@luma.gl/webgl 8.5.8 → 8.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (763) hide show
  1. package/dist/api/device2.d.ts +52 -0
  2. package/dist/api/device2.d.ts.map +1 -0
  3. package/dist/api/device2.js +23 -0
  4. package/dist/api/device2.js.map +1 -0
  5. package/dist/bundle.d.ts +2 -0
  6. package/dist/bundle.d.ts.map +1 -0
  7. package/dist/bundle.js +5 -0
  8. package/dist/bundle.js.map +1 -0
  9. package/dist/classes/accessor.d.ts +28 -0
  10. package/dist/classes/accessor.d.ts.map +1 -0
  11. package/dist/classes/accessor.js +112 -0
  12. package/dist/classes/accessor.js.map +1 -0
  13. package/dist/classes/accessor.ts.disabled +159 -0
  14. package/dist/classes/clear.d.ts +17 -0
  15. package/dist/classes/clear.d.ts.map +1 -0
  16. package/{src → dist}/classes/clear.js +29 -23
  17. package/dist/classes/clear.js.map +1 -0
  18. package/dist/classes/copy-and-blit.d.ts +86 -0
  19. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  20. package/dist/classes/copy-and-blit.js +338 -0
  21. package/dist/classes/copy-and-blit.js.map +1 -0
  22. package/dist/classes/framebuffer.d.ts +139 -0
  23. package/dist/classes/framebuffer.d.ts.map +1 -0
  24. package/dist/classes/framebuffer.js +656 -0
  25. package/dist/classes/framebuffer.js.map +1 -0
  26. package/dist/classes/program-configuration.d.ts +27 -0
  27. package/dist/classes/program-configuration.d.ts.map +1 -0
  28. package/dist/classes/program-configuration.js +160 -0
  29. package/dist/classes/program-configuration.js.map +1 -0
  30. package/dist/classes/program.d.ts +61 -0
  31. package/dist/classes/program.d.ts.map +1 -0
  32. package/dist/classes/program.js +370 -0
  33. package/dist/classes/program.js.map +1 -0
  34. package/dist/classes/query.d.ts +27 -0
  35. package/dist/classes/query.d.ts.map +1 -0
  36. package/dist/classes/query.js +145 -0
  37. package/dist/classes/query.js.map +1 -0
  38. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  39. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer-formats.js +185 -0
  41. package/dist/classes/renderbuffer-formats.js.map +1 -0
  42. package/dist/classes/renderbuffer.d.ts +60 -0
  43. package/dist/classes/renderbuffer.d.ts.map +1 -0
  44. package/dist/classes/renderbuffer.js +128 -0
  45. package/dist/classes/renderbuffer.js.map +1 -0
  46. package/dist/classes/texture-2d.d.ts +9 -0
  47. package/dist/classes/texture-2d.d.ts.map +1 -0
  48. package/dist/classes/texture-2d.js +36 -0
  49. package/dist/classes/texture-2d.js.map +1 -0
  50. package/dist/classes/texture-3d.d.ts +29 -0
  51. package/dist/classes/texture-3d.d.ts.map +1 -0
  52. package/dist/classes/texture-3d.js +76 -0
  53. package/dist/classes/texture-3d.js.map +1 -0
  54. package/dist/classes/texture-cube.d.ts +28 -0
  55. package/dist/classes/texture-cube.d.ts.map +1 -0
  56. package/dist/classes/texture-cube.js +130 -0
  57. package/dist/classes/texture-cube.js.map +1 -0
  58. package/dist/classes/texture-formats.d.ts +37 -0
  59. package/dist/classes/texture-formats.d.ts.map +1 -0
  60. package/dist/classes/texture-formats.js +98 -0
  61. package/dist/classes/texture-formats.js.map +1 -0
  62. package/dist/classes/texture.d.ts +123 -0
  63. package/dist/classes/texture.d.ts.map +1 -0
  64. package/dist/classes/texture.js +786 -0
  65. package/dist/classes/texture.js.map +1 -0
  66. package/dist/classes/transform-feedback.d.ts +33 -0
  67. package/dist/classes/transform-feedback.d.ts.map +1 -0
  68. package/dist/classes/transform-feedback.js +198 -0
  69. package/dist/classes/transform-feedback.js.map +1 -0
  70. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  71. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  72. package/dist/classes/uniform-buffer-layout.js +104 -0
  73. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  74. package/dist/classes/uniforms.d.ts +37 -0
  75. package/dist/classes/uniforms.d.ts.map +1 -0
  76. package/dist/classes/uniforms.js +250 -0
  77. package/dist/classes/uniforms.js.map +1 -0
  78. package/dist/classes/vertex-array-object.d.ts +75 -0
  79. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  80. package/dist/classes/vertex-array-object.js +261 -0
  81. package/dist/classes/vertex-array-object.js.map +1 -0
  82. package/dist/classes/vertex-array.d.ts +75 -0
  83. package/dist/classes/vertex-array.d.ts.map +1 -0
  84. package/dist/classes/vertex-array.js +408 -0
  85. package/dist/classes/vertex-array.js.map +1 -0
  86. package/dist/classes/webgl-buffer.d.ts +100 -0
  87. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  88. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +100 -73
  89. package/dist/classes/webgl-buffer.js.map +1 -0
  90. package/dist/classes/webgl-resource.d.ts +56 -0
  91. package/dist/classes/webgl-resource.d.ts.map +1 -0
  92. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +35 -52
  93. package/dist/classes/webgl-resource.js.map +1 -0
  94. package/dist/classes/webgl-shader.d.ts +53 -0
  95. package/dist/classes/webgl-shader.d.ts.map +1 -0
  96. package/dist/classes/webgl-shader.js +193 -0
  97. package/dist/classes/webgl-shader.js.map +1 -0
  98. package/dist/context/context/context-state.d.ts +18 -0
  99. package/dist/context/context/context-state.d.ts.map +1 -0
  100. package/dist/context/context/context-state.js +26 -0
  101. package/dist/context/context/context-state.js.map +1 -0
  102. package/dist/context/context/create-context.d.ts +40 -0
  103. package/dist/context/context/create-context.d.ts.map +1 -0
  104. package/dist/context/context/create-context.js +37 -0
  105. package/dist/context/context/create-context.js.map +1 -0
  106. package/dist/context/context/device-pixels.d.ts +25 -0
  107. package/dist/context/context/device-pixels.d.ts.map +1 -0
  108. package/dist/context/context/device-pixels.js +98 -0
  109. package/dist/context/context/device-pixels.js.map +1 -0
  110. package/dist/context/context/get-canvas.d.ts +13 -0
  111. package/dist/context/context/get-canvas.d.ts.map +1 -0
  112. package/dist/context/context/get-canvas.js +31 -0
  113. package/dist/context/context/get-canvas.js.map +1 -0
  114. package/dist/context/context/resize-context.d.ts +20 -0
  115. package/dist/context/context/resize-context.d.ts.map +1 -0
  116. package/dist/context/context/resize-context.js +15 -0
  117. package/dist/context/context/resize-context.js.map +1 -0
  118. package/dist/context/context/webgl-checks.d.ts +13 -0
  119. package/dist/context/context/webgl-checks.d.ts.map +1 -0
  120. package/dist/context/context/webgl-checks.js +34 -0
  121. package/dist/context/context/webgl-checks.js.map +1 -0
  122. package/dist/context/parameters/unified-parameter-api.d.ts +30 -0
  123. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
  124. package/dist/context/parameters/unified-parameter-api.js +65 -0
  125. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  126. package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
  127. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
