@luma.gl/webgl 8.5.15 → 8.5.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.js +732 -848
- package/dist/dist.min.js +1 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/classes/accessor.js +31 -33
- package/dist/es5/classes/accessor.js.map +1 -1
- package/dist/es5/classes/buffer.js +24 -26
- package/dist/es5/classes/buffer.js.map +1 -1
- package/dist/es5/classes/clear.js.map +1 -1
- package/dist/es5/classes/copy-and-blit.js +3 -3
- package/dist/es5/classes/copy-and-blit.js.map +1 -1
- package/dist/es5/classes/framebuffer.js +70 -72
- package/dist/es5/classes/framebuffer.js.map +1 -1
- package/dist/es5/classes/program-configuration.js.map +1 -1
- package/dist/es5/classes/program.js +11 -13
- package/dist/es5/classes/program.js.map +1 -1
- package/dist/es5/classes/query.js +47 -49
- package/dist/es5/classes/query.js.map +1 -1
- package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
- package/dist/es5/classes/renderbuffer.js +37 -39
- package/dist/es5/classes/renderbuffer.js.map +1 -1
- package/dist/es5/classes/resource.js +13 -15
- package/dist/es5/classes/resource.js.map +1 -1
- package/dist/es5/classes/shader.js +38 -44
- package/dist/es5/classes/shader.js.map +1 -1
- package/dist/es5/classes/texture-2d.js +16 -17
- package/dist/es5/classes/texture-2d.js.map +1 -1
- package/dist/es5/classes/texture-3d.js +15 -17
- package/dist/es5/classes/texture-3d.js.map +1 -1
- package/dist/es5/classes/texture-cube.js +10 -12
- package/dist/es5/classes/texture-cube.js.map +1 -1
- package/dist/es5/classes/texture-formats.js +1 -1
- package/dist/es5/classes/texture-formats.js.map +1 -1
- package/dist/es5/classes/texture.js +24 -26
- package/dist/es5/classes/texture.js.map +1 -1
- package/dist/es5/classes/transform-feedback.js +16 -22
- package/dist/es5/classes/transform-feedback.js.map +1 -1
- package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/es5/classes/uniforms.js +2 -2
- package/dist/es5/classes/uniforms.js.map +1 -1
- package/dist/es5/classes/vertex-array-object.js +69 -71
- package/dist/es5/classes/vertex-array-object.js.map +1 -1
- package/dist/es5/classes/vertex-array.js.map +1 -1
- package/dist/es5/debug/debug-program-configuration.js +1 -1
- package/dist/es5/debug/debug-program-configuration.js.map +1 -1
- package/dist/es5/debug/debug-uniforms.js +1 -1
- package/dist/es5/debug/debug-uniforms.js.map +1 -1
- package/dist/es5/debug/debug-vertex-array.js.map +1 -1
- package/dist/es5/features/check-glsl-extension.js.map +1 -1
- package/dist/es5/features/check-old-ie.js.map +1 -1
- package/dist/es5/features/features.js +2 -2
- package/dist/es5/features/features.js.map +1 -1
- package/dist/es5/features/index.js +16 -16
- package/dist/es5/features/index.js.map +1 -1
- package/dist/es5/features/limits.js +1 -1
- package/dist/es5/features/limits.js.map +1 -1
- package/dist/es5/features/webgl-features-table.js.map +1 -1
- package/dist/es5/features/webgl-limits-table.js.map +1 -1
- package/dist/es5/glsl-utils/format-glsl-error.js.map +1 -1
- package/dist/es5/glsl-utils/get-shader-name.js.map +1 -1
- package/dist/es5/glsl-utils/get-shader-type-name.js.map +1 -1
- package/dist/es5/glsl-utils/get-shader-version.js.map +1 -1
- package/dist/es5/glsl-utils/index.js +11 -7
- package/dist/es5/glsl-utils/index.js.map +1 -1
- package/dist/es5/index.js +104 -104
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.d.ts +1 -1
- package/dist/es5/init.js +4 -4
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/utils/array-utils-flat.js +2 -2
- package/dist/es5/utils/array-utils-flat.js.map +1 -1
- package/dist/es5/utils/assert.js.map +1 -1
- package/dist/es5/utils/check-props.js.map +1 -1
- package/dist/es5/utils/format-value.js.map +1 -1
- package/dist/es5/utils/is-old-ie.js.map +1 -1
- package/dist/es5/utils/load-file.js +1 -1
- package/dist/es5/utils/load-file.js.map +1 -1
- package/dist/es5/utils/stub-methods.js.map +1 -1
- package/dist/es5/utils/utils.js +2 -2
- package/dist/es5/utils/utils.js.map +1 -1
- package/dist/es5/webgl-utils/attribute-utils.js +3 -3
- package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/es5/webgl-utils/constants-to-keys.js +1 -1
- package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
- package/dist/es5/webgl-utils/format-utils.js.map +1 -1
- package/dist/es5/webgl-utils/get-error.js +1 -1
- package/dist/es5/webgl-utils/get-error.js.map +1 -1
- package/dist/es5/webgl-utils/request-animation-frame.js +1 -1
- package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
- package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
- package/dist/es5/webgl-utils/typed-array-utils.js +1 -1
- package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
- package/dist/esm/bundle.js.map +1 -1
- package/dist/esm/classes/accessor.js +12 -3
- package/dist/esm/classes/accessor.js.map +1 -1
- package/dist/esm/classes/buffer.js +41 -28
- package/dist/esm/classes/buffer.js.map +1 -1
- package/dist/esm/classes/clear.js +14 -12
- package/dist/esm/classes/clear.js.map +1 -1
- package/dist/esm/classes/copy-and-blit.js +27 -21
- package/dist/esm/classes/copy-and-blit.js.map +1 -1
- package/dist/esm/classes/framebuffer.js +89 -64
- package/dist/esm/classes/framebuffer.js.map +1 -1
- package/dist/esm/classes/program-configuration.js.map +1 -1
- package/dist/esm/classes/program.js +40 -32
- package/dist/esm/classes/program.js.map +1 -1
- package/dist/esm/classes/query.js +11 -6
- package/dist/esm/classes/query.js.map +1 -1
- package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
