@loaders.gl/terrain 4.0.0-alpha.4 → 4.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +2 -0
- package/dist/bundle.d.ts.map +1 -0
- package/dist/bundle.js +2 -2
- package/dist/dist.min.js +1175 -0
- package/dist/es5/bundle.js +6 -0
- package/dist/es5/bundle.js.map +1 -0
- package/dist/es5/index.js +87 -0
- package/dist/es5/index.js.map +1 -0
- package/dist/es5/lib/decode-quantized-mesh.js +250 -0
- package/dist/es5/lib/decode-quantized-mesh.js.map +1 -0
- package/dist/es5/lib/delatin/index.js +408 -0
- package/dist/es5/lib/delatin/index.js.map +1 -0
- package/dist/es5/lib/helpers/skirt.js +105 -0
- package/dist/es5/lib/helpers/skirt.js.map +1 -0
- package/dist/es5/lib/parse-quantized-mesh.js +95 -0
- package/dist/es5/lib/parse-quantized-mesh.js.map +1 -0
- package/dist/es5/lib/parse-terrain.js +152 -0
- package/dist/es5/lib/parse-terrain.js.map +1 -0
- package/dist/es5/lib/utils/version.js +9 -0
- package/dist/es5/lib/utils/version.js.map +1 -0
- package/dist/es5/quantized-mesh-loader.js +24 -0
- package/dist/es5/quantized-mesh-loader.js.map +1 -0
- package/dist/es5/terrain-loader.js +32 -0
- package/dist/es5/terrain-loader.js.map +1 -0
- package/dist/es5/workers/quantized-mesh-worker.js +6 -0
- package/dist/es5/workers/quantized-mesh-worker.js.map +1 -0
- package/dist/es5/workers/terrain-worker.js +6 -0
- package/dist/es5/workers/terrain-worker.js.map +1 -0
- package/dist/esm/bundle.js +4 -0
- package/dist/esm/bundle.js.map +1 -0
- package/dist/esm/index.js +32 -0
- package/dist/esm/index.js.map +1 -0
- package/{src → dist/esm}/lib/decode-quantized-mesh.js +76 -165
- package/dist/esm/lib/decode-quantized-mesh.js.map +1 -0
- package/dist/esm/lib/delatin/index.js +355 -0
- package/dist/esm/lib/delatin/index.js.map +1 -0
- package/dist/esm/lib/helpers/skirt.js +89 -0
- package/dist/esm/lib/helpers/skirt.js.map +1 -0
- package/dist/esm/lib/parse-quantized-mesh.js +85 -0
- package/dist/esm/lib/parse-quantized-mesh.js.map +1 -0
- package/{src → dist/esm}/lib/parse-terrain.js +101 -129
- package/dist/esm/lib/parse-terrain.js.map +1 -0
- package/dist/esm/lib/utils/version.js +2 -0
- package/dist/esm/lib/utils/version.js.map +1 -0
- package/dist/esm/quantized-mesh-loader.js +17 -0
- package/dist/esm/quantized-mesh-loader.js.map +1 -0
- package/dist/esm/terrain-loader.js +25 -0
- package/dist/esm/terrain-loader.js.map +1 -0
- package/dist/esm/workers/quantized-mesh-worker.js +4 -0
- package/dist/esm/workers/quantized-mesh-worker.js.map +1 -0
- package/dist/esm/workers/terrain-worker.js +4 -0
- package/dist/esm/workers/terrain-worker.js.map +1 -0
- package/dist/index.d.ts +35 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +31 -14
- package/dist/lib/decode-quantized-mesh.d.ts +59 -0
- package/dist/lib/decode-quantized-mesh.d.ts.map +1 -0
- package/dist/lib/decode-quantized-mesh.js +200 -241
- package/dist/lib/delatin/index.d.ts +24 -0
- package/dist/lib/delatin/index.d.ts.map +1 -0
- package/dist/lib/delatin/index.js +397 -443
- package/dist/lib/helpers/skirt.d.ts +19 -0
- package/dist/lib/helpers/skirt.d.ts.map +1 -0
- package/dist/lib/helpers/skirt.js +119 -91
- package/dist/lib/parse-quantized-mesh.d.ts +7 -0
- package/dist/lib/parse-quantized-mesh.d.ts.map +1 -0
- package/dist/lib/parse-quantized-mesh.js +94 -93
- package/dist/lib/parse-terrain.d.ts +51 -0
- package/dist/lib/parse-terrain.d.ts.map +1 -0
- package/dist/lib/parse-terrain.js +146 -172
- package/dist/lib/utils/version.d.ts +2 -0
- package/dist/lib/utils/version.d.ts.map +1 -0
- package/dist/lib/utils/version.js +7 -2
- package/dist/quantized-mesh-loader.d.ts +12 -0
- package/dist/quantized-mesh-loader.d.ts.map +1 -0
- package/dist/quantized-mesh-loader.js +20 -16
- package/dist/quantized-mesh-worker.js +148 -119
- package/dist/terrain-loader.d.ts +12 -0
- package/dist/terrain-loader.d.ts.map +1 -0
- package/dist/terrain-loader.js +28 -24
- package/dist/terrain-worker.js +148 -119
- package/dist/workers/quantized-mesh-worker.d.ts +2 -0
- package/dist/workers/quantized-mesh-worker.d.ts.map +1 -0
- package/dist/workers/quantized-mesh-worker.js +5 -4
- package/dist/workers/terrain-worker.d.ts +2 -0
- package/dist/workers/terrain-worker.d.ts.map +1 -0
- package/dist/workers/terrain-worker.js +5 -4
- package/package.json +11 -10
- package/src/index.ts +29 -13
- package/src/lib/helpers/skirt.ts +7 -7
- package/src/lib/parse-quantized-mesh.ts +47 -43
- package/src/lib/parse-terrain.ts +84 -89
- package/src/quantized-mesh-loader.ts +9 -4
- package/src/terrain-loader.ts +14 -11
- package/dist/bundle.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/decode-quantized-mesh.js.map +0 -1
- package/dist/lib/delatin/index.js.map +0 -1
- package/dist/lib/helpers/skirt.js.map +0 -1
- package/dist/lib/parse-quantized-mesh.js.map +0 -1
- package/dist/lib/parse-terrain.js.map +0 -1
- package/dist/lib/utils/version.js.map +0 -1
- package/dist/quantized-mesh-loader.js.map +0 -1
- package/dist/terrain-loader.js.map +0 -1
- package/dist/workers/quantized-mesh-worker.js.map +0 -1
- package/dist/workers/terrain-worker.js.map +0 -1
- package/src/lib/helpers/skirt.js +0 -161
- package/src/lib/parse-quantized-mesh.js +0 -98
- package/src/workers/quantized-mesh-worker.js +0 -4
- package/src/workers/terrain-worker.js +0 -4
- /package/src/lib/delatin/{index.js → index.ts} +0 -0
- /package/src/lib/utils/{version.js → version.ts} +0 -0
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@@ -1,180 +1,154 @@
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"use strict";
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// loaders.gl, MIT license
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.makeTerrainMeshFromImage = void 0;
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const schema_1 = require("@loaders.gl/schema");
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const martini_1 = __importDefault(require("@mapbox/martini"));
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const delatin_1 = __importDefault(require("./delatin"));