  128. package/dist/context/parameters/webgl-parameter-tables.js +445 -0
  129. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  130. package/dist/context/parameters/webgl-parameters.d.ts +144 -0
  131. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
  132. package/dist/context/parameters/webgl-parameters.js +2 -0
  133. package/dist/context/parameters/webgl-parameters.js.map +1 -0
  134. package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
  135. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
  136. package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
  137. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  138. package/dist/context/polyfill/polyfill-context.d.ts +5 -0
  139. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
  140. package/dist/context/polyfill/polyfill-context.js +91 -0
  141. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  142. package/dist/context/polyfill/polyfill-table.d.ts +48 -0
  143. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
  144. package/dist/context/polyfill/polyfill-table.js +160 -0
  145. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  146. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
  147. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
  148. package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
  149. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  150. package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
  151. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
  152. package/dist/context/state-tracker/deep-array-equal.js +21 -0
  153. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  154. package/dist/context/state-tracker/track-context-state.d.ts +22 -0
  155. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
  156. package/dist/context/state-tracker/track-context-state.js +169 -0
  157. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  158. package/dist/context/state-tracker/with-parameters.d.ts +13 -0
  159. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
  160. package/dist/context/state-tracker/with-parameters.js +36 -0
  161. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  162. package/dist/debug/debug-program-configuration.d.ts +2 -0
  163. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  164. package/dist/debug/debug-program-configuration.js +40 -0
  165. package/dist/debug/debug-program-configuration.js.map +1 -0
  166. package/dist/debug/debug-uniforms.d.ts +12 -0
  167. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  168. package/dist/debug/debug-uniforms.js +108 -0
  169. package/dist/debug/debug-uniforms.js.map +1 -0
  170. package/dist/debug/debug-vertex-array.d.ts +5 -0
  171. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  172. package/dist/debug/debug-vertex-array.js +118 -0
  173. package/dist/debug/debug-vertex-array.js.map +1 -0
  174. package/dist/device/check-glsl-extension.d.ts +4 -0
  175. package/dist/device/check-glsl-extension.d.ts.map +1 -0
  176. package/dist/device/check-glsl-extension.js +22 -0
  177. package/dist/device/check-glsl-extension.js.map +1 -0
  178. package/dist/device/device-features.d.ts +12 -0
  179. package/dist/device/device-features.d.ts.map +1 -0
  180. package/dist/device/device-features.js +123 -0
  181. package/dist/device/device-features.js.map +1 -0
  182. package/dist/device/device-limits.d.ts +51 -0
  183. package/dist/device/device-limits.d.ts.map +1 -0
  184. package/dist/device/device-limits.js +90 -0
  185. package/dist/device/device-limits.js.map +1 -0
  186. package/dist/device/get-device-info.d.ts +4 -0
  187. package/dist/device/get-device-info.d.ts.map +1 -0
  188. package/dist/device/get-device-info.js +44 -0
  189. package/dist/device/get-device-info.js.map +1 -0
  190. package/dist/device/webgl-device.d.ts +111 -0
  191. package/dist/device/webgl-device.d.ts.map +1 -0
  192. package/dist/device/webgl-device.js +208 -0
  193. package/dist/device/webgl-device.js.map +1 -0
  194. package/dist/es5/api/device2.js +42 -0
  195. package/dist/es5/api/device2.js.map +1 -0
  196. package/dist/es5/bundle.js +2 -4
  197. package/dist/es5/bundle.js.map +1 -1
  198. package/dist/es5/classes/accessor.js +36 -38
  199. package/dist/es5/classes/accessor.js.map +1 -1
  200. package/dist/es5/classes/accessor.ts.disabled +159 -0
  201. package/dist/es5/classes/clear.js +17 -11
  202. package/dist/es5/classes/clear.js.map +1 -1
  203. package/dist/es5/classes/copy-and-blit.js +121 -117
  204. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  205. package/dist/es5/classes/framebuffer.js +435 -423
  206. package/dist/es5/classes/framebuffer.js.map +1 -1
  207. package/dist/es5/classes/program-configuration.js +14 -11
  208. package/dist/es5/classes/program-configuration.js.map +1 -1
  209. package/dist/es5/classes/program.js +79 -67
  210. package/dist/es5/classes/program.js.map +1 -1
  211. package/dist/es5/classes/query.js +58 -59
  212. package/dist/es5/classes/query.js.map +1 -1
  213. package/dist/es5/classes/renderbuffer-formats.js +79 -52
  214. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  215. package/dist/es5/classes/renderbuffer.js +129 -100
  216. package/dist/es5/classes/renderbuffer.js.map +1 -1
  217. package/dist/es5/classes/texture-2d.js +25 -21
  218. package/dist/es5/classes/texture-2d.js.map +1 -1
  219. package/dist/es5/classes/texture-3d.js +49 -29
  220. package/dist/es5/classes/texture-3d.js.map +1 -1
  221. package/dist/es5/classes/texture-cube.js +45 -36
  222. package/dist/es5/classes/texture-cube.js.map +1 -1
  223. package/dist/es5/classes/texture-formats.js +35 -33
  224. package/dist/es5/classes/texture-formats.js.map +1 -1
  225. package/dist/es5/classes/texture.js +213 -101
  226. package/dist/es5/classes/texture.js.map +1 -1
  227. package/dist/es5/classes/transform-feedback.js +37 -34
  228. package/dist/es5/classes/transform-feedback.js.map +1 -1
  229. package/dist/es5/classes/uniform-buffer-layout.js +4 -4
  230. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  231. package/dist/es5/classes/uniforms.js +73 -73
  232. package/dist/es5/classes/uniforms.js.map +1 -1
  233. package/dist/es5/classes/vertex-array-object.js +106 -149
  234. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  235. package/dist/es5/classes/vertex-array.js +47 -38
  236. package/dist/es5/classes/vertex-array.js.map +1 -1
  237. package/dist/es5/classes/{buffer.js → webgl-buffer.js} +120 -111
  238. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  239. package/dist/es5/classes/{resource.js → webgl-resource.js} +78 -99
  240. package/dist/es5/classes/webgl-resource.js.map +1 -0
  241. package/dist/es5/classes/webgl-shader.js +309 -0
  242. package/dist/es5/classes/webgl-shader.js.map +1 -0
  243. package/dist/es5/context/context/context-state.js +31 -0
  244. package/dist/es5/context/context/context-state.js.map +1 -0
  245. package/dist/es5/context/context/create-context.js +57 -0
  246. package/dist/es5/context/context/create-context.js.map +1 -0
  247. package/dist/es5/context/context/device-pixels.js +115 -0