- package/dist/esm/classes/renderbuffer.js +25 -19
- package/dist/esm/classes/renderbuffer.js.map +1 -1
- package/dist/esm/classes/resource.js +34 -19
- package/dist/esm/classes/resource.js.map +1 -1
- package/dist/esm/classes/shader.js +13 -10
- package/dist/esm/classes/shader.js.map +1 -1
- package/dist/esm/classes/texture-2d.js +2 -1
- package/dist/esm/classes/texture-2d.js.map +1 -1
- package/dist/esm/classes/texture-3d.js +17 -14
- package/dist/esm/classes/texture-3d.js.map +1 -1
- package/dist/esm/classes/texture-cube.js +23 -19
- package/dist/esm/classes/texture-cube.js.map +1 -1
- package/dist/esm/classes/texture-formats.js.map +1 -1
- package/dist/esm/classes/texture.js +47 -35
- package/dist/esm/classes/texture.js.map +1 -1
- package/dist/esm/classes/transform-feedback.js +12 -6
- package/dist/esm/classes/transform-feedback.js.map +1 -1
- package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/esm/classes/uniforms.js +6 -6
- package/dist/esm/classes/uniforms.js.map +1 -1
- package/dist/esm/classes/vertex-array-object.js +17 -9
- package/dist/esm/classes/vertex-array-object.js.map +1 -1
- package/dist/esm/classes/vertex-array.js +17 -7
- package/dist/esm/classes/vertex-array.js.map +1 -1
- package/dist/esm/debug/debug-program-configuration.js +4 -4
- package/dist/esm/debug/debug-program-configuration.js.map +1 -1
- package/dist/esm/debug/debug-uniforms.js +16 -14
- package/dist/esm/debug/debug-uniforms.js.map +1 -1
- package/dist/esm/debug/debug-vertex-array.js +16 -14
- package/dist/esm/debug/debug-vertex-array.js.map +1 -1
- package/dist/esm/features/check-glsl-extension.js +3 -2
- package/dist/esm/features/check-glsl-extension.js.map +1 -1
- package/dist/esm/features/check-old-ie.js +2 -1
- package/dist/esm/features/check-old-ie.js.map +1 -1
- package/dist/esm/features/features.js +1 -1
- package/dist/esm/features/features.js.map +1 -1
- package/dist/esm/features/index.js.map +1 -1
- package/dist/esm/features/limits.js.map +1 -1
- package/dist/esm/features/webgl-features-table.js +1 -1
- package/dist/esm/features/webgl-features-table.js.map +1 -1
- package/dist/esm/features/webgl-limits-table.js.map +1 -1
- package/dist/esm/glsl-utils/format-glsl-error.js +9 -7
- package/dist/esm/glsl-utils/format-glsl-error.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-name.js +2 -1
- package/dist/esm/glsl-utils/get-shader-name.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-type-name.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-version.js.map +1 -1
- package/dist/esm/glsl-utils/index.js.map +1 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/init.d.ts +1 -1
- package/dist/esm/init.js +4 -4
- package/dist/esm/init.js.map +1 -1
- package/dist/esm/utils/array-utils-flat.js +7 -6
- package/dist/esm/utils/array-utils-flat.js.map +1 -1
- package/dist/esm/utils/assert.js.map +1 -1
- package/dist/esm/utils/check-props.js +4 -4
- package/dist/esm/utils/check-props.js.map +1 -1
- package/dist/esm/utils/format-value.js +4 -3
- package/dist/esm/utils/format-value.js.map +1 -1
- package/dist/esm/utils/is-old-ie.js +2 -1
- package/dist/esm/utils/is-old-ie.js.map +1 -1
- package/dist/esm/utils/load-file.js +3 -2
- package/dist/esm/utils/load-file.js.map +1 -1
- package/dist/esm/utils/stub-methods.js +2 -3
- package/dist/esm/utils/stub-methods.js.map +1 -1
- package/dist/esm/utils/utils.js +3 -2
- package/dist/esm/utils/utils.js.map +1 -1
- package/dist/esm/webgl-utils/attribute-utils.js +11 -8
- package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/esm/webgl-utils/constants-to-keys.js +3 -3
- package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
- package/dist/esm/webgl-utils/format-utils.js.map +1 -1
- package/dist/esm/webgl-utils/get-error.js +1 -1
- package/dist/esm/webgl-utils/get-error.js.map +1 -1
- package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
- package/dist/esm/webgl-utils/texture-utils.js +1 -1
- package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
- package/dist/esm/webgl-utils/typed-array-utils.js +19 -15
- package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
- package/package.json +5 -5
- package/src/classes/framebuffer.js +1 -0
- package/src/classes/transform-feedback.js +1 -1
- package/src/classes/vertex-array-object.js +1 -1
- package/src/init.d.ts +1 -1
- package/src/init.js +1 -1
- package/src/webgl-utils/texture-utils.js +2 -0
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{"version":3,"
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{"version":3,"file":"clear.js","names":["assertWebGL2Context","withParameters","assert","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","GL_DEPTH","GL_STENCIL","GL_DEPTH_STENCIL","ERR_ARGUMENTS","clear","gl","framebuffer","color","depth","stencil","parameters","clearFlags","clearColor","clearDepth","clearStencil","clearBuffer","buffer","drawBuffer","value","constructor","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv","clearBufferfi"],"sources":["../../../src/classes/clear.js"],"sourcesContent":["import {assertWebGL2Context, withParameters} from '@luma.gl/gltools';\nimport {assert} from '../utils/assert';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\nconst GL_DEPTH = 0x1801;\nconst GL_STENCIL = 0x1802;\nconst GL_DEPTH_STENCIL = 0x84f9;\n\n// Should disappear if asserts are removed\nconst ERR_ARGUMENTS = 'clear: bad arguments';\n\n// Optionally clears depth, color and stencil buffers\n/** @type {import('./clear').clear} */\nexport function clear(gl, {framebuffer = null, color = null, depth = null, stencil = null} = {}) {\n const parameters = {};\n\n if (framebuffer) {\n parameters.framebuffer = framebuffer;\n }\n\n let clearFlags = 0;\n\n if (color) {\n clearFlags |= GL_COLOR_BUFFER_BIT;\n if (color !