@loaders.gl/tile-converter 3.3.0-alpha.4 → 3.3.0-alpha.5

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Files changed (32) hide show
  1. package/dist/3d-tiles-attributes-worker.d.ts +1 -1
  2. package/dist/3d-tiles-attributes-worker.js +2 -2
  3. package/dist/3d-tiles-attributes-worker.js.map +2 -2
  4. package/dist/3d-tiles-converter/helpers/b3dm-converter.d.ts +5 -5
  5. package/dist/3d-tiles-converter/helpers/b3dm-converter.d.ts.map +1 -1
  6. package/dist/3d-tiles-converter/helpers/b3dm-converter.js +21 -17
  7. package/dist/converter.min.js +1 -1
  8. package/dist/dist.min.js +2 -2
  9. package/dist/es5/3d-tiles-attributes-worker.js +2 -2
  10. package/dist/es5/3d-tiles-attributes-worker.js.map +1 -1
  11. package/dist/es5/3d-tiles-converter/helpers/b3dm-converter.js +27 -19
  12. package/dist/es5/3d-tiles-converter/helpers/b3dm-converter.js.map +1 -1
  13. package/dist/es5/deps-installer/deps-installer.js +1 -1
  14. package/dist/es5/i3s-attributes-worker.js +1 -1
  15. package/dist/es5/pgm-loader.js +1 -1
  16. package/dist/es5/workers/3d-tiles-attributes-worker.js +1 -1
  17. package/dist/es5/workers/3d-tiles-attributes-worker.js.map +1 -1
  18. package/dist/esm/3d-tiles-attributes-worker.js +2 -2
  19. package/dist/esm/3d-tiles-attributes-worker.js.map +1 -1
  20. package/dist/esm/3d-tiles-converter/helpers/b3dm-converter.js +25 -15
  21. package/dist/esm/3d-tiles-converter/helpers/b3dm-converter.js.map +1 -1
  22. package/dist/esm/deps-installer/deps-installer.js +1 -1
  23. package/dist/esm/i3s-attributes-worker.js +1 -1
  24. package/dist/esm/pgm-loader.js +1 -1
  25. package/dist/esm/workers/3d-tiles-attributes-worker.js +1 -1
  26. package/dist/esm/workers/3d-tiles-attributes-worker.js.map +1 -1
  27. package/dist/i3s-attributes-worker.js.map +1 -1
  28. package/dist/workers/3d-tiles-attributes-worker.js +1 -1
  29. package/package.json +15 -15
  30. package/src/3d-tiles-attributes-worker.ts +1 -1
  31. package/src/3d-tiles-converter/helpers/b3dm-converter.ts +25 -18
  32. package/src/workers/3d-tiles-attributes-worker.ts +1 -1
@@ -17,7 +17,7 @@ export default class B3dmConverter {
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  * @param i3sTile - Tile3D instance for I3S node
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  * @returns - encoded glb content
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  */
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- buildGltf(i3sAttributesData: I3SAttributesData): Promise<ArrayBuffer>;
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+ buildGltf(i3sAttributesData: I3SAttributesData, featureAttributes: any): Promise<ArrayBuffer>;
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  /**
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  * Update gltfBuilder with texture from I3S tile
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  * @param {object} i3sTile - Tile3D object
@@ -44,11 +44,11 @@ export default class B3dmConverter {
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  */
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  _generateTransformMatrix(cartesianOrigin: any): Matrix4;
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  /**
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- * Generate batchId attribute from faceRanges.
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- * @param {Uint32Array} faceRanges - the source array
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- * @returns {Float32Array} batchId list.
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+ * Create _BATCHID attribute
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+ * @param {Object} i3sContent - the source object
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+ * @returns {void}
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  */
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- _generateBatchId(faceRanges: any): Float32Array;
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+ _createBatchIds(i3sContent: any, featureAttributes: any): void;
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  /**
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  * luma.gl can not work without indices now:
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  * https://github.com/visgl/luma.gl/blob/d8cad75b9f8ca3e578cf078ed9d19e619c2ddbc9/modules/experimental/src/gltf/gltf-instantiator.js#L115
@@ -1 +1 @@
1
- {"version":3,"file":"b3dm-converter.d.ts","sourceRoot":"","sources":["../../../src/3d-tiles-converter/helpers/b3dm-converter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,iBAAiB,EAAC,MAAM,kCAAkC,CAAC;AAKxE,OAAO,EAAC,OAAO,EAAU,MAAM,eAAe,CAAC;AAO/C;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,aAAa;IAEhC,SAAS,EAAE,YAAY,CAAC;IACxB,OAAO,EAAE,GAAG,CAAC;IAEb;;;;OAIG;IACG,OAAO,CACX,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,GAAE,GAAU,GAC5B,OAAO,CAAC,WAAW,CAAC;IAcvB;;;;OAIG;IACG,SAAS,CAAC,iBAAiB,EAAE,iBAAiB,GAAG,OAAO,CAAC,WAAW,CAAC;IAuD3E;;;;;OAKG;IACG,oBAAoB,CAAC,WAAW,KAAA,EAAE,aAAa,KAAA,EAAE,WAAW,KAAA;IAmBlE;;;;;;;OAOG;IACH,mBAAmB,CAAC,cAAc,KAAA,EAAE,eAAe,KAAA,EAAE,kBAAkB,KAAA,EAAE,WAAW,KAAA;IAepF;;;;;;;OAOG;IACH,wBAAwB,CAAC,eAAe,KAAA;IAMxC;;;;OAIG;IACH,gBAAgB,CAAC,UAAU,KAAA;IAiB3B;;;;;;OAMG;IACH,wBAAwB,CAAC,WAAW,KAAA;IAQpC;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,KAAA;IAchC;;;;;OAKG;IACH,iCAAiC,CAAC,QAAQ,KAAA,EAAE,YAAY,KAAA;IAgCxD;;;;;OAKG;IACH,eAAe,CAAC,kBAAkB,KAAA,EAAE,YAAY,KAAA;IA+ChD,kBAAkB,CAAC,UAAU,KAAA;IAY7B,aAAa,CAAC,OAAO,KAAA;CAItB"}
1
+ {"version":3,"file":"b3dm-converter.d.ts","sourceRoot":"","sources":["../../../src/3d-tiles-converter/helpers/b3dm-converter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,iBAAiB,EAAC,MAAM,kCAAkC,CAAC;AAKxE,OAAO,EAAC,OAAO,EAAU,MAAM,eAAe,CAAC;AAO/C;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,aAAa;IAEhC,SAAS,EAAE,YAAY,CAAC;IACxB,OAAO,EAAE,GAAG,CAAC;IAEb;;;;OAIG;IACG,OAAO,CACX,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,GAAE,GAAU,GAC5B,OAAO,CAAC,WAAW,CAAC;IAcvB;;;;OAIG;IACG,SAAS,CACb,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,EAAE,GAAG,GACrB,OAAO,CAAC,WAAW,CAAC;IAwDvB;;;;;OAKG;IACG,oBAAoB,CAAC,WAAW,KAAA,EAAE,aAAa,KAAA,EAAE,WAAW,KAAA;IAmBlE;;;;;;;OAOG;IACH,mBAAmB,CAAC,cAAc,KAAA,EAAE,eAAe,KAAA,EAAE,kBAAkB,KAAA,EAAE,WAAW,KAAA;IAepF;;;;;;;OAOG;IACH,wBAAwB,CAAC,eAAe,KAAA;IAMxC;;;;OAIG;IACH,eAAe,CAAC,UAAU,KAAA,EAAE,iBAAiB,KAAA;IAoB7C;;;;;;OAMG;IACH,wBAAwB,CAAC,WAAW,KAAA;IAQpC;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,KAAA;IAchC;;;;;OAKG;IACH,iCAAiC,CAAC,QAAQ,KAAA,EAAE,YAAY,KAAA;IAgCxD;;;;;OAKG;IACH,eAAe,CAAC,kBAAkB,KAAA,EAAE,YAAY,KAAA;IA+ChD,kBAAkB,CAAC,UAAU,KAAA;IAY7B,aAAa,CAAC,OAAO,KAAA;CAItB"}
