@loaders.gl/tiles 4.0.0-alpha.8 → 4.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.min.js +144 -80
- package/dist/es5/tileset/tileset-3d.js.map +1 -1
- package/dist/es5/tileset/tileset-traverser.js +1 -1
- package/dist/es5/tileset/tileset-traverser.js.map +1 -1
- package/dist/esm/tileset/tileset-3d.js.map +1 -1
- package/dist/esm/tileset/tileset-traverser.js +1 -1
- package/dist/esm/tileset/tileset-traverser.js.map +1 -1
- package/dist/tileset/tileset-3d.d.ts.map +1 -1
- package/package.json +5 -5
- package/src/tileset/tileset-3d.ts +1 -0
- package/src/tileset/tileset-traverser.ts +1 -1
- package/dist/bundle.js +0 -5
- package/dist/constants.js +0 -39
- package/dist/index.js +0 -26
- package/dist/tileset/format-3d-tiles/tileset-3d-traverser.js +0 -54
- package/dist/tileset/format-i3s/i3s-pending-tiles-register.js +0 -47
- package/dist/tileset/format-i3s/i3s-tile-manager.js +0 -80
- package/dist/tileset/format-i3s/i3s-tileset-traverser.js +0 -92
- package/dist/tileset/helpers/3d-tiles-options.js +0 -9
- package/dist/tileset/helpers/bounding-volume.js +0 -293
- package/dist/tileset/helpers/frame-state.js +0 -133
- package/dist/tileset/helpers/i3s-lod.js +0 -85
- package/dist/tileset/helpers/tiles-3d-lod.js +0 -117
- package/dist/tileset/helpers/transform-utils.js +0 -53
- package/dist/tileset/helpers/zoom.js +0 -89
- package/dist/tileset/tile-3d.js +0 -610
- package/dist/tileset/tileset-3d.js +0 -715
- package/dist/tileset/tileset-cache.js +0 -72
- package/dist/tileset/tileset-traverser.js +0 -300
- package/dist/types.js +0 -2
- package/dist/utils/doubly-linked-list-node.js +0 -18
- package/dist/utils/doubly-linked-list.js +0 -97
- package/dist/utils/managed-array.js +0 -152
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.limitSelectedTiles = exports.getFrameState = void 0;
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const core_1 = require("@math.gl/core");
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const culling_1 = require("@math.gl/culling");
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const geospatial_1 = require("@math.gl/geospatial");
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const scratchVector = new core_1.Vector3();
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const scratchPosition = new core_1.Vector3();
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const cullingVolume = new culling_1.CullingVolume([
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new culling_1.Plane(),
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new culling_1.Plane(),
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new culling_1.Plane(),
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new culling_1.Plane(),
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new culling_1.Plane(),
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new culling_1.Plane()
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]);
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// Extracts a frame state appropriate for tile culling from a deck.gl viewport
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// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios
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function getFrameState(viewport, frameNumber) {
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// Traverse and and request. Update _selectedTiles so that we know what to render.
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// Traverse and and request. Update _selectedTiles so that we know what to render.
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const { cameraDirection, cameraUp, height } = viewport;
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const { metersPerUnit } = viewport.distanceScales;
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// TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.
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// TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?
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const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);
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const enuToFixedTransform = geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);
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const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);
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const cameraPositionCartesian = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, new core_1.Vector3());
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// These should still be normalized as the transform has scale 1 (goes from meters to meters)
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const cameraDirectionCartesian = new core_1.Vector3(
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// @ts-ignore
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enuToFixedTransform.transformAsVector(new core_1.Vector3(cameraDirection).scale(metersPerUnit))).normalize();
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const cameraUpCartesian = new core_1.Vector3(
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// @ts-ignore
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enuToFixedTransform.transformAsVector(new core_1.Vector3(cameraUp).scale(metersPerUnit))).normalize();
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commonSpacePlanesToWGS84(viewport);
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const ViewportClass = viewport.constructor;
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const { longitude, latitude, width, bearing, zoom } = viewport;
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// @ts-ignore
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const topDownViewport = new ViewportClass({
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longitude,
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latitude,
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height,
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width,
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bearing,
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zoom,
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pitch: 0
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});
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// TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function
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return {
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camera: {
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position: cameraPositionCartesian,
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direction: cameraDirectionCartesian,
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up: cameraUpCartesian
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},
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viewport,
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topDownViewport,
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height,
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cullingVolume,
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frameNumber,
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sseDenominator: 1.15 // Assumes fovy = 60 degrees
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};
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}
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exports.getFrameState = getFrameState;
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/**
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* Limit `tiles` array length with `maximumTilesSelected` number.
