@luma.gl/webgl 9.0.0-alpha.21 → 9.0.0-alpha.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +1 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +9 -9
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.d.ts +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts +29 -40
  10. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  11. package/dist/adapter/converters/texture-formats.js +152 -114
  12. package/dist/adapter/converters/texture-formats.js.map +1 -1
  13. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  14. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  15. package/dist/adapter/helpers/attribute-utils.d.ts +1 -1
  16. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
  17. package/dist/adapter/helpers/attribute-utils.js +1 -1
  18. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  19. package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
  20. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  21. package/dist/adapter/helpers/get-shader-info.js.map +1 -1
  22. package/dist/adapter/helpers/uniforms.d.ts +7 -8
  23. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  24. package/dist/adapter/helpers/uniforms.js +4 -4
  25. package/dist/adapter/helpers/uniforms.js.map +1 -1
  26. package/dist/adapter/objects/constants-to-keys.d.ts +0 -2
  27. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  28. package/dist/adapter/objects/constants-to-keys.js +0 -20
  29. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  30. package/dist/adapter/objects/webgl-renderbuffer.d.ts +12 -9
  31. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  32. package/dist/adapter/objects/webgl-renderbuffer.js +29 -19
  33. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  34. package/dist/adapter/objects/webgl-resource.d.ts +0 -1
  35. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  36. package/dist/adapter/objects/webgl-resource.js +4 -7
  37. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  38. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  39. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  40. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  41. package/dist/adapter/resources/webgl-buffer.js +3 -2
  42. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  43. package/dist/adapter/resources/webgl-command-buffer.d.ts +13 -7
  44. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  45. package/dist/adapter/resources/webgl-command-buffer.js +168 -25
  46. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  47. package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -2
  48. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  49. package/dist/adapter/resources/webgl-command-encoder.js +6 -2
  50. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  51. package/dist/adapter/resources/webgl-framebuffer.d.ts +11 -14
  52. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-framebuffer.js +29 -79
  54. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  55. package/dist/adapter/resources/webgl-render-pass.d.ts +16 -1
  56. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgl-render-pass.js +80 -0
  58. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  59. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  60. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  61. package/dist/adapter/resources/webgl-render-pipeline.js +5 -5
  62. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  63. package/dist/adapter/resources/webgl-sampler.d.ts +1 -1
  64. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  65. package/dist/adapter/resources/webgl-sampler.js +1 -1
  66. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  67. package/dist/adapter/resources/webgl-texture.d.ts +43 -23
  68. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  69. package/dist/adapter/resources/webgl-texture.js +32 -30
  70. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  71. package/dist/adapter/webgl-canvas-context.d.ts +1 -2
  72. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  73. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  74. package/dist/adapter/webgl-device.d.ts +13 -6
  75. package/dist/adapter/webgl-device.d.ts.map +1 -1
  76. package/dist/adapter/webgl-device.js +20 -2
  77. package/dist/adapter/webgl-device.js.map +1 -1
  78. package/dist/classic/buffer.d.ts +1 -2
  79. package/dist/classic/buffer.d.ts.map +1 -1
  80. package/dist/classic/buffer.js +0 -6
  81. package/dist/classic/buffer.js.map +1 -1
  82. package/dist/classic/clear.d.ts +22 -0
  83. package/dist/classic/clear.d.ts.map +1 -0
  84. package/dist/classic/clear.js +88 -0
  85. package/dist/classic/clear.js.map +1 -0
  86. package/dist/classic/copy-and-blit.d.ts +45 -0
  87. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  88. package/dist/classic/copy-and-blit.js +136 -0
  89. package/dist/classic/copy-and-blit.js.map +1 -0
  90. package/dist/classic/format-utils.d.ts +3 -0
  91. package/dist/classic/format-utils.d.ts.map +1 -0
  92. package/dist/classic/format-utils.js +38 -0
  93. package/dist/classic/format-utils.js.map +1 -0
  94. package/dist/classic/typed-array-utils.d.ts +15 -17
  95. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  96. package/dist/classic/typed-array-utils.js +1 -1
  97. package/dist/classic/typed-array-utils.js.map +1 -1