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const skirt_1 = require("./helpers/skirt");
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/**
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* Returns generated mesh object from image data
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*
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* @param terrainImage terrain image data
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* @param terrainOptions terrain options
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* @returns mesh object
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*/
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function makeTerrainMeshFromImage(terrainImage, terrainOptions) {
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const { meshMaxError, bounds, elevationDecoder } = terrainOptions;
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const { data, width, height } = terrainImage;
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let terrain;
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let mesh;
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switch (terrainOptions.tesselator) {
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case 'martini':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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break;
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case 'delatin':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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break;
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// auto
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default:
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if (width === height && !(height & (width - 1))) {
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terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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}
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else {
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terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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}
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break;
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}
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const texCoords = new Float32Array(numOfVerticies * 2);
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const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
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const xScale = (maxX - minX) / width;
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const yScale = (maxY - minY) / height;
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for (let i = 0; i < numOfVerticies; i++) {
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const x = vertices[i * 2];
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const y = vertices[i * 2 + 1];
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const pixelIdx = y * gridSize + x;
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positions[3 * i + 0] = x * xScale + minX;
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positions[3 * i + 1] = -y * yScale + maxY;
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positions[3 * i + 2] = terrain[pixelIdx];
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texCoords[2 * i + 0] = x / width;
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texCoords[2 * i + 1] = y / height;
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}
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return {
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POSITION: {
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value: positions,
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size: 3
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},
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TEXCOORD_0: {
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value: texCoords,
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size: 2
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const { vertices } = mesh;
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let { triangles } = mesh;
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let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
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// Compute bounding box before adding skirt so that z values are not skewed
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const boundingBox = (0, schema_1.getMeshBoundingBox)(attributes);
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if (terrainOptions.skirtHeight) {
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const { attributes: newAttributes, triangles: newTriangles } = (0, skirt_1.addSkirt)(attributes, triangles, terrainOptions.skirtHeight);
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attributes = newAttributes;
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triangles = newTriangles;
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}
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const {
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data,
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width,
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height
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} = terrainImage;
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let terrain;
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let mesh;
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switch (terrainOptions.tesselator) {
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case 'martini':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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break;
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case 'delatin':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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break;
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default:
