@luma.gl/webgl 9.0.0-alpha.21 → 9.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +1 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +9 -9
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.d.ts +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts +27 -38
  10. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  11. package/dist/adapter/converters/texture-formats.js +152 -114
  12. package/dist/adapter/converters/texture-formats.js.map +1 -1
  13. package/dist/adapter/helpers/attribute-utils.d.ts +1 -1
  14. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
  15. package/dist/adapter/helpers/attribute-utils.js +1 -1
  16. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  17. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  18. package/dist/adapter/helpers/get-shader-info.js.map +1 -1
  19. package/dist/adapter/helpers/uniforms.d.ts +7 -8
  20. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  21. package/dist/adapter/helpers/uniforms.js +4 -4
  22. package/dist/adapter/helpers/uniforms.js.map +1 -1
  23. package/dist/adapter/objects/constants-to-keys.d.ts +0 -2
  24. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  25. package/dist/adapter/objects/constants-to-keys.js +0 -20
  26. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  27. package/dist/adapter/objects/webgl-renderbuffer.d.ts +11 -8
  28. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  29. package/dist/adapter/objects/webgl-renderbuffer.js +29 -19
  30. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  31. package/dist/adapter/objects/webgl-resource.d.ts +0 -1
  32. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  33. package/dist/adapter/objects/webgl-resource.js +4 -7
  34. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  35. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  36. package/dist/adapter/resources/webgl-buffer.js +3 -2
  37. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  38. package/dist/adapter/resources/webgl-command-buffer.d.ts +8 -2
  39. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  40. package/dist/adapter/resources/webgl-command-buffer.js +168 -25
  41. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  42. package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -2
  43. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  44. package/dist/adapter/resources/webgl-command-encoder.js +6 -2
  45. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  46. package/dist/adapter/resources/webgl-framebuffer.d.ts +9 -12
  47. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  48. package/dist/adapter/resources/webgl-framebuffer.js +29 -79
  49. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  50. package/dist/adapter/resources/webgl-render-pass.d.ts +16 -1
  51. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  52. package/dist/adapter/resources/webgl-render-pass.js +80 -0
  53. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  54. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  55. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  56. package/dist/adapter/resources/webgl-render-pipeline.js +3 -4
  57. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  58. package/dist/adapter/resources/webgl-sampler.d.ts +1 -1
  59. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-sampler.js +1 -1
  61. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  62. package/dist/adapter/resources/webgl-texture.d.ts +39 -19
  63. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  64. package/dist/adapter/resources/webgl-texture.js +32 -30
  65. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  66. package/dist/adapter/webgl-canvas-context.d.ts +1 -2
  67. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  68. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  69. package/dist/adapter/webgl-device.d.ts +13 -6
  70. package/dist/adapter/webgl-device.d.ts.map +1 -1
  71. package/dist/adapter/webgl-device.js +20 -2
  72. package/dist/adapter/webgl-device.js.map +1 -1
  73. package/dist/classic/buffer.d.ts +0 -1
  74. package/dist/classic/buffer.d.ts.map +1 -1
  75. package/dist/classic/buffer.js +0 -6
  76. package/dist/classic/buffer.js.map +1 -1
  77. package/dist/classic/typed-array-utils.d.ts +15 -17
  78. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  79. package/dist/classic/typed-array-utils.js +1 -1
  80. package/dist/classic/typed-array-utils.js.map +1 -1
  81. package/dist/context/context/create-browser-context.js.map +1 -1
  82. package/dist/context/parameters/unified-parameter-api.d.ts +1 -1
  83. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  84. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  85. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -2
  86. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  87. package/dist/context/parameters/webgl-parameter-tables.js +1 -1
  88. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  89. package/dist/dist.dev.js +1102 -670
  90. package/dist/index.cjs +1085 -898
  91. package/dist/index.d.ts +3 -2
  92. package/dist/index.d.ts.map +1 -1
  93. package/dist/index.js +2 -1
  94. package/dist/index.js.map +1 -1
  95. package/dist.min.js +22 -21
  96. package/package.json +7 -4
  97. package/src/adapter/converters/device-parameters.ts +46 -22
  98. package/src/adapter/converters/sampler-parameters.ts +1 -2
  99. package/src/adapter/converters/texture-formats.ts +242 -161
  100. package/src/adapter/helpers/attribute-utils.ts +1 -2
  101. package/src/adapter/helpers/get-shader-info.ts +3 -0
  102. package/src/adapter/helpers/uniforms.ts +9 -10
  103. package/src/adapter/objects/constants-to-keys.ts +0 -25
  104. package/src/adapter/objects/webgl-renderbuffer.ts +32 -29
  105. package/src/adapter/objects/webgl-resource.ts +4 -8
  106. package/src/adapter/resources/webgl-buffer.ts +4 -5
  107. package/src/adapter/resources/webgl-command-buffer.ts +328 -21
  108. package/src/adapter/resources/webgl-command-encoder.ts +7 -2
  109. package/src/adapter/resources/webgl-framebuffer.ts +63 -111
  110. package/src/adapter/resources/webgl-render-pass.ts +146 -2
  111. package/src/adapter/resources/webgl-render-pipeline.ts +6 -3
  112. package/src/adapter/resources/webgl-sampler.ts +1 -2
  113. package/src/adapter/resources/webgl-texture.ts +61 -43
  114. package/src/adapter/webgl-canvas-context.ts +2 -2
  115. package/src/adapter/webgl-device.ts +37 -8
  116. package/src/classic/buffer.ts +3 -3
  117. package/src/classic/typed-array-utils.ts +15 -26
  118. package/src/context/context/create-browser-context.ts +2 -2
  119. package/src/context/parameters/unified-parameter-api.ts +1 -1
  120. package/src/context/parameters/webgl-parameter-tables.ts +2 -2
  121. package/src/index.ts +5 -3
  122. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  123. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  124. package/dist/adapter/converters/renderbuffer-formats.js +0 -180
  125. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  126. package/dist/types/webgl.d.ts +0 -145
  127. package/dist/types/webgl.d.ts.map +0 -1
  128. package/dist/types/webgl.js +0 -2
  129. package/dist/types/webgl.js.map +0 -1
  130. package/src/.DS_Store +0 -0
  131. package/src/adapter/.DS_Store +0 -0
  132. package/src/adapter/converters/renderbuffer-formats.ts +0 -90
  133. package/src/context/.DS_Store +0 -0
  134. package/src/types/webgl.ts +0 -286
@@ -1,17 +1,27 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { isObjectEmpty } from '@luma.gl/api';
3
3
  import { Texture, cast, log, assert, isPowerOfTwo, loadImage } from '@luma.gl/api';
4
- import GL from '@luma.gl/constants';
4
+ import { GL } from '@luma.gl/constants';
5
5
  import { withParameters } from "../../context/state-tracker/with-parameters.js";
6
- import { getWebGLTextureFormat, getWebGLTextureParameters, getTextureFormatBytesPerPixel } from "../converters/texture-formats.js";
6
+ import { convertTextureFormatToGL, getWebGLTextureParameters, getTextureFormatBytesPerPixel } from "../converters/texture-formats.js";
7
7
  import { convertSamplerParametersToWebGL, updateSamplerParametersForNPOT } from "../converters/sampler-parameters.js";
8
8
  import { WEBGLBuffer } from "./webgl-buffer.js";
9
9
  import { WEBGLSampler } from "./webgl-sampler.js";
10
+ export const DEFAULT_WEBGL_TEXTURE_PROPS = {
11
+ parameters: {},
12
+ pixelStore: {},
13
+ pixels: null,
14
+ border: 0,
15
