@littlepartytime/dev-kit 1.0.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.d.ts.map +1 -1
- package/dist/cli.js +4 -3
- package/dist/cli.js.map +1 -1
- package/dist/commands/dev.d.ts +12 -0
- package/dist/commands/dev.d.ts.map +1 -0
- package/dist/commands/dev.js +76 -0
- package/dist/commands/dev.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/server/engine-loader.d.ts +11 -0
- package/dist/server/engine-loader.d.ts.map +1 -0
- package/dist/server/engine-loader.js +45 -0
- package/dist/server/engine-loader.js.map +1 -0
- package/dist/server/game-room.d.ts +25 -0
- package/dist/server/game-room.d.ts.map +1 -0
- package/dist/server/game-room.js +78 -0
- package/dist/server/game-room.js.map +1 -0
- package/dist/server/socket-server.d.ts +16 -0
- package/dist/server/socket-server.d.ts.map +1 -0
- package/dist/server/socket-server.js +167 -0
- package/dist/server/socket-server.js.map +1 -0
- package/dist/testing/game-preview.d.ts +53 -0
- package/dist/testing/game-preview.d.ts.map +1 -0
- package/dist/testing/game-preview.js +158 -0
- package/dist/testing/game-preview.js.map +1 -0
- package/dist/testing/index.d.ts +3 -0
- package/dist/testing/index.d.ts.map +1 -0
- package/dist/testing/index.js +6 -0
- package/dist/testing/index.js.map +1 -0
- package/dist/webapp/App.d.ts +3 -0
- package/dist/webapp/App.d.ts.map +1 -0
- package/dist/webapp/App.js +70 -0
- package/dist/webapp/App.js.map +1 -0
- package/dist/webapp/App.tsx +40 -0
- package/dist/webapp/index.html +16 -0
- package/dist/webapp/main.d.ts +2 -0
- package/dist/webapp/main.d.ts.map +1 -0
- package/dist/webapp/main.js +12 -0
- package/dist/webapp/main.js.map +1 -0
- package/dist/webapp/main.tsx +9 -0
- package/dist/webapp/pages/Debug.d.ts +3 -0
- package/dist/webapp/pages/Debug.d.ts.map +1 -0
- package/dist/webapp/pages/Debug.js +69 -0
- package/dist/webapp/pages/Debug.js.map +1 -0
- package/dist/webapp/pages/Debug.tsx +40 -0
- package/dist/webapp/pages/Play.d.ts +3 -0
- package/dist/webapp/pages/Play.d.ts.map +1 -0
- package/dist/webapp/pages/Play.js +129 -0
- package/dist/webapp/pages/Play.js.map +1 -0
- package/dist/webapp/pages/Play.tsx +137 -0
- package/dist/webapp/pages/Preview.d.ts +3 -0
- package/dist/webapp/pages/Preview.d.ts.map +1 -0
- package/dist/webapp/pages/Preview.js +118 -0
- package/dist/webapp/pages/Preview.js.map +1 -0
- package/dist/webapp/pages/Preview.tsx +265 -0
- package/package.json +31 -3
package/dist/cli.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"cli.d.ts","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":";AAEA,QAAA,MAAM,OAAO,QAAkB,CAAC;AAEhC,iBAAe,IAAI,
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1
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{"version":3,"file":"cli.d.ts","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":";AAEA,QAAA,MAAM,OAAO,QAAkB,CAAC;AAEhC,iBAAe,IAAI,kBAoBlB"}
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package/dist/cli.js
CHANGED
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@@ -42,15 +42,16 @@ async function main() {
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break;
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}
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case 'dev': {
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-
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process.
