@luma.gl/webgl 8.5.15 → 8.5.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.js +692 -816
- package/dist/dist.min.js +1 -1
- package/dist/es5/classes/accessor.js +31 -33
- package/dist/es5/classes/accessor.js.map +1 -1
- package/dist/es5/classes/buffer.js +24 -26
- package/dist/es5/classes/buffer.js.map +1 -1
- package/dist/es5/classes/clear.js.map +1 -1
- package/dist/es5/classes/copy-and-blit.js +3 -3
- package/dist/es5/classes/copy-and-blit.js.map +1 -1
- package/dist/es5/classes/framebuffer.js +70 -72
- package/dist/es5/classes/framebuffer.js.map +1 -1
- package/dist/es5/classes/program-configuration.js.map +1 -1
- package/dist/es5/classes/program.js +11 -13
- package/dist/es5/classes/program.js.map +1 -1
- package/dist/es5/classes/query.js +47 -49
- package/dist/es5/classes/query.js.map +1 -1
- package/dist/es5/classes/renderbuffer.js +37 -39
- package/dist/es5/classes/renderbuffer.js.map +1 -1
- package/dist/es5/classes/resource.js +29 -32
- package/dist/es5/classes/resource.js.map +1 -1
- package/dist/es5/classes/shader.js +38 -44
- package/dist/es5/classes/shader.js.map +1 -1
- package/dist/es5/classes/texture-2d.js +16 -17
- package/dist/es5/classes/texture-2d.js.map +1 -1
- package/dist/es5/classes/texture-3d.js +15 -17
- package/dist/es5/classes/texture-3d.js.map +1 -1
- package/dist/es5/classes/texture-cube.js +10 -12
- package/dist/es5/classes/texture-cube.js.map +1 -1
- package/dist/es5/classes/texture-formats.js +1 -1
- package/dist/es5/classes/texture.js +24 -26
- package/dist/es5/classes/texture.js.map +1 -1
- package/dist/es5/classes/transform-feedback.js +16 -22
- package/dist/es5/classes/transform-feedback.js.map +1 -1
- package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/es5/classes/uniforms.js +2 -2
- package/dist/es5/classes/vertex-array-object.js +69 -71
- package/dist/es5/classes/vertex-array-object.js.map +1 -1
- package/dist/es5/classes/vertex-array.js.map +1 -1
- package/dist/es5/debug/debug-program-configuration.js +1 -1
- package/dist/es5/debug/debug-program-configuration.js.map +1 -1
- package/dist/es5/debug/debug-uniforms.js +1 -1
- package/dist/es5/debug/debug-vertex-array.js.map +1 -1
- package/dist/es5/features/features.js +2 -2
- package/dist/es5/features/index.js +16 -16
- package/dist/es5/features/limits.js +1 -1
- package/dist/es5/glsl-utils/format-glsl-error.js.map +1 -1
- package/dist/es5/glsl-utils/index.js +11 -7
- package/dist/es5/index.js +104 -104
- package/dist/es5/init.d.ts +1 -1
- package/dist/es5/init.js +4 -4
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/utils/array-utils-flat.js +2 -2
- package/dist/es5/utils/check-props.js.map +1 -1
- package/dist/es5/utils/format-value.js.map +1 -1
- package/dist/es5/utils/load-file.js +1 -1
- package/dist/es5/utils/utils.js +2 -2
- package/dist/es5/webgl-utils/attribute-utils.js +3 -3
- package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/es5/webgl-utils/constants-to-keys.js +1 -1
- package/dist/es5/webgl-utils/get-error.js +1 -1
- package/dist/es5/webgl-utils/request-animation-frame.js +1 -1
- package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
- package/dist/es5/webgl-utils/typed-array-utils.js +1 -1
- package/dist/esm/classes/accessor.js +12 -3
- package/dist/esm/classes/accessor.js.map +1 -1
- package/dist/esm/classes/buffer.js +41 -28
- package/dist/esm/classes/buffer.js.map +1 -1
- package/dist/esm/classes/clear.js +14 -12
- package/dist/esm/classes/clear.js.map +1 -1
