@luma.gl/webgl 9.0.0-alpha.16 → 9.0.0-alpha.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +117 -200
  3. package/dist/adapter/converters/device-parameters.js.map +1 -0
  4. package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
  5. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
  6. package/dist/adapter/converters/renderbuffer-formats.js +172 -62
  7. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
  8. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  9. package/dist/adapter/converters/sampler-parameters.js +151 -149
  10. package/dist/adapter/converters/sampler-parameters.js.map +1 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +2 -2
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +847 -438
  14. package/dist/adapter/converters/texture-formats.js.map +1 -0
  15. package/dist/adapter/converters/vertex-formats.js +24 -15
  16. package/dist/adapter/converters/vertex-formats.js.map +1 -0
  17. package/dist/adapter/device-helpers/device-features.js +84 -120
  18. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  19. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  20. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/device-limits.js +83 -88
  22. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  23. package/dist/adapter/device-helpers/get-device-info.js +37 -42
  24. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  25. package/dist/adapter/device-helpers/is-old-ie.js +8 -10
  26. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  27. package/dist/adapter/helpers/attribute-utils.js +57 -50
  28. package/dist/adapter/helpers/attribute-utils.js.map +1 -0
  29. package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
  30. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-info.js +19 -21
  32. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  33. package/dist/adapter/helpers/get-shader-layout.js +251 -310
  34. package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
  35. package/dist/adapter/helpers/parse-shader-compiler-log.js +26 -32
  36. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  37. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  38. package/dist/adapter/helpers/set-uniform.js +80 -67
  39. package/dist/adapter/helpers/set-uniform.js.map +1 -0
  40. package/dist/adapter/helpers/uniforms.js +75 -80
  41. package/dist/adapter/helpers/uniforms.js.map +1 -0
  42. package/dist/adapter/objects/constants-to-keys.js +26 -33
  43. package/dist/adapter/objects/constants-to-keys.js.map +1 -0
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +70 -67
  47. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +158 -213
  50. package/dist/adapter/objects/webgl-resource.js.map +1 -0
  51. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  52. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  53. package/dist/adapter/objects/webgl-vertex-array-object.js +66 -74
  54. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  55. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  56. package/dist/adapter/resources/webgl-buffer.js +118 -150
  57. package/dist/adapter/resources/webgl-buffer.js.map +1 -0
  58. package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
  59. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-command-buffer.js +41 -40
  61. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
  62. package/dist/adapter/resources/webgl-command-encoder.js +37 -26
  63. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
  64. package/dist/adapter/resources/webgl-external-texture.js +1 -91
  65. package/dist/adapter/resources/webgl-external-texture.js.map +1 -0
  66. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  67. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-framebuffer.js +198 -231
  69. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
  70. package/dist/adapter/resources/webgl-render-pass.js +11 -8
  71. package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
  72. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-render-pipeline.js +289 -316
  74. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
  75. package/dist/adapter/resources/webgl-sampler.js +35 -42
  76. package/dist/adapter/resources/webgl-sampler.js.map +1 -0
  77. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-shader.js +53 -57
  79. package/dist/adapter/resources/webgl-shader.js.map +1 -0
  80. package/dist/adapter/resources/webgl-texture.d.ts +4 -4
  81. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-texture.js +697 -661
  83. package/dist/adapter/resources/webgl-texture.js.map +1 -0
  84. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  85. package/dist/adapter/webgl-canvas-context.js +35 -55
  86. package/dist/adapter/webgl-canvas-context.js.map +1 -0
  87. package/dist/adapter/webgl-device.d.ts +5 -0
  88. package/dist/adapter/webgl-device.d.ts.map +1 -1
  89. package/dist/adapter/webgl-device.js +270 -287
  90. package/dist/adapter/webgl-device.js.map +1 -0
  91. package/dist/classic/accessor.js +103 -120
  92. package/dist/classic/accessor.js.map +1 -0
  93. package/dist/classic/buffer.d.ts +1 -1
  94. package/dist/classic/buffer.d.ts.map +1 -1
  95. package/dist/classic/buffer.js +300 -325
  96. package/dist/classic/buffer.js.map +1 -0
  97. package/dist/classic/typed-array-utils.d.ts +1 -1
  98. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  99. package/dist/classic/typed-array-utils.js +81 -91
  100. package/dist/classic/typed-array-utils.js.map +1 -0
  101. package/dist/context/context/create-browser-context.d.ts +3 -1
  102. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  103. package/dist/context/context/create-browser-context.js +49 -66
  104. package/dist/context/context/create-browser-context.js.map +1 -0
  105. package/dist/context/context/create-headless-context.d.ts +1 -1
  106. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  107. package/dist/context/context/create-headless-context.js +30 -24
  108. package/dist/context/context/create-headless-context.js.map +1 -0
  109. package/dist/context/context/webgl-checks.js +17 -25
  110. package/dist/context/context/webgl-checks.js.map +1 -0
  111. package/dist/context/debug/spector.d.ts +3 -1
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +50 -53
  114. package/dist/context/debug/spector.js.map +1 -0
  115. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  116. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  117. package/dist/context/debug/webgl-developer-tools.js +76 -107
  118. package/dist/context/debug/webgl-developer-tools.js.map +1 -0
  119. package/dist/context/parameters/unified-parameter-api.js +46 -93
  120. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  121. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  122. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  123. package/dist/context/parameters/webgl-parameter-tables.js +404 -462