  98. package/dist/context/context/create-browser-context.d.ts +17 -19
  99. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  100. package/dist/context/context/create-browser-context.js +4 -4
  101. package/dist/context/context/create-browser-context.js.map +1 -1
  102. package/dist/context/context/create-headless-context.d.ts +1 -1
  103. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  104. package/dist/context/debug/spector.d.ts +1 -3
  105. package/dist/context/debug/spector.d.ts.map +1 -1
  106. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  107. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  108. package/dist/context/parameters/unified-parameter-api.d.ts +1 -1
  109. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  110. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  111. package/dist/context/parameters/webgl-parameter-tables.d.ts +2 -3
  112. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  113. package/dist/context/parameters/webgl-parameter-tables.js +1 -1
  114. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  115. package/dist/dist.dev.js +1306 -659
  116. package/dist/index.cjs +1269 -897
  117. package/dist/index.d.ts +5 -2
  118. package/dist/index.d.ts.map +1 -1
  119. package/dist/index.js +4 -1
  120. package/dist/index.js.map +1 -1
  121. package/dist/types.d.ts +1 -1
  122. package/dist/types.d.ts.map +1 -1
  123. package/dist.min.js +22 -21
  124. package/package.json +7 -4
  125. package/src/adapter/converters/device-parameters.ts +46 -22
  126. package/src/adapter/converters/sampler-parameters.ts +1 -2
  127. package/src/adapter/converters/texture-formats.ts +242 -161
  128. package/src/adapter/helpers/attribute-utils.ts +1 -2
  129. package/src/adapter/helpers/get-shader-info.ts +3 -0
  130. package/src/adapter/helpers/uniforms.ts +9 -10
  131. package/src/adapter/objects/constants-to-keys.ts +0 -25
  132. package/src/adapter/objects/webgl-renderbuffer.ts +32 -29
  133. package/src/adapter/objects/webgl-resource.ts +4 -8
  134. package/src/adapter/resources/webgl-buffer.ts +4 -5
  135. package/src/adapter/resources/webgl-command-buffer.ts +328 -21
  136. package/src/adapter/resources/webgl-command-encoder.ts +7 -2
  137. package/src/adapter/resources/webgl-framebuffer.ts +63 -111
  138. package/src/adapter/resources/webgl-render-pass.ts +146 -2
  139. package/src/adapter/resources/webgl-render-pipeline.ts +7 -4
  140. package/src/adapter/resources/webgl-sampler.ts +1 -2
  141. package/src/adapter/resources/webgl-texture.ts +61 -43
  142. package/src/adapter/webgl-canvas-context.ts +2 -2
  143. package/src/adapter/webgl-device.ts +37 -8
  144. package/src/classic/buffer.ts +3 -3
  145. package/src/classic/clear.ts +110 -0
  146. package/src/classic/copy-and-blit.ts +189 -0
  147. package/src/classic/format-utils.ts +43 -0
  148. package/src/classic/typed-array-utils.ts +15 -26
  149. package/src/context/context/create-browser-context.ts +37 -30
  150. package/src/context/parameters/unified-parameter-api.ts +1 -1
  151. package/src/context/parameters/webgl-parameter-tables.ts +2 -2
  152. package/src/index.ts +10 -3
  153. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  154. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  155. package/dist/adapter/converters/renderbuffer-formats.js +0 -180
  156. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  157. package/dist/types/webgl.d.ts +0 -145
  158. package/dist/types/webgl.d.ts.map +0 -1
  159. package/dist/types/webgl.js +0 -2
  160. package/dist/types/webgl.js.map +0 -1
  161. package/src/.DS_Store +0 -0
  162. package/src/adapter/.DS_Store +0 -0
  163. package/src/adapter/converters/renderbuffer-formats.ts +0 -90
  164. package/src/context/.DS_Store +0 -0
  165. package/src/types/webgl.ts +0 -286
@@ -1,8 +1,9 @@
1
- import { ResourceProps } from '@luma.gl/api';
1
+ import { ResourceProps, TextureFormat } from '@luma.gl/api';
2
+ import GL from '@luma.gl/constants';
2
3
  import { WebGLDevice } from '../webgl-device';
3
4
  import { WebGLResource } from './webgl-resource';
4
- export declare type RenderbufferProps = ResourceProps & {
5
- format: number;
5
+ export type RenderbufferProps = ResourceProps & {
6
+ format: TextureFormat;
6
7
  width?: number;
7
8
  height?: number;
8
9
  samples?: number;
@@ -18,21 +19,23 @@ export declare type RenderbufferProps = ResourceProps & {
18
19
  * Renderbuffer objects also natively accommodate Multisampling (MSAA).
19
20
  */
20
21
  export declare class WEBGLRenderbuffer extends WebGLResource<RenderbufferProps> {
22
+ static readonly defaultProps: Required<RenderbufferProps>;
21
23
  get [Symbol.toStringTag](): string;
22
24
  get width(): number;
23
25
  get height(): number;
24
- get format(): number;
26
+ get format(): TextureFormat;
25
27
  get samples(): number;
26
- static isSupported(gl: WebGLRenderingContext, options?: {
27
- format?: number;
28
- }): boolean;
28
+ get attachment(): void;
29
+ /** WebGL format constant */
30
+ glFormat: GL;
31
+ static isTextureFormatSupported(device: WebGLDevice, format: TextureFormat): boolean;
29
32
  constructor(device: WebGLDevice, props: RenderbufferProps);
30
33
  resize(size: {
31
34
  width: number;
32
35
  height: number;
33
- }): this;
36
