@loaders.gl/tile-converter 3.4.13 → 3.4.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/dist/3d-tiles-attributes-worker.js +1 -1
  2. package/dist/converter.min.js +78 -77
  3. package/dist/dist.min.js +2081 -1557
  4. package/dist/es5/3d-tiles-attributes-worker.js +3 -3
  5. package/dist/es5/3d-tiles-attributes-worker.js.map +1 -1
  6. package/dist/es5/3d-tiles-converter/3d-tiles-converter.js +203 -417
  7. package/dist/es5/3d-tiles-converter/3d-tiles-converter.js.map +1 -1
  8. package/dist/es5/3d-tiles-converter/helpers/b3dm-converter.js +197 -266
  9. package/dist/es5/3d-tiles-converter/helpers/b3dm-converter.js.map +1 -1
  10. package/dist/es5/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js +4 -6
  11. package/dist/es5/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js.map +1 -1
  12. package/dist/es5/3d-tiles-converter/helpers/texture-atlas.js +12 -12
  13. package/dist/es5/3d-tiles-converter/helpers/texture-atlas.js.map +1 -1
  14. package/dist/es5/3d-tiles-converter/json-templates/tileset.js +35 -51
  15. package/dist/es5/3d-tiles-converter/json-templates/tileset.js.map +1 -1
  16. package/dist/es5/bundle.js +1 -1
  17. package/dist/es5/bundle.js.map +1 -1
  18. package/dist/es5/constants.js +1 -1
  19. package/dist/es5/constants.js.map +1 -1
  20. package/dist/es5/converter-cli.js +78 -133
  21. package/dist/es5/converter-cli.js.map +1 -1
  22. package/dist/es5/deps-installer/deps-installer.js +38 -110
  23. package/dist/es5/deps-installer/deps-installer.js.map +1 -1
  24. package/dist/es5/i3s-attributes-worker.js +3 -3
  25. package/dist/es5/i3s-attributes-worker.js.map +1 -1
  26. package/dist/es5/i3s-converter/helpers/batch-ids-extensions.js +31 -36
  27. package/dist/es5/i3s-converter/helpers/batch-ids-extensions.js.map +1 -1
  28. package/dist/es5/i3s-converter/helpers/coordinate-converter.js +23 -23
  29. package/dist/es5/i3s-converter/helpers/coordinate-converter.js.map +1 -1
  30. package/dist/es5/i3s-converter/helpers/create-scene-server-path.js +9 -27
  31. package/dist/es5/i3s-converter/helpers/create-scene-server-path.js.map +1 -1
  32. package/dist/es5/i3s-converter/helpers/feature-attributes.js +27 -42
  33. package/dist/es5/i3s-converter/helpers/feature-attributes.js.map +1 -1
  34. package/dist/es5/i3s-converter/helpers/geometry-attributes.js +97 -114
  35. package/dist/es5/i3s-converter/helpers/geometry-attributes.js.map +1 -1
  36. package/dist/es5/i3s-converter/helpers/geometry-converter.js +524 -799
  37. package/dist/es5/i3s-converter/helpers/geometry-converter.js.map +1 -1
  38. package/dist/es5/i3s-converter/helpers/gltf-attributes.js +24 -25
  39. package/dist/es5/i3s-converter/helpers/gltf-attributes.js.map +1 -1
  40. package/dist/es5/i3s-converter/helpers/node-debug.js +27 -25
  41. package/dist/es5/i3s-converter/helpers/node-debug.js.map +1 -1
  42. package/dist/es5/i3s-converter/helpers/node-index-document.js +165 -461
  43. package/dist/es5/i3s-converter/helpers/node-index-document.js.map +1 -1
  44. package/dist/es5/i3s-converter/helpers/node-pages.js +169 -474
  45. package/dist/es5/i3s-converter/helpers/node-pages.js.map +1 -1
  46. package/dist/es5/i3s-converter/i3s-converter.js +663 -1401
  47. package/dist/es5/i3s-converter/i3s-converter.js.map +1 -1
  48. package/dist/es5/i3s-converter/json-templates/geometry-definitions.js +82 -92
  49. package/dist/es5/i3s-converter/json-templates/geometry-definitions.js.map +1 -1
  50. package/dist/es5/i3s-converter/json-templates/layers.js +130 -152
  51. package/dist/es5/i3s-converter/json-templates/layers.js.map +1 -1
  52. package/dist/es5/i3s-converter/json-templates/metadata.js +21 -23
  53. package/dist/es5/i3s-converter/json-templates/metadata.js.map +1 -1
  54. package/dist/es5/i3s-converter/json-templates/node.js +78 -89
  55. package/dist/es5/i3s-converter/json-templates/node.js.map +1 -1
  56. package/dist/es5/i3s-converter/json-templates/scene-server.js +27 -31
  57. package/dist/es5/i3s-converter/json-templates/scene-server.js.map +1 -1
  58. package/dist/es5/i3s-converter/json-templates/shared-resources.js +110 -152
  59. package/dist/es5/i3s-converter/json-templates/shared-resources.js.map +1 -1
  60. package/dist/es5/i3s-converter/json-templates/store.js +2 -4
  61. package/dist/es5/i3s-converter/json-templates/store.js.map +1 -1
  62. package/dist/es5/i3s-server/app.js +6 -6
  63. package/dist/es5/i3s-server/app.js.map +1 -1
  64. package/dist/es5/i3s-server/controllers/index-controller.js +20 -49
  65. package/dist/es5/i3s-server/controllers/index-controller.js.map +1 -1
  66. package/dist/es5/i3s-server/routes/index.js +14 -33
  67. package/dist/es5/i3s-server/routes/index.js.map +1 -1
  68. package/dist/es5/index.js +2 -2
  69. package/dist/es5/lib/utils/compress-util.js +127 -295
