@luma.gl/webgl 8.5.10 → 8.6.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/LICENSE +8 -1
  2. package/dist/_deprecated/context-api.d.ts +85 -0
  3. package/dist/_deprecated/context-api.d.ts.map +1 -0
  4. package/dist/_deprecated/context-api.js +70 -0
  5. package/dist/_deprecated/context-api.js.map +1 -0
  6. package/dist/_deprecated/features.d.ts +27 -0
  7. package/dist/_deprecated/features.d.ts.map +1 -0
  8. package/{src/features/webgl-features-table.js → dist/_deprecated/features.js} +66 -59
  9. package/dist/_deprecated/features.js.map +1 -0
  10. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  11. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  12. package/dist/adapter/converters/set-device-parameters.js +124 -0
  13. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  14. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  15. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  16. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  17. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  18. package/dist/adapter/device-helpers/device-features.d.ts +12 -0
  19. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  20. package/dist/adapter/device-helpers/device-features.js +123 -0
  21. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  22. package/dist/adapter/device-helpers/device-limits.d.ts +51 -0
  23. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/device-limits.js +90 -0
  25. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  26. package/dist/adapter/device-helpers/get-device-info.d.ts +4 -0
  27. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  28. package/dist/adapter/device-helpers/get-device-info.js +44 -0
  29. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  30. package/dist/adapter/device-helpers/is-old-ie.d.ts +2 -0
  31. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  32. package/dist/{esm/features/check-old-ie.js → adapter/device-helpers/is-old-ie.js} +3 -3
  33. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  34. package/dist/adapter/webgl-device.d.ts +111 -0
  35. package/dist/adapter/webgl-device.d.ts.map +1 -0
  36. package/dist/adapter/webgl-device.js +208 -0
  37. package/dist/adapter/webgl-device.js.map +1 -0
  38. package/dist/adapter/webgl-shader.d.ts +18 -0
  39. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  40. package/dist/adapter/webgl-shader.js +82 -0
  41. package/dist/adapter/webgl-shader.js.map +1 -0
  42. package/dist/bundle.d.ts +2 -0
  43. package/dist/bundle.d.ts.map +1 -0
  44. package/dist/bundle.js +5 -0
  45. package/dist/bundle.js.map +1 -0
  46. package/dist/classes/accessor.d.ts +28 -0
  47. package/dist/classes/accessor.d.ts.map +1 -0
  48. package/dist/classes/accessor.js +112 -0
  49. package/dist/classes/accessor.js.map +1 -0
  50. package/dist/classes/accessor.ts.disabled +159 -0
  51. package/dist/classes/clear.d.ts +17 -0
  52. package/dist/classes/clear.d.ts.map +1 -0
  53. package/{src → dist}/classes/clear.js +29 -23
  54. package/dist/classes/clear.js.map +1 -0
  55. package/dist/classes/copy-and-blit.d.ts +86 -0
  56. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  57. package/dist/classes/copy-and-blit.js +338 -0
  58. package/dist/classes/copy-and-blit.js.map +1 -0
  59. package/dist/classes/framebuffer.d.ts +139 -0
  60. package/dist/classes/framebuffer.d.ts.map +1 -0
  61. package/dist/classes/framebuffer.js +656 -0
  62. package/dist/classes/framebuffer.js.map +1 -0
  63. package/dist/classes/program-configuration.d.ts +24 -0
  64. package/dist/classes/program-configuration.d.ts.map +1 -0
  65. package/dist/classes/program-configuration.js +73 -0
  66. package/dist/classes/program-configuration.js.map +1 -0
  67. package/dist/classes/program.d.ts +66 -0
  68. package/dist/classes/program.d.ts.map +1 -0
  69. package/dist/classes/program.js +379 -0
  70. package/dist/classes/program.js.map +1 -0
  71. package/dist/classes/query.d.ts +27 -0
  72. package/dist/classes/query.d.ts.map +1 -0
  73. package/dist/classes/query.js +145 -0
  74. package/dist/classes/query.js.map +1 -0
  75. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  76. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  77. package/dist/classes/renderbuffer-formats.js +185 -0
  78. package/dist/classes/renderbuffer-formats.js.map +1 -0
  79. package/dist/classes/renderbuffer.d.ts +60 -0
  80. package/dist/classes/renderbuffer.d.ts.map +1 -0
  81. package/dist/classes/renderbuffer.js +128 -0
  82. package/dist/classes/renderbuffer.js.map +1 -0
  83. package/dist/classes/shader.d.ts +42 -0
  84. package/dist/classes/shader.d.ts.map +1 -0
  85. package/dist/classes/shader.js +118 -0
  86. package/dist/classes/shader.js.map +1 -0
  87. package/dist/classes/texture-2d.d.ts +9 -0
  88. package/dist/classes/texture-2d.d.ts.map +1 -0
  89. package/dist/classes/texture-2d.js +36 -0
  90. package/dist/classes/texture-2d.js.map +1 -0
  91. package/dist/classes/texture-3d.d.ts +29 -0
  92. package/dist/classes/texture-3d.d.ts.map +1 -0
  93. package/dist/classes/texture-3d.js +76 -0
  94. package/dist/classes/texture-3d.js.map +1 -0
  95. package/dist/classes/texture-cube.d.ts +28 -0
  96. package/dist/classes/texture-cube.d.ts.map +1 -0
  97. package/dist/classes/texture-cube.js +130 -0
  98. package/dist/classes/texture-cube.js.map +1 -0
  99. package/dist/classes/texture-formats.d.ts +37 -0
  100. package/dist/classes/texture-formats.d.ts.map +1 -0
  101. package/dist/classes/texture-formats.js +98 -0
  102. package/dist/classes/texture-formats.js.map +1 -0
  103. package/dist/classes/texture.d.ts +123 -0
  104. package/dist/classes/texture.d.ts.map +1 -0
  105. package/dist/classes/texture.js +786 -0
  106. package/dist/classes/texture.js.map +1 -0
  107. package/dist/classes/transform-feedback.d.ts +33 -0
  108. package/dist/classes/transform-feedback.d.ts.map +1 -0
  109. package/dist/classes/transform-feedback.js +198 -0
  110. package/dist/classes/transform-feedback.js.map +1 -0
  111. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  112. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  113. package/dist/classes/uniform-buffer-layout.js +104 -0
  114. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  115. package/dist/classes/uniforms.d.ts +37 -0
  116. package/dist/classes/uniforms.d.ts.map +1 -0
  117. package/dist/classes/uniforms.js +250 -0
  118. package/dist/classes/uniforms.js.map +1 -0
  119. package/dist/classes/vertex-array-object.d.ts +76 -0
  120. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  121. package/dist/classes/vertex-array-object.js +261 -0
  122. package/dist/classes/vertex-array-object.js.map +1 -0
  123. package/dist/classes/vertex-array.d.ts +75 -0
  124. package/dist/classes/vertex-array.d.ts.map +1 -0
