@loaders.gl/terrain 3.1.3 → 4.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/dist/bundle.js +2 -2
  2. package/dist/bundle.js.map +1 -0
  3. package/dist/index.js +14 -24
  4. package/dist/index.js.map +1 -0
  5. package/dist/lib/decode-quantized-mesh.js +241 -200
  6. package/dist/lib/decode-quantized-mesh.js.map +1 -0
  7. package/dist/lib/delatin/index.js +443 -397
  8. package/dist/lib/delatin/index.js.map +1 -0
  9. package/dist/lib/helpers/skirt.js +91 -119
  10. package/dist/lib/helpers/skirt.js.map +1 -0
  11. package/dist/lib/parse-quantized-mesh.js +90 -89
  12. package/dist/lib/parse-quantized-mesh.js.map +1 -0
  13. package/dist/lib/parse-terrain.js +166 -148
  14. package/dist/lib/parse-terrain.js.map +1 -0
  15. package/dist/lib/utils/version.js +2 -7
  16. package/dist/lib/utils/version.js.map +1 -0
  17. package/dist/quantized-mesh-loader.js +16 -21
  18. package/dist/quantized-mesh-loader.js.map +1 -0
  19. package/dist/quantized-mesh-worker.js +1 -1
  20. package/dist/terrain-loader.js +24 -32
  21. package/dist/terrain-loader.js.map +1 -0
  22. package/dist/terrain-worker.js +1 -1
  23. package/dist/workers/quantized-mesh-worker.js +4 -5
  24. package/dist/workers/quantized-mesh-worker.js.map +1 -0
  25. package/dist/workers/terrain-worker.js +4 -5
  26. package/dist/workers/terrain-worker.js.map +1 -0
  27. package/package.json +8 -8
  28. package/dist/es5/bundle.js +0 -7
  29. package/dist/es5/bundle.js.map +0 -1
  30. package/dist/es5/index.js +0 -77
  31. package/dist/es5/index.js.map +0 -1
  32. package/dist/es5/lib/decode-quantized-mesh.js +0 -299
  33. package/dist/es5/lib/decode-quantized-mesh.js.map +0 -1
  34. package/dist/es5/lib/delatin/index.js +0 -506
  35. package/dist/es5/lib/delatin/index.js.map +0 -1
  36. package/dist/es5/lib/helpers/skirt.js +0 -120
  37. package/dist/es5/lib/helpers/skirt.js.map +0 -1
  38. package/dist/es5/lib/parse-quantized-mesh.js +0 -119
  39. package/dist/es5/lib/parse-quantized-mesh.js.map +0 -1
  40. package/dist/es5/lib/parse-terrain.js +0 -219
  41. package/dist/es5/lib/parse-terrain.js.map +0 -1
  42. package/dist/es5/lib/utils/version.js +0 -9
  43. package/dist/es5/lib/utils/version.js.map +0 -1
  44. package/dist/es5/quantized-mesh-loader.js +0 -28
  45. package/dist/es5/quantized-mesh-loader.js.map +0 -1
  46. package/dist/es5/terrain-loader.js +0 -36
  47. package/dist/es5/terrain-loader.js.map +0 -1
  48. package/dist/es5/workers/quantized-mesh-worker.js +0 -8
  49. package/dist/es5/workers/quantized-mesh-worker.js.map +0 -1
  50. package/dist/es5/workers/terrain-worker.js +0 -8
  51. package/dist/es5/workers/terrain-worker.js.map +0 -1
  52. package/dist/esm/bundle.js +0 -5
  53. package/dist/esm/bundle.js.map +0 -1
  54. package/dist/esm/index.js +0 -16
  55. package/dist/esm/index.js.map +0 -1
  56. package/dist/esm/lib/decode-quantized-mesh.js +0 -268
  57. package/dist/esm/lib/decode-quantized-mesh.js.map +0 -1
  58. package/dist/esm/lib/delatin/index.js +0 -464
  59. package/dist/esm/lib/delatin/index.js.map +0 -1
  60. package/dist/esm/lib/helpers/skirt.js +0 -99
  61. package/dist/esm/lib/helpers/skirt.js.map +0 -1
  62. package/dist/esm/lib/parse-quantized-mesh.js +0 -96
  63. package/dist/esm/lib/parse-quantized-mesh.js.map +0 -1
  64. package/dist/esm/lib/parse-terrain.js +0 -180
  65. package/dist/esm/lib/parse-terrain.js.map +0 -1
  66. package/dist/esm/lib/utils/version.js +0 -2
  67. package/dist/esm/lib/utils/version.js.map +0 -1
  68. package/dist/esm/quantized-mesh-loader.js +0 -18
  69. package/dist/esm/quantized-mesh-loader.js.map +0 -1
  70. package/dist/esm/terrain-loader.js +0 -26
  71. package/dist/esm/terrain-loader.js.map +0 -1
