@luma.gl/webgl 9.0.0-alpha.21 → 9.0.0-alpha.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +1 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +9 -9
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +1 -1
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts +29 -40
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +152 -114
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +1 -1
- package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js +1 -1
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-info.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +7 -8
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -4
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts +0 -2
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +0 -20
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +12 -9
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +29 -19
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +0 -1
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +4 -7
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +3 -2
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +13 -7
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +168 -25
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -2
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +6 -2
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +11 -14
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +29 -79
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +16 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +80 -0
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +5 -5
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +1 -1
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +43 -23
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +32 -30
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts +1 -2
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +13 -6
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +20 -2
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/buffer.d.ts +1 -2
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +0 -6
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/clear.d.ts +22 -0
- package/dist/classic/clear.d.ts.map +1 -0
- package/dist/classic/clear.js +88 -0
- package/dist/classic/clear.js.map +1 -0
- package/dist/classic/copy-and-blit.d.ts +45 -0
- package/dist/classic/copy-and-blit.d.ts.map +1 -0
- package/dist/classic/copy-and-blit.js +136 -0
- package/dist/classic/copy-and-blit.js.map +1 -0
- package/dist/classic/format-utils.d.ts +3 -0
- package/dist/classic/format-utils.d.ts.map +1 -0
- package/dist/classic/format-utils.js +38 -0
- package/dist/classic/format-utils.js.map +1 -0
- package/dist/classic/typed-array-utils.d.ts +15 -17
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +1 -1
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.d.ts +17 -19
- package/dist/context/context/create-browser-context.d.ts.map +1 -1
- package/dist/context/context/create-browser-context.js +4 -4
- package/dist/context/context/create-browser-context.js.map +1 -1
- package/dist/context/context/create-headless-context.d.ts +1 -1
- package/dist/context/context/create-headless-context.d.ts.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -3
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +2 -3
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/dist.dev.js +1306 -659
- package/dist/index.cjs +1269 -897
- package/dist/index.d.ts +5 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -1
- package/dist/index.js.map +1 -1
- package/dist/types.d.ts +1 -1
- package/dist/types.d.ts.map +1 -1
- package/dist.min.js +22 -21
- package/package.json +7 -4
- package/src/adapter/converters/device-parameters.ts +46 -22
- package/src/adapter/converters/sampler-parameters.ts +1 -2
- package/src/adapter/converters/texture-formats.ts +242 -161
- package/src/adapter/helpers/attribute-utils.ts +1 -2
- package/src/adapter/helpers/get-shader-info.ts +3 -0
- package/src/adapter/helpers/uniforms.ts +9 -10
- package/src/adapter/objects/constants-to-keys.ts +0 -25
- package/src/adapter/objects/webgl-renderbuffer.ts +32 -29
- package/src/adapter/objects/webgl-resource.ts +4 -8
- package/src/adapter/resources/webgl-buffer.ts +4 -5
- package/src/adapter/resources/webgl-command-buffer.ts +328 -21
- package/src/adapter/resources/webgl-command-encoder.ts +7 -2
- package/src/adapter/resources/webgl-framebuffer.ts +63 -111
