@luma.gl/engine 9.0.0-alpha.3 → 9.0.0-alpha.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/LICENSE +2 -1
  2. package/dist/animation/key-frames.d.ts +1 -1
  3. package/dist/animation/key-frames.d.ts.map +1 -1
  4. package/dist/animation/key-frames.js +0 -20
  5. package/dist/animation/key-frames.js.map +1 -1
  6. package/dist/animation/timeline.d.ts +5 -5
  7. package/dist/animation/timeline.d.ts.map +1 -1
  8. package/dist/animation/timeline.js +0 -30
  9. package/dist/animation/timeline.js.map +1 -1
  10. package/dist/{lib → animation-loop}/animation-loop.d.ts +28 -29
  11. package/dist/animation-loop/animation-loop.d.ts.map +1 -0
  12. package/dist/{lib → animation-loop}/animation-loop.js +96 -175
  13. package/dist/animation-loop/animation-loop.js.map +1 -0
  14. package/dist/{lib → animation-loop}/animation-props.d.ts +7 -7
  15. package/dist/animation-loop/animation-props.d.ts.map +1 -0
  16. package/dist/animation-loop/animation-props.js.map +1 -0
  17. package/dist/animation-loop/make-animation-loop.d.ts +6 -0
  18. package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
  19. package/dist/animation-loop/make-animation-loop.js +28 -0
  20. package/dist/animation-loop/make-animation-loop.js.map +1 -0
  21. package/dist/animation-loop/render-loop.d.ts +23 -0
  22. package/dist/animation-loop/render-loop.d.ts.map +1 -0
  23. package/dist/animation-loop/render-loop.js +7 -0
  24. package/dist/animation-loop/render-loop.js.map +1 -0
  25. package/dist/dist.dev.js +14977 -0
  26. package/dist/geometries/cone-geometry.d.ts +1 -1
  27. package/dist/geometries/cone-geometry.d.ts.map +1 -1
  28. package/dist/geometries/cone-geometry.js +6 -5
  29. package/dist/geometries/cone-geometry.js.map +1 -1
  30. package/dist/geometries/cube-geometry.d.ts +2 -2
  31. package/dist/geometries/cube-geometry.d.ts.map +1 -1
  32. package/dist/geometries/cube-geometry.js +15 -8
  33. package/dist/geometries/cube-geometry.js.map +1 -1
  34. package/dist/geometries/cylinder-geometry.d.ts +1 -1
  35. package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
  36. package/dist/geometries/cylinder-geometry.js +6 -5
  37. package/dist/geometries/cylinder-geometry.js.map +1 -1
  38. package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
  39. package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
  40. package/dist/geometries/ico-sphere-geometry.js +9 -18
  41. package/dist/geometries/ico-sphere-geometry.js.map +1 -1
  42. package/dist/geometries/plane-geometry.d.ts +2 -2
  43. package/dist/geometries/plane-geometry.d.ts.map +1 -1
  44. package/dist/geometries/plane-geometry.js +10 -19
  45. package/dist/geometries/plane-geometry.js.map +1 -1
  46. package/dist/geometries/sphere-geometry.d.ts +2 -2
  47. package/dist/geometries/sphere-geometry.d.ts.map +1 -1
  48. package/dist/geometries/sphere-geometry.js +9 -13
  49. package/dist/geometries/sphere-geometry.js.map +1 -1
  50. package/dist/geometries/truncated-cone-geometry.d.ts +2 -2
  51. package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
  52. package/dist/geometries/truncated-cone-geometry.js +9 -14
  53. package/dist/geometries/truncated-cone-geometry.js.map +1 -1
  54. package/dist/geometry/geometry-table.d.ts +2 -2
  55. package/dist/geometry/geometry-table.d.ts.map +1 -1
  56. package/dist/geometry/geometry-table.js.map +1 -1
  57. package/dist/geometry/geometry-utils.d.ts.map +1 -1
  58. package/dist/geometry/geometry-utils.js +0 -9
  59. package/dist/geometry/geometry-utils.js.map +1 -1
  60. package/dist/geometry/geometry.d.ts +35 -58
  61. package/dist/geometry/geometry.d.ts.map +1 -1
  62. package/dist/geometry/geometry.js +26 -89
  63. package/dist/geometry/geometry.js.map +1 -1
  64. package/dist/geometry/primitive-utils.js.map +1 -1
  65. package/dist/index.cjs +2576 -0
  66. package/dist/index.d.ts +18 -9
  67. package/dist/index.d.ts.map +1 -1
  68. package/dist/index.js +20 -13
  69. package/dist/index.js.map +1 -1
  70. package/dist/lib/clip-space.d.ts +8 -0
  71. package/dist/lib/clip-space.d.ts.map +1 -1
  72. package/dist/lib/clip-space.js +36 -1
  73. package/dist/lib/clip-space.js.map +1 -1
  74. package/dist/lib/pipeline-factory.d.ts +19 -14
  75. package/dist/lib/pipeline-factory.d.ts.map +1 -1
  76. package/dist/lib/pipeline-factory.js +52 -63
  77. package/dist/lib/pipeline-factory.js.map +1 -1
  78. package/dist/{lib → model}/model-utils.d.ts +2 -2
  79. package/dist/model/model-utils.d.ts.map +1 -0
  80. package/dist/{lib → model}/model-utils.js +3 -8
  81. package/dist/model/model-utils.js.map +1 -0
