@loaders.gl/tiles 4.0.0-alpha.8 → 4.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.min.js +144 -80
- package/dist/es5/tileset/tileset-3d.js.map +1 -1
- package/dist/es5/tileset/tileset-traverser.js +1 -1
- package/dist/es5/tileset/tileset-traverser.js.map +1 -1
- package/dist/esm/tileset/tileset-3d.js.map +1 -1
- package/dist/esm/tileset/tileset-traverser.js +1 -1
- package/dist/esm/tileset/tileset-traverser.js.map +1 -1
- package/dist/tileset/tileset-3d.d.ts.map +1 -1
- package/package.json +5 -5
- package/src/tileset/tileset-3d.ts +1 -0
- package/src/tileset/tileset-traverser.ts +1 -1
- package/dist/bundle.js +0 -5
- package/dist/constants.js +0 -39
- package/dist/index.js +0 -26
- package/dist/tileset/format-3d-tiles/tileset-3d-traverser.js +0 -54
- package/dist/tileset/format-i3s/i3s-pending-tiles-register.js +0 -47
- package/dist/tileset/format-i3s/i3s-tile-manager.js +0 -80
- package/dist/tileset/format-i3s/i3s-tileset-traverser.js +0 -92
- package/dist/tileset/helpers/3d-tiles-options.js +0 -9
- package/dist/tileset/helpers/bounding-volume.js +0 -293
- package/dist/tileset/helpers/frame-state.js +0 -133
- package/dist/tileset/helpers/i3s-lod.js +0 -85
- package/dist/tileset/helpers/tiles-3d-lod.js +0 -117
- package/dist/tileset/helpers/transform-utils.js +0 -53
- package/dist/tileset/helpers/zoom.js +0 -89
- package/dist/tileset/tile-3d.js +0 -610
- package/dist/tileset/tileset-3d.js +0 -715
- package/dist/tileset/tileset-cache.js +0 -72
- package/dist/tileset/tileset-traverser.js +0 -300
- package/dist/types.js +0 -2
- package/dist/utils/doubly-linked-list-node.js +0 -18
- package/dist/utils/doubly-linked-list.js +0 -97
- package/dist/utils/managed-array.js +0 -152
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"use strict";
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// loaders.gl, MIT license
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Tileset3DTraverser = void 0;
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// This file is derived from the Cesium code base under Apache 2 license
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// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
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const constants_1 = require("../../constants");
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const tileset_traverser_1 = require("../tileset-traverser");
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class Tileset3DTraverser extends tileset_traverser_1.TilesetTraverser {
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compareDistanceToCamera(a, b) {
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// Sort by farthest child first since this is going on a stack
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return b._distanceToCamera === 0 && a._distanceToCamera === 0
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? b._centerZDepth - a._centerZDepth
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: b._distanceToCamera - a._distanceToCamera;
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}
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updateTileVisibility(tile, frameState) {
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super.updateTileVisibility(tile, frameState);
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// Optimization - if none of the tile's children are visible then this tile isn't visible
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if (!tile.isVisibleAndInRequestVolume) {
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return;
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}
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const hasChildren = tile.children.length > 0;
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if (tile.hasTilesetContent && hasChildren) {
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// Use the root tile's visibility instead of this tile's visibility.
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// The root tile may be culled by the children bounds optimization in which
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// case this tile should also be culled.
