@luma.gl/engine 9.0.0-alpha.3 → 9.0.0-alpha.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/LICENSE +2 -1
  2. package/dist/animation/key-frames.d.ts +1 -1
  3. package/dist/animation/key-frames.d.ts.map +1 -1
  4. package/dist/animation/key-frames.js +0 -20
  5. package/dist/animation/key-frames.js.map +1 -1
  6. package/dist/animation/timeline.d.ts +5 -5
  7. package/dist/animation/timeline.d.ts.map +1 -1
  8. package/dist/animation/timeline.js +0 -30
  9. package/dist/animation/timeline.js.map +1 -1
  10. package/dist/{lib → animation-loop}/animation-loop.d.ts +28 -29
  11. package/dist/animation-loop/animation-loop.d.ts.map +1 -0
  12. package/dist/{lib → animation-loop}/animation-loop.js +96 -175
  13. package/dist/animation-loop/animation-loop.js.map +1 -0
  14. package/dist/{lib → animation-loop}/animation-props.d.ts +7 -7
  15. package/dist/animation-loop/animation-props.d.ts.map +1 -0
  16. package/dist/animation-loop/animation-props.js.map +1 -0
  17. package/dist/animation-loop/make-animation-loop.d.ts +6 -0
  18. package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
  19. package/dist/animation-loop/make-animation-loop.js +28 -0
  20. package/dist/animation-loop/make-animation-loop.js.map +1 -0
  21. package/dist/animation-loop/render-loop.d.ts +23 -0
  22. package/dist/animation-loop/render-loop.d.ts.map +1 -0
  23. package/dist/animation-loop/render-loop.js +7 -0
  24. package/dist/animation-loop/render-loop.js.map +1 -0
  25. package/dist/dist.dev.js +14977 -0
  26. package/dist/geometries/cone-geometry.d.ts +1 -1
  27. package/dist/geometries/cone-geometry.d.ts.map +1 -1
  28. package/dist/geometries/cone-geometry.js +6 -5
  29. package/dist/geometries/cone-geometry.js.map +1 -1
  30. package/dist/geometries/cube-geometry.d.ts +2 -2
  31. package/dist/geometries/cube-geometry.d.ts.map +1 -1
  32. package/dist/geometries/cube-geometry.js +15 -8
  33. package/dist/geometries/cube-geometry.js.map +1 -1
  34. package/dist/geometries/cylinder-geometry.d.ts +1 -1
  35. package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
  36. package/dist/geometries/cylinder-geometry.js +6 -5
  37. package/dist/geometries/cylinder-geometry.js.map +1 -1
  38. package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
  39. package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
  40. package/dist/geometries/ico-sphere-geometry.js +9 -18
  41. package/dist/geometries/ico-sphere-geometry.js.map +1 -1
  42. package/dist/geometries/plane-geometry.d.ts +2 -2
  43. package/dist/geometries/plane-geometry.d.ts.map +1 -1
  44. package/dist/geometries/plane-geometry.js +10 -19
  45. package/dist/geometries/plane-geometry.js.map +1 -1
  46. package/dist/geometries/sphere-geometry.d.ts +2 -2
  47. package/dist/geometries/sphere-geometry.d.ts.map +1 -1
  48. package/dist/geometries/sphere-geometry.js +9 -13
  49. package/dist/geometries/sphere-geometry.js.map +1 -1
  50. package/dist/geometries/truncated-cone-geometry.d.ts +2 -2
  51. package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
  52. package/dist/geometries/truncated-cone-geometry.js +9 -14
  53. package/dist/geometries/truncated-cone-geometry.js.map +1 -1
  54. package/dist/geometry/geometry-table.d.ts +2 -2
  55. package/dist/geometry/geometry-table.d.ts.map +1 -1
  56. package/dist/geometry/geometry-table.js.map +1 -1
  57. package/dist/geometry/geometry-utils.d.ts.map +1 -1
  58. package/dist/geometry/geometry-utils.js +0 -9
  59. package/dist/geometry/geometry-utils.js.map +1 -1
  60. package/dist/geometry/geometry.d.ts +35 -58
  61. package/dist/geometry/geometry.d.ts.map +1 -1
  62. package/dist/geometry/geometry.js +26 -89
  63. package/dist/geometry/geometry.js.map +1 -1
  64. package/dist/geometry/primitive-utils.js.map +1 -1
  65. package/dist/index.cjs +2576 -0
  66. package/dist/index.d.ts +18 -9
  67. package/dist/index.d.ts.map +1 -1
  68. package/dist/index.js +20 -13
  69. package/dist/index.js.map +1 -1
  70. package/dist/lib/clip-space.d.ts +8 -0
  71. package/dist/lib/clip-space.d.ts.map +1 -1
  72. package/dist/lib/clip-space.js +36 -1