  70. package/dist/es5/lib/utils/compress-util.js.map +1 -1
  71. package/dist/es5/lib/utils/file-utils.js +65 -174
  72. package/dist/es5/lib/utils/file-utils.js.map +1 -1
  73. package/dist/es5/lib/utils/lod-conversion-utils.js +9 -9
  74. package/dist/es5/lib/utils/lod-conversion-utils.js.map +1 -1
  75. package/dist/es5/lib/utils/queue.js +13 -38
  76. package/dist/es5/lib/utils/queue.js.map +1 -1
  77. package/dist/es5/lib/utils/statistic-utills.js +39 -117
  78. package/dist/es5/lib/utils/statistic-utills.js.map +1 -1
  79. package/dist/es5/lib/utils/write-queue.js +74 -195
  80. package/dist/es5/lib/utils/write-queue.js.map +1 -1
  81. package/dist/es5/pgm-loader.js +3 -22
  82. package/dist/es5/pgm-loader.js.map +1 -1
  83. package/dist/es5/workers/3d-tiles-attributes-worker.js +5 -22
  84. package/dist/es5/workers/3d-tiles-attributes-worker.js.map +1 -1
  85. package/dist/es5/workers/i3s-attributes-worker.js +4 -25
  86. package/dist/es5/workers/i3s-attributes-worker.js.map +1 -1
  87. package/dist/esm/3d-tiles-attributes-worker.js +1 -1
  88. package/dist/esm/deps-installer/deps-installer.js +1 -1
  89. package/dist/esm/i3s-attributes-worker.js +1 -1
  90. package/dist/esm/i3s-converter/helpers/batch-ids-extensions.js.map +1 -1
  91. package/dist/esm/i3s-converter/helpers/geometry-converter.js +1 -1
  92. package/dist/esm/i3s-converter/helpers/geometry-converter.js.map +1 -1
  93. package/dist/esm/pgm-loader.js +1 -1
  94. package/dist/i3s-attributes-worker.js +2 -2
  95. package/dist/i3s-attributes-worker.js.map +3 -3
  96. package/dist/i3s-converter/helpers/geometry-converter.d.ts +1 -1
  97. package/dist/i3s-converter/helpers/geometry-converter.d.ts.map +1 -1
  98. package/package.json +15 -15
  99. package/src/i3s-converter/helpers/batch-ids-extensions.ts +1 -1
  100. package/src/i3s-converter/helpers/geometry-converter.ts +14 -14
@@ -1,56 +1,54 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
3
  Object.defineProperty(exports, "__esModule", {
5
4
  value: true
6
5
  });
7
6
  exports.generateAttributes = generateAttributes;
8
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
9
7
  var _loaderUtils = require("@loaders.gl/loader-utils");
10
- function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
11
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
12
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
13
- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
14
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
15
- var VALUES_PER_VERTEX = 3;
16
- var POSITIONS_AND_NORMALS_PER_TRIANGLE = 9;
8
+ const VALUES_PER_VERTEX = 3;
9
+ const POSITIONS_AND_NORMALS_PER_TRIANGLE = 9;
17
10
  function generateAttributes(attributes) {
18
- var positions = attributes.positions,
19
- normals = attributes.normals,
20
- texCoords = attributes.texCoords,
21
- colors = attributes.colors,
22
- uvRegions = attributes.uvRegions,
23
- featureIndices = attributes.featureIndices;
24
- var triangleCount = positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE;
11
+ const {
12
+ positions,
13
+ normals,
14
+ texCoords,
15
+ colors,
16
+ uvRegions,
17
+ featureIndices
18
+ } = attributes;
19
+ const triangleCount = positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE;
25
20
  if (!featureIndices.length) {
26
21
  return {
27
22
  faceRange: new Uint32Array([0, triangleCount - 1]),
28
23
  featureIds: [0],
29
24
  featureCount: 1,
30
- positions: positions,
31
- normals: normals,
32
- texCoords: texCoords,
33
- colors: colors,
34
- uvRegions: uvRegions
25
+ positions,
26
+ normals,
27
+ texCoords,
28
+ colors,
29
+ uvRegions
35
30
  };
36
31
  }
37
- var data = calculateFaceRangesAndFeaturesCount(featureIndices);
38
- var attributeObjects = makeAttributeObjects(_objectSpread(_objectSpread({}, data), attributes));
39
- var unifiedAttributeObjectsByFeatureIds = unifyObjectsByFeatureId(attributeObjects);
40
- var groupedAttributes = groupAttributesAndRangesByFeatureId(unifiedAttributeObjectsByFeatureIds, data.featureCount);
32
+ const data = calculateFaceRangesAndFeaturesCount(featureIndices);
33
+ const attributeObjects = makeAttributeObjects({
34
+ ...data,
35
+ ...attributes
36
+ });
37
+ const unifiedAttributeObjectsByFeatureIds = unifyObjectsByFeatureId(attributeObjects);
38
+ const groupedAttributes = groupAttributesAndRangesByFeatureId(unifiedAttributeObjectsByFeatureIds, data.featureCount);
41
39
  return groupedAttributes;
42
40
  }
43
41
  function calculateFaceRangesAndFeaturesCount(featureIndices) {
44
- var rangeIndex = 1;
45
- var featureIndex = 1;
46
- var currentFeatureId = getFrequentValue(featureIndices.slice(0, VALUES_PER_VERTEX));
47
- var faceRangeList = [];
48
- var featureIds = [];
49
- var uniqueFeatureIds = [currentFeatureId];
42
+ let rangeIndex = 1;
43
+ let featureIndex = 1;
44
+ let currentFeatureId = getFrequentValue(featureIndices.slice(0, VALUES_PER_VERTEX));
45
+ const faceRangeList = [];
46
+ const featureIds = [];
47
+ const uniqueFeatureIds = [currentFeatureId];
50
48
  faceRangeList[0] = 0;
51
49
  featureIds[0] = currentFeatureId;
52
- for (var index = VALUES_PER_VERTEX; index < featureIndices.length; index += VALUES_PER_VERTEX) {
53
- var newFeatureId = getFrequentValue(featureIndices.slice(index, index + VALUES_PER_VERTEX));
50
+ for (let index = VALUES_PER_VERTEX; index < featureIndices.length; index += VALUES_PER_VERTEX) {
51
+ const newFeatureId = getFrequentValue(featureIndices.slice(index, index + VALUES_PER_VERTEX));
54
52
  if (currentFeatureId !== newFeatureId) {
55
53
  faceRangeList[rangeIndex] = index / VALUES_PER_VERTEX - 1;
56
54
  faceRangeList[rangeIndex + 1] = index / VALUES_PER_VERTEX;
@@ -64,57 +62,49 @@ function calculateFaceRangesAndFeaturesCount(featureIndices) {
64
62
  currentFeatureId = newFeatureId;
65
63
  }
66
64
  faceRangeList[rangeIndex] = featureIndices.length / VALUES_PER_VERTEX - 1;
67
- var faceRange = new Uint32Array(faceRangeList);
68
- var featureCount = uniqueFeatureIds.length;
65
+ const faceRange = new Uint32Array(faceRangeList);
66
+ const featureCount = uniqueFeatureIds.length;
69
67
  return {
70
- faceRange: faceRange,
71
- featureCount: featureCount,
72
- featureIds: featureIds
68
+ faceRange,
69
+ featureCount,
70
+ featureIds
73
71
  };
74
72
  }
75
73
  function getFrequentValue(values) {
76
- var map = {};
77
- var mostFrequentValue = values[0];
78
- var maxCount = 1;
79
- var _iterator = _createForOfIteratorHelper(values),
80
- _step;
81
- try {
82
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
83
- var value = _step.value;
84
- map[value] = (map[value] || 0) + 1;
85
- maxCount = maxCount > map[value] ? maxCount : map[value];
86
- mostFrequentValue = maxCount > map[value] ? mostFrequentValue : value;
87
- }
88
- } catch (err) {
89
- _iterator.e(err);
90
- } finally {
91
- _iterator.f();
74
+ const map = {};
75
+ let mostFrequentValue = values[0];
76
+ let maxCount = 1;
77
+ for (const value of values) {
78
+ map[value] = (map[value] || 0) + 1;
79
+ maxCount = maxCount > map[value] ? maxCount : map[value];
80
+ mostFrequentValue = maxCount > map[value] ? mostFrequentValue : value;
92
81
  }
93
82
  return mostFrequentValue;
94
83
  }
95
84
  function makeAttributeObjects(attributes) {
96
- var featureIds = attributes.featureIds,
97
- positions = attributes.positions,
98
- normals = attributes.normals,
99
- colors = attributes.colors,
100
- uvRegions = attributes.uvRegions,
101
- texCoords = attributes.texCoords,
102
- _attributes$faceRange = attributes.faceRange,
103
- faceRange = _attributes$faceRange === void 0 ? new Uint32Array(0) : _attributes$faceRange;
104
- var groupedData = [];
105
- var positionsList = new Float32Array(positions);
106
- var normalsList = new Float32Array(normals);
107
- var colorsList = new Uint8Array(colors);
108
- var texCoordsList = new Float32Array(texCoords);
109
- var uvRegionsList = new Uint16Array(uvRegions);
110
- for (var index = 0; index < featureIds.length; index++) {
111
- var startIndex = faceRange[index * 2];
112
- var endIndex = faceRange[index * 2 + 1];
113
- var positionsCount = getSliceAttributeCount('positions', startIndex, endIndex);
114
- var normalsCount = getSliceAttributeCount('normals', startIndex, endIndex);
115
- var colorsCount = getSliceAttributeCount('colors', startIndex, endIndex);
116
- var uvRegionsCount = getSliceAttributeCount('uvRegions', startIndex, endIndex);
117
- var texCoordsCount = getSliceAttributeCount('texCoords', startIndex, endIndex);
85
+ const {
86
+ featureIds,
87
+ positions,
88
+ normals,
89
+ colors,
90
+ uvRegions,
91
+ texCoords,
92
+ faceRange = new Uint32Array(0)
93
+ } = attributes;
94
+ const groupedData = [];
95
+ let positionsList = new Float32Array(positions);
96
+ let normalsList = new Float32Array(normals);
97
+ let colorsList = new Uint8Array(colors);
98
+ let texCoordsList = new Float32Array(texCoords);
99
+ let uvRegionsList = new Uint16Array(uvRegions);
100
+ for (let index = 0; index < featureIds.length; index++) {
101
+ const startIndex = faceRange[index * 2];
102
+ const endIndex = faceRange[index * 2 + 1];
103
+ const positionsCount = getSliceAttributeCount('positions', startIndex, endIndex);
104
+ const normalsCount = getSliceAttributeCount('normals', startIndex, endIndex);
105
+ const colorsCount = getSliceAttributeCount('colors', startIndex, endIndex);
106
+ const uvRegionsCount = getSliceAttributeCount('uvRegions', startIndex, endIndex);
107
+ const texCoordsCount = getSliceAttributeCount('texCoords', startIndex, endIndex);
118
108
  groupedData.push({