- package/src/adapter/resources/webgl-render-pass.ts +146 -2
- package/src/adapter/resources/webgl-render-pipeline.ts +7 -4
- package/src/adapter/resources/webgl-sampler.ts +1 -2
- package/src/adapter/resources/webgl-texture.ts +61 -43
- package/src/adapter/webgl-canvas-context.ts +2 -2
- package/src/adapter/webgl-device.ts +37 -8
- package/src/classic/buffer.ts +3 -3
- package/src/classic/clear.ts +110 -0
- package/src/classic/copy-and-blit.ts +189 -0
- package/src/classic/format-utils.ts +43 -0
- package/src/classic/typed-array-utils.ts +15 -26
- package/src/context/context/create-browser-context.ts +37 -30
- package/src/context/parameters/unified-parameter-api.ts +1 -1
- package/src/context/parameters/webgl-parameter-tables.ts +2 -2
- package/src/index.ts +10 -3
- package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
- package/dist/adapter/converters/renderbuffer-formats.js +0 -180
- package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/types/webgl.d.ts +0 -145
- package/dist/types/webgl.d.ts.map +0 -1
- package/dist/types/webgl.js +0 -2
- package/dist/types/webgl.js.map +0 -1
- package/src/.DS_Store +0 -0
- package/src/adapter/.DS_Store +0 -0
- package/src/adapter/converters/renderbuffer-formats.ts +0 -90
- package/src/context/.DS_Store +0 -0
- package/src/types/webgl.ts +0 -286
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{"version":3,"file":"renderbuffer-formats.js","names":["GL","isWebGL2","isRenderbufferFormatSupported","gl","format","info","RENDERBUFFER_FORMATS","ext","Boolean","getExtension","gl2","getRenderbufferFormatBytesPerPixel","bpp","EXT_FLOAT_WEBGL2","DEPTH_COMPONENT16","DEPTH_COMPONENT24","DEPTH_COMPONENT32F","STENCIL_INDEX8","DEPTH_STENCIL","DEPTH24_STENCIL8","DEPTH32F_STENCIL8","RGBA4","RGB565","RGB5_A1","R8","R8UI","R8I","R16UI","R16I","R32UI","R32I","RG8","RG8UI","RG8I","RG16UI","RG16I","RG32UI","RG32I","RGB8","RGBA8","RGB10_A2","RGBA8UI","RGBA8I","RGB10_A2UI","RGBA16UI","RGBA16I","RGBA32I","RGBA32UI","R16F","RG16F","RGBA16F","R32F","RG32F","RGBA32F","R11F_G11F_B10F"],"sources":["../../../src/adapter/converters/renderbuffer-formats.ts"],"sourcesContent":["import GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\nexport function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: GL): boolean {\n const info = RENDERBUFFER_FORMATS[format];\n // Unknown format\n if (!info) {\n return false;\n }\n if (info.ext) {\n return Boolean(gl.getExtension(info.ext));\n }\n if (info.gl2) {\n return isWebGL2(gl);\n }\n return true;\n}\n\nexport function getRenderbufferFormatBytesPerPixel(format: GL): number {\n return RENDERBUFFER_FORMATS[format].bpp;\n}\n\n// Define local extension strings to optimize minification\nconst EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';\n\n/**\n * @param bpp \"bytes per pixel\", used for memory usage calculations.\n * @param gl2 requires WebGL2\n * @param ext requires extension\n */\ntype RenderbufferFormat = {\n bpp: number;\n gl2?: boolean;\n ext?: string;\n};\n\nexport const RENDERBUFFER_FORMATS: Record<string, RenderbufferFormat> = {\n [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.\n [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},\n [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},\n\n [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.\n\n [GL.DEPTH_STENCIL]: {bpp: 4},\n [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},\n [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},\n\n // When using a WebGL 1 context, color renderbuffer formats are limited\n [GL.RGBA4]: {bpp: 2},\n [GL.RGB565]: {bpp: 2},\n [GL.RGB5_A1]: {bpp: 2},\n\n // When using a WebGL 2 context, the following values are available additionally:\n [GL.R8]: {gl2: true, bpp: 1},\n [GL.R8UI]: {gl2: true, bpp: 1},\n [GL.R8I]: {gl2: true, bpp: 1},\n [GL.R16UI]: {gl2: true, bpp: 2},\n [GL.R16I]: {gl2: true, bpp: 2},\n [GL.R32UI]: {gl2: true, bpp: 4},\n [GL.R32I]: {gl2: true, bpp: 4},\n [GL.RG8]: {gl2: true, bpp: 2},\n [GL.RG8UI]: {gl2: true, bpp: 2},\n [GL.RG8I]: {gl2: true, bpp: 2},\n [GL.RG16UI]: {gl2: true, bpp: 4},\n [GL.RG16I]: {gl2: true, bpp: 4},\n [GL.RG32UI]: {gl2: true, bpp: 8},\n [GL.RG32I]: {gl2: true, bpp: 8},\n [GL.RGB8]: {gl2: true, bpp: 3},\n [GL.RGBA8]: {gl2: true, bpp: 4},\n // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension\n [GL.RGB10_A2]: {gl2: true, bpp: 4},\n [GL.RGBA8UI]: {gl2: true, bpp: 4},\n [GL.RGBA8I]: {gl2: true, bpp: 4},\n [GL.RGB10_A2UI]: {gl2: true, bpp: 4},\n [GL.RGBA16UI]: {gl2: true, bpp: 8},\n [GL.RGBA16I]: {gl2: true, bpp: 8},\n [GL.RGBA32I]: {gl2: true, bpp: 16},\n [GL.RGBA32UI]: {gl2: true, bpp: 16},\n\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n [GL.R16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 2},\n [GL.RG16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RGBA16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},\n [GL.R32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RG32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},\n // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers\n [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 16},\n // [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},\n [GL.R11F_G11F_B10F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4}\n};\n"],"mappings":"AAAA,OAAOA,EAAE,MAAM,oBAAoB;AAAC,SAC5BC,QAAQ;AAEhB,OAAO,SAASC,6BAA6BA,CAACC,EAAyB,EAAEC,MAAU,EAAW;EAC5F,MAAMC,IAAI,GAAGC,oBAAoB,CAACF,MAAM,CAAC;EAEzC,IAAI,CAACC,IAAI,EAAE;IACT,OAAO,KAAK;EACd;EACA,IAAIA,IAAI,CAACE,GAAG,EAAE;IACZ,OAAOC,OAAO,CAACL,EAAE,CAACM,YAAY,CAACJ,IAAI,CAACE,GAAG,CAAC,CAAC;EAC3C;EACA,IAAIF,IAAI,CAACK,GAAG,EAAE;IACZ,OAAOT,QAAQ,CAACE,EAAE,CAAC;EACrB;EACA,OAAO,IAAI;AACb;AAEA,OAAO,SAASQ,kCAAkCA,CAACP,MAAU,EAAU;EACrE,OAAOE,oBAAoB,CAACF,MAAM,CAAC,CAACQ,GAAG;AACzC;AAGA,MAAMC,gBAAgB,GAAG,wBAAwB;AAajD,OAAO,MAAMP,oBAAwD,GAAG;EACtE,CAACN,EAAE,CAACc,iBAAiB,GAAG;IAACF,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAACe,iBAAiB,GAAG;IAACL,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC3C,CAACZ,EAAE,CAACgB,kBAAkB,GAAG;IAACN,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAE5C,CAACZ,EAAE,CAACiB,cAAc,GAAG;IAACL,GAAG,EAAE;EAAC,CAAC;EAE7B,CAACZ,EAAE,CAACkB,aAAa,GAAG;IAACN,GAAG,EAAE;EAAC,CAAC;EAC5B,CAACZ,EAAE,CAACmB,gBAAgB,GAAG;IAACT,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC1C,CAACZ,EAAE,CAACoB,iBAAiB,GAAG;IAACV,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAG3C,CAACZ,EAAE,CAACqB,KAAK,GAAG;IAACT,GAAG,EAAE;EAAC,CAAC;EACpB,CAACZ,EAAE,CAACsB,MAAM,GAAG;IAACV,GAAG,EAAE;EAAC,CAAC;EACrB,CAACZ,EAAE,CAACuB,OAAO,GAAG;IAACX,GAAG,EAAE;EAAC,CAAC;EAGtB,CAACZ,EAAE,CAACwB,EAAE,GAAG;IAACd,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC5B,CAACZ,EAAE,CAACyB,IAAI,GAAG;IAACf,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAAC0B,GAAG,GAAG;IAAChB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC7B,CAACZ,EAAE,CAAC2B,KAAK,GAAG;IAACjB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAAC4B,IAAI,GAAG;IAAClB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAAC6B,KAAK,GAAG;IAACnB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAAC8B,IAAI,GAAG;IAACpB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAAC+B,GAAG,GAAG;IAACrB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC7B,CAACZ,EAAE,CAACgC,KAAK,GAAG;IAACtB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAACiC,IAAI,GAAG;IAACvB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAACkC,MAAM,GAAG;IAACxB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAACmC,KAAK,GAAG;IAACzB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAACoC,MAAM,GAAG;IAAC1B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAACqC,KAAK,GAAG;IAAC3B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAACsC,IAAI,GAAG;IAAC5B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAACuC,KAAK,GAAG;IAAC7B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAE/B,CAACZ,EAAE,CAACwC,QAAQ,GAAG;IAAC9B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAClC,CAACZ,EAAE,CAACyC,OAAO,GAAG;IAAC/B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EACjC,CAACZ,EAAE,CAAC0C,MAAM,GAAG;IAAChC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAAC2C,UAAU,GAAG;IAACjC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EACpC,CAACZ,EAAE,CAAC4C,QAAQ,GAAG;IAAClC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAClC,CAACZ,EAAE,CAAC6C,OAAO,GAAG;IAACnC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EACjC,CAACZ,EAAE,CAAC8C,OAAO,GAAG;IAACpC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAE,CAAC;EAClC,CAACZ,EAAE,CAAC+C,QAAQ,GAAG;IAACrC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAE,CAAC;EAGnC,CAACZ,EAAE,CAACgD,IAAI,GAAG;IAACzC,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC1C,CAACZ,EAAE,CAACiD,KAAK,GAAG;IAAC1C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC3C,CAACZ,EAAE,CAACkD,OAAO,GAAG;IAAC3C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC7C,CAACZ,EAAE,CAACmD,IAAI,GAAG;IAAC5C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC1C,CAACZ,EAAE,CAACoD,KAAK,GAAG;IAAC7C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAE3C,CAACZ,EAAE,CAACqD,OAAO,GAAG;IAAC9C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAE,CAAC;EAE9C,CAACZ,EAAE,CAACsD,cAAc,GAAG;IAAC/C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC;AACrD,CAAC"}