  73. package/dist/lib/clip-space.js.map +1 -1
  74. package/dist/lib/pipeline-factory.d.ts +19 -14
  75. package/dist/lib/pipeline-factory.d.ts.map +1 -1
  76. package/dist/lib/pipeline-factory.js +52 -63
  77. package/dist/lib/pipeline-factory.js.map +1 -1
  78. package/dist/{lib → model}/model-utils.d.ts +2 -2
  79. package/dist/model/model-utils.d.ts.map +1 -0
  80. package/dist/{lib → model}/model-utils.js +3 -8
  81. package/dist/model/model-utils.js.map +1 -0
  82. package/dist/model/model.d.ts +67 -0
  83. package/dist/model/model.d.ts.map +1 -0
  84. package/dist/{lib → model}/model.js +59 -76
  85. package/dist/model/model.js.map +1 -0
  86. package/dist/scenegraph/group-node.d.ts +21 -0
  87. package/dist/scenegraph/group-node.d.ts.map +1 -0
  88. package/dist/scenegraph/group-node.js +95 -0
  89. package/dist/scenegraph/group-node.js.map +1 -0
  90. package/dist/scenegraph/model-node.d.ts +18 -0
  91. package/dist/scenegraph/model-node.d.ts.map +1 -0
  92. package/dist/scenegraph/model-node.js +29 -0
  93. package/dist/scenegraph/model-node.js.map +1 -0
  94. package/dist/scenegraph/scenegraph-node.d.ts +56 -0
  95. package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
  96. package/dist/scenegraph/scenegraph-node.js +142 -0
  97. package/dist/scenegraph/scenegraph-node.js.map +1 -0
  98. package/dist/transform/transform.d.ts +98 -0
  99. package/dist/transform/transform.d.ts.map +1 -0
  100. package/dist/transform/transform.js +67 -0
  101. package/dist/transform/transform.js.map +1 -0
  102. package/dist.min.js +314 -0
  103. package/package.json +22 -12
  104. package/src/animation/timeline.ts +2 -2
  105. package/src/{lib → animation-loop}/animation-loop.ts +115 -97
  106. package/src/{lib → animation-loop}/animation-props.ts +6 -5
  107. package/src/animation-loop/make-animation-loop.ts +44 -0
  108. package/src/animation-loop/render-loop.ts +23 -0
  109. package/src/geometries/cone-geometry.ts +1 -1
  110. package/src/geometries/cube-geometry.ts +6 -3
  111. package/src/geometries/cylinder-geometry.ts +2 -2
  112. package/src/geometries/ico-sphere-geometry.ts +7 -6
  113. package/src/geometries/plane-geometry.ts +5 -4
  114. package/src/geometries/sphere-geometry.ts +4 -3
  115. package/src/geometries/truncated-cone-geometry.ts +4 -3
  116. package/src/geometry/geometry-table.ts +1 -1
  117. package/src/geometry/geometry-utils.ts +3 -3
  118. package/src/geometry/geometry.ts +72 -115
  119. package/src/index.ts +28 -12
  120. package/src/lib/clip-space.ts +17 -15
  121. package/src/lib/pipeline-factory.ts +60 -50
  122. package/src/{lib → model}/model-utils.ts +5 -4
  123. package/src/model/model.ts +230 -0
  124. package/src/scenegraph/group-node.ts +103 -0
  125. package/src/scenegraph/model-node.ts +50 -0
  126. package/src/scenegraph/scenegraph-node.ts +204 -0
  127. package/src/transform/transform.ts +246 -0
  128. package/dist/bundle.d.ts +0 -2
  129. package/dist/bundle.d.ts.map +0 -1
  130. package/dist/bundle.js +0 -5
  131. package/dist/bundle.js.map +0 -1
  132. package/dist/lib/animation-loop.d.ts.map +0 -1
  133. package/dist/lib/animation-loop.js.map +0 -1
  134. package/dist/lib/animation-props.d.ts.map +0 -1
  135. package/dist/lib/animation-props.js.map +0 -1
  136. package/dist/lib/model-utils.d.ts.map +0 -1
  137. package/dist/lib/model-utils.js.map +0 -1
  138. package/dist/lib/model.d.ts +0 -41
  139. package/dist/lib/model.d.ts.map +0 -1
  140. package/dist/lib/model.js.map +0 -1
  141. package/dist/lib/render-loop.d.ts +0 -14
  142. package/dist/lib/render-loop.d.ts.map +0 -1
  143. package/dist/lib/render-loop.js +0 -49
  144. package/dist/lib/render-loop.js.map +0 -1
  145. package/src/bundle.ts +0 -4
  146. package/src/lib/model.ts +0 -179
  147. package/src/lib/render-loop.ts +0 -58
  148. /package/dist/{lib → animation-loop}/animation-props.js +0 -0
@@ -1,6 +1,6 @@
1
- import {uid} from '@luma.gl/api';
1
+ import {uid} from '@luma.gl/core';
2
2
  import {Vector3} from '@math.gl/core';
3
- import Geometry from '../geometry/geometry';
3
+ import {Geometry} from '../geometry/geometry';
4
4
 
