@luma.gl/core 9.2.6 → 9.3.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (282) hide show
  1. package/dist/adapter/canvas-context.d.ts +6 -162
  2. package/dist/adapter/canvas-context.d.ts.map +1 -1
  3. package/dist/adapter/canvas-context.js +5 -419
  4. package/dist/adapter/canvas-context.js.map +1 -1
  5. package/dist/adapter/canvas-observer.d.ts +32 -0
  6. package/dist/adapter/canvas-observer.d.ts.map +1 -0
  7. package/dist/adapter/canvas-observer.js +90 -0
  8. package/dist/adapter/canvas-observer.js.map +1 -0
  9. package/dist/adapter/canvas-surface.d.ts +150 -0
  10. package/dist/adapter/canvas-surface.d.ts.map +1 -0
  11. package/dist/adapter/canvas-surface.js +392 -0
  12. package/dist/adapter/canvas-surface.js.map +1 -0
  13. package/dist/adapter/device.d.ts +81 -16
  14. package/dist/adapter/device.d.ts.map +1 -1
  15. package/dist/adapter/device.js +193 -11
  16. package/dist/adapter/device.js.map +1 -1
  17. package/dist/adapter/luma.d.ts.map +1 -1
  18. package/dist/adapter/luma.js +2 -1
  19. package/dist/adapter/luma.js.map +1 -1
  20. package/dist/adapter/presentation-context.d.ts +11 -0
  21. package/dist/adapter/presentation-context.d.ts.map +1 -0
  22. package/dist/adapter/presentation-context.js +12 -0
  23. package/dist/adapter/presentation-context.js.map +1 -0
  24. package/dist/adapter/resources/buffer.d.ts +1 -1
  25. package/dist/adapter/resources/buffer.d.ts.map +1 -1
  26. package/dist/adapter/resources/buffer.js +14 -6
  27. package/dist/adapter/resources/buffer.js.map +1 -1
  28. package/dist/adapter/resources/command-buffer.d.ts +3 -1
  29. package/dist/adapter/resources/command-buffer.d.ts.map +1 -1
  30. package/dist/adapter/resources/command-buffer.js +3 -1
  31. package/dist/adapter/resources/command-buffer.js.map +1 -1
  32. package/dist/adapter/resources/command-encoder.d.ts +30 -7
  33. package/dist/adapter/resources/command-encoder.d.ts.map +1 -1
  34. package/dist/adapter/resources/command-encoder.js +68 -2
  35. package/dist/adapter/resources/command-encoder.js.map +1 -1
  36. package/dist/adapter/resources/compute-pipeline.d.ts +2 -2
  37. package/dist/adapter/resources/compute-pipeline.d.ts.map +1 -1
  38. package/dist/adapter/resources/fence.d.ts +16 -0
  39. package/dist/adapter/resources/fence.d.ts.map +1 -0
  40. package/dist/adapter/resources/fence.js +17 -0
  41. package/dist/adapter/resources/fence.js.map +1 -0
  42. package/dist/adapter/resources/framebuffer.d.ts +1 -1
  43. package/dist/adapter/resources/framebuffer.d.ts.map +1 -1
  44. package/dist/adapter/resources/framebuffer.js +15 -12
  45. package/dist/adapter/resources/framebuffer.js.map +1 -1
  46. package/dist/adapter/resources/query-set.d.ts +17 -1
  47. package/dist/adapter/resources/query-set.d.ts.map +1 -1
  48. package/dist/adapter/resources/query-set.js.map +1 -1
  49. package/dist/adapter/resources/render-pipeline.d.ts +28 -10
  50. package/dist/adapter/resources/render-pipeline.d.ts.map +1 -1
  51. package/dist/adapter/resources/render-pipeline.js +21 -2
  52. package/dist/adapter/resources/render-pipeline.js.map +1 -1
  53. package/dist/adapter/resources/resource.d.ts +13 -0
  54. package/dist/adapter/resources/resource.d.ts.map +1 -1
  55. package/dist/adapter/resources/resource.js +243 -14
  56. package/dist/adapter/resources/resource.js.map +1 -1
  57. package/dist/adapter/resources/shader.js +27 -25
  58. package/dist/adapter/resources/shader.js.map +1 -1
  59. package/dist/adapter/resources/shared-render-pipeline.d.ts +22 -0
  60. package/dist/adapter/resources/shared-render-pipeline.d.ts.map +1 -0
  61. package/dist/adapter/resources/shared-render-pipeline.js +25 -0
  62. package/dist/adapter/resources/shared-render-pipeline.js.map +1 -0
  63. package/dist/adapter/resources/texture-view.d.ts +1 -1
  64. package/dist/adapter/resources/texture-view.d.ts.map +1 -1
  65. package/dist/adapter/resources/texture.d.ts +168 -28
  66. package/dist/adapter/resources/texture.d.ts.map +1 -1
  67. package/dist/adapter/resources/texture.js +284 -25
  68. package/dist/adapter/resources/texture.js.map +1 -1
  69. package/dist/adapter/types/attachments.d.ts +1 -1
  70. package/dist/adapter/types/attachments.d.ts.map +1 -1
  71. package/dist/adapter/types/buffer-layout.d.ts +1 -1
  72. package/dist/adapter/types/buffer-layout.d.ts.map +1 -1
  73. package/dist/adapter/types/parameters.d.ts +3 -1
  74. package/dist/adapter/types/parameters.d.ts.map +1 -1
  75. package/dist/adapter/types/parameters.js +1 -0
  76. package/dist/adapter/types/parameters.js.map +1 -1
  77. package/dist/adapter/types/shader-layout.d.ts +10 -6
  78. package/dist/adapter/types/shader-layout.d.ts.map +1 -1
  79. package/dist/adapter/types/uniforms.d.ts +6 -0
  80. package/dist/adapter/types/uniforms.d.ts.map +1 -1
  81. package/dist/adapter-utils/bind-groups.d.ts +9 -0
  82. package/dist/adapter-utils/bind-groups.d.ts.map +1 -0
  83. package/dist/adapter-utils/bind-groups.js +41 -0
  84. package/dist/adapter-utils/bind-groups.js.map +1 -0
  85. package/dist/adapter-utils/format-compiler-log.d.ts.map +1 -1
  86. package/dist/adapter-utils/format-compiler-log.js +23 -15
  87. package/dist/adapter-utils/format-compiler-log.js.map +1 -1
  88. package/dist/adapter-utils/get-attribute-from-layouts.d.ts +2 -2
  89. package/dist/adapter-utils/get-attribute-from-layouts.d.ts.map +1 -1
  90. package/dist/adapter-utils/get-attribute-from-layouts.js +6 -6
  91. package/dist/adapter-utils/get-attribute-from-layouts.js.map +1 -1
  92. package/dist/dist.dev.js +2734 -644
  93. package/dist/dist.min.js +10 -9
  94. package/dist/factories/bind-group-factory.d.ts +20 -0
  95. package/dist/factories/bind-group-factory.d.ts.map +1 -0
  96. package/dist/factories/bind-group-factory.js +88 -0
  97. package/dist/factories/bind-group-factory.js.map +1 -0
  98. package/dist/factories/core-module-state.d.ts +7 -0
  99. package/dist/factories/core-module-state.d.ts.map +1 -0
  100. package/dist/{shadertypes/data-types/shader-types.js → factories/core-module-state.js} +1 -1
  101. package/dist/factories/core-module-state.js.map +1 -0
  102. package/dist/factories/pipeline-factory.d.ts +54 -0
  103. package/dist/factories/pipeline-factory.d.ts.map +1 -0
  104. package/dist/factories/pipeline-factory.js +270 -0
  105. package/dist/factories/pipeline-factory.js.map +1 -0
  106. package/dist/factories/shader-factory.d.ts +20 -0
  107. package/dist/factories/shader-factory.d.ts.map +1 -0
  108. package/dist/factories/shader-factory.js +84 -0
  109. package/dist/factories/shader-factory.js.map +1 -0
  110. package/dist/index.cjs +2447 -534
  111. package/dist/index.cjs.map +4 -4
  112. package/dist/index.d.ts +30 -14
  113. package/dist/index.d.ts.map +1 -1
  114. package/dist/index.js +19 -7
  115. package/dist/index.js.map +1 -1
  116. package/dist/portable/shader-block-writer.d.ts +51 -0
  117. package/dist/portable/shader-block-writer.d.ts.map +1 -0
  118. package/dist/portable/shader-block-writer.js +185 -0
  119. package/dist/portable/shader-block-writer.js.map +1 -0
  120. package/dist/portable/uniform-block.d.ts +1 -1
  121. package/dist/portable/uniform-block.d.ts.map +1 -1
  122. package/dist/portable/uniform-store.d.ts +55 -24
  123. package/dist/portable/uniform-store.d.ts.map +1 -1
  124. package/dist/portable/uniform-store.js +73 -25
  125. package/dist/portable/uniform-store.js.map +1 -1
  126. package/dist/shadertypes/data-types/data-type-decoder.d.ts +20 -0
  127. package/dist/shadertypes/data-types/data-type-decoder.d.ts.map +1 -0
  128. package/dist/shadertypes/data-types/data-type-decoder.js +79 -0
  129. package/dist/shadertypes/data-types/data-type-decoder.js.map +1 -0
  130. package/dist/shadertypes/data-types/data-types.d.ts +31 -12
  131. package/dist/shadertypes/data-types/data-types.d.ts.map +1 -1
  132. package/dist/shadertypes/data-types/decode-data-types.d.ts.map +1 -1
  133. package/dist/shadertypes/data-types/decode-data-types.js +4 -3
  134. package/dist/shadertypes/data-types/decode-data-types.js.map +1 -1
  135. package/dist/{image-utils → shadertypes/image-types}/image-types.d.ts +0 -6
  136. package/dist/shadertypes/image-types/image-types.d.ts.map +1 -0
  137. package/dist/shadertypes/image-types/image-types.js.map +1 -0
  138. package/dist/shadertypes/shader-types/shader-block-layout.d.ts +72 -0
  139. package/dist/shadertypes/shader-types/shader-block-layout.d.ts.map +1 -0
  140. package/dist/shadertypes/shader-types/shader-block-layout.js +209 -0
  141. package/dist/shadertypes/shader-types/shader-block-layout.js.map +1 -0
  142. package/dist/shadertypes/shader-types/shader-type-decoder.d.ts +41 -0
  143. package/dist/shadertypes/shader-types/shader-type-decoder.d.ts.map +1 -0
  144. package/dist/shadertypes/{data-types/decode-shader-types.js → shader-types/shader-type-decoder.js} +43 -4
  145. package/dist/shadertypes/shader-types/shader-type-decoder.js.map +1 -0
  146. package/dist/shadertypes/shader-types/shader-types.d.ts +101 -0
  147. package/dist/shadertypes/shader-types/shader-types.d.ts.map +1 -0
  148. package/dist/shadertypes/shader-types/shader-types.js +30 -0
  149. package/dist/shadertypes/shader-types/shader-types.js.map +1 -0
  150. package/dist/shadertypes/texture-types/pixel-utils.d.ts.map +1 -0
  151. package/dist/shadertypes/{textures → texture-types}/pixel-utils.js +4 -4
  152. package/dist/shadertypes/texture-types/pixel-utils.js.map +1 -0
  153. package/dist/shadertypes/texture-types/texture-format-decoder.d.ts +36 -0
  154. package/dist/shadertypes/texture-types/texture-format-decoder.d.ts.map +1 -0
  155. package/dist/shadertypes/{textures → texture-types}/texture-format-decoder.js +110 -38
  156. package/dist/shadertypes/texture-types/texture-format-decoder.js.map +1 -0
  157. package/dist/shadertypes/texture-types/texture-format-generics.d.ts +34 -0
  158. package/dist/shadertypes/texture-types/texture-format-generics.d.ts.map +1 -0
  159. package/dist/shadertypes/texture-types/texture-format-generics.js.map +1 -0
  160. package/dist/shadertypes/texture-types/texture-format-table.d.ts.map +1 -0
  161. package/dist/shadertypes/{textures → texture-types}/texture-format-table.js +12 -11
  162. package/dist/shadertypes/texture-types/texture-format-table.js.map +1 -0
  163. package/dist/shadertypes/{textures → texture-types}/texture-formats.d.ts +51 -17
  164. package/dist/shadertypes/texture-types/texture-formats.d.ts.map +1 -0
  165. package/dist/shadertypes/{textures → texture-types}/texture-formats.js +1 -0
  166. package/dist/shadertypes/texture-types/texture-formats.js.map +1 -0
  167. package/dist/shadertypes/texture-types/texture-layout.d.ts +5 -0
  168. package/dist/shadertypes/texture-types/texture-layout.d.ts.map +1 -0
  169. package/dist/shadertypes/texture-types/texture-layout.js +41 -0
  170. package/dist/shadertypes/texture-types/texture-layout.js.map +1 -0
  171. package/dist/shadertypes/vertex-types/vertex-format-decoder.d.ts +24 -0
  172. package/dist/shadertypes/vertex-types/vertex-format-decoder.d.ts.map +1 -0
  173. package/dist/shadertypes/vertex-types/vertex-format-decoder.js +144 -0
  174. package/dist/shadertypes/vertex-types/vertex-format-decoder.js.map +1 -0
  175. package/dist/shadertypes/vertex-types/vertex-formats.d.ts +50 -0
  176. package/dist/shadertypes/vertex-types/vertex-formats.d.ts.map +1 -0
  177. package/dist/shadertypes/vertex-types/vertex-formats.js.map +1 -0
  178. package/dist/utils/array-equal.d.ts +1 -1
  179. package/dist/utils/array-equal.d.ts.map +1 -1
  180. package/dist/utils/array-equal.js +15 -9
  181. package/dist/utils/array-equal.js.map +1 -1
  182. package/dist/utils/assert.d.ts +5 -0
  183. package/dist/utils/assert.d.ts.map +1 -0
  184. package/dist/utils/assert.js +17 -0
  185. package/dist/utils/assert.js.map +1 -0
  186. package/dist/utils/stats-manager.d.ts.map +1 -1
  187. package/dist/utils/stats-manager.js +61 -1
  188. package/dist/utils/stats-manager.js.map +1 -1
  189. package/package.json +6 -6
  190. package/src/adapter/canvas-context.ts +7 -556
  191. package/src/adapter/canvas-observer.ts +130 -0
  192. package/src/adapter/canvas-surface.ts +521 -0
  193. package/src/adapter/device.ts +311 -25
  194. package/src/adapter/luma.ts +1 -0
  195. package/src/adapter/presentation-context.ts +16 -0
  196. package/src/adapter/resources/buffer.ts +13 -5
  197. package/src/adapter/resources/command-buffer.ts +4 -2
  198. package/src/adapter/resources/command-encoder.ts +101 -10
  199. package/src/adapter/resources/compute-pipeline.ts +2 -2
  200. package/src/adapter/resources/fence.ts +32 -0
  201. package/src/adapter/resources/framebuffer.ts +16 -13
  202. package/src/adapter/resources/query-set.ts +17 -1
  203. package/src/adapter/resources/render-pipeline.ts +52 -16
  204. package/src/adapter/resources/resource.ts +289 -14
  205. package/src/adapter/resources/shader.ts +28 -28
  206. package/src/adapter/resources/shared-render-pipeline.ts +40 -0
  207. package/src/adapter/resources/texture-view.ts +1 -1
  208. package/src/adapter/resources/texture.ts +427 -49
  209. package/src/adapter/types/attachments.ts +1 -1
  210. package/src/adapter/types/buffer-layout.ts +1 -1
  211. package/src/adapter/types/parameters.ts +4 -1
  212. package/src/adapter/types/shader-layout.ts +15 -9
  213. package/src/adapter/types/uniforms.ts +12 -0
  214. package/src/adapter-utils/bind-groups.ts +71 -0
  215. package/src/adapter-utils/format-compiler-log.ts +23 -15
  216. package/src/adapter-utils/get-attribute-from-layouts.ts +8 -11
  217. package/src/factories/bind-group-factory.ts +157 -0
  218. package/src/factories/core-module-state.ts +11 -0
  219. package/src/factories/pipeline-factory.ts +328 -0
  220. package/src/factories/shader-factory.ts +103 -0
  221. package/src/index.ts +70 -26
  222. package/src/portable/shader-block-writer.ts +254 -0
  223. package/src/portable/uniform-block.ts +1 -1
  224. package/src/portable/uniform-store.ts +98 -40
  225. package/src/shadertypes/data-types/data-type-decoder.ts +105 -0
  226. package/src/shadertypes/data-types/data-types.ts +100 -48
  227. package/src/shadertypes/data-types/decode-data-types.ts +4 -3
  228. package/src/{image-utils → shadertypes/image-types}/image-types.ts +0 -7
  229. package/src/shadertypes/shader-types/shader-block-layout.ts +340 -0
  230. package/src/shadertypes/{data-types/decode-shader-types.ts → shader-types/shader-type-decoder.ts} +88 -14
  231. package/src/shadertypes/shader-types/shader-types.ts +207 -0
  232. package/src/shadertypes/{textures → texture-types}/pixel-utils.ts +4 -4
  233. package/src/shadertypes/{textures → texture-types}/texture-format-decoder.ts +167 -46
  234. package/src/shadertypes/{textures → texture-types}/texture-format-generics.ts +42 -48
  235. package/src/shadertypes/{textures → texture-types}/texture-format-table.ts +12 -11
  236. package/src/shadertypes/{textures → texture-types}/texture-formats.ts +73 -17
  237. package/src/shadertypes/texture-types/texture-layout.ts +60 -0
  238. package/src/shadertypes/vertex-types/vertex-format-decoder.ts +175 -0
  239. package/src/shadertypes/vertex-types/vertex-formats.ts +196 -0
  240. package/src/utils/array-equal.ts +21 -9
  241. package/src/utils/assert.ts +18 -0
  242. package/src/utils/stats-manager.ts +76 -2
  243. package/dist/image-utils/image-types.d.ts.map +0 -1
  244. package/dist/image-utils/image-types.js.map +0 -1
  245. package/dist/portable/uniform-buffer-layout.d.ts +0 -28
  246. package/dist/portable/uniform-buffer-layout.d.ts.map +0 -1
  247. package/dist/portable/uniform-buffer-layout.js +0 -96
  248. package/dist/portable/uniform-buffer-layout.js.map +0 -1
  249. package/dist/shadertypes/data-types/decode-shader-types.d.ts +0 -17
  250. package/dist/shadertypes/data-types/decode-shader-types.d.ts.map +0 -1
  251. package/dist/shadertypes/data-types/decode-shader-types.js.map +0 -1
  252. package/dist/shadertypes/data-types/shader-types.d.ts +0 -45
  253. package/dist/shadertypes/data-types/shader-types.d.ts.map +0 -1
  254. package/dist/shadertypes/data-types/shader-types.js.map +0 -1
  255. package/dist/shadertypes/textures/pixel-utils.d.ts.map +0 -1
  256. package/dist/shadertypes/textures/pixel-utils.js.map +0 -1
  257. package/dist/shadertypes/textures/texture-format-decoder.d.ts +0 -18
  258. package/dist/shadertypes/textures/texture-format-decoder.d.ts.map +0 -1
  259. package/dist/shadertypes/textures/texture-format-decoder.js.map +0 -1
  260. package/dist/shadertypes/textures/texture-format-generics.d.ts +0 -33
  261. package/dist/shadertypes/textures/texture-format-generics.d.ts.map +0 -1
  262. package/dist/shadertypes/textures/texture-format-generics.js.map +0 -1
  263. package/dist/shadertypes/textures/texture-format-table.d.ts.map +0 -1
  264. package/dist/shadertypes/textures/texture-format-table.js.map +0 -1
  265. package/dist/shadertypes/textures/texture-formats.d.ts.map +0 -1
  266. package/dist/shadertypes/textures/texture-formats.js.map +0 -1
  267. package/dist/shadertypes/vertex-arrays/decode-vertex-format.d.ts +0 -18
  268. package/dist/shadertypes/vertex-arrays/decode-vertex-format.d.ts.map +0 -1
  269. package/dist/shadertypes/vertex-arrays/decode-vertex-format.js +0 -100
  270. package/dist/shadertypes/vertex-arrays/decode-vertex-format.js.map +0 -1
  271. package/dist/shadertypes/vertex-arrays/vertex-formats.d.ts +0 -27
  272. package/dist/shadertypes/vertex-arrays/vertex-formats.d.ts.map +0 -1
  273. package/dist/shadertypes/vertex-arrays/vertex-formats.js.map +0 -1
  274. package/src/portable/uniform-buffer-layout.ts +0 -118
  275. package/src/shadertypes/data-types/shader-types.ts +0 -87
  276. package/src/shadertypes/vertex-arrays/decode-vertex-format.ts +0 -124
  277. package/src/shadertypes/vertex-arrays/vertex-formats.ts +0 -91
  278. /package/dist/{image-utils → shadertypes/image-types}/image-types.js +0 -0
  279. /package/dist/shadertypes/{textures → texture-types}/pixel-utils.d.ts +0 -0
  280. /package/dist/shadertypes/{textures → texture-types}/texture-format-generics.js +0 -0
  281. /package/dist/shadertypes/{textures → texture-types}/texture-format-table.d.ts +0 -0
  282. /package/dist/shadertypes/{vertex-arrays → vertex-types}/vertex-formats.js +0 -0
package/dist/index.cjs CHANGED
@@ -36,45 +36,75 @@ __export(dist_exports, {
36
36
  DeviceFeatures: () => DeviceFeatures,
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  DeviceLimits: () => DeviceLimits,
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  ExternalTexture: () => ExternalTexture,
39
+ Fence: () => Fence,
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  Framebuffer: () => Framebuffer,
41
+ PipelineFactory: () => PipelineFactory,
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  PipelineLayout: () => PipelineLayout,
43
+ PresentationContext: () => PresentationContext,
41
44
  QuerySet: () => QuerySet,
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  RenderPass: () => RenderPass,
43
46
  RenderPipeline: () => RenderPipeline,
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47
  Resource: () => Resource,
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48
  Sampler: () => Sampler,
46
49
  Shader: () => Shader,
50
+ ShaderBlockWriter: () => ShaderBlockWriter,
51
+ ShaderFactory: () => ShaderFactory,
52
+ SharedRenderPipeline: () => SharedRenderPipeline,
47
53
  Texture: () => Texture,
48
- TextureFormatDecoder: () => TextureFormatDecoder,
49
54
  TextureView: () => TextureView,
50
55
  TransformFeedback: () => TransformFeedback,
51
56
  UniformBlock: () => UniformBlock,
52
- UniformBufferLayout: () => UniformBufferLayout,
53
57
  UniformStore: () => UniformStore,
54
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  VertexArray: () => VertexArray,
59
+ _getDefaultBindGroupFactory: () => _getDefaultBindGroupFactory,
55
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  _getTextureFormatDefinition: () => getTextureFormatDefinition,
56
61
  _getTextureFormatTable: () => getTextureFormatTable,
62
+ assert: () => assert,
63
+ assertDefined: () => assertDefined,
64
+ dataTypeDecoder: () => dataTypeDecoder,
65
+ flattenBindingsByGroup: () => flattenBindingsByGroup,
57
66
  getAttributeInfosFromLayouts: () => getAttributeInfosFromLayouts,
58
67
  getAttributeShaderTypeInfo: () => getAttributeShaderTypeInfo,
59
- getDataType: () => getDataType,
60
- getDataTypeInfo: () => getDataTypeInfo,
61
- getNormalizedDataType: () => getNormalizedDataType,
68
+ getExternalImageSize: () => getExternalImageSize,
62
69
  getScratchArray: () => getScratchArray,
70
+ getShaderLayoutBinding: () => getShaderLayoutBinding,
71
+ getTextureImageView: () => getTextureImageView,
63
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  getTypedArrayConstructor: () => getTypedArrayConstructor,
64
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  getVariableShaderTypeInfo: () => getVariableShaderTypeInfo,
65
- getVertexFormatFromAttribute: () => getVertexFormatFromAttribute,
66
- getVertexFormatInfo: () => getVertexFormatInfo,
74
+ isExternalImage: () => isExternalImage,
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  log: () => log,
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  luma: () => luma,
69
- makeVertexFormat: () => makeVertexFormat,
77
+ makeShaderBlockLayout: () => makeShaderBlockLayout,
78
+ normalizeBindingsByGroup: () => normalizeBindingsByGroup,
70
79
  readPixel: () => readPixel,
80
+ setTextureImageData: () => setTextureImageData,
81
+ shaderTypeDecoder: () => shaderTypeDecoder,
71
82
  textureFormatDecoder: () => textureFormatDecoder,
83
+ vertexFormatDecoder: () => vertexFormatDecoder,
72
84
  writePixel: () => writePixel
73
85
  });
74
86
  module.exports = __toCommonJS(dist_exports);
75
87
 
76
88
  // dist/utils/stats-manager.js
77
89
  var import_stats = require("@probe.gl/stats");
90
+ var GPU_TIME_AND_MEMORY_STATS = "GPU Time and Memory";
91
+ var GPU_TIME_AND_MEMORY_STAT_ORDER = [
92
+ "Adapter",
93
+ "GPU",
94
+ "GPU Type",
95
+ "GPU Backend",
96
+ "Frame Rate",
97
+ "CPU Time",
98
+ "GPU Time",
99
+ "GPU Memory",
100
+ "Buffer Memory",
101
+ "Texture Memory",
102
+ "Referenced Buffer Memory",
103
+ "Referenced Texture Memory",
104
+ "Swap Chain Texture"
105
+ ];
106
+ var ORDERED_STATS_CACHE = /* @__PURE__ */ new WeakMap();
107
+ var ORDERED_STAT_NAME_SET_CACHE = /* @__PURE__ */ new WeakMap();
78
108
  var StatsManager = class {
79
109
  stats = /* @__PURE__ */ new Map();
80
110
  getStats(name2) {
@@ -84,10 +114,50 @@ var StatsManager = class {
84
114
  if (!this.stats.has(name2)) {
85
115
  this.stats.set(name2, new import_stats.Stats({ id: name2 }));
86
116
  }
87
- return this.stats.get(name2);
117
+ const stats = this.stats.get(name2);
118
+ if (name2 === GPU_TIME_AND_MEMORY_STATS) {
119
+ initializeStats(stats, GPU_TIME_AND_MEMORY_STAT_ORDER);
120
+ }
121
+ return stats;
88
122
  }
89
123
  };
90
124
  var lumaStats = new StatsManager();
125
+ function initializeStats(stats, orderedStatNames) {
126
+ const statsMap = stats.stats;
127
+ let addedOrderedStat = false;
128
+ for (const statName of orderedStatNames) {
129
+ if (!statsMap[statName]) {
130
+ stats.get(statName);
131
+ addedOrderedStat = true;
132
+ }
133
+ }
134
+ const statCount = Object.keys(statsMap).length;
135
+ const cachedStats = ORDERED_STATS_CACHE.get(stats);
136
+ if (!addedOrderedStat && (cachedStats == null ? void 0 : cachedStats.orderedStatNames) === orderedStatNames && cachedStats.statCount === statCount) {
137
+ return;
138
+ }
139
+ const reorderedStats = {};
140
+ let orderedStatNamesSet = ORDERED_STAT_NAME_SET_CACHE.get(orderedStatNames);
141
+ if (!orderedStatNamesSet) {
142
+ orderedStatNamesSet = new Set(orderedStatNames);
143
+ ORDERED_STAT_NAME_SET_CACHE.set(orderedStatNames, orderedStatNamesSet);
144
+ }
145
+ for (const statName of orderedStatNames) {
146
+ if (statsMap[statName]) {
147
+ reorderedStats[statName] = statsMap[statName];
148
+ }
149
+ }
150
+ for (const [statName, stat] of Object.entries(statsMap)) {
151
+ if (!orderedStatNamesSet.has(statName)) {
152
+ reorderedStats[statName] = stat;
153
+ }
154
+ }
155
+ for (const statName of Object.keys(statsMap)) {
156
+ delete statsMap[statName];
157
+ }
158
+ Object.assign(statsMap, reorderedStats);
159
+ ORDERED_STATS_CACHE.set(stats, { orderedStatNames, statCount });
160
+ }
91
161
 
