@luma.gl/webgl 9.0.0-alpha.21 → 9.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +1 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +9 -9
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.d.ts +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts +27 -38
  10. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  11. package/dist/adapter/converters/texture-formats.js +152 -114
  12. package/dist/adapter/converters/texture-formats.js.map +1 -1
  13. package/dist/adapter/helpers/attribute-utils.d.ts +1 -1
  14. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
  15. package/dist/adapter/helpers/attribute-utils.js +1 -1
  16. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  17. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  18. package/dist/adapter/helpers/get-shader-info.js.map +1 -1
  19. package/dist/adapter/helpers/uniforms.d.ts +7 -8
  20. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  21. package/dist/adapter/helpers/uniforms.js +4 -4
  22. package/dist/adapter/helpers/uniforms.js.map +1 -1
  23. package/dist/adapter/objects/constants-to-keys.d.ts +0 -2
  24. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  25. package/dist/adapter/objects/constants-to-keys.js +0 -20
  26. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  27. package/dist/adapter/objects/webgl-renderbuffer.d.ts +11 -8
  28. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  29. package/dist/adapter/objects/webgl-renderbuffer.js +29 -19
  30. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  31. package/dist/adapter/objects/webgl-resource.d.ts +0 -1
  32. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  33. package/dist/adapter/objects/webgl-resource.js +4 -7
  34. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  35. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  36. package/dist/adapter/resources/webgl-buffer.js +3 -2
  37. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  38. package/dist/adapter/resources/webgl-command-buffer.d.ts +8 -2
  39. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  40. package/dist/adapter/resources/webgl-command-buffer.js +168 -25
  41. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  42. package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -2
  43. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  44. package/dist/adapter/resources/webgl-command-encoder.js +6 -2
  45. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  46. package/dist/adapter/resources/webgl-framebuffer.d.ts +9 -12
  47. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  48. package/dist/adapter/resources/webgl-framebuffer.js +29 -79
  49. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  50. package/dist/adapter/resources/webgl-render-pass.d.ts +16 -1
  51. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  52. package/dist/adapter/resources/webgl-render-pass.js +80 -0
  53. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  54. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  55. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  56. package/dist/adapter/resources/webgl-render-pipeline.js +3 -4
  57. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  58. package/dist/adapter/resources/webgl-sampler.d.ts +1 -1
  59. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-sampler.js +1 -1
  61. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  62. package/dist/adapter/resources/webgl-texture.d.ts +39 -19
  63. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  64. package/dist/adapter/resources/webgl-texture.js +32 -30
  65. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  66. package/dist/adapter/webgl-canvas-context.d.ts +1 -2
  67. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  68. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  69. package/dist/adapter/webgl-device.d.ts +13 -6
  70. package/dist/adapter/webgl-device.d.ts.map +1 -1
  71. package/dist/adapter/webgl-device.js +20 -2
  72. package/dist/adapter/webgl-device.js.map +1 -1
  73. package/dist/classic/buffer.d.ts +0 -1
  74. package/dist/classic/buffer.d.ts.map +1 -1
  75. package/dist/classic/buffer.js +0 -6
  76. package/dist/classic/buffer.js.map +1 -1
  77. package/dist/classic/typed-array-utils.d.ts +15 -17
  78. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  79. package/dist/classic/typed-array-utils.js +1 -1
  80. package/dist/classic/typed-array-utils.js.map +1 -1
  81. package/dist/context/context/create-browser-context.js.map +1 -1
  82. package/dist/context/parameters/unified-parameter-api.d.ts +1 -1