+ }): void;
34
37
  /** Creates and initializes a renderbuffer object's data store */
35
- protected _initialize(props: Required<RenderbufferProps>): this;
38
+ protected _initialize(props: Required<RenderbufferProps>): void;
36
39
  _createHandle(): WebGLRenderbuffer;
37
40
  _deleteHandle(): void;
38
41
  _bindHandle(handle: WEBGLRenderbuffer): void;
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-renderbuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/webgl-renderbuffer.ts"],"names":[],"mappings":"AACA,OAAO,EAAS,aAAa,EAAC,MAAM,cAAc,CAAC;AAEnD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAC,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAK/C,oBAAY,iBAAiB,GAAG,aAAa,GAAG;IAC9C,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAYF;;;;;;;;;GASG;AACH,qBAAa,iBAAkB,SAAQ,aAAa,CAAC,iBAAiB,CAAC;IACrE,IAAa,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAA2B;IAEtE,IAAI,KAAK,IAAI,MAAM,CAA6B;IAChD,IAAI,MAAM,IAAI,MAAM,CAA8B;IAClD,IAAI,MAAM,IAAI,MAAM,CAA+B;IACnD,IAAI,OAAO,IAAI,MAAM,CAA+B;IAEpD,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,EAAE,OAAO,CAAC,EAAE;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,OAAO;gBAIvE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,iBAAiB;IAKzD,MAAM,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAWnD,iEAAiE;IACjE,SAAS,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC;IA0B/C,aAAa;IAIb,aAAa,IAAI,IAAI;IAKrB,WAAW,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAGtD"}
1
+ {"version":3,"file":"webgl-renderbuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/webgl-renderbuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,aAAa,EAAE,aAAa,EAAC,MAAM,cAAc,CAAC;AAClE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACpC,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAC,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAI/C,MAAM,MAAM,iBAAiB,GAAG,aAAa,GAAG;IAC9C,MAAM,EAAE,aAAa,CAAC;IACtB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF;;;;;;;;;GASG;AACH,qBAAa,iBAAkB,SAAQ,aAAa,CAAC,iBAAiB,CAAC;IACrE,gBAAyB,YAAY,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAQhE;IAEF,IAAa,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAA2B;IAEtE,IAAI,KAAK,IAAI,MAAM,CAA6B;IAChD,IAAI,MAAM,IAAI,MAAM,CAA8B;IAClD,IAAI,MAAM,IAAI,aAAa,CAA8B;IACzD,IAAI,OAAO,IAAI,MAAM,CAA+B;IACpD,IAAI,UAAU,SAAc;IAE5B,4BAA4B;IAC5B,QAAQ,EAAE,EAAE,CAAC;IAEb,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,GAAG,OAAO;gBAIxE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,iBAAiB;IAUzD,MAAM,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAUnD,iEAAiE;IACjE,SAAS,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC,GAAG,IAAI;IAuBtD,aAAa;IAIb,aAAa,IAAI,IAAI;IAKrB,WAAW,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAGtD"}
@@ -1,18 +1,13 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ let _Symbol$toStringTag;
1
3
  import { assert } from '@luma.gl/api';
2
4
  import GL from '@luma.gl/constants';
3
5
  import { WebGLResource } from "./webgl-resource.js";
4
- import { isRenderbufferFormatSupported, getRenderbufferFormatBytesPerPixel } from "../converters/renderbuffer-formats.js";
5
- const DEFAULT_RENDERBUFFER_PROPS = {
6
- id: undefined,
7
- handle: undefined,
8
- userData: undefined,
9
- format: 0,
10
- width: 1,
11
- height: 1,
12
- samples: 0
13
- };
6
+ import { isRenderbufferFormatSupported } from "../converters/texture-formats.js";
7
+ import { convertTextureFormatToGL, getTextureFormatBytesPerPixel } from "../converters/texture-formats.js";
8
+ _Symbol$toStringTag = Symbol.toStringTag;
14
9
  export class WEBGLRenderbuffer extends WebGLResource {
15
- get [Symbol.toStringTag]() {
10
+ get [_Symbol$toStringTag]() {
16
11
  return 'Renderbuffer';
17
12
  }
18
13
  get width() {
@@ -27,11 +22,19 @@ export class WEBGLRenderbuffer extends WebGLResource {
27
22
  get samples() {
28
23
  return this.props.samples;
29
24
  }
30
- static isSupported(gl, options) {
31
- return !(options !== null && options !== void 0 && options.format) || isRenderbufferFormatSupported(gl, options.format);
25
+ get attachment() {
26
+ return;
27
+ }
28
+ static isTextureFormatSupported(device, format) {
29
+ return isRenderbufferFormatSupported(device.gl, format);
32
30
  }
33
31
  constructor(device, props) {
34
- super(device, props, DEFAULT_RENDERBUFFER_PROPS);
32
+ if (typeof props.format === 'number') {
33
+ throw new Error('Renderbuffer');
34
+ }
35
+ super(device, props, WEBGLRenderbuffer.defaultProps);
36
+ _defineProperty(this, "glFormat", void 0);
37
+ this.glFormat = convertTextureFormatToGL(this.props.format, device.isWebGL2);
35
38
  this._initialize(this.props);
36
39
  }
37
40
  resize(size) {
@@ -43,7 +46,6 @@ export class WEBGLRenderbuffer extends WebGLResource {
43
46
  });
44
47
  this._initialize(this.props);
45
48
  }
46
- return this;
47
49
  }
48
50
  _initialize(props) {
49
51
  const {
@@ -56,13 +58,12 @@ export class WEBGLRenderbuffer extends WebGLResource {
56
58
  this.trackDeallocatedMemory();
57
59
  this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);
58
60
  if (samples !== 0 && this.device.isWebGL2) {
59
- this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, format, width, height);
61
+ this.gl2.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, this.glFormat, width, height);
60