  124. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  125. package/dist/context/polyfill/context-data.js +10 -16
  126. package/dist/context/polyfill/context-data.js.map +1 -0
  127. package/dist/context/polyfill/get-parameter-polyfill.js +71 -91
  128. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  129. package/dist/context/polyfill/polyfill-context.js +73 -75
  130. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  131. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  132. package/dist/context/polyfill/polyfill-table.js +116 -133
  133. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  134. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  135. package/dist/context/polyfill/polyfill-vertex-array-object.js +227 -255
  136. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  137. package/dist/context/state-tracker/deep-array-equal.js +14 -16
  138. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  139. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  140. package/dist/context/state-tracker/track-context-state.js +127 -183
  141. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  142. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  143. package/dist/context/state-tracker/with-parameters.js +29 -43
  144. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  145. package/dist/dist.dev.js +9205 -0
  146. package/dist/index.cjs +5948 -0
  147. package/dist/index.d.ts +0 -2
  148. package/dist/index.d.ts.map +1 -1
  149. package/dist/index.js +25 -41
  150. package/dist/index.js.map +1 -0
  151. package/dist/types/webgl.d.ts +16 -16
  152. package/dist/types/webgl.d.ts.map +1 -1
  153. package/dist/types/webgl.js +1 -0
  154. package/dist/types/webgl.js.map +1 -0
  155. package/dist/types.d.ts +1 -1
  156. package/dist/types.d.ts.map +1 -1
  157. package/dist/types.js +1 -0
  158. package/dist/types.js.map +1 -0
  159. package/dist.min.js +36 -0
  160. package/package.json +18 -9
  161. package/src/.DS_Store +0 -0
  162. package/src/adapter/.DS_Store +0 -0
  163. package/src/adapter/converters/device-parameters.ts +5 -2
  164. package/src/adapter/converters/sampler-parameters.ts +4 -2
  165. package/src/adapter/converters/texture-formats.ts +3 -1
  166. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  167. package/src/adapter/helpers/get-shader-info.ts +1 -1
  168. package/src/adapter/helpers/get-shader-layout.ts +4 -4
  169. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  170. package/src/adapter/helpers/set-uniform.ts +2 -0
  171. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  172. package/src/adapter/objects/webgl-resource.ts +1 -1
  173. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  174. package/src/adapter/resources/webgl-buffer.ts +5 -5
  175. package/src/adapter/resources/webgl-command-encoder.ts +1 -1
  176. package/src/adapter/resources/webgl-framebuffer.ts +3 -4
  177. package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
  178. package/src/adapter/resources/webgl-shader.ts +1 -1
  179. package/src/adapter/resources/webgl-texture.ts +8 -9
  180. package/src/adapter/webgl-canvas-context.ts +2 -2
  181. package/src/adapter/webgl-device.ts +12 -2
  182. package/src/classic/accessor.ts +1 -1
  183. package/src/classic/buffer.ts +3 -3
  184. package/src/classic/typed-array-utils.ts +1 -1
  185. package/src/context/.DS_Store +0 -0
  186. package/src/context/context/create-browser-context.ts +4 -2
  187. package/src/context/context/create-headless-context.ts +2 -2
  188. package/src/context/debug/spector.ts +5 -4
  189. package/src/context/debug/webgl-developer-tools.ts +1 -0
  190. package/src/context/polyfill/polyfill-table.ts +1 -0
  191. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  192. package/src/context/state-tracker/track-context-state.ts +6 -5
  193. package/src/context/state-tracker/with-parameters.ts +1 -1
  194. package/src/index.ts +1 -5
  195. package/src/types/webgl.ts +2 -0
  196. package/dist/bundle.d.ts +0 -2
  197. package/dist/bundle.d.ts.map +0 -1
  198. package/dist/bundle.js +0 -4
  199. package/dist/dist.min.js +0 -1
  200. package/dist/es5/adapter/converters/device-parameters.js +0 -139
  201. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  202. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -151
  203. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  204. package/dist/es5/adapter/converters/sampler-parameters.js +0 -182
  205. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  206. package/dist/es5/adapter/converters/texture-formats.js +0 -950
  207. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/es5/adapter/converters/vertex-formats.js +0 -36
  209. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  210. package/dist/es5/adapter/device-helpers/device-features.js +0 -121
  211. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  212. package/dist/es5/adapter/device-helpers/device-limits.js +0 -54
  213. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  214. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -49
  215. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  216. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -15
  217. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  218. package/dist/es5/adapter/helpers/attribute-utils.js +0 -69
  219. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  220. package/dist/es5/adapter/helpers/get-shader-info.js +0 -31
  221. package/dist/es5/adapter/helpers/get-shader-info.js.map +0 -1
  222. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -311
  223. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  224. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -54
  225. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  226. package/dist/es5/adapter/helpers/set-uniform.js +0 -92
  227. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  228. package/dist/es5/adapter/helpers/uniforms.js +0 -88
  229. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  230. package/dist/es5/adapter/objects/constants-to-keys.js +0 -43
  231. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  232. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -122
  233. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  234. package/dist/es5/adapter/objects/webgl-resource.js +0 -233
  235. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  236. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -109
  237. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  238. package/dist/es5/adapter/resources/webgl-buffer.js +0 -196
  239. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  240. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -70
  241. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  242. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -80