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package/dist/types/webgl.d.ts
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import type { NumberArray } from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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declare type Framebuffer = any;
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export declare type GLDrawMode = GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN;
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export declare type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
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export declare type GLType = GL.FLOAT | GL.UNSIGNED_SHORT | GL.UNSIGNED_INT | GL.UNSIGNED_BYTE | GL.BYTE | GL.SHORT | GL.INT;
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export declare type GLPackedType = GL.UNSIGNED_SHORT_5_6_5 | GL.UNSIGNED_SHORT_4_4_4_4 | GL.UNSIGNED_SHORT_5_5_5_1;
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export declare type GLUniformType = GLSamplerType | GLCompositeType;
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export declare type GLSamplerType = GL.SAMPLER_2D | GL.SAMPLER_CUBE | GL.SAMPLER_3D | GL.SAMPLER_2D_SHADOW | GL.SAMPLER_2D_ARRAY | GL.SAMPLER_2D_ARRAY_SHADOW | GL.SAMPLER_CUBE_SHADOW | GL.INT_SAMPLER_2D | GL.INT_SAMPLER_3D | GL.INT_SAMPLER_CUBE | GL.INT_SAMPLER_2D_ARRAY | GL.UNSIGNED_INT_SAMPLER_2D | GL.UNSIGNED_INT_SAMPLER_3D | GL.UNSIGNED_INT_SAMPLER_CUBE | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
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export declare type GLCompositeType = GL.FLOAT | GL.FLOAT_VEC2 | GL.FLOAT_VEC3 | GL.FLOAT_VEC4 | GL.INT | GL.INT_VEC2 | GL.INT_VEC3 | GL.INT_VEC4 | GL.UNSIGNED_INT | GL.UNSIGNED_INT_VEC2 | GL.UNSIGNED_INT_VEC3 | GL.UNSIGNED_INT_VEC4 | GL.BOOL | GL.BOOL_VEC2 | GL.BOOL_VEC3 | GL.BOOL_VEC4 | GL.FLOAT_MAT2 | GL.FLOAT_MAT2x3 | GL.FLOAT_MAT2x4 | GL.FLOAT_MAT3x2 | GL.FLOAT_MAT3 | GL.FLOAT_MAT3x4 | GL.FLOAT_MAT4x2 | GL.FLOAT_MAT4x3 | GL.FLOAT_MAT4;
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export declare type GLFunction = GL.NEVER | GL.LESS | GL.EQUAL | GL.LEQUAL | GL.GREATER | GL.NOTEQUAL | GL.GEQUAL | GL.ALWAYS;
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export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_REVERSE_SUBTRACT | GL.MIN_EXT | GL.MAX_EXT;
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export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
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export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
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/** Parameters for textures and samplers */
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export declare type GLSamplerParameters = {
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[GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
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[GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
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[GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
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[GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;
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[GL.TEXTURE_MIN_FILTER]?: GL.NEAREST | GL.LINEAR | GL.NEAREST_MIPMAP_NEAREST | GL.NEAREST_MIPMAP_LINEAR | GL.LINEAR_MIPMAP_NEAREST | GL.LINEAR_MIPMAP_LINEAR;
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[GL.TEXTURE_MIN_LOD]?: number;
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[GL.TEXTURE_MAX_LOD]?: number;
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[GL.TEXTURE_COMPARE_FUNC]?: number;
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[GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;
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[GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number;
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};
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/**
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* All global WebGL values set by a variety of setter gl.enable ...