  82. package/dist/model/model.d.ts +67 -0
  83. package/dist/model/model.d.ts.map +1 -0
  84. package/dist/{lib → model}/model.js +59 -76
  85. package/dist/model/model.js.map +1 -0
  86. package/dist/scenegraph/group-node.d.ts +21 -0
  87. package/dist/scenegraph/group-node.d.ts.map +1 -0
  88. package/dist/scenegraph/group-node.js +95 -0
  89. package/dist/scenegraph/group-node.js.map +1 -0
  90. package/dist/scenegraph/model-node.d.ts +18 -0
  91. package/dist/scenegraph/model-node.d.ts.map +1 -0
  92. package/dist/scenegraph/model-node.js +29 -0
  93. package/dist/scenegraph/model-node.js.map +1 -0
  94. package/dist/scenegraph/scenegraph-node.d.ts +56 -0
  95. package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
  96. package/dist/scenegraph/scenegraph-node.js +142 -0
  97. package/dist/scenegraph/scenegraph-node.js.map +1 -0
  98. package/dist/transform/transform.d.ts +98 -0
  99. package/dist/transform/transform.d.ts.map +1 -0
  100. package/dist/transform/transform.js +67 -0
  101. package/dist/transform/transform.js.map +1 -0
  102. package/dist.min.js +314 -0
  103. package/package.json +22 -12
  104. package/src/animation/timeline.ts +2 -2
  105. package/src/{lib → animation-loop}/animation-loop.ts +115 -97
  106. package/src/{lib → animation-loop}/animation-props.ts +6 -5
  107. package/src/animation-loop/make-animation-loop.ts +44 -0
  108. package/src/animation-loop/render-loop.ts +23 -0
  109. package/src/geometries/cone-geometry.ts +1 -1
  110. package/src/geometries/cube-geometry.ts +6 -3
  111. package/src/geometries/cylinder-geometry.ts +2 -2
  112. package/src/geometries/ico-sphere-geometry.ts +7 -6
  113. package/src/geometries/plane-geometry.ts +5 -4
  114. package/src/geometries/sphere-geometry.ts +4 -3
  115. package/src/geometries/truncated-cone-geometry.ts +4 -3
  116. package/src/geometry/geometry-table.ts +1 -1
  117. package/src/geometry/geometry-utils.ts +3 -3
  118. package/src/geometry/geometry.ts +72 -115
  119. package/src/index.ts +28 -12
  120. package/src/lib/clip-space.ts +17 -15
  121. package/src/lib/pipeline-factory.ts +60 -50
  122. package/src/{lib → model}/model-utils.ts +5 -4
  123. package/src/model/model.ts +230 -0
  124. package/src/scenegraph/group-node.ts +103 -0
  125. package/src/scenegraph/model-node.ts +50 -0
  126. package/src/scenegraph/scenegraph-node.ts +204 -0
  127. package/src/transform/transform.ts +246 -0
  128. package/dist/bundle.d.ts +0 -2
  129. package/dist/bundle.d.ts.map +0 -1
  130. package/dist/bundle.js +0 -5
  131. package/dist/bundle.js.map +0 -1
  132. package/dist/lib/animation-loop.d.ts.map +0 -1
  133. package/dist/lib/animation-loop.js.map +0 -1
  134. package/dist/lib/animation-props.d.ts.map +0 -1
  135. package/dist/lib/animation-props.js.map +0 -1
  136. package/dist/lib/model-utils.d.ts.map +0 -1
  137. package/dist/lib/model-utils.js.map +0 -1
  138. package/dist/lib/model.d.ts +0 -41
  139. package/dist/lib/model.d.ts.map +0 -1
  140. package/dist/lib/model.js.map +0 -1
  141. package/dist/lib/render-loop.d.ts +0 -14
  142. package/dist/lib/render-loop.d.ts.map +0 -1
  143. package/dist/lib/render-loop.js +0 -49
  144. package/dist/lib/render-loop.js.map +0 -1
  145. package/src/bundle.ts +0 -4
  146. package/src/lib/model.ts +0 -179
  147. package/src/lib/render-loop.ts +0 -58
  148. /package/dist/{lib → animation-loop}/animation-props.js +0 -0
@@ -1,70 +1,55 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { luma } from '@luma.gl/api';
3
- import { requestAnimationFrame, cancelAnimationFrame } from '@luma.gl/api';
4
- import { isBrowser } from '@probe.gl/env';
5
- const isPage = isBrowser() && typeof document !== 'undefined';
2
+ import { luma } from '@luma.gl/core';
3
+ import { requestAnimationFrame, cancelAnimationFrame } from '@luma.gl/core';
4
+ import { Stats } from '@probe.gl/stats';
6
5
  let statIdCounter = 0;
7
6
  const DEFAULT_ANIMATION_LOOP_PROPS = {
8
- onCreateDevice: props => luma.createDevice(props),
9
- onAddHTML: undefined,
10
- onInitialize: () => ({}),
7
+ device: null,
8
+ onAddHTML: () => '',
9
+ onInitialize: async () => {
10
+ return null;
11
+ },
11
12
  onRender: () => {},
12
13
  onFinalize: () => {},
13
14
  onError: error => console.error(error),
14
- device: undefined,
15
- deviceProps: {},
16
- debug: false,
17
15
  stats: luma.stats.get("animation-loop-".concat(statIdCounter++)),
18
16
  useDevicePixels: true,
19
- autoResizeViewport: true,
20
- autoResizeDrawingBuffer: true
17
+ autoResizeViewport: false,
18
+ autoResizeDrawingBuffer: false
21
19
  };
22
