@luma.gl/webgl 8.5.15 → 8.5.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (194) hide show
  1. package/dist/dist.js +732 -848
  2. package/dist/dist.min.js +1 -1
  3. package/dist/es5/bundle.js.map +1 -1
  4. package/dist/es5/classes/accessor.js +31 -33
  5. package/dist/es5/classes/accessor.js.map +1 -1
  6. package/dist/es5/classes/buffer.js +24 -26
  7. package/dist/es5/classes/buffer.js.map +1 -1
  8. package/dist/es5/classes/clear.js.map +1 -1
  9. package/dist/es5/classes/copy-and-blit.js +3 -3
  10. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  11. package/dist/es5/classes/framebuffer.js +70 -72
  12. package/dist/es5/classes/framebuffer.js.map +1 -1
  13. package/dist/es5/classes/program-configuration.js.map +1 -1
  14. package/dist/es5/classes/program.js +11 -13
  15. package/dist/es5/classes/program.js.map +1 -1
  16. package/dist/es5/classes/query.js +47 -49
  17. package/dist/es5/classes/query.js.map +1 -1
  18. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  19. package/dist/es5/classes/renderbuffer.js +37 -39
  20. package/dist/es5/classes/renderbuffer.js.map +1 -1
  21. package/dist/es5/classes/resource.js +13 -15
  22. package/dist/es5/classes/resource.js.map +1 -1
  23. package/dist/es5/classes/shader.js +38 -44
  24. package/dist/es5/classes/shader.js.map +1 -1
  25. package/dist/es5/classes/texture-2d.js +16 -17
  26. package/dist/es5/classes/texture-2d.js.map +1 -1
  27. package/dist/es5/classes/texture-3d.js +15 -17
  28. package/dist/es5/classes/texture-3d.js.map +1 -1
  29. package/dist/es5/classes/texture-cube.js +10 -12
  30. package/dist/es5/classes/texture-cube.js.map +1 -1
  31. package/dist/es5/classes/texture-formats.js +1 -1
  32. package/dist/es5/classes/texture-formats.js.map +1 -1
  33. package/dist/es5/classes/texture.js +24 -26
  34. package/dist/es5/classes/texture.js.map +1 -1
  35. package/dist/es5/classes/transform-feedback.js +16 -22
  36. package/dist/es5/classes/transform-feedback.js.map +1 -1
  37. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  38. package/dist/es5/classes/uniforms.js +2 -2
  39. package/dist/es5/classes/uniforms.js.map +1 -1
  40. package/dist/es5/classes/vertex-array-object.js +69 -71
  41. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  42. package/dist/es5/classes/vertex-array.js.map +1 -1
  43. package/dist/es5/debug/debug-program-configuration.js +1 -1
  44. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  45. package/dist/es5/debug/debug-uniforms.js +1 -1
  46. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  47. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  48. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  49. package/dist/es5/features/check-old-ie.js.map +1 -1
  50. package/dist/es5/features/features.js +2 -2
  51. package/dist/es5/features/features.js.map +1 -1
  52. package/dist/es5/features/index.js +16 -16
  53. package/dist/es5/features/index.js.map +1 -1
  54. package/dist/es5/features/limits.js +1 -1
  55. package/dist/es5/features/limits.js.map +1 -1
  56. package/dist/es5/features/webgl-features-table.js.map +1 -1
  57. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  58. package/dist/es5/glsl-utils/format-glsl-error.js.map +1 -1
  59. package/dist/es5/glsl-utils/get-shader-name.js.map +1 -1
  60. package/dist/es5/glsl-utils/get-shader-type-name.js.map +1 -1
  61. package/dist/es5/glsl-utils/get-shader-version.js.map +1 -1
  62. package/dist/es5/glsl-utils/index.js +11 -7
  63. package/dist/es5/glsl-utils/index.js.map +1 -1
  64. package/dist/es5/index.js +104 -104
  65. package/dist/es5/index.js.map +1 -1
  66. package/dist/es5/init.d.ts +1 -1
  67. package/dist/es5/init.js +4 -4
  68. package/dist/es5/init.js.map +1 -1
  69. package/dist/es5/utils/array-utils-flat.js +2 -2
  70. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  71. package/dist/es5/utils/assert.js.map +1 -1
  72. package/dist/es5/utils/check-props.js.map +1 -1
  73. package/dist/es5/utils/format-value.js.map +1 -1
  74. package/dist/es5/utils/is-old-ie.js.map +1 -1
  75. package/dist/es5/utils/load-file.js +1 -1
  76. package/dist/es5/utils/load-file.js.map +1 -1
  77. package/dist/es5/utils/stub-methods.js.map +1 -1
  78. package/dist/es5/utils/utils.js +2 -2
  79. package/dist/es5/utils/utils.js.map +1 -1
  80. package/dist/es5/webgl-utils/attribute-utils.js +3 -3
  81. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  82. package/dist/es5/webgl-utils/constants-to-keys.js +1 -1
  83. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  84. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  85. package/dist/es5/webgl-utils/get-error.js +1 -1
  86. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  87. package/dist/es5/webgl-utils/request-animation-frame.js +1 -1
  88. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  89. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  90. package/dist/es5/webgl-utils/typed-array-utils.js +1 -1
  91. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  92. package/dist/esm/bundle.js.map +1 -1
  93. package/dist/esm/classes/accessor.js +12 -3
  94. package/dist/esm/classes/accessor.js.map +1 -1
  95. package/dist/esm/classes/buffer.js +41 -28
  96. package/dist/esm/classes/buffer.js.map +1 -1
  97. package/dist/esm/classes/clear.js +14 -12
  98. package/dist/esm/classes/clear.js.map +1 -1
  99. package/dist/esm/classes/copy-and-blit.js +27 -21
  100. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  101. package/dist/esm/classes/framebuffer.js +89 -64
  102. package/dist/esm/classes/framebuffer.js.map +1 -1
  103. package/dist/esm/classes/program-configuration.js.map +1 -1
  104. package/dist/esm/classes/program.js +40 -32
  105. package/dist/esm/classes/program.js.map +1 -1
  106. package/dist/esm/classes/query.js +11 -6
  107. package/dist/esm/classes/query.js.map +1 -1
  108. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  109. package/dist/esm/classes/renderbuffer.js +25 -19
  110. package/dist/esm/classes/renderbuffer.js.map +1 -1
  111. package/dist/esm/classes/resource.js +34 -19
  112. package/dist/esm/classes/resource.js.map +1 -1
  113. package/dist/esm/classes/shader.js +13 -10
  114. package/dist/esm/classes/shader.js.map +1 -1
  115. package/dist/esm/classes/texture-2d.js +2 -1
  116. package/dist/esm/classes/texture-2d.js.map +1 -1
  117. package/dist/esm/classes/texture-3d.js +17 -14
  118. package/dist/esm/classes/texture-3d.js.map +1 -1
  119. package/dist/esm/classes/texture-cube.js +23 -19
  120. package/dist/esm/classes/texture-cube.js.map +1 -1
  121. package/dist/esm/classes/texture-formats.js.map +1 -1
  122. package/dist/esm/classes/texture.js +47 -35
  123. package/dist/esm/classes/texture.js.map +1 -1
  124. package/dist/esm/classes/transform-feedback.js +12 -6
  125. package/dist/esm/classes/transform-feedback.js.map +1 -1
  126. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  127. package/dist/esm/classes/uniforms.js +6 -6
  128. package/dist/esm/classes/uniforms.js.map +1 -1
  129. package/dist/esm/classes/vertex-array-object.js +17 -9
  130. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  131. package/dist/esm/classes/vertex-array.js +17 -7
  132. package/dist/esm/classes/vertex-array.js.map +1 -1
  133. package/dist/esm/debug/debug-program-configuration.js +4 -4
  134. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  135. package/dist/esm/debug/debug-uniforms.js +16 -14
  136. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  137. package/dist/esm/debug/debug-vertex-array.js +16 -14
  138. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  139. package/dist/esm/features/check-glsl-extension.js +3 -2
  140. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  141. package/dist/esm/features/check-old-ie.js +2 -1
  142. package/dist/esm/features/check-old-ie.js.map +1 -1
  143. package/dist/esm/features/features.js +1 -1
  144. package/dist/esm/features/features.js.map +1 -1
  145. package/dist/esm/features/index.js.map +1 -1
  146. package/dist/esm/features/limits.js.map +1 -1
  147. package/dist/esm/features/webgl-features-table.js +1 -1
  148. package/dist/esm/features/webgl-features-table.js.map +1 -1
  149. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  150. package/dist/esm/glsl-utils/format-glsl-error.js +9 -7
  151. package/dist/esm/glsl-utils/format-glsl-error.js.map +1 -1
  152. package/dist/esm/glsl-utils/get-shader-name.js +2 -1
  153. package/dist/esm/glsl-utils/get-shader-name.js.map +1 -1
  154. package/dist/esm/glsl-utils/get-shader-type-name.js.map +1 -1
  155. package/dist/esm/glsl-utils/get-shader-version.js.map +1 -1
  156. package/dist/esm/glsl-utils/index.js.map +1 -1