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const firstChild = tile.children[0];
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this.updateTileVisibility(firstChild, frameState);
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tile._visible = firstChild._visible;
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return;
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}
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if (this.meetsScreenSpaceErrorEarly(tile, frameState)) {
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tile._visible = false;
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return;
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}
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const replace = tile.refine === constants_1.TILE_REFINEMENT.REPLACE;
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const useOptimization = tile._optimChildrenWithinParent === constants_1.TILE3D_OPTIMIZATION_HINT.USE_OPTIMIZATION;
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if (replace && useOptimization && hasChildren) {
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if (!this.anyChildrenVisible(tile, frameState)) {
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tile._visible = false;
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return;
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}
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}
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}
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meetsScreenSpaceErrorEarly(tile, frameState) {
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const { parent } = tile;
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if (!parent || parent.hasTilesetContent || parent.refine !== constants_1.TILE_REFINEMENT.ADD) {
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return false;
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}
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// Use parent's geometric error with child's box to see if the tile already meet the SSE
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return !this.shouldRefine(tile, frameState, true);
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}
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}
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exports.Tileset3DTraverser = Tileset3DTraverser;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.I3SPendingTilesRegister = void 0;
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/**
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* Counter to register pending tile headers for the particular frameNumber
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* Until all tiles are loaded we won't call `onTraversalEnd` callback
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*/
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class I3SPendingTilesRegister {
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constructor() {
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this.frameNumberMap = new Map();
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}
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/**
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* Register a new pending tile header for the particular frameNumber
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* @param viewportId
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* @param frameNumber
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*/
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register(viewportId, frameNumber) {
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const viewportMap = this.frameNumberMap.get(viewportId) || new Map();
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const oldCount = viewportMap.get(frameNumber) || 0;
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viewportMap.set(frameNumber, oldCount + 1);
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this.frameNumberMap.set(viewportId, viewportMap);
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}
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/**
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* Deregister a pending tile header for the particular frameNumber
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* @param viewportId
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* @param frameNumber
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*/
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deregister(viewportId, frameNumber) {
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const viewportMap = this.frameNumberMap.get(viewportId);
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if (!viewportMap) {
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return;
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}
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const oldCount = viewportMap.get(frameNumber) || 1;
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viewportMap.set(frameNumber, oldCount - 1);
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}
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/**
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* Check is there are no pending tile headers registered for the particular frameNumber
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* @param viewportId
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* @param frameNumber
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* @returns
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*/
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isZero(viewportId, frameNumber) {
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const count = this.frameNumberMap.get(viewportId)?.get(frameNumber) || 0;
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return count === 0;
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}
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}
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exports.I3SPendingTilesRegister = I3SPendingTilesRegister;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.I3STileManager = void 0;
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const i3s_pending_tiles_register_1 = require("./i3s-pending-tiles-register");
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const STATUS = {
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REQUESTED: 'REQUESTED',
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COMPLETED: 'COMPLETED',
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ERROR: 'ERROR'
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};
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// A helper class to manage tile metadata fetching
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class I3STileManager {
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constructor() {
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this.pendingTilesRegister = new i3s_pending_tiles_register_1.I3SPendingTilesRegister();
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this._statusMap = {};
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}
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/**
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* Add request to map
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* @param request - node metadata request
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* @param key - unique key
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* @param callback - callback after request completed
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* @param frameState - frameState data
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*/
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add(request, key, callback, frameState) {
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if (!this._statusMap[key]) {
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const { frameNumber, viewport: { id } } = frameState;
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this._statusMap[key] = { request, callback, key, frameState, status: STATUS.REQUESTED };
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// Register pending request for the frameNumber
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this.pendingTilesRegister.register(id, frameNumber);
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request()
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.then((data) => {
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this._statusMap[key].status = STATUS.COMPLETED;
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const { frameNumber: actualFrameNumber, viewport: { id } } = this._statusMap[key].frameState;
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// Deregister pending request for the frameNumber
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this.pendingTilesRegister.deregister(id, actualFrameNumber);
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this._statusMap[key].callback(data, frameState);
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})
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.catch((error) => {
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this._statusMap[key].status = STATUS.ERROR;
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const { frameNumber: actualFrameNumber, viewport: { id } } = this._statusMap[key].frameState;
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// Deregister pending request for the frameNumber
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this.pendingTilesRegister.deregister(id, actualFrameNumber);
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callback(error);
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});
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}
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}
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/**
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* Update request if it is still actual for the new frameState
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* @param key - unique key
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* @param frameState - frameState data
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*/
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update(key, frameState) {
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if (this._statusMap[key]) {
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// Deregister pending request for the old frameNumber
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const { frameNumber, viewport: { id } } = this._statusMap[key].frameState;
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this.pendingTilesRegister.deregister(id, frameNumber);
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// Register pending request for the new frameNumber
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const { frameNumber: newFrameNumber, viewport: { id: newViewportId } } = frameState;
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this.pendingTilesRegister.register(newViewportId, newFrameNumber);
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this._statusMap[key].frameState = frameState;
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}
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}
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/**
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* Find request in the map
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* @param key - unique key
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* @returns
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*/
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find(key) {
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return this._statusMap[key];
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}
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/**
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* Check it there are pending tile headers for the particular frameNumber
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* @param viewportId
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* @param frameNumber
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* @returns
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*/
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hasPendingTiles(viewportId, frameNumber) {
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return !this.pendingTilesRegister.isZero(viewportId, frameNumber);
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}
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}
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exports.I3STileManager = I3STileManager;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.I3STilesetTraverser = void 0;
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const core_1 = require("@loaders.gl/core");
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const tileset_traverser_1 = require("../tileset-traverser");
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const i3s_lod_1 = require("../helpers/i3s-lod");
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const tile_3d_1 = require("../tile-3d");
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const i3s_tile_manager_1 = require("./i3s-tile-manager");
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class I3STilesetTraverser extends tileset_traverser_1.TilesetTraverser {
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constructor(options) {
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super(options);
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this._tileManager = new i3s_tile_manager_1.I3STileManager();
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}
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/**
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* Check if there are no penging tile header requests,
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* that means the traversal is finished and we can call
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* following-up callbacks.