119
109
  featureId: featureIds[index],
120
110
  positions: positionsList.slice(0, positionsCount),
@@ -129,15 +119,13 @@ function makeAttributeObjects(attributes) {
129
119
  uvRegionsList = uvRegionsList.slice(uvRegionsCount);
130
120
  texCoordsList = texCoordsList.slice(texCoordsCount);
131
121
  }
132
- return groupedData.sort(function (first, second) {
133
- return first.featureId - second.featureId;
134
- });
122
+ return groupedData.sort((first, second) => first.featureId - second.featureId);
135
123
  }
136
124
  function getSliceAttributeCount(attributeName, startIndex, endIndex) {
137
- var itemsPerVertex4 = 4;
138
- var texCoordsPerVertex = 2;
139
- var trianglesCount = endIndex - startIndex + 1;
140
- var vertexCount = trianglesCount * 3;
125
+ const itemsPerVertex4 = 4;
126
+ const texCoordsPerVertex = 2;
127
+ const trianglesCount = endIndex - startIndex + 1;
128
+ const vertexCount = trianglesCount * 3;
141
129
  switch (attributeName) {
142
130
  case 'positions':
143
131
  case 'normals':
@@ -152,12 +140,10 @@ function getSliceAttributeCount(attributeName, startIndex, endIndex) {
152
140
  }
153
141
  }
154
142
  function unifyObjectsByFeatureId(sortedData) {
155
- var uniqueObjects = [];
156
- var _loop = function _loop() {
157
- var currentObject = sortedData[index];
158
- var existedObject = uniqueObjects.find(function (obj) {
159
- return obj.featureId === currentObject.featureId;
160
- });
143
+ const uniqueObjects = [];
144
+ for (let index = 0; index < sortedData.length; index++) {
145
+ const currentObject = sortedData[index];
146
+ const existedObject = uniqueObjects.find(obj => obj.featureId === currentObject.featureId);
161
147
  if (existedObject) {
162
148
  existedObject.positions = (0, _loaderUtils.concatenateTypedArrays)(existedObject.positions, currentObject.positions);
163
149
  existedObject.normals = (0, _loaderUtils.concatenateTypedArrays)(existedObject.normals, currentObject.normals);
@@ -166,48 +152,45 @@ function unifyObjectsByFeatureId(sortedData) {
166
152
  } else {
167
153
  uniqueObjects.push(currentObject);
168
154
  }
169
- };
170
- for (var index = 0; index < sortedData.length; index++) {
171
- _loop();
172
155
  }
173
156
  return uniqueObjects;
174
157
  }
175
158
  function groupAttributesAndRangesByFeatureId(unifiedObjects, featureCount) {
176
- var firstAttributeObject = unifiedObjects[0];
177
- var featureIds = [firstAttributeObject.featureId || 0];
178
- var positions = new Float32Array(firstAttributeObject.positions);
179
- var normals = new Float32Array(firstAttributeObject.normals);
180
- var colors = new Uint8Array(firstAttributeObject.colors);
181
- var uvRegions = new Uint16Array(firstAttributeObject.uvRegions);
182
- var texCoords = new Float32Array(firstAttributeObject.texCoords);
183
- var range = [0];
184
- var objIndex = 0;
185
- var sum = 0;
186
- for (var index = 1; index < unifiedObjects.length; index++) {
187
- var currentAttributesObject = unifiedObjects[index];
159
+ const firstAttributeObject = unifiedObjects[0];
160
+ const featureIds = [firstAttributeObject.featureId || 0];
161
+ let positions = new Float32Array(firstAttributeObject.positions);
162
+ let normals = new Float32Array(firstAttributeObject.normals);
163
+ let colors = new Uint8Array(firstAttributeObject.colors);
164
+ let uvRegions = new Uint16Array(firstAttributeObject.uvRegions);
165
+ let texCoords = new Float32Array(firstAttributeObject.texCoords);
166
+ const range = [0];
167
+ let objIndex = 0;
168
+ let sum = 0;
169
+ for (let index = 1; index < unifiedObjects.length; index++) {
170
+ const currentAttributesObject = unifiedObjects[index];
188
171
  featureIds.push(currentAttributesObject.featureId || 0);
189
172
  positions = (0, _loaderUtils.concatenateTypedArrays)(positions, currentAttributesObject.positions);
190
173
  normals = (0, _loaderUtils.concatenateTypedArrays)(normals, currentAttributesObject.normals);
191
174
  colors = (0, _loaderUtils.concatenateTypedArrays)(colors, currentAttributesObject.colors);
192
175
  uvRegions = (0, _loaderUtils.concatenateTypedArrays)(uvRegions, currentAttributesObject.uvRegions);
193
176
  texCoords = (0, _loaderUtils.concatenateTypedArrays)(texCoords, currentAttributesObject.texCoords);
194
- var groupedObject = unifiedObjects[objIndex];
177
+ const groupedObject = unifiedObjects[objIndex];
195
178
  range.push(groupedObject.positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE - 1 + sum);
196
179
  range.push(groupedObject.positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE + sum);
197
180
  sum += groupedObject.positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE;
198
181
  objIndex += 1;
199
182
  }
200
183
  range.push(positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE - 1);