+ dataFormat: undefined,
16
+ textureUnit: undefined,
17
+ target: undefined
18
+ };
10
19
  export class WEBGLTexture extends Texture {
11
20
  constructor(device, props) {
12
21
  var _this$props;
13
22
  super(device, {
14
- format: GL.RGBA,
23
+ ...DEFAULT_WEBGL_TEXTURE_PROPS,
24
+ format: 'rgba8unorm',
15
25
  ...props
16
26
  });
17
27
  _defineProperty(this, "MAX_ATTRIBUTES", void 0);
@@ -19,17 +29,13 @@ export class WEBGLTexture extends Texture {
19
29
  _defineProperty(this, "gl", void 0);
20
30
  _defineProperty(this, "gl2", void 0);
21
31
  _defineProperty(this, "handle", void 0);
22
- _defineProperty(this, "data", void 0);
23
- _defineProperty(this, "width", undefined);
24
- _defineProperty(this, "height", undefined);
25
- _defineProperty(this, "depth", undefined);
26
- _defineProperty(this, "format", undefined);
32
+ _defineProperty(this, "sampler", undefined);
33
+ _defineProperty(this, "glFormat", undefined);
27
34
  _defineProperty(this, "type", undefined);
28
35
  _defineProperty(this, "dataFormat", undefined);
29
36
  _defineProperty(this, "mipmaps", undefined);
30
37
  _defineProperty(this, "target", void 0);
31
38
  _defineProperty(this, "textureUnit", undefined);
32
- _defineProperty(this, "sampler", undefined);
33
39
  _defineProperty(this, "loaded", false);
34
40
  _defineProperty(this, "_video", void 0);
35
41
  this.device = cast(device);
@@ -40,6 +46,7 @@ export class WEBGLTexture extends Texture {
40
46
  ...this.props,
41
47
  data: typeof this.props.data
42
48
  });
49
+ this.glFormat = GL.RGBA;
43
50
  this.target = getWebGLTextureTarget(this.props);
44
51
  this.loaded = false;
45
52
  if (typeof ((_this$props = this.props) === null || _this$props === void 0 ? void 0 : _this$props.data) === 'string') {
@@ -85,7 +92,6 @@ export class WEBGLTexture extends Texture {
85
92
  } = props;
86
93
  const {
87
94
  pixels = null,
88
- recreate = false,
89
95
  pixelStore = {},
90
96
  textureUnit = undefined
91
97
  } = props;
@@ -103,6 +109,7 @@ export class WEBGLTexture extends Texture {
103
109
  const {
104
110
  depth = 0
105
111
  } = props;
112
+ const glFormat = convertTextureFormatToGL(props.format, this.device.isWebGL2);
106
113
  ({
107
114
  width,
108
115
  height,
@@ -118,11 +125,9 @@ export class WEBGLTexture extends Texture {
118
125
  width,
119
126
  height
120
127
  }));
121
- const format = getWebGLTextureFormat(this.gl, props.format);
122
128
  this.width = width;
123
129
  this.height = height;
124
- this.depth = depth;
125
- this.format = format;
130
+ this.glFormat = glFormat;
126
131
  this.type = type;
127
132
  this.dataFormat = dataFormat;
128
133
  this.textureUnit = textureUnit;
@@ -140,7 +145,7 @@ export class WEBGLTexture extends Texture {
140
145
  width,
141
146
  height,
142
147
  depth,
143
- format,
148
+ format: glFormat,
144
149
  type,
145
150
  dataFormat,
146
151
  parameters: pixelStore,
@@ -151,9 +156,6 @@ export class WEBGLTexture extends Texture {
151
156
  if (mipmaps) {
152
157
  this.generateMipmap();
153
158
  }
154
- if (recreate) {
155
- this.data = data;
156
- }
157
159
  if (isVideo) {
158
160
  this._video = {
159
161
  video: data,
@@ -245,7 +247,7 @@ export class WEBGLTexture extends Texture {
245
247
  return this;
246
248
  }
247
249
  setImageData(options) {
248
- if (this.props.dimension === '3d') {
250
+ if (this.props.dimension === '3d' || this.props.dimension === '2d-array') {
249
251
  return this.setImageData3D(options);
250
252
  }
251
253
  this.trackDeallocatedMemory('Texture');
@@ -253,7 +255,7 @@ export class WEBGLTexture extends Texture {
253
255
  target = this.target,
254
256
  pixels = null,
255
257
  level = 0,
256
- format = this.format,
258
+ glFormat = this.glFormat,
257
259
  offset = 0,
258
260
  parameters = {}
259
261
  } = options;
@@ -299,22 +301,22 @@ export class WEBGLTexture extends Texture {
299
301
  withParameters(this.gl, parameters, () => {
300
302
  switch (dataType) {
301
303
  case 'null':
302
- gl.texImage2D(target, level, format, width, height, 0, dataFormat, type, data);
304
+ gl.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, data);
303
305
  break;
304
306
  case 'typed-array':
305
- gl.texImage2D(target, level, format, width, height, 0, dataFormat, type, data, offset);
307
+ gl.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, data, offset);
306
308
  break;
307
309
  case 'buffer':
308
310
  gl2 = this.device.assertWebGL2();
309
311
  gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle || data);
310
- gl2.texImage2D(target, level, format, width, height, 0, dataFormat, type, offset);
312
+ gl2.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, offset);
311
313
  gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);
312
314
  break;
313
315
  case 'browser-object':
314
316
  if (this.device.isWebGL2) {
315
- gl.texImage2D(target, level, format, width, height, 0, dataFormat, type, data);
317
+ gl.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, data);
316
318
  } else {
317
- gl.texImage2D(target, level, format, dataFormat, type, data);
319
+ gl.texImage2D(target, level, glFormat, dataFormat, type, data);
318
320
  }
319
321
  break;
320
322
  case 'compressed':
@@ -329,7 +331,7 @@ export class WEBGLTexture extends Texture {
329
331
  if (data && data.byteLength) {
330
332
  this.trackAllocatedMemory(data.byteLength, 'Texture');
331
333
  } else {
332
- const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);
334
+ const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format, this.device.isWebGL2);
333
335
  this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');
334
336
  }
335
337
  this.loaded = true;
@@ -345,7 +347,7 @@ export class WEBGLTexture extends Texture {
345
347
  width = this.width,
346
348
  height = this.height,
347
349
  level = 0,
348
- format = this.format,
350
+ glFormat = this.glFormat,
349
351
  type = this.type,
350
352
  dataFormat = this.dataFormat,
351
353
  compressed = false,
@@ -383,7 +385,7 @@ export class WEBGLTexture extends Texture {
383
385
  this.gl.bindTexture(this.target, this.handle);
384
386
  withParameters(this.gl, parameters, () => {
385
387
  if (compressed) {
386
- this.gl.compressedTexSubImage2D(target, level, x, y, width, height, format, data);
388
+ this.gl.compressedTexSubImage2D(target, level, x, y, width, height, glFormat, data);
387
389
  } else if (data === null) {
388
390
  this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);
389
391
  } else if (ArrayBuffer.isView(data)) {
@@ -486,7 +488,7 @@ export class WEBGLTexture extends Texture {
486
488
  type,
487
489
  compressed
488
490
  } = opts;
489
- const parameters = getWebGLTextureParameters(this.gl, format);
491
+ const parameters = getWebGLTextureParameters(format, this.device.isWebGL2);
490
492
  dataFormat = dataFormat || parameters.dataFormat;
491
493
  type = type || parameters.type;
492
494
  compressed = compressed || parameters.compressed;
@@ -622,7 +624,7 @@ export class WEBGLTexture extends Texture {
622
624
  } = options;
623
625
  this.trackDeallocatedMemory('Texture');
624
626
  this.gl.bindTexture(this.target, this.handle);
625
- const webglTextureFormat = getWebGLTextureParameters(this.gl, format);
627
+ const webglTextureFormat = getWebGLTextureParameters(format, this.device.isWebGL2);
626
628
  withParameters(this.gl, parameters, () => {
627
629
  if (ArrayBuffer.isView(data)) {
628
630
  this.gl.texImage3D(this.target, level, webglTextureFormat.format, width, height, depth, 0, webglTextureFormat.dataFormat, webglTextureFormat.type, data);
@@ -635,7 +637,7 @@ export class WEBGLTexture extends Texture {
635
637
  if (data && data.byteLength) {
636
638
  this.trackAllocatedMemory(data.byteLength, 'Texture');
637
639
  } else {
638
- const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);
640
+ const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format, this.device.isWebGL2);
639
641
  this.trackAllocatedMemory(this.width * this.height * this.depth * bytesPerPixel, 'Texture');
640
642
  }
641
643
  this.loaded = true;