== true) {\n parameters.clearColor = color;\n }\n }\n\n if (depth) {\n clearFlags |= GL_DEPTH_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearDepth = depth;\n }\n }\n\n if (stencil) {\n clearFlags |= GL_STENCIL_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearStencil = depth;\n }\n }\n\n assert(clearFlags !== 0, ERR_ARGUMENTS);\n\n // Temporarily set any clear \"colors\" and call clear\n withParameters(gl, parameters, () => {\n gl.clear(clearFlags);\n });\n}\n\n// WebGL2 - clear a specific drawing buffer\n/** @type {import('./clear').clearBuffer} */\nexport function clearBuffer(\n gl,\n {framebuffer = null, buffer = GL_COLOR, drawBuffer = 0, value = [0, 0, 0, 0]} = {}\n) {\n assertWebGL2Context(gl);\n\n withParameters(gl, {framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (buffer) {\n case GL_COLOR:\n switch (value.constructor) {\n case Int32Array:\n gl.clearBufferiv(buffer, drawBuffer, value);\n break;\n case Uint32Array:\n gl.clearBufferuiv(buffer, drawBuffer, value);\n break;\n case Float32Array:\n default:\n gl.clearBufferfv(buffer, drawBuffer, value);\n }\n break;\n\n case GL_DEPTH:\n gl.clearBufferfv(GL_DEPTH, 0, [value]);\n break;\n\n case GL_STENCIL:\n gl.clearBufferiv(GL_STENCIL, 0, [value]);\n break;\n\n case GL_DEPTH_STENCIL:\n const [depth, stencil] = value;\n gl.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n break;\n\n default:\n assert(false, ERR_ARGUMENTS);\n }\n });\n}\n"],"mappings":"AAAA,SAAQA,mBAAR,EAA6BC,cAA7B,QAAkD,kBAAlD;AACA,SAAQC,MAAR,QAAqB,iBAArB;AAGA,MAAMC,mBAAmB,GAAG,UAA5B;AACA,MAAMC,qBAAqB,GAAG,UAA9B;AACA,MAAMC,mBAAmB,GAAG,UAA5B;AAEA,MAAMC,QAAQ,GAAG,MAAjB;AACA,MAAMC,QAAQ,GAAG,MAAjB;AACA,MAAMC,UAAU,GAAG,MAAnB;AACA,MAAMC,gBAAgB,GAAG,MAAzB;AAGA,MAAMC,aAAa,GAAG,sBAAtB;AAIA,OAAO,SAASC,KAAT,CAAeC,EAAf,EAA0F;EAAA,IAAvE;IAACC,WAAW,GAAG,IAAf;IAAqBC,KAAK,GAAG,IAA7B;IAAmCC,KAAK,GAAG,IAA3C;IAAiDC,OAAO,GAAG;EAA3D,CAAuE,uEAAJ,EAAI;EAC/F,MAAMC,UAAU,GAAG,EAAnB;;EAEA,IAAIJ,WAAJ,EAAiB;IACfI,UAAU,CAACJ,WAAX,GAAyBA,WAAzB;EACD;;EAED,IAAIK,UAAU,GAAG,CAAjB;;EAEA,IAAIJ,KAAJ,EAAW;IACTI,UAAU,IAAIb,mBAAd;;IACA,IAAIS,KAAK,KAAK,IAAd,EAAoB;MAClBG,UAAU,CAACE,UAAX,GAAwBL,KAAxB;IACD;EACF;;EAED,IAAIC,KAAJ,EAAW;IACTG,UAAU,IAAIf,mBAAd;;IACA,IAAIY,KAAK,KAAK,IAAd,EAAoB;MAClBE,UAAU,CAACG,UAAX,GAAwBL,KAAxB;IACD;EACF;;EAED,IAAIC,OAAJ,EAAa;IACXE,UAAU,IAAId,qBAAd;;IACA,IAAIW,KAAK,KAAK,IAAd,EAAoB;MAClBE,UAAU,CAACI,YAAX,GAA0BN,KAA1B;IACD;EACF;;EAEDb,MAAM,CAACgB,UAAU,KAAK,CAAhB,EAAmBR,aAAnB,CAAN;EAGAT,cAAc,CAACW,EAAD,EAAKK,UAAL,EAAiB,MAAM;IACnCL,EAAE,CAACD,KAAH,CAASO,UAAT;EACD,CAFa,CAAd;AAGD;AAID,OAAO,SAASI,WAAT,CACLV,EADK,EAGL;EAAA,IADA;IAACC,WAAW,GAAG,IAAf;IAAqBU,MAAM,GAAGjB,QAA9B;IAAwCkB,UAAU,GAAG,CAArD;IAAwDC,KAAK,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV;EAAhE,CACA,uEADgF,EAChF;EACAzB,mBAAmB,CAACY,EAAD,CAAnB;EAEAX,cAAc,CAACW,EAAD,EAAK;IAACC;EAAD,CAAL,EAAoB,MAAM;IAEtC,QAAQU,MAAR;MACE,KAAKjB,QAAL;QACE,QAAQmB,KAAK,CAACC,WAAd;UACE,KAAKC,UAAL;YACEf,EAAE,CAACgB,aAAH,CAAiBL,MAAjB,EAAyBC,UAAzB,EAAqCC,KAArC;YACA;;UACF,KAAKI,WAAL;YACEjB,EAAE,CAACkB,cAAH,CAAkBP,MAAlB,EAA0BC,UAA1B,EAAsCC,KAAtC;YACA;;UACF,KAAKM,YAAL;UACA;YACEnB,EAAE,CAACoB,aAAH,CAAiBT,MAAjB,EAAyBC,UAAzB,EAAqCC,KAArC;QATJ;;QAWA;;MAEF,KAAKlB,QAAL;QACEK,EAAE,CAACoB,aAAH,CAAiBzB,QAAjB,EAA2B,CAA3B,EAA8B,CAACkB,KAAD,CAA9B;QACA;;MAEF,KAAKjB,UAAL;QACEI,EAAE,CAACgB,aAAH,CAAiBpB,UAAjB,EAA6B,CAA7B,EAAgC,CAACiB,KAAD,CAAhC;QACA;;MAEF,KAAKhB,gBAAL;QACE,MAAM,CAACM,KAAD,EAAQC,OAAR,IAAmBS,KAAzB;QACAb,EAAE,CAACqB,aAAH,CAAiBxB,gBAAjB,EAAmC,CAAnC,EAAsCM,KAAtC,EAA6CC,OAA7C;QACA;;MAEF;QACEd,MAAM,CAAC,KAAD,EAAQQ,aAAR,CAAN;IA7BJ;EA+BD,CAjCa,CAAd;AAkCD"}
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|
111
114
|
});
|
|
@@ -140,10 +143,11 @@ export function copyToDataUrl(source, {
|
|
|
140
143
|
context.putImageData(imageData, 0, 0);
|
|
141
144
|
return canvas.toDataURL();
|
|
142
145
|
}
|
|
143
|
-
export function copyToImage(source
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
146
|
+
export function copyToImage(source) {
|
|
147
|
+
let {
|
|
148
|
+
sourceAttachment = 36064,
|
|
149
|
+
targetImage = null
|
|
150
|
+
} = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
147
151
|
const dataUrl = copyToDataUrl(source, {
|
|
148
152
|
sourceAttachment
|
|
149
153
|
});
|
|
@@ -151,7 +155,8 @@ export function copyToImage(source, {
|
|
|
151
155
|
targetImage.src = dataUrl;
|
|
152
156
|
return targetImage;
|
|
153
157
|
}
|
|
154
|
-
export function copyToTexture(source, target
|
|
158
|
+
export function copyToTexture(source, target) {
|
|
159
|
+
let options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
155
160
|
const {
|
|
156
161
|
sourceX = 0,
|
|
157
162
|
sourceY = 0,
|
|
@@ -221,7 +226,8 @@ export function copyToTexture(source, target, options = {}) {
|
|
|
221
226
|
|
|
222
227
|
return texture;
|
|
223
228
|
}
|
|
224
|
-
export function blit(source, target
|
|
229
|
+
export function blit(source, target) {
|
|
230
|
+
let options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
225
231
|
const {
|
|
226
232
|
sourceX0 = 0,
|
|
227
233
|