62
  } else {
61
- this.gl.renderbufferStorage(GL.RENDERBUFFER, format, width, height);
63
+ this.gl.renderbufferStorage(GL.RENDERBUFFER, this.glFormat, width, height);
62
64
  }
63
65
  this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
64
- this.trackAllocatedMemory(width * height * (samples || 1) * getRenderbufferFormatBytesPerPixel(format));
65
- return this;
66
+ this.trackAllocatedMemory(width * height * (samples || 1) * getTextureFormatBytesPerPixel(this.glFormat, this.device.isWebGL2));
66
67
  }
67
68
  _createHandle() {
68
69
  return this.gl.createRenderbuffer();
@@ -75,4 +76,13 @@ export class WEBGLRenderbuffer extends WebGLResource {
75
76
  this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);
76
77
  }
77
78
  }
79
+ _defineProperty(WEBGLRenderbuffer, "defaultProps", {
80
+ id: undefined,
81
+ handle: undefined,
82
+ userData: undefined,
83
+ format: undefined,
84
+ width: 1,
85
+ height: 1,
86
+ samples: 0
87
+ });
78
88
  //# sourceMappingURL=webgl-renderbuffer.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-renderbuffer.js","names":["assert","GL","WebGLResource","isRenderbufferFormatSupported","getRenderbufferFormatBytesPerPixel","DEFAULT_RENDERBUFFER_PROPS","id","undefined","handle","userData","format","width","height","samples","WEBGLRenderbuffer","Symbol","toStringTag","props","isSupported","gl","options","constructor","device","_initialize","resize","size","Object","assign","trackDeallocatedMemory","bindRenderbuffer","RENDERBUFFER","isWebGL2","renderbufferStorageMultisample","renderbufferStorage","trackAllocatedMemory","_createHandle","createRenderbuffer","_deleteHandle","deleteRenderbuffer","_bindHandle"],"sources":["../../../src/adapter/objects/webgl-renderbuffer.ts"],"sourcesContent":["/* eslint-disable no-inline-comments */\nimport {assert, ResourceProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {WebGLDevice} from '../webgl-device';\nimport {WebGLResource} from './webgl-resource';\nimport {\n isRenderbufferFormatSupported, getRenderbufferFormatBytesPerPixel\n} from '../converters/renderbuffer-formats';\n\nexport type RenderbufferProps = ResourceProps & {\n format: number;\n width?: number;\n height?: number;\n samples?: number;\n};\n\nconst DEFAULT_RENDERBUFFER_PROPS: Required<RenderbufferProps> = {\n id: undefined,\n handle: undefined,\n userData: undefined,\n format: 0,\n width: 1, \n height: 1, \n samples: 0\n};\n\n/**\n * Renderbuffers are GPU objects that contain images.\n * In contrast to Textures they are optimized for use as render targets, with Framebuffers.\n * while Textures may not be, and are the logical choice when\n * you do not need to sample (i.e. in a post-pass shader)\n * from the produced image. If you need to resample\n * (such as when reading depth back in a second shader pass),\n * use Textures instead.\n * Renderbuffer objects also natively accommodate Multisampling (MSAA).\n */\nexport class WEBGLRenderbuffer extends WebGLResource<RenderbufferProps> {\n override get [Symbol.toStringTag](): string { return 'Renderbuffer'; }\n\n get width(): number { return this.props.width; }\n get height(): number { return this.props.height; }\n get format(): number { return this.props.format; }\n get samples(): number { return this.props.samples; }\n\n static isSupported(gl: WebGLRenderingContext, options?: {format?: number}): boolean {\n return !options?.format || isRenderbufferFormatSupported(gl, options.format);\n }\n\n constructor(device: WebGLDevice, props: RenderbufferProps) {\n super(device, props, DEFAULT_RENDERBUFFER_PROPS);\n this._initialize(this.props);\n }\n\n resize(size: {width: number, height: number}): this {\n // Don't resize if width/height haven't changed\n if (size.width !== this.width || size.height !== this.height) {\n Object.assign(this.props, {...size, format: this.format, samples: this.samples});\n this._initialize(this.props);\n }\n return this;\n }\n\n // PRIVATE METHODS\n\n /** Creates and initializes a renderbuffer object's data store */\n protected _initialize(props: Required<RenderbufferProps>) {\n const {format, width, height, samples} = props;\n assert(format, 'Needs format');\n\n this.trackDeallocatedMemory();\n\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);\n\n if (samples !== 0 && this.device.isWebGL2) {\n // @ts-expect-error\n this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, format, width, height);\n } else {\n this.gl.renderbufferStorage(GL.RENDERBUFFER, format, width, height);\n }\n\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);\n\n this.trackAllocatedMemory(\n width * height * (samples || 1) * getRenderbufferFormatBytesPerPixel(format)\n );\n\n return this;\n }\n\n // RESOURCE IMPLEMENTATION\n\n override _createHandle() {\n return this.gl.createRenderbuffer();\n }\n\n override _deleteHandle(): void {\n this.gl.deleteRenderbuffer(this.handle);\n this.trackDeallocatedMemory();\n }\n\n override _bindHandle(handle: WEBGLRenderbuffer): void {\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);\n }\n}\n"],"mappings":"AACA,SAAQA,MAAM,QAAsB,cAAc;AAClD,OAAOC,EAAE,MAAM,oBAAoB;AAAC,SAE5BC,aAAa;AAAA,SAEnBC,6BAA6B,EAAEC,kCAAkC;AAUnE,MAAMC,0BAAuD,GAAG;EAC9DC,EAAE,EAAEC,SAAS;EACbC,MAAM,EAAED,SAAS;EACjBE,QAAQ,EAAEF,SAAS;EACnBG,MAAM,EAAE,CAAC;EACTC,KAAK,EAAE,CAAC;EACRC,MAAM,EAAE,CAAC;EACTC,OAAO,EAAE;AACX,CAAC;AAYD,OAAO,MAAMC,iBAAiB,SAASZ,aAAa,CAAoB;EACtE,KAAca,MAAM,CAACC,WAAW,IAAY;IAAE,OAAO,cAAc;EAAE;EAErE,IAAIL,KAAKA,CAAA,EAAW;IAAE,OAAO,IAAI,CAACM,KAAK,CAACN,KAAK;EAAE;EAC/C,IAAIC,MAAMA,CAAA,EAAW;IAAE,OAAO,IAAI,CAACK,KAAK,CAACL,MAAM;EAAE;EACjD,IAAIF,MAAMA,CAAA,EAAY;IAAE,OAAO,IAAI,CAACO,KAAK,CAACP,MAAM;EAAE;EAClD,IAAIG,OAAOA,CAAA,EAAW;IAAE,OAAO,IAAI,CAACI,KAAK,CAACJ,OAAO;EAAE;EAEnD,OAAOK,WAAWA,CAACC,EAAyB,EAAEC,OAA2B,EAAW;IAClF,OAAO,EAACA,OAAO,aAAPA,OAAO,eAAPA,OAAO,CAAEV,MAAM,KAAIP,6BAA6B,CAACgB,EAAE,EAAEC,OAAO,CAACV,MAAM,CAAC;EAC9E;EAEAW,WAAWA,CAACC,MAAmB,EAAEL,KAAwB,EAAE;IACzD,KAAK,CAACK,MAAM,EAAEL,KAAK,EAAEZ,0BAA0B,CAAC;IAChD,IAAI,CAACkB,WAAW,CAAC,IAAI,CAACN,KAAK,CAAC;EAC9B;EAEAO,MAAMA,CAACC,IAAqC,EAAQ;IAElD,IAAIA,IAAI,CAACd,KAAK,KAAK,IAAI,CAACA,KAAK,IAAIc,IAAI,CAACb,MAAM,KAAK,IAAI,CAACA,MAAM,EAAE;MAC5Dc,MAAM,CAACC,MAAM,CAAC,IAAI,CAACV,KAAK,EAAE;QAAC,GAAGQ,IAAI;QAAEf,MAAM,EAAE,IAAI,CAACA,MAAM;QAAEG,OAAO,EAAE,IAAI,CAACA;MAAO,CAAC,CAAC;MAChF,IAAI,CAACU,WAAW,CAAC,IAAI,CAACN,KAAK,CAAC;IAC9B;IACA,OAAO,IAAI;EACb;EAKUM,WAAWA,CAACN,KAAkC,EAAE;IACxD,MAAM;MAACP,MAAM;MAAEC,KAAK;MAAEC,MAAM;MAAEC;IAAO,CAAC,GAAGI,KAAK;IAC9CjB,MAAM,CAACU,MAAM,EAAE,cAAc,CAAC;IAE9B,IAAI,CAACkB,sBAAsB,EAAE;IAE7B,IAAI,CAACT,EAAE,CAACU,gBAAgB,CAAC5B,EAAE,CAAC6B,YAAY,EAAE,IAAI,CAACtB,MAAM,CAAC;IAEtD,IAAIK,OAAO,KAAK,CAAC,IAAI,IAAI,CAACS,MAAM,CAACS,QAAQ,EAAE;MAEzC,IAAI,CAACZ,EAAE,CAACa,8BAA8B,CAAC/B,EAAE,CAAC6B,YAAY,EAAEjB,OAAO,EAAEH,MAAM,EAAEC,KAAK,EAAEC,MAAM,CAAC;IACzF,CAAC,MAAM;MACL,IAAI,CAACO,EAAE,CAACc,mBAAmB,CAAChC,EAAE,CAAC6B,YAAY,EAAEpB,MAAM,EAAEC,KAAK,EAAEC,MAAM,CAAC;IACrE;IAEA,IAAI,CAACO,EAAE,CAACU,gBAAgB,CAAC5B,EAAE,CAAC6B,YAAY,EAAE,IAAI,CAAC;IAE/C,IAAI,CAACI,oBAAoB,CACvBvB,KAAK,GAAGC,MAAM,IAAIC,OAAO,IAAI,CAAC,CAAC,GAAGT,kCAAkC,CAACM,MAAM,CAAC,CAC7E;IAED,OAAO,IAAI;EACb;EAISyB,aAAaA,CAAA,EAAG;IACvB,OAAO,IAAI,CAAChB,EAAE,CAACiB,kBAAkB,EAAE;EACrC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAAClB,EAAE,CAACmB,kBAAkB,CAAC,IAAI,CAAC9B,MAAM,CAAC;IACvC,IAAI,CAACoB,sBAAsB,EAAE;EAC/B;EAESW,WAAWA,CAAC/B,MAAyB,EAAQ;IACpD,IAAI,CAACW,EAAE,CAACU,gBAAgB,CAAC5B,EAAE,CAAC6B,YAAY,EAAEtB,MAAM,CAAC;EACnD;AACF"}
1
+ {"version":3,"file":"webgl-renderbuffer.js","names":["assert","GL","WebGLResource","isRenderbufferFormatSupported","convertTextureFormatToGL","getTextureFormatBytesPerPixel","_Symbol$toStringTag","Symbol","toStringTag","WEBGLRenderbuffer","width","props","height","format","samples","attachment","isTextureFormatSupported","device","gl","constructor","Error","defaultProps","_defineProperty","glFormat","isWebGL2","_initialize","resize","size","Object","assign","trackDeallocatedMemory","bindRenderbuffer","RENDERBUFFER","handle","gl2","renderbufferStorageMultisample","renderbufferStorage","trackAllocatedMemory","_createHandle","createRenderbuffer","_deleteHandle","deleteRenderbuffer","_bindHandle","id","undefined","userData"],"sources":["../../../src/adapter/objects/webgl-renderbuffer.ts"],"sourcesContent":["import {assert, ResourceProps, TextureFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {WebGLDevice} from '../webgl-device';\nimport {WebGLResource} from './webgl-resource';\nimport {isRenderbufferFormatSupported} from '../converters/texture-formats';\nimport {convertTextureFormatToGL, getTextureFormatBytesPerPixel} from '../converters/texture-formats';\n\nexport type RenderbufferProps = ResourceProps & {\n format: TextureFormat;\n width?: number;\n height?: number;\n samples?: number;\n};\n\n/**\n * Renderbuffers are GPU objects that contain images.\n * In contrast to Textures they are optimized for use as render targets, with Framebuffers.\n * while Textures may not be, and are the logical choice when\n * you do not need to sample (i.e. in a post-pass shader)\n * from the produced image. If you need to resample\n * (such as when reading depth back in a second shader pass),\n * use Textures instead.\n * Renderbuffer objects also natively accommodate Multisampling (MSAA).\n */\nexport class WEBGLRenderbuffer extends WebGLResource<RenderbufferProps> {\n static override readonly defaultProps: Required<RenderbufferProps> = {\n id: undefined,\n handle: undefined,\n userData: undefined,\n format: undefined, // 'depth16unorm'\n width: 1,\n height: 1, \n samples: 0\n }; \n\n override get [Symbol.toStringTag](): string { return 'Renderbuffer'; }\n\n get width(): number { return this.props.width; }\n get height(): number { return this.props.height; }\n get format(): TextureFormat { return this.props.format; }\n get samples(): number { return this.props.samples; }\n get attachment() { return }\n\n /** WebGL format constant */\n glFormat: GL;\n\n static isTextureFormatSupported(device: WebGLDevice, format: TextureFormat): boolean {\n return isRenderbufferFormatSupported(device.gl, format);\n }\n\n constructor(device: WebGLDevice, props: RenderbufferProps) {\n // TODO - remove temporary sanity check\n if (typeof props.format === 'number') {\n throw new Error('Renderbuffer');\n }\n super(device, props, WEBGLRenderbuffer.defaultProps);\n this.glFormat = convertTextureFormatToGL(this.props.format, device.isWebGL2);\n this._initialize(this.props);\n }\n\n resize(size: {width: number, height: number}): void {\n // Don't resize if width/height haven't changed\n if (size.width !== this.width || size.height !