@luma.gl/engine 9.0.0-alpha.9 → 9.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/animation/key-frames.d.ts +1 -1
- package/dist/animation/key-frames.d.ts.map +1 -1
- package/dist/animation/key-frames.js +6 -27
- package/dist/animation/key-frames.js.map +1 -1
- package/dist/animation/timeline.d.ts +8 -8
- package/dist/animation/timeline.d.ts.map +1 -1
- package/dist/animation/timeline.js +18 -49
- package/dist/animation/timeline.js.map +1 -1
- package/dist/animation-loop/animation-loop-template.d.ts +23 -0
- package/dist/animation-loop/animation-loop-template.d.ts.map +1 -0
- package/dist/animation-loop/animation-loop-template.js +7 -0
- package/dist/animation-loop/animation-loop-template.js.map +1 -0
- package/dist/{lib → animation-loop}/animation-loop.d.ts +30 -22
- package/dist/animation-loop/animation-loop.d.ts.map +1 -0
- package/dist/{lib → animation-loop}/animation-loop.js +77 -192
- package/dist/animation-loop/animation-loop.js.map +1 -0
- package/dist/{lib → animation-loop}/animation-props.d.ts +2 -3
- package/dist/animation-loop/animation-props.d.ts.map +1 -0
- package/dist/animation-loop/animation-props.js.map +1 -0
- package/dist/animation-loop/make-animation-loop.d.ts +6 -0
- package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
- package/dist/animation-loop/make-animation-loop.js +28 -0
- package/dist/animation-loop/make-animation-loop.js.map +1 -0
- package/dist/debug/copy-texture-to-image.d.ts +26 -0
- package/dist/debug/copy-texture-to-image.d.ts.map +1 -0
- package/dist/debug/copy-texture-to-image.js +46 -0
- package/dist/debug/copy-texture-to-image.js.map +1 -0
- package/dist/debug/debug-framebuffer.d.ts +11 -0
- package/dist/debug/debug-framebuffer.d.ts.map +1 -0
- package/dist/debug/debug-framebuffer.js +43 -0
- package/dist/debug/debug-framebuffer.js.map +1 -0
- package/dist/debug/debug-shader-layout.d.ts +9 -0
- package/dist/debug/debug-shader-layout.d.ts.map +1 -0
- package/dist/debug/debug-shader-layout.js +28 -0
- package/dist/debug/debug-shader-layout.js.map +1 -0
- package/dist/debug/pixel-data-utils.d.ts +24 -0
- package/dist/debug/pixel-data-utils.d.ts.map +1 -0
- package/dist/debug/pixel-data-utils.js +41 -0
- package/dist/debug/pixel-data-utils.js.map +1 -0
- package/dist/dist.dev.js +10081 -0
- package/dist/geometries/cone-geometry.d.ts +1 -1
- package/dist/geometries/cone-geometry.d.ts.map +1 -1
- package/dist/geometries/cone-geometry.js +6 -5
- package/dist/geometries/cone-geometry.js.map +1 -1
- package/dist/geometries/cube-geometry.d.ts +2 -2
- package/dist/geometries/cube-geometry.d.ts.map +1 -1
- package/dist/geometries/cube-geometry.js +16 -10
- package/dist/geometries/cube-geometry.js.map +1 -1
- package/dist/geometries/cylinder-geometry.d.ts +1 -1
- package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
- package/dist/geometries/cylinder-geometry.js +6 -5
- package/dist/geometries/cylinder-geometry.js.map +1 -1
- package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
- package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/ico-sphere-geometry.js +10 -19
- package/dist/geometries/ico-sphere-geometry.js.map +1 -1
- package/dist/geometries/plane-geometry.d.ts +2 -2
- package/dist/geometries/plane-geometry.d.ts.map +1 -1
- package/dist/geometries/plane-geometry.js +14 -23
- package/dist/geometries/plane-geometry.js.map +1 -1
- package/dist/geometries/sphere-geometry.d.ts +2 -2
- package/dist/geometries/sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/sphere-geometry.js +9 -13
- package/dist/geometries/sphere-geometry.js.map +1 -1
- package/dist/geometries/truncated-cone-geometry.d.ts +2 -4
- package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
- package/dist/geometries/truncated-cone-geometry.js +9 -25
- package/dist/geometries/truncated-cone-geometry.js.map +1 -1
- package/dist/geometry/geometry-table.d.ts +2 -2
- package/dist/geometry/geometry-table.d.ts.map +1 -1
- package/dist/geometry/geometry-table.js.map +1 -1
- package/dist/geometry/geometry-utils.d.ts.map +1 -1
- package/dist/geometry/geometry-utils.js +0 -9
- package/dist/geometry/geometry-utils.js.map +1 -1
- package/dist/geometry/geometry.d.ts +43 -43
- package/dist/geometry/geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.js +20 -86
- package/dist/geometry/geometry.js.map +1 -1
- package/dist/geometry/gpu-geometry.d.ts +37 -0
- package/dist/geometry/gpu-geometry.d.ts.map +1 -0
- package/dist/geometry/gpu-geometry.js +110 -0
- package/dist/geometry/gpu-geometry.js.map +1 -0
- package/dist/geometry/gpu-table.d.ts +1 -0
- package/dist/geometry/gpu-table.d.ts.map +1 -0
- package/dist/geometry/gpu-table.js +2 -0
- package/dist/geometry/gpu-table.js.map +1 -0
- package/dist/index.cjs +3128 -0
- package/dist/index.d.ts +24 -8
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +23 -14
- package/dist/index.js.map +1 -1
- package/dist/lib/clip-space.d.ts +8 -0
- package/dist/lib/clip-space.d.ts.map +1 -1
- package/dist/lib/clip-space.js +47 -0
- package/dist/lib/clip-space.js.map +1 -1
- package/dist/lib/pipeline-factory.d.ts +12 -45
- package/dist/lib/pipeline-factory.d.ts.map +1 -1
- package/dist/lib/pipeline-factory.js +42 -168
- package/dist/lib/pipeline-factory.js.map +1 -1
- package/dist/model/model.d.ts +206 -0
- package/dist/model/model.d.ts.map +1 -0
- package/dist/model/model.js +435 -0
- package/dist/model/model.js.map +1 -0
- package/dist/scenegraph/group-node.d.ts +21 -0
- package/dist/scenegraph/group-node.d.ts.map +1 -0
- package/dist/scenegraph/group-node.js +94 -0
- package/dist/scenegraph/group-node.js.map +1 -0
- package/dist/scenegraph/model-node.d.ts +18 -0
- package/dist/scenegraph/model-node.d.ts.map +1 -0
- package/dist/scenegraph/model-node.js +28 -0
- package/dist/scenegraph/model-node.js.map +1 -0
- package/dist/scenegraph/scenegraph-node.d.ts +56 -0
- package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
- package/dist/scenegraph/scenegraph-node.js +141 -0
- package/dist/scenegraph/scenegraph-node.js.map +1 -0
- package/dist/shader-inputs.d.ts +63 -0
- package/dist/shader-inputs.d.ts.map +1 -0
- package/dist/shader-inputs.js +66 -0
- package/dist/shader-inputs.js.map +1 -0
- package/dist/transform/buffer-transform.d.ts +35 -0
- package/dist/transform/buffer-transform.d.ts.map +1 -0
- package/dist/transform/buffer-transform.js +62 -0
- package/dist/transform/buffer-transform.js.map +1 -0
- package/dist/transform/texture-transform.d.ts +57 -0
- package/dist/transform/texture-transform.d.ts.map +1 -0
- package/dist/transform/texture-transform.js +122 -0
- package/dist/transform/texture-transform.js.map +1 -0
- package/dist.min.js +293 -0
- package/package.json +21 -12
- package/src/animation/timeline.ts +15 -14
- package/src/animation-loop/animation-loop-template.ts +23 -0
- package/src/{lib → animation-loop}/animation-loop.ts +99 -88
- package/src/{lib → animation-loop}/animation-props.ts +1 -1
- package/src/animation-loop/make-animation-loop.ts +44 -0
- package/src/debug/copy-texture-to-image.ts +72 -0
- package/src/debug/debug-framebuffer.ts +57 -0
- package/src/debug/debug-shader-layout.ts +38 -0
- package/src/debug/pixel-data-utils.ts +57 -0
- package/src/geometries/cone-geometry.ts +1 -1
- package/src/geometries/cube-geometry.ts +47 -45
- package/src/geometries/cylinder-geometry.ts +2 -2
- package/src/geometries/ico-sphere-geometry.ts +6 -5
- package/src/geometries/plane-geometry.ts +5 -4
- package/src/geometries/sphere-geometry.ts +4 -3
- package/src/geometries/truncated-cone-geometry.ts +4 -13
- package/src/geometry/geometry-table.ts +1 -1
- package/src/geometry/geometry-utils.ts +3 -3
- package/src/geometry/geometry.ts +65 -110
- package/src/geometry/gpu-geometry.ts +125 -0
- package/src/geometry/gpu-table.ts +41 -0
- package/src/index.ts +34 -10
- package/src/lib/clip-space.ts +22 -21
- package/src/lib/pipeline-factory.ts +51 -168
- package/src/model/model.ts +726 -0
- package/src/scenegraph/group-node.ts +103 -0
- package/src/scenegraph/model-node.ts +50 -0
- package/src/scenegraph/scenegraph-node.ts +204 -0
- package/src/shader-inputs.ts +150 -0
- package/src/transform/buffer-transform.ts +94 -0
- package/src/transform/texture-transform.ts +169 -0
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/geometry/primitive-utils.d.ts +0 -1
- package/dist/geometry/primitive-utils.d.ts.map +0 -1
- package/dist/geometry/primitive-utils.js +0 -2
- package/dist/geometry/primitive-utils.js.map +0 -1
- package/dist/lib/animation-loop.d.ts.map +0 -1
- package/dist/lib/animation-loop.js.map +0 -1
- package/dist/lib/animation-props.d.ts.map +0 -1
- package/dist/lib/animation-props.js.map +0 -1
- package/dist/lib/model-utils.d.ts +0 -5
- package/dist/lib/model-utils.d.ts.map +0 -1
- package/dist/lib/model-utils.js +0 -45
- package/dist/lib/model-utils.js.map +0 -1
- package/dist/lib/model.d.ts +0 -41
- package/dist/lib/model.d.ts.map +0 -1
- package/dist/lib/model.js +0 -182
- package/dist/lib/model.js.map +0 -1
- package/dist/lib/render-loop.d.ts +0 -14
- package/dist/lib/render-loop.d.ts.map +0 -1
- package/dist/lib/render-loop.js +0 -49
- package/dist/lib/render-loop.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/geometry/primitive-utils.ts +0 -30
- package/src/lib/model-utils.ts +0 -124
- package/src/lib/model.ts +0 -183
- package/src/lib/render-loop.ts +0 -58
- /package/dist/{lib → animation-loop}/animation-props.js +0 -0
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { log } from '@luma.gl/core';
|
|
2
|
+
import { _resolveModules } from '@luma.gl/shadertools';
|
|
3
|
+
export class ShaderInputs {
|
|
4
|
+
constructor(modules) {
|
|
5
|
+
this.modules = void 0;
|
|
6
|
+
this.moduleUniforms = void 0;
|
|
7
|
+
this.moduleBindings = void 0;
|
|
8
|
+
this.moduleUniformsChanged = void 0;
|
|
9
|
+
const allModules = _resolveModules(Object.values(modules));
|
|
10
|
+
log.log(1, 'Creating ShaderInputs with modules', allModules.map(m => m.name))();
|
|
11
|
+
this.modules = modules;
|
|
12
|
+
this.moduleUniforms = {};
|
|
13
|
+
this.moduleBindings = {};
|
|
14
|
+
for (const [name, module] of Object.entries(modules)) {
|
|
15
|
+
const moduleName = name;
|
|
16
|
+
this.moduleUniforms[moduleName] = module.defaultUniforms || {};
|
|
17
|
+
this.moduleBindings[moduleName] = {};
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
destroy() {}
|
|
21
|
+
setProps(props) {
|
|
22
|
+
for (const name of Object.keys(props)) {
|
|
23
|
+
var _module$getUniforms;
|
|
24
|
+
const moduleName = name;
|
|
25
|
+
const moduleProps = props[moduleName];
|
|
26
|
+
const module = this.modules[moduleName];
|
|
27
|
+
if (!module) {
|
|
28
|
+
log.warn(`Module ${name} not found`)();
|
|
29
|
+
continue;
|
|
30
|
+
}
|
|
31
|
+
const oldUniforms = this.moduleUniforms[moduleName];
|
|
32
|
+
const uniforms = ((_module$getUniforms = module.getUniforms) === null || _module$getUniforms === void 0 ? void 0 : _module$getUniforms.call(module, moduleProps, this.moduleUniforms[moduleName])) || moduleProps;
|
|
33
|
+
this.moduleUniforms[moduleName] = {
|
|
34
|
+
...oldUniforms,
|
|
35
|
+
...uniforms
|
|
36
|
+
};
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
getModules() {
|
|
40
|
+
return Object.values(this.modules);
|
|
41
|
+
}
|
|
42
|
+
getUniformValues() {
|
|
43
|
+
return this.moduleUniforms;
|
|
44
|
+
}
|
|
45
|
+
getBindings() {
|
|
46
|
+
const bindings = {};
|
|
47
|
+
for (const moduleBindings of Object.values(this.moduleBindings)) {
|
|
48
|
+
Object.assign(bindings, moduleBindings);
|
|
49
|
+
}
|
|
50
|
+
return bindings;
|
|
51
|
+
}
|
|
52
|
+
getDebugTable() {
|
|
53
|
+
const table = {};
|
|
54
|
+
for (const [moduleName, module] of Object.entries(this.moduleUniforms)) {
|
|
55
|
+
for (const [key, value] of Object.entries(module)) {
|
|
56
|
+
var _this$modules$moduleN;
|
|
57
|
+
table[`${moduleName}.${key}`] = {
|
|
58
|
+
type: (_this$modules$moduleN = this.modules[moduleName].uniformTypes) === null || _this$modules$moduleN === void 0 ? void 0 : _this$modules$moduleN[key],
|
|
59
|
+
value: String(value)
|
|
60
|
+
};
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
return table;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
