@luma.gl/webgl 8.5.10 → 8.6.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/LICENSE +8 -1
  2. package/dist/_deprecated/context-api.d.ts +85 -0
  3. package/dist/_deprecated/context-api.d.ts.map +1 -0
  4. package/dist/_deprecated/context-api.js +70 -0
  5. package/dist/_deprecated/context-api.js.map +1 -0
  6. package/dist/_deprecated/features.d.ts +27 -0
  7. package/dist/_deprecated/features.d.ts.map +1 -0
  8. package/{src/features/webgl-features-table.js → dist/_deprecated/features.js} +66 -59
  9. package/dist/_deprecated/features.js.map +1 -0
  10. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  11. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  12. package/dist/adapter/converters/set-device-parameters.js +124 -0
  13. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  14. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  15. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  16. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  17. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  18. package/dist/adapter/device-helpers/device-features.d.ts +12 -0
  19. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  20. package/dist/adapter/device-helpers/device-features.js +123 -0
  21. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  22. package/dist/adapter/device-helpers/device-limits.d.ts +51 -0
  23. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/device-limits.js +90 -0
  25. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  26. package/dist/adapter/device-helpers/get-device-info.d.ts +4 -0
  27. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  28. package/dist/adapter/device-helpers/get-device-info.js +44 -0
  29. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  30. package/dist/adapter/device-helpers/is-old-ie.d.ts +2 -0
  31. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  32. package/dist/{esm/features/check-old-ie.js → adapter/device-helpers/is-old-ie.js} +3 -3
  33. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  34. package/dist/adapter/webgl-device.d.ts +111 -0
  35. package/dist/adapter/webgl-device.d.ts.map +1 -0
  36. package/dist/adapter/webgl-device.js +208 -0
  37. package/dist/adapter/webgl-device.js.map +1 -0
  38. package/dist/adapter/webgl-shader.d.ts +18 -0
  39. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  40. package/dist/adapter/webgl-shader.js +82 -0
  41. package/dist/adapter/webgl-shader.js.map +1 -0
  42. package/dist/bundle.d.ts +2 -0
  43. package/dist/bundle.d.ts.map +1 -0
  44. package/dist/bundle.js +5 -0
  45. package/dist/bundle.js.map +1 -0
  46. package/dist/classes/accessor.d.ts +28 -0
  47. package/dist/classes/accessor.d.ts.map +1 -0
  48. package/dist/classes/accessor.js +112 -0
  49. package/dist/classes/accessor.js.map +1 -0
  50. package/dist/classes/accessor.ts.disabled +159 -0
  51. package/dist/classes/clear.d.ts +17 -0
  52. package/dist/classes/clear.d.ts.map +1 -0
  53. package/{src → dist}/classes/clear.js +29 -23
  54. package/dist/classes/clear.js.map +1 -0
  55. package/dist/classes/copy-and-blit.d.ts +86 -0
  56. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  57. package/dist/classes/copy-and-blit.js +338 -0
  58. package/dist/classes/copy-and-blit.js.map +1 -0
  59. package/dist/classes/framebuffer.d.ts +139 -0
  60. package/dist/classes/framebuffer.d.ts.map +1 -0
  61. package/dist/classes/framebuffer.js +656 -0
  62. package/dist/classes/framebuffer.js.map +1 -0
  63. package/dist/classes/program-configuration.d.ts +24 -0
  64. package/dist/classes/program-configuration.d.ts.map +1 -0
  65. package/dist/classes/program-configuration.js +73 -0
  66. package/dist/classes/program-configuration.js.map +1 -0
  67. package/dist/classes/program.d.ts +66 -0
  68. package/dist/classes/program.d.ts.map +1 -0
  69. package/dist/classes/program.js +379 -0
  70. package/dist/classes/program.js.map +1 -0
  71. package/dist/classes/query.d.ts +27 -0
  72. package/dist/classes/query.d.ts.map +1 -0
  73. package/dist/classes/query.js +145 -0
  74. package/dist/classes/query.js.map +1 -0
  75. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  76. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  77. package/dist/classes/renderbuffer-formats.js +185 -0
  78. package/dist/classes/renderbuffer-formats.js.map +1 -0
  79. package/dist/classes/renderbuffer.d.ts +60 -0
  80. package/dist/classes/renderbuffer.d.ts.map +1 -0
  81. package/dist/classes/renderbuffer.js +128 -0
  82. package/dist/classes/renderbuffer.js.map +1 -0
  83. package/dist/classes/shader.d.ts +42 -0
  84. package/dist/classes/shader.d.ts.map +1 -0
  85. package/dist/classes/shader.js +118 -0
  86. package/dist/classes/shader.js.map +1 -0
  87. package/dist/classes/texture-2d.d.ts +9 -0
  88. package/dist/classes/texture-2d.d.ts.map +1 -0
  89. package/dist/classes/texture-2d.js +36 -0
  90. package/dist/classes/texture-2d.js.map +1 -0
  91. package/dist/classes/texture-3d.d.ts +29 -0
  92. package/dist/classes/texture-3d.d.ts.map +1 -0
  93. package/dist/classes/texture-3d.js +76 -0
  94. package/dist/classes/texture-3d.js.map +1 -0
  95. package/dist/classes/texture-cube.d.ts +28 -0
  96. package/dist/classes/texture-cube.d.ts.map +1 -0
  97. package/dist/classes/texture-cube.js +130 -0
  98. package/dist/classes/texture-cube.js.map +1 -0
  99. package/dist/classes/texture-formats.d.ts +37 -0
  100. package/dist/classes/texture-formats.d.ts.map +1 -0
  101. package/dist/classes/texture-formats.js +98 -0
  102. package/dist/classes/texture-formats.js.map +1 -0
  103. package/dist/classes/texture.d.ts +123 -0
  104. package/dist/classes/texture.d.ts.map +1 -0
  105. package/dist/classes/texture.js +786 -0
  106. package/dist/classes/texture.js.map +1 -0
  107. package/dist/classes/transform-feedback.d.ts +33 -0
  108. package/dist/classes/transform-feedback.d.ts.map +1 -0
  109. package/dist/classes/transform-feedback.js +198 -0
  110. package/dist/classes/transform-feedback.js.map +1 -0
  111. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  112. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  113. package/dist/classes/uniform-buffer-layout.js +104 -0
  114. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  115. package/dist/classes/uniforms.d.ts +37 -0
  116. package/dist/classes/uniforms.d.ts.map +1 -0
  117. package/dist/classes/uniforms.js +250 -0
  118. package/dist/classes/uniforms.js.map +1 -0
  119. package/dist/classes/vertex-array-object.d.ts +76 -0
