@loaders.gl/terrain 3.3.0-alpha.1 → 3.3.0-alpha.10

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Files changed (54) hide show
  1. package/dist/es5/bundle.js +0 -1
  2. package/dist/es5/bundle.js.map +1 -1
  3. package/dist/es5/index.js +10 -24
  4. package/dist/es5/index.js.map +1 -1
  5. package/dist/es5/lib/decode-quantized-mesh.js +18 -65
  6. package/dist/es5/lib/decode-quantized-mesh.js.map +1 -1
  7. package/dist/es5/lib/delatin/index.js +46 -104
  8. package/dist/es5/lib/delatin/index.js.map +1 -1
  9. package/dist/es5/lib/helpers/skirt.js +12 -20
  10. package/dist/es5/lib/helpers/skirt.js.map +1 -1
  11. package/dist/es5/lib/parse-quantized-mesh.js +22 -39
  12. package/dist/es5/lib/parse-quantized-mesh.js.map +1 -1
  13. package/dist/es5/lib/parse-terrain.js +23 -57
  14. package/dist/es5/lib/parse-terrain.js.map +1 -1
  15. package/dist/es5/lib/utils/version.js +1 -1
  16. package/dist/es5/lib/utils/version.js.map +1 -1
  17. package/dist/es5/quantized-mesh-loader.js +0 -2
  18. package/dist/es5/quantized-mesh-loader.js.map +1 -1
  19. package/dist/es5/terrain-loader.js +1 -2
  20. package/dist/es5/terrain-loader.js.map +1 -1
  21. package/dist/es5/workers/quantized-mesh-worker.js +0 -2
  22. package/dist/es5/workers/quantized-mesh-worker.js.map +1 -1
  23. package/dist/es5/workers/terrain-worker.js +0 -2
  24. package/dist/es5/workers/terrain-worker.js.map +1 -1
  25. package/dist/esm/bundle.js +1 -1
  26. package/dist/esm/bundle.js.map +1 -1
  27. package/dist/esm/index.js +7 -2
  28. package/dist/esm/index.js.map +1 -1
  29. package/dist/esm/lib/decode-quantized-mesh.js +6 -40
  30. package/dist/esm/lib/decode-quantized-mesh.js.map +1 -1
  31. package/dist/esm/lib/delatin/index.js +18 -98
  32. package/dist/esm/lib/delatin/index.js.map +1 -1
  33. package/dist/esm/lib/helpers/skirt.js +16 -19
  34. package/dist/esm/lib/helpers/skirt.js.map +1 -1
  35. package/dist/esm/lib/parse-quantized-mesh.js +2 -6
  36. package/dist/esm/lib/parse-quantized-mesh.js.map +1 -1
  37. package/dist/esm/lib/parse-terrain.js +6 -19
  38. package/dist/esm/lib/parse-terrain.js.map +1 -1
  39. package/dist/esm/lib/utils/version.js +2 -1
  40. package/dist/esm/lib/utils/version.js.map +1 -1
  41. package/dist/esm/quantized-mesh-loader.js +1 -0
  42. package/dist/esm/quantized-mesh-loader.js.map +1 -1
  43. package/dist/esm/terrain-loader.js +2 -0
  44. package/dist/esm/terrain-loader.js.map +1 -1
  45. package/dist/esm/workers/quantized-mesh-worker.js.map +1 -1
  46. package/dist/esm/workers/terrain-worker.js.map +1 -1
  47. package/dist/lib/decode-quantized-mesh.d.ts +1 -1
  48. package/dist/lib/decode-quantized-mesh.d.ts.map +1 -1
  49. package/dist/lib/helpers/skirt.d.ts +1 -1
  50. package/dist/lib/helpers/skirt.d.ts.map +1 -1
  51. package/dist/lib/parse-quantized-mesh.js +5 -1
  52. package/dist/quantized-mesh-worker.js +1 -1
  53. package/dist/terrain-worker.js +1 -1
  54. package/package.json +4 -4
@@ -4,9 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
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  value: true
5
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  });
6
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  exports._typecheckTerrainWorkerLoader = exports.TerrainLoader = void 0;
7
-
8
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  var _version = require("./lib/utils/version");
9
-
10
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  var TerrainLoader = {
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  name: 'Terrain',
12
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  id: 'terrain',
@@ -30,6 +28,7 @@ var TerrainLoader = {
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  }
31
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  }
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  };
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+
33
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  exports.TerrainLoader = TerrainLoader;
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  var _typecheckTerrainWorkerLoader = TerrainLoader;
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  exports._typecheckTerrainWorkerLoader = _typecheckTerrainWorkerLoader;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/terrain-loader.ts"],"names":["TerrainLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"mappings":";;;;;;;AACA;;AAKO,IAAMA,aAAa,GAAG;AAC3BC,EAAAA,IAAI,EAAE,SADqB;AAE3BC,EAAAA,EAAE,EAAE,SAFuB;AAG3BC,EAAAA,MAAM,EAAE,SAHmB;AAI3BC,EAAAA,OAAO,EAAEC,gBAJkB;AAK3BC,EAAAA,MAAM,EAAE,IALmB;AAM3BC,EAAAA,UAAU,EAAE,CAAC,KAAD,EAAQ,QAAR,EAAkB,KAAlB,EAAyB,MAAzB,EAAiC,KAAjC,EAAwC,MAAxC,EAAgD,KAAhD,CANe;AAO3BC,EAAAA,SAAS,EAAE,CAAC,WAAD,EAAc,YAAd,EAA4B,WAA5B,EAAyC,YAAzC,EAAuD,WAAvD,CAPgB;AAQ3BC,EAAAA,OAAO,EAAE;AACPC,IAAAA,OAAO,EAAE;AACPC,MAAAA,UAAU,EAAE,MADL;AAEPC,MAAAA,MAAM,EAAE,IAFD;AAGPC,MAAAA,YAAY,EAAE,EAHP;AAIPC,MAAAA,gBAAgB,EAAE;AAChBC,QAAAA,OAAO,EAAE,CADO;AAEhBC,QAAAA,OAAO,EAAE,CAFO;AAGhBC,QAAAA,OAAO,EAAE,CAHO;AAIhBC,QAAAA,MAAM,EAAE;AAJQ,OAJX;AAUPC,MAAAA,WAAW,EAAE;AAVN;AADF;AARkB,CAAtB;;AA2BA,IAAMC,6BAAqC,GAAGpB,aAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for color-encoded images\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for color-encoded images\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"file":"terrain-loader.js"}