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*/
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traversalFinished(frameState) {
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return !this._tileManager.hasPendingTiles(frameState.viewport.id, this._frameNumber || 0);
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}
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shouldRefine(tile, frameState) {
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tile._lodJudge = (0, i3s_lod_1.getLodStatus)(tile, frameState);
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return tile._lodJudge === 'DIG';
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}
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updateChildTiles(tile, frameState) {
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const children = tile.header.children || [];
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// children which are already fetched and constructed as Tile3D instances
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const childTiles = tile.children;
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const tileset = tile.tileset;
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for (const child of children) {
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const extendedId = `${child.id}-${frameState.viewport.id}`;
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// if child tile is not fetched
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const childTile = childTiles && childTiles.find((t) => t.id === extendedId);
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if (!childTile) {
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let request = () => this._loadTile(child.id, tileset);
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const cachedRequest = this._tileManager.find(extendedId);
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if (!cachedRequest) {
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// eslint-disable-next-line max-depth
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if (tileset.tileset.nodePages) {
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request = () => tileset.tileset.nodePagesTile.formTileFromNodePages(child.id);
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}
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this._tileManager.add(request, extendedId, (header) => this._onTileLoad(header, tile, extendedId), frameState);
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}
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else {
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// update frameNumber since it is still needed in current frame
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this._tileManager.update(extendedId, frameState);
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}
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}
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else if (childTile) {
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// if child tile is fetched and available
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this.updateTile(childTile, frameState);
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}
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}
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return false;
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}
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async _loadTile(nodeId, tileset) {
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const { loader } = tileset;
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const nodeUrl = tileset.getTileUrl(`${tileset.url}/nodes/${nodeId}`);
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// load metadata
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const options = {
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...tileset.loadOptions,
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i3s: {
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...tileset.loadOptions.i3s,
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isTileHeader: true
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}
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};
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return await (0, core_1.load)(nodeUrl, loader, options);
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}
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/**
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* The callback to init Tile3D instance after loading the tile JSON
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* @param {Object} header - the tile JSON from a dataset
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* @param {Tile3D} tile - the parent Tile3D instance
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* @param {string} extendedId - optional ID to separate copies of a tile for different viewports.
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* const extendedId = `${tile.id}-${frameState.viewport.id}`;
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* @return {void}
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*/
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_onTileLoad(header, tile, extendedId) {
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// after child tile is fetched
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const childTile = new tile_3d_1.Tile3D(tile.tileset, header, tile, extendedId);
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tile.children.push(childTile);
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const frameState = this._tileManager.find(childTile.id).frameState;
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this.updateTile(childTile, frameState);
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// after tile fetched, resume traversal if still in current update/traversal frame
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if (this._frameNumber === frameState.frameNumber &&
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(this.traversalFinished(frameState) ||
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new Date().getTime() - this.lastUpdate > this.updateDebounceTime)) {
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this.executeTraversal(childTile, frameState);
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function get3dTilesOptions(tileset) {
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// This file is derived from the Cesium code base under Apache 2 license
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exports.getCartographicBounds = exports.createBoundingVolume = void 0;
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/**
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function createBoundingVolume(boundingVolumeHeader, transform, result) {
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}
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// Latitudes and longitudes are in the WGS 84 datum as defined in EPSG 4979 and are in radians.
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// Heights are in meters above (or below) the WGS 84 ellipsoid.