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if (width === height && !(height & width - 1)) {
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terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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} else {
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terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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}
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break;
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}
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const {
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vertices
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} = mesh;
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let {
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triangles
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} = mesh;
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let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
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const boundingBox = getMeshBoundingBox(attributes);
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if (terrainOptions.skirtHeight) {
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const {
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attributes: newAttributes,
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triangles: newTriangles
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} = addSkirt(attributes, triangles, terrainOptions.skirtHeight);
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attributes = newAttributes;
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triangles = newTriangles;
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}
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return {
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loaderData: {
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header: {}
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},
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header: {
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vertexCount: triangles.length,
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boundingBox
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},
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mode: 4,
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indices: {
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value: Uint32Array.from(triangles),
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size: 1
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},
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attributes
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};
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return {
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// Data return by this loader implementation
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loaderData: {
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header: {}
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},
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header: {
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vertexCount: triangles.length,
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boundingBox
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},
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mode: 4,
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indices: { value: Uint32Array.from(triangles), size: 1 },
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attributes
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};
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exports.makeTerrainMeshFromImage = makeTerrainMeshFromImage;
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/**
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* Get Martini generated vertices and triangles
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*
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* @param {number} meshMaxError threshold for simplifying mesh
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* @param {number} width width of the input data
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* @param {number[] | Float32Array} terrain elevation data
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* @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data
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*/
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function getMartiniTileMesh(meshMaxError, width, terrain) {
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vertices,
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triangles
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} = tile.getMesh(meshMaxError);
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return {
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vertices,
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triangles
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};
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const gridSize = width + 1;
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const martini = new martini_1.default(gridSize);
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const tile = martini.createTile(terrain);
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const { vertices, triangles } = tile.getMesh(meshMaxError);
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return { vertices, triangles };
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}
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/**
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* Get Delatin generated vertices and triangles
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*
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* @param {number} meshMaxError threshold for simplifying mesh
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* @param {number} width width of the input data array
