@loaders.gl/terrain 4.0.0-alpha.5 → 4.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/dist/bundle.js +2 -2
  2. package/dist/dist.min.js +100 -106
  3. package/dist/es5/bundle.js +6 -0
  4. package/dist/es5/bundle.js.map +1 -0
  5. package/dist/es5/index.js +87 -0
  6. package/dist/es5/index.js.map +1 -0
  7. package/dist/es5/lib/decode-quantized-mesh.js +250 -0
  8. package/dist/es5/lib/decode-quantized-mesh.js.map +1 -0
  9. package/dist/es5/lib/delatin/index.js +408 -0
  10. package/dist/es5/lib/delatin/index.js.map +1 -0
  11. package/dist/es5/lib/helpers/skirt.js +105 -0
  12. package/dist/es5/lib/helpers/skirt.js.map +1 -0
  13. package/dist/es5/lib/parse-quantized-mesh.js +95 -0
  14. package/dist/es5/lib/parse-quantized-mesh.js.map +1 -0
  15. package/dist/es5/lib/parse-terrain.js +152 -0
  16. package/dist/es5/lib/parse-terrain.js.map +1 -0
  17. package/dist/es5/lib/utils/version.js +9 -0
  18. package/dist/es5/lib/utils/version.js.map +1 -0
  19. package/dist/es5/quantized-mesh-loader.js +24 -0
  20. package/dist/es5/quantized-mesh-loader.js.map +1 -0
  21. package/dist/es5/terrain-loader.js +32 -0
  22. package/dist/es5/terrain-loader.js.map +1 -0
  23. package/dist/es5/workers/quantized-mesh-worker.js +6 -0
  24. package/dist/es5/workers/quantized-mesh-worker.js.map +1 -0
  25. package/dist/es5/workers/terrain-worker.js +6 -0
  26. package/dist/es5/workers/terrain-worker.js.map +1 -0
  27. package/dist/esm/bundle.js +4 -0
  28. package/dist/esm/bundle.js.map +1 -0
  29. package/dist/esm/index.js +32 -0
  30. package/dist/esm/index.js.map +1 -0
  31. package/dist/esm/lib/decode-quantized-mesh.js +231 -0
  32. package/dist/esm/lib/decode-quantized-mesh.js.map +1 -0
  33. package/dist/esm/lib/delatin/index.js +355 -0
  34. package/dist/esm/lib/delatin/index.js.map +1 -0
  35. package/dist/esm/lib/helpers/skirt.js +89 -0
  36. package/dist/esm/lib/helpers/skirt.js.map +1 -0
  37. package/dist/esm/lib/parse-quantized-mesh.js +85 -0
  38. package/dist/esm/lib/parse-quantized-mesh.js.map +1 -0
  39. package/dist/esm/lib/parse-terrain.js +151 -0
  40. package/dist/esm/lib/parse-terrain.js.map +1 -0
  41. package/dist/esm/lib/utils/version.js +2 -0
  42. package/dist/esm/lib/utils/version.js.map +1 -0
  43. package/dist/esm/quantized-mesh-loader.js +17 -0
  44. package/dist/esm/quantized-mesh-loader.js.map +1 -0
  45. package/dist/esm/terrain-loader.js +25 -0
  46. package/dist/esm/terrain-loader.js.map +1 -0
  47. package/dist/esm/workers/quantized-mesh-worker.js +4 -0
  48. package/dist/esm/workers/quantized-mesh-worker.js.map +1 -0
  49. package/dist/esm/workers/terrain-worker.js +4 -0
  50. package/dist/esm/workers/terrain-worker.js.map +1 -0
  51. package/dist/index.d.ts +27 -69
  52. package/dist/index.d.ts.map +1 -1
  53. package/dist/index.js +31 -14
  54. package/dist/lib/decode-quantized-mesh.d.ts +1 -1
  55. package/dist/lib/decode-quantized-mesh.d.ts.map +1 -1
  56. package/dist/lib/decode-quantized-mesh.js +200 -241
  57. package/dist/lib/delatin/index.js +397 -443
  58. package/dist/lib/helpers/skirt.d.ts +1 -1
  59. package/dist/lib/helpers/skirt.d.ts.map +1 -1
  60. package/dist/lib/helpers/skirt.js +119 -91
  61. package/dist/lib/parse-quantized-mesh.d.ts +6 -24
  62. package/dist/lib/parse-quantized-mesh.d.ts.map +1 -1
  63. package/dist/lib/parse-quantized-mesh.js +94 -93
  64. package/dist/lib/parse-terrain.d.ts +28 -2
  65. package/dist/lib/parse-terrain.d.ts.map +1 -1
  66. package/dist/lib/parse-terrain.js +146 -172
  67. package/dist/lib/utils/version.js +7 -2
  68. package/dist/quantized-mesh-loader.d.ts +8 -17
  69. package/dist/quantized-mesh-loader.d.ts.map +1 -1
  70. package/dist/quantized-mesh-loader.js +20 -16
  71. package/dist/quantized-mesh-worker.js +146 -117
  72. package/dist/terrain-loader.d.ts +7 -27
  73. package/dist/terrain-loader.d.ts.map +1 -1
  74. package/dist/terrain-loader.js +28 -24
  75. package/dist/terrain-worker.js +146 -117
  76. package/dist/workers/quantized-mesh-worker.js +5 -4
  77. package/dist/workers/terrain-worker.js +5 -4
  78. package/package.json +9 -8
  79. package/src/index.ts +29 -13
  80. package/src/lib/helpers/skirt.ts +7 -7
  81. package/src/lib/parse-quantized-mesh.ts +47 -43
