@luma.gl/webgl 8.5.8 → 8.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (763) hide show
  1. package/dist/api/device2.d.ts +52 -0
  2. package/dist/api/device2.d.ts.map +1 -0
  3. package/dist/api/device2.js +23 -0
  4. package/dist/api/device2.js.map +1 -0
  5. package/dist/bundle.d.ts +2 -0
  6. package/dist/bundle.d.ts.map +1 -0
  7. package/dist/bundle.js +5 -0
  8. package/dist/bundle.js.map +1 -0
  9. package/dist/classes/accessor.d.ts +28 -0
  10. package/dist/classes/accessor.d.ts.map +1 -0
  11. package/dist/classes/accessor.js +112 -0
  12. package/dist/classes/accessor.js.map +1 -0
  13. package/dist/classes/accessor.ts.disabled +159 -0
  14. package/dist/classes/clear.d.ts +17 -0
  15. package/dist/classes/clear.d.ts.map +1 -0
  16. package/{src → dist}/classes/clear.js +29 -23
  17. package/dist/classes/clear.js.map +1 -0
  18. package/dist/classes/copy-and-blit.d.ts +86 -0
  19. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  20. package/dist/classes/copy-and-blit.js +338 -0
  21. package/dist/classes/copy-and-blit.js.map +1 -0
  22. package/dist/classes/framebuffer.d.ts +139 -0
  23. package/dist/classes/framebuffer.d.ts.map +1 -0
  24. package/dist/classes/framebuffer.js +656 -0
  25. package/dist/classes/framebuffer.js.map +1 -0
  26. package/dist/classes/program-configuration.d.ts +27 -0
  27. package/dist/classes/program-configuration.d.ts.map +1 -0
  28. package/dist/classes/program-configuration.js +160 -0
  29. package/dist/classes/program-configuration.js.map +1 -0
  30. package/dist/classes/program.d.ts +61 -0
  31. package/dist/classes/program.d.ts.map +1 -0
  32. package/dist/classes/program.js +370 -0
  33. package/dist/classes/program.js.map +1 -0
  34. package/dist/classes/query.d.ts +27 -0
  35. package/dist/classes/query.d.ts.map +1 -0
  36. package/dist/classes/query.js +145 -0
  37. package/dist/classes/query.js.map +1 -0
  38. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  39. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer-formats.js +185 -0
  41. package/dist/classes/renderbuffer-formats.js.map +1 -0
  42. package/dist/classes/renderbuffer.d.ts +60 -0
  43. package/dist/classes/renderbuffer.d.ts.map +1 -0
  44. package/dist/classes/renderbuffer.js +128 -0
  45. package/dist/classes/renderbuffer.js.map +1 -0
  46. package/dist/classes/texture-2d.d.ts +9 -0
  47. package/dist/classes/texture-2d.d.ts.map +1 -0
  48. package/dist/classes/texture-2d.js +36 -0
  49. package/dist/classes/texture-2d.js.map +1 -0
  50. package/dist/classes/texture-3d.d.ts +29 -0
  51. package/dist/classes/texture-3d.d.ts.map +1 -0
  52. package/dist/classes/texture-3d.js +76 -0
  53. package/dist/classes/texture-3d.js.map +1 -0
  54. package/dist/classes/texture-cube.d.ts +28 -0
  55. package/dist/classes/texture-cube.d.ts.map +1 -0
  56. package/dist/classes/texture-cube.js +130 -0
  57. package/dist/classes/texture-cube.js.map +1 -0
  58. package/dist/classes/texture-formats.d.ts +37 -0
  59. package/dist/classes/texture-formats.d.ts.map +1 -0
  60. package/dist/classes/texture-formats.js +98 -0
  61. package/dist/classes/texture-formats.js.map +1 -0
  62. package/dist/classes/texture.d.ts +123 -0
  63. package/dist/classes/texture.d.ts.map +1 -0
  64. package/dist/classes/texture.js +786 -0
  65. package/dist/classes/texture.js.map +1 -0
  66. package/dist/classes/transform-feedback.d.ts +33 -0
  67. package/dist/classes/transform-feedback.d.ts.map +1 -0
  68. package/dist/classes/transform-feedback.js +198 -0
  69. package/dist/classes/transform-feedback.js.map +1 -0
  70. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  71. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  72. package/dist/classes/uniform-buffer-layout.js +104 -0
  73. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  74. package/dist/classes/uniforms.d.ts +37 -0
  75. package/dist/classes/uniforms.d.ts.map +1 -0
  76. package/dist/classes/uniforms.js +250 -0
  77. package/dist/classes/uniforms.js.map +1 -0
  78. package/dist/classes/vertex-array-object.d.ts +75 -0
  79. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  80. package/dist/classes/vertex-array-object.js +261 -0
  81. package/dist/classes/vertex-array-object.js.map +1 -0
  82. package/dist/classes/vertex-array.d.ts +75 -0
  83. package/dist/classes/vertex-array.d.ts.map +1 -0
  84. package/dist/classes/vertex-array.js +408 -0
  85. package/dist/classes/vertex-array.js.map +1 -0
  86. package/dist/classes/webgl-buffer.d.ts +100 -0
  87. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  88. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +100 -73
  89. package/dist/classes/webgl-buffer.js.map +1 -0
  90. package/dist/classes/webgl-resource.d.ts +56 -0
  91. package/dist/classes/webgl-resource.d.ts.map +1 -0
  92. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +35 -52
  93. package/dist/classes/webgl-resource.js.map +1 -0
  94. package/dist/classes/webgl-shader.d.ts +53 -0
  95. package/dist/classes/webgl-shader.d.ts.map +1 -0
  96. package/dist/classes/webgl-shader.js +193 -0
  97. package/dist/classes/webgl-shader.js.map +1 -0
  98. package/dist/context/context/context-state.d.ts +18 -0
  99. package/dist/context/context/context-state.d.ts.map +1 -0
  100. package/dist/context/context/context-state.js +26 -0
  101. package/dist/context/context/context-state.js.map +1 -0
  102. package/dist/context/context/create-context.d.ts +40 -0
  103. package/dist/context/context/create-context.d.ts.map +1 -0
  104. package/dist/context/context/create-context.js +37 -0
  105. package/dist/context/context/create-context.js.map +1 -0
  106. package/dist/context/context/device-pixels.d.ts +25 -0
  107. package/dist/context/context/device-pixels.d.ts.map +1 -0
  108. package/dist/context/context/device-pixels.js +98 -0
  109. package/dist/context/context/device-pixels.js.map +1 -0
  110. package/dist/context/context/get-canvas.d.ts +13 -0
  111. package/dist/context/context/get-canvas.d.ts.map +1 -0
  112. package/dist/context/context/get-canvas.js +31 -0
  113. package/dist/context/context/get-canvas.js.map +1 -0
  114. package/dist/context/context/resize-context.d.ts +20 -0
  115. package/dist/context/context/resize-context.d.ts.map +1 -0
  116. package/dist/context/context/resize-context.js +15 -0
  117. package/dist/context/context/resize-context.js.map +1 -0
  118. package/dist/context/context/webgl-checks.d.ts +13 -0
  119. package/dist/context/context/webgl-checks.d.ts.map +1 -0
