@loaders.gl/terrain 3.1.3 → 4.0.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.js +2 -2
- package/dist/bundle.js.map +1 -0
- package/dist/index.js +14 -24
- package/dist/index.js.map +1 -0
- package/dist/lib/decode-quantized-mesh.js +241 -200
- package/dist/lib/decode-quantized-mesh.js.map +1 -0
- package/dist/lib/delatin/index.js +443 -397
- package/dist/lib/delatin/index.js.map +1 -0
- package/dist/lib/helpers/skirt.js +91 -119
- package/dist/lib/helpers/skirt.js.map +1 -0
- package/dist/lib/parse-quantized-mesh.js +90 -89
- package/dist/lib/parse-quantized-mesh.js.map +1 -0
- package/dist/lib/parse-terrain.js +166 -148
- package/dist/lib/parse-terrain.js.map +1 -0
- package/dist/lib/utils/version.js +2 -7
- package/dist/lib/utils/version.js.map +1 -0
- package/dist/quantized-mesh-loader.js +16 -21
- package/dist/quantized-mesh-loader.js.map +1 -0
- package/dist/quantized-mesh-worker.js +1 -1
- package/dist/terrain-loader.js +24 -32
- package/dist/terrain-loader.js.map +1 -0
- package/dist/terrain-worker.js +1 -1
- package/dist/workers/quantized-mesh-worker.js +4 -5
- package/dist/workers/quantized-mesh-worker.js.map +1 -0
- package/dist/workers/terrain-worker.js +4 -5
- package/dist/workers/terrain-worker.js.map +1 -0
- package/package.json +8 -8
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/index.js +0 -77
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/decode-quantized-mesh.js +0 -299
- package/dist/es5/lib/decode-quantized-mesh.js.map +0 -1
- package/dist/es5/lib/delatin/index.js +0 -506
- package/dist/es5/lib/delatin/index.js.map +0 -1
- package/dist/es5/lib/helpers/skirt.js +0 -120
- package/dist/es5/lib/helpers/skirt.js.map +0 -1
- package/dist/es5/lib/parse-quantized-mesh.js +0 -119
- package/dist/es5/lib/parse-quantized-mesh.js.map +0 -1
- package/dist/es5/lib/parse-terrain.js +0 -219
- package/dist/es5/lib/parse-terrain.js.map +0 -1
- package/dist/es5/lib/utils/version.js +0 -9
- package/dist/es5/lib/utils/version.js.map +0 -1
- package/dist/es5/quantized-mesh-loader.js +0 -28
- package/dist/es5/quantized-mesh-loader.js.map +0 -1
- package/dist/es5/terrain-loader.js +0 -36
- package/dist/es5/terrain-loader.js.map +0 -1
- package/dist/es5/workers/quantized-mesh-worker.js +0 -8
- package/dist/es5/workers/quantized-mesh-worker.js.map +0 -1
- package/dist/es5/workers/terrain-worker.js +0 -8
- package/dist/es5/workers/terrain-worker.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/index.js +0 -16
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/decode-quantized-mesh.js +0 -268
- package/dist/esm/lib/decode-quantized-mesh.js.map +0 -1
- package/dist/esm/lib/delatin/index.js +0 -464
- package/dist/esm/lib/delatin/index.js.map +0 -1
- package/dist/esm/lib/helpers/skirt.js +0 -99
- package/dist/esm/lib/helpers/skirt.js.map +0 -1
- package/dist/esm/lib/parse-quantized-mesh.js +0 -96
- package/dist/esm/lib/parse-quantized-mesh.js.map +0 -1
- package/dist/esm/lib/parse-terrain.js +0 -180
- package/dist/esm/lib/parse-terrain.js.map +0 -1
- package/dist/esm/lib/utils/version.js +0 -2
- package/dist/esm/lib/utils/version.js.map +0 -1
- package/dist/esm/quantized-mesh-loader.js +0 -18
- package/dist/esm/quantized-mesh-loader.js.map +0 -1
- package/dist/esm/terrain-loader.js +0 -26
- package/dist/esm/terrain-loader.js.map +0 -1
- package/dist/esm/workers/quantized-mesh-worker.js +0 -4
- package/dist/esm/workers/quantized-mesh-worker.js.map +0 -1
- package/dist/esm/workers/terrain-worker.js +0 -4
- package/dist/esm/workers/terrain-worker.js.map +0 -1
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};
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const schema_1 = require("@loaders.gl/schema");
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const martini_1 = __importDefault(require("@mapbox/martini"));
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const delatin_1 = __importDefault(require("./delatin"));
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const skirt_1 = require("./helpers/skirt");
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import { getMeshBoundingBox } from '@loaders.gl/schema';
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import Martini from '@mapbox/martini';
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import Delatin from './delatin';
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import { addSkirt } from './helpers/skirt';
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function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
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const {
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rScaler,
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bScaler,
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gScaler,
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offset
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} = elevationDecoder;
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const terrain = new Float32Array((width + 1) * (height + 1));
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for (let i = 0, y = 0; y < height; y++) {
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for (let x = 0; x < width; x++, i++) {
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const k = i * 4;
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const r = imageData[k + 0];
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const g = imageData[k + 1];
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const b = imageData[k + 2];
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terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
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}
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// backfill right border
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for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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terrain[i] = terrain[i - 1];
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}
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}
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if (tesselator === 'martini') {
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for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
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terrain[i] = terrain[i - width - 1];
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}
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for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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terrain[i] = terrain[i - 1];
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}
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}
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return terrain;
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}
