@luma.gl/webgl 9.0.0-alpha.3 → 9.0.0-alpha.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (512) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +14 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +28 -46
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +53 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +165 -201
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +48 -16
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +13 -20
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +2 -5
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  36. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  38. package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
  39. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  40. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  41. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  42. package/dist/adapter/helpers/get-shader-info.js +25 -0
  43. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  44. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  45. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  46. package/dist/adapter/helpers/get-shader-layout.js +58 -113
  47. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  48. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  49. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  50. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  51. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  52. package/dist/adapter/helpers/set-uniform.d.ts +2 -2
  53. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  54. package/dist/adapter/helpers/set-uniform.js +3 -33
  55. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  56. package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
  57. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  58. package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
  59. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  60. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  61. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  62. package/dist/adapter/objects/constants-to-keys.js +1 -28
  63. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  64. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  65. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  66. package/dist/adapter/objects/webgl-renderbuffer.js +35 -41
  67. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  68. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  69. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  70. package/dist/adapter/objects/webgl-resource.js +19 -75
  71. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  72. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +39 -11
  73. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  74. package/dist/adapter/objects/webgl-vertex-array-object.js +122 -32
  75. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  76. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  77. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-buffer.js +43 -71
  79. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  80. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  81. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-command-buffer.js +169 -41
  83. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  84. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  85. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  86. package/dist/adapter/resources/webgl-command-encoder.js +9 -18
  87. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  88. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  89. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  90. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  91. package/dist/adapter/resources/webgl-framebuffer.js +41 -149
  92. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  93. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  94. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  95. package/dist/adapter/resources/webgl-render-pass.js +88 -9
  96. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  97. package/dist/adapter/resources/webgl-render-pipeline.d.ts +52 -14
  98. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  99. package/dist/adapter/resources/webgl-render-pipeline.js +119 -182
  100. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  101. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  102. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  103. package/dist/adapter/resources/webgl-sampler.js +7 -15
  104. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  105. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  106. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  107. package/dist/adapter/resources/webgl-shader.js +9 -22
  108. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  109. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  110. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  111. package/dist/adapter/resources/webgl-texture.js +98 -213
  112. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  113. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  114. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  115. package/dist/adapter/webgl-canvas-context.js +8 -20
  116. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  117. package/dist/adapter/webgl-device.d.ts +64 -41