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const { devCommand } = await Promise.resolve().then(() => __importStar(require('./commands/dev')));
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await devCommand(process.cwd());
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break;
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}
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default:
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console.log('Usage: lpt-dev-kit <command>');
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console.log('');
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console.log('Commands:');
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console.log(' dev Start development server');
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console.log(' pack Build and package game as .zip');
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-
console.log(' dev Start development server (coming soon)');
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process.exit(command ? 1 : 0);
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}
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}
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package/dist/cli.js.map
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@@ -1 +1 @@
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-
{"version":3,"file":"cli.js","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAEA,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEhC,KAAK,UAAU,IAAI;IACjB,QAAQ,OAAO,EAAE,CAAC;QAChB,KAAK,MAAM,CAAC,CAAC,CAAC;YACZ,MAAM,EAAE,WAAW,EAAE,GAAG,wDAAa,iBAAiB,GAAC,CAAC;YACxD,MAAM,WAAW,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;YACjC,MAAM;QACR,CAAC;QACD,KAAK,KAAK,CAAC,CAAC,CAAC;YACX,
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{"version":3,"file":"cli.js","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAEA,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAEhC,KAAK,UAAU,IAAI;IACjB,QAAQ,OAAO,EAAE,CAAC;QAChB,KAAK,MAAM,CAAC,CAAC,CAAC;YACZ,MAAM,EAAE,WAAW,EAAE,GAAG,wDAAa,iBAAiB,GAAC,CAAC;YACxD,MAAM,WAAW,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;YACjC,MAAM;QACR,CAAC;QACD,KAAK,KAAK,CAAC,CAAC,CAAC;YACX,MAAM,EAAE,UAAU,EAAE,GAAG,wDAAa,gBAAgB,GAAC,CAAC;YACtD,MAAM,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC;YAChC,MAAM;QACR,CAAC;QACD;YACE,OAAO,CAAC,GAAG,CAAC,8BAA8B,CAAC,CAAC;YAC5C,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;YAChB,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;YACzB,OAAO,CAAC,GAAG,CAAC,oCAAoC,CAAC,CAAC;YAClD,OAAO,CAAC,GAAG,CAAC,0CAA0C,CAAC,CAAC;YACxD,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClC,CAAC;AACH,CAAC;AAED,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE;IACnB,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IAC3B,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAClB,CAAC,CAAC,CAAC"}
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@@ -0,0 +1,12 @@
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export interface DevOptions {
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port?: number;
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socketPort?: number;
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silent?: boolean;
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}
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export interface DevServerHandle {
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stop(): Promise<void>;
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port: number;
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socketPort: number;
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}
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export declare function devCommand(projectDir: string, options?: DevOptions): Promise<DevServerHandle>;
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//# sourceMappingURL=dev.d.ts.map
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{"version":3,"file":"dev.d.ts","sourceRoot":"","sources":["../../src/commands/dev.ts"],"names":[],"mappings":"AAMA,MAAM,WAAW,UAAU;IACzB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,WAAW,eAAe;IAC9B,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACtB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,wBAAsB,UAAU,CAAC,UAAU,EAAE,MAAM,EAAE,OAAO,GAAE,UAAe,GAAG,OAAO,CAAC,eAAe,CAAC,CAwEvG"}
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@@ -0,0 +1,76 @@
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.devCommand = devCommand;
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// packages/dev-kit/src/commands/dev.ts
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const path_1 = __importDefault(require("path"));
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const vite_1 = require("vite");
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const socket_server_1 = require("../server/socket-server");
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const chokidar_1 = __importDefault(require("chokidar"));
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async function devCommand(projectDir, options = {}) {
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const port = options.port || 4000;
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const socketPort = options.socketPort || 4001;
