@luma.gl/core 9.0.0-alpha.9 → 9.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/README.md +4 -4
- package/dist/adapter/attribute-utils/get-attribute-from-layouts.d.ts +52 -0
- package/dist/adapter/attribute-utils/get-attribute-from-layouts.d.ts.map +1 -0
- package/dist/adapter/attribute-utils/get-attribute-from-layouts.js +130 -0
- package/dist/adapter/attribute-utils/get-attribute-from-layouts.js.map +1 -0
- package/dist/adapter/canvas-context.d.ts +109 -0
- package/dist/adapter/canvas-context.d.ts.map +1 -0
- package/dist/adapter/canvas-context.js +254 -0
- package/dist/adapter/canvas-context.js.map +1 -0
- package/dist/adapter/device.d.ts +219 -0
- package/dist/adapter/device.d.ts.map +1 -0
- package/dist/adapter/device.js +99 -0
- package/dist/adapter/device.js.map +1 -0
- package/dist/adapter/resources/buffer.d.ts +56 -0
- package/dist/adapter/resources/buffer.d.ts.map +1 -0
- package/dist/adapter/resources/buffer.js +62 -0
- package/dist/adapter/resources/buffer.js.map +1 -0
- package/dist/adapter/resources/command-buffer.d.ts +12 -0
- package/dist/adapter/resources/command-buffer.d.ts.map +1 -0
- package/dist/adapter/resources/command-buffer.js +15 -0
- package/dist/adapter/resources/command-buffer.js.map +1 -0
- package/dist/adapter/resources/command-encoder.d.ts +113 -0
- package/dist/adapter/resources/command-encoder.d.ts.map +1 -0
- package/dist/adapter/resources/command-encoder.js +19 -0
- package/dist/adapter/resources/command-encoder.js.map +1 -0
- package/dist/adapter/resources/compute-pass.d.ts +31 -0
- package/dist/adapter/resources/compute-pass.d.ts.map +1 -0
- package/dist/adapter/resources/compute-pass.js +15 -0
- package/dist/adapter/resources/compute-pass.js.map +1 -0
- package/dist/adapter/resources/compute-pipeline.d.ts +24 -0
- package/dist/adapter/resources/compute-pipeline.d.ts.map +1 -0
- package/dist/adapter/resources/compute-pipeline.js +20 -0
- package/dist/adapter/resources/compute-pipeline.js.map +1 -0
- package/dist/adapter/resources/external-texture.d.ts +12 -0
- package/dist/adapter/resources/external-texture.d.ts.map +1 -0
- package/dist/adapter/resources/external-texture.js +17 -0
- package/dist/adapter/resources/external-texture.js.map +1 -0
- package/dist/adapter/resources/framebuffer.d.ts +50 -0
- package/dist/adapter/resources/framebuffer.d.ts.map +1 -0
- package/dist/adapter/resources/framebuffer.js +102 -0
- package/dist/adapter/resources/framebuffer.js.map +1 -0
- package/dist/adapter/resources/render-pass.d.ts +51 -0
- package/dist/adapter/resources/render-pass.d.ts.map +1 -0
- package/dist/adapter/resources/render-pass.js +23 -0
- package/dist/adapter/resources/render-pass.js.map +1 -0
- package/dist/adapter/resources/render-pipeline.d.ts +89 -0
- package/dist/adapter/resources/render-pipeline.d.ts.map +1 -0
- package/dist/adapter/resources/render-pipeline.js +36 -0
- package/dist/adapter/resources/render-pipeline.js.map +1 -0
- package/dist/adapter/resources/resource.d.ts +73 -0
- package/dist/adapter/resources/resource.d.ts.map +1 -0
- package/dist/adapter/resources/resource.js +101 -0
- package/dist/adapter/resources/resource.js.map +1 -0
- package/dist/adapter/resources/sampler.d.ts +42 -0
- package/dist/adapter/resources/sampler.d.ts.map +1 -0
- package/dist/adapter/resources/sampler.js +26 -0
- package/dist/adapter/resources/sampler.js.map +1 -0
- package/dist/adapter/resources/shader.d.ts +45 -0
- package/dist/adapter/resources/shader.d.ts.map +1 -0
- package/dist/adapter/resources/shader.js +90 -0
- package/dist/adapter/resources/shader.js.map +1 -0
- package/dist/adapter/resources/texture.d.ts +90 -0
- package/dist/adapter/resources/texture.d.ts.map +1 -0
- package/dist/adapter/resources/texture.js +45 -0
- package/dist/adapter/resources/texture.js.map +1 -0
- package/dist/adapter/resources/transform-feedback.d.ts +30 -0
- package/dist/adapter/resources/transform-feedback.d.ts.map +1 -0
- package/dist/adapter/resources/transform-feedback.js +17 -0
- package/dist/adapter/resources/transform-feedback.js.map +1 -0
- package/dist/adapter/resources/vertex-array.d.ts +40 -0
- package/dist/adapter/resources/vertex-array.d.ts.map +1 -0
- package/dist/adapter/resources/vertex-array.js +24 -0
- package/dist/adapter/resources/vertex-array.js.map +1 -0
- package/dist/adapter/type-utils/decode-attribute-type.d.ts +20 -0
- package/dist/adapter/type-utils/decode-attribute-type.d.ts.map +1 -0
- package/dist/adapter/type-utils/decode-attribute-type.js +60 -0
- package/dist/adapter/type-utils/decode-attribute-type.js.map +1 -0
- package/dist/adapter/type-utils/decode-data-type.d.ts +16 -0
- package/dist/adapter/type-utils/decode-data-type.d.ts.map +1 -0
- package/dist/adapter/type-utils/decode-data-type.js +43 -0
- package/dist/adapter/type-utils/decode-data-type.js.map +1 -0
- package/dist/adapter/type-utils/decode-shader-types.d.ts +9 -0
- package/dist/adapter/type-utils/decode-shader-types.d.ts.map +1 -0
- package/dist/adapter/type-utils/decode-shader-types.js +103 -0
- package/dist/adapter/type-utils/decode-shader-types.js.map +1 -0
- package/dist/adapter/type-utils/decode-texture-format.d.ts +19 -0
- package/dist/adapter/type-utils/decode-texture-format.d.ts.map +1 -0
- package/dist/adapter/type-utils/decode-texture-format.js +101 -0
- package/dist/adapter/type-utils/decode-texture-format.js.map +1 -0
- package/dist/adapter/type-utils/decode-vertex-format.d.ts +22 -0
- package/dist/adapter/type-utils/decode-vertex-format.d.ts.map +1 -0
- package/dist/adapter/type-utils/decode-vertex-format.js +25 -0
- package/dist/adapter/type-utils/decode-vertex-format.js.map +1 -0
- package/dist/adapter/type-utils/vertex-format-from-attribute.d.ts +10 -0
- package/dist/adapter/type-utils/vertex-format-from-attribute.d.ts.map +1 -0
- package/dist/adapter/type-utils/vertex-format-from-attribute.js +76 -0
- package/dist/adapter/type-utils/vertex-format-from-attribute.js.map +1 -0
- package/dist/adapter/type-utils/wgsl-utils.d.ts +4 -0
- package/dist/adapter/type-utils/wgsl-utils.d.ts.map +1 -0
- package/dist/adapter/type-utils/wgsl-utils.js +15 -0
- package/dist/adapter/type-utils/wgsl-utils.js.map +1 -0
- package/dist/adapter/types/accessor.d.ts +23 -0
- package/dist/adapter/types/accessor.d.ts.map +1 -0
- package/dist/adapter/types/accessor.js +2 -0
- package/dist/adapter/types/accessor.js.map +1 -0