  118. package/dist/adapter/webgl-device.d.ts.map +1 -1
  119. package/dist/adapter/webgl-device.js +133 -113
  120. package/dist/adapter/webgl-device.js.map +1 -1
  121. package/dist/classic/accessor.d.ts +3 -3
  122. package/dist/classic/accessor.d.ts.map +1 -1
  123. package/dist/classic/accessor.js +14 -38
  124. package/dist/classic/accessor.js.map +1 -1
  125. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -28
  126. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  127. package/dist/classic/{buffer.js → buffer-with-accessor.js} +54 -122
  128. package/dist/classic/buffer-with-accessor.js.map +1 -0
  129. package/dist/classic/clear.d.ts +22 -0
  130. package/dist/classic/clear.d.ts.map +1 -0
  131. package/dist/classic/clear.js +88 -0
  132. package/dist/classic/clear.js.map +1 -0
  133. package/dist/classic/copy-and-blit.d.ts +62 -0
  134. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  135. package/dist/classic/copy-and-blit.js +202 -0
  136. package/dist/classic/copy-and-blit.js.map +1 -0
  137. package/dist/classic/format-utils.d.ts +3 -0
  138. package/dist/classic/format-utils.d.ts.map +1 -0
  139. package/dist/classic/format-utils.js +38 -0
  140. package/dist/classic/format-utils.js.map +1 -0
  141. package/dist/classic/typed-array-utils.d.ts +15 -17
  142. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  143. package/dist/classic/typed-array-utils.js +1 -21
  144. package/dist/classic/typed-array-utils.js.map +1 -1
  145. package/dist/context/context/create-browser-context.d.ts +40 -0
  146. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  147. package/dist/{esm/context/context/create-context.js → context/context/create-browser-context.js} +23 -19
  148. package/dist/context/context/create-browser-context.js.map +1 -0
  149. package/dist/context/context/create-headless-context.d.ts +9 -0
  150. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  151. package/dist/context/context/create-headless-context.js +42 -0
  152. package/dist/context/context/create-headless-context.js.map +1 -0
  153. package/dist/context/context/webgl-checks.js +1 -4
  154. package/dist/context/context/webgl-checks.js.map +1 -1
  155. package/dist/context/debug/spector.d.ts +1 -2
  156. package/dist/context/debug/spector.d.ts.map +1 -1
  157. package/dist/context/debug/spector.js +8 -20
  158. package/dist/context/debug/spector.js.map +1 -1
  159. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  160. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  161. package/dist/context/debug/webgl-developer-tools.js +11 -34
  162. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  163. package/dist/context/parameters/unified-parameter-api.d.ts +8 -7
  164. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  165. package/dist/context/parameters/unified-parameter-api.js +8 -18
  166. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  167. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  168. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  169. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  170. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  171. package/dist/context/polyfill/context-data.d.ts +13 -0
  172. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  173. package/dist/context/polyfill/context-data.js +12 -0
  174. package/dist/context/polyfill/context-data.js.map +1 -0
  175. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  176. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  177. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  178. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  179. package/dist/context/polyfill/polyfill-context.js +21 -29
  180. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  182. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  183. package/dist/context/polyfill/polyfill-table.js +10 -32
  184. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  185. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  187. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  188. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  189. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  190. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  191. package/dist/context/state-tracker/track-context-state.js +16 -51
  192. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  193. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  194. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  195. package/dist/context/state-tracker/with-parameters.js +7 -9
  196. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  197. package/dist/dist.dev.js +10245 -0
  198. package/dist/index.cjs +6550 -0
  199. package/dist/index.d.ts +25 -22
  200. package/dist/index.d.ts.map +1 -1
  201. package/dist/index.js +27 -26
  202. package/dist/index.js.map +1 -1
  203. package/dist/types.d.ts +3 -1
  204. package/dist/types.d.ts.map +1 -1
  205. package/dist/types.js.map +1 -1
  206. package/dist.min.js +37 -0
  207. package/package.json +21 -9
  208. package/src/adapter/converters/device-parameters.ts +88 -35
  209. package/src/adapter/converters/sampler-parameters.ts +19 -9
  210. package/src/adapter/converters/shader-formats.ts +41 -0
  211. package/src/adapter/converters/texture-formats.ts +264 -194
  212. package/src/adapter/converters/vertex-formats.ts +68 -10