  243. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  244. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  245. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  246. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -275
  247. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  248. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -45
  249. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  250. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -385
  251. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  252. package/dist/es5/adapter/resources/webgl-sampler.js +0 -75
  253. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  254. package/dist/es5/adapter/resources/webgl-shader.js +0 -111
  255. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  256. package/dist/es5/adapter/resources/webgl-texture.js +0 -826
  257. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  258. package/dist/es5/adapter/webgl-canvas-context.js +0 -72
  259. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  260. package/dist/es5/adapter/webgl-device.js +0 -387
  261. package/dist/es5/adapter/webgl-device.js.map +0 -1
  262. package/dist/es5/bundle.js +0 -6
  263. package/dist/es5/bundle.js.map +0 -1
  264. package/dist/es5/classic/accessor.js +0 -151
  265. package/dist/es5/classic/accessor.js.map +0 -1
  266. package/dist/es5/classic/buffer.js +0 -398
  267. package/dist/es5/classic/buffer.js.map +0 -1
  268. package/dist/es5/classic/typed-array-utils.js +0 -99
  269. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  270. package/dist/es5/context/context/create-browser-context.js +0 -66
  271. package/dist/es5/context/context/create-browser-context.js.map +0 -1
  272. package/dist/es5/context/context/create-headless-context.js +0 -47
  273. package/dist/es5/context/context/create-headless-context.js.map +0 -1
  274. package/dist/es5/context/context/webgl-checks.js +0 -44
  275. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  276. package/dist/es5/context/debug/spector.js +0 -99
  277. package/dist/es5/context/debug/spector.js.map +0 -1
  278. package/dist/es5/context/debug/webgl-developer-tools.js +0 -146
  279. package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
  280. package/dist/es5/context/parameters/unified-parameter-api.js +0 -76
  281. package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
  282. package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -346
  283. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
  284. package/dist/es5/context/polyfill/context-data.js +0 -18
  285. package/dist/es5/context/polyfill/context-data.js.map +0 -1
  286. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -69
  287. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
  288. package/dist/es5/context/polyfill/polyfill-context.js +0 -109
  289. package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
  290. package/dist/es5/context/polyfill/polyfill-table.js +0 -143
  291. package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
  292. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -271
  293. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  294. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -23
  295. package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
  296. package/dist/es5/context/state-tracker/track-context-state.js +0 -167
  297. package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
  298. package/dist/es5/context/state-tracker/with-parameters.js +0 -40
  299. package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
  300. package/dist/es5/index.js +0 -249
  301. package/dist/es5/index.js.map +0 -1
  302. package/dist/es5/init.js +0 -7
  303. package/dist/es5/init.js.map +0 -1
  304. package/dist/es5/types/webgl.js +0 -5
  305. package/dist/es5/types/webgl.js.map +0 -1
  306. package/dist/es5/types.js +0 -2
  307. package/dist/es5/types.js.map +0 -1
  308. package/dist/esm/adapter/converters/device-parameters.js +0 -137
  309. package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
  310. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -181
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@@ -1,282 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../../context/context/webgl-checks';
3
- import Accessor from '../../classic/accessor';
4
- import { decodeUniformType, decodeAttributeType } from './uniforms';
5
- import { getVertexFormat } from '../converters/vertex-formats';
6
- import { isSamplerUniform } from './uniforms';
7
- export function getShaderLayout(gl, program) {
8
- var _programBindings$unif, _programBindings$vary;
9
- const programBindings = getProgramBindings(gl, program);
10
- const shaderLayout = {
11
- attributes: [],
12
- bindings: []
13
- };
14
- for (const attribute of programBindings.attributes) {
15
- const size = Math.min(attribute.accessor.size, 4);
16
- const format = getVertexFormat(attribute.accessor.type || GL.FLOAT, size);
17
- shaderLayout.attributes.push({
18
- name: attribute.name,
19
- location: attribute.location,
20
- format,
21
- stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'
22
- });
23
- }
24
- for (const uniformBlock of programBindings.uniformBlocks) {
25
- const uniforms = uniformBlock.uniforms.map(uniform => ({
26
- name: uniform.name,
27
- format: uniform.format,
28
- byteOffset: uniform.byteOffset,
29
- byteStride: uniform.byteStride,
30
- arrayLength: uniform.arrayLength
31
- }));
32
- shaderLayout.bindings.push({
33
- type: 'uniform',
34
- name: uniformBlock.name,
35
- location: uniformBlock.location,
36
- visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),
37
- minBindingSize: uniformBlock.byteLength,
38
- uniforms
39
- });
40
- }
41
- let textureUnit = 0;
42
- for (const uniform of programBindings.uniforms) {
43
- if (isSamplerUniform(uniform.type)) {
44
- const {
45
- viewDimension,
46
- sampleType
47
- } = getSamplerInfo(uniform.type);
48
- shaderLayout.bindings.push({
49
- type: 'texture',
50
- name: uniform.name,
51
- location: textureUnit,
52
- viewDimension,
53
- sampleType
54
- });
55
- uniform.textureUnit = textureUnit;
56
- textureUnit += 1;
57
- }
58
- }
59
- const uniforms = ((_programBindings$unif = programBindings.uniforms) === null || _programBindings$unif === void 0 ? void 0 : _programBindings$unif.filter(uniform => uniform.location !== null)) || [];
60
- if (uniforms.length) {
61
- shaderLayout.uniforms = uniforms;
62
- }
63
- if ((_programBindings$vary = programBindings.varyings) !== null && _programBindings$vary !== void 0 && _programBindings$vary.length) {
64
- shaderLayout.varyings = programBindings.varyings;
65
- }
66
- return shaderLayout;
67
- }
68
- export function getProgramBindings(gl, program) {
69
- const config = {
70
- attributes: readAttributeBindings(gl, program),
71
- uniforms: readUniformBindings(gl, program),
72
- uniformBlocks: readUniformBlocks(gl, program),
73
- varyings: readVaryings(gl, program)
74
- };