1
+ {"version":3,"file":"terrain-loader.js","names":["TerrainLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"sources":["../../src/terrain-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for color-encoded images\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for color-encoded images\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"mappings":";;;;;;AACA;AAKO,IAAMA,aAAa,GAAG;EAC3BC,IAAI,EAAE,SAAS;EACfC,EAAE,EAAE,SAAS;EACbC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC;EAClEC,SAAS,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC;EAC9EC,OAAO,EAAE;IACPC,OAAO,EAAE;MACPC,UAAU,EAAE,MAAM;MAClBC,MAAM,EAAE,IAAI;MACZC,YAAY,EAAE,EAAE;MAChBC,gBAAgB,EAAE;QAChBC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,MAAM,EAAE;MACV,CAAC;MACDC,WAAW,EAAE;IACf;EACF;AACF,CAAC;;AAAC;AAKK,IAAMC,6BAAqC,GAAGpB,aAAa;AAAC"}
@@ -1,8 +1,6 @@
1
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  "use strict";
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  var _loaderUtils = require("@loaders.gl/loader-utils");
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-
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  var _index = require("../index");
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-
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  (0, _loaderUtils.createLoaderWorker)(_index.QuantizedMeshLoader);
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  //# sourceMappingURL=quantized-mesh-worker.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/workers/quantized-mesh-worker.ts"],"names":["QuantizedMeshLoader"],"mappings":";;AAAA;;AACA;;AAEA,qCAAmBA,0BAAnB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"file":"quantized-mesh-worker.js"}
1
+ {"version":3,"file":"quantized-mesh-worker.js","names":["createLoaderWorker","QuantizedMeshLoader"],"sources":["../../../src/workers/quantized-mesh-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"mappings":";;AAAA;AACA;AAEA,IAAAA,+BAAkB,EAACC,0BAAmB,CAAC"}
@@ -1,8 +1,6 @@
1
1
  "use strict";
2
2
 
3
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  var _loaderUtils = require("@loaders.gl/loader-utils");
4
-
5
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  var _index = require("../index");
6
-
7
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  (0, _loaderUtils.createLoaderWorker)(_index.TerrainLoader);
8
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  //# sourceMappingURL=terrain-worker.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/workers/terrain-worker.ts"],"names":["TerrainLoader"],"mappings":";;AAAA;;AACA;;AAEA,qCAAmBA,oBAAnB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"file":"terrain-worker.js"}
1
+ {"version":3,"file":"terrain-worker.js","names":["createLoaderWorker","TerrainLoader"],"sources":["../../../src/workers/terrain-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"mappings":";;AAAA;AACA;AAEA,IAAAA,+BAAkB,EAACC,oBAAa,CAAC"}
@@ -1,5 +1,5 @@
1
- const moduleExports = require('./index');
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1
 
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+ const moduleExports = require('./index');
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  globalThis.loaders = globalThis.loaders || {};
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  module.exports = Object.assign(globalThis.loaders, moduleExports);
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  //# sourceMappingURL=bundle.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"mappings":"AACA,MAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACAC,UAAU,CAACC,OAAX,GAAqBD,UAAU,CAACC,OAAX,IAAsB,EAA3C;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcL,UAAU,CAACC,OAAzB,EAAkCH,aAAlC,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"file":"bundle.js"}
1
+ {"version":3,"file":"bundle.js","names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"sources":["../../src/bundle.ts"],"sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"mappings":";AACA,MAAMA,aAAa,GAAGC,OAAO,CAAC,SAAS,CAAC;AACxCC,UAAU,CAACC,OAAO,GAAGD,UAAU,CAACC,OAAO,IAAI,CAAC,CAAC;AAC7CC,MAAM,CAACC,OAAO,GAAGC,MAAM,CAACC,MAAM,CAACL,UAAU,CAACC,OAAO,EAAEH,aAAa,CAAC"}
package/dist/esm/index.js CHANGED
@@ -2,13 +2,18 @@ import parseQuantizedMesh from './lib/parse-quantized-mesh';
2
2
  import loadTerrain from './lib/parse-terrain';
3
3
  import { TerrainLoader as TerrainWorkerLoader } from './terrain-loader';
4
4
  import { QuantizedMeshLoader as QuantizedMeshWorkerLoader } from './quantized-mesh-loader';
5
+
5