//# sourceMappingURL=shader-inputs.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader-inputs.js","names":["log","_resolveModules","ShaderInputs","constructor","modules","moduleUniforms","moduleBindings","moduleUniformsChanged","allModules","Object","values","map","m","name","module","entries","moduleName","defaultUniforms","destroy","setProps","props","keys","_module$getUniforms","moduleProps","warn","oldUniforms","uniforms","getUniforms","call","getModules","getUniformValues","getBindings","bindings","assign","getDebugTable","table","key","value","_this$modules$moduleN","type","uniformTypes","String"],"sources":["../src/shader-inputs.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {UniformValue, Texture, Sampler} from '@luma.gl/core';\nimport {log} from '@luma.gl/core';\n// import type {ShaderUniformType, UniformValue, UniformFormat, UniformInfoDevice, Texture, Sampler} from '@luma.gl/core';\nimport {_resolveModules, ShaderModuleInstance} from '@luma.gl/shadertools'\n\n\n/** Minimal ShaderModule subset, we don't need shader code etc */\nexport type ShaderModuleInputs<\n PropsT extends Record<string, unknown> = Record<string, unknown>,\n UniformsT extends Record<string, UniformValue> = Record<string, UniformValue>,\n BindingsT extends Record<string, Texture | Sampler> = Record<string, Texture | Sampler>\n> = {\n defaultUniforms?: UniformsT;\n getUniforms?: (settings: Partial<PropsT>, prevUniforms?: UniformsT) => UniformsT;\n\n /** Not used. Used to access props type */\n props?: PropsT;\n\n bindings?: Record<\n keyof BindingsT,\n {\n location: number;\n type: 'texture' | 'sampler' | 'uniforms';\n }\n >;\n\n uniformTypes?: any;\n};\n\n/**\n * ShaderInputs holds uniform and binding values for one or more shader modules,\n * - It can generate binary data for any uniform buffer\n * - It can manage a uniform buffer for each block\n * - It can update managed uniform buffers with a single call\n * - It performs some book keeping on what has changed to minimize unnecessary writes to uniform buffers.\n */\nexport class ShaderInputs<\n ShaderPropsT extends Partial<Record<string, Record<string, unknown>>> = Partial<\n Record<string, Record<string, unknown>>\n >\n> {\n /** \n * The map of modules \n * @todo should should this include the resolved dependencies?\n */\n modules: Readonly<{[P in keyof ShaderPropsT]: ShaderModuleInputs<ShaderPropsT[P]>}>;\n\n /** Stores the uniform values for each module */\n moduleUniforms: Record<keyof ShaderPropsT, Record<string, UniformValue>>;\n /** Stores the uniform bindings for each module */\n moduleBindings: Record<keyof ShaderPropsT, Record<string, Texture | Sampler>>;\n /** Tracks if uniforms have changed */\n moduleUniformsChanged: Record<keyof ShaderPropsT, false | string>;\n\n /**\n * Create a new UniformStore instance\n * @param modules\n */\n constructor(modules: {[P in keyof ShaderPropsT]: ShaderModuleInputs<ShaderPropsT[P]>}) {\n // TODO - get all dependencies from modules\n const allModules =_resolveModules(Object.values(modules));\n log.log(1, 'Creating ShaderInputs with modules', allModules.map(m => m.name))();\n\n // Store the module definitions and create storage for uniform values and binding values, per module\n this.modules = modules;\n this.moduleUniforms = {} as Record<keyof ShaderPropsT, Record<string, UniformValue>>;\n this.moduleBindings = {} as Record<keyof ShaderPropsT, Record<string, Texture | Sampler>>;\n\n // Initialize the modules\n for (const [name, module] of Object.entries(modules)) {\n const moduleName = name as keyof ShaderPropsT;\n\n // Get default uniforms from module\n this.moduleUniforms[moduleName] = module.defaultUniforms || {};\n this.moduleBindings[moduleName] = {};\n }\n }\n\n /** Destroy */\n destroy(): void {}\n\n /**\n * Set module props\n */\n setProps(props: Partial<{[P in keyof ShaderPropsT]?: Partial<ShaderPropsT[P]>}>): void {\n for (const name of Object.keys(props)) {\n const moduleName = name as keyof ShaderPropsT;\n const moduleProps = props[moduleName];\n const module = this.modules[moduleName];\n if (!module) {\n // Ignore props for unregistered modules\n log.warn(`Module ${name} not found`)();\n continue; // eslint-disable-line no-continue\n }\n\n const oldUniforms = this.moduleUniforms[moduleName]; \n const uniforms = module.getUniforms?.(moduleProps, this.moduleUniforms[moduleName]) || moduleProps as any;\n // console.error(uniforms)\n this.moduleUniforms[moduleName] = {...oldUniforms, ...uniforms};\n // this.moduleUniformsChanged ||= moduleName;\n\n // console.log(`setProps(${String(moduleName)}`, moduleName, this.moduleUniforms[moduleName])\n\n // TODO - Get Module bindings\n // const bindings = module.getBindings?.(moduleProps);\n // this.moduleUniforms[moduleName] = bindings;\n }\n }\n\n /** Merges all bindings for the shader (from the various modules) */\n // getUniformBlocks(): Record<string, Texture | Sampler> {\n // return this.moduleUniforms;\n // }\n\n /** \n * Return the map of modules \n * @todo should should this include the resolved dependencies?\n */\n getModules(): ShaderModuleInstance[] {\n return Object.values(this.modules);\n }\n\n /** Get all uniform values for all modules */\n getUniformValues(): Record<keyof ShaderPropsT, Record<string, UniformValue>> {\n return this.moduleUniforms;\n }\n\n /** Merges all bindings for the shader (from the various modules) */\n getBindings(): Record<string, Texture | Sampler> {\n const bindings = {} as Record<string, Texture | Sampler>;\n for (const moduleBindings of Object.values(this.moduleBindings)) {\n Object.assign(bindings, moduleBindings);\n }\n return bindings;\n }\n\n getDebugTable(): Record<string, Record<string, unknown>> {\n const table: Record<string,Record<string, unknown>> = {};\n for (const [moduleName, module] of Object.entries(this.moduleUniforms)) {\n for (const [key, value] of Object.entries(module)) {\n table[`${moduleName}.${key}`] = {\n type: this.modules[moduleName].uniformTypes?.[key],\n value: String(value)\n };\n }\n }\n return table;\n }\n}\n"],"mappings":"AAEA,SAAQA,GAAG,QAAO,eAAe;AAEjC,SAAQC,eAAe,QAA6B,sBAAsB;AAiC1E,OAAO,MAAMC,YAAY,CAIvB;EAkBAC,WAAWA,CAACC,OAAyE,EAAE;IAAA,KAbvFA,OAAO;IAAA,KAGPC,cAAc;IAAA,KAEdC,cAAc;IAAA,KAEdC,qBAAqB;IAQnB,MAAMC,UAAU,GAAEP,eAAe,CAACQ,MAAM,CAACC,MAAM,CAACN,OAAO,CAAC,CAAC;IACzDJ,GAAG,CAACA,GAAG,CAAC,CAAC,EAAE,oCAAoC,EAAEQ,UAAU,CAACG,GAAG,CAACC,CAAC,IAAIA,CAAC,CAACC,IAAI,CAAC,CAAC,CAAC,CAAC;IAG/E,IAAI,CAACT,OAAO,GAAGA,OAAO;IACtB,IAAI,CAACC,cAAc,GAAG,CAAC,CAA6D;IACpF,IAAI,CAACC,cAAc,GAAG,CAAC,CAAkE;IAGzF,KAAK,MAAM,CAACO,IAAI,EAAEC,MAAM,CAAC,IAAIL,MAAM,CAACM,OAAO,CAACX,OAAO,CAAC,EAAE;MACpD,MAAMY,UAAU,GAAGH,IAA0B;MAG7C,IAAI,CAACR,cAAc,CAACW,UAAU,CAAC,GAAGF,MAAM,CAACG,eAAe,IAAI,CAAC,CAAC;MAC9D,IAAI,CAACX,cAAc,CAACU,UAAU,CAAC,GAAG,CAAC,CAAC;IACtC;EACF;EAGAE,OAAOA,CAAA,EAAS,CAAC;EAKjBC,QAAQA,CAACC,KAAsE,EAAQ;IACrF,KAAK,MAAMP,IAAI,IAAIJ,MAAM,CAACY,IAAI,CAACD,KAAK,CAAC,EAAE;MAAA,IAAAE,mBAAA;MACrC,MAAMN,UAAU,GAAGH,IAA0B;MAC7C,MAAMU,WAAW,GAAGH,KAAK,CAACJ,UAAU,CAAC;MACrC,MAAMF,MAAM,GAAG,IAAI,CAACV,OAAO,CAACY,UAAU,CAAC;MACvC,IAAI,CAACF,MAAM,EAAE;QAEXd,GAAG,CAACwB,IAAI,CAAE,UAASX,IAAK,YAAW,CAAC,CAAC,CAAC;QACtC;MACF;MAEA,MAAMY,WAAW,GAAG,IAAI,CAACpB,cAAc,CAACW,UAAU,CAAC;MACnD,MAAMU,QAAQ,GAAG,EAAAJ,mBAAA,GAAAR,MAAM,CAACa,WAAW,cAAAL,mBAAA,uBAAlBA,mBAAA,CAAAM,IAAA,CAAAd,MAAM,EAAeS,WAAW,EAAE,IAAI,CAAClB,cAAc,CAACW,UAAU,CAAC,CAAC,KAAIO,WAAkB;MAEzG,IAAI,CAAClB,cAAc,CAACW,UAAU,CAAC,GAAG;QAAC,GAAGS,WAAW;QAAE,GAAGC;MAAQ,CAAC;IAQjE;EACF;EAWAG,UAAUA,CAAA,EAA2B;IACnC,OAAOpB,MAAM,CAACC,MAAM,CAAC,IAAI,CAACN,OAAO,CAAC;EACpC;EAGA0B,gBAAgBA,CAAA,EAA6D;IAC3E,OAAO,IAAI,CAACzB,cAAc;EAC5B;EAGA0B,WAAWA,CAAA,EAAsC;IAC/C,MAAMC,QAAQ,GAAG,CAAC,CAAsC;IACxD,KAAK,MAAM1B,cAAc,IAAIG,MAAM,CAACC,MAAM,CAAC,IAAI,CAACJ,cAAc,CAAC,EAAE;MAC/DG,MAAM,CAACwB,MAAM,CAACD,QAAQ,EAAE1B,cAAc,CAAC;IACzC;IACA,OAAO0B,QAAQ;EACjB;EAEAE,aAAaA,CAAA,EAA4C;IACvD,MAAMC,KAA6C,GAAG,CAAC,CAAC;IACxD,KAAK,MAAM,CAACnB,UAAU,EAAEF,MAAM,CAAC,IAAIL,MAAM,CAACM,OAAO,CAAC,IAAI,CAACV,cAAc,CAAC,EAAE;MACtE,KAAK,MAAM,CAAC+B,GAAG,EAAEC,KAAK,CAAC,IAAI5B,MAAM,CAACM,OAAO,CAACD,MAAM,CAAC,EAAE;QAAA,IAAAwB,qBAAA;QACjDH,KAAK,CAAE,GAAEnB,UAAW,IAAGoB,GAAI,EAAC,CAAC,GAAG;UAC9BG,IAAI,GAAAD,qBAAA,GAAE,IAAI,CAAClC,OAAO,CAACY,UAAU,CAAC,CAACwB,YAAY,cAAAF,qBAAA,uBAArCA,qBAAA,CAAwCF,GAAG,CAAC;UAClDC,KAAK,EAAEI,MAAM,CAACJ,KAAK;QACrB,CAAC;MACH;IACF;IACA,OAAOF,KAAK;EACd;AACF"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { Device, Buffer, BufferRange, TransformFeedback, RenderPassProps } from '@luma.gl/core';
|
|
2
|
+
import { Model } from '../model/model';
|
|
3
|
+
import type { ModelProps } from '..';
|
|
4
|
+
/**
|
|
5
|
+
* Properties for creating a {@link BufferTransform}
|
|
6
|
+
* @deprecated
|
|
7
|
+
*/
|
|
8
|
+
export type BufferTransformProps = Omit<ModelProps, 'fs'> & {
|
|
9
|
+
fs?: ModelProps['fs'];
|
|
10
|
+
feedbackBuffers?: Record<string, Buffer | BufferRange>;
|
|
11
|
+
};
|
|
12
|
+
/**
|
|
13
|
+
* Creates a pipeline for buffer→buffer transforms.
|
|
14
|
+
* @deprecated
|
|
15
|
+
*/
|
|
16
|
+
export declare class BufferTransform {
|
|
17
|
+
readonly device: Device;
|
|
18
|
+
readonly model: Model;
|
|
19
|
+
readonly transformFeedback: TransformFeedback;
|
|
20
|
+
/** @deprecated Use device feature test. */
|
|
21
|
+
static isSupported(device: Device): boolean;
|
|
22
|
+
constructor(device: Device, props?: BufferTransformProps);
|
|
23
|
+
/** Destroy owned resources. */
|
|
24
|
+
destroy(): void;
|
|
25
|
+
/** @deprecated Use {@link destroy}. */
|
|
26
|
+
delete(): void;
|
|
27
|
+
/** Run one transform loop. */
|
|
28
|
+
run(options?: RenderPassProps): void;
|
|
29
|
+
/** @deprecated */
|
|
30
|
+
update(...args: any[]): void;
|
|
31
|
+
/** Returns the {@link Buffer} or {@link BufferRange} for given varying name. */
|
|
32
|
+
getBuffer(varyingName: string): Buffer | BufferRange | null;
|
|
33
|
+
readAsync(varyingName: string): Promise<Uint8Array>;
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=buffer-transform.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"buffer-transform.d.ts","sourceRoot":"","sources":["../../src/transform/buffer-transform.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAU,eAAe,EAAC,MAAM,eAAe,CAAC;AAEtG,OAAO,EAAC,KAAK,EAAC,MAAM,gBAAgB,CAAC;AACrC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAErC;;;GAGG;AACH,MAAM,MAAM,oBAAoB,GAAG,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG;IAC1D,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;IACtB,eAAe,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,WAAW,CAAC,CAAC;CACxD,CAAC;AAEF;;;GAGG;AACH,qBAAa,eAAe;IAC1B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,iBAAiB,EAAE,iBAAiB,CAAC;IAE9C,2CAA2C;IAC3C,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;gBAI/B,MAAM,EAAE,MAAM,EAAE,KAAK,GAAE,oBAAyC;IAsB5E,+BAA+B;IAC/B,OAAO,IAAI,IAAI;IAMf,uCAAuC;IACvC,MAAM,IAAI,IAAI;IAId,8BAA8B;IAC9B,GAAG,CAAC,OAAO,CAAC,EAAE,eAAe,GAAG,IAAI;IAMpC,kBAAkB;IAClB,MAAM,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI;IAO5B,gFAAgF;IAChF,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,WAAW,GAAG,IAAI;IAI3D,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC;CAQpD"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { Buffer, assert } from '@luma.gl/core';
|
|
2
|
+
import { getPassthroughFS } from '@luma.gl/shadertools';
|
|
3
|
+
import { Model } from "../model/model.js";
|
|
4
|
+
export class BufferTransform {
|
|
5
|
+
static isSupported(device) {
|
|
6
|
+
return device.features.has('transform-feedback-webgl2');
|
|
7
|
+
}
|
|
8
|
+
constructor(device) {
|
|
9
|
+
let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Model.defaultProps;
|
|
10
|
+
this.device = void 0;
|
|
11
|
+
this.model = void 0;
|
|
12
|
+
this.transformFeedback = void 0;
|
|
13
|
+
assert(device.features.has('transform-feedback-webgl2'), 'Device must support transform feedback');
|
|
14
|
+
this.device = device;
|
|
15
|
+
this.model = new Model(this.device, {
|
|
16
|
+
id: props.id || 'buffer-transform-model',
|
|
17
|
+
fs: props.fs || getPassthroughFS({
|
|
18
|
+
version: 300
|
|
19
|
+
}),
|
|
20
|
+
topology: props.topology || 'point-list',
|
|
21
|
+
...props
|
|
22
|
+
});
|
|
23
|
+
this.transformFeedback = this.device.createTransformFeedback({
|
|
24
|
+
layout: this.model.pipeline.shaderLayout,
|
|
25
|
+
buffers: props.feedbackBuffers
|
|
26
|
+
});
|
|
27
|
+
this.model.setTransformFeedback(this.transformFeedback);
|
|
28
|
+
Object.seal(this);
|
|
29
|
+
}
|
|
30
|
+
destroy() {
|
|
31
|
+
if (this.model) {
|
|
32
|
+
this.model.destroy();
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
delete() {
|
|
36
|
+
this.destroy();
|
|
37
|
+
}
|
|
38
|
+
run(options) {
|
|
39
|
+
const renderPass = this.device.beginRenderPass(options);
|
|
40
|
+
this.model.draw(renderPass);
|
|
41
|
+
renderPass.end();
|
|
42
|
+
}
|
|
43
|
+
update() {
|
|
44
|
+
console.warn('TextureTransform#update() not implemented');
|
|
45
|
+
}
|
|
46
|
+
getBuffer(varyingName) {
|
|
47
|
+
return this.transformFeedback.getBuffer(varyingName);
|
|
48
|
+
}
|
|
49
|
+
readAsync(varyingName) {
|
|
50
|
+
const result = this.getBuffer(varyingName);
|
|
51
|
+
if (result instanceof Buffer) {
|
|
52
|
+
return result.readAsync();
|
|
53
|
+
}
|
|
54
|
+
const {
|
|
55
|
+
buffer,
|
|
56
|
+
byteOffset = 0,
|
|
57
|
+
byteLength = buffer.byteLength
|
|
58
|
+
} = result;
|
|
59
|
+
return buffer.readAsync(byteOffset, byteLength);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