201
- var faceRange = new Uint32Array(range);
184
+ const faceRange = new Uint32Array(range);
202
185
  return {
203
- faceRange: faceRange,
204
- featureIds: featureIds,
205
- positions: positions,
206
- normals: normals,
207
- colors: colors,
208
- uvRegions: uvRegions,
209
- texCoords: texCoords,
210
- featureCount: featureCount
186
+ faceRange,
187
+ featureIds,
188
+ positions,
189
+ normals,
190
+ colors,
191
+ uvRegions,
192
+ texCoords,
193
+ featureCount
211
194
  };
212
195
  }
213
196
  //# sourceMappingURL=geometry-attributes.js.map
@@ -1 +1 @@
1
- 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type {GeometryAttributes, ConvertedAttributes, GroupedByFeatureIdAttributes} from '../types';\nimport {concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nconst VALUES_PER_VERTEX = 3;\nconst POSITIONS_AND_NORMALS_PER_TRIANGLE = 9;\n\n/**\n * Generate geometry attributes with faceRange and featureCount\n * @param attributes\n * @returns attirbutes with featureCount, featureIds and changed faceRange.\n */\nexport function generateAttributes(attributes: ConvertedAttributes): GeometryAttributes {\n const {positions, normals, texCoords, colors, uvRegions, featureIndices} = attributes;\n const triangleCount = positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE;\n\n if (!featureIndices.length) {\n return {\n faceRange: new Uint32Array([0, triangleCount - 1]),\n featureIds: [0],\n featureCount: 1,\n positions,\n normals,\n texCoords,\n colors,\n uvRegions\n };\n }\n\n const data = calculateFaceRangesAndFeaturesCount(featureIndices);\n const attributeObjects = makeAttributeObjects({...data, ...attributes});\n const unifiedAttributeObjectsByFeatureIds = unifyObjectsByFeatureId(attributeObjects);\n const groupedAttributes = groupAttributesAndRangesByFeatureId(\n unifiedAttributeObjectsByFeatureIds,\n data.featureCount\n );\n return groupedAttributes;\n}\n\n/**\n * Calculates face Ranges and feature count based on featureIndices.\n * @param featureIndices\n * @returns Object with featureCount, reordered attributes and changed faceRange.\n */\nfunction calculateFaceRangesAndFeaturesCount(featureIndices: number[]): {\n faceRange: Uint32Array;\n featureCount: number;\n featureIds: number[];\n} {\n let rangeIndex = 1;\n let featureIndex = 1;\n let currentFeatureId = getFrequentValue(featureIndices.slice(0, VALUES_PER_VERTEX));\n const faceRangeList: any[] = [];\n const featureIds: any[] = [];\n const uniqueFeatureIds = [currentFeatureId];\n\n faceRangeList[0] = 0;\n featureIds[0] = currentFeatureId;\n\n for (let index = VALUES_PER_VERTEX; index < featureIndices.length; index += VALUES_PER_VERTEX) {\n const newFeatureId = getFrequentValue(featureIndices.slice(index, index + VALUES_PER_VERTEX));\n if (currentFeatureId !== newFeatureId) {\n faceRangeList[rangeIndex] = index / VALUES_PER_VERTEX - 1;\n faceRangeList[rangeIndex + 1] = index / VALUES_PER_VERTEX;\n featureIds[featureIndex] = newFeatureId;\n\n if (!uniqueFeatureIds.includes(newFeatureId)) {\n uniqueFeatureIds.push(newFeatureId);\n }\n\n rangeIndex += 2;\n featureIndex += 1;\n }\n currentFeatureId = newFeatureId;\n }\n\n faceRangeList[rangeIndex] = featureIndices.length / VALUES_PER_VERTEX - 1;\n\n const faceRange = new Uint32Array(faceRangeList);\n const featureCount = uniqueFeatureIds.length;\n\n return {faceRange, featureCount, featureIds};\n}\n\n/**\n * Find most frequent value to avoid situation where one vertex can be part of multiple features (objects).\n * @param values\n */\nfunction getFrequentValue(values: number[]): number {\n const map: {[key: number]: number} = {};\n\n let mostFrequentValue = values[0];\n let maxCount = 1;\n\n for (const value of values) {\n // Save item and it's frequency count to the map.\n map[value] = (map[value] || 0) + 1;\n // Find max count of frequency.\n maxCount = maxCount > map[value] ? maxCount : map[value];\n // Find the most frequent value.\n mostFrequentValue = maxCount > map[value] ? mostFrequentValue : value;\n }\n\n return mostFrequentValue;\n}\n\n/**\n * Generate list of attribute object grouped by feature ids.\n * @param attributes\n * @returns sorted list of attribute objects.