  72. package/dist/esm/workers/quantized-mesh-worker.js +0 -4
  73. package/dist/esm/workers/quantized-mesh-worker.js.map +0 -1
  74. package/dist/esm/workers/terrain-worker.js +0 -4
  75. package/dist/esm/workers/terrain-worker.js.map +0 -1
@@ -1 +0,0 @@
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{concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nexport type EdgeIndices = {\n westIndices: number[];\n northIndices: number[];\n eastIndices: number[];\n southIndices: number[];\n};\n\n/**\n * Add skirt to existing mesh\n * @param {object} attributes - POSITION and TEXCOOD_0 attributes data\n * @param {any} triangles - indices array of the mesh geometry\n * @param skirtHeight - height of the skirt geometry\n * @param outsideIndices - edge indices from quantized mesh data\n * @returns - geometry data with added skirt\n */\nexport function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {\n const outsideEdges = outsideIndices\n ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)\n : getOutsideEdgesFromTriangles(triangles);\n\n // 2 new vertices for each outside edge\n const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);\n const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);\n\n // 2 new triangles for each outside edge\n const newTriangles = new triangles.constructor(outsideEdges.length * 6);\n\n for (let i = 0; i < outsideEdges.length; i++) {\n const edge = outsideEdges[i];\n\n updateAttributesForNewEdge({\n edge,\n edgeIndex: i,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n });\n }\n\n attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);\n attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);\n const resultTriangles =\n triangles instanceof Array\n ? triangles.concat(newTriangles)\n : concatenateTypedArrays(triangles, newTriangles);\n\n return {\n attributes,\n triangles: resultTriangles\n };\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {any} triangles - indices array of the mesh geometry\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromTriangles(triangles) {\n const edges: number[][] = [];\n for (let i = 0; i < triangles.length; i += 3) {\n edges.push([triangles[i], triangles[i + 1]]);\n edges.push([triangles[i + 1], triangles[i + 2]]);\n edges.push([triangles[i + 2], triangles[i]]);\n }\n\n edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));\n\n const outsideEdges: number[][] = [];\n let index = 1;\n while (index < edges.length) {\n if (edges[index][0] === edges[index - 1][1] && edges[index][1] === edges[index - 1][0]) {\n index += 2;\n } else {\n outsideEdges.push(edges[index - 1]);\n index++;\n }\n }\n return outsideEdges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} indices - edge indices from quantized mesh data\n * @param {TypedArray} position - position attribute geometry data\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromIndices(indices: EdgeIndices, position) {\n // Sort skirt indices to create adjacent triangles\n indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);\n // Reverse (b - a) to match triangle winding\n indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);\n indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);\n // Reverse (b - a) to match triangle winding\n indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);\n\n const edges: number[][] = [];\n for (const index in indices) {\n const indexGroup = indices[index];\n for (let i = 0; i < indexGroup.length - 1; i++) {\n edges.push([indexGroup[i], indexGroup[i + 1]]);\n }\n }\n return edges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} args\n * @param {number[]} args.edge - edge indices in geometry\n * @param {number} args.edgeIndex - edge