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const [west, south, east, north, minHeight, maxHeight] = boundingVolumeHeader.region;
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const northWest = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian([(0, core_1.degrees)(west), (0, core_1.degrees)(north), minHeight], scratchNorthWest);
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const southEast = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian([(0, core_1.degrees)(east), (0, core_1.degrees)(south), maxHeight], scratchSouthEast);
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const centerInCartesian = new core_1.Vector3().addVectors(northWest, southEast).multiplyScalar(0.5);
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const radius = new core_1.Vector3().subVectors(northWest, southEast).len() / 2.0;
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// TODO improve region boundingVolume
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// for now, create a sphere as the boundingVolume instead of box
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return createSphere([centerInCartesian[0], centerInCartesian[1], centerInCartesian[2], radius], new core_1.Matrix4());
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}
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if (boundingVolumeHeader.sphere) {
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return createSphere(boundingVolumeHeader.sphere, transform, result);
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}
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throw new Error('3D Tile: boundingVolume must contain a sphere, region, or box');
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}
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exports.createBoundingVolume = createBoundingVolume;
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/**
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* Calculate the cartographic bounding box the tile's bounding volume.
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* @param {Object} boundingVolumeHeader The tile's bounding volume header.
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function getCartographicBounds(boundingVolumeHeader, boundingVolume) {
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// boundingVolume schema:
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// https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/specification/schema/boundingVolume.schema.json
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if (boundingVolumeHeader.box) {
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return orientedBoundingBoxToCartographicBounds(boundingVolume);
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}
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const [west, south, east, north, minHeight, maxHeight] = boundingVolumeHeader.region;
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return [
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[(0, core_1.degrees)(west), (0, core_1.degrees)(south), minHeight],
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[(0, core_1.degrees)(east), (0, core_1.degrees)(north), maxHeight]
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];
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}
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if (boundingVolumeHeader.sphere) {
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return boundingSphereToCartographicBounds(boundingVolume);
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}
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throw new Error('Unkown boundingVolume type');
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}
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exports.getCartographicBounds = getCartographicBounds;
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function createBox(box, transform, result) {
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// https://math.gl/modules/culling/docs/api-reference/oriented-bounding-box
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// 1. A half-axes based representation.
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// box: An array of 12 numbers that define an oriented bounding box.
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// The first three elements define the x, y, and z values for the center of the box.
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// The next three elements (with indices 3, 4, and 5) define the x axis direction and half-length.
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// The next three elements (indices 6, 7, and 8) define the y axis direction and half-length.
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// 2. A half-size-quaternion based representation.
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// box: An array of 10 numbers that define an oriented bounding box.
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// The first three elements define the x, y, and z values for the center of the box in a right-handed 3-axis (x, y, z) Cartesian coordinate system where the z-axis is up.
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// The next three elements (with indices 3, 4, and 5) define the halfSize.
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// The last four elements (indices 6, 7, 8 and 10) define the quaternion.
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const center = new core_1.Vector3(box[0], box[1], box[2]);
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transform.transform(center, center);
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let origin = [];
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if (box.length === 10) {
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const halfSize = box.slice(3, 6);
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const quaternion = new core_1.Quaternion();
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quaternion.fromArray(box, 6);
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const x = new core_1.Vector3([1, 0, 0]);
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const y = new core_1.Vector3([0, 1, 0]);
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const z = new core_1.Vector3([0, 0, 1]);
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x.transformByQuaternion(quaternion);
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x.scale(halfSize[0]);
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y.transformByQuaternion(quaternion);
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y.scale(halfSize[1]);
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z.transformByQuaternion(quaternion);
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z.scale(halfSize[2]);
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origin = [...x.toArray(), ...y.toArray(), ...z.toArray()];
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}
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else {
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origin = [...box.slice(3, 6), ...box.slice(6, 9), ...box.slice(9, 12)];
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}
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const xAxis = transform.transformAsVector(origin.slice(0, 3));
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const yAxis = transform.transformAsVector(origin.slice(3, 6));
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const zAxis = transform.transformAsVector(origin.slice(6, 9));
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const halfAxes = new core_1.Matrix3([
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xAxis[0],
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xAxis[1],
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xAxis[2],
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yAxis[0],
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yAxis[1],
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yAxis[2],
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zAxis[0],
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zAxis[1],
|
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|
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zAxis[2]
|
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]);
|
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|
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if (defined(result)) {
|
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|
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result.center = center;
|
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|
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result.halfAxes = halfAxes;
|
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|
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return result;
|
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|
-
}
|
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|
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return new culling_1.OrientedBoundingBox(center, halfAxes);
|
|
138
|
-
}
|
|
139
|
-
/*
|
|
140
|
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function createBoxFromTransformedRegion(region, transform, initialTransform, result) {
|
|
141
|
-
const rectangle = Rectangle.unpack(region, 0, scratchRectangle);
|
|
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|
-
const minimumHeight = region[4];
|
|
143
|
-
const maximumHeight = region[5];
|
|
144
|
-
|
|
145
|
-
const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
|
|
146
|
-
rectangle,
|
|
147
|
-
minimumHeight,
|
|
148
|
-
maximumHeight,
|
|
149
|
-
Ellipsoid.WGS84,
|
|
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|
-
scratchOrientedBoundingBox
|
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151
|
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);
|
|
152
|
-
const center = orientedBoundingBox.center;
|
|
153
|
-
const halfAxes = orientedBoundingBox.halfAxes;
|
|
154
|
-
|
|
155
|
-
// A region bounding volume is not transformed by the transform in the tileset JSON,
|
|
156
|
-
// but may be transformed by additional transforms applied in Cesium.
