@loaders.gl/terrain 3.3.0-alpha.1 → 3.3.0-alpha.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/es5/bundle.js +0 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/index.js +10 -24
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/decode-quantized-mesh.js +18 -65
- package/dist/es5/lib/decode-quantized-mesh.js.map +1 -1
- package/dist/es5/lib/delatin/index.js +46 -104
- package/dist/es5/lib/delatin/index.js.map +1 -1
- package/dist/es5/lib/helpers/skirt.js +12 -20
- package/dist/es5/lib/helpers/skirt.js.map +1 -1
- package/dist/es5/lib/parse-quantized-mesh.js +22 -39
- package/dist/es5/lib/parse-quantized-mesh.js.map +1 -1
- package/dist/es5/lib/parse-terrain.js +23 -57
- package/dist/es5/lib/parse-terrain.js.map +1 -1
- package/dist/es5/lib/utils/version.js +1 -1
- package/dist/es5/lib/utils/version.js.map +1 -1
- package/dist/es5/quantized-mesh-loader.js +0 -2
- package/dist/es5/quantized-mesh-loader.js.map +1 -1
- package/dist/es5/terrain-loader.js +1 -2
- package/dist/es5/terrain-loader.js.map +1 -1
- package/dist/es5/workers/quantized-mesh-worker.js +0 -2
- package/dist/es5/workers/quantized-mesh-worker.js.map +1 -1
- package/dist/es5/workers/terrain-worker.js +0 -2
- package/dist/es5/workers/terrain-worker.js.map +1 -1
- package/dist/esm/bundle.js +1 -1
- package/dist/esm/bundle.js.map +1 -1
- package/dist/esm/index.js +7 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/decode-quantized-mesh.js +6 -40
- package/dist/esm/lib/decode-quantized-mesh.js.map +1 -1
- package/dist/esm/lib/delatin/index.js +18 -98
- package/dist/esm/lib/delatin/index.js.map +1 -1
- package/dist/esm/lib/helpers/skirt.js +16 -19
- package/dist/esm/lib/helpers/skirt.js.map +1 -1
- package/dist/esm/lib/parse-quantized-mesh.js +2 -6
- package/dist/esm/lib/parse-quantized-mesh.js.map +1 -1
- package/dist/esm/lib/parse-terrain.js +6 -19
- package/dist/esm/lib/parse-terrain.js.map +1 -1
- package/dist/esm/lib/utils/version.js +2 -1
- package/dist/esm/lib/utils/version.js.map +1 -1
- package/dist/esm/quantized-mesh-loader.js +1 -0
- package/dist/esm/quantized-mesh-loader.js.map +1 -1
- package/dist/esm/terrain-loader.js +2 -0
- package/dist/esm/terrain-loader.js.map +1 -1
- package/dist/esm/workers/quantized-mesh-worker.js.map +1 -1
- package/dist/esm/workers/terrain-worker.js.map +1 -1
- package/dist/lib/decode-quantized-mesh.d.ts +1 -1
- package/dist/lib/decode-quantized-mesh.d.ts.map +1 -1
- package/dist/lib/helpers/skirt.d.ts +1 -1
- package/dist/lib/helpers/skirt.d.ts.map +1 -1
- package/dist/lib/parse-quantized-mesh.js +5 -1
- package/dist/quantized-mesh-worker.js +1 -1
- package/dist/terrain-worker.js +1 -1
- package/package.json +4 -4
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../../src/lib/helpers/skirt.ts"],"names":["concatenateTypedArrays","addSkirt","attributes","triangles","skirtHeight","outsideIndices","outsideEdges","getOutsideEdgesFromIndices","POSITION","value","getOutsideEdgesFromTriangles","newPosition","constructor","length","newTexcoord0","TEXCOORD_0","newTriangles","i","edge","updateAttributesForNewEdge","edgeIndex","resultTriangles","Array","concat","edges","push","sort","a","b","Math","min","max","index","indices","position","westIndices","eastIndices","southIndices","northIndices","indexGroup","positionsLength","vertex1Offset","vertex2Offset","set","subarray","triangle1Offset"],"mappings":"AAAA,SAAQA,sBAAR,QAAqC,0BAArC;AAiBA,OAAO,SAASC,QAAT,CAAkBC,UAAlB,EAA8BC,SAA9B,EAAyCC,WAAzC,EAA8DC,cAA9D,EAA4F;AACjG,QAAMC,YAAY,GAAGD,cAAc,GAC/BE,0BAA0B,CAACF,cAAD,EAAiBH,UAAU,CAACM,QAAX,CAAoBC,KAArC,CADK,GAE/BC,4BAA4B,CAACP,SAAD,CAFhC;AAKA,QAAMQ,WAAW,GAAG,IAAIT,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BG,WAA9B,CAA0CN,YAAY,CAACO,MAAb,GAAsB,CAAhE,CAApB;AACA,QAAMC,YAAY,GAAG,IAAIZ,UAAU,CAACa,UAAX,CAAsBN,KAAtB,CAA4BG,WAAhC,CAA4CN,YAAY,CAACO,MAAb,GAAsB,CAAlE,CAArB;AAGA,QAAMG,YAAY,GAAG,IAAIb,SAAS,CAACS,WAAd,CAA0BN,YAAY,CAACO,MAAb,GAAsB,CAAhD,CAArB;;AAEA,OAAK,IAAII,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGX,YAAY,CAACO,MAAjC,EAAyCI,CAAC,EAA1C,EAA8C;AAC5C,UAAMC,IAAI,GAAGZ,YAAY,CAACW,CAAD,CAAzB;AAEAE,IAAAA,0BAA0B,CAAC;AACzBD,MAAAA,IADyB;AAEzBE,MAAAA,SAAS,EAAEH,CAFc;AAGzBf,MAAAA,UAHyB;AAIzBE,MAAAA,WAJyB;AAKzBO,MAAAA,WALyB;AAMzBG,MAAAA,YANyB;AAOzBE,MAAAA;AAPyB,KAAD,CAA1B;AASD;;AAEDd,EAAAA,UAAU,CAACM,QAAX,CAAoBC,KAApB,GAA4BT,sBAAsB,CAACE,UAAU,CAACM,QAAX,CAAoBC,KAArB,EAA4BE,WAA5B,CAAlD;AACAT,EAAAA,UAAU,CAACa,UAAX,CAAsBN,KAAtB,GAA8BT,sBAAsB,CAACE,UAAU,CAACa,UAAX,CAAsBN,KAAvB,EAA8BK,YAA9B,CAApD;AACA,QAAMO,eAAe,GACnBlB,SAAS,YAAYmB,KAArB,GACInB,SAAS,CAACoB,MAAV,CAAiBP,YAAjB,CADJ,GAEIhB,sBAAsB,CAACG,SAAD,EAAYa,YAAZ,CAH5B;AAKA,SAAO;AACLd,IAAAA,UADK;AAELC,IAAAA,SAAS,EAAEkB;AAFN,GAAP;AAID;;AAOD,SAASX,4BAAT,CAAsCP,SAAtC,EAAiD;AAC/C,QAAMqB,KAAiB,GAAG,EAA1B;;AACA,OAAK,IAAIP,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGd,SAAS,CAACU,MAA9B,EAAsCI,CAAC,IAAI,CAA3C,EAA8C;AAC5CO,IAAAA,KAAK,CAACC,IAAN,CAAW,CAACtB,SAAS,CAACc,CAAD,CAAV,EAAed,SAAS,CAACc,CAAC,GAAG,CAAL,CAAxB,CAAX;AACAO,IAAAA,KAAK,CAACC,IAAN,CAAW,CAACtB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAV,EAAmBd,SAAS,CAACc,CAAC,GAAG,CAAL,CAA5B,CAAX;AACAO,IAAAA,KAAK,CAACC,IAAN,CAAW,CAACtB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAV,EAAmBd,SAAS,CAACc,CAAD,CAA5B,CAAX;AACD;;AAEDO,EAAAA,KAAK,CAACE,IAAN,CAAW,CAACC,CAAD,EAAIC,CAAJ,KAAUC,IAAI,CAACC,GAAL,CAAS,GAAGH,CAAZ,IAAiBE,IAAI,CAACC,GAAL,CAAS,GAAGF,CAAZ,CAAjB,IAAmCC,IAAI,CAACE,GAAL,CAAS,GAAGJ,CAAZ,IAAiBE,IAAI,CAACE,GAAL,CAAS,GAAGH,CAAZ,CAAzE;AAEA,QAAMtB,YAAwB,GAAG,EAAjC;AACA,MAAI0B,KAAK,GAAG,CAAZ;;AACA,SAAOA,KAAK,GAAGR,KAAK,CAACX,MAArB,EAA6B;AAAA;;AAC3B,QAAIW,KAAK,CAACQ,KAAD,CAAL,CAAa,CAAb,iBAAoBR,KAAK,CAACQ,KAAK,GAAG,CAAT,CAAzB,2CAAoB,OAAmB,CAAnB,CAApB,KAA6CR,KAAK,CAACQ,KAAD,CAAL,CAAa,CAAb,kBAAoBR,KAAK,CAACQ,KAAK,GAAG,CAAT,CAAzB,4CAAoB,QAAmB,CAAnB,CAApB,CAAjD,EAA4F;AAC1FA,MAAAA,KAAK,IAAI,CAAT;AACD,KAFD,MAEO;AACL1B,MAAAA,YAAY,CAACmB,IAAb,CAAkBD,KAAK,CAACQ,KAAD,CAAvB;AACAA,MAAAA,KAAK;AACN;AACF;;AACD,SAAO1B,YAAP;AACD;;AAQD,SAASC,0BAAT,CAAoC0B,OAApC,EAA0DC,QAA1D,EAAoE;AAElED,EAAAA,OAAO,CAACE,WAAR,CAAoBT,IAApB,CAAyB,CAACC,CAAD,EAAIC,CAAJ,KAAUM,QAAQ,CAAC,IAAIP,CAAJ,GAAQ,CAAT,CAAR,GAAsBO,QAAQ,CAAC,IAAIN,CAAJ,GAAQ,CAAT,CAAjE;AAEAK,EAAAA,OAAO,CAACG,WAAR,CAAoBV,IAApB,CAAyB,CAACC,CAAD,EAAIC,CAAJ,KAAUM,QAAQ,CAAC,IAAIN,CAAJ,GAAQ,CAAT,CAAR,GAAsBM,QAAQ,CAAC,IAAIP,CAAJ,GAAQ,CAAT,CAAjE;AACAM,EAAAA,OAAO,CAACI,YAAR,CAAqBX,IAArB,CAA0B,CAACC,CAAD,EAAIC,CAAJ,KAAUM,QAAQ,CAAC,IAAIN,CAAL,CAAR,GAAkBM,QAAQ,CAAC,IAAIP,CAAL,CAA9D;AAEAM,EAAAA,OAAO,CAACK,YAAR,CAAqBZ,IAArB,CAA0B,CAACC,CAAD,EAAIC,CAAJ,KAAUM,QAAQ,CAAC,IAAIP,CAAL,CAAR,GAAkBO,QAAQ,CAAC,IAAIN,CAAL,CAA9D;AAEA,QAAMJ,KAAiB,GAAG,EAA1B;;AACA,OAAK,MAAMQ,KAAX,IAAoBC,OAApB,EAA6B;AAC3B,UAAMM,UAAU,GAAGN,OAAO,CAACD,KAAD,CAA1B;;AACA,SAAK,IAAIf,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGsB,UAAU,CAAC1B,MAAX,GAAoB,CAAxC,EAA2CI,CAAC,EAA5C,EAAgD;AAC9CO,MAAAA,KAAK,CAACC,IAAN,CAAW,CAACc,UAAU,CAACtB,CAAD,CAAX,EAAgBsB,UAAU,CAACtB,CAAC,GAAG,CAAL,CAA1B,CAAX;AACD;AACF;;AACD,SAAOO,KAAP;AACD;;AAcD,SAASL,0BAAT,CAAoC;AAClCD,EAAAA,IADkC;AAElCE,EAAAA,SAFkC;AAGlClB,EAAAA,UAHkC;AAIlCE,EAAAA,WAJkC;AAKlCO,EAAAA,WALkC;AAMlCG,EAAAA,YANkC;AAOlCE,EAAAA;AAPkC,CAApC,EAQG;AACD,QAAMwB,eAAe,GAAGtC,