@@ -18,7 +18,7 @@ class B3dmConverter {
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  * @returns - encoded content
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  */
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  async convert(i3sAttributesData, featureAttributes = null) {
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- const gltf = await this.buildGltf(i3sAttributesData);
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+ const gltf = await this.buildGltf(i3sAttributesData, featureAttributes);
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  const b3dm = (0, core_1.encodeSync)({
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  gltfEncoded: new Uint8Array(gltf),
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  type: 'b3dm',
@@ -32,7 +32,7 @@ class B3dmConverter {
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  * @param i3sTile - Tile3D instance for I3S node
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  * @returns - encoded glb content
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  */
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- async buildGltf(i3sAttributesData) {
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+ async buildGltf(i3sAttributesData, featureAttributes) {
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  const { tileContent, textureFormat } = i3sAttributesData;
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  const { material, attributes, indices: originalIndices, cartesianOrigin, cartographicOrigin, modelMatrix } = tileContent;
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  const gltfBuilder = new gltf_1.GLTFScenegraph();
@@ -45,6 +45,7 @@ class B3dmConverter {
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  attributes.texCoords.value = (0, texture_atlas_1.convertTextureAtlas)(attributes.texCoords.value, attributes.uvRegions.value);
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  }
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  attributes.positions.value = this._normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix);
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+ this._createBatchIds(tileContent, featureAttributes);
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  if (attributes.normals && !this._checkNormals(attributes.normals.value)) {
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  delete attributes.normals;
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  }
@@ -123,23 +124,26 @@ class B3dmConverter {
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  return result;
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  }
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  /**
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- * Generate batchId attribute from faceRanges.
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- * @param {Uint32Array} faceRanges - the source array
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- * @returns {Float32Array} batchId list.
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+ * Create _BATCHID attribute
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+ * @param {Object} i3sContent - the source object
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+ * @returns {void}
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  */
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- _generateBatchId(faceRanges) {
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- const batchIdArraySize = (faceRanges[faceRanges.length - 1] + 1) * 3;
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- const batchId = new Float32Array(batchIdArraySize);
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- let rangeIndex = 0;
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- let currentBatchId = 0;
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- for (let index = 0; index < faceRanges.length / 2; index++) {
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- const fromIndex = faceRanges[rangeIndex] * 3;
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- const untilPosition = (faceRanges[rangeIndex + 1] + 1) * 3;
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- batchId.fill(currentBatchId, fromIndex, untilPosition);
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- rangeIndex += 2;
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- currentBatchId += 1;
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+ _createBatchIds(i3sContent, featureAttributes) {
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+ const { featureIds } = i3sContent;
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+ const { OBJECTID: objectIds } = featureAttributes || {};
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+ if (!featureIds || !objectIds) {
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+ return;
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+ }
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+ for (let i = 0; i < featureIds.length; i++) {
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+ const featureId = featureIds[i];
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+ const batchId = objectIds.indexOf(featureId);
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+ featureIds[i] = batchId;
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  }
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- return batchId;
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+ i3sContent.attributes._BATCHID = {
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+ size: 1,
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+ byteOffset: 0,
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+ value: featureIds
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+ };
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  }
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  /**
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  * luma.gl can not work without indices now: