@loaders.gl/terrain 3.1.3 → 4.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/dist/bundle.js +2 -2
  2. package/dist/bundle.js.map +1 -0
  3. package/dist/index.js +14 -24
  4. package/dist/index.js.map +1 -0
  5. package/dist/lib/decode-quantized-mesh.js +241 -200
  6. package/dist/lib/decode-quantized-mesh.js.map +1 -0
  7. package/dist/lib/delatin/index.js +443 -397
  8. package/dist/lib/delatin/index.js.map +1 -0
  9. package/dist/lib/helpers/skirt.js +91 -119
  10. package/dist/lib/helpers/skirt.js.map +1 -0
  11. package/dist/lib/parse-quantized-mesh.js +90 -89
  12. package/dist/lib/parse-quantized-mesh.js.map +1 -0
  13. package/dist/lib/parse-terrain.js +166 -148
  14. package/dist/lib/parse-terrain.js.map +1 -0
  15. package/dist/lib/utils/version.js +2 -7
  16. package/dist/lib/utils/version.js.map +1 -0
  17. package/dist/quantized-mesh-loader.js +16 -21
  18. package/dist/quantized-mesh-loader.js.map +1 -0
  19. package/dist/quantized-mesh-worker.js +1 -1
  20. package/dist/terrain-loader.js +24 -32
  21. package/dist/terrain-loader.js.map +1 -0
  22. package/dist/terrain-worker.js +1 -1
  23. package/dist/workers/quantized-mesh-worker.js +4 -5
  24. package/dist/workers/quantized-mesh-worker.js.map +1 -0
  25. package/dist/workers/terrain-worker.js +4 -5
  26. package/dist/workers/terrain-worker.js.map +1 -0
  27. package/package.json +8 -8
  28. package/dist/es5/bundle.js +0 -7
  29. package/dist/es5/bundle.js.map +0 -1
  30. package/dist/es5/index.js +0 -77
  31. package/dist/es5/index.js.map +0 -1
  32. package/dist/es5/lib/decode-quantized-mesh.js +0 -299
  33. package/dist/es5/lib/decode-quantized-mesh.js.map +0 -1
  34. package/dist/es5/lib/delatin/index.js +0 -506
  35. package/dist/es5/lib/delatin/index.js.map +0 -1
  36. package/dist/es5/lib/helpers/skirt.js +0 -120
  37. package/dist/es5/lib/helpers/skirt.js.map +0 -1
  38. package/dist/es5/lib/parse-quantized-mesh.js +0 -119
  39. package/dist/es5/lib/parse-quantized-mesh.js.map +0 -1
  40. package/dist/es5/lib/parse-terrain.js +0 -219
  41. package/dist/es5/lib/parse-terrain.js.map +0 -1
  42. package/dist/es5/lib/utils/version.js +0 -9
  43. package/dist/es5/lib/utils/version.js.map +0 -1
  44. package/dist/es5/quantized-mesh-loader.js +0 -28
  45. package/dist/es5/quantized-mesh-loader.js.map +0 -1
  46. package/dist/es5/terrain-loader.js +0 -36
  47. package/dist/es5/terrain-loader.js.map +0 -1
  48. package/dist/es5/workers/quantized-mesh-worker.js +0 -8
  49. package/dist/es5/workers/quantized-mesh-worker.js.map +0 -1
  50. package/dist/es5/workers/terrain-worker.js +0 -8
  51. package/dist/es5/workers/terrain-worker.js.map +0 -1
  52. package/dist/esm/bundle.js +0 -5
  53. package/dist/esm/bundle.js.map +0 -1
  54. package/dist/esm/index.js +0 -16
  55. package/dist/esm/index.js.map +0 -1
  56. package/dist/esm/lib/decode-quantized-mesh.js +0 -268
  57. package/dist/esm/lib/decode-quantized-mesh.js.map +0 -1
  58. package/dist/esm/lib/delatin/index.js +0 -464
  59. package/dist/esm/lib/delatin/index.js.map +0 -1
  60. package/dist/esm/lib/helpers/skirt.js +0 -99
  61. package/dist/esm/lib/helpers/skirt.js.map +0 -1
  62. package/dist/esm/lib/parse-quantized-mesh.js +0 -96
  63. package/dist/esm/lib/parse-quantized-mesh.js.map +0 -1
  64. package/dist/esm/lib/parse-terrain.js +0 -180
  65. package/dist/esm/lib/parse-terrain.js.map +0 -1
  66. package/dist/esm/lib/utils/version.js +0 -2
  67. package/dist/esm/lib/utils/version.js.map +0 -1
  68. package/dist/esm/quantized-mesh-loader.js +0 -18
  69. package/dist/esm/quantized-mesh-loader.js.map +0 -1
  70. package/dist/esm/terrain-loader.js +0 -26
  71. package/dist/esm/terrain-loader.js.map +0 -1
  72. package/dist/esm/workers/quantized-mesh-worker.js +0 -4
  73. package/dist/esm/workers/quantized-mesh-worker.js.map +0 -1
  74. package/dist/esm/workers/terrain-worker.js +0 -4
  75. package/dist/esm/workers/terrain-worker.js.map +0 -1
@@ -1,162 +1,180 @@
1
- "use strict";
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- var __importDefault = (this && this.__importDefault) || function (mod) {
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- return (mod && mod.__esModule) ? mod : { "default": mod };
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- const schema_1 = require("@loaders.gl/schema");
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- const martini_1 = __importDefault(require("@mapbox/martini"));