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BI,MAAlD;AACA,QAAM4B,aAAa,GAAGrB,SAAS,GAAG,CAAlC;AACA,QAAMsB,aAAa,GAAGtB,SAAS,GAAG,CAAZ,GAAgB,CAAtC;AAGAT,EAAAA,WAAW,CAACgC,GAAZ,CACEzC,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BmC,QAA1B,CAAmC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA7C,EAAgDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAA9D,CADF,EAEEuB,aAAa,GAAG,CAFlB;AAIA9B,EAAAA,WAAW,CAAC8B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqC9B,WAAW,CAAC8B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqCrC,WAA1E;AAGAO,EAAAA,WAAW,CAACgC,GAAZ,CACEzC,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BmC,QAA1B,CAAmC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA7C,EAAgDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAA9D,CADF,EAEEwB,aAAa,GAAG,CAFlB;AAIA/B,EAAAA,WAAW,CAAC+B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqC/B,WAAW,CAAC+B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqCtC,WAA1E;AAGAU,EAAAA,YAAY,CAAC6B,GAAb,CACEzC,UAAU,CAACa,UAAX,CAAsBN,KAAtB,CAA4BmC,QAA5B,CAAqC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA/C,EAAkDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAAhE,CADF,EAEEuB,aAAa,GAAG,CAFlB;AAIA3B,EAAAA,YAAY,CAAC6B,GAAb,CACEzC,UAAU,CAACa,UAAX,CAAsBN,KAAtB,CAA4BmC,QAA5B,CAAqC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA/C,EAAkDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAAhE,CADF,EAEEwB,aAAa,GAAG,CAFlB;AAMA,QAAMG,eAAe,GAAGzB,SAAS,GAAG,CAAZ,GAAgB,CAAxC;AACAJ,EAAAA,YAAY,CAAC6B,eAAD,CAAZ,GAAgC3B,IAAI,CAAC,CAAD,CAApC;AACAF,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoCL,eAAe,GAAG,CAAlB,GAAsBE,aAA1D;AACA1B,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoC3B,IAAI,CAAC,CAAD,CAAxC;AAEAF,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoCL,eAAe,GAAG,CAAlB,GAAsBE,aAA1D;AACA1B,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoC3B,IAAI,CAAC,CAAD,CAAxC;AACAF,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoCL,eAAe,GAAG,CAAlB,GAAsBC,aAA1D;AACD","sourcesContent":["import {concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nexport type EdgeIndices = {\n westIndices: number[];\n northIndices: number[];\n eastIndices: number[];\n southIndices: number[];\n};\n\n/**\n * Add skirt to existing mesh\n * @param {object} attributes - POSITION and TEXCOOD_0 attributes data\n * @param {any} triangles - indices array of the mesh geometry\n * @param skirtHeight - height of the skirt geometry\n * @param outsideIndices - edge indices from quantized mesh data\n * @returns - geometry data with added skirt\n */\nexport function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {\n const outsideEdges = outsideIndices\n ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)\n : getOutsideEdgesFromTriangles(triangles);\n\n // 2 new vertices for each outside edge\n const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);\n const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);\n\n // 2 new triangles for each outside edge\n const newTriangles = new triangles.constructor(outsideEdges.length * 6);\n\n for (let i = 0; i < outsideEdges.length; i++) {\n const edge = outsideEdges[i];\n\n updateAttributesForNewEdge({\n edge,\n edgeIndex: i,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n });\n }\n\n attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);\n attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);\n const resultTriangles =\n triangles instanceof Array\n ? triangles.concat(newTriangles)\n : concatenateTypedArrays(triangles, newTriangles);\n\n return {\n attributes,\n triangles: resultTriangles\n };\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {any} triangles - indices array of the mesh geometry\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromTriangles(triangles) {\n const edges: number[][] = [];\n for (let i = 0; i < triangles.length; i += 3) {\n edges.push([triangles[i], triangles[i + 1]]);\n edges.push([triangles[i + 1], triangles[i + 2]]);\n edges.push([triangles[i + 2], triangles[i]]);\n }\n\n edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));\n\n const outsideEdges: number[][] = [];\n let index = 0;\n while (index < edges.length) {\n if (edges[index][0] === edges[index + 1]?.[1] && edges[index][1] === edges[index + 1]?.[0]) {\n index += 2;\n } else {\n outsideEdges.push(edges[index]);\n index++;\n }\n }\n return outsideEdges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} indices - edge indices from quantized mesh data\n * @param {TypedArray} position - position attribute geometry data\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromIndices(indices: EdgeIndices, position) {\n // Sort skirt indices to create adjacent triangles\n indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);\n // Reverse (b - a) to match triangle winding\n indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);\n indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);\n // Reverse (b - a) to match triangle winding\n indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);\n\n const edges: number[][] = [];\n for (const index in indices) {\n const indexGroup = indices[index];\n for (let i = 0; i < indexGroup.length - 1; i++) {\n edges.push([indexGroup[i], indexGroup[i + 1]]);\n }\n }\n return edges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} args\n * @param {number[]} args.edge - edge indices in geometry\n * @param {number} args.edgeIndex - edge index in outsideEdges array\n * @param {object} args.attributes - POSITION and TEXCOORD_0 attributes\n * @param {number} args.skirtHeight - height of the skirt geometry\n * @param {TypedArray} args.newPosition - POSITION array for skirt data\n * @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data\n * @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data\n * @returns {void}\n */\nfunction updateAttributesForNewEdge({\n edge,\n edgeIndex,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n}) {\n const positionsLength = attributes.POSITION.value.length;\n const vertex1Offset = edgeIndex * 2;\n const vertex2Offset = edgeIndex * 2 + 1;\n\n // Define POSITION for new 1st vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),\n vertex1Offset * 3\n );\n newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Define POSITION for new 2nd vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),\n vertex2Offset * 3\n );\n newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Use same TEXCOORDS for skirt vertices\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),\n vertex1Offset * 2\n );\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),\n vertex2Offset * 2\n );\n\n // Define new triangles\n const triangle1Offset = edgeIndex * 2 * 3;\n newTriangles[triangle1Offset] = edge[0];\n newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 2] = edge[1];\n\n newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 4] = edge[0];\n newTriangles[triangle1Offset + 5] = positionsLength / 3 + vertex1Offset;\n}\n"],"file":"skirt.js"}
|
|
1
|
+
