@loaders.gl/tile-converter 4.0.0-alpha.4 → 4.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/dist/3d-tiles-converter/3d-tiles-converter.d.ts +78 -0
  2. package/dist/3d-tiles-converter/3d-tiles-converter.d.ts.map +1 -0
  3. package/dist/3d-tiles-converter/3d-tiles-converter.js +9 -7
  4. package/dist/3d-tiles-converter/3d-tiles-converter.js.map +1 -1
  5. package/dist/3d-tiles-converter/helpers/b3dm-converter.d.ts +78 -18
  6. package/dist/3d-tiles-converter/helpers/b3dm-converter.d.ts.map +1 -0
  7. package/dist/3d-tiles-converter/helpers/b3dm-converter.js +19 -9
  8. package/dist/3d-tiles-converter/helpers/b3dm-converter.js.map +1 -1
  9. package/dist/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.d.ts +4 -7
  10. package/dist/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.d.ts.map +1 -0
  11. package/dist/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js.map +1 -1
  12. package/dist/3d-tiles-converter/helpers/texture-atlas.d.ts +9 -0
  13. package/dist/3d-tiles-converter/helpers/texture-atlas.d.ts.map +1 -0
  14. package/dist/3d-tiles-converter/helpers/texture-atlas.js +1 -1
  15. package/dist/3d-tiles-converter/helpers/texture-atlas.js.map +1 -1
  16. package/dist/3d-tiles-converter/json-templates/tileset.d.ts +15 -0
  17. package/dist/3d-tiles-converter/json-templates/tileset.d.ts.map +1 -0
  18. package/dist/3d-tiles-converter/json-templates/tileset.js +12 -9
  19. package/dist/3d-tiles-converter/json-templates/tileset.js.map +1 -1
  20. package/dist/bundle.d.ts +2 -0
  21. package/dist/bundle.d.ts.map +1 -0
  22. package/dist/converter.min.js +22 -22
  23. package/dist/deps-installer/deps-installer.d.ts.map +1 -0
  24. package/dist/deps-installer/deps-installer.js +2 -6
  25. package/dist/deps-installer/deps-installer.js.map +1 -1
  26. package/dist/dist.min.js +86527 -0
  27. package/dist/i3s-converter/helpers/coordinate-converter.d.ts +41 -0
  28. package/dist/i3s-converter/helpers/coordinate-converter.d.ts.map +1 -0
  29. package/dist/i3s-converter/helpers/coordinate-converter.js +35 -3
  30. package/dist/i3s-converter/helpers/coordinate-converter.js.map +1 -1
  31. package/dist/i3s-converter/helpers/create-scene-server-path.d.ts +9 -0
  32. package/dist/i3s-converter/helpers/create-scene-server-path.d.ts.map +1 -0
  33. package/dist/i3s-converter/helpers/create-scene-server-path.js +2 -2
  34. package/dist/i3s-converter/helpers/create-scene-server-path.js.map +1 -1
  35. package/dist/i3s-converter/helpers/geometry-attributes.d.ts +23 -0
  36. package/dist/i3s-converter/helpers/geometry-attributes.d.ts.map +1 -0
  37. package/dist/i3s-converter/helpers/geometry-attributes.js.map +1 -1
  38. package/dist/i3s-converter/helpers/geometry-converter.d.ts +5 -1
  39. package/dist/i3s-converter/helpers/geometry-converter.d.ts.map +1 -0
  40. package/dist/i3s-converter/helpers/geometry-converter.js +88 -42
  41. package/dist/i3s-converter/helpers/geometry-converter.js.map +1 -1
  42. package/dist/i3s-converter/helpers/node-debug.d.ts +2 -0
  43. package/dist/i3s-converter/helpers/node-debug.d.ts.map +1 -0
  44. package/dist/i3s-converter/helpers/node-debug.js +2 -4
  45. package/dist/i3s-converter/helpers/node-debug.js.map +1 -1
  46. package/dist/i3s-converter/helpers/node-pages.d.ts +83 -111
  47. package/dist/i3s-converter/helpers/node-pages.d.ts.map +1 -0
  48. package/dist/i3s-converter/helpers/node-pages.js +15 -4
  49. package/dist/i3s-converter/helpers/node-pages.js.map +1 -1
  50. package/dist/i3s-converter/i3s-converter.d.ts +320 -0
  51. package/dist/i3s-converter/i3s-converter.d.ts.map +1 -0
  52. package/dist/i3s-converter/i3s-converter.js +158 -65
  53. package/dist/i3s-converter/i3s-converter.js.map +1 -1
  54. package/dist/i3s-converter/json-templates/layers.d.ts +95 -0
  55. package/dist/i3s-converter/json-templates/layers.d.ts.map +1 -0
  56. package/dist/i3s-converter/json-templates/layers.js +37 -27
  57. package/dist/i3s-converter/json-templates/layers.js.map +1 -1
  58. package/dist/i3s-converter/json-templates/metadata.d.ts +22 -0
  59. package/dist/i3s-converter/json-templates/metadata.d.ts.map +1 -0
  60. package/dist/i3s-converter/json-templates/metadata.js +2 -2
  61. package/dist/i3s-converter/json-templates/metadata.js.map +1 -1
  62. package/dist/i3s-converter/json-templates/node.d.ts +61 -0
  63. package/dist/i3s-converter/json-templates/node.d.ts.map +1 -0
  64. package/dist/i3s-converter/json-templates/node.js +16 -12
  65. package/dist/i3s-converter/json-templates/node.js.map +1 -1
  66. package/dist/i3s-converter/json-templates/scene-server.d.ts +28 -0
  67. package/dist/i3s-converter/json-templates/scene-server.d.ts.map +1 -0
  68. package/dist/i3s-converter/json-templates/scene-server.js +2 -2
  69. package/dist/i3s-converter/json-templates/scene-server.js.map +1 -1
  70. package/dist/i3s-converter/json-templates/shared-resources.d.ts +14 -0
  71. package/dist/i3s-converter/json-templates/shared-resources.d.ts.map +1 -0
  72. package/dist/i3s-converter/json-templates/shared-resources.js +19 -14
  73. package/dist/i3s-converter/json-templates/shared-resources.js.map +1 -1
  74. package/dist/i3s-converter/json-templates/store.d.ts +95 -0
  75. package/dist/i3s-converter/json-templates/store.d.ts.map +1 -0
  76. package/dist/i3s-converter/json-templates/store.js.map +1 -1
  77. package/dist/i3s-converter/types.d.ts +14 -0
  78. package/dist/i3s-converter/types.d.ts.map +1 -0
  79. package/dist/i3s-converter/types.js +2 -0
  80. package/dist/i3s-converter/types.js.map +1 -0
  81. package/dist/i3s-server/app.d.ts +3 -0
  82. package/dist/i3s-server/app.d.ts.map +1 -0
  83. package/dist/i3s-server/controllers/index-controller.d.ts +2 -0
  84. package/dist/i3s-server/controllers/index-controller.d.ts.map +1 -0
  85. package/dist/i3s-server/routes/index.d.ts +3 -0
  86. package/dist/i3s-server/routes/index.d.ts.map +1 -0
  87. package/dist/index.d.ts +5 -0
  88. package/dist/index.d.ts.map +1 -0
  89. package/dist/lib/utils/{compress-utils.d.ts → compress-util.d.ts} +0 -0
  90. package/dist/lib/utils/compress-util.d.ts.map +1 -0
  91. package/dist/lib/utils/file-utils.d.ts.map +1 -0
  92. package/dist/lib/utils/lod-conversion-utils.d.ts.map +1 -0
  93. package/dist/lib/utils/statistic-utills.d.ts.map +1 -0
  94. package/dist/pgm-loader.d.ts +6 -0
  95. package/dist/pgm-loader.d.ts.map +1 -0
  96. package/dist/pgm-loader.js +3 -3
  97. package/dist/pgm-loader.js.map +1 -1
  98. package/package.json +21 -19
  99. package/src/3d-tiles-converter/3d-tiles-converter.ts +25 -21
  100. package/src/3d-tiles-converter/helpers/{b3dm-converter.js → b3dm-converter.ts} +35 -11
  101. package/src/3d-tiles-converter/helpers/{i3s-obb-to-3d-tiles-obb.js → i3s-obb-to-3d-tiles-obb.ts} +16 -1
  102. package/src/3d-tiles-converter/helpers/texture-atlas.ts +4 -4
  103. package/src/3d-tiles-converter/json-templates/{tileset.js → tileset.ts} +9 -9
  104. package/src/deps-installer/deps-installer.js +2 -2
  105. package/src/i3s-converter/helpers/coordinate-converter.ts +62 -9
  106. package/src/i3s-converter/helpers/{create-scene-server-path.js → create-scene-server-path.ts} +2 -2
  107. package/src/i3s-converter/helpers/{geometry-attributes.js → geometry-attributes.ts} +4 -4
  108. package/src/i3s-converter/helpers/geometry-converter.d.ts +5 -1
  109. package/src/i3s-converter/helpers/geometry-converter.js +110 -33
  110. package/src/i3s-converter/helpers/{node-debug.js → node-debug.ts} +3 -2
  111. package/src/i3s-converter/helpers/{node-pages.js → node-pages.ts} +41 -26
  112. package/src/i3s-converter/i3s-converter.ts +214 -136
  113. package/src/i3s-converter/json-templates/{layers.js → layers.ts} +29 -27
  114. package/src/i3s-converter/json-templates/{metadata.js → metadata.ts} +2 -2
  115. package/src/i3s-converter/json-templates/{node.js → node.ts} +12 -12