  120. package/dist/context/context/webgl-checks.js +34 -0
  121. package/dist/context/context/webgl-checks.js.map +1 -0
  122. package/dist/context/parameters/unified-parameter-api.d.ts +30 -0
  123. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
  124. package/dist/context/parameters/unified-parameter-api.js +65 -0
  125. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  126. package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
  127. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
  128. package/dist/context/parameters/webgl-parameter-tables.js +445 -0
  129. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  130. package/dist/context/parameters/webgl-parameters.d.ts +144 -0
  131. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
  132. package/dist/context/parameters/webgl-parameters.js +2 -0
  133. package/dist/context/parameters/webgl-parameters.js.map +1 -0
  134. package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
  135. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
  136. package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
  137. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  138. package/dist/context/polyfill/polyfill-context.d.ts +5 -0
  139. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
  140. package/dist/context/polyfill/polyfill-context.js +91 -0
  141. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  142. package/dist/context/polyfill/polyfill-table.d.ts +48 -0
  143. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
  144. package/dist/context/polyfill/polyfill-table.js +160 -0
  145. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  146. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
  147. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
  148. package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
  149. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  150. package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
  151. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
  152. package/dist/context/state-tracker/deep-array-equal.js +21 -0
  153. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  154. package/dist/context/state-tracker/track-context-state.d.ts +22 -0
  155. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
  156. package/dist/context/state-tracker/track-context-state.js +169 -0
  157. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  158. package/dist/context/state-tracker/with-parameters.d.ts +13 -0
  159. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
  160. package/dist/context/state-tracker/with-parameters.js +36 -0
  161. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  162. package/dist/debug/debug-program-configuration.d.ts +2 -0
  163. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  164. package/dist/debug/debug-program-configuration.js +40 -0
  165. package/dist/debug/debug-program-configuration.js.map +1 -0
  166. package/dist/debug/debug-uniforms.d.ts +12 -0
  167. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  168. package/dist/debug/debug-uniforms.js +108 -0
  169. package/dist/debug/debug-uniforms.js.map +1 -0
  170. package/dist/debug/debug-vertex-array.d.ts +5 -0
  171. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  172. package/dist/debug/debug-vertex-array.js +118 -0
  173. package/dist/debug/debug-vertex-array.js.map +1 -0
  174. package/dist/device/check-glsl-extension.d.ts +4 -0
  175. package/dist/device/check-glsl-extension.d.ts.map +1 -0
  176. package/dist/device/check-glsl-extension.js +22 -0
  177. package/dist/device/check-glsl-extension.js.map +1 -0
  178. package/dist/device/device-features.d.ts +12 -0
  179. package/dist/device/device-features.d.ts.map +1 -0
  180. package/dist/device/device-features.js +123 -0
  181. package/dist/device/device-features.js.map +1 -0
  182. package/dist/device/device-limits.d.ts +51 -0
  183. package/dist/device/device-limits.d.ts.map +1 -0
  184. package/dist/device/device-limits.js +90 -0
  185. package/dist/device/device-limits.js.map +1 -0
  186. package/dist/device/get-device-info.d.ts +4 -0
  187. package/dist/device/get-device-info.d.ts.map +1 -0
  188. package/dist/device/get-device-info.js +44 -0
  189. package/dist/device/get-device-info.js.map +1 -0
  190. package/dist/device/webgl-device.d.ts +111 -0
  191. package/dist/device/webgl-device.d.ts.map +1 -0
  192. package/dist/device/webgl-device.js +208 -0
  193. package/dist/device/webgl-device.js.map +1 -0
  194. package/dist/es5/api/device2.js +42 -0
  195. package/dist/es5/api/device2.js.map +1 -0
  196. package/dist/es5/bundle.js +2 -4
  197. package/dist/es5/bundle.js.map +1 -1
  198. package/dist/es5/classes/accessor.js +36 -38
  199. package/dist/es5/classes/accessor.js.map +1 -1
  200. package/dist/es5/classes/accessor.ts.disabled +159 -0
  201. package/dist/es5/classes/clear.js +17 -11
  202. package/dist/es5/classes/clear.js.map +1 -1
  203. package/dist/es5/classes/copy-and-blit.js +121 -117
  204. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  205. package/dist/es5/classes/framebuffer.js +435 -423
  206. package/dist/es5/classes/framebuffer.js.map +1 -1
  207. package/dist/es5/classes/program-configuration.js +14 -11
  208. package/dist/es5/classes/program-configuration.js.map +1 -1
  209. package/dist/es5/classes/program.js +79 -67
  210. package/dist/es5/classes/program.js.map +1 -1
  211. package/dist/es5/classes/query.js +58 -59
  212. package/dist/es5/classes/query.js.map +1 -1
  213. package/dist/es5/classes/renderbuffer-formats.js +79 -52
  214. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  215. package/dist/es5/classes/renderbuffer.js +129 -100
  216. package/dist/es5/classes/renderbuffer.js.map +1 -1
  217. package/dist/es5/classes/texture-2d.js +25 -21
  218. package/dist/es5/classes/texture-2d.js.map +1 -1
  219. package/dist/es5/classes/texture-3d.js +49 -29
  220. package/dist/es5/classes/texture-3d.js.map +1 -1
  221. package/dist/es5/classes/texture-cube.js +45 -36
  222. package/dist/es5/classes/texture-cube.js.map +1 -1
  223. package/dist/es5/classes/texture-formats.js +35 -33
  224. package/dist/es5/classes/texture-formats.js.map +1 -1
  225. package/dist/es5/classes/texture.js +213 -101
  226. package/dist/es5/classes/texture.js.map +1 -1
  227. package/dist/es5/classes/transform-feedback.js +37 -34
  228. package/dist/es5/classes/transform-feedback.js.map +1 -1