5
5
  /* eslint-disable comma-spacing, max-statements, complexity */
6
6
 
@@ -11,7 +11,7 @@ export type IcoSphereGeometryProps = {
11
11
  id?: string;
12
12
  radius?: number;
13
13
  iterations?: number;
14
- attributes?
14
+ attributes?: any
15
15
  };
16
16
 
17
17
  export class IcoSphereGeometry extends Geometry {
@@ -21,6 +21,7 @@ export class IcoSphereGeometry extends Geometry {
21
21
  super({
22
22
  ...props,
23
23
  id,
24
+ topology: 'triangle-list',
24
25
  indices,
25
26
  attributes: {...attributes, ...props.attributes}
26
27
  });
@@ -40,9 +41,9 @@ function tesselateIcosaHedron(props: IcoSphereGeometryProps) {
40
41
  indices.push();
41
42
 
42
43
  const getMiddlePoint = (() => {
43
- const pointMemo = {};
44
+ const pointMemo: Record<string, number> = {};
44
45
 
45
- return (i1, i2) => {
46
+ return (i1: number, i2: number) => {
46
47
  i1 *= 3;
47
48
  i2 *= 3;
48
49
  const mini = i1 < i2 ? i1 : i2;
@@ -75,7 +76,7 @@ function tesselateIcosaHedron(props: IcoSphereGeometryProps) {
75
76
  })();
76
77
 
77
78
  for (let i = 0; i < iterations; i++) {
78
- const indices2 = [];
79
+ const indices2: number[] = [];
79
80
  for (let j = 0; j < indices.length; j += 3) {
80
81
  const a = getMiddlePoint(indices[j + 0], indices[j + 1]);
81
82
  const b = getMiddlePoint(indices[j + 1], indices[j + 2]);
@@ -1,11 +1,11 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
  import {unpackIndexedGeometry} from '../geometry/geometry-utils';
4
4
 