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  export { TerrainWorkerLoader };
6
- export const TerrainLoader = { ...TerrainWorkerLoader,
7
+ export const TerrainLoader = {
8
+ ...TerrainWorkerLoader,
7
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  parse: loadTerrain
8
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  };
9
11
  export const _typecheckTerrainLoader = TerrainLoader;
12
+
10
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  export { QuantizedMeshWorkerLoader };
11
- export const QuantizedMeshLoader = { ...QuantizedMeshWorkerLoader,
14
+
15
+ export const QuantizedMeshLoader = {
16
+ ...QuantizedMeshWorkerLoader,
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  parseSync: parseQuantizedMesh,
13
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  parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)
14
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  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["parseQuantizedMesh","loadTerrain","TerrainLoader","TerrainWorkerLoader","QuantizedMeshLoader","QuantizedMeshWorkerLoader","parse","_typecheckTerrainLoader","parseSync","arrayBuffer","options","_typecheckQuantizedMeshLoader"],"mappings":"AACA,OAAOA,kBAAP,MAA+B,4BAA/B;AACA,OAAOC,WAAP,MAAwB,qBAAxB;AAEA,SAAQC,aAAa,IAAIC,mBAAzB,QAAmD,kBAAnD;AACA,SAAQC,mBAAmB,IAAIC,yBAA/B,QAA+D,yBAA/D;AAIA,SAAQF,mBAAR;AAEA,OAAO,MAAMD,aAAa,GAAG,EAC3B,GAAGC,mBADwB;AAE3BG,EAAAA,KAAK,EAAEL;AAFoB,CAAtB;AAKP,OAAO,MAAMM,uBAAyC,GAAGL,aAAlD;AAIP,SAAQG,yBAAR;AAKA,OAAO,MAAMD,mBAAmB,GAAG,EACjC,GAAGC,yBAD8B;AAEjCG,EAAAA,SAAS,EAAER,kBAFsB;AAGjCM,EAAAA,KAAK,EAAE,OAAOG,WAAP,EAAoBC,OAApB,KAAgCV,kBAAkB,CAACS,WAAD,EAAcC,OAAd;AAHxB,CAA5B;AAMP,OAAO,MAAMC,6BAA+C,GAAGP,mBAAxD","sourcesContent":["import type {LoaderWithParser} from '@loaders.gl/loader-utils';\nimport parseQuantizedMesh from './lib/parse-quantized-mesh';\nimport loadTerrain from './lib/parse-terrain';\n\nimport {TerrainLoader as TerrainWorkerLoader} from './terrain-loader';\nimport {QuantizedMeshLoader as QuantizedMeshWorkerLoader} from './quantized-mesh-loader';\n\n// TerrainLoader\n\nexport {TerrainWorkerLoader};\n\nexport const TerrainLoader = {\n ...TerrainWorkerLoader,\n parse: loadTerrain\n};\n\nexport const _typecheckTerrainLoader: LoaderWithParser = TerrainLoader; // eslint-disable-line\n\n// QuantizedMeshLoader\n\nexport {QuantizedMeshWorkerLoader};\n\n/**\n * Loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n ...QuantizedMeshWorkerLoader,\n parseSync: parseQuantizedMesh,\n parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)\n};\n\nexport const _typecheckQuantizedMeshLoader: LoaderWithParser = QuantizedMeshLoader;\n"],"file":"index.js"}
1
+ {"version":3,"file":"index.js","names":["parseQuantizedMesh","loadTerrain","TerrainLoader","TerrainWorkerLoader","QuantizedMeshLoader","QuantizedMeshWorkerLoader","parse","_typecheckTerrainLoader","parseSync","arrayBuffer","options","_typecheckQuantizedMeshLoader"],"sources":["../../src/index.ts"],"sourcesContent":["import type {LoaderWithParser} from '@loaders.gl/loader-utils';\nimport parseQuantizedMesh from './lib/parse-quantized-mesh';\nimport loadTerrain from './lib/parse-terrain';\n\nimport {TerrainLoader as TerrainWorkerLoader} from './terrain-loader';\nimport {QuantizedMeshLoader as QuantizedMeshWorkerLoader} from './quantized-mesh-loader';\n\n// TerrainLoader\n\nexport {TerrainWorkerLoader};\n\nexport const TerrainLoader = {\n ...TerrainWorkerLoader,\n parse: loadTerrain\n};\n\nexport const _typecheckTerrainLoader: LoaderWithParser = TerrainLoader; // eslint-disable-line\n\n// QuantizedMeshLoader\n\nexport {QuantizedMeshWorkerLoader};\n\n/**\n * Loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n ...QuantizedMeshWorkerLoader,\n parseSync: parseQuantizedMesh,\n parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)\n};\n\nexport const _typecheckQuantizedMeshLoader: LoaderWithParser = QuantizedMeshLoader;\n"],"mappings":"AACA,OAAOA,kBAAkB,MAAM,4BAA4B;AAC3D,OAAOC,WAAW,MAAM,qBAAqB;AAE7C,SAAQC,aAAa,IAAIC,mBAAmB,QAAO,kBAAkB;AACrE,SAAQC,mBAAmB,IAAIC,yBAAyB,QAAO,yBAAyB;;AAIxF,SAAQF,mBAAmB;AAE3B,OAAO,MAAMD,aAAa,GAAG;EAC3B,GAAGC,mBAAmB;EACtBG,KAAK,EAAEL;AACT,CAAC;AAED,OAAO,MAAMM,uBAAyC,GAAGL,aAAa;;AAItE,SAAQG,yBAAyB;;AAKjC,OAAO,MAAMD,mBAAmB,GAAG;EACjC,GAAGC,yBAAyB;EAC5BG,SAAS,EAAER,kBAAkB;EAC7BM,KAAK,EAAE,OAAOG,WAAW,EAAEC,OAAO,KAAKV,kBAAkB,CAACS,WAAW,EAAEC,OAAO;AAChF,CAAC;AAED,OAAO,MAAMC,6BAA+C,GAAGP,mBAAmB"}
@@ -1,25 +1,22 @@
1
- const QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]);
2
1
 
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+
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+ const QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]);
3
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  function decodeZigZag(value) {
4
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  return value >> 1 ^ -(value & 1);
5
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  }