  157. package/dist/esm/index.js.map +1 -1
  158. package/dist/esm/init.d.ts +1 -1
  159. package/dist/esm/init.js +4 -4
  160. package/dist/esm/init.js.map +1 -1
  161. package/dist/esm/utils/array-utils-flat.js +7 -6
  162. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  163. package/dist/esm/utils/assert.js.map +1 -1
  164. package/dist/esm/utils/check-props.js +4 -4
  165. package/dist/esm/utils/check-props.js.map +1 -1
  166. package/dist/esm/utils/format-value.js +4 -3
  167. package/dist/esm/utils/format-value.js.map +1 -1
  168. package/dist/esm/utils/is-old-ie.js +2 -1
  169. package/dist/esm/utils/is-old-ie.js.map +1 -1
  170. package/dist/esm/utils/load-file.js +3 -2
  171. package/dist/esm/utils/load-file.js.map +1 -1
  172. package/dist/esm/utils/stub-methods.js +2 -3
  173. package/dist/esm/utils/stub-methods.js.map +1 -1
  174. package/dist/esm/utils/utils.js +3 -2
  175. package/dist/esm/utils/utils.js.map +1 -1
  176. package/dist/esm/webgl-utils/attribute-utils.js +11 -8
  177. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  178. package/dist/esm/webgl-utils/constants-to-keys.js +3 -3
  179. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  180. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  181. package/dist/esm/webgl-utils/get-error.js +1 -1
  182. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  183. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  184. package/dist/esm/webgl-utils/texture-utils.js +1 -1
  185. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  186. package/dist/esm/webgl-utils/typed-array-utils.js +19 -15
  187. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  188. package/package.json +5 -5
  189. package/src/classes/framebuffer.js +1 -0
  190. package/src/classes/transform-feedback.js +1 -1
  191. package/src/classes/vertex-array-object.js +1 -1
  192. package/src/init.d.ts +1 -1
  193. package/src/init.js +1 -1
  194. package/src/webgl-utils/texture-utils.js +2 -0
@@ -1 +1 @@
1
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GL from '@luma.gl/constants';\n\nimport Resource from './resource';\nimport Texture from './texture';\nimport Framebuffer from './framebuffer';\nimport {parseUniformName, getUniformSetter} from './uniforms';\nimport {VertexShader, FragmentShader} from './shader';\nimport ProgramConfiguration from './program-configuration';\nimport {copyUniform, checkUniformValues} from './uniforms';\n\nimport {isWebGL2, assertWebGL2Context, withParameters, log} from '@luma.gl/gltools';\nimport {getKey} from '../webgl-utils/constants-to-keys';\nimport {getPrimitiveDrawMode} from '../webgl-utils/attribute-utils';\nimport {assert} from '../utils/assert';\nimport {uid} from '../utils/utils';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\nconst GL_SEPARATE_ATTRIBS = 0x8c8d;\n\nconst V6_DEPRECATED_METHODS = [\n 'setVertexArray',\n 'setAttributes',\n 'setBuffers',\n 'unsetBuffers',\n\n 'use',\n 'getUniformCount',\n 'getUniformInfo',\n 'getUniformLocation',\n 'getUniformValue',\n\n 'getVarying',\n 'getFragDataLocation',\n 'getAttachedShaders',\n 'getAttributeCount',\n 'getAttributeLocation',\n 'getAttributeInfo'\n];\n\nexport default class Program extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Program';\n }\n constructor(gl, props = {}) {\n super(gl, props);\n\n this.stubRemovedMethods('Program', 'v6.0', V6_DEPRECATED_METHODS);\n\n // Experimental flag to avoid deleting Program object while it is cached\n this._isCached = false;\n\n this.initialize(props);\n\n Object.seal(this);\n\n this._setId(props.id);\n }\n\n initialize(props = {}) {\n const {hash, vs, fs, varyings, bufferMode = GL_SEPARATE_ATTRIBS} = props;\n\n this.hash = hash || ''; // Used by ProgramManager\n\n // Create shaders if needed\n this.vs =\n typeof vs === 'string' ? new VertexShader(this.gl, {id: `${props.id}-vs`, source: vs}) : vs;\n this.fs =\n typeof fs === 'string' ? new FragmentShader(this.gl, {id: `${props.id}-fs`, source: fs}) : fs;\n assert(this.vs instanceof VertexShader);\n assert(this.fs instanceof FragmentShader);\n\n // uniforms\n this.uniforms = {};\n\n this._textureUniforms = {};\n\n // Setup varyings if supplied\n if (varyings && varyings.length > 0) {\n assertWebGL2Context(this.gl);\n this.varyings = varyings;\n this.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n this._readUniformLocationsFromLinkedProgram();\n this.configuration = new ProgramConfiguration(this);\n\n return this.setProps(props);\n }\n\n delete(options = {}) {\n if (this._isCached) {\n // This object is cached, do not delete\n return this;\n }\n return super.delete(options);\n }\n\n setProps(props) {\n if ('uniforms' in props) {\n this.setUniforms(props.uniforms);\n }\n return this;\n }\n\n // A good thing about the WebGL API is that there are so many ways to draw things ;)\n // This function unifies those ways into a single call using common parameters with sane defaults\n draw({\n logPriority, // Probe log priority, enables Model to do more integrated logging\n\n drawMode = GL.TRIANGLES,\n vertexCount,\n offset = 0,\n start,\n end,\n isIndexed = false,\n indexType = GL.UNSIGNED_SHORT,\n instanceCount = 0,\n isInstanced = instanceCount > 0,\n\n vertexArray = null,\n transformFeedback,\n framebuffer,\n parameters = {},\n\n // Deprecated\n uniforms,\n samplers\n }) {\n if (uniforms || samplers) {\n // DEPRECATED: v7.0 (deprecated earlier but warning not properly implemented)\n log.deprecated('Program.draw({uniforms})', 'Program.setUniforms(uniforms)')();\n this.setUniforms(uniforms || {});\n }\n\n if (log.priority >= logPriority) {\n const fb = framebuffer ? framebuffer.id : 'default';\n const message =\n `mode=${getKey(this.gl, drawMode)} verts=${vertexCount} ` +\n `instances=${instanceCount} indexType=${getKey(this.gl, indexType)} ` +\n `isInstanced=${isInstanced} isIndexed=${isIndexed} ` +\n `Framebuffer=${fb}`;\n log.log(logPriority, message)();\n }\n\n // TODO - move vertex array binding and transform feedback binding to withParameters?\n assert(vertexArray);\n\n this.gl.useProgram(this.handle);\n\n if (\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n !this._areTexturesRenderable() ||\n // Avoid WebGL draw call when not rendering any data\n vertexCount === 0 ||\n (isInstanced && instanceCount === 0)\n ) {\n return false;\n }\n\n vertexArray.bindForDraw(vertexCount, instanceCount, () => {\n if (framebuffer !== undefined) {\n parameters = Object.assign({}, parameters, {framebuffer});\n }\n\n if (transformFeedback) {\n const primitiveMode = getPrimitiveDrawMode(drawMode);\n transformFeedback.begin(primitiveMode);\n }\n\n this._bindTextures();\n\n withParameters(this.gl, parameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n this.gl2.drawElementsInstanced(drawMode, vertexCount, indexType, offset, instanceCount);\n } else if (isIndexed && isWebGL2(this.gl) && !isNaN(start) && !isNaN(end)) {\n this.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.gl.drawElements(drawMode, vertexCount, indexType, offset);\n } else if (isInstanced) {\n this.gl2.drawArraysInstanced(drawMode, offset, vertexCount, instanceCount);\n } else {\n this.gl.drawArrays(drawMode, offset, vertexCount);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n\n return true;\n }\n\n setUniforms(uniforms = {}) {\n if (log.priority >= 2) {\n checkUniformValues(uniforms, this.id, this._uniformSetters);\n }\n\n this.gl.useProgram(this.handle);\n\n for (const uniformName in uniforms) {\n const uniform = uniforms[uniformName];\n const uniformSetter = this._uniformSetters[uniformName];\n\n if (uniformSetter) {\n let value = uniform;\n let textureUpdate = false;\n\n if (value instanceof Framebuffer) {\n value = value.texture;\n }\n if (value instanceof Texture) {\n textureUpdate = this.uniforms[uniformName] !== uniform;\n\n if (textureUpdate) {\n // eslint-disable-next-line max-depth\n if (uniformSetter.textureIndex === undefined) {\n uniformSetter.textureIndex = this._textureIndexCounter++;\n }\n\n // Bind texture to index\n const texture = value;\n const {textureIndex} = uniformSetter;\n\n texture.bind(textureIndex);\n value = textureIndex;\n\n this._textureUniforms[uniformName] = texture;\n } else {\n value = uniformSetter.textureIndex;\n }\n } else if (this._textureUniforms[uniformName]) {\n delete this._textureUniforms[uniformName];\n }\n\n // NOTE(Tarek): uniformSetter returns whether\n // value had to be updated or not.