  248. package/dist/es5/context/context/device-pixels.js.map +1 -0
  249. package/dist/es5/context/context/get-canvas.js +40 -0
  250. package/dist/es5/context/context/get-canvas.js.map +1 -0
  251. package/dist/es5/context/context/resize-context.js +23 -0
  252. package/dist/es5/context/context/resize-context.js.map +1 -0
  253. package/dist/es5/context/context/webgl-checks.js +54 -0
  254. package/dist/es5/context/context/webgl-checks.js.map +1 -0
  255. package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
  256. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
  257. package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
  258. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
  259. package/dist/es5/context/parameters/webgl-parameters.js +6 -0
  260. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
  261. package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
  262. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
  263. package/dist/es5/context/polyfill/polyfill-context.js +134 -0
  264. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
  265. package/dist/es5/context/polyfill/polyfill-table.js +166 -0
  266. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
  267. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
  268. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  269. package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
  270. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
  271. package/dist/es5/context/state-tracker/track-context-state.js +196 -0
  272. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
  273. package/dist/es5/context/state-tracker/with-parameters.js +44 -0
  274. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
  275. package/dist/es5/debug/debug-program-configuration.js +1 -1
  276. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  277. package/dist/es5/debug/debug-uniforms.js +18 -20
  278. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  279. package/dist/es5/debug/debug-vertex-array.js +16 -16
  280. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  281. package/dist/es5/device/check-glsl-extension.js +33 -0
  282. package/dist/es5/device/check-glsl-extension.js.map +1 -0
  283. package/dist/es5/device/device-features.js +152 -0
  284. package/dist/es5/device/device-features.js.map +1 -0
  285. package/dist/es5/device/device-limits.js +64 -0
  286. package/dist/es5/device/device-limits.js.map +1 -0
  287. package/dist/es5/device/get-device-info.js +55 -0
  288. package/dist/es5/device/get-device-info.js.map +1 -0
  289. package/dist/es5/device/webgl-device.js +279 -0
  290. package/dist/es5/device/webgl-device.js.map +1 -0
  291. package/dist/es5/index.js +140 -96
  292. package/dist/es5/index.js.map +1 -1
  293. package/dist/es5/init.js +21 -41
  294. package/dist/es5/init.js.map +1 -1
  295. package/dist/es5/types.js +2 -0
  296. package/dist/es5/types.js.map +1 -0
  297. package/dist/es5/webgl-utils/attribute-utils.js +4 -4
  298. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  299. package/dist/es5/webgl-utils/constants-to-keys.js +3 -3
  300. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  301. package/dist/es5/webgl-utils/format-utils.js +21 -17
  302. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  303. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  304. package/dist/es5/webgl-utils/index.js +74 -0
  305. package/dist/es5/webgl-utils/index.js.map +1 -0
  306. package/dist/es5/{features/check-old-ie.js → webgl-utils/is-old-ie.js} +3 -3
  307. package/dist/es5/webgl-utils/is-old-ie.js.map +1 -0
  308. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +72 -0
  309. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  310. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  311. package/dist/es5/webgl-utils/texture-utils.js +6 -4
  312. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  313. package/dist/es5/webgl-utils/typed-array-utils.js +39 -34
  314. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  315. package/dist/es5/webgl-utils/webgl-info.ts.disabled +135 -0
  316. package/dist/esm/api/device2.js +23 -0
  317. package/dist/esm/api/device2.js.map +1 -0
  318. package/dist/esm/bundle.js +2 -4
  319. package/dist/esm/bundle.js.map +1 -1
  320. package/dist/esm/classes/accessor.js +6 -6
  321. package/dist/esm/classes/accessor.js.map +1 -1
  322. package/dist/esm/classes/accessor.ts.disabled +159 -0
  323. package/dist/esm/classes/clear.js +19 -14
  324. package/dist/esm/classes/clear.js.map +1 -1
  325. package/dist/esm/classes/copy-and-blit.js +67 -64
  326. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  327. package/dist/esm/classes/framebuffer.js +341 -313
  328. package/dist/esm/classes/framebuffer.js.map +1 -1
  329. package/dist/esm/classes/program-configuration.js +18 -10
  330. package/dist/esm/classes/program-configuration.js.map +1 -1
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  652. package/dist/esm/classes/transform-feedback.d.ts +0 -16
  653. package/dist/esm/classes/uniform-buffer-layout.d.ts +0 -18
  654. package/dist/esm/classes/uniforms.d.ts +0 -63
  655. package/dist/esm/classes/vertex-array-object.d.ts +0 -25
  656. package/dist/esm/classes/vertex-array.d.ts +0 -37
  657. package/dist/esm/debug/debug-program-configuration.d.ts +0 -1
  658. package/dist/esm/debug/debug-uniforms.d.ts +0 -11
  659. package/dist/esm/debug/debug-vertex-array.d.ts +0 -1
  660. package/dist/esm/features/check-glsl-extension.js +0 -27
  661. package/dist/esm/features/check-glsl-extension.js.map +0 -1
  662. package/dist/esm/features/check-old-ie.js.map +0 -1
  663. package/dist/esm/features/features.js +0 -66
  664. package/dist/esm/features/features.js.map +0 -1
  665. package/dist/esm/features/index.js +0 -5
  666. package/dist/esm/features/index.js.map +0 -1
  667. package/dist/esm/features/limits.js +0 -52
  668. package/dist/esm/features/limits.js.map +0 -1
  669. package/dist/esm/features/webgl-features-table.js +0 -71
  670. package/dist/esm/features/webgl-features-table.js.map +0 -1
  671. package/dist/esm/features/webgl-limits-table.js +0 -160
  672. package/dist/esm/features/webgl-limits-table.js.map +0 -1
  673. package/dist/esm/glsl-utils/format-glsl-error.d.ts +0 -16
  674. package/dist/esm/glsl-utils/format-glsl-error.js +0 -93
  675. package/dist/esm/glsl-utils/format-glsl-error.js.map +0 -1
  676. package/dist/esm/glsl-utils/get-shader-name.js +0 -6
  677. package/dist/esm/glsl-utils/get-shader-name.js.map +0 -1
  678. package/dist/esm/glsl-utils/get-shader-type-name.js +0 -15
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  680. package/dist/esm/glsl-utils/get-shader-version.js +0 -15
  681. package/dist/esm/glsl-utils/get-shader-version.js.map +0 -1
  682. package/dist/esm/glsl-utils/index.js +0 -5
  683. package/dist/esm/glsl-utils/index.js.map +0 -1
  684. package/dist/esm/index.d.ts +0 -71
  685. package/dist/esm/init.d.ts +0 -12
  686. package/dist/esm/types.d.ts +0 -8