75
- Object.seal(config);
76
- return config;
77
- }
78
- function readAttributeBindings(gl, program) {
79
- const attributes = [];
80
- const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
81
- for (let index = 0; index < count; index++) {
82
- const activeInfo = gl.getActiveAttrib(program, index);
83
- if (!activeInfo) {
84
- throw new Error('activeInfo');
85
- }
86
- const {
87
- name,
88
- type: compositeType,
89
- size
90
- } = activeInfo;
91
- const location = gl.getAttribLocation(program, name);
92
- if (location >= 0) {
93
- const {
94
- glType,
95
- components
96
- } = decodeAttributeType(compositeType);
97
- ;
98
- const accessor = {
99
- type: glType,
100
- size: size * components
101
- };
102
- if (/instance/i.test(name)) {
103
- accessor.divisor = 1;
104
- }
105
- const attributeInfo = {
106
- location,
107
- name,
108
- accessor: new Accessor(accessor)
109
- };
110
- attributes.push(attributeInfo);
111
- }
112
- }
113
- attributes.sort((a, b) => a.location - b.location);
114
- return attributes;
115
- }
116
- function readVaryings(gl, program) {
117
- if (!isWebGL2(gl)) {
118
- return [];
119
- }
120
- const gl2 = gl;
121
- const varyings = [];
122
- const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);
123
- for (let location = 0; location < count; location++) {
124
- const activeInfo = gl2.getTransformFeedbackVarying(program, location);
125
- if (!activeInfo) {
126
- throw new Error('activeInfo');
127
- }
128
- const {
129
- name,
130
- type: compositeType,
131
- size
132
- } = activeInfo;
133
- const {
134
- glType,
135
- components
136
- } = decodeUniformType(compositeType);
137
- ;
138
- const accessor = new Accessor({
139
- type: glType,
140
- size: size * components
141
- });
142
- const varying = {
143
- location,
144
- name,
145
- accessor
146
- };
147
- varyings.push(varying);
148
- }
149
- varyings.sort((a, b) => a.location - b.location);
150
- return varyings;
151
- }
152
- function readUniformBindings(gl, program) {
153
- const uniforms = [];
154
- const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
155
- for (let i = 0; i < uniformCount; i++) {
156
- const activeInfo = gl.getActiveUniform(program, i);
157
- if (!activeInfo) {
158
- throw new Error('activeInfo');
159
- }
160
- const {
161
- name: rawName,
162
- size,
163
- type
164
- } = activeInfo;
165
- const {
166
- name,
167
- isArray
168
- } = parseUniformName(rawName);
169
- let webglLocation = gl.getUniformLocation(program, name);
170
- const uniformInfo = {
171
- location: webglLocation,
172
- name,
173
- size,
174
- type,
175
- isArray
176
- };
177
- uniforms.push(uniformInfo);
178
- if (uniformInfo.size > 1) {
179
- for (let j = 0; j < uniformInfo.size; j++) {
180
- const elementName = "".concat(name, "[").concat(j, "]");
181
- webglLocation = gl.getUniformLocation(program, elementName);
182
- const arrayElementUniformInfo = {
183
- ...uniformInfo,
184
- name: elementName,
185
- location: webglLocation
186
- };
187
- uniforms.push(arrayElementUniformInfo);
188
- }
189
- }
190
- }
191
- return uniforms;
192
- }
193
- function readUniformBlocks(gl, program) {
194
- if (!isWebGL2(gl)) {
195
- return [];
196
- }
197
- const gl2 = gl;
198
- const getBlockParameter = (blockIndex, pname) => gl2.getActiveUniformBlockParameter(program, blockIndex, pname);
199
- const uniformBlocks = [];
200
- const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);
201
- for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
202
- const blockInfo = {
203
- name: gl2.getActiveUniformBlockName(program, blockIndex) || '',
204
- location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),
205
- byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),
206
- vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
207
- fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
208
- uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
209
- uniforms: []
210
- };
211
- const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) || [];
212
- const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE);
213
- const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE);
214
- const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET);
215
- const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE);
216
- for (let i = 0; i < blockInfo.uniformCount; ++i) {
217
- const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);
218
- if (!activeInfo) {
219
- throw new Error('activeInfo');
220
- }
221
- blockInfo.uniforms.push({
222
- name: activeInfo.name,
223
- format: decodeUniformType(uniformType[i]).format,
224
- type: uniformType[i],
225
- arrayLength: uniformArrayLength[i],
226
- byteOffset: uniformOffset[i],
227
- byteStride: uniformStride[i]
228
- });
229
- }
230
- uniformBlocks.push(blockInfo);
231
- }
232
- uniformBlocks.sort((a, b) => a.location - b.location);
233
- return uniformBlocks;
234
- }
235
- const SAMPLER_UNIFORMS_GL_TO_GPU = {
236
- [GL.SAMPLER_2D]: ['2d', 'float'],
237
- [GL.SAMPLER_CUBE]: ['cube', 'float'],
238
- [GL.SAMPLER_3D]: ['3d', 'float'],
239
- [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
240
- [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],
241
- [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],
242
- [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],
243
- [GL.INT_SAMPLER_2D]: ['2d', 'sint'],
244
- [GL.INT_SAMPLER_3D]: ['3d', 'sint'],
245
- [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],
246
- [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],
247
- [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],
248
- [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],
249
- [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],
250
- [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']
251
- };
252
- function getSamplerInfo(type) {
253
- let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
254
- if (!sampler) {
255
- throw new Error('sampler');
256
- }
257
- const [viewDimension, sampleType] = sampler;
258
- return {
259
- viewDimension,
260
- sampleType
261
- };
262
- }
263
- function parseUniformName(name) {
264
- if (name[name.length - 1] !== ']') {
265
- return {
266
- name,
267
- length: 1,
268
- isArray: false
269
- };
270
- }
271
- const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
272
- const matches = name.match(UNIFORM_NAME_REGEXP);
273
- if (!matches || matches.length < 2) {
274
- throw new Error("Failed to parse GLSL uniform name ".concat(name));
275
- }
276
- return {
277
- name: matches[1],
278
- length: matches[2] ? 1 : 0,
279
- isArray: Boolean(matches[2])
280
- };
281
- }
282