  116. package/src/i3s-converter/json-templates/{scene-server.js → scene-server.ts} +2 -2
  117. package/src/i3s-converter/json-templates/{shared-resources.js → shared-resources.ts} +14 -14
  118. package/src/i3s-converter/json-templates/{store.js → store.ts} +0 -0
  119. package/src/i3s-converter/types.ts +14 -0
  120. package/src/lib/utils/{compress-utils.d.ts → compress-util.d.ts} +0 -0
  121. package/src/pgm-loader.ts +2 -2
  122. package/dist/lib/geoid-height-model.d.ts +0 -41
  123. package/dist/lib/geoid-height-model.js +0 -140
  124. package/dist/lib/geoid-height-model.js.map +0 -1
  125. package/dist/lib/pgm-parser.d.ts +0 -14
  126. package/dist/lib/pgm-parser.js +0 -183
  127. package/dist/lib/pgm-parser.js.map +0 -1
  128. package/src/3d-tiles-converter/helpers/b3dm-converter.d.ts +0 -23
  129. package/src/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.d.ts +0 -16
  130. package/src/i3s-converter/helpers/node-pages.d.ts +0 -144
  131. package/src/lib/geoid-height-model.d.ts +0 -41
  132. package/src/lib/geoid-height-model.js +0 -239
  133. package/src/lib/pgm-parser.d.ts +0 -14
  134. package/src/lib/pgm-parser.js +0 -179
@@ -0,0 +1,78 @@
1
+ import type { AttributeStorageInfo } from '@loaders.gl/i3s';
2
+ import { Tileset3D } from '@loaders.gl/tiles';
3
+ import { Geoid } from '@math.gl/geoid';
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+ /**
5
+ * Converter from i3s to 3d-tiles
6
+ */
7
+ export default class Tiles3DConverter {
8
+ options: any;
9
+ tilesetPath: string;
10
+ vertexCounter: number;
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+ conversionStartTime: [number, number];
12
+ geoidHeightModel: Geoid | null;
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+ sourceTileset: Tileset3D | null;
14
+ attributeStorageInfo: AttributeStorageInfo | null;
15
+ constructor();
16
+ /**
17
+ * Convert i3s format data to 3dTiles
18
+ * @param options
19
+ * @param options.inputUrl the url to read the tileset from
20
+ * @param options.outputPath the output filename
21
+ * @param options.tilesetName the output name of the tileset
22
+ * @param options.egmFilePath location of *.pgm file to convert heights from ellipsoidal to gravity-related format
23
+ * @param options.maxDepth The max tree depth of conversion
24
+ */
25
+ convert(options: {
26
+ inputUrl: string;
27
+ outputPath: string;
28
+ tilesetName: string;
29
+ maxDepth: number;
30
+ egmFilePath: string;
31
+ }): Promise<any>;
32
+ /**
33
+ * The recursive function of traversal of a nodes tree
34
+ * @param parentSourceNode the parent node tile object (@loaders.gl/tiles/Tile3D)
35
+ * @param parentNode object in resulting tileset
36
+ * @param level a current level of a tree depth
37
+ */
38
+ private _addChildren;
39
+ /**
40
+ * Load a child node having information from the node header
41
+ * @param parentNode a parent node tile object (@loaders.gl/tiles/Tile3D)
42
+ * @param childNodeInfo child information from 3DNodeIndexDocument
43
+ * (https://github.com/Esri/i3s-spec/blob/master/docs/1.7/nodeReference.cmn.md)
44
+ */
45
+ private _loadChildNode;
46
+ /**
47
+ * Make an url of a resource from its relative url having the base url
48
+ * @param baseUrl the base url. A resulting url will be related from this url
49
+ * @param relativeUrl a realtive url of a resource
50
+ */
51
+ private _relativeUrlToFullUrl;
52
+ /**
53
+ * Do loading all attributes related to particular node.
54
+ * @param sourceChild
55
+ * @param attributeStorageInfo
56
+ * @returns Promise of attributes object.
57
+ */
58
+ private _loadChildAttributes;
59
+ /**
60
+ * Returns attribute type for loading attributes
61
+ * @param attribute
62
+ * Workaround for I3S v1.6. There is no attribute.attributeValues.valueType field in attribute.
63
+ * There is an 'Oid32' type if attribute has objectIds property.
64
+ * Doc: https://github.com/Esri/i3s-spec/blob/master/docs/1.6/attributeStorageInfo.cmn.md
65
+ */
66
+ private _getAttributeType;
67
+ /**
68
+ * Make simple arrays from attribute typed arrays.
69
+ * @param attributesList
70
+ */
71
+ private _replaceNestedArrays;
72
+ /**
73
+ * Print statistics in the end of conversion
74
+ * @param params - output files data
75
+ */
76
+ private _finishConversion;
77
+ }
78
+ //# sourceMappingURL=3d-tiles-converter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"3d-tiles-converter.d.ts","sourceRoot":"","sources":["../../src/3d-tiles-converter/3d-tiles-converter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,oBAAoB,EAAkC,MAAM,iBAAiB,CAAC;AAQ3F,OAAO,EAAC,SAAS,EAAS,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAC,KAAK,EAAC,MAAM,gBAAgB,CAAC;AAarC;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,gBAAgB;IACnC,OAAO,EAAE,GAAG,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,mBAAmB,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtC,gBAAgB,EAAE,KAAK,GAAG,IAAI,CAAC;IAC/B,aAAa,EAAE,SAAS,GAAG,IAAI,CAAC;IAChC,oBAAoB,EAAE,oBAAoB,GAAG,IAAI,CAAC;;IAYlD;;;;;;;;OAQG;IACU,OAAO,CAAC,OAAO,EAAE;QAC5B,QAAQ,EAAE,MAAM,CAAC;QACjB,UAAU,EAAE,MAAM,CAAC;QACnB,WAAW,EAAE,MAAM,CAAC;QACpB,QAAQ,EAAE,MAAM,CAAC;QACjB,WAAW,EAAE,MAAM,CAAC;KACrB,GAAG,OAAO,CAAC,GAAG,CAAC;IA+ChB;;;;;OAKG;YACW,YAAY;IAiD1B;;;;;OAKG;YACW,cAAc;IAyB5B;;;;OAIG;IACH,OAAO,CAAC,qBAAqB;IAiB7B;;;;;OAKG;YACW,oBAAoB;IAsBlC;;;;;;OAMG;IACH,OAAO,CAAC,iBAAiB;IASzB;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAU5B;;;OAGG;YACW,iBAAiB;CAgBhC"}
@@ -58,13 +58,15 @@ export default class Tiles3DConverter {
58
58
  this.sourceTileset = new Tileset3D(sourceTilesetJson, {
59
59
  loadOptions: {
60
60
  i3s: {
61
- coordinateSystem: COORDINATE_SYSTEM.LNGLAT_OFFSETS
61
+ coordinateSystem: COORDINATE_SYSTEM.LNGLAT_OFFSETS,
62
+ decodeTextures: false
62
63
  }
63
64
  }
64
65
  });
66
+ const rootNode = this.sourceTileset.root;
65
67
 
66
- if (!this.sourceTileset.root.header.obb) {
67
- this.sourceTileset.root.header.obb = createObbFromMbs(this.sourceTileset.root.header.mbs);
68
+ if (!rootNode.header.obb) {
69
+ rootNode.header.obb = createObbFromMbs(rootNode.header.mbs);
68
70
  }
69
71
 
70
72
  this.tilesetPath = join("".concat(outputPath), "".concat(tilesetName));
@@ -76,15 +78,15 @@ export default class Tiles3DConverter {
76
78
 
77
79
  const rootTile = {
78
80
  boundingVolume: {
79
- box: i3sObbTo3dTilesObb(this.sourceTileset.root.header.obb, this.geoidHeightModel)
81
+ box: i3sObbTo3dTilesObb(rootNode.header.obb, this.geoidHeightModel)
80
82
  },
81
- geometricError: convertScreenThresholdToGeometricError(this.sourceTileset.root),
83
+ geometricError: convertScreenThresholdToGeometricError(rootNode),
82
84
  children: []
83
85
  };
84
- await this._addChildren(this.sourceTileset.root, rootTile, 1);
86
+ await this._addChildren(rootNode, rootTile, 1);
85
87
  const tileset = transform({
86
88
  root: rootTile
87
- }, tilesetTemplate);
89
+ }, tilesetTemplate());
88
90
  await writeFile(this.tilesetPath, JSON.stringify(tileset), 'tileset.json');
89
91
 
90
92
  this._finishConversion({
@@ -1 +1 @@
1