  687. package/dist/esm/utils/array-utils-flat.js +0 -39
  688. package/dist/esm/utils/array-utils-flat.js.map +0 -1
  689. package/dist/esm/utils/assert.d.ts +0 -1
  690. package/dist/esm/utils/assert.js +0 -6
  691. package/dist/esm/utils/assert.js.map +0 -1
  692. package/dist/esm/utils/check-props.js +0 -38
  693. package/dist/esm/utils/check-props.js.map +0 -1
  694. package/dist/esm/utils/format-value.js +0 -50
  695. package/dist/esm/utils/format-value.js.map +0 -1
  696. package/dist/esm/utils/is-old-ie.d.ts +0 -1
  697. package/dist/esm/utils/is-old-ie.js +0 -5
  698. package/dist/esm/utils/is-old-ie.js.map +0 -1
  699. package/dist/esm/utils/load-file.js +0 -30
  700. package/dist/esm/utils/load-file.js.map +0 -1
  701. package/dist/esm/utils/stub-methods.js +0 -17
  702. package/dist/esm/utils/stub-methods.js.map +0 -1
  703. package/dist/esm/utils/utils.d.ts +0 -13
  704. package/dist/esm/utils/utils.js +0 -22
  705. package/dist/esm/utils/utils.js.map +0 -1
  706. package/dist/esm/webgl-utils/request-animation-frame.d.ts +0 -3
  707. package/dist/esm/webgl-utils/texture-utils.d.ts +0 -11
  708. package/dist/esm/webgl-utils/typed-array-utils.d.ts +0 -36
  709. package/src/bundle.js +0 -8
  710. package/src/classes/buffer.d.ts +0 -84
  711. package/src/classes/clear.d.ts +0 -11
  712. package/src/classes/copy-and-blit.d.ts +0 -101
  713. package/src/classes/framebuffer.d.ts +0 -96
  714. package/src/classes/program-configuration.d.ts +0 -15
  715. package/src/classes/program.d.ts +0 -44
  716. package/src/classes/query.d.ts +0 -21
  717. package/src/classes/renderbuffer.d.ts +0 -34
  718. package/src/classes/renderbuffer.js +0 -105
  719. package/src/classes/resource.d.ts +0 -47
  720. package/src/classes/shader.d.ts +0 -29
  721. package/src/classes/shader.js +0 -147
  722. package/src/classes/texture-2d.d.ts +0 -11
  723. package/src/classes/texture-2d.js +0 -30
  724. package/src/classes/texture-3d.d.ts +0 -29
  725. package/src/classes/texture-cube.d.ts +0 -23
  726. package/src/classes/texture.d.ts +0 -80
  727. package/src/classes/transform-feedback.d.ts +0 -16
  728. package/src/classes/uniform-buffer-layout.d.ts +0 -18
  729. package/src/classes/uniforms.d.ts +0 -63
  730. package/src/classes/vertex-array-object.d.ts +0 -25
  731. package/src/classes/vertex-array.d.ts +0 -37
  732. package/src/debug/debug-program-configuration.d.ts +0 -1
  733. package/src/debug/debug-uniforms.d.ts +0 -11
  734. package/src/debug/debug-vertex-array.d.ts +0 -1
  735. package/src/features/check-glsl-extension.js +0 -34
  736. package/src/features/features.js +0 -79
  737. package/src/features/index.js +0 -5
  738. package/src/features/limits.js +0 -65
  739. package/src/features/webgl-features-table.js +0 -104
  740. package/src/features/webgl-limits-table.js +0 -51
  741. package/src/glsl-utils/format-glsl-error.d.ts +0 -16
  742. package/src/glsl-utils/format-glsl-error.js +0 -107
  743. package/src/glsl-utils/get-shader-name.js +0 -7
  744. package/src/glsl-utils/get-shader-type-name.js +0 -13
  745. package/src/glsl-utils/get-shader-version.js +0 -12
  746. package/src/glsl-utils/index.js +0 -8
  747. package/src/index.d.ts +0 -71
  748. package/src/index.js +0 -70
  749. package/src/init.d.ts +0 -12
  750. package/src/utils/array-utils-flat.js +0 -56
  751. package/src/utils/assert.d.ts +0 -1
  752. package/src/utils/assert.js +0 -7
  753. package/src/utils/check-props.js +0 -68
  754. package/src/utils/format-value.js +0 -37
  755. package/src/utils/is-old-ie.d.ts +0 -1
  756. package/src/utils/is-old-ie.js +0 -6
  757. package/src/utils/load-file.js +0 -39
  758. package/src/utils/stub-methods.js +0 -20
  759. package/src/utils/utils.d.ts +0 -13
  760. package/src/utils/utils.js +0 -36
  761. package/src/webgl-utils/request-animation-frame.d.ts +0 -3
  762. package/src/webgl-utils/texture-utils.d.ts +0 -11
  763. package/src/webgl-utils/typed-array-utils.d.ts +0 -36
@@ -1,35 +1,51 @@
1
- import { isWebGL2, assertWebGLContext } from '@luma.gl/gltools';
2
- import { lumaStats } from '../init';
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { Resource, assert, uid, stubRemovedMethods } from '@luma.gl/api';
3
+ import { isWebGL2, assertWebGLContext } from '../context/context/webgl-checks';
3
4
  import { getKey, getKeyValue } from '../webgl-utils/constants-to-keys';
4
- import { assert } from '../utils/assert';
5
- import { uid } from '../utils/utils';
6
- import { stubRemovedMethods } from '../utils/stub-methods';
5
+ import WebGLDevice from '../device/webgl-device';
7
6
  const ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';
8
- export default class Resource {
9
- constructor(gl, opts = {}) {
7
+ export default class WebGLResource extends Resource {
8
+ constructor(device, props, defaultProps) {
9
+ super(device, props, defaultProps);
10
+
11
+ _defineProperty(this, "id", void 0);
12
+
13
+ _defineProperty(this, "userData", void 0);
14
+
15
+ _defineProperty(this, "device", void 0);
16
+
17
+ _defineProperty(this, "gl", void 0);
18
+
19
+ _defineProperty(this, "gl2", void 0);
20
+
21
+ _defineProperty(this, "_handle", void 0);
22
+
23
+ _defineProperty(this, "_bound", false);
24
+
25
+ _defineProperty(this, "byteLength", 0);
26
+
27
+ this.device = WebGLDevice.attach(device);
28
+ const gl = this.device.gl;
10
29
  assertWebGLContext(gl);
11
30
  const {
12
31
  id,
13
32
  userData = {}
14
- } = opts;
33
+ } = props || {};
15
34
  this.gl = gl;
16
35
  this.gl2 = gl;
17
36
  this.id = id || uid(this.constructor.name);
18
37
  this.userData = userData;
19
- this._bound = false;
20
- this._handle = opts.handle;
38
+ this._handle = props === null || props === void 0 ? void 0 : props.handle;
21
39
 
22
40
  if (this._handle === undefined) {
23
41
  this._handle = this._createHandle();
24
42
  }
25
43
 
26
44
  this.byteLength = 0;
27
-
28
- this._addStats();
29
45
  }
30
46
 
31
47
  toString() {
32
- return `${this.constructor.name}(${this.id})`;
48
+ return "".concat(this.constructor.name, "(").concat(this.id, ")");
33
49
  }
34
50
 
35
51
  get handle() {
@@ -42,7 +58,7 @@ export default class Resource {
42
58
  const children = this._handle && this._deleteHandle(this._handle);
43
59
 
44
60
  if (this._handle) {
45
- this._removeStats();
61
+ this.removeStats();
46
62
  }
47
63
 
48
64
  this._handle = null;
@@ -82,7 +98,7 @@ export default class Resource {
82
98
  this.bind(null);
83
99
  }
84
100
 
85
- getParameter(pname, opts = {}) {
101
+ getParameter(pname, props = {}) {
86
102
  pname = getKeyValue(this.gl, pname);
87
103
  assert(pname);
88
104
  const parameters = this.constructor.PARAMETERS || {};
@@ -100,7 +116,7 @@ export default class Resource {
100
116
  }
101
117
  }
102
118
 
103
- return this._getParameter(pname, opts);
119
+ return this._getParameter(pname, props);
104
120
  }
105
121
 
106
122
  getParameters(options = {}) {
@@ -166,7 +182,7 @@ export default class Resource {
166
182
  return stubRemovedMethods(this, className, version, methodNames);
167
183
  }
168
184
 