- package/dist/esm/classes/copy-and-blit.js +27 -21
- package/dist/esm/classes/copy-and-blit.js.map +1 -1
- package/dist/esm/classes/framebuffer.js +89 -64
- package/dist/esm/classes/framebuffer.js.map +1 -1
- package/dist/esm/classes/program.js +40 -32
- package/dist/esm/classes/program.js.map +1 -1
- package/dist/esm/classes/query.js +11 -6
- package/dist/esm/classes/query.js.map +1 -1
- package/dist/esm/classes/renderbuffer.js +25 -19
- package/dist/esm/classes/renderbuffer.js.map +1 -1
- package/dist/esm/classes/resource.js +39 -28
- package/dist/esm/classes/resource.js.map +1 -1
- package/dist/esm/classes/shader.js +13 -10
- package/dist/esm/classes/shader.js.map +1 -1
- package/dist/esm/classes/texture-2d.js +2 -1
- package/dist/esm/classes/texture-2d.js.map +1 -1
- package/dist/esm/classes/texture-3d.js +17 -14
- package/dist/esm/classes/texture-3d.js.map +1 -1
- package/dist/esm/classes/texture-cube.js +23 -19
- package/dist/esm/classes/texture-cube.js.map +1 -1
- package/dist/esm/classes/texture.js +47 -35
- package/dist/esm/classes/texture.js.map +1 -1
- package/dist/esm/classes/transform-feedback.js +12 -6
- package/dist/esm/classes/transform-feedback.js.map +1 -1
- package/dist/esm/classes/uniforms.js +6 -6
- package/dist/esm/classes/uniforms.js.map +1 -1
- package/dist/esm/classes/vertex-array-object.js +17 -9
- package/dist/esm/classes/vertex-array-object.js.map +1 -1
- package/dist/esm/classes/vertex-array.js +17 -7
- package/dist/esm/classes/vertex-array.js.map +1 -1
- package/dist/esm/debug/debug-program-configuration.js +4 -4
- package/dist/esm/debug/debug-program-configuration.js.map +1 -1
- package/dist/esm/debug/debug-uniforms.js +16 -14
- package/dist/esm/debug/debug-uniforms.js.map +1 -1
- package/dist/esm/debug/debug-vertex-array.js +16 -14
- package/dist/esm/debug/debug-vertex-array.js.map +1 -1
- package/dist/esm/features/check-glsl-extension.js +3 -2
- package/dist/esm/features/check-glsl-extension.js.map +1 -1
- package/dist/esm/features/check-old-ie.js +2 -1
- package/dist/esm/features/check-old-ie.js.map +1 -1
- package/dist/esm/features/features.js +1 -1
- package/dist/esm/features/features.js.map +1 -1
- package/dist/esm/features/webgl-features-table.js +1 -1
- package/dist/esm/features/webgl-features-table.js.map +1 -1
- package/dist/esm/glsl-utils/format-glsl-error.js +9 -7
- package/dist/esm/glsl-utils/format-glsl-error.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-name.js +2 -1
- package/dist/esm/glsl-utils/get-shader-name.js.map +1 -1
- package/dist/esm/init.d.ts +1 -1
- package/dist/esm/init.js +4 -4
- package/dist/esm/init.js.map +1 -1
- package/dist/esm/utils/array-utils-flat.js +7 -6
- package/dist/esm/utils/array-utils-flat.js.map +1 -1
- package/dist/esm/utils/check-props.js +4 -4
- package/dist/esm/utils/check-props.js.map +1 -1
- package/dist/esm/utils/format-value.js +4 -3
- package/dist/esm/utils/format-value.js.map +1 -1
- package/dist/esm/utils/is-old-ie.js +2 -1
- package/dist/esm/utils/is-old-ie.js.map +1 -1
- package/dist/esm/utils/load-file.js +3 -2
- package/dist/esm/utils/load-file.js.map +1 -1
- package/dist/esm/utils/stub-methods.js +2 -3
- package/dist/esm/utils/stub-methods.js.map +1 -1
- package/dist/esm/utils/utils.js +3 -2
- package/dist/esm/utils/utils.js.map +1 -1
- package/dist/esm/webgl-utils/attribute-utils.js +11 -8
- package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/esm/webgl-utils/constants-to-keys.js +3 -3