\n if (uniformSetter(value) || textureUpdate) {\n copyUniform(this.uniforms, uniformName, uniform);\n }\n }\n }\n\n return this;\n }\n\n // PRIVATE METHODS\n\n // Checks if all texture-values uniforms are renderable (i.e. loaded)\n // Update a texture if needed (e.g. from video)\n // Note: This is currently done before every draw call\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const uniformName in this._textureUniforms) {\n const texture = this._textureUniforms[uniformName];\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n return texturesRenderable;\n }\n\n // Binds textures\n // Note: This is currently done before every draw call\n _bindTextures() {\n for (const uniformName in this._textureUniforms) {\n const textureIndex = this._uniformSetters[uniformName].textureIndex;\n this._textureUniforms[uniformName].bind(textureIndex);\n }\n }\n\n // RESOURCE METHODS\n\n _createHandle() {\n return this.gl.createProgram();\n }\n\n _deleteHandle() {\n this.gl.deleteProgram(this.handle);\n }\n\n // Extract opts needed to initialize a `Program` from an independently created WebGLProgram handle\n _getOptionsFromHandle(handle) {\n const shaderHandles = this.gl.getAttachedShaders(handle);\n const opts = {};\n for (const shaderHandle of shaderHandles) {\n const type = this.gl.getShaderParameter(this.handle, GL.SHADER_TYPE);\n switch (type) {\n case GL.VERTEX_SHADER:\n // @ts-ignore\n opts.vs = new VertexShader({handle: shaderHandle});\n break;\n case GL.FRAGMENT_SHADER:\n // @ts-ignore\n opts.fs = new FragmentShader({handle: shaderHandle});\n break;\n default:\n }\n }\n return opts;\n }\n\n _getParameter(pname) {\n return this.gl.getProgramParameter(this.handle, pname);\n }\n\n // If program is not named, name it after shader names\n // TODO - this.id will already have been initialized\n _setId(id) {\n if (!id) {\n const programName = this._getName();\n this.id = uid(programName);\n }\n }\n\n // Generate a default name for the program based on names of the shaders\n _getName() {\n let programName = this.vs.getName() || this.fs.getName();\n programName = programName.replace(/shader/i, '');\n programName = programName ? `${programName}-program` : 'program';\n return programName;\n }\n\n _compileAndLink() {\n const {gl} = this;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this._getName()}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this._getName()}`)();\n\n // Avoid checking program linking error in production\n // @ts-ignore\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // query uniform locations and build name to setter map.\n // TODO - This overlaps with ProgramConfiguration?\n _readUniformLocationsFromLinkedProgram() {\n const {gl} = this;\n this._uniformSetters = {};\n this._uniformCount = this._getParameter(GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < this._uniformCount; i++) {\n const info = this.gl.getActiveUniform(this.handle, i);\n const {name} = parseUniformName(info.name);\n let location = gl.getUniformLocation(this.handle, name);\n this._uniformSetters[name] = getUniformSetter(gl, location, info);\n if (info.size > 1) {\n for (let l = 0; l < info.size; l++) {\n location = gl.getUniformLocation(this.handle, `${name}[${l}]`);\n this._uniformSetters[`${name}[${l}]`] = getUniformSetter(gl, location, info);\n }\n }\n }\n this._textureIndexCounter = 0;\n }\n\n // TO BE REMOVED in v7?\n\n // Rretrieves information about active uniforms identifed by their indices (`uniformIndices`)\n // https://\n // developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniforms\n getActiveUniforms(uniformIndices, pname) {\n return this.gl2.getActiveUniforms(this.handle, uniformIndices, pname);\n }\n\n // Retrieves the index of a uniform block\n getUniformBlockIndex(blockName) {\n return this.gl2.getUniformBlockIndex(this.handle, blockName);\n }\n\n // Retrieves information about an active uniform block (`blockIndex`)\n // https://\n // developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockParameter\n getActiveUniformBlockParameter(blockIndex, pname) {\n return this.gl2.getActiveUniformBlockParameter(this.handle, blockIndex, pname);\n }\n\n // Binds a uniform block (`blockIndex`) to a specific binding point (`blockBinding`)\n uniformBlockBinding(blockIndex, blockBinding) {\n this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n }\n}\n"],"file":"program.js"}
1
+ {"version":3,"file":"program.js","names":["LOG_PROGRAM_PERF_PRIORITY","GL_SEPARATE_ATTRIBS","V6_DEPRECATED_METHODS","Program","gl","props","stubRemovedMethods","_isCached","initialize","Object","seal","_setId","id","hash","vs","fs","varyings","bufferMode","VertexShader","source","FragmentShader","assert","uniforms","_textureUniforms","length","assertWebGL2Context","gl2","transformFeedbackVaryings","handle","_compileAndLink","_readUniformLocationsFromLinkedProgram","configuration","ProgramConfiguration","setProps","options","setUniforms","logPriority","drawMode","vertexCount","offset","start","end","isIndexed","indexType","instanceCount","isInstanced","vertexArray","transformFeedback","framebuffer","parameters","samplers","log","deprecated","priority","fb","message","getKey","useProgram","_areTexturesRenderable","bindForDraw","undefined","assign","primitiveMode","getPrimitiveDrawMode","begin","_bindTextures","withParameters","drawElementsInstanced","isWebGL2","isNaN","drawRangeElements","drawElements","drawArraysInstanced","drawArrays","checkUniformValues","_uniformSetters","uniformName","uniform","uniformSetter","value","textureUpdate","Framebuffer","texture","Texture","textureIndex","_textureIndexCounter","bind","copyUniform","texturesRenderable","update","loaded","createProgram","deleteProgram","shaderHandles","getAttachedShaders","opts","shaderHandle","type","getShaderParameter","pname","getProgramParameter","programName","_getName","uid","getName","replace","attachShader","time","linkProgram","timeEnd","debug","level","linked","Error","getProgramInfoLog","validateProgram","validated","_uniformCount","_getParameter","i","info","getActiveUniform","parseUniformName","name","location","getUniformLocation","getUniformSetter","size","l","uniformIndices","getActiveUniforms","blockName","getUniformBlockIndex","blockIndex","getActiveUniformBlockParameter","blockBinding","uniformBlockBinding","Resource","Symbol","toStringTag"],"sources":["../../../src/classes/program.js"],"sourcesContent":["import GL from '@luma.gl/constants';\n\nimport Resource from './resource';\nimport Texture from './texture';\nimport Framebuffer from './framebuffer';\nimport {parseUniformName, getUniformSetter} from './uniforms';\nimport {VertexShader, FragmentShader} from './shader';\nimport ProgramConfiguration from './program-configuration';\nimport {copyUniform, checkUniformValues} from './uniforms';\n\nimport {isWebGL2, assertWebGL2Context, withParameters, log} from '@luma.gl/gltools';\nimport {getKey} from '../webgl-utils/constants-to-keys';\nimport {getPrimitiveDrawMode} from '../webgl-utils/attribute-utils';\nimport {assert} from '../utils/assert';\nimport {uid} from '../utils/utils';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\nconst GL_SEPARATE_ATTRIBS = 0x8c8d;\n\nconst V6_DEPRECATED_METHODS = [\n 'setVertexArray',\n 'setAttributes',\n 'setBuffers',\n 'unsetBuffers',\n\n 'use',\n 'getUniformCount',\n 'getUniformInfo',\n 'getUniformLocation',\n 'getUniformValue',\n\n 'getVarying',\n 'getFragDataLocation',\n 'getAttachedShaders',\n 'getAttributeCount',\n 'getAttributeLocation',\n 'getAttributeInfo'\n];\n\nexport default class Program extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Program';\n }\n constructor(gl, props = {}) {\n super(gl, props);\n\n this.stubRemovedMethods('Program', 'v6.0', V6_DEPRECATED_METHODS);\n\n // Experimental flag to avoid deleting Program object while it is cached\n this._isCached = false;\n\n this.initialize(props);\n\n Object.seal(this);\n\n this._setId(props.id);\n }\n\n initialize(props = {}) {\n const {hash, vs, fs, varyings, bufferMode = GL_SEPARATE_ATTRIBS} = props;\n\n this.hash = hash || ''; // Used by ProgramManager\n\n // Create shaders if needed\n this.vs =\n typeof vs === 'string' ? new VertexShader(this.gl, {id: `${props.id}-vs`, source: vs}) : vs;\n this.fs =\n typeof fs === 'string' ? new FragmentShader(this.gl, {id: `${props.id}-fs`, source: fs}) : fs;\n assert(this.vs instanceof VertexShader);\n assert(this.fs instanceof FragmentShader);\n\n // uniforms\n this.uniforms = {};\n\n this._textureUniforms = {};\n\n // Setup varyings if supplied\n if (varyings && varyings.length > 0) {\n assertWebGL2Context(this.gl);\n this.varyings = varyings;\n this.