@luma.gl/webgl 8.5.15 → 8.5.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/dist/dist.js +692 -816
  2. package/dist/dist.min.js +1 -1
  3. package/dist/es5/classes/accessor.js +31 -33
  4. package/dist/es5/classes/accessor.js.map +1 -1
  5. package/dist/es5/classes/buffer.js +24 -26
  6. package/dist/es5/classes/buffer.js.map +1 -1
  7. package/dist/es5/classes/clear.js.map +1 -1
  8. package/dist/es5/classes/copy-and-blit.js +3 -3
  9. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  10. package/dist/es5/classes/framebuffer.js +70 -72
  11. package/dist/es5/classes/framebuffer.js.map +1 -1
  12. package/dist/es5/classes/program-configuration.js.map +1 -1
  13. package/dist/es5/classes/program.js +11 -13
  14. package/dist/es5/classes/program.js.map +1 -1
  15. package/dist/es5/classes/query.js +47 -49
  16. package/dist/es5/classes/query.js.map +1 -1
  17. package/dist/es5/classes/renderbuffer.js +37 -39
  18. package/dist/es5/classes/renderbuffer.js.map +1 -1
  19. package/dist/es5/classes/resource.js +29 -32
  20. package/dist/es5/classes/resource.js.map +1 -1
  21. package/dist/es5/classes/shader.js +38 -44
  22. package/dist/es5/classes/shader.js.map +1 -1
  23. package/dist/es5/classes/texture-2d.js +16 -17
  24. package/dist/es5/classes/texture-2d.js.map +1 -1
  25. package/dist/es5/classes/texture-3d.js +15 -17
  26. package/dist/es5/classes/texture-3d.js.map +1 -1
  27. package/dist/es5/classes/texture-cube.js +10 -12
  28. package/dist/es5/classes/texture-cube.js.map +1 -1
  29. package/dist/es5/classes/texture-formats.js +1 -1
  30. package/dist/es5/classes/texture.js +24 -26
  31. package/dist/es5/classes/texture.js.map +1 -1
  32. package/dist/es5/classes/transform-feedback.js +16 -22
  33. package/dist/es5/classes/transform-feedback.js.map +1 -1
  34. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  35. package/dist/es5/classes/uniforms.js +2 -2
  36. package/dist/es5/classes/vertex-array-object.js +69 -71
  37. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  38. package/dist/es5/classes/vertex-array.js.map +1 -1
  39. package/dist/es5/debug/debug-program-configuration.js +1 -1
  40. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  41. package/dist/es5/debug/debug-uniforms.js +1 -1
  42. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  43. package/dist/es5/features/features.js +2 -2
  44. package/dist/es5/features/index.js +16 -16
  45. package/dist/es5/features/limits.js +1 -1
  46. package/dist/es5/glsl-utils/format-glsl-error.js.map +1 -1
  47. package/dist/es5/glsl-utils/index.js +11 -7
  48. package/dist/es5/index.js +104 -104
  49. package/dist/es5/init.d.ts +1 -1
  50. package/dist/es5/init.js +4 -4
  51. package/dist/es5/init.js.map +1 -1
  52. package/dist/es5/utils/array-utils-flat.js +2 -2
  53. package/dist/es5/utils/check-props.js.map +1 -1
  54. package/dist/es5/utils/format-value.js.map +1 -1
  55. package/dist/es5/utils/load-file.js +1 -1
  56. package/dist/es5/utils/utils.js +2 -2
  57. package/dist/es5/webgl-utils/attribute-utils.js +3 -3
  58. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  59. package/dist/es5/webgl-utils/constants-to-keys.js +1 -1
  60. package/dist/es5/webgl-utils/get-error.js +1 -1
  61. package/dist/es5/webgl-utils/request-animation-frame.js +1 -1
  62. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  63. package/dist/es5/webgl-utils/typed-array-utils.js +1 -1
  64. package/dist/esm/classes/accessor.js +12 -3
  65. package/dist/esm/classes/accessor.js.map +1 -1
  66. package/dist/esm/classes/buffer.js +41 -28
  67. package/dist/esm/classes/buffer.js.map +1 -1
  68. package/dist/esm/classes/clear.js +14 -12
  69. package/dist/esm/classes/clear.js.map +1 -1
  70. package/dist/esm/classes/copy-and-blit.js +27 -21
  71. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  72. package/dist/esm/classes/framebuffer.js +89 -64
  73. package/dist/esm/classes/framebuffer.js.map +1 -1
  74. package/dist/esm/classes/program.js +40 -32
  75. package/dist/esm/classes/program.js.map +1 -1
  76. package/dist/esm/classes/query.js +11 -6
  77. package/dist/esm/classes/query.js.map +1 -1
  78. package/dist/esm/classes/renderbuffer.js +25 -19
  79. package/dist/esm/classes/renderbuffer.js.map +1 -1
  80. package/dist/esm/classes/resource.js +39 -28
  81. package/dist/esm/classes/resource.js.map +1 -1
  82. package/dist/esm/classes/shader.js +13 -10
  83. package/dist/esm/classes/shader.js.map +1 -1
  84. package/dist/esm/classes/texture-2d.js +2 -1
  85. package/dist/esm/classes/texture-2d.js.map +1 -1
  86. package/dist/esm/classes/texture-3d.js +17 -14
  87. package/dist/esm/classes/texture-3d.js.map +1 -1
  88. package/dist/esm/classes/texture-cube.js +23 -19
  89. package/dist/esm/classes/texture-cube.js.map +1 -1
  90. package/dist/esm/classes/texture.js +47 -35
  91. package/dist/esm/classes/texture.js.map +1 -1
  92. package/dist/esm/classes/transform-feedback.js +12 -6
  93. package/dist/esm/classes/transform-feedback.js.map +1 -1
  94. package/dist/esm/classes/uniforms.js +6 -6
  95. package/dist/esm/classes/uniforms.js.map +1 -1
  96. package/dist/esm/classes/vertex-array-object.js +17 -9
  97. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  98. package/dist/esm/classes/vertex-array.js +17 -7
  99. package/dist/esm/classes/vertex-array.js.map +1 -1
  100. package/dist/esm/debug/debug-program-configuration.js +4 -4
  101. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  102. package/dist/esm/debug/debug-uniforms.js +16 -14
  103. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  104. package/dist/esm/debug/debug-vertex-array.js +16 -14
  105. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  106. package/dist/esm/features/check-glsl-extension.js +3 -2
  107. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  108. package/dist/esm/features/check-old-ie.js +2 -1
  109. package/dist/esm/features/check-old-ie.js.map +1 -1
  110. package/dist/esm/features/features.js +1 -1
  111. package/dist/esm/features/features.js.map +1 -1
  112. package/dist/esm/features/webgl-features-table.js +1 -1
  113. package/dist/esm/features/webgl-features-table.js.map +1 -1
  114. package/dist/esm/glsl-utils/format-glsl-error.js +9 -7
  115. package/dist/esm/glsl-utils/format-glsl-error.js.map +1 -1
  116. package/dist/esm/glsl-utils/get-shader-name.js +2 -1
  117. package/dist/esm/glsl-utils/get-shader-name.js.map +1 -1
  118. package/dist/esm/init.d.ts +1 -1
  119. package/dist/esm/init.js +4 -4
  120. package/dist/esm/init.js.map +1 -1
  121. package/dist/esm/utils/array-utils-flat.js +7 -6
  122. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  123. package/dist/esm/utils/check-props.js +4 -4
  124. package/dist/esm/utils/check-props.js.map +1 -1
  125. package/dist/esm/utils/format-value.js +4 -3
  126. package/dist/esm/utils/format-value.js.map +1 -1
  127. package/dist/esm/utils/is-old-ie.js +2 -1
  128. package/dist/esm/utils/is-old-ie.js.map +1 -1
  129. package/dist/esm/utils/load-file.js +3 -2
  130. package/dist/esm/utils/load-file.js.map +1 -1
  131. package/dist/esm/utils/stub-methods.js +2 -3
  132. package/dist/esm/utils/stub-methods.js.map +1 -1
  133. package/dist/esm/utils/utils.js +3 -2
  134. package/dist/esm/utils/utils.js.map +1 -1
  135. package/dist/esm/webgl-utils/attribute-utils.js +11 -8
  136. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  137. package/dist/esm/webgl-utils/constants-to-keys.js +3 -3
  138. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  139. package/dist/esm/webgl-utils/get-error.js +1 -1
  140. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  141. package/dist/esm/webgl-utils/texture-utils.js +1 -1
  142. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  143. package/dist/esm/webgl-utils/typed-array-utils.js +19 -15
  144. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  145. package/package.json +5 -5
  146. package/src/classes/framebuffer.js +1 -0
  147. package/src/classes/resource.js +11 -19
  148. package/src/classes/transform-feedback.js +1 -1
  149. package/src/classes/vertex-array-object.js +1 -1
  150. package/src/init.d.ts +1 -1
  151. package/src/init.js +1 -1
  152. package/src/webgl-utils/texture-utils.js +2 -0
@@ -1 +1 @@
1
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false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-ignore\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this._removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-ignore\n if (children && deleteChildren) {\n // @ts-ignore\n children.filter(Boolean).forEach(child => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param {GLenum} pname\n * @return {GLint|GLfloat|GLenum} param\n */\n getParameter(pname, opts = {}) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, opts);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-ignore\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param {string} pname - parameter (GL constant, value or key)\n * @param {GLint|GLfloat|GLenum} value\n * @return {Resource} returns self to enable chaining\n */\n setParameter(pname, value) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className, version, methodNames) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(opts) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n /** @returns {number} */\n _getParameter(pname, opts) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname, value) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n _context() {\n this.gl.luma = this.gl.luma || {};\n return this.gl.luma;\n }\n\n _initStats() {\n this.gl.stats = this.gl.stats || new StatsManager();\n }\n\n _addStats() {\n const name = this[Symbol.toStringTag];\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this[Symbol.toStringTag];\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n _trackAllocatedMemory(bytes, name = this[Symbol.toStringTag]) {\n this._doTrackAllocatedMemory(bytes, name);\n 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{isWebGL2, assertWebGLContext} from '@luma.gl/gltools';\nimport {lumaStats} from '../init';\nimport {getKey, getKeyValue} from '../webgl-utils/constants-to-keys';\nimport {assert} from '../utils/assert';\nimport {uid} from '../utils/utils';\nimport {stubRemovedMethods} from '../utils/stub-methods';\n\nconst ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';\n\n// TODO - Handle context loss\n// function glGetContextLossCount(gl) {\n// return (gl.luma && gl.luma.glCount) || 0;\n// }\n\nexport default class Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Resource';\n }\n constructor(gl, opts = {}) {\n assertWebGLContext(gl);\n\n const {id, userData = {}} = opts;\n this.gl = gl;\n // @ts-ignore\n this.gl2 = gl;\n // this.ext = polyfillContext(gl);\n this.id = id || uid(this[Symbol.toStringTag]);\n this.userData = userData;\n this._bound = false;\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n this._handle = opts.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n // Only meaningful for resources that allocate GPU memory\n this.byteLength = 0;\n\n this._addStats();\n }\n\n toString() {\n return `${this[Symbol.toStringTag] || this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.opts);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.opts);\n // }\n return this._handle;\n }\n\n delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-ignore\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this._removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-ignore\n if (children && deleteChildren) {\n // @ts-ignore\n children.filter(Boolean).forEach(child => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param {GLenum} pname\n * @return {GLint|GLfloat|GLenum} param\n */\n getParameter(pname, opts = {}) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, opts);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-ignore\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param {string} pname - parameter (GL constant, value or key)\n * @param {GLint|GLfloat|GLenum} value\n * @return {Resource} returns self to enable chaining\n */\n setParameter(pname, value) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className, version, methodNames) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(opts) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n /** @returns {number} */\n _getParameter(pname, opts) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname, value) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n _context() {\n this.gl.luma = this.gl.luma || {};\n return this.gl.luma;\n }\n\n _addStats() {\n const name = this[Symbol.toStringTag];\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this[Symbol.toStringTag];\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n _trackAllocatedMemory(bytes, name = this[Symbol.toStringTag]) {\n this._trackAllocatedMemoryForContext(bytes, name);\n this._trackAllocatedMemoryForContext(bytes, name, this.gl.canvas && this.gl.canvas.id);\n }\n\n _trackAllocatedMemoryForContext(bytes, name = this[Symbol.toStringTag], id = '') {\n const stats = lumaStats.get(`Memory Usage${id}`);\n\n stats.get('GPU Memory').addCount(bytes);\n stats.get(`${name} Memory`).addCount(bytes);\n this.byteLength = bytes;\n }\n\n _trackDeallocatedMemory(name = this[Symbol.toStringTag]) {\n this._trackDeallocatedMemoryForContext(name);\n this._trackDeallocatedMemoryForContext(name, this.gl.canvas && this.gl.canvas.id);\n }\n\n _trackDeallocatedMemoryForContext(name = this[Symbol.toStringTag], id = '') {\n const stats = lumaStats.get(`Memory Usage${id}`);\n\n stats.get('GPU Memory').subtractCount(this.byteLength);\n stats.get(`${name} Memory`).subtractCount(this.byteLength);\n this.byteLength = 0;\n }\n}\n"],"file":"resource.js"}
@@ -26,7 +26,7 @@ export class Shader extends Resource {
26
26
  constructor(gl, props) {
27
27
  assertWebGLContext(gl);
28
28
  assert(typeof props.source === 'string', ERR_SOURCE);
29
- const id = getShaderName(props.source, null) || props.id || uid(`unnamed ${Shader.getTypeName(props.shaderType)}`);
29
+ const id = getShaderName(props.source, null) || props.id || uid("unnamed ".concat(Shader.getTypeName(props.shaderType)));
30
30
  super(gl, {
31
31
  id
32
32
  });
@@ -35,9 +35,10 @@ export class Shader extends Resource {
35
35
  this.initialize(props);
36
36
  }
37
37
 