  120. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  121. package/dist/classes/vertex-array-object.js +261 -0
  122. package/dist/classes/vertex-array-object.js.map +1 -0
  123. package/dist/classes/vertex-array.d.ts +75 -0
  124. package/dist/classes/vertex-array.d.ts.map +1 -0
  125. package/dist/classes/vertex-array.js +408 -0
  126. package/dist/classes/vertex-array.js.map +1 -0
  127. package/dist/classes/webgl-buffer.d.ts +100 -0
  128. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  129. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +100 -73
  130. package/dist/classes/webgl-buffer.js.map +1 -0
  131. package/dist/classes/webgl-resource.d.ts +56 -0
  132. package/dist/classes/webgl-resource.d.ts.map +1 -0
  133. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +35 -52
  134. package/dist/classes/webgl-resource.js.map +1 -0
  135. package/dist/context/context/context-state.d.ts +18 -0
  136. package/dist/context/context/context-state.d.ts.map +1 -0
  137. package/dist/context/context/context-state.js +26 -0
  138. package/dist/context/context/context-state.js.map +1 -0
  139. package/dist/context/context/create-context.d.ts +40 -0
  140. package/dist/context/context/create-context.d.ts.map +1 -0
  141. package/dist/context/context/create-context.js +37 -0
  142. package/dist/context/context/create-context.js.map +1 -0
  143. package/dist/context/context/device-pixels.d.ts +25 -0
  144. package/dist/context/context/device-pixels.d.ts.map +1 -0
  145. package/dist/context/context/device-pixels.js +98 -0
  146. package/dist/context/context/device-pixels.js.map +1 -0
  147. package/dist/context/context/get-canvas.d.ts +13 -0
  148. package/dist/context/context/get-canvas.d.ts.map +1 -0
  149. package/dist/context/context/get-canvas.js +31 -0
  150. package/dist/context/context/get-canvas.js.map +1 -0
  151. package/dist/context/context/resize-context.d.ts +20 -0
  152. package/dist/context/context/resize-context.d.ts.map +1 -0
  153. package/dist/context/context/resize-context.js +15 -0
  154. package/dist/context/context/resize-context.js.map +1 -0
  155. package/dist/context/context/webgl-checks.d.ts +13 -0
  156. package/dist/context/context/webgl-checks.d.ts.map +1 -0
  157. package/dist/context/context/webgl-checks.js +34 -0
  158. package/dist/context/context/webgl-checks.js.map +1 -0
  159. package/dist/context/parameters/unified-parameter-api.d.ts +31 -0
  160. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
  161. package/dist/context/parameters/unified-parameter-api.js +65 -0
  162. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  163. package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
  164. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
  165. package/dist/context/parameters/webgl-parameter-tables.js +445 -0
  166. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  167. package/dist/context/parameters/webgl-parameters.d.ts +144 -0
  168. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
  169. package/dist/context/parameters/webgl-parameters.js +2 -0
  170. package/dist/context/parameters/webgl-parameters.js.map +1 -0
  171. package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
  172. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
  174. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  175. package/dist/context/polyfill/polyfill-context.d.ts +5 -0
  176. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
  177. package/dist/context/polyfill/polyfill-context.js +91 -0
  178. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  179. package/dist/context/polyfill/polyfill-table.d.ts +48 -0
  180. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
  181. package/dist/context/polyfill/polyfill-table.js +160 -0
  182. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  183. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  187. package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
  188. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
  189. package/dist/context/state-tracker/deep-array-equal.js +21 -0
  190. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  191. package/dist/context/state-tracker/track-context-state.d.ts +22 -0
  192. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
  193. package/dist/context/state-tracker/track-context-state.js +169 -0
  194. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  195. package/dist/context/state-tracker/with-parameters.d.ts +13 -0
  196. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
  197. package/dist/context/state-tracker/with-parameters.js +36 -0
  198. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  199. package/dist/debug/debug-program-configuration.d.ts +2 -0
  200. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  201. package/dist/debug/debug-program-configuration.js +40 -0
  202. package/dist/debug/debug-program-configuration.js.map +1 -0
  203. package/dist/debug/debug-uniforms.d.ts +12 -0
  204. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  205. package/dist/debug/debug-uniforms.js +108 -0
  206. package/dist/debug/debug-uniforms.js.map +1 -0
  207. package/dist/debug/debug-vertex-array.d.ts +5 -0
  208. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  209. package/dist/debug/debug-vertex-array.js +118 -0
  210. package/dist/debug/debug-vertex-array.js.map +1 -0
  211. package/dist/es5/_deprecated/context-api.js +110 -0
  212. package/dist/es5/_deprecated/context-api.js.map +1 -0
  213. package/dist/es5/_deprecated/features.js +118 -0
  214. package/dist/es5/_deprecated/features.js.map +1 -0
  215. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  216. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  217. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  218. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  219. package/dist/es5/adapter/device-helpers/device-features.js +152 -0
  220. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  221. package/dist/es5/adapter/device-helpers/device-limits.js +64 -0
  222. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  223. package/dist/es5/adapter/device-helpers/get-device-info.js +55 -0
  224. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  225. package/dist/es5/{features/check-old-ie.js → adapter/device-helpers/is-old-ie.js} +3 -3
  226. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  227. package/dist/es5/adapter/webgl-device.js +279 -0
  228. package/dist/es5/adapter/webgl-device.js.map +1 -0
  229. package/dist/es5/adapter/webgl-shader.js +155 -0