sourceY0 = 0,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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GL from '@luma.gl/constants';\nimport Buffer from './buffer';\nimport Framebuffer from './framebuffer';\nimport Texture from './texture';\nimport {assertWebGL2Context, withParameters, log} from '@luma.gl/gltools';\nimport {flipRows, scalePixels} from '../webgl-utils/typed-array-utils';\nimport {getTypedArrayFromGLType, getGLTypeFromTypedArray} from '../webgl-utils/typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from '../webgl-utils/format-utils';\nimport {toFramebuffer} from '../webgl-utils/texture-utils';\nimport {assert} from '../utils/assert';\n\n// NOTE: Slow requires roundtrip to GPU\n// Copies data from a Framebuffer or a Texture object into ArrayBuffer object.\n// App can provide targetPixelArray or have it auto allocated by this method\n// @returns {Uint8Array|Uint16Array|FloatArray} - pixel array,\n// newly allocated by this method unless provided by app.\nexport function readPixelsToArray(source, options = {}) {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options;\n let {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle, attachments} = framebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n sourceAttachment = GL.FRONT;\n }\n\n assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType = sourceType || attachments[sourceAttachment].type;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return target;\n}\n\n// NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n// Copies data from a Framebuffer or a Texture object into a Buffer object.\nexport function readPixelsToBuffer(\n source,\n {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n target = null, // A new Buffer object is created when not provided.\n targetByteOffset = 0, // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n }\n) {\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronus read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = assertWebGL2Context(framebuffer.gl);\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({target: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({target: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n\n return target;\n}\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMaxHeight = Number.MAX_SAFE_INTEGER\n } = {}\n) {\n let data = readPixelsToArray(source, {sourceAttachment});\n\n // Scale down\n let {width, height} = source;\n while (height > targetMaxHeight) {\n ({data, width, height} = scalePixels({data, width, height}));\n }\n\n // Flip to top down coordinate system\n flipRows({data, width, height});\n\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext('2d');\n\n // Copy the pixels to a 2D canvas\n const imageData = context.createImageData(width, height);\n imageData.data.set(data);\n context.putImageData(imageData, 0, 0);\n\n return canvas.toDataURL();\n}\n\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\nexport function copyToImage(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetImage = null\n } = {}\n) {\n const dataUrl = copyToDataUrl(source, {sourceAttachment});\n targetImage = targetImage || new Image();\n targetImage.src = dataUrl;\n return targetImage;\n}\n\n// Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(source, target, options = {}) {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options;\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n target = texture.target;\n }\n\n if (!isSubCopy) {\n gl.copyTexImage2D(\n target,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (target) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n gl.copyTexSubImage2D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.copyTexSubImage3D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return texture;\n}\n\n// NOTE: WEBLG2 only\n// Copies a rectangle of pixels between Framebuffer or Texture objects\n// eslint-disable-next-line max-statements, complexity\nexport function blit(source, target, options = {}) {\n const {\n sourceX0 = 0,\n sourceY0 = 0,\n targetX0 = 0,\n targetY0 = 0,\n color = true,\n depth = false,\n stencil = false,\n filter = GL.NEAREST\n } = options;\n\n let {\n sourceX1,\n sourceY1,\n targetX1,\n targetY1,\n sourceAttachment = GL.COLOR_ATTACHMENT0,\n mask = 0\n } = options;\n\n const {framebuffer: srcFramebuffer, deleteFramebuffer: deleteSrcFramebuffer} = getFramebuffer(\n source\n );\n const {framebuffer: dstFramebuffer, deleteFramebuffer: deleteDstFramebuffer} = getFramebuffer(\n target\n );\n\n assert(srcFramebuffer);\n assert(dstFramebuffer);\n // @ts-ignore\n const {gl, handle, width, height, readBuffer} = dstFramebuffer;\n const gl2 = assertWebGL2Context(gl);\n\n if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {\n sourceAttachment = GL.FRONT;\n }\n\n if (color) {\n mask |= GL.COLOR_BUFFER_BIT;\n }\n if (depth) {\n mask |= GL.DEPTH_BUFFER_BIT;\n }\n if (stencil) {\n mask |= GL.STENCIL_BUFFER_BIT;\n }\n\n if (deleteSrcFramebuffer || deleteDstFramebuffer) {\n // Either source or destiantion was a texture object, which is wrapped in a Framebuffer objecgt as color attachment.\n // Overwrite the mask to `COLOR_BUFFER_BIT`\n if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {\n mask = GL.COLOR_BUFFER_BIT;\n log.warn('Blitting from or into a Texture object, forcing mask to GL.COLOR_BUFFER_BIT')();\n }\n }\n assert(mask);\n\n sourceX1 = sourceX1 === undefined ? srcFramebuffer.width : sourceX1;\n sourceY1 = sourceY1 === undefined ? srcFramebuffer.height : sourceY1;\n targetX1 = targetX1 === undefined ? width : targetX1;\n targetY1 = targetY1 === undefined ? height : targetY1;\n\n const prevDrawHandle = gl.bindFramebuffer(GL.DRAW_FRAMEBUFFER, handle);\n const prevReadHandle = gl.bindFramebuffer(GL.READ_FRAMEBUFFER, srcFramebuffer.handle);\n gl2.readBuffer(sourceAttachment);\n gl2.blitFramebuffer(\n sourceX0,\n sourceY0,\n sourceX1,\n sourceY1,\n targetX0,\n targetY0,\n targetX1,\n targetY1,\n mask,\n filter\n );\n gl2.readBuffer(readBuffer);\n // @ts-ignore\n gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevReadHandle || null);\n // @ts-ignore\n gl2.bindFramebuffer(GL.DRAW_FRAMEBUFFER, prevDrawHandle || null);\n if (deleteSrcFramebuffer) {\n srcFramebuffer.delete();\n }\n if (deleteDstFramebuffer) {\n dstFramebuffer.delete();\n }\n\n return dstFramebuffer;\n}\n\n// Helper methods\n\nfunction getFramebuffer(source) {\n if (!