  83. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  84. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  85. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -2
  86. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  87. package/dist/context/parameters/webgl-parameter-tables.js +1 -1
  88. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  89. package/dist/dist.dev.js +1102 -670
  90. package/dist/index.cjs +1085 -898
  91. package/dist/index.d.ts +3 -2
  92. package/dist/index.d.ts.map +1 -1
  93. package/dist/index.js +2 -1
  94. package/dist/index.js.map +1 -1
  95. package/dist.min.js +22 -21
  96. package/package.json +7 -4
  97. package/src/adapter/converters/device-parameters.ts +46 -22
  98. package/src/adapter/converters/sampler-parameters.ts +1 -2
  99. package/src/adapter/converters/texture-formats.ts +242 -161
  100. package/src/adapter/helpers/attribute-utils.ts +1 -2
  101. package/src/adapter/helpers/get-shader-info.ts +3 -0
  102. package/src/adapter/helpers/uniforms.ts +9 -10
  103. package/src/adapter/objects/constants-to-keys.ts +0 -25
  104. package/src/adapter/objects/webgl-renderbuffer.ts +32 -29
  105. package/src/adapter/objects/webgl-resource.ts +4 -8
  106. package/src/adapter/resources/webgl-buffer.ts +4 -5
  107. package/src/adapter/resources/webgl-command-buffer.ts +328 -21
  108. package/src/adapter/resources/webgl-command-encoder.ts +7 -2
  109. package/src/adapter/resources/webgl-framebuffer.ts +63 -111
  110. package/src/adapter/resources/webgl-render-pass.ts +146 -2
  111. package/src/adapter/resources/webgl-render-pipeline.ts +6 -3
  112. package/src/adapter/resources/webgl-sampler.ts +1 -2
  113. package/src/adapter/resources/webgl-texture.ts +61 -43
  114. package/src/adapter/webgl-canvas-context.ts +2 -2
  115. package/src/adapter/webgl-device.ts +37 -8
  116. package/src/classic/buffer.ts +3 -3
  117. package/src/classic/typed-array-utils.ts +15 -26
  118. package/src/context/context/create-browser-context.ts +2 -2
  119. package/src/context/parameters/unified-parameter-api.ts +1 -1
  120. package/src/context/parameters/webgl-parameter-tables.ts +2 -2
  121. package/src/index.ts +5 -3
  122. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  123. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  124. package/dist/adapter/converters/renderbuffer-formats.js +0 -180
  125. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  126. package/dist/types/webgl.d.ts +0 -145
  127. package/dist/types/webgl.d.ts.map +0 -1
  128. package/dist/types/webgl.js +0 -2
  129. package/dist/types/webgl.js.map +0 -1
  130. package/src/.DS_Store +0 -0
  131. package/src/adapter/.DS_Store +0 -0
  132. package/src/adapter/converters/renderbuffer-formats.ts +0 -90
  133. package/src/context/.DS_Store +0 -0
  134. package/src/types/webgl.ts +0 -286
@@ -1,180 +0,0 @@
1
- import GL from '@luma.gl/constants';
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- import { isWebGL2 } from "../../context/context/webgl-checks.js";
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- export function isRenderbufferFormatSupported(gl, format) {
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- const info = RENDERBUFFER_FORMATS[format];
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- if (!info) {
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- return false;
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- }
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- if (info.ext) {
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- return Boolean(gl.getExtension(info.ext));
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- }
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- if (info.gl2) {
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- return isWebGL2(gl);
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- }
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- return true;
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- }
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- export function getRenderbufferFormatBytesPerPixel(format) {
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- return RENDERBUFFER_FORMATS[format].bpp;
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- }
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- const EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';
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- export const RENDERBUFFER_FORMATS = {
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- [GL.DEPTH_COMPONENT16]: {
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- bpp: 2
