@loaders.gl/terrain 3.1.0-alpha.3 → 4.0.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- import {createLoaderWorker} from '@loaders.gl/loader-utils';
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- import {QuantizedMeshLoader} from '../index';
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-
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+ import { createLoaderWorker } from '@loaders.gl/loader-utils';
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+ import { QuantizedMeshLoader } from '../index';
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  createLoaderWorker(QuantizedMeshLoader);
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+ //# sourceMappingURL=quantized-mesh-worker.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../../src/workers/quantized-mesh-worker.ts"],"names":["createLoaderWorker","QuantizedMeshLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,mBAAR,QAAkC,UAAlC;AAEAD,kBAAkB,CAACC,mBAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"file":"quantized-mesh-worker.js"}
@@ -1,4 +1,4 @@
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- import {createLoaderWorker} from '@loaders.gl/loader-utils';
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- import {TerrainLoader} from '../index';
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-
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+ import { createLoaderWorker } from '@loaders.gl/loader-utils';
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+ import { TerrainLoader } from '../index';
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  createLoaderWorker(TerrainLoader);
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+ //# sourceMappingURL=terrain-worker.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../../src/workers/terrain-worker.ts"],"names":["createLoaderWorker","TerrainLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,aAAR,QAA4B,UAA5B;AAEAD,kBAAkB,CAACC,aAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"file":"terrain-worker.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@loaders.gl/terrain",
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- "version": "3.1.0-alpha.3",
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+ "version": "4.0.0-alpha.4",
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  "description": "Framework-independent loader for terrain raster formats",
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  "license": "MIT",
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  "publishConfig": {
@@ -29,15 +29,15 @@
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  ],
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  "scripts": {
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  "pre-build": "npm run build-worker && npm run build-worker2 && npm run build-bundle",
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- "build-bundle": "webpack --display=minimal --config ../../scripts/webpack/bundle.js",
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- "build-worker": "webpack --entry ./src/workers/terrain-worker.js --output ./dist/terrain-worker.js --config ../../scripts/webpack/worker.js",
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- "build-worker2": "webpack --entry ./src/workers/quantized-mesh-worker.js --output ./dist/quantized-mesh-worker.js --config ../../scripts/webpack/worker.js"
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+ "build-bundle": "esbuild src/bundle.ts --bundle --outfile=dist/bundle.js",
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+ "build-worker": "esbuild src/workers/terrain-worker.js --bundle --outfile=dist/terrain-worker.js",
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+ "build-worker2": "esbuild src/workers/quantized-mesh-worker.js --bundle --outfile=dist/quantized-mesh-worker.js"
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  },
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  "dependencies": {
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  "@babel/runtime": "^7.3.1",
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- "@loaders.gl/loader-utils": "3.1.0-alpha.3",
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- "@loaders.gl/schema": "3.1.0-alpha.3",
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+ "@loaders.gl/loader-utils": "4.0.0-alpha.4",
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+ "@loaders.gl/schema": "4.0.0-alpha.4",
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  "@mapbox/martini": "^0.2.0"
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  },
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- "gitHead": "68e1c443d1b63aa2515436a7411ed0a029b42c15"
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+ "gitHead": "53026061b3c8871f7e96d3a5826125cc6613bddc"
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  }
@@ -0,0 +1,325 @@
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+ // Copyright (C) 2018-2019 HERE Europe B.V.
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+ //
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+ // Permission is hereby granted, free of charge, to any person obtaining a copy
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+ // of this software and associated documentation files (the "Software"), to deal
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+ // in the Software without restriction, including without limitation the rights
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+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ // copies of the Software, and to permit persons to whom the Software is
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+ // furnished to do so, subject to the following conditions:
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+ //
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+ // The above copyright notice and this permission notice shall be included in
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+ // all copies or substantial portions of the Software.
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+ //
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+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ // SOFTWARE.
