@loaders.gl/tiles 3.4.0-alpha.4 → 3.4.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/dist/constants.d.ts +6 -0
  2. package/dist/constants.d.ts.map +1 -1
  3. package/dist/constants.js +0 -1
  4. package/dist/dist.min.js +171 -151
  5. package/dist/es5/constants.js.map +1 -1
  6. package/dist/es5/tileset/helpers/3d-tiles-options.js.map +1 -1
  7. package/dist/es5/tileset/tile-3d.js +41 -71
  8. package/dist/es5/tileset/tile-3d.js.map +1 -1
  9. package/dist/es5/tileset/tileset-3d.js +68 -102
  10. package/dist/es5/tileset/tileset-3d.js.map +1 -1
  11. package/dist/es5/tileset/tileset-cache.js +4 -7
  12. package/dist/es5/tileset/tileset-cache.js.map +1 -1
  13. package/dist/es5/tileset/tileset-traverser.js +12 -22
  14. package/dist/es5/tileset/tileset-traverser.js.map +1 -1
  15. package/dist/esm/constants.js.map +1 -1
  16. package/dist/esm/tileset/helpers/3d-tiles-options.js.map +1 -1
  17. package/dist/esm/tileset/tile-3d.js +39 -71
  18. package/dist/esm/tileset/tile-3d.js.map +1 -1
  19. package/dist/esm/tileset/tileset-3d.js +64 -94
  20. package/dist/esm/tileset/tileset-3d.js.map +1 -1
  21. package/dist/esm/tileset/tileset-cache.js +4 -7
  22. package/dist/esm/tileset/tileset-cache.js.map +1 -1
  23. package/dist/esm/tileset/tileset-traverser.js +9 -19
  24. package/dist/esm/tileset/tileset-traverser.js.map +1 -1
  25. package/dist/tileset/helpers/3d-tiles-options.d.ts +3 -2
  26. package/dist/tileset/helpers/3d-tiles-options.d.ts.map +1 -1
  27. package/dist/tileset/tile-3d.d.ts +36 -21
  28. package/dist/tileset/tile-3d.d.ts.map +1 -1
  29. package/dist/tileset/tile-3d.js +58 -43
  30. package/dist/tileset/tileset-3d.d.ts +90 -43
  31. package/dist/tileset/tileset-3d.d.ts.map +1 -1
  32. package/dist/tileset/tileset-3d.js +108 -127
  33. package/dist/tileset/tileset-cache.d.ts +5 -4
  34. package/dist/tileset/tileset-cache.d.ts.map +1 -1
  35. package/dist/tileset/tileset-cache.js +4 -10
  36. package/dist/tileset/tileset-traverser.d.ts +32 -21
  37. package/dist/tileset/tileset-traverser.d.ts.map +1 -1
  38. package/dist/tileset/tileset-traverser.js +23 -35
  39. package/package.json +4 -4
  40. package/src/constants.ts +18 -0
  41. package/src/tileset/helpers/3d-tiles-options.ts +3 -1
  42. package/src/tileset/tile-3d.ts +70 -109
  43. package/src/tileset/tileset-3d.ts +178 -216
  44. package/src/tileset/tileset-cache.ts +20 -15
  45. package/src/tileset/tileset-traverser.ts +52 -68
@@ -9,9 +9,6 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
9
9
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
10
10
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
11
  var _doublyLinkedList = require("../utils/doubly-linked-list");
12
- function defined(x) {
13
- return x !== undefined && x !== null;
14
- }
15
12
  var TilesetCache = function () {
16
13
  function TilesetCache() {
17
14
  (0, _classCallCheck2.default)(this, TilesetCache);
@@ -31,14 +28,14 @@ var TilesetCache = function () {
31
28
  key: "touch",
32
29
  value: function touch(tile) {
33
30
  var node = tile._cacheNode;
34
- if (defined(node)) {
31
+ if (node) {
35
32
  this._list.splice(this._sentinel, node);
36
33
  }
37
34
  }
38
35
  }, {
39
36
  key: "add",
40
37
  value: function add(tileset, tile, addCallback) {
41
- if (!defined(tile._cacheNode)) {
38
+ if (!tile._cacheNode) {
42
39
  tile._cacheNode = this._list.add(tile);
43
40
  if (addCallback) {
44
41
  addCallback(tileset, tile);
@@ -49,11 +46,11 @@ var TilesetCache = function () {
49
46
  key: "unloadTile",
50
47
  value: function unloadTile(tileset, tile, unloadCallback) {
51
48
  var node = tile._cacheNode;
52
- if (!defined(node)) {
49
+ if (!node) {
53
50
  return;
54
51
  }
55
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  this._list.remove(node);
56
- tile._cacheNode = undefined;
53
+ tile._cacheNode = null;
57
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  if (unloadCallback) {
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  unloadCallback(tileset, tile);
59