169
- initialize(opts) {}
185
+ initialize(props) {}
170
186
 
171
187
  _createHandle() {
172
188
  throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
@@ -184,7 +200,7 @@ export default class Resource {
184
200
  throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
185
201
  }
186
202
 
187
- _getParameter(pname, opts) {
203
+ _getParameter(pname, props) {
188
204
  throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
189
205
  }
190
206
 
@@ -192,38 +208,5 @@ export default class Resource {
192
208
  throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
193
209
  }
194
210
 
195
- _context() {
196
- this.gl.luma = this.gl.luma || {};
197
- return this.gl.luma;
198
- }
199
-
200
- _addStats() {
201
- const name = this.constructor.name;
202
- const stats = lumaStats.get('Resource Counts');
203
- stats.get('Resources Created').incrementCount();
204
- stats.get(`${name}s Created`).incrementCount();
205
- stats.get(`${name}s Active`).incrementCount();
206
- }
207
-
208
- _removeStats() {
209
- const name = this.constructor.name;
210
- const stats = lumaStats.get('Resource Counts');
211
- stats.get(`${name}s Active`).decrementCount();
212
- }
213
-
214
- _trackAllocatedMemory(bytes, name = this.constructor.name) {
215
- const stats = lumaStats.get('Memory Usage');
216
- stats.get('GPU Memory').addCount(bytes);
217
- stats.get(`${name} Memory`).addCount(bytes);
218
- this.byteLength = bytes;
219
- }
220
-
221
- _trackDeallocatedMemory(name = this.constructor.name) {
222
- const stats = lumaStats.get('Memory Usage');
223
- stats.get('GPU Memory').subtractCount(this.byteLength);
224
- stats.get(`${name} Memory`).subtractCount(this.byteLength);
225
- this.byteLength = 0;
226
- }
227
-
228
211
  }
229
- //# sourceMappingURL=resource.js.map
212
+ //# sourceMappingURL=webgl-resource.js.map
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport {Resource, assert, uid, stubRemovedMethods} from '@luma.gl/api';\nimport type {Device} from '@luma.gl/api';\nexport type {ResourceProps} from '@luma.gl/api';\nimport {isWebGL2, assertWebGLContext} from '../context/context/webgl-checks';\nimport {getKey, getKeyValue} from '../webgl-utils/constants-to-keys';\nimport WebGLDevice from '../device/webgl-device';\n\nconst ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';\n\n/**\n * Base class for WebGL object wrappers\n */\n export default class WebGLResource<Props> extends Resource<Props> {\n id: string;\n userData: any;\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n private _handle: any;\n\n private _bound = false;\n // Only meaningful for resources that allocate GPU memory\n byteLength = 0;\n\n constructor(device: Device, props: Props, defaultProps: Required<Props>) {\n super(device, props, defaultProps);\n\n this.device = WebGLDevice.attach(device);\n const gl = this.device.gl;\n\n assertWebGLContext(gl);\n\n // extends \n // @ts-expect-error\n const {id, userData = {}} = props || {};\n this.gl = gl;\n this.gl2 = gl as WebGL2RenderingContext;\n this.id = id || uid(this.constructor.name);\n this.userData = userData;\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n // @ts-expect-error\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-expect-error\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-expect-error\n if (children && deleteChildren) {\n // @ts-expect-error\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options: {parameters?, keys?} = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-expect-error\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param {string} pname - parameter (GL constant, value or key)\n * @param {GLint|GLfloat|GLenum} value\n * @return {Resource} returns self to enable chaining\n */\n setParameter(pname, value) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n // @ts-expect-error\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className, version, methodNames) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(props) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getParameter(pname, props): number {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname, value) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n /*\n _addStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n trackAllocatedMemory(bytes, name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').addCount(bytes);\n stats.get(`${name} Memory`).addCount(bytes);\n this.byteLength = bytes;\n }\n\n trackDeallocatedMemory(name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').subtractCount(this.byteLength);\n stats.get(`${name} Memory`).subtractCount(this.byteLength);\n this.byteLength = 0;\n }\n */\n}\n"],"file":"webgl-resource.js"}
@@ -0,0 +1,53 @@
1
+ import { Shader as ShaderAPI, ShaderProps } from '@luma.gl/api';
2
+ import GL from '@luma.gl/constants';
3
+ import { CompilerMessage } from '@luma.gl/shadertools';
4
+ import WebGLDevice from '../device/webgl-device';
5
+ export type { ShaderProps };
6
+ export declare class WEBGLShader extends ShaderAPI {
7
+ readonly device: WebGLDevice;
8
+ readonly gl: WebGLRenderingContext;
9
+ readonly handle: WebGLShader;
10
+ readonly stage: 'vertex' | 'fragment';
11
+ constructor(gl: WebGLRenderingContext, props: ShaderProps);
12
+ destroy(): void;
13
+ compilationInfo(): Promise<readonly CompilerMessage[]>;
14
+ _compile(source: any): void;
15
+ }
16
+ /**
17
+ * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
18
+ * For now this is an internal class
19
+ */
20
+ export declare class Shader extends WEBGLShader {
21
+ shaderType: GL.FRAGMENT_SHADER | GL.VERTEX_SHADER;
22
+ source: string;
23
+ static getTypeName(shaderType: any): 'vertex-shader' | 'fragment-shader' | 'unknown';
24
+ constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'>);
25
+ initialize(props: ShaderProps): this;
26
+ getParameter(pname: number): any;
27
+ toString(): string;
28
+ getName(): string;
29
+ getSource(): string;
30
+ /** Debug method - Returns translated source if available */
31
+ getTranslatedSource(): string;
32
+ _getOptsFromHandle(): {
33
+ type: any;
34
+ source: string;
35
+ };
36
+ }
37
+ /**
38
+ * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
39
+ * @deprecated Use `device.createShader({stage: 'vertex', ...})`
40
+ */
41
+ export declare class VertexShader extends Shader {
42
+ constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string);
43
+ _createHandle(): WebGLShader;
44
+ }
45
+ /**
46
+ * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
47
+ * @deprecated Use `device.createShader({stage: 'fragment', ...})`
48
+ */
49
+ export declare class FragmentShader extends Shader {
50
+ constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string);
51
+ _createHandle(): WebGLShader;
52
+ }
53