  82. package/src/lib/parse-terrain.ts +83 -89
  83. package/src/quantized-mesh-loader.ts +9 -4
  84. package/src/terrain-loader.ts +14 -11
  85. package/dist/bundle.js.map +0 -1
  86. package/dist/index.js.map +0 -1
  87. package/dist/lib/decode-quantized-mesh.js.map +0 -1
  88. package/dist/lib/delatin/index.js.map +0 -1
  89. package/dist/lib/helpers/skirt.js.map +0 -1
  90. package/dist/lib/parse-quantized-mesh.js.map +0 -1
  91. package/dist/lib/parse-terrain.js.map +0 -1
  92. package/dist/lib/utils/version.js.map +0 -1
  93. package/dist/quantized-mesh-loader.js.map +0 -1
  94. package/dist/terrain-loader.js.map +0 -1
  95. package/dist/workers/quantized-mesh-worker.js.map +0 -1
  96. package/dist/workers/terrain-worker.js.map +0 -1
  97. package/src/workers/quantized-mesh-worker.js +0 -3
  98. package/src/workers/terrain-worker.js +0 -3
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ var _typeof = require("@babel/runtime/helpers/typeof");
5
+ Object.defineProperty(exports, "__esModule", {
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+ value: true
7
+ });
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+ exports.parseQuantizedMesh = parseQuantizedMesh;
9
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
10
+ var _schema = require("@loaders.gl/schema");
11
+ var _decodeQuantizedMesh = _interopRequireWildcard(require("./decode-quantized-mesh"));
12
+ var _skirt = require("./helpers/skirt");
13
+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
14
+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
15
+ function parseQuantizedMesh(arrayBuffer) {
16
+ var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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+ var bounds = options.bounds;
18
+ var _decode = (0, _decodeQuantizedMesh.default)(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices),
19
+ header = _decode.header,
20
+ vertexData = _decode.vertexData,
21
+ originalTriangleIndices = _decode.triangleIndices,
22
+ westIndices = _decode.westIndices,
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+ northIndices = _decode.northIndices,
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+ eastIndices = _decode.eastIndices,
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+ southIndices = _decode.southIndices;
26
+ var triangleIndices = originalTriangleIndices;
27
+ var attributes = getMeshAttributes(vertexData, header, bounds);
28
+ var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
29
+ if (options !== null && options !== void 0 && options.skirtHeight) {
30
+ var _addSkirt = (0, _skirt.addSkirt)(attributes, triangleIndices, options.skirtHeight, {
31
+ westIndices: westIndices,
32
+ northIndices: northIndices,
33
+ eastIndices: eastIndices,
34
+ southIndices: southIndices
35
+ }),
36
+ newAttributes = _addSkirt.attributes,
37
+ newTriangles = _addSkirt.triangles;
38
+ attributes = newAttributes;
39
+ triangleIndices = newTriangles;
40
+ }
41
+ return {
42
+ loaderData: {
43
+ header: {}
44
+ },
45
+ header: {
46
+ vertexCount: triangleIndices.length,
47
+ boundingBox: boundingBox
48
+ },
49
+ schema: undefined,
50
+ topology: 'triangle-list',
51
+ mode: 4,
52
+ indices: {
53
+ value: triangleIndices,
54
+ size: 1
55
+ },
56
+ attributes: attributes
57
+ };
58
+ }
59
+ function getMeshAttributes(vertexData, header, bounds) {
60
+ var minHeight = header.minHeight,
61
+ maxHeight = header.maxHeight;
62
+ var _ref = bounds || [0, 0, 1, 1],
63
+ _ref2 = (0, _slicedToArray2.default)(_ref, 4),
64
+ minX = _ref2[0],
65
+ minY = _ref2[1],
66
+ maxX = _ref2[2],
67
+ maxY = _ref2[3];
68
+ var xScale = maxX - minX;
69
+ var yScale = maxY - minY;
70
+ var zScale = maxHeight - minHeight;
71
+ var nCoords = vertexData.length / 3;
72
+ var positions = new Float32Array(nCoords * 3);
73
+ var texCoords = new Float32Array(nCoords * 2);
74
+ for (var i = 0; i < nCoords; i++) {
75
+ var x = vertexData[i] / 32767;
76
+ var y = vertexData[i + nCoords] / 32767;
77
+ var z = vertexData[i + nCoords * 2] / 32767;
78
+ positions[3 * i + 0] = x * xScale + minX;
79
+ positions[3 * i + 1] = y * yScale + minY;
80
+ positions[3 * i + 2] = z * zScale + minHeight;
81
+ texCoords[2 * i + 0] = x;
82
+ texCoords[2 * i + 1] = y;
83
+ }
84
+ return {