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"tileset-cache.js","names":["_doublyLinkedList","require","defined","x","undefined","TilesetCache","_classCallCheck2","default","_defineProperty2","_list","DoublyLinkedList","_sentinel","add","_trimTiles","_createClass2","key","value","reset","splice","tail","touch","tile","node","_cacheNode","tileset","addCallback","unloadTile","unloadCallback","remove","unloadTiles","trimTiles","list","maximumMemoryUsageInBytes","maximumMemoryUsage","sentinel","head","gpuMemoryUsageInBytes","item","next","trim","exports"],"sources":["../../../src/tileset/tileset-cache.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {DoublyLinkedList} from '../utils/doubly-linked-list';\n\nfunction defined(x) {\n return x !== undefined && x !== null;\n}\n\n/**\n * Stores tiles with content loaded.\n *\n * @private\n */\nexport class TilesetCache {\n private _list: DoublyLinkedList;\n private _sentinel: any;\n private _trimTiles: boolean;\n\n constructor() {\n // [head, sentinel) -> tiles that weren't selected this frame and may be removed from the cache\n // (sentinel, tail] -> tiles that were selected this frame\n this._list = new DoublyLinkedList();\n this._sentinel = this._list.add('sentinel');\n this._trimTiles = false;\n }\n\n reset() {\n // Move sentinel node to the tail so, at the start of the frame, all tiles\n // may be potentially replaced. Tiles are moved to the right of the sentinel\n // when they are selected so they will not be replaced.\n this._list.splice(this._list.tail, this._sentinel);\n }\n\n touch(tile) {\n const node = tile._cacheNode;\n if (defined(node)) {\n this._list.splice(this._sentinel, node);\n }\n }\n\n add(tileset, tile, addCallback) {\n if (!defined(tile._cacheNode)) {\n tile._cacheNode = this._list.add(tile);\n\n if (addCallback) {\n addCallback(tileset, tile);\n }\n }\n }\n\n unloadTile(tileset, tile, unloadCallback?) {\n const node = tile._cacheNode;\n if (!defined(node)) {\n return;\n }\n\n this._list.remove(node);\n tile._cacheNode = undefined;\n if (unloadCallback) {\n unloadCallback(tileset, tile);\n }\n }\n\n unloadTiles(tileset, unloadCallback) {\n const trimTiles = this._trimTiles;\n this._trimTiles = false;\n\n const list = this._list;\n\n const maximumMemoryUsageInBytes = tileset.maximumMemoryUsage * 1024 * 1024;\n\n // Traverse the list only to the sentinel since tiles/nodes to the\n // right of the sentinel were used this frame.\n // The sub-list to the left of the sentinel is ordered from LRU to MRU.\n const sentinel = this._sentinel;\n let node = list.head;\n\n while (\n node !== sentinel &&\n (tileset.gpuMemoryUsageInBytes > maximumMemoryUsageInBytes || trimTiles)\n ) {\n // @ts-expect-error\n const tile = node.item;\n // @ts-expect-error\n node = node.next;\n this.unloadTile(tileset, tile, unloadCallback);\n }\n }\n\n trim() {\n this._trimTiles = true;\n }\n}\n"],"mappings":";;;;;;;;;;AAKA,IAAAA,iBAAA,GAAAC,OAAA;AAEA,SAASC,OAAOA,CAACC,CAAC,EAAE;EAClB,OAAOA,CAAC,KAAKC,SAAS,IAAID,CAAC,KAAK,IAAI;AACtC;AAAC,IAOYE,YAAY;EAKvB,SAAAA,aAAA,EAAc;IAAA,IAAAC,gBAAA,CAAAC,OAAA,QAAAF,YAAA;IAAA,IAAAG,gBAAA,CAAAD,OAAA;IAAA,IAAAC,gBAAA,CAAAD,OAAA;IAAA,IAAAC,gBAAA,CAAAD,OAAA;IAGZ,IAAI,CAACE,KAAK,GAAG,IAAIC,kCAAgB,CAAC,CAAC;IACnC,IAAI,CAACC,SAAS,GAAG,IAAI,CAACF,KAAK,CAACG,GAAG,CAAC,UAAU,CAAC;IAC3C,IAAI,CAACC,UAAU,GAAG,KAAK;EACzB;EAAC,IAAAC,aAAA,CAAAP,OAAA,EAAAF,YAAA;IAAAU,GAAA;IAAAC,KAAA,EAED,SAAAC,MAAA,EAAQ;MAIN,IAAI,CAACR,KAAK,CAACS,MAAM,CAAC,IAAI,CAACT,KAAK,CAACU,IAAI,EAAE,IAAI,CAACR,SAAS,CAAC;IACpD;EAAC;IAAAI,GAAA;IAAAC,KAAA,EAED,SAAAI,MAAMC,IAAI,EAAE;MACV,IAAMC,IAAI,GAAGD,IAAI,CAACE,UAAU;MAC5B,IAAIrB,OAAO,CAACoB,IAAI,CAAC,EAAE;QACjB,IAAI,CAACb,KAAK,CAACS,MAAM,CAAC,IAAI,CAACP,SAAS,EAAEW,IAAI,CAAC;MACzC;IACF;EAAC;IAAAP,GAAA;IAAAC,KAAA,EAED,SAAAJ,IAAIY,OAAO,EAAEH,IAAI,EAAEI,WAAW,EAAE;MAC9B,IAAI,CAACvB,OAAO,CAACmB,IAAI,CAACE,UAAU,CAAC,EAAE;QAC7BF,IAAI,CAACE,UAAU,GAAG,IAAI,CAACd,KAAK,CAACG,GAAG,CAACS,IAAI,CAAC;QAEtC,IAAII,WAAW,EAAE;UACfA,WAAW,CAACD,OAAO,EAAEH,IAAI,CAAC;QAC5B;MACF;IACF;EAAC;IAAAN,GAAA;IAAAC,KAAA,EAED,SAAAU,WAAWF,OAAO,EAAEH,IAAI,EAAEM,cAAe,EAAE;MACzC,IAAML,IAAI,GAAGD,IAAI,CAACE,UAAU;MAC5B,IAAI,CAACrB,OAAO,CAACoB,IAAI,CAAC,EAAE;QAClB;MACF;MAEA,IAAI,CAACb,KAAK,CAACmB,MAAM,CAACN,IAAI,CAAC;MACvBD,IAAI,CAACE,UAAU,GAAGnB,SAAS;MAC3B,IAAIuB,cAAc,EAAE;QAClBA,cAAc,CAACH,OAAO,EAAEH,IAAI,CAAC;MAC/B;IACF;EAAC;IAAAN,GAAA;IAAAC,KAAA,EAED,SAAAa,YAAYL,OAAO,EAAEG,cAAc,EAAE;MACnC,IAAMG,SAAS,GAAG,IAAI,CAACjB,UAAU;MACjC,IAAI,CAACA,UAAU,GAAG,KAAK;MAEvB,IAAMkB,IAAI,GAAG,IAAI,CAACtB,KAAK;MAEvB,IAAMuB,yBAAyB,GAAGR,OAAO,CAACS,kBAAkB,GAAG,IAAI,GAAG,IAAI;MAK1E,IAAMC,QAAQ,GAAG,IAAI,CAACvB,SAAS;MAC/B,IAAIW,IAAI,GAAGS,IAAI,CAACI,IAAI;MAEpB,OACEb,IAAI,KAAKY,QAAQ,KAChBV,OAAO,CAACY,qBAAqB,GAAGJ,yBAAyB,IAAIF,SAAS,CAAC,EACxE;QAEA,IAAMT,IAAI,GAAGC,IAAI,CAACe,IAAI;QAEtBf,IAAI,GAAGA,IAAI,CAACgB,IAAI;QAChB,IAAI,CAACZ,UAAU,CAACF,OAAO,EAAEH,IAAI,EAAEM,cAAc,CAAC;MAChD;IACF;EAAC;IAAAZ,GAAA;IAAAC,KAAA,EAED,SAAAuB,KAAA,EAAO;MACL,IAAI,CAAC1B,UAAU,GAAG,IAAI;IACxB;EAAC;EAAA,OAAAR,YAAA;AAAA;AAAAmC,OAAA,CAAAnC,YAAA,GAAAA,YAAA"}