index in outsideEdges array\n * @param {object} args.attributes - POSITION and TEXCOORD_0 attributes\n * @param {number} args.skirtHeight - height of the skirt geometry\n * @param {TypedArray} args.newPosition - POSITION array for skirt data\n * @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data\n * @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data\n * @returns {void}\n */\nfunction updateAttributesForNewEdge({\n edge,\n edgeIndex,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n}) {\n const positionsLength = attributes.POSITION.value.length;\n const vertex1Offset = edgeIndex * 2;\n const vertex2Offset = edgeIndex * 2 + 1;\n\n // Define POSITION for new 1st vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),\n vertex1Offset * 3\n );\n newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Define POSITION for new 2nd vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),\n vertex2Offset * 3\n );\n newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Use same TEXCOORDS for skirt vertices\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),\n vertex1Offset * 2\n );\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),\n vertex2Offset * 2\n );\n\n // Define new triangles\n const triangle1Offset = edgeIndex * 2 * 3;\n newTriangles[triangle1Offset] = edge[0];\n newTriangles[triangle1Offset + 1] = edge[1];\n newTriangles[triangle1Offset + 2] = positionsLength / 3 + vertex2Offset;\n\n newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 4] = positionsLength / 3 + vertex1Offset;\n newTriangles[triangle1Offset + 5] = edge[0];\n}\n"],"file":"skirt.js"}
@@ -1,119 +0,0 @@
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- "use strict";
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-
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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- var _typeof = require("@babel/runtime/helpers/typeof");
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- Object.defineProperty(exports, "__esModule", {
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- value: true
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- });
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- exports.default = loadQuantizedMesh;
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-
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- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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- var _schema = require("@loaders.gl/schema");
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-
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- var _decodeQuantizedMesh = _interopRequireWildcard(require("./decode-quantized-mesh"));
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-
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- var _skirt = require("./helpers/skirt");
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-
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- function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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-
22
- function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
23
-
24
- function getMeshAttributes(vertexData, header, bounds) {
25
- var minHeight = header.minHeight,
26
- maxHeight = header.maxHeight;
27
-
28
- var _ref = bounds || [0, 0, 1, 1],
29
- _ref2 = (0, _slicedToArray2.default)(_ref, 4),
30
- minX = _ref2[0],
31
- minY = _ref2[1],
32
- maxX = _ref2[2],
33
- maxY = _ref2[3];
34
-
35
- var xScale = maxX - minX;
36
- var yScale = maxY - minY;
37
- var zScale = maxHeight - minHeight;
38
- var nCoords = vertexData.length / 3;
39
- var positions = new Float32Array(nCoords * 3);
40
- var texCoords = new Float32Array(nCoords * 2);