85
+ POSITION: {
86
+ value: positions,
87
+ size: 3
88
+ },
89
+ TEXCOORD_0: {
90
+ value: texCoords,
91
+ size: 2
92
+ }
93
+ };
94
+ }
95
+ //# sourceMappingURL=parse-quantized-mesh.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-quantized-mesh.js","names":["_schema","require","_decodeQuantizedMesh","_interopRequireWildcard","_skirt","_getRequireWildcardCache","nodeInterop","WeakMap","cacheBabelInterop","cacheNodeInterop","obj","__esModule","_typeof","default","cache","has","get","newObj","hasPropertyDescriptor","Object","defineProperty","getOwnPropertyDescriptor","key","prototype","hasOwnProperty","call","desc","set","parseQuantizedMesh","arrayBuffer","options","arguments","length","undefined","bounds","_decode","decode","DECODING_STEPS","triangleIndices","header","vertexData","originalTriangleIndices","westIndices","northIndices","eastIndices","southIndices","attributes","getMeshAttributes","boundingBox","getMeshBoundingBox","skirtHeight","_addSkirt","addSkirt","newAttributes","newTriangles","triangles","loaderData","vertexCount","schema","topology","mode","indices","value","size","minHeight","maxHeight","_ref","_ref2","_slicedToArray2","minX","minY","maxX","maxY","xScale","yScale","zScale","nCoords","positions","Float32Array","texCoords","i","x","y","z","POSITION","TEXCOORD_0"],"sources":["../../../src/lib/parse-quantized-mesh.ts"],"sourcesContent":["import {Mesh, getMeshBoundingBox} from '@loaders.gl/schema';\nimport decode, {DECODING_STEPS} from './decode-quantized-mesh';\nimport {addSkirt} from './helpers/skirt';\n\nexport type ParseQuantizedMeshOptions = {\n bounds?: [number, number, number, number];\n skirtHeight?: number | null;\n};\n\nexport function parseQuantizedMesh(\n arrayBuffer: ArrayBuffer,\n options: ParseQuantizedMeshOptions = {}\n): Mesh {\n const {bounds} = options;\n // Don't parse edge indices or format extensions\n const {\n header,\n vertexData,\n triangleIndices: originalTriangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);\n let triangleIndices = originalTriangleIndices;\n let attributes = getMeshAttributes(vertexData, header, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n // TODO: Find bounding box from header, instead of doing extra pass over\n // vertices.\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (options?.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangleIndices,\n options.skirtHeight,\n {\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n }\n );\n attributes = newAttributes;\n triangleIndices = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n // @ts-ignore\n vertexCount: triangleIndices.length,\n boundingBox\n },\n // TODO\n schema: undefined!,\n topology: 'triangle-list',\n mode: 4, // TRIANGLES\n indices: {value: triangleIndices, size: 1},\n attributes\n };\n}\n\nfunction getMeshAttributes(vertexData, header, bounds) {\n const {minHeight, maxHeight} = header;\n const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];\n const xScale = maxX - minX;\n const yScale = maxY - minY;\n const zScale = maxHeight - minHeight;\n\n const nCoords = vertexData.length / 3;\n // vec3. x, y defined by bounds, z in meters\n const positions = new Float32Array(nCoords * 3);\n\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(nCoords * 2);\n\n // Data is not interleaved; all u, then all v, then all heights\n for (let i = 0; i < nCoords; i++) {\n const x = vertexData[i] / 32767;\n const y = vertexData[i + nCoords] / 32767;\n const z = vertexData[i + nCoords * 2] / 32767;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = y * yScale + minY;\n positions[3 * i + 2] = z * zScale + minHeight;\n\n texCoords[2 * i + 0] = x;\n texCoords[2 * i + 1] = y;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // TODO: Parse normals if they exist in the