@littlepartytime/dev-kit 1.0.0 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/cli.d.ts.map +1 -1
  2. package/dist/cli.js +4 -3
  3. package/dist/cli.js.map +1 -1
  4. package/dist/commands/dev.d.ts +12 -0
  5. package/dist/commands/dev.d.ts.map +1 -0
  6. package/dist/commands/dev.js +76 -0
  7. package/dist/commands/dev.js.map +1 -0
  8. package/dist/index.d.ts +2 -0
  9. package/dist/index.d.ts.map +1 -1
  10. package/dist/index.js +3 -1
  11. package/dist/index.js.map +1 -1
  12. package/dist/server/engine-loader.d.ts +11 -0
  13. package/dist/server/engine-loader.d.ts.map +1 -0
  14. package/dist/server/engine-loader.js +45 -0
  15. package/dist/server/engine-loader.js.map +1 -0
  16. package/dist/server/game-room.d.ts +25 -0
  17. package/dist/server/game-room.d.ts.map +1 -0
  18. package/dist/server/game-room.js +78 -0
  19. package/dist/server/game-room.js.map +1 -0
  20. package/dist/server/socket-server.d.ts +16 -0
  21. package/dist/server/socket-server.d.ts.map +1 -0
  22. package/dist/server/socket-server.js +167 -0
  23. package/dist/server/socket-server.js.map +1 -0
  24. package/dist/testing/game-preview.d.ts +53 -0
  25. package/dist/testing/game-preview.d.ts.map +1 -0
  26. package/dist/testing/game-preview.js +158 -0
  27. package/dist/testing/game-preview.js.map +1 -0
  28. package/dist/testing/index.d.ts +3 -0
  29. package/dist/testing/index.d.ts.map +1 -0
  30. package/dist/testing/index.js +6 -0
  31. package/dist/testing/index.js.map +1 -0
  32. package/dist/webapp/App.d.ts +3 -0
  33. package/dist/webapp/App.d.ts.map +1 -0
  34. package/dist/webapp/App.js +70 -0
  35. package/dist/webapp/App.js.map +1 -0
  36. package/dist/webapp/App.tsx +40 -0
  37. package/dist/webapp/index.html +16 -0
  38. package/dist/webapp/main.d.ts +2 -0
  39. package/dist/webapp/main.d.ts.map +1 -0
  40. package/dist/webapp/main.js +12 -0
  41. package/dist/webapp/main.js.map +1 -0
  42. package/dist/webapp/main.tsx +9 -0
  43. package/dist/webapp/pages/Debug.d.ts +3 -0
  44. package/dist/webapp/pages/Debug.d.ts.map +1 -0
  45. package/dist/webapp/pages/Debug.js +69 -0
  46. package/dist/webapp/pages/Debug.js.map +1 -0
  47. package/dist/webapp/pages/Debug.tsx +40 -0
  48. package/dist/webapp/pages/Play.d.ts +3 -0
  49. package/dist/webapp/pages/Play.d.ts.map +1 -0
  50. package/dist/webapp/pages/Play.js +129 -0
  51. package/dist/webapp/pages/Play.js.map +1 -0
  52. package/dist/webapp/pages/Play.tsx +137 -0
  53. package/dist/webapp/pages/Preview.d.ts +3 -0
  54. package/dist/webapp/pages/Preview.d.ts.map +1 -0
  55. package/dist/webapp/pages/Preview.js +118 -0
  56. package/dist/webapp/pages/Preview.js.map +1 -0
  57. package/dist/webapp/pages/Preview.tsx +265 -0
  58. package/package.json +31 -3
@@ -0,0 +1,137 @@
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+ import React, { useState, useEffect, useCallback } from 'react';
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+ import { io, Socket } from 'socket.io-client';
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+
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+ export default function Play() {
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+ const [socket, setSocket] = useState<Socket | null>(null);
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+ const [nickname, setNickname] = useState('');
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+ const [joined, setJoined] = useState(false);
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+ const [room, setRoom] = useState<any>({ players: [], phase: 'lobby' });
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+ const [gameState, setGameState] = useState<any>(null);
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+ const [myId, setMyId] = useState<string | null>(null);
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+ const [GameRenderer, setGameRenderer] = useState<React.ComponentType<any> | null>(null);
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+
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+ // Load renderer
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+ useEffect(() => {
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+ import('/src/renderer.tsx').then((mod) => {
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+ setGameRenderer(() => mod.default || mod.Renderer);