//# sourceMappingURL=buffer-transform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"buffer-transform.js","names":["Buffer","assert","getPassthroughFS","Model","BufferTransform","isSupported","device","features","has","constructor","props","arguments","length","undefined","defaultProps","model","transformFeedback","id","fs","version","topology","createTransformFeedback","layout","pipeline","shaderLayout","buffers","feedbackBuffers","setTransformFeedback","Object","seal","destroy","delete","run","options","renderPass","beginRenderPass","draw","end","update","console","warn","getBuffer","varyingName","readAsync","result","buffer","byteOffset","byteLength"],"sources":["../../src/transform/buffer-transform.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {Device, Buffer, BufferRange, TransformFeedback, assert, RenderPassProps} from '@luma.gl/core';\nimport {getPassthroughFS} from '@luma.gl/shadertools';\nimport {Model} from '../model/model';\nimport type { ModelProps } from '..';\n\n/**\n * Properties for creating a {@link BufferTransform}\n * @deprecated\n */\nexport type BufferTransformProps = Omit<ModelProps, 'fs'> & {\n fs?: ModelProps['fs']; // override as optional\n feedbackBuffers?: Record<string, Buffer | BufferRange>;\n};\n\n/**\n * Creates a pipeline for buffer→buffer transforms.\n * @deprecated\n */\nexport class BufferTransform {\n readonly device: Device;\n readonly model: Model;\n readonly transformFeedback: TransformFeedback;\n\n /** @deprecated Use device feature test. */\n static isSupported(device: Device): boolean {\n return device.features.has('transform-feedback-webgl2');\n }\n\n constructor(device: Device, props: BufferTransformProps = Model.defaultProps) {\n assert(device.features.has('transform-feedback-webgl2'), 'Device must support transform feedback');\n\n this.device = device;\n\n this.model = new Model(this.device, {\n id: props.id || 'buffer-transform-model',\n fs: props.fs || getPassthroughFS({version: 300}),\n topology: props.topology || 'point-list',\n ...props,\n });\n\n this.transformFeedback = this.device.createTransformFeedback({\n layout: this.model.pipeline.shaderLayout,\n buffers: props.feedbackBuffers,\n });\n\n this.model.setTransformFeedback(this.transformFeedback);\n\n Object.seal(this);\n }\n\n /** Destroy owned resources. */\n destroy(): void {\n if (this.model) {\n this.model.destroy();\n }\n }\n\n /** @deprecated Use {@link destroy}. */\n delete(): void {\n this.destroy();\n }\n\n /** Run one transform loop. */\n run(options?: RenderPassProps): void {\n const renderPass = this.device.beginRenderPass(options);\n this.model.draw(renderPass);\n renderPass.end();\n }\n\n /** @deprecated */\n update(...args: any[]): void {\n // TODO(v9): Method should likely be removed for v9. Keeping a method stub\n // to assist with migrating DeckGL usage.\n // eslint-disable-next-line no-console\n console.warn('TextureTransform#update() not implemented');\n }\n\n /** Returns the {@link Buffer} or {@link BufferRange} for given varying name. */\n getBuffer(varyingName: string): Buffer | BufferRange | null {\n return this.transformFeedback.getBuffer(varyingName);\n }\n\n readAsync(varyingName: string): Promise<Uint8Array> {\n const result = this.getBuffer(varyingName);\n if (result instanceof Buffer) {\n return result.readAsync();\n }\n const {buffer, byteOffset = 0, byteLength = buffer.byteLength} = result;\n return buffer.readAsync(byteOffset, byteLength);\n }\n}\n"],"mappings":"AAGA,SAAgBA,MAAM,EAAkCC,MAAM,QAAwB,eAAe;AACrG,SAAQC,gBAAgB,QAAO,sBAAsB;AAAC,SAC9CC,KAAK;AAgBb,OAAO,MAAMC,eAAe,CAAC;EAM3B,OAAOC,WAAWA,CAACC,MAAc,EAAW;IAC1C,OAAOA,MAAM,CAACC,QAAQ,CAACC,GAAG,CAAC,2BAA2B,CAAC;EACzD;EAEAC,WAAWA,CAACH,MAAc,EAAoD;IAAA,IAAlDI,KAA2B,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAGR,KAAK,CAACW,YAAY;IAAA,KATnER,MAAM;IAAA,KACNS,KAAK;IAAA,KACLC,iBAAiB;IAQxBf,MAAM,CAACK,MAAM,CAACC,QAAQ,CAACC,GAAG,CAAC,2BAA2B,CAAC,EAAE,wCAAwC,CAAC;IAElG,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACS,KAAK,GAAG,IAAIZ,KAAK,CAAC,IAAI,CAACG,MAAM,EAAE;MAClCW,EAAE,EAAEP,KAAK,CAACO,EAAE,IAAI,wBAAwB;MACxCC,EAAE,EAAER,KAAK,CAACQ,EAAE,IAAIhB,gBAAgB,CAAC;QAACiB,OAAO,EAAE;MAAG,CAAC,CAAC;MAChDC,QAAQ,EAAEV,KAAK,CAACU,QAAQ,IAAI,YAAY;MACxC,GAAGV;IACL,CAAC,CAAC;IAEF,IAAI,CAACM,iBAAiB,GAAG,IAAI,CAACV,MAAM,CAACe,uBAAuB,CAAC;MAC3DC,MAAM,EAAE,IAAI,CAACP,KAAK,CAACQ,QAAQ,CAACC,YAAY;MACxCC,OAAO,EAAEf,KAAK,CAACgB;IACjB,CAAC,CAAC;IAEF,IAAI,CAACX,KAAK,CAACY,oBAAoB,CAAC,IAAI,CAACX,iBAAiB,CAAC;IAEvDY,MAAM,CAACC,IAAI,CAAC,IAAI,CAAC;EACnB;EAGAC,OAAOA,CAAA,EAAS;IACd,IAAI,IAAI,CAACf,KAAK,EAAE;MACd,IAAI,CAACA,KAAK,CAACe,OAAO,CAAC,CAAC;IACtB;EACF;EAGAC,MAAMA,CAAA,EAAS;IACb,IAAI,CAACD,OAAO,CAAC,CAAC;EAChB;EAGAE,GAAGA,CAACC,OAAyB,EAAQ;IACnC,MAAMC,UAAU,GAAG,IAAI,CAAC5B,MAAM,CAAC6B,eAAe,CAACF,OAAO,CAAC;IACvD,IAAI,CAAClB,KAAK,CAACqB,IAAI,CAACF,UAAU,CAAC;IAC3BA,UAAU,CAACG,GAAG,CAAC,CAAC;EAClB;EAGAC,MAAMA,CAAA,EAAuB;IAI3BC,OAAO,CAACC,IAAI,CAAC,2CAA2C,CAAC;EAC3D;EAGAC,SAASA,CAACC,WAAmB,EAA+B;IAC1D,OAAO,IAAI,CAAC1B,iBAAiB,CAACyB,SAAS,CAACC,WAAW,CAAC;EACtD;EAEAC,SAASA,CAACD,WAAmB,EAAuB;IAClD,MAAME,MAAM,GAAG,IAAI,CAACH,SAAS,CAACC,WAAW,CAAC;IAC1C,IAAIE,MAAM,YAAY5C,MAAM,EAAE;MAC5B,OAAO4C,MAAM,CAACD,SAAS,CAAC,CAAC;IAC3B;IACA,MAAM;MAACE,MAAM;MAAEC,UAAU,GAAG,CAAC;MAAEC,UAAU,GAAGF,MAAM,CAACE;IAAU,CAAC,GAAGH,MAAM;IACvE,OAAOC,MAAM,CAACF,SAAS,CAACG,UAAU,EAAEC,UAAU,CAAC;EACjD;AACF"}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { Buffer, Device, Framebuffer, RenderPassProps, Sampler, Texture } from '@luma.gl/core';
|
|
2
|
+
import { Model, ModelProps } from '../model/model';
|
|
3
|
+
/**
|
|
4
|
+
* Properties for creating a {@link TextureTransform}
|
|
5
|
+
* @deprecated
|
|
6
|
+
*/
|
|
7
|
+
export type TextureTransformProps = Omit<ModelProps, 'fs'> & {
|
|
8
|
+
fs?: ModelProps['fs'];
|
|
9
|
+
/** @deprecated TODO(donmccurdy): Needed? */
|
|
10
|
+
inject?: Record<string, string>;
|
|
11
|
+
/** @deprecated TODO(donmccurdy): Needed? */
|
|
12
|
+
framebuffer?: Framebuffer;
|
|
13
|
+
/** @deprecated TODO(donmccurdy): Model already handles this? */
|
|
14
|
+
sourceBuffers?: Record<string, Buffer>;
|
|
15
|
+
/** @deprecated TODO(donmccurdy): Model already handles this? */
|
|
16
|
+
sourceTextures?: Record<string, Texture>;
|
|
17
|
+
targetTexture: Texture;
|
|
18
|
+
targetTextureChannels: 1 | 2 | 3 | 4;
|
|
19
|
+
targetTextureVarying: string;
|
|
20
|
+
};
|
|
21
|
+
type TextureBinding = {
|
|
22
|
+
sourceBuffers: Record<string, Buffer>;
|
|
23
|
+
sourceTextures: Record<string, Texture>;
|
|
24
|
+
targetTexture: Texture;
|
|
25
|
+
framebuffer?: Framebuffer;
|
|
26
|
+
};
|
|
27
|
+
/**
|
|
28
|
+
* Creates a pipeline for texture→texture transforms.