  230. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  231. package/dist/es5/bundle.js +2 -4
  232. package/dist/es5/bundle.js.map +1 -1
  233. package/dist/es5/classes/accessor.js +36 -38
  234. package/dist/es5/classes/accessor.js.map +1 -1
  235. package/dist/es5/classes/accessor.ts.disabled +159 -0
  236. package/dist/es5/classes/clear.js +17 -11
  237. package/dist/es5/classes/clear.js.map +1 -1
  238. package/dist/es5/classes/copy-and-blit.js +121 -117
  239. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  240. package/dist/es5/classes/framebuffer.js +435 -423
  241. package/dist/es5/classes/framebuffer.js.map +1 -1
  242. package/dist/es5/classes/program-configuration.js +44 -108
  243. package/dist/es5/classes/program-configuration.js.map +1 -1
  244. package/dist/es5/classes/program.js +108 -85
  245. package/dist/es5/classes/program.js.map +1 -1
  246. package/dist/es5/classes/query.js +58 -59
  247. package/dist/es5/classes/query.js.map +1 -1
  248. package/dist/es5/classes/renderbuffer-formats.js +79 -52
  249. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  250. package/dist/es5/classes/renderbuffer.js +129 -100
  251. package/dist/es5/classes/renderbuffer.js.map +1 -1
  252. package/dist/es5/classes/shader.js +70 -96
  253. package/dist/es5/classes/shader.js.map +1 -1
  254. package/dist/es5/classes/texture-2d.js +25 -21
  255. package/dist/es5/classes/texture-2d.js.map +1 -1
  256. package/dist/es5/classes/texture-3d.js +49 -29
  257. package/dist/es5/classes/texture-3d.js.map +1 -1
  258. package/dist/es5/classes/texture-cube.js +45 -36
  259. package/dist/es5/classes/texture-cube.js.map +1 -1
  260. package/dist/es5/classes/texture-formats.js +35 -33
  261. package/dist/es5/classes/texture-formats.js.map +1 -1
  262. package/dist/es5/classes/texture.js +213 -101
  263. package/dist/es5/classes/texture.js.map +1 -1
  264. package/dist/es5/classes/transform-feedback.js +37 -34
  265. package/dist/es5/classes/transform-feedback.js.map +1 -1
  266. package/dist/es5/classes/uniform-buffer-layout.js +4 -4
  267. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  268. package/dist/es5/classes/uniforms.js +73 -73
  269. package/dist/es5/classes/uniforms.js.map +1 -1
  270. package/dist/es5/classes/vertex-array-object.js +106 -149
  271. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  272. package/dist/es5/classes/vertex-array.js +52 -43
  273. package/dist/es5/classes/vertex-array.js.map +1 -1
  274. package/dist/es5/classes/{buffer.js → webgl-buffer.js} +120 -111
  275. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  276. package/dist/es5/classes/{resource.js → webgl-resource.js} +78 -99
  277. package/dist/es5/classes/webgl-resource.js.map +1 -0
  278. package/dist/es5/context/context/context-state.js +31 -0
  279. package/dist/es5/context/context/context-state.js.map +1 -0
  280. package/dist/es5/context/context/create-context.js +57 -0
  281. package/dist/es5/context/context/create-context.js.map +1 -0
  282. package/dist/es5/context/context/device-pixels.js +115 -0
  283. package/dist/es5/context/context/device-pixels.js.map +1 -0
  284. package/dist/es5/context/context/get-canvas.js +40 -0
  285. package/dist/es5/context/context/get-canvas.js.map +1 -0
  286. package/dist/es5/context/context/resize-context.js +23 -0
  287. package/dist/es5/context/context/resize-context.js.map +1 -0
  288. package/dist/es5/context/context/webgl-checks.js +54 -0
  289. package/dist/es5/context/context/webgl-checks.js.map +1 -0
  290. package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
  291. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
  292. package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
  293. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
  294. package/dist/es5/context/parameters/webgl-parameters.js +6 -0
  295. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
  296. package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
  297. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
  298. package/dist/es5/context/polyfill/polyfill-context.js +134 -0
  299. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
  300. package/dist/es5/context/polyfill/polyfill-table.js +166 -0
  301. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
  302. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
  303. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  304. package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
  305. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
  306. package/dist/es5/context/state-tracker/track-context-state.js +196 -0
  307. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
  308. package/dist/es5/context/state-tracker/with-parameters.js +44 -0
  309. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
  310. package/dist/es5/debug/debug-program-configuration.js +1 -1
  311. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  312. package/dist/es5/debug/debug-uniforms.js +18 -20
  313. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  314. package/dist/es5/debug/debug-vertex-array.js +16 -16
  315. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  316. package/dist/es5/helpers/get-program-bindings.js +274 -0
  317. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  318. package/dist/es5/helpers/program-bindings.js +2 -0
  319. package/dist/es5/helpers/program-bindings.js.map +1 -0
  320. package/dist/es5/index.js +229 -99
  321. package/dist/es5/index.js.map +1 -1
  322. package/dist/es5/init.js +21 -41
  323. package/dist/es5/init.js.map +1 -1
  324. package/dist/es5/types/accessor.d.ts +29 -0
  325. package/dist/es5/types.js +2 -0
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  645. package/dist/es5/glsl-utils/get-shader-name.js +0 -14
  646. package/dist/es5/glsl-utils/get-shader-name.js.map +0 -1
  647. package/dist/es5/glsl-utils/get-shader-type-name.js +0 -22
  648. package/dist/es5/glsl-utils/get-shader-type-name.js.map +0 -1
  649. package/dist/es5/glsl-utils/get-shader-version.js +0 -22
  650. package/dist/es5/glsl-utils/get-shader-version.js.map +0 -1
  651. package/dist/es5/glsl-utils/index.js +0 -48
  652. package/dist/es5/glsl-utils/index.js.map +0 -1
  653. package/dist/es5/index.d.ts +0 -71
  654. package/dist/es5/init.d.ts +0 -12
  655. package/dist/es5/types.d.ts +0 -8
  656. package/dist/es5/utils/array-utils-flat.js +0 -51
  657. package/dist/es5/utils/array-utils-flat.js.map +0 -1
  658. package/dist/es5/utils/assert.d.ts +0 -1
  659. package/dist/es5/utils/assert.js +0 -13
  660. package/dist/es5/utils/assert.js.map +0 -1