  229. package/dist/es5/classes/uniform-buffer-layout.js +4 -4
  230. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  231. package/dist/es5/classes/uniforms.js +73 -73
  232. package/dist/es5/classes/uniforms.js.map +1 -1
  233. package/dist/es5/classes/vertex-array-object.js +106 -149
  234. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  235. package/dist/es5/classes/vertex-array.js +47 -38
  236. package/dist/es5/classes/vertex-array.js.map +1 -1
  237. package/dist/es5/classes/{buffer.js → webgl-buffer.js} +120 -111
  238. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  239. package/dist/es5/classes/{resource.js → webgl-resource.js} +78 -99
  240. package/dist/es5/classes/webgl-resource.js.map +1 -0
  241. package/dist/es5/classes/webgl-shader.js +309 -0
  242. package/dist/es5/classes/webgl-shader.js.map +1 -0
  243. package/dist/es5/context/context/context-state.js +31 -0
  244. package/dist/es5/context/context/context-state.js.map +1 -0
  245. package/dist/es5/context/context/create-context.js +57 -0
  246. package/dist/es5/context/context/create-context.js.map +1 -0
  247. package/dist/es5/context/context/device-pixels.js +115 -0
  248. package/dist/es5/context/context/device-pixels.js.map +1 -0
  249. package/dist/es5/context/context/get-canvas.js +40 -0
  250. package/dist/es5/context/context/get-canvas.js.map +1 -0
  251. package/dist/es5/context/context/resize-context.js +23 -0
  252. package/dist/es5/context/context/resize-context.js.map +1 -0
  253. package/dist/es5/context/context/webgl-checks.js +54 -0
  254. package/dist/es5/context/context/webgl-checks.js.map +1 -0
  255. package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
  256. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
  257. package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
  258. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
  259. package/dist/es5/context/parameters/webgl-parameters.js +6 -0
  260. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
  261. package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
  262. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
  263. package/dist/es5/context/polyfill/polyfill-context.js +134 -0
  264. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
  265. package/dist/es5/context/polyfill/polyfill-table.js +166 -0
  266. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
  267. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
  268. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  269. package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
  270. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
  271. package/dist/es5/context/state-tracker/track-context-state.js +196 -0
  272. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
  273. package/dist/es5/context/state-tracker/with-parameters.js +44 -0
  274. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
  275. package/dist/es5/debug/debug-program-configuration.js +1 -1
  276. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  277. package/dist/es5/debug/debug-uniforms.js +18 -20
  278. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  279. package/dist/es5/debug/debug-vertex-array.js +16 -16
  280. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  281. package/dist/es5/device/check-glsl-extension.js +33 -0
  282. package/dist/es5/device/check-glsl-extension.js.map +1 -0
  283. package/dist/es5/device/device-features.js +152 -0
  284. package/dist/es5/device/device-features.js.map +1 -0
  285. package/dist/es5/device/device-limits.js +64 -0
  286. package/dist/es5/device/device-limits.js.map +1 -0
  287. package/dist/es5/device/get-device-info.js +55 -0
  288. package/dist/es5/device/get-device-info.js.map +1 -0
  289. package/dist/es5/device/webgl-device.js +279 -0
  290. package/dist/es5/device/webgl-device.js.map +1 -0
  291. package/dist/es5/index.js +140 -96
  292. package/dist/es5/index.js.map +1 -1
  293. package/dist/es5/init.js +21 -41
  294. package/dist/es5/init.js.map +1 -1
  295. package/dist/es5/types.js +2 -0
  296. package/dist/es5/types.js.map +1 -0
  297. package/dist/es5/webgl-utils/attribute-utils.js +4 -4
  298. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  299. package/dist/es5/webgl-utils/constants-to-keys.js +3 -3
  300. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  301. package/dist/es5/webgl-utils/format-utils.js +21 -17
  302. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  303. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  304. package/dist/es5/webgl-utils/index.js +74 -0
  305. package/dist/es5/webgl-utils/index.js.map +1 -0
  306. package/dist/es5/{features/check-old-ie.js → webgl-utils/is-old-ie.js} +3 -3
  307. package/dist/es5/webgl-utils/is-old-ie.js.map +1 -0
  308. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +72 -0
  309. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  310. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  311. package/dist/es5/webgl-utils/texture-utils.js +6 -4
  312. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  313. package/dist/es5/webgl-utils/typed-array-utils.js +39 -34
  314. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  315. package/dist/es5/webgl-utils/webgl-info.ts.disabled +135 -0
  316. package/dist/esm/api/device2.js +23 -0
  317. package/dist/esm/api/device2.js.map +1 -0
  318. package/dist/esm/bundle.js +2 -4
  319. package/dist/esm/bundle.js.map +1 -1
  320. package/dist/esm/classes/accessor.js +6 -6
  321. package/dist/esm/classes/accessor.js.map +1 -1
  322. package/dist/esm/classes/accessor.ts.disabled +159 -0
  323. package/dist/esm/classes/clear.js +19 -14
  324. package/dist/esm/classes/clear.js.map +1 -1
  325. package/dist/esm/classes/copy-and-blit.js +67 -64
  326. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  327. package/dist/esm/classes/framebuffer.js +341 -313
  328. package/dist/esm/classes/framebuffer.js.map +1 -1
  329. package/dist/esm/classes/program-configuration.js +18 -10
  330. package/dist/esm/classes/program-configuration.js.map +1 -1
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  650. package/dist/esm/classes/texture-cube.d.ts +0 -23
  651. package/dist/esm/classes/texture.d.ts +0 -80
  652. package/dist/esm/classes/transform-feedback.d.ts +0 -16
  653. package/dist/esm/classes/uniform-buffer-layout.d.ts +0 -18
  654. package/dist/esm/classes/uniforms.d.ts +0 -63
  655. package/dist/esm/classes/vertex-array-object.d.ts +0 -25
