData(options: SetImageDataOptions): this;
|
|
134
154
|
/**
|
|
@@ -136,7 +156,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
136
156
|
* Note: does not allocate storage
|
|
137
157
|
* Redefines an area of an existing texture
|
|
138
158
|
*/
|
|
139
|
-
setSubImageData({ target, pixels, data, x, y, width, height, level,
|
|
159
|
+
setSubImageData({ target, pixels, data, x, y, width, height, level, glFormat, type, dataFormat, compressed, offset, parameters }: SetSubImageDataOptions): void;
|
|
140
160
|
/**
|
|
141
161
|
* Defines a two-dimensional texture image or cube-map texture image with
|
|
142
162
|
* pixels from the current framebuffer (rather than from client memory).
|
|
@@ -156,14 +176,14 @@ export default class WEBGLTexture extends Texture {
|
|
|
156
176
|
data: any;
|
|
157
177
|
dataType: string;
|
|
158
178
|
};
|
|
159
|
-
_deduceParameters(opts:
|
|
160
|
-
dataFormat:
|
|
161
|
-
type:
|
|
162
|
-
compressed:
|
|
163
|
-
width:
|
|
164
|
-
height:
|
|
165
|
-
format:
|
|
166
|
-
data:
|
|
179
|
+
_deduceParameters(opts: WEBGLTextureProps): {
|
|
180
|
+
dataFormat: number;
|
|
181
|
+
type: number;
|
|
182
|
+
compressed: boolean;
|
|
183
|
+
width: number;
|
|
184
|
+
height: number;
|
|
185
|
+
format: import("@luma.gl/core").TextureFormat;
|
|
186
|
+
data: string | HTMLVideoElement | import("@luma.gl/core").TextureData | Promise<import("@luma.gl/core").TextureData> | import("modules/core/dist/adapter/resources/texture").CubeTextureData;
|
|
167
187
|
};
|
|
168
188
|
_deduceImageSize(data: any, width: any, height: any): {
|
|
169
189
|
width: number;
|
|
@@ -180,14 +200,14 @@ export default class WEBGLTexture extends Texture {
|
|
|
180
200
|
/** @todo update this method to accept LODs */
|
|
181
201
|
setImageDataForFace(options: any): this;
|
|
182
202
|
/** Image 3D copies from Typed Array or WebGLBuffer */
|
|
183
|
-
setImageData3D(
|
|
184
|
-
width, height, depth, offset, data, parameters }: SetImageData3DOptions): this;
|
|
203
|
+
setImageData3D(options: SetImageData3DOptions): this;
|
|
185
204
|
/**
|
|
186
205
|
* Sets sampler parameters on texture
|
|
187
206
|
* @note: Applies NPOT workaround if appropriate
|
|
188
207
|
*/
|
|
189
|
-
_setSamplerParameters(parameters:
|
|
208
|
+
_setSamplerParameters(parameters: GLSamplerParameters): void;
|
|
190
209
|
/** @deprecated For LegacyTexture subclass */
|
|
191
210
|
protected _getWebGL1NPOTParameterOverride(pname: number, value: number): number;
|
|
192
211
|
}
|
|
212
|
+
export {};
|
|
193
213
|
//# sourceMappingURL=webgl-texture.d.ts.map
|