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n this._readUniformLocationsFromLinkedProgram();\n this.configuration = new ProgramConfiguration(this);\n\n return this.setProps(props);\n }\n\n delete(options = {}) {\n if (this._isCached) {\n // This object is cached, do not delete\n return this;\n }\n return super.delete(options);\n }\n\n setProps(props) {\n if ('uniforms' in props) {\n this.setUniforms(props.uniforms);\n }\n return this;\n }\n\n // A good thing about the WebGL API is that there are so many ways to draw things ;)\n // This function unifies those ways into a single call using common parameters with sane defaults\n draw({\n logPriority, // Probe log priority, enables Model to do more integrated logging\n\n drawMode = GL.TRIANGLES,\n vertexCount,\n offset = 0,\n start,\n end,\n isIndexed = false,\n indexType = GL.UNSIGNED_SHORT,\n instanceCount = 0,\n isInstanced = instanceCount > 0,\n\n vertexArray = null,\n transformFeedback,\n framebuffer,\n parameters = {},\n\n // Deprecated\n uniforms,\n samplers\n }) {\n if (uniforms || samplers) {\n // DEPRECATED: v7.0 (deprecated earlier but warning not properly implemented)\n log.deprecated('Program.draw({uniforms})', 'Program.setUniforms(uniforms)')();\n this.setUniforms(uniforms || {});\n }\n\n if (log.priority >= logPriority) {\n const fb = framebuffer ? framebuffer.id : 'default';\n const message =\n `mode=${getKey(this.gl, drawMode)} verts=${vertexCount} ` +\n `instances=${instanceCount} indexType=${getKey(this.gl, indexType)} ` +\n `isInstanced=${isInstanced} isIndexed=${isIndexed} ` +\n `Framebuffer=${fb}`;\n log.log(logPriority, message)();\n }\n\n // TODO - move vertex array binding and transform feedback binding to withParameters?\n assert(vertexArray);\n\n this.gl.useProgram(this.handle);\n\n if (\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n !this._areTexturesRenderable() ||\n // Avoid WebGL draw call when not rendering any data\n vertexCount === 0 ||\n (isInstanced && instanceCount === 0)\n ) {\n return false;\n }\n\n vertexArray.bindForDraw(vertexCount, instanceCount, () => {\n if (framebuffer !== undefined) {\n parameters = Object.assign({}, parameters, {framebuffer});\n }\n\n if (transformFeedback) {\n const primitiveMode = getPrimitiveDrawMode(drawMode);\n transformFeedback.begin(primitiveMode);\n }\n\n this._bindTextures();\n\n withParameters(this.gl, parameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n this.gl2.drawElementsInstanced(drawMode, vertexCount, indexType, offset, instanceCount);\n } else if (isIndexed && isWebGL2(this.gl) && !isNaN(start) && !isNaN(end)) {\n this.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.gl.drawElements(drawMode, vertexCount, indexType, offset);\n } else if (isInstanced) {\n this.gl2.drawArraysInstanced(drawMode, offset, vertexCount, instanceCount);\n } else {\n this.gl.drawArrays(drawMode, offset, vertexCount);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n\n return true;\n }\n\n setUniforms(uniforms = {}) {\n if (log.priority >= 2) {\n checkUniformValues(uniforms, this.id, this._uniformSetters);\n }\n\n this.gl.useProgram(this.handle);\n\n for (const uniformName in uniforms) {\n const uniform = uniforms[uniformName];\n const uniformSetter = this._uniformSetters[uniformName];\n\n if (uniformSetter) {\n let value = uniform;\n let textureUpdate = false;\n\n if (value instanceof Framebuffer) {\n value = value.texture;\n }\n if (value instanceof Texture) {\n textureUpdate = this.uniforms[uniformName] !== uniform;\n\n if (textureUpdate) {\n // eslint-disable-next-line max-depth\n if (uniformSetter.textureIndex === undefined) {\n uniformSetter.textureIndex = this._textureIndexCounter++;\n }\n\n // Bind texture to index\n const texture = value;\n const {textureIndex} = uniformSetter;\n\n texture.bind(textureIndex);\n value = textureIndex;\n\n this._textureUniforms[uniformName] = texture;\n } else {\n value = uniformSetter.textureIndex;\n }\n } else if (this._textureUniforms[uniformName]) {\n delete this._textureUniforms[uniformName];\n }\n\n // NOTE(Tarek): uniformSetter returns whether\n // value had to be updated or not.\n if (uniformSetter(value) || textureUpdate) {\n copyUniform(this.uniforms, uniformName, uniform);\n }\n }\n }\n\n return this;\n }\n\n // PRIVATE METHODS\n\n // Checks if all texture-values uniforms are renderable (i.e. loaded)\n // Update a texture if needed (e.g. from video)\n // Note: This is currently done before every draw call\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const uniformName in this._textureUniforms) {\n const texture = this._textureUniforms[uniformName];\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n return texturesRenderable;\n }\n\n // Binds textures\n // Note: This is currently done before every draw call\n _bindTextures() {\n for (const uniformName in this._textureUniforms) {\n const textureIndex = this._uniformSetters[uniformName].textureIndex;\n this._textureUniforms[uniformName].bind(textureIndex);\n }\n }\n\n // RESOURCE METHODS\n\n _createHandle() {\n return this.gl.createProgram();\n }\n\n _deleteHandle() {\n this.gl.deleteProgram(this.handle);\n }\n\n // Extract opts needed to initialize a `Program` from an independently created WebGLProgram handle\n _getOptionsFromHandle(handle) {\n const shaderHandles = this.gl.getAttachedShaders(handle);\n const opts = {};\n for (const shaderHandle of shaderHandles) {\n const type = this.gl.getShaderParameter(this.handle, GL.SHADER_TYPE);\n switch (type) {\n case GL.VERTEX_SHADER:\n // @ts-ignore\n opts.vs = new VertexShader({handle: shaderHandle});\n break;\n case GL.FRAGMENT_SHADER:\n // @ts-ignore\n opts.fs = new FragmentShader({handle: shaderHandle});\n break;\n default:\n }\n }\n return opts;\n }\n\n _getParameter(pname) {\n return this.gl.getProgramParameter(this.handle, pname);\n }\n\n // If program is not named, name it after shader names\n // TODO - this.id will already have been initialized\n _setId(id) {\n if (!id) {\n const programName = this._getName();\n this.id = uid(programName);\n }\n }\n\n // Generate a default name for the program based on names of the shaders\n _getName() {\n let programName = this.vs.getName() || this.fs.getName();\n programName = programName.replace(/shader/i, '');\n programName = programName ? `${programName}-program` : 'program';\n return programName;\n }\n\n _compileAndLink() {\n const {gl} = this;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this._getName()}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this._getName()}`)();\n\n // Avoid checking program linking error in production\n // @ts-ignore\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // query uniform locations and build name to setter map.\n // TODO - This overlaps with ProgramConfiguration?\n _readUniformLocationsFromLinkedProgram() {\n const {gl} = this;\n this._uniformSetters = {};\n this._uniformCount = this._getParameter(GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < this._uniformCount; i++) {\n const info = this.gl.getActiveUniform(this.handle, i);\n const {name} = parseUniformName(info.name);\n let location = gl.getUniformLocation(this.handle, name);\n this._uniformSetters[name] = getUniformSetter(gl, location, info);\n if (info.size > 1) {\n for (let l = 0; l < info.size; l++) {\n location = gl.getUniformLocation(this.handle, `${name}[${l}]`);\n this._uniformSetters[`${name}[${l}]`] = getUniformSetter(gl, location, info);\n }\n }\n }\n this._textureIndexCounter = 0;\n }\n\n // TO BE REMOVED in v7?\n\n // Rretrieves information about active uniforms identifed by their indices (`uniformIndices`)\n // https://\n // developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniforms\n getActiveUniforms(uniformIndices, pname) {\n return this.gl2.getActiveUniforms(this.handle, uniformIndices, pname);\n }\n\n // Retrieves the index of a uniform block\n getUniformBlockIndex(blockName) {\n return this.gl2.getUniformBlockIndex(this.handle, blockName);\n }\n\n // Retrieves information about an active uniform block (`blockIndex`)\n // https://\n // developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockParameter\n getActiveUniformBlockParameter(blockIndex, pname) {\n return this.gl2.getActiveUniformBlockParameter(this.handle, blockIndex, pname);\n }\n\n // Binds a uniform block (`blockIndex`) to a specific binding point (`blockBinding`)\n uniformBlockBinding(blockIndex, blockBinding) {\n this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n 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@@ -9,10 +9,10 @@ exports.default = void 0;
9
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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-
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
@@ -27,7 +27,7 @@ var _gltools = require("@luma.gl/gltools");
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  var _assert = require("../utils/assert");
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29
 