- package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
- package/dist/esm/webgl-utils/get-error.js +1 -1
- package/dist/esm/webgl-utils/get-error.js.map +1 -1
- package/dist/esm/webgl-utils/texture-utils.js +1 -1
- package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
- package/dist/esm/webgl-utils/typed-array-utils.js +19 -15
- package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
- package/package.json +5 -5
- package/src/classes/framebuffer.js +1 -0
- package/src/classes/resource.js +11 -19
- package/src/classes/transform-feedback.js +1 -1
- package/src/classes/vertex-array-object.js +1 -1
- package/src/init.d.ts +1 -1
- package/src/init.js +1 -1
- package/src/webgl-utils/texture-utils.js +2 -0
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exports.default = exports.DEFAULT_ACCESSOR_VALUES = void 0;
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var _construct2 = _interopRequireDefault(require("@babel/runtime/helpers/construct"));
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var Accessor = function () {
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var ArrayType = (0, _typedArrayUtils.getTypedArrayFromGLType)(accessor.type || 5126);
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}
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key: "getBytesPerVertex",
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value: function getBytesPerVertex(accessor) {
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(0, _assert.assert)(accessor.size);
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var ArrayType = (0, _typedArrayUtils.getTypedArrayFromGLType)(accessor.type || 5126);
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}, {
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key: "BYTES_PER_ELEMENT",
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get: function get() {
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return Accessor.getBytesPerElement(this);
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}
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get: function get() {
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value: function getBytesPerElement(accessor) {
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{"version":3,"sources":["../../../src/classes/accessor.js"],"names":["DEFAULT_ACCESSOR_VALUES","offset","stride","type","size","divisor","normalized","integer","PROP_CHECKS","deprecatedProps","instanced","isInstanced","Accessor","
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{"version":3,"sources":["../../../src/classes/accessor.js"],"names":["DEFAULT_ACCESSOR_VALUES","offset","stride","type","size","divisor","normalized","integer","PROP_CHECKS","deprecatedProps","instanced","isInstanced","Accessor","accessors","forEach","accessor","_assign","Object","freeze","JSON","stringify","getBytesPerElement","getBytesPerVertex","props","undefined","buffer","index","ArrayType","BYTES_PER_ELEMENT"],"mappings":";;;;;;;;;;;;;;;AACA;;AACA;;AACA;;AAEA,IAAMA,uBAAuB,GAAG;AAC9BC,EAAAA,MAAM,EAAE,CADsB;AAE9BC,EAAAA,MAAM,EAAE,CAFsB;AAG9BC,EAAAA,IAAI,MAH0B;AAI9BC,EAAAA,IAAI,EAAE,CAJwB;AAK9BC,EAAAA,OAAO,EAAE,CALqB;AAM9BC,EAAAA,UAAU,EAAE,KANkB;AAO9BC,EAAAA,OAAO,EAAE;AAPqB,CAAhC;;AAUA,IAAMC,WAAW,GAAG;AAClBC,EAAAA,eAAe,EAAE;AACfC,IAAAA,SAAS,EAAE,SADI;AAEfC,IAAAA,WAAW,EAAE;AAFE;AADC,CAApB;;IAOqBC,Q;AAwBnB,sBAA0B;AAAA;;AAAA;;AAAA,sCAAXC,SAAW;AAAXA,MAAAA,SAAW;AAAA;;AACxBA,IAAAA,SAAS,CAACC,OAAV,CAAkB,UAAAC,QAAQ;AAAA,aAAI,KAAI,CAACC,OAAL,CAAaD,QAAb,CAAJ;AAAA,KAA1B;AACAE,IAAAA,MAAM,CAACC,MAAP,CAAc,IAAd;AACD;;;;WAED,oBAAW;AACT,aAAOC,IAAI,CAACC,SAAL,CAAe,IAAf,CAAP;AACD;;;SAKD,eAAwB;AACtB,aAAOR,QAAQ,CAACS,kBAAT,CAA4B,IAA5B,CAAP;AACD;;;SAED,eAAuB;AACrB,aAAOT,QAAQ,CAACU,iBAAT,CAA2B,IAA3B,CAAP;AACD;;;WAKD,mBAAoB;AAAA,UAAZC,KAAY,uEAAJ,EAAI;AAClBA,MAAAA,KAAK,GAAG,4BAAW,UAAX,EAAuBA,KAAvB,EAA8Bf,WAA9B,CAAR;;AAEA,UAAIe,KAAK,CAACpB,IAAN,KAAeqB,SAAnB,EAA8B;AAC5B,aAAKrB,IAAL,GAAYoB,KAAK,CAACpB,IAAlB;;AAGA,YAAIoB,KAAK,CAACpB,IAAN,aAAyBoB,KAAK,CAACpB,IAAN,SAA7B,EAA6D;AAC3D,eAAKI,OAAL,GAAe,IAAf;AACD;AACF;;AACD,UAAIgB,KAAK,CAACnB,IAAN,KAAeoB,SAAnB,EAA8B;AAC5B,aAAKpB,IAAL,GAAYmB,KAAK,CAACnB,IAAlB;AACD;;AACD,UAAImB,KAAK,CAACtB,MAAN,KAAiBuB,SAArB,EAAgC;AAC9B,aAAKvB,MAAL,GAAcsB,KAAK,CAACtB,MAApB;AACD;;AACD,UAAIsB,KAAK,CAACrB,MAAN,KAAiBsB,SAArB,EAAgC;AAC9B,aAAKtB,MAAL,GAAcqB,KAAK,CAACrB,MAApB;AACD;;AACD,UAAIqB,KAAK,CAACjB,UAAN,KAAqBkB,SAAzB,EAAoC;AAClC,aAAKlB,UAAL,GAAkBiB,KAAK,CAACjB,UAAxB;AACD;;AACD,UAAIiB,KAAK,CAAChB,OAAN,KAAkBiB,SAAtB,EAAiC;AAC/B,aAAKjB,OAAL,GAAegB,KAAK,CAAChB,OAArB;AACD;;AAGD,UAAIgB,KAAK,CAAClB,OAAN,KAAkBmB,SAAtB,EAAiC;AAC/B,aAAKnB,OAAL,GAAekB,KAAK,CAAClB,OAArB;AACD;;AAGD,UAAIkB,KAAK,CAACE,MAAN,KAAiBD,SAArB,EAAgC;AAC9B,aAAKC,MAAL,GAAcF,KAAK,CAACE,MAApB;AACD;;AAID,UAAIF,KAAK,CAACG,KAAN,KAAgBF,SAApB,EAA+B;AAC7B,YAAI,OAAOD,KAAK,CAACG,KAAb,KAAuB,SAA3B,EAAsC;AACpC,eAAKA,KAAL,GAAaH,KAAK,CAACG,KAAN,GAAc,CAAd,GAAkB,CAA/B;AACD,SAFD,MAEO;AACL,eAAKA,KAAL,GAAaH,KAAK,CAACG,KAAnB;AACD;AACF;;AAGD,UAAIH,KAAK,CAACb,SAAN,KAAoBc,SAAxB,EAAmC;AACjC,aAAKnB,OAAL,GAAekB,KAAK,CAACb,SAAN,GAAkB,CAAlB,GAAsB,CAArC;AACD;;AACD,UAAIa,KAAK,CAACZ,WAAN,KAAsBa,SAA1B,EAAqC;AACnC,aAAKnB,OAAL,GAAekB,KAAK,CAACZ,WAAN,GAAoB,CAApB,GAAwB,CAAvC;AACD;;AAED,aAAO,IAAP;AACD;;;WAtGD,4BAA0BI,QAA1B,EAAoC;AAGlC,UAAMY,SAAS,GAAG,8CAAwBZ,QAAQ,CAACZ,IAAT,QAAxB,CAAlB;AACA,aAAOwB,SAAS,CAACC,iBAAjB;AACD;;;WAED,2BAAyBb,QAAzB,EAAmC;AACjC,0BAAOA,QAAQ,CAACX,IAAhB;AAGA,UAAMuB,SAAS,GAAG,8CAAwBZ,QAAQ,CAACZ,IAAT,QAAxB,CAAlB;AACA,aAAOwB,SAAS,CAACC,iBAAV,GAA8Bb,QAAQ,CAACX,IAA9C;AACD;;;WAMD,mBAA6B;AAAA,yCAAXS,SAAW;AAAXA,QAAAA,SAAW;AAAA;;AAC3B,sCAAWD,QAAX,GAAwBZ,uBAAxB,SAAoDa,SAApD;AACD","sourcesContent":["import GL from '@luma.gl/constants';\nimport {getTypedArrayFromGLType} from '../webgl-utils/typed-array-utils';\nimport {assert} from '../utils/assert';\nimport {checkProps} from '../utils/check-props';\n\nconst DEFAULT_ACCESSOR_VALUES = {\n offset: 0,\n stride: 0,\n type: GL.FLOAT,\n size: 1,\n divisor: 0,\n normalized: false,\n integer: false\n};\n\nconst PROP_CHECKS = {\n deprecatedProps: {\n instanced: 'divisor',\n isInstanced: 'divisor'\n }\n};\n\nexport default class Accessor {\n static getBytesPerElement(accessor) {\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n\n static getBytesPerVertex(accessor) {\n assert(accessor.size);\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT * accessor.size;\n }\n\n // Combines (merges) a list of accessors. On top of default values\n // Usually [programAccessor, bufferAccessor, appAccessor]\n // All props will be set in the returned object.\n // TODO check for conflicts between values in the supplied accessors\n static resolve(...accessors) {\n return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values\n }\n\n constructor(...accessors) {\n accessors.forEach(accessor => this._assign(accessor)); // Merge in sequence\n Object.freeze(this);\n }\n\n toString() {\n return JSON.stringify(this);\n }\n\n // ACCESSORS\n\n // TODO - remove>\n get BYTES_PER_ELEMENT() {\n return Accessor.getBytesPerElement(this);\n }\n\n get BYTES_PER_VERTEX() {\n return Accessor.getBytesPerVertex(this);\n }\n\n // PRIVATE\n\n // eslint-disable-next-line complexity, max-statements\n _assign(props = {}) {\n props = checkProps('Accessor', props, PROP_CHECKS);\n\n if (props.type !