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* The criteria for this filtering is distance of a tile center
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* to the `frameState.viewport`'s longitude and latitude
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* @param tiles - tiles array to filter
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* @param frameState - frameState to calculate distances
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* @param maximumTilesSelected - maximal amount of tiles in the output array
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* @returns new tiles array
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*/
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function limitSelectedTiles(tiles, frameState, maximumTilesSelected) {
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if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {
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return [tiles, []];
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}
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// Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]
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const tuples = [];
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const { longitude: viewportLongitude, latitude: viewportLatitude } = frameState.viewport;
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for (const [index, tile] of tiles.entries()) {
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const [longitude, latitude] = tile.header.mbs;
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const deltaLon = Math.abs(viewportLongitude - longitude);
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const deltaLat = Math.abs(viewportLatitude - latitude);
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const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);
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tuples.push([index, distance]);
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}
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const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);
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const selectedTiles = [];
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for (let i = 0; i < maximumTilesSelected; i++) {
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selectedTiles.push(tiles[tuplesSorted[i][0]]);
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}
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const unselectedTiles = [];
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for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {
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unselectedTiles.push(tiles[tuplesSorted[i][0]]);
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}
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return [selectedTiles, unselectedTiles];
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}
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exports.limitSelectedTiles = limitSelectedTiles;
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function commonSpacePlanesToWGS84(viewport) {
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// Extract frustum planes based on current view.
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const frustumPlanes = viewport.getFrustumPlanes();
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// Get the near/far plane centers
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const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);
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const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);
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const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);
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let i = 0;
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cullingVolume.planes[i++].fromPointNormal(nearCenterCartesian, scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian));
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for (const dir in frustumPlanes) {
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if (dir === 'near') {
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continue; // eslint-disable-line no-continue
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}
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const plane = frustumPlanes[dir];
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const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);
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const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);
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cullingVolume.planes[i++].fromPointNormal(cartesianPos,
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// Want the normal to point into the frustum since that's what culling expects
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scratchVector.copy(nearCenterCartesian).subtract(cartesianPos));
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}
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}
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function closestPointOnPlane(plane, refPoint, out = new core_1.Vector3()) {
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const distanceToRef = plane.normal.dot(refPoint);
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out
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.copy(plane.normal)
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.scale(plane.distance - distanceToRef)
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.add(refPoint);
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return out;
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}
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function worldToCartesian(viewport, point, out = new core_1.Vector3()) {
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const cartographicPos = viewport.unprojectPosition(point);
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return geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out);
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}
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"use strict";
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// loaders.gl, MIT license
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.getProjectedRadius = exports.getLodStatus = void 0;
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const core_1 = require("@math.gl/core");
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const geospatial_1 = require("@math.gl/geospatial");
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const cameraPositionCartesian = new core_1.Vector3();
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const toEye = new core_1.Vector3();
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const cameraPositionEnu = new core_1.Vector3();
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const extraVertexEnu = new core_1.Vector3();
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const projectedOriginVector = new core_1.Vector3();
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const enuToCartesianMatrix = new core_1.Matrix4();
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const cartesianToEnuMatrix = new core_1.Matrix4();
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/**
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* For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children
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as soon as the nodes bounding sphere has a screen radius larger than maxError pixels.
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In this sense a value of 0 means you should always load it's children,
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or if it's a leaf node, you should always display it.