38
- initialize({
39
- source
40
- }) {
38
+ initialize(_ref) {
39
+ let {
40
+ source
41
+ } = _ref;
41
42
  const shaderName = getShaderName(source, null);
42
43
 
43
44
  if (shaderName) {
@@ -52,7 +53,7 @@ export class Shader extends Resource {
52
53
  }
53
54
 
54
55
  toString() {
55
- return `${Shader.getTypeName(this.shaderType)}:${this.id}`;
56
+ return "".concat(Shader.getTypeName(this.shaderType), ":").concat(this.id);
56
57
  }
57
58
 
58
59
  getName() {
@@ -68,9 +69,11 @@ export class Shader extends Resource {
68
69
  return extension ? extension.getTranslatedShaderSource(this.handle) : 'No translated source available. WEBGL_debug_shaders not implemented';
69
70
  }
70
71
 
71
- _compile(source = this.source) {
72
+ _compile() {
73
+ let source = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.source;
74
+
72
75
  if (!source.startsWith('#version ')) {
73
- source = `#version 100\n${source}`;
76
+ source = "#version 100\n".concat(source);
74
77
  }
75
78
 
76
79
  this.source = source;
@@ -85,9 +88,9 @@ export class Shader extends Resource {
85
88
  errors,
86
89
  warnings
87
90
  } = parseGLSLCompilerError(infoLog, this.source, this.shaderType, this.id);
88
- log.error(`GLSL compilation errors in ${shaderName}\n${errors}`)();
89
- log.warn(`GLSL compilation warnings in ${shaderName}\n${warnings}`)();
90
- throw new Error(`GLSL compilation errors in ${shaderName}`);
91
+ log.error("GLSL compilation errors in ".concat(shaderName, "\n").concat(errors))();
92
+ log.warn("GLSL compilation warnings in ".concat(shaderName, "\n").concat(warnings))();
93
+ throw new Error("GLSL compilation errors in ".concat(shaderName));
91
94
  }
92
95
  }
93
96
 
@@ -1 +1 @@
1
- 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GL from '@luma.gl/constants';\nimport {assertWebGLContext, log} from '@luma.gl/gltools';\nimport {parseGLSLCompilerError, getShaderName} from '../glsl-utils';\nimport {assert} from '../utils/assert';\nimport {uid} from '../utils/utils';\nimport Resource from './resource';\n\nconst ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';\n\n// For now this is an internal class\nexport class Shader extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Shader';\n }\n\n static getTypeName(shaderType) {\n switch (shaderType) {\n case GL.VERTEX_SHADER:\n return 'vertex-shader';\n case GL.FRAGMENT_SHADER:\n return 'fragment-shader';\n default:\n assert(false);\n return 'unknown';\n }\n }\n\n /* eslint-disable max-statements */\n constructor(gl, props) {\n assertWebGLContext(gl);\n\n // Validate arguments\n assert(typeof props.source === 'string', ERR_SOURCE);\n\n // Deduce an id, from shader source, or supplied id, or shader type\n const id =\n getShaderName(props.source, null) ||\n props.id ||\n uid(`unnamed ${Shader.getTypeName(props.shaderType)}`);\n\n super(gl, {id});\n\n this.shaderType = props.shaderType;\n this.source = props.source;\n\n this.initialize(props);\n }\n\n initialize({source}) {\n const shaderName = getShaderName(source, null);\n if (shaderName) {\n this.id = uid(shaderName);\n }\n this._compile(source);\n }\n\n // Accessors\n\n getParameter(pname) {\n return this.gl.getShaderParameter(this.handle, pname);\n }\n\n toString() {\n return `${Shader.getTypeName(this.shaderType)}:${this.id}`;\n }\n\n getName() {\n return getShaderName(this.source) || 'unnamed-shader';\n }\n\n getSource() {\n return this.gl.getShaderSource(this.handle);\n }\n\n // Debug method - Returns translated source if available\n getTranslatedSource() {\n const extension = this.gl.getExtension('WEBGL_debug_shaders');\n return extension\n ? extension.getTranslatedShaderSource(this.handle)\n : 'No translated source available. WEBGL_debug_shaders not implemented';\n }\n\n // PRIVATE METHODS\n _compile(source = this.source) {\n if (!source.startsWith('#version ')) {\n source = `#version 100\\n${source}`;\n }\n this.source = source;\n this.gl.shaderSource(this.handle, this.source);\n this.gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = this.getParameter(GL.COMPILE_STATUS);\n if (!compileStatus) {\n const infoLog = this.gl.getShaderInfoLog(this.handle);\n const {shaderName, errors, warnings} = parseGLSLCompilerError(\n infoLog,\n this.source,\n this.shaderType,\n this.id\n );\n log.error(`GLSL compilation errors in ${shaderName}\\n${errors}`)();\n log.warn(`GLSL compilation warnings in ${shaderName}\\n${warnings}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n\n _deleteHandle() {\n this.gl.deleteShader(this.handle);\n }\n\n _getOptsFromHandle() {\n return {\n type: this.getParameter(GL.SHADER_TYPE),\n source: this.getSource()\n };\n }\n}\n\nexport class VertexShader extends Shader {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'VertexShader';\n }\n\n constructor(gl, props) {\n // Signature: new VertexShader(gl, source)\n if (typeof props === 'string') {\n props = {source: props};\n }\n super(gl, Object.assign({}, props, {shaderType: GL.VERTEX_SHADER}));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.VERTEX_SHADER);\n }\n}\n\nexport class FragmentShader extends Shader {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'FragmentShader';\n }\n constructor(gl, props) {\n // Signature: new FragmentShader(gl, source)\n if (typeof props === 'string') {\n props = {source: props};\n }\n\n super(gl, Object.assign({}, props, {shaderType: GL.FRAGMENT_SHADER}));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.FRAGMENT_SHADER);\n }\n}\n"],"file":"shader.js"}
1
+ 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type\n const id =\n getShaderName(props.source, null) ||\n props.id ||\n uid(`unnamed ${Shader.getTypeName(props.shaderType)}`);\n\n super(gl, {id});\n\n this.shaderType = props.shaderType;\n this.source = props.source;\n\n this.initialize(props);\n }\n\n initialize({source}) {\n const shaderName = getShaderName(source, null);\n if (shaderName) {\n this.id = uid(shaderName);\n }\n this._compile(source);\n }\n\n // Accessors\n\n getParameter(pname) {\n return this.gl.getShaderParameter(this.handle, pname);\n }\n\n toString() {\n return `${Shader.getTypeName(this.shaderType)}:${this.id}`;\n }\n\n getName() {\n return getShaderName(this.source) || 'unnamed-shader';\n }\n\n getSource() {\n return this.gl.getShaderSource(this.handle);\n }\n\n // Debug method - Returns translated source if available\n getTranslatedSource() {\n const extension = this.gl.getExtension('WEBGL_debug_shaders');\n return extension\n ? extension.getTranslatedShaderSource(this.handle)\n : 'No translated source available. WEBGL_debug_shaders not implemented';\n }\n\n // PRIVATE METHODS\n _compile(source = this.source) {\n if (!source.startsWith('#version ')) {\n source = `#version 100\\n${source}`;\n }\n this.source = source;\n this.gl.shaderSource(this.handle, this.source);\n this.gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = this.getParameter(GL.COMPILE_STATUS);\n if (!compileStatus) {\n const infoLog = this.gl.getShaderInfoLog(this.handle);\n const {shaderName, errors, warnings} = parseGLSLCompilerError(\n infoLog,\n this.source,\n this.shaderType,\n this.id\n );\n log.error(`GLSL compilation errors in ${shaderName}\\n${errors}`)();\n log.warn(`GLSL compilation warnings in ${shaderName}\\n${warnings}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n\n _deleteHandle() {\n this.gl.deleteShader(this.handle);\n }\n\n _getOptsFromHandle() {\n return {\n type: this.getParameter(GL.SHADER_TYPE),\n source: this.getSource()\n };\n }\n}\n\nexport class VertexShader extends Shader {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'VertexShader';\n }\n\n constructor(gl, props) {\n // Signature: new VertexShader(gl, source)\n if (typeof props === 'string') {\n props = {source: props};\n }\n super(gl, Object.assign({}, props, {shaderType: GL.VERTEX_SHADER}));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.VERTEX_SHADER);\n }\n}\n\nexport class FragmentShader extends Shader {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'FragmentShader';\n }\n constructor(gl, props) {\n // Signature: new FragmentShader(gl, source)\n if (typeof props === 'string') {\n props = {source: props};\n }\n\n super(gl, Object.assign({}, props, {shaderType: GL.FRAGMENT_SHADER}));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.FRAGMENT_SHADER);\n }\n}\n"],"file":"shader.js"}
@@ -10,7 +10,8 @@ export default class Texture2D extends Texture {
10
10
  return Texture.isSupported(gl, opts);
11
11
  }
12
12
 
13
- constructor(gl, props = {}) {
13
+ constructor(gl) {
14
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
14
15
  assertWebGLContext(gl);
15
16
 