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if (!options.silent) {
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console.log('');
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console.log(' Little Party Time Dev Kit');
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console.log(' =========================');
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console.log('');
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}
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// Start Socket.IO server
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const { server, io, reloadEngine } = (0, socket_server_1.createSocketServer)({
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port: socketPort,
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projectDir,
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});
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// Watch for engine changes
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const enginePath = path_1.default.join(projectDir, 'dist', 'engine.cjs');
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const watcher = chokidar_1.default.watch(enginePath, { ignoreInitial: true });
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watcher.on('change', () => {
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if (!options.silent) {
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console.log('[Dev] Engine changed, reloading...');
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}
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reloadEngine();
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});
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// Start Vite dev server
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const webappDir = path_1.default.join(__dirname, '..', 'webapp');
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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const react = require('@vitejs/plugin-react').default;
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const vite = await (0, vite_1.createServer)({
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root: webappDir,
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plugins: [react()],
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server: {
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port,
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fs: {
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allow: [webappDir, projectDir],
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},
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},
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resolve: {
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alias: {
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'/src': path_1.default.join(projectDir, 'src'),
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},
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},
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});
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await vite.listen();
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if (!options.silent) {
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console.log(` Preview: http://localhost:${port}/preview`);
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console.log(` Multiplayer: http://localhost:${port}/play`);
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console.log(` Debug Panel: http://localhost:${port}/debug`);
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console.log(` Socket.IO: ws://localhost:${socketPort}`);
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console.log('');
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console.log(' Press Ctrl+C to stop');
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console.log('');
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}
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return {
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port,
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socketPort,
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async stop() {
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await watcher.close();
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await vite.close();
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io.disconnectSockets(true);
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io.close();
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await new Promise((resolve) => server.close(() => resolve()));
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},
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};
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}
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//# sourceMappingURL=dev.js.map