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* @param {number} height height of the input data array
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* @param {number[] | Float32Array} terrain elevation data
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* @returns {{vertices: number[], triangles: number[]}} vertices and triangles data
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*/
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function getDelatinTileMesh(meshMaxError, width, height, terrain) {
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const vertices = coords;
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return {
|
|
169
|
-
vertices,
|
|
170
|
-
triangles
|
|
171
|
-
};
|
|
95
|
+
const tin = new delatin_1.default(terrain, width + 1, height + 1);
|
|
96
|
+
tin.run(meshMaxError);
|
|
97
|
+
// @ts-expect-error
|
|
98
|
+
const { coords, triangles } = tin;
|
|
99
|
+
const vertices = coords;
|
|
100
|
+
return { vertices, triangles };
|
|
172
101
|
}
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
102
|
+
function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
|
|
103
|
+
const { rScaler, bScaler, gScaler, offset } = elevationDecoder;
|
|
104
|
+
// From Martini demo
|
|
105
|
+
// https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh
|
|
106
|
+
const terrain = new Float32Array((width + 1) * (height + 1));
|
|
107
|
+
// decode terrain values
|
|
108
|
+
for (let i = 0, y = 0; y < height; y++) {
|
|
109
|
+
for (let x = 0; x < width; x++, i++) {
|
|
110
|
+
const k = i * 4;
|
|
111
|
+
const r = imageData[k + 0];
|
|
112
|
+
const g = imageData[k + 1];
|
|
113
|
+
const b = imageData[k + 2];
|
|
114
|
+
terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
if (tesselator === 'martini') {
|
|
118
|
+
// backfill bottom border
|
|
119
|
+
for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
|
|
120
|
+
terrain[i] = terrain[i - width - 1];
|
|
121
|
+
}
|
|
122
|
+
// backfill right border
|
|
123
|
+
for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
|
|
124
|
+
terrain[i] = terrain[i - 1];
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
return terrain;
|
|
128
|
+
}
|
|
129
|
+
function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
130
|
+
const gridSize = width + 1;
|
|
131
|
+
const numOfVerticies = vertices.length / 2;
|
|
132
|
+
// vec3. x, y in pixels, z in meters
|
|
133
|
+
const positions = new Float32Array(numOfVerticies * 3);
|
|
134
|
+
// vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
|
|
135
|
+
const texCoords = new Float32Array(numOfVerticies * 2);
|
|
136
|
+
const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
|
|
137
|
+
const xScale = (maxX - minX) / width;
|
|
138
|
+
const yScale = (maxY - minY) / height;
|
|
139
|
+
for (let i = 0; i < numOfVerticies; i++) {
|
|
140
|
+
const x = vertices[i * 2];
|
|
141
|
+
const y = vertices[i * 2 + 1];
|
|
142
|
+
const pixelIdx = y * gridSize + x;
|
|
143
|
+
positions[3 * i + 0] = x * xScale + minX;
|
|
144
|
+
positions[3 * i + 1] = -y * yScale + maxY;
|
|
145
|
+
positions[3 * i + 2] = terrain[pixelIdx];
|
|
146
|
+
texCoords[2 * i + 0] = x / width;
|
|
147
|
+
texCoords[2 * i + 1] = y / height;
|
|
148
|
+
}
|
|
149
|
+
return {
|
|
150
|
+
POSITION: { value: positions, size: 3 },
|
|
151
|
+
TEXCOORD_0: { value: texCoords, size: 2 }
|
|
152
|
+
// NORMAL: {}, - optional, but creates the high poly look with lighting
|
|
153
|
+
};
|
|
179
154
|
}
|
|
180
|
-
//# sourceMappingURL=parse-terrain.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../../../src/lib/utils/version.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,OAAO,KAA8D,CAAC"}
|
|
@@ -1,2 +1,7 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.VERSION = void 0;
|
|
4
|
+
// Version constant cannot be imported, it needs to correspond to the build version of **this** module.
|
|
5
|
+
// __VERSION__ is injected by babel-plugin-version-inline
|
|
6
|
+
// @ts-ignore TS2304: Cannot find name '__VERSION__'.
|
|
7
|
+
exports.VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { Loader, LoaderOptions } from '@loaders.gl/loader-utils';
|
|
2
|
+
export type QuantizedMeshLoaderOptions = LoaderOptions & {
|
|
3
|
+
'quantized-mesh'?: {
|
|
4
|
+
bounds?: [number, number, number, number];
|
|
5
|
+
skirtHeight?: number | null;
|
|
6
|
+
};
|
|
7
|
+
};
|
|
8
|
+
/**
|
|
9
|
+
* Worker loader for quantized meshes
|
|
10
|
+
*/
|
|
11
|
+
export declare const QuantizedMeshLoader: Loader<any, never, QuantizedMeshLoaderOptions>;
|
|
12
|
+
//# sourceMappingURL=quantized-mesh-loader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"quantized-mesh-loader.d.ts","sourceRoot":"","sources":["../src/quantized-mesh-loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAE,aAAa,EAAC,MAAM,0BAA0B,CAAC;AAGpE,MAAM,MAAM,0BAA0B,GAAG,aAAa,GAAG;IACvD,gBAAgB,CAAC,EAAE;QACjB,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;KAC7B,CAAC;CACH,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,mBAAmB,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,0BAA0B,CAc9E,CAAC"}
|
|
@@ -1,18 +1,22 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
'
|
|
12
|
-
|
|
13
|
-
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.QuantizedMeshLoader = void 0;
|
|
4
|
+
const version_1 = require("./lib/utils/version");
|
|
5
|
+
/**
|
|
6
|
+
* Worker loader for quantized meshes
|
|
7
|
+
*/
|
|
8
|
+
exports.QuantizedMeshLoader = {
|
|
9
|
+
name: 'Quantized Mesh',
|
|
10
|
+
id: 'quantized-mesh',
|
|
11
|
+
module: 'terrain',
|
|
12
|
+
version: version_1.VERSION,
|
|
13
|
+
worker: true,
|
|
14
|
+
extensions: ['terrain'],
|
|
15
|
+
mimeTypes: ['application/vnd.quantized-mesh'],
|
|
16
|
+
options: {
|
|
17
|
+
'quantized-mesh': {
|
|
18
|
+
bounds: [0, 0, 1, 1],
|
|
19
|
+
skirtHeight: null
|
|
20
|
+
}
|
|
14
21
|
}
|
|
15
|
-
}
|
|
16
22
|
};
|
|
17
|
-
export const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
|
|
18
|
-
//# sourceMappingURL=quantized-mesh-loader.js.map
|