41
-
42
- for (var i = 0; i < nCoords; i++) {
43
- var x = vertexData[i] / 32767;
44
- var y = vertexData[i + nCoords] / 32767;
45
- var z = vertexData[i + nCoords * 2] / 32767;
46
- positions[3 * i + 0] = x * xScale + minX;
47
- positions[3 * i + 1] = y * yScale + minY;
48
- positions[3 * i + 2] = z * zScale + minHeight;
49
- texCoords[2 * i + 0] = x;
50
- texCoords[2 * i + 1] = y;
51
- }
52
-
53
- return {
54
- POSITION: {
55
- value: positions,
56
- size: 3
57
- },
58
- TEXCOORD_0: {
59
- value: texCoords,
60
- size: 2
61
- }
62
- };
63
- }
64
-
65
- function getTileMesh(arrayBuffer, options) {
66
- if (!arrayBuffer) {
67
- return null;
68
- }
69
-
70
- var bounds = options.bounds;
71
-
72
- var _decode = (0, _decodeQuantizedMesh.default)(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices),
73
- header = _decode.header,
74
- vertexData = _decode.vertexData,
75
- originalTriangleIndices = _decode.triangleIndices,
76
- westIndices = _decode.westIndices,
77
- northIndices = _decode.northIndices,
78
- eastIndices = _decode.eastIndices,
79
- southIndices = _decode.southIndices;
80
-
81
- var triangleIndices = originalTriangleIndices;
82
- var attributes = getMeshAttributes(vertexData, header, bounds);
83
- var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
84
-
85
- if (options.skirtHeight) {
86
- var _addSkirt = (0, _skirt.addSkirt)(attributes, triangleIndices, options.skirtHeight, {
87
- westIndices: westIndices,
88
- northIndices: northIndices,
89
- eastIndices: eastIndices,
90
- southIndices: southIndices
91
- }),
92
- newAttributes = _addSkirt.attributes,
93
- newTriangles = _addSkirt.triangles;
94
-
95
- attributes = newAttributes;
96
- triangleIndices = newTriangles;
97
- }
98
-
99
- return {
100
- loaderData: {
101
- header: {}
102
- },
103
- header: {
104
- vertexCount: triangleIndices.length,
105
- boundingBox: boundingBox
106
- },
107
- mode: 4,
108
- indices: {
109
- value: triangleIndices,
110
- size: 1
111
- },
112
- attributes: attributes
113
- };
114
- }
115
-
116
- function loadQuantizedMesh(arrayBuffer, options) {
117
- return getTileMesh(arrayBuffer, options['quantized-mesh']);
118
- }
119
- //# sourceMappingURL=parse-quantized-mesh.js.map
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all u, then all v, then all heights\n for (let i = 0; i < nCoords; i++) {\n const x = vertexData[i] / 32767;\n const y = vertexData[i + nCoords] / 32767;\n const z = vertexData[i + nCoords * 2] / 32767;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = y * yScale + minY;\n positions[3 * i + 2] = z * zScale + minHeight;\n\n texCoords[2 * i + 0] = x;\n texCoords[2 * i + 1] = y;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // TODO: Parse normals if they exist in the file\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\nfunction getTileMesh(arrayBuffer, options) {\n if (!arrayBuffer) {\n return null;\n }\n const {bounds} = options;\n // Don't parse edge indices or format extensions\n const {\n header,\n vertexData,\n triangleIndices: originalTriangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);\n let triangleIndices = originalTriangleIndices;\n let attributes = getMeshAttributes(vertexData, header, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n // TODO: Find bounding box from header, instead of doing extra pass over\n // vertices.\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (options.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangleIndices,\n options.skirtHeight,\n {\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n }\n );\n attributes = newAttributes;\n triangleIndices = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n // @ts-ignore\n vertexCount: triangleIndices.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: triangleIndices, size: 1},\n attributes\n };\n}\n\nexport default function loadQuantizedMesh(arrayBuffer, options) {\n return getTileMesh(arrayBuffer, options['quantized-mesh']);\n}\n"],"file":"parse-quantized-mesh.js"}
@@ -1,219 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = loadTerrain;
9
-
10
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
12
- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
-
14
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
15
-
16
- var _schema = require("@loaders.gl/schema");
17
-
18
- var _martini = _interopRequireDefault(require("@mapbox/martini"));
19
-
20
- var _delatin = _interopRequireDefault(require("./delatin"));
21
-
22
- var _skirt = require("./helpers/skirt");
23
-
24
- function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
25
- var rScaler = elevationDecoder.rScaler,
26
- bScaler = elevationDecoder.bScaler,
27
- gScaler = elevationDecoder.gScaler,
28
- offset = elevationDecoder.offset;
29
- var terrain = new Float32Array((width + 1) * (height + 1));
30
-
31
- for (var i = 0, y = 0; y < height; y++) {
32
- for (var x = 0; x < width; x++, i++) {
33
- var k = i * 4;
34
- var r = imageData[k + 0];
35
- var g = imageData[k + 1];
36
- var b = imageData[k + 2];
37
- terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
38
- }
39
- }
40
-
41
- if (tesselator === 'martini') {
42
- for (var _i = (width + 1) * width, _x = 0; _x < width; _x++, _i++) {
43
- terrain[_i] = terrain[_i - width - 1];
44
- }
45
-
46
- for (var _i2 = height, _y = 0; _y < height + 1; _y++, _i2 += height + 1) {
47
- terrain[_i2] = terrain[_i2 - 1];
48
- }
49
- }
50
-
51
- return terrain;
52
- }
53
-
54
- function getMeshAttributes(vertices, terrain, width, height, bounds) {
55
- var gridSize = width + 1;
56
- var numOfVerticies = vertices.length / 2;
57
- var positions = new Float32Array(numOfVerticies * 3);
58
- var texCoords = new Float32Array(numOfVerticies * 2);
59
-
60
- var _ref = bounds || [0, 0, width, height],
61
- _ref2 = (0, _slicedToArray2.default)(_ref, 4),
62
- minX = _ref2[0],
63
- minY = _ref2[1],
64
- maxX = _ref2[2],
65
- maxY = _ref2[3];
66
-
67
- var xScale = (maxX - minX) / width;
68
- var yScale = (maxY - minY) / height;
69
-
70
- for (var i = 0; i < numOfVerticies; i++) {
71
- var x = vertices[i * 2];
72
- var y = vertices[i * 2 + 1];
73
- var pixelIdx = y * gridSize + x;
74
- positions[3 * i + 0] = x * xScale + minX;
75
- positions[3 * i + 1] = -y * yScale + maxY;
76
- positions[3 * i + 2] = terrain[pixelIdx];
77
- texCoords[2 * i + 0] = x / width;
78
- texCoords[2 * i + 1] = y / height;
79
- }
80
-
81
- return {
82
- POSITION: {
83
- value: positions,
84
- size: 3
85
- },
86
- TEXCOORD_0: {
87
- value: texCoords,
88
- size: 2
89
- }
90
- };
91
- }
92
-
93
- function getMesh(terrainImage, terrainOptions) {
94
- if (terrainImage === null) {
95
- return null;
96
- }
97
-
98
- var meshMaxError = terrainOptions.meshMaxError,
99
- bounds = terrainOptions.bounds,
100
- elevationDecoder = terrainOptions.elevationDecoder;
101
- var data = terrainImage.data,
102
- width = terrainImage.width,
103
- height = terrainImage.height;
104
- var terrain;
105
- var mesh;
106
-
107
- switch (terrainOptions.tesselator) {
108
- case 'martini':
109
- terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
110
- mesh = getMartiniTileMesh(meshMaxError, width, terrain);
111
- break;
112
-
113
- case 'delatin':
114
- terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
115
- mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
116
- break;
117
-
118
- default:
119
- if (width === height && !(height & width - 1)) {