== undefined) {\n this.type = props.type;\n\n // Auto-deduce integer type?\n if (props.type === GL.INT || props.type === GL.UNSIGNED_INT) {\n this.integer = true;\n }\n }\n if (props.size !== undefined) {\n this.size = props.size;\n }\n if (props.offset !== undefined) {\n this.offset = props.offset;\n }\n if (props.stride !== undefined) {\n this.stride = props.stride;\n }\n if (props.normalized !== undefined) {\n this.normalized = props.normalized;\n }\n if (props.integer !== undefined) {\n this.integer = props.integer;\n }\n\n // INSTANCE DIVISOR\n if (props.divisor !== undefined) {\n this.divisor = props.divisor;\n }\n\n // Buffer is optional\n if (props.buffer !== undefined) {\n this.buffer = props.buffer;\n }\n\n // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)\n // TODO - should this be part of accessor?\n if (props.index !== undefined) {\n if (typeof props.index === 'boolean') {\n this.index = props.index ? 1 : 0;\n } else {\n this.index = props.index;\n }\n }\n\n // DEPRECATED\n if (props.instanced !== undefined) {\n this.divisor = props.instanced ? 1 : 0;\n }\n if (props.isInstanced !== undefined) {\n this.divisor = props.isInstanced ? 1 : 0;\n }\n\n return this;\n }\n}\n\n// TEST EXPORTS\nexport {DEFAULT_ACCESSOR_VALUES};\n"],"file":"accessor.js"}
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GL from '@luma.gl/constants';\nimport Resource from './resource';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from '../webgl-utils/typed-array-utils';\nimport {assertWebGL2Context, log} from '@luma.gl/gltools';\nimport {assert} from '../utils/assert';\nimport {checkProps} from '../utils/check-props';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nexport default class Buffer extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Buffer';\n }\n constructor(gl, props = {}) {\n super(gl, props);\n\n this.stubRemovedMethods('Buffer', 'v6.0', ['layout', 'setLayout', 'getIndexedParameter']);\n // this.stubRemovedMethods('Buffer', 'v7.0', ['updateAccessor']);\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n this.target = props.target || (this.gl.webgl2 ? GL.COPY_READ_BUFFER : GL.ARRAY_BUFFER);\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor = this.accessor) {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor = this.accessor) {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props = {}) {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n this.usage = props.usage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.offset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props) {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor) {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength) {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(props) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n const {data, offset = 0, srcOffset = 0} = props;\n const byteLength = props.byteLength || props.