- package/dist/adapter/types/buffer-layout.d.ts +59 -0
- package/dist/adapter/types/buffer-layout.d.ts.map +1 -0
- package/dist/adapter/types/buffer-layout.js +2 -0
- package/dist/adapter/types/buffer-layout.js.map +1 -0
- package/dist/adapter/types/parameters.d.ts +97 -0
- package/dist/adapter/types/parameters.d.ts.map +1 -0
- package/dist/adapter/types/parameters.js +28 -0
- package/dist/adapter/types/parameters.js.map +1 -0
- package/dist/adapter/types/shader-layout.d.ts +145 -0
- package/dist/adapter/types/shader-layout.d.ts.map +1 -0
- package/dist/adapter/types/shader-layout.js +2 -0
- package/dist/adapter/types/shader-layout.js.map +1 -0
- package/dist/adapter/types/shader-types.d.ts +21 -0
- package/dist/adapter/types/shader-types.d.ts.map +1 -0
- package/dist/adapter/types/shader-types.js +2 -0
- package/dist/adapter/types/shader-types.js.map +1 -0
- package/dist/adapter/types/texture-formats.d.ts +12 -0
- package/dist/adapter/types/texture-formats.d.ts.map +1 -0
- package/dist/adapter/types/texture-formats.js +2 -0
- package/dist/adapter/types/texture-formats.js.map +1 -0
- package/dist/adapter/types/types.d.ts +90 -0
- package/dist/adapter/types/types.d.ts.map +1 -0
- package/dist/adapter/types/types.js +2 -0
- package/dist/adapter/types/types.js.map +1 -0
- package/dist/adapter/types/vertex-formats.d.ts +14 -0
- package/dist/adapter/types/vertex-formats.d.ts.map +1 -0
- package/dist/adapter/types/vertex-formats.js +2 -0
- package/dist/adapter/types/vertex-formats.js.map +1 -0
- package/dist/dist.dev.js +2976 -0
- package/dist/index.cjs +2445 -0
- package/dist/index.d.ts +81 -128
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +45 -18
- package/dist/index.js.map +1 -1
- package/dist/init.d.ts +5 -0
- package/dist/init.d.ts.map +1 -0
- package/dist/init.js +24 -0
- package/dist/init.js.map +1 -0
- package/dist/lib/compiler-log/compiler-message.d.ts +8 -0
- package/dist/lib/compiler-log/compiler-message.d.ts.map +1 -0
- package/dist/lib/compiler-log/compiler-message.js +2 -0
- package/dist/lib/compiler-log/compiler-message.js.map +1 -0
- package/dist/lib/compiler-log/format-compiler-log.d.ts +8 -0
- package/dist/lib/compiler-log/format-compiler-log.d.ts.map +1 -0
- package/dist/lib/compiler-log/format-compiler-log.js +64 -0
- package/dist/lib/compiler-log/format-compiler-log.js.map +1 -0
- package/dist/lib/compiler-log/get-shader-info.d.ts +9 -0
- package/dist/lib/compiler-log/get-shader-info.d.ts.map +1 -0
- package/dist/lib/compiler-log/get-shader-info.js +25 -0
- package/dist/lib/compiler-log/get-shader-info.js.map +1 -0
- package/dist/lib/luma.d.ts +22 -0
- package/dist/lib/luma.d.ts.map +1 -0
- package/dist/lib/luma.js +63 -0
- package/dist/lib/luma.js.map +1 -0
- package/dist/lib/uniforms/uniform-block.d.ts +29 -0
- package/dist/lib/uniforms/uniform-block.d.ts.map +1 -0
- package/dist/lib/uniforms/uniform-block.js +48 -0
- package/dist/lib/uniforms/uniform-block.js.map +1 -0
- package/dist/lib/uniforms/uniform-buffer-layout.d.ts +27 -0
- package/dist/lib/uniforms/uniform-buffer-layout.d.ts.map +1 -0
- package/dist/lib/uniforms/uniform-buffer-layout.js +76 -0
- package/dist/lib/uniforms/uniform-buffer-layout.js.map +1 -0
- package/dist/lib/uniforms/uniform-store.d.ts +62 -0
- package/dist/lib/uniforms/uniform-store.d.ts.map +1 -0
- package/dist/lib/uniforms/uniform-store.js +89 -0
- package/dist/lib/uniforms/uniform-store.js.map +1 -0
- package/dist/lib/uniforms/uniform.d.ts +10 -0
- package/dist/lib/uniforms/uniform.d.ts.map +1 -0
- package/dist/lib/uniforms/uniform.js +20 -0
- package/dist/lib/uniforms/uniform.js.map +1 -0
- package/dist/types.d.ts +19 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +3 -0
- package/dist/types.js.map +1 -0
- package/dist/utils/array-equal.d.ts +5 -0
- package/dist/utils/array-equal.d.ts.map +1 -0
- package/dist/utils/array-equal.js +28 -0
- package/dist/utils/array-equal.js.map +1 -0
- package/dist/utils/array-utils-flat.d.ts +10 -0
- package/dist/utils/array-utils-flat.d.ts.map +1 -0
- package/dist/utils/array-utils-flat.js +36 -0
- package/dist/utils/array-utils-flat.js.map +1 -0
- package/dist/utils/assert.d.ts +2 -0
- package/dist/utils/assert.d.ts.map +1 -0
- package/dist/utils/assert.js +6 -0
- package/dist/utils/assert.js.map +1 -0
- package/dist/utils/cast.d.ts +3 -0
- package/dist/utils/cast.d.ts.map +1 -0
- package/dist/utils/cast.js +4 -0
- package/dist/utils/cast.js.map +1 -0
- package/dist/utils/check-props.d.ts +7 -0
- package/dist/utils/check-props.d.ts.map +1 -0
- package/dist/utils/check-props.js +32 -0
- package/dist/utils/check-props.js.map +1 -0
- package/dist/utils/deep-equal.d.ts +9 -0
- package/dist/utils/deep-equal.d.ts.map +1 -0
- package/dist/utils/deep-equal.js +40 -0
- package/dist/utils/deep-equal.js.map +1 -0
- package/dist/utils/format-value.d.ts +7 -0
- package/dist/utils/format-value.d.ts.map +1 -0
- package/dist/utils/format-value.js +42 -0
- package/dist/utils/format-value.js.map +1 -0
- package/dist/utils/is-array.d.ts +16 -0
- package/dist/utils/is-array.d.ts.map +1 -0
- package/dist/utils/is-array.js +10 -0
- package/dist/utils/is-array.js.map +1 -0
- package/dist/utils/load-file.d.ts +35 -0
- package/dist/utils/load-file.d.ts.map +1 -0
- package/dist/utils/load-file.js +48 -0
- package/dist/utils/load-file.js.map +1 -0
- package/dist/utils/log.d.ts +4 -0
- package/dist/utils/log.d.ts.map +1 -0
- package/dist/utils/log.js +5 -0
- package/dist/utils/log.js.map +1 -0
- package/dist/utils/random.d.ts +5 -0
- package/dist/utils/random.d.ts.map +1 -0
- package/dist/utils/random.js +14 -0
- package/dist/utils/random.js.map +1 -0
- package/dist/utils/request-animation-frame.d.ts +3 -0
- package/dist/utils/request-animation-frame.d.ts.map +1 -0
- package/dist/utils/request-animation-frame.js +7 -0
- package/dist/utils/request-animation-frame.js.map +1 -0
- package/dist/utils/stats-manager.d.ts +12 -0
- package/dist/utils/stats-manager.d.ts.map +1 -0
- package/dist/utils/stats-manager.js +19 -0
- package/dist/utils/stats-manager.js.map +1 -0
- package/dist/utils/stub-methods.d.ts +2 -0
- package/dist/utils/stub-methods.d.ts.map +1 -0
- package/dist/utils/stub-methods.js +16 -0
- package/dist/utils/stub-methods.js.map +1 -0
- package/dist/utils/utils.d.ts +15 -0
- package/dist/utils/utils.d.ts.map +1 -0
- package/dist/utils/utils.js +19 -0