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- const delatin_1 = __importDefault(require("./delatin"));
9
- const skirt_1 = require("./helpers/skirt");
1
+ import { getMeshBoundingBox } from '@loaders.gl/schema';
2
+ import Martini from '@mapbox/martini';
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+ import Delatin from './delatin';
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+ import { addSkirt } from './helpers/skirt';
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+
10
6
  function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
11
- const { rScaler, bScaler, gScaler, offset } = elevationDecoder;
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- // From Martini demo
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- // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh
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- const terrain = new Float32Array((width + 1) * (height + 1));
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- // decode terrain values
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- for (let i = 0, y = 0; y < height; y++) {
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- for (let x = 0; x < width; x++, i++) {
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- const k = i * 4;
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- const r = imageData[k + 0];
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- const g = imageData[k + 1];
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- const b = imageData[k + 2];
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- terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
23
- }
7
+ const {
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+ rScaler,
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+ bScaler,
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+ gScaler,
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+ offset
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+ } = elevationDecoder;
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+ const terrain = new Float32Array((width + 1) * (height + 1));
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+
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+ for (let i = 0, y = 0; y < height; y++) {
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+ for (let x = 0; x < width; x++, i++) {
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+ const k = i * 4;
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+ const r = imageData[k + 0];
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+ const g = imageData[k + 1];
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+ const b = imageData[k + 2];
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+ terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
24
22
  }
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- if (tesselator === 'martini') {
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- // backfill bottom border
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- for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
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- terrain[i] = terrain[i - width - 1];
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- }
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- // backfill right border
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- for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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- terrain[i] = terrain[i - 1];
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- }
23
+ }
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+
25
+ if (tesselator === 'martini') {
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+ for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
27
+ terrain[i] = terrain[i - width - 1];
34
28
  }
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- return terrain;
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+
30
+ for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
31
+ terrain[i] = terrain[i - 1];
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+ }
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+ }
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+
35
+ return terrain;
36
36
  }
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+
37
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  function getMeshAttributes(vertices, terrain, width, height, bounds) {
38
- const gridSize = width + 1;
39