  656. package/dist/esm/classes/vertex-array.d.ts +0 -37
  657. package/dist/esm/debug/debug-program-configuration.d.ts +0 -1
  658. package/dist/esm/debug/debug-uniforms.d.ts +0 -11
  659. package/dist/esm/debug/debug-vertex-array.d.ts +0 -1
  660. package/dist/esm/features/check-glsl-extension.js +0 -27
  661. package/dist/esm/features/check-glsl-extension.js.map +0 -1
  662. package/dist/esm/features/check-old-ie.js.map +0 -1
  663. package/dist/esm/features/features.js +0 -66
  664. package/dist/esm/features/features.js.map +0 -1
  665. package/dist/esm/features/index.js +0 -5
  666. package/dist/esm/features/index.js.map +0 -1
  667. package/dist/esm/features/limits.js +0 -52
  668. package/dist/esm/features/limits.js.map +0 -1
  669. package/dist/esm/features/webgl-features-table.js +0 -71
  670. package/dist/esm/features/webgl-features-table.js.map +0 -1
  671. package/dist/esm/features/webgl-limits-table.js +0 -160
  672. package/dist/esm/features/webgl-limits-table.js.map +0 -1
  673. package/dist/esm/glsl-utils/format-glsl-error.d.ts +0 -16
  674. package/dist/esm/glsl-utils/format-glsl-error.js +0 -93
  675. package/dist/esm/glsl-utils/format-glsl-error.js.map +0 -1
  676. package/dist/esm/glsl-utils/get-shader-name.js +0 -6
  677. package/dist/esm/glsl-utils/get-shader-name.js.map +0 -1
  678. package/dist/esm/glsl-utils/get-shader-type-name.js +0 -15
  679. package/dist/esm/glsl-utils/get-shader-type-name.js.map +0 -1
  680. package/dist/esm/glsl-utils/get-shader-version.js +0 -15
  681. package/dist/esm/glsl-utils/get-shader-version.js.map +0 -1
  682. package/dist/esm/glsl-utils/index.js +0 -5
  683. package/dist/esm/glsl-utils/index.js.map +0 -1
  684. package/dist/esm/index.d.ts +0 -71
  685. package/dist/esm/init.d.ts +0 -12
  686. package/dist/esm/types.d.ts +0 -8
  687. package/dist/esm/utils/array-utils-flat.js +0 -39
  688. package/dist/esm/utils/array-utils-flat.js.map +0 -1
  689. package/dist/esm/utils/assert.d.ts +0 -1
  690. package/dist/esm/utils/assert.js +0 -6
  691. package/dist/esm/utils/assert.js.map +0 -1
  692. package/dist/esm/utils/check-props.js +0 -38
  693. package/dist/esm/utils/check-props.js.map +0 -1
  694. package/dist/esm/utils/format-value.js +0 -50
  695. package/dist/esm/utils/format-value.js.map +0 -1
  696. package/dist/esm/utils/is-old-ie.d.ts +0 -1
  697. package/dist/esm/utils/is-old-ie.js +0 -5
  698. package/dist/esm/utils/is-old-ie.js.map +0 -1
  699. package/dist/esm/utils/load-file.js +0 -30
  700. package/dist/esm/utils/load-file.js.map +0 -1
  701. package/dist/esm/utils/stub-methods.js +0 -17
  702. package/dist/esm/utils/stub-methods.js.map +0 -1
  703. package/dist/esm/utils/utils.d.ts +0 -13
  704. package/dist/esm/utils/utils.js +0 -22
  705. package/dist/esm/utils/utils.js.map +0 -1
  706. package/dist/esm/webgl-utils/request-animation-frame.d.ts +0 -3
  707. package/dist/esm/webgl-utils/texture-utils.d.ts +0 -11
  708. package/dist/esm/webgl-utils/typed-array-utils.d.ts +0 -36
  709. package/src/bundle.js +0 -8
  710. package/src/classes/buffer.d.ts +0 -84
  711. package/src/classes/clear.d.ts +0 -11
  712. package/src/classes/copy-and-blit.d.ts +0 -101
  713. package/src/classes/framebuffer.d.ts +0 -96
  714. package/src/classes/program-configuration.d.ts +0 -15
  715. package/src/classes/program.d.ts +0 -44
  716. package/src/classes/query.d.ts +0 -21
  717. package/src/classes/renderbuffer.d.ts +0 -34
  718. package/src/classes/renderbuffer.js +0 -105
  719. package/src/classes/resource.d.ts +0 -47
  720. package/src/classes/shader.d.ts +0 -29
  721. package/src/classes/shader.js +0 -147
  722. package/src/classes/texture-2d.d.ts +0 -11
  723. package/src/classes/texture-2d.js +0 -30
  724. package/src/classes/texture-3d.d.ts +0 -29
  725. package/src/classes/texture-cube.d.ts +0 -23
  726. package/src/classes/texture.d.ts +0 -80
  727. package/src/classes/transform-feedback.d.ts +0 -16
  728. package/src/classes/uniform-buffer-layout.d.ts +0 -18
  729. package/src/classes/uniforms.d.ts +0 -63
  730. package/src/classes/vertex-array-object.d.ts +0 -25
  731. package/src/classes/vertex-array.d.ts +0 -37
  732. package/src/debug/debug-program-configuration.d.ts +0 -1
  733. package/src/debug/debug-uniforms.d.ts +0 -11
  734. package/src/debug/debug-vertex-array.d.ts +0 -1
  735. package/src/features/check-glsl-extension.js +0 -34
  736. package/src/features/features.js +0 -79
  737. package/src/features/index.js +0 -5
  738. package/src/features/limits.js +0 -65
  739. package/src/features/webgl-features-table.js +0 -104
  740. package/src/features/webgl-limits-table.js +0 -51
  741. package/src/glsl-utils/format-glsl-error.d.ts +0 -16
  742. package/src/glsl-utils/format-glsl-error.js +0 -107
  743. package/src/glsl-utils/get-shader-name.js +0 -7
  744. package/src/glsl-utils/get-shader-type-name.js +0 -13
  745. package/src/glsl-utils/get-shader-version.js +0 -12
  746. package/src/glsl-utils/index.js +0 -8
  747. package/src/index.d.ts +0 -71
  748. package/src/index.js +0 -70
  749. package/src/init.d.ts +0 -12
  750. package/src/utils/array-utils-flat.js +0 -56
  751. package/src/utils/assert.d.ts +0 -1
  752. package/src/utils/assert.js +0 -7
  753. package/src/utils/check-props.js +0 -68
  754. package/src/utils/format-value.js +0 -37
  755. package/src/utils/is-old-ie.d.ts +0 -1
  756. package/src/utils/is-old-ie.js +0 -6
  757. package/src/utils/load-file.js +0 -39
  758. package/src/utils/stub-methods.js +0 -20
  759. package/src/utils/utils.d.ts +0 -13
  760. package/src/utils/utils.js +0 -36
  761. package/src/webgl-utils/request-animation-frame.d.ts +0 -3
  762. package/src/webgl-utils/texture-utils.d.ts +0 -11
  763. package/src/webgl-utils/typed-array-utils.d.ts +0 -36
@@ -1,29 +1,43 @@
1
- import {isWebGL2, assertWebGLContext} from '@luma.gl/gltools';
2
- import {lumaStats} from '../init';
1
+ // luma.gl, MIT license
2
+ import {Resource, assert, uid, stubRemovedMethods} from '@luma.gl/api';
3
+ import type {Device} from '@luma.gl/api';
4
+ export type {ResourceProps} from '@luma.gl/api';
5
+ import {isWebGL2, assertWebGLContext} from '../context/context/webgl-checks';
3
6
  import {getKey, getKeyValue} from '../webgl-utils/constants-to-keys';
4
- import {assert} from '../utils/assert';
5
- import {uid} from '../utils/utils';
6
- import {stubRemovedMethods} from '../utils/stub-methods';
7
+ import WebGLDevice from '../device/webgl-device';
7
8
 