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- },
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- [GL.DEPTH_COMPONENT24]: {
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- gl2: true,
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- bpp: 3
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- },
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- [GL.DEPTH_COMPONENT32F]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.STENCIL_INDEX8]: {
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- bpp: 1
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- },
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- [GL.DEPTH_STENCIL]: {
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- bpp: 4
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- },
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- [GL.DEPTH24_STENCIL8]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.DEPTH32F_STENCIL8]: {
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- gl2: true,
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- bpp: 5
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- },
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- [GL.RGBA4]: {
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- bpp: 2
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- },
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- [GL.RGB565]: {
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- bpp: 2
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- },
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- [GL.RGB5_A1]: {
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- bpp: 2
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- },
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- [GL.R8]: {
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- gl2: true,
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- bpp: 1
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- },
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- [GL.R8UI]: {
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- gl2: true,
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- bpp: 1
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- },
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- [GL.R8I]: {
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- gl2: true,
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- bpp: 1
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- },
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- [GL.R16UI]: {
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- gl2: true,
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- bpp: 2
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- },
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- [GL.R16I]: {
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- gl2: true,
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- bpp: 2
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- },
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- [GL.R32UI]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.R32I]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RG8]: {
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- gl2: true,
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- bpp: 2
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- },
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- [GL.RG8UI]: {
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- gl2: true,
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- bpp: 2
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- },
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- [GL.RG8I]: {
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- gl2: true,
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- bpp: 2
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- },
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- [GL.RG16UI]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RG16I]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RG32UI]: {
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- gl2: true,
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- bpp: 8
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- },
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- [GL.RG32I]: {
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- gl2: true,
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- bpp: 8
110
- },
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- [GL.RGB8]: {
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- gl2: true,
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- bpp: 3