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+ }).catch(console.error);
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+ }, []);
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+
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+ const join = useCallback(() => {
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+ if (!nickname.trim()) return;
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+
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+ const sock = io('http://localhost:4001', { query: { nickname } });
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+
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+ sock.on('connect', () => {
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+ setMyId(sock.id);
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+ setJoined(true);
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+ });
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+
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+ sock.on('room:update', setRoom);
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+ sock.on('game:state', setGameState);
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+ sock.on('game:result', (result) => {
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+ console.log('Game result:', result);
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+ });
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+
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+ setSocket(sock);
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+ }, [nickname]);
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+
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+ const me = room.players.find((p: any) => socket && p.socketId === socket.id) || room.players.find((p: any) => p.nickname === nickname);
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+ const isHost = me?.isHost;
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+ const isReady = me?.ready;
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+
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+ const platform = socket ? {
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+ getPlayers: () => room.players.map((p: any) => ({ id: p.id, nickname: p.nickname, avatarUrl: null, isHost: p.isHost })),
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+ getLocalPlayer: () => me ? { id: me.id, nickname: me.nickname, avatarUrl: null, isHost: me.isHost } : { id: '', nickname: '', avatarUrl: null, isHost: false },
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+ send: (action: any) => socket.emit('game:action', action),
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+ on: (event: string, handler: Function) => {
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+ if (event === 'stateUpdate') socket.on('game:state', handler as any);
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+ },
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+ off: (event: string, handler: Function) => {
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+ if (event === 'stateUpdate') socket.off('game:state', handler as any);
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+ },
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+ reportResult: () => {},
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+ } : null;
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+
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+ if (!joined) {
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+ return (
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+ <div className="flex items-center justify-center h-[60vh]">
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+ <div className="bg-zinc-900 rounded-lg p-6 w-80">
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+ <h2 className="text-xl font-bold mb-4">Join Game</h2>
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+ <input
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+ type="text"
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+ placeholder="Your nickname"
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+ value={nickname}
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+ onChange={(e) => setNickname(e.target.value)}
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+ onKeyDown={(e) => e.key === 'Enter' && join()}