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-texture.js","names":["isObjectEmpty","Texture","cast","log","assert","isPowerOfTwo","loadImage","GL","withParameters","getWebGLTextureFormat","getWebGLTextureParameters","getTextureFormatBytesPerPixel","convertSamplerParametersToWebGL","updateSamplerParametersForNPOT","WEBGLBuffer","WEBGLSampler","WEBGLTexture","constructor","device","props","_this$props","format","RGBA","_defineProperty","undefined","gl","gl2","handle","createTexture","setSpectorMetadata","data","target","getWebGLTextureTarget","loaded","Object","assign","initialize","seal","destroy","deleteTexture","removeStats","trackDeallocatedMemory","destroyed","toString","concat","id","width","height","arguments","length","dimension","initializeCube","Promise","then","resolvedImageData","pixels","isVideo","HTMLVideoElement","readyState","HAVE_METADATA","_video","addEventListener","parameters","recreate","pixelStore","textureUnit","dataFormat","type","compressed","mipmaps","depth","_deduceParameters","Number","isFinite","activeTexture","TEXTURE0","bindTexture","isWebGL1","isNPOT","warn","setImageData","setSampler","sampler","_setSamplerParameters","generateMipmap","video","lastTime","HAVE_CURRENT_DATA","currentTime","setCubeMapImageData","samplerProps","resize","options","update","setSubImageData","params","setImageData3D","level","offset","dataType","_getDataType","texImage2D","assertWebGL2","bindBuffer","PIXEL_UNPACK_BUFFER","isWebGL2","levelIndex","levelData","entries","compressedTexImage2D","byteLength","trackAllocatedMemory","bytesPerPixel","_ref","x","y","ndarray","shape","compressedTexSubImage2D","texSubImage2D","ArrayBuffer","isView","WebGLBuffer","copyFramebuffer","opts","error","getActiveUnit","getParameter","ACTIVE_TEXTURE","bind","unbind","_ref2","_deduceImageSize","size","ImageData","HTMLImageElement","naturalWidth","naturalHeight","HTMLCanvasElement","ImageBitmap","videoWidth","videoHeight","UNSIGNED_BYTE","imageDataMap","resolvedFaces","all","FACES","map","face","facePixels","Array","isArray","forEach","index","image","lodLevel","setImageDataForFace","imageData","webglTextureFormat","texImage3D","logParameters","pname","pvalue","param","value","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","texParameterf","texParameteri","_getWebGL1NPOTParameterOverride","npot","TEXTURE_MIN_FILTER","LINEAR","NEAREST","TEXTURE_WRAP_S","TEXTURE_WRAP_T","CLAMP_TO_EDGE","TEXTURE_CUBE_MAP_POSITIVE_X","TEXTURE_CUBE_MAP_NEGATIVE_X","TEXTURE_CUBE_MAP_POSITIVE_Y","TEXTURE_CUBE_MAP_NEGATIVE_Y","TEXTURE_CUBE_MAP_POSITIVE_Z","TEXTURE_CUBE_MAP_NEGATIVE_Z","TEXTURE_2D","TEXTURE_CUBE_MAP","TEXTURE_2D_ARRAY","TEXTURE_3D","Error"],"sources":["../../../src/adapter/resources/webgl-texture.ts"],"sourcesContent":["// luma.gl, MIT license\n// Texture class.\n// @todo\n// - [ ] cube texture init params\n// - [ ] video (external) textures\n\nimport {\n Device,\n TextureProps,\n Sampler,\n SamplerProps,\n SamplerParameters,\n TypedArray,\n isObjectEmpty\n} from '@luma.gl/api';\nimport {Texture, cast, log, assert, isPowerOfTwo, loadImage} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport type {GLSamplerParameters} from '../../types/webgl';\nimport {withParameters} from '../../context/state-tracker/with-parameters';\nimport {\n getWebGLTextureFormat,\n getWebGLTextureParameters,\n getTextureFormatBytesPerPixel\n} from '../converters/texture-formats';\nimport {\n convertSamplerParametersToWebGL,\n updateSamplerParametersForNPOT\n} from '../converters/sampler-parameters';\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLBuffer} from './webgl-buffer';\nimport {WEBGLSampler} from './webgl-sampler';\n\nexport type {TextureProps};\n\nexport type TextureSourceData = \n TypedArray |\n ImageData |\n HTMLImageElement |\n HTMLCanvasElement |\n ImageBitmap |\n HTMLVideoElement\n ;\n\ntype SetImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any; // TextureSourceData;\n compressed?: boolean;\n parameters?: Record<GL, any>;\n /** @deprecated */\n pixels?: any;\n}\n\n/**\n * @param {*} pixels, data -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param x - xOffset from where texture to be updated\n * @param y - yOffset from where texture to be updated\n * @param width - width of the sub image to be updated\n * @param height - height of the sub image to be updated\n * @param level - mip level to be updated\n * @param {GLenum} format - internal format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer or ArrayBufferView\n * @param {GLenum} dataFormat - format of image data.\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\ntype SetSubImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n compressed?: boolean;\n x?: number;\n y?: number;\n /** @deprecated */\n pixels?: any;\n};\n\ntype SetImageData3DOptions = {\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n};\n\n\n// Polyfill\nexport class WEBGLTexture extends Texture {\n // TODO - remove?\n static FACES: number[] = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n ];\n\n readonly MAX_ATTRIBUTES: number;\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n data;\n\n width: number = undefined;\n height: number = undefined;\n depth: number = undefined;\n\n format: GL = undefined;\n type: GL = undefined;\n dataFormat: GL = undefined;\n mipmaps: boolean = undefined;\n\n /**\n * @note `target` cannot be modified by bind:\n * textures are special because when you first bind them to a target,\n * they get special information. When you first bind a texture as a\n * GL_TEXTURE_2D, you are saying that this texture is a 2D texture.\n * And it will always be a 2D texture; this state cannot be changed ever.\n * A texture that was first bound as a GL_TEXTURE_2D, must always be bound as a GL_TEXTURE_2D;\n * attempting to bind it as GL_TEXTURE_3D will give rise to a run-time error\n * */\n target: GL;\n textureUnit: number = undefined;\n\n /** Sampler object (currently unused) */\n sampler: WEBGLSampler = undefined;\n\n /**\n * Program.draw() checks the loaded flag of all textures to avoid\n * Textures that are still loading from promises\n * Set to true as soon as texture has been initialized with valid data\n */\n loaded: boolean = false;\n _video: {\n video: HTMLVideoElement;\n parameters: any;\n lastTime: number;\n };\n\n constructor(device: Device, props: TextureProps) {\n super(device, {format: GL.RGBA, ...props});\n\n this.device = cast<WebGLDevice>(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n this.device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data}); // {name: this.props.id};\n\n this.target = getWebGLTextureTarget(this.props);\n\n // Program.draw() checks the loaded flag of all textures\n this.loaded = false;\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof this.props?.data === 'string') {\n Object.assign(this.props, {data: loadImage(this.props.data)});\n }\n\n this.initialize(this.props);\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.gl.deleteTexture(this.handle);\n this.removeStats();\n this.trackDeallocatedMemory('Texture');\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n override toString(): string {\n return `Texture(${this.id},${this.width}x${this.height})`;\n }\n\n // eslint-disable-next-line max-statements\n initialize(props: TextureProps = {}): this {\n // Cube textures\n if (this.props.dimension === 'cube') {\n return this.initializeCube(props);\n }\n\n let data = props.data;\n\n if (data instanceof Promise) {\n data.then((resolvedImageData) =>\n this.initialize(\n Object.assign({}, props, {\n pixels: resolvedImageData,\n data: resolvedImageData\n })\n )\n );\n return this;\n }\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n // @ts-expect-error\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n const {parameters = {} as Record<GL, any>} = props;\n\n const {\n pixels = null, recreate = false, pixelStore = {}, textureUnit = undefined} = props;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n // TODO - This looks backwards? Commenting out for now until we decide\n // which prop to use\n // log.deprecated('data', 'pixels')();\n data = pixels;\n }\n\n let {width, height, dataFormat, type, compressed = false, mipmaps = true} = props;\n const {depth = 0} = props;\n\n // Deduce width and height\n ({width, height, compressed, dataFormat, type} = this._deduceParameters({\n format: props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const format = getWebGLTextureFormat(this.gl, props.format);\n\n // Store opts for accessors\n this.width = width;\n this.height = height;\n this.depth = depth;\n this.format = format;\n this.type = type;\n this.dataFormat = dataFormat;\n this.textureUnit = textureUnit;\n\n if (Number.isFinite(this.textureUnit)) {\n this.gl.activeTexture(GL.TEXTURE0 + this.textureUnit);\n this.gl.bindTexture(this.target, this.handle);\n }\n\n if (mipmaps && this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaps`)();\n mipmaps = false;\n }\n\n this.mipmaps = mipmaps;\n\n this.setImageData({\n data,\n width,\n height,\n depth,\n format,\n type,\n dataFormat,\n // @ts-expect-error \n parameters: pixelStore,\n compressed\n });\n\n // Set texture sampler parameters\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n\n if (mipmaps) {\n this.generateMipmap();\n }\n\n // TODO - Store data to enable auto recreate on context loss\n if (recreate) {\n this.data = data;\n }\n if (isVideo) {\n this._video = {\n video: data as HTMLVideoElement,\n parameters,\n // @ts-expect-error\n lastTime: data.readyState >= HTMLVideoElement.HAVE_CURRENT_DATA ? data.currentTime : -1\n };\n }\n\n return this;\n }\n\n initializeCube(props?: TextureProps): this {\n const {mipmaps = true, parameters = {} as Record<GL, any>} = props;\n\n // Store props for accessors\n // this.props = props;\n\n // @ts-expect-error\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n });\n return this;\n }\n\n setSampler(sampler: Sampler | SamplerProps = {}): this {\n let samplerProps: SamplerParameters;\n if (sampler instanceof WEBGLSampler) {\n this.sampler = sampler;\n samplerProps = sampler.props;\n } else {\n this.sampler = new WEBGLSampler(this.device, sampler);\n samplerProps = sampler as SamplerProps;\n }\n\n // TODO - technically, this is only needed in WebGL1. In WebGL2 we could always use the sampler.\n const parameters = convertSamplerParametersToWebGL(samplerProps);\n this._setSamplerParameters(parameters);\n return this;\n }\n\n /**\n * If size has changed, reinitializes with current format\n * @note note clears image and mipmaps\n */\n resize(options: {height: number, width: number, mipmaps?: boolean}): this {\n const {height, width, mipmaps = false} = options;\n if (width !== this.width || height !== this.height) {\n return this.initialize({\n width,\n height,\n format: this.format,\n type: this.type,\n dataFormat: this.dataFormat,\n mipmaps\n });\n }\n return this;\n }\n\n /** Update external texture (video frame) */\n update(): void {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n // Call to regenerate mipmaps after modifying texture(s)\n generateMipmap(params = {}): this {\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaping`)();\n return this;\n }\n\n this.mipmaps = true;\n\n this.gl.bindTexture(this.target, this.handle);\n withParameters(this.gl, params, () => {\n this.gl.generateMipmap(this.target);\n });\n this.gl.bindTexture(this.target, null);\n return this;\n }\n\n /*\n * Allocates storage\n * @param {*} pixels -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param width -\n * @param height -\n * @param mipMapLevel -\n * @param {GLenum} format - format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\n // eslint-disable-next-line max-statements, complexity\n setImageData(options: SetImageDataOptions) {\n if (this.props.dimension === '3d') {\n return this.setImageData3D(options);\n }\n\n this.trackDeallocatedMemory('Texture');\n\n const {\n target = this.target,\n pixels = null,\n level = 0,\n format = this.format,\n offset = 0,\n parameters = {} as Record<GL, any>\n } = options;\n\n let {\n data = null,\n type = this.type,\n width = this.width,\n height = this.height,\n dataFormat = this.dataFormat,\n compressed = false\n } = options;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const {gl} = this;\n gl.bindTexture(this.target, this.handle);\n\n let dataType = null;\n ({data, dataType} = this._getDataType({data, compressed}));\n\n let gl2;\n\n withParameters(this.gl, parameters, () => {\n switch (dataType) {\n case 'null':\n gl.texImage2D(target, level, format, width, height, 0 /* border*/, dataFormat, type, data);\n break;\n case 'typed-array':\n // Looks like this assert is not necessary, as offset is ignored under WebGL1\n // assert((offset === 0 || this.device.isWebGL2), 'offset supported in WebGL2 only');\n gl.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0, // border (must be 0)\n dataFormat,\n type,\n data,\n // @ts-expect-error\n offset\n );\n break;\n case 'buffer':\n // WebGL2 enables creating textures directly from a WebGL buffer\n gl2 = this.device.assertWebGL2();\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle || data);\n gl2.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n offset\n );\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n break;\n case 'browser-object':\n if (this.device.isWebGL2) {\n gl.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n data\n );\n } else {\n gl.texImage2D(target, level, format, dataFormat, type, data);\n }\n break;\n case 'compressed':\n for (const [levelIndex, levelData] of data.entries()) {\n gl.compressedTexImage2D(\n target,\n levelIndex,\n levelData.format,\n levelData.width,\n levelData.height,\n 0 /* border, must be 0 */,\n levelData.data\n );\n }\n\n break;\n default:\n assert(false, 'Unknown image data type');\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n /**\n * Redefines an area of an existing texture\n * Note: does not allocate storage\n * Redefines an area of an existing texture\n */\n setSubImageData({\n target = this.target,\n pixels = null,\n data = null,\n x = 0,\n y = 0,\n width = this.width,\n height = this.height,\n level = 0,\n format = this.format,\n type = this.type,\n dataFormat = this.dataFormat,\n compressed = false,\n offset = 0,\n parameters = {} as Record<GL, any>\n }: SetSubImageDataOptions) {\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n assert(this.depth === 1, 'texSubImage not supported for 3D textures');\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n // Support ndarrays\n if (data && data.data) {\n const ndarray = data;\n data = ndarray.data;\n width = ndarray.shape[0];\n height = ndarray.shape[1];\n }\n\n // Support buffers\n if (data instanceof WEBGLBuffer) {\n data = data.handle;\n }\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n // TODO - x,y parameters\n if (compressed) {\n this.gl.compressedTexSubImage2D(target, level, x, y, width, height, format, data);\n } else if (data === null) {\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);\n } else if (ArrayBuffer.isView(data)) {\n // const gl2 = this.device.assertWebGL2();\n // @ts-expect-error last offset parameter is ignored under WebGL1\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data, offset);\n } else if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n // WebGL2 allows us to create texture directly from a WebGL buffer\n const gl2 = this.device.assertWebGL2();\n // This texImage2D signature uses currently bound GL.PIXEL_UNPACK_BUFFER\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data);\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, offset);\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n } else if (this.device.isWebGL2) {\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n const gl2 = this.device.assertWebGL2();\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data);\n } else {\n this.gl.texSubImage2D(target, level, x, y, dataFormat, type, data);\n }\n });\n\n this.gl.bindTexture(this.target, null);\n }\n\n /**\n * Defines a two-dimensional texture image or cube-map texture image with\n * pixels from the current framebuffer (rather than from client memory).\n * (gl.copyTexImage2D wrapper)\n *\n * Note that binding a texture into a Framebuffer's color buffer and\n * rendering can be faster.\n */\n copyFramebuffer(opts = {}) {\n log.error(\n 'Texture.copyFramebuffer({...}) is no logner supported, use copyToTexture(source, target, opts})'\n )();\n return null;\n }\n\n getActiveUnit(): number {\n return this.gl.getParameter(GL.ACTIVE_TEXTURE) - GL.TEXTURE0;\n }\n\n bind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, this.handle);\n return textureUnit;\n }\n\n unbind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, null);\n return textureUnit;\n }\n\n // PRIVATE METHODS\n\n _getDataType({data, compressed = false}) {\n if (compressed) {\n return {data, dataType: 'compressed'};\n }\n if (data === null) {\n return {data, dataType: 'null'};\n }\n if (ArrayBuffer.isView(data)) {\n return {data, dataType: 'typed-array'};\n }\n if (data instanceof WEBGLBuffer) {\n return {data: data.handle, dataType: 'buffer'};\n }\n // Raw WebGL handle (not a luma wrapper)\n if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n return {data, dataType: 'buffer'};\n }\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n return {data, dataType: 'browser-object'};\n }\n\n // HELPER METHODS\n\n _deduceParameters(opts: TextureProps) {\n const {format, data} = opts;\n let {width, height, dataFormat, type, compressed} = opts;\n\n // Deduce format and type from format\n const parameters = getWebGLTextureParameters(this.gl, format);\n dataFormat = dataFormat || parameters.dataFormat;\n type = type || parameters.type;\n compressed = compressed || parameters.compressed;\n\n ({width, height} = this._deduceImageSize(data, width, height));\n\n return {dataFormat, type, compressed, width, height, format, data};\n }\n\n // eslint-disable-next-line complexity\n _deduceImageSize(data, width, height): {width: number; height: number} {\n let size;\n\n if (typeof ImageData !