1
+ {"version":3,"file":"tileset-cache.js","names":["_doublyLinkedList","require","TilesetCache","_classCallCheck2","default","_defineProperty2","_list","DoublyLinkedList","_sentinel","add","_trimTiles","_createClass2","key","value","reset","splice","tail","touch","tile","node","_cacheNode","tileset","addCallback","unloadTile","unloadCallback","remove","unloadTiles","trimTiles","list","maximumMemoryUsageInBytes","maximumMemoryUsage","sentinel","head","gpuMemoryUsageInBytes","item","next","trim","exports"],"sources":["../../../src/tileset/tileset-cache.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport type {Tileset3D} from './tileset-3d';\nimport type {Tile3D} from './tile-3d';\nimport {DoublyLinkedList} from '../utils/doubly-linked-list';\n\n/**\n * Stores tiles with content loaded.\n * @private\n */\nexport class TilesetCache {\n private _list: DoublyLinkedList;\n private _sentinel: any;\n private _trimTiles: boolean;\n\n constructor() {\n // [head, sentinel) -> tiles that weren't selected this frame and may be removed from the cache\n // (sentinel, tail] -> tiles that were selected this frame\n this._list = new DoublyLinkedList();\n this._sentinel = this._list.add('sentinel');\n this._trimTiles = false;\n }\n\n reset(): void {\n // Move sentinel node to the tail so, at the start of the frame, all tiles\n // may be potentially replaced. Tiles are moved to the right of the sentinel\n // when they are selected so they will not be replaced.\n this._list.splice(this._list.tail, this._sentinel);\n }\n\n touch(tile: Tile3D): void {\n const node = tile._cacheNode;\n if (node) {\n this._list.splice(this._sentinel, node);\n }\n }\n\n add(\n tileset: Tileset3D,\n tile: Tile3D,\n addCallback?: (tileset: Tileset3D, tile: Tile3D) => void\n ): void {\n if (!tile._cacheNode) {\n tile._cacheNode = this._list.add(tile);\n\n if (addCallback) {\n addCallback(tileset, tile);\n }\n }\n }\n\n unloadTile(\n tileset: Tileset3D,\n tile: Tile3D,\n unloadCallback?: (tileset: Tileset3D, tile: Tile3D) => void\n ): void {\n const node = tile._cacheNode;\n if (!node) {\n return;\n }\n\n this._list.remove(node);\n tile._cacheNode = null;\n if (unloadCallback) {\n unloadCallback(tileset, tile);\n }\n }\n\n unloadTiles(tileset, unloadCallback): void {\n const trimTiles = this._trimTiles;\n this._trimTiles = false;\n\n const list = this._list;\n\n const maximumMemoryUsageInBytes = tileset.maximumMemoryUsage * 1024 * 1024;\n\n // Traverse the list only to the sentinel since tiles/nodes to the\n // right of the sentinel were used this frame.\n // The sub-list to the left of the sentinel is ordered from LRU to MRU.\n const sentinel = this._sentinel;\n let node = list.head;\n\n while (\n node !== sentinel &&\n (tileset.gpuMemoryUsageInBytes > maximumMemoryUsageInBytes || trimTiles)\n ) {\n // @ts-expect-error\n const tile = node.item;\n // @ts-expect-error\n node = node.next;\n this.unloadTile(tileset, tile, unloadCallback);\n }\n }\n\n trim(): void {\n this._trimTiles = true;\n }\n}\n"],"mappings":";;;;;;;;;;AAOA,IAAAA,iBAAA,GAAAC,OAAA;AAA6D,IAMhDC,YAAY;EAKvB,SAAAA,aAAA,EAAc;IAAA,IAAAC,gBAAA,CAAAC,OAAA,QAAAF,YAAA;IAAA,IAAAG,gBAAA,CAAAD,OAAA;IAAA,IAAAC,gBAAA,CAAAD,OAAA;IAAA,IAAAC,gBAAA,CAAAD,OAAA;IAGZ,IAAI,CAACE,KAAK,GAAG,IAAIC,kCAAgB,CAAC,CAAC;IACnC,IAAI,CAACC,SAAS,GAAG,IAAI,CAACF,KAAK,CAACG,GAAG,CAAC,UAAU,CAAC;IAC3C,IAAI,CAACC,UAAU,GAAG,KAAK;EACzB;EAAC,IAAAC,aAAA,CAAAP,OAAA,EAAAF,YAAA;IAAAU,GAAA;IAAAC,KAAA,EAED,SAAAC,MAAA,EAAc;MAIZ,IAAI,CAACR,KAAK,CAACS,MAAM,CAAC,IAAI,CAACT,KAAK,CAACU,IAAI,EAAE,IAAI,CAACR,SAAS,CAAC;IACpD;EAAC;IAAAI,GAAA;IAAAC,KAAA,EAED,SAAAI,MAAMC,IAAY,EAAQ;MACxB,IAAMC,IAAI,GAAGD,IAAI,CAACE,UAAU;MAC5B,IAAID,IAAI,EAAE;QACR,IAAI,CAACb,KAAK,CAACS,MAAM,CAAC,IAAI,CAACP,SAAS,EAAEW,IAAI,CAAC;MACzC;IACF;EAAC;IAAAP,GAAA;IAAAC,KAAA,EAED,SAAAJ,IACEY,OAAkB,EAClBH,IAAY,EACZI,WAAwD,EAClD;MACN,IAAI,CAACJ,IAAI,CAACE,UAAU,EAAE;QACpBF,IAAI,CAACE,UAAU,GAAG,IAAI,CAACd,KAAK,CAACG,GAAG,CAACS,IAAI,CAAC;QAEtC,IAAII,WAAW,EAAE;UACfA,WAAW,CAACD,OAAO,EAAEH,IAAI,CAAC;QAC5B;MACF