92
162
  // dist/utils/log.js
93
163
  var import_log = require("@probe.gl/log");
@@ -102,19 +172,75 @@ function uid(id = "id") {
102
172
  }
103
173
 
104
174
  // dist/adapter/resources/resource.js
175
+ var CPU_HOTSPOT_PROFILER_MODULE = "cpu-hotspot-profiler";
176
+ var RESOURCE_COUNTS_STATS = "GPU Resource Counts";
177
+ var LEGACY_RESOURCE_COUNTS_STATS = "Resource Counts";
178
+ var GPU_TIME_AND_MEMORY_STATS2 = "GPU Time and Memory";
179
+ var BASE_RESOURCE_COUNT_ORDER = [
180
+ "Resources",
181
+ "Buffers",
182
+ "Textures",
183
+ "Samplers",
184
+ "TextureViews",
185
+ "Framebuffers",
186
+ "QuerySets",
187
+ "Shaders",
188
+ "RenderPipelines",
189
+ "ComputePipelines",
190
+ "PipelineLayouts",
191
+ "VertexArrays",
192
+ "RenderPasss",
193
+ "ComputePasss",
194
+ "CommandEncoders",
195
+ "CommandBuffers"
196
+ ];
197
+ var WEBGL_RESOURCE_COUNT_ORDER = [
198
+ "Resources",
199
+ "Buffers",
200
+ "Textures",
201
+ "Samplers",
202
+ "TextureViews",
203
+ "Framebuffers",
204
+ "QuerySets",
205
+ "Shaders",
206
+ "RenderPipelines",
207
+ "SharedRenderPipelines",
208
+ "ComputePipelines",
209
+ "PipelineLayouts",
210
+ "VertexArrays",
211
+ "RenderPasss",
212
+ "ComputePasss",
213
+ "CommandEncoders",
214
+ "CommandBuffers"
215
+ ];
216
+ var BASE_RESOURCE_COUNT_STAT_ORDER = BASE_RESOURCE_COUNT_ORDER.flatMap((resourceType) => [
217
+ `${resourceType} Created`,
218
+ `${resourceType} Active`
219
+ ]);
220
+ var WEBGL_RESOURCE_COUNT_STAT_ORDER = WEBGL_RESOURCE_COUNT_ORDER.flatMap((resourceType) => [
221
+ `${resourceType} Created`,
222
+ `${resourceType} Active`
223
+ ]);
224
+ var ORDERED_STATS_CACHE2 = /* @__PURE__ */ new WeakMap();
225
+ var ORDERED_STAT_NAME_SET_CACHE2 = /* @__PURE__ */ new WeakMap();
105
226
  var Resource = class {
106
227
  toString() {
107
228
  return `${this[Symbol.toStringTag] || this.constructor.name}:"${this.id}"`;
108
229
  }
109
230
  /** props.id, for debugging. */
110
231
  id;
232
+ /** The props that this resource was created with */
111
233
  props;
234
+ /** User data object, reserved for the application */
112
235
  userData = {};
236
+ /** The device that this resource is associated with - TODO can we remove this dup? */
113
237
  _device;
114
238
  /** Whether this resource has been destroyed */
115
239
  destroyed = false;
116
240
  /** For resources that allocate GPU memory */
117
241
  allocatedBytes = 0;
242
+ /** Stats bucket currently holding the tracked allocation */
243
+ allocatedBytesName = null;
118
244
  /** Attached resources will be destroyed when this resource is destroyed. Tracks auto-created "sub" resources. */
119
245
  _attachedResources = /* @__PURE__ */ new Set();
120
246
  /**
@@ -136,6 +262,9 @@ var Resource = class {
136
262
  * destroy can be called on any resource to release it before it is garbage collected.
137
263
  */
138
264
  destroy() {
265
+ if (this.destroyed) {
266
+ return;
267
+ }
139
268
  this.destroyResource();
140
269
  }
141
270
  /** @deprecated Use destroy() */
@@ -174,7 +303,7 @@ var Resource = class {
174
303
  }
175
304
  /** Destroy all owned resources. Make sure the resources are no longer needed before calling. */
176
305
  destroyAttachedResources() {
177
- for (const resource of Object.values(this._attachedResources)) {
306
+ for (const resource of this._attachedResources) {
178
307
  resource.destroy();
179
308
  }
180
309
  this._attachedResources = /* @__PURE__ */ new Set();
@@ -182,37 +311,107 @@ var Resource = class {
182
311
  // PROTECTED METHODS
183
312
  /** Perform all destroy steps. Can be called by derived resources when overriding destroy() */
184
313
  destroyResource() {
314
+ if (this.destroyed) {
315
+ return;
316
+ }
185
317
  this.destroyAttachedResources();
186
318
  this.removeStats();
187
319
  this.destroyed = true;
188
320
  }
189
321
  /** Called by .destroy() to track object destruction. Subclass must call if overriding destroy() */
190
322
  removeStats() {
191
- const stats = this._device.statsManager.getStats("Resource Counts");
192
- const name2 = this[Symbol.toStringTag];
193
- stats.get(`${name2}s Active`).decrementCount();
323
+ const profiler = getCpuHotspotProfiler(this._device);
324
+ const startTime = profiler ? getTimestamp() : 0;
325
+ const statsObjects = [
326
+ this._device.statsManager.getStats(RESOURCE_COUNTS_STATS),
327
+ this._device.statsManager.getStats(LEGACY_RESOURCE_COUNTS_STATS)
328
+ ];
329
+ const orderedStatNames = getResourceCountStatOrder(this._device);
330
+ for (const stats of statsObjects) {
331
+ initializeStats2(stats, orderedStatNames);
332
+ }
333
+ const name2 = this.getStatsName();
334
+ for (const stats of statsObjects) {
335
+ stats.get("Resources Active").decrementCount();
336
+ stats.get(`${name2}s Active`).decrementCount();
337
+ }
338
+ if (profiler) {
339
+ profiler.statsBookkeepingCalls = (profiler.statsBookkeepingCalls || 0) + 1;
340
+ profiler.statsBookkeepingTimeMs = (profiler.statsBookkeepingTimeMs || 0) + (getTimestamp() - startTime);
341
+ }
194
342
  }
195
343
  /** Called by subclass to track memory allocations */
196
- trackAllocatedMemory(bytes, name2 = this[Symbol.toStringTag]) {
197
- const stats = this._device.statsManager.getStats("Resource Counts");
344
+ trackAllocatedMemory(bytes, name2 = this.getStatsName()) {
345
+ const profiler = getCpuHotspotProfiler(this._device);
346
+ const startTime = profiler ? getTimestamp() : 0;
347
+ const stats = this._device.statsManager.getStats(GPU_TIME_AND_MEMORY_STATS2);
348
+ if (this.allocatedBytes > 0 && this.allocatedBytesName) {
349
+ stats.get("GPU Memory").subtractCount(this.allocatedBytes);
350
+ stats.get(`${this.allocatedBytesName} Memory`).subtractCount(this.allocatedBytes);
351
+ }
198
352
  stats.get("GPU Memory").addCount(bytes);
199
353
  stats.get(`${name2} Memory`).addCount(bytes);
354
+ if (profiler) {
355
+ profiler.statsBookkeepingCalls = (profiler.statsBookkeepingCalls || 0) + 1;
356
+ profiler.statsBookkeepingTimeMs = (profiler.statsBookkeepingTimeMs || 0) + (getTimestamp() - startTime);
357
+ }
200
358
  this.allocatedBytes = bytes;
359
+ this.allocatedBytesName = name2;
360
+ }
361
+ /** Called by subclass to track handle-backed memory allocations separately from owned allocations */
362
+ trackReferencedMemory(bytes, name2 = this.getStatsName()) {
363
+ this.trackAllocatedMemory(bytes, `Referenced ${name2}`);
201
364
  }
202
365
  /** Called by subclass to track memory deallocations */
203
- trackDeallocatedMemory(name2 = this[Symbol.toStringTag]) {
204
- const stats = this._device.statsManager.getStats("Resource Counts");
366
+ trackDeallocatedMemory(name2 = this.getStatsName()) {
367
+ if (this.allocatedBytes === 0) {
368
+ this.allocatedBytesName = null;
369
+ return;
370
+ }
371
+ const profiler = getCpuHotspotProfiler(this._device);
372
+ const startTime = profiler ? getTimestamp() : 0;
373
+ const stats = this._device.statsManager.getStats(GPU_TIME_AND_MEMORY_STATS2);
205
374
  stats.get("GPU Memory").subtractCount(this.allocatedBytes);
206
- stats.get(`${name2} Memory`).subtractCount(this.allocatedBytes);
375
+ stats.get(`${this.allocatedBytesName || name2} Memory`).subtractCount(this.allocatedBytes);
376
+ if (profiler) {
377
+ profiler.statsBookkeepingCalls = (profiler.statsBookkeepingCalls || 0) + 1;
378
+ profiler.statsBookkeepingTimeMs = (profiler.statsBookkeepingTimeMs || 0) + (getTimestamp() - startTime);
379
+ }
207
380
  this.allocatedBytes = 0;
381
+ this.allocatedBytesName = null;
382
+ }
383
+ /** Called by subclass to deallocate handle-backed memory tracked via trackReferencedMemory() */
384
+ trackDeallocatedReferencedMemory(name2 = this.getStatsName()) {
385
+ this.trackDeallocatedMemory(`Referenced ${name2}`);
208
386
  }
209
387
  /** Called by resource constructor to track object creation */
210
388
  addStats() {
211
- const stats = this._device.statsManager.getStats("Resource Counts");
212
- const name2 = this[Symbol.toStringTag];
213
- stats.get("Resources Created").incrementCount();
214
- stats.get(`${name2}s Created`).incrementCount();
215
- stats.get(`${name2}s Active`).incrementCount();
389
+ const name2 = this.getStatsName();
390
+ const profiler = getCpuHotspotProfiler(this._device);
391
+ const startTime = profiler ? getTimestamp() : 0;
392
+ const statsObjects = [
393
+ this._device.statsManager.getStats(RESOURCE_COUNTS_STATS),
394
+ this._device.statsManager.getStats(LEGACY_RESOURCE_COUNTS_STATS)
395
+ ];
396
+ const orderedStatNames = getResourceCountStatOrder(this._device);
397
+ for (const stats of statsObjects) {
398
+ initializeStats2(stats, orderedStatNames);
399
+ }
400
+ for (const stats of statsObjects) {
401
+ stats.get("Resources Created").incrementCount();
402
+ stats.get("Resources Active").incrementCount();
403
+ stats.get(`${name2}s Created`).incrementCount();
404
+ stats.get(`${name2}s Active`).incrementCount();
405
+ }
406
+ if (profiler) {
407
+ profiler.statsBookkeepingCalls = (profiler.statsBookkeepingCalls || 0) + 1;
408
+ profiler.statsBookkeepingTimeMs = (profiler.statsBookkeepingTimeMs || 0) + (getTimestamp() - startTime);
409
+ }
410
+ recordTransientCanvasResourceCreate(this._device, name2);
411
+ }
412
+ /** Canonical resource name used for stats buckets. */
413
+ getStatsName() {
414
+ return getCanonicalResourceName(this);
216
415
  }
217
416
  };
218
417
  /** Default properties for resource */
@@ -230,6 +429,97 @@ function selectivelyMerge(props, defaultProps) {
230
429
  }
231
430
  return mergedProps;
232
431
  }
432
+ function initializeStats2(stats, orderedStatNames) {
433
+ const statsMap = stats.stats;
434
+ let addedOrderedStat = false;
435
+ for (const statName of orderedStatNames) {
436
+ if (!statsMap[statName]) {
437
+ stats.get(statName);
438
+ addedOrderedStat = true;
439
+ }
440
+ }
441
+ const statCount = Object.keys(statsMap).length;
442
+ const cachedStats = ORDERED_STATS_CACHE2.get(stats);
443
+ if (!addedOrderedStat && (cachedStats == null ? void 0 : cachedStats.orderedStatNames) === orderedStatNames && cachedStats.statCount === statCount) {
444
+ return;
445
+ }
446
+ const reorderedStats = {};
447
+ let orderedStatNamesSet = ORDERED_STAT_NAME_SET_CACHE2.get(orderedStatNames);
448
+ if (!orderedStatNamesSet) {
449
+ orderedStatNamesSet = new Set(orderedStatNames);
450
+ ORDERED_STAT_NAME_SET_CACHE2.set(orderedStatNames, orderedStatNamesSet);
451
+ }
452
+ for (const statName of orderedStatNames) {
453
+ if (statsMap[statName]) {
454
+ reorderedStats[statName] = statsMap[statName];
455
+ }
456
+ }
457
+ for (const [statName, stat] of Object.entries(statsMap)) {
458
+ if (!orderedStatNamesSet.has(statName)) {
459
+ reorderedStats[statName] = stat;
460
+ }
461
+ }
462
+ for (const statName of Object.keys(statsMap)) {
463
+ delete statsMap[statName];
464
+ }
465
+ Object.assign(statsMap, reorderedStats);
466
+ ORDERED_STATS_CACHE2.set(stats, { orderedStatNames, statCount });
467
+ }
468
+ function getResourceCountStatOrder(device) {
469
+ return device.type === "webgl" ? WEBGL_RESOURCE_COUNT_STAT_ORDER : BASE_RESOURCE_COUNT_STAT_ORDER;
470
+ }
471
+ function getCpuHotspotProfiler(device) {
472
+ const profiler = device.userData[CPU_HOTSPOT_PROFILER_MODULE];
473
+ return (profiler == null ? void 0 : profiler.enabled) ? profiler : null;
474
+ }
475
+ function getTimestamp() {
476
+ var _a, _b;
477
+ return ((_b = (_a = globalThis.performance) == null ? void 0 : _a.now) == null ? void 0 : _b.call(_a)) ?? Date.now();
478
+ }
479
+ function recordTransientCanvasResourceCreate(device, name2) {
480
+ const profiler = getCpuHotspotProfiler(device);
481
+ if (!profiler || !profiler.activeDefaultFramebufferAcquireDepth) {
482
+ return;
483
+ }
484
+ profiler.transientCanvasResourceCreates = (profiler.transientCanvasResourceCreates || 0) + 1;
485
+ switch (name2) {
486
+ case "Texture":
487
+ profiler.transientCanvasTextureCreates = (profiler.transientCanvasTextureCreates || 0) + 1;
488
+ break;
489
+ case "TextureView":
490
+ profiler.transientCanvasTextureViewCreates = (profiler.transientCanvasTextureViewCreates || 0) + 1;
491
+ break;
492
+ case "Sampler":
493
+ profiler.transientCanvasSamplerCreates = (profiler.transientCanvasSamplerCreates || 0) + 1;
494
+ break;
495
+ case "Framebuffer":
496
+ profiler.transientCanvasFramebufferCreates = (profiler.transientCanvasFramebufferCreates || 0) + 1;
497
+ break;
498
+ default:
499
+ break;
500
+ }
501
+ }
502
+ function getCanonicalResourceName(resource) {
503
+ let prototype = Object.getPrototypeOf(resource);
504
+ while (prototype) {
505
+ const parentPrototype = Object.getPrototypeOf(prototype);
506
+ if (!parentPrototype || parentPrototype === Resource.prototype) {
507
+ return getPrototypeToStringTag(prototype) || resource[Symbol.toStringTag] || resource.constructor.name;
508
+ }
509
+ prototype = parentPrototype;
510
+ }
511
+ return resource[Symbol.toStringTag] || resource.constructor.name;
512
+ }
513
+ function getPrototypeToStringTag(prototype) {
514
+ const descriptor = Object.getOwnPropertyDescriptor(prototype, Symbol.toStringTag);
515
+ if (typeof (descriptor == null ? void 0 : descriptor.get) === "function") {
516
+ return descriptor.get.call(prototype);
517
+ }
518
+ if (typeof (descriptor == null ? void 0 : descriptor.value) === "string") {
519
+ return descriptor.value;
520
+ }
521
+ return null;
522
+ }
233
523
 
234
524
  // dist/adapter/resources/buffer.js
235
525
  var _Buffer = class extends Resource {
@@ -269,15 +559,23 @@ var _Buffer = class extends Resource {
269
559
  /** A partial CPU-side copy of the data in this buffer, for debugging purposes */
270
560
  debugData = new ArrayBuffer(0);
271
561
  /** This doesn't handle partial non-zero offset updates correctly */
272
- _setDebugData(data, byteOffset, byteLength) {
273
- const arrayBuffer2 = ArrayBuffer.isView(data) ? data.buffer : data;
562
+ _setDebugData(data, _byteOffset, byteLength) {
563
+ let arrayBufferView = null;
564
+ let arrayBuffer2;
565
+ if (ArrayBuffer.isView(data)) {
566
+ arrayBufferView = data;
567
+ arrayBuffer2 = data.buffer;
568
+ } else {
569
+ arrayBuffer2 = data;
570
+ }
274
571
  const debugDataLength = Math.min(data ? data.byteLength : byteLength, _Buffer.DEBUG_DATA_MAX_LENGTH);
275
572
  if (arrayBuffer2 === null) {
276
573
  this.debugData = new ArrayBuffer(debugDataLength);
277
- } else if (byteOffset === 0 && byteLength === arrayBuffer2.byteLength) {
278
- this.debugData = arrayBuffer2.slice(0, debugDataLength);
279
574
  } else {
280
- this.debugData = arrayBuffer2.slice(byteOffset, byteOffset + debugDataLength);
575
+ const sourceByteOffset = Math.min((arrayBufferView == null ? void 0 : arrayBufferView.byteOffset) || 0, arrayBuffer2.byteLength);
576
+ const availableByteLength = Math.max(0, arrayBuffer2.byteLength - sourceByteOffset);
577
+ const copyByteLength = Math.min(debugDataLength, availableByteLength);
578
+ this.debugData = new Uint8Array(arrayBuffer2, sourceByteOffset, copyByteLength).slice().buffer;
281
579
  }
282
580
  }
283
581
  };
@@ -311,61 +609,73 @@ __publicField(Buffer2, "defaultProps", {
311
609
  onMapped: void 0
312
610
  });
313
611
 
314
- // dist/shadertypes/data-types/decode-data-types.js
315
- function getDataTypeInfo(type) {
316
- const [signedType, primitiveType, byteLength] = NORMALIZED_TYPE_MAP[type];
317
- const normalized = type.includes("norm");
318
- const integer = !normalized && !type.startsWith("float");
319
- const signed = type.startsWith("s");
320
- return {
321
- signedType,
322
- primitiveType,
323
- byteLength,
324
- normalized,
325
- integer,
326
- signed
327
- };
328
- }
329
- function getNormalizedDataType(signedDataType) {
330
- const dataType = signedDataType;
331
- switch (dataType) {
332
- case "uint8":
333
- return "unorm8";
334
- case "sint8":
335
- return "snorm8";
336
- case "uint16":
337
- return "unorm16";
338
- case "sint16":
339
- return "snorm16";
340
- default:
341
- return dataType;
612
+ // dist/shadertypes/data-types/data-type-decoder.js
613
+ var DataTypeDecoder = class {
614
+ /**
615
+ * Gets info about a data type constant (signed or normalized)
616
+ * @returns underlying primitive / signed types, byte length, normalization, integer, signed flags
617
+ */
618
+ getDataTypeInfo(type) {
619
+ const [signedType, primitiveType, byteLength] = NORMALIZED_TYPE_MAP[type];
620
+ const normalized = type.includes("norm");
621
+ const integer = !normalized && !type.startsWith("float");
622
+ const signed = type.startsWith("s");
623
+ return {
624
+ signedType,
625
+ primitiveType,
626
+ byteLength,
627
+ normalized,
628
+ integer,
629
+ signed
630
+ // TODO - add webglOnly flag
631
+ };
342
632
  }
343
- }
344
- function alignTo(size, count) {
345
- switch (count) {
346
- case 1:
347
- return size;
348
- case 2:
349
- return size + size % 2;
350
- default:
351
- return size + (4 - size % 4) % 4;
633
+ /** Build a vertex format from a signed data type and a component */
634
+ getNormalizedDataType(signedDataType) {
635
+ const dataType = signedDataType;
636
+ switch (dataType) {
637
+ case "uint8":
638
+ return "unorm8";
639
+ case "sint8":
640
+ return "snorm8";
641
+ case "uint16":
642
+ return "unorm16";
643
+ case "sint16":
644
+ return "snorm16";
645
+ default:
646
+ return dataType;
647
+ }
352
648
  }
353
- }
354
- function getDataType(arrayOrType) {
355
- const Constructor = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;
356
- if (Constructor === Uint8ClampedArray) {
357
- return "uint8";
649
+ /** Align offset to 1, 2 or 4 elements (4, 8 or 16 bytes) */
650
+ alignTo(size, count) {
651
+ switch (count) {
652
+ case 1:
653
+ return size;
654
+ case 2:
655
+ return size + size % 2;
656
+ default:
657
+ return size + (4 - size % 4) % 4;
658
+ }
358
659
  }
359
- const info = Object.values(NORMALIZED_TYPE_MAP).find((entry) => Constructor === entry[4]);
360
- if (!info) {
361
- throw new Error(Constructor.name);
660
+ /** Returns the VariableShaderType that corresponds to a typed array */
661
+ getDataType(arrayOrType) {
662
+ const Constructor = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;
663
+ if (Constructor === Uint8ClampedArray) {
664
+ return "uint8";
665
+ }
666
+ const info = Object.values(NORMALIZED_TYPE_MAP).find((entry) => Constructor === entry[4]);
667
+ if (!info) {
668
+ throw new Error(Constructor.name);
669
+ }
670
+ return info[0];
362
671
  }
363
- return info[0];
364
- }
365
- function getTypedArrayConstructor(type) {
366
- const [, , , , Constructor] = NORMALIZED_TYPE_MAP[type];
367
- return Constructor;
368
- }
672
+ /** Returns the TypedArray that corresponds to a shader data type */
673
+ getTypedArrayConstructor(type) {
674
+ const [, , , , Constructor] = NORMALIZED_TYPE_MAP[type];
675
+ return Constructor;
676
+ }
677
+ };
678
+ var dataTypeDecoder = new DataTypeDecoder();
369
679
  var NORMALIZED_TYPE_MAP = {
370
680
  uint8: ["uint8", "u32", 1, false, Uint8Array],
371
681
  sint8: ["sint8", "i32", 1, false, Int8Array],
@@ -381,87 +691,138 @@ var NORMALIZED_TYPE_MAP = {
381
691
  sint32: ["sint32", "i32", 4, false, Int32Array]
382
692
  };
383
693
 
