@loaders.gl/terrain 3.1.0-alpha.3 → 4.0.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,2 +1,1218 @@
1
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r.maxDecodingStep<R?{header:o,vertexData:u,triangleIndices:h,westIndices:p,northIndices:y,eastIndices:g,southIndices:v}:{header:o,vertexData:u,triangleIndices:h,westIndices:p,northIndices:y,eastIndices:g,southIndices:v,extensions:function(e,t){var r={};if(e.byteLength<=t)return{extensions:r,extensionsEndPosition:t};for(var n,i=t;i<e.byteLength;){var o=e.getUint8(i,!0);i+=Uint8Array.BYTES_PER_ELEMENT;var a=e.getUint32(i,!0);i+=Uint32Array.BYTES_PER_ELEMENT;var s=new DataView(e.buffer,i,a);switch(o){case 1:r.vertexNormals=(n=s,new Uint8Array(n.buffer,n.byteOffset,n.byteLength));break;case 2:r.waterMask=j(s)}i+=a}return{extensions:r,extensionsEndPosition:i}}(n,_).extensions}}var z=r(4),Y=r.n(z);r(8);function F(){for(var e=arguments.length,t=new Array(e),r=0;r<e;r++)t[r]=arguments[r];var n=t,i=n&&n.length>1&&n[0].constructor||null;if(!i)throw new Error('"concatenateTypedArrays" - incorrect quantity of arguments or arguments have incompatible data types');for(var o=n.reduce((function(e,t){return e+t.length}),0),a=new i(o),s=0,u=0,c=n;u<c.length;u++){var l=c[u];a.set(l,s),s+=l.length}return a}function C(e,t,r){for(var n=arguments.length>3&&void 0!==arguments[3]?arguments[3]:null,i=n?X(n,e.POSITION.value):H(t),o=new e.POSITION.value.constructor(6*i.length),a=new e.TEXCOORD_0.value.constructor(4*i.length),s=new t.constructor(6*i.length),u=0;u<i.length;u++){var c=i[u];G({edge:c,edgeIndex:u,attributes:e,skirtHeight:r,newPosition:o,newTexcoord0:a,newTriangles:s})}e.POSITION.value=F(e.POSITION.value,o),e.TEXCOORD_0.value=F(e.TEXCOORD_0.value,a);var l=t instanceof Array?t.concat(s):F(t,s);return{attributes:e,triangles:l}}function H(e){for(var t=[],r=0;r<e.length;r+=3)t.push([e[r],e[r+1]]),t.push([e[r+1],e[r+2]]),t.push([e[r+2],e[r]]);t.sort((function(e,t){return Math.min.apply(Math,Y()(e))-Math.min.apply(Math,Y()(t))||Math.max.apply(Math,Y()(e))-Math.max.apply(Math,Y()(t))}));for(var n=[],i=1;i<t.length;)t[i][0]===t[i-1][1]&&t[i][1]===t[i-1][0]?i+=2:(n.push(t[i-1]),i++);return n}function X(e,t){e.westIndices.sort((function(e,r){return t[3*e+1]-t[3*r+1]})),e.eastIndices.sort((function(e,r){return t[3*r+1]-t[3*e+1]})),e.southIndices.sort((function(e,r){return t[3*r]-t[3*e]})),e.northIndices.sort((function(e,r){return t[3*e]-t[3*r]}));var r=[];for(var n in e)for(var i=e[n],o=0;o<i.length-1;o++)r.push([i[o],i[o+1]]);return r}function G(e){var t=e.edge,r=e.edgeIndex,n=e.attributes,i=e.skirtHeight,o=e.newPosition,a=e.newTexcoord0,s=e.newTriangles,u=n.POSITION.value.length,c=2*r,l=2*r+1;o.set(n.POSITION.value.subarray(3*t[0],3*t[0]+3),3*c),o[3*c+2]=o[3*c+2]-i,o.set(n.POSITION.value.subarray(3*t[1],3*t[1]+3),3*l),o[3*l+2]=o[3*l+2]-i,a.set(n.TEXCOORD_0.value.subarray(2*t[0],2*t[0]+2),2*c),a.set(n.TEXCOORD_0.value.subarray(2*t[1],2*t[1]+2),2*l);var h=2*r*3;s[h]=t[0],s[h+1]=t[1],s[h+2]=u/3+l,s[h+3]=u/3+l,s[h+4]=u/3+c,s[h+5]=t[0]}function $(e,t){if(!e)return null;var r=t.bounds,n=B(e,N),i=n.header,o=n.vertexData,a=n.triangleIndices,s=n.westIndices,u=n.northIndices,c=n.eastIndices,l=n.southIndices,h=a,f=function(e,t,r){for(var n=t.minHeight,i=t.maxHeight,o=r||[0,0,1,1],a=O()(o,4),s=a[0],u=a[1],c=a[2]-s,l=a[3]-u,h=i-n,f=e.length/3,d=new Float32Array(3*f),p=new Float32Array(2*f),v=0;v<f;v++){var g=e[v]/32767,y=e[v+f]/32767,_=e[v+2*f]/32767;d[3*v+0]=g*c+s,d[3*v+1]=y*l+u,d[3*v+2]=_*h+n,p[2*v+0]=g,p[2*v+1]=y}return{POSITION:{value:d,size:3},TEXCOORD_0:{value:p,size:2}}}(o,i,r),d=P(f);if(t.skirtHeight){var p=C(f,h,t.skirtHeight,{westIndices:s,northIndices:u,eastIndices:c,southIndices:l});f=p.attributes,h=p.triangles}return{loaderData:{header:{}},header:{vertexCount:h.length,boundingBox:d},mode:4,indices:{value:h,size:1},attributes:f}}function V(e,t){return $(e,t["quantized-mesh"])}class Z{constructor(e=257){this.gridSize=e;const t=e-1;if(t&t-1)throw new Error(`Expected grid size to be 2^n+1, got ${e}.`);this.numTriangles=t*t*2-2,this.numParentTriangles=this.numTriangles-t*t,this.indices=new Uint32Array(this.gridSize*this.gridSize),this.coords=new Uint16Array(4*this.numTriangles);for(let e=0;e<this.numTriangles;e++){let r=e+2,n=0,i=0,o=0,a=0,s=0,u=0;for(1&r?o=a=s=t:n=i=u=t;(r>>=1)>1;){const e=n+o>>1,t=i+a>>1;1&r?(o=n,a=i,n=s,i=u):(n=o,i=a,o=s,a=u),s=e,u=t}const c=4*e;this.coords[c+0]=n,this.coords[c+1]=i,this.coords[c+2]=o,this.coords[c+3]=a}}createTile(e){return new Q(e,this)}}class Q{constructor(e,t){const r=t.gridSize;if(e.length!==r*r)throw new Error(`Expected terrain data of length ${r*r} (${r} x ${r}), got ${e.length}.`);this.terrain=e,this.martini=t,this.errors=new Float32Array(e.length),this.update()}update(){const{numTriangles:e,numParentTriangles:t,coords:r,gridSize:n}=this.martini,{terrain:i,errors:o}=this;for(let a=e-1;a>=0;a--){const e=4*a,s=r[e+0],u=r[e+1],c=r[e+2],l=r[e+3],h=s+c>>1,f=u+l>>1,d=h+f-u,p=f+s-h,v=(i[u*n+s]+i[l*n+c])/2,g=f*n+h,y=Math.abs(v-i[g]);if(o[g]=Math.max(o[g],y),a<t){const e=(u+p>>1)*n+(s+d>>1),t=(l+p>>1)*n+(c+d>>1);o[g]=Math.max(o[g],o[e],o[t])}}}getMesh(e=0){const{gridSize:t,indices:r}=this.martini,{errors:n}=this;let i=0,o=0;const a=t-1;function s(a,u,c,l,h,f){const d=a+c>>1,p=u+l>>1;Math.abs(a-h)+Math.abs(u-f)>1&&n[p*t+d]>e?(s(h,f,a,u,d,p),s(c,l,h,f,d,p)):(r[u*t+a]=r[u*t+a]||++i,r[l*t+c]=r[l*t+c]||++i,r[f*t+h]=r[f*t+h]||++i,o++)}r.fill(0),s(0,0,a,a,a,0),s(a,a,0,0,0,a);const u=new Uint16Array(2*i),c=new Uint32Array(3*o);let l=0;function h(i,o,a,s,f,d){const p=i+a>>1,v=o+s>>1;if(Math.abs(i-f)+Math.abs(o-d)>1&&n[v*t+p]>e)h(f,d,i,o,p,v),h(a,s,f,d,p,v);else{const e=r[o*t+i]-1,n=r[s*t+a]-1,h=r[d*t+f]-1;u[2*e]=i,u[2*e+1]=o,u[2*n]=a,u[2*n+1]=s,u[2*h]=f,u[2*h+1]=d,c[l++]=e,c[l++]=n,c[l++]=h}}return h(0,0,a,a,a,0),h(a,a,0,0,0,a),{vertices:u,triangles:c}}}var W=function(){function e(t,r){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:r;l()(this,e),this.data=t,this.width=r,this.height=n,this.coords=[],this.triangles=[],this._halfedges=[],this._candidates=[],this._queueIndices=[],this._queue=[],this._errors=[],this._rms=[],this._pending=[],this._pendingLen=0,this._rmsSum=0;var i=r-1,o=n-1,a=this._addPoint(0,0),s=this._addPoint(i,0),u=this._addPoint(0,o),c=this._addPoint(i,o),h=this._addTriangle(c,a,u,-1,-1,-1);this._addTriangle(a,c,s,h,-1,-1),this._flush()}return f()(e,[{key:"run",value:function(){for(var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:1;this.getMaxError()>e;)this.refine()}},{key:"refine",value:function(){this._step(),this._flush()}},{key:"getMaxError",value:function(){return this._errors[0]}},{key:"getRMSD",value:function(){return this._rmsSum>0?Math.sqrt(this._rmsSum/(this.width*this.height)):0}},{key:"heightAt",value:function(e,t){return this.data[this.width*t+e]}},{key:"_flush",value:function(){for(var e=this.coords,t=0;t<this._pendingLen;t++){var r=this._pending[t],n=2*this.triangles[3*r+0],i=2*this.triangles[3*r+1],o=2*this.triangles[3*r+2];this._findCandidate(e[n],e[n+1],e[i],e[i+1],e[o],e[o+1],r)}this._pendingLen=0}},{key:"_findCandidate",value:function(e,t,r,n,i,o,a){for(var s=Math.min(e,r,i),u=Math.min(t,n,o),c=Math.max(e,r,i),l=Math.max(t,n,o),h=J(r,n,i,o,s,u),f=J(i,o,e,t,s,u),d=J(e,t,r,n,s,u),p=n-t,v=e-r,g=o-n,y=r-i,_=t-o,m=i-e,E=J(e,t,r,n,i,o),b=this.heightAt(e,t)/E,x=this.heightAt(r,n)/E,w=this.heightAt(i,o)/E,T=0,S=0,O=0,P=0,M=u;M<=l;M++){var I=0;h<0&&0!