;IACF;EAAC;IAAAN,GAAA;IAAAC,KAAA,EAED,SAAAU,WACEF,OAAkB,EAClBH,IAAY,EACZM,cAA2D,EACrD;MACN,IAAML,IAAI,GAAGD,IAAI,CAACE,UAAU;MAC5B,IAAI,CAACD,IAAI,EAAE;QACT;MACF;MAEA,IAAI,CAACb,KAAK,CAACmB,MAAM,CAACN,IAAI,CAAC;MACvBD,IAAI,CAACE,UAAU,GAAG,IAAI;MACtB,IAAII,cAAc,EAAE;QAClBA,cAAc,CAACH,OAAO,EAAEH,IAAI,CAAC;MAC/B;IACF;EAAC;IAAAN,GAAA;IAAAC,KAAA,EAED,SAAAa,YAAYL,OAAO,EAAEG,cAAc,EAAQ;MACzC,IAAMG,SAAS,GAAG,IAAI,CAACjB,UAAU;MACjC,IAAI,CAACA,UAAU,GAAG,KAAK;MAEvB,IAAMkB,IAAI,GAAG,IAAI,CAACtB,KAAK;MAEvB,IAAMuB,yBAAyB,GAAGR,OAAO,CAACS,kBAAkB,GAAG,IAAI,GAAG,IAAI;MAK1E,IAAMC,QAAQ,GAAG,IAAI,CAACvB,SAAS;MAC/B,IAAIW,IAAI,GAAGS,IAAI,CAACI,IAAI;MAEpB,OACEb,IAAI,KAAKY,QAAQ,KAChBV,OAAO,CAACY,qBAAqB,GAAGJ,yBAAyB,IAAIF,SAAS,CAAC,EACxE;QAEA,IAAMT,IAAI,GAAGC,IAAI,CAACe,IAAI;QAEtBf,IAAI,GAAGA,IAAI,CAACgB,IAAI;QAChB,IAAI,CAACZ,UAAU,CAACF,OAAO,EAAEH,IAAI,EAAEM,cAAc,CAAC;MAChD;IACF;EAAC;IAAAZ,GAAA;IAAAC,KAAA,EAED,SAAAuB,KAAA,EAAa;MACX,IAAI,CAAC1B,UAAU,GAAG,IAAI;IACxB;EAAC;EAAA,OAAAR,YAAA;AAAA;AAAAmC,OAAA,CAAAnC,YAAA,GAAAA,YAAA"}
@@ -29,23 +29,16 @@ var TilesetTraverser = function () {
29
29
  function TilesetTraverser(options) {
30
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  (0, _classCallCheck2.default)(this, TilesetTraverser);
31
31
  (0, _defineProperty2.default)(this, "options", void 0);
32
- (0, _defineProperty2.default)(this, "root", void 0);
33
- (0, _defineProperty2.default)(this, "requestedTiles", void 0);
34
- (0, _defineProperty2.default)(this, "selectedTiles", void 0);
35
- (0, _defineProperty2.default)(this, "emptyTiles", void 0);
32
+ (0, _defineProperty2.default)(this, "root", null);
33
+ (0, _defineProperty2.default)(this, "selectedTiles", {});
34
+ (0, _defineProperty2.default)(this, "requestedTiles", {});
35
+ (0, _defineProperty2.default)(this, "emptyTiles", {});
36
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  (0, _defineProperty2.default)(this, "lastUpdate", new Date().getTime());
37
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  (0, _defineProperty2.default)(this, "updateDebounceTime", 1000);
38
- (0, _defineProperty2.default)(this, "_traversalStack", void 0);
39
- (0, _defineProperty2.default)(this, "_emptyTraversalStack", void 0);
40
- (0, _defineProperty2.default)(this, "_frameNumber", void 0);
38
+ (0, _defineProperty2.default)(this, "_traversalStack", new _managedArray.ManagedArray());
39
+ (0, _defineProperty2.default)(this, "_emptyTraversalStack", new _managedArray.ManagedArray());
40
+ (0, _defineProperty2.default)(this, "_frameNumber", null);
41
41
  this.options = _objectSpread(_objectSpread({}, DEFAULT_PROPS), options);
42
- this._traversalStack = new _managedArray.ManagedArray();
43
- this._emptyTraversalStack = new _managedArray.ManagedArray();
44
- this._frameNumber = null;
45
- this.root = null;
46
- this.selectedTiles = {};
47
- this.requestedTiles = {};
48
- this.emptyTiles = {};
49
42
  }
50
43
  (0, _createClass2.default)(TilesetTraverser, [{
51
44
  key: "traversalFinished",
@@ -65,9 +58,6 @@ var TilesetTraverser = function () {
65
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  }, {
66
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  key: "reset",
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  value: function reset() {
68
- this.requestedTiles = {};
69
- this.selectedTiles = {};
70
- this.emptyTiles = {};
71
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  this._traversalStack.reset();
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  this._emptyTraversalStack.reset();
73
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  }
@@ -127,7 +117,6 @@ var TilesetTraverser = function () {
127
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  } finally {
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  _iterator.f();
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  }
130
- return true;
131
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  }
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  }, {
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  key: "updateAndPushChildren",
@@ -237,7 +226,8 @@ var TilesetTraverser = function () {
237
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  }
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  }, {
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  key: "shouldRefine",