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n // WEBGL2 ONLY: Copies part of the data of another buffer into this buffer\n copyData({sourceBuffer, readOffset = 0, writeOffset = 0, size}) {\n const {gl} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n // WEBGL2 ONLY: Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n getData({dstData = null, srcByteOffset = 0, dstOffset = 0, length = 0} = {}) {\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind({\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = {}) {\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind({target = this.target, index = this.accessor && this.accessor.index} = {}) {\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData() {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset = 0, byteLength = data.byteLength + offset) {\n assert(ArrayBuffer.isView(data));\n\n this._trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.usage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n\n this._trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength, usage = this.usage) {\n assert(byteLength >= 0);\n\n this._trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, usage);\n this.gl.bindBuffer(target, null);\n\n this.usage = usage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n\n this._trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n _createHandle() {\n return this.gl.createBuffer();\n }\n\n _deleteHandle() {\n this.gl.deleteBuffer(this.handle);\n this._trackDeallocatedMemory();\n }\n\n _getParameter(pname) {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n get type() {\n log.deprecated('Buffer.type', 'Buffer.accessor.type')();\n return this.accessor.type;\n }\n\n get bytes() {\n log.deprecated('Buffer.bytes', 'Buffer.byteLength')();\n return this.byteLength;\n }\n\n // DEPRECATIONS - v6.0\n // Deprecated in v6.x, but not warnings not properly implemented\n setByteLength(byteLength) {\n log.deprecated('setByteLength', 'reallocate')();\n return this.reallocate(byteLength);\n }\n\n // Deprecated in v6.x, but not warnings not properly implemented\n updateAccessor(opts) {\n log.deprecated('updateAccessor(...)', 'setAccessor(new Accessor(buffer.accessor, ...)')();\n this.accessor = new Accessor(this.accessor, opts);\n return this;\n }\n}\n"],"file":"buffer.js"}
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@@ -5,12 +5,12 @@ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefau
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5
5
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Object.defineProperty(exports, "__esModule", {
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value: true
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7
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});
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8
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-
exports.
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9
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-
exports.readPixelsToBuffer = readPixelsToBuffer;
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8
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+
exports.blit = blit;
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10
9
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exports.copyToDataUrl = copyToDataUrl;
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11
10
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exports.copyToImage = copyToImage;
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12
11
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exports.copyToTexture = copyToTexture;
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13
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-
exports.