120
- terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
121
- mesh = getMartiniTileMesh(meshMaxError, width, terrain);
122
- } else {
123
- terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
124
- mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
125
- }
126
-
127
- break;
128
- }
129
-
130
- var _mesh = mesh,
131
- vertices = _mesh.vertices;
132
- var _mesh2 = mesh,
133
- triangles = _mesh2.triangles;
134
- var attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
135
- var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
136
-
137
- if (terrainOptions.skirtHeight) {
138
- var _addSkirt = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight),
139
- newAttributes = _addSkirt.attributes,
140
- newTriangles = _addSkirt.triangles;
141
-
142
- attributes = newAttributes;
143
- triangles = newTriangles;
144
- }
145
-
146
- return {
147
- loaderData: {
148
- header: {}
149
- },
150
- header: {
151
- vertexCount: triangles.length,
152
- boundingBox: boundingBox
153
- },
154
- mode: 4,
155
- indices: {
156
- value: Uint32Array.from(triangles),
157
- size: 1
158
- },
159
- attributes: attributes
160
- };
161
- }
162
-
163
- function getMartiniTileMesh(meshMaxError, width, terrain) {
164
- var gridSize = width + 1;
165
- var martini = new _martini.default(gridSize);
166
- var tile = martini.createTile(terrain);
167
-
168
- var _tile$getMesh = tile.getMesh(meshMaxError),
169
- vertices = _tile$getMesh.vertices,
170
- triangles = _tile$getMesh.triangles;
171
-
172
- return {
173
- vertices: vertices,
174
- triangles: triangles
175
- };
176
- }
177
-
178
- function getDelatinTileMesh(meshMaxError, width, height, terrain) {
179
- var tin = new _delatin.default(terrain, width + 1, height + 1);
180
- tin.run(meshMaxError);
181
- var coords = tin.coords,
182
- triangles = tin.triangles;
183
- var vertices = coords;
184
- return {
185
- vertices: vertices,
186
- triangles: triangles
187
- };
188
- }
189
-
190
- function loadTerrain(_x2, _x3, _x4) {
191
- return _loadTerrain.apply(this, arguments);
192
- }
193
-
194
- function _loadTerrain() {
195
- _loadTerrain = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(arrayBuffer, options, context) {
196
- var image;
197
- return _regenerator.default.wrap(function _callee$(_context) {
198
- while (1) {
199
- switch (_context.prev = _context.next) {
200
- case 0:
201
- options.image = options.image || {};
202
- options.image.type = 'data';
203
- _context.next = 4;
204
- return context.parse(arrayBuffer, options, options.baseUri);
205
-
206
- case 4:
207
- image = _context.sent;
208
- return _context.abrupt("return", getMesh(image, options.terrain));
209
-
210
- case 6:
211
- case "end":
212
- return _context.stop();
213
- }
214
- }
215
- }, _callee);
216
- }));
217
- return _loadTerrain.apply(this, arguments);
218
- }
219
- //# sourceMappingURL=parse-terrain.js.map
@@ -1 +0,0 @@
1
- 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x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n options.image = options.image || {};\n options.image.type = 'data';\n const image = await context.parse(arrayBuffer, options, options.baseUri);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"file":"parse-terrain.js"}
@@ -1,9 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.VERSION = void 0;
7
- var VERSION = typeof "3.1.3" !== 'undefined' ? "3.1.3" : 'latest';
8
- exports.VERSION = VERSION;
9
- //# sourceMappingURL=version.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":";;;;;;AAGO,IAAMA,OAAO,GAAG,mBAAuB,WAAvB,aAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
@@ -1,28 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = void 0;
7
-
8
- var _version = require("./lib/utils/version");