+ //# sourceMappingURL=webgl-shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../src/classes/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAmB,MAAM,IAAI,SAAS,EAAE,WAAW,EAAC,MAAM,cAAc,CAAC;AAChF,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACpC,OAAO,EAAgB,eAAe,EAAoB,MAAM,sBAAsB,CAAC;AAGvF,OAAO,WAAW,MAAM,wBAAwB,CAAC;AAKjD,YAAY,EAAC,WAAW,EAAC,CAAC;AAE1B,qBAAa,WAAY,SAAQ,SAAS;IACxC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAE7B,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,UAAU,CAAC;gBAE1B,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,WAAW;IAkBzD,OAAO,IAAI,IAAI;IAST,eAAe,IAAI,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC;IAM5D,QAAQ,CAAC,MAAM,KAAA;CAqBhB;AAED;;;GAGG;AACH,qBAAa,MAAO,SAAQ,WAAW;IACrC,UAAU,EAAE,EAAE,CAAC,eAAe,GAAG,EAAE,CAAC,aAAa,CAAC;IAClD,MAAM,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,WAAW,CAAC,UAAU,EAAE,GAAG,GAAG,eAAe,GAAG,iBAAiB,GAAG,SAAS;gBAYxE,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,OAAO,CAAC;IAgBxE,UAAU,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAWpC,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,GAAG;IAIhC,QAAQ,IAAI,MAAM;IAIlB,OAAO,IAAI,MAAM;IAIjB,SAAS,IAAI,MAAM;IAInB,4DAA4D;IAC5D,mBAAmB,IAAI,MAAM;IAS7B,kBAAkB;;;;CAMnB;AAED;;;GAGG;AACF,qBAAa,YAAa,SAAQ,MAAM;gBAC3B,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,OAAO,CAAC,GAAG,MAAM;IAKjF,aAAa;CAGd;AAED;;;GAGG;AACF,qBAAa,cAAe,SAAQ,MAAM;gBAC7B,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,OAAO,CAAC,GAAG,MAAM;IAKjF,aAAa;CAGd"}
@@ -0,0 +1,193 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { log, assert, uid, Shader as ShaderAPI } from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
4
+ import { getShaderInfo, formatCompilerLog } from '@luma.gl/shadertools';
5
+ import { assertWebGLContext } from '../context/context/webgl-checks';
6
+ import { parseShaderCompilerLog } from '../webgl-utils/parse-shader-compiler-log';
7
+ import WebGLDevice from '../device/webgl-device';
8
+ const ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';
9
+ export class WEBGLShader extends ShaderAPI {
10
+ constructor(gl, props) {
11
+ super(WebGLDevice.attach(gl), {
12
+ id: getShaderIdFromProps(props),
13
+ ...props
14
+ });
15
+
16
+ _defineProperty(this, "device", void 0);
17
+
18
+ _defineProperty(this, "gl", void 0);
19
+
20
+ _defineProperty(this, "handle", void 0);
21
+
22
+ _defineProperty(this, "stage", void 0);
23
+
24
+ this.device = WebGLDevice.attach(gl);
25
+ this.gl = gl;
26
+
27
+ switch (this.props.stage) {
28
+ case 'vertex':
29
+ this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);
30
+ break;
31
+
32
+ case 'fragment':
33
+ this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);
34
+ break;
35
+
36
+ default:
37
+ throw new Error(this.props.stage);
38
+ }
39
+
40
+ this.stage = this.props.stage;
41
+
42
+ this._compile(props.source);
43
+ }
44
+
45
+ destroy() {
46
+ if (this.handle) {
47
+ this.removeStats();
48
+ this.gl.deleteShader(this.handle);
49
+ this.handle = null;
50
+ }
51
+ }
52
+
53
+ async compilationInfo() {
54
+ const log = this.gl.getShaderInfoLog(this.handle);
55
+ return parseShaderCompilerLog(log);
56
+ }
57
+
58
+ _compile(source) {
59
+ if (!source.startsWith('#version ')) {
60
+ source = "#version 100\n".concat(source);
61
+ }
62
+
63
+ this.gl.shaderSource(this.handle, source);
64
+ this.gl.compileShader(this.handle);
65
+ const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);
66
+
67
+ if (!compileStatus) {
68
+ const shaderLog = this.gl.getShaderInfoLog(this.handle);
69
+ const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');
70
+ const formattedLog = formatCompilerLog(messages, source);
71
+ const shaderName = getShaderInfo(source).name;
72
+ const shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
73
+ log.error("GLSL compilation errors in ".concat(shaderName, "\n").concat(formattedLog))();
74
+ throw new Error("GLSL compilation errors in ".concat(shaderName));
75
+ }
76
+ }
77
+
78
+ }
79
+ export class Shader extends WEBGLShader {
80
+ static getTypeName(shaderType) {
81
+ switch (shaderType) {
82
+ case GL.VERTEX_SHADER:
83
+ return 'vertex-shader';
84
+
85
+ case GL.FRAGMENT_SHADER:
86
+ return 'fragment-shader';
87
+
88
+ default:
89
+ assert(false);
90
+ return 'unknown';
91
+ }
92
+ }
93
+
94
+ constructor(gl, props) {
95
+ assertWebGLContext(gl);
96
+ assert(typeof props.source === 'string', ERR_SOURCE);
97
+ super(gl, { ...props,
98
+ id: getShaderIdFromProps(props),
99
+ stage: props.shaderType === GL.VERTEX_SHADER ? 'vertex' : 'fragment'
100
+ });
101
+
102
+ _defineProperty(this, "shaderType", void 0);
103
+
104
+ _defineProperty(this, "source", void 0);
105
+
106
+ this.shaderType = props.shaderType;
107
+ this.source = props.source;
108
+ const shaderName = getShaderInfo(props.source).name;
109
+
110
+ if (shaderName) {
111
+ this.id = uid(shaderName);
112
+ }
113
+ }
114
+
115
+ initialize(props) {
116
+ this._compile(props.source);
117
+
118
+ const shaderName = getShaderInfo(props.source).name;
119
+
120
+ if (shaderName) {
121
+ this.id = uid(shaderName);
122
+ }
123
+
124
+ return this;
125
+ }
126
+
127
+ getParameter(pname) {
128
+ return this.gl.getShaderParameter(this.handle, pname);
129
+ }
130
+
131
+ toString() {
132
+ return "".concat(Shader.getTypeName(this.shaderType), ":").concat(this.id);
133
+ }
134
+
135
+ getName() {
136
+ return getShaderInfo(this.source).name || 'unnamed-shader';
137
+ }
138
+
139
+ getSource() {
140
+ return this.gl.getShaderSource(this.handle);
141
+ }
142
+
143
+ getTranslatedSource() {
144
+ const extension = this.gl.getExtension('WEBGL_debug_shaders');
145
+ return extension ? extension.getTranslatedShaderSource(this.handle) : 'No translated source available. WEBGL_debug_shaders not implemented';
146
+ }
147
+
148
+ _getOptsFromHandle() {
149
+ return {
150
+ type: this.getParameter(GL.SHADER_TYPE),
151
+ source: this.getSource()
152
+ };
153
+ }
154
+
155
+ }
156
+ export class VertexShader extends Shader {
157
+ constructor(gl, props) {
158
+ super(gl, getShaderProps(props, GL.VERTEX_SHADER));
159
+ }
160
+
161
+ _createHandle() {
162
+ return this.gl.createShader(GL.VERTEX_SHADER);
163
+ }
164
+
165
+ }
166
+ export class FragmentShader extends Shader {
167
+ constructor(gl, props) {
168
+ super(gl, getShaderProps(props, GL.FRAGMENT_SHADER));
169
+ }
170
+
171
+ _createHandle() {
172
+ return this.gl.createShader(GL.FRAGMENT_SHADER);
173
+ }
174
+
175
+ }
176
+
177
+ function getShaderProps(props, shaderType) {
178
+ if (typeof props === 'string') {
179
+ return {
180
+ source: props,
181
+ shaderType
182
+ };
183
+ }
184
+
185
+ return { ...props,
186
+ shaderType
187
+ };
188
+ }
189
+
190
+ function getShaderIdFromProps(props) {
191
+ return getShaderInfo(props.source).name || props.id || uid("unnamed ".concat(props.stage || Shader.getTypeName(props.shaderType)));
192
+ }
193
+ //# sourceMappingURL=webgl-shader.js.map