16
17
  if (props instanceof Promise || typeof props === 'string') {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/classes/texture-2d.js"],"names":["assertWebGLContext","Texture","loadImage","Texture2D","Symbol","toStringTag","isSupported","gl","opts","constructor","props","Promise","data","Object","assign","target","initialize","seal"],"mappings":"AACA,SAAQA,kBAAR,QAAiC,kBAAjC;AACA,OAAOC,OAAP,MAAoB,WAApB;AACA,SAAQC,SAAR,QAAwB,oBAAxB;AAEA,eAAe,MAAMC,SAAN,SAAwBF,OAAxB,CAAgC;AAE7C,OAAKG,MAAM,CAACC,WAAZ,IAA2B;AACzB,WAAO,WAAP;AACD;;AAED,SAAOC,WAAP,CAAmBC,EAAnB,EAAuBC,IAAvB,EAA6B;AAC3B,WAAOP,OAAO,CAACK,WAAR,CAAoBC,EAApB,EAAwBC,IAAxB,CAAP;AACD;;AAEDC,EAAAA,WAAW,CAACF,EAAD,EAAKG,KAAK,GAAG,EAAb,EAAiB;AAC1BV,IAAAA,kBAAkB,CAACO,EAAD,CAAlB;;AAGA,QAAIG,KAAK,YAAYC,OAAjB,IAA4B,OAAOD,KAAP,KAAiB,QAAjD,EAA2D;AACzDA,MAAAA,KAAK,GAAG;AAACE,QAAAA,IAAI,EAAEF;AAAP,OAAR;AACD;;AAGD,QAAI,OAAOA,KAAK,CAACE,IAAb,KAAsB,QAA1B,EAAoC;AAClCF,MAAAA,KAAK,GAAGG,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACE,QAAAA,IAAI,EAAEV,SAAS,CAACQ,KAAK,CAACE,IAAP;AAAhB,OAAzB,CAAR;AACD;;AAED,UAAML,EAAN,EAAUM,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACK,MAAAA,MAAM;AAAP,KAAzB,CAAV;AAEA,SAAKC,UAAL,CAAgBN,KAAhB;AAEAG,IAAAA,MAAM,CAACI,IAAP,CAAY,IAAZ;AACD;;AA5B4C","sourcesContent":["import GL from '@luma.gl/constants';\nimport {assertWebGLContext} from '@luma.gl/gltools';\nimport Texture from './texture';\nimport {loadImage} from '../utils/load-file';\n\nexport default class Texture2D extends Texture {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Texture2D';\n }\n\n static isSupported(gl, opts) {\n return Texture.isSupported(gl, opts);\n }\n\n constructor(gl, props = {}) {\n assertWebGLContext(gl);\n\n // Signature: new Texture2D(gl, url | Promise)\n if (props instanceof Promise || typeof props === 'string') {\n props = {data: props};\n }\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof props.data === 'string') {\n props = Object.assign({}, props, {data: loadImage(props.data)});\n }\n\n super(gl, Object.assign({}, props, {target: GL.TEXTURE_2D}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n}\n"],"file":"texture-2d.js"}
1
+ {"version":3,"sources":["../../../src/classes/texture-2d.js"],"names":["assertWebGLContext","Texture","loadImage","Texture2D","Symbol","toStringTag","isSupported","gl","opts","constructor","props","Promise","data","Object","assign","target","initialize","seal"],"mappings":"AACA,SAAQA,kBAAR,QAAiC,kBAAjC;AACA,OAAOC,OAAP,MAAoB,WAApB;AACA,SAAQC,SAAR,QAAwB,oBAAxB;AAEA,eAAe,MAAMC,SAAN,SAAwBF,OAAxB,CAAgC;AAEtB,OAAlBG,MAAM,CAACC,WAAW,IAAI;AACzB,WAAO,WAAP;AACD;;AAEiB,SAAXC,WAAW,CAACC,EAAD,EAAKC,IAAL,EAAW;AAC3B,WAAOP,OAAO,CAACK,WAAR,CAAoBC,EAApB,EAAwBC,IAAxB,CAAP;AACD;;AAEDC,EAAAA,WAAW,CAACF,EAAD,EAAiB;AAAA,QAAZG,KAAY,uEAAJ,EAAI;AAC1BV,IAAAA,kBAAkB,CAACO,EAAD,CAAlB;;AAGA,QAAIG,KAAK,YAAYC,OAAjB,IAA4B,OAAOD,KAAP,KAAiB,QAAjD,EAA2D;AACzDA,MAAAA,KAAK,GAAG;AAACE,QAAAA,IAAI,EAAEF;AAAP,OAAR;AACD;;AAGD,QAAI,OAAOA,KAAK,CAACE,IAAb,KAAsB,QAA1B,EAAoC;AAClCF,MAAAA,KAAK,GAAGG,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACE,QAAAA,IAAI,EAAEV,SAAS,CAACQ,KAAK,CAACE,IAAP;AAAhB,OAAzB,CAAR;AACD;;AAED,UAAML,EAAN,EAAUM,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBJ,KAAlB,EAAyB;AAACK,MAAAA,MAAM;AAAP,KAAzB,CAAV;AAEA,SAAKC,UAAL,CAAgBN,KAAhB;AAEAG,IAAAA,MAAM,CAACI,IAAP,CAAY,IAAZ;AACD;;AA5B4C","sourcesContent":["import GL from '@luma.gl/constants';\nimport {assertWebGLContext} from '@luma.gl/gltools';\nimport Texture from './texture';\nimport {loadImage} from '../utils/load-file';\n\nexport default class Texture2D extends Texture {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Texture2D';\n }\n\n static isSupported(gl, opts) {\n return Texture.isSupported(gl, opts);\n }\n\n constructor(gl, props = {}) {\n assertWebGLContext(gl);\n\n // Signature: new Texture2D(gl, url | Promise)\n if (props instanceof Promise || typeof props === 'string') {\n props = {data: props};\n }\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof props.data === 'string') {\n props = Object.assign({}, props, {data: loadImage(props.data)});\n }\n\n super(gl, Object.assign({}, props, {target: GL.TEXTURE_2D}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n}\n"],"file":"texture-2d.js"}
@@ -11,7 +11,8 @@ export default class Texture3D extends Texture {
11
11
  return isWebGL2(gl);
12
12
  }
13
13
 
14
- constructor(gl, props = {}) {
14
+ constructor(gl) {
15
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
15
16
  assertWebGL2Context(gl);
16
17
  props = Object.assign({
17
18
  depth: 1
@@ -24,19 +25,21 @@ export default class Texture3D extends Texture {
24
25
  Object.seal(this);
25
26
  }
26
27
 
27
- setImageData({
28
- level = 0,
29
- dataFormat = 6408,
30
- width,
31
- height,
32
- depth = 1,
33
- border = 0,
34
- format,
35
- type = 5121,
36
- offset = 0,
37
- data,
38
- parameters = {}
39
- }) {
28
+ setImageData(_ref) {
29
+ let {
30
+ level = 0,
31
+ dataFormat = 6408,
32
+ width,
33
+ height,
34
+ depth = 1,
35
+ border = 0,
36
+ format,
37
+ type = 5121,
38
+ offset = 0,
39
+ data,
40
+ parameters = {}
41
+ } = _ref;
42
+
40
43
  this._trackDeallocatedMemory('Texture');
41
44
 