- //# sourceMappingURL=get-shader-layout.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"get-shader-layout.js","names":["GL","isWebGL2","Accessor","decodeUniformType","decodeAttributeType","getVertexFormat","isSamplerUniform","getShaderLayout","gl","program","_programBindings$unif","_programBindings$vary","programBindings","getProgramBindings","shaderLayout","attributes","bindings","attribute","size","Math","min","accessor","format","type","FLOAT","push","name","location","stepMode","divisor","uniformBlock","uniformBlocks","uniforms","map","uniform","byteOffset","byteStride","arrayLength","visibility","vertex","fragment","minBindingSize","byteLength","textureUnit","viewDimension","sampleType","getSamplerInfo","filter","length","varyings","config","readAttributeBindings","readUniformBindings","readUniformBlocks","readVaryings","Object","seal","count","getProgramParameter","ACTIVE_ATTRIBUTES","index","activeInfo","getActiveAttrib","Error","compositeType","getAttribLocation","glType","components","test","attributeInfo","sort","a","b","gl2","TRANSFORM_FEEDBACK_VARYINGS","getTransformFeedbackVarying","varying","uniformCount","ACTIVE_UNIFORMS","i","getActiveUniform","rawName","isArray","parseUniformName","webglLocation","getUniformLocation","uniformInfo","j","elementName","concat","arrayElementUniformInfo","getBlockParameter","blockIndex","pname","getActiveUniformBlockParameter","blockCount","ACTIVE_UNIFORM_BLOCKS","blockInfo","getActiveUniformBlockName","UNIFORM_BLOCK_BINDING","UNIFORM_BLOCK_DATA_SIZE","UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER","UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER","UNIFORM_BLOCK_ACTIVE_UNIFORMS","uniformIndices","UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES","uniformType","getActiveUniforms","UNIFORM_TYPE","uniformArrayLength","UNIFORM_SIZE","uniformOffset","UNIFORM_OFFSET","uniformStride","UNIFORM_ARRAY_STRIDE","SAMPLER_UNIFORMS_GL_TO_GPU","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","sampler","UNIFORM_NAME_REGEXP","matches","match","Boolean"],"sources":["../../../../src/adapter/helpers/get-shader-layout.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {\n ShaderLayout,\n // BindingLayout,\n UniformBinding,\n UniformBlockBinding,\n ProgramBindings,\n AttributeBinding,\n VaryingBinding,\n // AttributeLayout,\n AccessorObject\n} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport Accessor from '../../classic/accessor'; // TODO - should NOT depend on classic API\nimport {decodeUniformType, decodeAttributeType} from './uniforms';\nimport {getVertexFormat} from '../converters/vertex-formats';\nimport {isSamplerUniform} from './uniforms';\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout {\n const programBindings = getProgramBindings(gl, program);\n\n const shaderLayout: ShaderLayout = {\n attributes: [],\n bindings: []\n };\n\n for (const attribute of programBindings.attributes) {\n // TODO - multicolumn attributes like a matrix4 can be up to 16 elts...\n const size = Math.min(attribute.accessor.size, 4);\n const format =\n // attribute.accessor.format ||\n getVertexFormat(attribute.accessor.type || GL.FLOAT, size);\n shaderLayout.attributes.push({\n name: attribute.name,\n location: attribute.location,\n format,\n stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const activeInfo = gl.getActiveAttrib(program, index);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);;\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const activeInfo = gl2.getTransformFeedbackVarying(program, location);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const {glType, components} = decodeUniformType(compositeType);;\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const activeInfo = gl.getActiveUniform(program, i);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name: rawName, size, type} = activeInfo;\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo: UniformBlockBinding = {\n name: gl2.getActiveUniformBlockName(program, blockIndex) || '',\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[] || [];\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n // const uniformBlockIndex = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_BLOCK_INDEX\n // ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n // const uniformMatrixStride = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_MATRIX_STRIDE\n // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n // const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n \n blockInfo.uniforms.push({\n name: activeInfo.name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n // matrixStride: uniformStride[i],\n // rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\ntype SamplerInfo = | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n};\n\nfunction getSamplerInfo(type: GL): SamplerInfo {\n let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (!sampler) {\n throw new Error('sampler');\n }\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl: WebGLRenderingContext, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n 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@@ -1,30 +0,0 @@
1
- const MESSAGE_TYPES = ['warning', 'error', 'info'];
2
- export function parseShaderCompilerLog(errLog) {
3
- const lines = errLog.split(/\r?\n/);
4
- const messages = [];
5
- for (const line of lines) {
6
- if (line.length <= 1) {
7
- continue;
8
- }
9
- const segments = line.split(':');
10
- const [messageType, linePosition, lineNumber, ...rest] = segments;
11
- let lineNum = parseInt(lineNumber, 10);
12
- if (isNaN(lineNum)) {
13
- lineNum = 0;
14
- }
15
- let linePos = parseInt(linePosition, 10);
16
- if (isNaN(linePos)) {
17
- linePos = 0;
18
- }
19
- const lowerCaseType = messageType.toLowerCase();
20
- const type = MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
21
- messages.push({
22
- message: rest.join(':').trim(),
23
- type,
24
- lineNum,
25
- linePos
26
- });
27
- }
28
- return messages;
29
- }
30
- //# sourceMappingURL=parse-shader-compiler-log.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"parse-shader-compiler-log.js","names":["MESSAGE_TYPES","parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","linePosition","lineNumber","rest","lineNum","parseInt","isNaN","linePos","lowerCaseType","toLowerCase","type","includes","push","message","join","trim"],"sources":["../../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CompilerMessage} from '@luma.gl/api';\n\nconst MESSAGE_TYPES = ['warning', 'error', 'info'];\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue;\n }\n\n const segments: string[] = line.split(':');\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n // Ensure supported type\n const lowerCaseType = messageType.toLowerCase();\n const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n\n messages.push({\n message: rest.join(':').trim(),\n type,\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n"],"mappings":"AAGA,MAAMA,aAAa,GAAG,CAAC,SAAS,EAAE,OAAO,EAAE,MAAM,CAAC;AAOlD,OAAO,SAASC,sBAAsBA,CAACC,MAAc,EAA+B;EAElF,MAAMC,KAAK,GAAGD,MAAM,CAACE,KAAK,CAAC,OAAO,CAAC;EAEnC,MAAMC,QAA2B,GAAG,EAAE;EAEtC,KAAK,MAAMC,IAAI,IAAIH,KAAK,EAAE;IACxB,IAAIG,IAAI,CAACC,MAAM,IAAI,CAAC,EAAE;MACpB;IACF;IAEA,MAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAK,CAAC,GAAG,CAAC;IAC1C,MAAM,CAACK,WAAW,EAAEC,YAAY,EAAEC,UAAU,EAAE,GAAGC,IAAI,CAAC,GAAGJ,QAAQ;IAEjE,IAAIK,OAAO,GAAGC,QAAQ,CAACH,UAAU,EAAE,EAAE,CAAC;IACtC,IAAII,KAAK,CAACF,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAEA,IAAIG,OAAO,GAAGF,QAAQ,CAACJ,YAAY,EAAE,EAAE,CAAC;IACxC,IAAIK,KAAK,CAACC,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAGA,MAAMC,aAAa,GAAGR,WAAW,CAACS,WAAW,EAAE;IAC/C,MAAMC,IAAI,GAAInB,aAAa,CAACoB,QAAQ,CAACH,aAAa,CAAC,GAAGA,aAAa,GAAG,MAAuC;IAE7GZ,QAAQ,CAACgB,IAAI,CAAC;MACZC,OAAO,EAAEV,IAAI,CAACW,IAAI,CAAC,GAAG,CAAC,CAACC,IAAI,EAAE;MAC9BL,IAAI;MACJN,OAAO;MACPG;IACF,CAAC,CAAC;EACJ;EAEA,OAAOX,QAAQ;AACjB"}