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport {log, assert, uid, Shader as ShaderAPI, ShaderProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getShaderInfo, CompilerMessage, formatCompilerLog} from '@luma.gl/shadertools';\nimport {assertWebGLContext} from '../context/context/webgl-checks';\nimport {parseShaderCompilerLog} from '../webgl-utils/parse-shader-compiler-log';\nimport WebGLDevice from '../device/webgl-device';\n\nconst ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';\n\n\nexport type {ShaderProps};\n\nexport class WEBGLShader extends ShaderAPI {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly handle: WebGLShader;\n\n readonly stage: 'vertex' | 'fragment';\n\n constructor(gl: WebGLRenderingContext, props: ShaderProps) {\n super(WebGLDevice.attach(gl), {id: getShaderIdFromProps(props), ...props});\n this.device = WebGLDevice.attach(gl);\n this.gl = gl;\n switch (this.props.stage) {\n case 'vertex':\n this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);\n break;\n case 'fragment':\n this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);\n break;\n default:\n throw new Error(this.props.stage);\n }\n this.stage = this.props.stage;\n this._compile(props.source);\n }\n\n destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.gl.deleteShader(this.handle);\n // @ts-expect-error\n this.handle = null;\n }\n } \n \n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const log = this.gl.getShaderInfoLog(this.handle);\n return parseShaderCompilerLog(log);\n }\n\n // PRIVATE METHODS\n _compile(source) {\n if (!source.startsWith('#version ')) {\n source = `#version 100\\n${source}`;\n }\n this.gl.shaderSource(this.handle, source);\n this.gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = this.gl.getShaderInfoLog(this.handle);\n const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderName}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n \n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * For now this is an internal class\n */\nexport class Shader extends WEBGLShader {\n shaderType: GL.FRAGMENT_SHADER | GL.VERTEX_SHADER;\n source: string;\n\n static getTypeName(shaderType: any): 'vertex-shader' | 'fragment-shader' | 'unknown' {\n switch (shaderType) {\n case GL.VERTEX_SHADER:\n return 'vertex-shader';\n case GL.FRAGMENT_SHADER:\n return 'fragment-shader';\n default:\n assert(false);\n return 'unknown';\n }\n }\n\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'>) {\n assertWebGLContext(gl);\n assert(typeof props.source === 'string', ERR_SOURCE);\n\n // @ts-expect-error\n super(gl, {...props, id: getShaderIdFromProps(props), stage: props.shaderType === GL.VERTEX_SHADER ? 'vertex' : 'fragment'});\n\n this.shaderType = props.shaderType;\n this.source = props.source;\n\n const shaderName = getShaderInfo(props.source).name;\n if (shaderName) {\n this.id = uid(shaderName);\n }\n }\n\n initialize(props: ShaderProps): this {\n this._compile(props.source);\n const shaderName = getShaderInfo(props.source).name;\n if (shaderName) {\n this.id = uid(shaderName);\n }\n return this;\n }\n\n // Accessors\n\n getParameter(pname: number): any {\n return this.gl.getShaderParameter(this.handle, pname);\n }\n\n toString(): string {\n return `${Shader.getTypeName(this.shaderType)}:${this.id}`;\n }\n\n getName(): string {\n return getShaderInfo(this.source).name || 'unnamed-shader';\n }\n\n getSource(): string {\n return this.gl.getShaderSource(this.handle);\n }\n\n /** Debug method - Returns translated source if available */\n getTranslatedSource(): string {\n const extension = this.gl.getExtension('WEBGL_debug_shaders');\n return extension\n ? extension.getTranslatedShaderSource(this.handle)\n : 'No translated source available. WEBGL_debug_shaders not implemented';\n }\n\n // PRIVATE METHODS\n\n _getOptsFromHandle() {\n return {\n type: this.getParameter(GL.SHADER_TYPE),\n source: this.getSource()\n };\n }\n}\n\n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * @deprecated Use `device.createShader({stage: 'vertex', ...})`\n */\n export class VertexShader extends Shader {\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {\n super(gl, getShaderProps(props, GL.VERTEX_SHADER));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.VERTEX_SHADER);\n }\n}\n\n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * @deprecated Use `device.createShader({stage: 'fragment', ...})`\n */\n export class FragmentShader extends Shader {\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {\n super(gl, getShaderProps(props, GL.FRAGMENT_SHADER));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.FRAGMENT_SHADER);\n }\n}\n\n// HELPERS\n\nfunction getShaderProps(props: Omit<ShaderProps, 'stage'> | string, shaderType: GL.VERTEX_SHADER | GL.FRAGMENT_SHADER): Omit<ShaderProps, 'stage'> {\n if (typeof props === 'string') {\n return {source: props, shaderType};\n }\n return {...props, shaderType};\n}\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage || Shader.getTypeName(props.shaderType)}`);\n}\n"],"file":"webgl-shader.js"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Stores luma.gl specific state associated with a context
3
+ */
4
+ export interface ContextState {
5
+ _canvasSizeInfo: {
6
+ clientWidth: number;
7
+ clientHeight: number;
8
+ devicePixelRatio: number;
9
+ };
10
+ _polyfilled: boolean;
11
+ _extensions: Record<string, any>;
12
+ }
13
+ /**
14
+ * Gets luma.gl specific state from a context
15
+ * @returns context state
16
+ */
17
+ export declare function getContextState(gl: WebGLRenderingContext): ContextState;
18
+ //# sourceMappingURL=context-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"context-state.d.ts","sourceRoot":"","sources":["../../../src/context/context/context-state.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,eAAe,EAAE;QACf,WAAW,EAAE,MAAM,CAAC;QACpB,YAAY,EAAE,MAAM,CAAC;QACrB,gBAAgB,EAAE,MAAM,CAAC;KAC1B,CAAC;IACF,WAAW,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAClC;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,YAAY,CAqBvE"}
@@ -0,0 +1,26 @@
1
+ export function getContextState(gl) {
2
+ const {
3
+ device,
4
+ luma
5
+ } = gl;
6
+
7
+ if (device) {
8
+ return device;
9
+ }
10
+
11
+ if (!luma) {
12
+ const contextState = {
13
+ _canvasSizeInfo: {
14
+ clientWidth: 0,
15
+ clientHeight: 0,
16
+ devicePixelRatio: 1
17
+ },
18
+ _polyfilled: false,
19
+ _extensions: {}
20
+ };
21
+ gl.luma = contextState;
22
+ }
23
+
24
+ return gl.luma;
25
+ }
26
+ //# sourceMappingURL=context-state.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AAED,SAAOH,EAAE,CAACE,IAAV;AACD","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n // @ts-expect-error\n return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -0,0 +1,40 @@
1
+ /// <reference types="offscreencanvas" />
2
+ /**
3
+ * ContextProps
4
+ * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)
5
+ * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)
6
+ * @param onContextLost
7
+ * @param onContextRestored
8
+ *
9
+ * BROWSER CONTEXT PARAMETERS
10
+ * @param debug Instrument context (at the expense of performance).
11
+ * @param alpha Default render target has an alpha buffer.
12
+ * @param depth Default render target has a depth buffer of at least 16 bits.
13
+ * @param stencil Default render target has a stencil buffer of at least 8 bits.
14
+ * @param antialias Boolean that indicates whether or not to perform anti-aliasing.