42
45
  this.gl.bindTexture(this.target, this.handle);
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/classes/texture-3d.js"],"names":["isWebGL2","assertWebGL2Context","withParameters","Texture","DATA_FORMAT_CHANNELS","TYPE_SIZES","Buffer","Texture3D","Symbol","toStringTag","isSupported","gl","constructor","props","Object","assign","depth","target","unpackFlipY","initialize","seal","setImageData","level","dataFormat","width","height","border","format","type","offset","data","parameters","_trackDeallocatedMemory","bindTexture","handle","ArrayBuffer","isView","texImage3D","bindBuffer","byteLength","_trackAllocatedMemory","channels","channelSize","loaded"],"mappings":"AACA,SAAQA,QAAR,EAAkBC,mBAAlB,EAAuCC,cAAvC,QAA4D,kBAA5D;AACA,OAAOC,OAAP,MAAoB,WAApB;AACA,SAAQC,oBAAR,EAA8BC,UAA9B,QAA+C,mBAA/C;AACA,OAAOC,MAAP,MAAmB,UAAnB;AAEA,eAAe,MAAMC,SAAN,SAAwBJ,OAAxB,CAAgC;AAE7C,OAAKK,MAAM,CAACC,WAAZ,IAA2B;AACzB,WAAO,WAAP;AACD;;AAED,SAAOC,WAAP,CAAmBC,EAAnB,EAAuB;AACrB,WAAOX,QAAQ,CAACW,EAAD,CAAf;AACD;;AAEDC,EAAAA,WAAW,CAACD,EAAD,EAAKE,KAAK,GAAG,EAAb,EAAiB;AAC1BZ,IAAAA,mBAAmB,CAACU,EAAD,CAAnB;AACAE,IAAAA,KAAK,GAAGC,MAAM,CAACC,MAAP,CAAc;AAACC,MAAAA,KAAK,EAAE;AAAR,KAAd,EAA0BH,KAA1B,EAAiC;AAACI,MAAAA,MAAM,OAAP;AAAwBC,MAAAA,WAAW,EAAE;AAArC,KAAjC,CAAR;AACA,UAAMP,EAAN,EAAUE,KAAV;AACA,SAAKM,UAAL,CAAgBN,KAAhB;AAEAC,IAAAA,MAAM,CAACM,IAAP,CAAY,IAAZ;AACD;;AAGDC,EAAAA,YAAY,CAAC;AACXC,IAAAA,KAAK,GAAG,CADG;AAEXC,IAAAA,UAAU,OAFC;AAGXC,IAAAA,KAHW;AAIXC,IAAAA,MAJW;AAKXT,IAAAA,KAAK,GAAG,CALG;AAMXU,IAAAA,MAAM,GAAG,CANE;AAOXC,IAAAA,MAPW;AAQXC,IAAAA,IAAI,OARO;AASXC,IAAAA,MAAM,GAAG,CATE;AAUXC,IAAAA,IAVW;AAWXC,IAAAA,UAAU,GAAG;AAXF,GAAD,EAYT;AACD,SAAKC,uBAAL,CAA6B,SAA7B;;AAEA,SAAKrB,EAAL,CAAQsB,WAAR,CAAoB,KAAKhB,MAAzB,EAAiC,KAAKiB,MAAtC;AAEAhC,IAAAA,cAAc,CAAC,KAAKS,EAAN,EAAUoB,UAAV,EAAsB,MAAM;AACxC,UAAII,WAAW,CAACC,MAAZ,CAAmBN,IAAnB,CAAJ,EAA8B;AAE5B,aAAKnB,EAAL,CAAQ0B,UAAR,CACE,KAAKpB,MADP,EAEEK,KAFF,EAGEC,UAHF,EAIEC,KAJF,EAKEC,MALF,EAMET,KANF,EAOEU,MAPF,EAQEC,MARF,EASEC,IATF,EAUEE,IAVF;AAYD;;AAED,UAAIA,IAAI,YAAYxB,MAApB,EAA4B;AAC1B,aAAKK,EAAL,CAAQ2B,UAAR,QAA2CR,IAAI,CAACI,MAAhD;AAEA,aAAKvB,EAAL,CAAQ0B,UAAR,CACE,KAAKpB,MADP,EAEEK,KAFF,EAGEC,UAHF,EAIEC,KAJF,EAKEC,MALF,EAMET,KANF,EAOEU,MAPF,EAQEC,MARF,EASEC,IATF,EAUEC,MAVF;AAYD;AACF,KAjCa,CAAd;;AAmCA,QAAIC,IAAI,IAAIA,IAAI,CAACS,UAAjB,EAA6B;AAC3B,WAAKC,qBAAL,CAA2BV,IAAI,CAACS,UAAhC,EAA4C,SAA5C;AACD,KAFD,MAEO;AAGL,YAAME,QAAQ,GAAGrC,oBAAoB,CAAC,KAAKmB,UAAN,CAApB,IAAyC,CAA1D;AAEA,YAAMmB,WAAW,GAAGrC,UAAU,CAAC,KAAKuB,IAAN,CAAV,IAAyB,CAA7C;;AAEA,WAAKY,qBAAL,CACE,KAAKhB,KAAL,GAAa,KAAKC,MAAlB,GAA2B,KAAKT,KAAhC,GAAwCyB,QAAxC,GAAmDC,WADrD,EAEE,SAFF;AAID;;AAED,SAAKC,MAAL,GAAc,IAAd;AAEA,WAAO,IAAP;AACD;;AA1F4C","sourcesContent":["import GL from '@luma.gl/constants';\nimport {isWebGL2, assertWebGL2Context, withParameters} from '@luma.gl/gltools';\nimport Texture from './texture';\nimport {DATA_FORMAT_CHANNELS, TYPE_SIZES} from './texture-formats';\nimport Buffer from './buffer';\n\nexport default class Texture3D extends Texture {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Texture3D';\n }\n\n static isSupported(gl) {\n return isWebGL2(gl);\n }\n\n constructor(gl, props = {}) {\n assertWebGL2Context(gl);\n props = Object.assign({depth: 1}, props, {target: GL.TEXTURE_3D, unpackFlipY: false});\n super(gl, props);\n this.initialize(props);\n\n Object.seal(this);\n }\n\n // Image 3D copies from Typed Array or WebGLBuffer\n setImageData({\n level = 0,\n dataFormat = GL.RGBA,\n width,\n height,\n depth = 1,\n border = 0,\n format,\n type = GL.UNSIGNED_BYTE,\n offset = 0,\n data,\n parameters = {}\n }) {\n this._trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-ignore\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n data\n );\n }\n\n if (data instanceof Buffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-ignore\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this._trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n // NOTE(Tarek): Default to RGBA bytes\n // @ts-ignore\n const channels = DATA_FORMAT_CHANNELS[this.dataFormat] || 4;\n // @ts-ignore\n const channelSize = TYPE_SIZES[this.type] || 1;\n\n this._trackAllocatedMemory(\n this.width * this.height * this.depth * channels * channelSize,\n 'Texture'\n );\n }\n\n this.loaded = true;\n\n return this;\n }\n}\n"],"file":"texture-3d.js"}
1
+ {"version":3,"sources":["../../../src/classes/texture-3d.js"],"names":["isWebGL2","assertWebGL2Context","withParameters","Texture","DATA_FORMAT_CHANNELS","TYPE_SIZES","Buffer","Texture3D","Symbol","toStringTag","isSupported","gl","constructor","props","Object","assign","depth","target","unpackFlipY","initialize","seal","setImageData","level","dataFormat","width","height","border","format","type","offset","data","parameters","_trackDeallocatedMemory","bindTexture","handle","ArrayBuffer","isView","texImage3D","bindBuffer","byteLength","_trackAllocatedMemory","channels","channelSize","loaded"],"mappings":"AACA,SAAQA,QAAR,EAAkBC,mBAAlB,EAAuCC,cAAvC,QAA4D,kBAA5D;AACA,OAAOC,OAAP,MAAoB,WAApB;AACA,SAAQC,oBAAR,EAA8BC,UAA9B,QAA+C,mBAA/C;AACA,OAAOC,MAAP,MAAmB,UAAnB;AAEA,eAAe,MAAMC,SAAN,SAAwBJ,OAAxB,CAAgC;AAEtB,OAAlBK,MAAM,CAACC,WAAW,IAAI;AACzB,WAAO,WAAP;AACD;;AAEiB,SAAXC,WAAW,CAACC,EAAD,EAAK;AACrB,WAAOX,QAAQ,CAACW,EAAD,CAAf;AACD;;AAEDC,EAAAA,WAAW,CAACD,EAAD,EAAiB;AAAA,QAAZE,KAAY,uEAAJ,EAAI;AAC1BZ,IAAAA,mBAAmB,CAACU,EAAD,CAAnB;AACAE,IAAAA,KAAK,GAAGC,MAAM,CAACC,MAAP,CAAc;AAACC,MAAAA,KAAK,EAAE;AAAR,KAAd,EAA0BH,KAA1B,EAAiC;AAACI,MAAAA,MAAM,OAAP;AAAwBC,MAAAA,WAAW,EAAE;AAArC,KAAjC,CAAR;AACA,UAAMP,EAAN,EAAUE,KAAV;AACA,SAAKM,UAAL,CAAgBN,KAAhB;AAEAC,IAAAA,MAAM,CAACM,IAAP,CAAY,IAAZ;AACD;;AAGDC,EAAAA,YAAY,OAYT;AAAA,QAZU;AACXC,MAAAA,KAAK,GAAG,CADG;AAEXC,MAAAA,UAAU,OAFC;AAGXC,MAAAA,KAHW;AAIXC,MAAAA,MAJW;AAKXT,MAAAA,KAAK,GAAG,CALG;AAMXU,MAAAA,MAAM,GAAG,CANE;AAOXC,MAAAA,MAPW;AAQXC,MAAAA,IAAI,OARO;AASXC,MAAAA,MAAM,GAAG,CATE;AAUXC,MAAAA,IAVW;AAWXC,MAAAA,UAAU,GAAG;AAXF,KAYV;;AACD,SAAKC,uBAAL,CAA6B,SAA7B;;AAEA,SAAKrB,EAAL,CAAQsB,WAAR,CAAoB,KAAKhB,MAAzB,EAAiC,KAAKiB,MAAtC;AAEAhC,IAAAA,cAAc,CAAC,KAAKS,EAAN,EAAUoB,UAAV,EAAsB,MAAM;AACxC,UAAII,WAAW,CAACC,MAAZ,CAAmBN,IAAnB,CAAJ,EAA8B;AAE5B,aAAKnB,EAAL,CAAQ0B,UAAR,CACE,KAAKpB,MADP,EAEEK,KAFF,EAGEC,UAHF,EAIEC,KAJF,EAKEC,MALF,EAMET,KANF,EAOEU,MAPF,EAQEC,MARF,EASEC,IATF,EAUEE,IAVF;AAYD;;AAED,UAAIA,IAAI,YAAYxB,MAApB,EAA4B;AAC1B,aAAKK,EAAL,CAAQ2B,UAAR,QAA2CR,IAAI,CAACI,MAAhD;AAEA,aAAKvB,EAAL,CAAQ0B,UAAR,CACE,KAAKpB,MADP,EAEEK,KAFF,EAGEC,UAHF,EAIEC,KAJF,EAKEC,MALF,EAMET,KANF,EAOEU,MAPF,EAQEC,MARF,EASEC,IATF,EAUEC,MAVF;AAYD;AACF,KAjCa,CAAd;;AAmCA,QAAIC,IAAI,IAAIA,IAAI,CAACS,UAAjB,EAA6B;AAC3B,WAAKC,qBAAL,CAA2BV,IAAI,CAACS,UAAhC,EAA4C,SAA5C;AACD,KAFD,MAEO;AAGL,YAAME,QAAQ,GAAGrC,oBAAoB,CAAC,KAAKmB,UAAN,CAApB,IAAyC,CAA1D;AAEA,YAAMmB,WAAW,GAAGrC,UAAU,CAAC,KAAKuB,IAAN,CAAV,IAAyB,CAA7C;;AAEA,WAAKY,qBAAL,CACE,KAAKhB,KAAL,GAAa,KAAKC,MAAlB,GAA2B,KAAKT,KAAhC,GAAwCyB,QAAxC,GAAmDC,WADrD,EAEE,SAFF;AAID;;AAED,SAAKC,MAAL,GAAc,IAAd;AAEA,WAAO,IAAP;AACD;;AA1F4C","sourcesContent":["import GL from '@luma.gl/constants';\nimport {isWebGL2, assertWebGL2Context, withParameters} from '@luma.gl/gltools';\nimport Texture from './texture';\nimport {DATA_FORMAT_CHANNELS, TYPE_SIZES} from './texture-formats';\nimport Buffer from './buffer';\n\nexport default class Texture3D extends Texture {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Texture3D';\n }\n\n static isSupported(gl) {\n return isWebGL2(gl);\n }\n\n constructor(gl, props = {}) {\n assertWebGL2Context(gl);\n props = Object.assign({depth: 1}, props, {target: GL.TEXTURE_3D, unpackFlipY: false});\n super(gl, props);\n this.initialize(props);\n\n Object.seal(this);\n }\n\n // Image 3D copies from Typed Array or WebGLBuffer\n setImageData({\n level = 0,\n dataFormat = GL.RGBA,\n width,\n height,\n depth = 1,\n border = 0,\n format,\n type = GL.UNSIGNED_BYTE,\n offset = 0,\n data,\n parameters = {}\n }) {\n this._trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-ignore\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n data\n );\n }\n\n if (data instanceof Buffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-ignore\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n border,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this._trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n // NOTE(Tarek): Default to RGBA bytes\n // @ts-ignore\n const channels = DATA_FORMAT_CHANNELS[this.dataFormat] || 4;\n // @ts-ignore\n const channelSize = TYPE_SIZES[this.type] || 1;\n\n this._trackAllocatedMemory(\n this.width * this.height * this.depth * channels * channelSize,\n 'Texture'\n );\n }\n\n this.loaded = true;\n\n return this;\n }\n}\n"],"file":"texture-3d.js"}
@@ -6,7 +6,8 @@ export default class TextureCube extends Texture {
6
6
  return 'TextureCube';
7
7
  }
8
8
 
9
- constructor(gl, props = {}) {
9
+ constructor(gl) {
10
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
10
11
  assertWebGLContext(gl);
11
12
  super(gl, Object.assign({}, props, {
12
13
  target: 34067
@@ -15,7 +16,8 @@ export default class TextureCube extends Texture {
15
16
  Object.seal(this);
16
17
  }
17
18
 
18
- initialize(props = {}) {
19
+ initialize() {
20
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
19
21
  const {
20
22
  mipmaps = true,
21
23
  parameters = {}
@@ -33,13 +35,14 @@ export default class TextureCube extends Texture {
33
35
  return this;
34
36
  }
35
37
 
36
- subImage({
37
- face,
38
- data,
39
- x = 0,
40
- y = 0,
41
- mipmapLevel = 0
42
- }) {
38
+ subImage(_ref) {
39
+ let {
40
+ face,
41
+ data,
42
+ x = 0,
43
+ y = 0,
44
+ mipmapLevel = 0
45
+ } = _ref;
43
46
  return this._subImage({
44
47
  target: face,
45
48
  data,
@@ -49,15 +52,16 @@ export default class TextureCube extends Texture {
49
52
  });
50
53
  }
51
54
 
52
- async setCubeMapImageData({
53
- width,
54
- height,
55
- pixels,
56
- data,
57
- border = 0,
58
- format = 6408,
59
- type = 5121
60
- }) {
55
+ async setCubeMapImageData(_ref2) {
56
+ let {
57
+ width,
58
+ height,
59
+ pixels,
60
+ data,
61
+ border = 0,
62
+ format = 6408,
63
+ type = 5121
64
+ } = _ref2;
61
65
  const {
62
66
  gl
63
67
  } = this;
@@ -69,7 +73,7 @@ export default class TextureCube extends Texture {
69
73
  this.bind();
70
74
  FACES.forEach((face, index) => {
71
75
  if (resolvedFaces[index].length > 1 && this.opts.mipmaps !== false) {
72
- log.warn(`${this.id} has mipmap and multiple LODs.`)();
76
+ log.warn("".concat(this.id, " has mipmap and multiple LODs."))();
73
77
  }
74
78
 
75
79
  resolvedFaces[index].forEach((image, lodLevel) => {
@@ -1 +1 @@
1
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should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setParameters(parameters);\n });\n return this;\n }\n\n subImage({face, data, x = 0, y = 0, mipmapLevel = 0}) {\n // @ts-ignore TODO - is this a bug?\n return this._subImage({target: face, data, x, y, mipmapLevel});\n }\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData({\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n }) {\n const {gl} = this;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n FACES.map(face => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.opts.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, border, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n // TODO: update this method to accept LODs\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then(resolvedImageData =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, border, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n}\n\nTextureCube.FACES = FACES;\n"],"file":"texture-cube.js"}
1
+ {"version":3,"sources":["../../../src/classes/texture-cube.js"],"names":["log","assertWebGLContext","Texture","FACES","TextureCube","Symbol","toStringTag","constructor","gl","props","Object","assign","target","initialize","seal","mipmaps","parameters","opts","setCubeMapImageData","then","loaded","generateMipmap","setParameters","subImage","face","data","x","y","mipmapLevel","_subImage","width","height","pixels","border","format","type","imageDataMap","resolvedFaces","Promise","all","map","facePixels","Array","isArray","bind","forEach","index","length","warn","id","image","lodLevel","texImage2D","unbind","setImageDataForFace","options","imageData","resolvedImageData"],"mappings":"AACA,SAAQA,GAAR,EAAaC,kBAAb,QAAsC,kBAAtC;AACA,OAAOC,OAAP,MAAoB,WAApB;AAEA,MAAMC,KAAK,GAAG,0CAAd;AASA,eAAe,MAAMC,WAAN,SAA0BF,OAA1B,CAAkC;AAExB,OAAlBG,MAAM,CAACC,WAAW,IAAI;AACzB,WAAO,aAAP;AACD;;AAEDC,EAAAA,WAAW,CAACC,EAAD,EAAiB;AAAA,QAAZC,KAAY,uEAAJ,EAAI;AAC1BR,IAAAA,kBAAkB,CAACO,EAAD,CAAlB;AAEA,UAAMA,EAAN,EAAUE,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBF,KAAlB,EAAyB;AAACG,MAAAA,MAAM;AAAP,KAAzB,CAAV;AAEA,SAAKC,UAAL,CAAgBJ,KAAhB;AAEAC,IAAAA,MAAM,CAACI,IAAP,CAAY,IAAZ;AACD;;AAEDD,EAAAA,UAAU,GAAa;AAAA,QAAZJ,KAAY,uEAAJ,EAAI;AACrB,UAAM;AAACM,MAAAA,OAAO,GAAG,IAAX;AAAiBC,MAAAA,UAAU,GAAG;AAA9B,QAAoCP,KAA1C;AAGA,SAAKQ,IAAL,GAAYR,KAAZ;AAGA,SAAKS,mBAAL,CAAyBT,KAAzB,EAAgCU,IAAhC,CAAqC,MAAM;AACzC,WAAKC,MAAL,GAAc,IAAd;;AAIA,UAAIL,OAAJ,EAAa;AACX,aAAKM,cAAL,CAAoBZ,KAApB;AACD;;AAED,WAAKa,aAAL,CAAmBN,UAAnB;AACD,KAVD;AAWA,WAAO,IAAP;AACD;;AAEDO,EAAAA,QAAQ,OAA8C;AAAA,QAA7C;AAACC,MAAAA,IAAD;AAAOC,MAAAA,IAAP;AAAaC,MAAAA,CAAC,GAAG,CAAjB;AAAoBC,MAAAA,CAAC,GAAG,CAAxB;AAA2BC,MAAAA,WAAW,GAAG;AAAzC,KAA6C;AAEpD,WAAO,KAAKC,SAAL,CAAe;AAACjB,MAAAA,MAAM,EAAEY,IAAT;AAAeC,MAAAA,IAAf;AAAqBC,MAAAA,CAArB;AAAwBC,MAAAA,CAAxB;AAA2BC,MAAAA;AAA3B,KAAf,CAAP;AACD;;AAGwB,QAAnBV,mBAAmB,QAQtB;AAAA,QARuB;AACxBY,MAAAA,KADwB;AAExBC,MAAAA,MAFwB;AAGxBC,MAAAA,MAHwB;AAIxBP,MAAAA,IAJwB;AAKxBQ,MAAAA,MAAM,GAAG,CALe;AAMxBC,MAAAA,MAAM,OANkB;AAOxBC,MAAAA,IAAI;AAPoB,KAQvB;AACD,UAAM;AAAC3B,MAAAA;AAAD,QAAO,IAAb;AACA,UAAM4B,YAAY,GAAGJ,MAAM,IAAIP,IAA/B;AAeA,UAAMY,aAAa,GAAG,MAAMC,OAAO,CAACC,GAAR,CAC1BpC,KAAK,CAACqC,GAAN,CAAUhB,IAAI,IAAI;AAChB,YAAMiB,UAAU,GAAGL,YAAY,CAACZ,IAAD,CAA/B;AACA,aAAOc,OAAO,CAACC,GAAR,CAAYG,KAAK,CAACC,OAAN,CAAcF,UAAd,IAA4BA,UAA5B,GAAyC,CAACA,UAAD,CAArD,CAAP;AACD,KAHD,CAD0B,CAA5B;AAOA,SAAKG,IAAL;AAEAzC,IAAAA,KAAK,CAAC0C,OAAN,CAAc,CAACrB,IAAD,EAAOsB,KAAP,KAAiB;AAC7B,UAAIT,aAAa,CAACS,KAAD,CAAb,CAAqBC,MAArB,GAA8B,CAA9B,IAAmC,KAAK9B,IAAL,CAAUF,OAAV,KAAsB,KAA7D,EAAoE;AAGlEf,QAAAA,GAAG,CAACgD,IAAJ,WAAY,KAAKC,EAAjB;AACD;;AACDZ,MAAAA,aAAa,CAACS,KAAD,CAAb,CAAqBD,OAArB,CAA6B,CAACK,KAAD,EAAQC,QAAR,KAAqB;AAEhD,YAAIrB,KAAK,IAAIC,MAAb,EAAqB;AACnBvB,UAAAA,EAAE,CAAC4C,UAAH,CAAc5B,IAAd,EAAoB2B,QAApB,EAA8BjB,MAA9B,EAAsCJ,KAAtC,EAA6CC,MAA7C,EAAqDE,MAArD,EAA6DC,MAA7D,EAAqEC,IAArE,EAA2Ee,KAA3E;AACD,SAFD,MAEO;AACL1C,UAAAA,EAAE,CAAC4C,UAAH,CAAc5B,IAAd,EAAoB2B,QAApB,EAA8BjB,MAA9B,EAAsCA,MAAtC,EAA8CC,IAA9C,EAAoDe,KAApD;AACD;AACF,OAPD;AAQD,KAdD;AAgBA,SAAKG,MAAL;AACD;;AAGDC,EAAAA,mBAAmB,CAACC,OAAD,EAAU;AAC3B,UAAM;AACJ/B,MAAAA,IADI;AAEJM,MAAAA,KAFI;AAGJC,MAAAA,MAHI;AAIJC,MAAAA,MAJI;AAKJP,MAAAA,IALI;AAMJQ,MAAAA,MAAM,GAAG,CANL;AAOJC,MAAAA,MAAM,OAPF;AAQJC,MAAAA,IAAI;AARA,QAUFoB,OAVJ;AAYA,UAAM;AAAC/C,MAAAA;AAAD,QAAO,IAAb;AAEA,UAAMgD,SAAS,GAAGxB,MAAM,IAAIP,IAA5B;AAEA,SAAKmB,IAAL;;AACA,QAAIY,SAAS,YAAYlB,OAAzB,EAAkC;AAChCkB,MAAAA,SAAS,CAACrC,IAAV,CAAesC,iBAAiB,IAC9B,KAAKH,mBAAL,CACE5C,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkB4C,OAAlB,EAA2B;AACzB/B,QAAAA,IADyB;AAEzBC,QAAAA,IAAI,EAAEgC,iBAFmB;AAGzBzB,QAAAA,MAAM,EAAEyB;AAHiB,OAA3B,CADF,CADF;AASD,KAVD,MAUO,IAAI,KAAK3B,KAAL,IAAc,KAAKC,MAAvB,EAA+B;AACpCvB,MAAAA,EAAE,CAAC4C,UAAH,CAAc5B,IAAd,EAAoB,CAApB,EAAuBU,MAAvB,EAA+BJ,KAA/B,EAAsCC,MAAtC,EAA8CE,MAA9C,EAAsDC,MAAtD,EAA8DC,IAA9D,EAAoEqB,SAApE;AACD,KAFM,MAEA;AACLhD,MAAAA,EAAE,CAAC4C,UAAH,CAAc5B,IAAd,EAAoB,CAApB,EAAuBU,MAAvB,EAA+BA,MAA/B,EAAuCC,IAAvC,EAA6CqB,SAA7C;AACD;;AAED,WAAO,IAAP;AACD;;AApI8C;AAuIjDpD,WAAW,CAACD,KAAZ,GAAoBA,KAApB","sourcesContent":["import GL from '@luma.gl/constants';\nimport {log, assertWebGLContext} from '@luma.gl/gltools';\nimport Texture from './texture';\n\nconst FACES = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n];\n\nexport default class TextureCube extends Texture {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'TextureCube';\n }\n\n constructor(gl, props = {}) {\n assertWebGLContext(gl);\n\n super(gl, Object.assign({}, props, {target: GL.TEXTURE_CUBE_MAP}));\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n initialize(props = {}) {\n const {mipmaps = true, parameters = {}} = props;\n\n // Store props for accessors\n this.opts = props;\n\n // @ts-ignore\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setParameters(parameters);\n });\n return this;\n }\n\n subImage({face, data, x = 0, y = 0, mipmapLevel = 0}) {\n // @ts-ignore TODO - is this a bug?\n return this._subImage({target: face, data, x, y, mipmapLevel});\n }\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData({\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n }) {\n const {gl} = this;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n FACES.map(face => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.opts.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, border, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n // TODO: update this method to accept LODs\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n border = 0,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then(resolvedImageData =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, border, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n}\n\nTextureCube.FACES = FACES;\n"],"file":"texture-cube.js"}
@@ -13,7 +13,8 @@ export default class Texture extends Resource {
13
13
  return 'Texture';
14
14
  }
15
15
 
16
- static isSupported(gl, opts = {}) {
16
+ static isSupported(gl) {
17
+ let opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
17
18
  const {
18
19
  format,
19
20
  linearFiltering
@@ -53,10 +54,11 @@ export default class Texture extends Resource {
53
54
  }
54
55
 
55
56
  toString() {
56
- return `Texture(${this.id},${this.width}x${this.height})`;
57
+ return "Texture(".concat(this.id, ",").concat(this.width, "x").concat(this.height, ")");
57
58
  }
58
59
 
59
- initialize(props = {}) {
60
+ initialize() {
61
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
60
62
  let data = props.data;
61
63
 
62
64
  if (data instanceof Promise) {
@@ -130,7 +132,7 @@ export default class Texture extends Resource {
130
132
  }
131
133
 
132
134
  if (mipmaps && this._isNPOT()) {
133
- log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaping`)();
135
+ log.warn("texture: ".concat(this, " is Non-Power-Of-Two, disabling mipmaping"))();
134
136
  mipmaps = false;
135
137
 
136
138
  this._updateForNPOT(parameters);
@@ -197,11 +199,13 @@ export default class Texture extends Resource {
197
199
  }
198
200
  }
199
201
 
200
- resize({
201
- height,
202
- width,
203
- mipmaps = false
204
- }) {
202
+ resize(_ref) {
203
+ let {
204
+ height,
205
+ width,
206
+ mipmaps = false
207
+ } = _ref;
208
+
205
209
  if (width !== this.width || height !== this.height) {
206
210
  return this.initialize({
207
211
  width,
@@ -217,9 +221,11 @@ export default class Texture extends Resource {
217
221
  return this;
218
222
  }
219
223
 
220
- generateMipmap(params = {}) {
224
+ generateMipmap() {
225
+ let params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
226
+
221
227
  if (this._isNPOT()) {
222
- log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaping`)();
228
+ log.warn("texture: ".concat(this, " is Non-Power-Of-Two, disabling mipmaping"))();
223
229
  return this;
224
230
  }
225
231
 
@@ -340,23 +346,24 @@ export default class Texture extends Resource {
340
346
  return this;
341
347
  }
342
348
 
343
- setSubImageData({
344
- target = this.target,
345
- pixels = null,
346
- data = null,
347
- x = 0,
348
- y = 0,
349
- width = this.width,
350
- height = this.height,
351
- level = 0,
352
- format = this.format,
353
- type = this.type,
354
- dataFormat = this.dataFormat,
355
- compressed = false,
356
- offset = 0,
357
- border = this.border,
358
- parameters = {}
359
- }) {
349
+ setSubImageData(_ref2) {
350
+ let {
351
+ target = this.target,
352
+ pixels = null,
353
+ data = null,
354
+ x = 0,
355
+ y = 0,
356
+ width = this.width,
357
+ height = this.height,
358
+ level = 0,
359
+ format = this.format,
360
+ type = this.type,
361
+ dataFormat = this.dataFormat,
362
+ compressed = false,
363
+ offset = 0,
364
+ border = this.border,
365
+ parameters = {}
366
+ } = _ref2;
360
367
  ({
361
368
  type,
362
369
  dataFormat,
@@ -412,7 +419,8 @@ export default class Texture extends Resource {
412
419
  this.gl.bindTexture(this.target, null);
413
420
  }
414
421
 
415
- copyFramebuffer(opts = {}) {
422
+ copyFramebuffer() {
423
+ let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
416
424
  log.error('Texture.copyFramebuffer({...}) is no logner supported, use copyToTexture(source, target, opts})')();
417
425
  return null;
418
426
  }
@@ -421,7 +429,8 @@ export default class Texture extends Resource {
421
429
  return this.gl.getParameter(34016) - 33984;
422
430
  }
423
431
 
424
- bind(textureUnit = this.textureUnit) {
432
+ bind() {
433
+ let textureUnit = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.textureUnit;
425
434
  const {
426
435
  gl
427
436
  } = this;
@@ -435,7 +444,8 @@ export default class Texture extends Resource {
435
444
  return textureUnit;
436
445
  }
437
446
 
438
- unbind(textureUnit = this.textureUnit) {
447
+ unbind() {
448
+ let textureUnit = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.textureUnit;
439
449
  const {
440
450
  gl
441
451
  } = this;
@@ -449,10 +459,12 @@ export default class Texture extends Resource {
449
459
  return textureUnit;
450
460
  }
451
461
 
452
- _getDataType({
453
- data,
454
- compressed = false
455
- }) {
462
+ _getDataType(_ref3) {
463
+ let {
464
+ data,
465
+ compressed = false
466
+ } = _ref3;
467
+
456
468
  if (compressed) {
457
469
  return {
458
470
  data,