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* @param tile
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* @param frameState
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* @returns
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*/
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function getLodStatus(tile, frameState) {
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if (tile.lodMetricValue === 0 || isNaN(tile.lodMetricValue)) {
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return 'DIG';
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}
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const screenSize = 2 * getProjectedRadius(tile, frameState);
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if (screenSize < 2) {
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return 'OUT';
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}
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if (!tile.header.children || screenSize <= tile.lodMetricValue) {
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return 'DRAW';
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}
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else if (tile.header.children) {
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return 'DIG';
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}
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return 'OUT';
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}
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exports.getLodStatus = getLodStatus;
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/**
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* Calculate size of MBS radius projected on the screen plane
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* @param tile
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* @param frameState
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* @returns
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*/
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// eslint-disable-next-line max-statements
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function getProjectedRadius(tile, frameState) {
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const { topDownViewport: viewport } = frameState;
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const mbsLat = tile.header.mbs[1];
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const mbsLon = tile.header.mbs[0];
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const mbsZ = tile.header.mbs[2];
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const mbsR = tile.header.mbs[3];
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const mbsCenterCartesian = [...tile.boundingVolume.center];
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const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);
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geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, cameraPositionCartesian);
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// ---------------------------
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// Calculate mbs border vertex
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// ---------------------------
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toEye.copy(cameraPositionCartesian).subtract(mbsCenterCartesian).normalize();
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// Add extra vector to form plane
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geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(mbsCenterCartesian, enuToCartesianMatrix);
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cartesianToEnuMatrix.copy(enuToCartesianMatrix).invert();
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cameraPositionEnu.copy(cameraPositionCartesian).transform(cartesianToEnuMatrix);
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// Mean Proportionals in Right Triangles - Altitude rule
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// https://mathbitsnotebook.com/Geometry/RightTriangles/RTmeanRight.html
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const projection = Math.sqrt(cameraPositionEnu[0] * cameraPositionEnu[0] + cameraPositionEnu[1] * cameraPositionEnu[1]);
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const extraZ = (projection * projection) / cameraPositionEnu[2];
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extraVertexEnu.copy([cameraPositionEnu[0], cameraPositionEnu[1], extraZ]);
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const extraVertexCartesian = extraVertexEnu.transform(enuToCartesianMatrix);
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const extraVectorCartesian = extraVertexCartesian.subtract(mbsCenterCartesian).normalize();
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// We need radius vector orthogonal to toEye vector
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const radiusVector = toEye.cross(extraVectorCartesian).normalize().scale(mbsR);
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const sphereMbsBorderVertexCartesian = radiusVector.add(mbsCenterCartesian);
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const sphereMbsBorderVertexCartographic = geospatial_1.Ellipsoid.WGS84.cartesianToCartographic(sphereMbsBorderVertexCartesian);
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// ---------------------------
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// Project center vertex and border vertex and calculate projected radius of MBS
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const projectedOrigin = viewport.project([mbsLon, mbsLat, mbsZ]);
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const projectedMbsBorderVertex = viewport.project(sphereMbsBorderVertexCartographic);
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const projectedRadius = projectedOriginVector
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.copy(projectedOrigin)
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.subtract(projectedMbsBorderVertex)
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.magnitude();
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return projectedRadius;
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}
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exports.getProjectedRadius = getProjectedRadius;
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"use strict";
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// loaders.gl, MIT license
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.getTiles3DScreenSpaceError = exports.getDynamicScreenSpaceError = exports.fog = exports.calculateDynamicScreenSpaceError = void 0;
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// This file is derived from the Cesium code base under Apache 2 license
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// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
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// TODO - Dynamic screen space error provides an optimization when looking at
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// tilesets from above
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/* eslint-disable */
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// @ts-nocheck
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const core_1 = require("@math.gl/core");
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const scratchPositionNormal = new core_1.Vector3();
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const scratchCartographic = new core_1.Vector3();
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const scratchMatrix = new core_1.Matrix4();
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const scratchCenter = new core_1.Vector3();
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const scratchPosition = new core_1.Vector3();
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const scratchDirection = new core_1.Vector3();
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// eslint-disable-next-line max-statements, complexity
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function calculateDynamicScreenSpaceError(root, { camera, mapProjection }, options = {}) {
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const { dynamicScreenSpaceErrorHeightFalloff = 0.25, dynamicScreenSpaceErrorDensity = 0.00278 } = options;
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let up;
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let direction;
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let height;
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let minimumHeight;
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let maximumHeight;
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const tileBoundingVolume = root.contentBoundingVolume;
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if (tileBoundingVolume instanceof TileBoundingRegion) {
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up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);
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direction = camera.directionWC;
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height = camera.positionCartographic.height;
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minimumHeight = tileBoundingVolume.minimumHeight;
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maximumHeight = tileBoundingVolume.maximumHeight;
|
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33
|
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}
|
|
34
|
-
else {
|
|
35
|
-
// Transform camera position and direction into the local coordinate system of the tileset
|
|
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const transformLocal = core_1.Matrix4.inverseTransformation(root.computedTransform, scratchMatrix);
|
|
37
|
-
const ellipsoid = mapProjection.ellipsoid;
|
|
38
|
-
const boundingVolume = tileBoundingVolume.boundingVolume;
|
|
39
|
-
const centerLocal = core_1.Matrix4.multiplyByPoint(transformLocal, boundingVolume.center, scratchCenter);
|
|
40
|
-
if (Cartesian3.magnitude(centerLocal) > ellipsoid.minimumRadius) {
|
|
41
|
-
// The tileset is defined in WGS84. Approximate the minimum and maximum height.