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+ className="w-full bg-zinc-800 border border-zinc-700 rounded px-3 py-2 mb-4"
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+ />
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+ <button
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+ onClick={join}
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+ className="w-full bg-amber-600 hover:bg-amber-500 text-white py-2 rounded font-semibold"
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+ >
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+ Join
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+ </button>
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+ </div>
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+ </div>
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+ );
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+ }
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+
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+ if (room.phase === 'lobby' || room.phase === 'ready') {
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+ return (
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+ <div className="max-w-md mx-auto mt-8">
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+ <div className="bg-zinc-900 rounded-lg p-6">
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+ <h2 className="text-xl font-bold mb-4">Lobby</h2>
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+ <div className="space-y-2 mb-6">
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+ {room.players.map((p: any) => (
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+ <div key={p.id} className="flex items-center justify-between bg-zinc-800 rounded px-3 py-2">
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+ <span>{p.nickname} {p.isHost && '(Host)'}</span>
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+ <span className={p.ready ? 'text-green-400' : 'text-zinc-500'}>
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+ {p.ready ? 'Ready' : 'Not Ready'}
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+ </span>
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+ </div>
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+ ))}
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+ </div>
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+ <div className="flex gap-2">
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+ <button
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+ onClick={() => socket?.emit('player:ready', !isReady)}
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+ className={`flex-1 py-2 rounded font-semibold ${isReady ? 'bg-zinc-700 text-zinc-300' : 'bg-green-600 text-white'}`}
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+ >
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+ {isReady ? 'Cancel Ready' : 'Ready'}
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+ </button>
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+ {isHost && (
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+ <button
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+ onClick={() => socket?.emit('game:start')}
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+ disabled={!room.players.every((p: any) => p.ready) || room.players.length < 2}
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+ className="flex-1 bg-amber-600 hover:bg-amber-500 disabled:opacity-50 text-white py-2 rounded font-semibold"
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+ >
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+ Start Game
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+ </button>
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+ )}
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+ </div>
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+ </div>
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+ </div>
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+ );
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+ }
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+
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+ // Playing or ended
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+ return (
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+ <div className="h-[calc(100vh-80px)]">
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+ {GameRenderer && platform && gameState ? (