- 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{GeoidHeightModel} from '../lib/geoid-height-model';\n\nconst I3S = 'I3S';\n\n/**\n * Converter from i3s to 3d-tiles\n */\nexport default class Tiles3DConverter {\n options: any;\n tilesetPath: string;\n vertexCounter: number;\n conversionStartTime: [number, number];\n geoidHeightModel: GeoidHeightModel;\n sourceTileset: Tileset3D;\n attributeStorageInfo: AttributeStorageInfo;\n\n constructor() {\n this.options = {};\n this.tilesetPath = '';\n this.vertexCounter = 0;\n this.conversionStartTime = [0, 0];\n this.geoidHeightModel = null;\n this.sourceTileset = null;\n this.attributeStorageInfo = null;\n }\n\n /**\n * Convert i3s format data to 3dTiles\n * @param options\n * @param options.inputUrl the url to read the tileset from\n * @param options.outputPath the output filename\n * @param options.tilesetName the output name of the tileset\n * @param options.egmFilePath location of *.pgm file to convert heights from ellipsoidal to gravity-related format\n * @param options.maxDepth The max tree depth of conversion\n */\n private async convert(options: {\n inputUrl: string;\n outputPath: string;\n tilesetName: string;\n maxDepth: number;\n egmFilePath: string;\n }): Promise<any> {\n const {inputUrl, outputPath, tilesetName, maxDepth, egmFilePath} = options;\n this.conversionStartTime = process.hrtime();\n this.options = {maxDepth};\n\n console.log('Loading egm file...'); // eslint-disable-line\n this.geoidHeightModel = await load(egmFilePath, PGMLoader);\n console.log('Loading egm file completed!'); // eslint-disable-line\n\n const sourceTilesetJson = await load(inputUrl, I3SLoader, {});\n this.sourceTileset = new Tileset3D(sourceTilesetJson, {\n loadOptions: {i3s: {coordinateSystem: COORDINATE_SYSTEM.LNGLAT_OFFSETS}}\n });\n\n if (!this.sourceTileset.root.header.obb) {\n this.sourceTileset.root.header.obb = createObbFromMbs(this.sourceTileset.root.header.mbs);\n }\n\n this.tilesetPath = join(`${outputPath}`, `${tilesetName}`);\n this.attributeStorageInfo = sourceTilesetJson.attributeStorageInfo;\n // Removing the tilesetPath needed to exclude erroneous files after conversion\n try {\n await removeDir(this.tilesetPath);\n } catch (e) {\n // do nothing\n }\n\n const rootTile: Node3D = {\n boundingVolume: {\n box: i3sObbTo3dTilesObb(this.sourceTileset.root.header.obb, this.geoidHeightModel)\n },\n geometricError: convertScreenThresholdToGeometricError(this.sourceTileset.root),\n children: []\n };\n\n await this._addChildren(this.sourceTileset.root, rootTile, 1);\n\n const tileset = transform({root: rootTile}, tilesetTemplate);\n await writeFile(this.tilesetPath, JSON.stringify(tileset), 'tileset.json');\n\n this._finishConversion({slpk: false, outputPath, tilesetName});\n }\n\n /**\n * The recursive function of traversal of a nodes tree\n * @param parentSourceNode the parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param parentNode object in resulting tileset\n * @param level a current level of a tree depth\n */\n private async _addChildren(\n parentSourceNode: Tile3D,\n parentNode: Node3D,\n level: number\n ): Promise<void> {\n if (this.options.maxDepth && level > this.options.maxDepth) {\n return;\n }\n for (const childNodeInfo of parentSourceNode.header.children || []) {\n const sourceChild = await this._loadChildNode(parentSourceNode, childNodeInfo);\n parentSourceNode.children.push(sourceChild);\n if (sourceChild.contentUrl) {\n await this.sourceTileset._loadTile(sourceChild);\n this.vertexCounter += sourceChild.content.vertexCount;\n\n let attributes = null;\n if (this.attributeStorageInfo) {\n attributes = await this._loadChildAttributes(sourceChild, this.attributeStorageInfo);\n }\n\n if (!sourceChild.header.obb) {\n sourceChild.header.obb = createObbFromMbs(sourceChild.header.mbs);\n }\n\n const boundingVolume = {\n box: i3sObbTo3dTilesObb(sourceChild.header.obb, this.geoidHeightModel)\n };\n const child: Node3D = {\n boundingVolume,\n geometricError: convertScreenThresholdToGeometricError(sourceChild),\n children: []\n };\n\n const b3dm = await new B3dmConverter().convert(sourceChild, attributes);\n child.content = {\n uri: `${sourceChild.id}.b3dm`,\n boundingVolume\n };\n await writeFile(this.tilesetPath, new Uint8Array(b3dm), `${sourceChild.id}.b3dm`);\n parentNode.children.push(child);\n\n sourceChild.unloadContent();\n await this._addChildren(sourceChild, child, level + 1);\n } else {\n await this._addChildren(sourceChild, parentNode, level + 1);\n }\n }\n }\n\n /**\n * Load a child node having information from the node header\n * @param parentNode a parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param childNodeInfo child information from 3DNodeIndexDocument\n * (https://github.com/Esri/i3s-spec/blob/master/docs/1.7/nodeReference.cmn.md)\n */\n private async _loadChildNode(parentNode: Tile3D, childNodeInfo: NodeReference): Promise<Tile3D> {\n let header;\n if (this.sourceTileset.tileset.nodePages) {\n console.log(`Node conversion: ${childNodeInfo.id}`); // eslint-disable-line no-console,no-undef\n header = await this.sourceTileset.tileset.nodePagesTile.formTileFromNodePages(\n childNodeInfo.id\n );\n } else {\n const {loader} = this.sourceTileset;\n const nodeUrl = this._relativeUrlToFullUrl(parentNode.url, childNodeInfo.href);\n // load metadata\n const options = {\n i3s: {\n ...this.sourceTileset.loadOptions,\n isTileHeader: true,\n loadContent: false\n }\n };\n\n console.log(`Node conversion: ${nodeUrl}`); // eslint-disable-line no-console,no-undef\n header = await load(nodeUrl, loader, options);\n }\n return new Tile3D(this.sourceTileset, header, parentNode);\n }\n\n /**\n * Make an url of a resource from its relative url having the base url\n * @param baseUrl the base url. 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1
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this.attributeStorageInfo = sourceTilesetJson.attributeStorageInfo;\n // Removing the tilesetPath needed to exclude erroneous files after conversion\n try {\n await removeDir(this.tilesetPath);\n } catch (e) {\n // do nothing\n }\n\n const rootTile: Node3D = {\n boundingVolume: {\n box: i3sObbTo3dTilesObb(rootNode.header.obb, this.geoidHeightModel)\n },\n geometricError: convertScreenThresholdToGeometricError(rootNode),\n children: []\n };\n\n await this._addChildren(rootNode, rootTile, 1);\n\n const tileset = transform({root: rootTile}, tilesetTemplate());\n await writeFile(this.tilesetPath, JSON.stringify(tileset), 'tileset.json');\n\n this._finishConversion({slpk: false, outputPath, tilesetName});\n }\n\n /**\n * The recursive function of traversal of a nodes tree\n * @param parentSourceNode the parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param parentNode object in resulting tileset\n * @param level a current level of a tree depth\n */\n private async _addChildren(\n parentSourceNode: Tile3D,\n parentNode: Node3D,\n level: number\n ): Promise<void> {\n if (this.options.maxDepth && level > this.options.maxDepth) {\n return;\n }\n for (const childNodeInfo of parentSourceNode.header.children || []) {\n const sourceChild = await this._loadChildNode(parentSourceNode, childNodeInfo);\n parentSourceNode.children.push(sourceChild);\n if (sourceChild.contentUrl) {\n await this.sourceTileset!._loadTile(sourceChild);\n this.vertexCounter += sourceChild.content.vertexCount;\n\n let attributes: FeatureAttribute | null = null;\n if (this.attributeStorageInfo) {\n attributes = await this._loadChildAttributes(sourceChild, this.attributeStorageInfo);\n }\n\n if (!sourceChild.header.obb) {\n sourceChild.header.obb = createObbFromMbs(sourceChild.header.mbs);\n }\n\n const boundingVolume = {\n box: i3sObbTo3dTilesObb(sourceChild.header.obb, this.geoidHeightModel)\n };\n const child: Node3D = {\n boundingVolume,\n geometricError: convertScreenThresholdToGeometricError(sourceChild),\n children: []\n };\n\n const b3dm = await new B3dmConverter().convert(sourceChild, attributes);\n child.content = {\n uri: `${sourceChild.id}.b3dm`,\n boundingVolume\n };\n await writeFile(this.tilesetPath, new Uint8Array(b3dm), `${sourceChild.id}.b3dm`);\n parentNode.children.push(child);\n\n sourceChild.unloadContent();\n await this._addChildren(sourceChild, child, level + 1);\n } else {\n await this._addChildren(sourceChild, parentNode, level + 1);\n }\n }\n }\n\n /**\n * Load a child node having information from the node header\n * @param parentNode a parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param childNodeInfo child information from 3DNodeIndexDocument\n * (https://github.com/Esri/i3s-spec/blob/master/docs/1.7/nodeReference.cmn.md)\n */\n private async _loadChildNode(parentNode: Tile3D, childNodeInfo: NodeReference): Promise<Tile3D> {\n let header;\n if (this.sourceTileset!.tileset.nodePages) {\n console.log(`Node conversion: ${childNodeInfo.id}`); // eslint-disable-line no-console,no-undef\n header = await this.sourceTileset!.tileset.nodePagesTile.formTileFromNodePages(\n childNodeInfo.id\n );\n } else {\n const {loader} = this.sourceTileset!;\n const nodeUrl = this._relativeUrlToFullUrl(parentNode.url, childNodeInfo.href!);\n // load metadata\n const options = {\n i3s: {\n ...this.sourceTileset!.loadOptions,\n isTileHeader: true,\n loadContent: false\n }\n };\n\n console.log(`Node conversion: ${nodeUrl}`); // eslint-disable-line no-console,no-undef\n header = await load(nodeUrl, loader, options);\n }\n return new Tile3D(this.sourceTileset!, header, parentNode);\n }\n\n /**\n * Make an url of a resource from its relative url having the base url\n * @param baseUrl the base url. A resulting url will be related from this url\n * @param relativeUrl a realtive url of a resource\n */\n private _relativeUrlToFullUrl(baseUrl: string, relativeUrl: string): string {\n let resultArray = baseUrl.split('/');\n const relativeUrlArray = relativeUrl.split('/');\n for (const folder of relativeUrlArray) {\n switch (folder) {\n case '.':\n continue; // eslint-disable-line no-continue\n case '..':\n resultArray = resultArray.slice(0, -1);\n break;\n default:\n resultArray.push(folder);\n }\n }\n return resultArray.join('/');\n }\n\n /**\n * Do loading all attributes related to particular node.\n * @param sourceChild\n * @param attributeStorageInfo\n * @returns Promise of attributes object.\n */\n private async _loadChildAttributes(\n sourceChild: Tile3D,\n attributeStorageInfo: AttributeStorageInfo\n ): Promise<FeatureAttribute> {\n const promises: any[] = [];\n const {attributeUrls} = sourceChild.header;\n\n for (let index = 0; index < attributeUrls.length; index++) {\n const inputUrl = attributeUrls[index];\n const attribute = attributeStorageInfo[index];\n const options = {\n attributeName: attribute.name,\n attributeType: this._getAttributeType(attribute)\n };\n\n promises.push(load(inputUrl, I3SAttributeLoader, options));\n }\n const attributesList = await Promise.all(promises);\n this._replaceNestedArrays(attributesList);\n return Object.assign({}, ...attributesList);\n }\n\n /**\n * Returns attribute type for loading attributes\n * @param attribute\n * Workaround for I3S v1.6. There is no attribute.attributeValues.valueType field in attribute.\n * There is an 'Oid32' type if attribute has objectIds property.\n * Doc: https://github.com/Esri/i3s-spec/blob/master/docs/1.6/attributeStorageInfo.cmn.md\n */\n private _getAttributeType(attribute: AttributeStorageInfo): string {\n if (attribute.attributeValues) {\n return attribute.attributeValues.valueType;\n } else if (attribute.objectIds) {\n return 'Oid32';\n }\n return '';\n }\n\n /**\n * Make simple arrays from attribute typed arrays.\n * @param attributesList\n */\n private _replaceNestedArrays(attributesList: FeatureAttribute[]): void {\n for (let index = 0; index < attributesList.length; index++) {\n const attributeObject = attributesList[index];\n\n for (const key in attributeObject) {\n attributeObject[key] = Array.from(attributeObject[key]);\n }\n }\n }\n\n /**\n * Print statistics in the end of conversion\n * @param params - output files data\n */\n private async _finishConversion(params: {\n slpk: boolean;\n outputPath: string;\n tilesetName: string;\n }): Promise<void> {\n const filesSize = await calculateFilesSize(params);\n const diff = process.hrtime(this.conversionStartTime);\n const conversionTime = timeConverter(diff);\n\n console.log(`------------------------------------------------`); // eslint-disable-line\n console.log(`Finish conversion of ${I3S}`); // eslint-disable-line\n console.log(`Total conversion time: ${conversionTime}`); // eslint-disable-line\n console.log(`Vertex count: `, this.vertexCounter); // eslint-disable-line\n console.log(`File(s) size: `, filesSize, ' bytes'); // eslint-disable-line\n console.log(`------------------------------------------------`); // eslint-disable-line\n }\n}\n"],"file":"3d-tiles-converter.js"}
@@ -1,23 +1,83 @@
1
+ import { Matrix4 } from '@math.gl/core';
1
2
  /**
2
3
  * Converts content of an I3S node to *.b3dm's file content
3
4
  */
4
5
  export default class B3dmConverter {
5
- rtcCenter: Float32Array;
6
- i3sTile: any;
7
-
8
- constructor();
9
-
10
- /**
11
- * The starter of content conversion
12
- * @param i3sTile - Tile3D instance for I3S node
13
- * @returns - encoded content
14
- */
15
- convert(i3sTile: Object, attributes?: any): ArrayBuffer;
16
-
17
- /**
18
- * Build and encode gltf
19
- * @param i3sTile - Tile3D instance for I3S node
20
- * @returns - encoded glb content
21
- */
22
- buildGltf(i3sTile): ArrayBuffer;
6
+ rtcCenter: Float32Array;
7
+ i3sTile: any;
8
+ /**
9
+ * The starter of content conversion
10
+ * @param i3sTile - Tile3D instance for I3S node
11
+ * @returns - encoded content
12
+ */
13
+ convert(i3sTile: Object, attributes?: any): Promise<ArrayBuffer>;
14
+ /**
15
+ * Build and encode gltf
16
+ * @param i3sTile - Tile3D instance for I3S node
17
+ * @returns - encoded glb content
18
+ */
19
+ buildGltf(i3sTile: any): Promise<ArrayBuffer>;
20
+ /**
21
+ * Update gltfBuilder with texture from I3S tile
22
+ * @param {object} i3sTile - Tile3D object
23
+ * @param {GLTFScenegraph} gltfBuilder - gltfScenegraph instance to construct GLTF
24
+ * @returns {Promise<number | null>} - GLTF texture index
25
+ */
26
+ _addI3sTextureToGltf(i3sTile: any, gltfBuilder: any): Promise<null>;
27
+ /**
28
+ * Generate a positions array which is correct for 3DTiles/GLTF format
29
+ * @param {Float64Array} positionsValue - the input geometry positions array
30
+ * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system
31
+ * @param {number[]} cartographicOrigin - the tile center in the cartographic coordinate system
32
+ * @param {number[]} modelMatrix - the model matrix of geometry
33
+ * @returns {Float32Array} - the output geometry positions array
34
+ */
35
+ _normalizePositions(positionsValue: any, cartesianOrigin: any, cartographicOrigin: any, modelMatrix: any): Float32Array;
36
+ /**
37
+ * Generate the transformation matrix for GLTF node:
38
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node
39
+ * 1. Create the translate transformation from cartesianOrigin (the positions array stores offsets from this cartesianOrigin)
40
+ * 2. Create the rotation transformation to rotate model from z-up coordinates (I3S specific) to y-up coordinates (GLTF specific)
41
+ * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system
42
+ * @returns {Matrix4} - an array of 16 numbers (4x4 matrix)
43
+ */
44
+ _generateTransformMatrix(cartesianOrigin: any): Matrix4;
45
+ /**
46
+ * Generate batchId attribute from faceRanges.
47
+ * @param {Uint32Array} faceRanges - the source array
48
+ * @returns {Float32Array} batchId list.
49
+ */
50
+ _generateBatchId(faceRanges: any): Float32Array;
51
+ /**
52
+ * luma.gl can not work without indices now:
53
+ * https://github.com/visgl/luma.gl/blob/d8cad75b9f8ca3e578cf078ed9d19e619c2ddbc9/modules/experimental/src/gltf/gltf-instantiator.js#L115
54
+ * This method generates syntetic indices array: [0, 1, 2, 3, .... , vertexCount-1]
55
+ * @param {number} vertexCount - vertex count in the geometry
56
+ * @returns {Uint32Array} indices array.
57
+ */
58
+ _generateSynteticIndices(vertexCount: any): Uint32Array;
59
+ /**
60
+ * Deduce mime type by format from `textureSetDefinition.formats[0].format`
61
+ * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md
62
+ * @param {string} format - format name
63
+ * @returns {string} mime type.