@@ -1,85 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- export function setUniform(gl, location, type, value) {
3
- const gl2 = gl;
4
- if (typeof value === 'number') {
5
- switch (type) {
6
- case GL.SAMPLER_2D:
7
- case GL.SAMPLER_CUBE:
8
- case GL.SAMPLER_3D:
9
- case GL.SAMPLER_2D_SHADOW:
10
- case GL.SAMPLER_2D_ARRAY:
11
- case GL.SAMPLER_2D_ARRAY_SHADOW:
12
- case GL.SAMPLER_CUBE_SHADOW:
13
- case GL.INT_SAMPLER_2D:
14
- case GL.INT_SAMPLER_3D:
15
- case GL.INT_SAMPLER_CUBE:
16
- case GL.INT_SAMPLER_2D_ARRAY:
17
- case GL.UNSIGNED_INT_SAMPLER_2D:
18
- case GL.UNSIGNED_INT_SAMPLER_3D:
19
- case GL.UNSIGNED_INT_SAMPLER_CUBE:
20
- case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
21
- return gl.uniform1i(location, value);
22
- }
23
- }
24
- if (value === true) {
25
- value = 1;
26
- }
27
- if (value === false) {
28
- value = 1;
29
- }
30
- const arrayValue = typeof value === 'number' ? [value] : value;
31
- switch (type) {
32
- case GL.FLOAT:
33
- return gl.uniform1fv(location, arrayValue);
34
- case GL.FLOAT_VEC2:
35
- return gl.uniform2fv(location, arrayValue);
36
- case GL.FLOAT_VEC3:
37
- return gl.uniform3fv(location, arrayValue);
38
- case GL.FLOAT_VEC4:
39
- return gl.uniform4fv(location, arrayValue);
40
- case GL.INT:
41
- return gl.uniform1iv(location, arrayValue);
42
- case GL.INT_VEC2:
43
- return gl.uniform2iv(location, arrayValue);
44
- case GL.INT_VEC3:
45
- return gl.uniform3iv(location, arrayValue);
46
- case GL.INT_VEC4:
47
- return gl.uniform4iv(location, arrayValue);
48
- case GL.BOOL:
49
- return gl.uniform1iv(location, arrayValue);
50
- case GL.BOOL_VEC2:
51
- return gl.uniform2iv(location, arrayValue);
52
- case GL.BOOL_VEC3:
53
- return gl.uniform3iv(location, arrayValue);
54
- case GL.BOOL_VEC4:
55
- return gl.uniform4iv(location, arrayValue);
56
- case GL.UNSIGNED_INT:
57
- return gl2.uniform1uiv(location, arrayValue, 1);
58
- case GL.UNSIGNED_INT_VEC2:
59
- return gl2.uniform2uiv(location, arrayValue, 2);
60
- case GL.UNSIGNED_INT_VEC3:
61
- return gl2.uniform3uiv(location, arrayValue, 3);
62
- case GL.UNSIGNED_INT_VEC4:
63
- return gl2.uniform4uiv(location, arrayValue, 4);
64
- case GL.FLOAT_MAT2:
65
- return gl.uniformMatrix2fv(location, false, arrayValue);
66
- case GL.FLOAT_MAT3:
67
- return gl.uniformMatrix3fv(location, false, arrayValue);
68
- case GL.FLOAT_MAT4:
69
- return gl.uniformMatrix4fv(location, false, arrayValue);
70
- case GL.FLOAT_MAT2x3:
71
- return gl2.uniformMatrix2x3fv(location, false, arrayValue);
72
- case GL.FLOAT_MAT2x4:
73
- return gl2.uniformMatrix2x4fv(location, false, arrayValue);
74
- case GL.FLOAT_MAT3x2:
75
- return gl2.uniformMatrix3x2fv(location, false, arrayValue);
76
- case GL.FLOAT_MAT3x4:
77
- return gl2.uniformMatrix3x4fv(location, false, arrayValue);
78
- case GL.FLOAT_MAT4x2:
79
- return gl2.uniformMatrix4x2fv(location, false, arrayValue);
80
- case GL.FLOAT_MAT4x3:
81
- return gl2.uniformMatrix4x3fv(location, false, arrayValue);
82
- }
83
- throw new Error('Illegal uniform');
84
- }
85
- //# sourceMappingURL=set-uniform.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"set-uniform.js","names":["GL","setUniform","gl","location","type","value","gl2","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","uniform1i","arrayValue","FLOAT","uniform1fv","FLOAT_VEC2","uniform2fv","FLOAT_VEC3","uniform3fv","FLOAT_VEC4","uniform4fv","INT","uniform1iv","INT_VEC2","uniform2iv","INT_VEC3","uniform3iv","INT_VEC4","uniform4iv","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","UNSIGNED_INT","uniform1uiv","UNSIGNED_INT_VEC2","uniform2uiv","UNSIGNED_INT_VEC3","uniform3uiv","UNSIGNED_INT_VEC4","uniform4uiv","FLOAT_MAT2","uniformMatrix2fv","FLOAT_MAT3","uniformMatrix3fv","FLOAT_MAT4","uniformMatrix4fv","FLOAT_MAT2x3","uniformMatrix2x3fv","FLOAT_MAT2x4","uniformMatrix2x4fv","FLOAT_MAT3x2","uniformMatrix3x2fv","FLOAT_MAT3x4","uniformMatrix3x4fv","FLOAT_MAT4x2","uniformMatrix4x2fv","FLOAT_MAT4x3","uniformMatrix4x3fv","Error"],"sources":["../../../../src/adapter/helpers/set-uniform.ts"],"sourcesContent":["// Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,UAAUA,CACxBC,EAAyB,EACzBC,QAA8B,EAC9BC,IAAQ,EACRC,KAAuD,EACjD;EACN,MAAMC,GAAG,GAAGJ,EAA4B;EAExC,IAAI,OAAOG,KAAK,KAAK,QAAQ,EAAE;IAE7B,QAAQD,IAAI;MAEV,KAAKJ,EAAE,CAACO,UAAU;MAClB,KAAKP,EAAE,CAACQ,YAAY;MAEpB,KAAKR,EAAE,CAACS,UAAU;MAClB,KAAKT,EAAE,CAACU,iBAAiB;MACzB,KAAKV,EAAE,CAACW,gBAAgB;MACxB,KAAKX,EAAE,CAACY,uBAAuB;MAC/B,KAAKZ,EAAE,CAACa,mBAAmB;MAC3B,KAAKb,EAAE,CAACc,cAAc;MACtB,KAAKd,EAAE,CAACe,cAAc;MACtB,KAAKf,EAAE,CAACgB,gBAAgB;MACxB,KAAKhB,EAAE,CAACiB,oBAAoB;MAC5B,KAAKjB,EAAE,CAACkB,uBAAuB;MAC/B,KAAKlB,EAAE,CAACmB,uBAAuB;MAC/B,KAAKnB,EAAE,CAACoB,yBAAyB;MACjC,KAAKpB,EAAE,CAACqB,6BAA6B;QACnC,OAAOnB,EAAE,CAACoB,SAAS,CAACnB,QAAQ,EAAEE,KAAK,CAAC;IAAC;EAE3C;EAGA,IAAIA,KAAK,KAAK,IAAI,EAAE;IAClBA,KAAK,GAAG,CAAC;EACX;EAEA,IAAIA,KAAK,KAAK,KAAK,EAAE;IACnBA,KAAK,GAAG,CAAC;EACX;EACA,MAAMkB,UAAU,GAAI,OAAOlB,KAAK,KAAK,QAAQ,GAAI,CAACA,KAAK,CAAC,GAAGA,KAAK;EAGhE,QAAQD,IAAI;IACV,KAAKJ,EAAE,CAACwB,KAAK;MAAE,OAAOtB,EAAE,CAACuB,UAAU,CAACtB,QAAQ,EAAEoB,UAAU,CAAC;IACzD,KAAKvB,EAAE,CAAC0B,UAAU;MAAE,OAAOxB,EAAE,CAACyB,UAAU,CAACxB,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC4B,UAAU;MAAE,OAAO1B,EAAE,CAAC2B,UAAU,CAAC1B,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC8B,UAAU;MAAE,OAAO5B,EAAE,CAAC6B,UAAU,CAAC5B,QAAQ,EAAEoB,UAAU,CAAC;IAE9D,KAAKvB,EAAE,CAACgC,GAAG;MAAE,OAAO9B,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACvD,KAAKvB,EAAE,CAACkC,QAAQ;MAAE,OAAOhC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACoC,QAAQ;MAAE,OAAOlC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACsC,QAAQ;MAAE,OAAOpC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAE5D,KAAKvB,EAAE,CAACwC,IAAI;MAAE,OAAOtC,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACxD,KAAKvB,EAAE,CAACyC,SAAS;MAAE,OAAOvC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC0C,SAAS;MAAE,OAAOxC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC2C,SAAS;MAAE,OAAOzC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAG7D,KAAKvB,EAAE,CAAC4C,YAAY;MAAE,OAAOtC,GAAG,CAACuC,WAAW,CAAC1C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