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+
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+ const QUANTIZED_MESH_HEADER = new Map([
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+ ['centerX', Float64Array.BYTES_PER_ELEMENT],
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+ ['centerY', Float64Array.BYTES_PER_ELEMENT],
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+ ['centerZ', Float64Array.BYTES_PER_ELEMENT],
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+
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+ ['minHeight', Float32Array.BYTES_PER_ELEMENT],
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+ ['maxHeight', Float32Array.BYTES_PER_ELEMENT],
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+
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+ ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT],
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+ ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT],
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+ ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT],
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+ ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT],
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+
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+ ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT],
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+ ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT],
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+ ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]
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+ ]);
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+
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+ function decodeZigZag(value) {
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+ return (value >> 1) ^ -(value & 1);
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+ }
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+
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+ function decodeHeader(dataView) {
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+ let position = 0;
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+ const header = {};
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+
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+ for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {
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+ const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;
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+
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+ header[key] = getter.call(dataView, position, true);
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+ position += bytesCount;
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+ }
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+
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+ return {header, headerEndPosition: position};
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+ }
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+
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+ function decodeVertexData(dataView, headerEndPosition) {
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+ let position = headerEndPosition;
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+ const elementsPerVertex = 3;
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+ const vertexCount = dataView.getUint32(position, true);
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+ const vertexData = new Uint16Array(vertexCount * elementsPerVertex);
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+
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+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;
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+ const elementArrayLength = vertexCount * bytesPerArrayElement;
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+ const uArrayStartPosition = position;
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+ const vArrayStartPosition = uArrayStartPosition + elementArrayLength;
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+ const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;
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+
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+ let u = 0;
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+ let v = 0;
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+ let height = 0;
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+
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+ for (let i = 0; i < vertexCount; i++) {
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+ u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));
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+ v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));
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+ height += decodeZigZag(
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+ dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true)
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+ );
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+
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+ vertexData[i] = u;
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+ vertexData[i + vertexCount] = v;
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+ vertexData[i + vertexCount * 2] = height;
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+ }
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+
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+ position += elementArrayLength * 3;
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+
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+ return {vertexData, vertexDataEndPosition: position};
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+ }
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+
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+ function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {
93
+ let indices;
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+
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+ if (bytesPerIndex === 2) {
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+ indices = new Uint16Array(buffer, position, indicesCount);
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+ } else {
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+ indices = new Uint32Array(buffer, position, indicesCount);
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+ }
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+
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+ if (!encoded) {
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+ return indices;
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+ }
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+
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+ let highest = 0;
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+
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+ for (let i = 0; i < indices.length; ++i) {
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+ const code = indices[i];
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+
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+ indices[i] = highest - code;
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+
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+ if (code === 0) {
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+ ++highest;
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+ }
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+ }
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+
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+ return indices;
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+ }
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+
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+ function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {
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+ let position = vertexDataEndPosition;
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+ const elementsPerVertex = 3;
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+ const vertexCount = vertexData.length / elementsPerVertex;
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+ const bytesPerIndex =
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+ vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
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+
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+ if (position % bytesPerIndex !== 0) {
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+ position += bytesPerIndex - (position % bytesPerIndex);