64
+ */
65
+ _deduceMimeTypeFromFormat(format: any): "image/jpeg" | "image/ktx2" | "image/png";
66
+ /**
67
+ * Convert i3s material to GLTF compatible material
68
+ * @param {object} material - i3s material definition
69
+ * @param {number | null} textureIndex - texture index in GLTF
70
+ * @returns {object} GLTF material
71
+ */
72
+ _convertI3sMaterialToGltfMaterial(material: any, textureIndex: any): any;
73
+ /**
74
+ * Set texture properties in material with GLTF textureIndex
75
+ * @param {object} materialDefinition - i3s material definition
76
+ * @param {number} textureIndex - texture index in GLTF
77
+ * @returns {void}
78
+ */
79
+ _setGltfTexture(materialDefinition: any, textureIndex: any): any;
80
+ _getFeaturesLength(attributes: any): any;
81
+ _checkNormals(normals: any): any;
23
82
  }
83
+ //# sourceMappingURL=b3dm-converter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"b3dm-converter.d.ts","sourceRoot":"","sources":["../../../src/3d-tiles-converter/helpers/b3dm-converter.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,OAAO,EAAU,MAAM,eAAe,CAAC;AAO/C;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,aAAa;IAEhC,SAAS,EAAE,YAAY,CAAC;IACxB,OAAO,EAAE,GAAG,CAAC;IAEb;;;;OAIG;IACG,OAAO,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,GAAE,GAAU,GAAG,OAAO,CAAC,WAAW,CAAC;IAe5E;;;;OAIG;IACG,SAAS,CAAC,OAAO,KAAA,GAAG,OAAO,CAAC,WAAW,CAAC;IAsD9C;;;;;OAKG;IACG,oBAAoB,CAAC,OAAO,KAAA,EAAE,WAAW,KAAA;IAsB/C;;;;;;;OAOG;IACH,mBAAmB,CAAC,cAAc,KAAA,EAAE,eAAe,KAAA,EAAE,kBAAkB,KAAA,EAAE,WAAW,KAAA;IAepF;;;;;;;OAOG;IACH,wBAAwB,CAAC,eAAe,KAAA;IAMxC;;;;OAIG;IACH,gBAAgB,CAAC,UAAU,KAAA;IAiB3B;;;;;;OAMG;IACH,wBAAwB,CAAC,WAAW,KAAA;IAQpC;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,KAAA;IAchC;;;;;OAKG;IACH,iCAAiC,CAAC,QAAQ,KAAA,EAAE,YAAY,KAAA;IAgCxD;;;;;OAKG;IACH,eAAe,CAAC,kBAAkB,KAAA,EAAE,YAAY,KAAA;IA+ChD,kBAAkB,CAAC,UAAU,KAAA;IAY7B,aAAa,CAAC,OAAO,KAAA;CAItB"}
@@ -1,13 +1,19 @@
1
- import { encode, encodeSync } from '@loaders.gl/core';
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { encodeSync } from '@loaders.gl/core';
2
3
  import { GLTFScenegraph, GLTFWriter } from '@loaders.gl/gltf';
3
4
  import { Tile3DWriter } from '@loaders.gl/3d-tiles';
4
- import { ImageWriter } from '@loaders.gl/images';
5
5
  import { Matrix4, Vector3 } from '@math.gl/core';
6
6
  import { Ellipsoid } from '@math.gl/geospatial';
7
7
  import { convertTextureAtlas } from './texture-atlas';
8
8
  const Z_UP_TO_Y_UP_MATRIX = new Matrix4([1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);
9
9
  const scratchVector = new Vector3();
10
10
  export default class B3dmConverter {
11
+ constructor() {
12
+ _defineProperty(this, "rtcCenter", void 0);
13
+
14
+ _defineProperty(this, "i3sTile", void 0);
15
+ }
16
+
11
17
  async convert(i3sTile, attributes = null) {
12
18
  this.i3sTile = i3sTile;
13
19
  const gltf = await this.buildGltf(i3sTile);
@@ -26,7 +32,8 @@ export default class B3dmConverter {
26
32
  attributes,
27
33
  indices: originalIndices,
28
34
  cartesianOrigin,
29
- cartographicOrigin
35
+ cartographicOrigin,
36
+ modelMatrix
30
37
  } = i3sTile.content;
31
38
  const gltfBuilder = new GLTFScenegraph();
32
39
  const textureIndex = await this._addI3sTextureToGltf(i3sTile, gltfBuilder);
@@ -41,7 +48,7 @@ export default class B3dmConverter {
41
48
  attributes.texCoords.value = convertTextureAtlas(attributes.texCoords.value, attributes.uvRegions.value);
42
49
  }
43
50
 
44
- attributes.positions.value = this._normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin);
51
+ attributes.positions.value = this._normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix);
45
52
 
46
53
  if (attributes.normals && !this._checkNormals(attributes.normals.value)) {
47
54
  delete attributes.normals;
@@ -52,7 +59,8 @@ export default class B3dmConverter {
52
59
  const meshIndex = gltfBuilder.addMesh({
53
60
  attributes,
54
61
  indices,
55
- material: materialIndex
62
+ material: materialIndex,
63
+ mode: 4
56
64
  });
57
65
 
58
66
  const transformMatrix = this._generateTransformMatrix(cartesianOrigin);
@@ -91,8 +99,7 @@ export default class B3dmConverter {
91
99
  if (selectedTexture) {
92
100
  const mimeType = this._deduceMimeTypeFromFormat(textureFormat);
93
101
 
94
- const imageBuffer = await encode(selectedTexture, ImageWriter);
95
- const imageIndex = gltfBuilder.addImage(imageBuffer, mimeType);
102
+ const imageIndex = gltfBuilder.addImage(selectedTexture, mimeType);
96
103
  textureIndex = gltfBuilder.addTexture({
97
104
  imageIndex
98
105
  });
@@ -102,13 +109,13 @@ export default class B3dmConverter {
102
109
  return textureIndex;
103
110
  }
104
111
 
105
- _normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin) {
112
+ _normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix) {
106
113
  const newPositionsValue = new Float32Array(positionsValue.length);
107
114
 
108
115
  for (let index = 0; index < positionsValue.length; index += 3) {
109
116
  const vertex = positionsValue.subarray(index, index + 3);
110
117
  const cartesianOriginVector = new Vector3(cartesianOrigin);
111
- let vertexVector = new Vector3(Array.from(vertex)).add(cartographicOrigin);
118
+ let vertexVector = new Vector3(Array.from(vertex)).transform(modelMatrix).add(cartographicOrigin);
112
119
  Ellipsoid.WGS84.cartographicToCartesian(vertexVector, scratchVector);
113
120
  vertexVector = scratchVector.subtract(cartesianOriginVector);
114
121
  newPositionsValue.set(vertexVector, index);
@@ -158,6 +165,9 @@ export default class B3dmConverter {
158
165
  case 'png':
159
166
  return 'image/png';
160
167
 
168
+ case 'ktx2':
169
+ return 'image/ktx2';
170
+
161
171
  default:
162
172
  console.warn("Unexpected texture format in I3S: ".concat(format));
163
173
  return 'image/jpeg';
@@ -1 +1 @@
1
- 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{encode, encodeSync} from '@loaders.gl/core';\nimport {GLTFScenegraph, GLTFWriter} from '@loaders.gl/gltf';\nimport {Tile3DWriter} from '@loaders.gl/3d-tiles';\nimport {ImageWriter} from '@loaders.gl/images';\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {convertTextureAtlas} from './texture-atlas';\n\nconst Z_UP_TO_Y_UP_MATRIX = new Matrix4([1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);\nconst scratchVector = new Vector3();\n\nexport default class B3dmConverter {\n async convert(i3sTile, attributes = null) {\n this.i3sTile = i3sTile;\n const gltf = await this.buildGltf(i3sTile);\n const b3dm = encodeSync(\n {\n gltfEncoded: new Uint8Array(gltf),\n type: 'b3dm',\n featuresLength: this._getFeaturesLength(attributes),\n batchTable: attributes\n },\n Tile3DWriter\n );\n return b3dm;\n }\n\n async buildGltf(i3sTile) {\n const {\n material,\n attributes,\n indices: originalIndices,\n cartesianOrigin,\n cartographicOrigin\n } = i3sTile.content;\n const gltfBuilder = new GLTFScenegraph();\n\n const textureIndex = await this._addI3sTextureToGltf(i3sTile, gltfBuilder);\n const pbrMaterialInfo = this._convertI3sMaterialToGltfMaterial(material, textureIndex);\n const materialIndex = gltfBuilder.addMaterial(pbrMaterialInfo);\n\n const positions = attributes.positions;\n const positionsValue = positions.value;\n\n if (attributes.uvRegions && attributes.texCoords) {\n attributes.texCoords.value = convertTextureAtlas(\n attributes.texCoords.value,\n attributes.uvRegions.value\n );\n }\n\n attributes.positions.value = this._normalizePositions(\n positionsValue,\n cartesianOrigin,\n cartographicOrigin\n );\n if (attributes.normals && !this._checkNormals(attributes.normals.value)) {\n delete attributes.normals;\n }\n const indices =\n originalIndices || this._generateSynteticIndices(positionsValue.length / positions.size);\n const meshIndex = gltfBuilder.addMesh({\n attributes,\n indices,\n material: materialIndex\n });\n const transformMatrix = this._generateTransformMatrix(cartesianOrigin);\n const nodeIndex = gltfBuilder.addNode({meshIndex, matrix: transformMatrix});\n const sceneIndex = gltfBuilder.addScene({nodeIndices: [nodeIndex]});\n gltfBuilder.setDefaultScene(sceneIndex);\n\n gltfBuilder.createBinaryChunk();\n\n const gltfBuffer = encodeSync(gltfBuilder.gltf, GLTFWriter);\n\n return gltfBuffer;\n }\n\n /**\n * Update gltfBuilder with texture from I3S tile\n * @param {object} i3sTile - Tile3D object\n * @param {GLTFScenegraph} gltfBuilder - gltfScenegraph instance to construct GLTF\n * @returns {Promise<number | null>} - GLTF texture index\n */\n async _addI3sTextureToGltf(i3sTile, gltfBuilder) {\n const {\n content: {texture, material, attributes},\n header: {textureFormat}\n } = i3sTile;\n let textureIndex = null;\n let selectedTexture = texture;\n if (!texture && material) {\n selectedTexture =\n material.pbrMetallicRoughness &&\n material.pbrMetallicRoughness.baseColorTexture &&\n material.pbrMetallicRoughness.baseColorTexture.texture.source.image;\n }\n if (selectedTexture) {\n const mimeType = this._deduceMimeTypeFromFormat(textureFormat);\n const imageBuffer = await encode(selectedTexture, ImageWriter);\n const imageIndex = gltfBuilder.addImage(imageBuffer, mimeType);\n textureIndex = gltfBuilder.addTexture({imageIndex});\n delete attributes.colors;\n }\n return textureIndex;\n }\n\n /**\n * Generate a positions array which is correct for 3DTiles/GLTF format\n * @param {Float64Array} positionsValue - the input geometry positions array\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @returns {Float32Array} - the output geometry positions array\n */\n _normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin) {\n const newPositionsValue = new Float32Array(positionsValue.length);\n for (let index = 0; index < positionsValue.length; index += 3) {\n const vertex = positionsValue.subarray(index, index + 3);\n const cartesianOriginVector = new Vector3(cartesianOrigin);\n let vertexVector = new Vector3(Array.from(vertex)).add(cartographicOrigin);\n Ellipsoid.WGS84.cartographicToCartesian(vertexVector, scratchVector);\n vertexVector = scratchVector.subtract(cartesianOriginVector);\n newPositionsValue.set(vertexVector, index);\n }\n return newPositionsValue;\n }\n\n /**\n * Generate the transformation matrix for GLTF node:\n * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node\n * 1. Create the translate transformation from cartesianOrigin (the positions array stores offsets from this cartesianOrigin)\n * 2. 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this._getFeaturesLength(attributes),\n batchTable: attributes\n },\n Tile3DWriter\n );\n return b3dm;\n }\n\n /**\n * Build and encode gltf\n * @param i3sTile - Tile3D instance for I3S node\n * @returns - encoded glb content\n */\n async buildGltf(i3sTile): Promise<ArrayBuffer> {\n const {\n material,\n attributes,\n indices: originalIndices,\n cartesianOrigin,\n cartographicOrigin,\n modelMatrix\n } = i3sTile.content;\n const gltfBuilder = new GLTFScenegraph();\n\n const textureIndex = await this._addI3sTextureToGltf(i3sTile, gltfBuilder);\n const pbrMaterialInfo = this._convertI3sMaterialToGltfMaterial(material, textureIndex);\n const materialIndex = gltfBuilder.addMaterial(pbrMaterialInfo);\n\n const positions = attributes.positions;\n const positionsValue = positions.value;\n\n if (attributes.uvRegions && attributes.texCoords) {\n attributes.texCoords.value = convertTextureAtlas(\n attributes.texCoords.value,\n attributes.uvRegions.value\n );\n }\n\n attributes.positions.value = this._normalizePositions(\n positionsValue,\n cartesianOrigin,\n cartographicOrigin,\n modelMatrix\n );\n if (attributes.normals && !this._checkNormals(attributes.normals.value)) {\n delete attributes.normals;\n }\n const indices =\n originalIndices || this._generateSynteticIndices(positionsValue.length / positions.size);\n const meshIndex = gltfBuilder.addMesh({\n attributes,\n indices,\n material: materialIndex,\n mode: 4\n });\n const transformMatrix = this._generateTransformMatrix(cartesianOrigin);\n const nodeIndex = gltfBuilder.addNode({meshIndex, matrix: transformMatrix});\n const sceneIndex = gltfBuilder.addScene({nodeIndices: [nodeIndex]});\n gltfBuilder.setDefaultScene(sceneIndex);\n\n gltfBuilder.createBinaryChunk();\n\n const gltfBuffer = encodeSync(gltfBuilder.gltf, GLTFWriter);\n\n return gltfBuffer;\n }\n\n /**\n * Update gltfBuilder with texture from I3S tile\n * @param {object} i3sTile - Tile3D object\n * @param {GLTFScenegraph} gltfBuilder - gltfScenegraph instance to construct GLTF\n * @returns {Promise<number | null>} - GLTF texture index\n */\n async _addI3sTextureToGltf(i3sTile, gltfBuilder) {\n const {\n content: {texture, material, attributes},\n header: {textureFormat}\n } = i3sTile;\n let textureIndex = null;\n let selectedTexture = texture;\n if (!texture && material) {\n selectedTexture =\n material.pbrMetallicRoughness &&\n material.pbrMetallicRoughness.baseColorTexture &&\n material.pbrMetallicRoughness.baseColorTexture.texture.source.image;\n }\n if (selectedTexture) {\n const mimeType = this._deduceMimeTypeFromFormat(textureFormat);\n const imageIndex = gltfBuilder.addImage(selectedTexture, mimeType);\n textureIndex = gltfBuilder.addTexture({imageIndex});\n delete attributes.colors;\n }\n return textureIndex;\n }\n\n /**\n * Generate a positions array which is correct for 3DTiles/GLTF format\n * @param {Float64Array} positionsValue - the input geometry positions array\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @param {number[]} cartographicOrigin - the tile center in the cartographic coordinate system\n * @param {number[]} modelMatrix - the model matrix of geometry\n * @returns {Float32Array} - the output geometry positions array\n */\n _normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix) {\n const newPositionsValue = new Float32Array(positionsValue.length);\n for (let index = 0; index < positionsValue.length; index += 3) {\n const vertex = positionsValue.subarray(index, index + 3);\n const cartesianOriginVector = new Vector3(cartesianOrigin);\n let vertexVector = new Vector3(Array.from(vertex))\n .transform(modelMatrix)\n .add(cartographicOrigin);\n Ellipsoid.WGS84.cartographicToCartesian(vertexVector, scratchVector);\n vertexVector = scratchVector.subtract(cartesianOriginVector);\n newPositionsValue.set(vertexVector, index);\n }\n return newPositionsValue;\n }\n\n /**\n * Generate the transformation matrix for GLTF node:\n * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node\n * 1. Create the translate transformation from cartesianOrigin (the positions array stores offsets from this cartesianOrigin)\n * 2. Create the rotation transformation to rotate model from z-up coordinates (I3S specific) to y-up coordinates (GLTF specific)\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @returns {Matrix4} - an array of 16 numbers (4x4 matrix)\n */\n _generateTransformMatrix(cartesianOrigin) {\n const translateOriginMatrix = new Matrix4().translate(cartesianOrigin);\n const result = translateOriginMatrix.multiplyLeft(Z_UP_TO_Y_UP_MATRIX);\n return result;\n }\n\n /**\n * Generate batchId attribute from faceRanges.\n * @param {Uint32Array} faceRanges - the source array\n * @returns {Float32Array} batchId list.\n */\n _generateBatchId(faceRanges) {\n const batchIdArraySize = (faceRanges[faceRanges.length - 1] + 1) * 3;\n const batchId = new Float32Array(batchIdArraySize);\n let rangeIndex = 0;\n let currentBatchId = 0;\n\n for (let index = 0; index < faceRanges.length / 2; index++) {\n const fromIndex = faceRanges[rangeIndex] * 3;\n const untilPosition = (faceRanges[rangeIndex + 1] + 1) * 3;\n\n batchId.fill(currentBatchId, fromIndex, untilPosition);\n rangeIndex += 2;\n currentBatchId += 1;\n }\n return batchId;\n }\n\n /**\n * luma.gl can not work without indices now:\n * https://github.com/visgl/luma.gl/blob/d8cad75b9f8ca3e578cf078ed9d19e619c2ddbc9/modules/experimental/src/gltf/gltf-instantiator.js#L115\n * This method generates syntetic indices array: [0, 1, 2, 3, .... , vertexCount-1]\n * @param {number} vertexCount - vertex count in the geometry\n * @returns {Uint32Array} indices array.\n */\n _generateSynteticIndices(vertexCount) {\n const result = new Uint32Array(vertexCount);\n for (let index = 0; index < vertexCount; index++) {\n result.set([index], index);\n }\n return result;\n }\n\n /**\n * Deduce mime type by format from `textureSetDefinition.formats[0].format`\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md\n * @param {string} format - format name\n * @returns {string} mime type.