  125. package/dist/classes/vertex-array.js +408 -0
  126. package/dist/classes/vertex-array.js.map +1 -0
  127. package/dist/classes/webgl-buffer.d.ts +100 -0
  128. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  129. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +100 -73
  130. package/dist/classes/webgl-buffer.js.map +1 -0
  131. package/dist/classes/webgl-resource.d.ts +56 -0
  132. package/dist/classes/webgl-resource.d.ts.map +1 -0
  133. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +35 -52
  134. package/dist/classes/webgl-resource.js.map +1 -0
  135. package/dist/context/context/context-state.d.ts +18 -0
  136. package/dist/context/context/context-state.d.ts.map +1 -0
  137. package/dist/context/context/context-state.js +26 -0
  138. package/dist/context/context/context-state.js.map +1 -0
  139. package/dist/context/context/create-context.d.ts +40 -0
  140. package/dist/context/context/create-context.d.ts.map +1 -0
  141. package/dist/context/context/create-context.js +37 -0
  142. package/dist/context/context/create-context.js.map +1 -0
  143. package/dist/context/context/device-pixels.d.ts +25 -0
  144. package/dist/context/context/device-pixels.d.ts.map +1 -0
  145. package/dist/context/context/device-pixels.js +98 -0
  146. package/dist/context/context/device-pixels.js.map +1 -0
  147. package/dist/context/context/get-canvas.d.ts +13 -0
  148. package/dist/context/context/get-canvas.d.ts.map +1 -0
  149. package/dist/context/context/get-canvas.js +31 -0
  150. package/dist/context/context/get-canvas.js.map +1 -0
  151. package/dist/context/context/resize-context.d.ts +20 -0
  152. package/dist/context/context/resize-context.d.ts.map +1 -0
  153. package/dist/context/context/resize-context.js +15 -0
  154. package/dist/context/context/resize-context.js.map +1 -0
  155. package/dist/context/context/webgl-checks.d.ts +13 -0
  156. package/dist/context/context/webgl-checks.d.ts.map +1 -0
  157. package/dist/context/context/webgl-checks.js +34 -0
  158. package/dist/context/context/webgl-checks.js.map +1 -0
  159. package/dist/context/parameters/unified-parameter-api.d.ts +31 -0
  160. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
  161. package/dist/context/parameters/unified-parameter-api.js +65 -0
  162. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  163. package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
  164. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
  165. package/dist/context/parameters/webgl-parameter-tables.js +445 -0
  166. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  167. package/dist/context/parameters/webgl-parameters.d.ts +144 -0
  168. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
  169. package/dist/context/parameters/webgl-parameters.js +2 -0
  170. package/dist/context/parameters/webgl-parameters.js.map +1 -0
  171. package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
  172. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
  174. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  175. package/dist/context/polyfill/polyfill-context.d.ts +5 -0
  176. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
  177. package/dist/context/polyfill/polyfill-context.js +91 -0
  178. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  179. package/dist/context/polyfill/polyfill-table.d.ts +48 -0
  180. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
  181. package/dist/context/polyfill/polyfill-table.js +160 -0
  182. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  183. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  187. package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
  188. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
  189. package/dist/context/state-tracker/deep-array-equal.js +21 -0
  190. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  191. package/dist/context/state-tracker/track-context-state.d.ts +22 -0
  192. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
  193. package/dist/context/state-tracker/track-context-state.js +169 -0
  194. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  195. package/dist/context/state-tracker/with-parameters.d.ts +13 -0
  196. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
  197. package/dist/context/state-tracker/with-parameters.js +36 -0
  198. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  199. package/dist/debug/debug-program-configuration.d.ts +2 -0
  200. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  201. package/dist/debug/debug-program-configuration.js +40 -0
  202. package/dist/debug/debug-program-configuration.js.map +1 -0
  203. package/dist/debug/debug-uniforms.d.ts +12 -0
  204. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  205. package/dist/debug/debug-uniforms.js +108 -0
  206. package/dist/debug/debug-uniforms.js.map +1 -0
  207. package/dist/debug/debug-vertex-array.d.ts +5 -0
  208. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  209. package/dist/debug/debug-vertex-array.js +118 -0
  210. package/dist/debug/debug-vertex-array.js.map +1 -0
  211. package/dist/es5/_deprecated/context-api.js +110 -0
  212. package/dist/es5/_deprecated/context-api.js.map +1 -0
  213. package/dist/es5/_deprecated/features.js +118 -0
  214. package/dist/es5/_deprecated/features.js.map +1 -0
  215. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  216. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  217. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  218. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  219. package/dist/es5/adapter/device-helpers/device-features.js +152 -0
  220. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  221. package/dist/es5/adapter/device-helpers/device-limits.js +64 -0
  222. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  223. package/dist/es5/adapter/device-helpers/get-device-info.js +55 -0
  224. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  225. package/dist/es5/{features/check-old-ie.js → adapter/device-helpers/is-old-ie.js} +3 -3
  226. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  227. package/dist/es5/adapter/webgl-device.js +279 -0
  228. package/dist/es5/adapter/webgl-device.js.map +1 -0
  229. package/dist/es5/adapter/webgl-shader.js +155 -0
  230. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  231. package/dist/es5/bundle.js +2 -4
  232. package/dist/es5/bundle.js.map +1 -1
  233. package/dist/es5/classes/accessor.js +36 -38
  234. package/dist/es5/classes/accessor.js.map +1 -1
  235. package/dist/es5/classes/accessor.ts.disabled +159 -0
  236. package/dist/es5/classes/clear.js +17 -11
  237. package/dist/es5/classes/clear.js.map +1 -1
  238. package/dist/es5/classes/copy-and-blit.js +121 -117
  239. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  240. package/dist/es5/classes/framebuffer.js +435 -423
  241. package/dist/es5/classes/framebuffer.js.map +1 -1
  242. package/dist/es5/classes/program-configuration.js +44 -108
  243. package/dist/es5/classes/program-configuration.js.map +1 -1
  244. package/dist/es5/classes/program.js +108 -85
  245. package/dist/es5/classes/program.js.map +1 -1
  246. package/dist/es5/classes/query.js +58 -59
  247. package/dist/es5/classes/query.js.map +1 -1
  248. package/dist/es5/classes/renderbuffer-formats.js +79 -52
  249. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  250. package/dist/es5/classes/renderbuffer.js +129 -100
  251. package/dist/es5/classes/renderbuffer.js.map +1 -1
  252. package/dist/es5/classes/shader.js +70 -96
  253. package/dist/es5/classes/shader.js.map +1 -1
  254. package/dist/es5/classes/texture-2d.js +25 -21
  255. package/dist/es5/classes/texture-2d.js.map +1 -1
  256. package/dist/es5/classes/texture-3d.js +49 -29
  257. package/dist/es5/classes/texture-3d.js.map +1 -1
  258. package/dist/es5/classes/texture-cube.js +45 -36
  259. package/dist/es5/classes/texture-cube.js.map +1 -1
  260. package/dist/es5/classes/texture-formats.js +35 -33
  261. package/dist/es5/classes/texture-formats.js.map +1 -1
  262. package/dist/es5/classes/texture.js +213 -101
  263. package/dist/es5/classes/texture.js.map +1 -1
  264. package/dist/es5/classes/transform-feedback.js +37 -34
  265. package/dist/es5/classes/transform-feedback.js.map +1 -1
  266. package/dist/es5/classes/uniform-buffer-layout.js +4 -4
  267. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  268. package/dist/es5/classes/uniforms.js +73 -73
  269. package/dist/es5/classes/uniforms.js.map +1 -1
  270. package/dist/es5/classes/vertex-array-object.js +106 -149
  271. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  272. package/dist/es5/classes/vertex-array.js +52 -43
  273. package/dist/es5/classes/vertex-array.js.map +1 -1
  274. package/dist/es5/classes/{buffer.js → webgl-buffer.js} +120 -111
  275. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  276. package/dist/es5/classes/{resource.js → webgl-resource.js} +78 -99
  277. package/dist/es5/classes/webgl-resource.js.map +1 -0
  278. package/dist/es5/context/context/context-state.js +31 -0
  279. package/dist/es5/context/context/context-state.js.map +1 -0
  280. package/dist/es5/context/context/create-context.js +57 -0
  281. package/dist/es5/context/context/create-context.js.map +1 -0
  282. package/dist/es5/context/context/device-pixels.js +115 -0
  283. package/dist/es5/context/context/device-pixels.js.map +1 -0
  284. package/dist/es5/context/context/get-canvas.js +40 -0
  285. package/dist/es5/context/context/get-canvas.js.map +1 -0
  286. package/dist/es5/context/context/resize-context.js +23 -0
  287. package/dist/es5/context/context/resize-context.js.map +1 -0
  288. package/dist/es5/context/context/webgl-checks.js +54 -0
  289. package/dist/es5/context/context/webgl-checks.js.map +1 -0
  290. package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
  291. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
  292. package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
  293. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
  294. package/dist/es5/context/parameters/webgl-parameters.js +6 -0
  295. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
  296. package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
  297. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
  298. package/dist/es5/context/polyfill/polyfill-context.js +134 -0
  299. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
  300. package/dist/es5/context/polyfill/polyfill-table.js +166 -0
  301. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
  302. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
  303. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  304. package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
  305. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
  306. package/dist/es5/context/state-tracker/track-context-state.js +196 -0
  307. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
  308. package/dist/es5/context/state-tracker/with-parameters.js +44 -0
  309. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
  310. package/dist/es5/debug/debug-program-configuration.js +1 -1
  311. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  312. package/dist/es5/debug/debug-uniforms.js +18 -20
  313. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  314. package/dist/es5/debug/debug-vertex-array.js +16 -16
  315. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  316. package/dist/es5/helpers/get-program-bindings.js +274 -0
  317. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  318. package/dist/es5/helpers/program-bindings.js +2 -0
  319. package/dist/es5/helpers/program-bindings.js.map +1 -0
  320. package/dist/es5/index.js +229 -99
  321. package/dist/es5/index.js.map +1 -1
  322. package/dist/es5/init.js +21 -41
  323. package/dist/es5/init.js.map +1 -1
  324. package/dist/es5/types/accessor.d.ts +29 -0
  325. package/dist/es5/types.js +2 -0
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  645. package/dist/es5/glsl-utils/get-shader-name.js +0 -14
  646. package/dist/es5/glsl-utils/get-shader-name.js.map +0 -1
  647. package/dist/es5/glsl-utils/get-shader-type-name.js +0 -22
  648. package/dist/es5/glsl-utils/get-shader-type-name.js.map +0 -1
  649. package/dist/es5/glsl-utils/get-shader-version.js +0 -22
  650. package/dist/es5/glsl-utils/get-shader-version.js.map +0 -1
  651. package/dist/es5/glsl-utils/index.js +0 -48
  652. package/dist/es5/glsl-utils/index.js.map +0 -1
  653. package/dist/es5/index.d.ts +0 -71
  654. package/dist/es5/init.d.ts +0 -12
  655. package/dist/es5/types.d.ts +0 -8
  656. package/dist/es5/utils/array-utils-flat.js +0 -51
  657. package/dist/es5/utils/array-utils-flat.js.map +0 -1
  658. package/dist/es5/utils/assert.d.ts +0 -1
  659. package/dist/es5/utils/assert.js +0 -13
  660. package/dist/es5/utils/assert.js.map +0 -1
  661. package/dist/es5/utils/check-props.js +0 -51
  662. package/dist/es5/utils/check-props.js.map +0 -1
  663. package/dist/es5/utils/format-value.js +0 -57
  664. package/dist/es5/utils/format-value.js.map +0 -1
  665. package/dist/es5/utils/is-old-ie.d.ts +0 -1
  666. package/dist/es5/utils/is-old-ie.js +0 -14
  667. package/dist/es5/utils/is-old-ie.js.map +0 -1
  668. package/dist/es5/utils/load-file.js +0 -50
  669. package/dist/es5/utils/load-file.js.map +0 -1
  670. package/dist/es5/utils/stub-methods.js +0 -25
  671. package/dist/es5/utils/stub-methods.js.map +0 -1
  672. package/dist/es5/utils/utils.d.ts +0 -13
  673. package/dist/es5/utils/utils.js +0 -36
  674. package/dist/es5/utils/utils.js.map +0 -1
  675. package/dist/es5/webgl-utils/request-animation-frame.d.ts +0 -3