  661. package/dist/es5/utils/check-props.js +0 -51
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  663. package/dist/es5/utils/format-value.js +0 -57
  664. package/dist/es5/utils/format-value.js.map +0 -1
  665. package/dist/es5/utils/is-old-ie.d.ts +0 -1
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  667. package/dist/es5/utils/is-old-ie.js.map +0 -1
  668. package/dist/es5/utils/load-file.js +0 -50
  669. package/dist/es5/utils/load-file.js.map +0 -1
  670. package/dist/es5/utils/stub-methods.js +0 -25
  671. package/dist/es5/utils/stub-methods.js.map +0 -1
  672. package/dist/es5/utils/utils.d.ts +0 -13
  673. package/dist/es5/utils/utils.js +0 -36
  674. package/dist/es5/utils/utils.js.map +0 -1
  675. package/dist/es5/webgl-utils/request-animation-frame.d.ts +0 -3
  676. package/dist/es5/webgl-utils/texture-utils.d.ts +0 -11
  677. package/dist/es5/webgl-utils/typed-array-utils.d.ts +0 -36
  678. package/dist/esm/classes/buffer.d.ts +0 -84
  679. package/dist/esm/classes/buffer.js.map +0 -1
  680. package/dist/esm/classes/clear.d.ts +0 -11
  681. package/dist/esm/classes/copy-and-blit.d.ts +0 -101
  682. package/dist/esm/classes/framebuffer.d.ts +0 -96
  683. package/dist/esm/classes/program-configuration.d.ts +0 -15
  684. package/dist/esm/classes/program.d.ts +0 -44
  685. package/dist/esm/classes/query.d.ts +0 -21
  686. package/dist/esm/classes/renderbuffer.d.ts +0 -34
  687. package/dist/esm/classes/resource.d.ts +0 -47
  688. package/dist/esm/classes/resource.js.map +0 -1
  689. package/dist/esm/classes/shader.d.ts +0 -29
  690. package/dist/esm/classes/texture-2d.d.ts +0 -11
  691. package/dist/esm/classes/texture-3d.d.ts +0 -29
  692. package/dist/esm/classes/texture-cube.d.ts +0 -23
  693. package/dist/esm/classes/texture.d.ts +0 -80
  694. package/dist/esm/classes/transform-feedback.d.ts +0 -16
  695. package/dist/esm/classes/uniform-buffer-layout.d.ts +0 -18
  696. package/dist/esm/classes/uniforms.d.ts +0 -63
  697. package/dist/esm/classes/vertex-array-object.d.ts +0 -25
  698. package/dist/esm/classes/vertex-array.d.ts +0 -37
  699. package/dist/esm/debug/debug-program-configuration.d.ts +0 -1
  700. package/dist/esm/debug/debug-uniforms.d.ts +0 -11
  701. package/dist/esm/debug/debug-vertex-array.d.ts +0 -1
  702. package/dist/esm/features/check-glsl-extension.js +0 -27
  703. package/dist/esm/features/check-glsl-extension.js.map +0 -1
  704. package/dist/esm/features/check-old-ie.js.map +0 -1
  705. package/dist/esm/features/features.js +0 -66
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  707. package/dist/esm/features/index.js +0 -5
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  712. package/dist/esm/features/webgl-limits-table.js +0 -160
  713. package/dist/esm/features/webgl-limits-table.js.map +0 -1
  714. package/dist/esm/glsl-utils/format-glsl-error.d.ts +0 -16
  715. package/dist/esm/glsl-utils/format-glsl-error.js +0 -93
  716. package/dist/esm/glsl-utils/format-glsl-error.js.map +0 -1
  717. package/dist/esm/glsl-utils/get-shader-name.js +0 -6
  718. package/dist/esm/glsl-utils/get-shader-name.js.map +0 -1
  719. package/dist/esm/glsl-utils/get-shader-type-name.js +0 -15
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  721. package/dist/esm/glsl-utils/get-shader-version.js +0 -15
  722. package/dist/esm/glsl-utils/get-shader-version.js.map +0 -1
  723. package/dist/esm/glsl-utils/index.js +0 -5
  724. package/dist/esm/glsl-utils/index.js.map +0 -1
  725. package/dist/esm/index.d.ts +0 -71
  726. package/dist/esm/init.d.ts +0 -12
  727. package/dist/esm/types.d.ts +0 -8
  728. package/dist/esm/utils/array-utils-flat.js +0 -39
  729. package/dist/esm/utils/array-utils-flat.js.map +0 -1
  730. package/dist/esm/utils/assert.d.ts +0 -1
  731. package/dist/esm/utils/assert.js +0 -6
  732. package/dist/esm/utils/assert.js.map +0 -1
  733. package/dist/esm/utils/check-props.js +0 -38
  734. package/dist/esm/utils/check-props.js.map +0 -1
  735. package/dist/esm/utils/format-value.js +0 -50
  736. package/dist/esm/utils/format-value.js.map +0 -1
  737. package/dist/esm/utils/is-old-ie.d.ts +0 -1
  738. package/dist/esm/utils/is-old-ie.js +0 -5
  739. package/dist/esm/utils/is-old-ie.js.map +0 -1
  740. package/dist/esm/utils/load-file.js +0 -30
  741. package/dist/esm/utils/load-file.js.map +0 -1
  742. package/dist/esm/utils/stub-methods.js +0 -17
  743. package/dist/esm/utils/stub-methods.js.map +0 -1
  744. package/dist/esm/utils/utils.d.ts +0 -13
  745. package/dist/esm/utils/utils.js +0 -22
  746. package/dist/esm/utils/utils.js.map +0 -1
  747. package/dist/esm/webgl-utils/request-animation-frame.d.ts +0 -3
  748. package/dist/esm/webgl-utils/texture-utils.d.ts +0 -11
  749. package/dist/esm/webgl-utils/typed-array-utils.d.ts +0 -36
  750. package/src/bundle.js +0 -8
  751. package/src/classes/buffer.d.ts +0 -84
  752. package/src/classes/clear.d.ts +0 -11
  753. package/src/classes/copy-and-blit.d.ts +0 -101
  754. package/src/classes/framebuffer.d.ts +0 -96
  755. package/src/classes/program-configuration.d.ts +0 -15
  756. package/src/classes/program-configuration.js +0 -123
  757. package/src/classes/program.d.ts +0 -44
  758. package/src/classes/query.d.ts +0 -21
  759. package/src/classes/renderbuffer.d.ts +0 -34
  760. package/src/classes/renderbuffer.js +0 -105
  761. package/src/classes/resource.d.ts +0 -47
  762. package/src/classes/shader.d.ts +0 -29
  763. package/src/classes/shader.js +0 -147
  764. package/src/classes/texture-2d.d.ts +0 -11
  765. package/src/classes/texture-2d.js +0 -30
  766. package/src/classes/texture-3d.d.ts +0 -29
  767. package/src/classes/texture-cube.d.ts +0 -23
  768. package/src/classes/texture.d.ts +0 -80
  769. package/src/classes/transform-feedback.d.ts +0 -16
  770. package/src/classes/uniform-buffer-layout.d.ts +0 -18
  771. package/src/classes/uniforms.d.ts +0 -63
  772. package/src/classes/vertex-array-object.d.ts +0 -25
  773. package/src/classes/vertex-array.d.ts +0 -37
  774. package/src/debug/debug-program-configuration.d.ts +0 -1
  775. package/src/debug/debug-uniforms.d.ts +0 -11
  776. package/src/debug/debug-vertex-array.d.ts +0 -1
  777. package/src/features/check-glsl-extension.js +0 -34
  778. package/src/features/features.js +0 -79
  779. package/src/features/index.js +0 -5
  780. package/src/features/limits.js +0 -65
  781. package/src/features/webgl-limits-table.js +0 -51
  782. package/src/glsl-utils/format-glsl-error.d.ts +0 -16
  783. package/src/glsl-utils/format-glsl-error.js +0 -107