- const numOfVerticies = vertices.length / 2;
40
- // vec3. x, y in pixels, z in meters
41
- const positions = new Float32Array(numOfVerticies * 3);
42
- // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
43
- const texCoords = new Float32Array(numOfVerticies * 2);
44
- const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
45
- const xScale = (maxX - minX) / width;
46
- const yScale = (maxY - minY) / height;
47
- for (let i = 0; i < numOfVerticies; i++) {
48
- const x = vertices[i * 2];
49
- const y = vertices[i * 2 + 1];
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- const pixelIdx = y * gridSize + x;
51
- positions[3 * i + 0] = x * xScale + minX;
52
- positions[3 * i + 1] = -y * yScale + maxY;
53
- positions[3 * i + 2] = terrain[pixelIdx];
54
- texCoords[2 * i + 0] = x / width;
55
- texCoords[2 * i + 1] = y / height;
39
+ const gridSize = width + 1;
40
+ const numOfVerticies = vertices.length / 2;
41
+ const positions = new Float32Array(numOfVerticies * 3);
42
+ const texCoords = new Float32Array(numOfVerticies * 2);
43
+ const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
44
+ const xScale = (maxX - minX) / width;
45
+ const yScale = (maxY - minY) / height;
46
+
47
+ for (let i = 0; i < numOfVerticies; i++) {
48
+ const x = vertices[i * 2];
49
+ const y = vertices[i * 2 + 1];
50
+ const pixelIdx = y * gridSize + x;
51
+ positions[3 * i + 0] = x * xScale + minX;
52
+ positions[3 * i + 1] = -y * yScale + maxY;
53
+ positions[3 * i + 2] = terrain[pixelIdx];
54
+ texCoords[2 * i + 0] = x / width;
55
+ texCoords[2 * i + 1] = y / height;
56
+ }
57
+
58
+ return {
59
+ POSITION: {
60
+ value: positions,
61
+ size: 3
62
+ },
63
+ TEXCOORD_0: {
64
+ value: texCoords,
65
+ size: 2
56
66
  }
57
- return {
58
- POSITION: { value: positions, size: 3 },
59
- TEXCOORD_0: { value: texCoords, size: 2 }
60
- // NORMAL: {}, - optional, but creates the high poly look with lighting
61
- };
67
+ };
62
68
  }
63
- /**
64
- * Returns generated mesh object from image data
65
- *
66
- * @param {object} terrainImage terrain image data
67
- * @param {object} terrainOptions terrain options
68
- * @returns mesh object
69
- */
69
+
70
70
  function getMesh(terrainImage, terrainOptions) {
71
- if (terrainImage === null) {
72
- return null;
73
- }
74
- const { meshMaxError, bounds, elevationDecoder } = terrainOptions;
75
- const { data, width, height } = terrainImage;
76
- let terrain;
77
- let mesh;
78
- switch (terrainOptions.tesselator) {
79
- case 'martini':
80
- terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
81
- mesh = getMartiniTileMesh(meshMaxError, width, terrain);
82
- break;
83
- case 'delatin':
84
- terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
85
- mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
86
- break;
87
- // auto
88
- default:
89
- if (width === height && !(height & (width - 1))) {
90
- terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
91
- mesh = getMartiniTileMesh(meshMaxError, width, terrain);
92
- }
93
- else {
94
- terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
95
- mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
96
- }
97
- break;
98
- }
99
- const { vertices } = mesh;
100
- let { triangles } = mesh;
101
- let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
102
- // Compute bounding box before adding skirt so that z values are not skewed
103
- const boundingBox = (0, schema_1.getMeshBoundingBox)(attributes);
104
- if (terrainOptions.skirtHeight) {
105
- const { attributes: newAttributes, triangles: newTriangles } = (0, skirt_1.addSkirt)(attributes, triangles, terrainOptions.skirtHeight);
106
- attributes = newAttributes;
107
- triangles = newTriangles;
108
- }
109
- return {
110
- // Data return by this loader implementation
111
- loaderData: {
112
- header: {}
113
- },
114
- header: {
115
- vertexCount: triangles.length,
116
- boundingBox
117
- },
118
- mode: 4,
119
- indices: { value: Uint32Array.from(triangles), size: 1 },
120
- attributes
121
- };
71
+ if (terrainImage === null) {
72
+ return null;
73
+ }
74
+
75
+ const {
76
+ meshMaxError,
77
+ bounds,
78
+ elevationDecoder
79
+ } = terrainOptions;
80
+ const {
81
+ data,
82
+ width,
83
+ height
84
+ } = terrainImage;
85
+ let terrain;
86
+ let mesh;
87
+
88
+ switch (terrainOptions.tesselator) {
89
+ case 'martini':
90
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
91
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
92
+ break;
93
+
94