114
- },
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- [GL.RGBA8]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RGB10_A2]: {
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- gl2: true,
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- bpp: 4
122
- },
123
- [GL.RGBA8UI]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RGBA8I]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RGB10_A2UI]: {
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- gl2: true,
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- bpp: 4
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- },
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- [GL.RGBA16UI]: {
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- gl2: true,
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- bpp: 8
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- },
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- [GL.RGBA16I]: {
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- gl2: true,
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- bpp: 8
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- },
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- [GL.RGBA32I]: {
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- gl2: true,
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- bpp: 16
146
- },
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- [GL.RGBA32UI]: {
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- gl2: true,
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- bpp: 16
150
- },
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- [GL.R16F]: {
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- ext: EXT_FLOAT_WEBGL2,
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- bpp: 2
154
- },
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- [GL.RG16F]: {
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- ext: EXT_FLOAT_WEBGL2,
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- bpp: 4
158
- },
159
- [GL.RGBA16F]: {
160
- ext: EXT_FLOAT_WEBGL2,
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- bpp: 8
162
- },
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- [GL.R32F]: {
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- ext: EXT_FLOAT_WEBGL2,
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- bpp: 4
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- },
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- [GL.RG32F]: {
168
- ext: EXT_FLOAT_WEBGL2,
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- bpp: 8
170
- },
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- [GL.RGBA32F]: {
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- ext: EXT_FLOAT_WEBGL2,
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- bpp: 16
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- },
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- [GL.R11F_G11F_B10F]: {
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- ext: EXT_FLOAT_WEBGL2,
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- bpp: 4
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- }
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- };
180
- //# sourceMappingURL=renderbuffer-formats.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderbuffer-formats.js","names":["GL","isWebGL2","isRenderbufferFormatSupported","gl","format","info","RENDERBUFFER_FORMATS","ext","Boolean","getExtension","gl2","getRenderbufferFormatBytesPerPixel","bpp","EXT_FLOAT_WEBGL2","DEPTH_COMPONENT16","DEPTH_COMPONENT24","DEPTH_COMPONENT32F","STENCIL_INDEX8","DEPTH_STENCIL","DEPTH24_STENCIL8","DEPTH32F_STENCIL8","RGBA4","RGB565","RGB5_A1","R8","R8UI","R8I","R16UI","R16I","R32UI","R32I","RG8","RG8UI","RG8I","RG16UI","RG16I","RG32UI","RG32I","RGB8","RGBA8","RGB10_A2","RGBA8UI","RGBA8I","RGB10_A2UI","RGBA16UI","RGBA16I","RGBA32I","RGBA32UI","R16F","RG16F","RGBA16F","R32F","RG32F","RGBA32F","R11F_G11F_B10F"],"sources":["../../../src/adapter/converters/renderbuffer-formats.ts"],"sourcesContent":["import GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\nexport function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: GL): boolean {\n const info = RENDERBUFFER_FORMATS[format];\n // Unknown format\n if (!info) {\n return false;\n }\n if (info.ext) {\n return Boolean(gl.getExtension(info.ext));\n }\n if (info.gl2) {\n return isWebGL2(gl);\n }\n return true;\n}\n\nexport function getRenderbufferFormatBytesPerPixel(format: GL): number {\n return RENDERBUFFER_FORMATS[format].bpp;\n}\n\n// Define local extension strings to optimize minification\nconst EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';\n\n/**\n * @param bpp \"bytes per pixel\", used for memory usage calculations.