(source instanceof Framebuffer)) {\n return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};\n }\n return {framebuffer: source, deleteFramebuffer: false};\n}\n\nfunction getPixelArray(pixelArray, type, format, width, height) {\n if (pixelArray) {\n return pixelArray;\n }\n // Allocate pixel array if not already available, using supplied type\n type = type || GL.UNSIGNED_BYTE;\n const ArrayType = getTypedArrayFromGLType(type, {clamped: false});\n const components = glFormatToComponents(format);\n // TODO - check for composite type (components = 1).\n return new ArrayType(width * height * components);\n}\n"],"file":"copy-and-blit.js"}
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{"version":3,"file":"copy-and-blit.js","names":["Buffer","Framebuffer","Texture","assertWebGL2Context","withParameters","log","flipRows","scalePixels","getTypedArrayFromGLType","getGLTypeFromTypedArray","glFormatToComponents","glTypeToBytes","toFramebuffer","assert","readPixelsToArray","source","options","sourceX","sourceY","sourceFormat","sourceAttachment","target","sourceWidth","sourceHeight","sourceType","framebuffer","deleteFramebuffer","getFramebuffer","gl","handle","attachments","width","height","type","getPixelArray","prevHandle","bindFramebuffer","readPixels","delete","readPixelsToBuffer","targetByteOffset","gl2","components","byteCount","byteLength","accessor","size","bind","unbind","copyToDataUrl","targetMaxHeight","Number","MAX_SAFE_INTEGER","data","canvas","document","createElement","context","getContext","imageData","createImageData","set","putImageData","toDataURL","copyToImage","targetImage","dataUrl","Image","src","copyToTexture","targetMipmaplevel","targetInternalFormat","targetX","targetY","targetZ","isSubCopy","texture","isFinite","copyTexImage2D","copyTexSubImage2D","copyTexSubImage3D","blit","sourceX0","sourceY0","targetX0","targetY0","color","depth","stencil","filter","sourceX1","sourceY1","targetX1","targetY1","mask","srcFramebuffer","deleteSrcFramebuffer","dstFramebuffer","deleteDstFramebuffer","readBuffer","warn","undefined","prevDrawHandle","prevReadHandle","blitFramebuffer","pixelArray","format","ArrayType","clamped"],"sources":["../../../src/classes/copy-and-blit.js"],"sourcesContent":["import GL from '@luma.gl/constants';\nimport Buffer from './buffer';\nimport Framebuffer from './framebuffer';\nimport Texture from './texture';\nimport {assertWebGL2Context, withParameters, log} from '@luma.gl/gltools';\nimport {flipRows, scalePixels} from '../webgl-utils/typed-array-utils';\nimport {getTypedArrayFromGLType, getGLTypeFromTypedArray} from '../webgl-utils/typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from '../webgl-utils/format-utils';\nimport {toFramebuffer} from '../webgl-utils/texture-utils';\nimport {assert} from '../utils/assert';\n\n// NOTE: Slow requires roundtrip to GPU\n// Copies data from a Framebuffer or a Texture object into ArrayBuffer object.\n// App can provide targetPixelArray or have it auto allocated by this method\n// @returns {Uint8Array|Uint16Array|FloatArray} - pixel array,\n// newly allocated by this method unless provided by app.\nexport function readPixelsToArray(source, options = {}) {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options;\n let {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle, attachments} = framebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n sourceAttachment = GL.FRONT;\n }\n\n assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType = sourceType || attachments[sourceAttachment].type;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return target;\n}\n\n// NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n// Copies data from a Framebuffer or a Texture object into a Buffer object.\nexport function readPixelsToBuffer(\n source,\n {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n target = null, // A new Buffer object is created when not provided.\n targetByteOffset = 0, // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n }\n) {\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronus read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = assertWebGL2Context(framebuffer.gl);\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({target: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({target: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n\n return target;\n}\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMaxHeight = Number.MAX_SAFE_INTEGER\n } = {}\n) {\n let data = readPixelsToArray(source, {sourceAttachment});\n\n // Scale down\n let {width, height} = source;\n while (height > targetMaxHeight) {\n ({data, width, height} = scalePixels({data, width, height}));\n }\n\n // Flip to top down coordinate system\n flipRows({data, width, height});\n\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext('2d');\n\n // Copy the pixels to a 2D canvas\n const