\n */\n _deduceMimeTypeFromFormat(format) {\n switch (format) {\n case 'jpg':\n return 'image/jpeg';\n case 'png':\n return 'image/png';\n case 'ktx2':\n return 'image/ktx2';\n default:\n console.warn(`Unexpected texture format in I3S: ${format}`); // eslint-disable-line no-console, no-undef\n return 'image/jpeg';\n }\n }\n\n /**\n * Convert i3s material to GLTF compatible material\n * @param {object} material - i3s material definition\n * @param {number | null} textureIndex - texture index in GLTF\n * @returns {object} GLTF material\n */\n _convertI3sMaterialToGltfMaterial(material, textureIndex) {\n const isTextureIndexExists = textureIndex !== null;\n\n if (!material) {\n material = {\n alphaMode: 'OPAQUE',\n doubleSided: false,\n pbrMetallicRoughness: {\n metallicFactor: 0,\n roughnessFactor: 1\n }\n };\n\n if (isTextureIndexExists) {\n material.pbrMetallicRoughness.baseColorTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else {\n material.pbrMetallicRoughness.baseColorFactor = [1, 1, 1, 1];\n }\n\n return material;\n }\n\n if (textureIndex !== null) {\n material = this._setGltfTexture(material, textureIndex);\n }\n\n return material;\n }\n\n /**\n * Set texture properties in material with GLTF textureIndex\n * @param {object} materialDefinition - i3s material definition\n * @param {number} textureIndex - texture index in GLTF\n * @returns {void}\n */\n _setGltfTexture(materialDefinition, textureIndex) {\n const material = {\n ...materialDefinition,\n pbrMetallicRoughness: {...materialDefinition.pbrMetallicRoughness}\n };\n // I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of\n // properties defined in materialDefinition\n if (\n materialDefinition.pbrMetallicRoughness &&\n materialDefinition.pbrMetallicRoughness.baseColorTexture\n ) {\n material.pbrMetallicRoughness.baseColorTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.emissiveTexture) {\n material.emissiveTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (\n materialDefinition.pbrMetallicRoughness &&\n materialDefinition.pbrMetallicRoughness.metallicRoughnessTexture\n ) {\n material.pbrMetallicRoughness.metallicRoughnessTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.normalTexture) {\n material.normalTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.occlusionTexture) {\n material.occlusionTexture = {\n index: textureIndex,\n texCoord: 0\n };\n }\n return material;\n }\n\n /*\n * Returns Features length based on attribute array in attribute object.\n * @param {Object} attributes\n * @returns {Number} Features length .\n */\n _getFeaturesLength(attributes) {\n if (!attributes) {\n return 0;\n }\n const firstKey = Object.keys(attributes)[0];\n return firstKey ? attributes[firstKey].length : 0;\n }\n\n /* Checks that normals buffer is correct\n * @param {TypedArray} normals\n * @returns {boolean} true - normals are correct; false - normals are incorrect\n */\n _checkNormals(normals) {\n // If all normals === 0, the resulting tileset is all in black colors on Cesium\n return normals.find((value) => value);\n }\n}\n"],"file":"b3dm-converter.js"}
@@ -1,16 +1,13 @@
1
- import {GeoidHeightModel} from '@loaders.gl/tile-converter/lib/geoid-height-model';
2
-
1
+ import { GeoidHeightModel } from '@loaders.gl/tile-converter/lib/geoid-height-model';
3
2
  /**
4
3
  * Convert quaternion-based OBB to half-axes-based OBB
5
4
  * @param i3SObb quaternion based OBB
6
5
  * @param geoidHeightModel the Earth Gravity Model instance
7
6
  * @returns number[12] 3DTiles OBB https://github.com/CesiumGS/3d-tiles/tree/master/specification#box
8
7
  */
9
- export function i3sObbTo3dTilesObb(
10
- i3SObb: {
8
+ export declare function i3sObbTo3dTilesObb(i3SObb: {
11
9
  center: number[];
12
10
  halfSize: number[];
13
11
  quaternion: number[];
14
- },
15
- geoidHeightModel: GeoidHeightModel
16
- ): number[];
12
+ }, geoidHeightModel: GeoidHeightModel): number[];
13
+ //# sourceMappingURL=i3s-obb-to-3d-tiles-obb.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"i3s-obb-to-3d-tiles-obb.d.ts","sourceRoot":"","sources":["../../../src/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,gBAAgB,EAAC,MAAM,mDAAmD,CAAC;AAEnF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE;IACN,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,QAAQ,EAAE,MAAM,EAAE,CAAC;IACnB,UAAU,EAAE,MAAM,EAAE,CAAC;CACtB,EACD,gBAAgB,EAAE,gBAAgB,GACjC,MAAM,EAAE,CAaV"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js"],"names":["Vector3","Ellipsoid","OrientedBoundingBox","i3sObbTo3dTilesObb","i3SObb","geoidHeightModel","tiles3DCenter","center","getHeight","cartesianCenter","WGS84","cartographicToCartesian","tiles3DObb","fromCenterHalfSizeQuaternion","halfSize","quaternion","halfAxes","toArray"],"mappings":"AAAA,SAAQA,OAAR,QAAsB,eAAtB;AACA,SAAQC,SAAR,QAAwB,qBAAxB;AACA,SAAQC,mBAAR,QAAkC,kBAAlC;AAEA,OAAO,SAASC,kBAAT,CAA4BC,MAA5B,EAAoCC,gBAApC,EAAsD;AAC3D,QAAMC,aAAa,GAAG,CACpBF,MAAM,CAACG,MAAP,CAAc,CAAd,CADoB,EAEpBH,MAAM,CAACG,MAAP,CAAc,CAAd,CAFoB,EAGpBH,MAAM,CAACG,MAAP,CAAc,CAAd,IAAmBF,gBAAgB,CAACG,SAAjB,CAA2BJ,MAAM,CAACG,MAAP,CAAc,CAAd,CAA3B,EAA6CH,MAAM,CAACG,MAAP,CAAc,CAAd,CAA7C,CAHC,CAAtB;AAKA,QAAME,eAAe,GAAGR,SAAS,CAACS,KAAV,CAAgBC,uBAAhB,CAAwCL,aAAxC,EAAuD,IAAIN,OAAJ,EAAvD,CAAxB;AACA,QAAMY,UAAU,GAAG,IAAIV,mBAAJ,GAA0BW,4BAA1B,CACjBJ,eADiB,EAEjBL,MAAM,CAACU,QAFU,EAGjBV,MAAM,CAACW,UAHU,CAAnB;AAKA,SAAO,CAAC,GAAGH,UAAU,CAACL,MAAf,EAAuB,GAAGK,UAAU,CAACI,QAAX,CAAoBC,OAApB,EAA1B,CAAP;AACD","sourcesContent":["import {Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {OrientedBoundingBox} from '@math.gl/culling';\n\nexport function i3sObbTo3dTilesObb(i3SObb, geoidHeightModel) {\n const tiles3DCenter = [\n i3SObb.center[0],\n i3SObb.center[1],\n i3SObb.center[2] + geoidHeightModel.getHeight(i3SObb.center[1], i3SObb.center[0])\n ];\n const cartesianCenter = Ellipsoid.WGS84.cartographicToCartesian(tiles3DCenter, new Vector3());\n const tiles3DObb = new OrientedBoundingBox().fromCenterHalfSizeQuaternion(\n cartesianCenter,\n i3SObb.halfSize,\n i3SObb.quaternion\n );\n return [...tiles3DObb.center, ...tiles3DObb.halfAxes.toArray()];\n}\n"],"file":"i3s-obb-to-3d-tiles-obb.js"}
1
+ {"version":3,"sources":["../../../src/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.ts"],"names":["Vector3","Ellipsoid","OrientedBoundingBox","i3sObbTo3dTilesObb","i3SObb","geoidHeightModel","tiles3DCenter","center","getHeight","cartesianCenter","WGS84","cartographicToCartesian","tiles3DObb","fromCenterHalfSizeQuaternion","halfSize","quaternion","halfAxes","toArray"],"mappings":"AAAA,SAAQA,OAAR,QAAsB,eAAtB;AACA,SAAQC,SAAR,QAAwB,qBAAxB;AACA,SAAQC,mBAAR,QAAkC,kBAAlC;AAUA,OAAO,SAASC,kBAAT,CACLC,MADK,EAMLC,gBANK,EAOK;AACV,QAAMC,aAAa,GAAG,CACpBF,MAAM,CAACG,MAAP,CAAc,CAAd,CADoB,EAEpBH,MAAM,CAACG,MAAP,CAAc,CAAd,CAFoB,EAGpBH,MAAM,CAACG,MAAP,CAAc,CAAd,IAAmBF,gBAAgB,CAACG,SAAjB,CAA2BJ,MAAM,CAACG,MAAP,CAAc,CAAd,CAA3B,EAA6CH,MAAM,CAACG,MAAP,CAAc,CAAd,CAA7C,CAHC,CAAtB;AAKA,QAAME,eAAe,GAAGR,SAAS,CAACS,KAAV,CAAgBC,uBAAhB,CAAwCL,aAAxC,EAAuD,IAAIN,OAAJ,EAAvD,CAAxB;AACA,QAAMY,UAAU,GAAG,IAAIV,mBAAJ,GAA0BW,4BAA1B,CACjBJ,eADiB,EAEjBL,MAAM,CAACU,QAFU,EAGjBV,MAAM,CAACW,UAHU,CAAnB;AAKA,SAAO,CAAC,GAAGH,UAAU,CAACL,MAAf,EAAuB,GAAGK,UAAU,CAACI,QAAX,CAAoBC,OAApB,EAA1B,CAAP;AACD","sourcesContent":["import {Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {OrientedBoundingBox} from '@math.gl/culling';\n// @ts-expect-error\nimport {GeoidHeightModel} from '@loaders.gl/tile-converter/lib/geoid-height-model';\n\n/**\n * Convert quaternion-based OBB to half-axes-based OBB\n * @param i3SObb quaternion based OBB\n * @param geoidHeightModel the Earth Gravity Model instance\n * @returns number[12] 3DTiles OBB https://github.com/CesiumGS/3d-tiles/tree/master/specification#box\n */\nexport function i3sObbTo3dTilesObb(\n i3SObb: {\n center: number[];\n halfSize: number[];\n quaternion: number[];\n },\n geoidHeightModel: GeoidHeightModel\n): number[] {\n const tiles3DCenter = [\n i3SObb.center[0],\n i3SObb.center[1],\n i3SObb.center[2] + geoidHeightModel.getHeight(i3SObb.center[1], i3SObb.center[0])\n ];\n const cartesianCenter = Ellipsoid.WGS84.cartographicToCartesian(tiles3DCenter, new Vector3());\n const tiles3DObb = new OrientedBoundingBox().fromCenterHalfSizeQuaternion(\n cartesianCenter,\n i3SObb.halfSize,\n i3SObb.quaternion\n );\n return [...tiles3DObb.center, ...tiles3DObb.halfAxes.toArray()];\n}\n"],"file":"i3s-obb-to-3d-tiles-obb.js"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Apply uvRegions to texture coordinates.