- package/dist/utils/utils.js.map +1 -0
- package/dist.min.js +33 -0
- package/package.json +17 -12
- package/src/adapter/attribute-utils/get-attribute-from-layouts.ts +259 -0
- package/src/adapter/canvas-context.ts +433 -0
- package/src/adapter/device.ts +435 -0
- package/src/adapter/resources/buffer.ts +106 -0
- package/src/adapter/resources/command-buffer.ts +38 -0
- package/src/adapter/resources/command-encoder.ts +172 -0
- package/src/adapter/resources/compute-pass.ts +52 -0
- package/src/adapter/resources/compute-pipeline.ts +39 -0
- package/src/adapter/resources/external-texture.ts +20 -0
- package/src/adapter/resources/framebuffer.ts +230 -0
- package/src/adapter/resources/render-pass.ts +117 -0
- package/src/adapter/resources/render-pipeline.ts +133 -0
- package/src/adapter/resources/resource.ts +176 -0
- package/src/adapter/resources/sampler.ts +69 -0
- package/src/adapter/resources/shader.ts +143 -0
- package/src/adapter/resources/texture.ts +140 -0
- package/src/adapter/resources/transform-feedback.ts +45 -0
- package/src/adapter/resources/vertex-array.ts +65 -0
- package/src/adapter/type-utils/decode-attribute-type.ts +82 -0
- package/src/adapter/type-utils/decode-data-type.ts +62 -0
- package/src/adapter/type-utils/decode-shader-types.ts +48 -0
- package/src/adapter/type-utils/decode-texture-format.ts +190 -0
- package/src/adapter/type-utils/decode-vertex-format.ts +49 -0
- package/src/adapter/type-utils/vertex-format-from-attribute.ts +103 -0
- package/src/adapter/type-utils/wgsl-utils.ts +18 -0
- package/src/adapter/types/accessor.ts +34 -0
- package/src/adapter/types/buffer-layout.ts +62 -0
- package/src/adapter/types/parameters.ts +250 -0
- package/src/adapter/types/shader-layout.ts +193 -0
- package/src/adapter/types/shader-types.ts +77 -0
- package/src/adapter/types/texture-formats.ts +168 -0
- package/src/adapter/types/types.ts +109 -0
- package/src/adapter/types/vertex-formats.ts +91 -0
- package/src/index.ts +160 -92
- package/src/init.ts +47 -0
- package/src/lib/compiler-log/compiler-message.ts +10 -0
- package/src/lib/compiler-log/format-compiler-log.ts +113 -0
- package/src/lib/compiler-log/get-shader-info.ts +41 -0
- package/src/lib/luma.ts +84 -0
- package/src/lib/uniforms/uniform-block.ts +80 -0
- package/src/lib/uniforms/uniform-buffer-layout.ts +109 -0
- package/src/lib/uniforms/uniform-store.ts +173 -0
- package/src/lib/uniforms/uniform.ts +25 -0
- package/src/types.ts +33 -0
- package/src/utils/array-equal.ts +33 -0
- package/src/utils/array-utils-flat.ts +43 -0
- package/src/utils/assert.ts +7 -0
- package/src/utils/cast.ts +4 -0
- package/src/utils/check-props.ts +74 -0
- package/src/utils/deep-equal.ts +47 -0
- package/src/utils/format-value.ts +40 -0
- package/src/utils/is-array.ts +24 -0
- package/src/utils/load-file.ts +89 -0
- package/src/utils/log.ts +4 -0
- package/src/utils/random.ts +17 -0
- package/src/utils/request-animation-frame.ts +15 -0
- package/src/utils/stats-manager.ts +23 -0
- package/src/utils/stub-methods.ts +20 -0
- package/src/utils/utils.ts +36 -0
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/src/bundle.ts +0 -4
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// luma.gl, MIT license
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// Copyright (c) vis.gl contributors
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import {log} from '../../utils/log';
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import type {ShaderLayout, AttributeDeclaration} from '../types/shader-layout';
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import type {BufferLayout} from '../types/buffer-layout';
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import type {ShaderDataType, ShaderAttributeType} from '../types/shader-types';
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import {decodeShaderAttributeType} from '../type-utils/decode-attribute-type';
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import type {VertexFormat, VertexType} from '../types/vertex-formats';
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import {decodeVertexFormat} from '../type-utils/decode-vertex-format';
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/** Resolved info for a buffer / attribute combination to help backend configure it correctly */
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export type AttributeInfo = {
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attributeName: string;
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location: number;
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shaderType: ShaderAttributeType;
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shaderDataType: ShaderDataType;
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bufferDataType: VertexType;
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export function getAttributeInfosFromLayouts(
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bufferLayout: BufferLayout[]
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): Record<string, AttributeInfo> {
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const attributeInfos: Record<string, AttributeInfo> = {};
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for (const attribute of shaderLayout.attributes) {
|
|
66
|
+
attributeInfos[attribute.name] = getAttributeInfoFromLayouts(
|
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|
+
shaderLayout,
|
|
68
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+
bufferLayout,
|
|
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+
attribute.name
|
|
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+
);
|
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+
}
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|
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|
+
return attributeInfos;
|
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|
+
}
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|
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|
+
|
|
75
|
+
/**
|
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76
|
+
* Array indexed by "location" holding "resolved attribute infos"
|
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77
|
+
*/
|
|
78
|
+
export function getAttributeInfosByLocation(
|
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79
|
+
shaderLayout: ShaderLayout,