file\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n"],"mappings":";;;;;;;;;AAAA,IAAAA,OAAA,GAAAC,OAAA;AACA,IAAAC,oBAAA,GAAAC,uBAAA,CAAAF,OAAA;AACA,IAAAG,MAAA,GAAAH,OAAA;AAAyC,SAAAI,yBAAAC,WAAA,eAAAC,OAAA,kCAAAC,iBAAA,OAAAD,OAAA,QAAAE,gBAAA,OAAAF,OAAA,YAAAF,wBAAA,YAAAA,yBAAAC,WAAA,WAAAA,WAAA,GAAAG,gBAAA,GAAAD,iBAAA,KAAAF,WAAA;AAAA,SAAAH,wBAAAO,GAAA,EAAAJ,WAAA,SAAAA,WAAA,IAAAI,GAAA,IAAAA,GAAA,CAAAC,UAAA,WAAAD,GAAA,QAAAA,GAAA,aAAAE,OAAA,CAAAF,GAAA,yBAAAA,GAAA,4BAAAG,OAAA,EAAAH,GAAA,UAAAI,KAAA,GAAAT,wBAAA,CAAAC,WAAA,OAAAQ,KAAA,IAAAA,KAAA,CAAAC,GAAA,CAAAL,GAAA,YAAAI,KAAA,CAAAE,GAAA,CAAAN,GAAA,SAAAO,MAAA,WAAAC,qBAAA,GAAAC,MAAA,CAAAC,cAAA,IAAAD,MAAA,CAAAE,wBAAA,WAAAC,GAAA,IAAAZ,GAAA,QAAAY,GAAA,kBAAAH,MAAA,CAAAI,SAAA,CAAAC,cAAA,CAAAC,IAAA,CAAAf,GAAA,EAAAY,GAAA,SAAAI,IAAA,GAAAR,qBAAA,GAAAC,MAAA,CAAAE,wBAAA,CAAAX,GAAA,EAAAY,GAAA,cAAAI,IAAA,KAAAA,IAAA,CAAAV,GAAA,IAAAU,IAAA,CAAAC,GAAA,KAAAR,MAAA,CAAAC,cAAA,CAAAH,MAAA,EAAAK,GAAA,EAAAI,IAAA,YAAAT,MAAA,CAAAK,GAAA,IAAAZ,GAAA,CAAAY,GAAA,SAAAL,MAAA,CAAAJ,OAAA,GAAAH,GAAA,MAAAI,KAAA,IAAAA,KAAA,CAAAa,GAAA,CAAAjB,GAAA,EAAAO,MAAA,YAAAA,MAAA;AAOlC,SAASW,kBAAkBA,CAChCC,WAAwB,EAElB;EAAA,IADNC,OAAkC,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;EAEvC,IAAOG,MAAM,GAAIJ,OAAO,CAAjBI,MAAM;EAEb,IAAAC,OAAA,GAQI,IAAAC,4BAAM,EAACP,WAAW,EAAEQ,mCAAc,CAACC,eAAe,CAAC;IAPrDC,MAAM,GAAAJ,OAAA,CAANI,MAAM;IACNC,UAAU,GAAAL,OAAA,CAAVK,UAAU;IACOC,uBAAuB,GAAAN,OAAA,CAAxCG,eAAe;IACfI,WAAW,GAAAP,OAAA,CAAXO,WAAW;IACXC,YAAY,GAAAR,OAAA,CAAZQ,YAAY;IACZC,WAAW,GAAAT,OAAA,CAAXS,WAAW;IACXC,YAAY,GAAAV,OAAA,CAAZU,YAAY;EAEd,IAAIP,eAAe,GAAGG,uBAAuB;EAC7C,IAAIK,UAAU,GAAGC,iBAAiB,CAACP,UAAU,EAAED,MAAM,EAAEL,MAAM,CAAC;EAK9D,IAAMc,WAAW,GAAG,IAAAC,0BAAkB,EAACH,UAAU,CAAC;EAElD,IAAIhB,OAAO,aAAPA,OAAO,eAAPA,OAAO,CAAEoB,WAAW,EAAE;IACxB,IAAAC,SAAA,GAA6D,IAAAC,eAAQ,EACnEN,UAAU,EACVR,eAAe,EACfR,OAAO,CAACoB,WAAW,EACnB;QACER,WAAW,EAAXA,WAAW;QACXC,YAAY,EAAZA,YAAY;QACZC,WAAW,EAAXA,WAAW;QACXC,YAAY,EAAZA;MACF,CACF,CAAC;MAVkBQ,aAAa,GAAAF,SAAA,CAAzBL,UAAU;MAA4BQ,YAAY,GAAAH,SAAA,CAAvBI,SAAS;IAW3CT,UAAU,GAAGO,aAAa;IAC1Bf,eAAe,GAAGgB,YAAY;EAChC;EAEA,OAAO;IAELE,UAAU,EAAE;MACVjB,MAAM,EAAE,CAAC;IACX,CAAC;IACDA,MAAM,EAAE;MAENkB,WAAW,EAAEnB,eAAe,CAACN,MAAM;MACnCgB,WAAW,EAAXA;IACF,CAAC;IAEDU,MAAM,EAAEzB,SAAU;IAClB0B,QAAQ,EAAE,eAAe;IACzBC,IAAI,EAAE,CAAC;IACPC,OAAO,EAAE;MAACC,KAAK,EAAExB,eAAe;MAAEyB,IAAI,EAAE;IAAC,CAAC;IAC1CjB,UAAU,EAAVA;EACF,CAAC;AACH;AAEA,SAASC,iBAAiBA,CAACP,UAAU,EAAED,MAAM,EAAEL,MAAM,EAAE;EACrD,IAAO8B,SAAS,GAAezB,MAAM,CAA9ByB,SAAS;IAAEC,SAAS,GAAI1B,MAAM,CAAnB0B,SAAS;EAC3B,IAAAC,IAAA,GAAiChC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IAAAiC,KAAA,OAAAC,eAAA,CAAAvD,OAAA,EAAAqD,IAAA;IAAhDG,IAAI,GAAAF,KAAA;IAAEG,IAAI,GAAAH,KAAA;IAAEI,IAAI,GAAAJ,KAAA;IAAEK,IAAI,GAAAL,KAAA;EAC7B,IAAMM,MAAM,GAAGF,IAAI,GAAGF,IAAI;EAC1B,IAAMK,MAAM,GAAGF,IAAI,GAAGF,IAAI;EAC1B,IAAMK,MAAM,GAAGV,SAAS,GAAGD,SAAS;EAEpC,IAAMY,OAAO,GAAGpC,UAAU,CAACR,MAAM,GAAG,CAAC;EAErC,IAAM6C,SAAS,GAAG,IAAIC,YAAY,CAACF,OAAO,GAAG,CAAC,CAAC;EAG/C,IAAMG,SAAS,GAAG,IAAID,YAAY,CAACF,OAAO,GAAG,CAAC,CAAC;EAG/C,KAAK,IAAII,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGJ,OAAO,EAAEI,CAAC,EAAE,EAAE;IAChC,IAAMC,CAAC,GAAGzC,UAAU,CAACwC,CAAC,CAAC,GAAG,KAAK;IAC/B,IAAME,CAAC,GAAG1C,UAAU,CAACwC,CAAC,GAAGJ,OAAO,CAAC,GAAG,KAAK;IACzC,IAAMO,CAAC,GAAG3C,UAAU,CAACwC,CAAC,GAAGJ,OAAO,GAAG,CAAC,CAAC,GAAG,KAAK;IAE7CC,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC,GAAGR,MAAM,GAAGJ,IAAI;IACxCQ,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGR,MAAM,GAAGJ,IAAI;IACxCO,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGG,CAAC,GAAGR,MAAM,GAAGX,SAAS;IAE7Ce,SAAS,CAAC,CAAC,GAAGC,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC;IACxBF,SAAS,CAAC,CAAC,GAAGC,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC;EAC1B;EAEA,OAAO;IACLE,QAAQ,EAAE;MAACtB,KAAK,EAAEe,SAAS;MAAEd,IAAI,EAAE;IAAC,CAAC;IACrCsB,UAAU,EAAE;MAACvB,KAAK,EAAEiB,SAAS;MAAEhB,IAAI,EAAE;IAAC;EAGxC,CAAC;AACH"}
@@ -0,0 +1,152 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.makeTerrainMeshFromImage = makeTerrainMeshFromImage;
8
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
9
+ var _schema = require("@loaders.gl/schema");
10
+ var _martini = _interopRequireDefault(require("@mapbox/martini"));
11
+ var _delatin = _interopRequireDefault(require("./delatin"));
12
+ var _skirt = require("./helpers/skirt");
13
+ function makeTerrainMeshFromImage(terrainImage, terrainOptions) {
14
+ var meshMaxError = terrainOptions.meshMaxError,
15
+ bounds = terrainOptions.bounds,
16
+ elevationDecoder = terrainOptions.elevationDecoder;
17
+ var data = terrainImage.data,
18
+ width = terrainImage.width,
19
+ height = terrainImage.height;
20
+ var terrain;
21
+ var mesh;
22
+ switch (terrainOptions.tesselator) {
23