== this.height) {\n Object.assign(this.props, {...size, format: this.format, samples: this.samples});\n this._initialize(this.props);\n }\n }\n\n // PRIVATE METHODS\n\n /** Creates and initializes a renderbuffer object's data store */\n protected _initialize(props: Required<RenderbufferProps>): void {\n const {format, width, height, samples} = props;\n assert(format, 'Needs format');\n\n this.trackDeallocatedMemory();\n\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);\n\n if (samples !== 0 && this.device.isWebGL2) {\n this.gl2.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, this.glFormat, width, height);\n } else {\n this.gl.renderbufferStorage(GL.RENDERBUFFER, this.glFormat, width, height);\n }\n\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);\n\n this.trackAllocatedMemory(\n width * height * (samples || 1) * getTextureFormatBytesPerPixel(this.glFormat, this.device.isWebGL2)\n );\n }\n\n // RESOURCE IMPLEMENTATION\n\n override _createHandle() {\n return this.gl.createRenderbuffer();\n }\n\n override _deleteHandle(): void {\n this.gl.deleteRenderbuffer(this.handle);\n this.trackDeallocatedMemory();\n }\n\n override _bindHandle(handle: WEBGLRenderbuffer): void {\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);\n }\n}\n"],"mappings":";;AAAA,SAAQA,MAAM,QAAqC,cAAc;AACjE,OAAOC,EAAE,MAAM,oBAAoB;AAAC,SAE5BC,aAAa;AAAA,SACbC,6BAA6B;AAAA,SAC7BC,wBAAwB,EAAEC,6BAA6B;AAAAC,mBAAA,GA8B/CC,MAAM,CAACC,WAAW;AAXlC,OAAO,MAAMC,iBAAiB,SAASP,aAAa,CAAoB;EAWtE,KAAAI,mBAAA,IAA4C;IAAE,OAAO,cAAc;EAAE;EAErE,IAAII,KAAKA,CAAA,EAAW;IAAE,OAAO,IAAI,CAACC,KAAK,CAACD,KAAK;EAAE;EAC/C,IAAIE,MAAMA,CAAA,EAAW;IAAE,OAAO,IAAI,CAACD,KAAK,CAACC,MAAM;EAAE;EACjD,IAAIC,MAAMA,CAAA,EAAkB;IAAE,OAAO,IAAI,CAACF,KAAK,CAACE,MAAM;EAAE;EACxD,IAAIC,OAAOA,CAAA,EAAW;IAAE,OAAO,IAAI,CAACH,KAAK,CAACG,OAAO;EAAE;EACnD,IAAIC,UAAUA,CAAA,EAAG;IAAE;EAAQ;EAK3B,OAAOC,wBAAwBA,CAACC,MAAmB,EAAEJ,MAAqB,EAAW;IACnF,OAAOV,6BAA6B,CAACc,MAAM,CAACC,EAAE,EAAEL,MAAM,CAAC;EACzD;EAEAM,WAAWA,CAACF,MAAmB,EAAEN,KAAwB,EAAE;IAEzD,IAAI,OAAOA,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACpC,MAAM,IAAIO,KAAK,CAAC,cAAc,CAAC;IACjC;IACA,KAAK,CAACH,MAAM,EAAEN,KAAK,EAAEF,iBAAiB,CAACY,YAAY,CAAC;IAACC,eAAA;IACrD,IAAI,CAACC,QAAQ,GAAGnB,wBAAwB,CAAC,IAAI,CAACO,KAAK,CAACE,MAAM,EAAEI,MAAM,CAACO,QAAQ,CAAC;IAC5E,IAAI,CAACC,WAAW,CAAC,IAAI,CAACd,KAAK,CAAC;EAC9B;EAEAe,MAAMA,CAACC,IAAqC,EAAQ;IAElD,IAAIA,IAAI,CAACjB,KAAK,KAAK,IAAI,CAACA,KAAK,IAAIiB,IAAI,CAACf,MAAM,KAAK,IAAI,CAACA,MAAM,EAAE;MAC5DgB,MAAM,CAACC,MAAM,CAAC,IAAI,CAAClB,KAAK,EAAE;QAAC,GAAGgB,IAAI;QAAEd,MAAM,EAAE,IAAI,CAACA,MAAM;QAAEC,OAAO,EAAE,IAAI,CAACA;MAAO,CAAC,CAAC;MAChF,IAAI,CAACW,WAAW,CAAC,IAAI,CAACd,KAAK,CAAC;IAC9B;EACF;EAKUc,WAAWA,CAACd,KAAkC,EAAQ;IAC9D,MAAM;MAACE,MAAM;MAAEH,KAAK;MAAEE,MAAM;MAAEE;IAAO,CAAC,GAAGH,KAAK;IAC9CX,MAAM,CAACa,MAAM,EAAE,cAAc,CAAC;IAE9B,IAAI,CAACiB,sBAAsB,EAAE;IAE7B,IAAI,CAACZ,EAAE,CAACa,gBAAgB,CAAC9B,EAAE,CAAC+B,YAAY,EAAE,IAAI,CAACC,MAAM,CAAC;IAEtD,IAAInB,OAAO,KAAK,CAAC,IAAI,IAAI,CAACG,MAAM,CAACO,QAAQ,EAAE;MACzC,IAAI,CAACU,GAAG,CAACC,8BAA8B,CAAClC,EAAE,CAAC+B,YAAY,EAAElB,OAAO,EAAE,IAAI,CAACS,QAAQ,EAAEb,KAAK,EAAEE,MAAM,CAAC;IACjG,CAAC,MAAM;MACL,IAAI,CAACM,EAAE,CAACkB,mBAAmB,CAACnC,EAAE,CAAC+B,YAAY,EAAE,IAAI,CAACT,QAAQ,EAAEb,KAAK,EAAEE,MAAM,CAAC;IAC5E;IAEA,IAAI,CAACM,EAAE,CAACa,gBAAgB,CAAC9B,EAAE,CAAC+B,YAAY,EAAE,IAAI,CAAC;IAE/C,IAAI,CAACK,oBAAoB,CACvB3B,KAAK,GAAGE,MAAM,IAAIE,OAAO,IAAI,CAAC,CAAC,GAAGT,6BAA6B,CAAC,IAAI,CAACkB,QAAQ,EAAE,IAAI,CAACN,MAAM,CAACO,QAAQ,CAAC,CACrG;EACH;EAISc,aAAaA,CAAA,EAAG;IACvB,OAAO,IAAI,CAACpB,EAAE,CAACqB,kBAAkB,EAAE;EACrC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACtB,EAAE,CAACuB,kBAAkB,CAAC,IAAI,CAACR,MAAM,CAAC;IACvC,IAAI,CAACH,sBAAsB,EAAE;EAC/B;EAESY,WAAWA,CAACT,MAAyB,EAAQ;IACpD,IAAI,CAACf,EAAE,CAACa,gBAAgB,CAAC9B,EAAE,CAAC+B,YAAY,EAAEC,MAAM,CAAC;EACnD;AACF;AAACX,eAAA,CAlFYb,iBAAiB,kBACyC;EACnEkC,EAAE,EAAEC,SAAS;EACbX,MAAM,EAAEW,SAAS;EACjBC,QAAQ,EAAED,SAAS;EACnB/B,MAAM,EAAE+B,SAAS;EACjBlC,KAAK,EAAE,CAAC;EACRE,MAAM,EAAE,CAAC;EACTE,OAAO,EAAE;AACX,CAAC"}
@@ -15,7 +15,6 @@ export declare abstract class WebGLResource<Props extends ResourceProps> extends
15
15
  constructor(device: Device, props: Props, defaultProps: Required<Props>);
16
16
  toString(): string;
17
17
  get handle(): any;
18
- destroy(): void;
19
18
  delete({ deleteChildren }?: {
20
19
  deleteChildren?: boolean;
21
20
  }): this;
@@ -1 +1 @@
1
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@@ -2,7 +2,7 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Resource, assert, uid, stubRemovedMethods } from '@luma.gl/api';
3
3
  import { isWebGL2, assertWebGLContext } from "../../context/context/webgl-checks.js";
4
4
  import { WebGLDevice } from "../webgl-device.js";
5
- import { getKey, getKeyValue } from "./constants-to-keys.js";
5
+ import { getKeyValue } from "./constants-to-keys.js";
6
6
  const ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';
7
7
  export class WebGLResource extends Resource {
8
8
  constructor(device, props, defaultProps) {
@@ -34,9 +34,6 @@ export class WebGLResource extends Resource {
34
34
  get handle() {
35
35
  return this._handle;
36
36
  }
37
- destroy() {
38
- this.delete();
39
- }
40
37
  delete() {
41
38
  let {
42
39
  deleteChildren = false
@@ -47,7 +44,7 @@ export class WebGLResource extends Resource {
47
44