9
-
10
- var QuantizedMeshLoader = {
11
- name: 'Quantized Mesh',
12
- id: 'quantized-mesh',
13
- module: 'terrain',
14
- version: _version.VERSION,
15
- worker: true,
16
- extensions: ['terrain'],
17
- mimeTypes: ['application/vnd.quantized-mesh'],
18
- options: {
19
- 'quantized-mesh': {
20
- bounds: [0, 0, 1, 1],
21
- skirtHeight: null
22
- }
23
- }
24
- };
25
- exports.QuantizedMeshLoader = QuantizedMeshLoader;
26
- var _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
27
- exports._typecheckQuantizedMeshLoader = _typecheckQuantizedMeshLoader;
28
- //# sourceMappingURL=quantized-mesh-loader.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/quantized-mesh-loader.ts"],"names":["QuantizedMeshLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","bounds","skirtHeight","_typecheckQuantizedMeshLoader"],"mappings":";;;;;;;AACA;;AAKO,IAAMA,mBAAmB,GAAG;AACjCC,EAAAA,IAAI,EAAE,gBAD2B;AAEjCC,EAAAA,EAAE,EAAE,gBAF6B;AAGjCC,EAAAA,MAAM,EAAE,SAHyB;AAIjCC,EAAAA,OAAO,EAAEC,gBAJwB;AAKjCC,EAAAA,MAAM,EAAE,IALyB;AAMjCC,EAAAA,UAAU,EAAE,CAAC,SAAD,CANqB;AAOjCC,EAAAA,SAAS,EAAE,CAAC,gCAAD,CAPsB;AAQjCC,EAAAA,OAAO,EAAE;AACP,sBAAkB;AAChBC,MAAAA,MAAM,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADQ;AAEhBC,MAAAA,WAAW,EAAE;AAFG;AADX;AARwB,CAA5B;;AAgBA,IAAMC,6BAAqC,GAAGZ,mBAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"file":"quantized-mesh-loader.js"}
@@ -1,36 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports._typecheckTerrainWorkerLoader = exports.TerrainLoader = void 0;
7
-
8
- var _version = require("./lib/utils/version");
9
-
10
- var TerrainLoader = {
11
- name: 'Terrain',
12
- id: 'terrain',
13
- module: 'terrain',
14
- version: _version.VERSION,
15
- worker: true,
16
- extensions: ['png', 'pngraw'],
17
- mimeTypes: ['image/png'],
18
- options: {
19
- terrain: {
20
- tesselator: 'auto',
21
- bounds: null,
22
- meshMaxError: 10,
23
- elevationDecoder: {
24
- rScaler: 1,
25
- gScaler: 0,
26
- bScaler: 0,
27
- offset: 0
28
- },
29
- skirtHeight: null
30
- }
31
- }
32
- };
33
- exports.TerrainLoader = TerrainLoader;
34
- var _typecheckTerrainWorkerLoader = TerrainLoader;
35
- exports._typecheckTerrainWorkerLoader = _typecheckTerrainWorkerLoader;
36
- //# sourceMappingURL=terrain-loader.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/terrain-loader.ts"],"names":["TerrainLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"mappings":";;;;;;;AACA;;AAKO,IAAMA,aAAa,GAAG;AAC3BC,EAAAA,IAAI,EAAE,SADqB;AAE3BC,EAAAA,EAAE,EAAE,SAFuB;AAG3BC,EAAAA,MAAM,EAAE,SAHmB;AAI3BC,EAAAA,OAAO,EAAEC,gBAJkB;AAK3BC,EAAAA,MAAM,EAAE,IALmB;AAM3BC,EAAAA,UAAU,EAAE,CAAC,KAAD,EAAQ,QAAR,CANe;AAO3BC,EAAAA,SAAS,EAAE,CAAC,WAAD,CAPgB;AAQ3BC,EAAAA,OAAO,EAAE;AACPC,IAAAA,OAAO,EAAE;AACPC,MAAAA,UAAU,EAAE,MADL;AAEPC,MAAAA,MAAM,EAAE,IAFD;AAGPC,MAAAA,YAAY,EAAE,EAHP;AAIPC,MAAAA,gBAAgB,EAAE;AAChBC,QAAAA,OAAO,EAAE,CADO;AAEhBC,QAAAA,OAAO,EAAE,CAFO;AAGhBC,QAAAA,OAAO,EAAE,CAHO;AAIhBC,QAAAA,MAAM,EAAE;AAJQ,OAJX;AAUPC,MAAAA,WAAW,EAAE;AAVN;AADF;AARkB,CAAtB;;AA2BA,IAAMC,6BAAqC,GAAGpB,aAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw'],\n mimeTypes: ['image/png'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for quantized meshes\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"file":"terrain-loader.js"}
@@ -1,8 +0,0 @@
1
- "use strict";
2
-
3
- var _loaderUtils = require("@loaders.gl/loader-utils");
4
-
5
- var _index = require("../index");
6
-
7
- (0, _loaderUtils.createLoaderWorker)(_index.QuantizedMeshLoader);
8
- //# sourceMappingURL=quantized-mesh-worker.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/workers/quantized-mesh-worker.ts"],"names":["QuantizedMeshLoader"],"mappings":";;AAAA;;AACA;;AAEA,qCAAmBA,0BAAnB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"file":"quantized-mesh-worker.js"}