+ case 'martini':
24
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
25
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
26
+ break;
27
+ case 'delatin':
28
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
29
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
30
+ break;
31
+ default:
32
+ if (width === height && !(height & width - 1)) {
33
+ terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
34
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
35
+ } else {
36
+ terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
37
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
38
+ }
39
+ break;
40
+ }
41
+ var _mesh = mesh,
42
+ vertices = _mesh.vertices;
43
+ var _mesh2 = mesh,
44
+ triangles = _mesh2.triangles;
45
+ var attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
46
+ var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
47
+ if (terrainOptions.skirtHeight) {
48
+ var _addSkirt = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight),
49
+ newAttributes = _addSkirt.attributes,
50
+ newTriangles = _addSkirt.triangles;
51
+ attributes = newAttributes;
52
+ triangles = newTriangles;
53
+ }
54
+ return {
55
+ loaderData: {
56
+ header: {}
57
+ },
58
+ header: {
59
+ vertexCount: triangles.length,
60
+ boundingBox: boundingBox
61
+ },
62
+ mode: 4,
63
+ indices: {
64
+ value: Uint32Array.from(triangles),
65
+ size: 1
66
+ },
67
+ attributes: attributes
68
+ };
69
+ }
70
+ function getMartiniTileMesh(meshMaxError, width, terrain) {
71
+ var gridSize = width + 1;
72
+ var martini = new _martini.default(gridSize);
73
+ var tile = martini.createTile(terrain);
74
+ var _tile$getMesh = tile.getMesh(meshMaxError),
75
+ vertices = _tile$getMesh.vertices,
76
+ triangles = _tile$getMesh.triangles;
77
+ return {
78
+ vertices: vertices,
79
+ triangles: triangles
80
+ };
81
+ }
82
+ function getDelatinTileMesh(meshMaxError, width, height, terrain) {
83
+ var tin = new _delatin.default(terrain, width + 1, height + 1);
84
+ tin.run(meshMaxError);
85
+ var coords = tin.coords,
86
+ triangles = tin.triangles;
87
+ var vertices = coords;
88
+ return {
89
+ vertices: vertices,
90
+ triangles: triangles
91
+ };
92
+ }
93
+ function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
94
+ var rScaler = elevationDecoder.rScaler,
95
+ bScaler = elevationDecoder.bScaler,
96
+ gScaler = elevationDecoder.gScaler,
97
+ offset = elevationDecoder.offset;
98
+ var terrain = new Float32Array((width + 1) * (height + 1));
99
+ for (var i = 0, y = 0; y < height; y++) {
100
+ for (var x = 0; x < width; x++, i++) {
101
+ var k = i * 4;
102
+ var r = imageData[k + 0];
103
+ var g = imageData[k + 1];
104
+ var b = imageData[k + 2];
105
+ terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
106
+ }
107
+ }
108
+ if (tesselator === 'martini') {
109
+ for (var _i = (width + 1) * width, _x = 0; _x < width; _x++, _i++) {
110
+ terrain[_i] = terrain[_i - width - 1];
111
+ }
112
+ for (var _i2 = height, _y = 0; _y < height + 1; _y++, _i2 += height + 1) {
113
+ terrain[_i2] = terrain[_i2 - 1];
114
+ }
115
+ }
116
+ return terrain;
117
+ }
118
+ function getMeshAttributes(vertices, terrain, width, height, bounds) {
119
+ var gridSize = width + 1;
120
+ var numOfVerticies = vertices.length / 2;
121
+ var positions = new Float32Array(numOfVerticies * 3);
122
+ var texCoords = new Float32Array(numOfVerticies * 2);
123
+ var _ref = bounds || [0, 0, width, height],
124
+ _ref2 = (0, _slicedToArray2.default)(_ref, 4),
125
+ minX = _ref2[0],
126
+ minY = _ref2[1],
127
+ maxX = _ref2[2],
128
+ maxY = _ref2[3];
129
+ var xScale = (maxX - minX) / width;
130
+ var yScale = (maxY - minY) / height;
131
+ for (var i = 0; i < numOfVerticies; i++) {
132
+ var x = vertices[i * 2];
133
+ var y = vertices[i * 2 + 1];
134
+ var pixelIdx = y * gridSize + x;
135
+ positions[3 * i + 0] = x * xScale + minX;
136
+ positions[3 * i + 1] = -y * yScale + maxY;
137
+ positions[3 * i + 2] = terrain[pixelIdx];
138
+ texCoords[2 * i + 0] = x / width;
139
+ texCoords[2 * i + 1] = y / height;
140
+ }
141
+ return {
142
+ POSITION: {
143
+ value: positions,
144
+ size: 3
145
+ },
146
+ TEXCOORD_0: {
147
+ value: texCoords,
148
+ size: 2
149
+ }
150
+ };
151
+ }
152