+ case 'delatin':
95
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
96
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
97
+ break;
98
+
99
+ default:
100
+ if (width === height && !(height & width - 1)) {
101
+ terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
102
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
103
+ } else {
104
+ terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
105
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
106
+ }
107
+
108
+ break;
109
+ }
110
+
111
+ const {
112
+ vertices
113
+ } = mesh;
114
+ let {
115
+ triangles
116
+ } = mesh;
117
+ let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
118
+ const boundingBox = getMeshBoundingBox(attributes);
119
+
120
+ if (terrainOptions.skirtHeight) {
121
+ const {
122
+ attributes: newAttributes,
123
+ triangles: newTriangles
124
+ } = addSkirt(attributes, triangles, terrainOptions.skirtHeight);
125
+ attributes = newAttributes;
126
+ triangles = newTriangles;
127
+ }
128
+
129
+ return {
130
+ loaderData: {
131
+ header: {}
132
+ },
133
+ header: {
134
+ vertexCount: triangles.length,
135
+ boundingBox
136
+ },
137
+ mode: 4,
138
+ indices: {
139
+ value: Uint32Array.from(triangles),
140
+ size: 1
141
+ },
142
+ attributes
143
+ };
122
144
  }
123
- /**
124
- * Get Martini generated vertices and triangles
125
- *
126
- * @param {number} meshMaxError threshold for simplifying mesh
127
- * @param {number} width width of the input data
128
- * @param {number[] | Float32Array} terrain elevation data
129
- * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data
130
- */
145
+
131
146
  function getMartiniTileMesh(meshMaxError, width, terrain) {
132
- const gridSize = width + 1;
133
- const martini = new martini_1.default(gridSize);
134
- const tile = martini.createTile(terrain);
135
- const { vertices, triangles } = tile.getMesh(meshMaxError);
136
- return { vertices, triangles };
147
+ const gridSize = width + 1;
148
+ const martini = new Martini(gridSize);
149
+ const tile = martini.createTile(terrain);
150
+ const {
151
+ vertices,
152
+ triangles
153
+ } = tile.getMesh(meshMaxError);
154
+ return {
155
+ vertices,
156
+ triangles
157
+ };
137
158
  }
138
- /**
139
- * Get Delatin generated vertices and triangles
140
- *
141
- * @param {number} meshMaxError threshold for simplifying mesh
142
- * @param {number} width width of the input data array
143
- * @param {number} height height of the input data array
144
- * @param {number[] | Float32Array} terrain elevation data
145
- * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data
146
- */
159
+
147
160
  function getDelatinTileMesh(meshMaxError, width, height, terrain) {
148
- const tin = new delatin_1.default(terrain, width + 1, height + 1);
149
- tin.run(meshMaxError);
150
- // @ts-expect-error
151
- const { coords, triangles } = tin;
152
- const vertices = coords;
153
- return { vertices, triangles };
161
+ const tin = new Delatin(terrain, width + 1, height + 1);
162
+ tin.run(meshMaxError);
163
+ const {
164
+ coords,
165
+ triangles
166
+ } = tin;
167
+ const vertices = coords;
168
+ return {
169
+ vertices,
170
+ triangles
171
+ };
154
172
  }
155
- async function loadTerrain(arrayBuffer, options, context) {
156
- options.image = options.image || {};
157
- options.image.type = 'data';
158
- const image = await context.parse(arrayBuffer, options, options.baseUri);
159
- // Extend function to support additional mesh generation options (square grid or delatin)
160
- return getMesh(image, options.terrain);
173
+
174
+ export default async function loadTerrain(arrayBuffer, options, context) {
175
+ options.image = options.image || {};
176
+ options.image.type = 'data';
177
+ const image = await context.parse(arrayBuffer, options, options.baseUri);
178
+ return getMesh(image, options.terrain);
161
179
  }
162
- exports.default = loadTerrain;
180
+ //# sourceMappingURL=parse-terrain.js.map
@@ -0,0 +1 @@
1
+ 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x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n options.image = options.image || {};\n options.image.type = 'data';\n const image = await context.parse(arrayBuffer, options, options.baseUri);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"file":"parse-terrain.js"}
@@ -1,7 +1,2 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.VERSION = void 0;
4
- // Version constant cannot be imported, it needs to correspond to the build version of **this** module.