IACrE,KAAKvB,EAAE,CAAC8C,iBAAiB;MAAE,OAAOxC,GAAG,CAACyC,WAAW,CAAC5C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACgD,iBAAiB;MAAE,OAAO1C,GAAG,CAAC2C,WAAW,CAAC9C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACkD,iBAAiB;MAAE,OAAO5C,GAAG,CAAC6C,WAAW,CAAChD,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAI1E,KAAKvB,EAAE,CAACoD,UAAU;MAAE,OAAOlD,EAAE,CAACmD,gBAAgB,CAAClD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACsD,UAAU;MAAE,OAAOpD,EAAE,CAACqD,gBAAgB,CAACpD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACwD,UAAU;MAAE,OAAOtD,EAAE,CAACuD,gBAAgB,CAACtD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAG3E,KAAKvB,EAAE,CAAC0D,YAAY;MAAE,OAAOpD,GAAG,CAACqD,kBAAkB,CAACxD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC4D,YAAY;MAAE,OAAOtD,GAAG,CAACuD,kBAAkB,CAAC1D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC8D,YAAY;MAAE,OAAOxD,GAAG,CAACyD,kBAAkB,CAAC5D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACgE,YAAY;MAAE,OAAO1D,GAAG,CAAC2D,kBAAkB,CAAC9D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACkE,YAAY;MAAE,OAAO5D,GAAG,CAAC6D,kBAAkB,CAAChE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACoE,YAAY;MAAE,OAAO9D,GAAG,CAAC+D,kBAAkB,CAAClE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;EAAC;EAGnF,MAAM,IAAI+C,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
@@ -1,89 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- export function isSamplerUniform(type) {
3
- return SAMPLER_TYPES.includes(type);
4
- }
5
- const SAMPLER_TYPES = [GL.SAMPLER_2D, GL.SAMPLER_CUBE, GL.SAMPLER_3D, GL.SAMPLER_2D_SHADOW, GL.SAMPLER_2D_ARRAY, GL.SAMPLER_2D_ARRAY_SHADOW, GL.SAMPLER_CUBE_SHADOW, GL.INT_SAMPLER_2D, GL.INT_SAMPLER_3D, GL.INT_SAMPLER_CUBE, GL.INT_SAMPLER_2D_ARRAY, GL.UNSIGNED_INT_SAMPLER_2D, GL.UNSIGNED_INT_SAMPLER_3D, GL.UNSIGNED_INT_SAMPLER_CUBE, GL.UNSIGNED_INT_SAMPLER_2D_ARRAY];
6
- const COMPOSITE_GL_TYPES = {
7
- [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
8
- [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
9
- [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
10
- [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
11
- [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
12
- [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
13
- [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
14
- [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
15
- [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
16
- [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
17
- [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
18
- [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
19
- [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],
20
- [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],
21
- [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],
22
- [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],
23
- [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'],
24
- [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'],
25
- [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'],
26
- [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'],
27
- [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'],
28
- [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'],
29
- [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'],
30
- [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'],
31
- [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>']
32
- };
33
- export function decodeUniformType(uniformType) {
34
- const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
35
- if (!typeAndSize) {
36
- throw new Error('uniform');
37
- }
38
- const [glType, components,, format] = typeAndSize;
39
- return {
40
- format,
41
- components,
42
- glType
43
- };
44
- }
45
- export function decodeAttributeType(attributeType) {
46
- const typeAndSize = COMPOSITE_GL_TYPES[attributeType];
47
- if (!typeAndSize) {
48
- throw new Error('attribute');
49
- }
50
- const [glType, components,,, format] = typeAndSize;
51
- return {
52
- format,
53
- components,
54
- glType
55
- };
56
- }
57
- export function decomposeCompositeGLType(compositeGLType) {
58
- const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
59
- if (!typeAndSize) {
60
- return null;
61
- }
62
- const [type, components] = typeAndSize;
63
- return {
64
- type,
65
- components
66
- };
67
- }
68
- export function getCompositeGLType(type, components) {
69
- switch (type) {
70
- case GL.BYTE:
71
- case GL.UNSIGNED_BYTE:
72
- case GL.SHORT:
73
- case GL.UNSIGNED_SHORT:
74
- type = GL.FLOAT;
75
- break;
76
- default:
77
- }
78
- for (const glType in COMPOSITE_GL_TYPES) {
79
- const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
80
- if (compType === type && compComponents === components) {
81
- return {
82
- glType: Number(glType),
83
- name
84
- };
85
- }
86
- }
87
- return null;
88
- }
89
- //# sourceMappingURL=uniforms.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"uniforms.js","names":["GL","isSamplerUniform","type","SAMPLER_TYPES","includes","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","COMPOSITE_GL_TYPES","FLOAT","FLOAT_VEC2","FLOAT_VEC3","FLOAT_VEC4","INT","INT_VEC2","INT_VEC3","INT_VEC4","UNSIGNED_INT","UNSIGNED_INT_VEC2","UNSIGNED_INT_VEC3","UNSIGNED_INT_VEC4","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","FLOAT_MAT2","FLOAT_MAT2x3","FLOAT_MAT2x4","FLOAT_MAT3x2","FLOAT_MAT3","FLOAT_MAT3x4","FLOAT_MAT4x2","FLOAT_MAT4x3","FLOAT_MAT4","decodeUniformType","uniformType","typeAndSize","Error","glType","components","format","decodeAttributeType","attributeType","decomposeCompositeGLType","compositeGLType","getCompositeGLType","BYTE","UNSIGNED_BYTE","SHORT","UNSIGNED_SHORT","compType","compComponents","name","Number"],"sources":["../../../../src/adapter/helpers/uniforms.ts"],"sourcesContent":["import {UniformFormat, VertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {GLUniformType, GLSamplerType, GLCompositeType, GLType} from '../../types/webgl';\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table\nconst COMPOSITE_GL_TYPES: Record<\n GLCompositeType,\n [GLType, number, string, UniformFormat, VertexFormat?]