==g&&(I=Math.max(I,Math.floor(-h/g))),f<0&&0!==_&&(I=Math.max(I,Math.floor(-f/_))),d<0&&0!==p&&(I=Math.max(I,Math.floor(-d/p)));for(var L=h+g*I,k=f+_*I,A=d+p*I,j=!1,q=s+I;q<=c;q++){if(L>=0&&k>=0&&A>=0){j=!0;var N=b*L+x*k+w*A,D=Math.abs(N-this.heightAt(q,M));P+=D*D,D>T&&(T=D,S=q,O=M)}else if(j)break;L+=g,k+=_,A+=p}h+=y,f+=m,d+=v}(S===e&&O===t||S===r&&O===n||S===i&&O===o)&&(T=0),this._candidates[2*a]=S,this._candidates[2*a+1]=O,this._rms[a]=P,this._queuePush(a,T,P)}},{key:"_step",value:function(){var e=this._queuePop(),t=3*e+0,r=3*e+1,n=3*e+2,i=this.triangles[t],o=this.triangles[r],a=this.triangles[n],s=this.coords[2*i],u=this.coords[2*i+1],c=this.coords[2*o],l=this.coords[2*o+1],h=this.coords[2*a],f=this.coords[2*a+1],d=this._candidates[2*e],p=this._candidates[2*e+1],v=this._addPoint(d,p);if(0===J(s,u,c,l,d,p))this._handleCollinear(v,t);else if(0===J(c,l,h,f,d,p))this._handleCollinear(v,r);else if(0===J(h,f,s,u,d,p))this._handleCollinear(v,n);else{var g=this._halfedges[t],y=this._halfedges[r],_=this._halfedges[n],m=this._addTriangle(i,o,v,g,-1,-1,t),E=this._addTriangle(o,a,v,y,-1,m+1),b=this._addTriangle(a,i,v,_,m+2,E+1);this._legalize(m),this._legalize(E),this._legalize(b)}}},{key:"_addPoint",value:function(e,t){var r=this.coords.length>>1;return this.coords.push(e,t),r}},{key:"_addTriangle",value:function(e,t,r,n,i,o){var a=arguments.length>6&&void 0!==arguments[6]?arguments[6]:this.triangles.length,s=a/3;return this.triangles[a+0]=e,this.triangles[a+1]=t,this.triangles[a+2]=r,this._halfedges[a+0]=n,this._halfedges[a+1]=i,this._halfedges[a+2]=o,n>=0&&(this._halfedges[n]=a+0),i>=0&&(this._halfedges[i]=a+1),o>=0&&(this._halfedges[o]=a+2),this._candidates[2*s+0]=0,this._candidates[2*s+1]=0,this._queueIndices[s]=-1,this._rms[s]=0,this._pending[this._pendingLen++]=s,a}},{key:"_legalize",value:function(e){var t=this._halfedges[e];if(!(t<0)){var r=e-e%3,n=t-t%3,i=r+(e+1)%3,o=r+(e+2)%3,a=n+(t+2)%3,s=n+(t+1)%3,u=this.triangles[o],c=this.triangles[e],l=this.triangles[i],h=this.triangles[a],f=this.coords;if(d=f[2*u],p=f[2*u+1],v=f[2*c],g=f[2*c+1],y=f[2*l],_=f[2*l+1],m=f[2*h],E=f[2*h+1],(b=d-m)*((T=g-E)*(M=(S=y-m)*S+(O=_-E)*O)-(P=(w=v-m)*w+T*T)*O)-(x=p-E)*(w*M-P*S)+(b*b+x*x)*(w*O-T*S)<0){var d,p,v,g,y,_,m,E,b,x,w,T,S,O,P,M,I=this._halfedges[i],L=this._halfedges[o],k=this._halfedges[a],A=this._halfedges[s];this._queueRemove(r/3),this._queueRemove(n/3);var j=this._addTriangle(u,h,l,-1,k,I,r),q=this._addTriangle(h,u,c,j,L,A,n);this._legalize(j+1),this._legalize(q+2)}}}},{key:"_handleCollinear",value:function(e,t){var r=t-t%3,n=r+(t+1)%3,i=r+(t+2)%3,o=this.triangles[i],a=this.triangles[t],s=this.triangles[n],u=this._halfedges[n],c=this._halfedges[i],l=this._halfedges[t];if(l<0){var h=this._addTriangle(e,o,a,-1,c,-1,r),f=this._addTriangle(o,e,s,h,-1,u);return this._legalize(h+1),void this._legalize(f+2)}var d=l-l%3,p=d+(l+2)%3,v=d+(l+1)%3,g=this.triangles[p],y=this._halfedges[p],_=this._halfedges[v];this._queueRemove(d/3);var m=this._addTriangle(o,a,e,c,-1,-1,r),E=this._addTriangle(a,g,e,_,-1,m+1,d),b=this._addTriangle(g,s,e,y,-1,E+1),x=this._addTriangle(s,o,e,u,m+2,b+1);this._legalize(m),this._legalize(E),this._legalize(b),this._legalize(x)}},{key:"_queuePush",value:function(e,t,r){var n=this._queue.length;this._queueIndices[e]=n,this._queue.push(e),this._errors.push(t),this._rmsSum+=r,this._queueUp(n)}},{key:"_queuePop",value:function(){var e=this._queue.length-1;return this._queueSwap(0,e),this._queueDown(0,e),this._queuePopBack()}},{key:"_queuePopBack",value:function(){var e=this._queue.pop();return this._errors.pop(),this._rmsSum-=this._rms[e],this._queueIndices[e]=-1,e}},{key:"_queueRemove",value:function(e){var t=this._queueIndices[e];if(t<0){var r=this._pending.indexOf(e);if(-1===r)throw new Error("Broken triangulation (something went wrong).");this._pending[r]=this._pending[--this._pendingLen]}else{var n=this._queue.length-1;n!==t&&(this._queueSwap(t,n),this._queueDown(t,n)||this._queueUp(t)),this._queuePopBack()}}},{key:"_queueLess",value:function(e,t){return this._errors[e]>this._errors[t]}},{key:"_queueSwap",value:function(e,t){var r=this._queue[e],n=this._queue[t];this._queue[e]=n,this._queue[t]=r,this._queueIndices[r]=t,this._queueIndices[n]=e;var i=this._errors[e];this._errors[e]=this._errors[t],this._errors[t]=i}},{key:"_queueUp",value:function(e){for(var t=e;;){var r=t-1>>1;if(r===t||!this._queueLess(t,r))break;this._queueSwap(r,t),t=r}}},{key:"_queueDown",value:function(e,t){for(var r=e;;){var n=2*r+1;if(n>=t||n<0)break;var i=n+1,o=n;if(i<t&&this._queueLess(i,n)&&(o=i),!this._queueLess(o,r))break;this._queueSwap(r,o),r=o}return r>e}}]),e}();function J(e,t,r,n,i,o){return(r-i)*(t-o)-(n-o)*(e-i)}function K(e,t,r,n,i){for(var o=n.rScaler,a=n.bScaler,s=n.gScaler,u=n.offset,c=new Float32Array((t+1)*(r+1)),l=0,h=0;h<r;h++)for(var f=0;f<t;f++,l++){var d=4*l,p=e[d+0],v=e[d+1],g=e[d+2];c[l+h]=p*o+v*s+g*a+u}if("martini"===i){for(var y=(t+1)*t,_=0;_<t;_++,y++)c[y]=c[y-t-1];for(var m=r,E=0;E<r+1;E++,m+=r+1)c[m]=c[m-1]}return c}function ee(e,t){if(null===e)return null;var r,n,i=t.meshMaxError,o=t.bounds,a=t.elevationDecoder,s=e.data,u=e.width,c=e.height;switch(t.tesselator){case"martini":n=te(i,u,r=K(s,u,c,a,t.tesselator));break;case"delatin":n=re(i,u,c,r=K(s,u,c,a,t.tesselator));break;default:n=u!==c||c&u-1?re(i,u,c,r=K(s,u,c,a,"delatin")):te(i,u,r=K(s,u,c,a,"martini"))}var l=n.vertices,h=n.triangles,f=function(e,t,r,n,i){for(var o=r+1,a=e.length/2,s=new Float32Array(3*a),u=new Float32Array(2*a),c=i||[0,0,r,n],l=O()(c,4),h=l[0],f=l[1],d=l[2],p=l[3],v=(d-h)/r,g=(p-f)/n,y=0;y<a;y++){var _=e[2*y],m=e[2*y+1],E=m*o+_;s[3*y+0]=_*v+h,s[3*y+1]=-m*g+p,s[3*y+2]=t[E],u[2*y+0]=_/r,u[2*y+1]=m/n}return{POSITION:{value:s,size:3},TEXCOORD_0:{value:u,size:2}}}(l,r,u,c,o),d=P(f);if(t.skirtHeight){var p=C(f,h,t.skirtHeight);f=p.attributes,h=p.triangles}return{loaderData:{header:{}},header:{vertexCount:h.length,boundingBox:d},mode:4,indices:{value:Uint32Array.from(h),size:1},attributes:f}}function te(e,t,r){var n=new Z(t+1).createTile(r).getMesh(e);return{vertices:n.vertices,triangles:n.triangles}}function re(e,t,r,n){var i=new W(n,t+1,r+1);return i.run(e),{vertices:i.coords,triangles:i.triangles}}function ne(){return(ne=a()(u.a.mark((function e(t,r,n){var i;return u.a.wrap((function(e){for(;;)switch(e.prev=e.next){case 0:return r.image=r.image||{},r.image.type="data",e.next=4,n.parse(t,r,r.baseUri);case 4:return i=e.sent,e.abrupt("return",ee(i,r.terrain));case 6:case"end":return e.stop()}}),e)})))).apply(this,arguments)}var ie={name:"Terrain",id:"terrain",module:"terrain",version:"3.1.0-alpha.3",worker:!0,extensions:["png","pngraw"],mimeTypes:["image/png"],options:{terrain:{tesselator:"auto",bounds:null,meshMaxError:10,elevationDecoder:{rScaler:1,gScaler:0,bScaler:0,offset:0},skirtHeight:null}}},oe={name:"Quantized Mesh",id:"quantized-mesh",module:"terrain",version:"3.1.0-alpha.3",worker:!0,extensions:["terrain"],mimeTypes:["application/vnd.quantized-mesh"],options:{"quantized-mesh":{bounds:[0,0,1,1],skirtHeight:null}}};function ae(e,t){var r=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);t&&(n=n.filter((function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable}))),r.push.apply(r,n)}return r}function se(e){for(var t=1;t<arguments.length;t++){var r=null!