  784. package/src/glsl-utils/get-shader-name.js +0 -7
  785. package/src/glsl-utils/get-shader-type-name.js +0 -13
  786. package/src/glsl-utils/get-shader-version.js +0 -12
  787. package/src/glsl-utils/index.js +0 -8
  788. package/src/index.d.ts +0 -71
  789. package/src/index.js +0 -70
  790. package/src/init.d.ts +0 -12
  791. package/src/utils/array-utils-flat.js +0 -56
  792. package/src/utils/assert.d.ts +0 -1
  793. package/src/utils/assert.js +0 -7
  794. package/src/utils/check-props.js +0 -68
  795. package/src/utils/format-value.js +0 -37
  796. package/src/utils/is-old-ie.d.ts +0 -1
  797. package/src/utils/is-old-ie.js +0 -6
  798. package/src/utils/load-file.js +0 -39
  799. package/src/utils/stub-methods.js +0 -20
  800. package/src/utils/utils.d.ts +0 -13
  801. package/src/utils/utils.js +0 -36
  802. package/src/webgl-utils/request-animation-frame.d.ts +0 -3
  803. package/src/webgl-utils/texture-utils.d.ts +0 -11
  804. package/src/webgl-utils/typed-array-utils.d.ts +0 -36
@@ -0,0 +1,250 @@
1
+ import { log, assert } from '@luma.gl/api';
2
+ import GL from '@luma.gl/constants';
3
+ import Framebuffer from './framebuffer';
4
+ import Renderbuffer from './renderbuffer';
5
+ import Texture from './texture';
6
+ const UNIFORM_SETTERS = {
7
+ [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),
8
+ [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),
9
+ [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),
10
+ [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),
11
+ [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
12
+ [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
13
+ [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
14
+ [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
15
+ [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
16
+ [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
17
+ [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
18
+ [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
19
+ [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),
20
+ [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),
21
+ [GL.FLOAT_MAT4]: getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform),
22
+ [GL.SAMPLER_2D]: getSamplerSetter,
23
+ [GL.SAMPLER_CUBE]: getSamplerSetter,
24
+ [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),
25
+ [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform),
26
+ [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform),
27
+ [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform),
28
+ [GL.FLOAT_MAT2x3]: getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform),
29
+ [GL.FLOAT_MAT2x4]: getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform),
30
+ [GL.FLOAT_MAT3x2]: getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform),
31
+ [GL.FLOAT_MAT3x4]: getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform),
32
+ [GL.FLOAT_MAT4x2]: getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform),
33
+ [GL.FLOAT_MAT4x3]: getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform),
34
+ [GL.SAMPLER_2D]: getSamplerSetter,
35
+ [GL.SAMPLER_CUBE]: getSamplerSetter,
36
+ [GL.SAMPLER_3D]: getSamplerSetter,
37
+ [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,
38
+ [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,
39
+ [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,
40
+ [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,
41
+ [GL.INT_SAMPLER_2D]: getSamplerSetter,
42
+ [GL.INT_SAMPLER_3D]: getSamplerSetter,
43
+ [GL.INT_SAMPLER_CUBE]: getSamplerSetter,
44
+ [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,
45
+ [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,
46
+ [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,
47
+ [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,
48
+ [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter
49
+ };
50
+ const FLOAT_ARRAY = {};
51
+ const INT_ARRAY = {};
52
+ const UINT_ARRAY = {};
53
+ const array1 = [0];
54
+ export function getUniformSetter(gl, location, info) {
55
+ const setter = UNIFORM_SETTERS[info.type];
56
+
57
+ if (!setter) {
58
+ throw new Error("Unknown GLSL uniform type ".concat(info.type));
59
+ }
60
+
61
+ return setter().bind(null, gl, location);
62
+ }
63
+ export function parseUniformName(name) {
64
+ if (name[name.length - 1] !== ']') {
65
+ return {
66
+ name,
67
+ length: 1,
68
+ isArray: false
69
+ };
70
+ }
71
+
72
+ const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
73
+ const matches = name.match(UNIFORM_NAME_REGEXP);
74
+
75
+ if (!matches || matches.length < 2) {
76
+ throw new Error("Failed to parse GLSL uniform name ".concat(name));
77
+ }
78
+
79
+ return {
80
+ name: matches[1],
81
+ length: Number(matches[2]) || 1,
82
+ isArray: Boolean(matches[2])
83
+ };
84
+ }
85
+ export function checkUniformValues(uniforms, source, uniformMap) {
86
+ for (const uniformName in uniforms) {
87
+ const value = uniforms[uniformName];
88
+ const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);
89
+
90
+ if (shouldCheck && !checkUniformValue(value)) {
91
+ source = source ? "".concat(source, " ") : '';
92
+ console.error("".concat(source, " Bad uniform ").concat(uniformName), value);
93
+ throw new Error("".concat(source, " Bad uniform ").concat(uniformName));
94
+ }
95
+ }
96
+
97
+ return true;
98
+ }
99
+ export function copyUniform(uniforms, key, value) {
100
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
101
+ if (uniforms[key]) {
102
+ const dest = uniforms[key];
103
+
104
+ for (let i = 0, len = value.length; i < len; ++i) {
105
+ dest[i] = value[i];
106
+ }
107
+ } else {
108
+ uniforms[key] = value.slice();
109
+ }
110
+ } else {
111
+ uniforms[key] = value;
112
+ }
113
+ }
114
+
115
+ function checkUniformValue(value) {
116
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
117
+ return checkUniformArray(value);
118
+ }
119
+
120
+ if (isFinite(value)) {
121
+ return true;
122
+ } else if (value === true || value === false) {
123
+ return true;
124
+ } else if (value instanceof Texture) {
125
+ return true;
126
+ } else if (value instanceof Renderbuffer) {
127
+ return true;
128
+ } else if (value instanceof Framebuffer) {
129
+ return Boolean(value.texture);
130
+ }
131
+
132
+ return false;
133
+ }
134
+
135
+ function checkUniformArray(value) {
136
+ if (value.length === 0) {
137
+ return false;
138
+ }
139
+
140
+ const checkLength = Math.min(value.length, 16);
141
+
142
+ for (let i = 0; i < checkLength; ++i) {
143
+ if (!Number.isFinite(value[i])) {