5
- // __VERSION__ is injected by babel-plugin-version-inline
6
- // @ts-ignore TS2304: Cannot find name '__VERSION__'.
7
- exports.VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';
1
+ export const VERSION = typeof "4.0.0-alpha.5" !== 'undefined' ? "4.0.0-alpha.5" : 'latest';
2
+ //# sourceMappingURL=version.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":"AAGA,OAAO,MAAMA,OAAO,GAAG,2BAAuB,WAAvB,qBAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
@@ -1,23 +1,18 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = void 0;
4
- const version_1 = require("./lib/utils/version");
5
- /**
6
- * Worker loader for quantized meshes
7
- */
8
- exports.QuantizedMeshLoader = {
9
- name: 'Quantized Mesh',
10
- id: 'quantized-mesh',
11
- module: 'terrain',
12
- version: version_1.VERSION,
13
- worker: true,
14
- extensions: ['terrain'],
15
- mimeTypes: ['application/vnd.quantized-mesh'],
16
- options: {
17
- 'quantized-mesh': {
18
- bounds: [0, 0, 1, 1],
19
- skirtHeight: null
20
- }
1
+ import { VERSION } from './lib/utils/version';
2
+ export const QuantizedMeshLoader = {
3
+ name: 'Quantized Mesh',
4
+ id: 'quantized-mesh',
5
+ module: 'terrain',
6
+ version: VERSION,
7
+ worker: true,
8
+ extensions: ['terrain'],
9
+ mimeTypes: ['application/vnd.quantized-mesh'],
10
+ options: {
11
+ 'quantized-mesh': {
12
+ bounds: [0, 0, 1, 1],
13
+ skirtHeight: null
21
14
  }
15
+ }
22
16
  };
23
- exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader;
17
+ export const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
18
+ //# sourceMappingURL=quantized-mesh-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/quantized-mesh-loader.ts"],"names":["VERSION","QuantizedMeshLoader","name","id","module","version","worker","extensions","mimeTypes","options","bounds","skirtHeight","_typecheckQuantizedMeshLoader"],"mappings":"AACA,SAAQA,OAAR,QAAsB,qBAAtB;AAKA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,IAAI,EAAE,gBAD2B;AAEjCC,EAAAA,EAAE,EAAE,gBAF6B;AAGjCC,EAAAA,MAAM,EAAE,SAHyB;AAIjCC,EAAAA,OAAO,EAAEL,OAJwB;AAKjCM,EAAAA,MAAM,EAAE,IALyB;AAMjCC,EAAAA,UAAU,EAAE,CAAC,SAAD,CANqB;AAOjCC,EAAAA,SAAS,EAAE,CAAC,gCAAD,CAPsB;AAQjCC,EAAAA,OAAO,EAAE;AACP,sBAAkB;AAChBC,MAAAA,MAAM,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADQ;AAEhBC,MAAAA,WAAW,EAAE;AAFG;AADX;AARwB,CAA5B;AAgBP,OAAO,MAAMC,6BAAqC,GAAGX,mBAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"file":"quantized-mesh-loader.js"}
@@ -1158,7 +1158,7 @@
1158
1158
  }
1159
1159
 
1160
1160
  // src/lib/utils/version.ts
1161
- var VERSION = typeof __VERSION__ !== "undefined" ? __VERSION__ : "latest";
1161
+ var VERSION = true ? "4.0.0-alpha.5" : "latest";
1162
1162
 
1163
1163
  // src/terrain-loader.ts
1164
1164
  var TerrainLoader = {
@@ -1,34 +1,26 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports._typecheckTerrainWorkerLoader = exports.TerrainLoader = void 0;
4
- const version_1 = require("./lib/utils/version");
5
- /**
6
- * Worker loader for quantized meshes
7
- */
8
- exports.TerrainLoader = {
9
- name: 'Terrain',
10
- id: 'terrain',
11
- module: 'terrain',
12