  213. package/src/adapter/device-helpers/device-features.ts +10 -3
  214. package/src/adapter/device-helpers/device-limits.ts +3 -3
  215. package/src/adapter/device-helpers/get-device-info.ts +14 -10
  216. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +36 -21
  217. package/src/adapter/helpers/get-shader-info.ts +40 -0
  218. package/src/adapter/helpers/get-shader-layout.ts +120 -146
  219. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  220. package/src/adapter/helpers/set-uniform.ts +7 -6
  221. package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +4 -5
  222. package/src/adapter/objects/constants-to-keys.ts +3 -25
  223. package/src/adapter/objects/webgl-renderbuffer.ts +40 -37
  224. package/src/adapter/objects/webgl-resource.ts +14 -23
  225. package/src/adapter/objects/webgl-vertex-array-object.ts +202 -37
  226. package/src/adapter/resources/webgl-buffer.ts +56 -58
  227. package/src/adapter/resources/webgl-command-buffer.ts +332 -25
  228. package/src/adapter/resources/webgl-command-encoder.ts +17 -12
  229. package/src/adapter/resources/webgl-external-texture.ts +2 -2
  230. package/src/adapter/resources/webgl-framebuffer.ts +88 -133
  231. package/src/adapter/resources/webgl-render-pass.ts +155 -4
  232. package/src/adapter/resources/webgl-render-pipeline.ts +232 -131
  233. package/src/adapter/resources/webgl-sampler.ts +13 -8
  234. package/src/adapter/resources/webgl-shader.ts +11 -10
  235. package/src/adapter/resources/webgl-texture.ts +113 -85
  236. package/src/adapter/webgl-canvas-context.ts +14 -14
  237. package/src/adapter/webgl-device.ts +192 -77
  238. package/src/classic/accessor.ts +4 -17
  239. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +67 -75
  240. package/src/classic/clear.ts +110 -0
  241. package/src/classic/copy-and-blit.ts +308 -0
  242. package/src/classic/format-utils.ts +43 -0
  243. package/src/classic/typed-array-utils.ts +18 -27
  244. package/src/context/context/{create-context.ts → create-browser-context.ts} +48 -31
  245. package/src/context/context/create-headless-context.ts +48 -0
  246. package/src/context/context/webgl-checks.ts +1 -1
  247. package/src/context/debug/spector.ts +7 -6
  248. package/src/context/debug/webgl-developer-tools.ts +21 -15
  249. package/src/context/parameters/unified-parameter-api.ts +20 -14
  250. package/src/context/parameters/webgl-parameter-tables.ts +117 -98
  251. package/src/context/polyfill/context-data.ts +27 -0
  252. package/src/context/polyfill/get-parameter-polyfill.ts +8 -7
  253. package/src/context/polyfill/polyfill-context.ts +7 -9
  254. package/src/context/polyfill/polyfill-table.ts +18 -16
  255. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  256. package/src/context/state-tracker/track-context-state.ts +14 -13
  257. package/src/context/state-tracker/with-parameters.ts +8 -2
  258. package/src/index.ts +42 -33
  259. package/src/types.ts +2 -0
  260. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  261. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  262. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  263. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  264. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  265. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  266. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  267. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  268. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  269. package/dist/adapter/helpers/uniforms.js.map +0 -1
  270. package/dist/bundle.d.ts +0 -2
  271. package/dist/bundle.d.ts.map +0 -1
  272. package/dist/bundle.js +0 -5
  273. package/dist/bundle.js.map +0 -1
  274. package/dist/classic/buffer.d.ts.map +0 -1
  275. package/dist/classic/buffer.js.map +0 -1
  276. package/dist/context/context/context-state.d.ts +0 -18
  277. package/dist/context/context/context-state.d.ts.map +0 -1
  278. package/dist/context/context/context-state.js +0 -26
  279. package/dist/context/context/context-state.js.map +0 -1
  280. package/dist/context/context/create-context.d.ts +0 -41
  281. package/dist/context/context/create-context.d.ts.map +0 -1
  282. package/dist/context/context/create-context.js +0 -49
  283. package/dist/context/context/create-context.js.map +0 -1
  284. package/dist/context/context/device-pixels.d.ts +0 -25
  285. package/dist/context/context/device-pixels.d.ts.map +0 -1
  286. package/dist/context/context/device-pixels.js +0 -98
  287. package/dist/context/context/device-pixels.js.map +0 -1
  288. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  289. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  290. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  291. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  292. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  293. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  294. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  295. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  296. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  297. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  298. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  299. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  300. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  301. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  302. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  303. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  304. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  305. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  306. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  307. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  308. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