|
|
29
|
+
* @deprecated
|
|
30
|
+
*/
|
|
31
|
+
export declare class TextureTransform {
|
|
32
|
+
readonly device: Device;
|
|
33
|
+
readonly model: Model;
|
|
34
|
+
readonly sampler: Sampler;
|
|
35
|
+
currentIndex: number;
|
|
36
|
+
samplerTextureMap: Record<string, any> | null;
|
|
37
|
+
bindings: TextureBinding[];
|
|
38
|
+
resources: Record<string, any>;
|
|
39
|
+
constructor(device: Device, props: TextureTransformProps);
|
|
40
|
+
destroy(): void;
|
|
41
|
+
/** @deprecated Use {@link destroy}. */
|
|
42
|
+
delete(): void;
|
|
43
|
+
run(options?: RenderPassProps): void;
|
|
44
|
+
/** @deprecated */
|
|
45
|
+
update(...args: any[]): void;
|
|
46
|
+
getData({ packed }?: {
|
|
47
|
+
packed?: boolean;
|
|
48
|
+
}): void;
|
|
49
|
+
getTargetTexture(): Texture;
|
|
50
|
+
getFramebuffer(): Framebuffer;
|
|
51
|
+
_initialize(props: TextureTransformProps): void;
|
|
52
|
+
_updateBindings(props: TextureTransformProps): void;
|
|
53
|
+
_updateBinding(binding: TextureBinding, { sourceBuffers, sourceTextures, targetTexture }: TextureTransformProps): TextureBinding;
|
|
54
|
+
_setSourceTextureParameters(): void;
|
|
55
|
+
}
|
|
56
|
+
export {};
|
|
57
|
+
//# sourceMappingURL=texture-transform.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"texture-transform.d.ts","sourceRoot":"","sources":["../../src/transform/texture-transform.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAC/F,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAGnD;;;GAGG;AACH,MAAM,MAAM,qBAAqB,GAAG,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG;IAC3D,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;IACtB,4CAA4C;IAC5C,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChC,4CAA4C;IAC5C,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,gEAAgE;IAChE,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,gEAAgE;IAChE,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACzC,aAAa,EAAE,OAAO,CAAC;IACvB,qBAAqB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACrC,oBAAoB,EAAE,MAAM,CAAC;CAC9B,CAAC;AAGF,KAAK,cAAc,GAAG;IACpB,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtC,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,aAAa,EAAE,OAAO,CAAC;IACvB,WAAW,CAAC,EAAE,WAAW,CAAC;CAC3B,CAAC;AAIF;;;GAGG;AACH,qBAAa,gBAAgB;IAC3B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAE1B,YAAY,SAAK;IACjB,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAQ;IACrD,QAAQ,EAAE,cAAc,EAAE,CAAM;IAChC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;gBAExB,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,qBAAqB;IA6BxD,OAAO,IAAI,IAAI;IAEf,uCAAuC;IACvC,MAAM,IAAI,IAAI;IAId,GAAG,CAAC,OAAO,CAAC,EAAE,eAAe,GAAG,IAAI;IAOpC,kBAAkB;IAClB,MAAM,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI;IAQ5B,OAAO,CAAC,EAAC,MAAc,EAAC;;KAAK;IAM7B,gBAAgB,IAAI,OAAO;IAM3B,cAAc,IAAI,WAAW;IAO7B,WAAW,CAAC,KAAK,EAAE,qBAAqB,GAAG,IAAI;IAI/C,eAAe,CAAC,KAAK,EAAE,qBAAqB;IAI5C,cAAc,CACZ,OAAO,EAAE,cAAc,EACvB,EAAC,aAAa,EAAE,cAAc,EAAE,aAAa,EAAC,EAAE,qBAAqB,GACpE,cAAc;IA6BjB,2BAA2B,IAAI,IAAI;CAOpC"}
|
|
@@ -0,0 +1,122 @@
|
|
|
1
|
+
import { Model } from "../model/model.js";
|
|
2
|
+
import { getPassthroughFS } from '@luma.gl/shadertools';
|
|
3
|
+
const FS_OUTPUT_VARIABLE = 'transform_output';
|
|
4
|
+
export class TextureTransform {
|
|
5
|
+
constructor(device, props) {
|
|
6
|
+
this.device = void 0;
|
|
7
|
+
this.model = void 0;
|
|
8
|
+
this.sampler = void 0;
|
|
9
|
+
this.currentIndex = 0;
|
|
10
|
+
this.samplerTextureMap = null;
|
|
11
|
+
this.bindings = [];
|
|
12
|
+
this.resources = {};
|
|
13
|
+
this.device = device;
|
|
14
|
+
this.sampler = device.createSampler({
|
|
15
|
+
addressModeU: 'clamp-to-edge',
|
|
16
|
+
addressModeV: 'clamp-to-edge',
|
|
17
|
+
minFilter: 'nearest',
|
|
18
|
+
magFilter: 'nearest',
|
|
19
|
+
mipmapFilter: 'nearest'
|
|
20
|
+
});
|
|
21
|
+
this.model = new Model(this.device, {
|
|
22
|
+
id: props.id || 'texture-transform-model',
|
|
23
|
+
fs: props.fs || getPassthroughFS({
|
|
24
|
+
version: 300,
|
|
25
|
+
input: props.targetTextureVarying,
|
|
26
|
+
inputChannels: props.targetTextureChannels,
|
|
27
|
+
output: FS_OUTPUT_VARIABLE
|
|
28
|
+
}),
|
|
29
|
+
vertexCount: props.vertexCount,
|
|
30
|
+
...props
|
|
31
|
+
});
|
|
32
|
+
this._initialize(props);
|
|
33
|
+
Object.seal(this);
|
|
34
|
+
}
|
|
35
|
+
destroy() {}
|
|
36
|
+
delete() {
|
|
37
|
+
this.destroy();
|
|
38
|
+
}
|
|
39
|
+
run(options) {
|
|
40
|
+
const {
|
|
41
|
+
framebuffer
|
|
42
|
+
} = this.bindings[this.currentIndex];
|
|
43
|
+
const renderPass = this.device.beginRenderPass({
|
|
44
|
+
framebuffer,
|
|
45
|
+
...options
|
|
46
|
+
});
|
|
47
|
+
this.model.draw(renderPass);
|
|
48
|
+
renderPass.end();
|
|
49
|
+
}
|
|
50
|
+
update() {
|
|
51
|
+
console.warn('TextureTransform#update() not implemented');
|
|
52
|
+
}
|
|
53
|
+
getData() {
|
|
54
|
+
let {
|
|
55
|
+
packed = false
|
|
56
|
+
} = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
57
|
+
throw new Error('getData() not implemented');
|
|
58
|
+
}
|
|
59
|
+
getTargetTexture() {
|
|
60
|
+
const {
|
|
61
|
+
targetTexture
|
|
62
|
+
} = this.bindings[this.currentIndex];
|
|
63
|
+
return targetTexture;
|
|
64
|
+
}
|
|
65
|
+
getFramebuffer() {
|
|
66
|
+
const currentResources = this.bindings[this.currentIndex];
|
|
67
|
+
return currentResources.framebuffer;