+ //# sourceMappingURL=parse-terrain.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-terrain.js","names":["_schema","require","_martini","_interopRequireDefault","_delatin","_skirt","makeTerrainMeshFromImage","terrainImage","terrainOptions","meshMaxError","bounds","elevationDecoder","data","width","height","terrain","mesh","tesselator","getTerrain","getMartiniTileMesh","getDelatinTileMesh","_mesh","vertices","_mesh2","triangles","attributes","getMeshAttributes","boundingBox","getMeshBoundingBox","skirtHeight","_addSkirt","addSkirt","newAttributes","newTriangles","loaderData","header","vertexCount","length","mode","indices","value","Uint32Array","from","size","gridSize","martini","Martini","tile","createTile","_tile$getMesh","getMesh","tin","Delatin","run","coords","imageData","rScaler","bScaler","gScaler","offset","Float32Array","i","y","x","k","r","g","b","numOfVerticies","positions","texCoords","_ref","_ref2","_slicedToArray2","default","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","TEXCOORD_0"],"sources":["../../../src/lib/parse-terrain.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\nexport type TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin' | 'auto';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\n/**\n * Returns generated mesh object from image data\n *\n * @param terrainImage terrain image data\n * @param terrainOptions terrain options\n * @returns mesh object\n */\nexport function makeTerrainMeshFromImage(\n terrainImage: TerrainImage,\n terrainOptions: TerrainOptions\n) {\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n 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@@ -0,0 +1,9 @@
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+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
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+ });
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+ exports.VERSION = void 0;
7
+ var VERSION = typeof "4.0.0-alpha.7" !== 'undefined' ? "4.0.0-alpha.7" : 'latest';
8
+ exports.VERSION = VERSION;
9
+ //# sourceMappingURL=version.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"version.js","names":["VERSION","exports"],"sources":["../../../../src/lib/utils/version.ts"],"sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"mappings":";;;;;;AAGO,IAAMA,OAAO,GAAG,sBAAkB,KAAK,WAAW,qBAAiB,QAAQ;AAACC,OAAA,CAAAD,OAAA,GAAAA,OAAA"}
@@ -0,0 +1,24 @@
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+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.QuantizedMeshLoader = void 0;
7
+ var _version = require("./lib/utils/version");
8
+ var QuantizedMeshLoader = {
9
+ name: 'Quantized Mesh',
10
+ id: 'quantized-mesh',
11
+ module: 'terrain',
12
+ version: _version.VERSION,
13
+ worker: true,
14
+ extensions: ['terrain'],
15
+ mimeTypes: ['application/vnd.quantized-mesh'],
16
+ options: {
17
+ 'quantized-mesh': {
18
+ bounds: [0, 0, 1, 1],
19
+ skirtHeight: null
20
+ }
21
+ }
22
+ };
23
+ exports.QuantizedMeshLoader = QuantizedMeshLoader;
24
+ //# sourceMappingURL=quantized-mesh-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quantized-mesh-loader.js","names":["_version","require","QuantizedMeshLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","bounds","skirtHeight","exports"],"sources":["../../src/quantized-mesh-loader.ts"],"sourcesContent":["import type {Loader, LoaderOptions} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\nexport type QuantizedMeshLoaderOptions = LoaderOptions & {\n 'quantized-mesh'?: {\n bounds?: [number, number, number, number];\n skirtHeight?: number | null;\n };\n};\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader: Loader<any, never, QuantizedMeshLoaderOptions> = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n"],"mappings":";;;;;;AACA,IAAAA,QAAA,GAAAC,OAAA;AAYO,IAAMC,mBAAmE,GAAG;EACjFC,IAAI,EAAE,gBAAgB;EACtBC,EAAE,EAAE,gBAAgB;EACpBC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,SAAS,CAAC;EACvBC,SAAS,EAAE,CAAC,gCAAgC,CAAC;EAC7CC,OAAO,EAAE;IACP,gBAAgB,EAAE;MAChBC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACpBC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAACC,OAAA,CAAAZ,mBAAA,GAAAA,mBAAA"}
@@ -0,0 +1,32 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.TerrainLoader = void 0;
7
+ var _version = require("./lib/utils/version");