  676. package/dist/es5/webgl-utils/texture-utils.d.ts +0 -11
  677. package/dist/es5/webgl-utils/typed-array-utils.d.ts +0 -36
  678. package/dist/esm/classes/buffer.d.ts +0 -84
  679. package/dist/esm/classes/buffer.js.map +0 -1
  680. package/dist/esm/classes/clear.d.ts +0 -11
  681. package/dist/esm/classes/copy-and-blit.d.ts +0 -101
  682. package/dist/esm/classes/framebuffer.d.ts +0 -96
  683. package/dist/esm/classes/program-configuration.d.ts +0 -15
  684. package/dist/esm/classes/program.d.ts +0 -44
  685. package/dist/esm/classes/query.d.ts +0 -21
  686. package/dist/esm/classes/renderbuffer.d.ts +0 -34
  687. package/dist/esm/classes/resource.d.ts +0 -47
  688. package/dist/esm/classes/resource.js.map +0 -1
  689. package/dist/esm/classes/shader.d.ts +0 -29
  690. package/dist/esm/classes/texture-2d.d.ts +0 -11
  691. package/dist/esm/classes/texture-3d.d.ts +0 -29
  692. package/dist/esm/classes/texture-cube.d.ts +0 -23
  693. package/dist/esm/classes/texture.d.ts +0 -80
  694. package/dist/esm/classes/transform-feedback.d.ts +0 -16
  695. package/dist/esm/classes/uniform-buffer-layout.d.ts +0 -18
  696. package/dist/esm/classes/uniforms.d.ts +0 -63
  697. package/dist/esm/classes/vertex-array-object.d.ts +0 -25
  698. package/dist/esm/classes/vertex-array.d.ts +0 -37
  699. package/dist/esm/debug/debug-program-configuration.d.ts +0 -1
  700. package/dist/esm/debug/debug-uniforms.d.ts +0 -11
  701. package/dist/esm/debug/debug-vertex-array.d.ts +0 -1
  702. package/dist/esm/features/check-glsl-extension.js +0 -27
  703. package/dist/esm/features/check-glsl-extension.js.map +0 -1
  704. package/dist/esm/features/check-old-ie.js.map +0 -1
  705. package/dist/esm/features/features.js +0 -66
  706. package/dist/esm/features/features.js.map +0 -1
  707. package/dist/esm/features/index.js +0 -5
  708. package/dist/esm/features/index.js.map +0 -1
  709. package/dist/esm/features/limits.js +0 -52
  710. package/dist/esm/features/limits.js.map +0 -1
  711. package/dist/esm/features/webgl-features-table.js.map +0 -1
  712. package/dist/esm/features/webgl-limits-table.js +0 -160
  713. package/dist/esm/features/webgl-limits-table.js.map +0 -1
  714. package/dist/esm/glsl-utils/format-glsl-error.d.ts +0 -16
  715. package/dist/esm/glsl-utils/format-glsl-error.js +0 -93
  716. package/dist/esm/glsl-utils/format-glsl-error.js.map +0 -1
  717. package/dist/esm/glsl-utils/get-shader-name.js +0 -6
  718. package/dist/esm/glsl-utils/get-shader-name.js.map +0 -1
  719. package/dist/esm/glsl-utils/get-shader-type-name.js +0 -15
  720. package/dist/esm/glsl-utils/get-shader-type-name.js.map +0 -1
  721. package/dist/esm/glsl-utils/get-shader-version.js +0 -15
  722. package/dist/esm/glsl-utils/get-shader-version.js.map +0 -1
  723. package/dist/esm/glsl-utils/index.js +0 -5
  724. package/dist/esm/glsl-utils/index.js.map +0 -1
  725. package/dist/esm/index.d.ts +0 -71
  726. package/dist/esm/init.d.ts +0 -12
  727. package/dist/esm/types.d.ts +0 -8
  728. package/dist/esm/utils/array-utils-flat.js +0 -39
  729. package/dist/esm/utils/array-utils-flat.js.map +0 -1
  730. package/dist/esm/utils/assert.d.ts +0 -1
  731. package/dist/esm/utils/assert.js +0 -6
  732. package/dist/esm/utils/assert.js.map +0 -1
  733. package/dist/esm/utils/check-props.js +0 -38
  734. package/dist/esm/utils/check-props.js.map +0 -1
  735. package/dist/esm/utils/format-value.js +0 -50
  736. package/dist/esm/utils/format-value.js.map +0 -1
  737. package/dist/esm/utils/is-old-ie.d.ts +0 -1
  738. package/dist/esm/utils/is-old-ie.js +0 -5
  739. package/dist/esm/utils/is-old-ie.js.map +0 -1
  740. package/dist/esm/utils/load-file.js +0 -30
  741. package/dist/esm/utils/load-file.js.map +0 -1
  742. package/dist/esm/utils/stub-methods.js +0 -17
  743. package/dist/esm/utils/stub-methods.js.map +0 -1
  744. package/dist/esm/utils/utils.d.ts +0 -13
  745. package/dist/esm/utils/utils.js +0 -22
  746. package/dist/esm/utils/utils.js.map +0 -1
  747. package/dist/esm/webgl-utils/request-animation-frame.d.ts +0 -3
  748. package/dist/esm/webgl-utils/texture-utils.d.ts +0 -11
  749. package/dist/esm/webgl-utils/typed-array-utils.d.ts +0 -36
  750. package/src/bundle.js +0 -8
  751. package/src/classes/buffer.d.ts +0 -84
  752. package/src/classes/clear.d.ts +0 -11
  753. package/src/classes/copy-and-blit.d.ts +0 -101
  754. package/src/classes/framebuffer.d.ts +0 -96
  755. package/src/classes/program-configuration.d.ts +0 -15
  756. package/src/classes/program-configuration.js +0 -123
  757. package/src/classes/program.d.ts +0 -44
  758. package/src/classes/query.d.ts +0 -21
  759. package/src/classes/renderbuffer.d.ts +0 -34
  760. package/src/classes/renderbuffer.js +0 -105
  761. package/src/classes/resource.d.ts +0 -47
  762. package/src/classes/shader.d.ts +0 -29
  763. package/src/classes/shader.js +0 -147
  764. package/src/classes/texture-2d.d.ts +0 -11
  765. package/src/classes/texture-2d.js +0 -30
  766. package/src/classes/texture-3d.d.ts +0 -29
  767. package/src/classes/texture-cube.d.ts +0 -23
  768. package/src/classes/texture.d.ts +0 -80
  769. package/src/classes/transform-feedback.d.ts +0 -16
  770. package/src/classes/uniform-buffer-layout.d.ts +0 -18
  771. package/src/classes/uniforms.d.ts +0 -63
  772. package/src/classes/vertex-array-object.d.ts +0 -25
  773. package/src/classes/vertex-array.d.ts +0 -37
  774. package/src/debug/debug-program-configuration.d.ts +0 -1
  775. package/src/debug/debug-uniforms.d.ts +0 -11
  776. package/src/debug/debug-vertex-array.d.ts +0 -1
  777. package/src/features/check-glsl-extension.js +0 -34
  778. package/src/features/features.js +0 -79
  779. package/src/features/index.js +0 -5
  780. package/src/features/limits.js +0 -65
  781. package/src/features/webgl-limits-table.js +0 -51
  782. package/src/glsl-utils/format-glsl-error.d.ts +0 -16
  783. package/src/glsl-utils/format-glsl-error.js +0 -107
  784. package/src/glsl-utils/get-shader-name.js +0 -7
  785. package/src/glsl-utils/get-shader-type-name.js +0 -13
  786. package/src/glsl-utils/get-shader-version.js +0 -12
  787. package/src/glsl-utils/index.js +0 -8
  788. package/src/index.d.ts +0 -71
  789. package/src/index.js +0 -70
  790. package/src/init.d.ts +0 -12
  791. package/src/utils/array-utils-flat.js +0 -56
  792. package/src/utils/assert.d.ts +0 -1
  793. package/src/utils/assert.js +0 -7
  794. package/src/utils/check-props.js +0 -68
  795. package/src/utils/format-value.js +0 -37
  796. package/src/utils/is-old-ie.d.ts +0 -1
  797. package/src/utils/is-old-ie.js +0 -6
  798. package/src/utils/load-file.js +0 -39
  799. package/src/utils/stub-methods.js +0 -20
  800. package/src/utils/utils.d.ts +0 -13
  801. package/src/utils/utils.js +0 -36