|
|
42
|
-
const centerCartographic = Cartographic.fromCartesian(centerLocal, ellipsoid, scratchCartographic);
|
|
43
|
-
up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);
|
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44
|
-
direction = camera.directionWC;
|
|
45
|
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height = camera.positionCartographic.height;
|
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|
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minimumHeight = 0.0;
|
|
47
|
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maximumHeight = centerCartographic.height * 2.0;
|
|
48
|
-
}
|
|
49
|
-
else {
|
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50
|
-
// The tileset is defined in local coordinates (z-up)
|
|
51
|
-
const positionLocal = core_1.Matrix4.multiplyByPoint(transformLocal, camera.positionWC, scratchPosition);
|
|
52
|
-
up = Cartesian3.UNIT_Z;
|
|
53
|
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direction = core_1.Matrix4.multiplyByPointAsVector(transformLocal, camera.directionWC, scratchDirection);
|
|
54
|
-
direction = Cartesian3.normalize(direction, direction);
|
|
55
|
-
height = positionLocal.z;
|
|
56
|
-
if (tileBoundingVolume instanceof TileOrientedBoundingBox) {
|
|
57
|
-
// Assuming z-up, the last component stores the half-height of the box
|
|
58
|
-
const boxHeight = root._header.boundingVolume.box[11];
|
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59
|
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minimumHeight = centerLocal.z - boxHeight;
|
|
60
|
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maximumHeight = centerLocal.z + boxHeight;
|
|
61
|
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}
|
|
62
|
-
else if (tileBoundingVolume instanceof TileBoundingSphere) {
|
|
63
|
-
const radius = boundingVolume.radius;
|
|
64
|
-
minimumHeight = centerLocal.z - radius;
|
|
65
|
-
maximumHeight = centerLocal.z + radius;
|
|
66
|
-
}
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
// The range where the density starts to lessen. Start at the quarter height of the tileset.
|
|
70
|
-
const heightFalloff = dynamicScreenSpaceErrorHeightFalloff;
|
|
71
|
-
const heightClose = minimumHeight + (maximumHeight - minimumHeight) * heightFalloff;
|
|
72
|
-
const heightFar = maximumHeight;
|
|
73
|
-
const t = (0, core_1.clamp)((height - heightClose) / (heightFar - heightClose), 0.0, 1.0);
|
|
74
|
-
// Increase density as the camera tilts towards the horizon
|
|
75
|
-
const dot = Math.abs(Cartesian3.dot(direction, up));
|
|
76
|
-
let horizonFactor = 1.0 - dot;
|
|
77
|
-
// Weaken the horizon factor as the camera height increases, implying the camera is further away from the tileset.
|
|
78
|
-
// The goal is to increase density for the "street view", not when viewing the tileset from a distance.