imageData = context.createImageData(width, height);\n imageData.data.set(data);\n context.putImageData(imageData, 0, 0);\n\n return canvas.toDataURL();\n}\n\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\nexport function copyToImage(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetImage = null\n } = {}\n) {\n const dataUrl = copyToDataUrl(source, {sourceAttachment});\n targetImage = targetImage || new Image();\n targetImage.src = dataUrl;\n return targetImage;\n}\n\n// Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(source, target, options = {}) {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options;\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n target = texture.target;\n }\n\n if (!isSubCopy) {\n gl.copyTexImage2D(\n target,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (target) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n gl.copyTexSubImage2D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.copyTexSubImage3D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return texture;\n}\n\n// NOTE: WEBLG2 only\n// Copies a rectangle of pixels between Framebuffer or Texture objects\n// eslint-disable-next-line max-statements, complexity\nexport function blit(source, target, options = {}) {\n const {\n sourceX0 = 0,\n sourceY0 = 0,\n targetX0 = 0,\n targetY0 = 0,\n color = true,\n depth = false,\n stencil = false,\n filter = GL.NEAREST\n } = options;\n\n let {\n sourceX1,\n sourceY1,\n targetX1,\n targetY1,\n sourceAttachment = GL.COLOR_ATTACHMENT0,\n mask = 0\n } = options;\n\n const {framebuffer: srcFramebuffer, deleteFramebuffer: deleteSrcFramebuffer} = getFramebuffer(\n source\n );\n const {framebuffer: dstFramebuffer, deleteFramebuffer: deleteDstFramebuffer} = getFramebuffer(\n target\n );\n\n assert(srcFramebuffer);\n assert(dstFramebuffer);\n // @ts-ignore\n const {gl, handle, width, height, readBuffer} = dstFramebuffer;\n const gl2 = assertWebGL2Context(gl);\n\n if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {\n sourceAttachment = GL.FRONT;\n }\n\n if (color) {\n mask |= GL.COLOR_BUFFER_BIT;\n }\n if (depth) {\n mask |= GL.DEPTH_BUFFER_BIT;\n }\n if (stencil) {\n mask |= GL.STENCIL_BUFFER_BIT;\n }\n\n if (deleteSrcFramebuffer || deleteDstFramebuffer) {\n // Either source or destiantion was a texture object, which is wrapped in a Framebuffer objecgt as color attachment.\n // Overwrite the mask to `COLOR_BUFFER_BIT`\n if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {\n mask = GL.COLOR_BUFFER_BIT;\n log.warn('Blitting from or into a Texture object, forcing mask to GL.COLOR_BUFFER_BIT')();\n }\n }\n assert(mask);\n\n sourceX1 = sourceX1 === undefined ? srcFramebuffer.width : sourceX1;\n sourceY1 = sourceY1 === undefined ? srcFramebuffer.height : sourceY1;\n targetX1 = targetX1 === undefined ? width : targetX1;\n targetY1 = targetY1 === undefined ? height : targetY1;\n\n const prevDrawHandle = gl.bindFramebuffer(GL.DRAW_FRAMEBUFFER, handle);\n const prevReadHandle = gl.bindFramebuffer(GL.READ_FRAMEBUFFER, srcFramebuffer.handle);\n gl2.readBuffer(sourceAttachment);\n gl2.blitFramebuffer(\n sourceX0,\n sourceY0,\n sourceX1,\n sourceY1,\n targetX0,\n targetY0,\n targetX1,\n targetY1,\n mask,\n filter\n );\n gl2.readBuffer(readBuffer);\n // @ts-ignore\n gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevReadHandle || null);\n // @ts-ignore\n gl2.bindFramebuffer(GL.DRAW_FRAMEBUFFER, prevDrawHandle || null);\n if (deleteSrcFramebuffer) {\n srcFramebuffer.delete();\n }\n if (deleteDstFramebuffer) {\n dstFramebuffer.delete();\n }\n\n return dstFramebuffer;\n}\n\n// Helper methods\n\nfunction getFramebuffer(source) {\n if (!(source instanceof Framebuffer)) {\n return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};\n }\n return {framebuffer: source, deleteFramebuffer: false};\n}\n\nfunction getPixelArray(pixelArray, type, format, width, height) {\n if (pixelArray) {\n return pixelArray;\n }\n // Allocate pixel array if not already available, using supplied type\n type = type || GL.UNSIGNED_BYTE;\n const ArrayType = getTypedArrayFromGLType(type, {clamped: false});\n const components = glFormatToComponents(format);\n // TODO - check for composite type (components = 1).\n return new ArrayType(width * height * 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@@ -13,7 +13,8 @@ export default class Framebuffer extends Resource {
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constructor(gl
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initialize(_ref) {
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let {
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width = 1,
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height = 1,
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attachments = null,
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color = true,
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depth = true,
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stencil = false,
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check = true,
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readBuffer = undefined,
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drawBuffers = undefined
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} = _ref;
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|
assert(width >= 0 && height >= 0, 'Width and height need to be integers');
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|
this.width = width;
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|