30
- function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
30
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
31
31
 
32
32
  function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
33
33
 
@@ -35,7 +35,7 @@ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len
35
35
 
36
36
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
37
37
 
38
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
38
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
39
39
 
40
40
  var GL_QUERY_RESULT = 0x8866;
41
41
  var GL_QUERY_RESULT_AVAILABLE = 0x8867;
@@ -45,54 +45,11 @@ var GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8c88;
45
45
  var GL_ANY_SAMPLES_PASSED = 0x8c2f;
46
46
  var GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8d6a;
47
47
 
48
- var Query = function (_Resource) {
48
+ var Query = function (_Resource, _Symbol$toStringTag) {
49
49
  (0, _inherits2.default)(Query, _Resource);
50
50
 
51
51
  var _super = _createSuper(Query);
52
52
 
53
- (0, _createClass2.default)(Query, [{
54
- key: Symbol.toStringTag,
55
- get: function get() {
56
- return 'Query';
57
- }
58
- }], [{
59
- key: "isSupported",
60
- value: function isSupported(gl) {
61
- var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
62
- var webgl2 = (0, _gltools.isWebGL2)(gl);
63
- var hasTimerQuery = (0, _features.hasFeatures)(gl, _features.FEATURES.TIMER_QUERY);
64
- var supported = webgl2 || hasTimerQuery;
65
-
66
- var _iterator = _createForOfIteratorHelper(opts),
67
- _step;
68
-
69
- try {
70
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
71
- var key = _step.value;
72
-
73
- switch (key) {
74
- case 'queries':
75
- supported = supported && webgl2;
76
- break;
77
-
78
- case 'timers':
79
- supported = supported && hasTimerQuery;
80
- break;
81
-
82
- default:
83
- (0, _assert.assert)(false);
84
- }
85
- }
86
- } catch (err) {
87
- _iterator.e(err);
88
- } finally {
89
- _iterator.f();
90
- }
91
-
92
- return supported;
93
- }
94
- }]);
95
-
96
53
  function Query(gl) {
97
54
  var _this;
98
55
 
@@ -107,6 +64,11 @@ var Query = function (_Resource) {
107
64
  }
108
65
 
109
66
  (0, _createClass2.default)(Query, [{
67
+ key: _Symbol$toStringTag,
68
+ get: function get() {
69
+ return 'Query';
70
+ }
71
+ }, {
110
72
  key: "beginTimeElapsedQuery",
111
73
  value: function beginTimeElapsedQuery() {
112
74
  return this.begin(GL_TIME_ELAPSED_EXT);
@@ -220,9 +182,45 @@ var Query = function (_Resource) {
220
182
  value: function _deleteHandle() {
221
183
  this.gl2.deleteQuery(this.handle);
222
184
  }
185
+ }], [{
186
+ key: "isSupported",
187
+ value: function isSupported(gl) {
188
+ var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
189
+ var webgl2 = (0, _gltools.isWebGL2)(gl);
190
+ var hasTimerQuery = (0, _features.hasFeatures)(gl, _features.FEATURES.TIMER_QUERY);
191
+ var supported = webgl2 || hasTimerQuery;
192
+
193
+ var _iterator = _createForOfIteratorHelper(opts),
194
+ _step;
195
+
196
+ try {
197
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
198
+ var key = _step.value;
199
+
200
+ switch (key) {
201
+ case 'queries':
202
+ supported = supported && webgl2;
203
+ break;
204
+
205
+ case 'timers':
206
+ supported = supported && hasTimerQuery;
207
+ break;
208
+
209
+ default:
210
+ (0, _assert.assert)(false);
211
+ }
212
+ }
213
+ } catch (err) {
214
+ _iterator.e(err);
215
+ } finally {
216
+ _iterator.f();
217
+ }
218
+
219
+ return supported;
220
+ }
223
221
  }]);
224
222
  return Query;
225
- }(_resource.default);
223
+ }(_resource.default, Symbol.toStringTag);
226
224
 