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*/
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export declare type GLValueParameters = {
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[GL.BLEND]?: boolean;
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[GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;
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[GL.BLEND_EQUATION_RGB]?: GLBlendEquation;
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[GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;
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[GL.BLEND_SRC_RGB]?: GLBlendFunction;
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[GL.BLEND_DST_RGB]?: GLBlendFunction;
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[GL.BLEND_SRC_ALPHA]?: GLBlendFunction;
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[GL.BLEND_DST_ALPHA]?: GLBlendFunction;
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[GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;
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[GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];
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[GL.CULL_FACE]?: boolean;
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[GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
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[GL.DEPTH_TEST]?: boolean;
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[GL.DEPTH_CLEAR_VALUE]?: number;
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[GL.DEPTH_FUNC]?: GLFunction;
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[GL.DEPTH_RANGE]?: [number, number] | NumberArray;
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[GL.DEPTH_WRITEMASK]?: boolean;
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[GL.DITHER]?: boolean;
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[GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
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[GL.CURRENT_PROGRAM]?: WebGLProgram | null;
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[GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;
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[GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;
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[GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;
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[GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;
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[GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;
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[GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;
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[GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;
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[GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;
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[GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;
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[GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;
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[GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;
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[GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;
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[GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;
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[GL.FRONT_FACE]?: GL.CW | GL.CCW;
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[GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
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[GL.LINE_WIDTH]?: number;
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[GL.POLYGON_OFFSET_FILL]?: boolean;
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[GL.POLYGON_OFFSET_FACTOR]?: number;
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[GL.POLYGON_OFFSET_UNITS]?: number;
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[GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;
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[GL.SAMPLE_COVERAGE]?: boolean;
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[GL.RASTERIZER_DISCARD]?: boolean;
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[GL.SAMPLE_COVERAGE_VALUE]?: number;
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[GL.SAMPLE_COVERAGE_INVERT]?: boolean;
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[GL.SCISSOR_TEST]?: boolean;
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[GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;
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[GL.STENCIL_TEST]?: boolean;
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[GL.STENCIL_CLEAR_VALUE]?: number;
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[GL.STENCIL_WRITEMASK]?: number;
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[GL.STENCIL_BACK_WRITEMASK]?: number;
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[GL.STENCIL_FUNC]?: GLFunction;
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[GL.STENCIL_REF]?: number;
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[GL.STENCIL_VALUE_MASK]?: number;
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[GL.STENCIL_BACK_FUNC]?: GLFunction;
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[GL.STENCIL_BACK_REF]?: number;
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[GL.STENCIL_BACK_VALUE_MASK]?: number;
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[GL.STENCIL_FAIL]?: GLStencilOp;
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[GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;
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[GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;
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[GL.STENCIL_BACK_FAIL]?: GLStencilOp;
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[GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;
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[GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;
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[GL.VIEWPORT]?: [number, number, number, number] | NumberArray;
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[GL.PACK_ALIGNMENT]?: number;
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[GL.UNPACK_ALIGNMENT]?: number;
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[GL.UNPACK_FLIP_Y_WEBGL]?: boolean;
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[GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;
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[GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;
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[GL.PACK_ROW_LENGTH]?: number;
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[GL.PACK_SKIP_PIXELS]?: number;
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[GL.PACK_SKIP_ROWS]?: number;
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[GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;
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[GL.UNPACK_ROW_LENGTH]?: number;
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[GL.UNPACK_IMAGE_HEIGHT]?: number;
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[GL.UNPACK_SKIP_PIXELS]?: number;
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[GL.UNPACK_SKIP_ROWS]?: number;
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[GL.UNPACK_SKIP_IMAGES]?: number;
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};
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export declare type GLFunctionParameters = {
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framebuffer?: Framebuffer | null;
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blend?: boolean;
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blendColor?: [number, number, number, number] | NumberArray;
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blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];
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blendFunc?: [GLBlendFunction, GLBlendFunction] | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];
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clearColor?: [number, number, number, number] | NumberArray;
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clearDepth?: number;
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clearStencil?: number;
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colorMask?: [boolean, boolean, boolean, boolean] | boolean[];
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cull?: boolean;
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cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
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depthTest?: boolean;
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depthFunc?: GLFunction;
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depthMask?: boolean;
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depthRange?: [number, number] | NumberArray;
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dither?: boolean;
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derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
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frontFace?: GL.CW | GL.CCW;
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mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
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lineWidth?: number;
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polygonOffsetFill?: boolean;
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polygonOffset?: [number, number];
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sampleCoverage?: [number, boolean];
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scissorTest?: boolean;
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scissor?: [number, number, number, number] | NumberArray;
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stencilTest?: boolean;
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stencilMask?: number | [number, number];
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stencilFunc?: [GLFunction, number, number] | [GLFunction, number, number, GLFunction, number, number];
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stencilOp?: [GLStencilOp, GLStencilOp, GLStencilOp] | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];
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viewport?: [number, number, number, number] | NumberArray;
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};
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/** WebGL style parameters object (with both GL constants and function style fields) */
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export declare type GLParameters = GLValueParameters & GLFunctionParameters;
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export {};
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//# sourceMappingURL=webgl.d.ts.map
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package/dist/types/webgl.js