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-
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  function decodeHeader(dataView) {
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8
  let position = 0;
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  const header = {};
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-
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  for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {
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  const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;
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  header[key] = getter.call(dataView, position, true);
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  position += bytesCount;
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  }
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-
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  return {
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  header,
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  headerEndPosition: position
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  };
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  }
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-
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  function decodeVertexData(dataView, headerEndPosition) {
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  let position = headerEndPosition;
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  const elementsPerVertex = 3;
@@ -34,7 +31,6 @@ function decodeVertexData(dataView, headerEndPosition) {
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  let u = 0;
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  let v = 0;
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  let height = 0;
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-
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  for (let i = 0; i < vertexCount; i++) {
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  u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));
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  v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));
@@ -43,51 +39,41 @@ function decodeVertexData(dataView, headerEndPosition) {
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39
  vertexData[i + vertexCount] = v;
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  vertexData[i + vertexCount * 2] = height;
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  }
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-
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  position += elementArrayLength * 3;
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  return {
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  vertexData,
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  vertexDataEndPosition: position
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  };
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  }
53
-
54
- function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {
48
+ function decodeIndex(buffer, position, indicesCount, bytesPerIndex) {
49
+ let encoded = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;
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  let indices;
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-
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  if (bytesPerIndex === 2) {
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  indices = new Uint16Array(buffer, position, indicesCount);
59
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  } else {
60
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  indices = new Uint32Array(buffer, position, indicesCount);
61
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  }
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-
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  if (!encoded) {
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  return indices;
65
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  }
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-
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  let highest = 0;
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-
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  for (let i = 0; i < indices.length; ++i) {
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  const code = indices[i];
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  indices[i] = highest - code;
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-
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  if (code === 0) {
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  ++highest;
75
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  }
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  }
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-
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  return indices;
79
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  }