384
- // dist/shadertypes/vertex-arrays/decode-vertex-format.js
385
- function getVertexFormatInfo(format) {
386
- let webglOnly;
387
- if (format.endsWith("-webgl")) {
388
- format.replace("-webgl", "");
389
- webglOnly = true;
390
- }
391
- const [type_, count] = format.split("x");
392
- const type = type_;
393
- const components = count ? parseInt(count) : 1;
394
- const decodedType = getDataTypeInfo(type);
395
- const result = {
396
- type,
397
- components,
398
- byteLength: decodedType.byteLength * components,
399
- integer: decodedType.integer,
400
- signed: decodedType.signed,
401
- normalized: decodedType.normalized
402
- };
403
- if (webglOnly) {
404
- result.webglOnly = true;
405
- }
406
- return result;
407
- }
408
- function makeVertexFormat(signedDataType, components, normalized) {
409
- const dataType = normalized ? getNormalizedDataType(signedDataType) : signedDataType;
410
- switch (dataType) {
411
- case "unorm8":
412
- if (components === 1) {
413
- return "unorm8";
414
- }
415
- if (components === 3) {
416
- return "unorm8x3-webgl";
417
- }
418
- return `${dataType}x${components}`;
419
- case "snorm8":
420
- case "uint8":
421
- case "sint8":
422
- case "uint16":
423
- case "sint16":
424
- case "unorm16":
425
- case "snorm16":
426
- case "float16":
427
- if (components === 1 || components === 3) {
428
- throw new Error(`size: ${components}`);
429
- }
430
- return `${dataType}x${components}`;
431
- default:
432
- return components === 1 ? dataType : `${dataType}x${components}`;
433
- }
434
- }
435
- function getVertexFormatFromAttribute(typedArray, size, normalized) {
436
- if (!size || size > 4) {
437
- throw new Error(`size ${size}`);
694
+ // dist/shadertypes/vertex-types/vertex-format-decoder.js
695
+ var VertexFormatDecoder = class {
696
+ /**
697
+ * Decodes a vertex format, returning type, components, byte length and flags (integer, signed, normalized)
698
+ */
699
+ getVertexFormatInfo(format) {
700
+ let webglOnly;
701
+ if (format.endsWith("-webgl")) {
702
+ format.replace("-webgl", "");
703
+ webglOnly = true;
704
+ }
705
+ const [type_, count] = format.split("x");
706
+ const type = type_;
707
+ const components = count ? parseInt(count) : 1;
708
+ const decodedType = dataTypeDecoder.getDataTypeInfo(type);
709
+ const result = {
710
+ type,
711
+ components,
712
+ byteLength: decodedType.byteLength * components,
713
+ integer: decodedType.integer,
714
+ signed: decodedType.signed,
715
+ normalized: decodedType.normalized
716
+ };
717
+ if (webglOnly) {
718
+ result.webglOnly = true;
719
+ }
720
+ return result;
721
+ }
722
+ /** Build a vertex format from a signed data type and a component */
723
+ makeVertexFormat(signedDataType, components, normalized) {
724
+ const dataType = normalized ? dataTypeDecoder.getNormalizedDataType(signedDataType) : signedDataType;
725
+ switch (dataType) {
726
+ case "unorm8":
727
+ if (components === 1) {
728
+ return "unorm8";
729
+ }
730
+ if (components === 3) {
731
+ return "unorm8x3-webgl";
732
+ }
733
+ return `${dataType}x${components}`;
734
+ case "snorm8":
735
+ if (components === 1) {
736
+ return "snorm8";
737
+ }
738
+ if (components === 3) {
739
+ return "snorm8x3-webgl";
740
+ }
741
+ return `${dataType}x${components}`;
742
+ case "uint8":
743
+ case "sint8":
744
+ if (components === 1 || components === 3) {
745
+ throw new Error(`size: ${components}`);
746
+ }
747
+ return `${dataType}x${components}`;
748
+ case "uint16":
749
+ if (components === 1) {
750
+ return "uint16";
751
+ }
752
+ if (components === 3) {
753
+ return "uint16x3-webgl";
754
+ }
755
+ return `${dataType}x${components}`;
756
+ case "sint16":
757
+ if (components === 1) {
758
+ return "sint16";
759
+ }
760
+ if (components === 3) {
761
+ return "sint16x3-webgl";
762
+ }
763
+ return `${dataType}x${components}`;
764
+ case "unorm16":
765
+ if (components === 1) {
766
+ return "unorm16";
767
+ }
768
+ if (components === 3) {
769
+ return "unorm16x3-webgl";
770
+ }
771
+ return `${dataType}x${components}`;
772
+ case "snorm16":
773
+ if (components === 1) {
774
+ return "snorm16";
775
+ }
776
+ if (components === 3) {
777
+ return "snorm16x3-webgl";
778
+ }
779
+ return `${dataType}x${components}`;
780
+ case "float16":
781
+ if (components === 1 || components === 3) {
782
+ throw new Error(`size: ${components}`);
783
+ }
784
+ return `${dataType}x${components}`;
785
+ default:
786
+ return components === 1 ? dataType : `${dataType}x${components}`;
787
+ }
438
788
  }
439
- const components = size;
440
- const signedDataType = getDataType(typedArray);
441
- return makeVertexFormat(signedDataType, components, normalized);
442
- }
443
- function getCompatibleVertexFormat(opts) {
444
- let vertexType;
445
- switch (opts.primitiveType) {
446
- case "f32":
447
- vertexType = "float32";
448
- break;
449
- case "i32":
450
- vertexType = "sint32";
451
- break;
452
- case "u32":
453
- vertexType = "uint32";
454
- break;
455
- case "f16":
456
- return opts.components <= 2 ? "float16x2" : "float16x4";
789
+ /** Get the vertex format for an attribute with TypedArray and size */
790
+ getVertexFormatFromAttribute(typedArray, size, normalized) {
791
+ if (!size || size > 4) {
792
+ throw new Error(`size ${size}`);
793
+ }
794
+ const components = size;
795
+ const signedDataType = dataTypeDecoder.getDataType(typedArray);
796
+ return this.makeVertexFormat(signedDataType, components, normalized);
457
797
  }
458
- if (opts.components === 1) {
459
- return vertexType;
798
+ /**
799
+ * Return a "default" vertex format for a certain shader data type
800
+ * The simplest vertex format that matches the shader attribute's data type
801
+ */
802
+ getCompatibleVertexFormat(opts) {
803
+ let vertexType;
804
+ switch (opts.primitiveType) {
805
+ case "f32":
806
+ vertexType = "float32";
807
+ break;
808
+ case "i32":
809
+ vertexType = "sint32";
810
+ break;
811
+ case "u32":
812
+ vertexType = "uint32";
813
+ break;
814
+ case "f16":
815
+ return opts.components <= 2 ? "float16x2" : "float16x4";
816
+ }
817
+ if (opts.components === 1) {
818
+ return vertexType;
819
+ }
820
+ return `${vertexType}x${opts.components}`;
460
821
  }
461
- return `${vertexType}x${opts.components}`;
462
- }
822
+ };
823
+ var vertexFormatDecoder = new VertexFormatDecoder();
463
824
 
464
- // dist/shadertypes/textures/texture-format-table.js
825
+ // dist/shadertypes/texture-types/texture-format-table.js
465
826
  var texture_compression_bc = "texture-compression-bc";
466
827
  var texture_compression_astc = "texture-compression-astc";
467
828
  var texture_compression_etc2 = "texture-compression-etc2";
@@ -472,6 +833,7 @@ var float32_renderable = "float32-renderable-webgl";
472
833
  var float16_renderable = "float16-renderable-webgl";
473
834
  var rgb9e5ufloat_renderable = "rgb9e5ufloat-renderable-webgl";
474
835
  var snorm8_renderable = "snorm8-renderable-webgl";
836
+ var norm16_webgl = "norm16-webgl";
475
837
  var norm16_renderable = "norm16-renderable-webgl";
476
838
  var snorm16_renderable = "snorm16-renderable-webgl";
477
839
  var float32_filterable = "float32-filterable";
@@ -505,16 +867,16 @@ var TEXTURE_FORMAT_COLOR_DEPTH_TABLE = {
505
867
  "rgba8sint": {},
506
868
  "bgra8unorm": {},
507
869
  "bgra8unorm-srgb": {},
508
- "r16unorm": { f: norm16_renderable },
509
- "rg16unorm": { render: norm16_renderable },
510
- "rgb16unorm-webgl": { f: norm16_renderable },
870
+ "r16unorm": { f: norm16_webgl, render: norm16_renderable },
871
+ "rg16unorm": { f: norm16_webgl, render: norm16_renderable },
872
+ "rgb16unorm-webgl": { f: norm16_webgl, render: false },
511
873
  // rgb not renderable
512
- "rgba16unorm": { render: norm16_renderable },
513
- "r16snorm": { f: snorm16_renderable },
514
- "rg16snorm": { render: snorm16_renderable },
515
- "rgb16snorm-webgl": { f: norm16_renderable },
874
+ "rgba16unorm": { f: norm16_webgl, render: norm16_renderable },
875
+ "r16snorm": { f: norm16_webgl, render: snorm16_renderable },
876
+ "rg16snorm": { f: norm16_webgl, render: snorm16_renderable },
877
+ "rgb16snorm-webgl": { f: norm16_webgl, render: false },
516
878
  // rgb not renderable
517
- "rgba16snorm": { render: snorm16_renderable },
879
+ "rgba16snorm": { f: norm16_webgl, render: snorm16_renderable },
518
880
  "r16uint": {},
519
881
  "rg16uint": {},
520
882
  "rgba16uint": {},
@@ -617,7 +979,7 @@ var TEXTURE_FORMAT_COMPRESSED_TABLE = {
617
979
  // WEBGL_compressed_texture_pvrtc
618
980
  "pvrtc-rgb4unorm-webgl": { f: texture_compression_pvrtc_webgl },
619
981
  "pvrtc-rgba4unorm-webgl": { f: texture_compression_pvrtc_webgl },
620
- "pvrtc-rbg2unorm-webgl": { f: texture_compression_pvrtc_webgl },
982
+ "pvrtc-rgb2unorm-webgl": { f: texture_compression_pvrtc_webgl },
621
983
  "pvrtc-rgba2unorm-webgl": { f: texture_compression_pvrtc_webgl },
622
984
  // WEBGL_compressed_texture_etc1
623
985
  "etc1-rbg-unorm-webgl": { f: texture_compression_etc1_webgl },
@@ -631,7 +993,10 @@ var TEXTURE_FORMAT_TABLE = {
631
993
  ...TEXTURE_FORMAT_COMPRESSED_TABLE
632
994
  };
633
995
 
634
- // dist/shadertypes/textures/texture-format-decoder.js
996
+ // dist/shadertypes/texture-types/texture-format-decoder.js
997
+ var RGB_FORMAT_REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
998
+ var COLOR_FORMAT_PREFIXES = ["rgb", "rgba", "bgra"];
999
+ var DEPTH_FORMAT_PREFIXES = ["depth", "stencil"];
635
1000
  var COMPRESSED_TEXTURE_FORMAT_PREFIXES = [
636
1001
  "bc1",
637
1002
  "bc2",
@@ -647,49 +1012,71 @@ var COMPRESSED_TEXTURE_FORMAT_PREFIXES = [
647
1012
  "astc",
648
1013
  "pvrtc"
649
1014
  ];
650
- var RGB_FORMAT_REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
651
1015
  var TextureFormatDecoder = class {
652
- /** Returns information about a texture format, e.g. attatchment type, components, byte length and flags (integer, signed, normalized) */
653
- getInfo(format) {
654
- return getTextureFormatInfo(format);
655
- }
656
1016
  /** Checks if a texture format is color */
657
1017
  isColor(format) {
658
- return format.startsWith("rgba") || format.startsWith("bgra") || format.startsWith("rgb");
1018
+ return COLOR_FORMAT_PREFIXES.some((prefix) => format.startsWith(prefix));
659
1019
  }
660
1020
  /** Checks if a texture format is depth or stencil */
661
1021
  isDepthStencil(format) {
662
- return format.startsWith("depth") || format.startsWith("stencil");
1022
+ return DEPTH_FORMAT_PREFIXES.some((prefix) => format.startsWith(prefix));
663
1023
  }
664
1024
  /** Checks if a texture format is compressed */
665
1025
  isCompressed(format) {
666
1026
  return COMPRESSED_TEXTURE_FORMAT_PREFIXES.some((prefix) => format.startsWith(prefix));
667
1027
  }
668
- /**
669
- * Returns the "static" capabilities of a texture format.
670
- * @note Needs to be checked against current device
671
- */
1028
+ /** Returns information about a texture format, e.g. attachment type, components, byte length and flags (integer, signed, normalized) */
1029
+ getInfo(format) {
1030
+ return getTextureFormatInfo(format);
1031
+ }
1032
+ /** "static" capabilities of a texture format. @note Needs to be adjusted against current device */
672
1033
  getCapabilities(format) {
673
- const info = getTextureFormatDefinition(format);
674
- const formatCapabilities = {
675
- format,
676
- create: info.f ?? true,
677
- render: info.render ?? true,
678
- filter: info.filter ?? true,
679
- blend: info.blend ?? true,
680
- store: info.store ?? true
681
- };
682
- const formatInfo = getTextureFormatInfo(format);
683
- const isDepthStencil = format.startsWith("depth") || format.startsWith("stencil");
684
- const isSigned = formatInfo == null ? void 0 : formatInfo.signed;
685
- const isInteger = formatInfo == null ? void 0 : formatInfo.integer;
686
- const isWebGLSpecific = formatInfo == null ? void 0 : formatInfo.webgl;
687
- formatCapabilities.render &&= !isSigned;
688
- formatCapabilities.filter &&= !isDepthStencil && !isSigned && !isInteger && !isWebGLSpecific;
689
- return formatCapabilities;
1034
+ return getTextureFormatCapabilities(format);
1035
+ }
1036
+ /** Computes the memory layout for a texture, in particular including row byte alignment */
1037
+ computeMemoryLayout(opts) {
1038
+ return computeTextureMemoryLayout(opts);
690
1039
  }
691
1040
  };
692
1041
  var textureFormatDecoder = new TextureFormatDecoder();
1042
+ function computeTextureMemoryLayout({ format, width, height, depth, byteAlignment }) {
1043
+ const formatInfo = textureFormatDecoder.getInfo(format);
1044
+ const { bytesPerPixel, bytesPerBlock = bytesPerPixel, blockWidth = 1, blockHeight = 1, compressed = false } = formatInfo;
1045
+ const blockColumns = compressed ? Math.ceil(width / blockWidth) : width;
1046
+ const blockRows = compressed ? Math.ceil(height / blockHeight) : height;
1047
+ const unpaddedBytesPerRow = blockColumns * bytesPerBlock;
1048
+ const bytesPerRow = Math.ceil(unpaddedBytesPerRow / byteAlignment) * byteAlignment;
1049
+ const rowsPerImage = blockRows;
1050
+ const byteLength = bytesPerRow * rowsPerImage * depth;
1051
+ return {
1052
+ bytesPerPixel,
1053
+ bytesPerRow,
1054
+ rowsPerImage,
1055
+ depthOrArrayLayers: depth,
1056
+ bytesPerImage: bytesPerRow * rowsPerImage,
1057
+ byteLength
1058
+ };
1059
+ }
1060
+ function getTextureFormatCapabilities(format) {
1061
+ const info = getTextureFormatDefinition(format);
1062
+ const formatCapabilities = {
1063
+ format,
1064
+ create: info.f ?? true,
1065
+ render: info.render ?? true,
1066
+ filter: info.filter ?? true,
1067
+ blend: info.blend ?? true,
1068
+ store: info.store ?? true
1069
+ };
1070
+ const formatInfo = getTextureFormatInfo(format);
1071
+ const isDepthStencil = format.startsWith("depth") || format.startsWith("stencil");
1072
+ const isSigned = formatInfo == null ? void 0 : formatInfo.signed;
1073
+ const isInteger = formatInfo == null ? void 0 : formatInfo.integer;
1074
+ const isWebGLSpecific = formatInfo == null ? void 0 : formatInfo.webgl;
1075
+ const isCompressed = Boolean(formatInfo == null ? void 0 : formatInfo.compressed);
1076
+ formatCapabilities.render &&= !isDepthStencil && !isCompressed;
1077
+ formatCapabilities.filter &&= !isDepthStencil && !isSigned && !isInteger && !isWebGLSpecific;
1078
+ return formatCapabilities;
1079
+ }
693
1080
  function getTextureFormatInfo(format) {
694
1081
  let formatInfo = getTextureFormatInfoUsingTable(format);
695
1082
  if (textureFormatDecoder.isCompressed(format)) {
@@ -698,19 +1085,20 @@ function getTextureFormatInfo(format) {
698
1085
  formatInfo.bytesPerPixel = 1;
699
1086
  formatInfo.srgb = false;
700
1087
  formatInfo.compressed = true;
1088
+ formatInfo.bytesPerBlock = getCompressedTextureBlockByteLength(format);
701
1089
  const blockSize = getCompressedTextureBlockSize(format);
702
1090
  if (blockSize) {
703
1091
  formatInfo.blockWidth = blockSize.blockWidth;
704
1092
  formatInfo.blockHeight = blockSize.blockHeight;
705
1093
  }
706
1094
  }
707
- const matches = RGB_FORMAT_REGEX.exec(format);
1095
+ const matches = !formatInfo.packed ? RGB_FORMAT_REGEX.exec(format) : null;
708
1096
  if (matches) {
709
1097
  const [, channels, length, type, srgb, suffix] = matches;
710
1098
  const dataType = `${type}${length}`;
711
- const decodedType = getDataTypeInfo(dataType);
1099
+ const decodedType = dataTypeDecoder.getDataTypeInfo(dataType);
712
1100
  const bits = decodedType.byteLength * 8;
713
- const components = channels.length;
1101
+ const components = (channels == null ? void 0 : channels.length) ?? 1;
714
1102
  const bitsPerChannel = [
715
1103
  bits,
716
1104
  components >= 2 ? bits : 0,
@@ -727,7 +1115,7 @@ function getTextureFormatInfo(format) {
727
1115
  signed: decodedType.signed,
728
1116
  normalized: decodedType.normalized,
729
1117
  bitsPerChannel,
730
- bytesPerPixel: decodedType.byteLength * channels.length,
1118
+ bytesPerPixel: decodedType.byteLength * components,
731
1119
  packed: formatInfo.packed,
732
1120
  srgb: formatInfo.srgb
733
1121
  };
@@ -784,10 +1172,31 @@ function getCompressedTextureBlockSize(format) {
784
1172
  const [, blockWidth, blockHeight] = matches;
785
1173
  return { blockWidth: Number(blockWidth), blockHeight: Number(blockHeight) };
786
1174
  }
1175
+ if (format.startsWith("bc") || format.startsWith("etc1") || format.startsWith("etc2") || format.startsWith("eac") || format.startsWith("atc")) {
1176
+ return { blockWidth: 4, blockHeight: 4 };
1177
+ }
1178
+ if (format.startsWith("pvrtc-rgb4") || format.startsWith("pvrtc-rgba4")) {
1179
+ return { blockWidth: 4, blockHeight: 4 };
1180
+ }
1181
+ if (format.startsWith("pvrtc-rgb2") || format.startsWith("pvrtc-rgba2")) {
1182
+ return { blockWidth: 8, blockHeight: 4 };
1183
+ }
787
1184
  return null;
788
1185
  }
1186
+ function getCompressedTextureBlockByteLength(format) {
1187
+ if (format.startsWith("bc1") || format.startsWith("bc4") || format.startsWith("etc1") || format.startsWith("etc2-rgb8") || format.startsWith("etc2-rgb8a1") || format.startsWith("eac-r11") || format === "atc-rgb-unorm-webgl") {
1188
+ return 8;
1189
+ }
1190
+ if (format.startsWith("bc2") || format.startsWith("bc3") || format.startsWith("bc5") || format.startsWith("bc6h") || format.startsWith("bc7") || format.startsWith("etc2-rgba8") || format.startsWith("eac-rg11") || format.startsWith("astc") || format === "atc-rgba-unorm-webgl" || format === "atc-rgbai-unorm-webgl") {
1191
+ return 16;
1192
+ }
1193
+ if (format.startsWith("pvrtc")) {
1194
+ return 8;
1195
+ }
1196
+ return 16;
1197
+ }
789
1198
 
790
- // dist/image-utils/image-types.js
1199
+ // dist/shadertypes/image-types/image-types.js
791
1200
  function isExternalImage(data) {
792
1201
  return typeof ImageData !== "undefined" && data instanceof ImageData || typeof ImageBitmap !== "undefined" && data instanceof ImageBitmap || typeof HTMLImageElement !== "undefined" && data instanceof HTMLImageElement || typeof HTMLVideoElement !== "undefined" && data instanceof HTMLVideoElement || typeof VideoFrame !== "undefined" && data instanceof VideoFrame || typeof HTMLCanvasElement !== "undefined" && data instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && data instanceof OffscreenCanvas;
793
1202
  }
@@ -810,6 +1219,53 @@ function getExternalImageSize(data) {
810
1219
  // dist/adapter/device.js
811
1220
  var DeviceLimits = class {
812
1221
  };
1222
+ function formatErrorLogArguments(context, args) {
1223
+ const formattedContext = formatErrorLogValue(context);
1224
+ const formattedArgs = args.map(formatErrorLogValue).filter((arg) => arg !== void 0);
1225
+ return [formattedContext, ...formattedArgs].filter((arg) => arg !== void 0);
1226
+ }
1227
+ function formatErrorLogValue(value) {
1228
+ var _a;
1229
+ if (value === void 0) {
1230
+ return void 0;
1231
+ }
1232
+ if (value === null || typeof value === "string" || typeof value === "number" || typeof value === "boolean") {
1233
+ return value;
1234
+ }
1235
+ if (value instanceof Error) {
1236
+ return value.message;
1237
+ }
1238
+ if (Array.isArray(value)) {
1239
+ return value.map(formatErrorLogValue);
1240
+ }
1241
+ if (typeof value === "object") {
1242
+ if (hasCustomToString(value)) {
1243
+ const stringValue = String(value);
1244
+ if (stringValue !== "[object Object]") {
1245
+ return stringValue;
1246
+ }
1247
+ }
1248
+ if (looksLikeGPUCompilationMessage(value)) {
1249
+ return formatGPUCompilationMessage(value);
1250
+ }
1251
+ return ((_a = value.constructor) == null ? void 0 : _a.name) || "Object";
1252
+ }
1253
+ return String(value);
1254
+ }
1255
+ function hasCustomToString(value) {
1256
+ return "toString" in value && typeof value.toString === "function" && value.toString !== Object.prototype.toString;
1257
+ }
1258
+ function looksLikeGPUCompilationMessage(value) {
1259
+ return "message" in value && "type" in value;
1260
+ }
1261
+ function formatGPUCompilationMessage(value) {
1262
+ const type = typeof value.type === "string" ? value.type : "message";
1263
+ const message = typeof value.message === "string" ? value.message : "";
1264
+ const lineNum = typeof value.lineNum === "number" ? value.lineNum : null;
1265
+ const linePos = typeof value.linePos === "number" ? value.linePos : null;
1266
+ const location = lineNum !== null && linePos !== null ? ` @ ${lineNum}:${linePos}` : lineNum !== null ? ` @ ${lineNum}` : "";
1267
+ return `${type}${location}: ${message}`.trim();
1268
+ }
813
1269
  var DeviceFeatures = class {
814
1270
  features;
815
1271
  disabledFeatures;
@@ -840,19 +1296,24 @@ var _Device = class {
840
1296
  userData = {};
841
1297
  /** stats */
842
1298
  statsManager = lumaStats;
1299
+ /** Internal per-device factory storage */
1300
+ _factories = {};
843
1301
  /** An abstract timestamp used for change tracking */
844
1302
  timestamp = 0;
845
1303
  /** True if this device has been reused during device creation (app has multiple references) */
846
1304
  _reused = false;
847
1305
  /** Used by other luma.gl modules to store data on the device */
848
- _lumaData = {};
1306
+ _moduleData = {};
849
1307
  _textureCaps = {};
1308
+ /** Internal timestamp query set used when GPU timing collection is enabled for this device. */
1309
+ _debugGPUTimeQuery = null;
850
1310
  constructor(props) {
851
1311
  this.props = { ..._Device.defaultProps, ...props };
852
1312
  this.id = this.props.id || uid(this[Symbol.toStringTag].toLowerCase());
853
1313
  }
1314
+ // TODO - just expose the shadertypes decoders?
854
1315
  getVertexFormatInfo(format) {
855
- return getVertexFormatInfo(format);
1316
+ return vertexFormatDecoder.getVertexFormatInfo(format);
856
1317
  }
857
1318
  isVertexFormatSupported(format) {
858
1319
  return true;
@@ -900,6 +1361,16 @@ var _Device = class {
900
1361
  isTextureFormatCompressed(format) {
901
1362
  return textureFormatDecoder.isCompressed(format);
902
1363
  }
1364
+ /** Returns the compressed texture formats that can be created and sampled on this device */
1365
+ getSupportedCompressedTextureFormats() {
1366
+ const supportedFormats = [];
1367
+ for (const format of Object.keys(getTextureFormatTable())) {
1368
+ if (this.isTextureFormatCompressed(format) && this.isTextureFormatSupported(format)) {
1369
+ supportedFormats.push(format);
1370
+ }
1371
+ }
1372
+ return supportedFormats;
1373
+ }
903
1374
  // DEBUG METHODS
904
1375
  pushDebugGroup(groupLabel) {
905
1376
  this.commandEncoder.pushDebugGroup(groupLabel);
@@ -944,7 +1415,8 @@ var _Device = class {
944
1415
  reportError(error, context, ...args) {
945
1416
  const isHandled = this.props.onError(error, context);
946
1417
  if (!isHandled) {
947
- return log.error(error.message, context, ...args);
1418
+ const logArguments = formatErrorLogArguments(context, args);
1419
+ return log.error(this.type === "webgl" ? "%cWebGL" : "%cWebGPU", "color: white; background: red; padding: 2px 6px; border-radius: 3px;", error.message, ...logArguments);
948
1420
  }
949
1421
  return () => {
950
1422
  };
@@ -966,6 +1438,10 @@ or create a device with the 'debug: true' prop.`;
966
1438
  }
967
1439
  return this.canvasContext;
968
1440
  }
1441
+ /** Create a fence sync object */
1442
+ createFence() {
1443
+ throw new Error("createFence() not implemented");
1444
+ }
969
1445
  /** Create a RenderPass using the default CommandEncoder */
970
1446
  beginRenderPass(props) {
971
1447
  return this.commandEncoder.beginRenderPass(props);
@@ -974,6 +1450,78 @@ or create a device with the 'debug: true' prop.`;
974
1450
  beginComputePass(props) {
975
1451
  return this.commandEncoder.beginComputePass(props);
976
1452
  }
1453
+ /**
1454
+ * Generate mipmaps for a WebGPU texture.
1455
+ * WebGPU textures must be created up front with the required mip count, usage flags, and a format that supports the chosen generation path.
1456
+ * WebGL uses `Texture.generateMipmapsWebGL()` directly because the backend manages mip generation on the texture object itself.
1457
+ */
1458
+ generateMipmapsWebGPU(_texture) {
1459
+ throw new Error("not implemented");
1460
+ }
1461
+ /** Internal helper for creating a shareable WebGL render-pipeline implementation. */
1462
+ _createSharedRenderPipelineWebGL(_props) {
1463
+ throw new Error("_createSharedRenderPipelineWebGL() not implemented");
1464
+ }
1465
+ /** Internal WebGPU-only helper for retrieving the native bind-group layout for a pipeline group. */
1466
+ _createBindGroupLayoutWebGPU(_pipeline, _group) {
1467
+ throw new Error("_createBindGroupLayoutWebGPU() not implemented");
1468
+ }
1469
+ /** Internal WebGPU-only helper for creating a native bind group. */
1470
+ _createBindGroupWebGPU(_bindGroupLayout, _shaderLayout, _bindings, _group, _label) {
1471
+ throw new Error("_createBindGroupWebGPU() not implemented");
1472
+ }
1473
+ /**
1474
+ * Internal helper that returns `true` when timestamp-query GPU timing should be
1475
+ * collected for this device.
1476
+ */
1477
+ _supportsDebugGPUTime() {
1478
+ return this.features.has("timestamp-query") && Boolean(this.props.debug || this.props.debugGPUTime);
1479
+ }
1480
+ /**
1481
+ * Internal helper that enables device-managed GPU timing collection on the
1482
+ * default command encoder. Reuses the existing query set if timing is already enabled.
1483
+ *
1484
+ * @param queryCount - Number of timestamp slots reserved for profiled passes.
1485
+ * @returns The device-managed timestamp QuerySet, or `null` when timing is not supported or could not be enabled.
1486
+ */
1487
+ _enableDebugGPUTime(queryCount = 256) {
1488
+ if (!this._supportsDebugGPUTime()) {
1489
+ return null;
1490
+ }
1491
+ if (this._debugGPUTimeQuery) {
1492
+ return this._debugGPUTimeQuery;
1493
+ }
1494
+ try {
1495
+ this._debugGPUTimeQuery = this.createQuerySet({ type: "timestamp", count: queryCount });
1496
+ this.commandEncoder = this.createCommandEncoder({
1497
+ id: this.commandEncoder.props.id,
1498
+ timeProfilingQuerySet: this._debugGPUTimeQuery
1499
+ });
1500
+ } catch {
1501
+ this._debugGPUTimeQuery = null;
1502
+ }
1503
+ return this._debugGPUTimeQuery;
1504
+ }
1505
+ /**
1506
+ * Internal helper that disables device-managed GPU timing collection and restores
1507
+ * the default command encoder to an unprofiled state.
1508
+ */
1509
+ _disableDebugGPUTime() {
1510
+ if (!this._debugGPUTimeQuery) {
1511
+ return;
1512
+ }
1513
+ if (this.commandEncoder.getTimeProfilingQuerySet() === this._debugGPUTimeQuery) {
1514
+ this.commandEncoder = this.createCommandEncoder({
1515
+ id: this.commandEncoder.props.id
1516
+ });
1517
+ }
1518
+ this._debugGPUTimeQuery.destroy();
1519
+ this._debugGPUTimeQuery = null;
1520
+ }
1521
+ /** Internal helper that returns `true` when device-managed GPU timing is currently active. */
1522
+ _isDebugGPUTimeEnabled() {
1523
+ return this._debugGPUTimeQuery !== null;
1524
+ }
977
1525
  // DEPRECATED METHODS
978
1526
  /** @deprecated Use getDefaultCanvasContext() */
979
1527
  getCanvasContext() {
@@ -1009,6 +1557,12 @@ or create a device with the 'debug: true' prop.`;
1009
1557
  resetWebGL() {
1010
1558
  throw new Error("not implemented");
1011
1559
  }
1560
+ // INTERNAL LUMA.GL METHODS
1561
+ getModuleData(moduleName) {
1562
+ this._moduleData[moduleName] ||= {};
1563
+ return this._moduleData[moduleName];
1564
+ }
1565
+ // INTERNAL HELPERS
1012
1566
  // IMPLEMENTATION
1013
1567
  /** Helper to get the canvas context props */
1014
1568
  static _getCanvasContextProps(props) {
@@ -1075,7 +1629,8 @@ __publicField(Device, "defaultProps", {
1075
1629
  onVisibilityChange: (context) => log.log(1, `${context} Visibility changed ${context.isVisible}`)(),
1076
1630
  onDevicePixelRatioChange: (context, info) => log.log(1, `${context} DPR changed ${info.oldRatio} => ${context.devicePixelRatio}`)(),
1077
1631
  // Debug flags
1078
- debug: log.get("debug") || void 0,
1632
+ debug: getDefaultDebugValue(),
1633
+ debugGPUTime: false,
1079
1634
  debugShaders: log.get("debug-shaders") || void 0,
1080
1635
  debugFramebuffers: Boolean(log.get("debug-framebuffers")),
1081
1636
  debugFactories: Boolean(log.get("debug-factories")),
@@ -1086,9 +1641,11 @@ __publicField(Device, "defaultProps", {
1086
1641
  // Experimental
1087
1642
  _reuseDevices: false,
1088
1643
  _requestMaxLimits: true,
1089
- _cacheShaders: false,
1090
- _cachePipelines: false,
1091
- _cacheDestroyPolicy: "unused",
1644
+ _cacheShaders: true,
1645
+ _destroyShaders: false,
1646
+ _cachePipelines: true,
1647
+ _sharePipelines: true,
1648
+ _destroyPipelines: false,
1092
1649
  // TODO - Change these after confirming things work as expected
1093
1650
  _initializeFeatures: true,
1094
1651
  _disabledFeatures: {
@@ -1097,6 +1654,25 @@ __publicField(Device, "defaultProps", {
1097
1654
  // INTERNAL
1098
1655
  _handle: void 0
1099
1656
  });
1657
+ function _getDefaultDebugValue(logDebugValue, nodeEnv) {
1658
+ if (logDebugValue !== void 0 && logDebugValue !== null) {
1659
+ return Boolean(logDebugValue);
1660
+ }
1661
+ if (nodeEnv !== void 0) {
1662
+ return nodeEnv !== "production";
1663
+ }
1664
+ return false;
1665
+ }
1666
+ function getDefaultDebugValue() {
1667
+ return _getDefaultDebugValue(log.get("debug"), getNodeEnv());
1668
+ }
1669
+ function getNodeEnv() {
1670
+ const processObject = globalThis.process;
1671
+ if (!(processObject == null ? void 0 : processObject.env)) {
1672
+ return void 0;
1673
+ }
1674
+ return processObject.env["NODE_ENV"];
1675
+ }
1100
1676
 