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{"version":3,"file":"webgl.js","names":["GL"],"sources":["../../src/types/webgl.ts"],"sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n/* eslint-disable camelcase */\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: number;\n [GL.STENCIL_VALUE_MASK]?: number;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: number;\n [GL.STENCIL_BACK_VALUE_MASK]?: number;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB"}
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import GL from '@luma.gl/constants';
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import {isWebGL2} from '../../context/context/webgl-checks';
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export function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: GL): boolean {
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import type {NumberArray} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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/* eslint-disable camelcase */
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type Framebuffer = any;
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export type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
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| GL.INT;
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| GL.UNSIGNED_SHORT_5_5_5_1;
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export type GLUniformType = GLSamplerType | GLCompositeType;
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export type GLSamplerType =
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| GL.SAMPLER_2D
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| GL.SAMPLER_CUBE
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| GL.SAMPLER_2D_SHADOW
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| GL.SAMPLER_2D_ARRAY
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| GL.SAMPLER_2D_ARRAY_SHADOW
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| GL.UNSIGNED_INT_SAMPLER_2D
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| GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
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// Composite types table
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| GL.FLOAT
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| GL.FLOAT_VEC2
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| GL.FLOAT_VEC3
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| GL.FLOAT_VEC4
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| GL.INT
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| GL.BOOL_VEC2
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68
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| GL.BOOL_VEC3
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69
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| GL.BOOL_VEC4
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70
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| GL.FLOAT_MAT2
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71
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| GL.FLOAT_MAT2x3
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72
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| GL.FLOAT_MAT2x4
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73
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| GL.FLOAT_MAT3x2
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74
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| GL.FLOAT_MAT3
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75
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| GL.FLOAT_MAT3x4
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| GL.FLOAT_MAT4x2
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77
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| GL.FLOAT_MAT4x3
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78
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| GL.FLOAT_MAT4;
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79
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80
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export type GLFunction =
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81
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| GL.NEVER
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82
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| GL.LESS
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83
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| GL.EQUAL
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84
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| GL.LEQUAL
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85
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| GL.GREATER
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86
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| GL.NOTEQUAL
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87
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| GL.GEQUAL
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88
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| GL.ALWAYS;
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89
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90
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export type GLBlendEquation =
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91
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| GL.FUNC_ADD
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92
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| GL.FUNC_SUBTRACT
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93
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| GL.FUNC_REVERSE_SUBTRACT
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94
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| GL.MIN_EXT
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95
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| GL.MAX_EXT;
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96
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export type GLBlendFunction =
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98
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| GL.ZERO
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99
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| GL.ONE
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100
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| GL.SRC_COLOR
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| GL.ONE_MINUS_SRC_COLOR
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| GL.DST_COLOR
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103
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| GL.ONE_MINUS_DST_COLOR
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| GL.SRC_ALPHA
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105
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| GL.ONE_MINUS_SRC_ALPHA
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| GL.DST_ALPHA
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| GL.ONE_MINUS_DST_ALPHA
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108
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| GL.CONSTANT_COLOR
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109
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| GL.ONE_MINUS_CONSTANT_COLOR
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110
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| GL.CONSTANT_ALPHA
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| GL.ONE_MINUS_CONSTANT_ALPHA
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112
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| GL.SRC_ALPHA_SATURATE;
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export type GLStencilOp =
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115
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| GL.KEEP
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| GL.ZERO
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| GL.REPLACE
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118
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| GL.INCR
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119
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| GL.INCR_WRAP
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120
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| GL.DECR
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121
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| GL.DECR_WRAP
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122
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| GL.INVERT;
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123
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/** Parameters for textures and samplers */
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export type GLSamplerParameters = {
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[GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
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[GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
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[GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
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[GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;
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[GL.TEXTURE_MIN_FILTER]?:
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| GL.NEAREST
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132
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| GL.LINEAR
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133
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| GL.NEAREST_MIPMAP_NEAREST
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134
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| GL.NEAREST_MIPMAP_LINEAR
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135
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| GL.LINEAR_MIPMAP_NEAREST
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136
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| GL.LINEAR_MIPMAP_LINEAR;
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137
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[GL.TEXTURE_MIN_LOD]?: number;
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138
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[GL.TEXTURE_MAX_LOD]?: number;
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139
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[GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);
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140
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[GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;
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141
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[GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //
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142
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};
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143
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144
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/**
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145
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* All global WebGL values set by a variety of setter gl.enable ...