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12
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+
exports.readPixelsToArray = readPixelsToArray;
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13
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+
exports.readPixelsToBuffer = readPixelsToBuffer;
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14
14
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var _buffer = _interopRequireDefault(require("./buffer"));
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16
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@@ -1 +1 @@
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1
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-
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assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronus read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = assertWebGL2Context(framebuffer.gl);\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({target: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({target: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n\n return target;\n}\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMaxHeight = Number.MAX_SAFE_INTEGER\n } = {}\n) {\n let data = readPixelsToArray(source, {sourceAttachment});\n\n // Scale down\n let {width, height} = source;\n while (height > targetMaxHeight) {\n ({data, width, height} = scalePixels({data, width, height}));\n }\n\n // Flip to top down coordinate system\n flipRows({data, width, height});\n\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext('2d');\n\n // Copy the pixels to a 2D canvas\n const imageData = context.createImageData(width, height);\n imageData.data.set(data);\n context.putImageData(imageData, 0, 0);\n\n return canvas.toDataURL();\n}\n\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\nexport function copyToImage(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetImage = null\n } = {}\n) {\n const dataUrl = copyToDataUrl(source, {sourceAttachment});\n targetImage = targetImage || new Image();\n targetImage.src = dataUrl;\n return targetImage;\n}\n\n// Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(source, target, options = {}) {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options;\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer;\n const isSubCopy 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case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.copyTexSubImage3D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return texture;\n}\n\n// NOTE: WEBLG2 only\n// Copies a rectangle of pixels between Framebuffer or Texture objects\n// eslint-disable-next-line max-statements, complexity\nexport function blit(source, target, options = {}) {\n const {\n sourceX0 = 0,\n sourceY0 = 0,\n targetX0 = 0,\n targetY0 = 0,\n color = true,\n depth = false,\n stencil = false,\n filter = GL.NEAREST\n } = options;\n\n let {\n sourceX1,\n sourceY1,\n targetX1,\n targetY1,\n sourceAttachment = GL.COLOR_ATTACHMENT0,\n mask = 0\n } = options;\n\n const {framebuffer: srcFramebuffer, deleteFramebuffer: deleteSrcFramebuffer} = getFramebuffer(\n source\n );\n const {framebuffer: dstFramebuffer, deleteFramebuffer: deleteDstFramebuffer} = getFramebuffer(\n target\n );\n\n assert(srcFramebuffer);\n assert(dstFramebuffer);\n // @ts-ignore\n const {gl, handle, width, height, readBuffer} = dstFramebuffer;\n const gl2 = assertWebGL2Context(gl);\n\n if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {\n sourceAttachment = GL.FRONT;\n }\n\n if (color) {\n mask |= GL.COLOR_BUFFER_BIT;\n }\n if (depth) {\n mask |= GL.DEPTH_BUFFER_BIT;\n }\n if (stencil) {\n mask |= GL.STENCIL_BUFFER_BIT;\n }\n\n if (deleteSrcFramebuffer || deleteDstFramebuffer) {\n // Either source or destiantion was a texture object, which is wrapped in a Framebuffer objecgt as color attachment.\n // Overwrite the mask to `COLOR_BUFFER_BIT`\n if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {\n mask = GL.COLOR_BUFFER_BIT;\n log.warn('Blitting from or into a Texture object, forcing mask to 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|
1
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deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return target;\n}\n\n// NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n// Copies data from a Framebuffer or a Texture object into a Buffer object.\nexport function readPixelsToBuffer(\n source,\n {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n target = null, // A new Buffer object is created when not provided.