this.height = height;
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update(_ref2) {
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let {
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attachments = {},
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readBuffer,
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drawBuffers,
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clearAttachments = false,
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resizeAttachments = true
|
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} = _ref2;
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|
this.attach(attachments, {
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clearAttachments,
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|
resizeAttachments
|
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@@ -156,7 +160,8 @@ export default class Framebuffer extends Resource {
|
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|
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|
}
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resize(
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resize() {
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let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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|
let {
|
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|
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|
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@@ -178,7 +183,7 @@ export default class Framebuffer extends Resource {
|
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|
}
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|
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|
if (width !== this.width && height !== this.height) {
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log.log(2,
|
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log.log(2, "Resizing framebuffer ".concat(this.id, " to ").concat(width, "x").concat(height))();
|
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for (const attachmentPoint in this.attachments) {
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@@ -193,10 +198,11 @@ export default class Framebuffer extends Resource {
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attach(attachments
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+
attach(attachments) {
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+
let {
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clearAttachments = false,
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resizeAttachments = true
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} = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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if (clearAttachments) {
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@@ -278,7 +284,8 @@ export default class Framebuffer extends Resource {
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clear(
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+
clear() {
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const {
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color,
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depth,
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@@ -305,43 +312,50 @@ export default class Framebuffer extends Resource {
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return this;
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}
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readPixels(
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readPixels() {
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readPixelsToBuffer(
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+
readPixelsToBuffer() {
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}
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copyToDataUrl(
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+
copyToDataUrl() {
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+
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}
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copyToImage(
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+
copyToImage() {
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+
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}
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-
copyToTexture(
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+
copyToTexture() {
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+
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return null;
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}
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|
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|
-
blit(
|
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|
+
blit() {
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|
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|
+
let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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|
log.error('Framebuffer.blit({...}) is no logner supported, use blit(source, target, opts)')();
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|
return null;
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|
}
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|
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|
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|
-
invalidate({
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
343
|
-
|