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{"version":3,"file":"dev.js","sourceRoot":"","sources":["../../src/commands/dev.ts"],"names":[],"mappings":";;;;;AAkBA,gCAwEC;AA1FD,uCAAuC;AACvC,gDAAwB;AACxB,+BAAmD;AACnD,2DAA6D;AAC7D,wDAAgC;AAczB,KAAK,UAAU,UAAU,CAAC,UAAkB,EAAE,UAAsB,EAAE;IAC3E,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC;IAClC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC;IAE9C,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QACpB,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChB,OAAO,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;QAC3C,OAAO,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;QAC3C,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,yBAAyB;IACzB,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,YAAY,EAAE,GAAG,IAAA,kCAAkB,EAAC;QACtD,IAAI,EAAE,UAAU;QAChB,UAAU;KACX,CAAC,CAAC;IAEH,2BAA2B;IAC3B,MAAM,UAAU,GAAG,cAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;IAC/D,MAAM,OAAO,GAAG,kBAAQ,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,CAAC;IACpE,OAAO,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,EAAE;QACxB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACpB,OAAO,CAAC,GAAG,CAAC,oCAAoC,CAAC,CAAC;QACpD,CAAC;QACD,YAAY,EAAE,CAAC;IACjB,CAAC,CAAC,CAAC;IAEH,wBAAwB;IACxB,MAAM,SAAS,GAAG,cAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;IAEvD,8DAA8D;IAC9D,MAAM,KAAK,GAAG,OAAO,CAAC,sBAAsB,CAAC,CAAC,OAAO,CAAC;IAEtD,MAAM,IAAI,GAAkB,MAAM,IAAA,mBAAY,EAAC;QAC7C,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC;QAClB,MAAM,EAAE;YACN,IAAI;YACJ,EAAE,EAAE;gBACF,KAAK,EAAE,CAAC,SAAS,EAAE,UAAU,CAAC;aAC/B;SACF;QACD,OAAO,EAAE;YACP,KAAK,EAAE;gBACL,MAAM,EAAE,cAAI,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC;aACrC;SACF;KACF,CAAC,CAAC;IAEH,MAAM,IAAI,CAAC,MAAM,EAAE,CAAC;IAEpB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QACpB,OAAO,CAAC,GAAG,CAAC,oCAAoC,IAAI,UAAU,CAAC,CAAC;QAChE,OAAO,CAAC,GAAG,CAAC,oCAAoC,IAAI,OAAO,CAAC,CAAC;QAC7D,OAAO,CAAC,GAAG,CAAC,oCAAoC,IAAI,QAAQ,CAAC,CAAC;QAC9D,OAAO,CAAC,GAAG,CAAC,kCAAkC,UAAU,EAAE,CAAC,CAAC;QAC5D,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChB,OAAO,CAAC,GAAG,CAAC,wBAAwB,CAAC,CAAC;QACtC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,OAAO;QACL,IAAI;QACJ,UAAU;QACV,KAAK,CAAC,IAAI;YACR,MAAM,OAAO,CAAC,KAAK,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,EAAE,CAAC;YACnB,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAC3B,EAAE,CAAC,KAAK,EAAE,CAAC;YACX,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QACtE,CAAC;KACF,CAAC;AACJ,CAAC"}
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package/dist/index.d.ts
CHANGED
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export { validateBundle } from './utils/validate-bundle';
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export type { ValidationResult } from './utils/validate-bundle';
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export { devCommand } from './commands/dev';
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export type { DevOptions, DevServerHandle } from './commands/dev';
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//# sourceMappingURL=index.d.ts.map
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package/dist/index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,YAAY,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC"}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,YAAY,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAC5C,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC"}
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package/dist/index.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.validateBundle = void 0;
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exports.devCommand = exports.validateBundle = void 0;
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var validate_bundle_1 = require("./utils/validate-bundle");
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Object.defineProperty(exports, "validateBundle", { enumerable: true, get: function () { return validate_bundle_1.validateBundle; } });
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var dev_1 = require("./commands/dev");
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Object.defineProperty(exports, "devCommand", { enumerable: true, get: function () { return dev_1.devCommand; } });
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//# sourceMappingURL=index.js.map
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package/dist/index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;AAAA,2DAAyD;AAAhD,iHAAA,cAAc,OAAA"}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;AAAA,2DAAyD;AAAhD,iHAAA,cAAc,OAAA;AAEvB,sCAA4C;AAAnC,iGAAA,UAAU,OAAA"}
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export interface GameEngine {
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init(players: any[], options?: Record<string, unknown>): any;
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+
handleAction(state: any, playerId: string, action: any): any;
|
|
4
|
+
isGameOver(state: any): boolean;
|
|
5
|
+
getResult(state: any): any;
|
|
6
|
+
getPlayerView(state: any, playerId: string): any;
|
|
7
|
+
}
|
|
8
|
+
export declare function loadEngine(projectDir: string): GameEngine;
|
|
9
|
+
export declare function getEngine(): GameEngine | null;
|
|
10
|
+
export declare function clearEngineCache(): void;
|
|
11
|
+
//# sourceMappingURL=engine-loader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"engine-loader.d.ts","sourceRoot":"","sources":["../../src/server/engine-loader.ts"],"names":[],"mappings":"AAIA,MAAM,WAAW,UAAU;IACzB,IAAI,CAAC,OAAO,EAAE,GAAG,EAAE,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,GAAG,CAAC;IAC7D,YAAY,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC;IAC7D,UAAU,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO,CAAC;IAChC,SAAS,CAAC,KAAK,EAAE,GAAG,GAAG,GAAG,CAAC;IAC3B,aAAa,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,GAAG,GAAG,CAAC;CAClD;AAKD,wBAAgB,UAAU,CAAC,UAAU,EAAE,MAAM,GAAG,UAAU,CAyBzD;AAED,wBAAgB,SAAS,IAAI,UAAU,GAAG,IAAI,CAE7C;AAED,wBAAgB,gBAAgB,IAAI,IAAI,CAMvC"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.loadEngine = loadEngine;