  309. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  310. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
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type {FramebufferProps, DepthStencilTextureFormat, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | undefined = undefined;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n // @ts-expect-error Per SPECTOR docs\n this.handle.__SPECTOR_Metadata = {id: this.props.id, props: this.props};\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n destroy() {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n this.handle = null;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n return this.props.colorAttachments.map(colorAttachment => {\n if (!colorAttachment) {\n return undefined;\n }\n if (colorAttachment instanceof WebGLTexture) {\n return colorAttachment;\n }\n // if (typeof colorAttachment === 'default') {\n // return this._createColorAttachment('rgba8unorm', this.width, this.height);\n // }\n // @ts-expect-error\n return this._createColorAttachment(colorAttachment, this.width, this.height);\n });\n }\n\n /** Create a color attachment */\n protected _createColorAttachment(format: ColorTextureFormat, width: number, height: number): WebGLTexture {\n const texture = this.device._createTexture({\n id: `${this.id}-color`,\n data: null, // reserves texture memory, but texels are undefined\n format,\n // type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) as WebGLTexture;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer) {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n }\n}\n"],"file":"webgl-framebuffer.js"}
1
+ {"version":3,"file":"webgl-framebuffer.js","names":["Framebuffer","assert","GL","WEBGLTexture","WEBGLRenderbuffer","getDepthStencilAttachmentWebGL","WEBGLFramebuffer","texture","colorAttachments","constructor","device","props","_defineProperty","isDefaultFramebuffer","handle","gl","createFramebuffer","setSpectorMetadata","id","autoCreateAttachmentTextures","bindFramebuffer","FRAMEBUFFER","i","length","attachment","attachmentPoint","COLOR_ATTACHMENT0","_attachOne","depthStencilAttachment","format","check","_checkStatus","destroy","destroyed","deleteFramebuffer","prevHandle","status","checkFramebufferStatus","FRAMEBUFFER_COMPLETE","Error","concat","_getFrameBufferStatus","createDepthStencilTexture","width","height","resizeAttachments","drawingBufferWidth","drawingBufferHeight","undefined","colorAttachment","resize","_attachWEBGLRenderbuffer","Array","isArray","layer","level","_attachTexture","renderbuffer","framebufferRenderbuffer","RENDERBUFFER","gl2","bindTexture","target","TEXTURE_2D_ARRAY","TEXTURE_3D","assertWebGL2","framebufferTextureLayer","TEXTURE_CUBE_MAP","face","mapIndexToCubeMapFace","framebufferTexture2D","TEXTURE_2D","TEXTURE_CUBE_MAP_POSITIVE_X","FRAMEBUFFER_INCOMPLETE_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_DIMENSIONS","FRAMEBUFFER_UNSUPPORTED","FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"],"sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {FramebufferProps, TextureFormat} from '@luma.gl/core';\nimport {Framebuffer, Texture, assert} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLTexture} from './webgl-texture';\nimport {WEBGLRenderbuffer} from '../objects/webgl-renderbuffer';\nimport {getDepthStencilAttachmentWebGL} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WEBGLTexture | WEBGLRenderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() {\n return this.colorAttachments[0];\n }\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n\n // WebGL default framebuffer handle is null\n const isDefaultFramebuffer = props.handle === null;\n\n this.device = device;\n this.gl = device.gl;\n this.handle =\n this.props.handle || isDefaultFramebuffer ? this.props.handle : this.gl.createFramebuffer();\n\n if (!isDefaultFramebuffer) {\n // default framebuffer handle is null, so we can't set spector metadata...\n device.setSpectorMetadata(this.handle, {id: this.props.id, props: this.props});\n\n // Auto create textures for attachments if needed\n this.autoCreateAttachmentTextures();\n\n /** Attach from a map of attachments */\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment as WEBGLTexture);\n }\n }\n\n if (this.depthStencilAttachment) {\n this._attachOne(\n getDepthStencilAttachmentWebGL(this.depthStencilAttachment.format),\n this.depthStencilAttachment as WEBGLTexture\n );\n }\n\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, null);\n }\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n /** destroys any auto created resources etc. */\n override destroy(): void {\n super.destroy(); // destroys owned resources etc.\n if (!this.destroyed && this.handle !