|
|
79
|
-
horizonFactor = horizonFactor * (1.0 - t);
|
|
80
|
-
return dynamicScreenSpaceErrorDensity * horizonFactor;
|
|
81
|
-
}
|
|
82
|
-
exports.calculateDynamicScreenSpaceError = calculateDynamicScreenSpaceError;
|
|
83
|
-
function fog(distanceToCamera, density) {
|
|
84
|
-
const scalar = distanceToCamera * density;
|
|
85
|
-
return 1.0 - Math.exp(-(scalar * scalar));
|
|
86
|
-
}
|
|
87
|
-
exports.fog = fog;
|
|
88
|
-
function getDynamicScreenSpaceError(tileset, distanceToCamera) {
|
|
89
|
-
if (tileset.dynamicScreenSpaceError && tileset.dynamicScreenSpaceErrorComputedDensity) {
|
|
90
|
-
const density = tileset.dynamicScreenSpaceErrorComputedDensity;
|
|
91
|
-
const factor = tileset.dynamicScreenSpaceErrorFactor;
|
|
92
|
-
// TODO: Refined screen space error that minimizes tiles in non-first-person
|
|
93
|
-
const dynamicError = fog(distanceToCamera, density) * factor;
|
|
94
|
-
return dynamicError;
|
|
95
|
-
}
|
|
96
|
-
return 0;
|
|
97
|
-
}
|
|
98
|
-
exports.getDynamicScreenSpaceError = getDynamicScreenSpaceError;
|
|
99
|
-
function getTiles3DScreenSpaceError(tile, frameState, useParentLodMetric) {
|
|
100
|
-
const tileset = tile.tileset;
|
|
101
|
-
const parentLodMetricValue = (tile.parent && tile.parent.lodMetricValue) || tile.lodMetricValue;
|
|
102
|
-
const lodMetricValue = useParentLodMetric ? parentLodMetricValue : tile.lodMetricValue;
|
|
103
|
-
// Leaf tiles do not have any error so save the computation
|
|
104
|
-
if (lodMetricValue === 0.0) {
|
|
105
|
-
return 0.0;
|
|
106
|
-
}
|
|
107
|
-
// TODO: Orthographic Frustum needs special treatment?
|
|
108
|
-
// this._getOrthograhicScreenSpaceError();
|
|
109
|
-
// Avoid divide by zero when viewer is inside the tile
|
|
110
|
-
const distance = Math.max(tile._distanceToCamera, 1e-7);
|
|
111
|
-
const { height, sseDenominator } = frameState;
|
|
112
|
-
const { viewDistanceScale } = tileset.options;
|
|
113
|
-
let error = (lodMetricValue * height * (viewDistanceScale || 1.0)) / (distance * sseDenominator);
|
|
114
|
-
error -= getDynamicScreenSpaceError(tileset, distance);
|
|
115
|
-
return error;
|
|
116
|
-
}
|
|
117
|
-
exports.getTiles3DScreenSpaceError = getTiles3DScreenSpaceError;
|
|
@@ -1,53 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
// loaders.gl, MIT license
|
|
3
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
-
exports.calculateTransformProps = void 0;
|
|
5
|
-
const geospatial_1 = require("@math.gl/geospatial");
|
|
6
|
-
const core_1 = require("@math.gl/core");
|
|
7
|
-
const loader_utils_1 = require("@loaders.gl/loader-utils");
|
|
8
|
-
function calculateTransformProps(tileHeader, tile) {
|
|
9
|
-
(0, loader_utils_1.assert)(tileHeader);
|
|
10
|
-
(0, loader_utils_1.assert)(tile);
|
|
11
|
-
const { rtcCenter, gltfUpAxis } = tile;
|
|
12
|
-
const { computedTransform, boundingVolume: { center } } = tileHeader;
|
|
13
|
-
let modelMatrix = new core_1.Matrix4(computedTransform);
|
|
14
|
-
// Translate if appropriate
|
|
15
|
-
if (rtcCenter) {
|
|
16
|
-
modelMatrix.translate(rtcCenter);
|
|
17
|
-
}
|
|
18
|
-
// glTF models need to be rotated from Y to Z up
|
|
19
|
-
// https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#y-up-to-z-up
|
|
20
|
-
switch (gltfUpAxis) {
|
|
21
|
-
case 'Z':
|
|
22
|
-
break;
|
|
23
|
-
case 'Y':
|
|
24
|
-