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146
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*/
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export type GLValueParameters = {
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[GL.BLEND]?: boolean;
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[GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;
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150
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[GL.BLEND_EQUATION_RGB]?: GLBlendEquation;
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151
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[GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;
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152
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[GL.BLEND_SRC_RGB]?: GLBlendFunction;
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153
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[GL.BLEND_DST_RGB]?: GLBlendFunction;
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154
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[GL.BLEND_SRC_ALPHA]?: GLBlendFunction;
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155
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[GL.BLEND_DST_ALPHA]?: GLBlendFunction;
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156
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[GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;
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157
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[GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];
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158
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[GL.CULL_FACE]?: boolean;
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159
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[GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
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160
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[GL.DEPTH_TEST]?: boolean;
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161
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[GL.DEPTH_CLEAR_VALUE]?: number;
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162
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[GL.DEPTH_FUNC]?: GLFunction;
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163
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[GL.DEPTH_RANGE]?: [number, number] | NumberArray;
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164
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[GL.DEPTH_WRITEMASK]?: boolean;
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165
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[GL.DITHER]?: boolean;
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166
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[GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
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167
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[GL.CURRENT_PROGRAM]?: WebGLProgram | null;
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168
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[GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;
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169
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[GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;
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170
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[GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;
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171
|
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[GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;
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172
|
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[GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;
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173
|
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[GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;
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174
|
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[GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;
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175
|
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[GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;
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176
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[GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;
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|
177
|
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[GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;
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|
178
|
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[GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;
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|
179
|
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[GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;
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|
180
|
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[GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;
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|
181
|
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[GL.FRONT_FACE]?: GL.CW | GL.CCW;
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|
182
|
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[GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
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|
183
|
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[GL.LINE_WIDTH]?: number;
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|
184
|
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[GL.POLYGON_OFFSET_FILL]?: boolean;
|
|
185
|
-
[GL.POLYGON_OFFSET_FACTOR]?: number;
|
|
186
|
-
[GL.POLYGON_OFFSET_UNITS]?: number;
|
|
187
|
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[GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;
|
|
188
|
-
[GL.SAMPLE_COVERAGE]?: boolean;
|
|
189
|
-
[GL.RASTERIZER_DISCARD]?: boolean;
|
|
190
|
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[GL.SAMPLE_COVERAGE_VALUE]?: number;
|
|
191
|
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[GL.SAMPLE_COVERAGE_INVERT]?: boolean;
|
|
192
|
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[GL.SCISSOR_TEST]?: boolean;
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|
193
|
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[GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;
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|
194
|
-
[GL.STENCIL_TEST]?: boolean;
|
|
195
|
-
[GL.STENCIL_CLEAR_VALUE]?: number;
|
|
196
|
-
[GL.STENCIL_WRITEMASK]?: number;
|
|
197
|
-
[GL.STENCIL_BACK_WRITEMASK]?: number;
|
|
198
|
-
[GL.STENCIL_FUNC]?: GLFunction;
|
|
199
|
-
[GL.STENCIL_REF]?: number;
|
|
200
|
-
[GL.STENCIL_VALUE_MASK]?: number;
|
|
201
|
-
[GL.STENCIL_BACK_FUNC]?: GLFunction;
|
|
202
|
-
[GL.STENCIL_BACK_REF]?: number;
|
|
203
|
-
[GL.STENCIL_BACK_VALUE_MASK]?: number;
|
|
204
|
-
[GL.STENCIL_FAIL]?: GLStencilOp;
|
|
205
|
-
[GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;
|
|
206
|
-
[GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;
|
|
207
|
-
[GL.STENCIL_BACK_FAIL]?: GLStencilOp;
|
|
208
|
-
[GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;
|
|
209
|
-
[GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;
|
|
210
|
-
[GL.VIEWPORT]?: [number, number, number, number] | NumberArray;
|
|
211
|
-
|
|
212
|
-
// WEBGL1 PIXEL PACK/UNPACK MODES
|
|
213
|
-
[GL.PACK_ALIGNMENT]?: number;
|
|
214
|
-
[GL.UNPACK_ALIGNMENT]?: number;
|
|
215
|
-
[GL.UNPACK_FLIP_Y_WEBGL]?: boolean;
|
|
216
|
-
[GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;
|
|
217
|
-
[GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;
|
|
218
|
-
|
|
219
|
-
// WEBGL2 PIXEL PACK/UNPACK MODES
|
|
220
|
-
// RASTERIZER_DISCARD ...