8
+ var TerrainLoader = {
9
+ name: 'Terrain',
10
+ id: 'terrain',
11
+ module: 'terrain',
12
+ version: _version.VERSION,
13
+ worker: true,
14
+ extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],
15
+ mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],
16
+ options: {
17
+ terrain: {
18
+ tesselator: 'auto',
19
+ bounds: undefined,
20
+ meshMaxError: 10,
21
+ elevationDecoder: {
22
+ rScaler: 1,
23
+ gScaler: 0,
24
+ bScaler: 0,
25
+ offset: 0
26
+ },
27
+ skirtHeight: undefined
28
+ }
29
+ }
30
+ };
31
+ exports.TerrainLoader = TerrainLoader;
32
+ //# sourceMappingURL=terrain-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-loader.js","names":["_version","require","TerrainLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","undefined","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","exports"],"sources":["../../src/terrain-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport type {ImageLoaderOptions} from '@loaders.gl/images';\nimport {VERSION} from './lib/utils/version';\n\nimport {TerrainOptions} from './lib/parse-terrain';\nimport {Mesh} from '@loaders.gl/schema';\n\nexport type TerrainLoaderOptions = ImageLoaderOptions & {\n terrain?: TerrainOptions;\n};\n\n/**\n * Worker loader for image encoded terrain\n */\nexport const TerrainLoader: Loader<Mesh, never, TerrainLoaderOptions> = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: undefined!,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: undefined\n }\n }\n};\n"],"mappings":";;;;;;AAEA,IAAAA,QAAA,GAAAC,OAAA;AAYO,IAAMC,aAAwD,GAAG;EACtEC,IAAI,EAAE,SAAS;EACfC,EAAE,EAAE,SAAS;EACbC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC;EAClEC,SAAS,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC;EAC9EC,OAAO,EAAE;IACPC,OAAO,EAAE;MACPC,UAAU,EAAE,MAAM;MAClBC,MAAM,EAAEC,SAAU;MAClBC,YAAY,EAAE,EAAE;MAChBC,gBAAgB,EAAE;QAChBC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,MAAM,EAAE;MACV,CAAC;MACDC,WAAW,EAAEP;IACf;EACF;AACF,CAAC;AAACQ,OAAA,CAAArB,aAAA,GAAAA,aAAA"}
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ var _loaderUtils = require("@loaders.gl/loader-utils");
4
+ var _index = require("../index");
5
+ (0, _loaderUtils.createLoaderWorker)(_index.QuantizedMeshLoader);
6
+ //# sourceMappingURL=quantized-mesh-worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quantized-mesh-worker.js","names":["_loaderUtils","require","_index","createLoaderWorker","QuantizedMeshLoader"],"sources":["../../../src/workers/quantized-mesh-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"mappings":";;AAAA,IAAAA,YAAA,GAAAC,OAAA;AACA,IAAAC,MAAA,GAAAD,OAAA;AAEA,IAAAE,+BAAkB,EAACC,0BAAmB,CAAC"}
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ var _loaderUtils = require("@loaders.gl/loader-utils");
4
+ var _index = require("../index");
5
+ (0, _loaderUtils.createLoaderWorker)(_index.TerrainLoader);
6
+ //# sourceMappingURL=terrain-worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-worker.js","names":["_loaderUtils","require","_index","createLoaderWorker","TerrainLoader"],"sources":["../../../src/workers/terrain-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"mappings":";;AAAA,IAAAA,YAAA,GAAAC,OAAA;AACA,IAAAC,MAAA,GAAAD,OAAA;AAEA,IAAAE,+BAAkB,EAACC,oBAAa,CAAC"}
@@ -0,0 +1,4 @@
1
+ const moduleExports = require('./index');
2
+ globalThis.loaders = globalThis.loaders || {};
3
+ module.exports = Object.assign(globalThis.loaders, moduleExports);
4
+ //# sourceMappingURL=bundle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bundle.js","names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"sources":["../../src/bundle.ts"],"sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"mappings":"AACA,MAAMA,aAAa,GAAGC,OAAO,CAAC,SAAS,CAAC;AACxCC,UAAU,CAACC,OAAO,GAAGD,UAAU,CAACC,OAAO,IAAI,CAAC,CAAC;AAC7CC,MAAM,CAACC,OAAO,GAAGC,MAAM,CAACC,MAAM,CAACL,UAAU,CAACC,OAAO,EAAEH,aAAa,CAAC"}
@@ -0,0 +1,32 @@
1
+ import { parseQuantizedMesh } from './lib/parse-quantized-mesh';
2
+ import { makeTerrainMeshFromImage } from './lib/parse-terrain';
3
+ import { TerrainLoader as TerrainWorkerLoader } from './terrain-loader';
4
+ import { QuantizedMeshLoader as QuantizedMeshWorkerLoader } from './quantized-mesh-loader';
5
+ export { TerrainWorkerLoader };
6
+ export const TerrainLoader = {