- export default class AnimationLoop {
23
- constructor(props = {}) {
24
- _defineProperty(this, "device", void 0);
25
-
26
- _defineProperty(this, "canvas", void 0);
27
-
20
+ export class AnimationLoop {
21
+ constructor(props) {
22
+ _defineProperty(this, "device", null);
23
+ _defineProperty(this, "canvas", null);
28
24
  _defineProperty(this, "props", void 0);
29
-
30
- _defineProperty(this, "animationProps", void 0);
31
-
25
+ _defineProperty(this, "animationProps", null);
32
26
  _defineProperty(this, "timeline", null);
33
-
34
27
  _defineProperty(this, "stats", void 0);
35
-
36
28
  _defineProperty(this, "cpuTime", void 0);
37
-
38
29
  _defineProperty(this, "gpuTime", void 0);
39
-
40
30
  _defineProperty(this, "frameRate", void 0);
41
-
42
31
  _defineProperty(this, "display", void 0);
43
-
44
32
  _defineProperty(this, "needsRedraw", 'initialized');
45
-
46
33
  _defineProperty(this, "_initialized", false);
47
-
48
34
  _defineProperty(this, "_running", false);
49
-
50
35
  _defineProperty(this, "_animationFrameId", null);
51
-
52
36
  _defineProperty(this, "_nextFramePromise", null);
53
-
54
37
  _defineProperty(this, "_resolveNextFrame", null);
55
-
56
38
  _defineProperty(this, "_cpuStartTime", 0);
57
-
58
- this.props = { ...DEFAULT_ANIMATION_LOOP_PROPS,
39
+ this.props = {
40
+ ...DEFAULT_ANIMATION_LOOP_PROPS,
59
41
  ...props
60
42
  };
61
43
  props = this.props;
62
- let {
44
+ if (!props.device) {
45
+ throw new Error('No device provided');
46
+ }
47
+ const {
63
48
  useDevicePixels = true
64
49
  } = this.props;
65
- this.device = props.device;
66
- this.gl = this.device && this.device.gl || props.gl;
67
- this.stats = props.stats;
50
+ this.stats = props.stats || new Stats({
51
+ id: 'animation-loop-stats'
52
+ });
68
53
  this.cpuTime = this.stats.get('CPU Time');
69
54
  this.gpuTime = this.stats.get('GPU Time');
70
55
  this.frameRate = this.stats.get('Frame Rate');
@@ -78,71 +63,52 @@ export default class AnimationLoop {
78
63
  this._onMousemove = this._onMousemove.bind(this);
79
64
  this._onMouseleave = this._onMouseleave.bind(this);
80
65
  }
81
-
82
66
  destroy() {
83
67
  this.stop();
84
-
85
68
  this._setDisplay(null);
86
69
  }
87
-
88
70
  delete() {
89
71
  this.destroy();
90
72
  }
91
-
92
73
  setNeedsRedraw(reason) {
93
74
  this.needsRedraw = this.needsRedraw || reason;
94
75
  return this;
95
76
  }
96
-
97
77
  setProps(props) {
98
78
  if ('autoResizeViewport' in props) {
99
- this.props.autoResizeViewport = props.autoResizeViewport;
79
+ this.props.autoResizeViewport = props.autoResizeViewport || false;
100
80
  }
101
-
102
81
  if ('autoResizeDrawingBuffer' in props) {
103
- this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;
82
+ this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;
104
83
  }
105
-
106
84
  if ('useDevicePixels' in props) {
107
- this.props.useDevicePixels = props.useDevicePixels;
85
+ this.props.useDevicePixels = props.useDevicePixels || false;
108
86
  }
109
-
110
87
  return this;
111
88
  }
112
-
113
89
  async start() {
114
90
  if (this._running) {
115
91
  return this;
116
92
  }
117
-
118
93
  this._running = true;
119
-
120
94
  try {
121
95
  if (!this._running) {
122
96
  return null;
123
97
  }
124
-
125
98
  let appContext;
126
-
127
99
  if (!this._initialized) {
128
100
  this._initialized = true;
129
- await this._createDevice();
130
-
101
+ await this._initDevice();
131
102
  this._initialize();
132
-
133
- await this.onInitialize(this.animationProps);
103
+ await this.props.onInitialize(this._getAnimationProps());
134
104
  }
135
-
136
105
  if (!this._running) {
137
106
  return null;
138
107
  }
139
-
140
108
  if (appContext !== false) {
141
109
  this._cancelAnimationFrame();
142
-
143
110
  this._requestAnimationFrame();
144
111
  }
145
-
146
112
  return this;
147
113
  } catch (err) {
148
114
  const error = err instanceof Error ? err : new Error('Unknown error');
@@ -150,171 +116,124 @@ export default class AnimationLoop {
150
116
  throw error;
151
117
  }
152
118
  }
153
-
154
119
  redraw() {
155
- if (this.device.isLost) {
120
+ var _this$device;
121
+ if ((_this$device = this.device) !== null && _this$device !== void 0 && _this$device.isLost) {
156
122
  return this;
157
123
  }
158
-
159
124
  this._beginTimers();
160
-
161
125
  this._setupFrame();
162
-
163
- this._updateCallbackData();
164
-
165
- this._renderFrame(this.animationProps);
166
-
126
+ this._updateAnimationProps();
127
+ this._renderFrame(this._getAnimationProps());
167
128
  this._clearNeedsRedraw();
168
-
169
129