|
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80
|
+
bufferLayout: BufferLayout[],
|
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maxVertexAttributes: number = 16
|
|
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|
+
): AttributeInfo[] {
|
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|
+
const attributeInfos = getAttributeInfosFromLayouts(shaderLayout, bufferLayout);
|
|
84
|
+
const locationInfos: AttributeInfo[] = new Array(maxVertexAttributes).fill(null);
|
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85
|
+
for (const attributeInfo of Object.values(attributeInfos)) {
|
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86
|
+
locationInfos[attributeInfo.location] = attributeInfo;
|
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87
|
+
}
|
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|
+
return locationInfos;
|
|
89
|
+
}
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|
90
|
+
|
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91
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+
/**
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92
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+
* Get the combined information from a shader layout and a buffer layout for a specific attribute
|
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+
*/
|
|
94
|
+
function getAttributeInfoFromLayouts(
|
|
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|
+
shaderLayout: ShaderLayout,
|
|
96
|
+
bufferLayout: BufferLayout[],
|
|
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|
+
name: string
|
|
98
|
+
): AttributeInfo | null {
|
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99
|
+
const shaderDeclaration = getAttributeFromShaderLayout(shaderLayout, name);
|
|
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+
const bufferMapping: BufferAttributeInfo = getAttributeFromBufferLayout(bufferLayout, name);
|
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+
|
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|
+
// TODO should no longer happen
|
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|
+
if (!shaderDeclaration) {
|
|
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|
+
// || !bufferMapping
|
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+
return null;
|
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+
}
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|
+
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|
+
const attributeTypeInfo = decodeShaderAttributeType(shaderDeclaration.type);
|
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|
+
const vertexFormat = bufferMapping?.vertexFormat || attributeTypeInfo.defaultVertexFormat;
|
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|
+
const vertexFormatInfo = decodeVertexFormat(vertexFormat);
|
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+
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+
return {
|
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attributeName: bufferMapping?.attributeName || shaderDeclaration.name,
|
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|
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bufferName: bufferMapping?.bufferName || shaderDeclaration.name,
|
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|
+
location: shaderDeclaration.location,
|
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|
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shaderType: shaderDeclaration.type,
|
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|
+
shaderDataType: attributeTypeInfo.dataType,
|
|
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|
+
shaderComponents: attributeTypeInfo.components,
|
|
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|
+
vertexFormat,
|
|
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|
+
bufferDataType: vertexFormatInfo.type,
|
|
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|
+
bufferComponents: vertexFormatInfo.components,
|
|
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|
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// normalized is a property of the buffer's vertex format
|
|
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|
+
normalized: vertexFormatInfo.normalized,
|
|
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|
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// integer is a property of the shader declaration
|
|
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|
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integer: attributeTypeInfo.integer,
|
|
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|
+
stepMode: bufferMapping?.stepMode || shaderDeclaration.stepMode,
|
|
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|
+
byteOffset: bufferMapping?.byteOffset || 0,
|
|
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|
+
byteStride: bufferMapping?.byteStride || 0
|
|
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|
+
};
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
function getAttributeFromShaderLayout(
|
|
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|
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shaderLayout: ShaderLayout,
|
|
134
|
+
name: string
|
|
135
|
+
): AttributeDeclaration | null {
|
|
136
|
+
const attribute = shaderLayout.attributes.find(attr => attr.name === name);
|
|
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|
+
if (!attribute) {
|
|
138
|
+
log.warn(`shader layout attribute "${name}" not present in shader`);
|
|
139
|
+
}
|
|
140
|
+
return attribute || null;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
function getAttributeFromBufferLayout(
|
|
144
|
+
bufferLayouts: BufferLayout[],
|
|
145
|
+
name: string
|
|
146
|
+
): BufferAttributeInfo | null {
|
|
147
|
+
// Check that bufferLayouts are valid (each either has format or attribute)
|
|
148
|
+
checkBufferLayouts(bufferLayouts);
|
|
149
|
+
|
|
150
|
+
let bufferLayoutInfo = getAttributeFromShortHand(bufferLayouts, name);
|
|
151
|
+
if (bufferLayoutInfo) {
|
|
152
|
+
return bufferLayoutInfo;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
bufferLayoutInfo = getAttributeFromAttributesList(bufferLayouts, name);
|
|
156
|
+
if (bufferLayoutInfo) {
|
|
157
|
+
return bufferLayoutInfo;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
// Didn't find...