|
|
221
|
-
[GL.PACK_ROW_LENGTH]?: number;
|
|
222
|
-
[GL.PACK_SKIP_PIXELS]?: number;
|
|
223
|
-
[GL.PACK_SKIP_ROWS]?: number;
|
|
224
|
-
[GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;
|
|
225
|
-
[GL.UNPACK_ROW_LENGTH]?: number;
|
|
226
|
-
[GL.UNPACK_IMAGE_HEIGHT]?: number;
|
|
227
|
-
[GL.UNPACK_SKIP_PIXELS]?: number;
|
|
228
|
-
[GL.UNPACK_SKIP_ROWS]?: number;
|
|
229
|
-
[GL.UNPACK_SKIP_IMAGES]?: number;
|
|
230
|
-
};
|
|
231
|
-
|
|
232
|
-
export type GLFunctionParameters = {
|
|
233
|
-
// Function-style setters
|
|
234
|
-
framebuffer?: Framebuffer | null;
|
|
235
|
-
blend?: boolean;
|
|
236
|
-
blendColor?: [number, number, number, number] | NumberArray;
|
|
237
|
-
blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];
|
|
238
|
-
blendFunc?:
|
|
239
|
-
| [GLBlendFunction, GLBlendFunction]
|
|
240
|
-
| [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];
|
|
241
|
-
|
|
242
|
-
clearColor?: [number, number, number, number] | NumberArray;
|
|
243
|
-
clearDepth?: number;
|
|
244
|
-
clearStencil?: number;
|
|
245
|
-
|
|
246
|
-
colorMask?: [boolean, boolean, boolean, boolean] | boolean[];
|
|
247
|
-
|
|
248
|
-
cull?: boolean;
|
|
249
|
-
cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
|
|
250
|
-
|
|
251
|
-
depthTest?: boolean;
|
|
252
|
-
depthFunc?: GLFunction;
|
|
253
|
-
depthMask?: boolean;
|
|
254
|
-
depthRange?: [number, number] | NumberArray;
|
|
255
|
-
|
|
256
|
-
dither?: boolean;
|
|
257
|
-
|
|
258
|
-
derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
|
|
259
|
-
|
|
260
|
-
frontFace?: GL.CW | GL.CCW;
|
|
261
|
-
|
|
262
|
-
mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
|
|
263
|
-
|
|
264
|
-
lineWidth?: number;
|
|
265
|
-
|
|
266
|
-
polygonOffsetFill?: boolean;
|
|
267
|
-
polygonOffset?: [number, number];
|
|
268
|
-
|
|
269
|
-
sampleCoverage?: [number, boolean];
|
|
270
|
-
|
|
271
|
-
scissorTest?: boolean;
|
|
272
|
-
scissor?: [number, number, number, number] | NumberArray;
|
|
273
|
-
|
|
274
|
-
stencilTest?: boolean;
|
|
275
|
-
stencilMask?: number | [number, number];
|
|
276
|
-
stencilFunc?:
|
|
277
|
-
| [GLFunction, number, number]
|
|
278
|
-
| [GLFunction, number, number, GLFunction, number, number];
|
|
279
|
-
stencilOp?:
|
|
280
|
-
| [GLStencilOp, GLStencilOp, GLStencilOp]
|
|
281
|
-
| [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];
|
|
282
|
-
viewport?: [number, number, number, number] | NumberArray;
|
|
283
|
-
};
|
|
284
|
-
|
|
285
|
-
/** WebGL style parameters object (with both GL constants and function style fields) */
|
|
286
|
-
export type GLParameters = GLValueParameters & GLFunctionParameters;
|