- version: version_1.VERSION,
13
- worker: true,
14
- extensions: ['png', 'pngraw'],
15
- mimeTypes: ['image/png'],
16
- options: {
17
- terrain: {
18
- tesselator: 'auto',
19
- bounds: null,
20
- meshMaxError: 10,
21
- elevationDecoder: {
22
- rScaler: 1,
23
- gScaler: 0,
24
- bScaler: 0,
25
- offset: 0
26
- },
27
- skirtHeight: null
28
- }
1
+ import { VERSION } from './lib/utils/version';
2
+ export const TerrainLoader = {
3
+ name: 'Terrain',
4
+ id: 'terrain',
5
+ module: 'terrain',
6
+ version: VERSION,
7
+ worker: true,
8
+ extensions: ['png', 'pngraw'],
9
+ mimeTypes: ['image/png'],
10
+ options: {
11
+ terrain: {
12
+ tesselator: 'auto',
13
+ bounds: null,
14
+ meshMaxError: 10,
15
+ elevationDecoder: {
16
+ rScaler: 1,
17
+ gScaler: 0,
18
+ bScaler: 0,
19
+ offset: 0
20
+ },
21
+ skirtHeight: null
29
22
  }
23
+ }
30
24
  };
31
- /**
32
- * Loader for quantized meshes
33
- */
34
- exports._typecheckTerrainWorkerLoader = exports.TerrainLoader;
25
+ export const _typecheckTerrainWorkerLoader = TerrainLoader;
26
+ //# sourceMappingURL=terrain-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/terrain-loader.ts"],"names":["VERSION","TerrainLoader","name","id","module","version","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"mappings":"AACA,SAAQA,OAAR,QAAsB,qBAAtB;AAKA,OAAO,MAAMC,aAAa,GAAG;AAC3BC,EAAAA,IAAI,EAAE,SADqB;AAE3BC,EAAAA,EAAE,EAAE,SAFuB;AAG3BC,EAAAA,MAAM,EAAE,SAHmB;AAI3BC,EAAAA,OAAO,EAAEL,OAJkB;AAK3BM,EAAAA,MAAM,EAAE,IALmB;AAM3BC,EAAAA,UAAU,EAAE,CAAC,KAAD,EAAQ,QAAR,CANe;AAO3BC,EAAAA,SAAS,EAAE,CAAC,WAAD,CAPgB;AAQ3BC,EAAAA,OAAO,EAAE;AACPC,IAAAA,OAAO,EAAE;AACPC,MAAAA,UAAU,EAAE,MADL;AAEPC,MAAAA,MAAM,EAAE,IAFD;AAGPC,MAAAA,YAAY,EAAE,EAHP;AAIPC,MAAAA,gBAAgB,EAAE;AAChBC,QAAAA,OAAO,EAAE,CADO;AAEhBC,QAAAA,OAAO,EAAE,CAFO;AAGhBC,QAAAA,OAAO,EAAE,CAHO;AAIhBC,QAAAA,MAAM,EAAE;AAJQ,OAJX;AAUPC,MAAAA,WAAW,EAAE;AAVN;AADF;AARkB,CAAtB;AA2BP,OAAO,MAAMC,6BAAqC,GAAGnB,aAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw'],\n mimeTypes: ['image/png'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for quantized meshes\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"file":"terrain-loader.js"}
@@ -1158,7 +1158,7 @@
1158
1158
  }
1159
1159
 
1160
1160
  // src/lib/utils/version.ts
1161
- var VERSION = typeof __VERSION__ !== "undefined" ? __VERSION__ : "latest";
1161
+ var VERSION = true ? "4.0.0-alpha.5" : "latest";
1162
1162
 
1163
1163
  // src/terrain-loader.ts
1164
1164
  var TerrainLoader = {
@@ -1,5 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const loader_utils_1 = require("@loaders.gl/loader-utils");
4
- const index_1 = require("../index");
5
- (0, loader_utils_1.createLoaderWorker)(index_1.QuantizedMeshLoader);
1
+ import { createLoaderWorker } from '@loaders.gl/loader-utils';
2
+ import { QuantizedMeshLoader } from '../index';
3
+ createLoaderWorker(QuantizedMeshLoader);
4
+ //# sourceMappingURL=quantized-mesh-worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/workers/quantized-mesh-worker.ts"],"names":["createLoaderWorker","QuantizedMeshLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,mBAAR,QAAkC,UAAlC;AAEAD,kBAAkB,CAACC,mBAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"file":"quantized-mesh-worker.js"}