|
|
161
|
+
log.warn(`layout for attribute "${name}" not present in buffer layout`);
|
|
162
|
+
return null;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
/** Check that bufferLayouts are valid (each either has format or attribute) */
|
|
166
|
+
function checkBufferLayouts(bufferLayouts: BufferLayout[]) {
|
|
167
|
+
for (const bufferLayout of bufferLayouts) {
|
|
168
|
+
if (
|
|
169
|
+
(bufferLayout.attributes && bufferLayout.format) ||
|
|
170
|
+
(!bufferLayout.attributes && !bufferLayout.format)
|
|
171
|
+
) {
|
|
172
|
+
log.warn(`BufferLayout ${name} must have either 'attributes' or 'format' field`);
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
/** Get attribute from format shorthand if specified */
|
|
178
|
+
function getAttributeFromShortHand(
|
|
179
|
+
bufferLayouts: BufferLayout[],
|
|
180
|
+
name: string
|
|
181
|
+
): BufferAttributeInfo | null {
|
|
182
|
+
for (const bufferLayout of bufferLayouts) {
|
|
183
|
+
if (bufferLayout.format && bufferLayout.name === name) {
|
|
184
|
+
return {
|
|
185
|
+
attributeName: bufferLayout.name,
|
|
186
|
+
bufferName: name,
|
|
187
|
+
stepMode: bufferLayout.stepMode,
|
|
188
|
+
vertexFormat: bufferLayout.format,
|
|
189
|
+
// If offset is needed, use `attributes` field.
|
|
190
|
+
byteOffset: 0,
|
|
191
|
+
byteStride: bufferLayout.byteStride || 0
|
|
192
|
+
};
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
return null;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
/**
|
|
199
|
+
* Search attribute mappings (e.g. interleaved attributes) for buffer mapping.
|
|
200
|
+
* Not the name of the buffer might be the same as one of the interleaved attributes.
|
|
201
|
+
*/
|
|
202
|
+
function getAttributeFromAttributesList(
|
|
203
|
+
bufferLayouts: BufferLayout[],
|
|
204
|
+
name: string
|
|
205
|
+
): BufferAttributeInfo | null {
|
|
206
|
+
for (const bufferLayout of bufferLayouts) {
|
|
207
|
+
let byteStride: number | undefined = bufferLayout.byteStride;
|
|
208
|
+
|
|
209
|
+
// Calculate a default byte stride if not provided
|
|
210
|
+
if (typeof bufferLayout.byteStride !== 'number') {
|
|
211
|
+
for (const attributeMapping of bufferLayout.attributes || []) {
|
|
212
|
+
const info = decodeVertexFormat(attributeMapping.format);
|
|
213
|
+
byteStride += info.byteLength;
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
const attributeMapping = bufferLayout.attributes?.find(mapping => mapping.attribute === name);
|
|
218
|
+
if (attributeMapping) {
|
|
219
|
+
return {
|
|
220
|
+
attributeName: attributeMapping.attribute,
|
|
221
|
+
bufferName: bufferLayout.name,
|
|
222
|
+
stepMode: bufferLayout.stepMode,
|
|
223
|
+
vertexFormat: attributeMapping.format,
|
|
224
|
+
byteOffset: attributeMapping.byteOffset,
|
|
225
|
+
byteStride
|
|
226
|
+
};
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
return null;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* Merges an provided shader layout into a base shader layout
|
|
235
|
+
* In WebGL, this allows the auto generated shader layout to be overridden by the application
|
|
236
|
+
* Typically to change the format of the vertex attributes (from float32x4 to uint8x4 etc).
|
|
237
|
+
* @todo Drop this? Aren't all use cases covered by mergeBufferLayout()?
|
|
238
|
+
*/
|
|
239
|
+
export function mergeShaderLayout(
|
|
240
|
+
baseLayout: ShaderLayout,
|
|
241
|
+
overrideLayout: ShaderLayout
|
|
242
|
+
): ShaderLayout {
|
|
243
|
+
// Deep clone the base layout
|
|
244
|
+
const mergedLayout: ShaderLayout = {
|
|
245
|
+
...baseLayout,
|
|
246
|
+
attributes: baseLayout.attributes.map(attribute => ({...attribute}))
|
|
247
|
+
};
|
|
248
|
+
// Merge the attributes
|
|
249
|
+
for (const attribute of overrideLayout?.attributes || []) {
|
|
250
|
+
const baseAttribute = mergedLayout.attributes.find(attr => attr.name === attribute.name);
|
|
251
|
+
if (!baseAttribute) {
|
|
252
|
+
log.warn(`shader layout attribute ${attribute.name} not present in shader`);
|
|
253
|
+
} else {
|
|
254
|
+
baseAttribute.type = attribute.type || baseAttribute.type;
|
|
255
|
+
baseAttribute.stepMode = attribute.stepMode || baseAttribute.stepMode;
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
return mergedLayout;
|
|
259
|
+
}
|
|
@@ -0,0 +1,433 @@
|
|
|
1
|
+
// luma.gl, MIT license
|
|
2
|
+
import {isBrowser} from '@probe.gl/env';
|
|
3
|
+
import type {Device} from './device';
|
|
4
|
+
import type {Framebuffer} from './resources/framebuffer';
|
|
5
|
+
import {log} from '../utils/log';
|
|
6
|
+
|
|
7
|
+
const isPage: boolean = isBrowser() && typeof document !== 'undefined';
|
|
8
|
+
const isPageLoaded: () => boolean = () => isPage && document.readyState === 'complete';
|
|
9
|
+
|
|
10
|
+
/** Properties for a CanvasContext */
|
|
11
|
+
export type CanvasContextProps = {
|
|
12
|
+
/** If canvas not supplied, will be created and added to the DOM. If string, will be looked up in the DOM */
|
|
13
|
+
canvas?: HTMLCanvasElement | OffscreenCanvas | string | null;
|
|
14
|
+
/** If new canvas is created, it will be created in the specified container, otherwise appended to body */
|
|
15
|
+
container?: HTMLElement | string | null;
|
|
16
|
+
/** Width in pixels of the canvas */
|
|
17
|
+
width?: number;
|
|
18
|
+
/** Height in pixels of the canvas */
|
|
19
|
+
height?: number;
|
|
20
|
+
/** Whether to apply a device pixels scale factor (`true` uses browser DPI) */
|
|
21
|
+
useDevicePixels?: boolean | number;
|
|
22
|
+
/** Whether to track resizes (if not ) */
|
|
23
|
+
autoResize?: boolean;
|
|
24
|
+
/** Visibility (only used if new canvas is created). */
|
|
25
|
+
visible?: boolean;
|
|
26
|
+