== 'undefined' && data instanceof ImageData) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) {\n size = {width: data.naturalWidth, height: data.naturalHeight};\n } else if (typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) {\n size = {width: data.width, height: data.height};\n } else if (typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) {\n size = {width: data.videoWidth, height: data.videoHeight};\n } else if (!data) {\n size = {width: width >= 0 ? width : 1, height: height >= 0 ? height : 1};\n } else {\n size = {width, height};\n }\n\n assert(size, 'Could not deduced texture size');\n assert(\n width === undefined || size.width === width,\n 'Deduced texture width does not match supplied width'\n );\n assert(\n height === undefined || size.height === height,\n 'Deduced texture height does not match supplied height'\n );\n\n return size;\n }\n\n // CUBE MAP METHODS\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData(options: {\n width: any;\n height: any;\n pixels: any;\n data: any;\n format?: any;\n type?: any;\n }): Promise<void> {\n const {gl} = this;\n\n const {width, height, pixels, data, format = GL.RGBA, type = GL.UNSIGNED_BYTE} = options;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n WEBGLTexture.FACES.map((face) => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n WEBGLTexture.FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*/, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, 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Use dimension. */\n target?: number;\n};\n\nexport const DEFAULT_WEBGL_TEXTURE_PROPS = {\n // deprecated\n parameters: {},\n pixelStore: {},\n pixels: null,\n border: 0,\n dataFormat: undefined!,\n textureUnit: undefined!,\n target: undefined!,\n};\n\nexport type TextureSourceData = \n TypedArray |\n ImageData |\n HTMLImageElement |\n HTMLCanvasElement |\n ImageBitmap |\n HTMLVideoElement\n ;\n\ntype SetImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n glFormat?: GL;\n type?: any;\n offset?: number;\n data: any; // TextureSourceData;\n compressed?: boolean;\n parameters?: Record<GL, any>;\n /** @deprecated */\n pixels?: any;\n}\n\n/**\n * @param {*} pixels, data -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param x - xOffset from where texture to be updated\n * @param y - yOffset from where texture to be updated\n * @param width - width of the sub image to be updated\n * @param height - height of the sub image to be updated\n * @param level - mip level to be updated\n * @param {GLenum} format - internal format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer or ArrayBufferView\n * @param {GLenum} dataFormat - format of image data.\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\ntype SetSubImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n glFormat?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n compressed?: boolean;\n x?: number;\n y?: number;\n /** @deprecated */\n pixels?: any;\n};\n\ntype SetImageData3DOptions = {\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n};\n\n\n// Polyfill\nexport class WEBGLTexture extends Texture<WEBGLTextureProps> {\n // TODO - remove?\n static FACES: number[] = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n ];\n\n readonly MAX_ATTRIBUTES: number;\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n /** Sampler object (currently unused) */\n sampler: WEBGLSampler = undefined;\n\n // data;\n\n glFormat: GL = undefined;\n type: GL = undefined;\n dataFormat: GL = undefined;\n mipmaps: boolean = undefined;\n\n /**\n * @note `target` cannot be modified by bind:\n * textures are special because when you first bind them to a target,\n * they get special information. When you first bind a texture as a\n * GL_TEXTURE_2D, you are saying that this texture is a 2D texture.\n * And it will always be a 2D texture; this state cannot be changed ever.\n * A texture that was first bound as a GL_TEXTURE_2D, must always be bound as a GL_TEXTURE_2D;\n * attempting to bind it as GL_TEXTURE_3D will give rise to a run-time error\n * */\n target: GL;\n textureUnit: number = undefined;\n\n /**\n * Program.draw() checks the loaded flag of all textures to avoid\n * Textures that are still loading from promises\n * Set to true as soon as texture has been initialized with valid data\n */\n loaded: boolean = false;\n _video: {\n video: HTMLVideoElement;\n parameters: any;\n lastTime: number;\n };\n\n constructor(device: Device, props: WEBGLTextureProps) {\n super(device, {...DEFAULT_WEBGL_TEXTURE_PROPS, format: 'rgba8unorm', ...props});\n\n this.device = cast<WebGLDevice>(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n this.device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data}); // {name: this.props.id};\n\n this.glFormat = GL.RGBA;\n this.target = getWebGLTextureTarget(this.props);\n\n // Program.draw() checks the loaded flag of all textures\n this.loaded = false;\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof this.props?.data === 'string') {\n Object.assign(this.props, {data: loadImage(this.props.data)});\n }\n\n this.initialize(this.props);\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.gl.deleteTexture(this.handle);\n this.removeStats();\n this.trackDeallocatedMemory('Texture');\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n override toString(): string {\n return `Texture(${this.id},${this.width}x${this.height})`;\n }\n\n // eslint-disable-next-line max-statements\n initialize(props: WEBGLTextureProps = {}): this {\n // Cube textures\n if (this.props.dimension === 'cube') {\n return this.initializeCube(props);\n }\n\n let data = props.data;\n\n if (data instanceof Promise) {\n data.then((resolvedImageData) =>\n this.initialize(\n Object.assign({}, props, {\n pixels: resolvedImageData,\n data: resolvedImageData\n })\n )\n );\n return this;\n }\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n // @ts-expect-error\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n const {parameters = {} as Record<GL, any>} = props;\n\n const {\n pixels = null, pixelStore = {}, textureUnit = undefined} = props;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n // TODO - This looks backwards? Commenting out for now until we decide\n // which prop to use\n // log.deprecated('data', 'pixels')();\n data = pixels;\n }\n\n let {width, height, dataFormat, type, compressed = false, mipmaps = true} = props;\n const {depth = 0} = props;\n\n const glFormat = convertTextureFormatToGL(props.format, this.device.isWebGL2);\n\n // Deduce width and height\n ({width, height, compressed, dataFormat, type} = this._deduceParameters({\n format: props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n // Store opts for accessors\n this.width = width;\n this.height = height;\n // this.depth = depth;\n this.glFormat = glFormat;\n this.type = type;\n this.dataFormat = dataFormat;\n this.textureUnit = textureUnit;\n\n if (Number.isFinite(this.textureUnit)) {\n this.gl.activeTexture(GL.TEXTURE0 + this.textureUnit);\n this.gl.bindTexture(this.target, this.handle);\n }\n\n if (mipmaps && this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaps`)();\n mipmaps = false;\n }\n\n this.mipmaps = mipmaps;\n\n this.setImageData({\n data,\n width,\n height,\n depth,\n format: glFormat,\n type,\n dataFormat,\n // @ts-expect-error \n parameters: pixelStore,\n compressed\n });\n\n // Set texture sampler parameters\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n\n if (mipmaps) {\n this.generateMipmap();\n }\n\n if (isVideo) {\n this._video = {\n video: data as HTMLVideoElement,\n parameters,\n // @ts-expect-error\n lastTime: data.readyState >= HTMLVideoElement.HAVE_CURRENT_DATA ? data.currentTime : -1\n };\n }\n\n return this;\n }\n\n initializeCube(props?: WEBGLTextureProps): this {\n const {mipmaps = true, parameters = {} as Record<GL, any>} = props;\n\n // Store props for accessors\n // this.props = props;\n\n // @ts-expect-error\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n });\n return this;\n }\n\n setSampler(sampler: Sampler | SamplerProps = {}): this {\n let samplerProps: SamplerParameters;\n if (sampler instanceof WEBGLSampler) {\n this.sampler = sampler;\n samplerProps = sampler.props;\n } else {\n this.sampler = new WEBGLSampler(this.device, sampler);\n samplerProps = sampler as SamplerProps;\n }\n\n // TODO - technically, this is only needed in WebGL1. In WebGL2 we could always use the sampler.