\n * @param gl2 requires WebGL2\n * @param ext requires extension\n */\ntype RenderbufferFormat = {\n bpp: number;\n gl2?: boolean;\n ext?: string;\n};\n\nexport const RENDERBUFFER_FORMATS: Record<string, RenderbufferFormat> = {\n [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.\n [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},\n [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},\n\n [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.\n\n [GL.DEPTH_STENCIL]: {bpp: 4},\n [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},\n [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},\n\n // When using a WebGL 1 context, color renderbuffer formats are limited\n [GL.RGBA4]: {bpp: 2},\n [GL.RGB565]: {bpp: 2},\n [GL.RGB5_A1]: {bpp: 2},\n\n // When using a WebGL 2 context, the following values are available additionally:\n [GL.R8]: {gl2: true, bpp: 1},\n [GL.R8UI]: {gl2: true, bpp: 1},\n [GL.R8I]: {gl2: true, bpp: 1},\n [GL.R16UI]: {gl2: true, bpp: 2},\n [GL.R16I]: {gl2: true, bpp: 2},\n [GL.R32UI]: {gl2: true, bpp: 4},\n [GL.R32I]: {gl2: true, bpp: 4},\n [GL.RG8]: {gl2: true, bpp: 2},\n [GL.RG8UI]: {gl2: true, bpp: 2},\n [GL.RG8I]: {gl2: true, bpp: 2},\n [GL.RG16UI]: {gl2: true, bpp: 4},\n [GL.RG16I]: {gl2: true, bpp: 4},\n [GL.RG32UI]: {gl2: true, bpp: 8},\n [GL.RG32I]: {gl2: true, bpp: 8},\n [GL.RGB8]: {gl2: true, bpp: 3},\n [GL.RGBA8]: {gl2: true, bpp: 4},\n // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension\n [GL.RGB10_A2]: {gl2: true, bpp: 4},\n [GL.RGBA8UI]: {gl2: true, bpp: 4},\n [GL.RGBA8I]: {gl2: true, bpp: 4},\n [GL.RGB10_A2UI]: {gl2: true, bpp: 4},\n [GL.RGBA16UI]: {gl2: true, bpp: 8},\n [GL.RGBA16I]: {gl2: true, bpp: 8},\n [GL.RGBA32I]: {gl2: true, bpp: 16},\n [GL.RGBA32UI]: {gl2: true, bpp: 16},\n\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n [GL.R16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 2},\n [GL.RG16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RGBA16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},\n [GL.R32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RG32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},\n // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers\n [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 16},\n // [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},\n [GL.R11F_G11F_B10F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4}\n};\n"],"mappings":"AAAA,OAAOA,EAAE,MAAM,oBAAoB;AAAC,SAC5BC,QAAQ;AAEhB,OAAO,SAASC,6BAA6BA,CAACC,EAAyB,EAAEC,MAAU,EAAW;EAC5F,MAAMC,IAAI,GAAGC,oBAAoB,CAACF,MAAM,CAAC;EAEzC,IAAI,CAACC,IAAI,EAAE;IACT,OAAO,KAAK;EACd;EACA,IAAIA,IAAI,CAACE,GAAG,EAAE;IACZ,OAAOC,OAAO,CAACL,EAAE,CAACM,YAAY,CAACJ,IAAI,CAACE,GAAG,CAAC,CAAC;EAC3C;EACA,IAAIF,IAAI,CAACK,GAAG,EAAE;IACZ,OAAOT,QAAQ,CAACE,EAAE,CAAC;EACrB;EACA,OAAO,IAAI;AACb;AAEA,OAAO,SAASQ,kCAAkCA,CAACP,MAAU,EAAU;EACrE,OAAOE,oBAAoB,CAACF,MAAM,CAAC,CAACQ,GAAG;AACzC;AAGA,MAAMC,gBAAgB,GAAG,wBAAwB;AAajD,OAAO,MAAMP,oBAAwD,GAAG;EACtE,CAACN,EAAE,CAACc,iBAAiB,GAAG;IAACF,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAACe,iBAAiB,GAAG;IAACL,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC3C,CAACZ,EAAE,CAACgB,kBAAkB,GAAG;IAACN,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAE5C,CAACZ,EAAE,CAACiB,cAAc,GAAG;IAACL,GAAG,EAAE;EAAC,CAAC;EAE7B,CAACZ,EAAE,CAACkB,aAAa,GAAG;IAACN,GAAG,EAAE;EAAC,CAAC;EAC5B,CAACZ,EAAE,CAACmB,gBAAgB,GAAG;IAACT,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC1C,CAACZ,EAAE,CAACoB,iBAAiB,GAAG;IAACV,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAG3C,CAACZ,EAAE,CAACqB,KAAK,GAAG;IAACT,GAAG,EAAE;EAAC,CAAC;EACpB,CAACZ,EAAE,CAACsB,MAAM,GAAG;IAACV,GAAG,EAAE;EAAC,CAAC;EACrB,CAACZ,EAAE,CAACuB,OAAO,GAAG;IAACX,GAAG,EAAE;EAAC,CAAC;EAGtB,CAACZ,EAAE,CAACwB,EAAE,GAAG;IAACd,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC5B,CAACZ,EAAE,CAACyB,IAAI,GAAG;IAACf,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAAC0B,GAAG,GAAG;IAAChB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC7B,CAACZ,EAAE,CAAC2B,KAAK,GAAG;IAACjB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAAC4B,IAAI,GAAG;IAAClB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAAC6B,KAAK,GAAG;IAACnB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAAC8B,IAAI,GAAG;IAACpB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAAC+B,GAAG,GAAG;IAACrB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC7B,CAACZ,EAAE,CAACgC,KAAK,GAAG;IAACtB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAACiC,IAAI,GAAG;IAACvB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAACkC,MAAM,GAAG;IAACxB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAACmC,KAAK,GAAG;IAACzB,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAACoC,MAAM,GAAG;IAAC1B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAACqC,KAAK,GAAG;IAAC3B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC/B,CAACZ,EAAE,CAACsC,IAAI,GAAG;IAAC5B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAC9B,CAACZ,EAAE,CAACuC,KAAK,GAAG;IAAC7B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAE/B,CAACZ,EAAE,CAACwC,QAAQ,GAAG;IAAC9B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAClC,CAACZ,EAAE,CAACyC,OAAO,GAAG;IAAC/B,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EACjC,CAACZ,EAAE,CAAC0C,MAAM,GAAG;IAAChC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAChC,CAACZ,EAAE,CAAC2C,UAAU,GAAG;IAACjC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EACpC,CAACZ,EAAE,CAAC4C,QAAQ,GAAG;IAAClC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EAClC,CAACZ,EAAE,CAAC6C,OAAO,GAAG;IAACnC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAC,CAAC;EACjC,CAACZ,EAAE,CAAC8C,OAAO,GAAG;IAACpC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAE,CAAC;EAClC,CAACZ,EAAE,CAAC+C,QAAQ,GAAG;IAACrC,GAAG,EAAE,IAAI;IAAEE,GAAG,EAAE;EAAE,CAAC;EAGnC,CAACZ,EAAE,CAACgD,IAAI,GAAG;IAACzC,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC1C,CAACZ,EAAE,CAACiD,KAAK,GAAG;IAAC1C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC3C,CAACZ,EAAE,CAACkD,OAAO,GAAG;IAAC3C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC7C,CAACZ,EAAE,CAACmD,IAAI,GAAG;IAAC5C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAC1C,CAACZ,EAAE,CAACoD,KAAK,GAAG;IAAC7C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC,CAAC;EAE3C,CAACZ,EAAE,CAACqD,OAAO,GAAG;IAAC9C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAE,CAAC;EAE9C,CAACZ,EAAE,CAACsD,cAAc,GAAG;IAAC/C,GAAG,EAAEM,gBAAgB;IAAED,GAAG,EAAE;EAAC;AACrD,CAAC"}
@@ -1,145 +0,0 @@
1
- import type { NumberArray } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
3
- declare type Framebuffer = any;
4
- export declare type GLDrawMode = GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN;
5
- export declare type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
6
- export declare type GLType = GL.FLOAT | GL.UNSIGNED_SHORT | GL.UNSIGNED_INT | GL.UNSIGNED_BYTE | GL.BYTE | GL.SHORT | GL.INT;
7
- export declare type GLPackedType = GL.UNSIGNED_SHORT_5_6_5 | GL.UNSIGNED_SHORT_4_4_4_4 | GL.UNSIGNED_SHORT_5_5_5_1;
8
- export declare type GLUniformType = GLSamplerType | GLCompositeType;
9
- export declare type GLSamplerType = GL.SAMPLER_2D | GL.SAMPLER_CUBE | GL.SAMPLER_3D | GL.SAMPLER_2D_SHADOW | GL.SAMPLER_2D_ARRAY | GL.SAMPLER_2D_ARRAY_SHADOW | GL.SAMPLER_CUBE_SHADOW | GL.INT_SAMPLER_2D | GL.INT_SAMPLER_3D | GL.INT_SAMPLER_CUBE | GL.INT_SAMPLER_2D_ARRAY | GL.UNSIGNED_INT_SAMPLER_2D | GL.UNSIGNED_INT_SAMPLER_3D | GL.UNSIGNED_INT_SAMPLER_CUBE | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
10
- export declare type GLCompositeType = GL.FLOAT | GL.FLOAT_VEC2 | GL.FLOAT_VEC3 | GL.FLOAT_VEC4 | GL.INT | GL.INT_VEC2 | GL.INT_VEC3 | GL.INT_VEC4 | GL.UNSIGNED_INT | GL.UNSIGNED_INT_VEC2 | GL.UNSIGNED_INT_VEC3 | GL.UNSIGNED_INT_VEC4 | GL.BOOL | GL.BOOL_VEC2 | GL.BOOL_VEC3 | GL.BOOL_VEC4 | GL.FLOAT_MAT2 | GL.FLOAT_MAT2x3 | GL.FLOAT_MAT2x4 | GL.FLOAT_MAT3x2 | GL.FLOAT_MAT3 | GL.FLOAT_MAT3x4 | GL.FLOAT_MAT4x2 | GL.FLOAT_MAT4x3 | GL.FLOAT_MAT4;
11
- export declare type GLFunction = GL.NEVER | GL.LESS | GL.EQUAL | GL.LEQUAL | GL.GREATER | GL.NOTEQUAL | GL.GEQUAL | GL.ALWAYS;
12
- export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_REVERSE_SUBTRACT | GL.MIN_EXT | GL.MAX_EXT;
13
- export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
14
- export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
15
- /** Parameters for textures and samplers */
16
- export declare type GLSamplerParameters = {
17
- [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
18
- [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
19
- [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
20
- [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;
21
- [GL.TEXTURE_MIN_FILTER]?: GL.NEAREST | GL.LINEAR | GL.NEAREST_MIPMAP_NEAREST | GL.NEAREST_MIPMAP_LINEAR | GL.LINEAR_MIPMAP_NEAREST | GL.LINEAR_MIPMAP_LINEAR;
22
- [GL.TEXTURE_MIN_LOD]?: number;
23
- [GL.TEXTURE_MAX_LOD]?: number;
24
- [GL.TEXTURE_COMPARE_FUNC]?: number;
25
- [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;
26
- [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number;
27
- };
28
- /**
29
- * All global WebGL values set by a variety of setter gl.enable ...