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+ }
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+
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+ const triangleCount = dataView.getUint32(position, true);
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+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const triangleIndicesCount = triangleCount * 3;
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+ const triangleIndices = decodeIndex(
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+ dataView.buffer,
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+ position,
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+ triangleIndicesCount,
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+ bytesPerIndex
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+ );
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+ position += triangleIndicesCount * bytesPerIndex;
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+
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+ return {
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+ triangleIndicesEndPosition: position,
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+ triangleIndices
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+ };
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+ }
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+
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+ function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {
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+ let position = triangleIndicesEndPosition;
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+ const elementsPerVertex = 3;
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+ const vertexCount = vertexData.length / elementsPerVertex;
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+ const bytesPerIndex =
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+ vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
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+
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+ const westVertexCount = dataView.getUint32(position, true);
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+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);
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+ position += westVertexCount * bytesPerIndex;
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+
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+ const southVertexCount = dataView.getUint32(position, true);
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+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const southIndices = decodeIndex(
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+ dataView.buffer,
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+ position,
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+ southVertexCount,
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+ bytesPerIndex,
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+ false
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+ );
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+ position += southVertexCount * bytesPerIndex;
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+
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+ const eastVertexCount = dataView.getUint32(position, true);
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+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);
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+ position += eastVertexCount * bytesPerIndex;
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+
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+ const northVertexCount = dataView.getUint32(position, true);
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+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const northIndices = decodeIndex(
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+ dataView.buffer,
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+ position,
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+ northVertexCount,
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+ bytesPerIndex,
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+ false
189
+ );
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+ position += northVertexCount * bytesPerIndex;
191
+
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+ return {
193
+ edgeIndicesEndPosition: position,
194
+ westIndices,
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+ southIndices,
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+ eastIndices,
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+ northIndices
198
+ };
199
+ }
200
+
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+ function decodeVertexNormalsExtension(extensionDataView) {
202
+ return new Uint8Array(
203
+ extensionDataView.buffer,
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+ extensionDataView.byteOffset,
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+ extensionDataView.byteLength
206
+ );
207
+ }
208
+
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+ function decodeWaterMaskExtension(extensionDataView) {
210
+ return extensionDataView.buffer.slice(
211
+ extensionDataView.byteOffset,
212
+ extensionDataView.byteOffset + extensionDataView.byteLength
213
+ );
214
+ }
215
+
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+ type Extensions = {
217
+ vertexNormals?: any;
218
+ waterMask?: any;
219
+ };
220
+
221
+ function decodeExtensions(dataView, indicesEndPosition) {
222
+ const extensions: Extensions = {};
223
+
224
+ if (dataView.byteLength <= indicesEndPosition) {
225
+ return {extensions, extensionsEndPosition: indicesEndPosition};
226
+ }
227
+
228
+ let position = indicesEndPosition;
229
+
230
+ while (position < dataView.byteLength) {
231
+ const extensionId = dataView.getUint8(position, true);
232
+ position += Uint8Array.BYTES_PER_ELEMENT;
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+
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+ const extensionLength = dataView.getUint32(position, true);
235
+ position += Uint32Array.BYTES_PER_ELEMENT;
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+
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+ const extensionView = new DataView(dataView.buffer, position, extensionLength);
238
+
239
+ switch (extensionId) {
240
+ case 1: {
241
+ extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);
242
+
243
+ break;
244
+ }
245
+ case 2: {
246
+ extensions.waterMask = decodeWaterMaskExtension(extensionView);
247
+
248
+ break;
249
+ }
250
+ default: {
251
+ // console.warn(`Unknown extension with id ${extensionId}`)
252
+ }
253
+ }
254
+
255
+ position += extensionLength;
256
+ }
257
+
258
+ return {extensions, extensionsEndPosition: position};
259
+ }
260
+
261
+ export const DECODING_STEPS = {
262
+ header: 0,
263
+ vertices: 1,
264
+ triangleIndices: 2,
265
+ edgeIndices: 3,
266
+ extensions: 4
267
+ };
268
+
269
+ const DEFAULT_OPTIONS = {
270
+ maxDecodingStep: DECODING_STEPS.extensions
271
+ };
272
+
273
+ export default function decode(data, userOptions) {
274
+ const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);
275
+ const view = new DataView(data);
276
+ const {header, headerEndPosition} = decodeHeader(view);
277
+
278
+ if (options.maxDecodingStep < DECODING_STEPS.vertices) {
279
+ return {header};
280
+ }
281
+
282
+ const {vertexData, vertexDataEndPosition} = decodeVertexData(view, headerEndPosition);
283
+
284
+ if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {
285
+ return {header, vertexData};
286
+ }
287
+
288
+ const {triangleIndices, triangleIndicesEndPosition} = decodeTriangleIndices(
289
+ view,
290
+ vertexData,
291
+ vertexDataEndPosition
292
+ );
293
+
294
+ if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {
295
+ return {header, vertexData, triangleIndices};
296
+ }
297
+
298
+ const {westIndices, southIndices, eastIndices, northIndices, edgeIndicesEndPosition} =
299
+ decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);
300
+
301
+ if (options.maxDecodingStep < DECODING_STEPS.extensions) {
302
+ return {
303
+ header,
304
+ vertexData,
305
+ triangleIndices,
306
+ westIndices,
307
+ northIndices,
308
+ eastIndices,
309
+ southIndices
310
+ };
311
+ }
312
+
313
+ const {extensions} = decodeExtensions(view, edgeIndicesEndPosition);
314
+
315
+ return {
316
+ header,
317
+ vertexData,
318
+ triangleIndices,
319
+ westIndices,
320
+ northIndices,
321
+ eastIndices,
322
+ southIndices,
323
+ extensions
324
+ };
325
+ }
@@ -14,6 +14,8 @@
14
14
  // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
15
15
  // THIS SOFTWARE.