== null) {\n this.gl.deleteFramebuffer(this.handle);\n // this.handle = null;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n // TODO - should we really rely on this trick? \n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle) as unknown as WebGLFramebuffer;\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n /** In WebGL we must use renderbuffers for depth/stencil attachments (unless we have extensions) */\n protected override createDepthStencilTexture(format: TextureFormat): Texture {\n return new WEBGLRenderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n }) as unknown as WEBGLTexture;\n }\n\n /** \n * Attachment resize is expected to be a noop if size is same \n */\n protected override resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n // TODO Not clear that this is better than default destroy/create implementation\n\n for (const colorAttachment of this.colorAttachments) {\n (colorAttachment as WEBGLTexture).resize({width, height});\n }\n if (this.depthStencilAttachment) {\n (this.depthStencilAttachment as WEBGLTexture).resize({width, height});\n }\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(\n attachmentPoint: GL,\n attachment: Attachment\n ): WEBGLTexture | WEBGLRenderbuffer {\n if (attachment instanceof WEBGLRenderbuffer) {\n this._attachWEBGLRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WEBGLTexture, layer, level);\n return texture as unknown as WEBGLTexture;\n } else if (attachment instanceof WEBGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n throw new Error('attach');\n }\n\n protected _attachWEBGLRenderbuffer(attachment: GL, renderbuffer: WEBGLRenderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WEBGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(\n attachment: GL,\n texture: WEBGLTexture,\n layer: number,\n level: number\n ): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2?.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer: number | GL): GL {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status: GL) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n 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@@ -1,11 +1,26 @@
1
- import { RenderPass, RenderPassProps } from '@luma.gl/api';
2
- import WebGLDevice from '../webgl-device';
3
- export default class WEBGLRenderPass extends RenderPass {
1
+ import { RenderPass, RenderPassProps, NumericArray, RenderPassParameters } from '@luma.gl/core';
2
+ import { WebGLDevice } from '../webgl-device';
3
+ import { GLParameters } from '@luma.gl/constants';
4
+ export declare class WEBGLRenderPass extends RenderPass {
4
5
  readonly device: WebGLDevice;
6
+ /** Parameters that should be applied before each draw call */
7
+ glParameters: GLParameters;
5
8
  constructor(device: WebGLDevice, props: RenderPassProps);
6
- endPass(): void;
9
+ end(): void;
7
10
  pushDebugGroup(groupLabel: string): void;
8
11
  popDebugGroup(): void;
9
12
  insertDebugMarker(markerLabel: string): void;
13
+ /**
14
+ * Maps RenderPass parameters to GL parameters
15
+ */
16
+ setParameters(parameters?: RenderPassParameters): void;
17
+ /**
18
+ * Optionally clears depth, color and stencil buffers based on parameters
19
+ */
20
+ protected clear(): void;
21
+ /**
22
+ * WebGL2 - clear a specific color buffer
23
+ */
24
+ protected clearColorBuffer(drawBuffer?: number, value?: NumericArray): void;
10
25
  }
11
26
  //# sourceMappingURL=webgl-render-pass.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAE,YAAY,EAAE,oBAAoB,EAAC,MAAM,eAAe,CAAC;AAC9F,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAK,YAAY,EAAC,MAAM,oBAAoB,CAAC;AAWpD,qBAAa,eAAgB,SAAQ,UAAU;IAC7C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAE7B,8DAA8D;IAC9D,YAAY,EAAE,YAAY,CAAC;gBAEf,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;IAWvD,GAAG,IAAI,IAAI;IAIX,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IACxC,aAAa,IAAI,IAAI;IACrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAS5C;;OAEG;IACH,aAAa,CAAC,UAAU,GAAE,oBAAyB,GAAG,IAAI;IA+C1D;;OAEG;IACH,SAAS,CAAC,KAAK,IAAI,IAAI;IA+BvB;;OAEG;IACH,SAAS,CAAC,gBAAgB,CAAC,UAAU,GAAE,MAAU,EAAE,KAAK,GAAE,YAA2B;CAwCtF"}
@@ -1,19 +1,98 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { RenderPass } from '@luma.gl/api';
3
- export default class WEBGLRenderPass extends RenderPass {
2
+ import { RenderPass } from '@luma.gl/core';
3
+ import { GL } from '@luma.gl/constants';
4
+ import { withParameters } from "../../context/state-tracker/with-parameters.js";
5
+ const GL_DEPTH_BUFFER_BIT = 0x00000100;
6
+ const GL_STENCIL_BUFFER_BIT = 0x00000400;
7
+ const GL_COLOR_BUFFER_BIT = 0x00004000;
8
+ const GL_COLOR = 0x1800;
9
+ export class WEBGLRenderPass extends RenderPass {
4
10
  constructor(device, props) {
5
11
  super(device, props);
6
-
7
12
  _defineProperty(this, "device", void 0);
13
+ _defineProperty(this, "glParameters", void 0);
14
+ this.device = device;
15
+ this.setParameters(this.props.parameters);
16
+ this.clear();
8
17
  }
9
-
10
- endPass() {}
11
-
18
+ end() {}
12
19
  pushDebugGroup(groupLabel) {}
13
-
14
20
  popDebugGroup() {}
15
-
16
21
  insertDebugMarker(markerLabel) {}
17
-
22
+ setParameters() {
23
+ let parameters = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
24
+ const glParameters = {};
25
+ if (this.props.framebuffer) {
26
+ glParameters.framebuffer = this.props.framebuffer;
27
+ }
28
+ if (this.props.depthReadOnly) {
29
+ glParameters.depthMask = !this.props.depthReadOnly;
30
+ }
31
+ glParameters.stencilMask = this.props.stencilReadOnly ? 0 : 1;
32
+ glParameters[GL.RASTERIZER_DISCARD] = this.props.discard;
33
+ if (parameters.viewport) {