  if (this._resolveNextFrame) {
170
130
  this._resolveNextFrame(this);
171
-
172
131
  this._nextFramePromise = null;
173
132
  this._resolveNextFrame = null;
174
133
  }
175
-
176
134
  this._endTimers();
177
-
178
135
  return this;
179
136
  }
180
-
181
137
  stop() {
182
138
  if (this._running) {
183
- this.onFinalize(this.animationProps);
184
-
139
+ if (this.animationProps) {
140
+ this.props.onFinalize(this.animationProps);
141
+ }
185
142
  this._cancelAnimationFrame();
186
-
187
143
  this._nextFramePromise = null;
188
144
  this._resolveNextFrame = null;
189
145
  this._running = false;
190
146
  }
191
-
192
147
  return this;
193
148
  }
194
-
195
149
  attachTimeline(timeline) {
196
150
  this.timeline = timeline;
197
151
  return this.timeline;
198
152
  }
199
-
200
153
  detachTimeline() {
201
154
  this.timeline = null;
202
155
  }
203
-
204
156
  waitForRender() {
205
157
  this.setNeedsRedraw('waitForRender');
206
-
207
158
  if (!this._nextFramePromise) {
208
159
  this._nextFramePromise = new Promise(resolve => {
209
160
  this._resolveNextFrame = resolve;
210
161
  });
211
162
  }
212
-
213
163
  return this._nextFramePromise;
214
164
  }
215
-
216
165
  async toDataURL() {
217
166
  this.setNeedsRedraw('toDataURL');
218
167
  await this.waitForRender();
219
- return this.canvas.toDataURL();
220
- }
221
-
222
- onCreateDevice(deviceProps) {
223
- return this.props.onCreateDevice(deviceProps);
224
- }
225
-
226
- onInitialize(animationProps) {
227
- return this.props.onInitialize(animationProps);
228
- }
229
-
230
- onRender(animationProps) {
231
- return this.props.onRender(animationProps);
232
- }
233
-
234
- onFinalize(animationProps) {
235
- return this.props.onFinalize(animationProps);
168
+ if (this.canvas instanceof HTMLCanvasElement) {
169
+ return this.canvas.toDataURL();
170
+ }
171
+ throw new Error('OffscreenCanvas');
236
172
  }
237
-
238
173
  _initialize() {
239
174
  this._startEventHandling();
240
-
241
- this._initializeCallbackData();
242
-
243
- this._updateCallbackData();
244
-
175
+ this._initializeAnimationProps();
176
+ this._updateAnimationProps();
245
177
  this._resizeCanvasDrawingBuffer();
246
-
247
178
  this._resizeViewport();
248
179
  }
249
-
250
180
  _setDisplay(display) {
251
181
  if (this.display) {
252
- this.display.delete();
182
+ this.display.destroy();
253
183
  this.display.animationLoop = null;
254
184
  }
255
-
256
185
  if (display) {
257
186
  display.animationLoop = this;
258
187
  }
259
-
260
188
  this.display = display;
261
189
  }
262
-
263
190
  _requestAnimationFrame() {
264
191
  if (!this._running) {
265
192
  return;
266
193
  }
267
-
268
194
  this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));
269
195
  }
270
-
271
196
  _cancelAnimationFrame() {
272
197
  if (this._animationFrameId !== null) {
273
198
  return;
274
199
  }
275
-
276
200
  cancelAnimationFrame(this._animationFrameId);
277
201
  this._animationFrameId = null;
278
202
  }
279
-
280
203
  _animationFrame() {
281
204
  if (!this._running) {
282
205
  return;
283
206
  }
284
-
285
207
  this.redraw();
286
-
287
208
  this._requestAnimationFrame();
288
209
  }
289
-
290
- _renderFrame(props) {
210
+ _renderFrame(animationProps) {
291
211
  if (this.display) {
292
- this.display._renderFrame(props);
293
-
212
+ this.display._renderFrame(animationProps);
294
213
  return;
295
214
  }
296
-
297
- this.onRender(props);
215
+ this.props.onRender(this._getAnimationProps());
298
216
  }
299
-
300
217
  _clearNeedsRedraw() {
301
- this.needsRedraw = null;
218
+ this.needsRedraw = false;
302
219
  }
303
-
304
220
  _setupFrame() {
305
221
  this._resizeCanvasDrawingBuffer();
306
-
307
222
  this._resizeViewport();
308
223
  }
309
-
310
- _initializeCallbackData() {
224
+ _initializeAnimationProps() {
225
+ var _this$device2;
226
+ if (!this.device) {
227
+ throw new Error('loop');
228
+ }
311
229
  this.animationProps = {
312
230
  animationLoop: this,
313
231
  device: this.device,
314
- canvas: this.device.canvasContext.canvas,
232
+ canvas: (_this$device2 = this.device) === null || _this$device2 === void 0 || (_this$device2 = _this$device2.canvasContext) === null || _this$device2 === void 0 ? void 0 : _this$device2.canvas,
233
+ renderPass: this.device.getDefaultRenderPass(),
315
234
  timeline: this.timeline,
316
235
  useDevicePixels: this.props.useDevicePixels,
317
- needsRedraw: null,
236
+ needsRedraw: false,
318
237
  width: 1,
319
238
  height: 1,
320
239
  aspect: 1,
@@ -326,47 +245,48 @@ export default class AnimationLoop {
326
245
  _mousePosition: null
327
246
  };
328
247
  }
329
-
330
- _updateCallbackData() {
248
+ _getAnimationProps() {
249
+ if (!this.animationProps) {
250
+ throw new Error('animationProps');
251
+ }
252
+ return this.animationProps;
253
+ }
254
+ _updateAnimationProps() {
255
+ if (!this.animationProps) {
256
+ return;
257
+ }
258
+ this.animationProps.renderPass = this.device.getDefaultRenderPass();
331
259
  const {
332
260
  width,
333
261
  height,
334
262
  aspect
335
263
  } = this._getSizeAndAspect();
336
-
337
264
  if (width !== this.animationProps.width || height !== this.animationProps.height) {
338
265
  this.setNeedsRedraw('drawing buffer resized');
339
266
  }
340
-
341
267
  if (aspect !== this.animationProps.aspect) {
342
268
  this.setNeedsRedraw('drawing buffer aspect changed');
343
269
  }
344
-
345
270
  this.animationProps.width = width;
346
271
  this.animationProps.height = height;
347
272
  this.animationProps.aspect = aspect;
348
273
  this.animationProps.needsRedraw = this.needsRedraw;
349
274
  this.animationProps.engineTime = Date.now() - this.animationProps.startTime;
350
-
351
275
  if (this.timeline) {
352
276
  this.timeline.update(this.animationProps.engineTime);
353
277
  }
354
-
355
278
  this.animationProps.tick = Math.floor(this.animationProps.time / 1000 * 60);
356
279
  this.animationProps.tock++;
357
280
  this.animationProps.time = this.timeline ? this.timeline.getTime() : this.animationProps.engineTime;
358
281
  }
359
-
360
- async _createDevice() {
361
- const deviceProps = { ...this.props,
362
- ...this.props.deviceProps
363
- };
364
- this.device = await this.onCreateDevice(deviceProps);
365
- this.canvas = this.device.canvasContext.canvas;
366
-
367
- this._createInfoDiv();
282
+ async _initDevice() {
283
+ var _this$device$canvasCo;
284
+ this.device = await this.props.device;
285
+ if (!this.device) {
286
+ throw new Error('No device provided');
287
+ }
288
+ this.canvas = ((_this$device$canvasCo = this.device.canvasContext) === null || _this$device$canvasCo === void 0 ? void 0 : _this$device$canvasCo.canvas) || null;
368
289
  }
369
-
370
290
  _createInfoDiv() {
371
291
  if (this.canvas && this.props.onAddHTML) {
372
292
  const wrapperDiv = document.createElement('div');
@@ -378,71 +298,72 @@ export default class AnimationLoop {
378
298
  div.style.bottom = '10px';
379
299
  div.style.width = '300px';
380
300
  div.style.background = 'white';
381
- wrapperDiv.appendChild(this.canvas);
301
+ if (this.canvas instanceof HTMLCanvasElement) {
302
+ wrapperDiv.appendChild(this.canvas);
303
+ }
382
304
  wrapperDiv.appendChild(div);
383
305
  const html = this.props.onAddHTML(div);
384
-
385
306
  if (html) {
386
307
  div.innerHTML = html;
387
308
  }
388
309
  }
389
310
  }
390
-
391
311
  _getSizeAndAspect() {
392
- const [width, height] = this.device.canvasContext.getPixelSize();
312
+ var _this$device3, _this$device4;
313
+ if (!this.device) {
314
+ return {
315
+ width: 1,
316
+ height: 1,
317
+ aspect: 1
318
+ };
319
+ }
320
+ const [width, height] = ((_this$device3 = this.device) === null || _this$device3 === void 0 || (_this$device3 = _this$device3.canvasContext) === null || _this$device3 === void 0 ? void 0 : _this$device3.getPixelSize()) || [1, 1];
393
321
  let aspect = 1;
394
- const canvas = this.device.canvasContext.canvas;
395
-
322
+ const canvas = (_this$device4 = this.device) === null || _this$device4 === void 0 || (_this$device4 = _this$device4.canvasContext) === null || _this$device4 === void 0 ? void 0 : _this$device4.canvas;
396
323
  if (canvas && canvas.clientHeight) {
397
324
  aspect = canvas.clientWidth / canvas.clientHeight;
398
325
  } else if (width > 0 && height > 0) {
399
326
  aspect = width / height;
400
327
  }
401
-
402
328
  return {
403
329
  width,
404
330
  height,
405
331
  aspect
406
332
  };
407
333
  }
408
-
409
334
  _resizeViewport() {
410
335
  if (this.props.autoResizeViewport && this.device.gl) {
411
336
  this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);
412
337
  }
413
338
  }
414
-
415
339
  _resizeCanvasDrawingBuffer() {
416
340
  if (this.props.autoResizeDrawingBuffer) {
417
- this.device.canvasContext.resize({
341
+ var _this$device5;
342
+ (_this$device5 = this.device) === null || _this$device5 === void 0 || (_this$device5 = _this$device5.canvasContext) === null || _this$device5 === void 0 ? void 0 : _this$device5.resize({
418
343
  useDevicePixels: this.props.useDevicePixels
419
344
  });
420
345
  }
421
346
  }
422
-
423
347
  _beginTimers() {
424
348
  this.frameRate.timeEnd();
425
349