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- value: function shouldRefine(tile, frameState, useParentMetric) {
229
+ value: function shouldRefine(tile, frameState) {
230
+ var useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
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  var screenSpaceError = tile._screenSpaceError;
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  if (useParentMetric) {
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  screenSpaceError = tile.getScreenSpaceError(frameState, true);
@@ -249,10 +239,10 @@ var TilesetTraverser = function () {
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  value: function updateTileVisibility(tile, frameState) {
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  var viewportIds = [];
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  if (this.options.viewportTraversersMap) {
252
- for (var _key in this.options.viewportTraversersMap) {
253
- var value = this.options.viewportTraversersMap[_key];
242
+ for (var key in this.options.viewportTraversersMap) {
243
+ var value = this.options.viewportTraversersMap[key];
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  if (value === frameState.viewport.id) {
255
- viewportIds.push(_key);
245
+ viewportIds.push(key);
256
246
  }
257
247
  }
258
248
  } else {
@@ -1 +1 @@
1
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tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile, frameState) {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n return true;\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile, frameState, stack, depth) {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n children.sort(this.compareDistanceToCamera.bind(this));\n\n // For traditional replacement refinement 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this.executeEmptyTraversal(child, frameState);\n } else {\n childRefines = child.contentAvailable;\n }\n refines = refines && childRefines;\n\n if (!refines) {\n return false;\n }\n }\n }\n\n if (!hasVisibleChild) {\n refines = false;\n }\n return refines;\n }\n /* eslint-enable complexity, max-statements */\n\n updateTile(tile, frameState) {\n this.updateTileVisibility(tile, frameState);\n }\n\n // tile to render in the browser\n selectTile(tile, frameState) {\n if (this.shouldSelectTile(tile)) {\n // The tile can be selected right away and does not require traverseAndSelect\n tile._selectedFrame = frameState.frameNumber;\n this.selectedTiles[tile.id] = tile;\n }\n }\n\n // tile to load from server\n loadTile(tile, frameState) {\n if (this.shouldLoadTile(tile)) {\n tile._requestedFrame = frameState.frameNumber;\n tile._priority = tile._getPriority();\n this.requestedTiles[tile.id] = tile;\n }\n }\n\n // cache tile\n touchTile(tile, frameState) {\n tile.tileset._cache.touch(tile);\n 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// for root screen space error\n this.options = {...this.options, ...options};\n\n // reset result\n this.reset();\n\n // update tile (visibility and expiration)\n this.updateTile(root, frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.executeTraversal(root, frameState);\n }\n\n reset() {\n this._traversalStack.reset();\n this._emptyTraversalStack.reset();\n }\n\n /**\n * Execute traverse\n * Depth-first traversal that traverses all visible tiles and marks tiles for selection.\n * If skipLevelOfDetail is off then a tile does not refine until all children are loaded.\n * This is the traditional replacement refinement approach and is called the base traversal.\n * Tiles that have a greater screen space error than the base screen space error are part of the base traversal,\n * all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree\n * and rendering children and parent tiles simultaneously.\n */\n /* eslint-disable-next-line complexity, max-statements */\n executeTraversal(root, frameState: FrameState): void {\n // stack to store traversed tiles, only visible tiles should be added to stack\n // visible: visible in the current view frustum\n const stack = this._traversalStack;\n root._selectionDepth = 1;\n\n stack.push(root);\n while (stack.length > 0) {\n // 1. pop tile\n const tile = stack.pop();\n\n // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)\n let shouldRefine = false;\n if (this.canTraverse(tile, frameState)) {\n this.updateChildTiles(tile, frameState);\n shouldRefine = this.updateAndPushChildren(\n tile,\n frameState,\n stack,\n tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth\n );\n }\n\n // 3. decide if should render (select) this tile\n // - tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile: Tile3D, frameState: FrameState): void {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile: Tile3D, frameState: FrameState, stack, depth): boolean {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n 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@@ -1 +1 @@