8
9
  const ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';
9
10
 
10
- // TODO - Handle context loss
11
- // function glGetContextLossCount(gl) {
12
- // return (gl.luma && gl.luma.glCount) || 0;
13
- // }
11
+ /**
12
+ * Base class for WebGL object wrappers
13
+ */
14
+ export default class WebGLResource<Props> extends Resource<Props> {
15
+ id: string;
16
+ userData: any;
17
+ readonly device: WebGLDevice;
18
+ readonly gl: WebGLRenderingContext;
19
+ readonly gl2: WebGL2RenderingContext;
20
+ private _handle: any;
21
+
22
+ private _bound = false;
23
+ // Only meaningful for resources that allocate GPU memory
24
+ byteLength = 0;
25
+
26
+ constructor(device: Device, props: Props, defaultProps: Required<Props>) {
27
+ super(device, props, defaultProps);
28
+
29
+ this.device = WebGLDevice.attach(device);
30
+ const gl = this.device.gl;
14
31
 
15
- export default class Resource {
16
- constructor(gl, opts = {}) {
17
32
  assertWebGLContext(gl);
18
33
 
19
- const {id, userData = {}} = opts;
34
+ // extends
35
+ // @ts-expect-error
36
+ const {id, userData = {}} = props || {};
20
37
  this.gl = gl;
21
- // @ts-ignore
22
- this.gl2 = gl;
23
- // this.ext = polyfillContext(gl);
38
+ this.gl2 = gl as WebGL2RenderingContext;
24
39
  this.id = id || uid(this.constructor.name);
25
40
  this.userData = userData;
26
- this._bound = false;
27
41
 
28
42
  // Set the handle
29
43
  // If handle was provided, use it, otherwise create a new handle
@@ -32,18 +46,16 @@ export default class Resource {
32
46
  // this.glCount = glGetContextLossCount(this.gl);
33
47
 
34
48
  // Default VertexArray needs to be created with null handle, so compare against undefined
35
- this._handle = opts.handle;
49
+ // @ts-expect-error
50
+ this._handle = props?.handle;
36
51
  if (this._handle === undefined) {
37
52
  this._handle = this._createHandle();
38
53
  }
39
54
 
40
- // Only meaningful for resources that allocate GPU memory
41
55
  this.byteLength = 0;
42
-
43
- this._addStats();
44
56
  }
45
57
 
46
- toString() {
58
+ toString(): string {
47
59
  return `${this.constructor.name}(${this.id})`;
48
60
  }
49
61
 
@@ -52,28 +64,28 @@ export default class Resource {
52
64
  // Will regenerate and reinitialize the handle if necessary
53
65
  // const glCount = glGetContextLossCount(this.gl);
54
66
  // if (this.glCount !== glCount) {
55
- // this._handle = this._createHandle(this.opts);
67
+ // this._handle = this._createHandle(this.props);
56
68
  // this._glCount = glCount;
57
69
  // // Reinitialize object
58
- // this.initialize(this.opts);
70
+ // this.initialize(this.props);
59
71
  // }
60
72
  return this._handle;
61
73
  }
62
74
 
63
75
  delete({deleteChildren = false} = {}) {
64
76
  // Delete this object, and get refs to any children
65
- // @ts-ignore
77
+ // @ts-expect-error
66
78
  const children = this._handle && this._deleteHandle(this._handle);
67
79
  if (this._handle) {
68
- this._removeStats();
80
+ this.removeStats();
69
81
  }
70
82
  this._handle = null;
71
83
 
72
84
  // Optionally, recursively delete the children
73
- // @ts-ignore
85
+ // @ts-expect-error
74
86
  if (children && deleteChildren) {
75
- // @ts-ignore
76
- children.filter(Boolean).forEach(child => child.delete());
87
+ // @ts-expect-error
88
+ children.filter(Boolean).forEach((child) => child.delete());
77
89
  }
78
90
 
79
91
  return this;
@@ -109,14 +121,14 @@ export default class Resource {
109
121
  /**
110
122
  * Query a Resource parameter
111
123
  *
112
- * @param {GLenum} pname
113
- * @return {GLint|GLfloat|GLenum} param
124
+ * @param name
125
+ * @return param
114
126
  */
115
- getParameter(pname, opts = {}) {
127
+ getParameter(pname: number, props = {}): any {
116
128
  pname = getKeyValue(this.gl, pname);
117
129
  assert(pname);
118
130
 
119
- // @ts-ignore
131
+ // @ts-expect-error
120
132
  const parameters = this.constructor.PARAMETERS || {};
121
133
 
122
134
  // Use parameter definitions to handle unsupported parameters
@@ -139,17 +151,17 @@ export default class Resource {
139
151
 
140
152
  // If unknown parameter - Could be a valid parameter not covered by PARAMS
141
153
  // Attempt to query for it and let WebGL report errors
142
- return this._getParameter(pname, opts);
154
+ return this._getParameter(pname, props);
143
155
  }
144
156
 
145
157
  // Many resources support a getParameter call -
146
158
  // getParameters will get all parameters - slow but useful for debugging
147
159
  // eslint-disable-next-line complexity
148
- getParameters(options = {}) {
160
+ getParameters(options: {parameters?, keys?} = {}) {
149
161
  const {parameters, keys} = options;
150
162
 
151
163
  // Get parameter definitions for this Resource
152
- // @ts-ignore
164
+ // @ts-expect-error
153
165
  const PARAMETERS = this.constructor.PARAMETERS || {};
154
166
 
155
167
  const isWebgl2 = isWebGL2(this.gl);
@@ -194,7 +206,7 @@ export default class Resource {
194
206
  pname = getKeyValue(this.gl, pname);
195
207
  assert(pname);
196
208
 
197
- // @ts-ignore
209
+ // @ts-expect-error
198
210
  const parameters = this.constructor.PARAMETERS || {};
199
211
 