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+ <GameRenderer platform={platform} state={gameState} />
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+ ) : (
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+ <div className="p-4 text-zinc-500">Loading game...</div>
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+ )}
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+ {room.phase === 'ended' && isHost && (
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+ <div className="fixed bottom-4 left-1/2 -translate-x-1/2">
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+ <button
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+ onClick={() => socket?.emit('game:playAgain')}
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+ className="bg-amber-600 hover:bg-amber-500 text-white px-6 py-2 rounded-full font-semibold"
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+ >
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+ Play Again
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+ </button>
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+ </div>
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+ )}
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+ </div>
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+ );
137
+ }
@@ -0,0 +1,3 @@
1
+ import React from 'react';
2
+ export default function Preview(): React.JSX.Element;
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+ //# sourceMappingURL=Preview.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Preview.d.ts","sourceRoot":"","sources":["../../../src/webapp/pages/Preview.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA2C,MAAM,OAAO,CAAC;AAEhE,MAAM,CAAC,OAAO,UAAU,OAAO,sBA6G9B"}
@@ -0,0 +1,118 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
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+ var ar = [];
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+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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+ return ar;
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+ };
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+ return ownKeys(o);
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+ };
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+ return function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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+ __setModuleDefault(result, mod);
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+ return result;
33
+ };
34
+ })();
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.default = Preview;
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+ const react_1 = __importStar(require("react"));
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+ function Preview() {
39
+ const [state, setState] = (0, react_1.useState)({ phase: 'playing', players: [], data: {} });
40
+ const [stateJson, setStateJson] = (0, react_1.useState)('');
41
+ const [playerIndex, setPlayerIndex] = (0, react_1.useState)(0);
42
+ const [actions, setActions] = (0, react_1.useState)([]);
43
+ const [GameRenderer, setGameRenderer] = (0, react_1.useState)(null);
44
+ // Load renderer dynamically
45
+ (0, react_1.useEffect)(() => {
46
+ Promise.resolve().then(() => __importStar(require('/src/renderer.tsx'))).then((mod) => {
47
+ setGameRenderer(() => mod.default || mod.Renderer);
48
+ }).catch((err) => {
49
+ console.error('Failed to load renderer:', err);
50
+ });
51
+ }, []);
52
+ // Mock players
53
+ const mockPlayers = [
54
+ { id: 'player-1', nickname: 'Alice', avatarUrl: null, isHost: true },
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+ { id: 'player-2', nickname: 'Bob', avatarUrl: null, isHost: false },
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+ { id: 'player-3', nickname: 'Carol', avatarUrl: null, isHost: false },
57
+ ];
58
+ // Mock platform
59
+ const platform = {
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+ getPlayers: () => mockPlayers,
61
+ getLocalPlayer: () => mockPlayers[playerIndex],
62
+ send: (action) => {
63
+ setActions((prev) => [...prev, { time: new Date().toISOString(), player: mockPlayers[playerIndex].nickname, action }]);
64
+ },
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+ on: () => { },
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+ off: () => { },