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function getMeshAttributes(vertices, terrain, width, height, bounds) {
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const gridSize = width + 1;
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const numOfVerticies = vertices.length / 2;
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const positions = new Float32Array(numOfVerticies * 3);
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const texCoords = new Float32Array(numOfVerticies * 2);
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const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
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const xScale = (maxX - minX) / width;
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const yScale = (maxY - minY) / height;
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for (let i = 0; i < numOfVerticies; i++) {
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const x = vertices[i * 2];
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const y = vertices[i * 2 + 1];
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const pixelIdx = y * gridSize + x;
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positions[3 * i + 0] = x * xScale + minX;
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positions[3 * i + 1] = -y * yScale + maxY;
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positions[3 * i + 2] = terrain[pixelIdx];
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texCoords[2 * i + 0] = x / width;
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texCoords[2 * i + 1] = y / height;
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}
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return {
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POSITION: {
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value: positions,
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size: 3
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},
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TEXCOORD_0: {
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value: texCoords,
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size: 2
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}
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POSITION: { value: positions, size: 3 },
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TEXCOORD_0: { value: texCoords, size: 2 }
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// NORMAL: {}, - optional, but creates the high poly look with lighting
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};
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};
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}
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* Returns generated mesh object from image data
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*
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* @param {object} terrainImage terrain image data
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* @param {object} terrainOptions terrain options
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* @returns mesh object
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*/
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function getMesh(terrainImage, terrainOptions) {
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if (terrainImage === null) {
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return null;
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}
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const {
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bounds,
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elevationDecoder
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} = terrainOptions;
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const {
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data,
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width,
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height
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} = terrainImage;
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let terrain;
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let mesh;
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switch (terrainOptions.tesselator) {
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case 'martini':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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break;
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case 'delatin':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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break;
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default:
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if (width === height && !(height & width - 1)) {
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terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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} else {
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terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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}
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break;
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}
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const {
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vertices
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} = mesh;
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let {
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triangles
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} = mesh;
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let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
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const boundingBox = getMeshBoundingBox(attributes);
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if (terrainOptions.skirtHeight) {
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const {
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attributes: newAttributes,
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triangles: newTriangles
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} = addSkirt(attributes, triangles, terrainOptions.skirtHeight);
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attributes = newAttributes;
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triangles = newTriangles;
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}
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return {
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loaderData: {
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header: {}
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},
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header: {