=arguments[t]?arguments[t]:{};t%2?ae(Object(r),!0).forEach((function(t){i()(e,t,r[t])})):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(r)):ae(Object(r)).forEach((function(t){Object.defineProperty(e,t,Object.getOwnPropertyDescriptor(r,t))}))}return e}var ue,ce,le=se(se({},ie),{},{parse:function(e,t,r){return ne.apply(this,arguments)}});se(se({},oe),{},{parseSync:V,parse:(ue=a()(u.a.mark((function e(t,r){return u.a.wrap((function(e){for(;;)switch(e.prev=e.next){case 0:return e.abrupt("return",V(t,r));case 1:case"end":return e.stop()}}),e)}))),function(e,t){return ue.apply(this,arguments)})});ce=le,"undefined"!=typeof self&&(y.onmessage=function(){var e=a()(u.a.mark((function e(t,r){var n,i,o,a,s;return u.a.wrap((function(e){for(;;)switch(e.prev=e.next){case 0:e.t0=t,e.next="process"===e.t0?3:16;break;case 3:return e.prev=3,n=r.input,i=r.options,o=void 0===i?{}:i,e.next=7,w({loader:ce,arrayBuffer:n,options:o,context:{parse:x}});case 7:a=e.sent,y.postMessage("done",{result:a}),e.next=15;break;case 11:e.prev=11,e.t1=e.catch(3),s=e.t1 instanceof Error?e.t1.message:"",y.postMessage("error",{error:s});case 15:return e.abrupt("break",16);case 16:case"end":return e.stop()}}),e,null,[[3,11]])})));return function(t,r){return e.apply(this,arguments)}}())}]);
2
- //# sourceMappingURL=terrain-worker.js.map
1
+ (() => {
2
+ // ../worker-utils/src/lib/worker-utils/get-transfer-list.ts
3
+ function getTransferList(object, recursive = true, transfers) {
4
+ const transfersSet = transfers || new Set();
5
+ if (!object) {
6
+ } else if (isTransferable(object)) {
7
+ transfersSet.add(object);
8
+ } else if (isTransferable(object.buffer)) {
9
+ transfersSet.add(object.buffer);
10
+ } else if (ArrayBuffer.isView(object)) {
11
+ } else if (recursive && typeof object === "object") {
12
+ for (const key in object) {
13
+ getTransferList(object[key], recursive, transfersSet);
14
+ }
15
+ }
16
+ return transfers === void 0 ? Array.from(transfersSet) : [];
17
+ }
18
+ function isTransferable(object) {
19
+ if (!object) {
20
+ return false;
21
+ }
22
+ if (object instanceof ArrayBuffer) {
23
+ return true;
24
+ }
25
+ if (typeof MessagePort !== "undefined" && object instanceof MessagePort) {
26
+ return true;
27
+ }
28
+ if (typeof ImageBitmap !== "undefined" && object instanceof ImageBitmap) {
29
+ return true;
30
+ }
31
+ if (typeof OffscreenCanvas !== "undefined" && object instanceof OffscreenCanvas) {
32
+ return true;
33
+ }
34
+ return false;
35
+ }
36
+
37
+ // ../worker-utils/src/lib/worker-farm/worker-body.ts
38
+ var onMessageWrapperMap = new Map();
39
+ var WorkerBody = class {
40
+ static set onmessage(onMessage) {
41
+ self.onmessage = (message) => {
42
+ if (!isKnownMessage(message)) {
43
+ return;
44
+ }
45
+ const { type, payload } = message.data;
46
+ onMessage(type, payload);
47
+ };
48
+ }
49
+ static addEventListener(onMessage) {
50
+ let onMessageWrapper = onMessageWrapperMap.get(onMessage);
51
+ if (!onMessageWrapper) {
52
+ onMessageWrapper = (message) => {
53
+ if (!isKnownMessage(message)) {
54
+ return;
55
+ }
56
+ const { type, payload } = message.data;
57
+ onMessage(type, payload);
58
+ };
59
+ }
60
+ self.addEventListener("message", onMessageWrapper);
61
+ }
62
+ static removeEventListener(onMessage) {
63
+ const onMessageWrapper = onMessageWrapperMap.get(onMessage);
64
+ onMessageWrapperMap.delete(onMessage);
65
+ self.removeEventListener("message", onMessageWrapper);
66
+ }
67
+ static postMessage(type, payload) {
68
+ if (self) {
69
+ const data = { source: "loaders.gl", type, payload };
70
+ const transferList = getTransferList(payload);
71
+ self.postMessage(data, transferList);
72
+ }
73
+ }
74
+ };
75
+ function isKnownMessage(message) {
76
+ const { type, data } = message;
77
+ return type === "message" && data && typeof data.source === "string" && data.source.startsWith("loaders.gl");
78
+ }
79
+
80
+ // ../loader-utils/src/lib/worker-loader-utils/create-loader-worker.ts
81
+ var requestId = 0;
82
+ function createLoaderWorker(loader) {
83
+ if (typeof self === "undefined") {
84
+ return;
85
+ }
86
+ WorkerBody.onmessage = async (type, payload) => {
87
+ switch (type) {
88
+ case "process":
89
+ try {
90
+ const { input, options = {} } = payload;
91
+ const result = await parseData({
92
+ loader,
93
+ arrayBuffer: input,
94
+ options,
95
+ context: {
96
+ parse: parseOnMainThread
97
+ }
98
+ });
99
+ WorkerBody.postMessage("done", { result });
100
+ } catch (error) {
101
+ const message = error instanceof Error ? error.message : "";
102
+ WorkerBody.postMessage("error", { error: message });
103
+ }
104
+ break;
105
+ default:
106
+ }
107
+ };
108
+ }
109
+ function parseOnMainThread(arrayBuffer, options) {
110
+ return new Promise((resolve, reject) => {
111
+ const id = requestId++;
112
+ const onMessage = (type, payload2) => {
113
+ if (payload2.id !== id) {
114
+ return;
115
+ }
116
+ switch (type) {
117
+ case "done":
118
+ WorkerBody.removeEventListener(onMessage);
119
+ resolve(payload2.result);
120
+ break;
121
+ case "error":
122
+ WorkerBody.removeEventListener(onMessage);
123
+ reject(payload2.error);
124
+ break;
125
+ default:
126
+ }
127
+ };
128
+ WorkerBody.addEventListener(onMessage);
129
+ const payload = { id, input: arrayBuffer, options };
130
+ WorkerBody.postMessage("process", payload);
131
+ });
132
+ }
133
+ async function parseData({ loader, arrayBuffer, options, context }) {
134
+ let data;
135
+ let parser;
136
+ if (loader.parseSync || loader.parse) {
137
+ data = arrayBuffer;
138
+ parser = loader.parseSync || loader.parse;
139
+ } else if (loader.parseTextSync) {
140
+ const textDecoder = new TextDecoder();
141
+ data = textDecoder.decode(arrayBuffer);
142
+ parser = loader.parseTextSync;
143
+ } else {
144
+ throw new Error(`Could not load data with ${loader.name} loader`);
145
+ }
146
+ options = {
147
+ ...options,
148
+ modules: loader && loader.options && loader.options.modules || {},
149
+ worker: false
150
+ };
151
+ return await parser(data, { ...options }, context, loader);
152
+ }
153
+
154
+ // ../loader-utils/src/lib/binary-utils/array-buffer-utils.ts
155
+ function concatenateTypedArrays(...typedArrays) {
156
+ const arrays = typedArrays;
157
+ const TypedArrayConstructor = arrays && arrays.length > 1 && arrays[0].constructor || null;
158
+ if (!TypedArrayConstructor) {
159
+ throw new Error('"concatenateTypedArrays" - incorrect quantity of arguments or arguments have incompatible data types');
160
+ }
161
+ const sumLength = arrays.reduce((acc, value) => acc + value.length, 0);
162
+ const result = new TypedArrayConstructor(sumLength);
163
+ let offset = 0;
164
+ for (const array of arrays) {
165
+ result.set(array, offset);
166
+ offset += array.length;
167
+ }
168
+ return result;
169
+ }
170
+
171
+ // ../schema/src/category/mesh/mesh-utils.ts
172
+ function getMeshBoundingBox(attributes) {
173
+ let minX = Infinity;
174
+ let minY = Infinity;
175
+ let minZ = Infinity;
176
+ let maxX = -Infinity;
177
+ let maxY = -Infinity;
178
+ let maxZ = -Infinity;
179