1101
1677
  // dist/adapter/luma.js
1102
1678
  var STARTUP_MESSAGE = "set luma.log.level=1 (or higher) to trace rendering";
@@ -1116,7 +1692,7 @@ var _Luma = class {
1116
1692
  VERSION = (
1117
1693
  // Version detection using build plugin
1118
1694
  // @ts-expect-error no-undef
1119
- true ? "9.2.6" : "running from source"
1695
+ true ? "9.3.0-alpha.11" : "running from source"
1120
1696
  );
1121
1697
  spector;
1122
1698
  preregisteredAdapters = /* @__PURE__ */ new Map();
@@ -1281,32 +1857,128 @@ function getPageLoadPromise() {
1281
1857
  return pageLoadPromise;
1282
1858
  }
1283
1859
 
1284
- // dist/adapter/canvas-context.js
1860
+ // dist/adapter/canvas-surface.js
1285
1861
  var import_env2 = require("@probe.gl/env");
1286
1862
 
1287
- // dist/utils/promise-utils.js
1288
- function withResolvers() {
1289
- let resolve;
1290
- let reject;
1291
- const promise = new Promise((_resolve, _reject) => {
1292
- resolve = _resolve;
1293
- reject = _reject;
1294
- });
1295
- return { promise, resolve, reject };
1296
- }
1297
-
1298
- // dist/adapter/canvas-context.js
1299
- var _CanvasContext = class {
1300
- static isHTMLCanvas(canvas) {
1301
- return typeof HTMLCanvasElement !== "undefined" && canvas instanceof HTMLCanvasElement;
1863
+ // dist/adapter/canvas-observer.js
1864
+ var CanvasObserver = class {
1865
+ props;
1866
+ _resizeObserver;
1867
+ _intersectionObserver;
1868
+ _observeDevicePixelRatioTimeout = null;
1869
+ _observeDevicePixelRatioMediaQuery = null;
1870
+ _handleDevicePixelRatioChange = () => this._refreshDevicePixelRatio();
1871
+ _trackPositionInterval = null;
1872
+ _started = false;
1873
+ get started() {
1874
+ return this._started;
1302
1875
  }
1303
- static isOffscreenCanvas(canvas) {
1304
- return typeof OffscreenCanvas !== "undefined" && canvas instanceof OffscreenCanvas;
1876
+ constructor(props) {
1877
+ this.props = props;
1305
1878
  }
1306
- id;
1307
- props;
1308
- canvas;
1309
- /** Handle to HTML canvas */
1879
+ start() {
1880
+ if (this._started || !this.props.canvas) {
1881
+ return;
1882
+ }
1883
+ this._started = true;
1884
+ this._intersectionObserver ||= new IntersectionObserver((entries) => this.props.onIntersection(entries));
1885
+ this._resizeObserver ||= new ResizeObserver((entries) => this.props.onResize(entries));
1886
+ this._intersectionObserver.observe(this.props.canvas);
1887
+ try {
1888
+ this._resizeObserver.observe(this.props.canvas, { box: "device-pixel-content-box" });
1889
+ } catch {
1890
+ this._resizeObserver.observe(this.props.canvas, { box: "content-box" });
1891
+ }
1892
+ this._observeDevicePixelRatioTimeout = setTimeout(() => this._refreshDevicePixelRatio(), 0);
1893
+ if (this.props.trackPosition) {
1894
+ this._trackPosition();
1895
+ }
1896
+ }
1897
+ stop() {
1898
+ var _a, _b;
1899
+ if (!this._started) {
1900
+ return;
1901
+ }
1902
+ this._started = false;
1903
+ if (this._observeDevicePixelRatioTimeout) {
1904
+ clearTimeout(this._observeDevicePixelRatioTimeout);
1905
+ this._observeDevicePixelRatioTimeout = null;
1906
+ }
1907
+ if (this._observeDevicePixelRatioMediaQuery) {
1908
+ this._observeDevicePixelRatioMediaQuery.removeEventListener("change", this._handleDevicePixelRatioChange);
1909
+ this._observeDevicePixelRatioMediaQuery = null;
1910
+ }
1911
+ if (this._trackPositionInterval) {
1912
+ clearInterval(this._trackPositionInterval);
1913
+ this._trackPositionInterval = null;
1914
+ }
1915
+ (_a = this._resizeObserver) == null ? void 0 : _a.disconnect();
1916
+ (_b = this._intersectionObserver) == null ? void 0 : _b.disconnect();
1917
+ }
1918
+ _refreshDevicePixelRatio() {
1919
+ var _a;
1920
+ if (!this._started) {
1921
+ return;
1922
+ }
1923
+ this.props.onDevicePixelRatioChange();
1924
+ (_a = this._observeDevicePixelRatioMediaQuery) == null ? void 0 : _a.removeEventListener("change", this._handleDevicePixelRatioChange);
1925
+ this._observeDevicePixelRatioMediaQuery = matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`);
1926
+ this._observeDevicePixelRatioMediaQuery.addEventListener("change", this._handleDevicePixelRatioChange, { once: true });
1927
+ }
1928
+ _trackPosition(intervalMs = 100) {
1929
+ if (this._trackPositionInterval) {
1930
+ return;
1931
+ }
1932
+ this._trackPositionInterval = setInterval(() => {
1933
+ if (!this._started) {
1934
+ if (this._trackPositionInterval) {
1935
+ clearInterval(this._trackPositionInterval);
1936
+ this._trackPositionInterval = null;
1937
+ }
1938
+ } else {
1939
+ this.props.onPositionChange();
1940
+ }
1941
+ }, intervalMs);
1942
+ }
1943
+ };
1944
+
1945
+ // dist/utils/promise-utils.js
1946
+ function withResolvers() {
1947
+ let resolve;
1948
+ let reject;
1949
+ const promise = new Promise((_resolve, _reject) => {
1950
+ resolve = _resolve;
1951
+ reject = _reject;
1952
+ });
1953
+ return { promise, resolve, reject };
1954
+ }
1955
+
1956
+ // dist/utils/assert.js
1957
+ function assert(condition, message) {
1958
+ var _a;
1959
+ if (!condition) {
1960
+ const error = new Error(message ?? "luma.gl assertion failed.");
1961
+ (_a = Error.captureStackTrace) == null ? void 0 : _a.call(Error, error, assert);
1962
+ throw error;
1963
+ }
1964
+ }
1965
+ function assertDefined(value, message) {
1966
+ assert(value, message);
1967
+ return value;
1968
+ }
1969
+
1970
+ // dist/adapter/canvas-surface.js
1971
+ var _CanvasSurface = class {
1972
+ static isHTMLCanvas(canvas) {
1973
+ return typeof HTMLCanvasElement !== "undefined" && canvas instanceof HTMLCanvasElement;
1974
+ }
1975
+ static isOffscreenCanvas(canvas) {
1976
+ return typeof OffscreenCanvas !== "undefined" && canvas instanceof OffscreenCanvas;
1977
+ }
1978
+ id;
1979
+ props;
1980
+ canvas;
1981
+ /** Handle to HTML canvas */
1310
1982
  htmlCanvas;
1311
1983
  /** Handle to wrapped OffScreenCanvas */
1312
1984
  offscreenCanvas;
@@ -1330,17 +2002,21 @@ var _CanvasContext = class {
1330
2002
  drawingBufferWidth;
1331
2003
  /** Height of drawing buffer: automatically tracks this.pixelHeight if props.autoResize is true */
1332
2004
  drawingBufferHeight;
2005
+ /** Resolves when the canvas is initialized, i.e. when the ResizeObserver has updated the pixel size */
1333
2006
  _initializedResolvers = withResolvers();
1334
- _resizeObserver;
1335
- _intersectionObserver;
1336
- _position;
2007
+ _canvasObserver;
2008
+ /** Position of the canvas in the document, updated by a timer */
2009
+ _position = [0, 0];
2010
+ /** Whether this canvas context has been destroyed */
1337
2011
  destroyed = false;
2012
+ /** Whether the drawing buffer size needs to be resized (deferred resizing to avoid flicker) */
2013
+ _needsDrawingBufferResize = true;
1338
2014
  toString() {
1339
2015
  return `${this[Symbol.toStringTag]}(${this.id})`;
1340
2016
  }
1341
2017
  constructor(props) {
1342
2018
  var _a, _b;
1343
- this.props = { ..._CanvasContext.defaultProps, ...props };
2019
+ this.props = { ..._CanvasSurface.defaultProps, ...props };
1344
2020
  props = this.props;
1345
2021
  this.initialized = this._initializedResolvers.promise;
1346
2022
  if (!(0, import_env2.isBrowser)()) {
@@ -1352,11 +2028,11 @@ var _CanvasContext = class {
1352
2028
  } else {
1353
2029
  this.canvas = props.canvas;
1354
2030
  }
1355
- if (_CanvasContext.isHTMLCanvas(this.canvas)) {
2031
+ if (_CanvasSurface.isHTMLCanvas(this.canvas)) {
1356
2032
  this.id = props.id || this.canvas.id;
1357
2033
  this.type = "html-canvas";
1358
2034
  this.htmlCanvas = this.canvas;
1359
- } else if (_CanvasContext.isOffscreenCanvas(this.canvas)) {
2035
+ } else if (_CanvasSurface.isOffscreenCanvas(this.canvas)) {
1360
2036
  this.id = props.id || "offscreen-canvas";
1361
2037
  this.type = "offscreen-canvas";
1362
2038
  this.offscreenCanvas = this.canvas;
@@ -1372,23 +2048,21 @@ var _CanvasContext = class {
1372
2048
  this.drawingBufferHeight = this.canvas.height;
1373
2049
  this.devicePixelRatio = globalThis.devicePixelRatio || 1;
1374
2050
  this._position = [0, 0];
1375
- if (_CanvasContext.isHTMLCanvas(this.canvas)) {
1376
- this._intersectionObserver = new IntersectionObserver((entries) => this._handleIntersection(entries));
1377
- this._intersectionObserver.observe(this.canvas);
1378
- this._resizeObserver = new ResizeObserver((entries) => this._handleResize(entries));
1379
- try {
1380
- this._resizeObserver.observe(this.canvas, { box: "device-pixel-content-box" });
1381
- } catch {
1382
- this._resizeObserver.observe(this.canvas, { box: "content-box" });
1383
- }
1384
- setTimeout(() => this._observeDevicePixelRatio(), 0);
1385
- if (this.props.trackPosition) {
1386
- this._trackPosition();
1387
- }
1388
- }
2051
+ this._canvasObserver = new CanvasObserver({
2052
+ canvas: this.htmlCanvas,
2053
+ trackPosition: this.props.trackPosition,
2054
+ onResize: (entries) => this._handleResize(entries),
2055
+ onIntersection: (entries) => this._handleIntersection(entries),
2056
+ onDevicePixelRatioChange: () => this._observeDevicePixelRatio(),
2057
+ onPositionChange: () => this.updatePosition()
2058
+ });
1389
2059
  }
1390
2060
  destroy() {
1391
- this.destroyed = true;
2061
+ if (!this.destroyed) {
2062
+ this.destroyed = true;
2063
+ this._stopObservers();
2064
+ this.device = null;
2065
+ }
1392
2066
  }
1393
2067
  setProps(props) {
1394
2068
  if ("useDevicePixels" in props) {
@@ -1397,55 +2071,41 @@ var _CanvasContext = class {
1397
2071
  }
1398
2072
  return this;
1399
2073
  }
1400
- // SIZE METHODS
1401
- /**
1402
- * Returns the size covered by the canvas in CSS pixels
1403
- * @note This can be different from the actual device pixel size of a canvas due to DPR scaling, and rounding to integer pixels
1404
- * @note This is independent of the canvas' internal drawing buffer size (.width, .height).
1405
- */
2074
+ /** Returns a framebuffer with properly resized current 'swap chain' textures */
2075
+ getCurrentFramebuffer(options) {
2076
+ this._resizeDrawingBufferIfNeeded();
2077
+ return this._getCurrentFramebuffer(options);
2078
+ }
1406
2079
  getCSSSize() {
1407
2080
  return [this.cssWidth, this.cssHeight];
1408
2081
  }
1409
2082
  getPosition() {
1410
2083
  return this._position;
1411
2084
  }
1412
- /**
1413
- * Returns the size covered by the canvas in actual device pixels.
1414
- * @note This can be different from the 'CSS' size of a canvas due to DPR scaling, and rounding to integer pixels
1415
- * @note This is independent of the canvas' internal drawing buffer size (.width, .height).
1416
- */
1417
2085
  getDevicePixelSize() {
1418
2086
  return [this.devicePixelWidth, this.devicePixelHeight];
1419
2087
  }
1420
- /** Get the drawing buffer size (number of pixels GPU is rendering into, can be different from CSS size) */
1421
2088
  getDrawingBufferSize() {
1422
2089
  return [this.drawingBufferWidth, this.drawingBufferHeight];
1423
2090
  }
1424
- /** Returns the biggest allowed framebuffer size. @todo Allow the application to limit this? */
1425
2091
  getMaxDrawingBufferSize() {
1426
2092
  const maxTextureDimension = this.device.limits.maxTextureDimension2D;
1427
2093
  return [maxTextureDimension, maxTextureDimension];
1428
2094
  }
1429
- /** Update the canvas drawing buffer size. Called automatically if props.autoResize is true. */
1430
2095
  setDrawingBufferSize(width, height) {
1431
- this.canvas.width = width;
1432
- this.canvas.height = height;
2096
+ width = Math.floor(width);
2097
+ height = Math.floor(height);
2098
+ if (this.drawingBufferWidth === width && this.drawingBufferHeight === height) {
2099
+ return;
2100
+ }
1433
2101
  this.drawingBufferWidth = width;
1434
2102
  this.drawingBufferHeight = height;
2103
+ this._needsDrawingBufferResize = true;
1435
2104
  }
1436
- /**
1437
- * Returns the current DPR (number of physical pixels per CSS pixel), if props.useDevicePixels is true
1438
- * @note This can be a fractional (non-integer) number, e.g. when the user zooms in the browser.
1439
- * @note This function handles the non-HTML canvas cases
1440
- */
1441
2105
  getDevicePixelRatio() {
1442
- const dpr = typeof window !== "undefined" && window.devicePixelRatio;
1443
- return dpr || 1;
2106
+ const devicePixelRatio2 = typeof window !== "undefined" && window.devicePixelRatio;
2107
+ return devicePixelRatio2 || 1;
1444
2108
  }
1445
- // DEPRECATED METHODS
1446
- /**
1447
- * Maps CSS pixel position to device pixel position
1448
- */
1449
2109
  cssToDevicePixels(cssPixel, yInvert = true) {
1450
2110
  const ratio = this.cssToDeviceRatio();
1451
2111
  const [width, height] = this.getDrawingBufferSize();
@@ -1455,10 +2115,10 @@ var _CanvasContext = class {
1455
2115
  getPixelSize() {
1456
2116
  return this.getDevicePixelSize();
1457
2117
  }
1458
- /** @deprecated - TODO which values should we use for aspect */
2118
+ /** @deprecated Use the current drawing buffer size for projection setup. */
1459
2119
  getAspect() {
1460
- const [width, height] = this.getDevicePixelSize();
1461
- return width / height;
2120
+ const [width, height] = this.getDrawingBufferSize();
2121
+ return width > 0 && height > 0 ? width / height : 1;
1462
2122
  }
1463
2123
  /** @deprecated Returns multiplier need to convert CSS size to Device size */
1464
2124
  cssToDeviceRatio() {
@@ -1474,19 +2134,41 @@ var _CanvasContext = class {
1474
2134
  resize(size) {
1475
2135
  this.setDrawingBufferSize(size.width, size.height);
1476
2136
  }
1477
- // IMPLEMENTATION
1478
- /**
1479
- * Allows subclass constructor to override the canvas id for auto created canvases.
1480
- * This can really help when debugging DOM in apps that create multiple devices
1481
- */
1482
2137
  _setAutoCreatedCanvasId(id) {
1483
2138
  var _a;
1484
2139
  if (((_a = this.htmlCanvas) == null ? void 0 : _a.id) === "lumagl-auto-created-canvas") {
1485
2140
  this.htmlCanvas.id = id;
1486
2141
  }
1487
2142
  }
1488
- /** reacts to an observed intersection */
2143
+ /**
2144
+ * Starts DOM observation after the derived context and its device are fully initialized.
2145
+ *
2146
+ * `CanvasSurface` construction runs before subclasses can assign `this.device`, and the
2147
+ * default WebGL canvas context is created before `WebGLDevice` has initialized `limits`,
2148
+ * `features`, and the rest of its runtime state. Deferring observer startup avoids early
2149
+ * `ResizeObserver` and DPR callbacks running against a partially initialized device.
2150
+ */
2151
+ _startObservers() {
2152
+ if (this.destroyed) {
2153
+ return;
2154
+ }
2155
+ this._canvasObserver.start();
2156
+ }
2157
+ /**
2158
+ * Stops all DOM observation and timers associated with a canvas surface.
2159
+ *
2160
+ * This pairs with `_startObservers()` so teardown uses the same lifecycle whether a context is
2161
+ * explicitly destroyed, abandoned during device reuse, or temporarily has not started observing
2162
+ * yet. Centralizing shutdown here keeps resize/DPR/position watchers from surviving past the
2163
+ * lifetime of the owning device.
2164
+ */
2165
+ _stopObservers() {
2166
+ this._canvasObserver.stop();
2167
+ }
1489
2168
  _handleIntersection(entries) {
2169
+ if (this.destroyed) {
2170
+ return;
2171
+ }
1490
2172
  const entry = entries.find((entry_) => entry_.target === this.canvas);
1491
2173
  if (!entry) {
1492
2174
  return;
@@ -1497,22 +2179,21 @@ var _CanvasContext = class {
1497
2179
  this.device.props.onVisibilityChange(this);
1498
2180
  }
1499
2181
  }
1500
- /**
1501
- * Reacts to an observed resize by using the most accurate pixel size information the browser can provide
1502
- * @see https://web.dev/articles/device-pixel-content-box
1503
- * @see https://webgpufundamentals.org/webgpu/lessons/webgpu-resizing-the-canvas.html
1504
- */
1505
2182
  _handleResize(entries) {
1506
- var _a, _b;
2183
+ var _a, _b, _c, _d, _e;
2184
+ if (this.destroyed) {
2185
+ return;
2186
+ }
1507
2187
  const entry = entries.find((entry_) => entry_.target === this.canvas);
1508
2188
  if (!entry) {
1509
2189
  return;
1510
2190
  }
1511
- this.cssWidth = entry.contentBoxSize[0].inlineSize;
1512
- this.cssHeight = entry.contentBoxSize[0].blockSize;
2191
+ const contentBoxSize = assertDefined((_a = entry.contentBoxSize) == null ? void 0 : _a[0]);
2192
+ this.cssWidth = contentBoxSize.inlineSize;
2193
+ this.cssHeight = contentBoxSize.blockSize;
1513
2194
  const oldPixelSize = this.getDevicePixelSize();
1514
- const devicePixelWidth = ((_a = entry.devicePixelContentBoxSize) == null ? void 0 : _a[0].inlineSize) || entry.contentBoxSize[0].inlineSize * devicePixelRatio;
1515
- const devicePixelHeight = ((_b = entry.devicePixelContentBoxSize) == null ? void 0 : _b[0].blockSize) || entry.contentBoxSize[0].blockSize * devicePixelRatio;
2195
+ const devicePixelWidth = ((_c = (_b = entry.devicePixelContentBoxSize) == null ? void 0 : _b[0]) == null ? void 0 : _c.inlineSize) || contentBoxSize.inlineSize * devicePixelRatio;
2196
+ const devicePixelHeight = ((_e = (_d = entry.devicePixelContentBoxSize) == null ? void 0 : _d[0]) == null ? void 0 : _e.blockSize) || contentBoxSize.blockSize * devicePixelRatio;
1516
2197
  const [maxDevicePixelWidth, maxDevicePixelHeight] = this.getMaxDrawingBufferSize();
1517
2198
  this.devicePixelWidth = Math.max(1, Math.min(devicePixelWidth, maxDevicePixelWidth));
1518
2199
  this.devicePixelHeight = Math.max(1, Math.min(devicePixelHeight, maxDevicePixelHeight));
@@ -1522,44 +2203,46 @@ var _CanvasContext = class {
1522
2203
  _updateDrawingBufferSize() {
1523
2204
  if (this.props.autoResize) {
1524
2205
  if (typeof this.props.useDevicePixels === "number") {
1525
- const dpr = this.props.useDevicePixels;
1526
- this.setDrawingBufferSize(this.cssWidth * dpr, this.cssHeight * dpr);
2206
+ const devicePixelRatio2 = this.props.useDevicePixels;
2207
+ this.setDrawingBufferSize(this.cssWidth * devicePixelRatio2, this.cssHeight * devicePixelRatio2);
1527
2208
  } else if (this.props.useDevicePixels) {
1528
2209
  this.setDrawingBufferSize(this.devicePixelWidth, this.devicePixelHeight);
1529
2210
  } else {
1530
2211
  this.setDrawingBufferSize(this.cssWidth, this.cssHeight);
1531
2212
  }
1532
- this._updateDevice();
1533
2213
  }
1534
2214
  this._initializedResolvers.resolve();
1535
2215
  this.isInitialized = true;
1536
2216
  this.updatePosition();
1537
2217
  }
1538
- /** Monitor DPR changes */
2218
+ _resizeDrawingBufferIfNeeded() {
2219
+ if (this._needsDrawingBufferResize) {
2220
+ this._needsDrawingBufferResize = false;
2221
+ const sizeChanged = this.drawingBufferWidth !== this.canvas.width || this.drawingBufferHeight !== this.canvas.height;
2222
+ if (sizeChanged) {
2223
+ this.canvas.width = this.drawingBufferWidth;
2224
+ this.canvas.height = this.drawingBufferHeight;
2225
+ this._configureDevice();
2226
+ }
2227
+ }
2228
+ }
1539
2229
  _observeDevicePixelRatio() {
2230
+ var _a, _b;
2231
+ if (this.destroyed || !this._canvasObserver.started) {
2232
+ return;
2233
+ }
1540
2234
  const oldRatio = this.devicePixelRatio;
1541
2235
  this.devicePixelRatio = window.devicePixelRatio;
1542
2236
  this.updatePosition();
1543
- this.device.props.onDevicePixelRatioChange(this, { oldRatio });
1544
- matchMedia(`(resolution: ${this.devicePixelRatio}dppx)`).addEventListener("change", () => this._observeDevicePixelRatio(), { once: true });
1545
- }
1546
- /** Start tracking positions with a timer */
1547
- _trackPosition(intervalMs = 100) {
1548
- const intervalId = setInterval(() => {
1549
- if (this.destroyed) {
1550
- clearInterval(intervalId);
1551
- } else {
1552
- this.updatePosition();
1553
- }
1554
- }, intervalMs);
2237
+ (_b = (_a = this.device.props).onDevicePixelRatioChange) == null ? void 0 : _b.call(_a, this, {
2238
+ oldRatio
2239
+ });
1555
2240
  }
1556
- /**
1557
- * Calculated the absolute position of the canvas
1558
- * @note - getBoundingClientRect() is normally cheap but can be expensive
1559
- * if called before browser has finished a reflow. Should not be the case here.
1560
- */
1561
2241
  updatePosition() {
1562
2242
  var _a, _b, _c;
2243
+ if (this.destroyed) {
2244
+ return;
2245
+ }
1563
2246
  const newRect = (_a = this.htmlCanvas) == null ? void 0 : _a.getBoundingClientRect();
1564
2247
  if (newRect) {
1565
2248
  const position = [newRect.left, newRect.top];
@@ -1568,13 +2251,15 @@ var _CanvasContext = class {
1568
2251
  if (positionChanged) {
1569
2252
  const oldPosition = this._position;
1570
2253
  this._position = position;
1571
- (_c = (_b = this.device.props).onPositionChange) == null ? void 0 : _c.call(_b, this, { oldPosition });
2254
+ (_c = (_b = this.device.props).onPositionChange) == null ? void 0 : _c.call(_b, this, {
2255
+ oldPosition
2256
+ });
1572
2257
  }
1573
2258
  }
1574
2259
  }
1575
2260
  };
1576
- var CanvasContext = _CanvasContext;
1577
- __publicField(CanvasContext, "defaultProps", {
2261
+ var CanvasSurface = _CanvasSurface;
2262
+ __publicField(CanvasSurface, "defaultProps", {
1578
2263
  id: void 0,
1579
2264
  canvas: null,
1580
2265
  width: 800,
@@ -1602,7 +2287,7 @@ function getContainer(container) {
1602
2287
  }
1603
2288
  function getCanvasFromDOM(canvasId) {
1604
2289
  const canvas = document.getElementById(canvasId);
1605
- if (!CanvasContext.isHTMLCanvas(canvas)) {
2290
+ if (!CanvasSurface.isHTMLCanvas(canvas)) {
1606
2291
  throw new Error("Object is not a canvas element");
1607
2292
  }
1608
2293
  return canvas;
@@ -1626,33 +2311,40 @@ function scalePixels(pixel, ratio, width, height, yInvert) {
1626
2311
  const point = pixel;
1627
2312
  const x = scaleX(point[0], ratio, width);
1628
2313
  let y = scaleY(point[1], ratio, height, yInvert);
1629
- let t = scaleX(point[0] + 1, ratio, width);
1630
- const xHigh = t === width - 1 ? t : t - 1;
1631
- t = scaleY(point[1] + 1, ratio, height, yInvert);
2314
+ let temporary = scaleX(point[0] + 1, ratio, width);
2315
+ const xHigh = temporary === width - 1 ? temporary : temporary - 1;
2316
+ temporary = scaleY(point[1] + 1, ratio, height, yInvert);
1632
2317
  let yHigh;
1633
2318
  if (yInvert) {
1634
- t = t === 0 ? t : t + 1;
2319
+ temporary = temporary === 0 ? temporary : temporary + 1;
1635
2320
  yHigh = y;
1636
- y = t;
2321
+ y = temporary;
1637
2322
  } else {
1638
- yHigh = t === height - 1 ? t : t - 1;
2323
+ yHigh = temporary === height - 1 ? temporary : temporary - 1;
1639
2324
  }
1640
2325
  return {
1641
2326
  x,
1642
2327
  y,
1643
- // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.
1644
2328
  width: Math.max(xHigh - x + 1, 1),
1645
2329
  height: Math.max(yHigh - y + 1, 1)
1646
2330
  };
1647
2331
  }
1648
2332
  function scaleX(x, ratio, width) {
1649
- const r = Math.min(Math.round(x * ratio), width - 1);
1650
- return r;
2333
+ return Math.min(Math.round(x * ratio), width - 1);
1651
2334
  }
1652
2335
  function scaleY(y, ratio, height, yInvert) {
1653
2336
  return yInvert ? Math.max(0, height - 1 - Math.round(y * ratio)) : Math.min(Math.round(y * ratio), height - 1);
1654
2337
  }
1655
2338
 