  802. package/src/webgl-utils/request-animation-frame.d.ts +0 -3
  803. package/src/webgl-utils/texture-utils.d.ts +0 -11
  804. package/src/webgl-utils/typed-array-utils.d.ts +0 -36
@@ -1,108 +1,61 @@
1
- import { log } from '@luma.gl/gltools';
1
+ import { log, assert } from '@luma.gl/api';
2
+ import GL from '@luma.gl/constants';
2
3
  import Framebuffer from './framebuffer';
3
4
  import Renderbuffer from './renderbuffer';
4
5
  import Texture from './texture';
5
- import { assert } from '../utils/assert';
6
6
  const UNIFORM_SETTERS = {
7
- [5126]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),
8
- [35664]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),
9
- [35665]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),
10
- [35666]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),
11
- [5124]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
12
- [35667]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
13
- [35668]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
14
- [35669]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
15
- [35670]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
16
- [35671]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
17
- [35672]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
18
- [35673]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
19
- [35674]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),
20
- [35675]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),
21
- [35676]: getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform),
22
- [35678]: getSamplerSetter,
23
- [35680]: getSamplerSetter,
24
- [5125]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),
25
- [36294]: getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform),
26
- [36295]: getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform),
27
- [36296]: getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform),
28
- [35685]: getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform),
29
- [35686]: getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform),
30
- [35687]: getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform),
31
- [35688]: getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform),
32
- [35689]: getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform),
33
- [35690]: getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform),
34
- [35678]: getSamplerSetter,
35
- [35680]: getSamplerSetter,
36
- [35679]: getSamplerSetter,
37
- [35682]: getSamplerSetter,
38
- [36289]: getSamplerSetter,
39
- [36292]: getSamplerSetter,
40
- [36293]: getSamplerSetter,
41
- [36298]: getSamplerSetter,
42
- [36299]: getSamplerSetter,
43
- [36300]: getSamplerSetter,
44
- [36303]: getSamplerSetter,
45
- [36306]: getSamplerSetter,
46
- [36307]: getSamplerSetter,
47
- [36308]: getSamplerSetter,
48
- [36311]: getSamplerSetter
7
+ [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),
8
+ [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),
9
+ [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),
10
+ [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),
11
+ [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
12
+ [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
13
+ [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
14
+ [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
15
+ [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
16
+ [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
17
+ [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
18
+ [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
19
+ [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),
20
+ [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),
21
+ [GL.FLOAT_MAT4]: getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform),
22
+ [GL.SAMPLER_2D]: getSamplerSetter,
23
+ [GL.SAMPLER_CUBE]: getSamplerSetter,
24
+ [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),
25
+ [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform),
26
+ [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform),
27
+ [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform),
28
+ [GL.FLOAT_MAT2x3]: getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform),
29
+ [GL.FLOAT_MAT2x4]: getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform),
30
+ [GL.FLOAT_MAT3x2]: getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform),
31
+ [GL.FLOAT_MAT3x4]: getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform),
32
+ [GL.FLOAT_MAT4x2]: getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform),
33
+ [GL.FLOAT_MAT4x3]: getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform),
34
+ [GL.SAMPLER_2D]: getSamplerSetter,
35
+ [GL.SAMPLER_CUBE]: getSamplerSetter,
36
+ [GL.SAMPLER_3D]: getSamplerSetter,
37
+ [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,
38
+ [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,
39
+ [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,
40
+ [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,
41
+ [GL.INT_SAMPLER_2D]: getSamplerSetter,
42
+ [GL.INT_SAMPLER_3D]: getSamplerSetter,
43
+ [GL.INT_SAMPLER_CUBE]: getSamplerSetter,
44
+ [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,
45
+ [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,
46
+ [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,
47
+ [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,
48
+ [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter
49
49
  };
50
50
  const FLOAT_ARRAY = {};
51
51
  const INT_ARRAY = {};
52
52
  const UINT_ARRAY = {};
53
53
  const array1 = [0];
54
-
55
- function toTypedArray(value, uniformLength, Type, cache) {
56
- if (uniformLength === 1 && typeof value === 'boolean') {
57
- value = value ? 1 : 0;
58
- }
59
-
60
- if (Number.isFinite(value)) {
61
- array1[0] = value;
62
- value = array1;
63
- }
64
-
65
- const length = value.length;
66
-
67
- if (length % uniformLength) {
68
- log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();
69
- }
70
-
71
- if (value instanceof Type) {
72
- return value;
73
- }
74
-
75
- let result = cache[length];
76
-
77
- if (!result) {
78
- result = new Type(length);
79
- cache[length] = result;
80
- }
81
-
82
- for (let i = 0; i < length; i++) {
83
- result[i] = value[i];
84
- }
85
-
86
- return result;
87
- }
88
-
89
- function toFloatArray(value, uniformLength) {
90
- return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);
91
- }
92
-
93
- function toIntArray(value, uniformLength) {
94
- return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);
95
- }
96
-
97
- function toUIntArray(value, uniformLength) {
98
- return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);
99
- }
100
-
101
54
  export function getUniformSetter(gl, location, info) {
102
55
  const setter = UNIFORM_SETTERS[info.type];
103
56
 
104
57
  if (!setter) {
105
- throw new Error(`Unknown GLSL uniform type ${info.type}`);
58
+ throw new Error("Unknown GLSL uniform type ".concat(info.type));
106
59
  }
107
60
 
108
61
  return setter().bind(null, gl, location);
@@ -120,12 +73,12 @@ export function parseUniformName(name) {
120
73
  const matches = name.match(UNIFORM_NAME_REGEXP);
121
74
 
122
75
  if (!matches || matches.length < 2) {
123
- throw new Error(`Failed to parse GLSL uniform name ${name}`);
76
+ throw new Error("Failed to parse GLSL uniform name ".concat(name));
124
77
  }
125
78
 
126
79
  return {
127
80
  name: matches[1],
128
- length: matches[2] || 1,
81
+ length: Number(matches[2]) || 1,
129
82
  isArray: Boolean(matches[2])
130
83
  };
131
84
  }
@@ -135,14 +88,29 @@ export function checkUniformValues(uniforms, source, uniformMap) {
135
88
  const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);
136
89
 
137
90
  if (shouldCheck && !checkUniformValue(value)) {
138
- source = source ? `${source} ` : '';
139
- console.error(`${source} Bad uniform ${uniformName}`, value);
140
- throw new Error(`${source} Bad uniform ${uniformName}`);
91
+ source = source ? "".concat(source, " ") : '';
92
+ console.error("".concat(source, " Bad uniform ").concat(uniformName), value);
93
+ throw new Error("".concat(source, " Bad uniform ").concat(uniformName));
141
94
  }
142
95
  }
143
96
 
144
97
  return true;
145
98
  }
99
+ export function copyUniform(uniforms, key, value) {
100
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
101
+ if (uniforms[key]) {
102
+ const dest = uniforms[key];
103
+
104
+ for (let i = 0, len = value.length; i < len; ++i) {
105
+ dest[i] = value[i];
106
+ }
107
+ } else {
108
+ uniforms[key] = value.slice();
109
+ }
110
+ } else {
111
+ uniforms[key] = value;
112
+ }
113
+ }
146
114
 
147
115
  function checkUniformValue(value) {
148
116
  if (Array.isArray(value) || ArrayBuffer.isView(value)) {
@@ -164,22 +132,6 @@ function checkUniformValue(value) {
164
132
  return false;
165
133
  }
166
134
 
167
- export function copyUniform(uniforms, key, value) {
168
- if (Array.isArray(value) || ArrayBuffer.isView(value)) {
169
- if (uniforms[key]) {
170
- const dest = uniforms[key];
171
-
172
- for (let i = 0, len = value.length; i < len; ++i) {
173
- dest[i] = value[i];
174
- }
175
- } else {
176
- uniforms[key] = value.slice();
177
- }
178
- } else {
179
- uniforms[key] = value;
180
- }
181
- }
182
-
183
135
  function checkUniformArray(value) {
184
136
  if (value.length === 0) {
185
137
  return false;
@@ -249,4 +201,50 @@ function setVectorUniform(gl, functionName, location, value) {
249
201
  function setMatrixUniform(gl, functionName, location, value) {
250
202
  gl[functionName](location, false, value);
251
203
  }
204
+
205
+ function toTypedArray(value, uniformLength, Type, cache) {
206
+ if (uniformLength === 1 && typeof value === 'boolean') {
207
+ value = value ? 1 : 0;
208
+ }
209
+
210
+ if (Number.isFinite(value)) {
211
+ array1[0] = value;
212
+ value = array1;
213
+ }
214
+
215
+ const length = value.length;
216
+
217
+ if (length % uniformLength) {
218
+ log.warn("Uniform size should be multiples of ".concat(uniformLength), value)();
219
+ }
220
+
221
+ if (value instanceof Type) {
222
+ return value;
223
+ }
224
+
225
+ let result = cache[length];
226
+
227
+ if (!result) {
228
+ result = new Type(length);
229
+ cache[length] = result;
230
+ }
231
+
232
+ for (let i = 0; i < length; i++) {
233
+ result[i] = value[i];
234
+ }
235
+
236
+ return result;
237
+ }
238
+
239
+ function toFloatArray(value, uniformLength) {
240
+ return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);
241
+ }
242
+
243
+ function toIntArray(value, uniformLength) {
244
+ return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);
245
+ }
246
+
247
+ function toUIntArray(value, uniformLength) {
248
+ return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);
249
+ }
252
250
  //# sourceMappingURL=uniforms.js.map
@@ -1 +1 @@
1
- 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@typedef {import('./uniforms')} types */\n\nimport GL from '@luma.gl/constants';\nimport {log} from '@luma.gl/gltools';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\nimport {assert} from '../utils/assert';\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n /* eslint-disable max-len */\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n /* eslint-enable max-len */\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n} // Returns a Magic Uniform Setter\n\n// PUBLIC API\n\n/** @type {types['getUniformSetter']} */ export function getUniformSetter(gl, location, info) {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\n/** @type {types['parseUniformName']} */\nexport function parseUniformName(name) {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const 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no-console */\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n/** @type {types['copyUniform']} */\nexport function copyUniform(uniforms, key, value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-ignore\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-ignore\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update = false;\n if (cache === null) {\n cache = new Float32Array(length);\n cacheLength = length;\n update = true;\n } else {\n assert(cacheLength === length, 'Uniform length cannot change.');\n for (let i = 0; i < length; ++i) {\n if (arrayValue[i] !== cache[i]) {\n update = true;\n break;\n }\n }\n }\n if (update) {\n uniformSetter(gl, functionName, location, arrayValue);\n cache.set(arrayValue);\n }\n\n return update;\n };\n}\n\nfunction setVectorUniform(gl, functionName, location, value) {\n gl[functionName](location, value);\n}\n\nfunction setMatrixUniform(gl, functionName, location, value) {\n gl[functionName](location, false, value);\n}\n"],"file":"uniforms.js"}
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{log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {Matrix4} from '@math.gl/core';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\n\ntype NumberUniformInfo = {\n type: 'number'\n value: number\n min: number\n max: number\n}\n\ntype BooleanUniformInfo = {\n type: 'boolean'\n value: boolean\n}\n\ntype ArrayUniformInfo = {\n type: 'array'\n value: Array<any>\n}\n\ntype ObjectUniformInfo = {\n type: 'object'\n value: Object\n}\n\ntype UniformInfo = NumberUniformInfo |\n BooleanUniformInfo |\n ArrayUniformInfo |\n ObjectUniformInfo\n\n// https://luma.gl/docs/developer-guide/shader-modules#getuniforms\ntype UniformsOptions = {\n [uniformName: string]: UniformInfo\n}\n\ntype Uniform = UniformInfo |\n Buffer | (() => Buffer) | Framebuffer |\n Texture |\n Matrix4 | // TODO: which other math.gl classes?\n number | [number, number] | [number, number, number] | [number, number, number, number]\n\ntype Uniforms = {\n [uniformName: string]: Uniform\n}\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// PUBLIC API\n\n/** Returns a Magic Uniform Setter */\nexport function getUniformSetter(gl: WebGLRenderingContext, location: number, info: UniformInfo): any {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\nexport function parseUniformName(name: string): {name: string; isArray: boolean, length: number} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: Number(matches[2]) || 1,\n isArray: Boolean(matches[2])\n };\n}\n\n// To facilitate early detection of e.g. undefined values in JavaScript\n\n// Basic checks of uniform values (with or without knowledge of program)\n\n/**\n * Basic checks of uniform values (with or without knowledge of program)\n * To facilitate early detection of e.g. undefined values in JavaScript\n */\n export function checkUniformValues(uniforms: object, source?: string, uniformMap?: object): boolean {\n for (const uniformName in uniforms) {\n const value = uniforms[uniformName];\n const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);\n if (shouldCheck && !checkUniformValue(value)) {\n // Add space to source\n source = source ? `${source} ` : '';\n // Value could be unprintable so write the object on console\n console.error(`${source} Bad uniform ${uniformName}`, value); // eslint-disable-line no-console\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n /**\n * Creates a copy of the uniform\n */\nexport function copyUniform(uniforms: object, key: string, value: any): void {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-expect-error\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-expect-error\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update = false;\n if (cache === null) {\n cache = new Float32Array(length);\n cacheLength = length;\n update = true;\n } else {\n assert(cacheLength === length, 'Uniform length cannot change.');\n for (let i = 0; i < length; ++i) {\n if (arrayValue[i] !== cache[i]) {\n update = true;\n break;\n }\n }\n }\n if (update) {\n uniformSetter(gl, functionName, location, arrayValue);\n cache.set(arrayValue);\n }\n\n return update;\n };\n}\n\nfunction setVectorUniform(gl, functionName, location, value) {\n gl[functionName](location, value);\n}\n\nfunction setMatrixUniform(gl, functionName, location, value) {\n gl[functionName](location, false, value);\n}\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\n\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n}\n"],"file":"uniforms.js"}
@@ -1,13 +1,15 @@
1
- import Resource from './resource';
2
- import Buffer from './buffer';
3
- import { isWebGL2 } from '@luma.gl/gltools';
4
- import { getScratchArray, fillArray } from '../utils/array-utils-flat';
5
- import { assert } from '../utils/assert';
6
- import { getBrowser } from 'probe.gl';
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { assert, getScratchArray, fillArray } from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
4
+ import { getBrowser } from '@probe.gl/env';
5
+ import WebGLDevice from '../adapter/webgl-device';
6
+ import { assertWebGL2Context, isWebGL2 } from '../context/context/webgl-checks';
7
+ import WebGLResource from './webgl-resource';
8
+ import Buffer from './webgl-buffer';
7
9
  const ERR_ELEMENTS = 'elements must be GL.ELEMENT_ARRAY_BUFFER';
8
- export default class VertexArrayObject extends Resource {
9
- static isSupported(gl, options = {}) {
10
- if (options.constantAttributeZero) {
10
+ export default class VertexArrayObject extends WebGLResource {
11
+ static isSupported(gl, options) {
12
+ if (options !== null && options !== void 0 && options.constantAttributeZero) {
11
13
  return isWebGL2(gl) || getBrowser() === 'Chrome';
12
14
  }
13
15
 
@@ -15,20 +17,16 @@ export default class VertexArrayObject extends Resource {
15
17
  }
16
18
 
17
19
  static getDefaultArray(gl) {
18
- gl.luma = gl.luma || {};
19
-
20
- if (!gl.luma.defaultVertexArray) {
21
- gl.luma.defaultVertexArray = new VertexArrayObject(gl, {
22
- handle: null,
23
- isDefaultArray: true
24
- });
25
- }
26
-
27
- return gl.luma.defaultVertexArray;
20
+ const webglDevice = WebGLDevice.fromContext(gl);
21
+ webglDevice.defaultVertexArray = webglDevice.defaultVertexArray || new VertexArrayObject(gl, {
22
+ handle: null,
23
+ isDefaultArray: true
24
+ });
25
+ return webglDevice.defaultVertexArray;
28
26
  }
29
27
 
30
28
  static getMaxAttributes(gl) {
31
- VertexArrayObject.MAX_ATTRIBUTES = VertexArrayObject.MAX_ATTRIBUTES || gl.getParameter(34921);
29
+ VertexArrayObject.MAX_ATTRIBUTES = VertexArrayObject.MAX_ATTRIBUTES || gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
32
30
  return VertexArrayObject.MAX_ATTRIBUTES;
33
31
  }
34
32
 