16
16
 
17
+ // @ts-nocheck
18
+
17
19
  /* eslint-disable complexity, max-params, max-statements, max-depth, no-constant-condition */
18
20
  export default class Delatin {
19
21
  constructor(data, width, height = width) {
@@ -0,0 +1,168 @@
1
+ import {concatenateTypedArrays} from '@loaders.gl/loader-utils';
2
+
3
+ export type EdgeIndices = {
4
+ westIndices: number[];
5
+ northIndices: number[];
6
+ eastIndices: number[];
7
+ southIndices: number[];
8
+ };
9
+
10
+ /**
11
+ * Add skirt to existing mesh
12
+ * @param {object} attributes - POSITION and TEXCOOD_0 attributes data
13
+ * @param {any} triangles - indices array of the mesh geometry
14
+ * @param skirtHeight - height of the skirt geometry
15
+ * @param outsideIndices - edge indices from quantized mesh data
16
+ * @returns - geometry data with added skirt
17
+ */
18
+ export function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {
19
+ const outsideEdges = outsideIndices
20
+ ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)
21
+ : getOutsideEdgesFromTriangles(triangles);
22
+
23
+ // 2 new vertices for each outside edge
24
+ const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);
25
+ const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);
26
+
27
+ // 2 new triangles for each outside edge
28
+ const newTriangles = new triangles.constructor(outsideEdges.length * 6);
29
+
30
+ for (let i = 0; i < outsideEdges.length; i++) {
31
+ const edge = outsideEdges[i];
32
+
33
+ updateAttributesForNewEdge({
34
+ edge,
35
+ edgeIndex: i,
36
+ attributes,
37
+ skirtHeight,
38
+ newPosition,
39
+ newTexcoord0,
40
+ newTriangles
41
+ });
42
+ }
43
+
44
+ attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);
45
+ attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);
46
+ const resultTriangles =
47
+ triangles instanceof Array
48
+ ? triangles.concat(newTriangles)
49
+ : concatenateTypedArrays(triangles, newTriangles);
50
+
51
+ return {
52
+ attributes,
53
+ triangles: resultTriangles
54
+ };
55
+ }
56
+
57
+ /**
58
+ * Get geometry edges that located on a border of the mesh
59
+ * @param {any} triangles - indices array of the mesh geometry
60
+ * @returns {number[][]} - outside edges data
61
+ */
62
+ function getOutsideEdgesFromTriangles(triangles) {
63
+ const edges: number[][] = [];
64
+ for (let i = 0; i < triangles.length; i += 3) {
65
+ edges.push([triangles[i], triangles[i + 1]]);
66
+ edges.push([triangles[i + 1], triangles[i + 2]]);
67
+ edges.push([triangles[i + 2], triangles[i]]);
68
+ }
69
+
70
+ edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));
71
+
72
+ const outsideEdges: number[][] = [];
73
+ let index = 1;
74
+ while (index < edges.length) {
75
+ if (edges[index][0] === edges[index - 1][1] && edges[index][1] === edges[index - 1][0]) {
76
+ index += 2;
77
+ } else {
78
+ outsideEdges.push(edges[index - 1]);
79
+ index++;
80
+ }
81
+ }
82
+ return outsideEdges;
83
+ }
84
+
85
+ /**
86
+ * Get geometry edges that located on a border of the mesh
87
+ * @param {object} indices - edge indices from quantized mesh data
88
+ * @param {TypedArray} position - position attribute geometry data
89
+ * @returns {number[][]} - outside edges data
90
+ */
91
+ function getOutsideEdgesFromIndices(indices: EdgeIndices, position) {
92
+ // Sort skirt indices to create adjacent triangles
93
+ indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);
94
+ // Reverse (b - a) to match triangle winding
95
+ indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);
96
+ indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);
97
+ // Reverse (b - a) to match triangle winding
98
+ indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);
99
+
100
+ const edges: number[][] = [];
101
+ for (const index in indices) {
102
+ const indexGroup = indices[index];
103
+ for (let i = 0; i < indexGroup.length - 1; i++) {
104
+ edges.push([indexGroup[i], indexGroup[i + 1]]);
105
+ }
106
+ }
107
+ return edges;
108
+ }
109
+
110
+ /**
111
+ * Get geometry edges that located on a border of the mesh
112
+ * @param {object} args
113
+ * @param {number[]} args.edge - edge indices in geometry
114
+ * @param {number} args.edgeIndex - edge index in outsideEdges array
115
+ * @param {object} args.attributes - POSITION and TEXCOORD_0 attributes
116
+ * @param {number} args.skirtHeight - height of the skirt geometry
117
+ * @param {TypedArray} args.newPosition - POSITION array for skirt data
118
+ * @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data
119
+ * @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data
120
+ * @returns {void}
121
+ */
122
+ function updateAttributesForNewEdge({