200
212
  const parameter = parameters[pname];
@@ -212,6 +224,7 @@ export default class Resource {
212
224
 
213
225
  // Handle string keys
214
226
  if (parameter.type === 'GLenum') {
227
+ // @ts-expect-error
215
228
  value = getKeyValue(value);
216
229
  }
217
230
  }
@@ -239,7 +252,7 @@ export default class Resource {
239
252
  }
240
253
 
241
254
  // PUBLIC VIRTUAL METHODS
242
- initialize(opts) {}
255
+ initialize(props) {}
243
256
 
244
257
  // PROTECTED METHODS - These must be overridden by subclass
245
258
  _createHandle() {
@@ -258,8 +271,7 @@ export default class Resource {
258
271
  throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
259
272
  }
260
273
 
261
- /** @returns {number} */
262
- _getParameter(pname, opts) {
274
+ _getParameter(pname, props): number {
263
275
  throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
264
276
  }
265
277
 
@@ -269,11 +281,7 @@ export default class Resource {
269
281
 
270
282
  // PRIVATE METHODS
271
283
 
272
- _context() {
273
- this.gl.luma = this.gl.luma || {};
274
- return this.gl.luma;
275
- }
276
-
284
+ /*
277
285
  _addStats() {
278
286
  const name = this.constructor.name;
279
287
  const stats = lumaStats.get('Resource Counts');
@@ -290,7 +298,7 @@ export default class Resource {
290
298
  stats.get(`${name}s Active`).decrementCount();
291
299
  }
292
300
 
293
- _trackAllocatedMemory(bytes, name = this.constructor.name) {
301
+ trackAllocatedMemory(bytes, name = this.constructor.name) {
294
302
  const stats = lumaStats.get('Memory Usage');
295
303
 
296
304
  stats.get('GPU Memory').addCount(bytes);
@@ -298,11 +306,12 @@ export default class Resource {
298
306
  this.byteLength = bytes;
299
307
  }
300
308
 
301
- _trackDeallocatedMemory(name = this.constructor.name) {
309
+ trackDeallocatedMemory(name = this.constructor.name) {
302
310
  const stats = lumaStats.get('Memory Usage');
303
311
 