\n */\nfunction makeAttributeObjects(attributes: GeometryAttributes): GroupedByFeatureIdAttributes[] {\n const {\n featureIds,\n positions,\n normals,\n colors,\n uvRegions,\n texCoords,\n faceRange = new Uint32Array(0)\n } = attributes;\n const groupedData: GroupedByFeatureIdAttributes[] = [];\n\n let positionsList = new Float32Array(positions);\n let normalsList = new Float32Array(normals);\n let colorsList = new Uint8Array(colors);\n let texCoordsList = new Float32Array(texCoords);\n let uvRegionsList = new Uint16Array(uvRegions);\n\n for (let index = 0; index < featureIds.length; index++) {\n const startIndex = faceRange[index * 2];\n const endIndex = faceRange[index * 2 + 1];\n\n const positionsCount = getSliceAttributeCount('positions', startIndex, endIndex);\n const normalsCount = getSliceAttributeCount('normals', startIndex, endIndex);\n const colorsCount = getSliceAttributeCount('colors', startIndex, endIndex);\n const uvRegionsCount = getSliceAttributeCount('uvRegions', startIndex, endIndex);\n const texCoordsCount = getSliceAttributeCount('texCoords', startIndex, endIndex);\n\n groupedData.push({\n featureId: featureIds[index],\n positions: positionsList.slice(0, positionsCount),\n normals: normalsList.slice(0, normalsCount),\n colors: colorsList.slice(0, colorsCount),\n uvRegions: uvRegionsList.slice(0, uvRegionsCount),\n texCoords: texCoordsList.slice(0, texCoordsCount)\n });\n\n positionsList = positionsList.slice(positionsCount);\n normalsList = normalsList.slice(normalsCount);\n colorsList = colorsList.slice(colorsCount);\n uvRegionsList = uvRegionsList.slice(uvRegionsCount);\n texCoordsList = texCoordsList.slice(texCoordsCount);\n }\n\n return groupedData.sort((first, second) => first.featureId - second.featureId);\n}\n\n/**\n * Generate sliced count for generating attribute objects depends on attribute name and range.\n * @param attributeName\n * @param startIndex\n * @param endIndex\n * @returns sliced count\n */\nfunction getSliceAttributeCount(\n attributeName: string,\n startIndex: number,\n endIndex: number\n): number {\n const itemsPerVertex4 = 4;\n const texCoordsPerVertex = 2;\n\n const trianglesCount = endIndex - startIndex + 1;\n const vertexCount = trianglesCount * 3;\n\n switch (attributeName) {\n case 'positions':\n case 'normals':\n return trianglesCount * POSITIONS_AND_NORMALS_PER_TRIANGLE;\n case 'colors':\n case 'uvRegions':\n return vertexCount * itemsPerVertex4;\n case 'texCoords':\n return vertexCount * texCoordsPerVertex;\n default:\n return 0;\n }\n}\n\n/**\n * Generates unique object list depends on feature ids and concantenate their attributes.\n * @param sortedData\n * @returns unique list of objects\n */\nfunction unifyObjectsByFeatureId(\n sortedData: GroupedByFeatureIdAttributes[]\n): GroupedByFeatureIdAttributes[] {\n const uniqueObjects: GroupedByFeatureIdAttributes[] = [];\n\n for (let index = 0; index < sortedData.length; index++) {\n const currentObject = sortedData[index];\n const existedObject = uniqueObjects.find((obj) => obj.featureId === currentObject.featureId);\n\n if (existedObject) {\n existedObject.positions = concatenateTypedArrays(\n existedObject.positions,\n currentObject.positions\n );\n existedObject.normals = concatenateTypedArrays(existedObject.normals, currentObject.normals);\n existedObject.colors = concatenateTypedArrays(existedObject.colors, currentObject.colors);\n existedObject.texCoords = concatenateTypedArrays(\n existedObject.texCoords,\n currentObject.texCoords\n );\n } else {\n uniqueObjects.push(currentObject);\n }\n }\n\n return uniqueObjects;\n}\n\n/**\n * Generates attribute objects with new faceRange and reordered attributes.\n * @param unifiedObjects\n * @returns generated attributes with new faceRange.\n */\nfunction groupAttributesAndRangesByFeatureId(\n unifiedObjects: GroupedByFeatureIdAttributes[],\n featureCount: number\n): GeometryAttributes {\n const firstAttributeObject = unifiedObjects[0];\n const featureIds = [firstAttributeObject.featureId || 0];\n\n let positions = new Float32Array(firstAttributeObject.positions);\n let normals = new Float32Array(firstAttributeObject.normals);\n let colors = new Uint8Array(firstAttributeObject.colors);\n let uvRegions = new Uint16Array(firstAttributeObject.uvRegions);\n let texCoords = new Float32Array(firstAttributeObject.texCoords);\n const range = [0];\n\n let objIndex = 0;\n let sum = 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1
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{"version":3,"file":"geometry-attributes.js","names":["_loaderUtils","require","VALUES_PER_VERTEX","POSITIONS_AND_NORMALS_PER_TRIANGLE","generateAttributes","attributes","positions","normals","texCoords","colors","uvRegions","featureIndices","triangleCount","length","faceRange","Uint32Array","featureIds","featureCount","data","calculateFaceRangesAndFeaturesCount","attributeObjects","makeAttributeObjects","unifiedAttributeObjectsByFeatureIds","unifyObjectsByFeatureId","groupedAttributes","groupAttributesAndRangesByFeatureId","rangeIndex","featureIndex","currentFeatureId","getFrequentValue","slice","faceRangeList","uniqueFeatureIds","index","newFeatureId","includes","push","values","map","mostFrequentValue","maxCount","value","groupedData","positionsList","Float32Array","normalsList","colorsList","Uint8Array","texCoordsList","uvRegionsList","Uint16Array","startIndex","endIndex","positionsCount","getSliceAttributeCount","normalsCount","colorsCount","uvRegionsCount","texCoordsCount","featureId","sort","first","second","attributeName","itemsPerVertex4","texCoordsPerVertex","trianglesCount","vertexCount","sortedData","uniqueObjects","currentObject","existedObject","find","obj","concatenateTypedArrays","unifiedObjects","firstAttributeObject","range","objIndex","sum","currentAttributesObject","groupedObject"],"sources":["../../../../src/i3s-converter/helpers/geometry-attributes.ts"],"sourcesContent":["import