15
+ * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
16
+ * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
17
+ * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
18
+ */
19
+ declare type ContextProps = {
20
+ webgl1?: boolean;
21
+ webgl2?: boolean;
22
+ onContextLost?: (event: Event) => void;
23
+ onContextRestored?: (event: Event) => void;
24
+ alpha?: boolean;
25
+ desynchronized?: boolean;
26
+ antialias?: boolean;
27
+ depth?: boolean;
28
+ failIfMajorPerformanceCaveat?: boolean;
29
+ powerPreference?: 'default' | 'high-performance' | 'low-power';
30
+ premultipliedAlpha?: boolean;
31
+ preserveDrawingBuffer?: boolean;
32
+ };
33
+ /**
34
+ * Create a WebGL context for a canvas
35
+ * Note calling this multiple time on the same canvas does return the same context
36
+ * @param canvas A canvas element or offscreen canvas
37
+ */
38
+ export declare function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext;
39
+ export {};
40
+ //# sourceMappingURL=create-context.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-context.d.ts","sourceRoot":"","sources":["../../../src/context/context/create-context.ts"],"names":[],"mappings":";AAEA;;;;;;;;;;;;;;;;EAgBE;AAEF,aAAK,YAAY,GAAG;IAClB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACvC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC3C,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,4BAA4B,CAAC,EAAE,OAAO,CAAC;IACvC,eAAe,CAAC,EAAE,SAAS,GAAI,kBAAkB,GAAG,WAAW,CAAC;IAChE,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,qBAAqB,CAAC,EAAE,OAAO,CAAA;CAChC,CAAC;AAUF;;;;GAIG;AACF,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,iBAAiB,GAAG,eAAe,EAAE,KAAK,EAAE,YAAY,GAAG,qBAAqB,CAkC7H"}
@@ -0,0 +1,37 @@
1
+ const DEFAULT_CONTEXT_PROPS = {
2
+ webgl2: true,
3
+ webgl1: true,
4
+ powerPreference: 'high-performance',
5
+ onContextLost: () => console.error('WebGL context lost'),
6
+ onContextRestored: () => console.info('WebGL context restored')
7
+ };
8
+ export function createBrowserContext(canvas, props) {
9
+ props = { ...DEFAULT_CONTEXT_PROPS,
10
+ ...props
11
+ };
12
+ let errorMessage = null;
13
+
14
+ const onCreateError = error => errorMessage = error.statusMessage || errorMessage;
15
+
16
+ canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
+ let gl = null;
18
+
19
+ if (props.webgl2) {
20
+ gl = gl || canvas.getContext('webgl2', props);
21
+ }
22
+
23
+ if (props.webgl1) {
24
+ gl = gl || canvas.getContext('webgl', props);
25
+ }
26
+
27
+ canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
28
+
29
+ if (!gl) {
30
+ throw new Error("Failed to create ".concat(props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL', " context: ").concat(errorMessage || 'Unknown error'));
31
+ }
32
+
33
+ canvas.addEventListener('webglcontextlost', props.onContextLost, false);
34
+ canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);
35
+ return gl;
36
+ }
37
+ //# sourceMappingURL=create-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/context/context/create-context.ts"],"names":["DEFAULT_CONTEXT_PROPS","webgl2","webgl1","powerPreference","onContextLost","console","error","onContextRestored","info","createBrowserContext","canvas","props","errorMessage","onCreateError","statusMessage","addEventListener","gl","getContext","removeEventListener","Error"],"mappings":"AAmCA,MAAMA,qBAAmC,GAAG;AAC1CC,EAAAA,MAAM,EAAE,IADkC;AAE1CC,EAAAA,MAAM,EAAE,IAFkC;AAG1CC,EAAAA,eAAe,EAAE,kBAHyB;AAI1CC,EAAAA,aAAa,EAAE,MAAMC,OAAO,CAACC,KAAR,CAAc,oBAAd,CAJqB;AAK1CC,EAAAA,iBAAiB,EAAE,MAAMF,OAAO,CAACG,IAAR,CAAa,wBAAb;AALiB,CAA5C;AAaC,OAAO,SAASC,oBAAT,CAA8BC,MAA9B,EAA2EC,KAA3E,EAAuH;AAC5HA,EAAAA,KAAK,GAAG,EAAC,GAAGX,qBAAJ;AAA2B,OAAGW;AAA9B,GAAR;AAGD,MAAIC,YAAY,GAAG,IAAnB;;AACA,QAAMC,aAAa,GAAIP,KAAD,IAAYM,YAAY,GAAGN,KAAK,CAACQ,aAAN,IAAuBF,YAAxE;;AACAF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,2BAAxB,EAAqDF,aAArD,EAAoE,KAApE;AAGA,MAAIG,EAAE,GAAG,IAAT;;AAGA,MAAIL,KAAK,CAACV,MAAV,EAAkB;AAChBe,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACO,UAAP,CAAkB,QAAlB,EAA4BN,KAA5B,CAAX;AACD;;AACD,MAAIA,KAAK,CAACT,MAAV,EAAkB;AAChBc,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACO,UAAP,CAAkB,OAAlB,EAA2BN,KAA3B,CAAX;AACD;;AAGDD,EAAAA,MAAM,CAACQ,mBAAP,CAA2B,2BAA3B,EAAwDL,aAAxD,EAAuE,KAAvE;;AAEA,MAAI,CAACG,EAAL,EAAS;AACP,UAAM,IAAIG,KAAJ,4BACgBR,KAAK,CAACV,MAAN,IAAgB,CAACU,KAAK,CAACT,MAAvB,GAAgC,QAAhC,GAA2C,OAD3D,uBAEFU,YAAY,IAAI,eAFd,EAAN;AAKD;;AAEDF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,kBAAxB,EAA4CJ,KAAK,CAACP,aAAlD,EAAiE,KAAjE;AACAM,EAAAA,MAAM,CAACK,gBAAP,CAAwB,sBAAxB,EAAgDJ,KAAK,CAACJ,iBAAtD,EAAyE,KAAzE;AAEA,SAAOS,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\n\n/**\n * ContextProps\n* @param webgl2 Set to false to not create a WebGL2 context (force webgl1)\n* @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)\n* @param onContextLost\n* @param onContextRestored\n*\n* BROWSER CONTEXT PARAMETERS\n* @param debug Instrument context (at the expense of performance).\n* @param alpha Default render target has an alpha buffer.\n* @param depth Default render target has a depth buffer of at least 16 bits.\n* @param stencil Default render target has a stencil buffer of at least 8 bits.\n* @param antialias Boolean that indicates whether or not to perform anti-aliasing.\n* @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n* @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n* @param failIfMajorPerformanceCaveat Do not create if the system performance is low.\n*/\n\ntype ContextProps = {\n webgl1?: boolean;\n webgl2?: boolean;\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n alpha?: boolean; // indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl = null;\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props);\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props);\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${\n errorMessage || 'Unknown error'\n }`\n );\n }\n\n canvas.addEventListener('webglcontextlost', props.onContextLost, false);\n canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);\n\n return gl;\n}\n"],"file":"create-context.js"}
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Returns multiplier need to convert CSS size to Device size
3
+ */
4
+ export declare function cssToDeviceRatio(gl: WebGLRenderingContext): number;
5
+ /**
6
+ * Maps CSS pixel position to device pixel position
7
+ */
8
+ export declare function cssToDevicePixels(gl: WebGLRenderingContext, cssPixel: number[], yInvert?: boolean): {
9
+ x: number;
10
+ y: number;
11
+ width: number;
12
+ height: number;
13
+ };
14
+ /**
15
+ * Calulates device pixel ratio, used during context creation
16
+ *
17
+ * @param useDevicePixels - boolean or a number
18
+ * @return - device pixel ratio
19
+ */
20
+ export declare function getDevicePixelRatio(useDevicePixels: boolean | number): number;
21
+ export declare function setDevicePixelRatio(gl: any, devicePixelRatio: any, options?: {
22
+ width?: number;
23
+ height?: number;
24
+ }): void;
25
+ //# sourceMappingURL=device-pixels.d.ts.map
@@ -0,0 +1 @@
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