+ const positions = attributes.POSITION ? attributes.POSITION.value : [];
180
+ const len = positions && positions.length;
181
+ for (let i = 0; i < len; i += 3) {
182
+ const x = positions[i];
183
+ const y = positions[i + 1];
184
+ const z = positions[i + 2];
185
+ minX = x < minX ? x : minX;
186
+ minY = y < minY ? y : minY;
187
+ minZ = z < minZ ? z : minZ;
188
+ maxX = x > maxX ? x : maxX;
189
+ maxY = y > maxY ? y : maxY;
190
+ maxZ = z > maxZ ? z : maxZ;
191
+ }
192
+ return [
193
+ [minX, minY, minZ],
194
+ [maxX, maxY, maxZ]
195
+ ];
196
+ }
197
+
198
+ // src/lib/decode-quantized-mesh.ts
199
+ var QUANTIZED_MESH_HEADER = new Map([
200
+ ["centerX", Float64Array.BYTES_PER_ELEMENT],
201
+ ["centerY", Float64Array.BYTES_PER_ELEMENT],
202
+ ["centerZ", Float64Array.BYTES_PER_ELEMENT],
203
+ ["minHeight", Float32Array.BYTES_PER_ELEMENT],
204
+ ["maxHeight", Float32Array.BYTES_PER_ELEMENT],
205
+ ["boundingSphereCenterX", Float64Array.BYTES_PER_ELEMENT],
206
+ ["boundingSphereCenterY", Float64Array.BYTES_PER_ELEMENT],
207
+ ["boundingSphereCenterZ", Float64Array.BYTES_PER_ELEMENT],
208
+ ["boundingSphereRadius", Float64Array.BYTES_PER_ELEMENT],
209
+ ["horizonOcclusionPointX", Float64Array.BYTES_PER_ELEMENT],
210
+ ["horizonOcclusionPointY", Float64Array.BYTES_PER_ELEMENT],
211
+ ["horizonOcclusionPointZ", Float64Array.BYTES_PER_ELEMENT]
212
+ ]);
213
+ function decodeZigZag(value) {
214
+ return value >> 1 ^ -(value & 1);
215
+ }
216
+ function decodeHeader(dataView) {
217
+ let position = 0;
218
+ const header = {};
219
+ for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {
220
+ const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;
221
+ header[key] = getter.call(dataView, position, true);
222
+ position += bytesCount;
223
+ }
224
+ return { header, headerEndPosition: position };
225
+ }
226
+ function decodeVertexData(dataView, headerEndPosition) {
227
+ let position = headerEndPosition;
228
+ const elementsPerVertex = 3;
229
+ const vertexCount = dataView.getUint32(position, true);
230
+ const vertexData = new Uint16Array(vertexCount * elementsPerVertex);
231
+ position += Uint32Array.BYTES_PER_ELEMENT;
232
+ const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;
233
+ const elementArrayLength = vertexCount * bytesPerArrayElement;
234
+ const uArrayStartPosition = position;
235
+ const vArrayStartPosition = uArrayStartPosition + elementArrayLength;
236
+ const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;
237
+ let u = 0;
238
+ let v = 0;
239
+ let height = 0;
240
+ for (let i = 0; i < vertexCount; i++) {
241
+ u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));
242
+ v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));
243
+ height += decodeZigZag(dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true));
244
+ vertexData[i] = u;
245
+ vertexData[i + vertexCount] = v;
246
+ vertexData[i + vertexCount * 2] = height;
247
+ }
248
+ position += elementArrayLength * 3;
249
+ return { vertexData, vertexDataEndPosition: position };
250
+ }
251
+ function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {
252
+ let indices;
253
+ if (bytesPerIndex === 2) {
254
+ indices = new Uint16Array(buffer, position, indicesCount);
255
+ } else {
256
+ indices = new Uint32Array(buffer, position, indicesCount);
257
+ }
258
+ if (!encoded) {
259
+ return indices;
260
+ }
261
+ let highest = 0;
262
+ for (let i = 0; i < indices.length; ++i) {
263
+ const code = indices[i];
264
+ indices[i] = highest - code;
265
+ if (code === 0) {
266
+ ++highest;
267
+ }
268
+ }
269
+ return indices;
270
+ }
271
+ function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {
272
+ let position = vertexDataEndPosition;
273
+ const elementsPerVertex = 3;
274
+ const vertexCount = vertexData.length / elementsPerVertex;
275
+ const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
276
+ if (position % bytesPerIndex !== 0) {
277
+ position += bytesPerIndex - position % bytesPerIndex;
278
+ }
279
+ const triangleCount = dataView.getUint32(position, true);
280
+ position += Uint32Array.BYTES_PER_ELEMENT;
281
+ const triangleIndicesCount = triangleCount * 3;
282
+ const triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex);
283
+ position += triangleIndicesCount * bytesPerIndex;
284
+ return {
285
+ triangleIndicesEndPosition: position,
286
+ triangleIndices
287
+ };
288
+ }
289
+ function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {
290
+ let position = triangleIndicesEndPosition;
291
+ const elementsPerVertex = 3;
292
+ const vertexCount = vertexData.length / elementsPerVertex;
293
+ const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
294
+ const westVertexCount = dataView.getUint32(position, true);
295
+ position += Uint32Array.BYTES_PER_ELEMENT;
296
+ const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);
297
+ position += westVertexCount * bytesPerIndex;
298
+ const southVertexCount = dataView.getUint32(position, true);
299
+ position += Uint32Array.BYTES_PER_ELEMENT;
300
+ const southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false);
301
+ position += southVertexCount * bytesPerIndex;
302
+ const eastVertexCount = dataView.getUint32(position, true);
303
+ position += Uint32Array.BYTES_PER_ELEMENT;
304
+ const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);
305
+ position += eastVertexCount * bytesPerIndex;
306
+ const northVertexCount = dataView.getUint32(position, true);
307
+ position += Uint32Array.BYTES_PER_ELEMENT;
308
+ const northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false);
309
+ position += northVertexCount * bytesPerIndex;
310
+ return {
311
+ edgeIndicesEndPosition: position,
312
+ westIndices,
313
+ southIndices,
314
+ eastIndices,
315
+ northIndices
316
+ };
317
+ }
318
+ function decodeVertexNormalsExtension(extensionDataView) {
319
+ return new Uint8Array(extensionDataView.buffer, extensionDataView.byteOffset, extensionDataView.byteLength);
320
+ }
321
+ function decodeWaterMaskExtension(extensionDataView) {
322
+ return extensionDataView.buffer.slice(extensionDataView.byteOffset, extensionDataView.byteOffset + extensionDataView.byteLength);
323
+ }
324
+ function decodeExtensions(dataView, indicesEndPosition) {
325
+ const extensions = {};
326
+ if (dataView.byteLength <= indicesEndPosition) {
327
+ return { extensions, extensionsEndPosition: indicesEndPosition };
328
+ }
329
+ let position = indicesEndPosition;
330
+ while (position < dataView.byteLength) {
331
+ const extensionId = dataView.getUint8(position, true);
332
+ position += Uint8Array.BYTES_PER_ELEMENT;
333
+ const extensionLength = dataView.getUint32(position, true);
334
+ position += Uint32Array.BYTES_PER_ELEMENT;
335
+ const extensionView = new DataView(dataView.buffer, position, extensionLength);
336
+ switch (extensionId) {
337
+ case 1: {
338
+ extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);
339
+ break;
340
+ }
341
+ case 2: {
342
+ extensions.waterMask = decodeWaterMaskExtension(extensionView);
343
+ break;
344
+ }
345
+ default: {
346
+ }
347
+ }
348
+ position += extensionLength;
349
+ }
350
+ return { extensions, extensionsEndPosition: position };
351
+ }
352
+ var DECODING_STEPS = {
353
+ header: 0,
354
+ vertices: 1,
355