227
225
  exports.default = Query;
228
226
  //# sourceMappingURL=query.js.map
@@ -1 +1 @@
1
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// Returns a GLuint containing the query result.\nconst GL_QUERY_RESULT_AVAILABLE = 0x8867; // whether query result is available.\n\nconst GL_TIME_ELAPSED_EXT = 0x88bf; // Elapsed time (in nanoseconds).\nconst GL_GPU_DISJOINT_EXT = 0x8fbb; // Whether GPU performed any disjoint operation.\n\nconst GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8c88; // #primitives written to feedback buffers\nconst GL_ANY_SAMPLES_PASSED = 0x8c2f; // Occlusion query (if drawing passed depth test)\nconst GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8d6a; // Occlusion query less accurate/faster version\n\nexport default class Query extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Query';\n }\n // Returns true if Query is supported by the WebGL implementation\n // Can also check whether timestamp queries are available.\n static isSupported(gl, opts = []) {\n const webgl2 = isWebGL2(gl);\n\n // Initial value\n const hasTimerQuery = hasFeatures(gl, FEATURES.TIMER_QUERY);\n let supported = webgl2 || hasTimerQuery;\n\n for (const key of opts) {\n switch (key) {\n case 'queries':\n supported = supported && webgl2;\n break;\n case 'timers':\n supported = supported && hasTimerQuery;\n break;\n default:\n assert(false);\n }\n }\n\n return supported;\n }\n\n // Create a query class\n constructor(gl, opts = {}) {\n super(gl, opts);\n\n this.target = null;\n this._queryPending = false;\n this._pollingPromise = null;\n\n Object.seal(this);\n }\n\n // Shortcut for timer query (dependent on extension in both WebGL1 and 2)\n // Measures GPU time delta between this call and a matching `end` call in the\n // GPU instruction stream.\n beginTimeElapsedQuery() {\n return this.begin(GL_TIME_ELAPSED_EXT);\n }\n\n // Shortcut for occlusion queries\n beginOcclusionQuery({conservative = false} = {}) {\n return this.begin(conservative ? GL_ANY_SAMPLES_PASSED_CONSERVATIVE : GL_ANY_SAMPLES_PASSED);\n }\n\n // Shortcut for transformFeedbackQuery\n beginTransformFeedbackQuery() {\n return this.begin(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);\n }\n\n // Due to OpenGL API limitations, after calling `begin()` on one Query\n // instance, `end()` must be called on that same instance before\n // calling `begin()` on another query. While there can be multiple\n // outstanding queries representing disjoint `begin()`/`end()` intervals.\n // It is not possible to interleave or overlap `begin` and `end` calls.\n begin(target) {\n // Don't start a new query if one is already active.\n if (this._queryPending) {\n return this;\n }\n\n this.target = target;\n this.gl2.beginQuery(this.target, this.handle);\n\n return this;\n }\n\n // ends the current query\n end() {\n // Can't end a new query if the last one hasn't been resolved.\n if (this._queryPending) {\n return this;\n }\n\n if (this.target) {\n this.gl2.endQuery(this.target);\n this.target = null;\n this._queryPending = true;\n }\n return this;\n }\n\n // Returns true if the query result is available\n isResultAvailable() {\n if (!this._queryPending) {\n return false;\n }\n\n const resultAvailable = this.gl2.getQueryParameter(this.handle, GL_QUERY_RESULT_AVAILABLE);\n if (resultAvailable) {\n this._queryPending = false;\n }\n return resultAvailable;\n }\n\n // Timing query is disjoint, i.e. results are invalid\n isTimerDisjoint() {\n return this.gl2.getParameter(GL_GPU_DISJOINT_EXT);\n }\n\n // Returns query result.\n getResult() {\n return this.gl2.getQueryParameter(this.handle, GL_QUERY_RESULT);\n }\n\n // Returns the query result, converted to milliseconds to match JavaScript conventions.\n getTimerMilliseconds() {\n return this.getResult() / 1e6;\n }\n\n // Polls the query\n createPoll(limit = Number.POSITIVE_INFINITY) {\n if (this._pollingPromise) {\n return this._pollingPromise;\n }\n\n let counter = 0;\n\n this._pollingPromise = new Promise((resolve, reject) => {\n const poll = () => {\n if (this.isResultAvailable()) {\n resolve(this.getResult());\n this._pollingPromise = null;\n } else if (counter++ > limit) {\n reject('Timed out');\n this._pollingPromise = null;\n } else {\n requestAnimationFrame(poll);\n }\n };\n\n requestAnimationFrame(poll);\n });\n\n return this._pollingPromise;\n }\n\n _createHandle() {\n return Query.isSupported(this.gl) ? this.gl2.createQuery() : null;\n }\n\n _deleteHandle() {\n this.gl2.deleteQuery(this.handle);\n }\n}\n"],"file":"query.js"}
1
+ {"version":3,"file":"query.js","names":["GL_QUERY_RESULT","GL_QUERY_RESULT_AVAILABLE","GL_TIME_ELAPSED_EXT","GL_GPU_DISJOINT_EXT","GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN","GL_ANY_SAMPLES_PASSED","GL_ANY_SAMPLES_PASSED_CONSERVATIVE","Query","gl","opts","target","_queryPending","_pollingPromise","Object","seal","begin","conservative","gl2","beginQuery","handle","endQuery","resultAvailable","getQueryParameter","getParameter","getResult","limit","Number","POSITIVE_INFINITY","counter","Promise","resolve","reject","poll","isResultAvailable","requestAnimationFrame","isSupported","createQuery","deleteQuery","webgl2","isWebGL2","hasTimerQuery","hasFeatures","FEATURES","TIMER_QUERY","supported","key","assert","Resource","Symbol","toStringTag"],"sources":["../../../src/classes/query.js"],"sourcesContent":["// WebGL2 Query (also handles disjoint timer extensions)\nimport Resource from './resource';\nimport {FEATURES, hasFeatures} from '../features';\nimport {isWebGL2} from '@luma.gl/gltools';\nimport {assert} from '../utils/assert';\n\nconst GL_QUERY_RESULT = 0x8866; // Returns a GLuint containing the query result.\nconst GL_QUERY_RESULT_AVAILABLE = 0x8867; // whether query result is available.\n\nconst GL_TIME_ELAPSED_EXT = 0x88bf; // Elapsed time (in nanoseconds).\nconst GL_GPU_DISJOINT_EXT = 0x8fbb; // Whether GPU performed any disjoint operation.\n\nconst GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8c88; // #primitives written to feedback buffers\nconst GL_ANY_SAMPLES_PASSED = 0x8c2f; // Occlusion query (if drawing passed depth test)\nconst GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8d6a; // Occlusion query less accurate/faster version\n\nexport default class Query extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Query';\n }\n // Returns true if Query is supported by the WebGL implementation\n // Can also check whether timestamp queries are available.\n static isSupported(gl, opts = []) {\n const webgl2 = isWebGL2(gl);\n\n // Initial value\n const hasTimerQuery = hasFeatures(gl, FEATURES.TIMER_QUERY);\n let supported = webgl2 || hasTimerQuery;\n\n for (const key of opts) {\n switch (key) {\n case 'queries':\n supported = supported && webgl2;\n break;\n case 'timers':\n supported = supported && hasTimerQuery;\n break;\n default:\n assert(false);\n }\n }\n\n return supported;\n }\n\n // Create a query class\n constructor(gl, opts = {}) {\n super(gl, opts);\n\n this.target = null;\n this._queryPending = false;\n this._pollingPromise = null;\n\n Object.seal(this);\n }\n\n // Shortcut for timer query (dependent on extension in both WebGL1 and 2)\n // Measures GPU time delta between this call and a matching `end` call in the\n // GPU instruction stream.\n beginTimeElapsedQuery() {\n return this.begin(GL_TIME_ELAPSED_EXT);\n }\n\n // Shortcut for occlusion queries\n beginOcclusionQuery({conservative = false} = {}) {\n return this.begin(conservative ? 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can't get WEBGL_color_buffer_float to work on renderbuffers\n [GL.RGBA32F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 16},\n // [GL.RGBA32F]: {gl2: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},\n [GL.R11F_G11F_B10F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 4}\n};\n"],"file":"renderbuffer-formats.js"}
1
+ {"version":3,"file":"renderbuffer-formats.js","names":["EXT_FLOAT_WEBGL2","bpp","gl2"],"sources":["../../../src/classes/renderbuffer-formats.js"],"sourcesContent":["import GL from '@luma.gl/constants';\n\n// Define local extension strings to optimize minification\n// const SRGB = 'EXT_sRGB';\n// const EXT_FLOAT_WEBGL1 = 'WEBGL_color_buffer_float';\nconst EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';\n// const EXT_HALF_FLOAT_WEBGL1 = 'EXT_color_buffer_half_float';\n\n// NOTE(Tarek): bpp === \"bytes per pixel\", used for\n// memory usage calculations.\nexport default {\n [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.\n [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},\n [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},\n\n [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.\n\n [GL.DEPTH_STENCIL]: {bpp: 4},\n [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},\n [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},\n\n // When using a WebGL 1 context, color renderbuffer formats are limited\n [GL.RGBA4]: {bpp: 2},\n [GL.RGB565]: {bpp: 2},\n [GL.RGB5_A1]: {bpp: 2},\n\n // When using a WebGL 2 context, the following values are available additionally:\n [GL.R8]: {gl2: true, bpp: 1},\n [GL.R8UI]: {gl2: true, bpp: 1},\n [GL.R8I]: {gl2: true, bpp: 1},\n [GL.R16UI]: {gl2: true, bpp: 2},\n [GL.R16I]: {gl2: true, bpp: 2},\n [GL.R32UI]: {gl2: true, bpp: 4},\n [GL.R32I]: {gl2: true, bpp: 4},\n [GL.RG8]: {gl2: true, bpp: 2},\n [GL.RG8UI]: {gl2: true, bpp: 2},\n [GL.RG8I]: {gl2: true, bpp: 2},\n [GL.RG16UI]: {gl2: true, bpp: 4},\n [GL.RG16I]: {gl2: true, bpp: 4},\n [GL.RG32UI]: {gl2: true, bpp: 8},\n [GL.RG32I]: {gl2: true, bpp: 8},\n [GL.RGB8]: {gl2: true, bpp: 3},\n [GL.RGBA8]: {gl2: true, bpp: 4},\n // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension\n [GL.RGB10_A2]: {gl2: true, bpp: 4},\n [GL.RGBA8UI]: {gl2: true, bpp: 4},\n [GL.RGBA8I]: {gl2: true, bpp: 4},\n [GL.RGB10_A2UI]: {gl2: true, bpp: 4},\n [GL.RGBA16UI]: {gl2: true, bpp: 8},\n [GL.RGBA16I]: {gl2: true, bpp: 8},\n [GL.RGBA32I]: {gl2: true, bpp: 16},\n [GL.RGBA32UI]: {gl2: true, bpp: 16},\n\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n [GL.R16F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 2},\n [GL.RG16F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RGBA16F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 8},\n [GL.R32F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 4},\n [GL.RG32F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 8},\n // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers\n [GL.RGBA32F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 16},\n // [GL.RGBA32F]: {gl2: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},\n [GL.R11F_G11F_B10F]: {gl2: EXT_FLOAT_WEBGL2, bpp: 4}\n};\n"],"mappings":";;;;;;;;;;;;;AAKA,IAAMA,gBAAgB,GAAG,wBAAzB;;0FAM0B;EAACC,GAAG,EAAE;AAAN,C,wDACA;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACC;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDAEJ;EAACA,GAAG,EAAE;AAAN,C,wDAED;EAACA,GAAG,EAAE;AAAN,C,wDACG;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACC;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDAGZ;EAACA,GAAG,EAAE;AAAN,C,wDACC;EAACA,GAAG,EAAE;AAAN,C,wDACC;EAACA,GAAG,EAAE;AAAN,C,wDAGL;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACE;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACE;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACC;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACE;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACE;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACC;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACC;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDAEG;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACI;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACF;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACD;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACA;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDACC;EAACC,GAAG,EAAE,IAAN;EAAYD,GAAG,EAAE;AAAjB,C,wDAGJ;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C,wDACC;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C,wDACE;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C,wDACH;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C,wDACC;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C,wDAEE;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C,wDAEO;EAACC,GAAG,EAAEF,gBAAN;EAAwBC,GAAG,EAAE;AAA7B,C"}
@@ -9,10 +9,10 @@ exports.default = void 0;
9
9
 
10
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
11
 
12
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
13
-
14
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
13
 
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
16
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
17
 
18
18
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
@@ -29,7 +29,7 @@ var _assert = require("../utils/assert");
29
29
 
30
30
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
31
 
32
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
33
 
34
34
  function isFormatSupported(gl, format, formats) {
35
35
  var info = formats[format];
@@ -47,34 +47,11 @@ function isFormatSupported(gl, format, formats) {
47
47
  return value;
48
48
  }
49
49
 
50
- var Renderbuffer = function (_Resource) {
50
+ var Renderbuffer = function (_Resource, _Symbol$toStringTag) {
51
51
  (0, _inherits2.default)(Renderbuffer, _Resource);
52
52
 
53
53
  var _super = _createSuper(Renderbuffer);
54
54
 
55
- (0, _createClass2.default)(Renderbuffer, [{
56
- key: Symbol.toStringTag,
57
- get: function get() {
58
- return 'Renderbuffer';
59
- }
60
- }], [{
61
- key: "isSupported",
62
- value: function isSupported(gl) {
63
- var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
64
- format: null
65
- },
66
- format = _ref.format;
67
-
68
- return !format || isFormatSupported(gl, format, _renderbufferFormats.default);
69
- }
70
- }, {
71
- key: "getSamplesForFormat",
72
- value: function getSamplesForFormat(gl, _ref2) {
73
- var format = _ref2.format;
74
- return gl.getInternalformatParameter(36161, format, 32937);
75
- }
76
- }]);
77
-
78
55
  function Renderbuffer(gl) {
79
56
  var _this;
80
57
 
@@ -89,15 +66,20 @@ var Renderbuffer = function (_Resource) {
89
66
  }
90
67
 
91
68
  (0, _createClass2.default)(Renderbuffer, [{
69
+ key: _Symbol$toStringTag,
70
+ get: function get() {
71
+ return 'Renderbuffer';
72
+ }
73
+ }, {
92
74
  key: "initialize",
93
- value: function initialize(_ref3) {
94
- var format = _ref3.format,
95
- _ref3$width = _ref3.width,
96
- width = _ref3$width === void 0 ? 1 : _ref3$width,
97
- _ref3$height = _ref3.height,
98
- height = _ref3$height === void 0 ? 1 : _ref3$height,
99
- _ref3$samples = _ref3.samples,
100
- samples = _ref3$samples === void 0 ? 0 : _ref3$samples;
75
+ value: function initialize(_ref) {
76
+ var format = _ref.format,
77
+ _ref$width = _ref.width,
78
+ width = _ref$width === void 0 ? 1 : _ref$width,
79
+ _ref$height = _ref.height,
80
+ height = _ref$height === void 0 ? 1 : _ref$height,
81
+ _ref$samples = _ref.samples,
82
+ samples = _ref$samples === void 0 ? 0 : _ref$samples;
101
83
  (0, _assert.assert)(format, 'Needs format');
102
84
 
103
85
  this._trackDeallocatedMemory();
@@ -121,9 +103,9 @@ var Renderbuffer = function (_Resource) {
121
103
  }
122
104
  }, {
123
105
  key: "resize",
124
- value: function resize(_ref4) {
125
- var width = _ref4.width,
126
- height = _ref4.height;
106
+ value: function resize(_ref2) {
107
+ var width = _ref2.width,
108
+ height = _ref2.height;
127
109
 
128
110
  if (width !== this.width || height !== this.height) {
129
111
  return this.initialize({
@@ -168,9 +150,25 @@ var Renderbuffer = function (_Resource) {
168
150
  var value = this.gl.getRenderbufferParameter(36161, pname);
169
151
  return value;
170
152
  }
153
+ }], [{
154
+ key: "isSupported",
155
+ value: function isSupported(gl) {
156
+ var _ref3 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
157
+ format: null
158
+ },
159
+ format = _ref3.format;
160
+
161
+ return !format || isFormatSupported(gl, format, _renderbufferFormats.default);
162
+ }
163
+ }, {
164
+ key: "getSamplesForFormat",
165
+ value: function getSamplesForFormat(gl, _ref4) {
166
+ var format = _ref4.format;
167
+ return gl.getInternalformatParameter(36161, format, 32937);
168
+ }
171
169
  }]);
172
170
  return Renderbuffer;
173
- }(_resource.default);
171
+ }(_resource.default, Symbol.toStringTag);
174
172
 
175
173
  exports.default = Renderbuffer;
176
174
  //# sourceMappingURL=renderbuffer.js.map
@@ -1 +1 @@
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info.gl2 || info.gl1 : info.gl1;\n if (typeof value === 'string') {\n return gl.getExtension(value);\n }\n return value;\n}\n\nexport default class Renderbuffer extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Renderbuffer';\n }\n static isSupported(gl, {format} = {format: null}) {\n return !format || isFormatSupported(gl, format, RENDERBUFFER_FORMATS);\n }\n\n static getSamplesForFormat(gl, {format}) {\n // Polyfilled to return [0] under WebGL1\n return gl.getInternalformatParameter(GL.RENDERBUFFER, format, GL.SAMPLES);\n }\n\n constructor(gl, opts = {}) {\n super(gl, opts);\n\n // @ts-ignore\n this.initialize(opts);\n\n Object.seal(this);\n }\n\n // Creates and initializes a renderbuffer object's data store\n initialize({format, width = 1, height = 1, samples = 0}) {\n assert(format, 'Needs format');\n\n this._trackDeallocatedMemory();\n\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);\n\n if (samples !== 0 && isWebGL2(this.gl)) {\n // @ts-ignore\n this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, format, width, height);\n } else {\n this.gl.renderbufferStorage(GL.RENDERBUFFER, format, width, height);\n }\n\n // this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);\n\n this.format = format;\n this.width = width;\n this.height = height;\n this.samples = samples;\n\n this._trackAllocatedMemory(\n this.width * this.height * (this.samples || 1) * RENDERBUFFER_FORMATS[this.format].bpp\n );\n\n return this;\n }\n\n resize({width, height}) {\n // Don't resize if width/height haven't changed\n if (width !== this.width || height !== this.height) {\n return this.initialize({width, height, format: this.format, samples: this.samples});\n }\n return this;\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createRenderbuffer();\n }\n\n _deleteHandle() {\n this.gl.deleteRenderbuffer(this.handle);\n this._trackDeallocatedMemory();\n }\n\n _bindHandle(handle) {\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);\n }\n\n _syncHandle(handle) {\n this.format = this.getParameter(GL.RENDERBUFFER_INTERNAL_FORMAT);\n this.width = this.getParameter(GL.RENDERBUFFER_WIDTH);\n this.height = this.getParameter(GL.RENDERBUFFER_HEIGHT);\n this.samples = this.getParameter(GL.RENDERBUFFER_SAMPLES);\n }\n\n // @param {Boolean} opt.autobind=true - method call will bind/unbind object\n // @returns {GLenum|GLint} - depends on pname\n _getParameter(pname) {\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);\n const value = this.gl.getRenderbufferParameter(GL.RENDERBUFFER, pname);\n // this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);\n return value;\n }\n}\n"],"file":"renderbuffer.js"}
1
+ {"version":3,"file":"renderbuffer.js","names":["isFormatSupported","gl","format","formats","info","value","isWebGL2","gl2","gl1","getExtension","Renderbuffer","opts","initialize","Object","seal","width","height","samples","assert","_trackDeallocatedMemory","bindRenderbuffer","handle","renderbufferStorageMultisample","renderbufferStorage","_trackAllocatedMemory","RENDERBUFFER_FORMATS","bpp","createRenderbuffer","deleteRenderbuffer","getParameter","pname","getRenderbufferParameter","getInternalformatParameter","Resource","Symbol","toStringTag"],"sources":["../../../src/classes/renderbuffer.js"],"sourcesContent":["/* eslint-disable no-inline-comments */\nimport GL from '@luma.gl/constants';\nimport Resource from './resource';\nimport RENDERBUFFER_FORMATS from './renderbuffer-formats';\nimport {isWebGL2} from '@luma.gl/gltools';\nimport {assert} from '../utils/assert';\n\nfunction isFormatSupported(gl, format, formats) {\n const info = formats[format];\n if (!info) {\n return false;\n }\n const value = isWebGL2(gl) ? info.gl2 || info.gl1 : info.gl1;\n if (typeof value === 'string') {\n return gl.getExtension(value);\n }\n return value;\n}\n\nexport default class Renderbuffer extends Resource {\n // eslint-disable-next-line accessor-pairs\n get [Symbol.toStringTag]() {\n return 'Renderbuffer';\n }\n static isSupported(gl, {format} = {format: null}) {\n return !format || isFormatSupported(gl, format, RENDERBUFFER_FORMATS);\n }\n\n static getSamplesForFormat(gl, {format}) {\n // Polyfilled to return [0] under WebGL1\n return gl.getInternalformatParameter(GL.RENDERBUFFER, format, GL.SAMPLES);\n }\n\n constructor(gl, opts = {}) {\n super(gl, opts);\n\n // @ts-ignore\n this.initialize(opts);\n\n Object.seal(this);\n }\n\n // Creates and initializes a renderbuffer object's data store\n initialize({format, width = 1, height = 1, samples = 0}) {\n assert(format, 'Needs format');\n\n this._trackDeallocatedMemory();\n\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);\n\n if (samples !== 0 && isWebGL2(this.gl)) {\n // @ts-ignore\n this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, format, width, height);\n } else {\n this.gl.renderbufferStorage(GL.RENDERBUFFER, format, width, height);\n }\n\n // this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);\n\n this.format = format;\n this.width = width;\n this.height = height;\n this.samples = samples;\n\n this._trackAllocatedMemory(\n this.width * this.height * (this.samples || 1) * RENDERBUFFER_FORMATS[this.format].bpp\n );\n\n return this;\n }\n\n resize({width, height}) {\n // Don't resize if width/height haven't changed\n if (width !== this.width || height !== this.height) {\n return this.initialize({width, height, format: this.format, samples: this.samples});\n }\n return this;\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createRenderbuffer();\n }\n\n _deleteHandle() {\n this.gl.deleteRenderbuffer(this.handle);\n this._trackDeallocatedMemory();\n }\n\n _bindHandle(handle) {\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);\n }\n\n _syncHandle(handle) {\n this.format = this.getParameter(GL.RENDERBUFFER_INTERNAL_FORMAT);\n this.width = this.getParameter(GL.RENDERBUFFER_WIDTH);\n this.height = this.getParameter(GL.RENDERBUFFER_HEIGHT);\n this.samples = this.getParameter(GL.RENDERBUFFER_SAMPLES);\n }\n\n // @param {Boolean} opt.autobind=true - method call will bind/unbind object\n // @returns {GLenum|GLint} - depends on pname\n _getParameter(pname) {\n this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);\n const value = this.gl.getRenderbufferParameter(GL.RENDERBUFFER, pname);\n // this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);\n return value;\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAEA;;AACA;;AACA;;AACA;;;;;;AAEA,SAASA,iBAAT,CAA2BC,EAA3B,EAA+BC,MAA/B,EAAuCC,OAAvC,EAAgD;EAC9C,IAAMC,IAAI,GAAGD,OAAO,CAACD,MAAD,CAApB;;EACA,IAAI,CAACE,IAAL,EAAW;IACT,OAAO,KAAP;EACD;;EACD,IAAMC,KAAK,GAAG,IAAAC,iBAAA,EAASL,EAAT,IAAeG,IAAI,CAACG,GAAL,IAAYH,IAAI,CAACI,GAAhC,GAAsCJ,IAAI,CAACI,GAAzD;;EACA,IAAI,OAAOH,KAAP,KAAiB,QAArB,EAA+B;IAC7B,OAAOJ,EAAE,CAACQ,YAAH,CAAgBJ,KAAhB,CAAP;EACD;;EACD,OAAOA,KAAP;AACD;;IAEoBK,Y;;;;;EAcnB,sBAAYT,EAAZ,EAA2B;IAAA;;IAAA,IAAXU,IAAW,uEAAJ,EAAI;IAAA;IACzB,0BAAMV,EAAN,EAAUU,IAAV;;IAGA,MAAKC,UAAL,CAAgBD,IAAhB;;IAEAE,MAAM,CAACC,IAAP;IANyB;EAO1B;;;;SAnBD,eAA2B;MACzB,OAAO,cAAP;IACD;;;WAoBD,0BAAyD;MAAA,IAA7CZ,MAA6C,QAA7CA,MAA6C;MAAA,sBAArCa,KAAqC;MAAA,IAArCA,KAAqC,2BAA7B,CAA6B;MAAA,uBAA1BC,MAA0B;MAAA,IAA1BA,MAA0B,4BAAjB,CAAiB;MAAA,wBAAdC,OAAc;MAAA,IAAdA,OAAc,6BAAJ,CAAI;MACvD,IAAAC,cAAA,EAAOhB,MAAP,EAAe,cAAf;;MAEA,KAAKiB,uBAAL;;MAEA,KAAKlB,EAAL,CAAQmB,gBAAR,QAA0C,KAAKC,MAA/C;;MAEA,IAAIJ,OAAO,KAAK,CAAZ,IAAiB,IAAAX,iBAAA,EAAS,KAAKL,EAAd,CAArB,EAAwC;QAEtC,KAAKA,EAAL,CAAQqB,8BAAR,QAAwDL,OAAxD,EAAiEf,MAAjE,EAAyEa,KAAzE,EAAgFC,MAAhF;MACD,CAHD,MAGO;QACL,KAAKf,EAAL,CAAQsB,mBAAR,QAA6CrB,MAA7C,EAAqDa,KAArD,EAA4DC,MAA5D;MACD;;MAID,KAAKd,MAAL,GAAcA,MAAd;MACA,KAAKa,KAAL,GAAaA,KAAb;MACA,KAAKC,MAAL,GAAcA,MAAd;MACA,KAAKC,OAAL,GAAeA,OAAf;;MAEA,KAAKO,qBAAL,CACE,KAAKT,KAAL,GAAa,KAAKC,MAAlB,IAA4B,KAAKC,OAAL,IAAgB,CAA5C,IAAiDQ,4BAAA,CAAqB,KAAKvB,MAA1B,EAAkCwB,GADrF;;MAIA,OAAO,IAAP;IACD;;;WAED,uBAAwB;MAAA,IAAhBX,KAAgB,SAAhBA,KAAgB;MAAA,IAATC,MAAS,SAATA,MAAS;;MAEtB,IAAID,KAAK,KAAK,KAAKA,KAAf,IAAwBC,MAAM,KAAK,KAAKA,MAA5C,EAAoD;QAClD,OAAO,KAAKJ,UAAL,CAAgB;UAACG,KAAK,EAALA,KAAD;UAAQC,MAAM,EAANA,MAAR;UAAgBd,MAAM,EAAE,KAAKA,MAA7B;UAAqCe,OAAO,EAAE,KAAKA;QAAnD,CAAhB,CAAP;MACD;;MACD,OAAO,IAAP;IACD;;;WAGD,yBAAgB;MACd,OAAO,KAAKhB,EAAL,CAAQ0B,kBAAR,EAAP;IACD;;;WAED,yBAAgB;MACd,KAAK1B,EAAL,CAAQ2B,kBAAR,CAA2B,KAAKP,MAAhC;;MACA,KAAKF,uBAAL;IACD;;;WAED,qBAAYE,MAAZ,EAAoB;MAClB,KAAKpB,EAAL,CAAQmB,gBAAR,QAA0CC,MAA1C;IACD;;;WAED,qBAAYA,MAAZ,EAAoB;MAClB,KAAKnB,MAAL,GAAc,KAAK2B,YAAL,OAAd;MACA,KAAKd,KAAL,GAAa,KAAKc,YAAL,OAAb;MACA,KAAKb,MAAL,GAAc,KAAKa,YAAL,OAAd;MACA,KAAKZ,OAAL,GAAe,KAAKY,YAAL,OAAf;IACD;;;WAID,uBAAcC,KAAd,EAAqB;MACnB,KAAK7B,EAAL,CAAQmB,gBAAR,QAA0C,KAAKC,MAA/C;MACA,IAAMhB,KAAK,GAAG,KAAKJ,EAAL,CAAQ8B,wBAAR,QAAkDD,KAAlD,CAAd;MAEA,OAAOzB,KAAP;IACD;;;WAnFD,qBAAmBJ,EAAnB,EAAkD;MAAA,gFAAhB;QAACC,MAAM,EAAE;MAAT,CAAgB;MAAA,IAA1BA,MAA0B,SAA1BA,MAA0B;;MAChD,OAAO,CAACA,MAAD,IAAWF,iBAAiB,CAACC,EAAD,EAAKC,MAAL,EAAauB,4BAAb,CAAnC;IACD;;;WAED,6BAA2BxB,EAA3B,SAAyC;MAAA,IAATC,MAAS,SAATA,MAAS;MAEvC,OAAOD,EAAE,CAAC+B,0BAAH,QAA+C9B,MAA/C,QAAP;IACD;;;EAZuC+B,iB,EAEnCC,MAAM,CAACC,W"}
@@ -23,7 +23,7 @@ var _utils = require("../utils/utils");
23
23
 
24
24
  var _stubMethods = require("../utils/stub-methods");
25
25
 
26
- function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
26
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
27
27
 
28
28
  function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
29
29
 
@@ -31,14 +31,7 @@ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len
31
31
 
32
32
  var ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';
33
33
 
34
- var Resource = function () {
35
- (0, _createClass2.default)(Resource, [{
36
- key: Symbol.toStringTag,
37
- get: function get() {
38
- return 'Resource';
39
- }
40
- }]);
41
-
34
+ var Resource = function (_Symbol$toStringTag) {
42
35
  function Resource(gl) {
43
36
  var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
44
37
  (0, _classCallCheck2.default)(this, Resource);
@@ -65,10 +58,20 @@ var Resource = function () {
65
58
  }
66
59
 
67
60
  (0, _createClass2.default)(Resource, [{
61
+ key: _Symbol$toStringTag,
62
+ get: function get() {
63
+ return 'Resource';
64
+ }
65
+ }, {
68
66
  key: "toString",
69
67
  value: function toString() {
70
68
  return "".concat(this[Symbol.toStringTag] || this.constructor.name, "(").concat(this.id, ")");
71
69
  }
70
+ }, {
71
+ key: "handle",
72
+ get: function get() {
73
+ return this._handle;
74
+ }
72
75
  }, {
73
76
  key: "delete",
74
77
  value: function _delete() {
@@ -323,14 +326,9 @@ var Resource = function () {
323
326
  stats.get("".concat(name, " Memory")).subtractCount(this.byteLength);
324
327
  this.byteLength = 0;
325
328
  }
326
- }, {
327
- key: "handle",
328
- get: function get() {
329
- return this._handle;
330
- }
331
329
  }]);
332
330
  return Resource;
333
- }();
331
+ }(Symbol.toStringTag);
334
332
 
335
333
  exports.default = Resource;
336
334
  //# sourceMappingURL=resource.js.map