|
|
7
|
+
exports.getEngine = getEngine;
|
|
8
|
+
exports.clearEngineCache = clearEngineCache;
|
|
9
|
+
// packages/dev-kit/src/server/engine-loader.ts
|
|
10
|
+
const path_1 = __importDefault(require("path"));
|
|
11
|
+
const fs_1 = __importDefault(require("fs"));
|
|
12
|
+
let cachedEngine = null;
|
|
13
|
+
let cachedEnginePath = null;
|
|
14
|
+
function loadEngine(projectDir) {
|
|
15
|
+
const enginePath = path_1.default.join(projectDir, 'dist', 'engine.cjs');
|
|
16
|
+
if (!fs_1.default.existsSync(enginePath)) {
|
|
17
|
+
throw new Error(`Engine not found at ${enginePath}. Run 'npm run build' first.`);
|
|
18
|
+
}
|
|
19
|
+
// Clear require cache for hot reload
|
|
20
|
+
if (cachedEnginePath && require.cache[require.resolve(cachedEnginePath)]) {
|
|
21
|
+
delete require.cache[require.resolve(cachedEnginePath)];
|
|
22
|
+
}
|
|
23
|
+
const module = require(enginePath);
|
|
24
|
+
cachedEngine = module.engine || module.default?.engine || module;
|
|
25
|
+
cachedEnginePath = enginePath;
|
|
26
|
+
// Validate engine has required methods
|
|
27
|
+
const required = ['init', 'handleAction', 'isGameOver', 'getResult', 'getPlayerView'];
|
|
28
|
+
for (const method of required) {
|
|
29
|
+
if (typeof cachedEngine[method] !== 'function') {
|
|
30
|
+
throw new Error(`Engine missing required method: ${method}`);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
return cachedEngine;
|
|
34
|
+
}
|
|
35
|
+
function getEngine() {
|
|
36
|
+
return cachedEngine;
|
|
37
|
+
}
|
|
38
|
+
function clearEngineCache() {
|
|
39
|
+
if (cachedEnginePath && require.cache[require.resolve(cachedEnginePath)]) {
|
|
40
|
+
delete require.cache[require.resolve(cachedEnginePath)];
|
|
41
|
+
}
|
|
42
|
+
cachedEngine = null;
|
|
43
|
+
cachedEnginePath = null;
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=engine-loader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"engine-loader.js","sourceRoot":"","sources":["../../src/server/engine-loader.ts"],"names":[],"mappings":";;;;;AAeA,gCAyBC;AAED,8BAEC;AAED,4CAMC;AApDD,+CAA+C;AAC/C,gDAAwB;AACxB,4CAAoB;AAUpB,IAAI,YAAY,GAAsB,IAAI,CAAC;AAC3C,IAAI,gBAAgB,GAAkB,IAAI,CAAC;AAE3C,SAAgB,UAAU,CAAC,UAAkB;IAC3C,MAAM,UAAU,GAAG,cAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;IAE/D,IAAI,CAAC,YAAE,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CAAC,uBAAuB,UAAU,8BAA8B,CAAC,CAAC;IACnF,CAAC;IAED,qCAAqC;IACrC,IAAI,gBAAgB,IAAI,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC;QACzE,OAAO,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAC1D,CAAC;IAED,MAAM,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC;IACnC,YAAY,GAAG,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,OAAO,EAAE,MAAM,IAAI,MAAM,CAAC;IACjE,gBAAgB,GAAG,UAAU,CAAC;IAE9B,uCAAuC;IACvC,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,cAAc,EAAE,YAAY,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;IACtF,KAAK,MAAM,MAAM,IAAI,QAAQ,EAAE,CAAC;QAC9B,IAAI,OAAQ,YAAoB,CAAC,MAAM,CAAC,KAAK,UAAU,EAAE,CAAC;YACxD,MAAM,IAAI,KAAK,CAAC,mCAAmC,MAAM,EAAE,CAAC,CAAC;QAC/D,CAAC;IACH,CAAC;IAED,OAAO,YAA0B,CAAC;AACpC,CAAC;AAED,SAAgB,SAAS;IACvB,OAAO,YAAY,CAAC;AACtB,CAAC;AAED,SAAgB,gBAAgB;IAC9B,IAAI,gBAAgB,IAAI,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC;QACzE,OAAO,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAC1D,CAAC;IACD,YAAY,GAAG,IAAI,CAAC;IACpB,gBAAgB,GAAG,IAAI,CAAC;AAC1B,CAAC"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import type { GameEngine } from './engine-loader';
|
|
2
|
+
export interface Player {
|
|
3
|
+
id: string;
|
|
4
|
+
nickname: string;
|
|
5
|
+
avatarUrl: string | null;
|
|
6
|
+
isHost: boolean;
|
|
7
|
+
socketId: string;
|
|
8
|
+
ready: boolean;
|
|
9
|
+
}
|
|
10
|
+
export interface GameRoom {
|
|
11
|
+
players: Player[];
|
|
12
|
+
state: any | null;
|
|
13
|
+
phase: 'lobby' | 'ready' | 'playing' | 'ended';
|
|
14
|
+
gameId: string;
|
|
15
|
+
}
|
|
16
|
+
export declare function createRoom(gameId: string): GameRoom;
|
|
17
|
+
export declare function addPlayer(room: GameRoom, socketId: string, nickname: string): Player;
|
|
18
|
+
export declare function removePlayer(room: GameRoom, socketId: string): Player | null;
|
|
19
|
+
export declare function getPlayerBySocketId(room: GameRoom, socketId: string): Player | undefined;
|
|
20
|
+
export declare function setPlayerReady(room: GameRoom, socketId: string, ready: boolean): void;
|
|
21
|
+
export declare function allPlayersReady(room: GameRoom): boolean;
|
|
22
|
+
export declare function startGame(room: GameRoom, engine: GameEngine): void;
|
|
23
|
+
export declare function handleAction(room: GameRoom, engine: GameEngine, playerId: string, action: any): void;
|
|
24
|
+
export declare function resetRoom(room: GameRoom): void;
|
|
25
|
+