1
- {"version":3,"file":"constants.js","names":["TILE_CONTENT_STATE","UNLOADED","LOADING","PROCESSING","READY","EXPIRED","FAILED","TILE_REFINEMENT","ADD","REPLACE","TILE_TYPE","EMPTY","SCENEGRAPH","POINTCLOUD","MESH","TILESET_TYPE","I3S","TILES3D","LOD_METRIC_TYPE","GEOMETRIC_ERROR","MAX_SCREEN_THRESHOLD","TILE3D_OPTIMIZATION_HINT","NOT_COMPUTED","USE_OPTIMIZATION","SKIP_OPTIMIZATION"],"sources":["../../src/constants.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nexport const TILE_CONTENT_STATE = {\n UNLOADED: 0, // Has never been requested\n LOADING: 1, // Is waiting on a pending request\n PROCESSING: 2, // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.\n READY: 3, // Ready to render.\n EXPIRED: 4, // Is expired and will be unloaded once new content is loaded.\n FAILED: 5 // Request failed.\n};\n\nexport const TILE_REFINEMENT = {\n ADD: 1, // Render tile and, if screen space error exceeded, also refine to its children.\n REPLACE: 2 // Render tile or, if screen space error exceeded, refine to its descendants instead.\n};\n\nexport const TILE_TYPE = {\n EMPTY: 'empty',\n SCENEGRAPH: 'scenegraph',\n POINTCLOUD: 'pointcloud',\n MESH: 'mesh'\n};\n\nexport const TILESET_TYPE = {\n I3S: 'I3S',\n TILES3D: 'TILES3D'\n};\n\nexport const LOD_METRIC_TYPE = {\n GEOMETRIC_ERROR: 'geometricError',\n MAX_SCREEN_THRESHOLD: 'maxScreenThreshold'\n};\n\n// Cesium 3D Tiles Specific\nexport const TILE3D_OPTIMIZATION_HINT = {\n NOT_COMPUTED: -1,\n USE_OPTIMIZATION: 1,\n SKIP_OPTIMIZATION: 0\n};\n"],"mappings":"AAEA,OAAO,MAAMA,kBAAkB,GAAG;EAChCC,QAAQ,EAAE,CAAC;EACXC,OAAO,EAAE,CAAC;EACVC,UAAU,EAAE,CAAC;EACbC,KAAK,EAAE,CAAC;EACRC,OAAO,EAAE,CAAC;EACVC,MAAM,EAAE;AACV,CAAC;AAED,OAAO,MAAMC,eAAe,GAAG;EAC7BC,GAAG,EAAE,CAAC;EACNC,OAAO,EAAE;AACX,CAAC;AAED,OAAO,MAAMC,SAAS,GAAG;EACvBC,KAAK,EAAE,OAAO;EACdC,UAAU,EAAE,YAAY;EACxBC,UAAU,EAAE,YAAY;EACxBC,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,YAAY,GAAG;EAC1BC,GAAG,EAAE,KAAK;EACVC,OAAO,EAAE;AACX,CAAC;AAED,OAAO,MAAMC,eAAe,GAAG;EAC7BC,eAAe,EAAE,gBAAgB;EACjCC,oBAAoB,EAAE;AACxB,CAAC;AAGD,OAAO,MAAMC,wBAAwB,GAAG;EACtCC,YAAY,EAAE,CAAC,CAAC;EAChBC,gBAAgB,EAAE,CAAC;EACnBC,iBAAiB,EAAE;AACrB,CAAC"}
1
+ {"version":3,"file":"constants.js","names":["TILE_CONTENT_STATE","UNLOADED","LOADING","PROCESSING","READY","EXPIRED","FAILED","TILE_REFINEMENT","ADD","REPLACE","TILE_TYPE","EMPTY","SCENEGRAPH","POINTCLOUD","MESH","TILESET_TYPE","I3S","TILES3D","LOD_METRIC_TYPE","GEOMETRIC_ERROR","MAX_SCREEN_THRESHOLD","TILE3D_OPTIMIZATION_HINT","NOT_COMPUTED","USE_OPTIMIZATION","SKIP_OPTIMIZATION"],"sources":["../../src/constants.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nexport type TileContentState =\n | 'unloaded' // Has never been requested\n | 'loading' // Is waiting on a pending request\n | 'processing' // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.\n | 'ready' // Ready to render.\n | 'expired' // Is expired and will be unloaded once new content is loaded.\n | 'failed'; // Request failed.\n\nexport const TILE_CONTENT_STATE = {\n UNLOADED: 0, // Has never been requested\n LOADING: 1, // Is waiting on a pending request\n PROCESSING: 2, // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.\n READY: 3, // Ready to render.\n EXPIRED: 4, // Is expired and will be unloaded once new content is loaded.\n FAILED: 5 // Request failed.\n};\n\nexport type TileRefinement = 'add' | 'replace';\n\nexport const TILE_REFINEMENT = {\n ADD: 1, // Render tile and, if screen space error exceeded, also refine to its children.\n REPLACE: 2 // Render tile or, if screen space error exceeded, refine to its descendants instead.