304
312
  stats.get('GPU Memory').subtractCount(this.byteLength);
305
313
  stats.get(`${name} Memory`).subtractCount(this.byteLength);
306
314
  this.byteLength = 0;
307
315
  }
316
+ */
308
317
  }
@@ -0,0 +1,202 @@
1
+ // luma.gl, MIT license
2
+ import {log, assert, uid, Shader as ShaderAPI, ShaderProps} from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
4
+ import {getShaderInfo, CompilerMessage, formatCompilerLog} from '@luma.gl/shadertools';
5
+ import {assertWebGLContext} from '../context/context/webgl-checks';
6
+ import {parseShaderCompilerLog} from '../webgl-utils/parse-shader-compiler-log';
7
+ import WebGLDevice from '../device/webgl-device';
8
+
9
+ const ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';
10
+
11
+
12
+ export type {ShaderProps};
13
+
14
+ export class WEBGLShader extends ShaderAPI {
15
+ readonly device: WebGLDevice;
16
+ readonly gl: WebGLRenderingContext;
17
+ readonly handle: WebGLShader;
18
+
19
+ readonly stage: 'vertex' | 'fragment';
20
+
21
+ constructor(gl: WebGLRenderingContext, props: ShaderProps) {
22
+ super(WebGLDevice.attach(gl), {id: getShaderIdFromProps(props), ...props});
23
+ this.device = WebGLDevice.attach(gl);
24
+ this.gl = gl;
25
+ switch (this.props.stage) {
26
+ case 'vertex':
27
+ this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);
28
+ break;
29
+ case 'fragment':
30
+ this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);
31
+ break;
32
+ default:
33
+ throw new Error(this.props.stage);
34
+ }
35
+ this.stage = this.props.stage;
36
+ this._compile(props.source);
37
+ }
38
+
39
+ destroy(): void {
40
+ if (this.handle) {
41
+ this.removeStats();
42
+ this.gl.deleteShader(this.handle);
43
+ // @ts-expect-error
44
+ this.handle = null;
45
+ }
46
+ }
47
+
48
+ async compilationInfo(): Promise<readonly CompilerMessage[]> {
49
+ const log = this.gl.getShaderInfoLog(this.handle);
50
+ return parseShaderCompilerLog(log);
51
+ }
52
+
53
+ // PRIVATE METHODS
54
+ _compile(source) {
55
+ if (!source.startsWith('#version ')) {
56
+ source = `#version 100\n${source}`;
57
+ }
58
+ this.gl.shaderSource(this.handle, source);
59
+ this.gl.compileShader(this.handle);
60
+
61
+ // TODO - For performance reasons, avoid checking shader compilation errors on production?
62
+ // TODO - Load log even when no error reported, to catch warnings?
63
+ // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings
64
+ const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);
65
+ if (!compileStatus) {
66
+ const shaderLog = this.gl.getShaderInfoLog(this.handle);
67
+ const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');
68
+ const formattedLog = formatCompilerLog(messages, source);
69
+ const shaderName: string = getShaderInfo(source).name;
70
+ const shaderDescription = `${this.stage} shader ${shaderName}`;
71
+ log.error(`GLSL compilation errors in ${shaderName}\n${formattedLog}`)();
72
+ throw new Error(`GLSL compilation errors in ${shaderName}`);
73
+ }
74
+ }
75
+ }
76
+
77
+ /**
78
+ * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
79
+ * For now this is an internal class
80
+ */
81
+ export class Shader extends WEBGLShader {
82
+ shaderType: GL.FRAGMENT_SHADER | GL.VERTEX_SHADER;
83
+ source: string;
84
+
85
+ static getTypeName(shaderType: any): 'vertex-shader' | 'fragment-shader' | 'unknown' {
86
+ switch (shaderType) {
87
+ case GL.VERTEX_SHADER:
88
+ return 'vertex-shader';
89
+ case GL.FRAGMENT_SHADER:
90
+ return 'fragment-shader';
91
+ default:
92
+ assert(false);
93
+ return 'unknown';
94
+ }
95
+ }
96
+
97
+ constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'>) {
98
+ assertWebGLContext(gl);
99
+ assert(typeof props.source === 'string', ERR_SOURCE);
100
+
101
+ // @ts-expect-error
102
+ super(gl, {...props, id: getShaderIdFromProps(props), stage: props.shaderType === GL.VERTEX_SHADER ? 'vertex' : 'fragment'});
103
+
104
+ this.shaderType = props.shaderType;
105
+ this.source = props.source;
106
+
107
+ const shaderName = getShaderInfo(props.source).name;
108
+ if (shaderName) {
109
+ this.id = uid(shaderName);
110
+ }
111
+ }
112
+
113
+ initialize(props: ShaderProps): this {
114
+ this._compile(props.source);
115
+ const shaderName = getShaderInfo(props.source).name;
116
+ if (shaderName) {
117
+ this.id = uid(shaderName);
118
+ }
119
+ return this;
120
+ }
121
+
122
+ // Accessors
123
+
124
+ getParameter(pname: number): any {
125
+ return this.gl.getShaderParameter(this.handle, pname);
126
+ }
127
+
128
+ toString(): string {
129
+ return `${Shader.getTypeName(this.shaderType)}:${this.id}`;
130
+ }
131
+
132
+ getName(): string {
133
+ return getShaderInfo(this.source).name || 'unnamed-shader';
134
+ }
135
+
136
+ getSource(): string {
137
+ return this.gl.getShaderSource(this.handle);
138
+ }
139
+
140
+ /** Debug method - Returns translated source if available */
141
+ getTranslatedSource(): string {
142
+ const extension = this.gl.getExtension('WEBGL_debug_shaders');
143
+ return extension
144
+ ? extension.getTranslatedShaderSource(this.handle)
145
+ : 'No translated source available. WEBGL_debug_shaders not implemented';
146
+ }
147
+
148
+ // PRIVATE METHODS
149
+
150
+ _getOptsFromHandle() {
151
+ return {
152
+ type: this.getParameter(GL.SHADER_TYPE),
153
+ source: this.getSource()
154
+ };
155
+ }
156
+ }
157
+
158
+ /**
159
+ * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
160
+ * @deprecated Use `device.createShader({stage: 'vertex', ...})`
161
+ */
162
+ export class VertexShader extends Shader {
163
+ constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {
164
+ super(gl, getShaderProps(props, GL.VERTEX_SHADER));
165
+ }
166
+
167
+ // PRIVATE METHODS
168
+ _createHandle() {
169
+ return this.gl.createShader(GL.VERTEX_SHADER);
170
+ }
171
+ }
172
+
173
+ /**
174
+ * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
175
+ * @deprecated Use `device.createShader({stage: 'fragment', ...})`
176
+ */
177
+ export class FragmentShader extends Shader {
178
+ constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {
179
+ super(gl, getShaderProps(props, GL.FRAGMENT_SHADER));
180
+ }
181
+
182
+ // PRIVATE METHODS
183
+ _createHandle() {
184
+ return this.gl.createShader(GL.FRAGMENT_SHADER);
185
+ }
186
+ }
187
+
188
+ // HELPERS
189
+
190
+ function getShaderProps(props: Omit<ShaderProps, 'stage'> | string, shaderType: GL.VERTEX_SHADER | GL.FRAGMENT_SHADER): Omit<ShaderProps, 'stage'> {
191
+ if (typeof props === 'string') {
192
+ return {source: props, shaderType};
193
+ }
194
+ return {...props, shaderType};
195
+ }
196
+
197
+ /** Deduce an id, from shader source, or supplied id, or shader type */
198
+ function getShaderIdFromProps(props: ShaderProps): string {
199
+ return getShaderInfo(props.source).name ||
200
+ props.id ||
201
+ uid(`unnamed ${props.stage || Shader.getTypeName(props.shaderType)}`);
202
+ }
@@ -0,0 +1,39 @@
1
+ /**
2
+ * Stores luma.gl specific state associated with a context
3
+ */
4
+ export interface ContextState {
5
+ _canvasSizeInfo: {
6
+ clientWidth: number;
7
+ clientHeight: number;
8
+ devicePixelRatio: number;
9
+ };
10
+ _polyfilled: boolean;
11
+ _extensions: Record<string, any>;
12
+ }
13
+
14
+ /**
15
+ * Gets luma.gl specific state from a context
16
+ * @returns context state
17
+ */
18
+ export function getContextState(gl: WebGLRenderingContext): ContextState {
19
+ // @ts-expect-error
20
+ const {device, luma} = gl;
21
+ if (device) {
22
+ return device as ContextState;
23
+ }
24
+ if (!luma) {
25
+ const contextState: ContextState = {
26
+ _canvasSizeInfo: {
27
+ clientWidth: 0,
28
+ clientHeight: 0,
29
+ devicePixelRatio: 1,
30
+ },
31
+ _polyfilled: false,
32
+ _extensions: {}
33
+ };
34
+ // @ts-expect-error
35
+ gl.luma = contextState;
36
+ }
37
+ // @ts-expect-error
38
+ return gl.luma;
39
+ }
@@ -0,0 +1,83 @@
1
+ // luma.gl, MIT license
2
+
3
+ /**
4
+ * ContextProps
5
+ * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)
6
+ * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)
7
+ * @param onContextLost
8
+ * @param onContextRestored
9
+ *
10
+ * BROWSER CONTEXT PARAMETERS
11