+ triangleIndices: 2,
356
+ edgeIndices: 3,
357
+ extensions: 4
358
+ };
359
+ var DEFAULT_OPTIONS = {
360
+ maxDecodingStep: DECODING_STEPS.extensions
361
+ };
362
+ function decode(data, userOptions) {
363
+ const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);
364
+ const view = new DataView(data);
365
+ const { header, headerEndPosition } = decodeHeader(view);
366
+ if (options.maxDecodingStep < DECODING_STEPS.vertices) {
367
+ return { header };
368
+ }
369
+ const { vertexData, vertexDataEndPosition } = decodeVertexData(view, headerEndPosition);
370
+ if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {
371
+ return { header, vertexData };
372
+ }
373
+ const { triangleIndices, triangleIndicesEndPosition } = decodeTriangleIndices(view, vertexData, vertexDataEndPosition);
374
+ if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {
375
+ return { header, vertexData, triangleIndices };
376
+ }
377
+ const { westIndices, southIndices, eastIndices, northIndices, edgeIndicesEndPosition } = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);
378
+ if (options.maxDecodingStep < DECODING_STEPS.extensions) {
379
+ return {
380
+ header,
381
+ vertexData,
382
+ triangleIndices,
383
+ westIndices,
384
+ northIndices,
385
+ eastIndices,
386
+ southIndices
387
+ };
388
+ }
389
+ const { extensions } = decodeExtensions(view, edgeIndicesEndPosition);
390
+ return {
391
+ header,
392
+ vertexData,
393
+ triangleIndices,
394
+ westIndices,
395
+ northIndices,
396
+ eastIndices,
397
+ southIndices,
398
+ extensions
399
+ };
400
+ }
401
+
402
+ // src/lib/helpers/skirt.ts
403
+ function addSkirt(attributes, triangles, skirtHeight, outsideIndices) {
404
+ const outsideEdges = outsideIndices ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value) : getOutsideEdgesFromTriangles(triangles);
405
+ const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);
406
+ const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);
407
+ const newTriangles = new triangles.constructor(outsideEdges.length * 6);
408
+ for (let i = 0; i < outsideEdges.length; i++) {
409
+ const edge = outsideEdges[i];
410
+ updateAttributesForNewEdge({
411
+ edge,
412
+ edgeIndex: i,
413
+ attributes,
414
+ skirtHeight,
415
+ newPosition,
416
+ newTexcoord0,
417
+ newTriangles
418
+ });
419
+ }
420
+ attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);
421
+ attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);
422
+ const resultTriangles = triangles instanceof Array ? triangles.concat(newTriangles) : concatenateTypedArrays(triangles, newTriangles);
423
+ return {
424
+ attributes,
425
+ triangles: resultTriangles
426
+ };
427
+ }
428
+ function getOutsideEdgesFromTriangles(triangles) {
429
+ const edges = [];
430
+ for (let i = 0; i < triangles.length; i += 3) {
431
+ edges.push([triangles[i], triangles[i + 1]]);
432
+ edges.push([triangles[i + 1], triangles[i + 2]]);
433
+ edges.push([triangles[i + 2], triangles[i]]);
434
+ }
435
+ edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));
436
+ const outsideEdges = [];
437
+ let index = 1;
438
+ while (index < edges.length) {
439
+ if (edges[index][0] === edges[index - 1][1] && edges[index][1] === edges[index - 1][0]) {
440
+ index += 2;
441
+ } else {
442
+ outsideEdges.push(edges[index - 1]);
443
+ index++;
444
+ }
445
+ }
446
+ return outsideEdges;
447
+ }
448
+ function getOutsideEdgesFromIndices(indices, position) {
449
+ indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);
450
+ indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);
451
+ indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);
452
+ indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);
453
+ const edges = [];
454
+ for (const index in indices) {
455
+ const indexGroup = indices[index];
456
+ for (let i = 0; i < indexGroup.length - 1; i++) {
457
+ edges.push([indexGroup[i], indexGroup[i + 1]]);
458
+ }
459
+ }
460
+ return edges;
461
+ }
462
+ function updateAttributesForNewEdge({
463
+ edge,
464
+ edgeIndex,
465
+ attributes,
466
+ skirtHeight,
467
+ newPosition,
468
+ newTexcoord0,
469
+ newTriangles
470
+ }) {
471
+ const positionsLength = attributes.POSITION.value.length;
472
+ const vertex1Offset = edgeIndex * 2;
473
+ const vertex2Offset = edgeIndex * 2 + 1;
474
+ newPosition.set(attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3), vertex1Offset * 3);
475
+ newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight;
476
+ newPosition.set(attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3), vertex2Offset * 3);
477
+ newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight;
478
+ newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2), vertex1Offset * 2);
479
+ newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2), vertex2Offset * 2);
480
+ const triangle1Offset = edgeIndex * 2 * 3;
481
+ newTriangles[triangle1Offset] = edge[0];
482
+ newTriangles[triangle1Offset + 1] = edge[1];
483
+ newTriangles[triangle1Offset + 2] = positionsLength / 3 + vertex2Offset;
484
+ newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;
485
+ newTriangles[triangle1Offset + 4] = positionsLength / 3 + vertex1Offset;
486
+ newTriangles[triangle1Offset + 5] = edge[0];
487
+ }
488
+
489
+ // src/lib/parse-quantized-mesh.ts
490
+ function getMeshAttributes(vertexData, header, bounds) {
491
+ const { minHeight, maxHeight } = header;
492
+ const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];
493
+ const xScale = maxX - minX;
494
+ const yScale = maxY - minY;
495
+ const zScale = maxHeight - minHeight;
496
+ const nCoords = vertexData.length / 3;
497
+ const positions = new Float32Array(nCoords * 3);
498
+ const texCoords = new Float32Array(nCoords * 2);
499
+ for (let i = 0; i < nCoords; i++) {
500
+ const x = vertexData[i] / 32767;
501
+ const y = vertexData[i + nCoords] / 32767;
502
+ const z = vertexData[i + nCoords * 2] / 32767;
503
+ positions[3 * i + 0] = x * xScale + minX;
504
+ positions[3 * i + 1] = y * yScale + minY;
505
+ positions[3 * i + 2] = z * zScale + minHeight;
506
+ texCoords[2 * i + 0] = x;
507
+ texCoords[2 * i + 1] = y;
508
+ }
509
+ return {
510
+ POSITION: { value: positions, size: 3 },
511
+ TEXCOORD_0: { value: texCoords, size: 2 }
512
+ };
513
+ }
514
+ function getTileMesh(arrayBuffer, options) {
515
+ if (!arrayBuffer) {
516
+ return null;
517
+ }
518
+ const { bounds } = options;
519
+ const {
520
+ header,
521
+ vertexData,
522
+ triangleIndices: originalTriangleIndices,
523
+ westIndices,
524
+ northIndices,
525
+ eastIndices,
526
+ southIndices
527
+ } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);
528
+ let triangleIndices = originalTriangleIndices;
529
+ let attributes = getMeshAttributes(vertexData, header, bounds);
530
+ const boundingBox = getMeshBoundingBox(attributes);
531
+ if (options.skirtHeight) {
532
+ const { attributes: newAttributes, triangles: newTriangles } = addSkirt(attributes, triangleIndices, options.skirtHeight, {
533
+ westIndices,
534
+ northIndices,
535
+ eastIndices,
536
+ southIndices
537
+ });
538
+ attributes = newAttributes;
539
+ triangleIndices = newTriangles;
540
+ }
541
+ return {
542
+ loaderData: {
543
+ header: {}
544
+ },
545
+ header: {
546
+ vertexCount: triangleIndices.length,
547
+ boundingBox