\n const parameters = convertSamplerParametersToWebGL(samplerProps);\n this._setSamplerParameters(parameters);\n return this;\n }\n\n /**\n * If size has changed, reinitializes with current format\n * @note note clears image and mipmaps\n */\n resize(options: {height: number, width: number, mipmaps?: boolean}): this {\n const {height, width, mipmaps = false} = options;\n if (width !== this.width || height !== this.height) {\n return this.initialize({\n width,\n height,\n format: this.format,\n type: this.type,\n dataFormat: this.dataFormat,\n mipmaps\n });\n }\n return this;\n }\n\n /** Update external texture (video frame) */\n update(): void {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n // Call to regenerate mipmaps after modifying texture(s)\n generateMipmap(params = {}): this {\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaping`)();\n return this;\n }\n\n this.mipmaps = true;\n\n this.gl.bindTexture(this.target, this.handle);\n withParameters(this.gl, params, () => {\n this.gl.generateMipmap(this.target);\n });\n this.gl.bindTexture(this.target, null);\n return this;\n }\n\n /*\n * Allocates storage\n * @param {*} pixels -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param width -\n * @param height -\n * @param mipMapLevel -\n * @param {GLenum} format - format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\n // eslint-disable-next-line max-statements, complexity\n setImageData(options: SetImageDataOptions) {\n if (this.props.dimension === '3d' || this.props.dimension === '2d-array') {\n return this.setImageData3D(options);\n }\n\n this.trackDeallocatedMemory('Texture');\n\n const {\n target = this.target,\n pixels = null,\n level = 0,\n glFormat = this.glFormat,\n offset = 0,\n parameters = {} as Record<GL, any>\n } = options;\n\n let {\n data = null,\n type = this.type,\n width = this.width,\n height = this.height,\n dataFormat = this.dataFormat,\n compressed = false\n } = options;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const {gl} = this;\n gl.bindTexture(this.target, this.handle);\n\n let dataType = null;\n ({data, dataType} = this._getDataType({data, compressed}));\n\n let gl2;\n\n withParameters(this.gl, parameters, () => {\n switch (dataType) {\n case 'null':\n gl.texImage2D(target, level, glFormat, width, height, 0 /* border*/, dataFormat, type, data);\n break;\n case 'typed-array':\n // Looks like this assert is not necessary, as offset is ignored under WebGL1\n // assert((offset === 0 || this.device.isWebGL2), 'offset supported in WebGL2 only');\n gl.texImage2D(\n target,\n level,\n glFormat,\n width,\n height,\n 0, // border (must be 0)\n dataFormat,\n type,\n data,\n // @ts-expect-error\n offset\n );\n break;\n case 'buffer':\n // WebGL2 enables creating textures directly from a WebGL buffer\n gl2 = this.device.assertWebGL2();\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle || data);\n gl2.texImage2D(\n target,\n level,\n glFormat,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n offset\n );\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n break;\n case 'browser-object':\n if (this.device.isWebGL2) {\n gl.texImage2D(\n target,\n level,\n glFormat,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n data\n );\n } else {\n gl.texImage2D(target, level, glFormat, dataFormat, type, data);\n }\n break;\n case 'compressed':\n for (const [levelIndex, levelData] of data.entries()) {\n gl.compressedTexImage2D(\n target,\n levelIndex,\n levelData.format,\n levelData.width,\n levelData.height,\n 0 /* border, must be 0 */,\n levelData.data\n );\n }\n\n break;\n default:\n assert(false, 'Unknown image data type');\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format, this.device.isWebGL2);\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n /**\n * Redefines an area of an existing texture\n * Note: does not allocate storage\n * Redefines an area of an existing texture\n */\n setSubImageData({\n target = this.target,\n pixels = null,\n data = null,\n x = 0,\n y = 0,\n width = this.width,\n height = this.height,\n level = 0,\n glFormat = this.glFormat,\n type = this.type,\n dataFormat = this.dataFormat,\n compressed = false,\n offset = 0,\n parameters = {} as Record<GL, any>\n }: SetSubImageDataOptions) {\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n assert(this.depth === 1, 'texSubImage not supported for 3D textures');\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n // Support ndarrays\n if (data && data.data) {\n const ndarray = data;\n data = ndarray.data;\n width = ndarray.shape[0];\n height = ndarray.shape[1];\n }\n\n // Support buffers\n if (data instanceof WEBGLBuffer) {\n data = data.handle;\n }\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n // TODO - x,y parameters\n if (compressed) {\n this.gl.compressedTexSubImage2D(target, level, x, y, width, height, glFormat, data);\n } else if (data === null) {\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);\n } else if (ArrayBuffer.isView(data)) {\n // const gl2 = this.device.assertWebGL2();\n // @ts-expect-error last offset parameter is ignored under WebGL1\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data, offset);\n } else if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n // WebGL2 allows us to create texture directly from a WebGL buffer\n const gl2 = this.device.assertWebGL2();\n // This texImage2D signature uses currently bound GL.PIXEL_UNPACK_BUFFER\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data);\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, offset);\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n } else if (this.device.isWebGL2) {\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n const gl2 = this.device.assertWebGL2();\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data);\n } else {\n this.gl.texSubImage2D(target, level, x, y, dataFormat, type, data);\n }\n });\n\n this.gl.bindTexture(this.target, null);\n }\n\n /**\n * Defines a two-dimensional texture image or cube-map texture image with\n * pixels from the current framebuffer (rather than from client memory).\n * (gl.copyTexImage2D wrapper)\n *\n * Note that binding a texture into a Framebuffer's color buffer and\n * rendering can be faster.\n */\n copyFramebuffer(opts = {}) {\n log.error(\n 'Texture.copyFramebuffer({...}) is no logner supported, use copyToTexture(source, target, opts})'\n )();\n return null;\n }\n\n getActiveUnit(): number {\n return this.gl.getParameter(GL.ACTIVE_TEXTURE) - GL.TEXTURE0;\n }\n\n bind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, this.handle);\n return textureUnit;\n }\n\n unbind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, null);\n return textureUnit;\n }\n\n // PRIVATE METHODS\n\n _getDataType({data, compressed = false}) {\n if (compressed) {\n return {data, dataType: 'compressed'};\n }\n if (data === null) {\n return {data, dataType: 'null'};\n }\n if (ArrayBuffer.isView(data)) {\n return {data, dataType: 'typed-array'};\n }\n if (data instanceof WEBGLBuffer) {\n return {data: data.handle, dataType: 'buffer'};\n }\n // Raw WebGL handle (not a luma wrapper)\n if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n return {data, dataType: 'buffer'};\n }\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n return {data, dataType: 'browser-object'};\n }\n\n // HELPER METHODS\n\n _deduceParameters(opts: WEBGLTextureProps) {\n const {format, data} = opts;\n let {width, height, dataFormat, type, compressed} = opts;\n\n // Deduce format and type from format\n const parameters = getWebGLTextureParameters(format, this.device.isWebGL2);\n dataFormat = dataFormat || parameters.dataFormat;\n type = type || parameters.type;\n compressed = compressed || parameters.compressed;\n\n ({width, height} = this._deduceImageSize(data, width, height));\n\n return {dataFormat, type, compressed, width, height, format, data};\n }\n\n // eslint-disable-next-line complexity\n _deduceImageSize(data, width, height): {width: number; height: number} {\n let size;\n\n if (typeof ImageData !