2339
+ // dist/adapter/canvas-context.js
2340
+ var CanvasContext = class extends CanvasSurface {
2341
+ };
2342
+ __publicField(CanvasContext, "defaultProps", CanvasSurface.defaultProps);
2343
+
2344
+ // dist/adapter/presentation-context.js
2345
+ var PresentationContext = class extends CanvasSurface {
2346
+ };
2347
+
1656
2348
  // dist/adapter/resources/sampler.js
1657
2349
  var _Sampler = class extends Resource {
1658
2350
  get [Symbol.toStringTag]() {
@@ -1707,7 +2399,15 @@ var _Texture = class extends Resource {
1707
2399
  depth;
1708
2400
  /** mip levels in this texture */
1709
2401
  mipLevels;
1710
- /** "Time" of last update. Monotonically increasing timestamp. TODO move to AsyncTexture? */
2402
+ /** sample count */
2403
+ samples;
2404
+ /** Rows are multiples of this length, padded with extra bytes if needed */
2405
+ byteAlignment;
2406
+ /** The ready promise is always resolved. It is provided for type compatibility with DynamicTexture. */
2407
+ ready = Promise.resolve(this);
2408
+ /** isReady is always true. It is provided for type compatibility with DynamicTexture. */
2409
+ isReady = true;
2410
+ /** "Time" of last update. Monotonically increasing timestamp. TODO move to DynamicTexture? */
1711
2411
  updateTimestamp;
1712
2412
  get [Symbol.toStringTag]() {
1713
2413
  return "Texture";
@@ -1716,7 +2416,7 @@ var _Texture = class extends Resource {
1716
2416
  return `Texture(${this.id},${this.format},${this.width}x${this.height})`;
1717
2417
  }
1718
2418
  /** Do not use directly. Create with device.createTexture() */
1719
- constructor(device, props) {
2419
+ constructor(device, props, backendProps) {
1720
2420
  props = _Texture.normalizeProps(device, props);
1721
2421
  super(device, props, _Texture.defaultProps);
1722
2422
  this.dimension = this.props.dimension;
@@ -1726,6 +2426,10 @@ var _Texture = class extends Resource {
1726
2426
  this.height = this.props.height;
1727
2427
  this.depth = this.props.depth;
1728
2428
  this.mipLevels = this.props.mipLevels;
2429
+ this.samples = this.props.samples || 1;
2430
+ if (this.dimension === "cube") {
2431
+ this.depth = 6;
2432
+ }
1729
2433
  if (this.props.width === void 0 || this.props.height === void 0) {
1730
2434
  if (device.isExternalImage(props.data)) {
1731
2435
  const size = device.getExternalImageSize(props.data);
@@ -1735,16 +2439,13 @@ var _Texture = class extends Resource {
1735
2439
  this.width = 1;
1736
2440
  this.height = 1;
1737
2441
  if (this.props.width === void 0 || this.props.height === void 0) {
1738
- log.warn(`${this} created with undefined width or height. This is deprecated. Use AsyncTexture instead.`)();
2442
+ log.warn(`${this} created with undefined width or height. This is deprecated. Use DynamicTexture instead.`)();
1739
2443
  }
1740
2444
  }
1741
2445
  }
2446
+ this.byteAlignment = (backendProps == null ? void 0 : backendProps.byteAlignment) || 1;
1742
2447
  this.updateTimestamp = device.incrementTimestamp();
1743
2448
  }
1744
- /** Set sampler props associated with this texture */
1745
- setSampler(sampler) {
1746
- this.sampler = sampler instanceof Sampler ? sampler : this.device.createSampler(sampler);
1747
- }
1748
2449
  /**
1749
2450
  * Create a new texture with the same parameters and optionally a different size
1750
2451
  * @note Textures are immutable and cannot be resized after creation, but we can create a similar texture with the same parameters but a new size.
@@ -1753,6 +2454,105 @@ var _Texture = class extends Resource {
1753
2454
  clone(size) {
1754
2455
  return this.device.createTexture({ ...this.props, ...size });
1755
2456
  }
2457
+ /** Set sampler props associated with this texture */
2458
+ setSampler(sampler) {
2459
+ this.sampler = sampler instanceof Sampler ? sampler : this.device.createSampler(sampler);
2460
+ }
2461
+ /**
2462
+ * Copy raw image data (bytes) into the texture.
2463
+ *
2464
+ * @note Deprecated compatibility wrapper over {@link writeData}.
2465
+ * @note Uses the same layout defaults and alignment rules as {@link writeData}.
2466
+ * @note Tightly packed CPU uploads can omit `bytesPerRow` and `rowsPerImage`.
2467
+ * @note If the CPU source rows are padded, pass explicit `bytesPerRow` and `rowsPerImage`.
2468
+ * @deprecated Use writeData()
2469
+ */
2470
+ copyImageData(options) {
2471
+ const { data, depth, ...writeOptions } = options;
2472
+ this.writeData(data, {
2473
+ ...writeOptions,
2474
+ depthOrArrayLayers: writeOptions.depthOrArrayLayers ?? depth
2475
+ });
2476
+ }
2477
+ /**
2478
+ * Calculates the memory layout of the texture, required when reading and writing data.
2479
+ * @return the backend-aligned linear layout, in particular bytesPerRow which includes any required padding for buffer copy/read paths
2480
+ */
2481
+ computeMemoryLayout(options_ = {}) {
2482
+ const options = this._normalizeTextureReadOptions(options_);
2483
+ const { width = this.width, height = this.height, depthOrArrayLayers = this.depth } = options;
2484
+ const { format, byteAlignment } = this;
2485
+ return textureFormatDecoder.computeMemoryLayout({
2486
+ format,
2487
+ width,
2488
+ height,
2489
+ depth: depthOrArrayLayers,
2490
+ byteAlignment
2491
+ });
2492
+ }
2493
+ /**
2494
+ * Read the contents of a texture into a GPU Buffer.
2495
+ * @returns A Buffer containing the texture data.
2496
+ *
2497
+ * @note The memory layout of the texture data is determined by the texture format and dimensions.
2498
+ * @note The application can call Texture.computeMemoryLayout() to compute the backend-aligned layout.
2499
+ * @note The application can call Buffer.readAsync() to read the returned buffer on the CPU.
2500
+ * @note The destination buffer must be supplied by the caller and must be large enough for the requested region.
2501
+ * @note On WebGPU this corresponds to a texture-to-buffer copy and uses buffer-copy alignment rules.
2502
+ * @note On WebGL, luma.gl emulates the same logical readback behavior.
2503
+ */
2504
+ readBuffer(options, buffer) {
2505
+ throw new Error("readBuffer not implemented");
2506
+ }
2507
+ /**
2508
+ * Reads data from a texture into an ArrayBuffer.
2509
+ * @returns An ArrayBuffer containing the texture data.
2510
+ *
2511
+ * @note The memory layout of the texture data is determined by the texture format and dimensions.
2512
+ * @note The application can call Texture.computeMemoryLayout() to compute the layout.
2513
+ * @deprecated Use Texture.readBuffer() with an explicit destination buffer, or DynamicTexture.readAsync() for convenience readback.
2514
+ */
2515
+ readDataAsync(options) {
2516
+ throw new Error("readBuffer not implemented");
2517
+ }
2518
+ /**
2519
+ * Writes a GPU Buffer into a texture.
2520
+ *
2521
+ * @param buffer - Source GPU buffer.
2522
+ * @param options - Destination subresource, extent, and source layout options.
2523
+ * @note The memory layout of the texture data is determined by the texture format and dimensions.
2524
+ * @note The application can call Texture.computeMemoryLayout() to compute the backend-aligned layout.
2525
+ * @note On WebGPU this corresponds to a buffer-to-texture copy and uses buffer-copy alignment rules.
2526
+ * @note On WebGL, luma.gl emulates the same destination and layout semantics.
2527
+ */
2528
+ writeBuffer(buffer, options) {
2529
+ throw new Error("readBuffer not implemented");
2530
+ }
2531
+ /**
2532
+ * Writes an array buffer into a texture.
2533
+ *
2534
+ * @param data - Source texel data.
2535
+ * @param options - Destination subresource, extent, and source layout options.
2536
+ * @note If `bytesPerRow` and `rowsPerImage` are omitted, luma.gl computes a tightly packed CPU-memory layout for the requested region.
2537
+ * @note On WebGPU this corresponds to `GPUQueue.writeTexture()` and does not implicitly pad rows to 256 bytes.
2538
+ * @note On WebGL, padded CPU data is supported via the same `bytesPerRow` and `rowsPerImage` options.
2539
+ */
2540
+ writeData(data, options) {
2541
+ throw new Error("readBuffer not implemented");
2542
+ }
2543
+ // IMPLEMENTATION SPECIFIC
2544
+ /**
2545
+ * WebGL can read data synchronously.
2546
+ * @note While it is convenient, the performance penalty is very significant
2547
+ */
2548
+ readDataSyncWebGL(options) {
2549
+ throw new Error("readDataSyncWebGL not available");
2550
+ }
2551
+ /** Generate mipmaps (WebGL only) */
2552
+ generateMipmapsWebGL() {
2553
+ throw new Error("generateMipmapsWebGL not available");
2554
+ }
2555
+ // HELPERS
1756
2556
  /** Ensure we have integer coordinates */
1757
2557
  static normalizeProps(device, props) {
1758
2558
  const newProps = { ...props };
@@ -1765,7 +2565,6 @@ var _Texture = class extends Resource {
1765
2565
  }
1766
2566
  return newProps;
1767
2567
  }
1768
- // HELPERS
1769
2568
  /** Initialize texture with supplied props */
1770
2569
  // eslint-disable-next-line max-statements
1771
2570
  _initializeData(data) {
@@ -1799,23 +2598,148 @@ var _Texture = class extends Resource {
1799
2598
  }
1800
2599
  }
1801
2600
  _normalizeCopyImageDataOptions(options_) {
1802
- const { width, height, depth } = this;
1803
- const options = { ..._Texture.defaultCopyDataOptions, width, height, depth, ...options_ };
1804
- const info = this.device.getTextureFormatInfo(this.format);
1805
- if (!options_.bytesPerRow && !info.bytesPerPixel) {
1806
- throw new Error(`bytesPerRow must be provided for texture format ${this.format}`);
1807
- }
1808
- options.bytesPerRow = options_.bytesPerRow || width * (info.bytesPerPixel || 4);
1809
- options.rowsPerImage = options_.rowsPerImage || height;
1810
- return options;
2601
+ const { data, depth, ...writeOptions } = options_;
2602
+ const options = this._normalizeTextureWriteOptions({
2603
+ ...writeOptions,
2604
+ depthOrArrayLayers: writeOptions.depthOrArrayLayers ?? depth
2605
+ });
2606
+ return { data, depth: options.depthOrArrayLayers, ...options };
1811
2607
  }
1812
2608
  _normalizeCopyExternalImageOptions(options_) {
2609
+ const optionsWithoutUndefined = _Texture._omitUndefined(options_);
2610
+ const mipLevel = optionsWithoutUndefined.mipLevel ?? 0;
2611
+ const mipLevelSize = this._getMipLevelSize(mipLevel);
1813
2612
  const size = this.device.getExternalImageSize(options_.image);
1814
- const options = { ..._Texture.defaultCopyExternalImageOptions, ...size, ...options_ };
1815
- options.width = Math.min(options.width, this.width - options.x);
1816
- options.height = Math.min(options.height, this.height - options.y);
2613
+ const options = {
2614
+ ..._Texture.defaultCopyExternalImageOptions,
2615
+ ...mipLevelSize,
2616
+ ...size,
2617
+ ...optionsWithoutUndefined
2618
+ };
2619
+ options.width = Math.min(options.width, mipLevelSize.width - options.x);
2620
+ options.height = Math.min(options.height, mipLevelSize.height - options.y);
2621
+ options.depth = Math.min(options.depth, mipLevelSize.depthOrArrayLayers - options.z);
2622
+ return options;
2623
+ }
2624
+ _normalizeTextureReadOptions(options_) {
2625
+ const optionsWithoutUndefined = _Texture._omitUndefined(options_);
2626
+ const mipLevel = optionsWithoutUndefined.mipLevel ?? 0;
2627
+ const mipLevelSize = this._getMipLevelSize(mipLevel);
2628
+ const options = {
2629
+ ..._Texture.defaultTextureReadOptions,
2630
+ ...mipLevelSize,
2631
+ ...optionsWithoutUndefined
2632
+ };
2633
+ options.width = Math.min(options.width, mipLevelSize.width - options.x);
2634
+ options.height = Math.min(options.height, mipLevelSize.height - options.y);
2635
+ options.depthOrArrayLayers = Math.min(options.depthOrArrayLayers, mipLevelSize.depthOrArrayLayers - options.z);
2636
+ return options;
2637
+ }
2638
+ /**
2639
+ * Normalizes a texture read request and validates the color-only readback contract used by the
2640
+ * current texture read APIs. Supported dimensions are `2d`, `cube`, `cube-array`,
2641
+ * `2d-array`, and `3d`.
2642
+ *
2643
+ * @throws if the texture format, aspect, or dimension is not supported by the first-pass
2644
+ * color-read implementation.
2645
+ */
2646
+ _getSupportedColorReadOptions(options_) {
2647
+ const options = this._normalizeTextureReadOptions(options_);
2648
+ const formatInfo = textureFormatDecoder.getInfo(this.format);
2649
+ this._validateColorReadAspect(options);
2650
+ this._validateColorReadFormat(formatInfo);
2651
+ switch (this.dimension) {
2652
+ case "2d":
2653
+ case "cube":
2654
+ case "cube-array":
2655
+ case "2d-array":
2656
+ case "3d":
2657
+ return options;
2658
+ default:
2659
+ throw new Error(`${this} color readback does not support ${this.dimension} textures`);
2660
+ }
2661
+ }
2662
+ /** Validates that a read request targets the full color aspect of the texture. */
2663
+ _validateColorReadAspect(options) {
2664
+ if (options.aspect !== "all") {
2665
+ throw new Error(`${this} color readback only supports aspect 'all'`);
2666
+ }
2667
+ }
2668
+ /** Validates that a read request targets an uncompressed color-renderable texture format. */
2669
+ _validateColorReadFormat(formatInfo) {
2670
+ if (formatInfo.compressed) {
2671
+ throw new Error(`${this} color readback does not support compressed formats (${this.format})`);
2672
+ }
2673
+ switch (formatInfo.attachment) {
2674
+ case "color":
2675
+ return;
2676
+ case "depth":
2677
+ throw new Error(`${this} color readback does not support depth formats (${this.format})`);
2678
+ case "stencil":
2679
+ throw new Error(`${this} color readback does not support stencil formats (${this.format})`);
2680
+ case "depth-stencil":
2681
+ throw new Error(`${this} color readback does not support depth-stencil formats (${this.format})`);
2682
+ default:
2683
+ throw new Error(`${this} color readback does not support format ${this.format}`);
2684
+ }
2685
+ }
2686
+ _normalizeTextureWriteOptions(options_) {
2687
+ const optionsWithoutUndefined = _Texture._omitUndefined(options_);
2688
+ const mipLevel = optionsWithoutUndefined.mipLevel ?? 0;
2689
+ const mipLevelSize = this._getMipLevelSize(mipLevel);
2690
+ const options = {
2691
+ ..._Texture.defaultTextureWriteOptions,
2692
+ ...mipLevelSize,
2693
+ ...optionsWithoutUndefined
2694
+ };
2695
+ options.width = Math.min(options.width, mipLevelSize.width - options.x);
2696
+ options.height = Math.min(options.height, mipLevelSize.height - options.y);
2697
+ options.depthOrArrayLayers = Math.min(options.depthOrArrayLayers, mipLevelSize.depthOrArrayLayers - options.z);
2698
+ const layout = textureFormatDecoder.computeMemoryLayout({
2699
+ format: this.format,
2700
+ width: options.width,
2701
+ height: options.height,
2702
+ depth: options.depthOrArrayLayers,
2703
+ byteAlignment: this.byteAlignment
2704
+ });
2705
+ const minimumBytesPerRow = layout.bytesPerPixel * options.width;
2706
+ options.bytesPerRow = optionsWithoutUndefined.bytesPerRow ?? layout.bytesPerRow;
2707
+ options.rowsPerImage = optionsWithoutUndefined.rowsPerImage ?? options.height;
2708
+ if (options.bytesPerRow < minimumBytesPerRow) {
2709
+ throw new Error(`bytesPerRow (${options.bytesPerRow}) must be at least ${minimumBytesPerRow} for ${this.format}`);
2710
+ }
2711
+ if (options.rowsPerImage < options.height) {
2712
+ throw new Error(`rowsPerImage (${options.rowsPerImage}) must be at least ${options.height} for ${this.format}`);
2713
+ }
2714
+ const bytesPerPixel = this.device.getTextureFormatInfo(this.format).bytesPerPixel;
2715
+ if (bytesPerPixel && options.bytesPerRow % bytesPerPixel !== 0) {
2716
+ throw new Error(`bytesPerRow (${options.bytesPerRow}) must be a multiple of bytesPerPixel (${bytesPerPixel}) for ${this.format}`);
2717
+ }
1817
2718
  return options;
1818
2719
  }
2720
+ _getMipLevelSize(mipLevel) {
2721
+ const width = Math.max(1, this.width >> mipLevel);
2722
+ const height = this.baseDimension === "1d" ? 1 : Math.max(1, this.height >> mipLevel);
2723
+ const depthOrArrayLayers = this.dimension === "3d" ? Math.max(1, this.depth >> mipLevel) : this.depth;
2724
+ return { width, height, depthOrArrayLayers };
2725
+ }
2726
+ getAllocatedByteLength() {
2727
+ let allocatedByteLength = 0;
2728
+ for (let mipLevel = 0; mipLevel < this.mipLevels; mipLevel++) {
2729
+ const { width, height, depthOrArrayLayers } = this._getMipLevelSize(mipLevel);
2730
+ allocatedByteLength += textureFormatDecoder.computeMemoryLayout({
2731
+ format: this.format,
2732
+ width,
2733
+ height,
2734
+ depth: depthOrArrayLayers,
2735
+ byteAlignment: 1
2736
+ }).byteLength;
2737
+ }
2738
+ return allocatedByteLength * this.samples;
2739
+ }
2740
+ static _omitUndefined(options) {
2741
+ return Object.fromEntries(Object.entries(options).filter(([, value]) => value !== void 0));
2742
+ }
1819
2743
  };
1820
2744
  var Texture = _Texture;
1821
2745
  /** The texture can be bound for use as a sampled texture in a shader */
@@ -1832,13 +2756,12 @@ __publicField(Texture, "COPY_DST", 2);
1832
2756
  __publicField(Texture, "TEXTURE", 4);
1833
2757
  /** @deprecated Use Texture.RENDER */
1834
2758
  __publicField(Texture, "RENDER_ATTACHMENT", 16);
1835
- /** Default options */
1836
2759
  __publicField(Texture, "defaultProps", {
1837
2760
  ...Resource.defaultProps,
1838
2761
  data: null,
1839
2762
  dimension: "2d",
1840
2763
  format: "rgba8unorm",
1841
- usage: _Texture.TEXTURE | _Texture.RENDER_ATTACHMENT | _Texture.COPY_DST,
2764
+ usage: _Texture.SAMPLE | _Texture.RENDER | _Texture.COPY_DST,
1842
2765
  width: void 0,
1843
2766
  height: void 0,
1844
2767
  depth: 1,
@@ -1852,6 +2775,10 @@ __publicField(Texture, "defaultCopyDataOptions", {
1852
2775
  byteOffset: 0,
1853
2776
  bytesPerRow: void 0,
1854
2777
  rowsPerImage: void 0,
2778
+ width: void 0,
2779
+ height: void 0,
2780
+ depthOrArrayLayers: void 0,
2781
+ depth: 1,
1855
2782
  mipLevel: 0,
1856
2783
  x: 0,
1857
2784
  y: 0,
@@ -1875,6 +2802,29 @@ __publicField(Texture, "defaultCopyExternalImageOptions", {
1875
2802
  premultipliedAlpha: false,
1876
2803
  flipY: false
1877
2804
  });
2805
+ __publicField(Texture, "defaultTextureReadOptions", {
2806
+ x: 0,
2807
+ y: 0,
2808
+ z: 0,
2809
+ width: void 0,
2810
+ height: void 0,
2811
+ depthOrArrayLayers: 1,
2812
+ mipLevel: 0,
2813
+ aspect: "all"
2814
+ });
2815
+ __publicField(Texture, "defaultTextureWriteOptions", {
2816
+ byteOffset: 0,
2817
+ bytesPerRow: void 0,
2818
+ rowsPerImage: void 0,
2819
+ x: 0,
2820
+ y: 0,
2821
+ z: 0,
2822
+ width: void 0,
2823
+ height: void 0,
2824
+ depthOrArrayLayers: 1,
2825
+ mipLevel: 0,
2826
+ aspect: "all"
2827
+ });
1878
2828
 
1879
2829
  // dist/adapter/resources/texture-view.js
1880
2830
  var _TextureView = class extends Resource {
@@ -1921,24 +2871,32 @@ function formatCompilerLog(shaderLog, source, options) {
1921
2871
  const log2 = shaderLog.slice().sort((a, b) => a.lineNum - b.lineNum);
1922
2872
  switch ((options == null ? void 0 : options.showSourceCode) || "no") {
1923
2873
  case "all":
1924
- let currentMessage = 0;
2874
+ let currentMessageIndex = 0;
1925
2875
  for (let lineNum = 1; lineNum <= lines.length; lineNum++) {
1926
- formattedLog += getNumberedLine(lines[lineNum - 1], lineNum, options);
1927
- while (log2.length > currentMessage && log2[currentMessage].lineNum === lineNum) {
1928
- const message = log2[currentMessage++];
1929
- formattedLog += formatCompilerMessage(message, lines, message.lineNum, {
2876
+ const line = lines[lineNum - 1];
2877
+ const currentMessage = log2[currentMessageIndex];
2878
+ if (line && currentMessage) {
2879
+ formattedLog += getNumberedLine(line, lineNum, options);
2880
+ }
2881
+ while (log2.length > currentMessageIndex && currentMessage.lineNum === lineNum) {
2882
+ const message = log2[currentMessageIndex++];
2883
+ if (message) {
2884
+ formattedLog += formatCompilerMessage(message, lines, message.lineNum, {
2885
+ ...options,
2886
+ inlineSource: false
2887
+ });
2888
+ }
2889
+ }
2890
+ }
2891
+ while (log2.length > currentMessageIndex) {
2892
+ const message = log2[currentMessageIndex++];
2893
+ if (message) {
2894
+ formattedLog += formatCompilerMessage(message, [], 0, {
1930
2895
  ...options,
1931
2896
  inlineSource: false
1932
2897
  });
1933
2898
  }
1934
2899
  }
1935
- while (log2.length > currentMessage) {
1936
- const message = log2[currentMessage++];
1937
- formattedLog += formatCompilerMessage(message, [], 0, {
1938
- ...options,
1939
- inlineSource: false
1940
- });
1941
- }
1942
2900
  return formattedLog;
1943
2901
  case "issues":
1944
2902
  case "no":
@@ -1960,8 +2918,8 @@ ${numberedLines}${positionIndicator}${message.type.toUpperCase()}: ${message.mes
1960
2918
 