3
+ * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md
4
+ * Shader formula vec2 uv = fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;
5
+ * @param texCoords
6
+ * @param uvRegions
7
+ */
8
+ export declare function convertTextureAtlas(texCoords: Float32Array, uvRegions: Uint16Array): Float32Array;
9
+ //# sourceMappingURL=texture-atlas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture-atlas.d.ts","sourceRoot":"","sources":["../../../src/3d-tiles-converter/helpers/texture-atlas.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,GAAG,YAAY,CAwBjG"}
@@ -5,7 +5,7 @@ export function convertTextureAtlas(texCoords, uvRegions) {
5
5
  for (let index = 0; index < texCoords.length; index += 2) {
6
6
  const uv = texCoords.subarray(index, index + 2);
7
7
  const regions = normalisedRegions.slice(index * 2, index * 2 + 4);
8
- const fractatedUV = fract(uv);
8
+ const fractatedUV = fract([uv[0], uv[1]]);
9
9
  const subtracted = [regions[2] - regions[0], regions[3] - regions[1]];
10
10
  const multiplicationResult = [fractatedUV[0] * subtracted[0], fractatedUV[1] * subtracted[1]];
11
11
  const convertedUV = [multiplicationResult[0] + regions[0], multiplicationResult[1] + regions[1]];
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../src/3d-tiles-converter/helpers/texture-atlas.ts"],"names":["convertTextureAtlas","texCoords","uvRegions","convertedTexCoords","Float32Array","length","normalisedRegions","normalizeRegions","index","uv","subarray","regions","slice","fractatedUV","fract","subtracted","multiplicationResult","convertedUV","Math","floor","MAX_UINT_16_VALUE","normalizedRegions"],"mappings":"AAOA,OAAO,SAASA,mBAAT,CAA6BC,SAA7B,EAAsDC,SAAtD,EAA4F;AACjG,QAAMC,kBAAkB,GAAG,IAAIC,YAAJ,CAAiBH,SAAS,CAACI,MAA3B,CAA3B;AACA,QAAMC,iBAAiB,GAAGC,gBAAgB,CAACL,SAAD,CAA1C;;AAEA,OAAK,IAAIM,KAAK,GAAG,CAAjB,EAAoBA,KAAK,GAAGP,SAAS,CAACI,MAAtC,EAA8CG,KAAK,IAAI,CAAvD,EAA0D;AACxD,UAAMC,EAAE,GAAGR,SAAS,CAACS,QAAV,CAAmBF,KAAnB,EAA0BA,KAAK,GAAG,CAAlC,CAAX;AACA,UAAMG,OAAO,GAAGL,iBAAiB,CAACM,KAAlB,CAAwBJ,KAAK,GAAG,CAAhC,EAAmCA,KAAK,GAAG,CAAR,GAAY,CAA/C,CAAhB;AAEA,UAAMK,WAAW,GAAGC,KAAK,CAAC,CAACL,EAAE,CAAC,CAAD,CAAH,EAAQA,EAAE,CAAC,CAAD,CAAV,CAAD,CAAzB;AAEA,UAAMM,UAAU,GAAG,CAACJ,OAAO,CAAC,CAAD,CAAP,GAAaA,OAAO,CAAC,CAAD,CAArB,EAA0BA,OAAO,CAAC,CAAD,CAAP,GAAaA,OAAO,CAAC,CAAD,CAA9C,CAAnB;AAEA,UAAMK,oBAAoB,GAAG,CAACH,WAAW,CAAC,CAAD,CAAX,GAAiBE,UAAU,CAAC,CAAD,CAA5B,EAAiCF,WAAW,CAAC,CAAD,CAAX,GAAiBE,UAAU,CAAC,CAAD,CAA5D,CAA7B;AAEA,UAAME,WAAW,GAAG,CAClBD,oBAAoB,CAAC,CAAD,CAApB,GAA0BL,OAAO,CAAC,CAAD,CADf,EAElBK,oBAAoB,CAAC,CAAD,CAApB,GAA0BL,OAAO,CAAC,CAAD,CAFf,CAApB;AAKAR,IAAAA,kBAAkB,CAACK,KAAD,CAAlB,GAA4BS,WAAW,CAAC,CAAD,CAAvC;AACAd,IAAAA,kBAAkB,CAACK,KAAK,GAAG,CAAT,CAAlB,GAAgCS,WAAW,CAAC,CAAD,CAA3C;AACD;;AAED,SAAOd,kBAAP;AACD;;AAMD,SAASW,KAAT,CAAeL,EAAf,EAAuD;AACrD,SAAO,CAACA,EAAE,CAAC,CAAD,CAAF,GAAQS,IAAI,CAACC,KAAL,CAAWV,EAAE,CAAC,CAAD,CAAb,CAAT,EAA4BA,EAAE,CAAC,CAAD,CAAF,GAAQS,IAAI,CAACC,KAAL,CAAWV,EAAE,CAAC,CAAD,CAAb,CAApC,CAAP;AACD;;AAMD,SAASF,gBAAT,CAA0BI,OAA1B,EAA0D;AACxD,QAAMS,iBAAiB,GAAG,KAA1B;AACA,QAAMC,iBAA2B,GAAG,EAApC;;AAEA,OAAK,IAAIb,KAAK,GAAG,CAAjB,EAAoBA,KAAK,GAAGG,OAAO,CAACN,MAApC,EAA4CG,KAAK,EAAjD,EAAqD;AACnDa,IAAAA,iBAAiB,CAACb,KAAD,CAAjB,GAA2BG,OAAO,CAACH,KAAD,CAAP,GAAiBY,iBAA5C;AACD;;AAED,SAAOC,iBAAP;AACD","sourcesContent":["/**\n * Apply uvRegions to texture coordinates.\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md\n * Shader formula vec2 uv = fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n * @param texCoords\n * @param uvRegions\n */\nexport function convertTextureAtlas(texCoords: Float32Array, uvRegions: Uint16Array): Float32Array {\n const convertedTexCoords = new Float32Array(texCoords.length);\n const normalisedRegions = normalizeRegions(uvRegions);\n\n for (let index = 0; index < texCoords.length; index += 2) {\n const uv = texCoords.subarray(index, index + 2);\n const regions = normalisedRegions.slice(index * 2, index * 2 + 4);\n // fract(texCoords)\n const fractatedUV = fract([uv[0], uv[1]]);\n // (uvRegions.zw - uvRegions.xy)\n const subtracted = [regions[2] - regions[0], regions[3] - regions[1]];\n // fract(texCoords) * (uvRegions.zw - uvRegions.xy)\n const multiplicationResult = [fractatedUV[0] * subtracted[0], fractatedUV[1] * subtracted[1]];\n // fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n const convertedUV = [\n multiplicationResult[0] + regions[0],\n multiplicationResult[1] + regions[1]\n ];\n\n convertedTexCoords[index] = convertedUV[0];\n convertedTexCoords[index + 1] = convertedUV[1];\n }\n\n return convertedTexCoords;\n}\n\n/**\n * Do fractation of UV array.\n * @param uv\n */\nfunction fract(uv: [number, number]): [number, number] {\n return [uv[0] - Math.floor(uv[0]), uv[1] - Math.floor(uv[1])];\n}\n\n/**\n * Normalize uvRegions by dividing by the maximum Uint16 value\n * @param regions\n */\nfunction normalizeRegions(regions: Uint16Array): number[] {\n const MAX_UINT_16_VALUE = 65535;\n const normalizedRegions: number[] = [];\n\n for (let index = 0; index < regions.length; index++) {\n normalizedRegions[index] = regions[index] / MAX_UINT_16_VALUE;\n }\n\n return normalizedRegions;\n}\n"],"file":"texture-atlas.js"}