30
- */
31
- export declare type GLValueParameters = {
32
- [GL.BLEND]?: boolean;
33
- [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;
34
- [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;
35
- [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;
36
- [GL.BLEND_SRC_RGB]?: GLBlendFunction;
37
- [GL.BLEND_DST_RGB]?: GLBlendFunction;
38
- [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;
39
- [GL.BLEND_DST_ALPHA]?: GLBlendFunction;
40
- [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;
41
- [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];
42
- [GL.CULL_FACE]?: boolean;
43
- [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
44
- [GL.DEPTH_TEST]?: boolean;
45
- [GL.DEPTH_CLEAR_VALUE]?: number;
46
- [GL.DEPTH_FUNC]?: GLFunction;
47
- [GL.DEPTH_RANGE]?: [number, number] | NumberArray;
48
- [GL.DEPTH_WRITEMASK]?: boolean;
49
- [GL.DITHER]?: boolean;
50
- [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
51
- [GL.CURRENT_PROGRAM]?: WebGLProgram | null;
52
- [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;
53
- [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;
54
- [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;
55
- [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;
56
- [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;
57
- [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;
58
- [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;
59
- [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;
60
- [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;
61
- [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;
62
- [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;
63
- [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;
64
- [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;
65
- [GL.FRONT_FACE]?: GL.CW | GL.CCW;
66
- [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
67
- [GL.LINE_WIDTH]?: number;
68
- [GL.POLYGON_OFFSET_FILL]?: boolean;
69
- [GL.POLYGON_OFFSET_FACTOR]?: number;
70
- [GL.POLYGON_OFFSET_UNITS]?: number;
71
- [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;
72
- [GL.SAMPLE_COVERAGE]?: boolean;
73
- [GL.RASTERIZER_DISCARD]?: boolean;
74
- [GL.SAMPLE_COVERAGE_VALUE]?: number;
75
- [GL.SAMPLE_COVERAGE_INVERT]?: boolean;
76
- [GL.SCISSOR_TEST]?: boolean;
77
- [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;
78
- [GL.STENCIL_TEST]?: boolean;
79
- [GL.STENCIL_CLEAR_VALUE]?: number;
80
- [GL.STENCIL_WRITEMASK]?: number;
81
- [GL.STENCIL_BACK_WRITEMASK]?: number;
82
- [GL.STENCIL_FUNC]?: GLFunction;
83
- [GL.STENCIL_REF]?: number;
84
- [GL.STENCIL_VALUE_MASK]?: number;
85
- [GL.STENCIL_BACK_FUNC]?: GLFunction;
86
- [GL.STENCIL_BACK_REF]?: number;
87
- [GL.STENCIL_BACK_VALUE_MASK]?: number;
88
- [GL.STENCIL_FAIL]?: GLStencilOp;
89
- [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;
90
- [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;
91
- [GL.STENCIL_BACK_FAIL]?: GLStencilOp;
92
- [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;
93
- [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;
94
- [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;
95
- [GL.PACK_ALIGNMENT]?: number;
96
- [GL.UNPACK_ALIGNMENT]?: number;
97
- [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;
98
- [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;
99
- [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;
100
- [GL.PACK_ROW_LENGTH]?: number;
101
- [GL.PACK_SKIP_PIXELS]?: number;
102
- [GL.PACK_SKIP_ROWS]?: number;
103
- [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;
104
- [GL.UNPACK_ROW_LENGTH]?: number;
105
- [GL.UNPACK_IMAGE_HEIGHT]?: number;
106
- [GL.UNPACK_SKIP_PIXELS]?: number;
107
- [GL.UNPACK_SKIP_ROWS]?: number;
108
- [GL.UNPACK_SKIP_IMAGES]?: number;
109
- };
110
- export declare type GLFunctionParameters = {
111
- framebuffer?: Framebuffer | null;
112
- blend?: boolean;
113
- blendColor?: [number, number, number, number] | NumberArray;
114
- blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];
115
- blendFunc?: [GLBlendFunction, GLBlendFunction] | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];
116
- clearColor?: [number, number, number, number] | NumberArray;
117
- clearDepth?: number;
118
- clearStencil?: number;
119
- colorMask?: [boolean, boolean, boolean, boolean] | boolean[];
120
- cull?: boolean;
121
- cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
122
- depthTest?: boolean;
123
- depthFunc?: GLFunction;
124
- depthMask?: boolean;
125
- depthRange?: [number, number] | NumberArray;
126
- dither?: boolean;
127
- derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
128
- frontFace?: GL.CW | GL.CCW;
129
- mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
130
- lineWidth?: number;
131
- polygonOffsetFill?: boolean;
132
- polygonOffset?: [number, number];
133
- sampleCoverage?: [number, boolean];
134
- scissorTest?: boolean;
135
- scissor?: [number, number, number, number] | NumberArray;
136
- stencilTest?: boolean;
137
- stencilMask?: number | [number, number];
138
- stencilFunc?: [GLFunction, number, number] | [GLFunction, number, number, GLFunction, number, number];
139
- stencilOp?: [GLStencilOp, GLStencilOp, GLStencilOp] | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];
140
- viewport?: [number, number, number, number] | NumberArray;
141
- };
142
- /** WebGL style parameters object (with both GL constants and function style fields) */
143
- export declare type GLParameters = GLValueParameters & GLFunctionParameters;
144
- export {};
145
- //# sourceMappingURL=webgl.d.ts.map
@@ -1 +0,0 @@
1
- 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@@ -1,2 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- //# sourceMappingURL=webgl.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"webgl.js","names":["GL"],"sources":["../../src/types/webgl.ts"],"sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n/* eslint-disable camelcase */\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: number;\n [GL.STENCIL_VALUE_MASK]?: number;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: number;\n [GL.STENCIL_BACK_VALUE_MASK]?: number;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB"}
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@@ -1,90 +0,0 @@
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- import GL from '@luma.gl/constants';
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- import {isWebGL2} from '../../context/context/webgl-checks';
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-
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- export function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: GL): boolean {
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- const info = RENDERBUFFER_FORMATS[format];
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- // Unknown format
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- if (!info) {
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- return false;
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- }
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- if (info.ext) {