|
|
68
|
+
}
|
|
69
|
+
_initialize(props) {
|
|
70
|
+
this._updateBindings(props);
|
|
71
|
+
}
|
|
72
|
+
_updateBindings(props) {
|
|
73
|
+
this.bindings[this.currentIndex] = this._updateBinding(this.bindings[this.currentIndex], props);
|
|
74
|
+
}
|
|
75
|
+
_updateBinding(binding, _ref) {
|
|
76
|
+
let {
|
|
77
|
+
sourceBuffers,
|
|
78
|
+
sourceTextures,
|
|
79
|
+
targetTexture
|
|
80
|
+
} = _ref;
|
|
81
|
+
if (!binding) {
|
|
82
|
+
binding = {
|
|
83
|
+
sourceBuffers: {},
|
|
84
|
+
sourceTextures: {},
|
|
85
|
+
targetTexture: null
|
|
86
|
+
};
|
|
87
|
+
}
|
|
88
|
+
Object.assign(binding.sourceTextures, sourceTextures);
|
|
89
|
+
Object.assign(binding.sourceBuffers, sourceBuffers);
|
|
90
|
+
if (targetTexture) {
|
|
91
|
+
binding.targetTexture = targetTexture;
|
|
92
|
+
const {
|
|
93
|
+
width,
|
|
94
|
+
height
|
|
95
|
+
} = targetTexture;
|
|
96
|
+
if (binding.framebuffer) {
|
|
97
|
+
binding.framebuffer.destroy();
|
|
98
|
+
}
|
|
99
|
+
binding.framebuffer = this.device.createFramebuffer({
|
|
100
|
+
id: 'transform-framebuffer',
|
|
101
|
+
width,
|
|
102
|
+
height,
|
|
103
|
+
colorAttachments: [targetTexture]
|
|
104
|
+
});
|
|
105
|
+
binding.framebuffer.resize({
|
|
106
|
+
width,
|
|
107
|
+
height
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
return binding;
|
|
111
|
+
}
|
|
112
|
+
_setSourceTextureParameters() {
|
|
113
|
+
const index = this.currentIndex;
|
|
114
|
+
const {
|
|
115
|
+
sourceTextures
|
|
116
|
+
} = this.bindings[index];
|
|
117
|
+
for (const name in sourceTextures) {
|
|
118
|
+
sourceTextures[name].sampler = this.sampler;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
//# sourceMappingURL=texture-transform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"texture-transform.js","names":["Model","getPassthroughFS","FS_OUTPUT_VARIABLE","TextureTransform","constructor","device","props","model","sampler","currentIndex","samplerTextureMap","bindings","resources","createSampler","addressModeU","addressModeV","minFilter","magFilter","mipmapFilter","id","fs","version","input","targetTextureVarying","inputChannels","targetTextureChannels","output","vertexCount","_initialize","Object","seal","destroy","delete","run","options","framebuffer","renderPass","beginRenderPass","draw","end","update","console","warn","getData","packed","arguments","length","undefined","Error","getTargetTexture","targetTexture","getFramebuffer","currentResources","_updateBindings","_updateBinding","binding","_ref","sourceBuffers","sourceTextures","assign","width","height","createFramebuffer","colorAttachments","resize","_setSourceTextureParameters","index","name"],"sources":["../../src/transform/texture-transform.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport { Buffer, Device, Framebuffer, RenderPassProps, Sampler, Texture } from '@luma.gl/core';\nimport { Model, ModelProps } from '../model/model';\nimport { getPassthroughFS } from '@luma.gl/shadertools';\n\n/**\n * Properties for creating a {@link TextureTransform}\n * @deprecated\n */\nexport type TextureTransformProps = Omit<ModelProps, 'fs'> & {\n fs?: ModelProps['fs']; // override as optional\n /** @deprecated TODO(donmccurdy): Needed? */\n inject?: Record<string, string>;\n /** @deprecated TODO(donmccurdy): Needed? */\n framebuffer?: Framebuffer;\n /** @deprecated TODO(donmccurdy): Model already handles this? */\n sourceBuffers?: Record<string, Buffer>;\n /** @deprecated TODO(donmccurdy): Model already handles this? */\n sourceTextures?: Record<string, Texture>;\n targetTexture: Texture;\n targetTextureChannels: 1 | 2 | 3 | 4;\n targetTextureVarying: string;\n};\n\n\ntype TextureBinding = {\n sourceBuffers: Record<string, Buffer>;\n sourceTextures: Record<string, Texture>;\n targetTexture: Texture;\n framebuffer?: Framebuffer;\n};\n\nconst FS_OUTPUT_VARIABLE = 'transform_output';\n\n/**\n * Creates a pipeline for texture→texture transforms.\n * @deprecated\n */\nexport class TextureTransform {\n readonly device: Device;\n readonly model: Model;\n readonly sampler: Sampler;\n \n currentIndex = 0;\n samplerTextureMap: Record<string, any> | null = null;\n bindings: TextureBinding[] = []; // each element is an object : {sourceTextures, targetTexture, framebuffer}\n resources: Record<string, any> = {}; // resources to be deleted\n\n constructor(device: Device, props: TextureTransformProps) {\n this.device = device;\n\n // For precise picking of element IDs.\n this.sampler = device.createSampler({\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge',\n minFilter: 'nearest',\n magFilter: 'nearest',\n mipmapFilter: 'nearest',\n });\n\n this.model = new Model(this.device, {\n id: props.id || 'texture-transform-model',\n fs: props.fs || getPassthroughFS({\n version: 300,\n input: props.targetTextureVarying,\n inputChannels: props.targetTextureChannels,\n output: FS_OUTPUT_VARIABLE\n }),\n vertexCount: props.vertexCount, // TODO(donmccurdy): Naming?\n ...props\n });\n\n this._initialize(props);\n Object.seal(this);\n }\n\n // Delete owned resources.