  this.frameRate.timeStart();
426
350
  }
427
-
428
351
  _endTimers() {
429
352
  this.cpuTime.timeEnd();
430
353
  }
431
-
432
354
  _startEventHandling() {
433
355
  if (this.canvas) {
434
- this.canvas.addEventListener('mousemove', this._onMousemove);
435
- this.canvas.addEventListener('mouseleave', this._onMouseleave);
356
+ this.canvas.addEventListener('mousemove', this._onMousemove.bind(this));
357
+ this.canvas.addEventListener('mouseleave', this._onMouseleave.bind(this));
436
358
  }
437
359
  }
438
-
439
- _onMousemove(e) {
440
- this.animationProps._mousePosition = [e.offsetX, e.offsetY];
360
+ _onMousemove(event) {
361
+ if (event instanceof MouseEvent) {
362
+ this._getAnimationProps()._mousePosition = [event.offsetX, event.offsetY];
363
+ }
441
364
  }
442
-
443
- _onMouseleave(e) {
444
- this.animationProps._mousePosition = null;
365
+ _onMouseleave(event) {
366
+ this._getAnimationProps()._mousePosition = null;
445
367
  }
446
-
447
368
  }
448
369
  //# sourceMappingURL=animation-loop.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation-loop.js","names":["luma","requestAnimationFrame","cancelAnimationFrame","Stats","statIdCounter","DEFAULT_ANIMATION_LOOP_PROPS","device","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","stats","get","concat","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","AnimationLoop","constructor","props","_defineProperty","Error","id","cpuTime","gpuTime","frameRate","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","needsRedraw","_running","appContext","_initialized","_initDevice","_initialize","_getAnimationProps","_cancelAnimationFrame","_requestAnimationFrame","err","redraw","_this$device","isLost","_beginTimers","_setupFrame","_updateAnimationProps","_renderFrame","_clearNeedsRedraw","_resolveNextFrame","_nextFramePromise","_endTimers","animationProps","attachTimeline","timeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","canvas","HTMLCanvasElement","_startEventHandling","_initializeAnimationProps","_resizeCanvasDrawingBuffer","_resizeViewport","display","animationLoop","_animationFrameId","_animationFrame","_this$device2","canvasContext","renderPass","getDefaultRenderPass","width","height","aspect","time","startTime","Date","now","engineTime","tick","tock","_mousePosition","_getSizeAndAspect","update","Math","floor","getTime","_this$device$canvasCo","_createInfoDiv","wrapperDiv","document","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","_this$device3","_this$device4","getPixelSize","clientHeight","clientWidth","gl","viewport","drawingBufferWidth","drawingBufferHeight","_this$device5","resize","timeEnd","timeStart","addEventListener","event","MouseEvent","offsetX","offsetY"],"sources":["../../src/animation-loop/animation-loop.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {luma, Device} from '@luma.gl/core';\nimport {requestAnimationFrame, cancelAnimationFrame} from '@luma.gl/core';\nimport {Timeline} from '../animation/timeline';\nimport {AnimationProps} from './animation-props';\nimport {Stats, Stat} from '@probe.gl/stats';\n\nlet statIdCounter = 0;\n\n/** AnimationLoop properties */\nexport type AnimationLoopProps = {\n device: Device | Promise<Device>;\n\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: AnimationProps) => Promise<unknown>;\n onRender?: (animationProps: AnimationProps) => unknown;\n onFinalize?: (animationProps: AnimationProps) => void;\n onError?: (reason: Error) => void;\n\n stats?: Stats;\n\n // view parameters - TODO move to CanvasContext?\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n};\n\nexport type MutableAnimationLoopProps = {\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n}\n\n\nconst DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {\n device: null!,\n\n onAddHTML: () => '',\n onInitialize: async () => { return null; },\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: false,\n autoResizeDrawingBuffer: false,\n};\n\n/** Convenient animation loop */\nexport class AnimationLoop {\n device: Device | null = null;\n canvas: HTMLCanvasElement | OffscreenCanvas | null = null;\n\n props: Required<AnimationLoopProps>;\n animationProps: AnimationProps | null = null;\n timeline: Timeline | null = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | false = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _nextFramePromise: Promise<AnimationLoop> | null = null;\n _resolveNextFrame: ((animationLoop: AnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /*\n * @param {HTMLCanvasElement} canvas - if provided, width and height will be passed to context\n */\n