const rotationY = new core_1.Matrix4().rotateX(Math.PI / 2);
|
|
25
|
-
modelMatrix = modelMatrix.multiplyRight(rotationY);
|
|
26
|
-
break;
|
|
27
|
-
case 'X':
|
|
28
|
-
const rotationX = new core_1.Matrix4().rotateY(-Math.PI / 2);
|
|
29
|
-
modelMatrix = modelMatrix.multiplyRight(rotationX);
|
|
30
|
-
break;
|
|
31
|
-
default:
|
|
32
|
-
break;
|
|
33
|
-
}
|
|
34
|
-
// Scale/offset positions if normalized integers
|
|
35
|
-
if (tile.isQuantized) {
|
|
36
|
-
modelMatrix.translate(tile.quantizedVolumeOffset).scale(tile.quantizedVolumeScale);
|
|
37
|
-
}
|
|
38
|
-
// Option 1: Cartesian matrix and origin
|
|
39
|
-
const cartesianOrigin = new core_1.Vector3(center);
|
|
40
|
-
tile.cartesianModelMatrix = modelMatrix;
|
|
41
|
-
tile.cartesianOrigin = cartesianOrigin;
|
|
42
|
-
// Option 2: Cartographic matrix and origin
|
|
43
|
-
const cartographicOrigin = geospatial_1.Ellipsoid.WGS84.cartesianToCartographic(cartesianOrigin, new core_1.Vector3());
|
|
44
|
-
const fromFixedFrameMatrix = geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin);
|
|
45
|
-
const toFixedFrameMatrix = fromFixedFrameMatrix.invert();
|
|
46
|
-
tile.cartographicModelMatrix = toFixedFrameMatrix.multiplyRight(modelMatrix);
|
|
47
|
-
tile.cartographicOrigin = cartographicOrigin;
|
|
48
|
-
// Deprecated, drop
|
|
49
|
-
if (!tile.coordinateSystem) {
|
|
50
|
-
tile.modelMatrix = tile.cartographicModelMatrix;
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
exports.calculateTransformProps = calculateTransformProps;
|
|
@@ -1,89 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
// loaders.gl, MIT license
|
|
3
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
-
exports.getZoomFromExtent = exports.getZoomFromFullExtent = exports.getZoomFromBoundingVolume = void 0;
|
|
5
|
-
const core_1 = require("@math.gl/core");
|
|
6
|
-
const culling_1 = require("@math.gl/culling");
|
|
7
|
-
const geospatial_1 = require("@math.gl/geospatial");
|
|
8
|
-
const WGS84_RADIUS_X = 6378137.0;
|
|
9
|
-
const WGS84_RADIUS_Y = 6378137.0;
|
|
10
|
-
const WGS84_RADIUS_Z = 6356752.3142451793;
|
|
11
|
-
const scratchVector = new core_1.Vector3();
|
|
12
|
-
/**
|
|
13
|
-
* Calculate appropriate zoom value for a particular boundingVolume
|
|
14
|
-
* @param boundingVolume - the instance of bounding volume
|
|
15
|
-
* @param cartorgraphicCenter - cartographic center of the bounding volume
|
|
16
|
-
* @returns {number} - zoom value
|
|
17
|
-
*/
|
|
18
|
-
function getZoomFromBoundingVolume(boundingVolume, cartorgraphicCenter) {
|
|
19
|
-
if (boundingVolume instanceof culling_1.OrientedBoundingBox) {
|
|
20
|
-
// OrientedBoundingBox
|
|
21
|
-
const { halfAxes } = boundingVolume;
|
|
22
|
-
const obbSize = getObbSize(halfAxes);
|
|
23
|
-
// Use WGS84_RADIUS_Z to allign with BoundingSphere algorithm
|
|
24
|
-
// Add the tile elevation value for correct zooming to elevated tiles
|
|
25
|
-
return Math.log2(WGS84_RADIUS_Z / (obbSize + cartorgraphicCenter[2]));
|
|
26
|
-
}
|
|
27
|
-
else if (boundingVolume instanceof culling_1.BoundingSphere) {
|
|
28
|
-
// BoundingSphere
|
|
29
|
-
const { radius } = boundingVolume;
|
|
30
|
-
// Add the tile elevation value for correct zooming to elevated tiles
|
|
31
|
-
return Math.log2(WGS84_RADIUS_Z / (radius + cartorgraphicCenter[2]));
|
|
32
|
-
}
|
|
33
|
-