== 'undefined' && data instanceof ImageData) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) {\n size = {width: data.naturalWidth, height: data.naturalHeight};\n } else if (typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) {\n size = {width: data.width, height: data.height};\n } else if (typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) {\n size = {width: data.videoWidth, height: data.videoHeight};\n } else if (!data) {\n size = {width: width >= 0 ? width : 1, height: height >= 0 ? height : 1};\n } else {\n size = {width, height};\n }\n\n assert(size, 'Could not deduced texture size');\n assert(\n width === undefined || size.width === width,\n 'Deduced texture width does not match supplied width'\n );\n assert(\n height === undefined || size.height === height,\n 'Deduced texture height does not match supplied height'\n );\n\n return size;\n }\n\n // CUBE MAP METHODS\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData(options: {\n width: any;\n height: any;\n pixels: any;\n data: any;\n format?: any;\n type?: any;\n }): Promise<void> {\n const {gl} = this;\n\n const {width, height, pixels, data, format = GL.RGBA, type = GL.UNSIGNED_BYTE} = options;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n WEBGLTexture.FACES.map((face) => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n WEBGLTexture.FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*/, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n /** @todo update this method to accept LODs */\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then((resolvedImageData) =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, 0 /* border*/, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n\n /** Image 3D copies from Typed Array or WebGLBuffer */\n setImageData3D(options: SetImageData3DOptions) {\n const {\n level = 0,\n dataFormat,\n format,\n type, // = GL.UNSIGNED_BYTE,\n width,\n height,\n depth = 1,\n offset = 0,\n data,\n parameters = {}\n } = options;\n\n this.trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n const webglTextureFormat = getWebGLTextureParameters(format, this.device.isWebGL2);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n webglTextureFormat.format,\n width,\n height,\n depth,\n 0 /* border, must be 0 */,\n webglTextureFormat.dataFormat,\n webglTextureFormat.type, // dataType: getWebGL,\n data\n );\n }\n\n if (data instanceof WEBGLBuffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n 0 /* border, must be 0 */,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format, this.device.isWebGL2);\n this.trackAllocatedMemory(this.width * this.height * this.depth * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n // RESOURCE METHODS\n\n /**\n * Sets sampler parameters on texture\n * @note: Applies NPOT workaround if appropriate\n */\n _setSamplerParameters(parameters: GLSamplerParameters): void {\n // Work around WebGL1 sampling restrictions on NPOT textures\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n parameters = updateSamplerParametersForNPOT(parameters);\n }\n\n // NPOT parameters may populate an empty object\n if (isObjectEmpty(parameters)) {\n return;\n }\n\n logParameters(parameters);\n\n this.gl.bindTexture(this.target, this.handle);\n for (const [pname, pvalue] of Object.entries(parameters)) {\n const param = Number(pname);\n const value = pvalue;\n\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.gl.texParameterf(this.target, param, value);\n break;\n\n default:\n this.gl.texParameteri(this.target, param, value);\n break;\n }\n }\n this.gl.bindTexture(this.target, null);\n return;\n }\n\n /** @deprecated For LegacyTexture subclass */\n protected _getWebGL1NPOTParameterOverride(pname: number, value: number): number {\n // NOTE: Apply NPOT workaround\n const npot = this.device.isWebGL1 && isNPOT(this.width, this.height);\n if (npot) {\n switch (pname) {\n case GL.TEXTURE_MIN_FILTER:\n if (value !== GL.LINEAR && value !== GL.NEAREST) {\n // log.warn(`texture: ${this} is Non-Power-Of-Two, forcing TEXTURE_MIN_FILTER to LINEAR`)();\n return GL.LINEAR;\n }\n break;\n case GL.TEXTURE_WRAP_S:\n case GL.TEXTURE_WRAP_T:\n // if (value !== GL.CLAMP_TO_EDGE) { log.warn(`texture: ${this} is Non-Power-Of-Two, ${getKey(this.gl, pname)} to CLAMP_TO_EDGE`)(); }\n return GL.CLAMP_TO_EDGE;\n default:\n break;\n }\n }\n return value;\n }\n}\n\n// HELPERS\n\nfunction getWebGLTextureTarget(props: TextureProps) {\n switch (props.dimension) {\n // supported in WebGL\n case '2d':\n return GL.TEXTURE_2D;\n case 'cube':\n return GL.TEXTURE_CUBE_MAP;\n // supported in WebGL2\n case '2d-array':\n return GL.TEXTURE_2D_ARRAY;\n case '3d':\n return GL.TEXTURE_3D;\n // not supported in any WebGL version\n case '1d':\n case 'cube-array':\n default:\n throw new Error(props.dimension);\n }\n}\n\nfunction isNPOT(width: number, height: number): boolean {\n // Width and height not available, avoid classifying as NPOT texture\n if (!width || !height) {\n return false;\n }\n return !isPowerOfTwo(width) || !isPowerOfTwo(height);\n}\n\nfunction logParameters(parameters: Record<number, GL | number>) {\n log.log(1, 'texture sampler parameters', 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@@ -3,8 +3,7 @@ import { CanvasContext } from '@luma.gl/api';
3
3
  import { WebGLDevice } from './webgl-device';
4
4
  import { WEBGLFramebuffer } from './resources/webgl-framebuffer';
5
5
  /**
6
- * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc
7
- * @todo This class is WIP, intended to replace the old gltools-based context size tracking
6
+ * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc
8
7
  */
9
8
  export declare class WebGLCanvasContext extends CanvasContext {
10
9
  readonly device: WebGLDevice;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl-canvas-context.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-canvas-context.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,kBAAkB,EAAC,MAAM,cAAc,CAAC;AACrD,OAAO,EAAC,aAAa,EAAC,MAAM,cAAc,CAAC;AAC3C,OAAO,EAAC,WAAW,EAAC,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAC,gBAAgB,EAAC,MAAM,+BAA+B,CAAC;AAE/D;;GAEG;AACH,qBAAa,kBAAmB,SAAQ,aAAa;IACnD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,OAAO,CAAC,YAAY,CAAiC;gBAEzC,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,kBAAkB;IAS1D,qBAAqB,IAAI,gBAAgB;IAOzC,sDAAsD;IACtD,MAAM;IAQN;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,OAAO,CAAC,EAAE;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,eAAe,CAAC,EAAE,OAAO,GAAG,MAAM,CAAA;KAAC,GAAG,IAAI;IAc7F,MAAM;CAOP"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-canvas-context.js","names":["CanvasContext","WEBGLFramebuffer","WebGLCanvasContext","constructor","device","props","_defineProperty","presentationSize","_setAutoCreatedCanvasId","concat","id","update","getCurrentFramebuffer","_framebuffer","handle","size","getPixelSize","sizeChanged","resize","options","canvas","setDevicePixelRatio","devicePixelRatio","ext","gl","getExtension","width","height","commit"],"sources":["../../src/adapter/webgl-canvas-context.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport {WebGLDevice} from './webgl-device';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\n\n/** \n * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc \n * @todo This class is WIP, intended to replace the old gltools-based context size tracking\n */\nexport class WebGLCanvasContext extends CanvasContext {\n readonly device: WebGLDevice;\n presentationSize: [number, number];\n private _framebuffer: WEBGLFramebuffer | null = null;\n\n constructor(device: WebGLDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this.update();\n }\n\n getCurrentFramebuffer(): WEBGLFramebuffer {\n this.update();\n this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged = size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n }\n }\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.canvas) {\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && 'width' in options && 'height' in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n commit() {\n // gl.commit was ultimately removed from standard??