\n targetByteOffset = 0, // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n }\n) {\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronus read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = assertWebGL2Context(framebuffer.gl);\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({target: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({target: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n\n return target;\n}\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMaxHeight = Number.MAX_SAFE_INTEGER\n } = {}\n) {\n let data = readPixelsToArray(source, {sourceAttachment});\n\n // Scale down\n let {width, height} = source;\n while (height > targetMaxHeight) {\n ({data, width, height} = scalePixels({data, width, height}));\n }\n\n // Flip to top down coordinate system\n flipRows({data, width, height});\n\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext('2d');\n\n // Copy the pixels to a 2D canvas\n const imageData = context.createImageData(width, height);\n imageData.data.set(data);\n context.putImageData(imageData, 0, 0);\n\n return canvas.toDataURL();\n}\n\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\nexport function copyToImage(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetImage = null\n } = {}\n) {\n const dataUrl = copyToDataUrl(source, {sourceAttachment});\n targetImage = targetImage || new Image();\n targetImage.src = dataUrl;\n return targetImage;\n}\n\n// Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(source, target, options = {}) {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options;\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n target = texture.target;\n }\n\n if (!isSubCopy) {\n gl.copyTexImage2D(\n target,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (target) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n gl.copyTexSubImage2D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.copyTexSubImage3D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return texture;\n}\n\n// NOTE: WEBLG2 only\n// Copies a rectangle of pixels between Framebuffer or Texture objects\n// eslint-disable-next-line max-statements, complexity\nexport function blit(source, target, options = {}) {\n const {\n sourceX0 = 0,\n sourceY0 = 0,\n targetX0 = 0,\n targetY0 = 0,\n color = true,\n depth = false,\n stencil = false,\n filter = GL.NEAREST\n } = options;\n\n let {\n sourceX1,\n sourceY1,\n targetX1,\n targetY1,\n sourceAttachment = GL.COLOR_ATTACHMENT0,\n mask = 0\n } = options;\n\n const {framebuffer: srcFramebuffer, deleteFramebuffer: deleteSrcFramebuffer} = getFramebuffer(\n source\n );\n const {framebuffer: dstFramebuffer, deleteFramebuffer: deleteDstFramebuffer} = getFramebuffer(\n target\n );\n\n assert(srcFramebuffer);\n assert(dstFramebuffer);\n // @ts-ignore\n const {gl, handle, width, height, readBuffer} = dstFramebuffer;\n const gl2 = assertWebGL2Context(gl);\n\n if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {\n sourceAttachment = GL.FRONT;\n }\n\n if (color) {\n mask |= GL.COLOR_BUFFER_BIT;\n }\n if (depth) {\n mask |= GL.DEPTH_BUFFER_BIT;\n }\n if (stencil) {\n mask |= GL.STENCIL_BUFFER_BIT;\n }\n\n if (deleteSrcFramebuffer || deleteDstFramebuffer) {\n // Either source or destiantion was a texture object, which is wrapped in a Framebuffer objecgt as color attachment.\n // Overwrite the mask to `COLOR_BUFFER_BIT`\n if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {\n mask = GL.COLOR_BUFFER_BIT;\n log.warn('Blitting from or into a Texture object, forcing mask to GL.COLOR_BUFFER_BIT')();\n }\n }\n assert(mask);\n\n sourceX1 = sourceX1 === undefined ? srcFramebuffer.width : sourceX1;\n sourceY1 = sourceY1 === undefined ? srcFramebuffer.height : sourceY1;\n targetX1 = targetX1 === undefined ? width : targetX1;\n targetY1 = targetY1 === undefined ? height : targetY1;\n\n const prevDrawHandle = gl.bindFramebuffer(GL.DRAW_FRAMEBUFFER, handle);\n const prevReadHandle = gl.bindFramebuffer(GL.READ_FRAMEBUFFER, srcFramebuffer.handle);\n gl2.readBuffer(sourceAttachment);\n gl2.blitFramebuffer(\n sourceX0,\n sourceY0,\n sourceX1,\n sourceY1,\n targetX0,\n targetY0,\n targetX1,\n targetY1,\n mask,\n filter\n );\n gl2.readBuffer(readBuffer);\n // @ts-ignore\n gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevReadHandle || null);\n // @ts-ignore\n gl2.bindFramebuffer(GL.DRAW_FRAMEBUFFER, prevDrawHandle || null);\n if (deleteSrcFramebuffer) {\n srcFramebuffer.delete();\n }\n if (deleteDstFramebuffer) {\n dstFramebuffer.delete();\n }\n\n return dstFramebuffer;\n}\n\n// Helper methods\n\nfunction getFramebuffer(source) {\n if (!(source instanceof Framebuffer)) {\n return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};\n }\n return {framebuffer: source, deleteFramebuffer: false};\n}\n\nfunction getPixelArray(pixelArray, type, format, width, height) {\n if (pixelArray) {\n return pixelArray;\n }\n // Allocate pixel array if not already available, using supplied type\n type = type || GL.UNSIGNED_BYTE;\n const ArrayType = getTypedArrayFromGLType(type, {clamped: false});\n const components = glFormatToComponents(format);\n // TODO - check for composite type (components = 1).\n return new ArrayType(width * height * components);\n}\n"],"file":"copy-and-blit.js"}
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