|
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|
-
|
|
351
|
+
invalidate(_ref3) {
|
|
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|
+
let {
|
|
353
|
+
attachments = [],
|
|
354
|
+
x = 0,
|
|
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|
+
y = 0,
|
|
356
|
+
width,
|
|
357
|
+
height
|
|
358
|
+
} = _ref3;
|
|
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359
|
const gl2 = assertWebGL2Context(this.gl);
|
|
346
360
|
const prevHandle = gl2.bindFramebuffer(36008, this.handle);
|
|
347
361
|
const invalidateAll = x === 0 && y === 0 && width === undefined && height === undefined;
|
|
@@ -372,7 +386,10 @@ export default class Framebuffer extends Resource {
|
|
|
372
386
|
return value;
|
|
373
387
|
}
|
|
374
388
|
|
|
375
|
-
getAttachmentParameters(
|
|
389
|
+
getAttachmentParameters() {
|
|
390
|
+
let attachment = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 36064;
|
|
391
|
+
let keys = arguments.length > 1 ? arguments[1] : undefined;
|
|
392
|
+
let parameters = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.constructor.ATTACHMENT_PARAMETERS || [];
|
|
376
393
|
const values = {};
|
|
377
394
|
|
|
378
395
|
for (const pname of parameters) {
|
|
@@ -383,7 +400,8 @@ export default class Framebuffer extends Resource {
|
|
|
383
400
|
return values;
|
|
384
401
|
}
|
|
385
402
|
|
|
386
|
-
getParameters(
|
|
403
|
+
getParameters() {
|
|
404
|
+
let keys = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
|
|
387
405
|
const attachments = Object.keys(this.attachments);
|
|
388
406
|
const parameters = {};
|
|
389
407
|
|
|
@@ -404,12 +422,15 @@ export default class Framebuffer extends Resource {
|
|
|
404
422
|
return this;
|
|
405
423
|
}
|
|
406
424
|
|
|
407
|
-
log(
|
|
425
|
+
log() {
|
|
426
|
+
let logLevel = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
|
|
427
|
+
let message = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '';
|
|
428
|
+
|
|
408
429
|
if (logLevel > log.level || typeof window === 'undefined') {
|
|
409
430
|
return this;
|
|
410
431
|
}
|
|
411
432
|
|
|
412
|
-
message = message ||
|
|
433
|
+
message = message || "Framebuffer ".concat(this.id);
|
|
413
434
|
const image = copyToDataUrl(this, {
|
|
414
435
|
targetMaxHeight: 100
|
|
415
436
|
});
|
|
@@ -421,16 +442,18 @@ export default class Framebuffer extends Resource {
|
|
|
421
442
|
return this;
|
|
422
443
|
}
|
|
423
444
|
|
|
424
|
-
bind({
|
|
425
|
-
|
|
426
|
-
|
|
445
|
+
bind() {
|
|
446
|
+
let {
|
|
447
|
+
target = 36160
|
|
448
|
+
} = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
427
449
|
this.gl.bindFramebuffer(target, this.handle);
|
|
428
450
|
return this;
|
|
429
451
|
}
|
|
430
452
|
|
|
431
|
-
unbind({
|
|
432
|
-
|
|
433
|
-
|
|
453
|
+
unbind() {
|
|
454
|
+
let {
|
|
455
|
+
target = 36160
|
|
456
|
+
} = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
434
457
|
this.gl.bindFramebuffer(target, null);
|
|
435
458
|
return this;
|
|
436
459
|
}
|
|
@@ -441,7 +464,7 @@ export default class Framebuffer extends Resource {
|
|
|
441
464
|
if (color) {
|
|
442
465
|
defaultAttachments = defaultAttachments || {};
|
|
443
466
|
defaultAttachments[36064] = new Texture2D(this.gl, {
|
|
444
|
-
id:
|
|
467
|
+
id: "".concat(this.id, "-color0"),
|
|
445
468
|
pixels: null,
|
|
446
469
|
format: 6408,
|
|
447
470
|
type: 5121,
|
|
@@ -461,7 +484,7 @@ export default class Framebuffer extends Resource {
|
|
|
461
484
|
if (depth && stencil) {
|
|
462
485
|
defaultAttachments = defaultAttachments || {};
|
|
463
486
|
defaultAttachments[33306] = new Renderbuffer(this.gl, {
|
|
464
|
-
id:
|
|
487
|
+
id: "".concat(this.id, "-depth-stencil"),
|
|
465
488
|
format: 35056,
|
|
466
489
|
width,
|
|
467
490
|
height: 111
|
|
@@ -470,7 +493,7 @@ export default class Framebuffer extends Resource {
|
|
|
470
493
|
} else if (depth) {
|
|
471
494
|
defaultAttachments = defaultAttachments || {};
|
|
472
495
|
defaultAttachments[36096] = new Renderbuffer(this.gl, {
|
|
473
|
-
id:
|
|
496
|
+
id: "".concat(this.id, "-depth"),
|
|
474
497
|
format: 33189,
|
|
475
498
|
width,
|
|
476
499
|
height
|
|
@@ -499,10 +522,11 @@ export default class Framebuffer extends Resource {
|
|
|
499
522
|
delete this.attachments[attachment];
|
|
500
523
|
}
|
|
501
524
|
|
|
502
|
-
_attachRenderbuffer({
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
525
|
+
_attachRenderbuffer(_ref4) {
|
|
526
|
+
let {
|
|
527
|
+
attachment = 36064,
|
|
528
|
+
renderbuffer
|
|
529
|
+
} = _ref4;
|
|
506
530
|
const {
|
|
507
531
|
gl
|
|
508
532
|
} = this;
|
|
@@ -510,12 +534,13 @@ export default class Framebuffer extends Resource {
|
|
|
510
534
|
this.attachments[attachment] = renderbuffer;
|
|
511
535
|
}
|
|
512
536
|
|
|
513
|
-
_attachTexture({
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
537
|
+
_attachTexture(_ref5) {
|
|
538
|
+
let {
|
|
539
|
+
attachment = 36064,
|
|
540
|
+
texture,
|
|
541
|
+
layer,
|
|
542
|
+
level
|
|
543
|
+
} = _ref5;
|
|
519
544
|
const {
|
|
520
545
|
gl
|
|
521
546
|
} = this;
|
|
@@ -624,7 +649,7 @@ function mapIndexToCubeMapFace(layer) {
|
|
|
624
649
|
|
|
625
650
|
function _getFrameBufferStatus(status) {
|
|
626
651
|
const STATUS = Framebuffer.STATUS || {};
|
|
627
|
-
return STATUS[status] ||
|
|
652
|
+
return STATUS[status] || "Framebuffer error ".concat(status);
|
|
628
653
|
}
|
|
629
654
|
|
|
630
655
|
export const FRAMEBUFFER_ATTACHMENT_PARAMETERS = [36049, 36048, 33296, 33298, 33299, 33300, 33301, 33302, 33303];
|