/** WebGPU only https://www.w3.org/TR/webgpu/#canvas-configuration */
|
|
27
|
+
colorSpace?: 'srgb'; // GPUPredefinedColorSpace
|
|
28
|
+
/** WebGPU only https://www.w3.org/TR/webgpu/#canvas-configuration */
|
|
29
|
+
alphaMode?: 'opaque' | 'premultiplied';
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
const DEFAULT_CANVAS_CONTEXT_PROPS: Required<CanvasContextProps> = {
|
|
33
|
+
canvas: null,
|
|
34
|
+
width: 800, // width are height are only used by headless gl
|
|
35
|
+
height: 600,
|
|
36
|
+
useDevicePixels: true,
|
|
37
|
+
autoResize: true,
|
|
38
|
+
container: null,
|
|
39
|
+
visible: true,
|
|
40
|
+
colorSpace: 'srgb',
|
|
41
|
+
alphaMode: 'opaque'
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Manages a canvas. Supports both HTML or offscreen canvas
|
|
46
|
+
* - Creates a new canvas or looks up a canvas from the DOM
|
|
47
|
+
* - Provides check for DOM loaded
|
|
48
|
+
* @todo commit(): https://github.com/w3ctag/design-reviews/issues/288
|
|
49
|
+
* @todo transferControlToOffscreen: https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/transferControlToOffscreen
|
|
50
|
+
*/
|
|
51
|
+
export abstract class CanvasContext {
|
|
52
|
+
abstract readonly device: Device;
|
|
53
|
+
readonly id: string;
|
|
54
|
+
readonly props: Required<CanvasContextProps>;
|
|
55
|
+
readonly canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
56
|
+
readonly htmlCanvas?: HTMLCanvasElement;
|
|
57
|
+
readonly offscreenCanvas?: OffscreenCanvas;
|
|
58
|
+
readonly type: 'html-canvas' | 'offscreen-canvas' | 'node';
|
|
59
|
+
|
|
60
|
+
width: number = 1;
|
|
61
|
+
height: number = 1;
|
|
62
|
+
|
|
63
|
+
readonly resizeObserver: ResizeObserver | undefined;
|
|
64
|
+
|
|
65
|
+
/** State used by luma.gl classes: TODO - move to canvasContext*/
|
|
66
|
+
readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};
|
|
67
|
+
|
|
68
|
+
/** Check if the DOM is loaded */
|
|
69
|
+
static get isPageLoaded(): boolean {
|
|
70
|
+
return isPageLoaded();
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Get a 'lazy' promise that resolves when the DOM is loaded.
|
|
75
|
+
* @note Since there may be limitations on number of `load` event listeners,
|
|
76
|
+
* it is recommended avoid calling this function until actually needed.
|
|
77
|
+
* I.e. don't call it until you know that you will be looking up a string in the DOM.
|
|
78
|
+
*/
|
|
79
|
+
static pageLoaded: Promise<void> = getPageLoadPromise();
|
|
80
|
+
|
|
81
|
+
constructor(props?: CanvasContextProps) {
|
|
82
|
+
this.props = {...DEFAULT_CANVAS_CONTEXT_PROPS, ...props};
|
|
83
|
+
props = this.props;
|
|
84
|
+
|
|
85
|
+
if (!isBrowser()) {
|
|
86
|
+
this.id = 'node-canvas-context';
|
|
87
|
+
this.type = 'node';
|
|
88
|
+
this.width = this.props.width;
|
|
89
|
+
this.height = this.props.height;
|
|
90
|
+
// TODO - does this prevent app from using jsdom style polyfills?
|
|
91
|
+
this.canvas = null!;
|
|
92
|
+
return;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
if (!props.canvas) {
|
|
96
|
+
const canvas = createCanvas(props);
|
|
97
|
+
const container = getContainer(props?.container || null);
|
|
98
|
+
container.insertBefore(canvas, container.firstChild);
|
|
99
|
+
|
|
100
|
+
this.canvas = canvas;
|
|
101
|
+
|
|
102
|
+
if (!props?.visible) {
|
|
103
|
+
this.canvas.style.visibility = 'hidden';
|
|
104
|
+
}
|
|
105
|
+
} else if (typeof props.canvas === 'string') {
|
|
106
|
+
this.canvas = getCanvasFromDOM(props.canvas);
|
|
107
|
+
} else {
|
|
108
|
+
this.canvas = props.canvas;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
if (this.canvas instanceof HTMLCanvasElement) {
|
|
112
|
+
this.id = this.canvas.id;
|
|
113
|
+
this.type = 'html-canvas';
|
|
114
|
+
this.htmlCanvas = this.canvas;
|
|
115
|
+
} else {
|
|
116
|
+
this.id = 'offscreen-canvas';
|
|
117
|
+
this.type = 'offscreen-canvas';
|
|
118
|
+
this.offscreenCanvas = this.canvas;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
// React to size changes
|
|
122
|
+
if (this.canvas instanceof HTMLCanvasElement && props.autoResize) {
|
|
123
|
+
this.resizeObserver = new ResizeObserver((entries) => {
|
|
124
|
+
for (const entry of entries) {
|
|
125
|
+
if (entry.target === this.canvas) {
|
|
126
|
+
this.update();
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
});
|
|
130
|
+
this.resizeObserver.observe(this.canvas);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/** Returns a framebuffer with properly resized current 'swap chain' textures */
|
|
135
|
+
abstract getCurrentFramebuffer(): Framebuffer;
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* Returns the current DPR, if props.useDevicePixels is true
|
|
139
|
+
* Device refers to physical
|
|
140
|
+
*/
|
|
141
|
+
getDevicePixelRatio(useDevicePixels?: boolean | number): number {
|
|
142
|
+
if (typeof OffscreenCanvas !== 'undefined' && this.canvas instanceof OffscreenCanvas) {
|
|
143
|
+
return 1;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
useDevicePixels = useDevicePixels === undefined ? this.props.useDevicePixels : useDevicePixels;
|
|
147
|
+
|
|
148
|
+
if (!useDevicePixels || useDevicePixels as number <= 0) {
|
|
149
|
+
return 1;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
// The param was mainly provide to support the test cases, could be removed
|
|
153
|
+
if (useDevicePixels === true) {
|
|
154
|
+
const dpr = typeof window !== 'undefined' && window.devicePixelRatio;
|
|
155
|
+
return dpr || 1;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
return useDevicePixels;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* Returns the size of drawing buffer in device pixels.