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+ reportResult: () => { },
68
+ };
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+ const updateState = (0, react_1.useCallback)(() => {
70
+ try {
71
+ const parsed = JSON.parse(stateJson);
72
+ setState(parsed);
73
+ }
74
+ catch (e) {
75
+ // ignore
76
+ }
77
+ }, [stateJson]);
78
+ (0, react_1.useEffect)(() => {
79
+ setStateJson(JSON.stringify(state, null, 2));
80
+ }, []);
81
+ return (<div className="flex gap-4 h-[calc(100vh-80px)]">
82
+ {/* Renderer */}
83
+ <div className="flex-1 bg-zinc-900 rounded-lg overflow-auto">
84
+ {GameRenderer ? (<GameRenderer platform={platform} state={state}/>) : (<div className="p-4 text-zinc-500">Loading renderer...</div>)}
85
+ </div>
86
+
87
+ {/* Control Panel */}
88
+ <div className="w-80 flex flex-col gap-4">
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+ {/* Player Switcher */}
90
+ <div className="bg-zinc-900 rounded-lg p-3">
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+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Current Player</h3>
92
+ <select value={playerIndex} onChange={(e) => setPlayerIndex(Number(e.target.value))} className="w-full bg-zinc-800 border border-zinc-700 rounded px-2 py-1">
93
+ {mockPlayers.map((p, i) => (<option key={p.id} value={i}>{p.nickname}</option>))}
94
+ </select>
95
+ </div>
96
+
97
+ {/* State Editor */}
98
+ <div className="bg-zinc-900 rounded-lg p-3 flex-1 flex flex-col">
99
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Game State</h3>
100
+ <textarea value={stateJson} onChange={(e) => setStateJson(e.target.value)} className="flex-1 bg-zinc-800 border border-zinc-700 rounded p-2 font-mono text-xs resize-none"/>
101
+ <button onClick={updateState} className="mt-2 bg-amber-600 hover:bg-amber-500 text-white px-3 py-1 rounded text-sm">
102
+ Apply State
103
+ </button>
104
+ </div>
105
+
106
+ {/* Action Log */}
107
+ <div className="bg-zinc-900 rounded-lg p-3 h-48 overflow-auto">
108
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Action Log</h3>
109
+ {actions.length === 0 ? (<p className="text-zinc-500 text-xs">No actions yet</p>) : (<div className="space-y-1">
110
+ {actions.map((a, i) => (<div key={i} className="text-xs font-mono bg-zinc-800 rounded p-1">
111
+ <span className="text-amber-400">{a.player}</span>: {JSON.stringify(a.action)}
112
+ </div>))}
113
+ </div>)}
114
+ </div>
115
+ </div>
116
+ </div>);
117
+ }
118
+ //# sourceMappingURL=Preview.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,265 @@
1
+ import React, { useState, useEffect, useCallback, useMemo, useRef } from 'react';
2
+
3
+ const PLAYER_NAMES = ['Alice', 'Bob', 'Carol', 'Dave', 'Eve', 'Frank', 'Grace', 'Heidi'];
4
+
5
+ export default function Preview() {
6
+ const [playerCount, setPlayerCount] = useState(3);
7
+ const [playerIndex, setPlayerIndex] = useState(0);
8
+ const [actions, setActions] = useState<any[]>([]);
9
+ const [GameRenderer, setGameRenderer] = useState<React.ComponentType<any> | null>(null);
10
+ const [engine, setEngine] = useState<any>(null);
11
+ const [fullState, setFullState] = useState<any>(null);
12
+ const [viewState, setViewState] = useState<any>(null);
13
+ const [gameOver, setGameOver] = useState(false);
14
+ const [gameResult, setGameResult] = useState<any>(null);
15
+ const [stateJson, setStateJson] = useState('');
16
+
17
+ // Refs to avoid recreating platform on every state change
18
+ const fullStateRef = useRef(fullState);
19
+ fullStateRef.current = fullState;
20
+ const playerIndexRef = useRef(playerIndex);
21
+ playerIndexRef.current = playerIndex;
22
+ const stateUpdateListeners = useRef<Set<(...args: unknown[]) => void>>(new Set());
23
+
24
+ // Generate mock players
25
+ const mockPlayers = useMemo(() => {
26
+ return Array.from({ length: playerCount }, (_, i) => ({
27
+ id: `player-${i + 1}`,
28
+ nickname: PLAYER_NAMES[i] || `Player ${i + 1}`,
29
+ avatarUrl: null,
30
+ isHost: i === 0,
31
+ }));
32
+ }, [playerCount]);
33
+
34
+ const mockPlayersRef = useRef(mockPlayers);
35
+ mockPlayersRef.current = mockPlayers;
36
+
37
+ // Load renderer and engine dynamically
38
+ useEffect(() => {
39
+ import('/src/index.ts').then((mod) => {
40
+ setGameRenderer(() => mod.Renderer || mod.default);
41
+ if (mod.engine) {
42
+ setEngine(mod.engine);
43
+ }
44
+ }).catch((err) => {
45
+ console.error('Failed to load game module:', err);