{"version":3,"file":"skirt.js","names":["concatenateTypedArrays","addSkirt","attributes","triangles","skirtHeight","outsideIndices","outsideEdges","getOutsideEdgesFromIndices","POSITION","value","getOutsideEdgesFromTriangles","newPosition","constructor","length","newTexcoord0","TEXCOORD_0","newTriangles","i","edge","updateAttributesForNewEdge","edgeIndex","resultTriangles","Array","concat","edges","push","sort","a","b","Math","min","max","index","indices","position","westIndices","eastIndices","southIndices","northIndices","indexGroup","positionsLength","vertex1Offset","vertex2Offset","set","subarray","triangle1Offset"],"sources":["../../../../src/lib/helpers/skirt.ts"],"sourcesContent":["import {concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nexport type EdgeIndices = {\n westIndices: number[];\n northIndices: number[];\n eastIndices: number[];\n southIndices: number[];\n};\n\n/**\n * Add skirt to existing mesh\n * @param {object} attributes - POSITION and TEXCOOD_0 attributes data\n * @param {any} triangles - indices array of the mesh geometry\n * @param skirtHeight - height of the skirt geometry\n * @param outsideIndices - edge indices from quantized mesh data\n * @returns - geometry data with added skirt\n */\nexport function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {\n const outsideEdges = outsideIndices\n ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)\n : getOutsideEdgesFromTriangles(triangles);\n\n // 2 new vertices for each outside edge\n const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);\n const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);\n\n // 2 new triangles for each outside edge\n const newTriangles = new triangles.constructor(outsideEdges.length * 6);\n\n for (let i = 0; i < outsideEdges.length; i++) {\n const edge = outsideEdges[i];\n\n updateAttributesForNewEdge({\n edge,\n edgeIndex: i,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n });\n }\n\n attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);\n attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);\n const resultTriangles =\n triangles instanceof Array\n ? triangles.concat(newTriangles)\n : concatenateTypedArrays(triangles, newTriangles);\n\n return {\n attributes,\n triangles: resultTriangles\n };\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {any} triangles - indices array of the mesh geometry\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromTriangles(triangles) {\n const edges: number[][] = [];\n for (let i = 0; i < triangles.length; i += 3) {\n edges.push([triangles[i], triangles[i + 1]]);\n edges.push([triangles[i + 1], triangles[i + 2]]);\n edges.push([triangles[i + 2], triangles[i]]);\n }\n\n edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));\n\n const outsideEdges: number[][] = [];\n let index = 0;\n while (index < edges.length) {\n if (edges[index][0] === edges[index + 1]?.[1] && edges[index][1] === edges[index + 1]?.[0]) {\n index += 2;\n } else {\n outsideEdges.push(edges[index]);\n index++;\n }\n }\n return outsideEdges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} indices - edge indices from quantized mesh data\n * @param {TypedArray} position - position attribute geometry data\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromIndices(indices: EdgeIndices, position) {\n // Sort skirt indices to create adjacent triangles\n indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);\n // Reverse (b - a) to match triangle winding\n indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);\n indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);\n // Reverse (b - a) to match triangle winding\n indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);\n\n const edges: number[][] = [];\n for (const index in indices) {\n const indexGroup = indices[index];\n for (let i = 0; i < indexGroup.length - 1; i++) {\n edges.push([indexGroup[i], indexGroup[i + 1]]);\n }\n }\n return edges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} args\n * @param {number[]} args.edge - edge indices in geometry\n * @param {number} args.edgeIndex - edge index in outsideEdges array\n * @param {object} args.attributes - POSITION and TEXCOORD_0 attributes\n * @param {number} args.skirtHeight - height of the skirt geometry\n * @param {TypedArray} args.newPosition - POSITION array for skirt data\n * @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data\n * @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data\n * @returns {void}\n */\nfunction updateAttributesForNewEdge({\n edge,\n edgeIndex,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n}) {\n const positionsLength = attributes.POSITION.value.length;\n const vertex1Offset = edgeIndex * 2;\n const vertex2Offset = edgeIndex * 2 + 1;\n\n // Define POSITION for new 1st vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),\n vertex1Offset * 3\n );\n newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Define POSITION for new 2nd vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),\n vertex2Offset * 3\n );\n newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Use same TEXCOORDS for skirt vertices\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),\n vertex1Offset * 2\n );\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),\n vertex2Offset * 2\n );\n\n // Define new triangles\n const triangle1Offset = edgeIndex * 2 * 3;\n newTriangles[triangle1Offset] = edge[0];\n newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 2] = edge[1];\n\n newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 4] = edge[0];\n newTriangles[triangle1Offset + 5] = positionsLength / 3 + vertex1Offset;\n}\n"],"mappings":"AAAA,SAAQA,sBAAsB,QAAO,0BAA0B;AAiB/D,OAAO,SAASC,QAAQ,CAACC,UAAU,EAAEC,SAAS,EAAEC,WAAmB,EAAEC,cAA4B,EAAE;EACjG,MAAMC,YAAY,GAAGD,cAAc,GAC/BE,0BAA0B,CAACF,cAAc,EAAEH,UAAU,CAACM,QAAQ,CAACC,KAAK,CAAC,GACrEC,4BAA4B,CAACP,SAAS,CAAC;;EAG3C,MAAMQ,WAAW,GAAG,IAAIT,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACG,WAAW,CAACN,YAAY,CAACO,MAAM,GAAG,CAAC,CAAC;EACtF,MAAMC,YAAY,GAAG,IAAIZ,UAAU,CAACa,UAAU,CAACN,KAAK,CAACG,WAAW,CAACN,YAAY,CAACO,MAAM,GAAG,CAAC,CAAC;;EAGzF,MAAMG,YAAY,GAAG,IAAIb,SAAS,CAACS,WAAW,CAACN,YAAY,CAACO,MAAM,GAAG,CAAC,CAAC;EAEvE,KAAK,IAAII,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGX,YAAY,CAACO,MAAM,EAAEI,CAAC,EAAE,EAAE;IAC5C,MAAMC,IAAI,GAAGZ,YAAY,CAACW,CAAC,CAAC;IAE5BE,0BAA0B,CAAC;MACzBD,IAAI;MACJE,SAAS,EAAEH,CAAC;MACZf,UAAU;MACVE,WAAW;MACXO,WAAW;MACXG,YAAY;MACZE;IACF,CAAC,CAAC;EACJ;EAEAd,UAAU,CAACM,QAAQ,CAACC,KAAK,GAAGT,sBAAsB,CAACE,UAAU,CAACM,QAAQ,CAACC,KAAK,EAAEE,WAAW,CAAC;EAC1FT,UAAU,CAACa,UAAU,CAACN,KAAK,GAAGT,sBAAsB,CAACE,UAAU,CAACa,UAAU,CAACN,KAAK,EAAEK,YAAY,CAAC;EAC/F,MAAMO,eAAe,GACnBlB,SAAS,YAAYmB,KAAK,GACtBnB,SAAS,CAACoB,MAAM,CAACP,YAAY,CAAC,GAC9BhB,sBAAsB,CAACG,SAAS,EAAEa,YAAY,CAAC;EAErD,OAAO;IACLd,UAAU;IACVC,SAAS,EAAEkB;EACb,CAAC;AACH;;AAOA,SAASX,4BAA4B,CAACP,SAAS,EAAE;EAC/C,MAAMqB,KAAiB,GAAG,EAAE;EAC5B,KAAK,IAAIP,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGd,SAAS,CAACU,MAAM,EAAEI,CAAC,IAAI,CAAC,EAAE;IAC5CO,KAAK,CAACC,IAAI,CAAC,CAACtB,SAAS,CAACc,CAAC,CAAC,EAAEd,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5CO,KAAK,CAACC,IAAI,CAAC,CAACtB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,EAAEd,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAChDO,KAAK,CAACC,IAAI,CAAC,CAACtB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,EAAEd,SAAS,CAACc,CAAC,CAAC,CAAC,CAAC;EAC9C;EAEAO,KAAK,CAACE,IAAI,CAAC,CAACC,CAAC,EAAEC,CAAC,KAAKC,IAAI,CAACC,GAAG,CAAC,GAAGH,CAAC,CAAC,GAAGE,IAAI,CAACC,GAAG,CAAC,GAAGF,CAAC,CAAC,IAAIC,IAAI,CAACE,GAAG,CAAC,GAAGJ,CAAC,CAAC,GAAGE,IAAI,CAACE,GAAG,CAAC,GAAGH,CAAC,CAAC,CAAC;EAExF,MAAMtB,YAAwB,GAAG,EAAE;EACnC,IAAI0B,KAAK,GAAG,CAAC;EACb,OAAOA,KAAK,GAAGR,KAAK,CAACX,MAAM,EAAE;IAAA;IAC3B,IAAIW,KAAK,CAACQ,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAKR,KAAK,CAACQ,KAAK,GAAG,CAAC,CAAC,2CAAhB,OAAmB,CAAC,CAAC,KAAIR,KAAK,CAACQ,KAAK,CAAC,CAAC,CAAC,CAAC,iBAAKR,KAAK,CAACQ,KAAK,GAAG,CAAC,CAAC,4CAAhB,QAAmB,CAAC,CAAC,GAAE;MAC1FA,KAAK,IAAI,CAAC;IACZ,CAAC,MAAM;MACL1B,YAAY,CAACmB,IAAI,CAACD,KAAK,CAACQ,KAAK,CAAC,CAAC;MAC/BA,KAAK,EAAE;IACT;EACF;EACA,OAAO1B,YAAY;AACrB;;AAQA,SAASC,0BAA0B,CAAC0B,OAAoB,EAAEC,QAAQ,EAAE;EAElED,OAAO,CAACE,WAAW,CAACT,IAAI,CAAC,CAACC,CAAC,EAAEC,CAAC,KAAKM,QAAQ,CAAC,CAAC,GAAGP,CAAC,GAAG,CAAC,CAAC,GAAGO,QAAQ,CAAC,CAAC,GAAGN,CAAC,GAAG,CAAC,CAAC,CAAC;EAE7EK,OAAO,CAACG,WAAW,CAACV,IAAI,CAAC,CAACC,CAAC,EAAEC,CAAC,KAAKM,QAAQ,CAAC,CAAC,GAAGN,CAAC,GAAG,CAAC,CAAC,GAAGM,QAAQ,CAAC,CAAC,GAAGP,CAAC,GAAG,CAAC,CAAC,CAAC;EAC7EM,OAAO,CAACI,YAAY,CAACX,IAAI,CAAC,CAACC,CAAC,EAAEC,CAAC,KAAKM,QAAQ,CAAC,CAAC,GAAGN,CAAC,CAAC,GAAGM,QAAQ,CAAC,CAAC,GAAGP,CAAC,CAAC,CAAC;EAEtEM,OAAO,CAACK,YAAY,CAACZ,IAAI,CAAC,CAACC,CAAC,EAAEC,CAAC,KAAKM,QAAQ,CAAC,CAAC,GAAGP,CAAC,CAAC,GAAGO,QAAQ,CAAC,CAAC,GAAGN,CAAC,CAAC,CAAC;EAEtE,MAAMJ,KAAiB,GAAG,EAAE;EAC5B,KAAK,MAAMQ,KAAK,IAAIC,OAAO,EAAE;IAC3B,MAAMM,UAAU,GAAGN,OAAO,CAACD,KAAK,CAAC;IACjC,KAAK,IAAIf,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGsB,UAAU,CAAC1B,MAAM,GAAG,CAAC,EAAEI,CAAC,EAAE,EAAE;MAC9CO,KAAK,CAACC,IAAI,CAAC,CAACc,UAAU,CAACtB,CAAC,CAAC,EAAEsB,UAAU,CAACtB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAChD;EACF;EACA,OAAOO,KAAK;AACd;;AAcA,SAASL,0BAA0B,OAQhC;EAAA,IARiC;IAClCD,IAAI;IACJE,SAAS;IACTlB,UAAU;IACVE,WAAW;IACXO,WAAW;IACXG,YAAY;IACZE;EACF,CAAC;EACC,MAAMwB,eAAe,GAAGtC,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACI,MAAM;EACxD,MAAM4B,aAAa,GAAGrB,SAAS,GAAG,CAAC;EACnC,MAAMsB,aAAa,GAAGtB,SAAS,GAAG,CAAC,GAAG,CAAC;;EAGvCT,WAAW,CAACgC,GAAG,CACbzC,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACmC,QAAQ,CAAC1B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAChEuB,aAAa,GAAG,CAAC,CAClB;EACD9B,WAAW,CAAC8B,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG9B,WAAW,CAAC8B,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGrC,WAAW;;EAGrFO,WAAW,CAACgC,GAAG,CACbzC,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACmC,QAAQ,CAAC1B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAChEwB,aAAa,GAAG,CAAC,CAClB;EACD/B,WAAW,CAAC+B,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG/B,WAAW,CAAC+B,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGtC,WAAW;;EAGrFU,YAAY,CAAC6B,GAAG,CACdzC,UAAU,CAACa,UAAU,CAACN,KAAK,CAACmC,QAAQ,CAAC1B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAClEuB,aAAa,GAAG,CAAC,CAClB;EACD3B,YAAY,CAAC6B,GAAG,CACdzC,UAAU,CAACa,UAAU,CAACN,KAAK,CAACmC,QAAQ,CAAC1B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAClEwB,aAAa,GAAG,CAAC,CAClB;;EAGD,MAAMG,eAAe,GAAGzB,SAAS,GAAG,CAAC,GAAG,CAAC;EACzCJ,YAAY,CAAC6B,eAAe,CAAC,GAAG3B,IAAI,CAAC,CAAC,CAAC;EACvCF,YAAY,CAAC6B,eAAe,GAAG,CAAC,CAAC,GAAGL,eAAe,GAAG,CAAC,GAAGE,aAAa;EACvE1B,YAAY,CAAC6B,eAAe,GAAG,CAAC,CAAC,GAAG3B,IAAI,CAAC,CAAC,CAAC;EAE3CF,YAAY,CAAC6B,eAAe,GAAG,CAAC,CAAC,GAAGL,eAAe,GAAG,CAAC,GAAGE,aAAa;EACvE1B,YAAY,CAAC6B,eAAe,GAAG,CAAC,CAAC,GAAG3B,IAAI,CAAC,CAAC,CAAC;EAC3CF,YAAY,CAAC6B,eAAe,GAAG,CAAC,CAAC,GAAGL,eAAe,GAAG,CAAC,GAAGC,aAAa;AACzE"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { getMeshBoundingBox } from '@loaders.gl/schema';
|
|
2
2
|
import decode, { DECODING_STEPS } from './decode-quantized-mesh';
|
|
3
3
|
import { addSkirt } from './helpers/skirt';
|
|
4
|
-
|
|
5
4
|
function getMeshAttributes(vertexData, header, bounds) {
|
|
6
5
|
const {
|
|
7
6
|
minHeight,
|
|
@@ -13,6 +12,7 @@ function getMeshAttributes(vertexData, header, bounds) {
|
|
|
13
12
|
const zScale = maxHeight - minHeight;
|
|
14
13
|
const nCoords = vertexData.length / 3;
|
|
15
14
|
const positions = new Float32Array(nCoords * 3);
|
|
15
|
+
|
|
16
16
|
const texCoords = new Float32Array(nCoords * 2);
|
|
17
17
|
|
|
18
18
|
for (let i = 0; i < nCoords; i++) {
|
|
@@ -25,7 +25,6 @@ function getMeshAttributes(vertexData, header, bounds) {
|
|
|
25
25
|
texCoords[2 * i + 0] = x;
|
|
26
26
|
texCoords[2 * i + 1] = y;
|
|
27
27
|
}
|
|
28
|
-
|
|
29
28
|
return {
|
|
30
29
|
POSITION: {
|
|
31
30
|
value: positions,
|
|
@@ -42,7 +41,6 @@ function getTileMesh(arrayBuffer, options) {
|
|
|
42
41
|
if (!arrayBuffer) {
|
|
43
42
|
return null;
|
|
44
43
|
}
|
|
45
|
-
|
|
46
44
|
const {
|
|
47
45
|
bounds
|
|
48
46
|
} = options;
|
|
@@ -57,8 +55,8 @@ function getTileMesh(arrayBuffer, options) {
|
|
|
57
55
|
} = decode(arrayBuffer, DECODING_STEPS.triangleIndices);
|
|
58
56
|
let triangleIndices = originalTriangleIndices;
|
|
59
57
|
let attributes = getMeshAttributes(vertexData, header, bounds);
|
|
60
|
-
const boundingBox = getMeshBoundingBox(attributes);
|
|
61
58
|
|
|
59
|
+
const boundingBox = getMeshBoundingBox(attributes);
|
|
62
60
|
if (options.skirtHeight) {
|
|
63
61
|
const {
|
|
64
62
|
attributes: newAttributes,
|
|
@@ -72,7 +70,6 @@ function getTileMesh(arrayBuffer, options) {
|
|
|
72
70
|
attributes = newAttributes;
|
|
73
71
|
triangleIndices = newTriangles;
|
|
74
72
|
}
|
|
75
|
-
|
|
76
73
|
return {
|
|
77
74
|
loaderData: {
|
|
78
75
|
header: {}
|
|
@@ -89,7 +86,6 @@ function getTileMesh(arrayBuffer, options) {
|
|
|
89
86
|
attributes
|
|
90
87
|
};
|
|
91
88
|
}
|
|
92
|
-
|
|
93
89
|
export default function loadQuantizedMesh(arrayBuffer, options) {
|
|
94
90
|
return getTileMesh(arrayBuffer, options['quantized-mesh']);
|
|
95
91
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"parse-quantized-mesh.js","names":["getMeshBoundingBox","decode","DECODING_STEPS","addSkirt","getMeshAttributes","vertexData","header","bounds","minHeight","maxHeight","minX","minY","maxX","maxY","xScale","yScale","zScale","nCoords","length","positions","Float32Array","texCoords","i","x","y","z","POSITION","value","size","TEXCOORD_0","getTileMesh","arrayBuffer","options","triangleIndices","originalTriangleIndices","westIndices","northIndices","eastIndices","southIndices","attributes","boundingBox","skirtHeight","newAttributes","triangles","newTriangles","loaderData","vertexCount","mode","indices","loadQuantizedMesh"],"sources":["../../../src/lib/parse-quantized-mesh.ts"],"sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport decode, {DECODING_STEPS} from './decode-quantized-mesh';\nimport {addSkirt} from './helpers/skirt';\n\nfunction getMeshAttributes(vertexData, header, bounds) {\n const {minHeight, maxHeight} = header;\n const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];\n const xScale = maxX - minX;\n const yScale = maxY - minY;\n const zScale = maxHeight - minHeight;\n\n const nCoords = vertexData.length / 3;\n // vec3. x, y defined by bounds, z in meters\n const positions = new Float32Array(nCoords * 3);\n\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(nCoords * 2);\n\n // Data is not interleaved; all u, then all v, then all heights\n for (let i = 0; i < nCoords; i++) {\n const x = vertexData[i] / 32767;\n const y = vertexData[i + nCoords] / 32767;\n const z = vertexData[i + nCoords * 2] / 32767;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = y * yScale + minY;\n positions[3 * i + 2] = z * zScale + minHeight;\n\n texCoords[2 * i + 0] = x;\n texCoords[2 * i + 1] = y;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // TODO: Parse normals if they exist in the file\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\nfunction getTileMesh(arrayBuffer, options) {\n if (!arrayBuffer) {\n return null;\n }\n const {bounds} = options;\n // Don't parse edge indices or format extensions\n const {\n header,\n vertexData,\n triangleIndices: originalTriangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);\n let triangleIndices = originalTriangleIndices;\n let attributes = getMeshAttributes(vertexData, header, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n // TODO: Find bounding box from header, instead of doing extra pass over\n // vertices.