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-
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  function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {
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  let position = vertexDataEndPosition;
83
71
  const elementsPerVertex = 3;
84
72
  const vertexCount = vertexData.length / elementsPerVertex;
85
73
  const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
86
-
87
74
  if (position % bytesPerIndex !== 0) {
88
75
  position += bytesPerIndex - position % bytesPerIndex;
89
76
  }
90
-
91
77
  const triangleCount = dataView.getUint32(position, true);
92
78
  position += Uint32Array.BYTES_PER_ELEMENT;
93
79
  const triangleIndicesCount = triangleCount * 3;
@@ -98,7 +84,6 @@ function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {
98
84
  triangleIndices
99
85
  };
100
86
  }
101
-
102
87
  function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {
103
88
  let position = triangleIndicesEndPosition;
104
89
  const elementsPerVertex = 3;
@@ -128,60 +113,49 @@ function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {
128
113
  northIndices
129
114
  };
130
115
  }
131
-
132
116
  function decodeVertexNormalsExtension(extensionDataView) {
133
117
  return new Uint8Array(extensionDataView.buffer, extensionDataView.byteOffset, extensionDataView.byteLength);
134
118
  }
135
-
136
119
  function decodeWaterMaskExtension(extensionDataView) {
137
120
  return extensionDataView.buffer.slice(extensionDataView.byteOffset, extensionDataView.byteOffset + extensionDataView.byteLength);
138
121
  }
139
-
140
122
  function decodeExtensions(dataView, indicesEndPosition) {
141
123
  const extensions = {};
142
-
143
124
  if (dataView.byteLength <= indicesEndPosition) {
144
125
  return {
145
126
  extensions,
146
127
  extensionsEndPosition: indicesEndPosition
147
128
  };
148
129
  }
149
-
150
130
  let position = indicesEndPosition;
151
-
152
131
  while (position < dataView.byteLength) {
153
132
  const extensionId = dataView.getUint8(position, true);
154
133
  position += Uint8Array.BYTES_PER_ELEMENT;
155
134
  const extensionLength = dataView.getUint32(position, true);
156
135
  position += Uint32Array.BYTES_PER_ELEMENT;
157
136
  const extensionView = new DataView(dataView.buffer, position, extensionLength);
158
-
159
137
  switch (extensionId) {
160
138
  case 1:
161
139
  {
162
140
  extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);
163
141
  break;
164
142
  }
165
-
166
143
  case 2:
167
144
  {
168
145
  extensions.waterMask = decodeWaterMaskExtension(extensionView);
169
146
  break;
170
147
  }
171
-
172
148
  default:
173
- {}
149
+ {
150
+ }
174
151
  }
175
-
176
152
  position += extensionLength;
177
153
  }
178
-
179
154
  return {
180
155
  extensions,
181
156
  extensionsEndPosition: position
182
157
  };
183
158
  }
184
-
185
159
  export const DECODING_STEPS = {
186
160
  header: 0,
187
161
  vertices: 1,
@@ -199,30 +173,25 @@ export default function decode(data, userOptions) {
199
173
  header,
200
174
  headerEndPosition
201
175
  } = decodeHeader(view);
202
-
203
176
  if (options.maxDecodingStep < DECODING_STEPS.vertices) {
204
177
  return {
205
178
  header
206
179
  };
207
180
  }
208
-
209
181
  const {
210
182
  vertexData,
211
183
  vertexDataEndPosition
212
184
  } = decodeVertexData(view, headerEndPosition);
213
-
214
185
  if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {
215
186
  return {
216
187
  header,
217
188
  vertexData
218
189
  };
219
190
  }
220
-
221
191
  const {
222
192
  triangleIndices,
223
193
  triangleIndicesEndPosition
224
194
  } = decodeTriangleIndices(view, vertexData, vertexDataEndPosition);
225
-
226
195
  if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {
227
196
  return {
228
197
  header,
@@ -230,7 +199,6 @@ export default function decode(data, userOptions) {
230
199
  triangleIndices
231
200
  };
232
201
  }
233
-
234
202
  const {
235
203
  westIndices,
236
204
  southIndices,
@@ -238,7 +206,6 @@ export default function decode(data, userOptions) {
238
206
  northIndices,
239
207
  edgeIndicesEndPosition
240
208
  } = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);
241
-
242
209
  if (options.maxDecodingStep < DECODING_STEPS.extensions) {
243
210
  return {
244
211
  header,
@@ -250,7 +217,6 @@ export default function decode(data, userOptions) {
250
217
  southIndices
251
218
  };
252
219
  }
253
-
254
220
  const {
255
221
  extensions
256
222
  } = decodeExtensions(view, edgeIndicesEndPosition);
@@ -1 +1 @@
1