else if (boundingVolume.width && boundingVolume.height) {
|
|
34
|
-
// BoundingRectangle
|
|
35
|
-
const { width, height } = boundingVolume;
|
|
36
|
-
const zoomX = Math.log2(WGS84_RADIUS_X / width);
|
|
37
|
-
const zoomY = Math.log2(WGS84_RADIUS_Y / height);
|
|
38
|
-
return (zoomX + zoomY) / 2;
|
|
39
|
-
}
|
|
40
|
-
return 1;
|
|
41
|
-
}
|
|
42
|
-
exports.getZoomFromBoundingVolume = getZoomFromBoundingVolume;
|
|
43
|
-
/**
|
|
44
|
-
* Calculate initial zoom for the tileset from 3D `fullExtent` defined in
|
|
45
|
-
* the tileset metadata
|
|
46
|
-
* @param fullExtent - 3D extent of the tileset
|
|
47
|
-
* @param fullExtent.xmin - minimal longitude in decimal degrees
|
|
48
|
-
* @param fullExtent.xmax - maximal longitude in decimal degrees
|
|
49
|
-
* @param fullExtent.ymin - minimal latitude in decimal degrees
|
|
50
|
-
* @param fullExtent.ymax - maximal latitude in decimal degrees
|
|
51
|
-
* @param fullExtent.zmin - minimal elevation in meters
|
|
52
|
-
* @param fullExtent.zmax - maximal elevation in meters
|
|
53
|
-
* @param cartorgraphicCenter - tileset center in cartographic coordinate system
|
|
54
|
-
* @param cartesianCenter - tileset center in cartesian coordinate system
|
|
55
|
-
* @returns - initial zoom for the tileset
|
|
56
|
-
*/
|
|
57
|
-
function getZoomFromFullExtent(fullExtent, cartorgraphicCenter, cartesianCenter) {
|
|
58
|
-
const extentVertex = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian([fullExtent.xmax, fullExtent.ymax, fullExtent.zmax], new core_1.Vector3());
|
|
59
|
-
const extentSize = Math.sqrt(Math.pow(extentVertex[0] - cartesianCenter[0], 2) +
|
|
60
|
-
Math.pow(extentVertex[1] - cartesianCenter[1], 2) +
|
|
61
|
-
Math.pow(extentVertex[2] - cartesianCenter[2], 2));
|
|
62
|
-
return Math.log2(WGS84_RADIUS_Z / (extentSize + cartorgraphicCenter[2]));
|
|
63
|
-
}
|
|
64
|
-
exports.getZoomFromFullExtent = getZoomFromFullExtent;
|
|
65
|
-
/**
|
|
66
|
-
* Calculate initial zoom for the tileset from 2D `extent` defined in
|
|
67
|
-
* the tileset metadata
|
|
68
|
-
* @param extent - 2D extent of the tileset. It is array of 4 elements [xmin, ymin, xmax, ymax]
|
|
69
|
-
* @param extent[0] - minimal longitude in decimal degrees
|
|
70
|
-
* @param extent[1] - minimal latitude in decimal degrees
|
|
71
|
-
* @param extent[2] - maximal longitude in decimal degrees
|
|
72
|
-
* @param extent[3] - maximal latitude in decimal degrees
|
|
73
|
-
* @param cartorgraphicCenter - tileset center in cartographic coordinate system
|
|
74
|
-
* @param cartesianCenter - tileset center in cartesian coordinate system
|
|
75
|
-
* @returns - initial zoom for the tileset
|
|
76
|
-
*/
|
|
77
|
-
function getZoomFromExtent(extent, cartorgraphicCenter, cartesianCenter) {
|
|
78
|
-
const [xmin, ymin, xmax, ymax] = extent;
|
|
79
|
-
return getZoomFromFullExtent({ xmin, xmax, ymin, ymax, zmin: 0, zmax: 0 }, cartorgraphicCenter, cartesianCenter);
|
|
80
|
-
}
|
|
81
|
-
exports.getZoomFromExtent = getZoomFromExtent;
|
|
82
|
-
function getObbSize(halfAxes) {
|
|
83
|
-
halfAxes.getColumn(0, scratchVector);
|
|
84
|
-
const axeY = halfAxes.getColumn(1);
|
|
85
|
-
const axeZ = halfAxes.getColumn(2);
|
|
86
|
-
const farthestVertex = scratchVector.add(axeY).add(axeZ);
|
|
87
|
-
const size = farthestVertex.len();
|
|
88
|
-
return size;
|
|
89
|
-
}
|