constructor(props: AnimationLoopProps) {\n this.props = {...DEFAULT_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n if (!props.device) {\n throw new Error('No device provided');\n }\n\n const {useDevicePixels = true} = this.props;\n\n // state\n this.stats = props.stats || new Stats({id: 'animation-loop-stats'});\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n // TODO - move to CanvasContext\n setProps(props: MutableAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport || false;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels || false;\n }\n return this;\n }\n\n /** Starts a render loop if not already running */\n async start() {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n try {\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._initDevice();\n this._initialize();\n\n // Note: onIntialize can return a promise (e.g. in case app needs to load resources)\n await this.props.onInitialize(this._getAnimationProps());\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (err: unknown) {\n const error = err instanceof Error ? err : new Error('Unknown error')\n this.props.onError(error);\n // this._running = false; // TODO\n throw error;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.device?.isLost) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateAnimationProps();\n\n this._renderFrame(this._getAnimationProps());\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n // call callback\n // If stop is called immediately, we can end up in a state where props haven't been initialized...\n if (this.animationProps) {\n this.props.onFinalize(this.animationProps);\n }\n\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<AnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL(): Promise<string> {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n if (this.canvas instanceof HTMLCanvasElement) {\n return this.canvas.toDataURL();\n }\n throw new Error('OffscreenCanvas');\n }\n\n // PRIVATE METHODS\n\n _initialize() {\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeAnimationProps();\n this._updateAnimationProps();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(animationProps: AnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(animationProps);\n return;\n }\n\n // call callback\n this.props.onRender(this._getAnimationProps());\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = false;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n }\n\n // Initialize the object that will be passed to app callbacks\n _initializeAnimationProps() {\n if (!this.device) {\n throw new Error('loop');\n }\n this.animationProps = {\n animationLoop: this,\n\n device: this.device,\n canvas: this.device?.canvasContext?.canvas,\n renderPass: this.device.getDefaultRenderPass(),\n timeline: this.timeline,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: false,\n\n // Placeholders\n width: 1,\n height: 1,\n aspect: 1,\n\n // Animation props\n time: 0,\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n // Experimental\n _mousePosition: null // Event props\n };\n }\n\n _getAnimationProps(): AnimationProps {\n if (!this.animationProps) {\n throw new Error('animationProps');\n }\n return this.animationProps;\n }\n\n // Update the context object that will be passed to app callbacks\n _updateAnimationProps(): void {\n if (!this.animationProps) {\n return;\n }\n\n this.animationProps.renderPass = this.device.getDefaultRenderPass();\n\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n /** Wait for supplied device */\n async _initDevice() {\n this.device = await this.props.device;\n if (!this.device) {\n throw new Error('No device provided');\n }\n this.canvas = this.device.canvasContext?.canvas || null;\n // this._createInfoDiv();\n }\n\n _createInfoDiv() {\n if (this.canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (this.canvas instanceof HTMLCanvasElement) {\n wrapperDiv.appendChild(this.canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect(): {width: number; height: number; aspect: number} {\n if (!this.device) {\n return {width: 1, height: 1, aspect: 1};\n }\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const [width, height] = this.device?.canvasContext?.getPixelSize() || [1, 1];\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = this.device?.canvasContext?.canvas;\n\n // @ts-expect-error\n if (canvas && canvas.clientHeight) {\n // @ts-expect-error\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n // @ts-expect-error Expose on canvasContext\n if (this.props.autoResizeViewport && this.device.gl) {\n // @ts-expect-error Expose canvasContext\n this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device?.canvasContext?.