46
+ // Fallback: try loading renderer directly
47
+ import('/src/renderer.tsx').then((mod) => {
48
+ setGameRenderer(() => mod.default || mod.Renderer);
49
+ }).catch((err2) => {
50
+ console.error('Failed to load renderer:', err2);
51
+ });
52
+ });
53
+ }, []);
54
+
55
+ // Initialize game when engine loads or player count changes
56
+ useEffect(() => {
57
+ if (!engine) return;
58
+ const initialState = engine.init(mockPlayers);
59
+ setFullState(initialState);
60
+ setGameOver(false);
61
+ setGameResult(null);
62
+ setActions([]);
63
+ }, [engine, mockPlayers]);
64
+
65
+ // Compute view state whenever fullState or playerIndex changes
66
+ useEffect(() => {
67
+ if (!engine || !fullState) return;
68
+ const view = engine.getPlayerView(fullState, mockPlayers[playerIndex].id);
69
+ setViewState(view);
70
+ // Notify renderer of new view
71
+ stateUpdateListeners.current.forEach(handler => handler(view));
72
+ }, [fullState, playerIndex, engine, mockPlayers]);
73
+
74
+ // Sync state JSON editor
75
+ useEffect(() => {
76
+ if (fullState) {
77
+ setStateJson(JSON.stringify(fullState, null, 2));
78
+ }
79
+ }, [fullState]);
80
+
81
+ // Platform object — stable reference via useMemo on engine + mockPlayers
82
+ const platform = useMemo(() => {
83
+ if (!engine) return null;
84
+ return {
85
+ getPlayers: () => mockPlayersRef.current,
86
+ getLocalPlayer: () => mockPlayersRef.current[playerIndexRef.current],
87
+ send: (action: any) => {
88
+ const currentState = fullStateRef.current;
89
+ if (!currentState) return;
90
+
91
+ const playerId = mockPlayersRef.current[playerIndexRef.current].id;
92
+
93
+ // Log the action
94
+ setActions(prev => [...prev, {
95
+ time: new Date().toISOString(),
96
+ player: mockPlayersRef.current[playerIndexRef.current].nickname,
97
+ action,
98
+ }]);
99
+
100
+ // Run through engine
101
+ const newState = engine.handleAction(currentState, playerId, action);
102
+ setFullState(newState);
103
+
104
+ // Check game over
105
+ if (engine.isGameOver(newState)) {
106
+ setGameOver(true);
107
+ setGameResult(engine.getResult(newState));
108
+ }
109
+ },
110
+ on: (event: string, handler: (...args: unknown[]) => void) => {
111
+ if (event === 'stateUpdate') {
112
+ stateUpdateListeners.current.add(handler);
113
+ }
114
+ },
115
+ off: (event: string, handler: (...args: unknown[]) => void) => {
116
+ if (event === 'stateUpdate') {
117
+ stateUpdateListeners.current.delete(handler);
118
+ }
119
+ },
120
+ reportResult: (result: any) => {
121
+ console.log('Game result reported:', result);
122
+ },
123
+ };
124
+ }, [engine]);
125
+
126
+ // Apply manual state override from JSON editor
127
+ const applyState = useCallback(() => {
128
+ try {
129
+ const parsed = JSON.parse(stateJson);
130
+ setFullState(parsed);
131
+ if (engine) {
132
+ setGameOver(engine.isGameOver(parsed));
133
+ if (engine.isGameOver(parsed)) {
134
+ setGameResult(engine.getResult(parsed));
135
+ } else {
136
+ setGameResult(null);
137
+ }
138
+ }
139
+ } catch (e) {
140
+ // ignore invalid JSON
141
+ }
142
+ }, [stateJson, engine]);
143
+
144
+ // Reset game
145
+ const resetGame = useCallback(() => {
146
+ if (!engine) return;
147
+ const newState = engine.init(mockPlayersRef.current);
148
+ setFullState(newState);
149
+ setGameOver(false);
150
+ setGameResult(null);
151
+ setActions([]);
152
+ }, [engine]);
153
+
154
+ // Clamp playerIndex when playerCount decreases
155
+ useEffect(() => {
156
+ if (playerIndex >= playerCount) {
157
+ setPlayerIndex(0);
158
+ }
159
+ }, [playerCount, playerIndex]);
160
+
161
+ return (
162
+ <div className="flex gap-4 h-[calc(100vh-80px)]">
163
+ {/* Renderer */}
164
+ <div className="flex-1 bg-zinc-900 rounded-lg overflow-auto">
165
+ {GameRenderer && platform && viewState ? (
166
+ <GameRenderer platform={platform} state={viewState} />
167
+ ) : (
168
+ <div className="p-4 text-zinc-500">
169
+ {!engine ? 'Loading engine...' : 'Initializing game...'}
170
+ </div>
171
+ )}
172
+ </div>
173
+
174
+ {/* Control Panel */}
175
+ <div className="w-80 flex flex-col gap-4 overflow-auto">
176
+ {/* Player Count */}
177
+ <div className="bg-zinc-900 rounded-lg p-3">
178
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Player Count</h3>
179
+ <input
180
+ type="number"
181
+ min={2}
182
+ max={8}
183
+ value={playerCount}
184