|
|
163
|
+
* @note This can be different from the 'CSS' size of a canvas, and also from the
|
|
164
|
+
* canvas' internal drawing buffer size (.width, .height).
|
|
165
|
+
* This is the size required to cover the canvas, adjusted for DPR
|
|
166
|
+
*/
|
|
167
|
+
getPixelSize(): [number, number] {
|
|
168
|
+
switch (this.type) {
|
|
169
|
+
case 'node':
|
|
170
|
+
return [this.width, this.height];
|
|
171
|
+
case 'offscreen-canvas':
|
|
172
|
+
return [this.canvas.width, this.canvas.height];
|
|
173
|
+
case 'html-canvas':
|
|
174
|
+
const dpr = this.getDevicePixelRatio();
|
|
175
|
+
const canvas = this.canvas as HTMLCanvasElement;
|
|
176
|
+
// If not attached to DOM client size can be 0
|
|
177
|
+
return canvas.parentElement
|
|
178
|
+
? [canvas.clientWidth * dpr, canvas.clientHeight * dpr]
|
|
179
|
+
: [this.canvas.width, this.canvas.height];
|
|
180
|
+
default:
|
|
181
|
+
throw new Error(this.type);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
getAspect(): number {
|
|
186
|
+
const [width, height] = this.getPixelSize();
|
|
187
|
+
return width / height;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* Returns multiplier need to convert CSS size to Device size
|
|
192
|
+
*/
|
|
193
|
+
cssToDeviceRatio(): number {
|
|
194
|
+
try {
|
|
195
|
+
// For headless gl we might have used custom width and height
|
|
196
|
+
// hence use cached clientWidth
|
|
197
|
+
const [drawingBufferWidth] = this.getDrawingBufferSize();
|
|
198
|
+
const {clientWidth} = this._canvasSizeInfo;
|
|
199
|
+
return clientWidth ? drawingBufferWidth / clientWidth : 1;
|
|
200
|
+
} catch {
|
|
201
|
+
return 1;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* Maps CSS pixel position to device pixel position
|
|
207
|
+
*/
|
|
208
|
+
cssToDevicePixels(
|
|
209
|
+
cssPixel: number[],
|
|
210
|
+
yInvert: boolean = true
|
|
211
|
+
): {
|
|
212
|
+
x: number;
|
|
213
|
+
y: number;
|
|
214
|
+
width: number;
|
|
215
|
+
height: number;
|
|
216
|
+
} {
|
|
217
|
+
const ratio = this.cssToDeviceRatio();
|
|
218
|
+
const [width, height] = this.getDrawingBufferSize();
|
|
219
|
+
return scalePixels(cssPixel, ratio, width, height, yInvert);
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
/**
|
|
223
|
+
* Use devicePixelRatio to set canvas width and height
|
|
224
|
+
* @note this is a raw port of luma.gl v8 code. Might be worth a review
|
|
225
|
+
*/
|
|
226
|
+
setDevicePixelRatio(
|
|
227
|
+
devicePixelRatio: number,
|
|
228
|
+
options: {width?: number; height?: number} = {}
|
|
229
|
+
): void {
|
|
230
|
+
if (!this.htmlCanvas) {
|
|
231
|
+
return;
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
// NOTE: if options.width and options.height not used remove in v8
|
|
235
|
+
let clientWidth = 'width' in options ? options.width : this.htmlCanvas.clientWidth;
|
|
236
|
+
let clientHeight = 'height' in options ? options.height : this.htmlCanvas.clientHeight;
|
|
237
|
+
|
|
238
|
+
if (!clientWidth || !clientHeight) {
|
|
239
|
+
log.log(1, 'Canvas clientWidth/clientHeight is 0')();
|
|
240
|
+
// by forcing devicePixel ratio to 1, we do not scale canvas.width and height in each frame.
|
|
241
|
+
devicePixelRatio = 1;
|
|
242
|
+
clientWidth = this.htmlCanvas.width || 1;
|
|
243
|
+
clientHeight = this.htmlCanvas.height || 1;
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
const cachedSize = this._canvasSizeInfo;
|
|
247
|
+
// Check if canvas needs to be resized
|
|
248
|
+
if (
|
|
249
|
+
cachedSize.clientWidth !== clientWidth ||
|
|
250
|
+
cachedSize.clientHeight !== clientHeight ||
|
|
251
|
+
cachedSize.devicePixelRatio !== devicePixelRatio
|
|
252
|
+
) {
|
|
253
|
+
let clampedPixelRatio = devicePixelRatio;
|
|
254
|
+
|
|
255
|
+
const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);
|
|
256
|
+
const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);
|
|
257
|
+
this.htmlCanvas.width = canvasWidth;
|
|
258
|
+
this.htmlCanvas.height = canvasHeight;
|
|
259
|
+
|
|
260
|
+
// Note: when devicePixelRatio is too high, it is possible we might hit system limit for
|
|
261
|
+
// drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained
|
|
262
|
+
// for those cases, reduce devicePixelRatio.
|
|
263
|
+
const [drawingBufferWidth, drawingBufferHeight] = this.getDrawingBufferSize();
|
|
264
|
+
|
|
265
|
+
if (drawingBufferWidth !== canvasWidth || drawingBufferHeight !== canvasHeight) {
|
|
266
|
+
clampedPixelRatio = Math.min(
|
|
267
|
+
drawingBufferWidth / clientWidth,
|
|
268
|
+
drawingBufferHeight / clientHeight
|
|
269
|
+
);
|
|
270
|
+
|
|
271
|
+
this.htmlCanvas.width = Math.floor(clientWidth * clampedPixelRatio);
|
|
272
|
+
this.htmlCanvas.height = Math.floor(clientHeight * clampedPixelRatio);
|
|
273
|
+
|
|
274
|
+
log.warn('Device pixel ratio clamped')();
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
this._canvasSizeInfo.clientWidth = clientWidth;
|
|
278
|
+
this._canvasSizeInfo.clientHeight = clientHeight;
|
|
279
|
+
this._canvasSizeInfo.devicePixelRatio = devicePixelRatio;
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
// PRIVATE
|
|
284
|
+
|
|
285
|
+
/** @todo Major hack done to port the CSS methods above, base canvas context should not depend on WebGL */
|
|
286
|
+
getDrawingBufferSize(): [number, number] {
|
|
287
|
+
// @ts-expect-error This only works for WebGL
|
|
288
|
+
const gl = this.device.gl;
|
|
289
|
+
if (!gl) {
|
|
290
|
+
// use default device pixel ratio
|
|
291
|
+
throw new Error('canvas size');
|
|
292
|
+
}
|
|
293
|
+
return [gl.drawingBufferWidth, gl.drawingBufferHeight];
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
abstract resize(options?: {
|
|
297
|
+
width?: number;
|
|
298
|
+
height?: number;
|
|
299
|
+
useDevicePixels?: boolean | number;
|
|
300
|
+
}): void;
|
|
301
|
+
|
|
302
|
+
/** Perform platform specific updates (WebGPU vs WebGL) */
|
|
303
|
+
protected abstract update(): void;
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* Allows subclass constructor to override the canvas id for auto created canvases.