1961
2919
  `;
1962
2920
  }
1963
- const color = message.type === "error" ? "red" : "#8B4000";
1964
- return (options == null ? void 0 : options.html) ? `<div class='luma-compiler-log-error' style="color:${color};"><b> ${message.type.toUpperCase()}: ${message.message}</b></div>` : `${message.type.toUpperCase()}: ${message.message}`;
2921
+ const color = message.type === "error" ? "red" : "orange";
2922
+ return (options == null ? void 0 : options.html) ? `<div class='luma-compiler-log-${message.type}' style="color:${color};"><b> ${message.type.toUpperCase()}: ${message.message}</b></div>` : `${message.type.toUpperCase()}: ${message.message}`;
1965
2923
  }
1966
2924
  function getNumberedLines(lines, lineNum, options) {
1967
2925
  let numberedLines = "";
@@ -2042,35 +3000,39 @@ var _Shader = class extends Resource {
2042
3000
  * TODO - this HTML formatting code should not be in Device, should be pluggable
2043
3001
  */
2044
3002
  _displayShaderLog(messages, shaderId) {
2045
- var _a;
2046
3003
  if (typeof document === "undefined" || !(document == null ? void 0 : document.createElement)) {
2047
3004
  return;
2048
3005
  }
2049
3006
  const shaderName = shaderId;
2050
3007
  const shaderTitle = `${this.stage} shader "${shaderName}"`;
2051
- let htmlLog = formatCompilerLog(messages, this.source, { showSourceCode: "all", html: true });
3008
+ const htmlLog = formatCompilerLog(messages, this.source, { showSourceCode: "all", html: true });
2052
3009
  const translatedSource = this.getTranslatedSource();
3010
+ const container = document.createElement("div");
3011
+ container.innerHTML = `<h1>Compilation error in ${shaderTitle}</h1>
3012
+ <div style="display:flex;position:fixed;top:10px;right:20px;gap:2px;">
3013
+ <button id="copy">Copy source</button><br/>
3014
+ <button id="close">Close</button>
3015
+ </div>
3016
+ <code><pre>${htmlLog}</pre></code>`;
2053
3017
  if (translatedSource) {
2054
- htmlLog += `<br /><br /><h1>Translated Source</h1><br /><br /><code style="user-select:text;"><pre>${translatedSource}</pre></code>`;
2055
- }
2056
- const button = document.createElement("Button");
2057
- button.innerHTML = `
2058
- <h1>Compilation error in ${shaderTitle}</h1><br /><br />
2059
- <code style="user-select:text;"><pre>
2060
- ${htmlLog}
2061
- </pre></code>`;
2062
- button.style.top = "10px";
2063
- button.style.left = "10px";
2064
- button.style.position = "absolute";
2065
- button.style.zIndex = "9999";
2066
- button.style.width = "100%";
2067
- button.style.textAlign = "left";
2068
- document.body.appendChild(button);
2069
- const errors = document.getElementsByClassName("luma-compiler-log-error");
2070
- (_a = errors[0]) == null ? void 0 : _a.scrollIntoView();
2071
- button.onclick = () => {
2072
- const dataURI = `data:text/plain,${encodeURIComponent(this.source)}`;
2073
- navigator.clipboard.writeText(dataURI);
3018
+ container.innerHTML += `<br /><h1>Translated Source</h1><br /><br /><code><pre>${translatedSource}</pre></code>`;
3019
+ }
3020
+ container.style.top = "0";
3021
+ container.style.left = "0";
3022
+ container.style.background = "white";
3023
+ container.style.position = "fixed";
3024
+ container.style.zIndex = "9999";
3025
+ container.style.maxWidth = "100vw";
3026
+ container.style.maxHeight = "100vh";
3027
+ container.style.overflowY = "auto";
3028
+ document.body.appendChild(container);
3029
+ const error = container.querySelector(".luma-compiler-log-error");
3030
+ error == null ? void 0 : error.scrollIntoView();
3031
+ container.querySelector("button#close").onclick = () => {
3032
+ container.remove();
3033
+ };
3034
+ container.querySelector("button#copy").onclick = () => {
3035
+ navigator.clipboard.writeText(this.source);
2074
3036
  };
2075
3037
  }
2076
3038
  };
@@ -2090,7 +3052,7 @@ function getShaderIdFromProps(props) {
2090
3052
  function getShaderName(shader, defaultName = "unnamed") {
2091
3053
  const SHADER_NAME_REGEXP = /#define[\s*]SHADER_NAME[\s*]([A-Za-z0-9_-]+)[\s*]/;
2092
3054
  const match = SHADER_NAME_REGEXP.exec(shader);
2093
- return match ? match[1] : defaultName;
3055
+ return (match == null ? void 0 : match[1]) ?? defaultName;
2094
3056
  }
2095
3057
 
2096
3058
  // dist/adapter/resources/framebuffer.js
@@ -2114,7 +3076,12 @@ var _Framebuffer = class extends Resource {
2114
3076
  clone(size) {
2115
3077
  const colorAttachments = this.colorAttachments.map((colorAttachment) => colorAttachment.texture.clone(size));
2116
3078
  const depthStencilAttachment = this.depthStencilAttachment && this.depthStencilAttachment.texture.clone(size);
2117
- return this.device.createFramebuffer({ ...this.props, colorAttachments, depthStencilAttachment });
3079
+ return this.device.createFramebuffer({
3080
+ ...this.props,
3081
+ ...size,
3082
+ colorAttachments,
3083
+ depthStencilAttachment
3084
+ });
2118
3085
  }
2119
3086
  resize(size) {
2120
3087
  let updateSize = !size;
@@ -2189,17 +3156,15 @@ var _Framebuffer = class extends Resource {
2189
3156
  * and destroys existing textures if owned
2190
3157
  */
2191
3158
  resizeAttachments(width, height) {
2192
- for (let i = 0; i < this.colorAttachments.length; ++i) {
2193
- if (this.colorAttachments[i]) {
2194
- const resizedTexture = this.colorAttachments[i].texture.clone({
2195
- width,
2196
- height
2197
- });
2198
- this.destroyAttachedResource(this.colorAttachments[i]);
2199
- this.colorAttachments[i] = resizedTexture.view;
2200
- this.attachResource(resizedTexture.view);
2201
- }
2202
- }
3159
+ this.colorAttachments.forEach((colorAttachment, i) => {
3160
+ const resizedTexture = colorAttachment.texture.clone({
3161
+ width,
3162
+ height
3163
+ });
3164
+ this.destroyAttachedResource(colorAttachment);
3165
+ this.colorAttachments[i] = resizedTexture.view;
3166
+ this.attachResource(resizedTexture.view);
3167
+ });
2203
3168
  if (this.depthStencilAttachment) {
2204
3169
  const resizedTexture = this.depthStencilAttachment.texture.clone({
2205
3170
  width,
@@ -2236,10 +3201,23 @@ var _RenderPipeline = class extends Resource {
2236
3201
  linkStatus = "pending";
2237
3202
  /** The hash of the pipeline */
2238
3203
  hash = "";
3204
+ /** Optional shared backend implementation */
3205
+ sharedRenderPipeline = null;
3206
+ /** Whether shader or pipeline compilation/linking is still in progress */
3207
+ get isPending() {
3208
+ var _a;
3209
+ return this.linkStatus === "pending" || this.vs.compilationStatus === "pending" || ((_a = this.fs) == null ? void 0 : _a.compilationStatus) === "pending";
3210
+ }
3211
+ /** Whether shader or pipeline compilation/linking has failed */
3212
+ get isErrored() {
3213
+ var _a;
3214
+ return this.linkStatus === "error" || this.vs.compilationStatus === "error" || ((_a = this.fs) == null ? void 0 : _a.compilationStatus) === "error";
3215
+ }
2239
3216
  constructor(device, props) {
2240
3217
  super(device, props, _RenderPipeline.defaultProps);
2241
3218
  this.shaderLayout = this.props.shaderLayout;
2242
3219
  this.bufferLayout = this.props.bufferLayout || [];
3220
+ this.sharedRenderPipeline = this.props._sharedRenderPipeline || null;
2243
3221
  }
2244
3222
  };
2245
3223
  var RenderPipeline = _RenderPipeline;
@@ -2257,27 +3235,499 @@ __publicField(RenderPipeline, "defaultProps", {
2257
3235
  colorAttachmentFormats: void 0,
2258
3236
  depthStencilAttachmentFormat: void 0,
2259
3237
  parameters: {},
2260
- bindings: {},
2261
- uniforms: {}
3238
+ varyings: void 0,
3239
+ bufferMode: void 0,
3240
+ disableWarnings: false,
3241
+ _sharedRenderPipeline: void 0,
3242
+ bindings: void 0,
3243
+ bindGroups: void 0
2262
3244
  });
2263
3245
 
2264
- // dist/adapter/resources/render-pass.js
2265
- var _RenderPass = class extends Resource {
3246
+ // dist/adapter/resources/shared-render-pipeline.js
3247
+ var SharedRenderPipeline = class extends Resource {
2266
3248
  get [Symbol.toStringTag]() {
2267
- return "RenderPass";
3249
+ return "SharedRenderPipeline";
2268
3250
  }
2269
3251
  constructor(device, props) {
2270
- props = _RenderPass.normalizeProps(device, props);
2271
- super(device, props, _RenderPass.defaultProps);
3252
+ super(device, props, {
3253
+ ...Resource.defaultProps,
3254
+ handle: void 0,
3255
+ vs: void 0,
3256
+ fs: void 0,
3257
+ varyings: void 0,
3258
+ bufferMode: void 0
3259
+ });
2272
3260
  }
2273
- static normalizeProps(device, props) {
2274
- return props;
3261
+ };
3262
+
3263
+ // dist/adapter/resources/compute-pipeline.js
3264
+ var _ComputePipeline = class extends Resource {
3265
+ get [Symbol.toStringTag]() {
3266
+ return "ComputePipeline";
3267
+ }
3268
+ hash = "";
3269
+ /** The merged shader layout */
3270
+ shaderLayout;
3271
+ constructor(device, props) {
3272
+ super(device, props, _ComputePipeline.defaultProps);
3273
+ this.shaderLayout = props.shaderLayout;
2275
3274
  }
2276
3275
  };
2277
- var RenderPass = _RenderPass;
2278
- /** TODO - should be [0, 0, 0, 0], update once deck.gl tests run clean */
2279
- __publicField(RenderPass, "defaultClearColor", [0, 0, 0, 1]);
2280
- /** Depth 1.0 represents the far plance */
3276
+ var ComputePipeline = _ComputePipeline;
3277
+ __publicField(ComputePipeline, "defaultProps", {
3278
+ ...Resource.defaultProps,
3279
+ shader: void 0,
3280
+ entryPoint: void 0,
3281
+ constants: {},
3282
+ shaderLayout: void 0
3283
+ });
3284
+
3285
+ // dist/factories/pipeline-factory.js
3286
+ var _PipelineFactory = class {
3287
+ /** Get the singleton default pipeline factory for the specified device */
3288
+ static getDefaultPipelineFactory(device) {
3289
+ const moduleData = device.getModuleData("@luma.gl/core");
3290
+ moduleData.defaultPipelineFactory ||= new _PipelineFactory(device);
3291
+ return moduleData.defaultPipelineFactory;
3292
+ }
3293
+ device;
3294
+ _hashCounter = 0;
3295
+ _hashes = {};
3296
+ _renderPipelineCache = {};
3297
+ _computePipelineCache = {};
3298
+ _sharedRenderPipelineCache = {};
3299
+ get [Symbol.toStringTag]() {
3300
+ return "PipelineFactory";
3301
+ }
3302
+ toString() {
3303
+ return `PipelineFactory(${this.device.id})`;
3304
+ }
3305
+ constructor(device) {
3306
+ this.device = device;
3307
+ }
3308
+ /**
3309
+ * WebGL has two cache layers with different priorities:
3310
+ * - `_sharedRenderPipelineCache` owns `WEBGLSharedRenderPipeline` / `WebGLProgram` reuse.
3311
+ * - `_renderPipelineCache` owns `RenderPipeline` wrapper reuse.
3312
+ *
3313
+ * Shared WebGL program reuse is the hard requirement. Wrapper reuse is beneficial,
3314
+ * but wrapper cache misses are acceptable if that keeps the cache logic simple and
3315
+ * prevents incorrect cache hits.
3316
+ *
3317
+ * In particular, wrapper hash logic must never force program creation or linked-program
3318
+ * introspection just to decide whether a shared WebGL program can be reused.
3319
+ */
3320
+ /** Return a RenderPipeline matching supplied props. Reuses an equivalent pipeline if already created. */
3321
+ createRenderPipeline(props) {
3322
+ var _a;
3323
+ if (!this.device.props._cachePipelines) {
3324
+ return this.device.createRenderPipeline(props);
3325
+ }
3326
+ const allProps = { ...RenderPipeline.defaultProps, ...props };
3327
+ const cache = this._renderPipelineCache;
3328
+ const hash = this._hashRenderPipeline(allProps);
3329
+ let pipeline = (_a = cache[hash]) == null ? void 0 : _a.resource;
3330
+ if (!pipeline) {
3331
+ const sharedRenderPipeline = this.device.type === "webgl" && this.device.props._sharePipelines ? this.createSharedRenderPipeline(allProps) : void 0;
3332
+ pipeline = this.device.createRenderPipeline({
3333
+ ...allProps,
3334
+ id: allProps.id ? `${allProps.id}-cached` : uid("unnamed-cached"),
3335
+ _sharedRenderPipeline: sharedRenderPipeline
3336
+ });
3337
+ pipeline.hash = hash;
3338
+ cache[hash] = { resource: pipeline, useCount: 1 };
3339
+ if (this.device.props.debugFactories) {
3340
+ log.log(3, `${this}: ${pipeline} created, count=${cache[hash].useCount}`)();
3341
+ }
3342
+ } else {
3343
+ cache[hash].useCount++;
3344
+ if (this.device.props.debugFactories) {
3345
+ log.log(3, `${this}: ${cache[hash].resource} reused, count=${cache[hash].useCount}, (id=${props.id})`)();
3346
+ }
3347
+ }
3348
+ return pipeline;
3349
+ }
3350
+ /** Return a ComputePipeline matching supplied props. Reuses an equivalent pipeline if already created. */
3351
+ createComputePipeline(props) {
3352
+ var _a;
3353
+ if (!this.device.props._cachePipelines) {
3354
+ return this.device.createComputePipeline(props);
3355
+ }
3356
+ const allProps = { ...ComputePipeline.defaultProps, ...props };
3357
+ const cache = this._computePipelineCache;
3358
+ const hash = this._hashComputePipeline(allProps);
3359
+ let pipeline = (_a = cache[hash]) == null ? void 0 : _a.resource;
3360
+ if (!pipeline) {
3361
+ pipeline = this.device.createComputePipeline({
3362
+ ...allProps,
3363
+ id: allProps.id ? `${allProps.id}-cached` : void 0
3364
+ });
3365
+ pipeline.hash = hash;
3366
+ cache[hash] = { resource: pipeline, useCount: 1 };
3367
+ if (this.device.props.debugFactories) {
3368
+ log.log(3, `${this}: ${pipeline} created, count=${cache[hash].useCount}`)();
3369
+ }
3370
+ } else {
3371
+ cache[hash].useCount++;
3372
+ if (this.device.props.debugFactories) {
3373
+ log.log(3, `${this}: ${cache[hash].resource} reused, count=${cache[hash].useCount}, (id=${props.id})`)();
3374
+ }
3375
+ }
3376
+ return pipeline;
3377
+ }
3378
+ release(pipeline) {
3379
+ if (!this.device.props._cachePipelines) {
3380
+ pipeline.destroy();
3381
+ return;
3382
+ }
3383
+ const cache = this._getCache(pipeline);
3384
+ const hash = pipeline.hash;
3385
+ cache[hash].useCount--;
3386
+ if (cache[hash].useCount === 0) {
3387
+ this._destroyPipeline(pipeline);
3388
+ if (this.device.props.debugFactories) {
3389
+ log.log(3, `${this}: ${pipeline} released and destroyed`)();
3390
+ }
3391
+ } else if (cache[hash].useCount < 0) {
3392
+ log.error(`${this}: ${pipeline} released, useCount < 0, resetting`)();
3393
+ cache[hash].useCount = 0;
3394
+ } else if (this.device.props.debugFactories) {
3395
+ log.log(3, `${this}: ${pipeline} released, count=${cache[hash].useCount}`)();
3396
+ }
3397
+ }
3398
+ createSharedRenderPipeline(props) {
3399
+ const sharedPipelineHash = this._hashSharedRenderPipeline(props);
3400
+ let sharedCacheItem = this._sharedRenderPipelineCache[sharedPipelineHash];
3401
+ if (!sharedCacheItem) {
3402
+ const sharedRenderPipeline = this.device._createSharedRenderPipelineWebGL(props);
3403
+ sharedCacheItem = { resource: sharedRenderPipeline, useCount: 0 };
3404
+ this._sharedRenderPipelineCache[sharedPipelineHash] = sharedCacheItem;
3405
+ }
3406
+ sharedCacheItem.useCount++;
3407
+ return sharedCacheItem.resource;
3408
+ }
3409
+ releaseSharedRenderPipeline(pipeline) {
3410
+ if (!pipeline.sharedRenderPipeline) {
3411
+ return;
3412
+ }
3413
+ const sharedPipelineHash = this._hashSharedRenderPipeline(pipeline.sharedRenderPipeline.props);
3414
+ const sharedCacheItem = this._sharedRenderPipelineCache[sharedPipelineHash];
3415
+ if (!sharedCacheItem) {
3416
+ return;
3417
+ }
3418
+ sharedCacheItem.useCount--;
3419
+ if (sharedCacheItem.useCount === 0) {
3420
+ sharedCacheItem.resource.destroy();
3421
+ delete this._sharedRenderPipelineCache[sharedPipelineHash];
3422
+ }
3423
+ }
3424
+ // PRIVATE
3425
+ /** Destroy a cached pipeline, removing it from the cache if configured to do so. */
3426
+ _destroyPipeline(pipeline) {
3427
+ const cache = this._getCache(pipeline);
3428
+ if (!this.device.props._destroyPipelines) {
3429
+ return false;
3430
+ }
3431
+ delete cache[pipeline.hash];
3432
+ pipeline.destroy();
3433
+ if (pipeline instanceof RenderPipeline) {
3434
+ this.releaseSharedRenderPipeline(pipeline);
3435
+ }
3436
+ return true;
3437
+ }
3438
+ /** Get the appropriate cache for the type of pipeline */
3439
+ _getCache(pipeline) {
3440
+ let cache;
3441
+ if (pipeline instanceof ComputePipeline) {
3442
+ cache = this._computePipelineCache;
3443
+ }
3444
+ if (pipeline instanceof RenderPipeline) {
3445
+ cache = this._renderPipelineCache;
3446
+ }
3447
+ if (!cache) {
3448
+ throw new Error(`${this}`);
3449
+ }
3450
+ if (!cache[pipeline.hash]) {
3451
+ throw new Error(`${this}: ${pipeline} matched incorrect entry`);
3452
+ }
3453
+ return cache;
3454
+ }
3455
+ /** Calculate a hash based on all the inputs for a compute pipeline */
3456
+ _hashComputePipeline(props) {
3457
+ const { type } = this.device;
3458
+ const shaderHash = this._getHash(props.shader.source);
3459
+ const shaderLayoutHash = this._getHash(JSON.stringify(props.shaderLayout));
3460
+ return `${type}/C/${shaderHash}SL${shaderLayoutHash}`;
3461
+ }
3462
+ /** Calculate a hash based on all the inputs for a render pipeline */
3463
+ _hashRenderPipeline(props) {
3464
+ const vsHash = props.vs ? this._getHash(props.vs.source) : 0;
3465
+ const fsHash = props.fs ? this._getHash(props.fs.source) : 0;
3466
+ const varyingHash = this._getWebGLVaryingHash(props);
3467
+ const shaderLayoutHash = this._getHash(JSON.stringify(props.shaderLayout));
3468
+ const bufferLayoutHash = this._getHash(JSON.stringify(props.bufferLayout));
3469
+ const { type } = this.device;
3470
+ switch (type) {
3471
+ case "webgl":
3472
+ const webglParameterHash = this._getHash(JSON.stringify(props.parameters));
3473
+ return `${type}/R/${vsHash}/${fsHash}V${varyingHash}T${props.topology}P${webglParameterHash}SL${shaderLayoutHash}BL${bufferLayoutHash}`;
3474
+ case "webgpu":
3475
+ default:
3476
+ const entryPointHash = this._getHash(JSON.stringify({
3477
+ vertexEntryPoint: props.vertexEntryPoint,
3478
+ fragmentEntryPoint: props.fragmentEntryPoint
3479
+ }));
3480
+ const parameterHash = this._getHash(JSON.stringify(props.parameters));
3481
+ const attachmentHash = this._getWebGPUAttachmentHash(props);
3482
+ return `${type}/R/${vsHash}/${fsHash}V${varyingHash}T${props.topology}EP${entryPointHash}P${parameterHash}SL${shaderLayoutHash}BL${bufferLayoutHash}A${attachmentHash}`;
3483
+ }
3484
+ }
3485
+ // This is the only gate for shared `WebGLProgram` reuse.
3486
+ // Only include inputs that affect program linking or transform-feedback linkage.
3487
+ // Wrapper-only concerns such as topology, parameters, attachment formats and layout
3488
+ // overrides must not be added here.
3489
+ _hashSharedRenderPipeline(props) {
3490
+ const vsHash = props.vs ? this._getHash(props.vs.source) : 0;
3491
+ const fsHash = props.fs ? this._getHash(props.fs.source) : 0;
3492
+ const varyingHash = this._getWebGLVaryingHash(props);
3493
+ return `webgl/S/${vsHash}/${fsHash}V${varyingHash}`;
3494
+ }
3495
+ _getHash(key) {
3496
+ if (this._hashes[key] === void 0) {
3497
+ this._hashes[key] = this._hashCounter++;
3498
+ }
3499
+ return this._hashes[key];
3500
+ }
3501
+ _getWebGLVaryingHash(props) {
3502
+ const { varyings = [], bufferMode = null } = props;
3503
+ return this._getHash(JSON.stringify({ varyings, bufferMode }));
3504
+ }
3505
+ _getWebGPUAttachmentHash(props) {
3506
+ var _a;
3507
+ const colorAttachmentFormats = props.colorAttachmentFormats ?? [
3508
+ this.device.preferredColorFormat
3509
+ ];
3510
+ const depthStencilAttachmentFormat = ((_a = props.parameters) == null ? void 0 : _a.depthWriteEnabled) ? props.depthStencilAttachmentFormat || this.device.preferredDepthFormat : null;
3511
+ return this._getHash(JSON.stringify({
3512
+ colorAttachmentFormats,
3513
+ depthStencilAttachmentFormat
3514
+ }));
3515
+ }
3516
+ };
3517
+ var PipelineFactory = _PipelineFactory;
3518
+ __publicField(PipelineFactory, "defaultProps", { ...RenderPipeline.defaultProps });
3519
+
3520
+ // dist/factories/shader-factory.js
3521
+ var _ShaderFactory = class {
3522
+ /** Returns the default ShaderFactory for the given {@link Device}, creating one if necessary. */
3523
+ static getDefaultShaderFactory(device) {
3524
+ const moduleData = device.getModuleData("@luma.gl/core");
3525
+ moduleData.defaultShaderFactory ||= new _ShaderFactory(device);
3526
+ return moduleData.defaultShaderFactory;
3527
+ }
3528
+ device;
3529
+ _cache = {};
3530
+ get [Symbol.toStringTag]() {
3531
+ return "ShaderFactory";
3532
+ }
3533
+ toString() {
3534
+ return `${this[Symbol.toStringTag]}(${this.device.id})`;
3535
+ }
3536
+ /** @internal */
3537
+ constructor(device) {
3538
+ this.device = device;
3539
+ }
3540
+ /** Requests a {@link Shader} from the cache, creating a new Shader only if necessary. */
3541
+ createShader(props) {
3542
+ if (!this.device.props._cacheShaders) {
3543
+ return this.device.createShader(props);
3544
+ }
3545
+ const key = this._hashShader(props);
3546
+ let cacheEntry = this._cache[key];
3547
+ if (!cacheEntry) {
3548
+ const resource = this.device.createShader({
3549
+ ...props,
3550
+ id: props.id ? `${props.id}-cached` : void 0
3551
+ });
3552
+ this._cache[key] = cacheEntry = { resource, useCount: 1 };
3553
+ if (this.device.props.debugFactories) {
3554
+ log.log(3, `${this}: Created new shader ${resource.id}`)();
3555
+ }
3556
+ } else {
3557
+ cacheEntry.useCount++;
3558
+ if (this.device.props.debugFactories) {
3559
+ log.log(3, `${this}: Reusing shader ${cacheEntry.resource.id} count=${cacheEntry.useCount}`)();
3560
+ }
3561
+ }
3562
+ return cacheEntry.resource;
3563
+ }
3564
+ /** Releases a previously-requested {@link Shader}, destroying it if no users remain. */
3565
+ release(shader) {
3566
+ if (!this.device.props._cacheShaders) {
3567
+ shader.destroy();
3568
+ return;
3569
+ }
3570
+ const key = this._hashShader(shader);
3571
+ const cacheEntry = this._cache[key];
3572
+ if (cacheEntry) {
3573
+ cacheEntry.useCount--;
3574
+ if (cacheEntry.useCount === 0) {
3575
+ if (this.device.props._destroyShaders) {
3576
+ delete this._cache[key];
3577
+ cacheEntry.resource.destroy();
3578
+ if (this.device.props.debugFactories) {
3579
+ log.log(3, `${this}: Releasing shader ${shader.id}, destroyed`)();
3580
+ }
3581
+ }
3582
+ } else if (cacheEntry.useCount < 0) {
3583
+ throw new Error(`ShaderFactory: Shader ${shader.id} released too many times`);
3584
+ } else if (this.device.props.debugFactories) {
3585
+ log.log(3, `${this}: Releasing shader ${shader.id} count=${cacheEntry.useCount}`)();
3586
+ }
3587
+ }
3588
+ }
3589
+ // PRIVATE
3590
+ _hashShader(value) {
3591
+ return `${value.stage}:${value.source}`;
3592
+ }
3593
+ };
3594
+ var ShaderFactory = _ShaderFactory;
3595
+ __publicField(ShaderFactory, "defaultProps", { ...Shader.defaultProps });
3596
+
3597
+ // dist/adapter-utils/bind-groups.js
3598
+ function getShaderLayoutBinding(shaderLayout, bindingName, options) {
3599
+ const bindingLayout = shaderLayout.bindings.find((binding) => binding.name === bindingName || `${binding.name.toLocaleLowerCase()}uniforms` === bindingName.toLocaleLowerCase());
3600
+ if (!bindingLayout && !(options == null ? void 0 : options.ignoreWarnings)) {
3601
+ log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();
3602
+ }
3603
+ return bindingLayout || null;
3604
+ }
3605
+ function normalizeBindingsByGroup(shaderLayout, bindingsOrBindGroups) {
3606
+ if (!bindingsOrBindGroups) {
3607
+ return {};
3608
+ }
3609
+ if (areBindingsGrouped(bindingsOrBindGroups)) {
3610
+ const bindGroups2 = bindingsOrBindGroups;
3611
+ return Object.fromEntries(Object.entries(bindGroups2).map(([group, bindings]) => [Number(group), { ...bindings }]));
3612
+ }
3613
+ const bindGroups = {};
3614
+ for (const [bindingName, binding] of Object.entries(bindingsOrBindGroups)) {
3615
+ const bindingLayout = getShaderLayoutBinding(shaderLayout, bindingName);
3616
+ const group = (bindingLayout == null ? void 0 : bindingLayout.group) ?? 0;
3617
+ bindGroups[group] ||= {};
3618
+ bindGroups[group][bindingName] = binding;
3619
+ }
3620
+ return bindGroups;
3621
+ }
3622
+ function flattenBindingsByGroup(bindGroups) {
3623
+ const bindings = {};
3624
+ for (const groupBindings of Object.values(bindGroups)) {
3625
+ Object.assign(bindings, groupBindings);
3626
+ }
3627
+ return bindings;
3628
+ }
3629
+ function areBindingsGrouped(bindingsOrBindGroups) {
3630
+ const keys = Object.keys(bindingsOrBindGroups);
3631
+ return keys.length > 0 && keys.every((key) => /^\d+$/.test(key));
3632
+ }
3633
+
3634
+ // dist/factories/bind-group-factory.js
3635
+ var BindGroupFactory = class {
3636
+ device;
3637
+ _layoutCacheByPipeline = /* @__PURE__ */ new WeakMap();
3638
+ _bindGroupCacheByLayout = /* @__PURE__ */ new WeakMap();
3639
+ constructor(device) {
3640
+ this.device = device;
3641
+ }
3642
+ getBindGroups(pipeline, bindings, bindGroupCacheKeys) {
3643
+ if (this.device.type !== "webgpu" || pipeline.shaderLayout.bindings.length === 0) {
3644
+ return {};
3645
+ }
3646
+ const bindingsByGroup = normalizeBindingsByGroup(pipeline.shaderLayout, bindings);
3647
+ const resolvedBindGroups = {};
3648
+ for (const group of getBindGroupIndicesUpToMax(pipeline.shaderLayout.bindings)) {
3649
+ const groupBindings = bindingsByGroup[group];
3650
+ const bindGroupLayout = this._getBindGroupLayout(pipeline, group);
3651
+ const bindGroupLabel = getBindGroupLabel(pipeline, pipeline.shaderLayout, group);
3652
+ if (!groupBindings || Object.keys(groupBindings).length === 0) {
3653
+ if (!hasBindingsInGroup(pipeline.shaderLayout.bindings, group)) {
3654
+ resolvedBindGroups[group] = this._getEmptyBindGroup(bindGroupLayout, pipeline.shaderLayout, group, bindGroupLabel);
3655
+ }
3656
+ continue;
3657
+ }
3658
+ const bindGroupCacheKey = bindGroupCacheKeys == null ? void 0 : bindGroupCacheKeys[group];
3659
+ if (bindGroupCacheKey) {
3660
+ const layoutCache = this._getLayoutBindGroupCache(bindGroupLayout);
3661
+ if (layoutCache.bindGroupsBySource.has(bindGroupCacheKey)) {
3662
+ resolvedBindGroups[group] = layoutCache.bindGroupsBySource.get(bindGroupCacheKey) || null;
3663
+ continue;
3664
+ }
3665
+ const bindGroup = this.device._createBindGroupWebGPU(bindGroupLayout, pipeline.shaderLayout, groupBindings, group, bindGroupLabel);
3666
+ layoutCache.bindGroupsBySource.set(bindGroupCacheKey, bindGroup);
3667
+ resolvedBindGroups[group] = bindGroup;
3668
+ } else {
3669
+ resolvedBindGroups[group] = this.device._createBindGroupWebGPU(bindGroupLayout, pipeline.shaderLayout, groupBindings, group, bindGroupLabel);
3670
+ }
3671
+ }
3672
+ return resolvedBindGroups;
3673
+ }
3674
+ _getBindGroupLayout(pipeline, group) {
3675
+ let layoutCache = this._layoutCacheByPipeline.get(pipeline);
3676
+ if (!layoutCache) {
3677
+ layoutCache = {};
3678
+ this._layoutCacheByPipeline.set(pipeline, layoutCache);
3679
+ }
3680
+ layoutCache[group] ||= this.device._createBindGroupLayoutWebGPU(pipeline, group);
3681
+ return layoutCache[group];
3682
+ }
3683
+ _getEmptyBindGroup(bindGroupLayout, shaderLayout, group, label) {
3684
+ const layoutCache = this._getLayoutBindGroupCache(bindGroupLayout);
3685
+ layoutCache.emptyBindGroup ||= this.device._createBindGroupWebGPU(bindGroupLayout, shaderLayout, {}, group, label) || null;
3686
+ return layoutCache.emptyBindGroup;
3687
+ }
3688
+ _getLayoutBindGroupCache(bindGroupLayout) {
3689
+ let layoutCache = this._bindGroupCacheByLayout.get(bindGroupLayout);
3690
+ if (!layoutCache) {
3691
+ layoutCache = { bindGroupsBySource: /* @__PURE__ */ new WeakMap() };
3692
+ this._bindGroupCacheByLayout.set(bindGroupLayout, layoutCache);
3693
+ }
3694
+ return layoutCache;
3695
+ }
3696
+ };
3697
+ function _getDefaultBindGroupFactory(device) {
3698
+ device._factories.bindGroupFactory ||= new BindGroupFactory(device);
3699
+ return device._factories.bindGroupFactory;
3700
+ }
3701
+ function getBindGroupIndicesUpToMax(bindings) {
3702
+ const maxGroup = bindings.reduce((highestGroup, binding) => Math.max(highestGroup, binding.group), -1);
3703
+ return Array.from({ length: maxGroup + 1 }, (_, group) => group);
3704
+ }
3705
+ function hasBindingsInGroup(bindings, group) {
3706
+ return bindings.some((binding) => binding.group === group);
3707
+ }
3708
+ function getBindGroupLabel(pipeline, shaderLayout, group) {
3709
+ const bindingNames = shaderLayout.bindings.filter((binding) => binding.group === group).sort((left, right) => left.location - right.location).map((binding) => binding.name);
3710
+ const bindingSuffix = bindingNames.length > 0 ? bindingNames.join(",") : "empty";
3711
+ return `${pipeline.id}/group${group}[${bindingSuffix}]`;
3712
+ }
3713
+
3714
+ // dist/adapter/resources/render-pass.js
3715
+ var _RenderPass = class extends Resource {
3716
+ get [Symbol.toStringTag]() {
3717
+ return "RenderPass";
3718
+ }
3719
+ constructor(device, props) {
3720
+ props = _RenderPass.normalizeProps(device, props);
3721
+ super(device, props, _RenderPass.defaultProps);
3722
+ }
3723
+ static normalizeProps(device, props) {
3724
+ return props;
3725
+ }
3726
+ };
3727
+ var RenderPass = _RenderPass;
3728
+ /** TODO - should be [0, 0, 0, 0], update once deck.gl tests run clean */
3729
+ __publicField(RenderPass, "defaultClearColor", [0, 0, 0, 1]);
3730
+ /** Depth 1.0 represents the far plance */
2281
3731
  __publicField(RenderPass, "defaultClearDepth", 1);
2282
3732
  /** Clears all stencil bits */
2283
3733
  __publicField(RenderPass, "defaultClearStencil", 0);
@@ -2299,28 +3749,6 @@ __publicField(RenderPass, "defaultProps", {
2299
3749
  endTimestampIndex: void 0
2300
3750
  });
2301
3751
 