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vertexCount: triangles.length,
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boundingBox
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},
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mode: 4,
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indices: {
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value: Uint32Array.from(triangles),
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size: 1
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},
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};
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* Get Martini generated vertices and triangles
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*
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* @param {number} meshMaxError threshold for simplifying mesh
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* @param {number[] | Float32Array} terrain elevation data
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* @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data
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*/
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function getMartiniTileMesh(meshMaxError, width, terrain) {
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const gridSize = width + 1;
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const martini = new Martini(gridSize);
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const tile = martini.createTile(terrain);
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const {
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triangles
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} = tile.getMesh(meshMaxError);
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return {
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triangles
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};
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}
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* Get Delatin generated vertices and triangles
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* @param {number} width width of the input data array
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* @param {number} height height of the input data array
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* @param {number[] | Float32Array} terrain elevation data
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* @returns {{vertices: number[], triangles: number[]}} vertices and triangles data
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*/
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function getDelatinTileMesh(meshMaxError, width, height, terrain) {
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const tin = new Delatin(terrain, width + 1, height + 1);
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tin.run(meshMaxError);
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const {
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coords,
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} = tin;
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const vertices = coords;
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return {
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{getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n options.image = options.image || {};\n options.image.type = 'data';\n const image = await context.parse(arrayBuffer, options, options.baseUri);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"file":"parse-terrain.js"}
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{"version":3,"sources":["../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":"AAGA,OAAO,MAAMA,OAAO,GAAG,2BAAuB,WAAvB,qBAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
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{"version":3,"sources":["../src/quantized-mesh-loader.ts"],"names":["VERSION","QuantizedMeshLoader","name","id","module","version","worker","extensions","mimeTypes","options","bounds","skirtHeight","_typecheckQuantizedMeshLoader"],"mappings":"AACA,SAAQA,OAAR,QAAsB,qBAAtB;AAKA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,IAAI,EAAE,gBAD2B;AAEjCC,EAAAA,EAAE,EAAE,gBAF6B;AAGjCC,EAAAA,MAAM,EAAE,SAHyB;AAIjCC,EAAAA,OAAO,EAAEL,OAJwB;AAKjCM,EAAAA,MAAM,EAAE,IALyB;AAMjCC,EAAAA,UAAU,EAAE,CAAC,SAAD,CANqB;AAOjCC,EAAAA,SAAS,EAAE,CAAC,gCAAD,CAPsB;AAQjCC,EAAAA,OAAO,EAAE;AACP,sBAAkB;AAChBC,MAAAA,MAAM,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADQ;AAEhBC,MAAAA,WAAW,EAAE;AAFG;AADX;AARwB,CAA5B;AAgBP,OAAO,MAAMC,6BAAqC,GAAGX,mBAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"file":"quantized-mesh-loader.js"}
|
package/dist/terrain-loader.js
CHANGED
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@@ -1,34 +1,26 @@
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rScaler: 1,
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gScaler: 0,
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bScaler: 0,
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offset: 0
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},
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skirtHeight: null
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}
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import { VERSION } from './lib/utils/version';
|
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export const TerrainLoader = {
|
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name: 'Terrain',
|
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id: 'terrain',
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module: 'terrain',
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version: VERSION,
|
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worker: true,
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extensions: ['png', 'pngraw'],
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mimeTypes: ['image/png'],
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options: {
|
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terrain: {
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tesselator: 'auto',
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bounds: null,
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meshMaxError: 10,
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elevationDecoder: {
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rScaler: 1,
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gScaler: 0,
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bScaler: 0,
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offset: 0
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},
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skirtHeight: null
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}
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}