5
5
  export type PlaneGeometryProps = {
6
6
  id?: string;
7
7
  radius?: number;
8
- attributes?
8
+ attributes?: any
9
9
  };
10
10
 
11
11
  // Primitives inspired by TDL http://code.google.com/p/webglsamples/,
@@ -19,6 +19,7 @@ export class PlaneGeometry extends Geometry {
19
19
  super({
20
20
  ...props,
21
21
  id,
22
+ topology: 'triangle-list',
22
23
  indices,
23
24
  attributes: {...attributes, ...props.attributes}
24
25
  });
@@ -26,7 +27,7 @@ export class PlaneGeometry extends Geometry {
26
27
  }
27
28
 
28
29
  /* eslint-disable complexity, max-statements */
29
- function tesselatePlane(props) {
30
+ function tesselatePlane(props: any) {
30
31
  const {type = 'x,y', offset = 0, flipCull = false, unpack = false} = props;
31
32
 
32
33
  const coords = type.split(',');
@@ -1,12 +1,12 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
 
4
4
  export type SphereGeometryProps = {
5
5
  id?: string;
6
6
  radius?: number;
7
7
  nlat?: number;
8
8
  nlong?: number;
9
- attributes?
9
+ attributes?: any
10
10
  };
11
11
 
12
12
  // Primitives inspired by TDL http://code.google.com/p/webglsamples/,
@@ -19,6 +19,7 @@ export class SphereGeometry extends Geometry {
19
19
  super({
20
20
  ...props,
21
21
  id,
22
+ topology: 'triangle-list',
22
23
  indices,
23
24
  attributes: {...attributes, ...props.attributes}
24
25
  });
@@ -1,5 +1,5 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
  import {GeometryTable} from '../geometry/geometry-table';
4
4
 
5
5
  const INDEX_OFFSETS = {
@@ -34,12 +34,13 @@ export function makeTruncatedConeGeometry(props?: TruncatedConeGeometryProps): G
34
34
  }
35
35
 
36
36
  export class TruncatedConeGeometry extends Geometry {
37
- constructor(props: TruncatedConeGeometryProps & {id?: string; attributes?} = {}) {
37
+ constructor(props: TruncatedConeGeometryProps & {id?: string; attributes?: any} = {}) {
38
38
  const {id = uid('truncated-code-geometry')} = props;
39
39
  const {indices, attributes} = tesselateTruncatedCone(props);
40
40
  super({
41
41
  ...props,
42
42
  id,
43
+ topology: 'triangle-list',
43
44
  indices,
44
45
  attributes: {
45
46
  POSITION: {size: 3, value: attributes.POSITION},
@@ -1,5 +1,5 @@
1
1
  // luma.gl, MIT license
2
- import type {TypedArray, VertexFormat} from '@luma.gl/api';
2
+ import type {TypedArray, VertexFormat} from '@luma.gl/core';
3
3
 
4
4
  /** Holds one geometry */
5
5
  export type GeometryTable = {
@@ -1,13 +1,13 @@
1
- // import type Geometry from './geometry';
1
+ // import type {Geometry} from './geometry';
2
2
 
3
- export function unpackIndexedGeometry(geometry) {
3
+ export function unpackIndexedGeometry(geometry: any) {
4
4
  const {indices, attributes} = geometry;
5
5
  if (!indices) {
6
6
  return geometry;
7
7
  }
8
8
 
9
9
  const vertexCount = indices.value.length;
10
- const unpackedAttributes = {};
10
+ const unpackedAttributes: Record<string, any> = {};
11
11
 