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- return Boolean(gl.getExtension(info.ext));
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- }
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- if (info.gl2) {
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- return isWebGL2(gl);
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- }
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- return true;
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- }
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-
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- export function getRenderbufferFormatBytesPerPixel(format: GL): number {
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- return RENDERBUFFER_FORMATS[format].bpp;
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- }
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-
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- // Define local extension strings to optimize minification
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- const EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';
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-
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- /**
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- * @param bpp "bytes per pixel", used for memory usage calculations.
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- * @param gl2 requires WebGL2
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- * @param ext requires extension
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- */
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- type RenderbufferFormat = {
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- bpp: number;
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- gl2?: boolean;
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- ext?: string;
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- };
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-
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- export const RENDERBUFFER_FORMATS: Record<string, RenderbufferFormat> = {
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- [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.
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- [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},
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- [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},
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-
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- [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.
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-
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- [GL.DEPTH_STENCIL]: {bpp: 4},
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- [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},
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- [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},
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-
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- // When using a WebGL 1 context, color renderbuffer formats are limited
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- [GL.RGBA4]: {bpp: 2},
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- [GL.RGB565]: {bpp: 2},
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- [GL.RGB5_A1]: {bpp: 2},
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-
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- // When using a WebGL 2 context, the following values are available additionally:
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- [GL.R8]: {gl2: true, bpp: 1},
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- [GL.R8UI]: {gl2: true, bpp: 1},
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- [GL.R8I]: {gl2: true, bpp: 1},
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- [GL.R16UI]: {gl2: true, bpp: 2},
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- [GL.R16I]: {gl2: true, bpp: 2},
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- [GL.R32UI]: {gl2: true, bpp: 4},
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- [GL.R32I]: {gl2: true, bpp: 4},
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- [GL.RG8]: {gl2: true, bpp: 2},
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- [GL.RG8UI]: {gl2: true, bpp: 2},
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- [GL.RG8I]: {gl2: true, bpp: 2},
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- [GL.RG16UI]: {gl2: true, bpp: 4},
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- [GL.RG16I]: {gl2: true, bpp: 4},
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- [GL.RG32UI]: {gl2: true, bpp: 8},
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- [GL.RG32I]: {gl2: true, bpp: 8},
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- [GL.RGB8]: {gl2: true, bpp: 3},
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- [GL.RGBA8]: {gl2: true, bpp: 4},
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- // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension
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- [GL.RGB10_A2]: {gl2: true, bpp: 4},
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- [GL.RGBA8UI]: {gl2: true, bpp: 4},
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- [GL.RGBA8I]: {gl2: true, bpp: 4},
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- [GL.RGB10_A2UI]: {gl2: true, bpp: 4},
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- [GL.RGBA16UI]: {gl2: true, bpp: 8},
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- [GL.RGBA16I]: {gl2: true, bpp: 8},
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- [GL.RGBA32I]: {gl2: true, bpp: 16},
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- [GL.RGBA32UI]: {gl2: true, bpp: 16},
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-
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- // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension
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- [GL.R16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 2},
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- [GL.RG16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},
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- [GL.RGBA16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},
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- [GL.R32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},
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- [GL.RG32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},
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- // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers
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- [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 16},
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- // [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},
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- [GL.R11F_G11F_B10F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4}
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- };
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