\n> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],\n\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decodeUniformType(\n uniformType: GL\n): {format: UniformFormat; components: number; glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n throw new Error('uniform');\n }\n const [glType, components, , format] = typeAndSize;\n return {format, components, glType};\n}\n\nexport function decodeAttributeType(attributeType: GL): {\n format: VertexFormat;\n components: number;\n glType: GLType;\n} {\n const typeAndSize = COMPOSITE_GL_TYPES[attributeType];\n if (!typeAndSize) {\n throw new Error('attribute')\n }\n const [glType, components, , , format] = typeAndSize;\n return {format, components, glType};\n}\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decomposeCompositeGLType(\n compositeGLType: GLCompositeType\n): {type: GLType; components: number} | null {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLType(type: GL, components): {glType: GLType; name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,gBAAgBA,CAACC,IAAmB,EAAW;EAC7D,OAAOC,aAAa,CAACC,QAAQ,CAACF,IAAI,CAAkB;AACtD;AAEA,MAAMC,aAA8B,GAAG,CACrCH,EAAE,CAACK,UAAU,EACbL,EAAE,CAACM,YAAY,EACfN,EAAE,CAACO,UAAU,EACbP,EAAE,CAACQ,iBAAiB,EACpBR,EAAE,CAACS,gBAAgB,EACnBT,EAAE,CAACU,uBAAuB,EAC1BV,EAAE,CAACW,mBAAmB,EACtBX,EAAE,CAACY,cAAc,EACjBZ,EAAE,CAACa,cAAc,EACjBb,EAAE,CAACc,gBAAgB,EACnBd,EAAE,CAACe,oBAAoB,EACvBf,EAAE,CAACgB,uBAAuB,EAC1BhB,EAAE,CAACiB,uBAAuB,EAC1BjB,EAAE,CAACkB,yBAAyB,EAC5BlB,EAAE,CAACmB,6BAA6B,CACjC;AAGD,MAAMC,kBAGL,GAAG;EACF,CAACpB,EAAE,CAACqB,KAAK,GAAG,CAACrB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC;EACpD,CAACrB,EAAE,CAACsB,UAAU,GAAG,CAACtB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACuB,UAAU,GAAG,CAACvB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACwB,UAAU,GAAG,CAACxB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAEhE,CAACrB,EAAE,CAACyB,GAAG,GAAG,CAACzB,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC;EAC7C,CAACzB,EAAE,CAAC0B,QAAQ,GAAG,CAAC1B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC2B,QAAQ,GAAG,CAAC3B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC4B,QAAQ,GAAG,CAAC5B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE5D,CAACzB,EAAE,CAAC6B,YAAY,GAAG,CAAC7B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC;EAChE,CAAC7B,EAAE,CAAC8B,iBAAiB,GAAG,CAAC9B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAAC+B,iBAAiB,GAAG,CAAC/B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAACgC,iBAAiB,GAAG,CAAChC,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE9E,CAAC7B,EAAE,CAACiC,IAAI,GAAG,CAACjC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,CAAC;EACpD,CAACrB,EAAE,CAACkC,SAAS,GAAG,CAAClC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACmC,SAAS,GAAG,CAACnC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACoC,SAAS,GAAG,CAACpC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EAEnD,CAACrB,EAAE,CAACqC,UAAU,GAAG,CAACrC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC;EACrD,CAACrB,EAAE,CAACsC,YAAY,GAAG,CAACtC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EACzD,CAACrB,EAAE,CAACuC,YAAY,GAAG,CAACvC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EAEzD,CAACrB,EAAE,CAACwC,YAAY,GAAG,CAACxC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAACyC,UAAU,GAAG,CAACzC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa,CAAC;EACtD,CAACrB,EAAE,CAAC0C,YAAY,GAAG,CAAC1C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAE1D,CAACrB,EAAE,CAAC2C,YAAY,GAAG,CAAC3C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC4C,YAAY,GAAG,CAAC5C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC6C,UAAU,GAAG,CAAC7C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa;AACvD,CAAC;AAGD,OAAO,SAASyB,iBAAiBA,CAC/BC,WAAe,EAC8C;EAC7D,MAAMC,WAAW,GAAG5B,kBAAkB,CAAC2B,WAAW,CAAC;EACnD,IAAI,CAACC,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,SAAS,CAAC;EAC5B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,GAAIC,MAAM,CAAC,GAAGJ,WAAW;EAClD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAEA,OAAO,SAASG,mBAAmBA,CAACC,aAAiB,EAInD;EACA,MAAMN,WAAW,GAAG5B,kBAAkB,CAACkC,aAAa,CAAC;EACrD,IAAI,CAACN,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,WAAW,CAAC;EAC9B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,IAAMC,MAAM,CAAC,GAAGJ,WAAW;EACpD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAGA,OAAO,SAASK,wBAAwBA,CACtCC,eAAgC,EACW;EAC3C,MAAMR,WAAW,GAAG5B,kBAAkB,CAACoC,eAAe,CAAC;EACvD,IAAI,CAACR,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,MAAM,CAAC9C,IAAI,EAAEiD,UAAU,CAAC,GAAGH,WAAW;EACtC,OAAO;IAAC9C,IAAI;IAAEiD;EAAU,CAAC;AAC3B;AAEA,OAAO,SAASM,kBAAkBA,CAACvD,IAAQ,EAAEiD,UAAU,EAAyC;EAC9F,QAAQjD,IAAI;IACV,KAAKF,EAAE,CAAC0D,IAAI;IACZ,KAAK1D,EAAE,CAAC2D,aAAa;IACrB,KAAK3D,EAAE,CAAC4D,KAAK;IACb,KAAK5D,EAAE,CAAC6D,cAAc;MACpB3D,IAAI,GAAGF,EAAE,CAACqB,KAAK;MACf;IACF;EAAQ;EAGV,KAAK,MAAM6B,MAAM,IAAI9B,kBAAkB,EAAE;IACvC,MAAM,CAAC0C,QAAQ,EAAEC,cAAc,EAAEC,IAAI,CAAC,GAAG5C,kBAAkB,CAAC8B,MAAM,CAAC;IACnE,IAAIY,QAAQ,KAAK5D,IAAI,IAAI6D,cAAc,KAAKZ,UAAU,EAAE;MACtD,OAAO;QAACD,MAAM,EAAEe,MAAM,CAACf,MAAM,CAAC;QAAEc;MAAI,CAAC;IACvC;EACF;EACA,OAAO,IAAI;AACb"}
@@ -1,35 +0,0 @@
1
- import { assert } from '@luma.gl/api';
2
- export function getKeyValue(gl, name) {
3
- if (typeof name !== 'string') {
4
- return name;
5
- }
6
- const number = Number(name);
7
- if (!isNaN(number)) {
8
- return number;
9
- }
10
- name = name.replace(/^.*\./, '');
11
- const value = gl[name];
12
- assert(value !== undefined, "Accessing undefined constant GL.".concat(name));
13
- return value;
14
- }
15
- export function getKey(gl, value) {
16
- gl = gl.gl || gl;
17
- value = Number(value);
18
- for (const key in gl) {
19
- if (gl[key] === value) {
20
- return "GL.".concat(key);
21
- }
22
- }
23
- return String(value);
24
- }
25
- export function getKeyType(gl, value) {
26
- assert(value !== undefined, 'undefined key');
27
- value = Number(value);
28
- for (const key in gl) {
29
- if (gl[key] === value) {
30
- return "GL.".concat(key);
31
- }
32
- }
33
- return String(value);
34
- }
35
- //# sourceMappingURL=constants-to-keys.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"constants-to-keys.js","names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","concat","getKey","key","String","getKeyType"],"sources":["../../../../src/adapter/objects/constants-to-keys.ts"],"sourcesContent":["import {assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n // @ts-ignore expect-error depends on settings\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n\nexport function getKey(gl: WebGLRenderingContext, value: any): string {\n // @ts-ignore expect-error depends on settings \n gl = gl.gl || gl;\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n\nexport function getKeyType(gl: WebGLRenderingContext, value: any): string {\n assert(value !== undefined, 'undefined key');\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,cAAc;AAInC,OAAO,SAASC,WAAWA,CAACC,EAAyB,EAAEC,IAAiB,EAAM;EAE5E,IAAI,OAAOA,IAAI,KAAK,QAAQ,EAAE;IAC5B,OAAOA,IAAI;EACb;EAGA,MAAMC,MAAM,GAAGC,MAAM,CAACF,IAAI,CAAC;EAC3B,IAAI,CAACG,KAAK,CAACF,MAAM,CAAC,EAAE;IAClB,OAAOA,MAAM;EACf;EAGAD,IAAI,GAAGA,IAAI,CAACI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;EAEhC,MAAMC,KAAK,GAAGN,EAAE,CAACC,IAAI,CAAC;EACtBH,MAAM,CAACQ,KAAK,KAAKC,SAAS,qCAAAC,MAAA,CAAqCP,IAAI,EAAG;EACtE,OAAOK,KAAK;AACd;AAEA,OAAO,SAASG,MAAMA,CAACT,EAAyB,EAAEM,KAAU,EAAU;EAEpEN,EAAE,GAAGA,EAAE,CAACA,EAAE,IAAIA,EAAE;EAChBM,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB;AAEA,OAAO,SAASM,UAAUA,CAACZ,EAAyB,EAAEM,KAAU,EAAU;EACxER,MAAM,CAACQ,KAAK,KAAKC,SAAS,EAAE,eAAe,CAAC;EAC5CD,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB"}