144
+ return false;
145
+ }
146
+ }
147
+
148
+ return true;
149
+ }
150
+
151
+ function getSamplerSetter() {
152
+ let cache = null;
153
+ return (gl, location, value) => {
154
+ const update = cache !== value;
155
+
156
+ if (update) {
157
+ gl.uniform1i(location, value);
158
+ cache = value;
159
+ }
160
+
161
+ return update;
162
+ };
163
+ }
164
+
165
+ function getArraySetter(functionName, toArray, size, uniformSetter) {
166
+ let cache = null;
167
+ let cacheLength = null;
168
+ return (gl, location, value) => {
169
+ const arrayValue = toArray(value, size);
170
+ const length = arrayValue.length;
171
+ let update = false;
172
+
173
+ if (cache === null) {
174
+ cache = new Float32Array(length);
175
+ cacheLength = length;
176
+ update = true;
177
+ } else {
178
+ assert(cacheLength === length, 'Uniform length cannot change.');
179
+
180
+ for (let i = 0; i < length; ++i) {
181
+ if (arrayValue[i] !== cache[i]) {
182
+ update = true;
183
+ break;
184
+ }
185
+ }
186
+ }
187
+
188
+ if (update) {
189
+ uniformSetter(gl, functionName, location, arrayValue);
190
+ cache.set(arrayValue);
191
+ }
192
+
193
+ return update;
194
+ };
195
+ }
196
+
197
+ function setVectorUniform(gl, functionName, location, value) {
198
+ gl[functionName](location, value);
199
+ }
200
+
201
+ function setMatrixUniform(gl, functionName, location, value) {
202
+ gl[functionName](location, false, value);
203
+ }
204
+
205
+ function toTypedArray(value, uniformLength, Type, cache) {
206
+ if (uniformLength === 1 && typeof value === 'boolean') {
207
+ value = value ? 1 : 0;
208
+ }
209
+
210
+ if (Number.isFinite(value)) {
211
+ array1[0] = value;
212
+ value = array1;
213
+ }
214
+
215
+ const length = value.length;
216
+
217
+ if (length % uniformLength) {
218
+ log.warn("Uniform size should be multiples of ".concat(uniformLength), value)();
219
+ }
220
+
221
+ if (value instanceof Type) {
222
+ return value;
223
+ }
224
+
225
+ let result = cache[length];
226
+
227
+ if (!result) {
228
+ result = new Type(length);
229
+ cache[length] = result;
230
+ }
231
+
232
+ for (let i = 0; i < length; i++) {
233
+ result[i] = value[i];
234
+ }
235
+
236
+ return result;
237
+ }
238
+
239
+ function toFloatArray(value, uniformLength) {
240
+ return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);
241
+ }
242
+
243
+ function toIntArray(value, uniformLength) {
244
+ return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);
245
+ }
246
+
247
+ function toUIntArray(value, uniformLength) {
248
+ return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);
249
+ }
250
+ //# sourceMappingURL=uniforms.js.map
@@ -0,0 +1 @@
1
+ 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{log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {Matrix4} from '@math.gl/core';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\n\ntype NumberUniformInfo = {\n type: 'number'\n value: number\n min: number\n max: number\n}\n\ntype BooleanUniformInfo = {\n type: 'boolean'\n value: boolean\n}\n\ntype ArrayUniformInfo = {\n type: 'array'\n value: Array<any>\n}\n\ntype ObjectUniformInfo = {\n type: 'object'\n value: Object\n}\n\ntype UniformInfo = NumberUniformInfo |\n BooleanUniformInfo |\n ArrayUniformInfo |\n ObjectUniformInfo\n\n// https://luma.gl/docs/developer-guide/shader-modules#getuniforms\ntype UniformsOptions = {\n [uniformName: string]: UniformInfo\n}\n\ntype Uniform = UniformInfo |\n Buffer | (() => Buffer) | Framebuffer |\n Texture |\n Matrix4 | // TODO: which other math.gl classes?\n number | [number, number] | [number, number, number] | [number, number, number, number]\n\ntype Uniforms = {\n [uniformName: string]: Uniform\n}\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// PUBLIC API\n\n/** Returns a Magic Uniform Setter */\nexport function getUniformSetter(gl: WebGLRenderingContext, location: number, info: UniformInfo): any {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\nexport function parseUniformName(name: string): {name: string; isArray: boolean, length: number} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: Number(matches[2]) || 1,\n isArray: Boolean(matches[2])\n };\n}\n\n// To facilitate early detection of e.g. undefined values in JavaScript\n\n// Basic checks of uniform values (with or without knowledge of program)\n\n/**\n * Basic checks of uniform values (with or without knowledge of program)\n * To facilitate early detection of e.g. undefined values in JavaScript\n */\n export function checkUniformValues(uniforms: object, source?: string, uniformMap?: object): boolean {\n for (const uniformName in uniforms) {\n const value = uniforms[uniformName];\n const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);\n if (shouldCheck && !checkUniformValue(value)) {\n // Add space to source\n source = source ? `${source} ` : '';\n // Value could be unprintable so write the object on console\n console.error(`${source} Bad uniform ${uniformName}`, value); // eslint-disable-line no-console\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n /**\n * Creates a copy of the uniform\n */\nexport function copyUniform(uniforms: object, key: string, value: any): void {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-expect-error\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-expect-error\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update = false;\n if (cache === null) {\n cache = new Float32Array(length);\n cacheLength = length;\n update = true;\n } else {\n assert(cacheLength === length, 'Uniform length cannot change.');\n for (let i = 0; i < length; ++i) {\n if (arrayValue[i] !== cache[i]) {\n update = true;\n break;\n }\n }\n }\n if (update) {\n uniformSetter(gl, functionName, location, arrayValue);\n cache.set(arrayValue);\n }\n\n return update;\n };\n}\n\nfunction setVectorUniform(gl, functionName, location, value) {\n gl[functionName](location, value);\n}\n\nfunction setMatrixUniform(gl, functionName, location, value) {\n gl[functionName](location, false, value);\n}\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\n\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n}\n"],"file":"uniforms.js"}
@@ -0,0 +1,76 @@
1
+ import type { NumberArray } from '@luma.gl/api';
2
+ import Program from './program';
3
+ import WebGLResource, { ResourceProps } from './webgl-resource';
4
+ import Buffer from './webgl-buffer';
5
+ /**
6
+ * VertexArrayObject properties
7
+ * @param constantAttributeZero Attribute 0 can not be disable on most desktop OpenGL based browsers
8
+ * and on iOS Safari browser.