548
+ },
549
+ mode: 4,
550
+ indices: { value: triangleIndices, size: 1 },
551
+ attributes
552
+ };
553
+ }
554
+ function loadQuantizedMesh(arrayBuffer, options) {
555
+ return getTileMesh(arrayBuffer, options["quantized-mesh"]);
556
+ }
557
+
558
+ // ../../node_modules/@mapbox/martini/index.js
559
+ var Martini = class {
560
+ constructor(gridSize = 257) {
561
+ this.gridSize = gridSize;
562
+ const tileSize = gridSize - 1;
563
+ if (tileSize & tileSize - 1)
564
+ throw new Error(`Expected grid size to be 2^n+1, got ${gridSize}.`);
565
+ this.numTriangles = tileSize * tileSize * 2 - 2;
566
+ this.numParentTriangles = this.numTriangles - tileSize * tileSize;
567
+ this.indices = new Uint32Array(this.gridSize * this.gridSize);
568
+ this.coords = new Uint16Array(this.numTriangles * 4);
569
+ for (let i = 0; i < this.numTriangles; i++) {
570
+ let id = i + 2;
571
+ let ax = 0, ay = 0, bx = 0, by = 0, cx = 0, cy = 0;
572
+ if (id & 1) {
573
+ bx = by = cx = tileSize;
574
+ } else {
575
+ ax = ay = cy = tileSize;
576
+ }
577
+ while ((id >>= 1) > 1) {
578
+ const mx = ax + bx >> 1;
579
+ const my = ay + by >> 1;
580
+ if (id & 1) {
581
+ bx = ax;
582
+ by = ay;
583
+ ax = cx;
584
+ ay = cy;
585
+ } else {
586
+ ax = bx;
587
+ ay = by;
588
+ bx = cx;
589
+ by = cy;
590
+ }
591
+ cx = mx;
592
+ cy = my;
593
+ }
594
+ const k = i * 4;
595
+ this.coords[k + 0] = ax;
596
+ this.coords[k + 1] = ay;
597
+ this.coords[k + 2] = bx;
598
+ this.coords[k + 3] = by;
599
+ }
600
+ }
601
+ createTile(terrain) {
602
+ return new Tile(terrain, this);
603
+ }
604
+ };
605
+ var Tile = class {
606
+ constructor(terrain, martini) {
607
+ const size = martini.gridSize;
608
+ if (terrain.length !== size * size)
609
+ throw new Error(`Expected terrain data of length ${size * size} (${size} x ${size}), got ${terrain.length}.`);
610
+ this.terrain = terrain;
611
+ this.martini = martini;
612
+ this.errors = new Float32Array(terrain.length);
613
+ this.update();
614
+ }
615
+ update() {
616
+ const { numTriangles, numParentTriangles, coords, gridSize: size } = this.martini;
617
+ const { terrain, errors } = this;
618
+ for (let i = numTriangles - 1; i >= 0; i--) {
619
+ const k = i * 4;
620
+ const ax = coords[k + 0];
621
+ const ay = coords[k + 1];
622
+ const bx = coords[k + 2];
623
+ const by = coords[k + 3];
624
+ const mx = ax + bx >> 1;
625
+ const my = ay + by >> 1;
626
+ const cx = mx + my - ay;
627
+ const cy = my + ax - mx;
628
+ const interpolatedHeight = (terrain[ay * size + ax] + terrain[by * size + bx]) / 2;
629
+ const middleIndex = my * size + mx;
630
+ const middleError = Math.abs(interpolatedHeight - terrain[middleIndex]);
631
+ errors[middleIndex] = Math.max(errors[middleIndex], middleError);
632
+ if (i < numParentTriangles) {
633
+ const leftChildIndex = (ay + cy >> 1) * size + (ax + cx >> 1);
634
+ const rightChildIndex = (by + cy >> 1) * size + (bx + cx >> 1);
635
+ errors[middleIndex] = Math.max(errors[middleIndex], errors[leftChildIndex], errors[rightChildIndex]);
636
+ }
637
+ }
638
+ }
639
+ getMesh(maxError = 0) {
640
+ const { gridSize: size, indices } = this.martini;
641
+ const { errors } = this;
642
+ let numVertices = 0;
643
+ let numTriangles = 0;
644
+ const max = size - 1;
645
+ indices.fill(0);
646
+ function countElements(ax, ay, bx, by, cx, cy) {
647
+ const mx = ax + bx >> 1;
648
+ const my = ay + by >> 1;
649
+ if (Math.abs(ax - cx) + Math.abs(ay - cy) > 1 && errors[my * size + mx] > maxError) {
650
+ countElements(cx, cy, ax, ay, mx, my);
651
+ countElements(bx, by, cx, cy, mx, my);
652
+ } else {
653
+ indices[ay * size + ax] = indices[ay * size + ax] || ++numVertices;
654
+ indices[by * size + bx] = indices[by * size + bx] || ++numVertices;
655
+ indices[cy * size + cx] = indices[cy * size + cx] || ++numVertices;
656
+ numTriangles++;
657
+ }
658
+ }
659
+ countElements(0, 0, max, max, max, 0);
660
+ countElements(max, max, 0, 0, 0, max);
661
+ const vertices = new Uint16Array(numVertices * 2);
662
+ const triangles = new Uint32Array(numTriangles * 3);
663
+ let triIndex = 0;
664
+ function processTriangle(ax, ay, bx, by, cx, cy) {
665
+ const mx = ax + bx >> 1;
666
+ const my = ay + by >> 1;
667
+ if (Math.abs(ax - cx) + Math.abs(ay - cy) > 1 && errors[my * size + mx] > maxError) {
668
+ processTriangle(cx, cy, ax, ay, mx, my);
669
+ processTriangle(bx, by, cx, cy, mx, my);
670
+ } else {
671
+ const a = indices[ay * size + ax] - 1;
672
+ const b = indices[by * size + bx] - 1;
673
+ const c = indices[cy * size + cx] - 1;
674
+ vertices[2 * a] = ax;
675
+ vertices[2 * a + 1] = ay;
676
+ vertices[2 * b] = bx;
677
+ vertices[2 * b + 1] = by;
678
+ vertices[2 * c] = cx;
679
+ vertices[2 * c + 1] = cy;
680
+ triangles[triIndex++] = a;
681
+ triangles[triIndex++] = b;
682
+ triangles[triIndex++] = c;
683
+ }
684
+ }
685
+ processTriangle(0, 0, max, max, max, 0);
686
+ processTriangle(max, max, 0, 0, 0, max);
687
+ return { vertices, triangles };
688
+ }
689
+ };
690
+
691
+ // src/lib/delatin/index.js
692
+ var Delatin = class {
693
+ constructor(data, width, height = width) {
694
+ this.data = data;
695
+ this.width = width;
696
+ this.height = height;
697
+ this.coords = [];
698
+ this.triangles = [];
699
+ this._halfedges = [];
700
+ this._candidates = [];
701
+ this._queueIndices = [];
702
+ this._queue = [];
703
+ this._errors = [];
704
+ this._rms = [];
705
+ this._pending = [];
706
+ this._pendingLen = 0;
707
+ this._rmsSum = 0;
708
+ const x1 = width - 1;
709
+ const y1 = height - 1;
710
+ const p0 = this._addPoint(0, 0);
711
+ const p1 = this._addPoint(x1, 0);
712
+ const p2 = this._addPoint(0, y1);
713
+ const p3 = this._addPoint(x1, y1);
714
+ const t0 = this._addTriangle(p3, p0, p2, -1, -1, -1);
715
+ this._addTriangle(p0, p3, p1, t0, -1, -1);
716
+ this._flush();
717
+ }
718
+ run(maxError = 1) {
719
+ while (this.getMaxError() > maxError) {
720
+ this.refine();
721
+ }
722
+ }
723
+ refine() {
724
+ this._step();
725
+ this._flush();
726
+ }
727
+ getMaxError() {
728
+ return this._errors[0];
729
+ }
730
+ getRMSD() {
731
+ return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
732
+ }
733
+ heightAt(x, y) {
734
+ return this.data[this.width * y + x];
735
+ }
736
+ _flush() {
737
+ const coords = this.coords;
738
+ for (let i = 0; i < this._pendingLen; i++) {
739
+ const t = this._pending[i];
740
+ const a = 2 * this.triangles[t * 3 + 0];
741
+ const b = 2 * this.triangles[t * 3 + 1];
742
+ const c = 2 * this.triangles[t * 3 + 2];
743
+ this._findCandidate(coords[a], coords[a + 1], coords[b], coords[b + 1], coords[c], coords[c + 1], t);
744
+ }
745
+ this._pendingLen = 0;
746
+ }
747
+ _findCandidate(p0x, p0y, p1x, p1y, p2x, p2y, t) {
748
+ const minX = Math.min(p0x, p1x, p2x);
749
+ const minY = Math.min(p0y, p1y, p2y);
750
+ const maxX = Math.max(p0x, p1x, p2x);
751
+ const maxY = Math.max(p0y, p1y, p2y);
752
+ let w00 = orient(p1x, p1y, p2x, p2y, minX, minY);
753
+ let w01 = orient(p2x, p2y, p0x, p0y, minX, minY);
754
+ let w02 = orient(p0x, p0y, p1x, p1y, minX, minY);
755
+ const a01 = p1y - p0y;
756
+ const b01 = p0x - p1x;
757
+ const a12 = p2y - p1y;
758
+ const b12 = p1x - p2x;
759
+ const a20 = p0y - p2y;
760
+ const b20 = p2x - p0x;
761