\n};\n\nexport type TileType = 'empty' | 'scenegraph' | 'pointcloud' | 'mesh';\n\nexport const TILE_TYPE = {\n EMPTY: 'empty',\n SCENEGRAPH: 'scenegraph',\n POINTCLOUD: 'pointcloud',\n MESH: 'mesh'\n};\n\nexport type TilesetType = 'I3S' | 'TILES3D';\n\nexport const TILESET_TYPE = {\n I3S: 'I3S',\n TILES3D: 'TILES3D'\n};\n\nexport type LODMetricType = 'geometricError' | 'maxScreenThreshold';\n\nexport const LOD_METRIC_TYPE = {\n GEOMETRIC_ERROR: 'geometricError',\n MAX_SCREEN_THRESHOLD: 'maxScreenThreshold'\n};\n\n// Cesium 3D Tiles Specific\nexport type Tile3DOptimizationHint = 'NOT_COMPUTED' | 'USE_OPTIMIZATION' | 'SKIP_OPTIMIZATION';\n\nexport const TILE3D_OPTIMIZATION_HINT = {\n NOT_COMPUTED: -1,\n USE_OPTIMIZATION: 1,\n SKIP_OPTIMIZATION: 0\n};\n"],"mappings":"AAUA,OAAO,MAAMA,kBAAkB,GAAG;EAChCC,QAAQ,EAAE,CAAC;EACXC,OAAO,EAAE,CAAC;EACVC,UAAU,EAAE,CAAC;EACbC,KAAK,EAAE,CAAC;EACRC,OAAO,EAAE,CAAC;EACVC,MAAM,EAAE;AACV,CAAC;AAID,OAAO,MAAMC,eAAe,GAAG;EAC7BC,GAAG,EAAE,CAAC;EACNC,OAAO,EAAE;AACX,CAAC;AAID,OAAO,MAAMC,SAAS,GAAG;EACvBC,KAAK,EAAE,OAAO;EACdC,UAAU,EAAE,YAAY;EACxBC,UAAU,EAAE,YAAY;EACxBC,IAAI,EAAE;AACR,CAAC;AAID,OAAO,MAAMC,YAAY,GAAG;EAC1BC,GAAG,EAAE,KAAK;EACVC,OAAO,EAAE;AACX,CAAC;AAID,OAAO,MAAMC,eAAe,GAAG;EAC7BC,eAAe,EAAE,gBAAgB;EACjCC,oBAAoB,EAAE;AACxB,CAAC;AAKD,OAAO,MAAMC,wBAAwB,GAAG;EACtCC,YAAY,EAAE,CAAC,CAAC;EAChBC,gBAAgB,EAAE,CAAC;EACnBC,iBAAiB,EAAE;AACrB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"3d-tiles-options.js","names":["get3dTilesOptions","tileset","assetGltfUpAxis","asset","gltfUpAxis"],"sources":["../../../../src/tileset/helpers/3d-tiles-options.ts"],"sourcesContent":["export function get3dTilesOptions(tileset) {\n return {\n assetGltfUpAxis: (tileset.asset && tileset.asset.gltfUpAxis) || 'Y'\n };\n}\n"],"mappings":"AAAA,OAAO,SAASA,iBAAiBA,CAACC,OAAO,EAAE;EACzC,OAAO;IACLC,eAAe,EAAGD,OAAO,CAACE,KAAK,IAAIF,OAAO,CAACE,KAAK,CAACC,UAAU,IAAK;EAClE,CAAC;AACH"}
1
+ {"version":3,"file":"3d-tiles-options.js","names":["get3dTilesOptions","tileset","assetGltfUpAxis","asset","gltfUpAxis"],"sources":["../../../../src/tileset/helpers/3d-tiles-options.ts"],"sourcesContent":["import type {Tileset3D} from '../tileset-3d';\n\nexport function get3dTilesOptions(tileset: Tileset3D): {assetGltfUpAxis: 'X' | 'Y' | 'Z'} {\n return {\n assetGltfUpAxis: (tileset.asset && tileset.asset.gltfUpAxis) || 'Y'\n };\n}\n"],"mappings":"AAEA,OAAO,SAASA,iBAAiBA,CAACC,OAAkB,EAAsC;EACxF,OAAO;IACLC,eAAe,EAAGD,OAAO,CAACE,KAAK,IAAIF,OAAO,CAACE,KAAK,CAACC,UAAU,IAAK;EAClE,CAAC;AACH"}
@@ -23,46 +23,45 @@ export class Tile3D {
23
23
  _defineProperty(this, "refine", void 0);
24
24
  _defineProperty(this, "type", void 0);
25
25
  _defineProperty(this, "contentUrl", void 0);
26
- _defineProperty(this, "lodMetricType", void 0);
27
- _defineProperty(this, "lodMetricValue", void 0);
28
- _defineProperty(this, "boundingVolume", void 0);
29
- _defineProperty(this, "content", void 0);
30
- _defineProperty(this, "contentState", void 0);
31
- _defineProperty(this, "gpuMemoryUsageInBytes", void 0);
32
- _defineProperty(this, "children", void 0);
33
- _defineProperty(this, "depth", void 0);
34
- _defineProperty(this, "viewportIds", void 0);
35
- _defineProperty(this, "transform", void 0);
36
- _defineProperty(this, "extensions", void 0);
37
- _defineProperty(this, "implicitTiling", void 0);
38
- _defineProperty(this, "userData", void 0);
26
+ _defineProperty(this, "lodMetricType", 'geometricError');
27
+ _defineProperty(this, "lodMetricValue", 0);
28
+ _defineProperty(this, "boundingVolume", null);
29
+ _defineProperty(this, "content", null);
30
+ _defineProperty(this, "contentState", TILE_CONTENT_STATE.UNLOADED);
31
+ _defineProperty(this, "gpuMemoryUsageInBytes", 0);
32
+ _defineProperty(this, "children", []);
33
+ _defineProperty(this, "depth", 0);
34
+ _defineProperty(this, "viewportIds", []);
35
+ _defineProperty(this, "transform", new Matrix4());
36
+ _defineProperty(this, "extensions", null);
37
+ _defineProperty(this, "implicitTiling", null);
38
+ _defineProperty(this, "userData", {});
39
39
  _defineProperty(this, "computedTransform", void 0);
40
- _defineProperty(this, "hasEmptyContent", void 0);
41
- _defineProperty(this, "hasTilesetContent", void 0);
42
- _defineProperty(this, "traverser", void 0);
43
- _defineProperty(this, "_cacheNode", void 0);
44
- _defineProperty(this, "_frameNumber", void 0);
45
- _defineProperty(this, "_lodJudge", void 0);
46
- _defineProperty(this, "_expireDate", void 0);
47
- _defineProperty(this, "_expiredContent", void 0);
48
- _defineProperty(this, "_shouldRefine", void 0);
40
+ _defineProperty(this, "hasEmptyContent", false);