12
12
  for (const attributeName in attributes) {
13
13
  const attribute = attributes[attributeName];
@@ -1,112 +1,60 @@
1
1
  // luma.gl, MIT license
2
- import type {TypedArray} from '@luma.gl/api';
3
- import {uid, assert} from '@luma.gl/api';
4
- import GL from '@luma.gl/constants';
5
-
6
- /**
7
- * Rendering primitives - "topology" specifies how to extract primitives from vertices.
8
- */
9
- export type Topology =
10
- GL.POINTS | // draw single points.
11
- GL.LINES | // draw lines. Each vertex connects to the one after it.
12
- GL.LINE_LOOP | // draw lines. Each set of two vertices is treated as a separate line segment.
13
- GL.LINE_STRIP | // draw a connected group of line segments from the first vertex to the last
14
- GL.TRIANGLES | // draw triangles. Each set of three vertices creates a separate triangle.
15
- GL.TRIANGLE_STRIP | // draw a connected group of triangles.
16
- GL.TRIANGLE_FAN // draw a connected group of triangles.
17
- ;
2
+ import type {PrimitiveTopology, TypedArray} from '@luma.gl/core';
3
+ import {uid, assert} from '@luma.gl/core';
4
+
5
+ export type GeometryAttribute = {
6
+ size?: number;
7
+ value: TypedArray;
8
+ [key: string]: any;
9
+ };
18
10
 
19
11
  export type GeometryProps = {
20
12
  id?: string;
21
- attributes?: {},
22
- indices?;
23
- vertexCount?: number;
24
13
  /** Determines how vertices are read from the 'vertex' attributes */
25
- topology?: 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip';
26
- /** @deprecated */
27
- drawMode?: Topology;
14
+ topology:
15
+ | 'point-list'
16
+ | 'line-list'
17
+ | 'line-strip'
18
+ | 'line-loop-webgl'
19
+ | 'triangle-list'
20
+ | 'triangle-strip'
21
+ | 'triangle-fan-webgl';
22
+ /** Auto calculated from attributes if not provided */
23
+ vertexCount?: number;
24
+ attributes?: Record<string, GeometryAttribute | TypedArray>;
25
+ indices?: GeometryAttribute | TypedArray;
28
26
  };
29
27
 
30
28
  type GeometryAttributes = {
31
- POSITION: {size: number, value: TypedArray, [key: string]: any},
32
- NORMAL: {size: number, value: TypedArray, [key: string]: any},
33
- TEXCOORD_0: {size: number, value: TypedArray, [key: string]: any},
34
- COLOR_0?: {size: number, value: TypedArray, [key: string]: any},
35
- indices?: {size?: number, value: Uint32Array | Uint16Array};
29
+ POSITION: GeometryAttribute;
30
+ NORMAL: GeometryAttribute;
31
+ TEXCOORD_0: GeometryAttribute;
32
+ COLOR_0?: GeometryAttribute;
33
+ indices?: {size?: number; value: Uint32Array | Uint16Array};
36
34
  };
37
35
 
38
- export default class Geometry {
39
- /** @deprecated */
40
- static DRAW_MODE = {
41
- POINTS: GL.POINTS, // draw single points.
42
- LINES: GL.LINES, // draw lines. Each vertex connects to the one after it.
43
- LINE_LOOP: GL.LINE_LOOP, // draw lines. Each set of two vertices is treated as a separate line segment.
44
- LINE_STRIP: GL.LINE_STRIP, // draw a connected group of line segments from the first vertex to the last
45
- TRIANGLES: GL.TRIANGLES, // draw triangles. Each set of three vertices creates a separate triangle.
46
- TRIANGLE_STRIP: GL.TRIANGLE_STRIP, // draw a connected group of triangles.
47
- TRIANGLE_FAN: GL.TRIANGLE_FAN // draw a connected group of triangles.
48
- };
49
-
36
+ export class Geometry {
50
37
  readonly id: string;
51
- userData: Record<string, any> = {};
52
-
53
38
  /** Determines how vertices are read from the 'vertex' attributes */
54
- topology?: 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip';
55
- /** @deprecated */
56
- readonly drawMode: Topology = GL.TRIANGLES;
57
-
39
+ readonly topology?: PrimitiveTopology;
58
40
  readonly vertexCount: number;
41
+ readonly indices?: Uint16Array | Uint32Array;
59
42
  readonly attributes: {
60
- POSITION: {size: number, value: TypedArray, [key: string]: any},
61
- NORMAL: {size: number, value: TypedArray, [key: string]: any},
62
- TEXCOORD_0: {size: number, value: TypedArray, [key: string]: any},
63
- COLOR_0?: {size: number, value: TypedArray, [key: string]: any},
43
+ POSITION: GeometryAttribute;
44
+ NORMAL: GeometryAttribute;
45
+ TEXCOORD_0: GeometryAttribute;
46
+ COLOR_0?: GeometryAttribute;
47
+ [key: string]: GeometryAttribute | undefined;
64
48
  };
65
- readonly indices?: Uint16Array | Uint32Array;
66
49
 