34
+ if (parameters.viewport.length >= 6) {
35
+ glParameters.viewport = parameters.viewport.slice(0, 4);
36
+ glParameters.depthRange = [parameters.viewport[4], parameters.viewport[5]];
37
+ } else {
38
+ glParameters.viewport = parameters.viewport;
39
+ }
40
+ }
41
+ glParameters.scissorTest = Boolean(parameters.scissorRect);
42
+ if (parameters.scissorRect) {
43
+ glParameters.scissor = parameters.scissorRect;
44
+ }
45
+ if (parameters.blendConstant) {
46
+ glParameters.blendColor = parameters.blendConstant;
47
+ }
48
+ if (parameters.stencilReference) {
49
+ console.warn('RenderPassParameters.stencilReference not yet implemented in WebGL');
50
+ parameters[GL.STENCIL_REF] = parameters.stencilReference;
51
+ }
52
+ this.glParameters = glParameters;
53
+ }
54
+ clear() {
55
+ const glParameters = {
56
+ ...this.glParameters
57
+ };
58
+ let clearMask = 0;
59
+ if (this.props.clearColor !== false) {
60
+ clearMask |= GL_COLOR_BUFFER_BIT;
61
+ glParameters.clearColor = this.props.clearColor;
62
+ }
63
+ if (this.props.clearDepth !== false) {
64
+ clearMask |= GL_DEPTH_BUFFER_BIT;
65
+ glParameters.clearDepth = this.props.clearDepth;
66
+ }
67
+ if (this.props.clearStencil !== false) {
68
+ clearMask |= GL_STENCIL_BUFFER_BIT;
69
+ glParameters.clearStencil = this.props.clearStencil;
70
+ }
71
+ if (clearMask !== 0) {
72
+ withParameters(this.device, glParameters, () => {
73
+ this.device.gl.clear(clearMask);
74
+ });
75
+ }
76
+ }
77
+ clearColorBuffer() {
78
+ let drawBuffer = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
79
+ let value = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [0, 0, 0, 0];
80
+ withParameters(this.device.gl2, {
81
+ framebuffer: this.props.framebuffer
82
+ }, () => {
83
+ switch (value.constructor) {
84
+ case Int32Array:
85
+ this.device.gl2.clearBufferiv(GL_COLOR, drawBuffer, value);
86
+ break;
87
+ case Uint32Array:
88
+ this.device.gl2.clearBufferuiv(GL_COLOR, drawBuffer, value);
89
+ break;
90
+ case Float32Array:
91
+ default:
92
+ this.device.gl2.clearBufferfv(GL_COLOR, drawBuffer, value);
93
+ break;
94
+ }
95
+ });
96
+ }
18
97
  }
19
98
  //# sourceMappingURL=webgl-render-pass.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":["RenderPass","WEBGLRenderPass","constructor","device","props","endPass","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,UAAR,QAA0C,cAA1C;AAGA,eAAe,MAAMC,eAAN,SAA8BD,UAA9B,CAAyC;AAGtDE,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA8C;AACvD,UAAMD,MAAN,EAAcC,KAAd;;AADuD;AAExD;;AAEDC,EAAAA,OAAO,GAAS,CAAE;;AAElBC,EAAAA,cAAc,CAACC,UAAD,EAA2B,CAAE;;AAC3CC,EAAAA,aAAa,GAAS,CAAE;;AACxBC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B,CAAE;;AAXO","sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n }\n\n endPass(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgl-render-pass.js"}
1
+ {"version":3,"file":"webgl-render-pass.js","names":["RenderPass","GL","withParameters","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","WEBGLRenderPass","constructor","device","props","_defineProperty","setParameters","parameters","clear","end","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","arguments","length","undefined","glParameters","framebuffer","depthReadOnly","depthMask","stencilMask","stencilReadOnly","RASTERIZER_DISCARD","discard","viewport","slice","depthRange","scissorTest","Boolean","scissorRect","scissor","blendConstant","blendColor","stencilReference","console","warn","STENCIL_REF","clearMask","clearColor","clearDepth","clearStencil","gl","clearColorBuffer","drawBuffer","value","gl2","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv"],"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"sourcesContent":["import {RenderPass, RenderPassProps, NumericArray, RenderPassParameters} from '@luma.gl/core';\nimport {WebGLDevice} from '../webgl-device';\nimport {GL, GLParameters} from '@luma.gl/constants';\nimport {withParameters} from '../../context/state-tracker/with-parameters';\n\n// Should collapse during minification\n\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\n\nexport class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n /** Parameters that should be applied before each draw call */\n glParameters: GLParameters;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n\n // TODO - do parameters (scissorRect) affect the clear operation?\n this.setParameters(this.props.parameters);\n\n // Hack - for now WebGL draws in \"immediate mode\" (instead of queueing the operations)...\n this.clear();\n }\n\n end(): void {\n // should add commands to CommandEncoder.\n }\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n /**\n * Maps RenderPass parameters to GL parameters\n */\n setParameters(parameters: RenderPassParameters = {}): void {\n const glParameters: GLParameters = {};\n\n // Framebuffers are specified using parameters in WebGL\n if (this.props.framebuffer) {\n glParameters.framebuffer = this.props.framebuffer;\n }\n\n if (this.props.depthReadOnly) {\n glParameters.depthMask = !this.props.depthReadOnly;\n }\n\n glParameters.stencilMask = this.props.stencilReadOnly ? 