\n // if (this.offScreen && this.gl.commit) {\n // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n // this.gl.commit();\n // }\n }\n}\n"],"mappings":";AAEA,SAAQA,aAAa,QAAO,cAAc;AAAC,SAEnCC,gBAAgB;AAMxB,OAAO,MAAMC,kBAAkB,SAASF,aAAa,CAAC;EAKpDG,WAAWA,CAACC,MAAmB,EAAEC,KAAyB,EAAE;IAE1D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA,uBAJiC,IAAI;IAKlD,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,gBAAgB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,IAAI,CAACC,uBAAuB,IAAAC,MAAA,CAAI,IAAI,CAACL,MAAM,CAACM,EAAE,aAAU;IACxD,IAAI,CAACC,MAAM,EAAE;EACf;EAEAC,qBAAqBA,CAAA,EAAqB;IACxC,IAAI,CAACD,MAAM,EAAE;IACb,IAAI,CAACE,YAAY,GAAG,IAAI,CAACA,YAAY,IAAI,IAAIZ,gBAAgB,CAAC,IAAI,CAACG,MAAM,EAAE;MAACU,MAAM,EAAE;IAAI,CAAC,CAAC;IAC1F,OAAO,IAAI,CAACD,YAAY;EAC1B;EAGAF,MAAMA,CAAA,EAAG;IACP,MAAMI,IAAI,GAAG,IAAI,CAACC,YAAY,EAAE;IAChC,MAAMC,WAAW,GAAGF,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAACR,gBAAgB,CAAC,CAAC,CAAC,IAAIQ,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAACR,gBAAgB,CAAC,CAAC,CAAC;IAChG,IAAIU,WAAW,EAAE;MACf,IAAI,CAACV,gBAAgB,GAAGQ,IAAI;IAC9B;EACF;EAcAG,MAAMA,CAACC,OAA+E,EAAQ;IAE5F,IAAI,IAAI,CAACC,MAAM,EAAE;MACf,IAAI,CAACC,mBAAmB,CAACC,gBAAgB,EAAEH,OAAO,CAAC;MACnD;IACF;IAGA,MAAMI,GAAG,GAAG,IAAI,CAACnB,MAAM,CAACoB,EAAE,CAACC,YAAY,CAAC,8BAA8B,CAAC;IACvE,IAAIF,GAAG,IAAIJ,OAAO,IAAI,OAAO,IAAIA,OAAO,IAAI,QAAQ,IAAIA,OAAO,EAAE;MAC/DI,GAAG,CAACL,MAAM,CAACC,OAAO,CAACO,KAAK,EAAEP,OAAO,CAACQ,MAAM,CAAC;IAC3C;EACF;EAEAC,MAAMA,CAAA,EAAG,CAMT;AACF"}
1
+ {"version":3,"file":"webgl-canvas-context.js","names":["CanvasContext","WEBGLFramebuffer","WebGLCanvasContext","constructor","device","props","_defineProperty","presentationSize","_setAutoCreatedCanvasId","concat","id","update","getCurrentFramebuffer","_framebuffer","handle","size","getPixelSize","sizeChanged","resize","options","canvas","setDevicePixelRatio","devicePixelRatio","ext","gl","getExtension","width","height","commit"],"sources":["../../src/adapter/webgl-canvas-context.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport {WebGLDevice} from './webgl-device';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\n\n/** \n * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc \n */\nexport class WebGLCanvasContext extends CanvasContext {\n readonly device: WebGLDevice;\n presentationSize: [number, number];\n private _framebuffer: WEBGLFramebuffer | null = null;\n\n constructor(device: WebGLDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this.update();\n }\n\n getCurrentFramebuffer(): WEBGLFramebuffer {\n this.update();\n // Setting handle to null returns a reference to the default framebuffer\n this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged = size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n }\n }\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.canvas) {\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && 'width' in options && 'height' in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n commit() {\n // gl.commit was ultimately removed from standard??\n // if (this.offScreen && this.gl.commit) {\n // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n // this.gl.commit();\n // }\n }\n}\n"],"mappings":";AAEA,SAAQA,aAAa,QAAO,cAAc;AAAC,SAEnCC,gBAAgB;AAKxB,OAAO,MAAMC,kBAAkB,SAASF,aAAa,CAAC;EAKpDG,WAAWA,CAACC,MAAmB,EAAEC,KAAyB,EAAE;IAE1D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA,uBAJiC,IAAI;IAKlD,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,gBAAgB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,IAAI,CAACC,uBAAuB,IAAAC,MAAA,CAAI,IAAI,CAACL,MAAM,CAACM,EAAE,aAAU;IACxD,IAAI,CAACC,MAAM,EAAE;EACf;EAEAC,qBAAqBA,CAAA,EAAqB;IACxC,IAAI,CAACD,MAAM,EAAE;IAEb,IAAI,CAACE,YAAY,GAAG,IAAI,CAACA,YAAY,IAAI,IAAIZ,gBAAgB,CAAC,IAAI,CAACG,MAAM,EAAE;MAACU,MAAM,EAAE;IAAI,CAAC,CAAC;IAC1F,OAAO,IAAI,CAACD,YAAY;EAC1B;EAGAF,MAAMA,CAAA,EAAG;IACP,MAAMI,IAAI,GAAG,IAAI,CAACC,YAAY,EAAE;IAChC,MAAMC,WAAW,GAAGF,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAACR,gBAAgB,CAAC,CAAC,CAAC,IAAIQ,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAACR,gBAAgB,CAAC,CAAC,CAAC;IAChG,IAAIU,WAAW,EAAE;MACf,IAAI,CAACV,gBAAgB,GAAGQ,IAAI;IAC9B;EACF;EAcAG,MAAMA,CAACC,OAA+E,EAAQ;IAE5F,IAAI,IAAI,CAACC,MAAM,EAAE;MACf,IAAI,CAACC,mBAAmB,CAACC,gBAAgB,EAAEH,OAAO,CAAC;MACnD;IACF;IAGA,MAAMI,GAAG,GAAG,IAAI,CAACnB,MAAM,CAACoB,EAAE,CAACC,YAAY,CAAC,8BAA8B,CAAC;IACvE,IAAIF,GAAG,IAAIJ,OAAO,IAAI,OAAO,IAAIA,OAAO,IAAI,QAAQ,IAAIA,OAAO,EAAE;MAC/DI,GAAG,CAACL,MAAM,CAACC,OAAO,CAACO,KAAK,EAAEP,OAAO,CAACQ,MAAM,CAAC;IAC3C;EACF;EAEAC,MAAMA,CAAA,EAAG,CAMT;AACF"}
@@ -2,7 +2,7 @@ import type { DeviceProps, DeviceInfo, DeviceLimits, DeviceFeature, CanvasContex
2
2
  import { Device, CanvasContext } from '@luma.gl/api';
3
3
  import { WebGLLimits } from './device-helpers/device-limits';
4
4
  import { WebGLCanvasContext } from './webgl-canvas-context';
5
- import type { BufferProps, ShaderProps, SamplerProps, TextureProps, ExternalTexture, ExternalTextureProps, FramebufferProps, RenderPipelineProps, ComputePipeline, ComputePipelineProps, RenderPassProps, ComputePass, ComputePassProps } from '@luma.gl/api';
5
+ import type { BufferProps, ShaderProps, SamplerProps, TextureProps, ExternalTexture, ExternalTextureProps, FramebufferProps, RenderPipelineProps, ComputePipeline, ComputePipelineProps, RenderPassProps, ComputePass, ComputePassProps, CommandEncoderProps } from '@luma.gl/api';
6
6
  import { WEBGLBuffer } from './resources/webgl-buffer';
7
7
  import { WEBGLShader } from './resources/webgl-shader';
8
8
  import { WEBGLSampler } from './resources/webgl-sampler';
@@ -10,6 +10,7 @@ import { WEBGLTexture } from './resources/webgl-texture';
10
10
  import { WEBGLFramebuffer } from './resources/webgl-framebuffer';
11
11
  import { WEBGLRenderPass } from './resources/webgl-render-pass';
12
12
  import { WEBGLRenderPipeline } from './resources/webgl-render-pipeline';
13
+ import { WEBGLCommandEncoder } from './resources/webgl-command-encoder';
13
14
  /** WebGPU style Device API for a WebGL context */
14
15
  export declare class WebGLDevice extends Device {
15
16
  static type: string;
@@ -48,7 +49,7 @@ export declare class WebGLDevice extends Device {
48
49
  /** Returns a WebGL2RenderingContext or throws an error */
49
50
  assertWebGL2(): WebGL2RenderingContext;
50
51
  createCanvasContext(props?: CanvasContextProps): CanvasContext;
51
- _createBuffer(props: BufferProps): WEBGLBuffer;
52
+ createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WEBGLBuffer;
52
53
  _createTexture(props: TextureProps): WEBGLTexture;
53
54
  createExternalTexture(props: ExternalTextureProps): ExternalTexture;
54
55
  createSampler(props: SamplerProps): WEBGLSampler;
@@ -60,6 +61,7 @@ export declare class WebGLDevice extends Device {
60
61
  beginComputePass(props: ComputePassProps): ComputePass;
61
62
  private renderPass;
62
63
  getDefaultRenderPass(): WEBGLRenderPass;
64
+ createCommandEncoder(props: CommandEncoderProps): WEBGLCommandEncoder;
63
65
  /**
64
66
  * Offscreen Canvas Support: Commit the frame
65
67
  * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit
@@ -90,11 +92,10 @@ export declare class WebGLDevice extends Device {
90
92
  /** Return WebGL specific limits */
91
93
  get webglLimits(): WebGLLimits;
92
94
  /**
93
- * Loses the context
94
- * @note Triggers context loss, mainly for testing
95
- * @todo Promote to `Device` API?
95
+ * Triggers device (or WebGL context) loss.
96
+ * @note primarily intended for testing how application reacts to device loss
96
97
  */
97
- loseDevice(): void;
98
+ loseDevice(): boolean;
98
99
  /** Save current WebGL context state onto an internal stack */
99
100
  pushState(): void;
100
101
  /** Restores previously saved context state */
@@ -104,5 +105,11 @@ export declare class WebGLDevice extends Device {
104
105
  * luma.gl ids and props can be inspected
105
106
  */
106
107
  setSpectorMetadata(handle: unknown, props: Record<string, unknown>): void;
108
+ /**
109
+ * Returns the GL.<KEY> constant that corresponds to a numeric value of a GL constant
110
+ * Be aware that there are some duplicates especially for constants that are 0,
111
+ * so this isn't guaranteed to return the right key in all cases.
112
+ */
113
+ getGLKey(value: unknown, gl?: WebGLRenderingContext): string;
107
114
  }
108
115
  //# sourceMappingURL=webgl-device.d.ts.map
@@ -1 +1 @@
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