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n // this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n if (this.canvas) {\n this.canvas.addEventListener('mousemove', this._onMousemove.bind(this));\n this.canvas.addEventListener('mouseleave', this._onMouseleave.bind(this));\n }\n }\n\n _onMousemove(event: Event) {\n if (event instanceof MouseEvent) {\n this._getAnimationProps()._mousePosition = [event.offsetX, event.offsetY];\n }\n }\n\n _onMouseleave(event: Event) {\n this._getAnimationProps()._mousePosition = null;\n 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@@ -1,10 +1,10 @@
1
- /// <reference types="offscreencanvas" />
2
- import { Device } from '@luma.gl/api';
1
+ import { Device, RenderPass } from '@luma.gl/core';
3
2
  import { Timeline } from '../animation/timeline';
4
- import type AnimationLoop from './animation-loop';
3
+ import type { AnimationLoop } from './animation-loop';
5
4
  /** Properties passed to every render frame */
6
- export declare type AnimationProps = {
5
+ export type AnimationProps = {
7
6
  device: Device;
7
+ renderPass: RenderPass;
8
8
  animationLoop: AnimationLoop;
9
9
  /** @todo Should be canvasContext */
10
10
  canvas: HTMLCanvasElement | OffscreenCanvas;
@@ -17,8 +17,8 @@ export declare type AnimationProps = {
17
17
  engineTime: number;
18
18
  tick: number;
19
19
  tock: number;
20
- needsRedraw?: string;
21
- timeline: Timeline;
22
- _mousePosition?: [number, number];
20
+ needsRedraw?: string | false;
21
+ timeline: Timeline | null;
22
+ _mousePosition?: [number, number] | null;
23
23
  };
24
24
  //# sourceMappingURL=animation-props.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation-props.d.ts","sourceRoot":"","sources":["../../src/animation-loop/animation-props.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,UAAU,EAAC,MAAM,eAAe,CAAC;AACjD,OAAO,EAAC,QAAQ,EAAC,MAAM,uBAAuB,CAAA;AAC9C,OAAO,KAAK,EAAC,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAEpD,+CAA+C;AAC/C,MAAM,MAAM,cAAc,GAAG;IAC3B,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,UAAU,CAAC;IACvB,aAAa,EAAE,aAAa,CAAC;IAE7B,oCAAoC;IACpC,MAAM,EAAE,iBAAiB,GAAG,eAAe,CAAC;IAC5C,eAAe,EAAE,MAAM,GAAG,OAAO,CAAC;IAClC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IAGf,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IAGb,WAAW,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAE7B,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;IAG1B,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;CAC1C,CAAC"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation-props.js","names":[],"sources":["../../src/animation-loop/animation-props.ts"],"sourcesContent":["import {Device, RenderPass} from '@luma.gl/core';\nimport {Timeline} from '../animation/timeline'\nimport type {AnimationLoop} from './animation-loop';\n\n/** Properties passed to every render frame */\nexport type AnimationProps = {\n device: Device;\n renderPass: RenderPass;\n animationLoop: AnimationLoop;\n\n /** @todo Should be canvasContext */\n canvas: HTMLCanvasElement | OffscreenCanvas;\n useDevicePixels: number | boolean;\n width: number;\n height: number;\n aspect: number;\n\n // Animation props\n time: number;\n startTime: number;\n engineTime: number;\n tick: number;\n tock: number;\n\n // Initial values\n needsRedraw?: string | false;\n\n timeline: Timeline | null;\n\n // Experimental\n _mousePosition?: [number, number] | null; // [offsetX, offsetY],\n};\n"],"mappings":""}
@@ -0,0 +1,6 @@
1
+ import { AnimationLoopTemplate } from './render-loop';
2
+ import { AnimationLoop, AnimationLoopProps } from './animation-loop';
3
+ export type MakeAnimationLoopProps = Omit<AnimationLoopProps, 'onCreateDevice' | 'onInitialize' | 'onRedraw' | 'onFinalize'>;
4
+ /** Instantiates and runs the render loop */
5
+ export declare function makeAnimationLoop(AnimationLoopTemplateCtor: typeof AnimationLoopTemplate, props?: MakeAnimationLoopProps): AnimationLoop;
6
+ //# sourceMappingURL=make-animation-loop.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make-animation-loop.d.ts","sourceRoot":"","sources":["../../src/animation-loop/make-animation-loop.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,qBAAqB,EAAC,MAAM,eAAe,CAAA;AACnD,OAAO,EAAC,aAAa,EAAE,kBAAkB,EAAC,MAAM,kBAAkB,CAAA;AAGlE,MAAM,MAAM,sBAAsB,GAAG,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,GAAG,cAAc,GAAG,UAAU,GAAG,YAAY,CAAC,CAAC;AAE7H,4CAA4C;AAC5C,wBAAgB,iBAAiB,CAAC,yBAAyB,EAAE,OAAO,qBAAqB,EAAE,KAAK,CAAC,EAAE,sBAAsB,GAAG,aAAa,CAkCxI"}