|
|
157
|
-
// This is why the transform is calculated as the difference between the initial transform and the current transform.
|
|
158
|
-
transform = Matrix4.multiplyTransformation(
|
|
159
|
-
transform,
|
|
160
|
-
Matrix4.inverseTransformation(initialTransform, scratchTransform),
|
|
161
|
-
scratchTransform
|
|
162
|
-
);
|
|
163
|
-
center = Matrix4.multiplyByPoint(transform, center, center);
|
|
164
|
-
const rotationScale = Matrix4.getRotation(transform, scratchMatrix);
|
|
165
|
-
halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
|
|
166
|
-
|
|
167
|
-
if (defined(result) && result instanceof TileOrientedBoundingBox) {
|
|
168
|
-
result.update(center, halfAxes);
|
|
169
|
-
return result;
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
return new TileOrientedBoundingBox(center, halfAxes);
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
function createRegion(region, transform, initialTransform, result) {
|
|
176
|
-
if (!Matrix4.equalsEpsilon(transform, initialTransform, CesiumMath.EPSILON8)) {
|
|
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|
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return createBoxFromTransformedRegion(region, transform, initialTransform, result);
|
|
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|
-
}
|
|
179
|
-
|
|
180
|
-
if (defined(result)) {
|
|
181
|
-
return result;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
const rectangleRegion = Rectangle.unpack(region, 0, scratchRectangle);
|
|
185
|
-
|
|
186
|
-
return new TileBoundingRegion({
|
|
187
|
-
rectangle: rectangleRegion,
|
|
188
|
-
minimumHeight: region[4],
|
|
189
|
-
maximumHeight: region[5]
|
|
190
|
-
});
|
|
191
|
-
}
|
|
192
|
-
*/
|
|
193
|
-
function createSphere(sphere, transform, result) {
|
|
194
|
-
// Find the transformed center
|
|
195
|
-
const center = new core_1.Vector3(sphere[0], sphere[1], sphere[2]);
|
|
196
|
-
transform.transform(center, center);
|
|
197
|
-
const scale = transform.getScale(scratchScale);
|
|
198
|
-
const uniformScale = Math.max(Math.max(scale[0], scale[1]), scale[2]);
|
|
199
|
-
const radius = sphere[3] * uniformScale;
|
|
200
|
-
if (defined(result)) {
|
|
201
|
-
result.center = center;
|
|
202
|
-
result.radius = radius;
|
|
203
|
-
return result;
|
|
204
|
-
}
|
|
205
|
-
return new culling_1.BoundingSphere(center, radius);
|
|
206
|
-
}
|
|
207
|
-
/**
|
|
208
|
-
* Convert a bounding volume defined by OrientedBoundingBox to cartographic bounds
|
|
209
|
-
* @returns {CartographicBounds}
|
|
210
|
-
*/
|
|
211
|
-
function orientedBoundingBoxToCartographicBounds(boundingVolume) {
|
|
212
|
-
const result = emptyCartographicBounds();
|
|
213
|
-
const { halfAxes } = boundingVolume;
|
|
214
|
-
const xAxis = new core_1.Vector3(halfAxes.getColumn(0));
|
|
215
|
-
const yAxis = new core_1.Vector3(halfAxes.getColumn(1));
|
|
216
|
-
const zAxis = new core_1.Vector3(halfAxes.getColumn(2));
|
|
217
|
-
// Test all 8 corners of the box
|
|
218
|
-
for (let x = 0; x < 2; x++) {
|
|
219
|
-