@@ -1,8 +0,0 @@
1
- "use strict";
2
-
3
- var _loaderUtils = require("@loaders.gl/loader-utils");
4
-
5
- var _index = require("../index");
6
-
7
- (0, _loaderUtils.createLoaderWorker)(_index.TerrainLoader);
8
- //# sourceMappingURL=terrain-worker.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/workers/terrain-worker.ts"],"names":["TerrainLoader"],"mappings":";;AAAA;;AACA;;AAEA,qCAAmBA,oBAAnB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"file":"terrain-worker.js"}
@@ -1,5 +0,0 @@
1
- const moduleExports = require('./index');
2
-
3
- globalThis.loaders = globalThis.loaders || {};
4
- module.exports = Object.assign(globalThis.loaders, moduleExports);
5
- //# sourceMappingURL=bundle.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"mappings":"AACA,MAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACAC,UAAU,CAACC,OAAX,GAAqBD,UAAU,CAACC,OAAX,IAAsB,EAA3C;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcL,UAAU,CAACC,OAAzB,EAAkCH,aAAlC,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"file":"bundle.js"}
package/dist/esm/index.js DELETED
@@ -1,16 +0,0 @@
1
- import parseQuantizedMesh from './lib/parse-quantized-mesh';
2
- import loadTerrain from './lib/parse-terrain';
3
- import { TerrainLoader as TerrainWorkerLoader } from './terrain-loader';
4
- import { QuantizedMeshLoader as QuantizedMeshWorkerLoader } from './quantized-mesh-loader';
5
- export { TerrainWorkerLoader };
6
- export const TerrainLoader = { ...TerrainWorkerLoader,
7
- parse: loadTerrain
8
- };
9
- export const _typecheckTerrainLoader = TerrainLoader;
10
- export { QuantizedMeshWorkerLoader };
11
- export const QuantizedMeshLoader = { ...QuantizedMeshWorkerLoader,
12
- parseSync: parseQuantizedMesh,
13
- parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)
14
- };
15
- export const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
16
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["parseQuantizedMesh","loadTerrain","TerrainLoader","TerrainWorkerLoader","QuantizedMeshLoader","QuantizedMeshWorkerLoader","parse","_typecheckTerrainLoader","parseSync","arrayBuffer","options","_typecheckQuantizedMeshLoader"],"mappings":"AACA,OAAOA,kBAAP,MAA+B,4BAA/B;AACA,OAAOC,WAAP,MAAwB,qBAAxB;AAEA,SAAQC,aAAa,IAAIC,mBAAzB,QAAmD,kBAAnD;AACA,SAAQC,mBAAmB,IAAIC,yBAA/B,QAA+D,yBAA/D;AAIA,SAAQF,mBAAR;AAEA,OAAO,MAAMD,aAAa,GAAG,EAC3B,GAAGC,mBADwB;AAE3BG,EAAAA,KAAK,EAAEL;AAFoB,CAAtB;AAKP,OAAO,MAAMM,uBAAyC,GAAGL,aAAlD;AAIP,SAAQG,yBAAR;AAKA,OAAO,MAAMD,mBAAmB,GAAG,EACjC,GAAGC,yBAD8B;AAEjCG,EAAAA,SAAS,EAAER,kBAFsB;AAGjCM,EAAAA,KAAK,EAAE,OAAOG,WAAP,EAAoBC,OAApB,KAAgCV,kBAAkB,CAACS,WAAD,EAAcC,OAAd;AAHxB,CAA5B;AAMP,OAAO,MAAMC,6BAA+C,GAAGP,mBAAxD","sourcesContent":["import type {LoaderWithParser} from '@loaders.gl/loader-utils';\nimport parseQuantizedMesh from './lib/parse-quantized-mesh';\nimport loadTerrain from './lib/parse-terrain';\n\nimport {TerrainLoader as TerrainWorkerLoader} from './terrain-loader';\nimport {QuantizedMeshLoader as QuantizedMeshWorkerLoader} from './quantized-mesh-loader';\n\n// TerrainLoader\n\nexport {TerrainWorkerLoader};\n\nexport const TerrainLoader = {\n ...TerrainWorkerLoader,\n parse: loadTerrain\n};\n\nexport const _typecheckTerrainLoader: LoaderWithParser = TerrainLoader; // eslint-disable-line\n\n// QuantizedMeshLoader\n\nexport {QuantizedMeshWorkerLoader};\n\n/**\n * Loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n ...QuantizedMeshWorkerLoader,\n parseSync: parseQuantizedMesh,\n parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)\n};\n\nexport const _typecheckQuantizedMeshLoader: LoaderWithParser = QuantizedMeshLoader;\n"],"file":"index.js"}