123
+ edge,
124
+ edgeIndex,
125
+ attributes,
126
+ skirtHeight,
127
+ newPosition,
128
+ newTexcoord0,
129
+ newTriangles
130
+ }) {
131
+ const positionsLength = attributes.POSITION.value.length;
132
+ const vertex1Offset = edgeIndex * 2;
133
+ const vertex2Offset = edgeIndex * 2 + 1;
134
+
135
+ // Define POSITION for new 1st vertex
136
+ newPosition.set(
137
+ attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),
138
+ vertex1Offset * 3
139
+ );
140
+ newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height
141
+
142
+ // Define POSITION for new 2nd vertex
143
+ newPosition.set(
144
+ attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),
145
+ vertex2Offset * 3
146
+ );
147
+ newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height
148
+
149
+ // Use same TEXCOORDS for skirt vertices
150
+ newTexcoord0.set(
151
+ attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),
152
+ vertex1Offset * 2
153
+ );
154
+ newTexcoord0.set(
155
+ attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),
156
+ vertex2Offset * 2
157
+ );
158
+
159
+ // Define new triangles
160
+ const triangle1Offset = edgeIndex * 2 * 3;
161
+ newTriangles[triangle1Offset] = edge[0];
162
+ newTriangles[triangle1Offset + 1] = edge[1];
163
+ newTriangles[triangle1Offset + 2] = positionsLength / 3 + vertex2Offset;
164
+
165
+ newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;
166
+ newTriangles[triangle1Offset + 4] = positionsLength / 3 + vertex1Offset;
167
+ newTriangles[triangle1Offset + 5] = edge[0];
168
+ }
@@ -0,0 +1,98 @@
1
+ import {getMeshBoundingBox} from '@loaders.gl/schema';
2
+ import decode, {DECODING_STEPS} from './decode-quantized-mesh';
3
+ import {addSkirt} from './helpers/skirt';
4
+
5
+ function getMeshAttributes(vertexData, header, bounds) {
6
+ const {minHeight, maxHeight} = header;
7
+ const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];
8
+ const xScale = maxX - minX;
9
+ const yScale = maxY - minY;
10
+ const zScale = maxHeight - minHeight;
11
+
12
+ const nCoords = vertexData.length / 3;
13
+ // vec3. x, y defined by bounds, z in meters
14
+ const positions = new Float32Array(nCoords * 3);
15
+
16
+ // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
17
+ const texCoords = new Float32Array(nCoords * 2);
18
+
19
+ // Data is not interleaved; all u, then all v, then all heights
20
+ for (let i = 0; i < nCoords; i++) {
21
+ const x = vertexData[i] / 32767;
22
+ const y = vertexData[i + nCoords] / 32767;
23
+ const z = vertexData[i + nCoords * 2] / 32767;
24
+
25
+ positions[3 * i + 0] = x * xScale + minX;
26
+ positions[3 * i + 1] = y * yScale + minY;
27
+ positions[3 * i + 2] = z * zScale + minHeight;
28
+
29
+ texCoords[2 * i + 0] = x;
30
+ texCoords[2 * i + 1] = y;
31
+ }
32
+
33
+ return {
34
+ POSITION: {value: positions, size: 3},
35
+ TEXCOORD_0: {value: texCoords, size: 2}
36
+ // TODO: Parse normals if they exist in the file
37
+ // NORMAL: {}, - optional, but creates the high poly look with lighting
38
+ };
39
+ }
40
+
41
+ function getTileMesh(arrayBuffer, options) {
42
+ if (!arrayBuffer) {
43
+ return null;
44
+ }
45
+ const {bounds} = options;
46
+ // Don't parse edge indices or format extensions
47
+ const {
48
+ header,
49
+ vertexData,
50
+ triangleIndices: originalTriangleIndices,
51
+ westIndices,
52
+ northIndices,
53
+ eastIndices,
54
+ southIndices
55
+ } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);
56
+ let triangleIndices = originalTriangleIndices;
57
+ let attributes = getMeshAttributes(vertexData, header, bounds);
58
+
59
+ // Compute bounding box before adding skirt so that z values are not skewed
60
+ // TODO: Find bounding box from header, instead of doing extra pass over
61
+ // vertices.
62
+ const boundingBox = getMeshBoundingBox(attributes);
63
+
64
+ if (options.skirtHeight) {
65
+ const {attributes: newAttributes, triangles: newTriangles} = addSkirt(
66
+ attributes,
67
+ triangleIndices,
68
+ options.skirtHeight,
69
+ {
70
+ westIndices,
71
+ northIndices,
72
+ eastIndices,
73
+ southIndices
74
+ }
75
+ );
76
+ attributes = newAttributes;
77
+ triangleIndices = newTriangles;
78
+ }
79
+
80
+ return {
81
+ // Data return by this loader implementation
82
+ loaderData: {
83
+ header: {}
84
+ },
85
+ header: {
86
+ // @ts-ignore
87
+ vertexCount: triangleIndices.length,
88
+ boundingBox
89
+ },
90
+ mode: 4, // TRIANGLES
91
+ indices: {value: triangleIndices, size: 1},
92
+ attributes
93
+ };
94
+ }
95
+
96
+ export default function loadQuantizedMesh(arrayBuffer, options) {
97
+ return getTileMesh(arrayBuffer, options['quantized-mesh']);
98
+ }