+ * @param debug Instrument context (at the expense of performance).
12
+ * @param alpha Default render target has an alpha buffer.
13
+ * @param depth Default render target has a depth buffer of at least 16 bits.
14
+ * @param stencil Default render target has a stencil buffer of at least 8 bits.
15
+ * @param antialias Boolean that indicates whether or not to perform anti-aliasing.
16
+ * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
17
+ * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
18
+ * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
19
+ */
20
+
21
+ type ContextProps = {
22
+ webgl1?: boolean;
23
+ webgl2?: boolean;
24
+ onContextLost?: (event: Event) => void;
25
+ onContextRestored?: (event: Event) => void;
26
+ alpha?: boolean; // indicates if the canvas contains an alpha buffer.
27
+ desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
28
+ antialias?: boolean; // indicates whether or not to perform anti-aliasing.
29
+ depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.
30
+ failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.
31
+ powerPreference?: 'default' | 'high-performance' | 'low-power',
32
+ premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
33
+ preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
34
+ };
35
+
36
+ const DEFAULT_CONTEXT_PROPS: ContextProps = {
37
+ webgl2: true, // Attempt to create a WebGL2 context
38
+ webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)
39
+ powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons
40
+ onContextLost: () => console.error('WebGL context lost'),
41
+ onContextRestored: () => console.info('WebGL context restored'),
42
+ };
43
+
44
+ /**
45
+ * Create a WebGL context for a canvas
46
+ * Note calling this multiple time on the same canvas does return the same context
47
+ * @param canvas A canvas element or offscreen canvas
48
+ */
49
+ export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {
50
+ props = {...DEFAULT_CONTEXT_PROPS, ...props};
51
+
52
+ // Try to extract any extra information about why context creation failed
53
+ let errorMessage = null;
54
+ const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);
55
+ canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
56
+
57
+ // Create the desired context
58
+ let gl = null;
59
+
60
+ // Prefer webgl2 over webgl1 if both are acceptable
61
+ if (props.webgl2) {
62
+ gl = gl || canvas.getContext('webgl2', props);
63
+ }
64
+ if (props.webgl1) {
65
+ gl = gl || canvas.getContext('webgl', props);
66
+ }
67
+
68
+ // TODO are we removing this listener before giving it a chance to fire?
69
+ canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
70
+
71
+ if (!gl) {
72
+ throw new Error(
73
+ `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${
74
+ errorMessage || 'Unknown error'
75
+ }`
76
+ );
77
+ }
78
+
79
+ canvas.addEventListener('webglcontextlost', props.onContextLost, false);
80
+ canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);
81
+
82
+ return gl;
83
+ }
@@ -0,0 +1,147 @@
1
+ import {log} from '@luma.gl/api';
2
+ import {getContextState} from './context-state';
3
+
4
+ /**
5
+ * Returns multiplier need to convert CSS size to Device size
6
+ */
7
+ export function cssToDeviceRatio(gl: WebGLRenderingContext): number {
8
+ const state = getContextState(gl);
9
+
10
+ if (gl.canvas && state) {
11
+ // For headless gl we might have used custom width and height
12
+ // hence use cached clientWidth
13
+ const {clientWidth} = state._canvasSizeInfo;
14
+ return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;
15
+ }
16
+ // use default device pixel ratio
17
+ return 1;
18
+ }
19
+
20
+ /**
21
+ * Maps CSS pixel position to device pixel position
22
+ */
23
+ export function cssToDevicePixels(
24
+ gl: WebGLRenderingContext,
25
+ cssPixel: number[],
26
+ yInvert: boolean = true
27
+ ): {
28
+ x: number;
29
+ y: number;
30
+ width: number;
31
+ height: number;
32
+ } {
33
+ const ratio = cssToDeviceRatio(gl);
34
+ const width = gl.drawingBufferWidth;
35
+ const height = gl.drawingBufferHeight;
36
+ return scalePixels(cssPixel, ratio, width, height, yInvert);
37
+ }
38
+
39
+ /**
40
+ * Calulates device pixel ratio, used during context creation
41
+ *
42
+ * @param useDevicePixels - boolean or a number
43
+ * @return - device pixel ratio
44
+ */
45
+ export function getDevicePixelRatio(useDevicePixels: boolean | number): number {
46
+ const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;
47
+ if (Number.isFinite(useDevicePixels)) {
48
+ // @ts-expect-error Can no longer be boolean after previous line
49
+ return useDevicePixels <= 0 ? 1 : useDevicePixels;
50
+ }
51
+ return useDevicePixels ? windowRatio : 1;
52
+ }
53
+
54
+ // use devicePixelRatio to set canvas width and height
55
+ export function setDevicePixelRatio(gl, devicePixelRatio, options: {width?: number, height?: number} = {}) {
56
+ // NOTE: if options.width and options.height not used remove in v8
57
+ let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;
58
+ let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;
59
+
60
+ if (!clientWidth || !clientHeight) {
61
+ log.log(1, 'Canvas clientWidth/clientHeight is 0')();
62
+ // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.
63
+ devicePixelRatio = 1;
64
+ clientWidth = gl.canvas.width || 1;
65
+ clientHeight = gl.canvas.height || 1;
66
+ }
67
+
68
+ const contextState = getContextState(gl);
69
+ const cachedSize = contextState._canvasSizeInfo;
70
+ // Check if canvas needs to be resized
71
+ if (
72
+ cachedSize.clientWidth !== clientWidth ||
73
+ cachedSize.clientHeight !== clientHeight ||
74
+ cachedSize.devicePixelRatio !== devicePixelRatio
75
+ ) {
76
+ let clampedPixelRatio = devicePixelRatio;
77
+
78
+ const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);
79
+ const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);
80
+ gl.canvas.width = canvasWidth;
81
+ gl.canvas.height = canvasHeight;
82
+
83
+ // Note: when devicePixelRatio is too high, it is possible we might hit system limit for
84
+ // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained
85
+ // for those cases, reduce devicePixelRatio.
86
+ if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {
87
+ log.warn(`Device pixel ratio clamped`)();
88
+ clampedPixelRatio = Math.min(
89
+ gl.drawingBufferWidth / clientWidth,
90
+ gl.drawingBufferHeight / clientHeight
91
+ );
92
+
93
+ gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);
94
+ gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);
95
+ }
96
+
97
+ Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});
98
+ }
99
+ }
100
+
101
+
102
+ // PRIVATE
103
+
104
+ function scalePixels(pixel, ratio, width, height, yInvert) {
105
+ const x = scaleX(pixel[0], ratio, width);
106
+ let y = scaleY(pixel[1], ratio, height, yInvert);
107
+
108
+ // Find boundaries of next pixel to provide valid range of device pixel locaitons
109
+
110
+ let t = scaleX(pixel[0] + 1, ratio, width);
111
+ // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary
112
+ const xHigh = t === width - 1 ? t : t - 1;
113
+
114
+ t = scaleY(pixel[1] + 1, ratio, height, yInvert);
115
+ let yHigh;
116
+ if (yInvert) {
117
+ // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range
118
+ t = t === 0 ? t : t + 1;
119
+ // swap y and yHigh
120
+ yHigh = y;
121
+ y = t;
122
+ } else {
123
+ // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range
124
+ yHigh = t === height - 1 ? t : t - 1;
125
+ // y remains same
126
+ }
127
+ return {
128
+ x,
129
+ y,
130
+ // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.
131
+ width: Math.max(xHigh - x + 1, 1),
132
+ height: Math.max(yHigh - y + 1, 1)
133
+ };
134
+ }
135
+
136
+ function scaleX(x, ratio, width) {
137
+ // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit
138
+ const r = Math.min(Math.round(x * ratio), width - 1);
139
+ return r;
140
+ }
141
+
142
+ function scaleY(y, ratio, height, yInvert) {
143
+ // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit
144
+ return yInvert
145
+ ? Math.max(0, height - 1 - Math.round(y * ratio))
146
+ : Math.min(Math.round(y * ratio), height - 1);
147
+ }