//# sourceMappingURL=game-room.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-room.d.ts","sourceRoot":"","sources":["../../src/server/game-room.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD,MAAM,WAAW,MAAM;IACrB,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,MAAM,EAAE,OAAO,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,WAAW,QAAQ;IACvB,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,KAAK,EAAE,GAAG,GAAG,IAAI,CAAC;IAClB,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,OAAO,CAAC;IAC/C,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,CAOnD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAYpF;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAY5E;AAED,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAExF;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,IAAI,CAGrF;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO,CAEvD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,GAAG,IAAI,CAUlE;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,GAAG,IAAI,CAQpG;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CAI9C"}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.createRoom = createRoom;
|
|
4
|
+
exports.addPlayer = addPlayer;
|
|
5
|
+
exports.removePlayer = removePlayer;
|
|
6
|
+
exports.getPlayerBySocketId = getPlayerBySocketId;
|
|
7
|
+
exports.setPlayerReady = setPlayerReady;
|
|
8
|
+
exports.allPlayersReady = allPlayersReady;
|
|
9
|
+
exports.startGame = startGame;
|
|
10
|
+
exports.handleAction = handleAction;
|
|
11
|
+
exports.resetRoom = resetRoom;
|
|
12
|
+
function createRoom(gameId) {
|
|
13
|
+
return {
|
|
14
|
+
players: [],
|
|
15
|
+
state: null,
|
|
16
|
+
phase: 'lobby',
|
|
17
|
+
gameId,
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
function addPlayer(room, socketId, nickname) {
|
|
21
|
+
const isHost = room.players.length === 0;
|
|
22
|
+
const player = {
|
|
23
|
+
id: `player-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`,
|
|
24
|
+
nickname,
|
|
25
|
+
avatarUrl: null,
|
|
26
|
+
isHost,
|
|
27
|
+
socketId,
|
|
28
|
+
ready: false,
|
|
29
|
+
};
|
|
30
|
+
room.players.push(player);
|
|
31
|
+
return player;
|
|
32
|
+
}
|
|
33
|
+
function removePlayer(room, socketId) {
|
|
34
|
+
const index = room.players.findIndex(p => p.socketId === socketId);
|
|
35
|
+
if (index === -1)
|
|
36
|
+
return null;
|
|
37
|
+
const [removed] = room.players.splice(index, 1);
|
|
38
|
+
// Promote new host if needed
|
|
39
|
+
if (removed.isHost && room.players.length > 0) {
|
|
40
|
+
room.players[0].isHost = true;
|
|
41
|
+
}
|
|
42
|
+
return removed;
|
|
43
|
+
}
|
|
44
|
+
function getPlayerBySocketId(room, socketId) {
|
|
45
|
+
return room.players.find(p => p.socketId === socketId);
|
|
46
|
+
}
|
|
47
|
+
function setPlayerReady(room, socketId, ready) {
|
|
48
|
+
const player = getPlayerBySocketId(room, socketId);
|
|
49
|
+
if (player)
|
|
50
|
+
player.ready = ready;
|
|
51
|
+
}
|
|
52
|
+
function allPlayersReady(room) {
|
|
53
|
+
return room.players.length >= 2 && room.players.every(p => p.ready);
|
|
54
|
+
}
|
|
55
|
+
function startGame(room, engine) {
|
|
56
|
+
const players = room.players.map(p => ({
|
|
57
|
+
id: p.id,
|
|
58
|
+
nickname: p.nickname,
|
|
59
|
+
avatarUrl: p.avatarUrl,
|
|
60
|
+
isHost: p.isHost,
|
|
61
|
+
}));
|
|
62
|
+
room.state = engine.init(players);
|
|
63
|
+
room.phase = 'playing';
|
|
64
|
+
}
|
|
65
|
+
function handleAction(room, engine, playerId, action) {
|
|
66
|
+
if (room.phase !== 'playing' || !room.state)
|
|
67
|
+
return;
|
|
68
|
+
room.state = engine.handleAction(room.state, playerId, action);
|
|
69
|
+
if (engine.isGameOver(room.state)) {
|
|
70
|
+
room.phase = 'ended';
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
function resetRoom(room) {
|
|
74
|
+
room.state = null;
|
|
75
|
+
room.phase = 'lobby';
|
|
76
|
+
room.players.forEach(p => p.ready = false);
|
|
77
|
+
}
|
|
78
|
+
//# sourceMappingURL=game-room.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-room.js","sourceRoot":"","sources":["../../src/server/game-room.ts"],"names":[],"mappings":";;AAmBA,gCAOC;AAED,8BAYC;AAED,oCAYC;AAED,kDAEC;AAED,wCAGC;AAED,0CAEC;AAED,8BAUC;AAED,oCAQC;AAED,8BAIC;AA5ED,SAAgB,UAAU,CAAC,MAAc;IACvC,OAAO;QACL,OAAO,EAAE,EAAE;QACX,KAAK,EAAE,IAAI;QACX,KAAK,EAAE,OAAO;QACd,MAAM;KACP,CAAC;AACJ,CAAC;AAED,SAAgB,SAAS,CAAC,IAAc,EAAE,QAAgB,EAAE,QAAgB;IAC1E,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,CAAC;IACzC,MAAM,MAAM,GAAW;QACrB,EAAE,EAAE,UAAU,IAAI,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;QACpE,QAAQ;QACR,SAAS,EAAE,IAAI;QACf,MAAM;QACN,QAAQ;QACR,KAAK,EAAE,KAAK;KACb,CAAC;IACF,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAgB,YAAY,CAAC,IAAc,EAAE,QAAgB;IAC3D,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC;IACnE,IAAI,KAAK,KAAK,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAE9B,MAAM,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAEhD,6BAA6B;IAC7B,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;IAChC,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAgB,mBAAmB,CAAC,IAAc,EAAE,QAAgB;IAClE,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC;AACzD,CAAC;AAED,SAAgB,cAAc,CAAC,IAAc,EAAE,QAAgB,EAAE,KAAc;IAC7E,MAAM,MAAM,GAAG,mBAAmB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACnD,IAAI,MAAM;QAAE,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;AACnC,CAAC;AAED,SAAgB,eAAe,CAAC,IAAc;IAC5C,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AACtE,CAAC;AAED,SAAgB,SAAS,CAAC,IAAc,EAAE,MAAkB;IAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QACrC,EAAE,EAAE,CAAC,CAAC,EAAE;QACR,QAAQ,EAAE,CAAC,CAAC,QAAQ;QACpB,SAAS,EAAE,CAAC,CAAC,SAAS;QACtB,MAAM,EAAE,CAAC,CAAC,MAAM;KACjB,CAAC,CAAC,CAAC;IAEJ,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClC,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;AACzB,CAAC;AAED,SAAgB,YAAY,CAAC,IAAc,EAAE,MAAkB,EAAE,QAAgB,EAAE,MAAW;IAC5F,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,CAAC,IAAI,CAAC,KAAK;QAAE,OAAO;IAEpD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IAE/D,IAAI,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACvB,CAAC;AACH,CAAC;AAED,SAAgB,SAAS,CAAC,IAAc;IACtC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IAClB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACrB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC;AAC7C,CAAC"}