\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (options.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangleIndices,\n options.skirtHeight,\n {\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n }\n );\n attributes = newAttributes;\n triangleIndices = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n // @ts-ignore\n vertexCount: triangleIndices.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: triangleIndices, size: 1},\n attributes\n };\n}\n\nexport default function loadQuantizedMesh(arrayBuffer, options) {\n return getTileMesh(arrayBuffer, options['quantized-mesh']);\n}\n"],"mappings":"AAAA,SAAQA,kBAAkB,QAAO,oBAAoB;AACrD,OAAOC,MAAM,IAAGC,cAAc,QAAO,yBAAyB;AAC9D,SAAQC,QAAQ,QAAO,iBAAiB;AAExC,SAASC,iBAAiB,CAACC,UAAU,EAAEC,MAAM,EAAEC,MAAM,EAAE;EACrD,MAAM;IAACC,SAAS;IAAEC;EAAS,CAAC,GAAGH,MAAM;EACrC,MAAM,CAACI,IAAI,EAAEC,IAAI,EAAEC,IAAI,EAAEC,IAAI,CAAC,GAAGN,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;EACvD,MAAMO,MAAM,GAAGF,IAAI,GAAGF,IAAI;EAC1B,MAAMK,MAAM,GAAGF,IAAI,GAAGF,IAAI;EAC1B,MAAMK,MAAM,GAAGP,SAAS,GAAGD,SAAS;EAEpC,MAAMS,OAAO,GAAGZ,UAAU,CAACa,MAAM,GAAG,CAAC;EAErC,MAAMC,SAAS,GAAG,IAAIC,YAAY,CAACH,OAAO,GAAG,CAAC,CAAC;;EAG/C,MAAMI,SAAS,GAAG,IAAID,YAAY,CAACH,OAAO,GAAG,CAAC,CAAC;;EAG/C,KAAK,IAAIK,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGL,OAAO,EAAEK,CAAC,EAAE,EAAE;IAChC,MAAMC,CAAC,GAAGlB,UAAU,CAACiB,CAAC,CAAC,GAAG,KAAK;IAC/B,MAAME,CAAC,GAAGnB,UAAU,CAACiB,CAAC,GAAGL,OAAO,CAAC,GAAG,KAAK;IACzC,MAAMQ,CAAC,GAAGpB,UAAU,CAACiB,CAAC,GAAGL,OAAO,GAAG,CAAC,CAAC,GAAG,KAAK;IAE7CE,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC,GAAGT,MAAM,GAAGJ,IAAI;IACxCS,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGT,MAAM,GAAGJ,IAAI;IACxCQ,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGG,CAAC,GAAGT,MAAM,GAAGR,SAAS;IAE7Ca,SAAS,CAAC,CAAC,GAAGC,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC;IACxBF,SAAS,CAAC,CAAC,GAAGC,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC;EAC1B;EAEA,OAAO;IACLE,QAAQ,EAAE;MAACC,KAAK,EAAER,SAAS;MAAES,IAAI,EAAE;IAAC,CAAC;IACrCC,UAAU,EAAE;MAACF,KAAK,EAAEN,SAAS;MAAEO,IAAI,EAAE;IAAC;EAGxC,CAAC;AACH;;AAEA,SAASE,WAAW,CAACC,WAAW,EAAEC,OAAO,EAAE;EACzC,IAAI,CAACD,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,MAAM;IAACxB;EAAM,CAAC,GAAGyB,OAAO;EAExB,MAAM;IACJ1B,MAAM;IACND,UAAU;IACV4B,eAAe,EAAEC,uBAAuB;IACxCC,WAAW;IACXC,YAAY;IACZC,WAAW;IACXC;EACF,CAAC,GAAGrC,MAAM,CAAC8B,WAAW,EAAE7B,cAAc,CAAC+B,eAAe,CAAC;EACvD,IAAIA,eAAe,GAAGC,uBAAuB;EAC7C,IAAIK,UAAU,GAAGnC,iBAAiB,CAACC,UAAU,EAAEC,MAAM,EAAEC,MAAM,CAAC;;EAK9D,MAAMiC,WAAW,GAAGxC,kBAAkB,CAACuC,UAAU,CAAC;EAElD,IAAIP,OAAO,CAACS,WAAW,EAAE;IACvB,MAAM;MAACF,UAAU,EAAEG,aAAa;MAAEC,SAAS,EAAEC;IAAY,CAAC,GAAGzC,QAAQ,CACnEoC,UAAU,EACVN,eAAe,EACfD,OAAO,CAACS,WAAW,EACnB;MACEN,WAAW;MACXC,YAAY;MACZC,WAAW;MACXC;IACF,CAAC,CACF;IACDC,UAAU,GAAGG,aAAa;IAC1BT,eAAe,GAAGW,YAAY;EAChC;EAEA,OAAO;IAELC,UAAU,EAAE;MACVvC,MAAM,EAAE,CAAC;IACX,CAAC;IACDA,MAAM,EAAE;MAENwC,WAAW,EAAEb,eAAe,CAACf,MAAM;MACnCsB;IACF,CAAC;IACDO,IAAI,EAAE,CAAC;IACPC,OAAO,EAAE;MAACrB,KAAK,EAAEM,eAAe;MAAEL,IAAI,EAAE;IAAC,CAAC;IAC1CW;EACF,CAAC;AACH;AAEA,eAAe,SAASU,iBAAiB,CAAClB,WAAW,EAAEC,OAAO,EAAE;EAC9D,OAAOF,WAAW,CAACC,WAAW,EAAEC,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAC5D"}
|
|
@@ -2,7 +2,6 @@ import { getMeshBoundingBox } from '@loaders.gl/schema';
|
|
|
2
2
|
import Martini from '@mapbox/martini';
|
|
3
3
|
import Delatin from './delatin';
|
|
4
4
|
import { addSkirt } from './helpers/skirt';
|
|
5
|
-
|
|
6
5
|
function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
|
|
7
6
|
const {
|
|
8
7
|
rScaler,
|
|
@@ -10,8 +9,8 @@ function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
|
|
|
10
9
|
gScaler,
|
|
11
10
|
offset
|
|
12
11
|
} = elevationDecoder;
|
|
13
|
-
const terrain = new Float32Array((width + 1) * (height + 1));
|
|
14
12
|
|
|
13
|
+
const terrain = new Float32Array((width + 1) * (height + 1));
|
|
15
14
|
for (let i = 0, y = 0; y < height; y++) {
|
|
16
15
|
for (let x = 0; x < width; x++, i++) {
|
|
17
16
|
const k = i * 4;
|
|
@@ -21,20 +20,16 @@ function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
|
|
|
21
20
|
terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
|
|
22
21
|
}
|
|
23
22
|
}
|
|
24
|
-
|
|
25
23
|
if (tesselator === 'martini') {
|
|
26
24
|
for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
|
|
27
25
|
terrain[i] = terrain[i - width - 1];
|
|
28
26
|
}
|
|
29
|
-
|
|
30
27
|
for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
|
|
31
28
|
terrain[i] = terrain[i - 1];
|
|
32
29
|
}
|
|
33
30
|
}
|
|
34
|
-
|
|
35
31
|
return terrain;
|
|
36
32
|
}
|
|
37
|
-
|
|
38
33
|
function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
39
34
|
const gridSize = width + 1;
|
|
40
35
|
const numOfVerticies = vertices.length / 2;
|
|
@@ -43,7 +38,6 @@ function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
|
43
38
|
const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
|
|
44
39
|
const xScale = (maxX - minX) / width;
|
|
45
40
|
const yScale = (maxY - minY) / height;
|
|
46
|
-
|
|
47
41
|
for (let i = 0; i < numOfVerticies; i++) {
|
|
48
42
|
const x = vertices[i * 2];
|
|
49
43
|
const y = vertices[i * 2 + 1];
|
|
@@ -54,7 +48,6 @@ function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
|
54
48
|
texCoords[2 * i + 0] = x / width;
|
|
55
49
|
texCoords[2 * i + 1] = y / height;
|
|
56
50
|
}
|
|
57
|
-
|
|
58
51
|
return {
|
|
59
52
|
POSITION: {
|
|
60
53
|
value: positions,
|
|
@@ -71,7 +64,6 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
71
64
|
if (terrainImage === null) {
|
|
72
65
|
return null;
|
|
73
66
|
}
|
|
74
|
-
|
|
75
67
|
const {
|
|
76
68
|
meshMaxError,
|
|
77
69
|
bounds,
|
|
@@ -84,18 +76,15 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
84
76
|
} = terrainImage;
|
|
85
77
|
let terrain;
|
|
86
78
|
let mesh;
|
|
87
|
-
|
|
88
79
|
switch (terrainOptions.tesselator) {
|
|
89
80
|
case 'martini':
|
|
90
81
|
terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
|
|
91
82
|
mesh = getMartiniTileMesh(meshMaxError, width, terrain);
|
|
92
83
|
break;
|
|
93
|
-
|
|
94
84
|
case 'delatin':
|
|
95
85
|
terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
|
|
96
86
|
mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
|
|
97
87
|
break;
|
|
98
|
-
|
|
99
88
|
default:
|
|
100
89
|
if (width === height && !(height & width - 1)) {
|
|
101
90
|
terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
|
|
@@ -104,10 +93,8 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
104
93
|
terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
|
|
105
94
|
mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
|
|
106
95
|
}
|
|
107
|
-
|
|
108
96
|
break;
|
|
109
97
|
}
|
|
110
|
-
|
|
111
98
|
const {
|
|
112
99
|
vertices
|
|
113
100
|
} = mesh;
|
|
@@ -115,8 +102,8 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
115
102
|
triangles
|
|
116
103
|
} = mesh;
|
|
117
104
|
let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
|
|
118
|
-
const boundingBox = getMeshBoundingBox(attributes);
|
|
119
105
|
|
|
106
|
+
const boundingBox = getMeshBoundingBox(attributes);
|
|
120
107
|
if (terrainOptions.skirtHeight) {
|
|
121
108
|
const {
|
|
122
109
|
attributes: newAttributes,
|
|
@@ -125,7 +112,6 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
125
112
|
attributes = newAttributes;
|
|
126
113
|
triangles = newTriangles;
|
|
127
114
|
}
|
|
128
|
-
|
|
129
115
|
return {
|
|
130
116
|
loaderData: {
|
|
131
117
|
header: {}
|
|
@@ -170,11 +156,12 @@ function getDelatinTileMesh(meshMaxError, width, height, terrain) {
|
|
|
170
156
|
triangles
|
|
171
157
|
};
|
|
172
158
|
}
|
|
173
|
-
|
|
174
159
|
export default async function loadTerrain(arrayBuffer, options, context) {
|
|
175
|
-
const loadImageOptions = {
|
|
160
|
+
const loadImageOptions = {
|
|
161
|
+
...options,
|
|
176
162
|
mimeType: 'application/x.image',
|
|
177
|
-
image: {
|
|
163
|
+
image: {
|
|
164
|
+
...options.image,
|
|
178
165
|
type: 'data'
|
|
179
166
|
}
|
|
180
167
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/lib/parse-terrain.ts"],"names":["getMeshBoundingBox","Martini","Delatin","addSkirt","getTerrain","imageData","width","height","elevationDecoder","tesselator","rScaler","bScaler","gScaler","offset","terrain","Float32Array","i","y","x","k","r","g","b","getMeshAttributes","vertices","bounds","gridSize","numOfVerticies","length","positions","texCoords","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","value","size","TEXCOORD_0","getMesh","terrainImage","terrainOptions","meshMaxError","data","mesh","getMartiniTileMesh","getDelatinTileMesh","triangles","attributes","boundingBox","skirtHeight","newAttributes","newTriangles","loaderData","header","vertexCount","mode","indices","Uint32Array","from","martini","tile","createTile","tin","run","coords","loadTerrain","arrayBuffer","options","context","loadImageOptions","mimeType","image","type","parse"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,oBAAjC;AACA,OAAOC,OAAP,MAAoB,iBAApB;AACA,OAAOC,OAAP,MAAoB,WAApB;AACA,SAAQC,QAAR,QAAuB,iBAAvB;;AAuBA,SAASC,UAAT,CACEC,SADF,EAEEC,KAFF,EAGEC,MAHF,EAIEC,gBAJF,EAKEC,UALF,EAME;AACA,QAAM;AAACC,IAAAA,OAAD;AAAUC,IAAAA,OAAV;AAAmBC,IAAAA,OAAnB;AAA4BC,IAAAA;AAA5B,MAAsCL,gBAA5C;AAIA,QAAMM,OAAO,GAAG,IAAIC,YAAJ,CAAiB,CAACT,KAAK,GAAG,CAAT,KAAeC,MAAM,GAAG,CAAxB,CAAjB,CAAhB;;AAEA,OAAK,IAAIS,CAAC,GAAG,CAAR,EAAWC,CAAC,GAAG,CAApB,EAAuBA,CAAC,GAAGV,MAA3B,EAAmCU,CAAC,EAApC,EAAwC;AACtC,SAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGZ,KAApB,EAA2BY,CAAC,IAAIF,CAAC,EAAjC,EAAqC;AACnC,YAAMG,CAAC,GAAGH,CAAC,GAAG,CAAd;AACA,YAAMI,CAAC,GAAGf,SAAS,CAACc,CAAC,GAAG,CAAL,CAAnB;AACA,YAAME,CAAC,GAAGhB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAnB;AACA,YAAMG,CAAC,GAAGjB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAnB;AACAL,MAAAA,OAAO,CAACE,CAAC,GAAGC,CAAL,CAAP,GAAiBG,CAAC,GAAGV,OAAJ,GAAcW,CAAC,GAAGT,OAAlB,GAA4BU,CAAC,GAAGX,OAAhC,GAA0CE,MAA3D;AACD;AACF;;AAED,MAAIJ,UAAU,KAAK,SAAnB,EAA8B;AAE5B,SAAK,IAAIO,CAAC,GAAG,CAACV,KAAK,GAAG,CAAT,IAAcA,KAAtB,EAA6BY,CAAC,GAAG,CAAtC,EAAyCA,CAAC,GAAGZ,KAA7C,EAAoDY,CAAC,IAAIF,CAAC,EAA1D,EAA8D;AAC5DF,MAAAA,OAAO,CAACE,CAAD,CAAP,GAAaF,OAAO,CAACE,CAAC,GAAGV,KAAJ,GAAY,CAAb,CAApB;AACD;;AAED,SAAK,IAAIU,CAAC,GAAGT,MAAR,EAAgBU,CAAC,GAAG,CAAzB,EAA4BA,CAAC,GAAGV,MAAM,GAAG,CAAzC,EAA4CU,CAAC,IAAID,CAAC,IAAIT,MAAM,GAAG,CAA/D,EAAkE;AAChEO,MAAAA,OAAO,CAACE,CAAD,CAAP,GAAaF,OAAO,CAACE,CAAC,GAAG,CAAL,CAApB;AACD;AACF;;AAED,SAAOF,OAAP;AACD;;AAED,SAASS,iBAAT,CACEC,QADF,EAEEV,OAFF,EAGER,KAHF,EAIEC,MAJF,EAKEkB,MALF,EAME;AACA,QAAMC,QAAQ,GAAGpB,KAAK,GAAG,CAAzB;AACA,QAAMqB,cAAc,GAAGH,QAAQ,CAACI,MAAT,GAAkB,CAAzC;AAEA,QAAMC,SAAS,GAAG,IAAId,YAAJ,CAAiBY,cAAc,GAAG,CAAlC,CAAlB;AAEA,QAAMG,SAAS,GAAG,IAAIf,YAAJ,CAAiBY,cAAc,GAAG,CAAlC,CAAlB;AAEA,QAAM,CAACI,IAAD,EAAOC,IAAP,EAAaC,IAAb,EAAmBC,IAAnB,IAA2BT,MAAM,IAAI,CAAC,CAAD,EAAI,CAAJ,EAAOnB,KAAP,EAAcC,MAAd,CAA3C;AACA,QAAM4B,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAR,IAAgBzB,KAA/B;AACA,QAAM8B,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAR,IAAgBzB,MAA/B;;AAEA,OAAK,IAAIS,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGW,cAApB,EAAoCX,CAAC,EAArC,EAAyC;AACvC,UAAME,CAAC,GAAGM,QAAQ,CAACR,CAAC,GAAG,CAAL,CAAlB;AACA,UAAMC,CAAC,GAAGO,QAAQ,CAACR,CAAC,GAAG,CAAJ,GAAQ,CAAT,CAAlB;AACA,UAAMqB,QAAQ,GAAGpB,CAAC,GAAGS,QAAJ,GAAeR,CAAhC;AAEAW,IAAAA,SAAS,CAAC,IAAIb,CAAJ,GAAQ,CAAT,CAAT,GAAuBE,CAAC,GAAGiB,MAAJ,GAAaJ,IAApC;AACAF,IAAAA,SAAS,CAAC,IAAIb,CAAJ,GAAQ,CAAT,CAAT,GAAuB,CAACC,CAAD,GAAKmB,MAAL,GAAcF,IAArC;AACAL,IAAAA,SAAS,CAAC,IAAIb,CAAJ,GAAQ,CAAT,CAAT,GAAuBF,OAAO,CAACuB,QAAD,CAA9B;AAEAP,IAAAA,SAAS,CAAC,IAAId,CAAJ,GAAQ,CAAT,CAAT,GAAuBE,CAAC,GAAGZ,KAA3B;AACAwB,IAAAA,SAAS,CAAC,IAAId,CAAJ,GAAQ,CAAT,CAAT,GAAuBC,CAAC,GAAGV,MAA3B;AACD;;AAED,SAAO;AACL+B,IAAAA,QAAQ,EAAE;AAACC,MAAAA,KAAK,EAAEV,SAAR;AAAmBW,MAAAA,IAAI,EAAE;AAAzB,KADL;AAELC,IAAAA,UAAU,EAAE;AAACF,MAAAA,KAAK,EAAET,SAAR;AAAmBU,MAAAA,IAAI,EAAE;AAAzB;AAFP,GAAP;AAKD;;AASD,SAASE,OAAT,CAAiBC,YAAjB,EAA6CC,cAA7C,EAA6E;AAC3E,MAAID,YAAY,KAAK,IAArB,EAA2B;AACzB,WAAO,IAAP;AACD;;AACD,QAAM;AAACE,IAAAA,YAAD;AAAepB,IAAAA,MAAf;AAAuBjB,IAAAA;AAAvB,MAA2CoC,cAAjD;AAEA,QAAM;AAACE,IAAAA,IAAD;AAAOxC,IAAAA,KAAP;AAAcC,IAAAA;AAAd,MAAwBoC,YAA9B;AAEA,MAAI7B,OAAJ;AACA,MAAIiC,IAAJ;;AACA,UAAQH,cAAc,CAACnC,UAAvB;AACE,SAAK,SAAL;AACEK,MAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwCoC,cAAc,CAACnC,UAAvD,CAApB;AACAsC,MAAAA,IAAI,GAAGC,kBAAkB,CAACH,YAAD,EAAevC,KAAf,EAAsBQ,OAAtB,CAAzB;AACA;;AACF,SAAK,SAAL;AACEA,MAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwCoC,cAAc,CAACnC,UAAvD,CAApB;AACAsC,MAAAA,IAAI,GAAGE,kBAAkB,CAACJ,YAAD,EAAevC,KAAf,EAAsBC,MAAtB,EAA8BO,OAA9B,CAAzB;AACA;;AAEF;AACE,UAAIR,KAAK,KAAKC,MAAV,IAAoB,EAAEA,MAAM,GAAID,KAAK,GAAG,CAApB,CAAxB,EAAiD;AAC/CQ,QAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwC,SAAxC,CAApB;AACAuC,QAAAA,IAAI,GAAGC,kBAAkB,CAACH,YAAD,EAAevC,KAAf,EAAsBQ,OAAtB,CAAzB;AACD,OAHD,MAGO;AACLA,QAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwC,SAAxC,CAApB;AACAuC,QAAAA,IAAI,GAAGE,kBAAkB,CAACJ,YAAD,EAAevC,KAAf,EAAsBC,MAAtB,EAA8BO,OAA9B,CAAzB;AACD;;AACD;AAlBJ;;AAqBA,QAAM;AAACU,IAAAA;AAAD,MAAauB,IAAnB;AACA,MAAI;AAACG,IAAAA;AAAD,MAAcH,IAAlB;AACA,MAAII,UAAU,GAAG5B,iBAAiB,CAACC,QAAD,EAAWV,OAAX,EAAoBR,KAApB,EAA2BC,MAA3B,EAAmCkB,MAAnC,CAAlC;AAGA,QAAM2B,WAAW,GAAGpD,kBAAkB,CAACmD,UAAD,CAAtC;;AAEA,MAAIP,cAAc,CAACS,WAAnB,EAAgC;AAC9B,UAAM;AAACF,MAAAA,UAAU,EAAEG,aAAb;AAA4BJ,MAAAA,SAAS,EAAEK;AAAvC,QAAuDpD,QAAQ,CACnEgD,UADmE,EAEnED,SAFmE,EAGnEN,cAAc,CAACS,WAHoD,CAArE;AAKAF,IAAAA,UAAU,GAAGG,aAAb;AACAJ,IAAAA,SAAS,GAAGK,YAAZ;AACD;;AAED,SAAO;AAELC,IAAAA,UAAU,EAAE;AACVC,MAAAA,MAAM,EAAE;AADE,KAFP;AAKLA,IAAAA,MAAM,EAAE;AACNC,MAAAA,WAAW,EAAER,SAAS,CAACtB,MADjB;AAENwB,MAAAA;AAFM,KALH;AASLO,IAAAA,IAAI,EAAE,CATD;AAULC,IAAAA,OAAO,EAAE;AAACrB,MAAAA,KAAK,EAAEsB,WAAW,CAACC,IAAZ,CAAiBZ,SAAjB,CAAR;AAAqCV,MAAAA,IAAI,EAAE;AAA3C,KAVJ;AAWLW,IAAAA;AAXK,GAAP;AAaD;;AAUD,SAASH,kBAAT,CAA4BH,YAA5B,EAA0CvC,KAA1C,EAAiDQ,OAAjD,EAA0D;AACxD,QAAMY,QAAQ,GAAGpB,KAAK,GAAG,CAAzB;AACA,QAAMyD,OAAO,GAAG,IAAI9D,OAAJ,CAAYyB,QAAZ,CAAhB;AACA,QAAMsC,IAAI,GAAGD,OAAO,CAACE,UAAR,CAAmBnD,OAAnB,CAAb;AACA,QAAM;AAACU,IAAAA,QAAD;AAAW0B,IAAAA;AAAX,MAAwBc,IAAI,CAACtB,OAAL,CAAaG,YAAb,CAA9B;AAEA,SAAO;AAACrB,IAAAA,QAAD;AAAW0B,IAAAA;AAAX,GAAP;AACD;;AAWD,SAASD,kBAAT,CAA4BJ,YAA5B,EAA0CvC,KAA1C,EAAiDC,MAAjD,EAAyDO,OAAzD,EAAkE;AAChE,QAAMoD,GAAG,GAAG,IAAIhE,OAAJ,CAAYY,OAAZ,EAAqBR,KAAK,GAAG,CAA7B,EAAgCC,MAAM,GAAG,CAAzC,CAAZ;AACA2D,EAAAA,GAAG,CAACC,GAAJ,CAAQtB,YAAR;AAEA,QAAM;AAACuB,IAAAA,MAAD;AAASlB,IAAAA;AAAT,MAAsBgB,GAA5B;AACA,QAAM1C,QAAQ,GAAG4C,MAAjB;AACA,SAAO;AAAC5C,IAAAA,QAAD;AAAW0B,IAAAA;AAAX,GAAP;AACD;;AAED,eAAe,eAAemB,WAAf,CAA2BC,WAA3B,EAAwCC,OAAxC,EAAiDC,OAAjD,EAA0D;AACvE,QAAMC,gBAAgB,GAAG,EACvB,GAAGF,OADoB;AAEvBG,IAAAA,QAAQ,EAAE,qBAFa;AAGvBC,IAAAA,KAAK,EAAE,EAAC,GAAGJ,OAAO,CAACI,KAAZ;AAAmBC,MAAAA,IAAI,EAAE;AAAzB;AAHgB,GAAzB;AAKA,QAAMD,KAAK,GAAG,MAAMH,OAAO,CAACK,KAAR,CAAcP,WAAd,EAA2BG,gBAA3B,CAApB;AAEA,SAAO/B,OAAO,CAACiC,KAAD,EAAQJ,OAAO,CAACzD,OAAhB,CAAd;AACD","sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n const loadImageOptions = {\n ...options,\n mimeType: 'application/x.image',\n image: {...options.image, type: 'data'}\n };\n const image = await context.parse(arrayBuffer, loadImageOptions);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"file":"parse-terrain.js"}
|
|
1
|
+
{"version":3,"file":"parse-terrain.js","names":["getMeshBoundingBox","Martini","Delatin","addSkirt","getTerrain","imageData","width","height","elevationDecoder","tesselator","rScaler","bScaler","gScaler","offset","terrain","Float32Array","i","y","x","k","r","g","b","getMeshAttributes","vertices","bounds","gridSize","numOfVerticies","length","positions","texCoords","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","value","size","TEXCOORD_0","getMesh","terrainImage","terrainOptions","meshMaxError","data","mesh","getMartiniTileMesh","getDelatinTileMesh","triangles","attributes","boundingBox","skirtHeight","newAttributes","newTriangles","loaderData","header","vertexCount","mode","indices","Uint32Array","from","martini","tile","createTile","tin","run","coords","loadTerrain","arrayBuffer","options","context","loadImageOptions","mimeType","image","type","parse"],"sources":["../../../src/lib/parse-terrain.ts"],"sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n const loadImageOptions = {\n ...options,\n mimeType: 'application/x.image',\n image: {...options.image, type: 'data'}\n };\n const image = await context.parse(arrayBuffer, loadImageOptions);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"mappings":"AAAA,SAAQA,kBAAkB,QAAO,oBAAoB;AACrD,OAAOC,OAAO,MAAM,iBAAiB;AACrC,OAAOC,OAAO,MAAM,WAAW;AAC/B,SAAQC,QAAQ,QAAO,iBAAiB;AAuBxC,SAASC,UAAU,CACjBC,SAAqB,EACrBC,KAAa,EACbC,MAAc,EACdC,gBAAkC,EAClCC,UAAiC,EACjC;EACA,MAAM;IAACC,OAAO;IAAEC,OAAO;IAAEC,OAAO;IAAEC;EAAM,CAAC,GAAGL,gBAAgB;;EAI5D,MAAMM,OAAO,GAAG,IAAIC,YAAY,CAAC,CAACT,KAAK,GAAG,CAAC,KAAKC,MAAM,GAAG,CAAC,CAAC,CAAC;EAE5D,KAAK,IAAIS,CAAC,GAAG,CAAC,EAAEC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGV,MAAM,EAAEU,CAAC,EAAE,EAAE;IACtC,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGZ,KAAK,EAAEY,CAAC,EAAE,EAAEF,CAAC,EAAE,EAAE;MACnC,MAAMG,CAAC,GAAGH,CAAC,GAAG,CAAC;MACf,MAAMI,CAAC,GAAGf,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC;MAC1B,MAAME,CAAC,GAAGhB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC;MAC1B,MAAMG,CAAC,GAAGjB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC;MAC1BL,OAAO,CAACE,CAAC,GAAGC,CAAC,CAAC,GAAGG,CAAC,GAAGV,OAAO,GAAGW,CAAC,GAAGT,OAAO,GAAGU,CAAC,GAAGX,OAAO,GAAGE,MAAM;IACnE;EACF;EAEA,IAAIJ,UAAU,KAAK,SAAS,EAAE;IAE5B,KAAK,IAAIO,CAAC,GAAG,CAACV,KAAK,GAAG,CAAC,IAAIA,KAAK,EAAEY,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGZ,KAAK,EAAEY,CAAC,EAAE,EAAEF,CAAC,EAAE,EAAE;MAC5DF,OAAO,CAACE,CAAC,CAAC,GAAGF,OAAO,CAACE,CAAC,GAAGV,KAAK,GAAG,CAAC,CAAC;IACrC;IAEA,KAAK,IAAIU,CAAC,GAAGT,MAAM,EAAEU,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGV,MAAM,GAAG,CAAC,EAAEU,CAAC,EAAE,EAAED,CAAC,IAAIT,MAAM,GAAG,CAAC,EAAE;MAChEO,OAAO,CAACE,CAAC,CAAC,GAAGF,OAAO,CAACE,CAAC,GAAG,CAAC,CAAC;IAC7B;EACF;EAEA,OAAOF,OAAO;AAChB;AAEA,SAASS,iBAAiB,CACxBC,QAAQ,EACRV,OAAmB,EACnBR,KAAa,EACbC,MAAc,EACdkB,MAAgB,EAChB;EACA,MAAMC,QAAQ,GAAGpB,KAAK,GAAG,CAAC;EAC1B,MAAMqB,cAAc,GAAGH,QAAQ,CAACI,MAAM,GAAG,CAAC;EAE1C,MAAMC,SAAS,GAAG,IAAId,YAAY,CAACY,cAAc,GAAG,CAAC,CAAC;EAEtD,MAAMG,SAAS,GAAG,IAAIf,YAAY,CAACY,cAAc,GAAG,CAAC,CAAC;EAEtD,MAAM,CAACI,IAAI,EAAEC,IAAI,EAAEC,IAAI,EAAEC,IAAI,CAAC,GAAGT,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAEnB,KAAK,EAAEC,MAAM,CAAC;EAChE,MAAM4B,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAI,IAAIzB,KAAK;EACpC,MAAM8B,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAI,IAAIzB,MAAM;EAErC,KAAK,IAAIS,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGW,cAAc,EAAEX,CAAC,EAAE,EAAE;IACvC,MAAME,CAAC,GAAGM,QAAQ,CAACR,CAAC,GAAG,CAAC,CAAC;IACzB,MAAMC,CAAC,GAAGO,QAAQ,CAACR,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC7B,MAAMqB,QAAQ,GAAGpB,CAAC,GAAGS,QAAQ,GAAGR,CAAC;IAEjCW,SAAS,CAAC,CAAC,GAAGb,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGiB,MAAM,GAAGJ,IAAI;IACxCF,SAAS,CAAC,CAAC,GAAGb,CAAC,GAAG,CAAC,CAAC,GAAG,CAACC,CAAC,GAAGmB,MAAM,GAAGF,IAAI;IACzCL,SAAS,CAAC,CAAC,GAAGb,CAAC,GAAG,CAAC,CAAC,GAAGF,OAAO,CAACuB,QAAQ,CAAC;IAExCP,SAAS,CAAC,CAAC,GAAGd,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGZ,KAAK;IAChCwB,SAAS,CAAC,CAAC,GAAGd,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC,GAAGV,MAAM;EACnC;EAEA,OAAO;IACL+B,QAAQ,EAAE;MAACC,KAAK,EAAEV,SAAS;MAAEW,IAAI,EAAE;IAAC,CAAC;IACrCC,UAAU,EAAE;MAACF,KAAK,EAAET,SAAS;MAAEU,IAAI,EAAE;IAAC;EAExC,CAAC;AACH;;AASA,SAASE,OAAO,CAACC,YAA0B,EAAEC,cAA8B,EAAE;EAC3E,IAAID,YAAY,KAAK,IAAI,EAAE;IACzB,OAAO,IAAI;EACb;EACA,MAAM;IAACE,YAAY;IAAEpB,MAAM;IAAEjB;EAAgB,CAAC,GAAGoC,cAAc;EAE/D,MAAM;IAACE,IAAI;IAAExC,KAAK;IAAEC;EAAM,CAAC,GAAGoC,YAAY;EAE1C,IAAI7B,OAAO;EACX,IAAIiC,IAAI;EACR,QAAQH,cAAc,CAACnC,UAAU;IAC/B,KAAK,SAAS;MACZK,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAEoC,cAAc,CAACnC,UAAU,CAAC;MACtFsC,IAAI,GAAGC,kBAAkB,CAACH,YAAY,EAAEvC,KAAK,EAAEQ,OAAO,CAAC;MACvD;IACF,KAAK,SAAS;MACZA,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAEoC,cAAc,CAACnC,UAAU,CAAC;MACtFsC,IAAI,GAAGE,kBAAkB,CAACJ,YAAY,EAAEvC,KAAK,EAAEC,MAAM,EAAEO,OAAO,CAAC;MAC/D;IAEF;MACE,IAAIR,KAAK,KAAKC,MAAM,IAAI,EAAEA,MAAM,GAAID,KAAK,GAAG,CAAE,CAAC,EAAE;QAC/CQ,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAE,SAAS,CAAC;QACtEuC,IAAI,GAAGC,kBAAkB,CAACH,YAAY,EAAEvC,KAAK,EAAEQ,OAAO,CAAC;MACzD,CAAC,MAAM;QACLA,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAE,SAAS,CAAC;QACtEuC,IAAI,GAAGE,kBAAkB,CAACJ,YAAY,EAAEvC,KAAK,EAAEC,MAAM,EAAEO,OAAO,CAAC;MACjE;MACA;EAAM;EAGV,MAAM;IAACU;EAAQ,CAAC,GAAGuB,IAAI;EACvB,IAAI;IAACG;EAAS,CAAC,GAAGH,IAAI;EACtB,IAAII,UAAU,GAAG5B,iBAAiB,CAACC,QAAQ,EAAEV,OAAO,EAAER,KAAK,EAAEC,MAAM,EAAEkB,MAAM,CAAC;;EAG5E,MAAM2B,WAAW,GAAGpD,kBAAkB,CAACmD,UAAU,CAAC;EAElD,IAAIP,cAAc,CAACS,WAAW,EAAE;IAC9B,MAAM;MAACF,UAAU,EAAEG,aAAa;MAAEJ,SAAS,EAAEK;IAAY,CAAC,GAAGpD,QAAQ,CACnEgD,UAAU,EACVD,SAAS,EACTN,cAAc,CAACS,WAAW,CAC3B;IACDF,UAAU,GAAGG,aAAa;IAC1BJ,SAAS,GAAGK,YAAY;EAC1B;EAEA,OAAO;IAELC,UAAU,EAAE;MACVC,MAAM,EAAE,CAAC;IACX,CAAC;IACDA,MAAM,EAAE;MACNC,WAAW,EAAER,SAAS,CAACtB,MAAM;MAC7BwB;IACF,CAAC;IACDO,IAAI,EAAE,CAAC;IACPC,OAAO,EAAE;MAACrB,KAAK,EAAEsB,WAAW,CAACC,IAAI,CAACZ,SAAS,CAAC;MAAEV,IAAI,EAAE;IAAC,CAAC;IACtDW;EACF,CAAC;AACH;;AAUA,SAASH,kBAAkB,CAACH,YAAY,EAAEvC,KAAK,EAAEQ,OAAO,EAAE;EACxD,MAAMY,QAAQ,GAAGpB,KAAK,GAAG,CAAC;EAC1B,MAAMyD,OAAO,GAAG,IAAI9D,OAAO,CAACyB,QAAQ,CAAC;EACrC,MAAMsC,IAAI,GAAGD,OAAO,CAACE,UAAU,CAACnD,OAAO,CAAC;EACxC,MAAM;IAACU,QAAQ;IAAE0B;EAAS,CAAC,GAAGc,IAAI,CAACtB,OAAO,CAACG,YAAY,CAAC;EAExD,OAAO;IAACrB,QAAQ;IAAE0B;EAAS,CAAC;AAC9B;;AAWA,SAASD,kBAAkB,CAACJ,YAAY,EAAEvC,KAAK,EAAEC,MAAM,EAAEO,OAAO,EAAE;EAChE,MAAMoD,GAAG,GAAG,IAAIhE,OAAO,CAACY,OAAO,EAAER,KAAK,GAAG,CAAC,EAAEC,MAAM,GAAG,CAAC,CAAC;EACvD2D,GAAG,CAACC,GAAG,CAACtB,YAAY,CAAC;EAErB,MAAM;IAACuB,MAAM;IAAElB;EAAS,CAAC,GAAGgB,GAAG;EAC/B,MAAM1C,QAAQ,GAAG4C,MAAM;EACvB,OAAO;IAAC5C,QAAQ;IAAE0B;EAAS,CAAC;AAC9B;AAEA,eAAe,eAAemB,WAAW,CAACC,WAAW,EAAEC,OAAO,EAAEC,OAAO,EAAE;EACvE,MAAMC,gBAAgB,GAAG;IACvB,GAAGF,OAAO;IACVG,QAAQ,EAAE,qBAAqB;IAC/BC,KAAK,EAAE;MAAC,GAAGJ,OAAO,CAACI,KAAK;MAAEC,IAAI,EAAE;IAAM;EACxC,CAAC;EACD,MAAMD,KAAK,GAAG,MAAMH,OAAO,CAACK,KAAK,CAACP,WAAW,EAAEG,gBAAgB,CAAC;EAEhE,OAAO/B,OAAO,CAACiC,KAAK,EAAEJ,OAAO,CAACzD,OAAO,CAAC;AACxC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"version.js","names":["VERSION"],"sources":["../../../../src/lib/utils/version.ts"],"sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"mappings":";AAGA,OAAO,MAAMA,OAAO,GAAG,uBAAkB,KAAK,WAAW,sBAAiB,QAAQ"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"quantized-mesh-loader.js","names":["VERSION","QuantizedMeshLoader","name","id","module","version","worker","extensions","mimeTypes","options","bounds","skirtHeight","_typecheckQuantizedMeshLoader"],"sources":["../../src/quantized-mesh-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"mappings":"AACA,SAAQA,OAAO,QAAO,qBAAqB;;AAK3C,OAAO,MAAMC,mBAAmB,GAAG;EACjCC,IAAI,EAAE,gBAAgB;EACtBC,EAAE,EAAE,gBAAgB;EACpBC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEL,OAAO;EAChBM,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,SAAS,CAAC;EACvBC,SAAS,EAAE,CAAC,gCAAgC,CAAC;EAC7CC,OAAO,EAAE;IACP,gBAAgB,EAAE;MAChBC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACpBC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAED,OAAO,MAAMC,6BAAqC,GAAGX,mBAAmB"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { VERSION } from './lib/utils/version';
|
|
2
|
+
|
|
2
3
|
export const TerrainLoader = {
|
|
3
4
|
name: 'Terrain',
|
|
4
5
|
id: 'terrain',
|
|
@@ -22,5 +23,6 @@ export const TerrainLoader = {
|
|
|
22
23
|
}
|
|
23
24
|
}
|
|
24
25
|
};
|
|
26
|
+
|
|
25
27
|
export const _typecheckTerrainWorkerLoader = TerrainLoader;
|
|
26
28
|
//# sourceMappingURL=terrain-loader.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"terrain-loader.js","names":["VERSION","TerrainLoader","name","id","module","version","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"sources":["../../src/terrain-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for color-encoded images\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for color-encoded images\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"mappings":"AACA,SAAQA,OAAO,QAAO,qBAAqB;;AAK3C,OAAO,MAAMC,aAAa,GAAG;EAC3BC,IAAI,EAAE,SAAS;EACfC,EAAE,EAAE,SAAS;EACbC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEL,OAAO;EAChBM,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC;EAClEC,SAAS,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC;EAC9EC,OAAO,EAAE;IACPC,OAAO,EAAE;MACPC,UAAU,EAAE,MAAM;MAClBC,MAAM,EAAE,IAAI;MACZC,YAAY,EAAE,EAAE;MAChBC,gBAAgB,EAAE;QAChBC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,MAAM,EAAE;MACV,CAAC;MACDC,WAAW,EAAE;IACf;EACF;AACF,CAAC;;AAKD,OAAO,MAAMC,6BAAqC,GAAGnB,aAAa"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"quantized-mesh-worker.js","names":["createLoaderWorker","QuantizedMeshLoader"],"sources":["../../../src/workers/quantized-mesh-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"mappings":"AAAA,SAAQA,kBAAkB,QAAO,0BAA0B;AAC3D,SAAQC,mBAAmB,QAAO,UAAU;AAE5CD,kBAAkB,CAACC,mBAAmB,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"terrain-worker.js","names":["createLoaderWorker","TerrainLoader"],"sources":["../../../src/workers/terrain-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"mappings":"AAAA,SAAQA,kBAAkB,QAAO,0BAA0B;AAC3D,SAAQC,aAAa,QAAO,UAAU;AAEtCD,kBAAkB,CAACC,aAAa,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"decode-quantized-mesh.d.ts","sourceRoot":"","sources":["../../src/lib/decode-quantized-mesh.ts"],"names":[],"mappings":"AAuNA,
|
|
1
|
+
{"version":3,"file":"decode-quantized-mesh.d.ts","sourceRoot":"","sources":["../../src/lib/decode-quantized-mesh.ts"],"names":[],"mappings":"AAuNA,KAAK,UAAU,GAAG;IAChB,aAAa,CAAC,EAAE,GAAG,CAAC;IACpB,SAAS,CAAC,EAAE,GAAG,CAAC;CACjB,CAAC;AA0CF,eAAO,MAAM,cAAc;;;;;;CAM1B,CAAC;AAMF,MAAM,CAAC,OAAO,UAAU,MAAM,CAAC,IAAI,KAAA,EAAE,WAAW,KAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAoD/C"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"skirt.d.ts","sourceRoot":"","sources":["../../../src/lib/helpers/skirt.ts"],"names":[],"mappings":"AAEA,
|
|
1
|
+
{"version":3,"file":"skirt.d.ts","sourceRoot":"","sources":["../../../src/lib/helpers/skirt.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,WAAW,GAAG;IACxB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,YAAY,EAAE,MAAM,EAAE,CAAC;IACvB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,YAAY,EAAE,MAAM,EAAE,CAAC;CACxB,CAAC;AAEF;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,UAAU,KAAA,EAAE,SAAS,KAAA,EAAE,WAAW,EAAE,MAAM,EAAE,cAAc,CAAC,EAAE,WAAW;;;EAqChG"}
|
|
@@ -1,7 +1,11 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
3
|
if (k2 === undefined) k2 = k;
|
|
4
|
-
Object.
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
5
9
|
}) : (function(o, m, k, k2) {
|
|
6
10
|
if (k2 === undefined) k2 = k;
|
|
7
11
|
o[k2] = m[k];
|
package/dist/terrain-worker.js
CHANGED
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@loaders.gl/terrain",
|
|
3
|
-
"version": "3.3.0-alpha.
|
|
3
|
+
"version": "3.3.0-alpha.10",
|
|
4
4
|
"description": "Framework-independent loader for terrain raster formats",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"publishConfig": {
|
|
@@ -35,9 +35,9 @@
|
|
|
35
35
|
},
|
|
36
36
|
"dependencies": {
|
|
37
37
|
"@babel/runtime": "^7.3.1",
|
|
38
|
-
"@loaders.gl/loader-utils": "3.3.0-alpha.
|
|
39
|
-
"@loaders.gl/schema": "3.3.0-alpha.
|
|
38
|
+
"@loaders.gl/loader-utils": "3.3.0-alpha.10",
|
|
39
|
+
"@loaders.gl/schema": "3.3.0-alpha.10",
|
|
40
40
|
"@mapbox/martini": "^0.2.0"
|
|
41
41
|
},
|
|
42
|
-
"gitHead": "
|
|
42
|
+
"gitHead": "53bc8d3f18fbc3445a00f8509038479119895c78"
|
|
43
43
|
}
|