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};
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*/
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exports._typecheckTerrainWorkerLoader = exports.TerrainLoader;
|
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+
export const _typecheckTerrainWorkerLoader = TerrainLoader;
|
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//# sourceMappingURL=terrain-loader.js.map
|
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@@ -0,0 +1 @@
|
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|
+
{"version":3,"sources":["../src/terrain-loader.ts"],"names":["VERSION","TerrainLoader","name","id","module","version","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"mappings":"AACA,SAAQA,OAAR,QAAsB,qBAAtB;AAKA,OAAO,MAAMC,aAAa,GAAG;AAC3BC,EAAAA,IAAI,EAAE,SADqB;AAE3BC,EAAAA,EAAE,EAAE,SAFuB;AAG3BC,EAAAA,MAAM,EAAE,SAHmB;AAI3BC,EAAAA,OAAO,EAAEL,OAJkB;AAK3BM,EAAAA,MAAM,EAAE,IALmB;AAM3BC,EAAAA,UAAU,EAAE,CAAC,KAAD,EAAQ,QAAR,CANe;AAO3BC,EAAAA,SAAS,EAAE,CAAC,WAAD,CAPgB;AAQ3BC,EAAAA,OAAO,EAAE;AACPC,IAAAA,OAAO,EAAE;AACPC,MAAAA,UAAU,EAAE,MADL;AAEPC,MAAAA,MAAM,EAAE,IAFD;AAGPC,MAAAA,YAAY,EAAE,EAHP;AAIPC,MAAAA,gBAAgB,EAAE;AAChBC,QAAAA,OAAO,EAAE,CADO;AAEhBC,QAAAA,OAAO,EAAE,CAFO;AAGhBC,QAAAA,OAAO,EAAE,CAHO;AAIhBC,QAAAA,MAAM,EAAE;AAJQ,OAJX;AAUPC,MAAAA,WAAW,EAAE;AAVN;AADF;AARkB,CAAtB;AA2BP,OAAO,MAAMC,6BAAqC,GAAGnB,aAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw'],\n mimeTypes: ['image/png'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for quantized meshes\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"file":"terrain-loader.js"}
|
package/dist/terrain-worker.js
CHANGED
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@@ -1,5 +1,4 @@
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(0, loader_utils_1.createLoaderWorker)(index_1.QuantizedMeshLoader);
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|
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import { createLoaderWorker } from '@loaders.gl/loader-utils';
|
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2
|
+
import { QuantizedMeshLoader } from '../index';
|
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createLoaderWorker(QuantizedMeshLoader);
|
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//# sourceMappingURL=quantized-mesh-worker.js.map
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{"version":3,"sources":["../../src/workers/quantized-mesh-worker.ts"],"names":["createLoaderWorker","QuantizedMeshLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,mBAAR,QAAkC,UAAlC;AAEAD,kBAAkB,CAACC,mBAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"file":"quantized-mesh-worker.js"}
|
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(0, loader_utils_1.createLoaderWorker)(index_1.TerrainLoader);
|
|
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|
+
import { createLoaderWorker } from '@loaders.gl/loader-utils';
|
|
2
|
+
import { TerrainLoader } from '../index';
|
|
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|
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createLoaderWorker(TerrainLoader);
|
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|
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//# sourceMappingURL=terrain-worker.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/workers/terrain-worker.ts"],"names":["createLoaderWorker","TerrainLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,aAAR,QAA4B,UAA5B;AAEAD,kBAAkB,CAACC,aAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"file":"terrain-worker.js"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@loaders.gl/terrain",
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|
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|
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"version": "
|
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"version": "4.0.0-alpha.5",
|
|
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|
"description": "Framework-independent loader for terrain raster formats",
|
|
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|
"license": "MIT",
|
|
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|
"publishConfig": {
|
|
@@ -19,8 +19,8 @@
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"OBJ"
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],
|
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|
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|
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"scripts": {
|
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"pre-build": "npm run build-worker && npm run build-worker2 && npm run build-bundle",
|
|
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|
"build-bundle": "esbuild src/bundle.ts --bundle --outfile=dist/dist.min.js",
|
|
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|
-
"build-worker": "esbuild src/workers/terrain-worker.js --bundle --outfile=dist/terrain-worker.js",
|
|
34
|
-
"build-worker2": "esbuild src/workers/quantized-mesh-worker.js --bundle --outfile=dist/quantized-mesh-worker.js"
|
|
33
|
+
"build-worker": "esbuild src/workers/terrain-worker.js --bundle --outfile=dist/terrain-worker.js --define:__VERSION__=\\\"$npm_package_version\\\"",
|
|
34
|
+
"build-worker2": "esbuild src/workers/quantized-mesh-worker.js --bundle --outfile=dist/quantized-mesh-worker.js --define:__VERSION__=\\\"$npm_package_version\\\""
|
|
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|
},
|
|
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|
"dependencies": {
|
|
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|
"@babel/runtime": "^7.3.1",
|
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|
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"@loaders.gl/loader-utils": "
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|
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|
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"@loaders.gl/schema": "
|
|
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|
+
"@loaders.gl/loader-utils": "4.0.0-alpha.5",
|
|
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|
+
"@loaders.gl/schema": "4.0.0-alpha.5",
|
|
40
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|
"@mapbox/martini": "^0.2.0"
|
|
41
41
|
},
|
|
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|
-
"gitHead": "
|
|
42
|
+
"gitHead": "7a71a54bdf1ddf985cc3af3db90b82e7fa97d025"
|
|
43
43
|
}
|
package/dist/es5/bundle.js
DELETED
package/dist/es5/bundle.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"mappings":";;AACA,IAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACAC,UAAU,CAACC,OAAX,GAAqBD,UAAU,CAACC,OAAX,IAAsB,EAA3C;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcL,UAAU,CAACC,OAAzB,EAAkCH,aAAlC,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"file":"bundle.js"}
|