type {GeometryAttributes, ConvertedAttributes, GroupedByFeatureIdAttributes} from '../types';\nimport {concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nconst VALUES_PER_VERTEX = 3;\nconst POSITIONS_AND_NORMALS_PER_TRIANGLE = 9;\n\n/**\n * Generate geometry attributes with faceRange and featureCount\n * @param attributes\n * @returns attirbutes with featureCount, featureIds and changed faceRange.\n */\nexport function generateAttributes(attributes: ConvertedAttributes): GeometryAttributes {\n const {positions, normals, texCoords, colors, uvRegions, featureIndices} = attributes;\n const triangleCount = positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE;\n\n if (!featureIndices.length) {\n return {\n faceRange: new Uint32Array([0, triangleCount - 1]),\n featureIds: [0],\n featureCount: 1,\n positions,\n normals,\n texCoords,\n colors,\n uvRegions\n };\n }\n\n const data = calculateFaceRangesAndFeaturesCount(featureIndices);\n const attributeObjects = makeAttributeObjects({...data, ...attributes});\n const unifiedAttributeObjectsByFeatureIds = unifyObjectsByFeatureId(attributeObjects);\n const groupedAttributes = groupAttributesAndRangesByFeatureId(\n unifiedAttributeObjectsByFeatureIds,\n data.featureCount\n );\n return groupedAttributes;\n}\n\n/**\n * Calculates face Ranges and feature count based on featureIndices.\n * @param featureIndices\n * @returns Object with featureCount, reordered attributes and changed faceRange.\n */\nfunction calculateFaceRangesAndFeaturesCount(featureIndices: number[]): {\n faceRange: Uint32Array;\n featureCount: number;\n featureIds: number[];\n} {\n let rangeIndex = 1;\n let featureIndex = 1;\n let currentFeatureId = getFrequentValue(featureIndices.slice(0, VALUES_PER_VERTEX));\n const faceRangeList: any[] = [];\n const featureIds: any[] = [];\n const uniqueFeatureIds = [currentFeatureId];\n\n faceRangeList[0] = 0;\n featureIds[0] = currentFeatureId;\n\n for (let index = VALUES_PER_VERTEX; index < featureIndices.length; index += VALUES_PER_VERTEX) {\n const newFeatureId = getFrequentValue(featureIndices.slice(index, index + VALUES_PER_VERTEX));\n if (currentFeatureId !== newFeatureId) {\n faceRangeList[rangeIndex] = index / VALUES_PER_VERTEX - 1;\n faceRangeList[rangeIndex + 1] = index / VALUES_PER_VERTEX;\n featureIds[featureIndex] = newFeatureId;\n\n if (!uniqueFeatureIds.includes(newFeatureId)) {\n uniqueFeatureIds.push(newFeatureId);\n }\n\n rangeIndex += 2;\n featureIndex += 1;\n }\n currentFeatureId = newFeatureId;\n }\n\n faceRangeList[rangeIndex] = featureIndices.length / VALUES_PER_VERTEX - 1;\n\n const faceRange = new Uint32Array(faceRangeList);\n const featureCount = uniqueFeatureIds.length;\n\n return {faceRange, featureCount, featureIds};\n}\n\n/**\n * Find most frequent value to avoid situation where one vertex can be part of multiple features (objects).\n * @param values\n */\nfunction getFrequentValue(values: number[]): number {\n const map: {[key: number]: number} = {};\n\n let mostFrequentValue = values[0];\n let maxCount = 1;\n\n for (const value of values) {\n // Save item and it's frequency count to the map.\n map[value] = (map[value] || 0) + 1;\n // Find max count of frequency.\n maxCount = maxCount > map[value] ? maxCount : map[value];\n // Find the most frequent value.\n mostFrequentValue = maxCount > map[value] ? mostFrequentValue : value;\n }\n\n return mostFrequentValue;\n}\n\n/**\n * Generate list of attribute object grouped by feature ids.\n * @param attributes\n * @returns sorted list of attribute objects.