+ onChange={(e) => setPlayerCount(Math.max(2, Math.min(8, Number(e.target.value))))}
185
+ className="w-full bg-zinc-800 border border-zinc-700 rounded px-2 py-1 text-sm"
186
+ />
187
+ </div>
188
+
189
+ {/* Player Switcher */}
190
+ <div className="bg-zinc-900 rounded-lg p-3">
191
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Current Player</h3>
192
+ <select
193
+ value={playerIndex}
194
+ onChange={(e) => setPlayerIndex(Number(e.target.value))}
195
+ className="w-full bg-zinc-800 border border-zinc-700 rounded px-2 py-1 text-sm"
196
+ >
197
+ {mockPlayers.map((p, i) => (
198
+ <option key={p.id} value={i}>{p.nickname}{p.isHost ? ' (Host)' : ''}</option>
199
+ ))}
200
+ </select>
201
+ </div>
202
+
203
+ {/* Game Result */}
204
+ {gameOver && gameResult && (
205
+ <div className="bg-zinc-900 rounded-lg p-3">
206
+ <h3 className="text-sm font-bold text-green-400 mb-2">Game Over</h3>
207
+ <pre className="text-xs font-mono bg-zinc-800 rounded p-2 overflow-auto max-h-32 whitespace-pre-wrap">
208
+ {JSON.stringify(gameResult, null, 2)}
209
+ </pre>
210
+ <button
211
+ onClick={resetGame}
212
+ className="mt-2 w-full bg-amber-600 hover:bg-amber-500 text-white px-3 py-1 rounded text-sm"
213
+ >
214
+ Reset Game
215
+ </button>
216
+ </div>
217
+ )}
218
+
219
+ {/* Reset button (when game is not over) */}
220
+ {!gameOver && engine && (
221
+ <div className="bg-zinc-900 rounded-lg p-3">
222
+ <button
223
+ onClick={resetGame}
224
+ className="w-full bg-zinc-700 hover:bg-zinc-600 text-white px-3 py-1 rounded text-sm"
225
+ >
226
+ Reset Game
227
+ </button>
228
+ </div>
229
+ )}
230
+
231
+ {/* State Editor */}
232
+ <div className="bg-zinc-900 rounded-lg p-3 flex-1 flex flex-col min-h-0">
233
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Game State (Full)</h3>
234
+ <textarea
235
+ value={stateJson}
236
+ onChange={(e) => setStateJson(e.target.value)}
237
+ className="flex-1 bg-zinc-800 border border-zinc-700 rounded p-2 font-mono text-xs resize-none min-h-[120px]"
238
+ />
239
+ <button
240
+ onClick={applyState}
241
+ className="mt-2 bg-amber-600 hover:bg-amber-500 text-white px-3 py-1 rounded text-sm"
242
+ >
243
+ Apply State
244
+ </button>
245
+ </div>
246
+
247
+ {/* Action Log */}
248
+ <div className="bg-zinc-900 rounded-lg p-3 h-48 overflow-auto">
249
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Action Log</h3>
250
+ {actions.length === 0 ? (
251
+ <p className="text-zinc-500 text-xs">No actions yet</p>
252
+ ) : (
253
+ <div className="space-y-1">
254
+ {actions.map((a, i) => (
255
+ <div key={i} className="text-xs font-mono bg-zinc-800 rounded p-1">
256
+ <span className="text-amber-400">{a.player}</span>: {JSON.stringify(a.action)}
257
+ </div>
258
+ ))}
259
+ </div>
260
+ )}
261
+ </div>
262
+ </div>
263
+ </div>
264
+ );
265
+ }
package/package.json CHANGED
@@ -1,14 +1,24 @@
1
1
  {
2
2
  "name": "@littlepartytime/dev-kit",
3
- "version": "1.0.0",
3
+ "version": "1.2.0",
4
4
  "description": "Development toolkit CLI for Little Party Time game developers",
5
5
  "main": "./dist/index.js",
6
6
  "types": "./dist/index.d.ts",
7
+ "exports": {
8
+ ".": {
9
+ "types": "./dist/index.d.ts",
10
+ "default": "./dist/index.js"
11
+ },
12
+ "./testing": {
13
+ "types": "./dist/testing/index.d.ts",
14
+ "default": "./dist/testing/index.js"
15
+ }
16
+ },
7
17
  "bin": {
8
18
  "lpt-dev-kit": "./dist/cli.js"
9
19
  },
10
20
  "scripts": {
11
- "build": "tsc",
21
+ "build": "tsc && cp -r src/webapp dist/",
12
22
  "dev": "tsc --watch",
13
23
  "test": "vitest run",
14
24
  "test:watch": "vitest"
@@ -21,12 +31,30 @@
21
31
  "url": "https://github.com/chesterli710/littlepartytime-sdk.git",
22
32
  "directory": "packages/dev-kit"
23
33
  },
34
+ "peerDependencies": {
35
+ "playwright": ">=1.40.0"
36
+ },
37
+ "peerDependenciesMeta": {
38
+ "playwright": {
39
+ "optional": true
40
+ }
41
+ },
24
42
  "dependencies": {
25
- "archiver": "^7"
43
+ "@vitejs/plugin-react": "^5",
44
+ "archiver": "^7",
45
+ "chokidar": "^4",
46
+ "express": "^5",
47
+ "react": "^19",
48
+ "react-dom": "^19",
49
+ "socket.io": "^4",
50
+ "vite": "^7"
26
51
  },
27
52
  "devDependencies": {
28
53
  "@types/archiver": "^6",
54
+ "@types/express": "^5",
29
55
  "@types/node": "^22",
56
+ "@types/react": "^19",
57
+ "@types/react-dom": "^19",
30
58
  "typescript": "^5",
31
59
  "vitest": "^3"
32
60
  }