- 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Copyright (C) 2018-2019 HERE Europe B.V.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n// SOFTWARE.\n\nconst QUANTIZED_MESH_HEADER = new Map([\n ['centerX', Float64Array.BYTES_PER_ELEMENT],\n ['centerY', Float64Array.BYTES_PER_ELEMENT],\n ['centerZ', Float64Array.BYTES_PER_ELEMENT],\n\n ['minHeight', Float32Array.BYTES_PER_ELEMENT],\n ['maxHeight', Float32Array.BYTES_PER_ELEMENT],\n\n ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT],\n\n ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]\n]);\n\nfunction decodeZigZag(value) {\n return (value >> 1) ^ -(value & 1);\n}\n\nfunction decodeHeader(dataView) {\n let position = 0;\n const header = {};\n\n for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {\n const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;\n\n header[key] = getter.call(dataView, position, true);\n position += bytesCount;\n }\n\n return {header, headerEndPosition: position};\n}\n\nfunction decodeVertexData(dataView, headerEndPosition) {\n let position = headerEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = dataView.getUint32(position, true);\n const vertexData = new Uint16Array(vertexCount * elementsPerVertex);\n\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;\n const elementArrayLength = vertexCount * bytesPerArrayElement;\n const uArrayStartPosition = position;\n const vArrayStartPosition = uArrayStartPosition + elementArrayLength;\n const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;\n\n let u = 0;\n let v = 0;\n let height = 0;\n\n for (let i = 0; i < vertexCount; i++) {\n u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));\n v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));\n height += decodeZigZag(\n dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true)\n );\n\n vertexData[i] = u;\n vertexData[i + vertexCount] = v;\n vertexData[i + vertexCount * 2] = height;\n }\n\n position += elementArrayLength * 3;\n\n return {vertexData, vertexDataEndPosition: position};\n}\n\nfunction decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {\n let indices;\n\n if (bytesPerIndex === 2) {\n indices = new Uint16Array(buffer, position, indicesCount);\n } else {\n indices = new Uint32Array(buffer, position, indicesCount);\n }\n\n if (!encoded) {\n return indices;\n }\n\n let highest = 0;\n\n for (let i = 0; i < indices.length; ++i) {\n const code = indices[i];\n\n indices[i] = highest - code;\n\n if (code === 0) {\n ++highest;\n }\n }\n\n return indices;\n}\n\nfunction decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {\n let position = vertexDataEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n if (position % bytesPerIndex !== 0) {\n position += bytesPerIndex - (position % bytesPerIndex);\n }\n\n const triangleCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const triangleIndicesCount = triangleCount * 3;\n const triangleIndices = decodeIndex(\n dataView.buffer,\n position,\n triangleIndicesCount,\n bytesPerIndex\n );\n position += triangleIndicesCount * bytesPerIndex;\n\n return {\n triangleIndicesEndPosition: position,\n triangleIndices\n };\n}\n\nfunction decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {\n let position = triangleIndicesEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n const westVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);\n position += westVertexCount * bytesPerIndex;\n\n const southVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const southIndices = decodeIndex(\n dataView.buffer,\n position,\n southVertexCount,\n bytesPerIndex,\n false\n );\n position += southVertexCount * bytesPerIndex;\n\n const eastVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);\n position += eastVertexCount * bytesPerIndex;\n\n const northVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const northIndices = decodeIndex(\n dataView.buffer,\n position,\n northVertexCount,\n bytesPerIndex,\n false\n );\n position += northVertexCount * bytesPerIndex;\n\n return {\n edgeIndicesEndPosition: position,\n westIndices,\n southIndices,\n eastIndices,\n northIndices\n };\n}\n\nfunction decodeVertexNormalsExtension(extensionDataView) {\n return new Uint8Array(\n extensionDataView.buffer,\n extensionDataView.byteOffset,\n extensionDataView.byteLength\n );\n}\n\nfunction decodeWaterMaskExtension(extensionDataView) {\n return extensionDataView.buffer.slice(\n extensionDataView.byteOffset,\n extensionDataView.byteOffset + extensionDataView.byteLength\n );\n}\n\ntype Extensions = {\n vertexNormals?: any;\n waterMask?: any;\n};\n\nfunction decodeExtensions(dataView, indicesEndPosition) {\n const extensions: Extensions = {};\n\n if (dataView.byteLength <= indicesEndPosition) {\n return {extensions, extensionsEndPosition: indicesEndPosition};\n }\n\n let position = indicesEndPosition;\n\n while (position < dataView.byteLength) {\n const extensionId = dataView.getUint8(position, true);\n position += Uint8Array.BYTES_PER_ELEMENT;\n\n const extensionLength = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const extensionView = new DataView(dataView.buffer, position, extensionLength);\n\n switch (extensionId) {\n case 1: {\n extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);\n\n break;\n }\n case 2: {\n extensions.waterMask = decodeWaterMaskExtension(extensionView);\n\n break;\n }\n default: {\n // console.warn(`Unknown extension with id ${extensionId}`)\n }\n }\n\n position += extensionLength;\n }\n\n return {extensions, extensionsEndPosition: position};\n}\n\nexport const DECODING_STEPS = {\n header: 0,\n vertices: 1,\n triangleIndices: 2,\n edgeIndices: 3,\n extensions: 4\n};\n\nconst DEFAULT_OPTIONS = {\n maxDecodingStep: DECODING_STEPS.extensions\n};\n\nexport default function decode(data, userOptions) {\n const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);\n const view = new DataView(data);\n const {header, headerEndPosition} = decodeHeader(view);\n\n if (options.maxDecodingStep < DECODING_STEPS.vertices) {\n return {header};\n }\n\n const {vertexData, vertexDataEndPosition} = decodeVertexData(view, headerEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {\n return {header, vertexData};\n }\n\n const {triangleIndices, triangleIndicesEndPosition} = decodeTriangleIndices(\n view,\n vertexData,\n vertexDataEndPosition\n );\n\n if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {\n return {header, vertexData, triangleIndices};\n }\n\n const {westIndices, southIndices, eastIndices, northIndices, edgeIndicesEndPosition} =\n decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.extensions) {\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n };\n }\n\n const {extensions} = decodeExtensions(view, edgeIndicesEndPosition);\n\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices,\n extensions\n };\n}\n"],"file":"decode-quantized-mesh.js"}
1
+ {"version":3,"file":"decode-quantized-mesh.js","names":["QUANTIZED_MESH_HEADER","Map","Float64Array","BYTES_PER_ELEMENT","Float32Array","decodeZigZag","value","decodeHeader","dataView","position","header","key","bytesCount","getter","getFloat64","getFloat32","call","headerEndPosition","decodeVertexData","elementsPerVertex","vertexCount","getUint32","vertexData","Uint16Array","Uint32Array","bytesPerArrayElement","elementArrayLength","uArrayStartPosition","vArrayStartPosition","heightArrayStartPosition","u","v","height","i","getUint16","vertexDataEndPosition","decodeIndex","buffer","indicesCount","bytesPerIndex","encoded","indices","highest","length","code","decodeTriangleIndices","triangleCount","triangleIndicesCount","triangleIndices","triangleIndicesEndPosition","decodeEdgeIndices","westVertexCount","westIndices","southVertexCount","southIndices","eastVertexCount","eastIndices","northVertexCount","northIndices","edgeIndicesEndPosition","decodeVertexNormalsExtension","extensionDataView","Uint8Array","byteOffset","byteLength","decodeWaterMaskExtension","slice","decodeExtensions","indicesEndPosition","extensions","extensionsEndPosition","extensionId","getUint8","extensionLength","extensionView","DataView","vertexNormals","waterMask","DECODING_STEPS","vertices","edgeIndices","DEFAULT_OPTIONS","maxDecodingStep","decode","data","userOptions","options","Object","assign","view"],"sources":["../../../src/lib/decode-quantized-mesh.ts"],"sourcesContent":["// Copyright (C) 2018-2019 HERE Europe B.V.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n// SOFTWARE.\n\nconst QUANTIZED_MESH_HEADER = new Map([\n ['centerX', Float64Array.BYTES_PER_ELEMENT],\n ['centerY', Float64Array.BYTES_PER_ELEMENT],\n ['centerZ', Float64Array.BYTES_PER_ELEMENT],\n\n ['minHeight', Float32Array.BYTES_PER_ELEMENT],\n ['maxHeight', Float32Array.BYTES_PER_ELEMENT],\n\n ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT],\n\n ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]\n]);\n\nfunction decodeZigZag(value) {\n return (value >> 1) ^ -(value & 1);\n}\n\nfunction decodeHeader(dataView) {\n let position = 0;\n const header = {};\n\n for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {\n const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;\n\n header[key] = getter.call(dataView, position, true);\n position += bytesCount;\n }\n\n return {header, headerEndPosition: position};\n}\n\nfunction decodeVertexData(dataView, headerEndPosition) {\n let position = headerEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = dataView.getUint32(position, true);\n const vertexData = new Uint16Array(vertexCount * elementsPerVertex);\n\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;\n const elementArrayLength = vertexCount * bytesPerArrayElement;\n const uArrayStartPosition = position;\n const vArrayStartPosition = uArrayStartPosition + elementArrayLength;\n const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;\n\n let u = 0;\n let v = 0;\n let height = 0;\n\n for (let i = 0; i < vertexCount; i++) {\n u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));\n v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));\n height += decodeZigZag(\n dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true)\n );\n\n vertexData[i] = u;\n vertexData[i + vertexCount] = v;\n vertexData[i + vertexCount * 2] = height;\n }\n\n position += elementArrayLength * 3;\n\n return {vertexData, vertexDataEndPosition: position};\n}\n\nfunction decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {\n let indices;\n\n if (bytesPerIndex === 2) {\n indices = new Uint16Array(buffer, position, indicesCount);\n } else {\n indices = new Uint32Array(buffer, position, indicesCount);\n }\n\n if (!encoded) {\n return indices;\n }\n\n let highest = 0;\n\n for (let i = 0; i < indices.length; ++i) {\n const code = indices[i];\n\n indices[i] = highest - code;\n\n if (code === 0) {\n ++highest;\n }\n }\n\n return indices;\n}\n\nfunction decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {\n let position = vertexDataEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n if (position % bytesPerIndex !== 0) {\n position += bytesPerIndex - (position % bytesPerIndex);\n }\n\n const triangleCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const triangleIndicesCount = triangleCount * 3;\n const triangleIndices = decodeIndex(\n dataView.buffer,\n position,\n triangleIndicesCount,\n bytesPerIndex\n );\n position += triangleIndicesCount * bytesPerIndex;\n\n return {\n triangleIndicesEndPosition: position,\n triangleIndices\n };\n}\n\nfunction decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {\n let position = triangleIndicesEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n const westVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);\n position += westVertexCount * bytesPerIndex;\n\n const southVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const southIndices = decodeIndex(\n dataView.buffer,\n position,\n southVertexCount,\n bytesPerIndex,\n false\n );\n position += southVertexCount * bytesPerIndex;\n\n const eastVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);\n position += eastVertexCount * bytesPerIndex;\n\n const northVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const northIndices = decodeIndex(\n dataView.buffer,\n position,\n northVertexCount,\n bytesPerIndex,\n false\n );\n position += northVertexCount * bytesPerIndex;\n\n return {\n edgeIndicesEndPosition: position,\n westIndices,\n southIndices,\n eastIndices,\n northIndices\n };\n}\n\nfunction decodeVertexNormalsExtension(extensionDataView) {\n return new Uint8Array(\n extensionDataView.buffer,\n extensionDataView.byteOffset,\n extensionDataView.byteLength\n );\n}\n\nfunction decodeWaterMaskExtension(extensionDataView) {\n return extensionDataView.buffer.slice(\n extensionDataView.byteOffset,\n extensionDataView.byteOffset + extensionDataView.byteLength\n );\n}\n\ntype Extensions = {\n vertexNormals?: any;\n waterMask?: any;\n};\n\nfunction decodeExtensions(dataView, indicesEndPosition) {\n const extensions: Extensions = {};\n\n if (dataView.byteLength <= indicesEndPosition) {\n return {extensions, extensionsEndPosition: indicesEndPosition};\n }\n\n let position = indicesEndPosition;\n\n while (position < dataView.byteLength) {\n const extensionId = dataView.getUint8(position, true);\n position += Uint8Array.BYTES_PER_ELEMENT;\n\n const extensionLength = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const extensionView = new DataView(dataView.buffer, position, extensionLength);\n\n switch (extensionId) {\n case 1: {\n extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);\n\n break;\n }\n case 2: {\n extensions.waterMask = decodeWaterMaskExtension(extensionView);\n\n break;\n }\n default: {\n // console.warn(`Unknown extension with id ${extensionId}`)\n }\n }\n\n position += extensionLength;\n }\n\n return {extensions, extensionsEndPosition: position};\n}\n\nexport const DECODING_STEPS = {\n header: 0,\n vertices: 1,\n triangleIndices: 2,\n edgeIndices: 3,\n extensions: 4\n};\n\nconst DEFAULT_OPTIONS = {\n maxDecodingStep: DECODING_STEPS.extensions\n};\n\nexport default function decode(data, userOptions) {\n const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);\n const view = new DataView(data);\n const {header, headerEndPosition} = decodeHeader(view);\n\n if (options.maxDecodingStep < DECODING_STEPS.vertices) {\n return {header};\n }\n\n const {vertexData, vertexDataEndPosition} = decodeVertexData(view, headerEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {\n return {header, vertexData};\n }\n\n const {triangleIndices, triangleIndicesEndPosition} = decodeTriangleIndices(\n view,\n vertexData,\n vertexDataEndPosition\n );\n\n if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {\n return {header, vertexData, triangleIndices};\n }\n\n const {westIndices, southIndices, eastIndices, northIndices, edgeIndicesEndPosition} =\n decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.extensions) {\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n };\n }\n\n const {extensions} = decodeExtensions(view, edgeIndicesEndPosition);\n\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices,\n extensions\n 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