+ const a = orient(p0x, p0y, p1x, p1y, p2x, p2y);
762
+ const z0 = this.heightAt(p0x, p0y) / a;
763
+ const z1 = this.heightAt(p1x, p1y) / a;
764
+ const z2 = this.heightAt(p2x, p2y) / a;
765
+ let maxError = 0;
766
+ let mx = 0;
767
+ let my = 0;
768
+ let rms = 0;
769
+ for (let y = minY; y <= maxY; y++) {
770
+ let dx = 0;
771
+ if (w00 < 0 && a12 !== 0) {
772
+ dx = Math.max(dx, Math.floor(-w00 / a12));
773
+ }
774
+ if (w01 < 0 && a20 !== 0) {
775
+ dx = Math.max(dx, Math.floor(-w01 / a20));
776
+ }
777
+ if (w02 < 0 && a01 !== 0) {
778
+ dx = Math.max(dx, Math.floor(-w02 / a01));
779
+ }
780
+ let w0 = w00 + a12 * dx;
781
+ let w1 = w01 + a20 * dx;
782
+ let w2 = w02 + a01 * dx;
783
+ let wasInside = false;
784
+ for (let x = minX + dx; x <= maxX; x++) {
785
+ if (w0 >= 0 && w1 >= 0 && w2 >= 0) {
786
+ wasInside = true;
787
+ const z = z0 * w0 + z1 * w1 + z2 * w2;
788
+ const dz = Math.abs(z - this.heightAt(x, y));
789
+ rms += dz * dz;
790
+ if (dz > maxError) {
791
+ maxError = dz;
792
+ mx = x;
793
+ my = y;
794
+ }
795
+ } else if (wasInside) {
796
+ break;
797
+ }
798
+ w0 += a12;
799
+ w1 += a20;
800
+ w2 += a01;
801
+ }
802
+ w00 += b12;
803
+ w01 += b20;
804
+ w02 += b01;
805
+ }
806
+ if (mx === p0x && my === p0y || mx === p1x && my === p1y || mx === p2x && my === p2y) {
807
+ maxError = 0;
808
+ }
809
+ this._candidates[2 * t] = mx;
810
+ this._candidates[2 * t + 1] = my;
811
+ this._rms[t] = rms;
812
+ this._queuePush(t, maxError, rms);
813
+ }
814
+ _step() {
815
+ const t = this._queuePop();
816
+ const e0 = t * 3 + 0;
817
+ const e1 = t * 3 + 1;
818
+ const e2 = t * 3 + 2;
819
+ const p0 = this.triangles[e0];
820
+ const p1 = this.triangles[e1];
821
+ const p2 = this.triangles[e2];
822
+ const ax = this.coords[2 * p0];
823
+ const ay = this.coords[2 * p0 + 1];
824
+ const bx = this.coords[2 * p1];
825
+ const by = this.coords[2 * p1 + 1];
826
+ const cx = this.coords[2 * p2];
827
+ const cy = this.coords[2 * p2 + 1];
828
+ const px = this._candidates[2 * t];
829
+ const py = this._candidates[2 * t + 1];
830
+ const pn = this._addPoint(px, py);
831
+ if (orient(ax, ay, bx, by, px, py) === 0) {
832
+ this._handleCollinear(pn, e0);
833
+ } else if (orient(bx, by, cx, cy, px, py) === 0) {
834
+ this._handleCollinear(pn, e1);
835
+ } else if (orient(cx, cy, ax, ay, px, py) === 0) {
836
+ this._handleCollinear(pn, e2);
837
+ } else {
838
+ const h0 = this._halfedges[e0];
839
+ const h1 = this._halfedges[e1];
840
+ const h2 = this._halfedges[e2];
841
+ const t0 = this._addTriangle(p0, p1, pn, h0, -1, -1, e0);
842
+ const t1 = this._addTriangle(p1, p2, pn, h1, -1, t0 + 1);
843
+ const t2 = this._addTriangle(p2, p0, pn, h2, t0 + 2, t1 + 1);
844
+ this._legalize(t0);
845
+ this._legalize(t1);
846
+ this._legalize(t2);
847
+ }
848
+ }
849
+ _addPoint(x, y) {
850
+ const i = this.coords.length >> 1;
851
+ this.coords.push(x, y);
852
+ return i;
853
+ }
854
+ _addTriangle(a, b, c, ab, bc, ca, e = this.triangles.length) {
855
+ const t = e / 3;
856
+ this.triangles[e + 0] = a;
857
+ this.triangles[e + 1] = b;
858
+ this.triangles[e + 2] = c;
859
+ this._halfedges[e + 0] = ab;
860
+ this._halfedges[e + 1] = bc;
861
+ this._halfedges[e + 2] = ca;
862
+ if (ab >= 0) {
863
+ this._halfedges[ab] = e + 0;
864
+ }
865
+ if (bc >= 0) {
866
+ this._halfedges[bc] = e + 1;
867
+ }
868
+ if (ca >= 0) {
869
+ this._halfedges[ca] = e + 2;
870
+ }
871
+ this._candidates[2 * t + 0] = 0;
872
+ this._candidates[2 * t + 1] = 0;
873
+ this._queueIndices[t] = -1;
874
+ this._rms[t] = 0;
875
+ this._pending[this._pendingLen++] = t;
876
+ return e;
877
+ }
878
+ _legalize(a) {
879
+ const b = this._halfedges[a];
880
+ if (b < 0) {
881
+ return;
882
+ }
883
+ const a0 = a - a % 3;
884
+ const b0 = b - b % 3;
885
+ const al = a0 + (a + 1) % 3;
886
+ const ar = a0 + (a + 2) % 3;
887
+ const bl = b0 + (b + 2) % 3;
888
+ const br = b0 + (b + 1) % 3;
889
+ const p0 = this.triangles[ar];
890
+ const pr = this.triangles[a];
891
+ const pl = this.triangles[al];
892
+ const p1 = this.triangles[bl];
893
+ const coords = this.coords;
894
+ if (!inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1])) {
895
+ return;
896
+ }
897
+ const hal = this._halfedges[al];
898
+ const har = this._halfedges[ar];
899
+ const hbl = this._halfedges[bl];
900
+ const hbr = this._halfedges[br];
901
+ this._queueRemove(a0 / 3);
902
+ this._queueRemove(b0 / 3);
903
+ const t0 = this._addTriangle(p0, p1, pl, -1, hbl, hal, a0);
904
+ const t1 = this._addTriangle(p1, p0, pr, t0, har, hbr, b0);
905
+ this._legalize(t0 + 1);
906
+ this._legalize(t1 + 2);
907
+ }
908
+ _handleCollinear(pn, a) {
909
+ const a0 = a - a % 3;
910
+ const al = a0 + (a + 1) % 3;
911
+ const ar = a0 + (a + 2) % 3;
912
+ const p0 = this.triangles[ar];
913
+ const pr = this.triangles[a];
914
+ const pl = this.triangles[al];
915
+ const hal = this._halfedges[al];
916
+ const har = this._halfedges[ar];
917
+ const b = this._halfedges[a];
918
+ if (b < 0) {
919
+ const t02 = this._addTriangle(pn, p0, pr, -1, har, -1, a0);
920
+ const t12 = this._addTriangle(p0, pn, pl, t02, -1, hal);
921
+ this._legalize(t02 + 1);
922
+ this._legalize(t12 + 2);
923
+ return;
924
+ }
925
+ const b0 = b - b % 3;
926
+ const bl = b0 + (b + 2) % 3;
927
+ const br = b0 + (b + 1) % 3;
928
+ const p1 = this.triangles[bl];
929
+ const hbl = this._halfedges[bl];
930
+ const hbr = this._halfedges[br];
931
+ this._queueRemove(b0 / 3);
932
+ const t0 = this._addTriangle(p0, pr, pn, har, -1, -1, a0);
933
+ const t1 = this._addTriangle(pr, p1, pn, hbr, -1, t0 + 1, b0);
934
+ const t2 = this._addTriangle(p1, pl, pn, hbl, -1, t1 + 1);
935
+ const t3 = this._addTriangle(pl, p0, pn, hal, t0 + 2, t2 + 1);
936
+ this._legalize(t0);
937
+ this._legalize(t1);
938
+ this._legalize(t2);
939
+ this._legalize(t3);
940
+ }
941
+ _queuePush(t, error, rms) {
942
+ const i = this._queue.length;
943
+ this._queueIndices[t] = i;
944
+ this._queue.push(t);
945
+ this._errors.push(error);
946
+ this._rmsSum += rms;
947
+ this._queueUp(i);
948
+ }
949
+ _queuePop() {
950
+ const n = this._queue.length - 1;
951
+ this._queueSwap(0, n);
952
+ this._queueDown(0, n);
953
+ return this._queuePopBack();
954
+ }
955
+ _queuePopBack() {
956
+ const t = this._queue.pop();
957
+ this._errors.pop();
958
+ this._rmsSum -= this._rms[t];
959
+ this._queueIndices[t] = -1;
960
+ return t;
961
+ }
962
+ _queueRemove(t) {
963
+ const i = this._queueIndices[t];
964
+ if (i < 0) {
965
+ const it = this._pending.indexOf(t);
966
+ if (it !== -1) {
967
+ this._pending[it] = this._pending[--this._pendingLen];
968
+ } else {
969
+ throw new Error("Broken triangulation (something went wrong).");
970
+ }
971
+ return;
972
+ }
973
+ const n = this._queue.length - 1;
974
+ if (n !== i) {
975
+ this._queueSwap(i, n);
976
+ if (!this._queueDown(i, n)) {
977
+ this._queueUp(i);
978
+ }
979
+ }
980
+ this._queuePopBack();
981
+ }
982
+ _queueLess(i, j) {
983
+ return this._errors[i] > this._errors[j];
984
+ }
985
+ _queueSwap(i, j) {
986
+ const pi = this._queue[i];
987
+ const pj = this._queue[j];
988
+ this._queue[i] = pj;
989
+ this._queue[j] = pi;
990
+ this._queueIndices[pi] = j;
991
+ this._queueIndices[pj] = i;
992
+ const e = this._errors[i];
993
+ this._errors[i] = this._errors[j];