2302
- // dist/adapter/resources/compute-pipeline.js
2303
- var _ComputePipeline = class extends Resource {
2304
- get [Symbol.toStringTag]() {
2305
- return "ComputePipeline";
2306
- }
2307
- hash = "";
2308
- /** The merged shader layout */
2309
- shaderLayout;
2310
- constructor(device, props) {
2311
- super(device, props, _ComputePipeline.defaultProps);
2312
- this.shaderLayout = props.shaderLayout;
2313
- }
2314
- };
2315
- var ComputePipeline = _ComputePipeline;
2316
- __publicField(ComputePipeline, "defaultProps", {
2317
- ...Resource.defaultProps,
2318
- shader: void 0,
2319
- entryPoint: void 0,
2320
- constants: {},
2321
- shaderLayout: void 0
2322
- });
2323
-
2324
3752
  // dist/adapter/resources/compute-pass.js
2325
3753
  var _ComputePass = class extends Resource {
2326
3754
  constructor(device, props) {
@@ -2343,8 +3771,69 @@ var _CommandEncoder = class extends Resource {
2343
3771
  get [Symbol.toStringTag]() {
2344
3772
  return "CommandEncoder";
2345
3773
  }
3774
+ _timeProfilingQuerySet = null;
3775
+ _timeProfilingSlotCount = 0;
3776
+ _gpuTimeMs;
2346
3777
  constructor(device, props) {
2347
3778
  super(device, props, _CommandEncoder.defaultProps);
3779
+ this._timeProfilingQuerySet = props.timeProfilingQuerySet ?? null;
3780
+ this._timeProfilingSlotCount = 0;
3781
+ this._gpuTimeMs = void 0;
3782
+ }
3783
+ /**
3784
+ * Reads all resolved timestamp pairs on the current profiler query set and caches the sum
3785
+ * as milliseconds on this encoder.
3786
+ */
3787
+ async resolveTimeProfilingQuerySet() {
3788
+ this._gpuTimeMs = void 0;
3789
+ if (!this._timeProfilingQuerySet) {
3790
+ return;
3791
+ }
3792
+ const pairCount = Math.floor(this._timeProfilingSlotCount / 2);
3793
+ if (pairCount <= 0) {
3794
+ return;
3795
+ }
3796
+ const queryCount = pairCount * 2;
3797
+ const results = await this._timeProfilingQuerySet.readResults({
3798
+ firstQuery: 0,
3799
+ queryCount
3800
+ });
3801
+ let totalDurationNanoseconds = 0n;
3802
+ for (let queryIndex = 0; queryIndex < queryCount; queryIndex += 2) {
3803
+ totalDurationNanoseconds += results[queryIndex + 1] - results[queryIndex];
3804
+ }
3805
+ this._gpuTimeMs = Number(totalDurationNanoseconds) / 1e6;
3806
+ }
3807
+ /** Returns the number of query slots consumed by automatic pass profiling on this encoder. */
3808
+ getTimeProfilingSlotCount() {
3809
+ return this._timeProfilingSlotCount;
3810
+ }
3811
+ getTimeProfilingQuerySet() {
3812
+ return this._timeProfilingQuerySet;
3813
+ }
3814
+ /** Internal helper for auto-assigning timestamp slots to render/compute passes on this encoder. */
3815
+ _applyTimeProfilingToPassProps(props) {
3816
+ const passProps = props || {};
3817
+ if (!this._supportsTimestampQueries() || !this._timeProfilingQuerySet) {
3818
+ return passProps;
3819
+ }
3820
+ if (passProps.timestampQuerySet !== void 0 || passProps.beginTimestampIndex !== void 0 || passProps.endTimestampIndex !== void 0) {
3821
+ return passProps;
3822
+ }
3823
+ const beginTimestampIndex = this._timeProfilingSlotCount;
3824
+ if (beginTimestampIndex + 1 >= this._timeProfilingQuerySet.props.count) {
3825
+ return passProps;
3826
+ }
3827
+ this._timeProfilingSlotCount += 2;
3828
+ return {
3829
+ ...passProps,
3830
+ timestampQuerySet: this._timeProfilingQuerySet,
3831
+ beginTimestampIndex,
3832
+ endTimestampIndex: beginTimestampIndex + 1
3833
+ };
3834
+ }
3835
+ _supportsTimestampQueries() {
3836
+ return this.device.features.has("timestamp-query");
2348
3837
  }
2349
3838
  };
2350
3839
  var CommandEncoder = _CommandEncoder;
@@ -2353,7 +3842,8 @@ var CommandEncoder = _CommandEncoder;
2353
3842
  // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;
2354
3843
  __publicField(CommandEncoder, "defaultProps", {
2355
3844
  ...Resource.defaultProps,
2356
- measureExecutionTime: void 0
3845
+ measureExecutionTime: void 0,
3846
+ timeProfilingQuerySet: void 0
2357
3847
  });
2358
3848
 
2359
3849
  // dist/adapter/resources/command-buffer.js
@@ -2370,13 +3860,22 @@ __publicField(CommandBuffer, "defaultProps", {
2370
3860
  ...Resource.defaultProps
2371
3861
  });
2372
3862
 
2373
- // dist/shadertypes/data-types/decode-shader-types.js
3863
+ // dist/shadertypes/shader-types/shader-type-decoder.js
2374
3864
  function getVariableShaderTypeInfo(format) {
2375
- const decoded = UNIFORM_FORMATS[format];
3865
+ const resolvedFormat = resolveVariableShaderTypeAlias(format);
3866
+ const decoded = UNIFORM_FORMATS[resolvedFormat];
3867
+ if (!decoded) {
3868
+ throw new Error(`Unsupported variable shader type: ${format}`);
3869
+ }
2376
3870
  return decoded;
2377
3871
  }
2378
3872
  function getAttributeShaderTypeInfo(attributeType) {
2379
- const [primitiveType, components] = TYPE_INFO[attributeType];
3873
+ const resolvedAttributeType = resolveAttributeShaderTypeAlias(attributeType);
3874
+ const decoded = TYPE_INFO[resolvedAttributeType];
3875
+ if (!decoded) {
3876
+ throw new Error(`Unsupported attribute shader type: ${attributeType}`);
3877
+ }
3878
+ const [primitiveType, components] = decoded;
2380
3879
  const integer = primitiveType === "i32" || primitiveType === "u32";
2381
3880
  const signed = primitiveType !== "u32";
2382
3881
  const byteLength = PRIMITIVE_TYPE_SIZES[primitiveType] * components;
@@ -2388,6 +3887,33 @@ function getAttributeShaderTypeInfo(attributeType) {
2388
3887
  signed
2389
3888
  };
2390
3889
  }
3890
+ var ShaderTypeDecoder = class {
3891
+ getVariableShaderTypeInfo(format) {
3892
+ return getVariableShaderTypeInfo(format);
3893
+ }
3894
+ getAttributeShaderTypeInfo(attributeType) {
3895
+ return getAttributeShaderTypeInfo(attributeType);
3896
+ }
3897
+ makeShaderAttributeType(primitiveType, components) {
3898
+ return makeShaderAttributeType(primitiveType, components);
3899
+ }
3900
+ resolveAttributeShaderTypeAlias(alias) {
3901
+ return resolveAttributeShaderTypeAlias(alias);
3902
+ }
3903
+ resolveVariableShaderTypeAlias(alias) {
3904
+ return resolveVariableShaderTypeAlias(alias);
3905
+ }
3906
+ };
3907
+ function makeShaderAttributeType(primitiveType, components) {
3908
+ return components === 1 ? primitiveType : `vec${components}<${primitiveType}>`;
3909
+ }
3910
+ function resolveAttributeShaderTypeAlias(alias) {
3911
+ return WGSL_ATTRIBUTE_TYPE_ALIAS_MAP[alias] || alias;
3912
+ }
3913
+ function resolveVariableShaderTypeAlias(alias) {
3914
+ return WGSL_VARIABLE_TYPE_ALIAS_MAP[alias] || alias;
3915
+ }
3916
+ var shaderTypeDecoder = new ShaderTypeDecoder();
2391
3917
  var PRIMITIVE_TYPE_SIZES = {
2392
3918
  f32: 4,
2393
3919
  f16: 2,
@@ -2484,7 +4010,18 @@ var WGSL_ATTRIBUTE_TYPE_ALIAS_MAP = {
2484
4010
  vec4h: "vec4<f16>"
2485
4011
  };
2486
4012
  var WGSL_VARIABLE_TYPE_ALIAS_MAP = {
2487
- ...WGSL_ATTRIBUTE_TYPE_ALIAS_MAP,
4013
+ vec2i: "vec2<i32>",
4014
+ vec3i: "vec3<i32>",
4015
+ vec4i: "vec4<i32>",
4016
+ vec2u: "vec2<u32>",
4017
+ vec3u: "vec3<u32>",
4018
+ vec4u: "vec4<u32>",
4019
+ vec2f: "vec2<f32>",
4020
+ vec3f: "vec3<f32>",
4021
+ vec4f: "vec4<f32>",
4022
+ vec2h: "vec2<f16>",
4023
+ vec3h: "vec3<f16>",
4024
+ vec4h: "vec4<f16>",
2488
4025
  mat2x2f: "mat2x2<f32>",
2489
4026
  mat2x3f: "mat2x3<f32>",
2490
4027
  mat2x4f: "mat2x4<f32>",
@@ -2548,10 +4085,10 @@ function getAttributeInfoFromLayouts(shaderLayout, bufferLayout, name2) {
2548
4085
  if (!shaderDeclaration) {
2549
4086
  return null;
2550
4087
  }
2551
- const attributeTypeInfo = getAttributeShaderTypeInfo(shaderDeclaration.type);
2552
- const defaultVertexFormat = getCompatibleVertexFormat(attributeTypeInfo);
4088
+ const attributeTypeInfo = shaderTypeDecoder.getAttributeShaderTypeInfo(shaderDeclaration.type);
4089
+ const defaultVertexFormat = vertexFormatDecoder.getCompatibleVertexFormat(attributeTypeInfo);
2553
4090
  const vertexFormat = (bufferMapping == null ? void 0 : bufferMapping.vertexFormat) || defaultVertexFormat;
2554
- const vertexFormatInfo = getVertexFormatInfo(vertexFormat);
4091
+ const vertexFormatInfo = vertexFormatDecoder.getVertexFormatInfo(vertexFormat);
2555
4092
  return {
2556
4093
  attributeName: (bufferMapping == null ? void 0 : bufferMapping.attributeName) || shaderDeclaration.name,
2557
4094
  bufferName: (bufferMapping == null ? void 0 : bufferMapping.bufferName) || shaderDeclaration.name,
@@ -2620,7 +4157,7 @@ function getAttributeFromAttributesList(bufferLayouts, name2) {
2620
4157
  let byteStride = bufferLayout.byteStride;
2621
4158
  if (typeof bufferLayout.byteStride !== "number") {
2622
4159
  for (const attributeMapping2 of bufferLayout.attributes || []) {
2623
- const info = getVertexFormatInfo(attributeMapping2.format);
4160
+ const info = vertexFormatDecoder.getVertexFormatInfo(attributeMapping2.format);
2624
4161
  byteStride += info.byteLength;
2625
4162
  }
2626
4163
  }
@@ -2704,6 +4241,20 @@ __publicField(QuerySet, "defaultProps", {
2704
4241
  count: void 0
2705
4242
  });
2706
4243
 
4244
+ // dist/adapter/resources/fence.js
4245
+ var _Fence = class extends Resource {
4246
+ get [Symbol.toStringTag]() {
4247
+ return "Fence";
4248
+ }
4249
+ constructor(device, props = {}) {
4250
+ super(device, props, _Fence.defaultProps);
4251
+ }
4252
+ };
4253
+ var Fence = _Fence;
4254
+ __publicField(Fence, "defaultProps", {
4255
+ ...Resource.defaultProps
4256
+ });
4257
+
2707
4258
  // dist/adapter/resources/pipeline-layout.js
2708
4259
  var _PipelineLayout = class extends Resource {
2709
4260
  get [Symbol.toStringTag]() {
@@ -2722,6 +4273,190 @@ __publicField(PipelineLayout, "defaultProps", {
2722
4273
  }
2723
4274
  });
2724
4275
 
4276
+ // dist/shadertypes/data-types/decode-data-types.js
4277
+ function alignTo(size, count) {
4278
+ switch (count) {
4279
+ case 1:
4280
+ return size;
4281
+ case 2:
4282
+ return size + size % 2;
4283
+ default:
4284
+ return size + (4 - size % 4) % 4;
4285
+ }
4286
+ }
4287
+ function getTypedArrayConstructor(type) {
4288
+ const [, , , , Constructor] = NORMALIZED_TYPE_MAP2[type];
4289
+ return Constructor;
4290
+ }
4291
+ var NORMALIZED_TYPE_MAP2 = {
4292
+ uint8: ["uint8", "u32", 1, false, Uint8Array],
4293
+ sint8: ["sint8", "i32", 1, false, Int8Array],
4294
+ unorm8: ["uint8", "f32", 1, true, Uint8Array],
4295
+ snorm8: ["sint8", "f32", 1, true, Int8Array],
4296
+ uint16: ["uint16", "u32", 2, false, Uint16Array],
4297
+ sint16: ["sint16", "i32", 2, false, Int16Array],
4298
+ unorm16: ["uint16", "u32", 2, true, Uint16Array],
4299
+ snorm16: ["sint16", "i32", 2, true, Int16Array],
4300
+ float16: ["float16", "f16", 2, false, Uint16Array],
4301
+ float32: ["float32", "f32", 4, false, Float32Array],
4302
+ uint32: ["uint32", "u32", 4, false, Uint32Array],
4303
+ sint32: ["sint32", "i32", 4, false, Int32Array]
4304
+ };
4305
+
4306
+ // dist/shadertypes/shader-types/shader-block-layout.js
4307
+ function makeShaderBlockLayout(uniformTypes, options = {}) {
4308
+ const copiedUniformTypes = { ...uniformTypes };
4309
+ const layout = options.layout ?? "std140";
4310
+ const fields = {};
4311
+ let size = 0;
4312
+ for (const [key, uniformType] of Object.entries(copiedUniformTypes)) {
4313
+ size = addToLayout(fields, key, uniformType, size, layout);
4314
+ }
4315
+ size = alignTo(size, getTypeAlignment(copiedUniformTypes, layout));
4316
+ return {
4317
+ layout,
4318
+ byteLength: size * 4,
4319
+ uniformTypes: copiedUniformTypes,
4320
+ fields
4321
+ };
4322
+ }
4323
+ function getLeafLayoutInfo(type, layout) {
4324
+ const resolvedType = resolveVariableShaderTypeAlias(type);
4325
+ const decodedType = getVariableShaderTypeInfo(resolvedType);
4326
+ const matrixMatch = /^mat(\d)x(\d)<.+>$/.exec(resolvedType);
4327
+ if (matrixMatch) {
4328
+ const columns = Number(matrixMatch[1]);
4329
+ const rows = Number(matrixMatch[2]);
4330
+ const columnInfo = getVectorLayoutInfo(rows, resolvedType, decodedType.type, layout);
4331
+ const columnStride = getMatrixColumnStride(columnInfo.size, columnInfo.alignment, layout);
4332
+ return {
4333
+ alignment: columnInfo.alignment,
4334
+ size: columns * columnStride,
4335
+ components: columns * rows,
4336
+ columns,
4337
+ rows,
4338
+ columnStride,
4339
+ shaderType: resolvedType,
4340
+ type: decodedType.type
4341
+ };
4342
+ }
4343
+ const vectorMatch = /^vec(\d)<.+>$/.exec(resolvedType);
4344
+ if (vectorMatch) {
4345
+ return getVectorLayoutInfo(Number(vectorMatch[1]), resolvedType, decodedType.type, layout);
4346
+ }
4347
+ return {
4348
+ alignment: 1,
4349
+ size: 1,
4350
+ components: 1,
4351
+ columns: 1,
4352
+ rows: 1,
4353
+ columnStride: 1,
4354
+ shaderType: resolvedType,
4355
+ type: decodedType.type
4356
+ };
4357
+ }
4358
+ function isCompositeShaderTypeStruct(value) {
4359
+ return Boolean(value) && typeof value === "object" && !Array.isArray(value);
4360
+ }
4361
+ function addToLayout(fields, name2, type, offset, layout) {
4362
+ if (typeof type === "string") {
4363
+ const info = getLeafLayoutInfo(type, layout);
4364
+ const alignedOffset = alignTo(offset, info.alignment);
4365
+ fields[name2] = {
4366
+ offset: alignedOffset,
4367
+ ...info
4368
+ };
4369
+ return alignedOffset + info.size;
4370
+ }
4371
+ if (Array.isArray(type)) {
4372
+ if (Array.isArray(type[0])) {
4373
+ throw new Error(`Nested arrays are not supported for ${name2}`);
4374
+ }
4375
+ const elementType = type[0];
4376
+ const length = type[1];
4377
+ const stride = getArrayStride(elementType, layout);
4378
+ const arrayOffset = alignTo(offset, getTypeAlignment(type, layout));
4379
+ for (let i = 0; i < length; i++) {
4380
+ addToLayout(fields, `${name2}[${i}]`, elementType, arrayOffset + i * stride, layout);
4381
+ }
4382
+ return arrayOffset + stride * length;
4383
+ }
4384
+ if (isCompositeShaderTypeStruct(type)) {
4385
+ const structAlignment = getTypeAlignment(type, layout);
4386
+ let structOffset = alignTo(offset, structAlignment);
4387
+ for (const [memberName, memberType] of Object.entries(type)) {
4388
+ structOffset = addToLayout(fields, `${name2}.${memberName}`, memberType, structOffset, layout);
4389
+ }
4390
+ return alignTo(structOffset, structAlignment);
4391
+ }
4392
+ throw new Error(`Unsupported CompositeShaderType for ${name2}`);
4393
+ }
4394
+ function getTypeSize(type, layout) {
4395
+ if (typeof type === "string") {
4396
+ return getLeafLayoutInfo(type, layout).size;
4397
+ }
4398
+ if (Array.isArray(type)) {
4399
+ const elementType = type[0];
4400
+ const length = type[1];
4401
+ if (Array.isArray(elementType)) {
4402
+ throw new Error("Nested arrays are not supported");
4403
+ }
4404
+ return getArrayStride(elementType, layout) * length;
4405
+ }
4406
+ let size = 0;
4407
+ for (const memberType of Object.values(type)) {
4408
+ const compositeMemberType = memberType;
4409
+ size = alignTo(size, getTypeAlignment(compositeMemberType, layout));
4410
+ size += getTypeSize(compositeMemberType, layout);
4411
+ }
4412
+ return alignTo(size, getTypeAlignment(type, layout));
4413
+ }
4414
+ function getTypeAlignment(type, layout) {
4415
+ if (typeof type === "string") {
4416
+ return getLeafLayoutInfo(type, layout).alignment;
4417
+ }
4418
+ if (Array.isArray(type)) {
4419
+ const elementType = type[0];
4420
+ const elementAlignment = getTypeAlignment(elementType, layout);
4421
+ return uses16ByteArrayAlignment(layout) ? Math.max(elementAlignment, 4) : elementAlignment;
4422
+ }
4423
+ let maxAlignment = 1;
4424
+ for (const memberType of Object.values(type)) {
4425
+ const memberAlignment = getTypeAlignment(memberType, layout);
4426
+ maxAlignment = Math.max(maxAlignment, memberAlignment);
4427
+ }
4428
+ return uses16ByteStructAlignment(layout) ? Math.max(maxAlignment, 4) : maxAlignment;
4429
+ }
4430
+ function getVectorLayoutInfo(components, shaderType, type, layout) {
4431
+ return {
4432
+ alignment: components === 2 ? 2 : 4,
4433
+ size: components === 3 ? 3 : components,
4434
+ components,
4435
+ columns: 1,
4436
+ rows: components,
4437
+ columnStride: components === 3 ? 3 : components,
4438
+ shaderType,
4439
+ type
4440
+ };
4441
+ }
4442
+ function getArrayStride(elementType, layout) {
4443
+ const elementSize = getTypeSize(elementType, layout);
4444
+ const elementAlignment = getTypeAlignment(elementType, layout);
4445
+ return getArrayLikeStride(elementSize, elementAlignment, layout);
4446
+ }
4447
+ function getArrayLikeStride(size, alignment, layout) {
4448
+ return alignTo(size, uses16ByteArrayAlignment(layout) ? 4 : alignment);
4449
+ }
4450
+ function getMatrixColumnStride(size, alignment, layout) {
4451
+ return layout === "std140" ? 4 : alignTo(size, alignment);
4452
+ }
4453
+ function uses16ByteArrayAlignment(layout) {
4454
+ return layout === "std140" || layout === "wgsl-uniform";
4455
+ }
4456
+ function uses16ByteStructAlignment(layout) {
4457
+ return layout === "std140" || layout === "wgsl-uniform";
4458
+ }
4459
+
2725
4460
  // dist/utils/array-utils-flat.js
2726
4461
  var arrayBuffer;
2727
4462
  function getScratchArrayBuffer(byteLength) {
@@ -2746,88 +4481,192 @@ function isNumberArray(value) {
2746
4481
  return isTypedArray(value);
2747
4482
  }
2748
4483
 