7
+ ...TerrainWorkerLoader,
8
+ parse: parseTerrain
9
+ };
10
+ export async function parseTerrain(arrayBuffer, options, context) {
11
+ const loadImageOptions = {
12
+ ...options,
13
+ mimeType: 'application/x.image',
14
+ image: {
15
+ ...(options === null || options === void 0 ? void 0 : options.image),
16
+ type: 'data'
17
+ }
18
+ };
19
+ const image = await (context === null || context === void 0 ? void 0 : context.parse(arrayBuffer, loadImageOptions));
20
+ const terrainOptions = {
21
+ ...TerrainLoader.options.terrain,
22
+ ...(options === null || options === void 0 ? void 0 : options.terrain)
23
+ };
24
+ return makeTerrainMeshFromImage(image, terrainOptions);
25
+ }
26
+ export { QuantizedMeshWorkerLoader };
27
+ export const QuantizedMeshLoader = {
28
+ ...QuantizedMeshWorkerLoader,
29
+ parseSync: (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options === null || options === void 0 ? void 0 : options['quantized-mesh']),
30
+ parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options === null || options === void 0 ? void 0 : options['quantized-mesh'])
31
+ };
32
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","names":["parseQuantizedMesh","makeTerrainMeshFromImage","TerrainLoader","TerrainWorkerLoader","QuantizedMeshLoader","QuantizedMeshWorkerLoader","parse","parseTerrain","arrayBuffer","options","context","loadImageOptions","mimeType","image","type","terrainOptions","terrain","parseSync"],"sources":["../../src/index.ts"],"sourcesContent":["import type {LoaderContext, LoaderWithParser} from '@loaders.gl/loader-utils';\nimport {parseQuantizedMesh} from './lib/parse-quantized-mesh';\nimport {TerrainOptions, makeTerrainMeshFromImage} from './lib/parse-terrain';\n\nimport {TerrainLoader as TerrainWorkerLoader, TerrainLoaderOptions} from './terrain-loader';\nimport {\n QuantizedMeshLoader as QuantizedMeshWorkerLoader,\n QuantizedMeshLoaderOptions\n} from './quantized-mesh-loader';\n\n// TerrainLoader\n\nexport {TerrainWorkerLoader};\n\nexport const TerrainLoader: LoaderWithParser<any, never, TerrainLoaderOptions> = {\n ...TerrainWorkerLoader,\n parse: parseTerrain\n};\n\nexport async function parseTerrain(\n arrayBuffer: ArrayBuffer,\n options?: TerrainLoaderOptions,\n context?: LoaderContext\n) {\n const loadImageOptions = {\n ...options,\n mimeType: 'application/x.image',\n image: {...options?.image, type: 'data'}\n };\n const image = await context?.parse(arrayBuffer, loadImageOptions);\n // Extend function to support additional mesh generation options (square grid or delatin)\n const terrainOptions = {...TerrainLoader.options.terrain, ...options?.terrain} as TerrainOptions;\n return makeTerrainMeshFromImage(image, terrainOptions);\n}\n\n// QuantizedMeshLoader\n\nexport {QuantizedMeshWorkerLoader};\n\n/**\n * Loader for quantized meshes\n */\nexport const QuantizedMeshLoader: LoaderWithParser<any, never, QuantizedMeshLoaderOptions> = {\n ...QuantizedMeshWorkerLoader,\n parseSync: (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options?.['quantized-mesh']),\n parse: async (arrayBuffer, options) =>\n parseQuantizedMesh(arrayBuffer, options?.['quantized-mesh'])\n};\n"],"mappings":"AACA,SAAQA,kBAAkB,QAAO,4BAA4B;AAC7D,SAAwBC,wBAAwB,QAAO,qBAAqB;AAE5E,SAAQC,aAAa,IAAIC,mBAAmB,QAA6B,kBAAkB;AAC3F,SACEC,mBAAmB,IAAIC,yBAAyB,QAE3C,yBAAyB;AAIhC,SAAQF,mBAAmB;AAE3B,OAAO,MAAMD,aAAiE,GAAG;EAC/E,GAAGC,mBAAmB;EACtBG,KAAK,EAAEC;AACT,CAAC;AAED,OAAO,eAAeA,YAAYA,CAChCC,WAAwB,EACxBC,OAA8B,EAC9BC,OAAuB,EACvB;EACA,MAAMC,gBAAgB,GAAG;IACvB,GAAGF,OAAO;IACVG,QAAQ,EAAE,qBAAqB;IAC/BC,KAAK,EAAE;MAAC,IAAGJ,OAAO,aAAPA,OAAO,uBAAPA,OAAO,CAAEI,KAAK;MAAEC,IAAI,EAAE;IAAM;EACzC,CAAC;EACD,MAAMD,KAAK,GAAG,OAAMH,OAAO,aAAPA,OAAO,uBAAPA,OAAO,CAAEJ,KAAK,CAACE,WAAW,EAAEG,gBAAgB,CAAC;EAEjE,MAAMI,cAAc,GAAG;IAAC,GAAGb,aAAa,CAACO,OAAO,CAACO,OAAO;IAAE,IAAGP,OAAO,aAAPA,OAAO,uBAAPA,OAAO,CAAEO,OAAO;EAAA,CAAmB;EAChG,OAAOf,wBAAwB,CAACY,KAAK,EAAEE,cAAc,CAAC;AACxD;AAIA,SAAQV,yBAAyB;AAKjC,OAAO,MAAMD,mBAA6E,GAAG;EAC3F,GAAGC,yBAAyB;EAC5BY,SAAS,EAAEA,CAACT,WAAW,EAAEC,OAAO,KAAKT,kBAAkB,CAACQ,WAAW,EAAEC,OAAO,aAAPA,OAAO,uBAAPA,OAAO,CAAG,gBAAgB,CAAC,CAAC;EACjGH,KAAK,EAAE,MAAAA,CAAOE,WAAW,EAAEC,OAAO,KAChCT,kBAAkB,CAACQ,WAAW,EAAEC,OAAO,aAAPA,OAAO,uBAAPA,OAAO,CAAG,gBAAgB,CAAC;AAC/D,CAAC"}