9
+ */
10
+ export declare type VertexArrayObjectProps = ResourceProps & {
11
+ constantAttributeZero?: boolean;
12
+ program?: Program;
13
+ isDefaultArray?: boolean;
14
+ };
15
+ export default class VertexArrayObject extends WebGLResource<VertexArrayObjectProps> {
16
+ private static MAX_ATTRIBUTES;
17
+ static isSupported(gl: WebGLRenderingContext | WebGL2RenderingContext, options?: VertexArrayObjectProps): boolean;
18
+ /**
19
+ * Returns the global (null) vertex array object. Exists even when no extension available.
20
+ * @todo (Tarek): VAOs are now polyfilled. Deprecate this in 9.0
21
+ */
22
+ static getDefaultArray(gl: WebGLRenderingContext): VertexArrayObject;
23
+ /** Get maximum number of attributes in a vertex array */
24
+ static getMaxAttributes(gl: WebGLRenderingContext): number;
25
+ /**
26
+ * Set an attribute to a constant value
27
+ * @param gl
28
+ * @param location
29
+ * @param array
30
+ *
31
+ * @note Constants are stored globally on the WebGL context, not the VAO
32
+ * so they need to be updated before every render
33
+ * @todo - use known type (in configuration or passed in) to allow non-typed arrays?
34
+ * @todo - remember/cache values to avoid setting them unnecessarily?
35
+ */
36
+ static setConstant(gl: WebGLRenderingContext, location: any, array: any): void;
37
+ private buffer;
38
+ private bufferValue;
39
+ private isDefaultArray;
40
+ constructor(gl: WebGLRenderingContext, props?: VertexArrayObjectProps);
41
+ delete(): this;
42
+ get MAX_ATTRIBUTES(): number;
43
+ setElementBuffer(elementBuffer?: Buffer, opts?: {}): this;
44
+ /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */
45
+ setBuffer(location: number, buffer: Buffer, accessor: any): this;
46
+ /**
47
+ * Enabling an attribute location makes it reference the currently bound buffer
48
+ * Disabling an attribute location makes it reference the global constant value
49
+ * TODO - handle single values for size 1 attributes?
50
+ * TODO - convert classic arrays based on known type?
51
+ */
52
+ enable(location: number, enable?: boolean): this;
53
+ /**
54
+ * Provide a means to create a buffer that is equivalent to a constant.
55
+ * NOTE: Desktop OpenGL cannot disable attribute 0.
56
+ * https://stackoverflow.com/questions/20305231/webgl-warning-attribute-0-is-disabled-
57
+ * this-has-significant-performance-penalty
58
+ */
59
+ getConstantBuffer(elementCount: number, value: any): Buffer;
60
+ /** @deprecated this function has no effect */
61
+ initialize(props?: VertexArrayObjectProps): this;
62
+ /** @deprecated this function is not implemented */
63
+ setProps(props: VertexArrayObjectProps): this;
64
+ _normalizeConstantArrayValue(arrayValue: NumberArray): import("@luma.gl/api").TypedArray;
65
+ _compareConstantArrayValues(v1: any, v2: any): boolean;
66
+ static _setConstantFloatArray(gl: WebGLRenderingContext, location: any, array: any): void;
67
+ static _setConstantIntArray(gl: WebGL2RenderingContext, location: any, array: any): void;
68
+ static _setConstantUintArray(gl: WebGL2RenderingContext, location: any, array: any): void;
69
+ _createHandle(): WebGLVertexArrayObject;
70
+ _deleteHandle(): void;
71
+ _bindHandle(handle: any): void;
72
+ _getParameter(pname: number, { location }: {
73
+ location: any;
74
+ }): any;
75
+ }
76
+ //# sourceMappingURL=vertex-array-object.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,261 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { assert, getScratchArray, fillArray } from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
4
+ import { getBrowser } from '@probe.gl/env';
5
+ import WebGLDevice from '../adapter/webgl-device';
6
+ import { assertWebGL2Context, isWebGL2 } from '../context/context/webgl-checks';
7
+ import WebGLResource from './webgl-resource';
8
+ import Buffer from './webgl-buffer';
9
+ const ERR_ELEMENTS = 'elements must be GL.ELEMENT_ARRAY_BUFFER';
10
+ export default class VertexArrayObject extends WebGLResource {
11
+ static isSupported(gl, options) {
12
+ if (options !== null && options !== void 0 && options.constantAttributeZero) {
13
+ return isWebGL2(gl) || getBrowser() === 'Chrome';
14
+ }
15
+
16
+ return true;
17
+ }
18
+
19
+ static getDefaultArray(gl) {
20
+ const webglDevice = WebGLDevice.fromContext(gl);
21
+ webglDevice.defaultVertexArray = webglDevice.defaultVertexArray || new VertexArrayObject(gl, {
22
+ handle: null,
23
+ isDefaultArray: true
24
+ });
25
+ return webglDevice.defaultVertexArray;
26
+ }
27
+
28
+ static getMaxAttributes(gl) {
29
+ VertexArrayObject.MAX_ATTRIBUTES = VertexArrayObject.MAX_ATTRIBUTES || gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
30
+ return VertexArrayObject.MAX_ATTRIBUTES;
31
+ }
32
+
33
+ static setConstant(gl, location, array) {
34
+ switch (array.constructor) {
35
+ case Float32Array:
36
+ VertexArrayObject._setConstantFloatArray(gl, location, array);
37
+
38
+ break;
39
+
40
+ case Int32Array:
41
+ VertexArrayObject._setConstantIntArray(assertWebGL2Context(gl), location, array);
42
+
43
+ break;
44
+
45
+ case Uint32Array:
46
+ VertexArrayObject._setConstantUintArray(assertWebGL2Context(gl), location, array);
47
+
48
+ break;
49
+
50
+ default:
51
+ assert(false);
52
+ }
53
+ }
54
+
55
+ constructor(gl, props) {
56
+ super(WebGLDevice.attach(gl), { ...props,
57