@@ -40,12 +38,12 @@ export default class VertexArrayObject extends Resource {
40
38
  break;
41
39
 
42
40
  case Int32Array:
43
- VertexArrayObject._setConstantIntArray(gl, location, array);
41
+ VertexArrayObject._setConstantIntArray(assertWebGL2Context(gl), location, array);
44
42
 
45
43
  break;
46
44
 
47
45
  case Uint32Array:
48
- VertexArrayObject._setConstantUintArray(gl, location, array);
46
+ VertexArrayObject._setConstantUintArray(assertWebGL2Context(gl), location, array);
49
47
 
50
48
  break;
51
49
 
@@ -54,16 +52,20 @@ export default class VertexArrayObject extends Resource {
54
52
  }
55
53
  }
56
54
 
57
- constructor(gl, opts = {}) {
58
- const id = opts.id || opts.program && opts.program.id;
59
- super(gl, Object.assign({}, opts, {
60
- id
61
- }));
55
+ constructor(gl, props) {
56
+ super(WebGLDevice.attach(gl), { ...props,
57
+ id: (props === null || props === void 0 ? void 0 : props.id) || (props === null || props === void 0 ? void 0 : props.program) && (props === null || props === void 0 ? void 0 : props.program.id)
58
+ }, {});
59
+
60
+ _defineProperty(this, "buffer", null);
61
+
62
+ _defineProperty(this, "bufferValue", null);
63
+
64
+ _defineProperty(this, "isDefaultArray", false);
65
+
62
66
  this.buffer = null;
63
67
  this.bufferValue = null;
64
- this.isDefaultArray = opts.isDefaultArray || false;
65
- this.gl2 = gl;
66
- this.initialize(opts);
68
+ this.isDefaultArray = (props === null || props === void 0 ? void 0 : props.isDefaultArray) || false;
67
69
  Object.seal(this);
68
70
  }
69
71
 
@@ -81,24 +83,16 @@ export default class VertexArrayObject extends Resource {
81
83
  return VertexArrayObject.getMaxAttributes(this.gl);
82
84
  }
83
85
 
84
- initialize(props = {}) {
85
- return this.setProps(props);
86
- }
87
-
88
- setProps(props) {
89
- return this;
90
- }
91
-
92
86
  setElementBuffer(elementBuffer = null, opts = {}) {
93
- assert(!elementBuffer || elementBuffer.target === 34963, ERR_ELEMENTS);
87
+ assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);
94
88
  this.bind(() => {
95
- this.gl.bindBuffer(34963, elementBuffer ? elementBuffer.handle : null);
89
+ this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);
96
90
  });
97
91
  return this;
98
92
  }
99
93
 
100
94
  setBuffer(location, buffer, accessor) {
101
- if (buffer.target === 34963) {
95
+ if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {
102
96
  return this.setElementBuffer(buffer, accessor);
103
97
  }
104
98
 
@@ -117,7 +111,7 @@ export default class VertexArrayObject extends Resource {
117
111
  } = this;
118
112
  location = Number(location);
119
113
  this.bind(() => {
120
- gl.bindBuffer(34962, buffer.handle);
114
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);
121
115
 
122
116
  if (integer) {
123
117
  assert(isWebGL2(gl));
@@ -170,6 +164,14 @@ export default class VertexArrayObject extends Resource {
170
164
  return this.buffer;
171
165
  }
172
166
 
167
+ initialize(props) {
168
+ return this.setProps(props);
169
+ }
170
+
171
+ setProps(props) {
172
+ return this;
173
+ }
174
+
173
175
  _normalizeConstantArrayValue(arrayValue) {
174
176
  if (Array.isArray(arrayValue)) {
175
177
  return new Float32Array(arrayValue);
@@ -217,61 +219,20 @@ export default class VertexArrayObject extends Resource {
217
219
 
218
220
  static _setConstantIntArray(gl, location, array) {
219
221
  assert(isWebGL2(gl));
220
-
221
- switch (array.length) {
222
- case 1:
223
- gl.vertexAttribI1iv(location, array);
224
- break;
225
-
226
- case 2:
227
- gl.vertexAttribI2iv(location, array);
228
- break;
229
-
230
- case 3:
231
- gl.vertexAttribI3iv(location, array);
232
- break;
233
-
234
- case 4:
235
- gl.vertexAttribI4iv(location, array);
236
- break;
237
-
238
- default:
239
- assert(false);
240
- }
222
+ gl.vertexAttribI4iv(location, array);
241
223
  }
242
224
 
243
225
  static _setConstantUintArray(gl, location, array) {
244
226
  assert(isWebGL2(gl));
245
-
246
- switch (array.length) {
247
- case 1:
248
- gl.vertexAttribI1uiv(location, array);
249
- break;
250
-
251
- case 2:
252
- gl.vertexAttribI2uiv(location, array);
253
- break;
254
-
255
- case 3:
256
- gl.vertexAttribI3uiv(location, array);
257
- break;
258
-
259
- case 4:
260
- gl.vertexAttribI4uiv(location, array);
261
- break;
262
-
263
- default:
264
- assert(false);
265
- }
227
+ gl.vertexAttribI4uiv(location, array);
266
228
  }
267
229
 
268
230
  _createHandle() {
269
- const gl2 = this.gl;
270
- return gl2.createVertexArray();
231
+ return this.gl2.createVertexArray();
271
232
  }
272
233
 
273
- _deleteHandle(handle) {
274
- this.gl2.deleteVertexArray(handle);
234
+ _deleteHandle() {
235
+ this.gl2.deleteVertexArray(this.handle);
275
236
  return [this.elements];
276
237
  }
277
238
 
@@ -285,7 +246,7 @@ export default class VertexArrayObject extends Resource {
285
246
  assert(Number.isFinite(location));
286
247
  return this.bind(() => {
287
248
  switch (pname) {
288
- case 34373:
249
+ case GL.VERTEX_ATTRIB_ARRAY_POINTER:
289
250
  return this.gl.getVertexAttribOffset(location, pname);
290
251
 
291
252
  default:
@@ -295,4 +256,6 @@ export default class VertexArrayObject extends Resource {
295
256
  }
296
257
 
297
258
  }
259
+
260
+ _defineProperty(VertexArrayObject, "MAX_ATTRIBUTES", void 0);
298
261
  //# sourceMappingURL=vertex-array-object.js.map