67
- constructor(props: GeometryProps = {}) {
68
- const {
69
- id = uid('geometry'),
70
- drawMode = GL.TRIANGLES,
71
- attributes = {},
72
- indices = null,
73
- vertexCount = null
74
- } = props;
50
+ userData: Record<string, unknown> = {};
75
51
 
76
- this.id = id;
77
- this.drawMode = drawMode;
78
- this.topology = props.topology || convertToTopology(drawMode);
52
+ constructor(props: GeometryProps) {
53
+ const {attributes = {}, indices = null, vertexCount = null} = props;
79
54
 
80
- this._setAttributes(attributes, indices);
81
-
82
- this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
83
- }
84
-
85
- get mode() {
86
- return this.drawMode;
87
- }
55
+ this.id = props.id || uid('geometry');
56
+ this.topology = props.topology;
88
57
 
89
- getVertexCount(): number {
90
- return this.vertexCount;
91
- }
92
-
93
- // Return an object with all attributes plus indices added as a field.
94
- // getAttributes(): GeometryAttributes {
95
- // return this.indices ? {indices: this.indices, ...this.attributes} : this.attributes;
96
- // }
97
-
98
- // PRIVATE
99
-
100
- _print(attributeName): string {
101
- return `Geometry ${this.id} attribute ${attributeName}`;
102
- }
103
-
104
- // Attribute
105
- // value: typed array
106
- // type: indices, vertices, uvs
107
- // size: elements per vertex
108
- // target: WebGL buffer type (string or constant)
109
- _setAttributes(attributes, indices): this {
110
58
  if (indices) {
111
59
  // @ts-expect-error
112
60
  this.indices = ArrayBuffer.isView(indices) ? {value: indices, size: 1} : indices;
@@ -115,11 +63,11 @@ export default class Geometry {
115
63
  // @ts-expect-error
116
64
  this.attributes = {};
117
65
 
118
- for (const attributeName in attributes) {
119
- let attribute = attributes[attributeName];
120
-
66
+ for (const [attributeName, attributeValue] of Object.entries(attributes)) {
121
67
  // Wrap "unwrapped" arrays and try to autodetect their type
122
- attribute = ArrayBuffer.isView(attribute) ? {value: attribute} : attribute;
68
+ const attribute: GeometryAttribute = ArrayBuffer.isView(attributeValue)
69
+ ? {value: attributeValue}
70
+ : attributeValue;
123
71
 
124
72
  assert(
125
73
  ArrayBuffer.isView(attribute.value),
@@ -133,25 +81,49 @@ export default class Geometry {
133
81
  // Move indices to separate field
134
82
  if (attributeName === 'indices') {
135
83
  assert(!this.indices);
136
- // @ts-expect-error
137
- this.indices = attribute;
84
+ // @ts-expect-error
85
+ this.indices = attribute;
138
86
  } else {
139
87
  this.attributes[attributeName] = attribute;
140
88
  }
141
89
  }
142
90
 