  }
48
45
  this._handle = null;
49
46
  if (children && deleteChildren) {
50
- children.filter(Boolean).forEach(child => child.delete());
47
+ children.filter(Boolean).forEach(child => child.destroy());
51
48
  }
52
49
  return this;
53
50
  }
@@ -104,10 +101,10 @@ export class WebGLResource extends Resource {
104
101
  const parameter = PARAMETERS[pname];
105
102
  const parameterAvailable = parameter && (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
106
103
  if (parameterAvailable) {
107
- const key = keys ? getKey(this.gl, pname) : pname;
104
+ const key = keys ? this.device.getGLKey(pname) : pname;
108
105
  values[key] = this.getParameter(pname, options);
109
106
  if (keys && parameter.type === 'GLenum') {
110
- values[key] = getKey(this.gl, values[key]);
107
+ values[key] = this.device.getGLKey(values[key]);
111
108
  }
112
109
  }
113
110
  }
@@ -1 +1 @@
1
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provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n override toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n override destroy(): void {\n this.delete();\n }\n\n override delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-expect-error\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-expect-error\n if (children && deleteChildren) {\n // @ts-expect-error\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props: any = {}): any {\n pname = getKeyValue(this.gl, pname);\n 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provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n override toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n override delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-expect-error\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-expect-error\n if (children && deleteChildren) {\n // @ts-expect-error\n children.filter(Boolean).forEach((child) => child.destroy());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props: any = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const 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@@ -5,7 +5,7 @@ import { WEBGLBuffer } from '../resources/webgl-buffer';
5
5
  /**
6
6
  * VertexArrayObject properties
7
7
  */
8
- export declare type VertexArrayObjectProps = ResourceProps & {};
8
+ export type VertexArrayObjectProps = ResourceProps & {};
9
9
  /** VertexArrayObject wrapper */
10
10
  export declare class WEBGLVertexArrayObject extends WebGLResource<VertexArrayObjectProps> {
11
11
  get [Symbol.toStringTag](): string;
@@ -1 +1 @@
1
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@@ -1 +1 @@
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+ {"version":3,"file":"webgl-buffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-buffer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,cAAc,CAAC;AAC9C,OAAO,EAAC,MAAM,EAAS,MAAM,cAAc,CAAC;AAE5C,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAI5C,6BAA6B;AAC7B,qBAAa,WAAY,SAAQ,MAAM;IACrC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,WAAW,GAAG,IAAI,CAAQ;IAErC,UAAU,EAAE,MAAM,CAAC;gBAKP,MAAM,EAAE,WAAW,EAAE,KAAK,GAAE,WAAgB;IAoCxD,aAAa,CAAC,IAAI,KAAA,EAAE,UAAU,GAAE,MAAU,EAAE,UAAU,GAAE,MAAqC,GAAG,IAAI;IAmBpG,mBAAmB,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAwBpC,OAAO,IAAI,IAAI;IAWf,KAAK,CAAC,IAAI,EAAE,eAAe,EAAE,UAAU,GAAE,MAAU,GAAG,IAAI;IAqBnE,gCAAgC;IACjB,SAAS,CACtB,UAAU,GAAE,MAAU,EACtB,UAAU,CAAC,EAAE,MAAM,GAClB,OAAO,CAAC,WAAW,CAAC;IAmBvB,oBAAoB;IAIpB,eAAe;IAKf,cAAc;CAIf"}
@@ -69,17 +69,18 @@ export class WEBGLBuffer extends Buffer {
69
69
  this.trackDeallocatedMemory();
70
70
  this.gl.deleteBuffer(this.handle);
71
71
  this.destroyed = true;
72
+ this.handle = null;
72
73
  }
73
74
  }
74
75
  write(data) {
75
76
  let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
76
77
  const srcOffset = 0;
77
- const byteLength = data.byteLength;
78
+ const byteLength = undefined;
78
79
  const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;
79
80
  this.gl.bindBuffer(target, this.handle);
80
81
  if (srcOffset !== 0 || byteLength !== undefined) {
81
82
  this.device.assertWebGL2();
82
- this.gl.bufferSubData(this.target, byteOffset, data, srcOffset, byteLength);
83
+ this.gl2.bufferSubData(target, byteOffset, data, srcOffset, byteLength);
83
84
  } else {
84
85
  this.gl.bufferSubData(target, byteOffset, data);
85
86
  }
@@ -1 +1 @@
1
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+ {"version":3,"file":"webgl-buffer.js","names":["Buffer","assert","GL","DEBUG_DATA_LENGTH","WEBGLBuffer","constructor","device","props","arguments","length","undefined","_defineProperty","gl","gl2","handle","createBuffer","setSpectorMetadata","data","target","getWebGLTarget","usage","webglUsage","getWebGLUsage","debugData","_initWithData","byteOffset","byteLength","_initWithByteLength","ArrayBuffer","isView","_getWriteTarget","bindBuffer","bufferData","bufferSubData","slice","bytesUsed","trackAllocatedMemory","Float32Array","destroy","destroyed","removeStats","trackDeallocatedMemory","deleteBuffer","write","srcOffset","isWebGL2","COPY_WRITE_BUFFER","assertWebGL2","readAsync","Uint8Array","dstOffset","COPY_READ_BUFFER","getBufferSubData","_invalidateDebugData","_getReadTarget","INDEX","ELEMENT_ARRAY_BUFFER","VERTEX","ARRAY_BUFFER","UNIFORM","UNIFORM_BUFFER","STATIC_DRAW","DYNAMIC_DRAW"],"sources":["../../../src/adapter/resources/webgl-buffer.ts"],"sourcesContent":["import type {BufferProps} from '@luma.gl/api';\nimport {Buffer, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {WebGLDevice} from '../webgl-device';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n/** WebGL Buffer interface */\nexport class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n readonly target: number;\n\n byteLength: number;\n bytesUsed: number;\n debugData: ArrayBuffer | null = null;\n\n webglUsage: number;\n\n // accessor: {};\n\n \n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? (props ).