994
+ this._errors[j] = e;
995
+ }
996
+ _queueUp(j0) {
997
+ let j = j0;
998
+ while (true) {
999
+ const i = j - 1 >> 1;
1000
+ if (i === j || !this._queueLess(j, i)) {
1001
+ break;
1002
+ }
1003
+ this._queueSwap(i, j);
1004
+ j = i;
1005
+ }
1006
+ }
1007
+ _queueDown(i0, n) {
1008
+ let i = i0;
1009
+ while (true) {
1010
+ const j1 = 2 * i + 1;
1011
+ if (j1 >= n || j1 < 0) {
1012
+ break;
1013
+ }
1014
+ const j2 = j1 + 1;
1015
+ let j = j1;
1016
+ if (j2 < n && this._queueLess(j2, j1)) {
1017
+ j = j2;
1018
+ }
1019
+ if (!this._queueLess(j, i)) {
1020
+ break;
1021
+ }
1022
+ this._queueSwap(i, j);
1023
+ i = j;
1024
+ }
1025
+ return i > i0;
1026
+ }
1027
+ };
1028
+ function orient(ax, ay, bx, by, cx, cy) {
1029
+ return (bx - cx) * (ay - cy) - (by - cy) * (ax - cx);
1030
+ }
1031
+ function inCircle(ax, ay, bx, by, cx, cy, px, py) {
1032
+ const dx = ax - px;
1033
+ const dy = ay - py;
1034
+ const ex = bx - px;
1035
+ const ey = by - py;
1036
+ const fx = cx - px;
1037
+ const fy = cy - py;
1038
+ const ap = dx * dx + dy * dy;
1039
+ const bp = ex * ex + ey * ey;
1040
+ const cp = fx * fx + fy * fy;
1041
+ return dx * (ey * cp - bp * fy) - dy * (ex * cp - bp * fx) + ap * (ex * fy - ey * fx) < 0;
1042
+ }
1043
+
1044
+ // src/lib/parse-terrain.ts
1045
+ function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
1046
+ const { rScaler, bScaler, gScaler, offset } = elevationDecoder;
1047
+ const terrain = new Float32Array((width + 1) * (height + 1));
1048
+ for (let i = 0, y = 0; y < height; y++) {
1049
+ for (let x = 0; x < width; x++, i++) {
1050
+ const k = i * 4;
1051
+ const r = imageData[k + 0];
1052
+ const g = imageData[k + 1];
1053
+ const b = imageData[k + 2];
1054
+ terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
1055
+ }
1056
+ }
1057
+ if (tesselator === "martini") {
1058
+ for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
1059
+ terrain[i] = terrain[i - width - 1];
1060
+ }
1061
+ for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
1062
+ terrain[i] = terrain[i - 1];
1063
+ }
1064
+ }
1065
+ return terrain;
1066
+ }
1067
+ function getMeshAttributes2(vertices, terrain, width, height, bounds) {
1068
+ const gridSize = width + 1;
1069
+ const numOfVerticies = vertices.length / 2;
1070
+ const positions = new Float32Array(numOfVerticies * 3);
1071
+ const texCoords = new Float32Array(numOfVerticies * 2);
1072
+ const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
1073
+ const xScale = (maxX - minX) / width;
1074
+ const yScale = (maxY - minY) / height;
1075
+ for (let i = 0; i < numOfVerticies; i++) {
1076
+ const x = vertices[i * 2];
1077
+ const y = vertices[i * 2 + 1];
1078
+ const pixelIdx = y * gridSize + x;
1079
+ positions[3 * i + 0] = x * xScale + minX;
1080
+ positions[3 * i + 1] = -y * yScale + maxY;
1081
+ positions[3 * i + 2] = terrain[pixelIdx];
1082
+ texCoords[2 * i + 0] = x / width;
1083
+ texCoords[2 * i + 1] = y / height;
1084
+ }
1085
+ return {
1086
+ POSITION: { value: positions, size: 3 },
1087
+ TEXCOORD_0: { value: texCoords, size: 2 }
1088
+ };
1089
+ }
1090
+ function getMesh(terrainImage, terrainOptions) {
1091
+ if (terrainImage === null) {
1092
+ return null;
1093
+ }
1094
+ const { meshMaxError, bounds, elevationDecoder } = terrainOptions;
1095
+ const { data, width, height } = terrainImage;
1096
+ let terrain;
1097
+ let mesh;
1098
+ switch (terrainOptions.tesselator) {
1099
+ case "martini":
1100
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
1101
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
1102
+ break;
1103
+ case "delatin":
1104
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
1105
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
1106
+ break;
1107
+ default:
1108
+ if (width === height && !(height & width - 1)) {
1109
+ terrain = getTerrain(data, width, height, elevationDecoder, "martini");
1110
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
1111
+ } else {
1112
+ terrain = getTerrain(data, width, height, elevationDecoder, "delatin");
1113
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
1114
+ }
1115
+ break;
1116
+ }
1117
+ const { vertices } = mesh;
1118
+ let { triangles } = mesh;
1119
+ let attributes = getMeshAttributes2(vertices, terrain, width, height, bounds);
1120
+ const boundingBox = getMeshBoundingBox(attributes);
1121
+ if (terrainOptions.skirtHeight) {
1122
+ const { attributes: newAttributes, triangles: newTriangles } = addSkirt(attributes, triangles, terrainOptions.skirtHeight);
1123
+ attributes = newAttributes;
1124
+ triangles = newTriangles;
1125
+ }
1126
+ return {
1127
+ loaderData: {
1128
+ header: {}
1129
+ },
1130
+ header: {
1131
+ vertexCount: triangles.length,
1132
+ boundingBox
1133
+ },
1134
+ mode: 4,
1135
+ indices: { value: Uint32Array.from(triangles), size: 1 },
1136
+ attributes
1137
+ };
1138
+ }
1139
+ function getMartiniTileMesh(meshMaxError, width, terrain) {
1140
+ const gridSize = width + 1;
1141
+ const martini = new Martini(gridSize);
1142
+ const tile = martini.createTile(terrain);
1143
+ const { vertices, triangles } = tile.getMesh(meshMaxError);
1144
+ return { vertices, triangles };
1145
+ }
1146
+ function getDelatinTileMesh(meshMaxError, width, height, terrain) {
1147
+ const tin = new Delatin(terrain, width + 1, height + 1);
1148
+ tin.run(meshMaxError);
1149
+ const { coords, triangles } = tin;
1150
+ const vertices = coords;
1151
+ return { vertices, triangles };
1152
+ }
1153
+ async function loadTerrain(arrayBuffer, options, context) {
1154
+ options.image = options.image || {};
1155
+ options.image.type = "data";
1156
+ const image = await context.parse(arrayBuffer, options, options.baseUri);
1157
+ return getMesh(image, options.terrain);
1158
+ }
1159
+
1160
+ // src/lib/utils/version.js
1161
+ var VERSION = typeof __VERSION__ !== "undefined" ? __VERSION__ : "latest";
1162
+
1163
+ // src/terrain-loader.ts
1164
+ var TerrainLoader = {
1165
+ name: "Terrain",
1166
+ id: "terrain",
1167
+ module: "terrain",
1168
+ version: VERSION,
1169
+ worker: true,
1170
+ extensions: ["png", "pngraw"],
1171
+ mimeTypes: ["image/png"],
1172
+ options: {
1173
+ terrain: {
1174
+ tesselator: "auto",
1175
+ bounds: null,
1176
+ meshMaxError: 10,
1177
+ elevationDecoder: {
1178
+ rScaler: 1,
1179
+ gScaler: 0,
1180
+ bScaler: 0,
1181
+ offset: 0
1182
+ },
1183
+ skirtHeight: null
1184
+ }
1185
+ }
1186
+ };
1187
+
1188
+ // src/quantized-mesh-loader.ts
1189
+ var QuantizedMeshLoader = {
1190
+ name: "Quantized Mesh",
1191
+ id: "quantized-mesh",
1192
+ module: "terrain",
1193
+ version: VERSION,
1194
+ worker: true,
1195
+ extensions: ["terrain"],
1196
+ mimeTypes: ["application/vnd.quantized-mesh"],
1197
+ options: {
1198
+ "quantized-mesh": {
1199
+ bounds: [0, 0, 1, 1],
1200
+ skirtHeight: null
1201
+ }
1202
+ }
1203
+ };
1204
+
1205
+ // src/index.ts
1206
+ var TerrainLoader2 = {
1207
+ ...TerrainLoader,
1208
+ parse: loadTerrain
1209
+ };
1210
+ var QuantizedMeshLoader2 = {
1211
+ ...QuantizedMeshLoader,
1212
+ parseSync: loadQuantizedMesh,
1213
+ parse: async (arrayBuffer, options) => loadQuantizedMesh(arrayBuffer, options)
1214
+ };
1215
+
1216
+ // src/workers/terrain-worker.js
1217
+ createLoaderWorker(TerrainLoader2);
1218
+ })();