0 : 1;\n\n glParameters[GL.RASTERIZER_DISCARD] = this.props.discard;\n\n // Map the four renderpass parameters to WebGL parameters\n if (parameters.viewport) {\n // WebGPU viewports are 6 coordinates (X, Y, Z)\n if (parameters.viewport.length >= 6) {\n glParameters.viewport = parameters.viewport.slice(0, 4);\n glParameters.depthRange = [parameters.viewport[4], parameters.viewport[5]];\n } else {\n // WebGL viewports are 4 coordinates (X, Y)\n glParameters.viewport = parameters.viewport;\n }\n }\n glParameters.scissorTest = Boolean(parameters.scissorRect);\n if (parameters.scissorRect) {\n glParameters.scissor = parameters.scissorRect;\n }\n if (parameters.blendConstant) {\n glParameters.blendColor = parameters.blendConstant;\n }\n if (parameters.stencilReference) {\n // eslint-disable-next-line no-console\n console.warn('RenderPassParameters.stencilReference not yet implemented in WebGL');\n // parameters.stencilFunc = [func, ref, mask];\n // Does this work?\n parameters[GL.STENCIL_REF] = parameters.stencilReference;\n }\n\n this.glParameters = glParameters;\n }\n\n // Internal\n\n /**\n * Optionally clears depth, color and stencil buffers based on parameters\n */\n protected clear(): void {\n const glParameters: GLParameters = {...this.glParameters};\n\n let clearMask = 0;\n\n if (this.props.clearColor !== false) {\n clearMask |= GL_COLOR_BUFFER_BIT;\n glParameters.clearColor = this.props.clearColor;\n }\n if (this.props.clearDepth !== false) {\n clearMask |= GL_DEPTH_BUFFER_BIT;\n glParameters.clearDepth = this.props.clearDepth;\n }\n if (this.props.clearStencil !== false) {\n clearMask |= GL_STENCIL_BUFFER_BIT;\n glParameters.clearStencil = this.props.clearStencil;\n }\n\n if (clearMask !== 0) {\n // Temporarily set any clear \"colors\" and call clear\n withParameters(this.device, glParameters, () => {\n this.device.gl.clear(clearMask);\n });\n\n // TODO - clear multiple color attachments\n // for (attachment of this.framebuffer.colorAttachments) {\n // this.clearColorBuffer \n // }\n }\n }\n\n /** \n * WebGL2 - clear a specific color buffer \n */\n protected clearColorBuffer(drawBuffer: number = 0, value: NumericArray = [0, 0, 0, 0]) {\n withParameters(this.device.gl2, {framebuffer: this.props.framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (value.constructor) {\n case Int32Array:\n this.device.gl2.clearBufferiv(GL_COLOR, drawBuffer, value);\n break;\n case Uint32Array:\n this.device.gl2.clearBufferuiv(GL_COLOR, drawBuffer, value);\n break;\n case Float32Array:\n default:\n this.device.gl2.clearBufferfv(GL_COLOR, drawBuffer, value);\n break;\n }\n });\n }\n\n // clearDepthStencil() {\n // const GL_DEPTH = 0x1801;\n // const GL_STENCIL = 0x1802;\n // const GL_DEPTH_STENCIL = 0x84f9;\n\n // case GL_DEPTH:\n // this.device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);\n // break;\n\n // case GL_STENCIL:\n // this.device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);\n // break;\n\n // case GL_DEPTH_STENCIL:\n // const [depth, stencil] = value;\n // this.device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n // break;\n\n // default:\n // assert(false, ERR_ARGUMENTS);\n // }\n // });\n}\n\n"],"mappings":";AAAA,SAAQA,UAAU,QAA4D,eAAe;AAE7F,SAAQC,EAAE,QAAqB,oBAAoB;AAAC,SAC5CC,cAAc;AAItB,MAAMC,mBAAmB,GAAG,UAAU;AACtC,MAAMC,qBAAqB,GAAG,UAAU;AACxC,MAAMC,mBAAmB,GAAG,UAAU;AAEtC,MAAMC,QAAQ,GAAG,MAAM;AAEvB,OAAO,MAAMC,eAAe,SAASP,UAAU,CAAC;EAM9CQ,WAAWA,CAACC,MAAmB,EAAEC,KAAsB,EAAE;IACvD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,IAAI,CAACG,aAAa,CAAC,IAAI,CAACF,KAAK,CAACG,UAAU,CAAC;IAGzC,IAAI,CAACC,KAAK,CAAC,CAAC;EACd;EAEAC,GAAGA,CAAA,EAAS,CAEZ;EAEAC,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAS,CAAC;EACvBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;EAY9CR,aAAaA,CAAA,EAA8C;IAAA,IAA7CC,UAAgC,GAAAQ,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACjD,MAAMG,YAA0B,GAAG,CAAC,CAAC;IAGrC,IAAI,IAAI,CAACd,KAAK,CAACe,WAAW,EAAE;MAC1BD,YAAY,CAACC,WAAW,GAAG,IAAI,CAACf,KAAK,CAACe,WAAW;IACnD;IAEA,IAAI,IAAI,CAACf,KAAK,CAACgB,aAAa,EAAE;MAC5BF,YAAY,CAACG,SAAS,GAAG,CAAC,IAAI,CAACjB,KAAK,CAACgB,aAAa;IACpD;IAEAF,YAAY,CAACI,WAAW,GAAG,IAAI,CAAClB,KAAK,CAACmB,eAAe,GAAG,CAAC,GAAG,CAAC;IAE7DL,YAAY,CAACvB,EAAE,CAAC6B,kBAAkB,CAAC,GAAG,IAAI,CAACpB,KAAK,CAACqB,OAAO;IAGxD,IAAIlB,UAAU,CAACmB,QAAQ,EAAE;MAEvB,IAAInB,UAAU,CAACmB,QAAQ,CAACV,MAAM,IAAI,CAAC,EAAE;QACnCE,YAAY,CAACQ,QAAQ,GAAGnB,UAAU,CAACmB,QAAQ,CAACC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC;QACvDT,YAAY,CAACU,UAAU,GAAG,CAACrB,UAAU,CAACmB,QAAQ,CAAC,CAAC,CAAC,EAAEnB,UAAU,CAACmB,QAAQ,CAAC,CAAC,CAAC,CAAC;MAC5E,CAAC,MAAM;QAELR,YAAY,CAACQ,QAAQ,GAAGnB,UAAU,CAACmB,QAAQ;MAC7C;IACF;IACAR,YAAY,CAACW,WAAW,GAAGC,OAAO,CAACvB,UAAU,CAACwB,WAAW,CAAC;IAC1D,IAAIxB,UAAU,CAACwB,WAAW,EAAE;MAC1Bb,YAAY,CAACc,OAAO,GAAGzB,UAAU,CAACwB,WAAW;IAC/C;IACA,IAAIxB,UAAU,CAAC0B,aAAa,EAAE;MAC5Bf,YAAY,CAACgB,UAAU,GAAG3B,UAAU,CAAC0B,aAAa;IACpD;IACA,IAAI1B,UAAU,CAAC4B,gBAAgB,EAAE;MAE/BC,OAAO,CAACC,IAAI,CAAC,oEAAoE,CAAC;MAGlF9B,UAAU,CAACZ,EAAE,CAAC2C,WAAW,CAAC,GAAG/B,UAAU,CAAC4B,gBAAgB;IAC1D;IAEA,IAAI,CAACjB,YAAY,GAAGA,YAAY;EAClC;EAOUV,KAAKA,CAAA,EAAS;IACtB,MAAMU,YAA0B,GAAG;MAAC,GAAG,IAAI,CAACA;IAAY,CAAC;IAEzD,IAAIqB,SAAS,GAAG,CAAC;IAEjB,IAAI,IAAI,CAACnC,KAAK,CAACoC,UAAU,KAAK,KAAK,EAAE;MACnCD,SAAS,IAAIxC,mBAAmB;MAChCmB,YAAY,CAACsB,UAAU,GAAG,IAAI,CAACpC,KAAK,CAACoC,UAAU;IACjD;IACA,IAAI,IAAI,CAACpC,KAAK,CAACqC,UAAU,KAAK,KAAK,EAAE;MACnCF,SAAS,IAAI1C,mBAAmB;MAChCqB,YAAY,CAACuB,UAAU,GAAG,IAAI,CAACrC,KAAK,CAACqC,UAAU;IACjD;IACA,IAAI,IAAI,CAACrC,KAAK,CAACsC,YAAY,KAAK,KAAK,EAAE;MACrCH,SAAS,IAAIzC,qBAAqB;MAClCoB,YAAY,CAACwB,YAAY,GAAG,IAAI,CAACtC,KAAK,CAACsC,YAAY;IACrD;IAEA,IAAIH,SAAS,KAAK,CAAC,EAAE;MAEnB3C,cAAc,CAAC,IAAI,CAACO,MAAM,EAAEe,YAAY,EAAE,MAAM;QAC9C,IAAI,CAACf,MAAM,CAACwC,EAAE,CAACnC,KAAK,CAAC+B,SAAS,CAAC;MACjC,CAAC,CAAC;IAMJ;EACF;EAKUK,gBAAgBA,CAAA,EAA6D;IAAA,IAA5DC,UAAkB,GAAA9B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAE+B,KAAmB,GAAA/B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACnFnB,cAAc,CAAC,IAAI,CAACO,MAAM,CAAC4C,GAAG,EAAE;MAAC5B,WAAW,EAAE,IAAI,CAACf,KAAK,CAACe;IAAW,CAAC,EAAE,MAAM;MAE3E,QAAQ2B,KAAK,CAAC5C,WAAW;QACvB,KAAK8C,UAAU;UACb,IAAI,CAAC7C,MAAM,CAAC4C,GAAG,CAACE,aAAa,CAACjD,QAAQ,EAAE6C,UAAU,EAAEC,KAAK,CAAC;UAC1D;QACF,KAAKI,WAAW;UACd,IAAI,CAAC/C,MAAM,CAAC4C,GAAG,CAACI,cAAc,CAACnD,QAAQ,EAAE6C,UAAU,EAAEC,KAAK,CAAC;UAC3D;QACF,KAAKM,YAAY;QACjB;UACE,IAAI,CAACjD,MAAM,CAAC4C,GAAG,CAACM,aAAa,CAACrD,QAAQ,EAAE6C,UAAU,EAAEC,KAAK,CAAC;UAC1D;MACJ;IACF,CAAC,CAAC;EACJ;AAwBF"}
@@ -1,20 +1,37 @@
1
- import type { RenderPipelineProps, RenderPass, Buffer, Binding, ShaderLayout } from '@luma.gl/api';
2
- import { RenderPipeline } from '@luma.gl/api';
3
- import WebGLDevice from '../webgl-device';
4
- import WEBGLShader from './webgl-shader';
5
- import WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';
1
+ import type { RenderPipelineProps, RenderPass, Buffer, Binding, ShaderLayout, TypedArray, BufferLayout } from '@luma.gl/core';
2
+ import { RenderPipeline } from '@luma.gl/core';
3
+ import { WebGLDevice } from '../webgl-device';
4
+ import { WEBGLBuffer } from './webgl-buffer';
5
+ import { WEBGLShader } from './webgl-shader';
6
+ import { WEBGLVertexArrayObject } from '../objects/webgl-vertex-array-object';
6
7
  /** Creates a new render pipeline */
7
- export default class WEBGLRenderPipeline extends RenderPipeline {
8
+ export declare class WEBGLRenderPipeline extends RenderPipeline {
9
+ /** The WebGL device that created this render pipeline */
8
10
  device: WebGLDevice;
11
+ /** Handle to underlying WebGL program */
9
12
  handle: WebGLProgram;
13
+ /** vertex shader */
10
14
  vs: WEBGLShader;
15
+ /** fragment shader */
11
16
  fs: WEBGLShader;
12
- layout: ShaderLayout;
13
- varyings: string[];
14
- vertexArrayObject: WEBGLVertexArrayObject;
15
- _indexBuffer?: Buffer;
17
+ /** The layout extracted from shader by WebGL introspection APIs */
18
+ introspectedLayout: ShaderLayout;
19
+ /** The merged layout */
20
+ shaderLayout: ShaderLayout;
21
+ /** Buffer map describing buffer interleaving etc */
22
+ bufferLayout: BufferLayout[];
23
+ /** Uniforms set on this model */
16
24
  uniforms: Record<string, any>;
25
+ /** Bindings set on this model */
17
26
  bindings: Record<string, any>;
27
+ /** Any constant attributes */
28
+ constantAttributes: Record<string, TypedArray>;
29
+ /** Index buffer is stored separately */
30
+ _indexBuffer?: WEBGLBuffer;
31
+ /** WebGL varyings */
32
+ varyings: string[] | null;
33
+ /** Stores attribute bindings */
34
+ vertexArrayObject: WEBGLVertexArrayObject;
18
35
  _textureUniforms: Record<string, any>;
19
36
  _textureIndexCounter: number;
20
37
  _uniformCount: number;
@@ -23,8 +40,18 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
23
40
  destroy(): void;
24
41
  setIndexBuffer(indexBuffer: Buffer): void;
25
42
  /** @todo needed for portable model */
26
- setAttributes(attributes: Record<string, Buffer>): void;
27
- /** @todo needed for portable model */
43
+ setAttributes(buffers: Record<string, Buffer>): void;
44
+ /**
45
+ * Constant attributes are only supported in WebGL, not in WebGPU
46
+ * Any attribute that is disabled in the current vertex array object
47
+ * is read from the context's global constant value for that attribute location.
48
+ * @param attributes
49
+ */
50
+ setConstantAttributes(attributes: Record<string, TypedArray>): void;
51
+ /**
52
+ * Bindings include: textures, samplers and uniform buffers
53
+ * @todo needed for portable model
54
+ */
28
55
  setBindings(bindings: Record<string, Binding>): void;
29
56
  setUniforms(uniforms: Record<string, any>): void;
30
57
  /** @todo needed for portable model
@@ -32,7 +59,7 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
32
59
  * This function unifies those ways into a single call using common parameters with sane defaults
33
60
  */
34
61
  draw(options: {
35
- renderPass?: RenderPass;
62
+ renderPass: RenderPass;
36
63
  vertexCount?: number;
37
64
  indexCount?: number;
38
65
  instanceCount?: number;
@@ -48,8 +75,19 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
48
75
  * Note: This is currently done before every draw call
49
76
  */
50
77
  _areTexturesRenderable(): boolean;
51
- /** Apply any bindings */
78
+ /**
79
+ * Constant attributes need to be reset before every draw call
80
+ * Any attribute that is disabled in the current vertex array object
81
+ * is read from the context's global constant value for that attribute location.
82
+ * @note Constant attributes are only supported in WebGL, not in WebGPU
83
+ */
84
+ _applyConstantAttributes(): void;
85
+ /** Apply any bindings (before each draw call) */
52
86
  _applyBindings(): void;
87
+ /**
88
+ * Due to program sharing, uniforms need to be reset before every draw call
89
+ * (though caching will avoid redundant WebGL calls)
90
+ */
53
91
  _applyUniforms(): void;
54
92
  }
55
93
  //# sourceMappingURL=webgl-render-pipeline.d.ts.map
@@ -1 +1 @@
1
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