143
- // @ts-expect-error
144
- if (this.indices && this.indices.isIndexed !== undefined) {
145
- // @ts-expect-error
91
+ // @ts-expect-error
92
+ if (this.indices && this.indices.isIndexed !== undefined) {
146
93
  this.indices = Object.assign({}, this.indices);
147
94
  // @ts-expect-error
148
95
  delete this.indices.isIndexed;
149
96
  }
150
97
 
98
+ this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
99
+ }
100
+
101
+ getVertexCount(): number {
102
+ return this.vertexCount;
103
+ }
104
+
105
+ // Return an object with all attributes plus indices added as a field.
106
+ getAttributes(): GeometryAttributes {
107
+ // @ts-expect-error Geometry types are a mess
108
+ return this.indices ? {indices: this.indices, ...this.attributes} : this.attributes;
109
+ }
110
+
111
+ // PRIVATE
112
+
113
+ _print(attributeName: string): string {
114
+ return `Geometry ${this.id} attribute ${attributeName}`;
115
+ }
116
+
117
+ // GeometryAttribute
118
+ // value: typed array
119
+ // type: indices, vertices, uvs
120
+ // size: elements per vertex
121
+ // target: WebGL buffer type (string or constant)
122
+ _setAttributes(attributes: Record<string, GeometryAttribute>, indices: any): this {
151
123
  return this;
152
124
  }
153
125
 
154
- _calculateVertexCount(attributes, indices): number {
126
+ _calculateVertexCount(attributes: any, indices: any): number {
155
127
  if (indices) {
156
128
  return indices.value.length;
157
129
  }
@@ -168,18 +140,3 @@ export default class Geometry {
168
140
  return vertexCount;
169
141
  }
170
142
  }
171
-
172
- function convertToTopology(drawMode: GL): 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip' {
173
- switch (drawMode) {
174
- case GL.POINTS: return 'point-list'; // draw single points.
175
- case GL.LINES: return 'line-list'; // draw lines. Each vertex connects to the one after it.
176
- case GL.LINE_STRIP: return 'line-strip'; // draw a connected group of line segments from the first vertex to the last
177
- case GL.TRIANGLES: return 'triangle-list'; // draw triangles. Each set of three vertices creates a separate triangle.
178
- case GL.TRIANGLE_STRIP: return 'triangle-strip'; // draw a connected group of triangles.
179
-
180
- case GL.TRIANGLE_FAN: // draw a connected group of triangles.
181
- case GL.LINE_LOOP: // draw lines. Each set of two vertices is treated as a separate line segment.
182
- default:
183
- throw new Error(String(drawMode));
184
- }
185
- }
package/src/index.ts CHANGED
@@ -1,16 +1,36 @@
1
1
  // luma.gl Engine API
2
- export type {AnimationProps} from './lib/animation-props';
3
- export {RenderLoop} from './lib/render-loop';
4
- export type {ModelProps} from './lib/model';
5
- export {default as Model} from './lib/model';
6
- export type {AnimationLoopProps} from './lib/animation-loop';
7
- export {default as AnimationLoop} from './lib/animation-loop';
2
+
3
+ // Animation
4
+ export {Timeline} from './animation/timeline';
5
+ export {KeyFrames} from './animation/key-frames';
6
+ export type {AnimationProps} from './animation-loop/animation-props';
7
+
8
+ export {AnimationLoopTemplate} from './animation-loop/render-loop';
9
+
10
+ export type {AnimationLoopProps} from './animation-loop/animation-loop';
11
+ export {AnimationLoop} from './animation-loop/animation-loop';
12
+
13
+ export type {MakeAnimationLoopProps} from './animation-loop/make-animation-loop';
14
+ export {makeAnimationLoop} from './animation-loop/make-animation-loop';
15
+
16
+ export type {ModelProps} from './model/model';
17
+ export {Model} from './model/model';
18
+
19
+ export {Transform} from './transform/transform';
20
+
21
+ export {PipelineFactory} from './lib/pipeline-factory';
8
22
 