41
+ _defineProperty(this, "hasTilesetContent", false);
42
+ _defineProperty(this, "traverser", new TilesetTraverser({}));
43
+ _defineProperty(this, "_cacheNode", null);
44
+ _defineProperty(this, "_frameNumber", null);
45
+ _defineProperty(this, "_expireDate", null);
46
+ _defineProperty(this, "_expiredContent", null);
49
47
  _defineProperty(this, "_boundingBox", void 0);
50
- _defineProperty(this, "_distanceToCamera", void 0);
51
- _defineProperty(this, "_centerZDepth", void 0);
52
- _defineProperty(this, "_screenSpaceError", void 0);
48
+ _defineProperty(this, "_distanceToCamera", 0);
49
+ _defineProperty(this, "_screenSpaceError", 0);
53
50
  _defineProperty(this, "_visibilityPlaneMask", void 0);
54
- _defineProperty(this, "_visible", void 0);
55
- _defineProperty(this, "_inRequestVolume", void 0);
56
- _defineProperty(this, "_stackLength", void 0);
57
- _defineProperty(this, "_selectionDepth", void 0);
58
- _defineProperty(this, "_touchedFrame", void 0);
59
- _defineProperty(this, "_visitedFrame", void 0);
60
- _defineProperty(this, "_selectedFrame", void 0);
61
- _defineProperty(this, "_requestedFrame", void 0);
62
- _defineProperty(this, "_priority", void 0);
51
+ _defineProperty(this, "_visible", undefined);
63
52
  _defineProperty(this, "_contentBoundingVolume", void 0);
64
53
  _defineProperty(this, "_viewerRequestVolume", void 0);
65
- _defineProperty(this, "_initialTransform", void 0);
54
+ _defineProperty(this, "_initialTransform", new Matrix4());
55
+ _defineProperty(this, "_priority", 0);
56
+ _defineProperty(this, "_selectedFrame", 0);
57
+ _defineProperty(this, "_requestedFrame", 0);
58
+ _defineProperty(this, "_selectionDepth", 0);
59
+ _defineProperty(this, "_touchedFrame", 0);
60
+ _defineProperty(this, "_centerZDepth", 0);
61
+ _defineProperty(this, "_shouldRefine", false);
62
+ _defineProperty(this, "_stackLength", 0);
63
+ _defineProperty(this, "_visitedFrame", 0);
64
+ _defineProperty(this, "_inRequestVolume", false);
66
65
  this.header = header;
67
66
  this.tileset = tileset;
68
67
  this.id = extendedId || header.id;
@@ -71,47 +70,11 @@ export class Tile3D {
71
70
  this.refine = this._getRefine(header.refine);
72
71
  this.type = header.type;
73
72
  this.contentUrl = header.contentUrl;
74
- this.lodMetricType = 'geometricError';
75
- this.lodMetricValue = 0;
76
- this.boundingVolume = null;
77
- this.content = null;
78
- this.contentState = TILE_CONTENT_STATE.UNLOADED;
79
- this.gpuMemoryUsageInBytes = 0;
80
- this.children = [];
81
- this.hasEmptyContent = false;
82
- this.hasTilesetContent = false;
83
- this.depth = 0;
84
- this.viewportIds = [];
85
- this.userData = {};
86
- this.extensions = null;
87
- this._priority = 0;
88
- this._touchedFrame = 0;
89
- this._visitedFrame = 0;
90
- this._selectedFrame = 0;
91
- this._requestedFrame = 0;
92
- this._screenSpaceError = 0;
93
- this._cacheNode = null;
94
- this._frameNumber = null;
95
- this._cacheNode = null;
96
- this.traverser = new TilesetTraverser({});
97
- this._shouldRefine = false;
98
- this._distanceToCamera = 0;
99
- this._centerZDepth = 0;
100
- this._visible = undefined;
101
- this._inRequestVolume = false;
102
- this._stackLength = 0;
103
- this._selectionDepth = 0;
104
- this._initialTransform = new Matrix4();
105
- this.transform = new Matrix4();
106
73
  this._initializeLodMetric(header);
107
74
  this._initializeTransforms(header);
108
75
  this._initializeBoundingVolumes(header);
109
76
  this._initializeContent(header);
110
77
  this._initializeRenderingState(header);
111
- this._lodJudge = null;
112
- this._expireDate = null;
113
- this._expiredContent = null;
114
- this.implicitTiling = null;
115
78
  Object.seal(this);
116
79
  }
117
80
  destroy() {
@@ -178,6 +141,9 @@ export class Tile3D {
178
141
  unselect() {
179
142
  this._selectedFrame = 0;
180
143
  }
144
+ _getGpuMemoryUsageInBytes() {
145
+ return this.content.gpuMemoryUsageInBytes || this.content.byteLength || 0;
146
+ }
181
147
  _getPriority() {
182
148
  const traverser = this.tileset._traverser;
183
149
  const {
@@ -389,6 +355,8 @@ export class Tile3D {
389
355
  }
390
356
  if (this._isTileset()) {
391
357
  this.hasTilesetContent = true;
358
+ } else {
359
+ this.gpuMemoryUsageInBytes = this._getGpuMemoryUsageInBytes();
392
360
  }
393
361
  }
394
362
  _updateBoundingVolume(header) {