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@@ -0,0 +1,16 @@
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import { Server } from 'socket.io';
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import http from 'http';
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import * as GameRoom from './game-room';
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export interface SocketServerOptions {
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port: number;
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projectDir: string;
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onStateChange?: (room: GameRoom.GameRoom) => void;
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onLog?: (message: string) => void;
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}
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export declare function createSocketServer(options: SocketServerOptions): {
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server: http.Server;
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io: Server;
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getRoom: () => GameRoom.GameRoom;
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reloadEngine: () => void;
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};
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//# sourceMappingURL=socket-server.d.ts.map
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{"version":3,"file":"socket-server.d.ts","sourceRoot":"","sources":["../../src/server/socket-server.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,IAAI,MAAM,MAAM,CAAC;AAExB,OAAO,KAAK,QAAQ,MAAM,aAAa,CAAC;AAExC,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,QAAQ,KAAK,IAAI,CAAC;IAClD,KAAK,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;CACnC;AAED,wBAAgB,kBAAkB,CAAC,OAAO,EAAE,mBAAmB,GAAG;IAChE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC;IACpB,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,QAAQ,CAAC,QAAQ,CAAC;IACjC,YAAY,EAAE,MAAM,IAAI,CAAC;CAC1B,CAyIA"}
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
|
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
|
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};
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+
})();
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.createSocketServer = createSocketServer;
|
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|
+
// packages/dev-kit/src/server/socket-server.ts
|
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41
|
+
const socket_io_1 = require("socket.io");
|
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42
|
+
const http_1 = __importDefault(require("http"));
|
|
43
|
+
const engine_loader_1 = require("./engine-loader");
|
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44
|
+
const GameRoom = __importStar(require("./game-room"));
|
|
45
|
+
function createSocketServer(options) {
|
|
46
|
+
const { port, projectDir, onStateChange, onLog } = options;
|
|
47
|
+
const log = (msg) => {
|
|
48
|
+
onLog?.(msg);
|
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49
|
+
console.log(`[Socket] ${msg}`);
|
|
50
|
+
};
|
|
51
|
+
// Load engine
|
|
52
|
+
let engine = (0, engine_loader_1.loadEngine)(projectDir);
|
|
53
|
+
log(`Engine loaded from ${projectDir}`);
|
|
54
|
+
// Create room
|
|
55
|
+
const room = GameRoom.createRoom('dev-game');
|
|
56
|
+
const server = http_1.default.createServer();
|
|
57
|
+
const io = new socket_io_1.Server(server, {
|
|
58
|
+
cors: { origin: '*' },
|
|
59
|
+
});
|
|
60
|
+
io.on('connection', (socket) => {
|
|
61
|
+
const nickname = socket.handshake.query.nickname || `Player ${room.players.length + 1}`;
|
|
62
|
+
const player = GameRoom.addPlayer(room, socket.id, nickname);
|
|
63
|
+
log(`${player.nickname} joined (${player.id})`);
|
|
64
|
+
// Notify all
|
|
65
|
+
io.emit('room:update', {
|
|
66
|
+
players: room.players.map(p => ({ id: p.id, nickname: p.nickname, isHost: p.isHost, ready: p.ready })),
|
|
67
|
+
phase: room.phase,
|
|
68
|
+
});
|
|
69
|
+
onStateChange?.(room);
|
|
70
|
+
// Ready toggle
|
|
71
|
+
socket.on('player:ready', (ready) => {
|
|
72
|
+
GameRoom.setPlayerReady(room, socket.id, ready);
|
|
73
|
+
io.emit('room:update', {
|
|
74
|
+
players: room.players.map(p => ({ id: p.id, nickname: p.nickname, isHost: p.isHost, ready: p.ready })),
|
|
75
|
+
phase: room.phase,
|
|
76
|
+
});
|
|
77
|
+
onStateChange?.(room);
|
|
78
|
+
log(`${player.nickname} is ${ready ? 'ready' : 'not ready'}`);
|
|
79
|
+
});
|
|
80
|
+
// Start game (host only)
|
|
81
|
+
socket.on('game:start', () => {
|
|
82
|
+
if (!player.isHost)
|
|
83
|
+
return;
|