9
23
  // Utils
10
- // export {default as ClipSpace} from './lib/clip-space';
24
+ export {ClipSpace} from './lib/clip-space';
25
+
26
+ // Scenegraph Core nodes
27
+ export {ScenegraphNode} from './scenegraph/scenegraph-node';
28
+ export {GroupNode} from './scenegraph/group-node';
29
+ export {ModelNode} from './scenegraph/model-node';
11
30
 
12
31
  // Geometries
13
- export {default as Geometry} from './geometry/geometry';
32
+ export type {GeometryProps} from './geometry/geometry';
33
+ export {Geometry} from './geometry/geometry';
14
34
 
15
35
  // Primitives
16
36
  export type {ConeGeometryProps} from './geometries/cone-geometry';
@@ -28,7 +48,3 @@ export {SphereGeometry} from './geometries/sphere-geometry';
28
48
  export type {TruncatedConeGeometryProps} from './geometries/truncated-cone-geometry';
29
49
  export {TruncatedConeGeometry} from './geometries/truncated-cone-geometry';
30
50
 
31
- // Animation
32
- export {Timeline} from './animation/timeline';
33
- export {KeyFrames} from './animation/key-frames';
34
-
@@ -1,11 +1,11 @@
1
1
 
2
2
  // ClipSpace
3
- /*
4
- import GL from '@luma.gl/constants';
5
- import Model, {ModelProps} from './model';
6
- import Geometry from '../geometry/geometry';
3
+ import {Device, glsl} from '@luma.gl/core';
4
+ import {WebGLDevice} from '@luma.gl/webgl';
5
+ import {Model, ModelProps} from '../model/model';
6
+ import {Geometry} from '../geometry/geometry';
7
7
 
8
- const CLIPSPACE_VERTEX_SHADER = `\
8
+ const CLIPSPACE_VERTEX_SHADER = glsl`\
9
9
  attribute vec2 aClipSpacePosition;
10
10
  attribute vec2 aTexCoord;
11
11
  attribute vec2 aCoordinate;
@@ -22,20 +22,24 @@ void main(void) {
22
22
  }
23
23
  `;
24
24
 
25
- /* eslint-disable indent, no-multi-spaces *
25
+ /* eslint-disable indent, no-multi-spaces */
26
26
  const POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];
27
27
 
28
-
29
- export default class ClipSpace extends Model {
30
- constructor(gl: WebGLRenderingContext, opts?: ModelProps) {
28
+ /**
29
+ * A flat geometry that covers the "visible area" that the GPU renders.
30
+ */
31
+ export class ClipSpace extends Model {
32
+ constructor(device: Device | WebGLRenderingContext, opts?: ModelProps) {
31
33
  const TEX_COORDS = POSITIONS.map((coord) => (coord === -1 ? 0 : coord));
32
34
 
33
35
  super(
34
- gl,
35
- Object.assign({}, opts, {
36
+ WebGLDevice.attach(device),
37
+ {
38
+ ...opts,
36
39
  vs: CLIPSPACE_VERTEX_SHADER,
40
+ vertexCount: 4,
37
41
  geometry: new Geometry({
38
- drawMode: GL.TRIANGLE_STRIP,
42
+ topology: 'triangle-strip',
39
43
  vertexCount: 4,
40
44
  attributes: {
41
45
  aClipSpacePosition: {size: 2, value: new Float32Array(POSITIONS)},
@@ -43,9 +47,7 @@ export default class ClipSpace extends Model {
43
47
  aCoordinate: {size: 2, value: new Float32Array(TEX_COORDS)}
44
48
  }
45
49
  })
46
- })
50
+ }
47
51
  );
48
- this.setVertexCount(4);
49
52
  }
50
53
  }
51
- */