2749
- // dist/portable/uniform-buffer-layout.js
2750
- var minBufferSize = 1024;
2751
- var UniformBufferLayout = class {
2752
- layout = {};
2753
- /** number of bytes needed for buffer allocation */
2754
- byteLength;
2755
- /** Create a new UniformBufferLayout given a map of attributes. */
2756
- constructor(uniformTypes, uniformSizes = {}) {
2757
- let size = 0;
2758
- for (const [key, uniformType] of Object.entries(uniformTypes)) {
2759
- const typeAndComponents = getVariableShaderTypeInfo(uniformType);
2760
- const { type, components } = typeAndComponents;
2761
- const count = components * ((uniformSizes == null ? void 0 : uniformSizes[key]) ?? 1);
2762
- size = alignTo(size, count);
2763
- const offset = size;
2764
- size += count;
2765
- this.layout[key] = { type, size: count, offset };
2766
- }
2767
- size += (4 - size % 4) % 4;
2768
- const actualByteLength = size * 4;
2769
- this.byteLength = Math.max(actualByteLength, minBufferSize);
2770
- }
2771
- /** Get the data for the complete buffer */
4484
+ // dist/portable/shader-block-writer.js
4485
+ var ShaderBlockWriter = class {
4486
+ /** Layout metadata used to flatten and serialize values. */
4487
+ layout;
4488
+ /**
4489
+ * Creates a writer for a precomputed shader-block layout.
4490
+ */
4491
+ constructor(layout) {
4492
+ this.layout = layout;
4493
+ }
4494
+ /**
4495
+ * Returns `true` if the flattened layout contains the given field.
4496
+ */
4497
+ has(name2) {
4498
+ return Boolean(this.layout.fields[name2]);
4499
+ }
4500
+ /**
4501
+ * Returns offset and size metadata for a flattened field.
4502
+ */
4503
+ get(name2) {
4504
+ const entry = this.layout.fields[name2];
4505
+ return entry ? { offset: entry.offset, size: entry.size } : void 0;
4506
+ }
4507
+ /**
4508
+ * Flattens nested composite values into leaf-path values understood by {@link UniformBlock}.
4509
+ *
4510
+ * Top-level values may be supplied either in nested object form matching the
4511
+ * declared composite shader types or as already-flattened leaf-path values.
4512
+ */
4513
+ getFlatUniformValues(uniformValues) {
4514
+ const flattenedUniformValues = {};
4515
+ for (const [name2, value] of Object.entries(uniformValues)) {
4516
+ const uniformType = this.layout.uniformTypes[name2];
4517
+ if (uniformType) {
4518
+ this._flattenCompositeValue(flattenedUniformValues, name2, uniformType, value);
4519
+ } else if (this.layout.fields[name2]) {
4520
+ flattenedUniformValues[name2] = value;
4521
+ }
4522
+ }
4523
+ return flattenedUniformValues;
4524
+ }
4525
+ /**
4526
+ * Serializes the supplied values into buffer-backed binary data.
4527
+ *
4528
+ * The returned view length matches {@link ShaderBlockLayout.byteLength}, which
4529
+ * is the exact packed size of the block.
4530
+ */
2772
4531
  getData(uniformValues) {
2773
- const arrayBuffer2 = getScratchArrayBuffer(this.byteLength);
4532
+ const buffer = getScratchArrayBuffer(this.layout.byteLength);
4533
+ new Uint8Array(buffer, 0, this.layout.byteLength).fill(0);
2774
4534
  const typedArrays = {
2775
- i32: new Int32Array(arrayBuffer2),
2776
- u32: new Uint32Array(arrayBuffer2),
2777
- f32: new Float32Array(arrayBuffer2),
2778
- // TODO not implemented
2779
- f16: new Uint16Array(arrayBuffer2)
4535
+ i32: new Int32Array(buffer),
4536
+ u32: new Uint32Array(buffer),
4537
+ f32: new Float32Array(buffer),
4538
+ f16: new Uint16Array(buffer)
2780
4539
  };
2781
- for (const [name2, value] of Object.entries(uniformValues)) {
2782
- const uniformLayout = this.layout[name2];
2783
- if (!uniformLayout) {
2784
- log.warn(`Supplied uniform value ${name2} not present in uniform block layout`)();
2785
- continue;
4540
+ const flattenedUniformValues = this.getFlatUniformValues(uniformValues);
4541
+ for (const [name2, value] of Object.entries(flattenedUniformValues)) {
4542
+ this._writeLeafValue(typedArrays, name2, value);
4543
+ }
4544
+ return new Uint8Array(buffer, 0, this.layout.byteLength);
4545
+ }
4546
+ /**
4547
+ * Recursively flattens nested values using the declared composite shader type.
4548
+ */
4549
+ _flattenCompositeValue(flattenedUniformValues, baseName, uniformType, value) {
4550
+ if (value === void 0) {
4551
+ return;
4552
+ }
4553
+ if (typeof uniformType === "string" || this.layout.fields[baseName]) {
4554
+ flattenedUniformValues[baseName] = value;
4555
+ return;
4556
+ }
4557
+ if (Array.isArray(uniformType)) {
4558
+ const elementType = uniformType[0];
4559
+ const length = uniformType[1];
4560
+ if (Array.isArray(elementType)) {
4561
+ throw new Error(`Nested arrays are not supported for ${baseName}`);
2786
4562
  }
2787
- const { type, size, offset } = uniformLayout;
2788
- const typedArray = typedArrays[type];
2789
- if (size === 1) {
2790
- if (typeof value !== "number" && typeof value !== "boolean") {
2791
- log.warn(`Supplied value for single component uniform ${name2} is not a number: ${value}`)();
4563
+ if (typeof elementType === "string" && isNumberArray(value)) {
4564
+ this._flattenPackedArray(flattenedUniformValues, baseName, elementType, length, value);
4565
+ return;
4566
+ }
4567
+ if (!Array.isArray(value)) {
4568
+ log.warn(`Unsupported uniform array value for ${baseName}:`, value)();
4569
+ return;
4570
+ }
4571
+ for (let index = 0; index < Math.min(value.length, length); index++) {
4572
+ const elementValue = value[index];
4573
+ if (elementValue === void 0) {
2792
4574
  continue;
2793
4575
  }
2794
- typedArray[offset] = Number(value);
2795
- } else {
2796
- if (!isNumberArray(value)) {
2797
- log.warn(`Supplied value for multi component / array uniform ${name2} is not a numeric array: ${value}`)();
4576
+ this._flattenCompositeValue(flattenedUniformValues, `${baseName}[${index}]`, elementType, elementValue);
4577
+ }
4578
+ return;
4579
+ }
4580
+ if (isCompositeShaderTypeStruct(uniformType) && isCompositeUniformObject(value)) {
4581
+ for (const [key, subValue] of Object.entries(value)) {
4582
+ if (subValue === void 0) {
2798
4583
  continue;
2799
4584
  }
2800
- typedArray.set(value, offset);
4585
+ const nestedName = `${baseName}.${key}`;
4586
+ this._flattenCompositeValue(flattenedUniformValues, nestedName, uniformType[key], subValue);
2801
4587
  }
4588
+ return;
2802
4589
  }
2803
- return new Uint8Array(arrayBuffer2, 0, this.byteLength);
4590
+ log.warn(`Unsupported uniform value for ${baseName}:`, value)();
2804
4591
  }
2805
- /** Does this layout have a field with specified name */
2806
- has(name2) {
2807
- return Boolean(this.layout[name2]);
4592
+ /**
4593
+ * Expands tightly packed numeric arrays into per-element leaf fields.
4594
+ */
4595
+ _flattenPackedArray(flattenedUniformValues, baseName, elementType, length, value) {
4596
+ const numericValue = value;
4597
+ const elementLayout = getLeafLayoutInfo(elementType, this.layout.layout);
4598
+ const packedElementLength = elementLayout.components;
4599
+ for (let index = 0; index < length; index++) {
4600
+ const start = index * packedElementLength;
4601
+ if (start >= numericValue.length) {
4602
+ break;
4603
+ }
4604
+ if (packedElementLength === 1) {
4605
+ flattenedUniformValues[`${baseName}[${index}]`] = Number(numericValue[start]);
4606
+ } else {
4607
+ flattenedUniformValues[`${baseName}[${index}]`] = sliceNumericArray(value, start, start + packedElementLength);
4608
+ }
4609
+ }
2808
4610
  }
2809
- /** Get offset and size for a field with specified name */
2810
- get(name2) {
2811
- const layout = this.layout[name2];
2812
- return layout;
4611
+ /**
4612
+ * Writes one flattened leaf value into its typed-array view.
4613
+ */
4614
+ _writeLeafValue(typedArrays, name2, value) {
4615
+ const entry = this.layout.fields[name2];
4616
+ if (!entry) {
4617
+ log.warn(`Uniform ${name2} not found in layout`)();
4618
+ return;
4619
+ }
4620
+ const { type, components, columns, rows, offset, columnStride } = entry;
4621
+ const array = typedArrays[type];
4622
+ if (components === 1) {
4623
+ array[offset] = Number(value);
4624
+ return;
4625
+ }
4626
+ const sourceValue = value;
4627
+ if (columns === 1) {
4628
+ for (let componentIndex = 0; componentIndex < components; componentIndex++) {
4629
+ array[offset + componentIndex] = Number(sourceValue[componentIndex] ?? 0);
4630
+ }
4631
+ return;
4632
+ }
4633
+ let sourceIndex = 0;
4634
+ for (let columnIndex = 0; columnIndex < columns; columnIndex++) {
4635
+ const columnOffset = offset + columnIndex * columnStride;
4636
+ for (let rowIndex = 0; rowIndex < rows; rowIndex++) {
4637
+ array[columnOffset + rowIndex] = Number(sourceValue[sourceIndex++] ?? 0);
4638
+ }
4639
+ }
2813
4640
  }
2814
4641
  };
4642
+ function isCompositeUniformObject(value) {
4643
+ return Boolean(value) && typeof value === "object" && !Array.isArray(value) && !ArrayBuffer.isView(value);
4644
+ }
4645
+ function sliceNumericArray(value, start, end) {
4646
+ return Array.prototype.slice.call(value, start, end);
4647
+ }
2815
4648
 
2816
4649
  // dist/utils/array-equal.js
4650
+ var MAX_ELEMENTWISE_ARRAY_COMPARE_LENGTH = 128;
2817
4651
  function arrayEqual(a, b, limit = 16) {
2818
- if (a !== b) {
2819
- return false;
4652
+ if (a === b) {
4653
+ return true;
2820
4654
  }
2821
4655
  const arrayA = a;
2822
4656
  const arrayB = b;
2823
- if (!isNumberArray(arrayA)) {
4657
+ if (!isNumberArray(arrayA) || !isNumberArray(arrayB)) {
2824
4658
  return false;
2825
4659
  }
2826
- if (isNumberArray(arrayB) && arrayA.length === arrayB.length) {
2827
- for (let i = 0; i < arrayA.length; ++i) {
2828
- if (arrayB[i] !== arrayA[i]) {
2829
- return false;
2830
- }
4660
+ if (arrayA.length !== arrayB.length) {
4661
+ return false;
4662
+ }
4663
+ const maxCompareLength = Math.min(limit, MAX_ELEMENTWISE_ARRAY_COMPARE_LENGTH);
4664
+ if (arrayA.length > maxCompareLength) {
4665
+ return false;
4666
+ }
4667
+ for (let i = 0; i < arrayA.length; ++i) {
4668
+ if (arrayB[i] !== arrayA[i]) {
4669
+ return false;
2831
4670
  }
2832
4671
  }
2833
4672
  return true;
@@ -2891,24 +4730,33 @@ var UniformBlock = class {
2891
4730
  };
2892
4731
 
2893
4732
  // dist/portable/uniform-store.js
4733
+ var minUniformBufferSize = 1024;
2894
4734
  var UniformStore = class {
4735
+ /** Device used to infer layout and allocate buffers. */
4736
+ device;
2895
4737
  /** Stores the uniform values for each uniform block */
2896
4738
  uniformBlocks = /* @__PURE__ */ new Map();
2897
- /** Can generate data for a uniform buffer for each block from data */
2898
- uniformBufferLayouts = /* @__PURE__ */ new Map();
4739
+ /** Flattened layout metadata for each block. */
4740
+ shaderBlockLayouts = /* @__PURE__ */ new Map();
4741
+ /** Serializers for block-backed uniform data. */
4742
+ shaderBlockWriters = /* @__PURE__ */ new Map();
2899
4743
  /** Actual buffer for the blocks */
2900
4744
  uniformBuffers = /* @__PURE__ */ new Map();
2901
4745
  /**
2902
- * Create a new UniformStore instance
2903
- * @param blocks
4746
+ * Creates a new {@link UniformStore} for the supplied device and block definitions.
2904
4747
  */
2905
- constructor(blocks) {
4748
+ constructor(device, blocks) {
4749
+ this.device = device;
2906
4750
  for (const [bufferName, block] of Object.entries(blocks)) {
2907
4751
  const uniformBufferName = bufferName;
2908
- const uniformBufferLayout = new UniformBufferLayout(block.uniformTypes ?? {}, block.uniformSizes ?? {});
2909
- this.uniformBufferLayouts.set(uniformBufferName, uniformBufferLayout);
4752
+ const shaderBlockLayout = makeShaderBlockLayout(block.uniformTypes ?? {}, {
4753
+ layout: block.layout ?? getDefaultUniformBufferLayout(device)
4754
+ });
4755
+ const shaderBlockWriter = new ShaderBlockWriter(shaderBlockLayout);
4756
+ this.shaderBlockLayouts.set(uniformBufferName, shaderBlockLayout);
4757
+ this.shaderBlockWriters.set(uniformBufferName, shaderBlockWriter);
2910
4758
  const uniformBlock = new UniformBlock({ name: bufferName });
2911
- uniformBlock.setUniforms(block.defaultUniforms || {});
4759
+ uniformBlock.setUniforms(shaderBlockWriter.getFlatUniformValues(block.defaultUniforms || {}));
2912
4760
  this.uniformBlocks.set(uniformBufferName, uniformBlock);
2913
4761
  }
2914
4762
  }
@@ -2920,36 +4768,52 @@ var UniformStore = class {
2920
4768
  }
2921
4769
  /**
2922
4770
  * Set uniforms
2923
- * Makes all properties partial
4771
+ *
4772
+ * Makes all group properties partial and eagerly propagates changes to any
4773
+ * managed GPU buffers.
2924
4774
  */
2925
4775
  setUniforms(uniforms) {
2926
4776
  var _a;
2927
4777
  for (const [blockName, uniformValues] of Object.entries(uniforms)) {
2928
- (_a = this.uniformBlocks.get(blockName)) == null ? void 0 : _a.setUniforms(uniformValues);
4778
+ const uniformBufferName = blockName;
4779
+ const shaderBlockWriter = this.shaderBlockWriters.get(uniformBufferName);
4780
+ const flattenedUniforms = shaderBlockWriter == null ? void 0 : shaderBlockWriter.getFlatUniformValues(uniformValues || {});
4781
+ (_a = this.uniformBlocks.get(uniformBufferName)) == null ? void 0 : _a.setUniforms(flattenedUniforms || {});
2929
4782
  }
2930
4783
  this.updateUniformBuffers();
2931
4784
  }
2932
- /** Get the required minimum length of the uniform buffer */
4785
+ /**
4786
+ * Returns the allocation size for the named uniform buffer.
4787
+ *
4788
+ * This may exceed the packed layout size because minimum buffer-size policy is
4789
+ * applied at the store layer.
4790
+ */
2933
4791
  getUniformBufferByteLength(uniformBufferName) {
2934
4792
  var _a;
2935
- return ((_a = this.uniformBufferLayouts.get(uniformBufferName)) == null ? void 0 : _a.byteLength) || 0;
4793
+ const packedByteLength = ((_a = this.shaderBlockLayouts.get(uniformBufferName)) == null ? void 0 : _a.byteLength) || 0;
4794
+ return Math.max(packedByteLength, minUniformBufferSize);
2936
4795
  }
2937
- /** Get formatted binary memory that can be uploaded to a buffer */
4796
+ /**
4797
+ * Returns packed binary data that can be uploaded to the named uniform buffer.
4798
+ *
4799
+ * The returned view length matches the packed block size and is not padded to
4800
+ * the store's minimum allocation size.
4801
+ */
2938
4802
  getUniformBufferData(uniformBufferName) {
2939
- var _a, _b;
4803
+ var _a;
2940
4804
  const uniformValues = ((_a = this.uniformBlocks.get(uniformBufferName)) == null ? void 0 : _a.getAllUniforms()) || {};
2941
- return (_b = this.uniformBufferLayouts.get(uniformBufferName)) == null ? void 0 : _b.getData(uniformValues);
4805
+ const shaderBlockWriter = this.shaderBlockWriters.get(uniformBufferName);
4806
+ return (shaderBlockWriter == null ? void 0 : shaderBlockWriter.getData(uniformValues)) || new Uint8Array(0);
2942
4807
  }
2943
4808
  /**
2944
- * Creates an unmanaged uniform buffer (umnanaged means that application is responsible for destroying it)
2945
- * The new buffer is initialized with current / supplied values
4809
+ * Creates an unmanaged uniform buffer initialized with the current or supplied values.
2946
4810
  */
2947
- createUniformBuffer(device, uniformBufferName, uniforms) {
4811
+ createUniformBuffer(uniformBufferName, uniforms) {
2948
4812
  if (uniforms) {
2949
4813
  this.setUniforms(uniforms);
2950
4814
  }
2951
4815
  const byteLength = this.getUniformBufferByteLength(uniformBufferName);
2952
- const uniformBuffer = device.createBuffer({
4816
+ const uniformBuffer = this.device.createBuffer({
2953
4817
  usage: Buffer2.UNIFORM | Buffer2.COPY_DST,
2954
4818
  byteLength
2955
4819
  });
@@ -2957,11 +4821,11 @@ var UniformStore = class {
2957
4821
  uniformBuffer.write(uniformBufferData);
2958
4822
  return uniformBuffer;
2959
4823
  }
2960
- /** Get the managed uniform buffer. "managed" resources are destroyed when the uniformStore is destroyed. */
2961
- getManagedUniformBuffer(device, uniformBufferName) {
4824
+ /** Returns the managed uniform buffer for the named block. */
4825
+ getManagedUniformBuffer(uniformBufferName) {
2962
4826
  if (!this.uniformBuffers.get(uniformBufferName)) {
2963
4827
  const byteLength = this.getUniformBufferByteLength(uniformBufferName);
2964
- const uniformBuffer = device.createBuffer({
4828
+ const uniformBuffer = this.device.createBuffer({
2965
4829
  usage: Buffer2.UNIFORM | Buffer2.COPY_DST,
2966
4830
  byteLength
2967
4831
  });
@@ -2969,7 +4833,11 @@ var UniformStore = class {
2969
4833
  }
2970
4834
  return this.uniformBuffers.get(uniformBufferName);
2971
4835
  }
2972
- /** Updates all uniform buffers where values have changed */
4836
+ /**
4837
+ * Updates every managed uniform buffer whose source uniforms have changed.
4838
+ *
4839
+ * @returns The first redraw reason encountered, or `false` if nothing changed.
4840
+ */
2973
4841
  updateUniformBuffers() {
2974
4842
  let reason = false;
2975
4843
  for (const uniformBufferName of this.uniformBlocks.keys()) {
@@ -2981,7 +4849,11 @@ var UniformStore = class {
2981
4849
  }
2982
4850
  return reason;
2983
4851
  }
2984
- /** Update one uniform buffer. Only updates if values have changed */
4852
+ /**
4853
+ * Updates one managed uniform buffer if its corresponding block is dirty.
4854
+ *
4855
+ * @returns The redraw reason for the update, or `false` if no write occurred.
4856
+ */
2985
4857
  updateUniformBuffer(uniformBufferName) {
2986
4858
  var _a;
2987
4859
  const uniformBlock = this.uniformBlocks.get(uniformBufferName);
@@ -2998,8 +4870,49 @@ var UniformStore = class {
2998
4870
  return reason;
2999
4871
  }
3000
4872
  };
4873
+ function getDefaultUniformBufferLayout(device) {
4874
+ return device.type === "webgpu" ? "wgsl-uniform" : "std140";
4875
+ }
4876
+
4877
+ // dist/shadertypes/texture-types/texture-layout.js
4878
+ function getTextureImageView(arrayBuffer2, memoryLayout, format, image = 0) {
4879
+ const formatInfo = textureFormatDecoder.getInfo(format);
4880
+ const bytesPerComponent = formatInfo.bytesPerPixel / formatInfo.components;
4881
+ const { bytesPerImage } = memoryLayout;
4882
+ const offset = bytesPerImage * image;
4883
+ const totalPixels = memoryLayout.bytesPerImage / bytesPerComponent;
4884
+ switch (format) {
4885
+ case "rgba8unorm":
4886
+ case "bgra8unorm":
4887
+ case "rgba8uint":
4888
+ return new Uint8Array(arrayBuffer2, offset, totalPixels);
4889
+ case "r8unorm":
4890
+ return new Uint8Array(arrayBuffer2, offset, totalPixels);
4891
+ case "r16uint":
4892
+ case "rgba16uint":
4893
+ return new Uint16Array(arrayBuffer2, offset, totalPixels);
4894
+ case "r32uint":
4895
+ case "rgba32uint":
4896
+ return new Uint32Array(arrayBuffer2, offset, totalPixels);
4897
+ case "r32float":
4898
+ return new Float32Array(arrayBuffer2, offset, totalPixels);
4899
+ case "rgba16float":
4900
+ return new Uint16Array(arrayBuffer2, offset, totalPixels);
4901
+ case "rgba32float":
4902
+ return new Float32Array(arrayBuffer2, offset, totalPixels);
4903
+ default:
4904
+ throw new Error(`Unsupported format: ${format}`);
4905
+ }
4906
+ }
4907
+ function setTextureImageData(arrayBuffer2, memoryLayout, format, data, image = 0) {
4908
+ const offset = 0;
4909
+ const totalPixels = memoryLayout.bytesPerImage / memoryLayout.bytesPerPixel;
4910
+ const subArray = data.subarray(0, totalPixels);
4911
+ const typedArray = getTextureImageView(arrayBuffer2, memoryLayout, format, image);
4912
+ typedArray.set(subArray, offset);
4913
+ }
3001
4914
 
3002
- // dist/shadertypes/textures/pixel-utils.js
4915
+ // dist/shadertypes/texture-types/pixel-utils.js
3003
4916
  function readPixel(pixelData, x, y, bitsPerChannel) {
3004
4917
  if (x < 0 || x >= pixelData.width || y < 0 || y >= pixelData.height) {
3005
4918
  throw new Error("Coordinates out of bounds.");
@@ -3009,7 +4922,7 @@ function readPixel(pixelData, x, y, bitsPerChannel) {
3009
4922
  let bitOffsetWithinPixel = 0;
3010
4923
  const channels = [];
3011
4924
  for (let i = 0; i < 4; i++) {
3012
- const bits = bitsPerChannel[i];
4925
+ const bits = bitsPerChannel[i] ?? 0;
3013
4926
  if (bits <= 0) {
3014
4927
  channels.push(0);
3015
4928
  } else {
@@ -3018,14 +4931,14 @@ function readPixel(pixelData, x, y, bitsPerChannel) {
3018
4931
  bitOffsetWithinPixel += bits;
3019
4932
  }
3020
4933
  }
3021
- return [channels[0], channels[1], channels[2], channels[3]];
4934
+ return [channels[0] ?? 0, channels[1] ?? 0, channels[2] ?? 0, channels[3] ?? 0];
3022
4935
  }
3023
4936
  function writePixel(dataView, bitOffset, bitsPerChannel, pixel) {
3024
4937
  let currentBitOffset = bitOffset;
3025
4938
  for (let channel = 0; channel < 4; channel++) {
3026
- const bits = bitsPerChannel[channel];
4939
+ const bits = bitsPerChannel[channel] ?? 0;
3027
4940
  const maxValue = (1 << bits) - 1;
3028
- const channelValue = pixel[channel] & maxValue;
4941
+ const channelValue = (pixel[channel] ?? 0) & maxValue;
3029
4942
  writeBitsToDataView(dataView, currentBitOffset, bits, channelValue);
3030
4943
  currentBitOffset += bits;
3031
4944
  }