|
84
|
+
if (!GameRoom.allPlayersReady(room))
|
|
85
|
+
return;
|
|
86
|
+
GameRoom.startGame(room, engine);
|
|
87
|
+
log(`Game started!`);
|
|
88
|
+
// Send initial state to each player
|
|
89
|
+
room.players.forEach(p => {
|
|
90
|
+
const playerSocket = io.sockets.sockets.get(p.socketId);
|
|
91
|
+
if (playerSocket) {
|
|
92
|
+
const view = engine.getPlayerView(room.state, p.id);
|
|
93
|
+
playerSocket.emit('game:state', view);
|
|
94
|
+
}
|
|
95
|
+
});
|
|
96
|
+
io.emit('room:update', {
|
|
97
|
+
players: room.players.map(p => ({ id: p.id, nickname: p.nickname, isHost: p.isHost, ready: p.ready })),
|
|
98
|
+
phase: room.phase,
|
|
99
|
+
});
|
|
100
|
+
onStateChange?.(room);
|
|
101
|
+
});
|
|
102
|
+
// Game action
|
|
103
|
+
socket.on('game:action', (action) => {
|
|
104
|
+
if (room.phase !== 'playing')
|
|
105
|
+
return;
|
|
106
|
+
log(`${player.nickname} action: ${JSON.stringify(action)}`);
|
|
107
|
+
GameRoom.handleAction(room, engine, player.id, action);
|
|
108
|
+
// Broadcast updated state
|
|
109
|
+
room.players.forEach(p => {
|
|
110
|
+
const playerSocket = io.sockets.sockets.get(p.socketId);
|
|
111
|
+
if (playerSocket) {
|
|
112
|
+
const view = engine.getPlayerView(room.state, p.id);
|
|
113
|
+
playerSocket.emit('game:state', view);
|
|
114
|
+
}
|
|
115
|
+
});
|
|
116
|
+
// Check game over (use type assertion since handleAction may have changed phase)
|
|
117
|
+
if (room.phase === 'ended') {
|
|
118
|
+
const result = engine.getResult(room.state);
|
|
119
|
+
io.emit('game:result', result);
|
|
120
|
+
log(`Game ended! Result: ${JSON.stringify(result)}`);
|
|
121
|
+
}
|
|
122
|
+
io.emit('room:update', {
|
|
123
|
+
players: room.players.map(p => ({ id: p.id, nickname: p.nickname, isHost: p.isHost, ready: p.ready })),
|
|
124
|
+
phase: room.phase,
|
|
125
|
+
});
|
|
126
|
+
onStateChange?.(room);
|
|
127
|
+
});
|
|
128
|
+
// Play again
|
|
129
|
+
socket.on('game:playAgain', () => {
|
|
130
|
+
if (!player.isHost)
|
|
131
|
+
return;
|
|
132
|
+
GameRoom.resetRoom(room);
|
|
133
|
+
io.emit('room:update', {
|
|
134
|
+
players: room.players.map(p => ({ id: p.id, nickname: p.nickname, isHost: p.isHost, ready: p.ready })),
|
|
135
|
+
phase: room.phase,
|
|
136
|
+
});
|
|
137
|
+
onStateChange?.(room);
|
|
138
|
+
log(`Room reset by host`);
|
|
139
|
+
});
|
|
140
|
+
// Disconnect
|
|
141
|
+
socket.on('disconnect', () => {
|
|
142
|
+
const removed = GameRoom.removePlayer(room, socket.id);
|
|
143
|
+
if (removed) {
|
|
144
|
+
log(`${removed.nickname} left`);
|
|
145
|
+
io.emit('room:update', {
|
|
146
|
+
players: room.players.map(p => ({ id: p.id, nickname: p.nickname, isHost: p.isHost, ready: p.ready })),
|
|
147
|
+
phase: room.phase,
|
|
148
|
+
});
|
|
149
|
+
onStateChange?.(room);
|
|
150
|
+
}
|
|
151
|
+
});
|
|
152
|
+
});
|
|
153
|
+
server.listen(port, () => {
|
|
154
|
+
log(`Socket.IO server listening on port ${port}`);
|
|
155
|
+
});
|
|
156
|
+
return {
|
|
157
|
+
server,
|
|
158
|
+
io,
|
|
159
|
+
getRoom: () => room,
|
|
160
|
+
reloadEngine: () => {
|
|
161
|
+
(0, engine_loader_1.clearEngineCache)();
|
|
162
|
+
engine = (0, engine_loader_1.loadEngine)(projectDir);
|
|
163
|
+
log(`Engine reloaded`);
|
|
164
|
+
},
|
|
165
|
+
};
|
|
166
|
+
}
|
|
167
|
+
//# sourceMappingURL=socket-server.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
export interface GamePreviewOptions {
|
|
2
|
+
/** Absolute path to the game project directory */
|
|
3
|
+
projectDir: string;
|
|
4
|
+
/** Number of players to simulate */
|
|
5
|
+
playerCount: number;
|
|
6
|
+
/** Vite dev server port (default: 4100) */
|
|
7
|
+
port?: number;
|
|
8
|
+
/** Socket.IO server port (default: 4101) */
|
|
9
|
+
socketPort?: number;
|
|
10
|
+
/** Run browser in headless mode (default: true) */
|
|
11
|
+
headless?: boolean;
|
|
12
|
+
/** Browser type to use (default: 'chromium') */
|
|
13
|
+
browserType?: 'chromium' | 'firefox' | 'webkit';
|
|
14
|
+
}
|
|
15
|
+
export declare class GamePreview {
|
|
16
|
+
private options;
|
|
17
|
+
private serverHandle;
|
|
18
|
+
private browser;
|
|
19
|
+
private context;
|
|
20
|
+
private playerPages;
|
|
21
|
+
constructor(options: GamePreviewOptions);
|
|
22
|
+
/**
|
|
23
|
+
* Start the dev server and launch browser pages for each player.
|
|
24
|
+
* Each player automatically joins the game lobby.
|
|
25
|
+
*/
|
|
26
|
+
start(): Promise<void>;
|
|
27
|
+
/**
|
|
28
|
+
* Get the Playwright Page object for a specific player by index.
|
|
29
|
+
* Player 0 is the host.
|
|
30
|
+
*/
|
|
31
|
+
getPlayerPage(playerIndex: number): any;
|
|
32
|
+
/**
|
|
33
|
+
* Get all Playwright Page objects.
|
|
34
|
+
*/
|
|
35
|
+
getPlayerPages(): any[];
|
|
36
|
+
/**
|
|
37
|
+
* Get the number of players.
|
|
38
|
+
*/
|
|
39
|
+
get playerCount(): number;
|
|
40
|
+
/**
|
|
41
|
+
* Click "Ready" for all players.
|
|
42
|
+
*/
|
|
43
|
+
readyAll(): Promise<void>;
|
|
44
|
+
/**
|
|
45
|
+
* Have the host start the game. Requires all players to be ready.
|
|
46
|
+
*/
|
|
47
|
+
startGame(): Promise<void>;
|
|
48
|
+
/**
|
|
49
|
+
* Stop the browser and dev server, cleaning up all resources.
|
|
50
|
+
*/
|
|
51
|
+
stop(): Promise<void>;
|
|
52
|
+
}
|
|
53
|
+
//# sourceMappingURL=game-preview.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|