for (let y = 0; y < 2; y++) {
|
|
220
|
-
for (let z = 0; z < 2; z++) {
|
|
221
|
-
scratchPoint.copy(boundingVolume.center);
|
|
222
|
-
scratchPoint.add(xAxis);
|
|
223
|
-
scratchPoint.add(yAxis);
|
|
224
|
-
scratchPoint.add(zAxis);
|
|
225
|
-
addToCartographicBounds(result, scratchPoint);
|
|
226
|
-
zAxis.negate();
|
|
227
|
-
}
|
|
228
|
-
yAxis.negate();
|
|
229
|
-
}
|
|
230
|
-
xAxis.negate();
|
|
231
|
-
}
|
|
232
|
-
return result;
|
|
233
|
-
}
|
|
234
|
-
/**
|
|
235
|
-
* Convert a bounding volume defined by BoundingSphere to cartographic bounds
|
|
236
|
-
* @returns {CartographicBounds}
|
|
237
|
-
*/
|
|
238
|
-
function boundingSphereToCartographicBounds(boundingVolume) {
|
|
239
|
-
const result = emptyCartographicBounds();
|
|
240
|
-
const { center, radius } = boundingVolume;
|
|
241
|
-
const point = geospatial_1.Ellipsoid.WGS84.scaleToGeodeticSurface(center, scratchPoint);
|
|
242
|
-
let zAxis;
|
|
243
|
-
if (point) {
|
|
244
|
-
zAxis = geospatial_1.Ellipsoid.WGS84.geodeticSurfaceNormal(point);
|
|
245
|
-
}
|
|
246
|
-
else {
|
|
247
|
-
zAxis = new core_1.Vector3(0, 0, 1);
|
|
248
|
-
}
|
|
249
|
-
let xAxis = new core_1.Vector3(zAxis[2], -zAxis[1], 0);
|
|
250
|
-
if (xAxis.len() > 0) {
|
|
251
|
-
xAxis.normalize();
|
|
252
|
-
}
|
|
253
|
-
else {
|
|
254
|
-
xAxis = new core_1.Vector3(0, 1, 0);
|
|
255
|
-
}
|
|
256
|
-
const yAxis = xAxis.clone().cross(zAxis);
|
|
257
|
-
// Test 6 end points of the 3 axes
|
|
258
|
-
for (const axis of [xAxis, yAxis, zAxis]) {
|
|
259
|
-
scratchScale.copy(axis).scale(radius);
|
|
260
|
-
for (let dir = 0; dir < 2; dir++) {
|
|
261
|
-
scratchPoint.copy(center);
|
|
262
|
-
scratchPoint.add(scratchScale);
|
|
263
|
-
addToCartographicBounds(result, scratchPoint);
|
|
264
|
-
// Flip the axis
|
|
265
|
-
scratchScale.negate();
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
return result;
|
|
269
|
-
}
|
|
270
|
-
/**
|
|
271
|
-
* Create a new cartographic bounds that contains no points
|
|
272
|
-
* @returns {CartographicBounds}
|
|
273
|
-
*/
|
|
274
|
-
function emptyCartographicBounds() {
|
|
275
|
-
return [
|
|
276
|
-
[Infinity, Infinity, Infinity],
|
|
277
|
-
[-Infinity, -Infinity, -Infinity]
|
|
278
|
-
];
|
|
279
|
-
}
|
|
280
|
-
/**
|
|
281
|
-
* Add a point to the target cartographic bounds
|
|
282
|
-
* @param {CartographicBounds} target
|
|
283
|
-
* @param {Vector3} cartesian coordinates of the point to add
|
|
284
|
-
*/
|
|
285
|
-
function addToCartographicBounds(target, cartesian) {
|
|
286
|
-
geospatial_1.Ellipsoid.WGS84.cartesianToCartographic(cartesian, scratchPoint);
|
|
287
|
-
target[0][0] = Math.min(target[0][0], scratchPoint[0]);
|
|
288
|
-
target[0][1] = Math.min(target[0][1], scratchPoint[1]);
|
|
289
|
-
target[0][2] = Math.min(target[0][2], scratchPoint[2]);
|
|
290
|
-
target[1][0] = Math.max(target[1][0], scratchPoint[0]);
|
|
291
|
-
target[1][1] = Math.max(target[1][1], scratchPoint[1]);
|
|
292
|
-
target[1][2] = Math.max(target[1][2], scratchPoint[2]);
|
|
293
|
-
}
|