\n destroy(): void {}\n\n /** @deprecated Use {@link destroy}. */\n delete(): void {\n this.destroy();\n }\n\n run(options?: RenderPassProps): void {\n const {framebuffer} = this.bindings[this.currentIndex];\n const renderPass = this.device.beginRenderPass({framebuffer, ...options});\n this.model.draw(renderPass);\n renderPass.end();\n }\n\n /** @deprecated */\n update(...args: any[]): void {\n // TODO(v9): Method should likely be removed for v9. Keeping a method stub\n // to assist with migrating DeckGL usage.\n // eslint-disable-next-line no-console\n console.warn('TextureTransform#update() not implemented');\n }\n\n\n getData({packed = false} = {}) {\n // TODO(v9): Method should likely be removed for v9. Keeping a method stub\n // to assist with migrating DeckGL usage.\n throw new Error('getData() not implemented');\n }\n\n getTargetTexture(): Texture {\n const {targetTexture} = this.bindings[this.currentIndex];\n return targetTexture;\n }\n\n\n getFramebuffer(): Framebuffer {\n const currentResources = this.bindings[this.currentIndex];\n return currentResources.framebuffer;\n }\n\n // Private\n\n _initialize(props: TextureTransformProps): void {\n this._updateBindings(props);\n }\n\n _updateBindings(props: TextureTransformProps) {\n this.bindings[this.currentIndex] = this._updateBinding(this.bindings[this.currentIndex], props);\n }\n\n _updateBinding(\n binding: TextureBinding,\n {sourceBuffers, sourceTextures, targetTexture}: TextureTransformProps\n ): TextureBinding {\n if (!binding) {\n binding = {\n sourceBuffers: {},\n sourceTextures: {},\n targetTexture: null\n };\n }\n Object.assign(binding.sourceTextures, sourceTextures);\n Object.assign(binding.sourceBuffers, sourceBuffers);\n if (targetTexture) {\n binding.targetTexture = targetTexture;\n const {width, height} = targetTexture;\n // TODO(donmccurdy): When is this called, and is this expected?\n if (binding.framebuffer) {\n binding.framebuffer.destroy();\n }\n binding.framebuffer = this.device.createFramebuffer({\n id: 'transform-framebuffer',\n width,\n height,\n colorAttachments: [targetTexture]\n });\n binding.framebuffer.resize({width, height});\n }\n return binding;\n }\n\n // set texture filtering parameters on source textures.\n _setSourceTextureParameters(): void {\n const index = this.currentIndex;\n const {sourceTextures} = this.bindings[index];\n for (const name in sourceTextures) {\n sourceTextures[name].sampler = this.sampler;\n }\n }\n}\n"],"mappings":"SAISA,KAAK;AACd,SAASC,gBAAgB,QAAQ,sBAAsB;AA6BvD,MAAMC,kBAAkB,GAAG,kBAAkB;AAM7C,OAAO,MAAMC,gBAAgB,CAAC;EAU5BC,WAAWA,CAACC,MAAc,EAAEC,KAA4B,EAAE;IAAA,KATjDD,MAAM;IAAA,KACNE,KAAK;IAAA,KACLC,OAAO;IAAA,KAEhBC,YAAY,GAAG,CAAC;IAAA,KAChBC,iBAAiB,GAA+B,IAAI;IAAA,KACpDC,QAAQ,GAAqB,EAAE;IAAA,KAC/BC,SAAS,GAAwB,CAAC,CAAC;IAGjC,IAAI,CAACP,MAAM,GAAGA,MAAM;IAGpB,IAAI,CAACG,OAAO,GAAGH,MAAM,CAACQ,aAAa,CAAC;MAClCC,YAAY,EAAE,eAAe;MAC7BC,YAAY,EAAE,eAAe;MAC7BC,SAAS,EAAE,SAAS;MACpBC,SAAS,EAAE,SAAS;MACpBC,YAAY,EAAE;IAChB,CAAC,CAAC;IAEF,IAAI,CAACX,KAAK,GAAG,IAAIP,KAAK,CAAC,IAAI,CAACK,MAAM,EAAE;MAClCc,EAAE,EAAEb,KAAK,CAACa,EAAE,IAAI,yBAAyB;MACzCC,EAAE,EAAEd,KAAK,CAACc,EAAE,IAAInB,gBAAgB,CAAC;QAC/BoB,OAAO,EAAE,GAAG;QACZC,KAAK,EAAEhB,KAAK,CAACiB,oBAAoB;QACjCC,aAAa,EAAElB,KAAK,CAACmB,qBAAqB;QAC1CC,MAAM,EAAExB;MACV,CAAC,CAAC;MACFyB,WAAW,EAAErB,KAAK,CAACqB,WAAW;MAC9B,GAAGrB;IACL,CAAC,CAAC;IAEF,IAAI,CAACsB,WAAW,CAACtB,KAAK,CAAC;IACvBuB,MAAM,CAACC,IAAI,CAAC,IAAI,CAAC;EACnB;EAGAC,OAAOA,CAAA,EAAS,CAAC;EAGjBC,MAAMA,CAAA,EAAS;IACb,IAAI,CAACD,OAAO,CAAC,CAAC;EAChB;EAEAE,GAAGA,CAACC,OAAyB,EAAQ;IACnC,MAAM;MAACC;IAAW,CAAC,GAAG,IAAI,CAACxB,QAAQ,CAAC,IAAI,CAACF,YAAY,CAAC;IACtD,MAAM2B,UAAU,GAAG,IAAI,CAAC/B,MAAM,CAACgC,eAAe,CAAC;MAACF,WAAW;MAAE,GAAGD;IAAO,CAAC,CAAC;IACzE,IAAI,CAAC3B,KAAK,CAAC+B,IAAI,CAACF,UAAU,CAAC;IAC3BA,UAAU,CAACG,GAAG,CAAC,CAAC;EAClB;EAGAC,MAAMA,CAAA,EAAuB;IAI3BC,OAAO,CAACC,IAAI,CAAC,2CAA2C,CAAC;EAC3D;EAGAC,OAAOA,CAAA,EAAwB;IAAA,IAAvB;MAACC,MAAM,GAAG;IAAK,CAAC,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAG3B,MAAM,IAAIG,KAAK,CAAC,2BAA2B,CAAC;EAC9C;EAEAC,gBAAgBA,CAAA,EAAY;IAC1B,MAAM;MAACC;IAAa,CAAC,GAAG,IAAI,CAACvC,QAAQ,CAAC,IAAI,CAACF,YAAY,CAAC;IACxD,OAAOyC,aAAa;EACtB;EAGAC,cAAcA,CAAA,EAAgB;IAC5B,MAAMC,gBAAgB,GAAG,IAAI,CAACzC,QAAQ,CAAC,IAAI,CAACF,YAAY,CAAC;IACzD,OAAO2C,gBAAgB,CAACjB,WAAW;EACrC;EAIAP,WAAWA,CAACtB,KAA4B,EAAQ;IAC9C,IAAI,CAAC+C,eAAe,CAAC/C,KAAK,CAAC;EAC7B;EAEA+C,eAAeA,CAAC/C,KAA4B,EAAE;IAC5C,IAAI,CAACK,QAAQ,CAAC,IAAI,CAACF,YAAY,CAAC,GAAG,IAAI,CAAC6C,cAAc,CAAC,IAAI,CAAC3C,QAAQ,CAAC,IAAI,CAACF,YAAY,CAAC,EAAEH,KAAK,CAAC;EACjG;EAEAgD,cAAcA,CACZC,OAAuB,EAAAC,IAAA,EAEP;IAAA,IADhB;MAACC,aAAa;MAAEC,cAAc;MAAER;IAAoC,CAAC,GAAAM,IAAA;IAErE,IAAI,CAACD,OAAO,EAAE;MACZA,OAAO,GAAG;QACRE,aAAa,EAAE,CAAC,CAAC;QACjBC,cAAc,EAAE,CAAC,CAAC;QAClBR,aAAa,EAAE;MACjB,CAAC;IACH;IACArB,MAAM,CAAC8B,MAAM,CAACJ,OAAO,CAACG,cAAc,EAAEA,cAAc,CAAC;IACrD7B,MAAM,CAAC8B,MAAM,CAACJ,OAAO,CAACE,aAAa,EAAEA,aAAa,CAAC;IACnD,IAAIP,aAAa,EAAE;MACjBK,OAAO,CAACL,aAAa,GAAGA,aAAa;MACrC,MAAM;QAACU,KAAK;QAAEC;MAAM,CAAC,GAAGX,aAAa;MAErC,IAAIK,OAAO,CAACpB,WAAW,EAAE;QACvBoB,OAAO,CAACpB,WAAW,CAACJ,OAAO,CAAC,CAAC;MAC/B;MACAwB,OAAO,CAACpB,WAAW,GAAG,IAAI,CAAC9B,MAAM,CAACyD,iBAAiB,CAAC;QAClD3C,EAAE,EAAE,uBAAuB;QAC3ByC,KAAK;QACLC,MAAM;QACNE,gBAAgB,EAAE,CAACb,aAAa;MAClC,CAAC,CAAC;MACFK,OAAO,CAACpB,WAAW,CAAC6B,MAAM,CAAC;QAACJ,KAAK;QAAEC;MAAM,CAAC,CAAC;IAC7C;IACA,OAAON,OAAO;EAChB;EAGAU,2BAA2BA,CAAA,EAAS;IAClC,MAAMC,KAAK,GAAG,IAAI,CAACzD,YAAY;IAC/B,MAAM;MAACiD;IAAc,CAAC,GAAG,IAAI,CAAC/C,QAAQ,CAACuD,KAAK,CAAC;IAC7C,KAAK,MAAMC,IAAI,IAAIT,cAAc,EAAE;MACjCA,cAAc,CAACS,IAAI,CAAC,CAAC3D,OAAO,GAAG,IAAI,CAACA,OAAO;IAC7C;EACF;AACF"}
|