\n */\nfunction makeAttributeObjects(attributes: GeometryAttributes): GroupedByFeatureIdAttributes[] {\n const {\n featureIds,\n positions,\n normals,\n colors,\n uvRegions,\n texCoords,\n faceRange = new Uint32Array(0)\n } = attributes;\n const groupedData: GroupedByFeatureIdAttributes[] = [];\n\n let positionsList = new Float32Array(positions);\n let normalsList = new Float32Array(normals);\n let colorsList = new Uint8Array(colors);\n let texCoordsList = new Float32Array(texCoords);\n let uvRegionsList = new Uint16Array(uvRegions);\n\n for (let index = 0; index < featureIds.length; index++) {\n const startIndex = faceRange[index * 2];\n const endIndex = faceRange[index * 2 + 1];\n\n const positionsCount = getSliceAttributeCount('positions', startIndex, endIndex);\n const normalsCount = getSliceAttributeCount('normals', startIndex, endIndex);\n const colorsCount = getSliceAttributeCount('colors', startIndex, endIndex);\n const uvRegionsCount = getSliceAttributeCount('uvRegions', startIndex, endIndex);\n const texCoordsCount = getSliceAttributeCount('texCoords', startIndex, endIndex);\n\n groupedData.push({\n featureId: featureIds[index],\n positions: positionsList.slice(0, positionsCount),\n normals: normalsList.slice(0, normalsCount),\n colors: colorsList.slice(0, colorsCount),\n uvRegions: uvRegionsList.slice(0, uvRegionsCount),\n texCoords: texCoordsList.slice(0, texCoordsCount)\n });\n\n positionsList = positionsList.slice(positionsCount);\n normalsList = normalsList.slice(normalsCount);\n colorsList = colorsList.slice(colorsCount);\n uvRegionsList = uvRegionsList.slice(uvRegionsCount);\n texCoordsList = texCoordsList.slice(texCoordsCount);\n }\n\n return groupedData.sort((first, second) => first.featureId - second.featureId);\n}\n\n/**\n * Generate sliced count for generating attribute objects depends on attribute name and range.\n * @param attributeName\n * @param startIndex\n * @param endIndex\n * @returns sliced count\n */\nfunction getSliceAttributeCount(\n attributeName: string,\n startIndex: number,\n endIndex: number\n): number {\n const itemsPerVertex4 = 4;\n const texCoordsPerVertex = 2;\n\n const trianglesCount = endIndex - startIndex + 1;\n const vertexCount = trianglesCount * 3;\n\n switch (attributeName) {\n case 'positions':\n case 'normals':\n return trianglesCount * POSITIONS_AND_NORMALS_PER_TRIANGLE;\n case 'colors':\n case 'uvRegions':\n return vertexCount * itemsPerVertex4;\n case 'texCoords':\n return vertexCount * texCoordsPerVertex;\n default:\n return 0;\n }\n}\n\n/**\n * Generates unique object list depends on feature ids and concantenate their attributes.\n * @param sortedData\n * @returns unique list of objects\n */\nfunction unifyObjectsByFeatureId(\n sortedData: GroupedByFeatureIdAttributes[]\n): GroupedByFeatureIdAttributes[] {\n const uniqueObjects: GroupedByFeatureIdAttributes[] = [];\n\n for (let index = 0; index < sortedData.length; index++) {\n const currentObject = sortedData[index];\n const existedObject = uniqueObjects.find((obj) => obj.featureId === currentObject.featureId);\n\n if (existedObject) {\n existedObject.positions = concatenateTypedArrays(\n existedObject.positions,\n currentObject.positions\n );\n existedObject.normals = concatenateTypedArrays(existedObject.normals, currentObject.normals);\n existedObject.colors = concatenateTypedArrays(existedObject.colors, currentObject.colors);\n existedObject.texCoords = concatenateTypedArrays(\n existedObject.texCoords,\n currentObject.texCoords\n );\n } else {\n uniqueObjects.push(currentObject);\n }\n }\n\n return uniqueObjects;\n}\n\n/**\n * Generates attribute objects with new faceRange and reordered attributes.\n * @param unifiedObjects\n * @returns generated attributes with new faceRange.\n */\nfunction groupAttributesAndRangesByFeatureId(\n unifiedObjects: GroupedByFeatureIdAttributes[],\n featureCount: number\n): GeometryAttributes {\n const firstAttributeObject = unifiedObjects[0];\n const featureIds = [firstAttributeObject.featureId || 0];\n\n let positions = new Float32Array(firstAttributeObject.positions);\n let normals = new Float32Array(firstAttributeObject.normals);\n let colors = new Uint8Array(firstAttributeObject.colors);\n let uvRegions = new Uint16Array(firstAttributeObject.uvRegions);\n let texCoords = new Float32Array(firstAttributeObject.texCoords);\n const range = [0];\n\n let objIndex = 0;\n let sum = 0;\n\n for (let index = 1; index < unifiedObjects.length; index++) {\n const currentAttributesObject = unifiedObjects[index];\n featureIds.push(currentAttributesObject.featureId || 0);\n\n positions = concatenateTypedArrays(positions, currentAttributesObject.positions);\n normals = concatenateTypedArrays(normals, currentAttributesObject.normals);\n colors = concatenateTypedArrays(colors, currentAttributesObject.colors);\n uvRegions = concatenateTypedArrays(uvRegions, currentAttributesObject.uvRegions);\n texCoords = concatenateTypedArrays(texCoords, currentAttributesObject.texCoords);\n\n const groupedObject = unifiedObjects[objIndex];\n range.push(groupedObject.positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE - 1 + sum);\n range.push(groupedObject.positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE + sum);\n\n sum += groupedObject.positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE;\n objIndex += 1;\n }\n\n range.push(positions.length / POSITIONS_AND_NORMALS_PER_TRIANGLE - 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