@@ -1,5 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const loader_utils_1 = require("@loaders.gl/loader-utils");
4
- const index_1 = require("../index");
5
- (0, loader_utils_1.createLoaderWorker)(index_1.TerrainLoader);
1
+ import { createLoaderWorker } from '@loaders.gl/loader-utils';
2
+ import { TerrainLoader } from '../index';
3
+ createLoaderWorker(TerrainLoader);
4
+ //# sourceMappingURL=terrain-worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/workers/terrain-worker.ts"],"names":["createLoaderWorker","TerrainLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,aAAR,QAA4B,UAA5B;AAEAD,kBAAkB,CAACC,aAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"file":"terrain-worker.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@loaders.gl/terrain",
3
- "version": "3.1.3",
3
+ "version": "4.0.0-alpha.5",
4
4
  "description": "Framework-independent loader for terrain raster formats",
5
5
  "license": "MIT",
6
6
  "publishConfig": {
@@ -19,8 +19,8 @@
19
19
  "OBJ"
20
20
  ],
21
21
  "types": "dist/index.d.ts",
22
- "main": "dist/es5/index.js",
23
- "module": "dist/esm/index.js",
22
+ "main": "dist/index.js",
23
+ "module": "dist/index.js",
24
24
  "sideEffects": false,
25
25
  "files": [
26
26
  "src",
@@ -30,14 +30,14 @@
30
30
  "scripts": {
31
31
  "pre-build": "npm run build-worker && npm run build-worker2 && npm run build-bundle",
32
32
  "build-bundle": "esbuild src/bundle.ts --bundle --outfile=dist/dist.min.js",
33
- "build-worker": "esbuild src/workers/terrain-worker.js --bundle --outfile=dist/terrain-worker.js",
34
- "build-worker2": "esbuild src/workers/quantized-mesh-worker.js --bundle --outfile=dist/quantized-mesh-worker.js"
33
+ "build-worker": "esbuild src/workers/terrain-worker.js --bundle --outfile=dist/terrain-worker.js --define:__VERSION__=\\\"$npm_package_version\\\"",
34
+ "build-worker2": "esbuild src/workers/quantized-mesh-worker.js --bundle --outfile=dist/quantized-mesh-worker.js --define:__VERSION__=\\\"$npm_package_version\\\""
35
35
  },
36
36
  "dependencies": {
37
37
  "@babel/runtime": "^7.3.1",
38
- "@loaders.gl/loader-utils": "3.1.3",
39
- "@loaders.gl/schema": "3.1.3",
38
+ "@loaders.gl/loader-utils": "4.0.0-alpha.5",
39
+ "@loaders.gl/schema": "4.0.0-alpha.5",
40
40
  "@mapbox/martini": "^0.2.0"
41
41
  },
42
- "gitHead": "4a690c369779346d73c9a27395d1c08d77d279a4"
42
+ "gitHead": "7a71a54bdf1ddf985cc3af3db90b82e7fa97d025"
43
43
  }
@@ -1,7 +0,0 @@
1
- "use strict";
2
-
3
- var moduleExports = require('./index');
4
-
5
- globalThis.loaders = globalThis.loaders || {};
6
- module.exports = Object.assign(globalThis.loaders, moduleExports);
7
- //# sourceMappingURL=bundle.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"mappings":";;AACA,IAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACAC,UAAU,CAACC,OAAX,GAAqBD,UAAU,CAACC,OAAX,IAAsB,EAA3C;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcL,UAAU,CAACC,OAAzB,EAAkCH,aAAlC,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"file":"bundle.js"}