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data});\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error Hack - Checking for subclass prop\n this.target = this.props.target || getWebGLTarget(this.props.usage);\n // @ts-expect-error Hack - Checking for subclass prop\n this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);\n this.debugData = null;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n\n // Deprecated: Merge main props and accessor\n // this.accessor = {...props.accessor};\n\n // Object.seal(this);\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _initWithData(data, byteOffset: number = 0, byteLength: number = data.byteLength + byteOffset): this {\n assert(ArrayBuffer.isView(data));\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, byteOffset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. 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GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n this.device.assertWebGL2();\n this.gl2.bufferSubData(target, byteOffset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, byteOffset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n // this.debugData = data.slice(byteOffset, 40);\n }\n\n /** Read data from the buffer */\n override async readAsync(\n byteOffset: number = 0,\n byteLength?: number\n ): Promise<ArrayBuffer> {\n this.device.assertWebGL2();\n\n const data = new Uint8Array(byteLength);\n const dstOffset = 0;\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n // this.debugData = null;\n\n return data;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n _invalidateDebugData() {\n this.debugData = null;\n }\n\n _getWriteTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getReadTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;\n }\n}\n\n// static MAP_READ = 0x01;\n// static MAP_WRITE = 0x02;\n// static COPY_SRC = 0x0004;\n// static COPY_DST = 0x0008;\n// static INDEX = 0x0010;\n// static VERTEX = 0x0020;\n// static UNIFORM = 0x0040;\n// static STORAGE = 0x0080;\n// static INDIRECT = 0x0100;\n// static QUERY_RESOLVE = 0x0200;\n\nfunction getWebGLTarget(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.ELEMENT_ARRAY_BUFFER;\n }\n if (usage & Buffer.VERTEX) {\n return GL.ARRAY_BUFFER;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.UNIFORM_BUFFER;\n }\n\n // gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.\n // gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.\n // gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.\n // gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.\n // gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.\n\n // Binding a buffer for the first 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@@ -1,25 +1,31 @@
1
1
  import type { CopyBufferToBufferOptions, CopyBufferToTextureOptions, CopyTextureToBufferOptions, CopyTextureToTextureOptions } from '@luma.gl/api';
2
+ import { CommandBuffer } from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
2
4
  import { WebGLDevice } from '../webgl-device';
3
- declare type CopyBufferToBufferCommand = {
5
+ type CopyBufferToBufferCommand = {
4
6
  name: 'copy-buffer-to-buffer';
5
7
  options: CopyBufferToBufferOptions;
6
8
  };
7
- declare type CopyBufferToTextureCommand = {
9
+ type CopyBufferToTextureCommand = {
8
10
  name: 'copy-buffer-to-texture';
9
11
  options: CopyBufferToTextureOptions;
10
12
  };
11
- declare type CopyTextureToBufferCommand = {
13
+ type CopyTextureToBufferCommand = {
12
14
  name: 'copy-texture-to-buffer';
13
15
  options: CopyTextureToBufferOptions;
14
16
  };
15
- declare type CopyTextureToTextureCommand = {
17
+ type CopyTextureToTextureCommand = {
16
18
  name: 'copy-texture-to-texture';
17
19
  options: CopyTextureToTextureOptions;
18
20
  };
19
- declare type Command = CopyBufferToBufferCommand | CopyBufferToTextureCommand | CopyTextureToBufferCommand | CopyTextureToTextureCommand;
20
- export declare class CommandBuffer {
21
+ type Command = CopyBufferToBufferCommand | CopyBufferToTextureCommand | CopyTextureToBufferCommand | CopyTextureToTextureCommand;
22
+ export declare class WEBGLCommandBuffer extends CommandBuffer {
23
+ device: WebGLDevice;
21
24
  commands: Command[];
25
+ constructor(device: WebGLDevice);
26
+ submitCommands(commands?: Command[]): void;
22
27
  }
23
- export declare function submitCommands(device: WebGLDevice, commands?: Command[]): void;
28
+ export declare function glFormatToComponents(format: any): 1 | 2 | 3 | 4;
29
+ export declare function glTypeToBytes(type: GL): 1 | 2 | 4;
24
30
  export {};
25
31
  //# sourceMappingURL=webgl-command-buffer.d.ts.map
@@ -1 +1 @@
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