+ id: (props === null || props === void 0 ? void 0 : props.id) || (props === null || props === void 0 ? void 0 : props.program) && (props === null || props === void 0 ? void 0 : props.program.id)
58
+ }, {});
59
+
60
+ _defineProperty(this, "buffer", null);
61
+
62
+ _defineProperty(this, "bufferValue", null);
63
+
64
+ _defineProperty(this, "isDefaultArray", false);
65
+
66
+ this.buffer = null;
67
+ this.bufferValue = null;
68
+ this.isDefaultArray = (props === null || props === void 0 ? void 0 : props.isDefaultArray) || false;
69
+ Object.seal(this);
70
+ }
71
+
72
+ delete() {
73
+ super.delete();
74
+
75
+ if (this.buffer) {
76
+ this.buffer.delete();
77
+ }
78
+
79
+ return this;
80
+ }
81
+
82
+ get MAX_ATTRIBUTES() {
83
+ return VertexArrayObject.getMaxAttributes(this.gl);
84
+ }
85
+
86
+ setElementBuffer(elementBuffer = null, opts = {}) {
87
+ assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);
88
+ this.bind(() => {
89
+ this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);
90
+ });
91
+ return this;
92
+ }
93
+
94
+ setBuffer(location, buffer, accessor) {
95
+ if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {
96
+ return this.setElementBuffer(buffer, accessor);
97
+ }
98
+
99
+ const {
100
+ size,
101
+ type,
102
+ stride,
103
+ offset,
104
+ normalized,
105
+ integer,
106
+ divisor
107
+ } = accessor;
108
+ const {
109
+ gl,
110
+ gl2
111
+ } = this;
112
+ location = Number(location);
113
+ this.bind(() => {
114
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);
115
+
116
+ if (integer) {
117
+ assert(isWebGL2(gl));
118
+ gl2.vertexAttribIPointer(location, size, type, stride, offset);
119
+ } else {
120
+ gl.vertexAttribPointer(location, size, type, normalized, stride, offset);
121
+ }
122
+
123
+ gl.enableVertexAttribArray(location);
124
+ gl2.vertexAttribDivisor(location, divisor || 0);
125
+ });
126
+ return this;
127
+ }
128
+
129
+ enable(location, enable = true) {
130
+ const disablingAttributeZero = !enable && location === 0 && !VertexArrayObject.isSupported(this.gl, {
131
+ constantAttributeZero: true
132
+ });
133
+
134
+ if (!disablingAttributeZero) {
135
+ location = Number(location);
136
+ this.bind(() => enable ? this.gl.enableVertexAttribArray(location) : this.gl.disableVertexAttribArray(location));
137
+ }
138
+
139
+ return this;
140
+ }
141
+
142
+ getConstantBuffer(elementCount, value) {
143
+ const constantValue = this._normalizeConstantArrayValue(value);
144
+
145
+ const byteLength = constantValue.byteLength * elementCount;
146
+ const length = constantValue.length * elementCount;
147
+ let updateNeeded = !this.buffer;
148
+ this.buffer = this.buffer || new Buffer(this.gl, byteLength);
149
+ updateNeeded = updateNeeded || this.buffer.reallocate(byteLength);
150
+ updateNeeded = updateNeeded || !this._compareConstantArrayValues(constantValue, this.bufferValue);
151
+
152
+ if (updateNeeded) {
153
+ const typedArray = getScratchArray(value.constructor, length);
154
+ fillArray({
155
+ target: typedArray,
156
+ source: constantValue,
157
+ start: 0,
158
+ count: length
159
+ });
160
+ this.buffer.subData(typedArray);
161
+ this.bufferValue = value;
162
+ }
163
+
164
+ return this.buffer;
165
+ }
166
+
167
+ initialize(props) {
168
+ return this.setProps(props);
169
+ }
170
+
171
+ setProps(props) {
172
+ return this;
173
+ }
174
+
175
+ _normalizeConstantArrayValue(arrayValue) {
176
+ if (Array.isArray(arrayValue)) {
177
+ return new Float32Array(arrayValue);
178
+ }
179
+
180
+ return arrayValue;
181
+ }
182
+
183
+ _compareConstantArrayValues(v1, v2) {
184
+ if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {
185
+ return false;
186
+ }
187
+
188
+ for (let i = 0; i < v1.length; ++i) {
189
+ if (v1[i] !== v2[i]) {
190
+ return false;
191
+ }
192
+ }
193
+
194
+ return true;
195
+ }
196
+
197
+ static _setConstantFloatArray(gl, location, array) {
198
+ switch (array.length) {
199
+ case 1:
200
+ gl.vertexAttrib1fv(location, array);
201
+ break;
202
+
203
+ case 2:
204
+ gl.vertexAttrib2fv(location, array);
205
+ break;
206
+
207
+ case 3:
208
+ gl.vertexAttrib3fv(location, array);
209
+ break;
210
+
211
+ case 4:
212
+ gl.vertexAttrib4fv(location, array);
213
+ break;
214
+
215
+ default:
216
+ assert(false);
217
+ }
218
+ }
219
+
220
+ static _setConstantIntArray(gl, location, array) {
221
+ assert(isWebGL2(gl));
222
+ gl.vertexAttribI4iv(location, array);
223
+ }
224
+
225
+ static _setConstantUintArray(gl, location, array) {
226
+ assert(isWebGL2(gl));
227
+ gl.vertexAttribI4uiv(location, array);
228
+ }
229
+
230
+ _createHandle() {
231
+ return this.gl2.createVertexArray();
232
+ }
233
+
234
+ _deleteHandle() {
235
+ this.gl2.deleteVertexArray(this.handle);
236
+ return [this.elements];
237
+ }
238
+
239
+ _bindHandle(handle) {
240
+ this.gl2.bindVertexArray(handle);
241
+ }
242
+
243
+ _getParameter(pname, {
244
+ location
245
+ }) {
246
+ assert(Number.isFinite(location));
247
+ return this.bind(() => {
248
+ switch (pname) {
249
+ case GL.VERTEX_ATTRIB_ARRAY_POINTER:
250
+ return this.gl.getVertexAttribOffset(location, pname);
251
+
252
+ default:
253
+ return this.gl.getVertexAttrib(location, pname);
254
+ }
255
+ });
256
+ }
257
+
258
+ }
259
+
260
+ _defineProperty(VertexArrayObject, "MAX_ATTRIBUTES", void 0);
261
+ //# sourceMappingURL=vertex-array-object.js.map