|
|
307
|
+
* This can really help when debugging DOM in apps that create multiple devices
|
|
308
|
+
*/
|
|
309
|
+
protected _setAutoCreatedCanvasId(id: string) {
|
|
310
|
+
if (this.htmlCanvas?.id === 'lumagl-auto-created-canvas') {
|
|
311
|
+
this.htmlCanvas.id = id;
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
// HELPER FUNCTIONS
|
|
317
|
+
|
|
318
|
+
/** Returns a promise that resolves when the page is loaded */
|
|
319
|
+
function getPageLoadPromise(): Promise<void> {
|
|
320
|
+
if (isPageLoaded() || typeof window === 'undefined') {
|
|
321
|
+
return Promise.resolve();
|
|
322
|
+
}
|
|
323
|
+
return new Promise((resolve) => {
|
|
324
|
+
window.addEventListener('load', () => resolve());
|
|
325
|
+
});
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
function getContainer(container: HTMLElement | string | null): HTMLElement {
|
|
329
|
+
if (typeof container === 'string') {
|
|
330
|
+
const element = document.getElementById(container);
|
|
331
|
+
if (!element && !isPageLoaded()) {
|
|
332
|
+
throw new Error(`Accessing '${container}' before page was loaded`);
|
|
333
|
+
}
|
|
334
|
+
if (!element) {
|
|
335
|
+
throw new Error(`${container} is not an HTML element`);
|
|
336
|
+
}
|
|
337
|
+
return element;
|
|
338
|
+
} else if (container) {
|
|
339
|
+
return container;
|
|
340
|
+
}
|
|
341
|
+
return document.body;
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/** Get a Canvas element from DOM id */
|
|
345
|
+
function getCanvasFromDOM(canvasId: string): HTMLCanvasElement {
|
|
346
|
+
const canvas = document.getElementById(canvasId);
|
|
347
|
+
if (!canvas && !isPageLoaded()) {
|
|
348
|
+
throw new Error(`Accessing '${canvasId}' before page was loaded`);
|
|
349
|
+
}
|
|
350
|
+
if (!(canvas instanceof HTMLCanvasElement)) {
|
|
351
|
+
throw new Error('Object is not a canvas element');
|
|
352
|
+
}
|
|
353
|
+
return canvas;
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
/** Create a new canvas */
|
|
357
|
+
function createCanvas(props: CanvasContextProps) {
|
|
358
|
+
const {width, height} = props;
|
|
359
|
+
const targetCanvas = document.createElement('canvas');
|
|
360
|
+
targetCanvas.id = 'lumagl-auto-created-canvas';
|
|
361
|
+
targetCanvas.width = width || 1;
|
|
362
|
+
targetCanvas.height = height || 1;
|
|
363
|
+
targetCanvas.style.width = Number.isFinite(width) ? `${width}px` : '100%';
|
|
364
|
+
targetCanvas.style.height = Number.isFinite(height) ? `${height}px` : '100%';
|
|
365
|
+
return targetCanvas;
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
*
|
|
370
|
+
* @param pixel
|
|
371
|
+
* @param ratio
|
|
372
|
+
* @param width
|
|
373
|
+
* @param height
|
|
374
|
+
* @param yInvert
|
|
375
|
+
* @returns
|
|
376
|
+
*/
|
|
377
|
+
function scalePixels(
|
|
378
|
+
pixel: number[],
|
|
379
|
+
ratio: number,
|
|
380
|
+
width: number,
|
|
381
|
+
height: number,
|
|
382
|
+
yInvert: boolean
|
|
383
|
+
): {
|
|
384
|
+
x: number;
|
|
385
|
+
y: number;
|
|
386
|
+
width: number;
|
|
387
|
+
height: number;
|
|
388
|
+
} {
|
|
389
|
+
const point = pixel as [number, number];
|
|
390
|
+
|
|
391
|
+
const x = scaleX(point[0], ratio, width);
|
|
392
|
+
let y = scaleY(point[1], ratio, height, yInvert);
|
|
393
|
+
|
|
394
|
+
// Find boundaries of next pixel to provide valid range of device pixel locations
|
|
395
|
+
|
|
396
|
+
let t = scaleX(point[0] + 1, ratio, width);
|
|
397
|
+
// If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary
|
|
398
|
+
const xHigh = t === width - 1 ? t : t - 1;
|
|
399
|
+
|
|
400
|
+
t = scaleY(point[1] + 1, ratio, height, yInvert);
|
|
401
|
+
let yHigh;
|
|
402
|
+
if (yInvert) {
|
|
403
|
+
// If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range
|
|
404
|
+
t = t === 0 ? t : t + 1;
|
|
405
|
+
// swap y and yHigh
|
|
406
|
+
yHigh = y;
|
|
407
|
+
y = t;
|
|
408
|
+
} else {
|
|
409
|
+
// If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range
|
|
410
|
+
yHigh = t === height - 1 ? t : t - 1;
|
|
411
|
+
// y remains same
|
|
412
|
+
}
|
|
413
|
+
return {
|
|
414
|
+
x,
|
|
415
|
+
y,
|
|
416
|
+
// when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.
|
|
417
|
+
width: Math.max(xHigh - x + 1, 1),
|
|
418
|
+
height: Math.max(yHigh - y + 1, 1)
|
|
419
|
+
};
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
function scaleX(x: number, ratio: number, width: number): number {
|
|
423
|
+
// since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit
|
|
424
|
+
const r = Math.min(Math.round(x * ratio), width - 1);
|
|
425
|
+
return r;
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
function scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {
|
|
429
|
+
// since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit
|
|
430
|
+
return yInvert
|
|
431
|
+
? Math.max(0, height - 1 - Math.round(y * ratio))
|
|
432
|
+
: Math.min(Math.round(y * ratio), height - 1);
|
|
433
|
+
}
|